#bad mtg idea
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bloodgulchblog · 2 years ago
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everything is broken i'm sure but here's the halo magic cards crop for the day
i'm figuring out magic set editor and am like unto a god
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unopenablebox · 7 days ago
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the way people talk about """"building community"""" feels so weirdly like. abstract? artificial? alienating? idk. i see those posts and have an immediate reflexive feeling of "this could only be done by some entirely other kind of person with whom i share no skills or interpersonal approaches" and it takes me a while after that to remember that i organized a union
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gothic-cepho · 1 year ago
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using my incredible powers of adhd hyperfixation to make as many mtg joke decks as i can before time runs out
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salamandersofftheclock · 2 years ago
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why not simply seal nicol bolas and the eldrazi and the phyrexians all together in an arena. it can be like a petri dish and we can crack it open in a secured lab in 10,000 years to see who won
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generalb · 1 year ago
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prokopetz · 5 months ago
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This is a dumb idea I had but I had to make sure it didn't exist yet: a deck-building game, a la YGO or MTG, but before match starts both decks are combined into one that both players can pull from.
That's more or less the idea behind Studio Foglio's old pornographic TCG Xxxenophile. Each player has their own separate deck from which they draw their hand, but the cards are played into a common field where any player can activate any card on their turn. Since the game's mechanics revolve around big goofy chain reactions of cards activating other cards, a big part of the strategy involves deliberately including bad cards in your own deck in order to trick or force your opponent into activating them. Few other TCGs emulated it, largely because the framework of play made ensuring that everybody got back the same cards they started with at the end of the night a huge pain in the ass (this was before personalised card sleeves were readily available).
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tendermiasma · 9 months ago
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I always avoided using references, but couldn't point out what exactly made me avoid it. I have finally realized that due to being unfortunate enough to be surrounded by people boldly claiming "real artists draw everything from imagination without any references" [now i know it's bullshit] in my early years of artistic journey, I developed fear of being too dependent on references and fear of being completely unable to draw anything good without "copying". Any ideas how to overcome that fear?
It's not something I hear at all in professional spaces. We've straight up traced weird angles of our arms before. I use lots of references. You will naturally get better at drawing intuitively with the more references you use since we learn by example. I draw intuitively much more accurately than I did many years ago, but I still use references because my idea of a polished drawing is a moving goalpost.
Jason Rainville is one of the best of the best, paints MTG cards and he often posts his references. You can see how closely they mirror the final image:
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If you want to get good at art, you have to look at things and that's all it boils down to. Those who say it's bad to use references are either 1) never getting good at art, or 2) are insecure and are posturing in front of other artists. Hope this helps!
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iamjustarandomaccount · 2 years ago
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If you somehow find yourself about to die to an 8-mana 2/3 in a Commander game, have fun with the debate on whether you should concede before Victini’s damage goes through.
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transitranger327 · 2 months ago
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- lifelink, flying, and menace now stack
- protection now prevents exile, but not destroy
- shroud still prevents you and your opponents from targeting it, but your teammate can now target it
bizarre rules updates that would make mtg ~4% worse
- playing a land is no longer a special action, and can now be responded to
- new keyword on, like, 15% of the rares next set that makes it so you cant search or shuffle your library
- errata all instances of "cycling" to "swampcycling"
- unerrata "interrupts = instants"
- will of the council uses the electoral college system. somehow.
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juliametzgerart · 10 months ago
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I have shared versions of this on other platforms before, so I might as well make a tumblr edition: here some tips for MtG portfolios I gathered and might be interesting for some people who follow me. 1. Since this is a trading card game, here comes the obvious one first: Always keep in mind that these are card illustrations, they have to be readable in super small. Which means that strong silhouettes and value structures are a must have. If you work digital, check the zoomed out version on regular basis, or even have some jpgs to check their thumbnails in your file browser. That can give you an idea about their readability. Traditionally you can of course take some steps back, or take some photographs to look at smaller previews on your devices. Also: print illustrations often come out darker than their screen versions, be careful with your darks! It's rather easy for things to go muddy, even if they look good on screen. In doubt, increase the brightness a bit. It's okay to have different versions for screen and print to meet their needs.
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2. Be versatile about your topics and compositions. Zoom in, zoom out. Don't fall into the trap of your own comfort zone zoom level of showing things, or one way of doing things. It can be positive to offer purposefully unusual options.
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3. Be aware of the focus. If you have a magician with a staff, ask yourself if the card is about the staff(artifact), the mage (creature) or perhaps even the spell. The composition and focus of the illustration should shift accordingly! Clear action is important for readability – since that is not just visual hierarchy here, but also storytelling. Which brings me to the next point: 4. Good narrative matters, but mechanics matter even more. So, again, be very aware of your illustration's focus. You can potentially add extra elements for the story to make it more fun, but it should not get too convoluted, and even less should it distract from what the card it actually about. If you come up with your very own ideas for a portfolio this is of course much more open than if you work from a description. But you can find a bunch of official MtG descriptions online which are super useful for training.
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5. Show care. Plan the illustration, get the references in place. It's the best time to get good habits in place, and really finish the pieces. Don't make them weaker by going too fast, that is not convincing. It just lets people assume worse things for tight deadlines. This does not mean everything needs to be rendered to death - but shape design should remain thoughtful and purposeful even where soft and lost edges are used.
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6. It's potentially okay to have your specific stylistic or thematic niche. It can mean less assignments at times, but can also mean more special ones. It's cool though for your voice to be visible as long as the other needs of the product are met.
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7. Never stop using those references. Get them, make them, use them - take them seriously. (at least for any of the more realistic styles). It's one of the most repeated tips for any student to actually just use more references. They do a ton to get complicated things like anatomy and lighting right, but also cultural references and versatility. Many of the best Magic artists also make the best references – it's not a coincidence. Learn from the people who have already established themselves, they have great wisdom to share. 8. Your quality has to match the current roster. Yeah, sorry, no way around that one. You need at least to be as good as the currently "worst" artist in the roster to have a chance. And the ADs need to be sure that even on a bad day your art can meet their quality bar. Which is the reason why you likely need several art pieces at the required level, to prove it wasn't just some lucky fluke. Though once you're really there, that also means a bit less pressure to perform, since you're likely comfortable at your skill level and can only go up from there.
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toxycodone · 6 months ago
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whats some dungeons meshi headcanons u got? owo? i totally believe Laois would be furry and into legos Cx
also i really enjoyed ur Ao3 fanfic about Laios x reader :D!!! I really agree with the way you write him :3
THANK UUU omg. I am gonna start with Laios because I have such a clear version of how he is in my head. I have nsfw hcs too but I’ll include them in a separate post if you want! These will just be sfw and more modern au geared
Laios is 100% a furry I…can’t even deny. he definitely sees himself as some like super cool timber wolf with icy blue eyes and platinum fur (or wolf/hunting dog mix) but everyone thinks he should be a Samoyed or something
he has multiple fursonas tho. one of “that” monster. maybe a dragon sona. he’s made up his own species to. may adopt sonas/species from artists he likes. yeah he’s a furry community veteran.
i never considered legos n Laios but. You’re so right. I think he’s more interested in the more complex nature setups or fandom ones. There’s definitely a half finished setup in his room at any given time (he gets super hyper focused on finishing them for like. a few days then kinda forgets until the next random fixation.)
he definitely has a dog that’s like. his best friend. he spends a ridiculous amount of time at the pet store or dog park or hiking w it
is a local game store REGULAR. he enjoys a lot of tabletop gaming like mtg, dnd, pokemon, and even digimon but in my mind he SLAYS at wingspan in particular. He has all of the extras and stuff. he has a group he loosely calls his buddies there that play with him time to time
not a huge video game fan though? I think he likes stuff like monster hunter and LoZ but like? I’m really unsure what else he’d be into. like yeah he likes monsters but like. he needs a specific genre….strategy based games are probably more his style. he may get into competitive pokemon tbh
no sense of style. Not in like a bad fashion way but like he just dresses extremely plain. Like he wears the most basic ass white boy clothes it’s ridiculous. He has a collection of silly t-shirts but that’s about as exciting as it gets. he believes socks and sandals go together. but somehow his hiking gear and jacket game is top notch. literally looks like ducks unlimited poster boy.
he grew up middle class but in a rural area. so he has manners and such but he’s kinda sheltered?? a little naive too but…he just has a big heart. He’s someone who believes in doing good even if like. There’s a chance you’re getting scammed.
ok that’s all the ideas I have now for gen hcs but tysm for the ask
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bloodgulchblog · 2 years ago
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lookashiny · 22 days ago
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PSA for MtG fans on here: you will not get Mark Rosewater to say that Universes Beyond is a bad idea. You just won't.
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fnord888 · 8 months ago
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I know "everything is kicker" is meme and there are various explanations around for why other keywords are used anyway, but also
Spree is the least kicker "everything is kicker" mechanic. It's not optional!
so did wizards just like. flat run out of new mechanics or like. what's going on with thunder junction and all the keywords being reheated lasagna.
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soraka-in-warhammer40k · 29 days ago
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That comic at the time was a complete overblown satire- and even then the mere idea of selling out MTG for other IPs that just had started at that point and was fairly harmless was enough to make me drop everything of that hobby for good despite being essentially obsessed with it at the time. The vibes had just turned bad. Now, let's fast-forward to the present day:
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Despite not having played a game of Magic for years, and just acting as an outsider now, a little part of me that I did not even knew still existed until today just died seeing this.
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markrosewater · 9 months ago
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Mark, I'd like to once again express my frustration with the format of MTG Clue Edition. While I understand that it was made as Jumpstart-esque packs to keep some of the 'variance', I just don't think a product at this price point benefits from that variance at all.
Having the product in my hands now, all of my worst fears about it came true. Not only did I open three Orzhov packs, two of them were exactly the same. I also opened two Izzet packs that were exactly the same. The unique cards in the set can be opened nowhere else, not even in MKM Set or Collector Boosters, which makes it completely impossible to collect them all without opening multiple of MTG Clue Edition boxes, which cost a hefty amount.
I do appreciation some experimentation with the format of Magic: the Gathering, and I think making a board game style box set is a great idea (Archenemy Nicol Bolas was a great example of this). I was legitimately very excited for this product at first. But the 'variance' in what cards you open doesn't make it more fun, it just leads to a lot of feels bads.
I ask that you pass along to the relevant people that in the future, if a product like this is made, that it includes all of the possible unique cards within.
Thank you.
I can pass that note along.
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