#beauty perspective
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vintage-tigre · 3 months ago
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Credits to @Hakusi_Katei from X/Twitter
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casotamasagka-blog · 1 year ago
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The Evolution of Beauty Standards
Throughout history, beauty standards have evolved in various cultures and societies. What is considered beautiful in one era may not be the same in another. From ancient times to modern society, beauty standards have been influenced by various factors, including religion, politics, media, and social norms. In this article, we will explore the evolution of beauty standards and how they have been…
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beautyallaroundus25 · 2 months ago
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Jake💋💋🦶
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leandrocrossard · 1 year ago
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something really cool happened today that i wanted to share:
my nephew is 9 years old, and a stereotypical little boy. he likes dinosaurs, minecraft, and ninjas.
today i walked in on him excitedly watching Nimona with my dad. (minor spoiler warning!)
i had never heard of it, but i sat down and watched some of it, just to see why he was so happy.
he started narrating it, anticipating parts of it, almost as if he’d seen it before. he had.
we didn’t get to finish it, but i watched it on my own, because it looked fun and i wanted to see how it ended.
and i loved it. it was a fun, exciting, fantastical adventure about the importance of acceptance people who are different to us.
and it had a very clear queer subplot.
one that my nephew hadn’t mentioned at all in his explanation of the film. his summary was “it’s about a monster who helps a knight that was framed for killing the queen”.
and honestly yeah, that is what the film was about.
before sharing it with us, he had watched it all, engrossed himself in the story, took it in entirely, and the part he cared about most was whether Nimona got her acceptance. he wasn’t indoctrinated, or confused, or questioning anything about himself.
he didn’t bat an eyelid over a gay love confession. he just enjoyed the film, raved about it, made my 60 year old dad watch the movie about the monster who didn’t fit in.
he’s still the same little boy who’s been asking us how to get a girlfriend.
the only thing a movie centred around queer and queer-coded characters taught my nephew was that those who are different to him are not monsters. that’s it.
and that dragons are really cool.
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humbuns · 1 year ago
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please never go away
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gordonfreemanspussy · 6 months ago
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happy october :]
@scienceteamtober day 1: before the game
with lovely beautiful awesome forever character art by @winkreallyisntable goes CRAZY!!! full art below the cut.
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subrosasteath · 1 month ago
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You're telling me that someone in the writers room at Pixar came up with the gimmick that a girl who feels many things in her life are uncontrollable (money, what her mom does and doesn't post, etc), and who feels like she's the adult in the family - has reversed gravity, because her life feels out of wack and like the foundational forces are reversed?
and then you tell me that the moment her mom is finally truly there for her is the moment she can step onto stable ground?
I'm sobbing. I'm screaming. I'm banging my head into the walls. WHAT DO YOU MEAN I'M SUPPOSED TO BE OKAY?
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martyryo · 6 months ago
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Swapshipping ☕
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alteredstatesstuff · 5 months ago
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spring in the mountain
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seawing-vibes · 2 months ago
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I'm home, with moonlight on the river, saying my goodbyes
I'm home, there's moonlight on the river, everybody dies
I can’t stop myself from adding one (1!) “Read more” so heres the og sketch so you can see Noct’s face <3
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asvidema · 18 days ago
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joyful morn
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silaswhatever · 2 months ago
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Honestly being on Marriage Hill is so funny if you think about it too hard, like no they didn't ever really announce that they were dating but they're definitely gonna tell us when they get married
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sunlight-shunlight · 3 months ago
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thinking about veilguard and bioware in general, i think we are reaching a point where people need to grapple with the inherent limits of what stories can be told in our Current Society and in AAA gaming companies.
on a labour level: mass layoffs, tons of developers leaving despite previously talking about how passionate and happy they were to be involved, not even paying severance, and crunching employees to the point of burnout. this is unfortunately pretty standard for AAA game companies.
on a cultural level: it is SO white and SO centrist-ly Canadian. i wrote up these asks outlining how. it is a repeated pattern of writing in which they go into tortured racial oppression allegories at best, while constantly peppering in a "but BOTH SIDES were wrong and made mistakes :( :( :(", in between their fictional atrocities that are clearly mirroring irl genocides and enslavement. or at worst, it's "the qunari are radical islamic borg" which has even less nuance. i personally thought, since dai came out in 2014, and a lot has changed since then about the world and in public awareness, that this would have filtered into the narrative and resulted in more satisfying and historically grounded writing. unfortunately not the case. it's shocking if you compare it to how sharp and aware and unflinching something like disco elysium is.
so what does this mean?
under these conditions, it is unavoidable that we get development by people who are rapidly cycled out of the company or demoralized into burnout. we get digestible, easy little soundbites of lore without much substance, because any complexity needs more time and coordination rather than the process of "quick, we have these assets, a lot of people involved in making them just got laid off, we need to make Something by next quarter to show the CEO". we get very little cohesion between games, despite the clear intent from dai to have so many plot points set up to follow through in a sequel, because the team and development are so chaotic that they can't hold onto a vision and complete it.
we also get this inherent caution and "conservatism" from the narrative, because on an ideological level, they're largely white people who want cops to be included in pride. so any major change to even a fictional society is Bad and Scary, and shouldn't be done without making sure that every character finger-wags appropriately at non-state violence. there is clearly not much ideological or even ethnic diversity within the leadership; or at least not enough that anyone there felt comfortable even speaking up on minor issues like the Incredibly Orientalist Isabela Outfit, let alone anything larger.
i don't personally think there's too much value in trying to analyze veilguard's plot or lore at this point. the final product is chaotically developed and does not seem to reflect the goals of the creators as set up in prior games, it's basically a ship of theseus in terms of the people and ideas involved in making it. this is sad for all of us, who were interested in the story, and attached to the characters, and were creatively fulfilled by engaging in the fandom. it's probably worse for the developers who have lost their jobs, burnt out, or feel unhappy with the game that they spent years of their life working on. it's certainly miserable as an indictment of The Industry, as well as the general societal climate of white Canadian centrism.
the solution is to create a society where people can develop games in peace and prosperity and stay on projects for longer, rather than constantly getting turfed out without severance pay. and to get some genuine leftists, poc, and indigenous people on staff who can weigh in and provide significant input, rather than a Council Of Liberal White Edmontonians every time.
in the meantime, at the very least, let's please stop preordering AAA games and supporting companies who notably abuse their employees.
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nourishcolourwellness · 2 months ago
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littlenimart · 1 year ago
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if you dance, I’ll dance
and if you don’t, I’ll dance anyway
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beautyallaroundus25 · 2 months ago
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Michael💋💋💋
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