#audio presets
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Shokz OpenFit Air - TDP Review
The Shokz OpenFit Air enters the market as a complementary model to the original OpenFit, retailing at a more affordable price of $199 AUD. Unlike many sponsored reviews, this assessment is entirely unbiased, ensuring an honest and thorough evaluation. Open-ear technology, which has seen a surge in popularity over the past 18 months, offers a unique listening experience by using mini speakers…
#active lifestyle#app support#audio clarity#audio presets#balanced sound#battery life#BES2500YP chipset#Charging Case#clear mids#comfort fit#comfortable wear#customizable controls#cycling earbuds#durable build#dust resistance#enhanced bass#ergonomic design#firmware updates#fitness earbuds#Innovative Design#IP54 rating#lightweight earbuds#multipoint connectivity#music earbuds#no wireless charging#noise handling#open-ear audio#open-ear technology#OpenFit Air#outdoor audio
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me when i decide to learn a cruel angels thesis by ear and play it by memory (as a duet) instead of actually working on practicing my actual songs or composing my actual composition:
ok but in all honesty this recording is pretty embarrassing bc the timing is off. i was playing it on an actual piano but recording each of the four hands separately but i wasn't able to use a metronome bc the recording would pick it up so the different hands don't match up with the beat. which is. so embarrassing. i promise when i'm actually just playing piano i can't play it normally
also please understand this is not like a serious thing. this was just figure or the melody figure out the chord progression then fill it in with simple arpeggios/inversions/etc. my actual piano level is much higher than that. and when i finish an actual piece i'm serious about it's much more practiced and the dynamics/expression/etc (and timing lol) is much better. this was just a silly little thing
#me when tumblr won't let me upload an audio so i have to screenrecord#the four piano parts i actually played on the piano (i could've made it 2 parts if i did both hand in each recording but i was lazy and#didnt want to practice that)#and then the drums were just a digital preset#also again. i am so sorry the timings messed up. it's embarrassing and painful to listen to#but it wasn't my fault!!!#there was nothing i can do#unityrain.txt#unityrain.music
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This potential Ganon dub is real bad. I hope it’s placeholder audio for this trailer.
#legend of zelda#tears of the kingdom#ganondorf#no disrespect to the voice actor#it’s more an issue with the overdubbed voice acting style in general#it’s a hard job with anime because you have to deliver lines to preset mouth movements#but it tends to sound less natural as a result#modern games record voice talent and then animate lip movements to match the performance#this is key to localizing game audio#but all that technology and process can't help if voice talent is ultimately directed to sound a certain way#game development
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JBL Tune 305 Wired in-Ear Type C Headphones, Hi-Res Audio with Digital-to-Analog Converter, 3-Button EQ Preset Remote with Microphone, Tangle-Free Flat Cable, Compatible with USB-C Devices (Black)
Price: (as of – Details) From the manufacturer ✅ Compatible with USB-C devices: Need to connect to a PC, mobile or gaming device? USB-C connectivity ensures compatibility with a wide range of devices*.✅ 3-button remote with microphone Control music playback and volume adjustment with a convenient threebutton remote. Got an incoming call? Answer it on the fly with the built-in microphone.✅ JBL…
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#3Button#Audio#Black#Cable#Compatible#Converter#Devices#DigitaltoAnalog#Flat#Headphones#HiRes#inEar#JBL#jbl headphones type c#Microphone#Preset#Remote#Tanglefree#Tune#Type#USBC#Wired
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Veilguard good, would love it even more if it was actually playable lmao
#i truly enjoy seeing the game crash when I teleport#and loading my character with his default preset#and having terrible audio#and taking forever to load a save#this is surely a game
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Native Instruments – Factory Library 2 Download
Native Instruments Factory Library 2 is a remarkable and indispensable addition to the arsenal of music producers, sound designers, and musicians worldwide. This downloadable treasure trove of sonic excellence builds upon the legacy of its predecessor, offering an extensive collection of meticulously crafted sounds and instruments that serve as a boundless source of creative inspiration.
At its core, Factory Library 2 is a sonic playground, boasting a vast array of instruments, synthesizers, effects, and samples that cater to a diverse spectrum of musical genres and styles. Whether you're crafting electronic beats, exploring cinematic soundscapes, or diving into the realms of EDM, hip-hop, or orchestral composition, this library has you covered.
What sets Factory Library 2 apart is its commitment to sonic fidelity and innovation. It leverages cutting-edge sampling and synthesis techniques, resulting in lifelike, organic sounds that are both expressive and customizable. The intuitive user interface ensures that even novices can easily navigate and manipulate these sounds to suit their creative visions. https://extraplugins.com/product/native-instruments-factory-library-2-kontakt/
#Native Instruments#Factory Library 2#music production#sound design#virtual instruments#software instruments#audio samples#music creation#creative tools#digital audio#music software#Native Instruments plugins#sound libraries#music production tools#instrument presets#music technology#audio production#sound manipulation#electronic music#soundscapes#cinematic sound#music composition.
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youtube
STACCATO by Artistry Audio - Preset Playthrough | Synths in Motion
#youtube#staccato#artistry audio#presets#playthrough#synths#music software#virtual instruments#kontakt#native instruments#music production#composer#music producer#sample library#sample libraries#vst#vst plugins
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hehe first podfic!
read it here!
#i actually recorded this one a couple days ago#and i thought it was good <- girl who didn't know anything about podfics#but i got me a blue snowball hehe so i redid it#still trying to figure out my editing process for audio though.....filter presets my beloathed#oh wait i should make a tag for these#uhhhhh#nemali reads
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Steelseries Unveils 100+ Game-specific Audio Profiles With New Arctis Nova 5 & Companion App
From the creator of the groundbreaking Arctis Nova line of headsets, SteelSeries, the original esports brand that fuses gaming and culture and worldwide leader in gaming and esports peripherals, today expands the Arctics Nova family with the introduction of the Arctis Nova 5 series headsets and Nova 5 Companion App. For the newest member of the award-winning Arctis Nova line of headsets, the…
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#2.4GHz wireless#affordable luxury#Apex Legends#Arctis Nova 5#audio advantage#audio customization#audio engineering#audio precision#audio presets#audio profiles#Bluetooth 5.3#ClearCast mic#competitive gaming#console accessories#cross-platform#eSports#esports gear#esports professionals#Fortnite#game audio#game developers#game-specific settings#gamer experience#gamer gear#gaming accessories#gaming community#gaming culture#gaming headsets#gaming innovation#gaming lifestyle
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Hello! I just wanted to ask how did you edit the audio on the magnus archives to make them sound like they were being recorded on a tape? I've been making recordings of some statements my friend's written but I'm not too sure how to edit them!
Get a recording of a tape player. Lower the volume and run it underneath.
Use an aggressive Equaliser (EQ) to strip out high and low frequencies in a bell curve prioritising standard speech frequencies. Pro Tip: It can be hard to find a good preset EQ for this so if you don't know how to do it yourself hunt around for a "telephone" EQ preset. It'll have the same effect.
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The Bird Feeder Livestream is interactive now!
You can now move the camera through set presets and even pull up the Merlin App to help you identify the birds you might be seeing!
CHAT CAMERA CONTROLS: This stream can be interactive! By typing the following commands, you can adjust where the camera is focused. These features only work during the daytime currently and they do have about a 25 second delay.
Camera Controls: Zoom to the left bird feeder: !zleft Zoom to the right bird feeder: !zright Zoom Out: !zout
AUDIO IDENTIFICATION: This stream uses the app Merlin to analyze bird calls at the feeder to help with identification. Typing the chat command below will activate the app and allow you to see a list of possible birds it is hearing. Audio from the mic will also be live on the stream. This feature is not always correct but it is helpful! Again the command has about a 25 second delay from entering it to the point of it appearing on screen.
Audio Controls: Begin 2 minutes of Audio Analysis: !whatbird
Check it out at the link below! And if you want to see even more updates, please consider supporting or following me on my Ko-fi, the birdseed isn't too expensive, but I would love to offset the cost and even do more upgrades in the future!
Birdy's Ko-FI
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i’m sorry audio just simply isn’t that hard and like girl if you fuck it up you can literally mess with it in any editing software and at least make it sound a little better. dan and phil i am in your walls watch your backs
DAN AND PHIL THE MICROPHONE IM GONNA MURDER YOU BOTH
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The Conkdor Canyon theme from Super Mario 3D World uses a preset drum loop found in the Logic Pro digital audio workstation, called "Turkish Morning Drum 01". The audio first features the loop as heard in the program before playing the beginning of the Mario track.
Main Blog | Twitter | Patreon | Small Findings | Source: Renefoetsie
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Dragon Age™: The Veilguard - Accessibility Resources - (Accessibility Portal information)
"In Dragon Age: The Veilguard, players are encouraged to be who they want to be and play how they want to play. This manifests in all sorts of ways, from our character classes to the dialogue choices. But delivering on this promise requires more than providing a variety of gameplay options; it also requires us to break down any barriers our players may be experiencing. For that reason, we incorporated accessibility considerations into our design documentation from very early in the game’s development, making the thoughtful and deliberate implementation of accessibility a foundational component of The Veilguard’s design. On first launch, players are provided a curated list of settings for UI text size options, subtitle options, controller options, and various display options. Upon starting a new game, players can use our Customizable Difficulty system to choose the level of challenge they want to experience. By selecting from a list of modular combat presets, they’ll be able to individually adjust a number of granular factors, including enemy aggression, enemy resistances, and combat timing. Similarly, our exploration presets allow players to modify on-screen guidance, such as markings that assist with way-finding and the distance at which interactable objects become highlighted. While we’re particularly proud of and excited about Customizable Difficulty, we encourage players to browse through all the settings and review the accessible design considerations outlined in this guide. And as always, accessibility is a continuous journey and we are actively listening to feedback from the community. Thank you."
"Noteworthy Features - Visual - Audio - Controls - Gameplay"
(The rest of this post is under a cut due to length.)
"VISUAL Subtitles - Subtitles can be set to Never, Conversations Only (excludes ambient NPC dialogue), or Always (all audible dialogue). By design, captions are embedded into subtitles to convey non-verbal sounds that progress the story or add additional context to some story beats and spoken words. - Advanced Subtitles Options are available, where size can be adjusted between three options, speaker names can be turned On/Off, background opacity can be scaled from 0% to 100%, and name colors can be adjusted for Rook and NPCs."
"User Interface - UI Text has two size options and uses a simple font. - Full-screen Colorblind filters are available for Protanopia, Deuteranopia, and Tritanopia. - Persistent Dot is available to display a small dot at the center of the screen. - Hiding HUD Elements is available for the Objective Tracker, Mini Map, Combat Text, Advanced Combat Text, Player Health, and Abilities."
"Visual Design & Assists - Melee Threat Indicator provides a halo around the player character’s head to warn of incoming melee attacks. - Ranged Threat Indicator provides a visual line to show the direction of incoming ranged attacks. - Visual cues are present during combat and exploration, where no game-critical information needed to progress is conveyed through sound alone. See Customizable Exploration Presets for more."
"Visual Effects - Motion Blur can be turned On/Off. - Camera Shake can be set between 0 (Off) and 100 (Max). Does not extend to cinematics. - Depth of Field can be set to On for cinematics only, On for gameplay only, On for both, or Off. Being On causes some elements of the scene to be in focus, and others to be out of focus. - Vignette can be turned On/Off. Being On creates a subtle darkening of the image towards the edge of the screen during cinematic and gameplay to enhance the atmosphere of scenes. - Low Health Screen Effect can be turned On/Off. Being On creates a blurry, desaturated effect across the screen during gameplay to emphasize low health."
"AUDIO Audio Settings - Volume sliders for Global, Music, Speech, Sound Effects, Ambient, and Menu. - Speaker type for Wide Dynamic, Narrow Dynamic, Night Mode, and Headphones. - 3D Audio is available. Requires compatible hardware. - Mono Audio is available alongside a mono audio planning option between left and right outputs."
"Sound Design & Assists - Accessibility SFX is available and has a volume slider. Audio cues provide additional feedback for some visual mechanics. Includes an incoming attack indicator, target lock-on, and conversation wheels. - Glint Ping SFX is available where spatialized SFX will play at object locations when UP on the d-pad is pressed. Note: Depending on the Exploration Preset selected, players may need to adjust the Object Glint Visibility, and Object Marker Visibility settings to Pulse (Short), for this functionality to work."
"CONTROLS Input Settings - Input Remapping for basic gameplay controls. Movement actions can only be remapped between analog sticks. - Invert Axis of X and Y can be individually adjusted for both controller and mouse. - Vertical and Horizontal Sensitivity sliders for both Cameras and Aiming. - Swap between Left and Right Sticks for Movement (left) and Look (right). - Stick Deadzones sliders for the Look and Movement sticks. - Trigger Deadzone slider for triggers on controllers. - Vibration Intensity slider for Global, Gameplay, Environment, and Cinematic."
"Button Holds - Disable UI Hold Inputs can be set to Hold or Tap. When Tap is selected, various UI interactions that require an input be held for a set period of time can be activated with a single tap instead. Does not apply to gameplay actions. - Ability Wheel Controller Activation Type can be set to Hold or Tap. When set to Tap, the ability wheel will remain on screen without requiring any persistent input. - Blocking and Aiming require sustained holds. Aiming without holds is possible if the persistent dot is enabled, which can be used as an alternative to the aim-down-sights reticle."
"Combat & Gameplay Controls - No QTES (quick time events) are present by design. - Rapid input sequences are present for certain attack combos during melee combat, if used. - Simultaneous inputs are present for ultimate ability, or if using the ability shortcut menu. - Quick and precise timing is not required for progression. Finisher moves, which are optional and hasten the end of combat, may require faster reactions. - Combat Assists are available in the Combat Presets to further simplify inputs during combat. Includes Aim Assist, Aim Snap, Combat Timing, and more."
"GAMEPLAY Combat Customization Choose between presets of Storyteller, Keeper, Adventure, Underdog, Nightmare, or Custom: - Aim Assist can be set to Off, Low, Medium, and High. - Aim Snap can be turned On/Off to snap to targets. - Prevent Death can be turned On/Off. Available only in the Storyteller preset. - Enemy Damage has five options to adjust the strength of incoming attacks. - Enemy Health has five options to adjust the amount for enemy health. - Enemy Aggression has five options to adjust how aggressive enemies are during combat by changing how often they attack and how difficult they are to stagger. - Enemy Resistances has three options to adjust how much enemies can resist incoming damage. This will not affect the natural resistances some enemies have based on their faction though. - Enemy Vulnerability has three options to adjust how weak enemies are to incoming damage. This will not affect the natural weaknesses some enemies have based on their faction though. - Combat Timing has three options to adjust the timing windows for executing Dodge, Parry, and Perfect Defend actions."
"Exploration Customization Choose between presets of No Assists, Pulse Only, Standard, Directed, or Custom: - Object Glint Visibility can be set to Off, Pulse (Short), Pulse (Long), Always to change the visibility of the glint highlight on interactable objects. - Object Glint Distance can be set to Close, Standard, and Far to change the distance of where glint highlights on interactive objects will appear. - Objective Marker Visibility can be set to Off, Pulse (Short), Pulse (Long), and Always to change the visibility of objective markers. - Waypoint Visibility can be turned On/Off to toggle the visibility of navigation waypoints leading to your quest objective."
"Guidance & Progression - A Library is available for players to access at any point to help recall information. Here, players can browse the Codex to review stories and information discovered during progression, re-read letters from companions and others within the Missives, and reference the Glossary for explanations of terminology specific to Dragon Age Lore. - Tutorials teach gameplay mechanics as new inputs, skills, or actions surface. - World and Local Maps are available for wayfinding and can be referenced at any point. - Waypoint Visibility can be turned On/Off to help with progression. - Objective Marker Visibility can be adjusted between Off, Pulse (Short), Pulse (Long), and Always. - Pausable gameplay is available by design. - Saving is robust, where auto–save is frequent and players can manually save any time outside of combat, cinematics, and dialogue cutscenes."
"Additional Information For more information about the game, patch notes, and news, visit the official website. Please note that this information is based on the US, English version for PC and consoles."
[source]
#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas
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JBL Tune 310 Wired in-Ear Type C Headphones, Hi-Res Audio with Digital-to-Analog Converter, 3-Button EQ Preset Remote with Microphone, Tangle-Free Flat Cable, Compatible with USB-C Devices (Black)
Price: (as of – Details) From the manufacturer JBL Pure Bass sound, Hi-Res certified:These headphones reproduce that same JBL sound, punching out bass that’s deep, powerful. Hi-Res Audio brings clear and detailed sound quality with a wide frequency rangeCompatible with USB-C devices Need to connect to a PC, mobile or gaming device? USB-C connectivity ensures compatibility with a wide range of…
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#3Button#Audio#Black#Cable#Compatible#Converter#Devices#DigitaltoAnalog#Flat#Headphones#HiRes#inEar#JBL#Microphone#Preset#Remote#Tanglefree#Tune#Type#type c headphones jbl#USBC#Wired
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So puki you make music, whats your setup like? Audio interface, software, etc etc. Askin cuz I wanna get into the scene
Well I wanna preface this with a few things!! I have spent 90% of my money on music stuff! I love it and have spent like 13 years acquiring this shit, but here is my studio from like 6 months ago
A FEW THINGS HAVE CHANGED SINCE THIS! I no longer have the Pro 3 and swapped it for… nothing! I just sold it, also I cleaned up those cables.
To keep it simple, I have an Apollo x8 audio interface, its the best sounding interface I’ve ever owned, all my synths go into the Apollo, I don’t have a mixer but I 100% need one, I have so many little synths not in use as a result of my lack of inputs!! I have an 8 channel midi host hidden behind some shit, and that really fucking helps. For the love of god don’t use USB midi for big synth setups like mine, it sucks. It pays to learn MIDI shit.
My current synth tower includes the Moog Matriarch, Udo Super 6 and the prophet 6 - under the desk is my OB6! I also own a few doodads like the elektron octatrak mk2, the eowave quadrantid swarm and the 0-coast - I use Adam A77x speakers and some nice headphones!
This is all stupid overkill and not necessary to make good music, I am just a whore, and I have lofty plans and projects! All u need is a focusrite (or a UA volt preferably, sounds better) a good vst like serum or vital (free serum but less presets and worse effects) and some samples u can get from splice or some shit - and maybe a nice MIDI controller - as for daws I suggest FL since its great for learning, or ableton if you plan on going ham with beat making, logic is also a beast for apple users. Most importantly, have fun and don’t be a dick. Also if u think ur music is good 2 years in, it probably isn’t, always something to learn. Byebye
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