the odyssey of brina cross
ꜱᴛᴏʀᴍʙʟᴏᴏᴅ → ᴇɴᴅᴡᴀʟᴋᴇʀ
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1) Brina steps out of the rogues’ hideout in Kugane to get some air after a frustrating fight with Jacke, and moments later is kidnapped by pirates working for the man that had her family killed.
2) Captive and alone, Brina is thrown aboard a ship bound back for Limsa Lominsa. A great storm arises just days into the voyage home, and the ship is sunk off the coast of Othard. Brina is the only survivor.
3) Brina washes ashore on Onokoro, where no one will take pity on her and give her passage back to Kugane because she has nothing with which to pay the tithe, nor can she communicate verbally, making her situation even more difficult. She survives by foraging what she can from the sea and the local flora.
4) Brina eventually gives up on obtaining passage aboard any ship on the Ruby Sea, and so makes her way on foot across Yanxia and eventually to the Azim Steppe, where she makes friendly acquaintance with a local tribe and their khatun. Moved by her plight, they book her passage home on a merchant vessel.
5) Another freak storm sinks her second ship home. Brina is sucked into a powerful whirlpool and blacks out beneath the waves. She wakes on the shores of Kholusia, a million malms away from everything she’s ever known and loved.
6) After living for two years in Eulmore’s slums, Brina by chance meets the Warrior of Light in the midst of her quest to return darkness to the First. Upon discovering her circumstances, Alannah Corvaine vows immediately to return Brina home to the Source as soon as she’s restored balance to the First.
7) Brina recuperates in Sharlayan while the Scions attempt to uncover the secrets of an uncooperative Forum. Despite her burning desire to return home now that the possibility is within her grasp, she feels she owes too great a debt to the Warrior of Light and the Scions for bringing her back to the Source, so she volunteers to stay and aid them in whatever way she can.
8) Brina joins the Scions and the contingent marching to Garlemald, where she witnesses horrors and atrocities that rival her own nightmares.
9) During the trials of the Final Days, Brina attemps to help rescue survivors in the Vanaspati jungle, but the flames are overwhelming and they barely make it out alive.
10) Brina travels to the edge of the universe, where the Warrior of Light battles for the fate of everything they’ve ever known. Though Brina does not fight, she stands witness, changed by the things she’s seen.
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People don't like to admit it bcs cringe or w/e but Homestuck really did revolutionize the webcomic as a storytelling medium and I am endlessly frustrated that before webcomic artists could really stretch our legs fucking webtoonz swooped in, set a new, more restrictive standard, and then monetized and monopolized the ever living fuck out of the concept of The Webcomic until it drove away anyone who couldn't be a professional quality manga artist for free, and now the only webcomics that actually feel like spiritual successors to Homestuck are so obscure they're basically cult classics that you have to beg people to read.
Like it's just so wild to be in high school and see Homestuck be like "we're using like fifteen different artistic mediums to tell this story bcs we can" and be really fucking inspired by that, only to grow up and see basically every webcomic ever have to conform to One Single Standard or fucking perish.
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Video game I saw in a dream. It was in this low poly style like an older video game. You play as this character I think was meant to be a lamb, or maybe a weird mix of a lamb a mouse and a rabbit, (while not really looking like any of those things) and you’re running away from a wolf. Your objective is to last as long as possible before the wolf catches and eats you.
The house you’re running in is endless and bizarrely put together like most building interiors in dreams are (like the infinite toilet dream dimension on Reddit lol) the layout of the house is pretty detailed, you can stop and hide in places like closets or bins while the wolf looks for you, you can go up and down stairs and into rooms etc.
You never actually know where the wolf is or how close it is to you until it appears in your line of sight, it makes no noise and the game gives you no way of knowing where it is, and it’s pretty unpredictable it doesnt move at a consistent pace. When the wolf catches you there’s an animation showing it eating your character
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i think one of the reasons glass onion is so fun is that it just... loves the audience back.
so many popular movies and shows these days thrive on a sort of bitter engagement with their fans - where the fans are dismissed as being stupid, annoying, and needlessly angry. we are constantly positioned as being less intelligent as the writers.
so much of "spoiler-free" movie-making relies on writers getting away with one twist in their work, regardless of if that twist was earned. the work doesn't actually have any rewatch value or interesting writing - because they think "good writing" is about "pulling one over" on the audience. they don't focus on making interesting characters or storylines or good endings - they focus on fooling you. glass onion, meanwhile, has faith that the audience has figured the ending out, and that we'll watch anyway, because we love the characters.
so many adaptions of older works... kind of seem to hate the original work. they're done without passion. they're done almost as if checking off a box. so many of them openly mock the audience for enjoying the original, almost directly telling us that we are fools for ever having loved something.
but glass onion. loves the audience. it knows that many of the people watching are mystery-lovers. it is an homage that feels love towards the original works it references. it knows we also love those works; and instead of trying to disparage those works, it allows us to celebrate them.
one of my favorite things about it - and maybe why i found it so satisfying - is that this movie isn't trying to tell you it's the smartest, bestest, most-clever detective story. instead, it asks itself what is satisfying and exciting for the audience? and actually gives us that payoff. it's bright, colorful, and fucking fun.
just... more of this please. i'm very bored of nihilism and grittiness and "shock value" writing. put the love back in. let us love unironically. have your work say i love you too. thank you for sharing this story.
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