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millysastroblog · 3 days ago
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Random Astro Theory’s
🔭I have a theory that Saturn's influence on relationships doesn’t necessarily mean someone will marry later; in fact, it could indicate the opposite. In the charts of some people I know, I’ve observed that when Saturn is in Cancer aspecting Venus or in the 7th house, there tends to be a strong focus on long-term, serious relationships that can lead to marriage. These individuals prioritize stable, equal partnerships, and while they might be late bloomers, once the time is right, they are committed for real. This could also apply to someone with a Venus-Jupiter aspect in Cancer or Cancer in the 7th house, who might even experience family-arranged marriages or similar situations."
🔭Plutonic Synastry/Composite isn’t about love in the way we typically think of it—it’s about transformation through intensity. It's like entering a vortex that forces you to confront the deepest parts of yourself. This connection is a catalyst for deep inner work. You get caught in this whirlwind, feeling that intoxicating rush of what seems like love, but it’s really more of a temporary trap that pushes you to face everything you’ve been avoiding. It’s like a snake that slides unnoticed through your at first, suddenly strikes with a sharp, unexpected bite. The sting feels like betrayal—like you’ve been deceived or hurt, and the trust you once had is shattered. But that venom coursing through your veins? Its something that you needed, even if it feels like it’s killing you in the moment. The poison is your awakening, forcing you to face your deepest fears and wounds.The process is messy and painful. It’s like being in a pressure-cooked cocoon, where the heat of it all brings everything to the surface. All the things you didn’t want to deal with fear, trauma, insecurities come pouring out. But once it’s all released, you are left with a new self, one that’s been purged, cleansed, and rebuilt from the ashes. You come out stronger, more self-aware, and ready to take on the world, like a butterfly emerging from the cocoon. 🦋🦋🦋
🔭I feel like Gemini and Pisces are similar in the way they’re often disliked or called "flip-floppy" or "fake" due to how broad, diverse, and unrestricted their worlds are. For Gemini, ruled by the twins, they don’t just have one way of doing things; it’s always split into multiple opinions, perspectives, and options. Whether it’s the information they share, the people in their lives, or even their choices in food, clothes, or money, they will figure things out in different ways. It’s easy for them to get bored and restless if something doesn’t stimulate their mind or offer something new, which is why they can quickly drop things, change their minds, or shift their personalities. So, if a Gemini flips on you, it’s usually because they’re bored.
As for Pisces they often don’t know themselves fully they just know that their reality is more fantasy, where they can take different forms, shape-shift, and be whoever they want. Because of their vivid imagination and deep sensitivity, they easily adapt to their environment, people, or situations, but often only if it serves their so-called limerence or false reality. Once that illusion is cracked and no longer meets their expectations, they can easily disengage or withdraw."
🔭Venus conjunct Chiron is a placement that gives someone a pure heart and soul when it comes to relationships and connections. These individuals have a unique way of accepting, nurturing, and understanding others in a meaningful, deep way. They’ve been hurt and betrayed many times, often feeling inferior. Most of the time, they've gone through a difficult, painful phase in life, only to suddenly transform into something beautiful, like a swan emerging from the struggle. They are often misunderstood and incredibly adorable, yet carry an air of quiet strength. People with this placement tend to crave love but often feel unworthy of it, which can lead them to attract unbalanced or unequal relationships. Despite the hardship and challenges they face, they possess an incredible capacity for forgiveness and empathy for others. There's a special allure or charm they exude that effortlessly draws people in. Over time, their biggest lesson will be to learn to value themselves first, to feel whole without relying on external validation whether that’s money, beauty, or luxury so that they can attract the right kind of people into their lives. In doing so, they also teach others how to do the same.
🔭Chiron doesn’t necessarily mean that you will suffer in one specific area of life forever. Since Chiron orbits between Saturn and Uranus, it takes on qualities from both planets. Saturn is about longevity, hard work, and the lessons we learn through persistence. As such, Chiron's energy can be challenging, especially in the beginning. It brings harsh and painful lessons that are meant to help us grow as individuals. However, the pain and suffering tend to lessen over time as we gain wisdom, knowledge, and maturity traits associated with Saturn. If someone doesn’t reach a certain level of enlightenment or growth, the cycle can repeat in the same, difficult way, as Saturn teaches us that growth comes through effort and time. But just like in the example above, there’s the potential for a breakthrough with every Chiron placement. These breakthroughs can be sudden and drastic, unlocking an evolution in our consciousness and allowing us to integrate healing in this life.
🔭The Midheaven (MC) shows how people perceive you when they first meet you, not how they view you over time. The 10th house, which contains the MC, is the highest point in the birth chart. Initially, people will see the energy of your MC placement, but as they get to know you better, they can start to appreciate the traits of your 1st house, Ascendant, or Sun sign.
Example: I have Capricorn on my 10th house/MC, conjunct Mars, opposite Saturn.
The Comments: "You look mean, you have resting bitch face, you seem so closed off, I didn’t know you could be nice." These are some of the first impressions I hear when people describe how they first saw me. I also get a lot of comments about my body and face being beautiful, but despite that, people don’t tend to like me right away. And honestly, I kind of get why.
🔭The negative expression of Neptune can be described in just few words in correlation to the planets :
Absence , disillusionment, deception of…
Sun: your Dad
Moon: your Mum
Venus: your Man/Woman
Mercury: your Perception
Mars: your Power and Will
Jupiter: your Beliefs
Saturn: your Limitation
Uranus: your Freedom
Pluto: your Control and Obsession
ASC: one Self
MC: your Public image
~•Milliy•~
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ddarker-dreams · 1 day ago
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lock's otome game recs
i received some asks indicating an interest in a compilation of my favorite otome games, so i decided to go for it!! i've played about fourteen otome games, but of those fourteen, only these six left a lasting impression on me. there are still some that i intend to check out, so the rankings may update in the future. i'll give a very general overview of each game and how i'd score the categories that i find the most important in an otome game — the heroine, story, art, enjoyability, along with the characters i liked the most.
number 6 - piofiore fated memories.
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heroine: 6/10 story: 6.5/10 characters: 7/10 art: 10/10 enjoyability: 8/10 favorite characters: dante (ishikawa kaito), nicola (kimura ryouhei) and yang (okamoto nobuhiko)
this game centers around the heroine, with the default name liliana adornato, who finds herself entangled in the politics of the region's three most prominent crime organizations. the game has an italian backdrop and iirc, takes place in the 1930s.
the overarching narrative, while it has its fair share of intrigue, isn't the game's strongest point. it's the interactions with the characters themselves that made the game feel worthwhile. each love interest has more to them than what meets the eye, so it's satisfying to watch the relationship between them and the heroine develop.
the heroine takes a passive role throughout much of the game, events sorta just happen to her. still, she has a kind disposition that makes her likable and doesn't make stupid decisions that has you wanting to fling your console across the room. her characterization changes slightly depending on the route. for instance, without getting into spoilers, she's more assertive throughout yang's route. the resulting dynamic made yang's route the most memorable, even if he's my third favorite character from the bunch.
what feels unique to this game is the effort put into the bad endings. in most visual novels, bad endings can feel like gimmicks. you make one or two wrong decisions and you're rewarded with a few paragraphs. the downward spiral of the characters in the bad endings are decently fleshed out and you can see how they arrived at this 'worst' version of themselves. they're suitably dark and it shouldn't come as a surprise that i enjoyed them because of that 😭
then there's the art. it's stunning, the details in each CG are mindboggling. the heroine gets to wear a variety of pretty outfits which is something i like to see. even in the story's weaker moments, a stunning CG would pop up that had me forgiving everything. i still glance through the gallery to this day.
number five - cupid parasite.
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heroine: 9.5/10 story: 7/10 characters: 7/10 art: 9/10 enjoyability: 9/10 favorite characters: ryuki keisaiin (junya enoki) & gill lovecraft (kimura ryouhei)
iconic. showstopping. a little bit camp.
cupid parasite stars one of my favorite heroines, lynette. she works as a bridal advisor whose ambition is to ensure everyone finds their soulmate. in actuality, she's the goddess cupid, who left her post in celestia to better understand humanity and create lasting pairs. she's a delight to play as.
this game's presentation and overall aesthetic is the most distinct from any otome game i've played. aside from the presentation, the story itself is unlike any of the others on this list. when it comes to romance, i typically prefer them to be dark and mature. this game opts for a more lighthearted approach. it vacillates between being a romcom and dipping into the absurdist genre. there were times i was literally left speechless (glances at gill's route)... but it makes for an entertaining experience. the game's plenty funny as well.
personally, i enjoyed the more grounded moments when the mythological elements remained in the background. because of this, the true ending doesn't do it for me as much as they do in other games. as with anything, this is a personal preference though. i liked all of the routes and found the game handles the development of each love interest well. we're introduced to these men at their most pathetic and get to help them become a little more well-adjusted. lowering the cringe meter, if you will. it makes their growth all the most satisfying as the narrative progresses.
number four - even if tempest.
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heroine: 9/10 story: 8.5/10 characters: 8/10 art: 6/10 enjoyability: 9/10 favorite characters: the heroine herself, tyril i lister (noriaki sugiyama), crius castlerock (makoto furukawa) and lucien neuschburn (kaito ishikawa)
right from the get-go, this game's premise had me hooked. it features the heroine, anastasia (<3!), who leads an incredibly tragic life. she's bestowed the ability to reverse time following each of her deaths and uses this to unravel a mess of mysteries the world's setting is tangled in.
this game is absolutely anastasia's story. without spoiling anything, i loved the approach they took with the time rewinding ability. how it's incorporated is unique to an otome game, which they take full advantage of to amplify the tragic romances. on that note, the romance itself occasionally takes a backseat to the narrative as a whole. personally, i didn't mind this in the moment, since i found the story so interesting. in retrospect, i do wish that we got more moments between the heroine and each love interest, especially in the true ending.
there are more gameplay elements here as well. you have to conduct investigations, gather evidence, and apply what you've learned during these trial segments. when i first read about this, i thought it'd be a gimmick, but i liked playing through them. it incentivizes you to pay extra close attention to the world.
while i liked the narrative as a whole, i do wish we got more worldbuilding. there are hints of political subterfuge and religious oligarchy that, while touched upon, could've been leaned into more to give the setting a distinct feeling.
number three - olympia soiree
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heroine: 8/10 story: 8/10 characters: 8/10 art: 10/10 enjoyability: 10/10 favorite characters: akaza (yoshitsugu matsuoka), himuka (shun horie), and yosuga (yuma uchida)
in olympia soirée, the eponymous heroine, olympia, lives in a society divided into castes based on colors. she is the last surviving member of a clan that can perform rituals to keep the sun aglow. this game is a lengthier title, i believe i clocked in around 25 ish hours (i don't use auto-play so that sheds some time). the story benefits from this, as olympia has rich worldbuilding and lore that's revealed throughout the route's progression.
we get to see the consequences of this caste system and olympia's growth as she becomes determined to realize a better future for the islands. this makes the heroine someone that you want to root for. personally, i'm a sucker for stories that center around a sheltered individual being forced to face the harsh realities of the world and maturing in their own way. this, paired with the struggles specific to this setting, make for a gripping backdrop for the character's routes. all the love interests have problems of their own that they need to address.
this is certainly a mature title, there's plenty of steamy scenes featuring gorgeous artwork. seriously... all the pretty CGs are absolute eye candy. i enjoyed the balance between the main narrative and the development of the romantic relationships, i don't remember ever feeling bored.
ironically enough, i think this is the darkest game from the bunch listed here, surpassing the game with actual horror elements. there's a whole litany of trigger warnings to be mindful of when going through the game's bad ends. they are, as the term suggests, Bad. not light or humorous in the slightest. the poor heroine goes through it. please be mindful of these more touchy subjects.
number two - 9 r.i.p
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heroine: 8/10 story: 8/10 characters: 9/10 art: 10/10 enjoyability: 10/10 favorite characters: minami (nobuhiko okamoto), hibiki (shunichi toki), kureha (toshiki masuda), and koyo (ryota suzuki)
i was looking forward to the english localization of this game before it was even announced ... i'd been wanting an otome game with this vibe for ages. and it didn't disappoint! there are four different overarching story sections, with two characters each having their routes fall under them. this makes it difficult to give a summary since each route has a vastly different feel. some routes lean heavy into supernatural horror (such as hibiki and kureha), whereas others are just... supernatural (like with yukimaro and koharu).
the basic premise is that the main character, misa, is a high school girl burdened with her career survey. she's uncertain what she wants for the future and is being pressured by his mother to pursue a career in medicine. in one way or another, depending on the story section, she comes into contact with the afterlife and those who inhabit it.
i loved this game, i couldn't put it down. the routes that leaned heavy into horror were my favorites, which shouldn't be a surprise lol. i do feel some love interests were given preferential treatment of others, i wanted more from sena's storyline in particular, since he's voiced by one of my favorite VAs (tetsuya kakihara, the voice of scaramouche) 😭... apparently this game is receiving a fandisc, so hopefully they'll remedy that in the future.
minami stole the show for me. from what i've gauged online, he's a divisive character, you either find him grating or love him (like i do). i'm biased but i do think he has the most interesting and well-written story out of the love interests, i've played through it three times already. i just adored the dynamic between him and the heroine. he's petulant, selfish, and a bit immature, yet he goes to extremes for her as he realizes his unhinged feelings.
hibiki is a close second. the most yandere-coded of the bunch, he's soft-spoken and polite, but that exterior hides a creepy personality. like all of the characters in this game, there's a tragic element to him. i was worried about the role the heroine would play in helping him 'overcome' this, but i think they handled it well. it doesn't feel like the heroine's fixing him so much as she's helping him have a different perspective on certain events.
yeah i'm not normal about this game, i cannot recommend it enough. it would've taken the top slot if some of the routes were a bit more polished. i didn't care for yukimaro's at all, for example. routes like minami's, hibiki's, and koyo's more than make up for it though.
number one - collar x malice
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heroine: 10/10 story: 10/10 characters: 10/10 art: 10/10 enjoyability: 10/10 favorite characters: takeru sasazuka (daisuke namikawa), kei okazaki (yuki kaji), and aiji yanagi (masakazu morita)
the holy grail. the otome games that died for our sins. this isn't just a good otome game, it's an excellent story, with a very human cast, commentary on issues like the nature of crime, and you're left wanting to solve the various mysterious as much as the heroine does. speaking of the heroine, miss hoshino ichika is my all-time favorite heroine. she's clever, resolute, compassionate, and you can't help but fall in love with her a little yourself 😭😭
i'm not sure if this makes sense, but the world feels very... full? you get this sense that ichika exists outside just interacting with the love interests. she has her career, friends, and her younger brother that act as more than passing NPCs. the writers ensured all the characters with portraits are given some level of depth. i left caring about more characters than the heroine and love interests.
each route is dedicated to working through a certain case, which keeps the story intriguing as you progress. finally, all of the little hints that have been littered throughout coalesce into the 'true' route, where questions you've had since the first chapter are given satisfactory conclusions. at the same time, you're left wondering about a few things, such as the complete philosophy of the main antagonist.
ichika's relationship with each of the love interests develops alongside the case they're investigating, which almost always have connections or parallels to the LI's past. this helped ground them in reality and flesh them out into dynamic characters. you come to care deeply about them alongside ichika. the romance feels earned and doesn't come on too fast, which some otome games suffer from.
if you like otome games and haven't played collar x malice yet, i fully recommend it!!!!!!!! it's the strongest title from what i've played so far.
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gay-dorito-dust · 3 days ago
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hiii can u plssss make headcanon for mr scarletella w a reader whos very stern or careless? Like, you can NAWT make jokes or make a conversation with this person because even if u text them its either: 1) they reply a year later or 2) they just send a ❤️ Reaction to your text. Like reader can not turn their frown upside down at all…
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I hope this is what you wanted.
He finds your stern nature intriguing and appealing to him. Very appealing to him to say the least.
Does this sternness and Inability to smile and or laugh at a simple joke hinder his attraction? Does it fuck, he’s still very much interested in you to an obsessive and dangerously delusional level.
If anything Mr Scarletella enjoys filling the air with his one voice, telling you of his obsession with you and you’re not saying anything in response, only giving him a sideways glance, so that must mean you reciprocated them right? Right?!
He’d most likely talk your ear off and you can do nothing but listen to him, praying that you can at some point tune him out or something, knowing that Mr Scarletella would just follow you closely like a puppy dog. There was no true escape from this man and he’s too delusional and inside his own head to give you any breathable space.
Mr Scarletella would often keep asking you ‘you like me?’ And all he’d get was either a shrug or a grunt. Not having been much of a conversationalist as most people found your nature off putting and so they just avoid you all together.
Not Mr Scarlettella though, he was convinced that the grunts and shrugs were full sentences, thriving off of the idea that you’d only grunt and shrug towards him while giving everyone else a stoney stare or nothing at all. He genuinely believed that and it was terrifying to think of the implications of what he’d do if he believed someone else thought similar to him.
Death essentially but we all knew that. The man is not exactly stable in any sense of the word.
You don’t even bat so much of an eyelid when he gets up close and personal to your face, giggling like a lovesick school boy as his eyes darted across your face, taking in all the details and features you possessed that were uniquely yours and yours alone. Giving himself all the more delusional fantasies of you acting extremely out of character and clinging onto him, demanding for affection and so forth.
He’s most likely the type to fall for an idea of an person and if they act outside of what he believes them to be, he’ll either deny it as he tries to rewrite the image he has of you to better suit his fantasies, not wanting to think about how his false reality of the truth could easily make him even more unhinged.
Seriously the idea of someone not living up to his expectations that he’s made up is a thought you didn’t want to think about too deeply, especially with not how eager he is to kill for you, and instead remain truthful to yourself and keep an eye on him in case something happens.
Since your stern persona and people’s inability to make conversations or jokes with you, Mr Scarletella would find this more easier as he didn’t have to worry about someone taking you away from him. You were his and his alone and he had your nearly unapproachable expressions to thank for.
No competition for your heart? No worries for him as it meant he could cling onto you, continuing to ask whether you liked/ loved him throughout the day while kissing your face and pulling back in hopes of seeing if any change in your expression.
There wasn’t and Mr Scarletella hasn’t fallen for you harder then he already did.
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ainsi-soit-il · 2 days ago
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Oh, absolutely. But I was mostly thinking of holidays and customs that are religious. In my experience, when religious people express discomfort over people outside that religion appropriating or otherwise secularizing their customs' significance, they're often ignored or told to just get over it.
This is especially true of Indigenous religions, with the biggest example that comes to mind being New Age appropriations of smudging. I feel like I'm the wrong person to talk about all the ins and outs of this problem, since it's not from my religious or cultural practices, but a lot of Native people are uncomfortable, even angry, with the fact that something sacred in many of their faiths gets peddled as a fun new spiritual practice by companies outside their culture, and thus gets taken up by people who don't understand the significance of it.
I've also seen Jewish folks comment on how the American holiday marketing crash has tried to turn Hanukkah into Jewish Christmas(TM), when Hanukkah is its own unique thing with very little relation to Christmas. (Which is part of a larger issue of how Judaism gets viewed in Christian countries, but I digress.)
It's also come up recently around Christblr as some Christians have become more vocal about their discomfort over our holidays getting turned into just more vehicles for modern American materialism, or generally getting distanced from their religious context and meaning. (And absolutely, there's a degree to which that is to be expected in culturally Christian societies, but even so, Easter's not all about the jellybeans and Lent's not all about self-care for me, y'know?)
While the distortion of non-religious holidays and customs for monetary gain does happen, it personally bothers me more when it comes to religious holidays because these traditions and events hold a greater cosmic significance for religious people. These things ground us in the way that we understand the world, and sanding off the more particular bits and repackaging them into a product or a vague idea very often sidelines that.
Regardless of religion, people are allowed to be ticked off and uncomfortable when their customs and holidays are stripped down into a vague, distorted, and easily-marketable husk.
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tyrantisterror · 1 day ago
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Wherefore Art Thou Clownfucker?
A while back I made a post explaining why vampires appeal to me, and while it was mostly in a more general sense, there was a specific focus on why I find them, you know, hot. And it was that was in part because I had recently discovered that I'm apparently surrounded by Werewolf fuckers on here, much to my dismay as a Vampire fucker. It's like being the only goth kid at a rockabilly concert or something. I felt defensive, is the point! I needed to go to bat (heh) for my pale ladies (and Astarion.... and Spike)!
And now, because Muncher compels me to do so, I'm doing the same for Clowns. My other pale ladies.
Now, keep in mind the fact that I'm a monsterfucker first and foremost, and that my clownfuckery is really more derived from my monsterfuckery. I imagine the middle section of the Clownfucker/Monsterfucker diagram is pretty big, but I also know there are some clownfuckers who are very much NOT monsterfuckers, and vice versa. This is not the case for vampirefuckers, who are nestled firmly within the monsterfucker circle, because while all vampires are monsters, not all clowns are monsters. I bring this up because while I'm gonna try to explain clownfuckery on its own terms, there is likely going to be some monsterfucker bias in my explanations and defense. That's just how it is on this bitch of an earth!
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I'm gonna get real pretentious here and talk about the historic role of clowns for a moment. From Comedia del Arte harlequins to medieval court Jesters, the clown's role has always been that of Comic Relief. They are, simply put, here to be tonally dissonant - when everyone else is serious and dramatic, a clown comes in as this weird, silly, incongruously hilarious element that contrasts the gravity of everything around them. "Relief" is really the key word here - a clown's job is to provide levity when otherwise there would be none. When everything is dark, they provide a little light.
That's the core emotional appeal of clownfucking - a clown is/should be someone who can make you smile when you need it the most. Kingdom's at war, family's fighting, your life's in shambles? The clown will make you laugh. Everything feels dark and gloomy and depressing? Here comes a silly little goofball wearing bright, clashing colors and jingling with each step because they're covered in bells, and all they want to do is tell jokes until you start laughing. Clowns are, by intent, that sweet sweet hit of dopamine personified.
Clowns are here to make you smile.
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Another important historical detail about clowns is their unique place in the hierarchy of society - namely, being entirely outside of it. A jester was in some respects the lowest person on the totem pole, a fool that had power over no one and nothing, living to be laughed at. Yet, because they had no power over anyone, it was generally poor taste to take offense to anything a jester said, which meant they could talk more freely than anyone else - when everyone else acts like a butt-kissing sycophant, a jester is free to talk shit and speak their mind.
The traditional attire and appearance of clowns plays into both of these traits: the bright, gaudy clothing and makeup is silly, yes, but it's also a sign that the clown does not give a single shit about fashion and other social norms. A clown is, by nature, an anomaly, a misfit, a rebel.
Nowadays we have another word for people with that attitude. Clowns are punk.
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Weird makeup, crayola red hair, patchwork clothes...
I would say the very fact that "normal" people look at clownfucking as some sort of inexplicable fetish is, in fact, part of the appeal. It's a form of xenophilia, of attraction to things that are different and othered, a love for outsiders and misfits and oddballs. To fuck a clown is to show love and adoration for something outside of the realm of what is socially acceptable - something silly, goofy, and weird, yet also often harmless. After all, a clown's main purpose is to make you smile.
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That's not to say that clowns have to be harmless to be attractive, mind you. Tons of people, many much smarter than I, have talked about the cultural shift of our perception of clowns that began somewhere in the 1980's. Clowns went from being viewed as genuinely fun and cute to primarily being figures of fear and terror - if a clown shows up in modern media, even if it's innocuous, there will always be at least one character who vocally talks about how creepy they think clowns are.
That may in part be due to the fact that clowns have such a benign mission statement - a lot of people, especially nowadays, do not trust a person who claims they just want to make others happy. Anyone who acts like that MUST be up to something - there must be something nefarious going on, some evil plan, some lurking danger.
Which is where you REALLY bring the monsterfuckers in.
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You really don't need to do that much with a clown's design to push it firmly into monster territory - "a pale person with sharp teeth" is the bare minimum it takes to make a vampire, after all (and even the pale part can be downplayed).
And a clown's dedication to making things "funny" can make for a very enjoyably-scary persona for a monster - hell, half the appeal of the Addams Family is that they're a bunch of freakish inhuman monsters who react to a bunch of scary shit with absolute delight and adoration. Again, the tonal dissonance element is at play here, albeit in a different way - even when Clowns are the darkness in your world, they still bring light in the sense that they view it that darkness as funny in of itself.
(hell, the word "harlequin" means "five horns," and may be rooted in folkloric monsters like Herne the Hunter depending on who you ask, so in a way clowns have always been monster-coded)
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I think all of this is pretty well exemplified in the current Patron Saint of Clownfuckers, the goddess of Clownfuckery if you will, Harley Quinn. Hailing from a story whose main setting is such a Gothic Horror-inspired nightmarish shithole of a city that it's literally called Gotham, surrounded by characters who are at least 60% gothic horror archetypes by volume, opposed by a hero who literally dresses like a Dracula, it is inarguable that Harley Quinn is surrounded by darkness that's both literal and figurative.
But she's always smiling, and not in an ironic way.
Harley Quinn suffers intense abuse, she's drawn into wicked schemes, and in the way of most modern clowns, she causes no small amount of mayhem and suffering herself. But even at her darkest, she's always smiling, always trying to find the bright side.
She's a rebel, she's a punk. Almost everyone thinks she's beneath them. Almost all of those people get proven they're wrong. In a world full of tyrannical hierarchies, she steps outside of them.
She's an outsider, a misfit, an oddball. And she wants to make you smile.
I think you can probably see the appeal of that.
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nenoname · 2 days ago
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Why am I spending so much time staring at the show's backgrounds to talk about doors? Listen. Don't worry about it.
Rambling on about Stan's control over his mindscape made me curious so I skimmed over some episodes to check out a certain detail...
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You can see that the door Stan conjured up during his deal with Bill has a diamond window and to me, there's only one door in the Shack comes to mind.
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And that makes sense! During the deal with Bill, Stan recreated the living room where he feels most at home and the most himself, and the porch door is the entrance to the home part of the Shack where he doesn't have to put up the Mr Mystery front
But the thing is; the handle isn't quite right and its consistently the same throughout the series, except...
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When Stan first arrived in Gravity Falls and reunited with Ford.
Overall, the diamond door appears pretty prominently in Stan's mindscape:
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It acts as entrance to the main section of his mindscape
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It's the Dipper memory door, where Memory!Stan has his own flashbacks (with the doors in the hall opening up by themselves as Stan talks about each memory) and was able interact with Dipper to explain how the mindscape works
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And it's his Hope door (aka where he was still hoping that he could save Ford)
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(Of course not all of the diamond doors were important. Unless you think him being stuck in stocks all afternoon counts-- wait whaddya mean those things are actually called pillories??? and stocks are for ankles?????)
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But the thing is, the porch door is made out of one entire piece and is noticeably missing that wood panel on the bottom of the Deal door... but that did remind me of something else--
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The Shack door that has this panel detail is the one to the twins' room. And I doubt this is too far of a leap because this door is also made of planks and its edges seem kinda ramshackle too.
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Another detail I noticed is that the Deal door seems to be greyscale on the outside but colored on the inside to match the interior. (I'm saying "seems" cos it's kinda inconsistent in the actual scene but whatever-- sometimes it's colored, sometimes it ain't!)
What I'm getting at is I think the only door in Stan's mindscape we saw before that had color inside was the Dipper memory one. (Personally, I think it's the unique case of the memory door being in the same position as where the porch door actually is, so it ends up acting as both- if that makes sense? One side has a handle, the other a door knob). But behind both of these doors, we get a pretty confident mindscape!Stan
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Anyway my point is that the Deal door is a fusion of the porch door that represents both the Shack being his home and his reunion with Ford, and of the attic door representing the twins--
...or maybe a door is just a door! Who knows!
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Another tidbit is his Dipper memories door being represented by a pine tree when we know they knew each other for a few days before Dipper got that hat (something something, this episode firmly establishing Dipper's zodiac symbol with Bill nicknaming him that even though the crew didn't have plans for the Zodiac at this point)
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but I'm honestly surprised that the door for Ford's room wasn't used in Dreamscaperers cos look at it--
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It's just so fancy!
Of course there's the elephant in the living room of "...But what about the border around the diamond window that's unique to the deal door? That sticks out a lot!" To which i say: i dunno lol
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aotopmha · 2 days ago
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All of the takes from the higher end FFXIV players I've seen recently feel so out of touch/narrow-minded to me.
I see people complaining about healers when I ran the most recent dungeon as one just the other day and we wiped several times.
I already saw someone complain that the FFXI raid is "easier than Aglaia" when every single run I've had has taken a significant amount of timer and at least a one or two wipes on a boss or two (or more).
Compared to all of the other Alliance Raids, I actually feel like the challenge here is to learn faster play, rather than to avoid wiping. It's the first time I've seen an Alliance Raid reach the end tail of the timer.
Granted, this is the first time I've done anything "on content" (and I've only seen footage of older day one runs, so maybe previous first day runs of Alliance Raids were similarly difficult), but to me, all of this stuff at the very least feels so much more unique and substantial than a lot of the encounters in a bunch of the previous expansions; this feels really cool and unique in its own right.
Prishe's proximity attacks, the group fight with the Archangels (which has a pretty cool use of interrupts), and Shadowlord's twists on various AoE attacks themselves are really cool.
And to me difficulty isn't the only value of an encounter.
They just don't seem to understand that not everyone consumes the game the same way they do, don't seem to have the ability to put themselves in others' shoes nor have the ability to understand that only a small portion of players play at their level.
I don't play healer often and I felt challenged by the recent dungeon.
I felt this whenever I saw some complain about Endwalker encounters, as well, but there I got it better because I could understand the complaint about how formulaic some of the encounters felt.
All Dawntrail encounters have felt unique and, most of all, substantial, to me.
And that was my personal gripe with particularly Endwalker's patch content. Many of the bosses did not have mechanics which evolved and/or had quite slow-paced useage/distribution of mechanics.
I suppose a game has the responsibility to entertain players on all levels of play, but this time around I understand the complaints much less as I see a lot of truly inventive encounter design that brings in ideas the game hasn't used much before.
And even after I stepped into harder content (extremes), the normal content never automatically became a bore to me; just different type of content.
In the end, I suppose I just disagree with people's consumption philosophy, then.
I think the game doesn't need to be "hard", just "substantial", so I suppose it's a very specific difference of opinion, which simply clashes with this different perspective and doesn't gel with the reality within the game I've seen.
I hope those who are unhappy will get something that makes them happy, but I also struggle a bit to see what the encounter designers could do to please this perspective.
Just copy Ivalice step by step? Just complete bullshit with bad telegraphing? Because that's where I felt like a bunch of Ivalice's challenge came from. It was challenging because some of the telegraphing could take a bit to parse and at points only made sense if you paid attention to every little tiny detail. It was challenging because it was pretty unintuitive and while I enjoyed it a lot and the bullshit is "funny", it's not "fun".
Math isn't bad because of the math, it's bad because you have to figure out how it works first. It can tell you "vitals", but the first time you do this, you don't necessarily automatically make all of the connections in the short time the fight gives you. And I personally think this is an issue of conveyance/bad design.
How are you supposed to figure out you need to let the sniper shoot you rather than use to shield to shield yourself in the moment? Where is the logic in that?
Even the magnet stuff is actually good.
Good conveyance is vague, but still solvable in the moment, like Prishe's wind-up punches.
But as said, I suppose I consume video games differently than most FFXIV/MMO players because in my mostly single-player gaming experience bad conveyence/design isn't "part of the fun", it's just bad design.
I can love a game despite it having these issues in its encounters, but to me it is an aspect to criticize when it happens and despite the repetitious nature of MMO design, I think this issue shouldn't just be glossed over because I think you can do challenge without these clunky elements.
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coldgoldlazarus · 2 years ago
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Self-inserts as in "This character is very clearly a combination of the author as they percieve themselves to be and the author as they wish they were" will always be superior to self-inserts as in "this character is not even a character but a grey faceless personality-less void of genericness for lonely dudes with regressive attitudes on women to project themselves on like the worst possible version of those theme park face-cutout standees"
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dykedvonte · 1 month ago
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I think depictions of Anya being cruel to Curly or drawing out his suffering are artful and chilling but completely miss the point of the story and her character.
I'm not saying she doesn't deserve to have that "I told you so" moment with him but not in something callous or cold. Even if that is how it happened, she'd immediately feel guilty cause at that point she's not tormenting her tormenter or even the person truly at fault. She's doing something cathartic, similar to how Jimmy likely hits Curly to release rage he can't against the rest of the crew. She'd see herself as no different when she'd come back from the moment and see Curly cowering at her. She wants someone to take responsibility but how does being cruel to the defenseless help? Why would she want the power Jimmy has over her over Curly?
The idea of her extending someone else's pain is just so against the struggles she already faces and how she can't even bring herself to cause someone pain even to help them. Her very desire is to release herself from her own suffering and I doubt she'd even fine some sort of guilty release in being cruel to another.
#anya is not a character i see taking agency or indulging in cathartic behaviors#not knowingly like i see her as a character trapped in her head and maybe in the scenario she's cruel to Curly she is envisioning Jimmy#in his place but its not a story about justice or those deserving of punishment and those not like its the opposite of people projecting#their issues on the wrong people and saying things to the wrong people and doing things they shouldn't but anya uniquely falls out of it as#she is subjected to a lot of it but it is also not something she wants to subject another person to like you are doing what Jimmy does and#placing ur rage into another persons and viewing their actions through your eyes like she'd more likely yell at him than do harm or#cause him more pain like at least make it in character#but also she clearly doesn't want to see jimmy or curly in the same light and doesnt because she still repeatedly goes to Curly for comfort#and protection and god there's like concepts that need to be applied to characters individually and then the story as a whole#we can not view the game through only one themed lens less we forget to inspect the compounding factor of Anya is so much more than girl#that needs to be allowed to go off but a woman that simply wants right to be done by her and no more harm like she doesn't want to be aroun#the suffering like idk but some of yall would just benefit from like understanding that people are inherently grey with the capabilities of#black n white thinking or actions#mouthwashing#mouthwashing game#anya mouthwashing#i like her the most but then again i am defensive of all women in media and hate when people change the way the character would take agency#for themselves like yes I want her to tweak out but she just wouldn't and I like seeing realistic depictions of a woman suffering the way#she is like shes not the type at the end of the movie to have a one liner but feel a shallow freedom cause she needs to realistically heal#idk but its just like there is an obbsession forming with making her character her pain and not how she handles and navigates the issue
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arsenicflame · 5 months ago
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steddyhands modern au inspired by this post:
(1828 words, themes of kink but nothing explicit, established blackhands & gentlebeard-centric. Happy Pride!)
Stede picks up leatherworking in the wake of his divorce. He's not exactly sure how it ended up being such an important hobby for him, only that he had always admired the intricate designs on his horse's best bridles, and with little else to do with his time, he decides to give it a go.
It's rocky going at first, but he's having fun working with his hands for the first time in his life, and there's a sense of satisfaction in seeing the design come to life as he works. With practice, his skills improve, and he learns how to make things that are truly one of a kind.
He starts off posting his pieces online, as a way to reach fellow enthusiasts, but quickly finds himself with a rather large audience. Stede’s style is unique, and, after many requests from his followers, Lucius encourages him to make some more basic pieces he can sell. It's not about making money for Stede, but another way to meet new people who share his interests- as Lucius keeps telling him, it's sad that his personal assistant is the main person he talks to these days. 
So Stede sets out on a new adventure, and has quite the time designing a new range of patterns for the market. He makes purses, belts, bracelets, and, most importantly, dog collars- all still with his unique designs embossed into them, of course. He rents a booth at his towns monthly craft fair, and very quickly finds himself with a new group of friends in the other regulars- Pete, his usual neighbour, who sells an array of wooden figures he carves, Roach, who runs a stand for his bakery, and Frenchie, who isn't actually a stallholder, but is almost always busking near his friend Wee John’s stand of knitted goods, bringing life to the market even in the pouring rain. There's also Buttons, another regular at the market. Nobody is exactly sure what he does there- he doesn't sell things, or seem to buy anything either, but rain or shine, he's there with the birds.
Stede’s been doing this a few months by the time June rolls around. As he's setting up his stand, he notices that the area is much busier than it’d normally be at this time of morning. Lucius, who got roped into helping run Stede’s stall somewhere down the line (despite his protests that this is not what personal assistant means… But hey, he got a boyfriend out of it, at least), reminds him that there's the parade today, too- not realising that Stede had no clue there was a parade today, and especially not that it was pride. Stede immediately jumps to fretting about the amount of stock he’s brought, and Lucius takes the cue to escape, saying he’ll go and grab them coffee (but really, he's off to flirt with Pete)
Lucius is still missing when Ed stumbles across the little leather stall. Stede’s just ran back to his car to fetch his last boxes of inventory, and by the time he returns, Ed’s already begun to narrow down his choices. Stede greets him, starting to tell him that they're not actually open yet, but before he gets more than a couple of words out, Ed’s exclaiming “You're a Kiwi!!!”
The two of them smile at the shared recognition, and Stede says he’ll make an exception, just for Ed, and asks him what exactly he was interested in. Ed tells him that he's looking for a collar “for his boy”, and points out the particular design he was looking at. It happens to be one of Stede’s favourites from this latest run of work, a fact he mentions to Ed. It leads them into a discussion about Stede’s craft, and Ed’s Izzy, and then everything in between. Ed’s listening intently to the things Stede’s telling him, completely drawn in by the process, and by Stede himself. He watches as Stede stamps Izzy's name into the collar, and Stede even lets him have a go at one of the stamps. 
Lucius reappears sometime in the middle of this- only to immediately retreat again, seeing Stede engrossed with Ed. He sets up camp at Pete's booth opposite, watching this man flirt intensely with his boss- and Stede flirt back just as hard. Does Stede even realise he’s doing it? Lucius had known Stede was gay since before Stede even admitted it to himself, but this is on a whole other level.
The pair stand there so long that Izzy comes to look for Ed- the two of them are manning a float on the parade with their crew, and it's past time for them to get geared up. He's already worked up, frustrated to have been left to set up everything alone, when Ed had just gone to see if he could get them both coffee. So maybe he's a bit of a prick, approaching with a brash “where the fuck have you been, Edward”, to which Stede brings the same energy, giving a bitchy “Ed! Do you know this guy?” Izzy tenses, ready to snap, but then Ed cuts in, excitedly telling Stede that this is “his Izzy!” Which confuses the hell out of Stede. 
Forgetting his earlier attitude, he asks Ed if he “really named his dog after his friend”, only to be met with confusion right back from Ed at where the hell Stede got the idea he had a dog from. Stede gestures at the bag with the collar in it, to which Ed has to tell him, “oh, no, that's for him.” Ed tells Stede that they're here to run a float for their local leather society, and while Stede is certainly shocked by what Ed’s saying, he's not finding himself… uninterested. It's simply that he’s never even considered any of this before, especially not that people would use the things that he made for this, but Ed sounds so enthusiastic about it all. He tells him about how his friends would love to see Stede’s work, about how classic leather gear is always so fucking boring- but not Stede’s stuff, no, Stede’s stuff is “fresh” and “fascinating” and unlike anything Ed’s ever seen before. 
Ed's enthusiasm is incredibly infectious, so when he invites Stede to come back to see their float, he readily agrees. It’s a concept Izzy’s less than enthusiastic about. He doesn’t really want to bring this man who’s dressed like he just walked out of a HOA board meeting to their kinky little corner of the world, but he is having a lot of fun watching Stede squirm, so decides not to raise a protest. He does demand he gets his long-overdue coffee first, though (Stede pays for it- as “compensation for him distracting Ed from his job”, he says, not giving Izzy a second to process before he's tapping his card)
By the time they return to the float, Fang, Ivan & Jim are waiting for them, all already geared up. Stede is stunned silent at the sight for about 5 seconds, before he starts actually looking at the quality of Jim’s harness, and proceeds to go off about the poor quality of the craftsmanship, about how the hardware is tacky and completely the wrong choice with this leather, how his “ten year old daughter could do a better job!!!” 
There's complete silence from the group, until Izzy, of all people, bursts into laughter at Stede’s audacity (and, the fact he was staring at Jim's tits completely unabashedly, like he hadn't even noticed them in the first place). Izzy's laughter sets Ed off as he tells the group about Stede’s misunderstanding- “you didn't say he was a person!” “I mean, he's my dog”- and soon everyone's having a friendly giggle at Stede’s mistake.
It's somewhere in the middle of the retelling that Ed remembers that this whole thing happened because he was buying Izzy a gift. After a moments fumbling, he presents Izzy with the collar-  It's a rich, deep black, embossed with a rolling pattern that resembles waves. It’s made from a firm enough leather to take the tooling, and to remind Izzy that he’s owned while he’s wearing it, yet still soft enough for long term comfort. Izzy's eyes immediately lock on to it, an unreadable expression coming over his face, and Ed turns it; first so he can really see the design and Izzy’s name embossed into it, and then so he can see the small “Ed ♥” on the inside of the collar, right over his swallow tattoo. 
“I did the heart,” Ed says to him softly, intended only for Izzy’s ears. Izzy's eyes flick up to Ed’s, and he raises his chin to give Ed the room to put it on. Ed buckles the collar around his neck almost reverently, a test of the tightness turning into a caress of Izzy's neck. It's a perfect fit.
It's as though something comes over Izzy; so twitchy and abrasive earlier, now silent, staring at Ed with a look akin to worship in his eyes. He obediently tilts his head for a kiss as Ed's fingers move to his chin- It's a sight to behold, and one that has Stede intrigued. He wants to know more about this lifestyle, and these men in particular. He wants to be the one to put that expression on Izzy's face.
The moment breaks as Ed and Izzy pull apart, and Ed calls for the crew to finish the last bits of set up. Izzy shakes himself a little before running off to bark orders again, but even still, there remains a softness to him that wasn't there before. 
Ed turns back to Stede with an apologetic smile, already obvious that he has to get going. Before he can speak, however, Stede jumps in -“My business numbers on the card in the box… I'll be around all day”- Ed’s smile turns more genuine at that, promising to stop by if he gets a moment, and that he’ll send his friend's Stede’s way- “if he wants that kind of business.” Stede says that he does, actually- that he's seen a whole new world already today, and, while he was a little taken aback at first, he can feel the passion Ed and his friends have for this life. If there's one thing that's ever mattered to Stede, it's other people's enthusiasm. Maybe he doesn't completely understand yet, but he would like to try.
One year later, Stede’s back at the market on pride weekend again, far better stocked for the crowds this time around. Lucius is finally free to spend the day flirting with Fang & Pete to his heart's content, now that Stede’s roped his own boyfriends into helping him run the stall- and into modelling the merchandise. Ed loves that part, while Izzy needs a lot more convincing, but the puppy eyes Stede & Ed weaponise against him make a very good argument.
#Despite what this post may imply; i actually know very little about the art of leatherwork#Im also not saying Stede got into leatherwork because of his repressed leather kink. But im not not saying that.#(This is not to say that i personally think leather gear is boring- i totally see the beauty in simple/plain designs & i get that the#style is all about the look of straps and hardware. but also. i know in my heart Edward ‘likes a fine thing’ Teach would be head over heels#for fun unique pieces. Its the whimsy of it all)#(not to turn this into OFMD meta but. You can like both; in fact. You can have the leather AND you can have the florals)#ALSO. dont ask me why izzy would find a big difference between wearing gear on the float vs the stand. it just felt right#(ok i do have reasoning. its the directness of it. in the parade its very part-of-a-crowd; every interaction in passing. running the stand#is direct interactions + they are specifically looking at Him. it feels different. but he does it because he loves his partners)#nyxtalks#ofmd#our flag means death#edward teach#stede bonnet#izzy hands#israel hands#blackbeard#blackhands#edizzy#gentlehands#stizzy#gentlebeard#blackbonnet#steddyhands#fanfic#sort of... i dont really consider this fic; more. scenario description but ill admit this ended up way closer to fic than i planned#but the weird stylistic choices are because. this wasnt intended as fully fleshed out fic.#i am not a writer & i dont want to be. im just a guy with ideas over here; and the best way to share ideas is through words#(Please dont count the commas per sentence ratio. Thats between me & god)#also. I cant believe i wrote something that can be tagged as gentlebeard centric. Who am i.
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cluescorner · 7 months ago
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I cannot imagine being a Damian stan right now. You've got both Zdarsky's bullshit (where he clearly doesn't give a shit about your boy) and The Boy Wonder (where Juni Ba clearly gives so many shits about your boy) coming out on the same day. The whiplash must be insane. I hope y'all get some nice warm soup for your efforts jfc
#damian wayne#damian al ghul#damian al ghul wayne#batman#batfamily#for all of the issues that come with having Steph as your fave having too much wild shit happening at once is never one of them#btw I quite like The Boy Wonder Issue 1. wow shocker an artist and writer who I have liked everything they've ever done#has once again written something that I am enjoying with art that makes me want to be part of its world.#it's almost like Juni Ba is really freaking talented or something#like I have some problems with it but it seems like many of those are part of the point. Damian is learning that his siblings are more#three-dimensional than he realized and that is part of this 'coming of age' story merged with fairytale#so I can't be mad at the oversimplistic defining of Dick and Jason and Tim until the conclusion of the series. that might be the point.#I hope that the series will address Steph as a Robin but if not then frankly it's not an issue unique to this series.#I'll be annoyed and disappointed but ultimately roll with it like I am with Babsgirl being here. There's too much good stuff here to get#hung up on shit that seems to be almost an editorial mandate at this point. at least that's where I'm at.#I am also very sorry that Chip Zdarsky is massacring your boy. he has 'X (Tim for him) is the best Robin so everyone else must suck' diseas#where a writer really likes one specific Robin and in trying to uplift them demeans all of the other Robins. instead of like...just writing#for that one character only or alternatively not demeaning the other characters in order to make his blorbo look good#it's wild because I actually think his writing for Tim is pretty solid. but he's not writing a Tim series. he's writing a Batman series.#and if you are going to write a Batman series and include other Batfamily members you need to actually write them well.#instead of assigning them like 2 personality traits while Tim gets to be a whole character#I accept that behavior in fanfic where I have lesser standards because it's fucking free. not a comic run that wants me to pay#tens of dollars in order to understand what the fuck is going on. he's been going for a while now it's gotta be a lot of money.#I can buy Steelworks with that money. I can see John Henry and Natasha Irons in a trade. Fuck you Chip.#it's why it takes such a special person to write a good ensemble story/a good Batfamily story. you have to be good at writing a LOT#of different characters. which I don't think most people are. I sure as hell am not. I can write maybe 3 at a time confidently well.#and you also have to give all of them at least SOME love or else people will be upset that you aren't focusing on their fave#and also the writing as a whole will suffer. Chip Zdarsky is a pretty good Tim writer. I'd maybe read a Tim solo written by him.#I would not read a story focusing on multiple characters that I like written by Chip Zdarsky. because every character who isn't Tim#is at least a bit weak/inconsistent/out of character INCLUDING FUCKING BATMAN. THE NO. 1 GUY MOST ARE HERE FOR
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yellowocaballero · 8 months ago
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Been a fan of your fics for YEARS. I was just telling my friend how despite how much I read fics I never actually love them, with some of your fics (especially TMA) as the exception. Felt the need to reread some of them and saw you reblogged some ISAT fanart. So. Any thoughts on ISAT you'd like to share?
Hope you have a wonderful day!! So happy I found your fics again!!
I avoided answering this for a while because I was trying to think of a way to cohesively and coherently vocalize my thoughts on In Stars and Time. I have given up because I don't want to hold everybody here all day and I have accepted that my thoughts are just pterodactyl screeching.
I love it so much. I have so much to say on it. It drove me bonkers for like a week straight. I have AUs. It's absolute Megbait. They're just a little Snufkin and they're having the worst experience of anybody's life. Ludonarratives my fucking beloved.
I am going to talk about the prologue.
The prologue is such a fascinating experience. You crack open the game and immediately begin checking off all of the little genre boxes: mage, warrior, researcher, you're the rogue...some little kid who's there for some reason...alright, you know the score. You're in yet another indie Earthbound RPG, these are your generic characters, let's get the ball rolling.
Except then you realize that these characters are people. You feel instantly how you've entered the game at its last dungeon, at the end of the adventure. They have their own in-jokes, histories, backgrounds, adventures. They get along well and they're obviously close, but not in a twee or unrealistic way. They have so much chemistry and spirit and life. I fell in love with them so quickly.
But Sif doesn't. Sif kind of hates them, because they will not stop saying the same damn thing. They walk the same paths, do the same things, make the same jokes, expect Sif to say the same lines. They keep referencing a Sif we do not see, with jokes we never see him make and heroic personality he never shows - they reference a Sif who is dead - and Sif can't handle that, so he kills them too.
They become only an exercise in tedious frustration. Sif button mashes through their dialogue, Sif mindlessly clicks the same dialogue options, Sif skips through the tutorial, Sif blows through the puzzles. Sif turns their world into a video game. Sif is playing a generic RPG. Sif forgets their names. They are no longer people with in-jokes, histories, backgrounds, adventures. They're the mage, the warrior, the researcher, and...some random kid.
I did not understand the Kid's presence at first. I had no idea what they contributed to the game. They didn't do anything. As a party member in a video game, they're a bit useless. Why is the Kid there?
Because Sif's life isn't a video game. Because the kid isn't 'the kid'. They're Bonnie. Bonnie, who the party loves. Why is Bonnie there? Because they love them. There is no room for Bonnie in the boring RPG that Sif is playing. And then you realize that Sif is wrong, and that they've lost something extremely important, and that they'll never escape without it.
Watching the prologue before watching ISAT gave ISAT the most unique air of dread and horror, because you crack open ISAT and you see the person Sif used to be. You realize that Sif used to be a person. Sif used to be the person who made jokes, who gave real smiles, who interacted with the world as if they are a part of it. And you know you are sitting down to watch Sif lose everything that made them a person, to lose everything that made them a member of this world, and turn them into a character in a video game who doesn't understand the point of Bonnie at all.
At the climax of the game, when the others realize that something is deeply wrong and that Sif physically cannot tell them, they realize that there is nothing they can do. So Bonnie declares snacktime. And for the first time they have snacktime.
What is snacktime? Classic JRPGs don't have snacktime. There's literally no point to a snacktime - not in a video game, and not in Sif's terrible life. It's not fixing this, because nothing can fix this. But Bonnie gives Sif a cookie and Sif eats it.
It's meaningless. It's a cutscene. It didn't save Sif and it didn't change a thing. It will make no difference in the end.
But it did make the difference. It made all of the difference in the world. Bonnie is a character who you really don't understand the point of before you realize that Bonnie was the entire point.
ISAT is about comfort media. Why do we play the same video games over and over again? Why do we avoid watching the finale of our favorite shows? What is truly comforting: a story with no conflict, or a story where you always know what is about to happen? Do you want to live in a scary, uncontrollable world, or do you want to play Stardew Valley? Do you want a person or a character?
When I beat Earthbound for the first time (and if you don't know, the prologue/ISAT battle system is just Mother) and watched the ending cutscene where the characters part ways and say goodbye...I felt a little bit sad. I wanted them to be together forever. But that's something only characters could ever be.
#these aren't deep or unique thoughts they're just the specific aspect of ISAT that made it one of the most interesting gaming experiences#i actually like the prologue much more than ISAT for just this reason#its honestly a video game art piece that's created to give the player a very specific experience#that makes them an aspect of the narrative that is told#it's. incredible.#in stars and time#start again start again start again#start again: a prologue#isat#god and there is so so so so much more to say here#what a rich and complex and fascinating game that made me cry like a baby#i dont even kin sif. we arent similar at all.#i cant imagine how devastating this game would have been if i did#but I do have a deep relationship with escapsim#and i write about it a lot#and video games about being video games are wonderful#as are stories about being stories#and why we consume stories. how we use them. how they save us and hurt us.#never played a video game that used its medium so well#i bet undertales also pretty good at that but this is more so i think#stories about stories have to be about why we love stories#and im not an artsy person and i roll my eyes a bit when people talk about the spiritual neccesity of art#i think people need stories because the world is sad and hard and boring and we want to think about something else for a while.#some people need to be anywhere but here#and sometimes if you're Lil Depressed-Ass Snufkin that looks like being here forever#baby cringe-ass snufkin big hat idiot
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kodyzzz · 4 months ago
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while society emphasises success and competitiveness, our reality often involves a significant absence of drive and motivation. it’s hard to explain to others why we don't care about climbing the ladder when they’re racing to the top. it’s even harder to explain to ourselves, I think
I still distinctly remember my German teacher starting a whole ass rant when I told her I had no dreams or goals in life lol
i think I talked about this previously, it’s not that we don’t understand the importance of those achievements; more so that the internal drive to pursue them is missing. there's a lot of pressure put on us, since our society is fixated on success and competitiveness, and I think it should be mentioned that underachievement ≠ inadequacy
I read that the best thing to do is setting those personal goals for yourself and ticking them off when accomplished to get that sense of purpose. but honestly, has that worked out for anyone?
I heard that working with a good therapist who understands szpd can be helpful. I heard that support groups are apparently a thing, too
but I think the best thing is to work towards acceptance. no drugs can fix us, no amount of therapy will either so, at some point, we'll have to learn to live with who we are. being different doesn't mean we're worse, or our lives lesser. but we first have to accept that we aren't like other people, and I don't think we should hold ourselves up to the same standards if we don't want to, either
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shakingparadigm · 6 months ago
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In a modern au I think the wagyein would be like one of those gaint ass crocodiles that Ivan gets away with keeping because its technically a service animal. As long as its on a leash its all good and not a threat to the public!!
Ivan being rewarded with a more expensive and unique kind pet like a whole fucking crocodile honestly seems pretty in line for him 😭 especially since it adds a new "chic" flair to his photoshoots and his general aesthetic. Imagine Ivan's new photoshoot drops and he's in a suit posing with a fucking crocodile. Insane.
I really like the imagery of this large, scaly and dangerous looking reptile being tamed as Ivan's pet, something that could help boost his image and push that luxurious, enigmatic vibe. You know, like how stereotypical evil lairs have sharks or other rare and dangerous animals guarding the entrance or simply acting as accessory. That kind of vibe. I also like the imagery of this sharp creature being forced into submission and captivity. Forced to become a good, obedient pet, holding in its urges and keeping its teeth hidden. A being taken from the ruthless, grimy darkness, cleaned and maintained to perfection, forced to perform for the cameras. Ivan can empathize, he knows what it's like.
"Technically a service animal" is fucking hysterical. Ivan going Hello, sir! Please excuse my emotional support 12ft crocodile. Don't worry, he's very well-behaved.
I actually think Ivan would get along very well with his hypothetical crocodile. Just like the wagyein, he'd feel connected to it in a very personal way. Also just like the wagyein I think Ivan would be the only person it would never harm. In my head I have the mental image of Ivan petting and cuddling it as if it were a puppy.
#if ivan owns a crocodile luka would own a snake. like those unique kinds that could probably kill you#mizi would own jellyfish in a large aquarium....#i mean. in a modern au these people would literally be the nepo babies of high class rich people. endless possibilities#also you know that one interpretation of ivan and the wagyein where it's like#ivan embracing the wagyein symbolizes him embracing the idea that he is a “monster” (in his own eyes)#he can understand the wagyein on a deeper level because he is so fundamentally different from everyone else#the wagyein doesnt hurt him. even allowing him to rest in its maw unharmed#while it hurt till enough for him to literally be laying on the ground bruised in the og black sorrow storyboards. it frightens mizi too#thinking about ivans close relationship with danger. how he views himself as someone who can only hurt others#or someone who isnt even deserving enough for the pain he causes to matter to anyone (“you don't care about me”)#i think ivan embracing dangerous creatures while till fights back against them says a lot about both of their personalities#ivan is embracing and giving love to the part of himself that he knows would scare other people away. sharper. raw. intense and uninhibited#something that he has to hide or mask in order to be accepted. just like how the wagyein has to be hidden away from everyone else#SORRY MIGHT BE OOC im not in the best mindstate rn#this is just yhe thoughts in my head atm. no polish. my bad#alnst#alien stage#alien stage ivan#alnst ivan#asks
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commsroom · 2 years ago
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i think there's something to be said about what exactly it means to be "non-human" in a story that is as much about humanity as wolf 359 is, where even the dear listeners are defined less by their own perspective and more by what they fail to understand and therefore reflect about the human perspective - to the point that they don't even have their own voices or faces or identities that aren't either given to them or taken from humans. they speak to humanity as a mirror.
even pryce and cutter are "very much humans" - pryce defined by her resentment of and desire to transcend its limitations, and cutter by his aspirations to redefine and create a "better" type of human - and find the idea that they might not be human laughable. it's interesting that they have distinctly transhumanist aspirations when their goal is the narrative opposite of common science fiction fears: that we will expand the definition of humanity so much that we'll lose whatever it is that makes us human. pryce and cutter's transhumanism narrows the definition of humanity to the worthy and the useful, as defined by them; "there will still be a humanity; it'll just be our humanity."
in direct opposition to that, i think it's meaningful that the show instead expands the definition of humanity in ways that include lovelace and hera, who in another show with different themes might be considered (in the descriptive, non-moralistic sense) non-human. i will always make a point of saying that personhood and humanity are two often-related but meaningfully distinct concepts, especially when talking about sci-fi and fantasy. i am talking about humanity.
the question of how hera identifies, and what social pressures influence that, is a complicated one. i've talked about it before and i will talk about again. what's important for the purposes of this post is that i think the show considers her fundamentally human. think about her role in shut up and listen - consider jacobi's lion example and the concept of different paradigms - that even things that are close to humans, comparatively speaking, understand the world in different ways. whatever differences hera may have from the others, it's primarily in experience, not fundamental understanding. she shares their emotions, their concerns, their values, their thought patterns. she has an appreciation for music, which the show considers a hallmark of humanity. she fits within the framework of humanity as the show defines and is, in her own words, left feeling "uneasy" about how difficult it might be to communicate with beings who don't. and it's significant that this takes place in shut up and listen, of all episodes, specifically because the way she is clearly and unambiguously included in the show's understanding of what it means to be human highlights the ways she and lovelace are othered by eiffel's careless comments that suggest otherwise.
(i don't want to get too into these details for this particular post, but it's worth noting that hera will refer to 'humans' as a category, often when she is upset and feeling isolated, but has never said that she 'isn't human' - she has never been upset that people are treating her 'too' human. i've seen it said about the line "you need to get it through your heads that what goes for you doesn't always go for me", but that's a frustration related to ability and safety, not identity. far more often, she will refer to herself in 'human' terms - referring idiomatically to experiences or body parts etc. that she doesn't literally have - and is upset primarily with comments referring to her status as an AI. it does not diminish how being an AI influences her perspective and experience, but again, so much of that is in terms of ability that it feels almost inseparable from a discussion about disability.)
lovelace's humanity and hera's humanity are so interlinked and directly paralleled in the text that i think it's impossible to really argue one of them is "not" human without making implications about the other. in desperate measures, lovelace tells kepler he's "not human" and he responds "you're hilarious. on a multitude of levels." later, defending lovelace against kepler's repeated dehumanization, hera very pointedly uses the phrase "that woman." in out of the loop, hera says she's never met anyone who "worked so hard at being inhuman" as jacobi, who says "what do you know about being human?" hera very emphatically responds, "i know plenty." later, defending hera against jacobi's repeated dehumanization, minkowski pointedly uses the phrase "that woman." with the care taken towards language and the way scenes and turns of phrase will parallel each other, that's not a coincidence. it might seem strange to have the "non-human" characters be the ones to express criticisms based on perceived "humanity" (something hera will do in other contexts as well - "we don't have funerals for animals" etc.) but in the broader context of the show, i think it's the point.
so, whether hera would ever call herself human, or be comfortable with that, is a complicated question for another time and depends on a lot of other factors. but wolf 359 is a show about humanity, it includes her within its definition of what it means to be human, and i wouldn't be comfortable definitively saying she's not human because of that. it can't be a neutral statement within the particular context of this show.
#wolf 359#w359#hera wolf 359#there are so many concepts here that could be posts on their own#but this is already too long. sorry.#i think it's also worth noting how often i see the discussion of hera and humanity conflated with the discussion of#whether hera would want a body and while i think there's some degree of influence in that. if she has human experiences without human form#there's something uniquely isolating about that that could influence her decision. BUT. the form she exists or doesn't exist in#is separate from whether the show includes her within its 'in group' of humanity. which thematically it does.#hera can be considered equally human without ever having any type of physical form. that's part of expanding the definition#and i think that's an important distinction.#anyway sorry i'm kind of passionate about this it just. doesn't quite sit right with me i guess#in a lot of cases i think it's important to acknowledge that non-human characters have different experiences from human ones and#a lot of science fiction will (or should) decentralize the human experience. but it's core to the themes of wolf 359. it's different.#i think hera is so interesting as a take on the 'human AI' character because. the mistake a lot of them make is having a character#'learn how to be human' and it feels patronizing. but hera is. a fundamentally human person who has been told she isn't#and internalized that. and i think that's much more complex and. well. human. i know she's just a fictional character but#i can't help but feel a little defensive sometimes#it's also part of a larger discussion but feeling inhuman is a not uncommon human experience. it is within those bounds
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sangfielle · 15 days ago
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qamek: also racist and islamophobic but we don't have time to get into that right now
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