#at least I think this counts as spoilers
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#johnathon ohnn#the spot#dr olivia octavius#spiderman atsv#atsv#spiderman atsv spoilers#atsv spoilers#at least I think this counts as spoilers#ye it probably does#totally didn’t procrastinate on this for a week#dani art
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Guillotine / speedpaint below
Youtube Link
#goro akechi#persona 5 fanart#persona 5 spoilers#kinda?#not really#very vague at least i think#fanart#p5 fanart#illustration#character art#character illustration#artists on tumblr#digital art#halloween#my art#vermiixart#horror art#idk if it counts haha
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me Omw to annoy you about more Francesca content 😼😼
you and my entire inbox my friend strap in everyone this is gonna be The Francesca Mega Collection. part one The Bed Collection ft You HAVE To Click/Tap To Read Anything ESPECIALLY The Asks
thank you for joining me for the Francesca Bed Collection im going to pass out
#xmen#xmen comics#cherik#charles xavier#erik lehnsherr#professor x#magneto#francesca the cat#snap sketches#OK HI HERE been tryin to posts this for ten asks now cause i severely underestimate the speed of my inbox once it picks up#ironically my sis dropped her cat off for the weekend so. i have much fran inspo LMAO she loves doing the bed thing i confess..#i will be candid and say right now that like. two(? maybe just one) of the asks in this post arent fran related#theyve been sitting in my inbox for weeks but they were used for inspo in this post SO IT COUNTS IM POSTING IT TO FEEL LESS GUILTY OK !!!!!#these arent meant to be a cohesive story or w/e but i mean if you try it can prob be. at least the last two#i was gonna try to knock out all my fran asks today actually but 1.) i underestimated how slow i draw#2.) i got to the thirdv (i made it first in this list but i mean he cutie in the third too..) comic and my brain decided i drew erik too ho#and ive decided to dedicate the rest of my night praying for forgiveness for my lascivious thinkings <- they will continue#but yeah like i said i have all the comics and the sort sketched out buuut i might redo one of them#its kinda nsft flavored (but still cute + sfw) and thats not usually a prob but the asks themselves are wholesome i felt awkward jerLJLK#maybe ill repurpose the beginning panels ... or hell maybe ill just finish them and post them as is#spoilers its more Superhero Roeplay bullshit so it can def be posted on its own without fran.. idk ...#we know how my brain goes Thats Why We're In This Sitch once im given an inch i run a marathon and i dont stop#i be having such intense visions im gonna throw up. anyway wtf was i saying i forget. oh well thaat means EnjoYWAIT I REMEMBER#im tempted to close my inbox for a bit just until i clear out all the asks i wanna draw and ik i dont HAVE to draw them#but as ive said i get visions so easily ...... and i must see them realized ... but then id miss talking to everyone :(#so we ball is simply the answer. ok fr enjoy now LMAO BYYYYEE im gonna go redraw some old stuff i think to wind down#maybe ill touch one more asks cause . cause like Many Of Them its got stuff ive been wantin to draw all week ... heh ...#ok bye we'll see what happens im not checking over these if theres a mistake then by god theres a mistake BYE
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I finally got a beta for my fic!! May I introduce: Sabo!
For his first time editing, he deleted my entire chapter and instead wrote:
Wow, he can type with his ass. Skills.
April Fool's (but he really did type that)
Cats tag: #YukiPriASLKittens
#YukiPriASLKittens#cats of tumblr#cat!Sabo#cats#ao3#tabby cat#orange cat#april fool's#sorta#it's ok i recovered the deleted chapter but i may have screamed a lil when he first sat on my keyboard#i do not have a beta and am not really lookin for one since i think i do alright on my own#this is a casual fun solo project after all ^ ^;#i say lookin' at my 360K and counting fic#also uh sorta wee spoilers i guess?? at least for the pov
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Someone needs to get them some water or something
#I just. desperately needed to post at least a SLIVER of what I’m working on rn#this is taking so much longer than anticipated I have like 7 backups with failed scenes#imlove being ann animator#isat#in stars and time#isat siffrin#isat fanart#I don’t think I count this as spoilers it’s literally just the game’s opening sequence but ykw#isat spoilers
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I will never like or forgive Luke mostly because he is the reason Castor is never gonna see their dad again
Like its assumed that Dionysus had a good relationship with his kids.
And yeah Castor will have Pollux in the future but they're never gonna see their dad again.
They're dead and Dionysus is deathless
They're dead and never gets to see the parent they loved because Luke hated his parent
#Castor hits hard because at least one person he loves he'll never see again because of fucking Puke#GODS DAMN IT LUKE WHY COULDNT YOU JUST INTERNALIZE YOUR ISSUES LIKE EVERYONE ELSE#'Luke wasn't a villian!' BITCH HE TARGETED A SUMMER CAMP#A SUMMER CAMP. FULL OF KIDS#THEY WERE JUST FUCKING CHILDREN. CASTOR WAS 17. CHARLIE AND SILENA WERE MEANT TO GO TO COLLAGE. BIANCA WAS 12.#(okay maybe Bianca shouldnt count there she died on a quest but the exact details i recall were unrelated to Luke)#THEY WERE JUST CHILDREN & HE KILLED THEM. FUCK HIS CAUSE. FUCK HIS TRAUMA. FUCK HIS MOM TOO CUS ITS HER FAULT FOR THINKING SHE WAS SPECIAL#pjo castor#Castor pjo#pjo#percy jackson#wolffox speaks#percy jackson and the Olympians spoilers#percy jackson and the olympians#percy jackon and the olympians#pjo Dionysus#Dionysus pjo#mr d pjo#pjo mr d#Mr D#Luke Castellan#anti Luke Castellan#the only person that understands Castor is Zoe cus Zoe cared about Artemis and Artemis cared about Zoe and she wont see her again either#So i hope Zoe likes non-binary people (Hc)
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Wait what the hell is happening on the current arc? It sounds like this comic year should be erased from the public consciousness.
Sure spoilers for Gotham war but Bruce was sleeping for a wee while bc of the fall out of night terrors he also lost a hand and bc of failsafe he's also not really himself rn bc of him unlocking his secret personality of zur - anyway catwoman calls everyone to a meeting to tell them what she's been up to which is that she's been scouting the goons from the other villains and training them so they only steal from the rich which obviously Bruce doesn't like so he starts going after the people selina has been training - most of the bats are kinda just on the sidelines but are more in-line with selina apart from Jason who is completely on selinas side (except for in his own solo Gotham war side story which I honestly don't know when it takes place bc in it selina and Jason fall out bc jason doesn't actually believe any of the goons are gonna change and they'll crawl back to joker and the rest eventually ) but in the main story Jason is very much on selinas side to the point where she's helping him distract Bruce - the first time Bruce and Jason fight the rest of the bats (dick Tim cass steph and duke) show up and Bruce beats quiet a few of them but is struggling a bit against Jason at the end until damian swoops in to save him - damian and Bruce retreat to the redbrick House (which has been Bruce's base basically since alfred died a few years back) the next morning a lawyer comes to the redbrick to tell Bruce someone has brought Wayne Manor which is surprising to Bruce so he rushes to the batcave to find out oh no vandal savage has brought Wayne Manor - Bruce and Jason end up fighting again when Jason is pulling another heist with a few of the goons but this time Bruce kidnaps Jason and injects him with something he claims it changes Jason personality so every time he feels adrenaline he will basically have a panic attack - dick at this point is looking for Jason but ends up finding damian Tim also shows up and damian gets handcuffed to a street lamp - batman shows up and starts fighting dick and Tim and dick finds out what Bruce did to Jason- Bruce ends up fleeing leaving damian behind which obviously really upsets damian - back with Jason selinas lieutenant shows up and reveals she's been vandals daughter this whole time and wants to know if Jason would be interested in immortality only for her to realise Jason's too far into his fear to really be of use to her so she leaves him alone in honestly one of the most heartbreaking panels I've ever seen
#ask#anon#gotham war#gotham war spoilers#batman 138#batman spoilers#tuesday spoilers#wednesday spoilers#i personally think its all very stupid#not least of which#bc i dont think this counts as a war#maybe it does idk#it doesnt feel like a war#long post#long posts#also i did leave out quite alot#bc obviously this post was gonna be long enough
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this is how i envision childe and skirk's time together in the abyss went
#skirk feels like a really crappy babysitter to me#like she comes over to babysit little ajax and then just watches tv all night. doesnt even feed him#and THEN she blames him for a vase she knocked over#this is probably not the intended interpretation of her character but if the devs wanted me to take her seriously#then they shouldn't have made her look like a teenage girl in a swimsuit and galaxy leggings#just saying#anyway#the audio is a clip from johnny bravo i found on tiktok if youre wondering#skirk#genshin skirk#genshin impact skirk#god i'm still mourning her i think she's so ugly like actually. oh my god#i referenced her beta designs to try to make it even marginally better#dont think it helped rip#childe#tartaglia#childe tartagalia#genshin#genshin impact#genshin fanart#genshin spoilers#i'm pretty sure this counts as spoilers at least#childe tartaglia ajax#genshin ajax#genshin 4.2 spoilers#genshin 4.2#my art
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Laios:
#is this anything? it came to me very suddenly#and i haven’t had a good nights sleep in at least 6 days#this is probably anime spoilers? i don’t think it would be recognized. but still. i think it counts#dungeon meshi#delicious in dungeon#dungeon meshi spoilers
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I am jumping off the walls rn
Im so mad i can't understand mandarin because Macaque and Wukong's conversation seemed really important, uuggghhhh T-T
I understood most of what was happening in the episode besides that part
And the animation isn't so bad! Reminds me of season one animation wise 👍
#lego monkie kid spoilers#lmk season 5#lmk season fove spoilers#i think it counts as spoilers at least?#lego monkie kid season 5 spoilers#lmk wukong#lmk macaque#lego monkie kid#lmk season five#lmk season five spoilers
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we talked a lot about how the incidents in delica absolutely broke ludger, but tbh, casey didnt come out of it unscathed either.
imagine how lonely you must have been to willingly travel to such a distant land just to see someone who was potentially like/similar to you. and when you thought you finally got a best friend who could understand you in a way that no one else could, they turned out to be something you would absolutely abhor with your entire existence. they gave no explanations. they bothered not with excuses. there wasnt even enough time for you to grieve what you just lost because they forced your hands to fight them in a death battle. without a word, they just simply vanished as if your friendship in the past few months meant absolutely nothing to them and you were left alone again, trying to navigate when and what went wrong all by yourself. there was a mix of burning hatred, betrayal, and sadness inside you, but there was no longer anyone for you to talk about it — no one that could understand it. you endured all those feelings for three years with no one to share while chasing after your old-best-friend-now-turned-archenemy for answers because they never gave you the closure you deserved.
even when you finally learned the truth, you realised that they had never trusted you nor your abilities enough to even consider working together. rather, they took on the most extreme measure and didnt hesitate to make you their biggest enemy all the while keeping all their troubles and pains to themselves. best friends, friends, friendly acquaintances, private detective and their client — it turned out that your relationship was neither of them. was it truly your one-sided assumption after all? or perhaps, was it because you failed them when you could have known better and done better? still wanting to keep believing that your companionship was once real, your guilt started gnawing on your conscience. not only you couldnt save them, but your inadequateness also doomed them to their worst fate possible.
then, the opportunity came. you finally mustered up all the courage to utter an apology. even though they acknowledged it, they made no intention to accept your peace offerings. they reminded, "our alliance is temporary". they stressed, "enemies are what we are destined to be". what a fool you were, trying to save a relationship that never existed. either that, or you had never truly been forgiven. they wanted nothing to do with you. they needed not saving by you. it wasnt a closure you wanted but its still a closure you got. in the end, you were left alone once more, with the knowledge of a possibility that you also might not be able to save them again this time.
#academy's undercover professor#academy's undercover professor spoilers#casey selmore#this is caseys pov. to her ludgers true feeling is an enigma because he auto crits on deception.#ironically i think casey was/is much lonelier than ludger.#when she was bedridden for a month ludger seemed to be the only one who came for a visit??? (feral fans dont count)#what was marias even doing????#ludger tends to think he is alone but he still has a lot of comrades openly caring for him.#even tho the delica incidents hit him hard he still at least had hans as his trusted emotional supporter.#meanwhile casey had to process everything by herself. there was no one holding her hands through it.#there is betty but i dont think she would be good at processing these complex and contradicting emotions that casey were having.#caseys going through the same thing ludger used to experience. the helpless feeling of not being able to save someone you most care about.#with the guilt eating her up under the right conditions she has the potential to become ludger 2.0.#personally i think the trigger would be ludgers self-delivered death.#it could break her for good considering how much guilt she already has over the delica incidents — the one event that changed everything.#anyway in conclusion casey also needs therapy. both of them need couple therapy.#aro ludgercasey propaganda#selmore's undercover husband
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I love the original Cars 2006 game so much. The one that got released on like GameCube and Xbox. I mean, I love all the Cars games(Cars 3 Switch game they did you dirty), but that's an entire story for another time giving my individual appriciation for all of them later. What I'm going to say here applies pretty well to the other games that are centered around the first movie as well like Race-O-Rama and Maternationals, but I'm specifcally rewatching the original one's cutscenes again because I don't want to restart my data every time I wanna go through the cutscenes again(even though I enjoy playing it so, so much), and I just love the atmosphere in it so much. Some of my favorite movie scenes are the ones where they don't have any music playing because I love to close my eyes and turn up the volume and just.. pretend I am right there with the characters and right next to them and stuff or that they're talking to me or such, and that is extra immersible when there isn't an entire orchestra going on(not that I am knocking at having music at all, I regularly go back and listen to the soundtracks from movies if they have them posted).
And the game doesn't really have any music at all during any of the cutscenes and the whole thing is like super..soft to me? Not soft as in like fluffy pillows and pink aesthetic soft, but soft as in like it's getting late out and so you're trying to be kinda hushed with your voice and there's not really anywhere you have to be so you slow down your pace and kick a couple of pinecones or rocks. If that makes any sense at all. Cause normally movies or shows(whether the whole series or each individual episode) have a certain plot or arc that is happening that everyone is focused on and consumes the whole thing, give or take a few moments. And while this game does have a particular thing so it can have a start and end to the story of the game, everything is framed in like a "Yeah, this is what they get up to in their freetime." And I don't know if you know but I love my slice of life stuff so sooooooo so so infinitely much. So getting to get that sort of content is really fun and perfect for me. It's like you're just actively hanging around them and getting caught up in whatever typical nonsense they end up in(assuming we are ignoring the whole monster truck bit), and the "OH THINGS ARE. HITITNG THE FAN." Or bigger development moments are saved for like the movies or something or whatever comes up in my head.
I'm not really entirely headed anywhere with this, I just wanted to put out some appriciation for the game and how nice the atmosphere is. I think it's also cause I really love getting to just sit and here them talk and there is a lot of casual conversation that happens and just plain dialog. Like it's not even filler dialog it's just talking and chatting. And I spend a stupid silly amount of time listening to voiceline compilations on YouTube so this is just the bees knees for me.
Thank you for the read though, may I offer you with a clip because APPERENRLY there's a limit to one clip per post that I am just now finding out about. I think I've already talked about the Litnig one anyway. Maybe I'll post it again later.
I uuuuguguhhh also perfectly reached the tag limit. If anyone needs anything to do in their freetime while bored or as a filler may I suggest reading this post and it's tags, you will be occupied for a while IFNFJCJFNS. I was half joking about reaching the tag limit as well. Well, we all saw it coming, it was going to have to happen one day. And go figure after a long absence that I was going to have it in me to do some running of my mouth...
I do want to say I am probably back now yall! Knock on wood- but I think the reign of my absence is over! Which I am especially hoping so for several reasons but also because I am so SO not done milking F/Ovember to its full extent. I spent too many months looking forward to that to not invest and rot my blog with it.
#honorable mention to Lightning encountering the tuners and they have some beef with each other and so Lightning goes to Wingo-#-and says “What? Are you going to slice and dice me with your spoiler?” AND IM. I LOVE THEM DONT GET ME WRONG BUT.#Lightning just obliterated them with that comment. Shot were fired and RETURNED TO SENDER.#I knowwww the movies are centered around Lightning going through character development but I hope they don't ever-#-completely take away his case of not being able to completely keep his mouth shut in certain moments.#Dare I say. He has a bit of sass to him. Which I mean I completely get why it's practically gone in the second and third movies-#-cause he's no longer an arrogant rookie. But I like to think if he really gets pushed then some of it will show. That it still lingers.#I mean. The second movie doesnt open up with him going “Cmon Mater. Im Lightning McQueen I can do anything!”#because he's entirely dropped any of his arrogance. because he hasn't.#Opening of Cars 3 and he's PLAYING PRAMKS WITH BOBBY AND CAL. And it is a RUNNING thing they have going on.#Let him be silly. He's silly guys.#I actually had other things that I wanted to mention here and then I got caught up in talking about Lightning whoops.#The entire game is centered around him okay what am I supposed to do.#Do I even dare go on my tangent about Chick now. Cause I will probably get close to the tag limits.#Okay I'm going to speedrun my thing of Chick.#Obligatory mention of his voice. uhm. I love the 180° attitude change that happens to him over this clip.#The entire game he is in like the racing official's camera's face about everything and now that I think about it at least-#-Cars 3 was right about giving him his own talk show. but. Chick shutting his mouth for a second and actually showing-#-proper concern over something that isn't tragically derived from something that is therapy worthy is such a sight to see.#Yea okay Kane you always talk about how the movies would be different if you were in it. Now how about the GAMES.#The games that have proper story and plot to them. I am not counting the Cars 2 games as plot.#1. becuase the DS one is just a rip of what extra stuff the movie WAS going to contain before it got cut down cause it was like 2 hours at-#-first. and 2. because the other Xbox game literally has 5 minutes of “This is a thing that is happening!”#Cars 3 Switch game is on the world's thinnest ice for having such a poorly slapped together thing to call a story or plot line.#THE PIXAR XBOX RUSH GAME AND DISNEY INFINITY ARE DIFFERENT.#I'm not going to say what those games have done to me because it will make me have to write a second novel and-#-I will be crying and frothing at the mouth. I should not have reminded myself of the Pixar Rush game.#If I make a post about Finn very soon do not be surprised. I mean. Dont be surprised in general. But extra dont be surrpsied here.#lightning❤️🧡💛#finn🩶💙
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I was telling my friend, a big Star Wars fan, about how a lot of people compare Mozenrath to Kylo Ren in appearance. Really, that isn't all that they have in common.
They both:
Are obsessed with killing an orphaned and formally low-class hero from a desert area
Have abilities similar to telekinesis
Use crystals in their tools and weaponry (Lightsabers are often powered by specific crystals/stones)
Kill/Have killed their father/mentor figures and inherited a high governmental position afterwards
Speak in a faux-friendly manner most of the time
Are prone to violent and destructive tantrums when things go badly for them
Tend to switch between speaking calmly and yelling/attacking without much provocation
Were betrayed by an individual who previously worked for them
Was guided and then attacked by a dormant entity that promised them power
End up involved in a body-snatching plot
End up dying/close to death due to an overuse of their signature abilities
My friend said that it's concerning how much thought I put into this. He has no idea.
#I'm sure there are others but those are the ones off the top of my head#I almost said that both “speak in a flirtatious tone of voice” but that would have not helped the allegations of me being a simp XD#I was thinking that both had major injuries to their hands but I think Ren just had his lightsaber destroyed while he was holding it#I guess both speak to the dead but Moze just speaks at the mute mamluks while Ren talks to Vader's helmet. not sure if those count#Now that I think about it does Ren ever communicate with the dead? I think his talk with Han at the end was confirmed to be his imagination#Whenever I show Mozenrath nowadays people say he looks like Kylo Ren. Hey at least we have a starting point to get them interested#both tease their opponents during interrogation/torture sessions too but I think that falls under their tone of voice thing#anyway#mozenrath#aladdin the series#aladdin the animated series#star wars#star wars sequel trilogy#star wars sequels#kylo ren#ben solo#star wars spoilers#star wars sequels spoilers#disney
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hiiii ^^ beastlife fishie analysis. spoilers ahead. etc etc
okay so. the main point of this is simple. I don't think the salmon head cursed c!fishie. Explaining that is the harder part I think. also i'm going to refer to the salmon head thing in e5 as "the incident" from here on out because frankly i think it's funny
Let's start with the incident. The big day. etc. What happened? Why did it happen? Obligatory third questioning statement? Well. She was gifted the salmon head for her birthday by kiwi(or like. someone in the kiwibird system. -bird system. the birds). Immediately upon receiving it she relives parts of season one and fishie herself doesn't really acknowledge it. The other players definitely notice but im not caught up enough in any other pov yet to like have thoughts on that I'll come back to that point someday. Fishie seems shaken, sure, but she moves on so quickly, especially considering what happened just there. 37 seconds of standing frozen, unresponsive. she recovers in 5 seconds. And seeing how she reacts later on to realizing the memory situation--if she was aware that happened, she would probably be concerned by it. She puts it on for a brief second at the end of the party and takes it off immediately. She's otherwise normal -- well. as normal as she is otherwise up to that point. Because that is also how she acts with pretty much any salmon head, even just kiwi herself.
I raise: Episode one, about 8:20 in. The slow zoom on kiwi as the static overtakes every other noise. This is the *exact* same behavior displayed when fishie receives the salmon head, albeit without actual concrete old video footage style flashbacks. In episode two (28:55ish) the same thing happens when she looks at the salmon head in moch's house, but this time there is technically a flashback -- kiwis grave. Fishie moves on immediately and doesn't acknowledge her behavior at all, and, seeing as it is fishie, im inclined to believe that means she does not know she is doing it. Fishie (when alone) will discuss all of her problems in immense, and usually misguided detail (bestie i promise kiwi doesn't hate you???) to the audience and/or herself. I mean she's not alone in episode one, and it is technically presession, and i guess getting struck by lightning is a decent distraction from your problems, but in episode two? She is completely alone. There is nobody with her. She went looking for moch and moch is not there. She still doesn't acknowledge the fiveish seconds she is completely frozen. This happens again and again with kiwi and salmon heads.
And then that leads you to e5. The incident. She's. well. she's doing worse. 0:50. "This will distract me if i leave it up." This is the first mention from fishie herself about how fucking weird she's being, and even then she doesn't seem concerned. I think she does not realize she's being so so incredibly weird about it. If the static and freezing is what's referred to as "distraction" then keeping it in her inventory makes it worse actually so it wouldn't really make sense unless the way it is distracting her is NOT the. well. whatever the fuck is wrong with her (affectionate). After she puts the head on there's the static all the time but for a short brief amount of time she's like significantly more normal and i don't really know if that means anything i just think it's really funny.
And then we all know what goes on during the incident i'm not analyzing this video frame by frame. um. i could. but i am not going to right now. And then she has the conversation on the table with kiwi where she like is normal for 5 minutes. Like genuinely the most. i guess stable? fishie's thought process is is like in the moments directly after the incident. She is immediately understanding with the antikiwi situation, they come to an agreement that they're like. okay now. "thank you for everything and im so sorry i couldnt do more" / "it was short, but it was nice" "i knew what i was getting into when i married you" etc etc and then they kind of rush it at the end because people won't stop dying. But then fishie is fishie and takes it in the complete opposite extreme (from. um. whatever was wrong up until now. to "oh kiwibird must secretly hate me because" and then there's no real good reason she's just like that) and it's also an issue. And i think the season two memory thing is also a part of that but this is so long already and so i'm not going to get into it rn. So bringing all of this back to my original point: the salmon head was not the cause of the curse(?) because she's been so weird all the time forever and the salmon head thing was just like. an effect. of whatever went Wrong(tm) in the season transition. like the head was a vessel to Be Worse about it but i feel like it would have worked with any salmon head she got her hands on and that it happened to be kiwico was a coincidence and also that the head wasn't cursed at all there's just something deeply wrong with fishie s3 in general and uh yeah 👍
I'm so sorry this is so disjointed i had a thesis statement and everything. alas
#whisp whispers#fishie beastlife spoilers#since i had to rewatch videos these tags will serve as going insane about details i missed that were irrelevant to the post#i could make a whole thing on the parallels between fishie and bree. 'at least im not the only one with a troubled love life' yeah i guess#this is taking me ages to finish because if i think about beastlife fishie too long it genuinely spikes my heart rate#i think there's something wrong with me#fishie and bree both leaping at the oppurtunity to trade with their exes is so funny to me#someone should do indepth research about the way fishie interacts with dingo because i haven't been paying attention to it#by 'someone' i mean me because i'm the only one who can do that. other beastlife fan if you see this. holds out hand do you want#to make an analysis post with me .......#i appreciate kiwi trying so hard to do bug facts because bree's moth take is toooo insane for him. we can yes and the alien bit he draws th#line at incorrect moth facts though#'im neutral this is just fascinating' <-really funny in retrospect#*this is also taking so long forever because i keep distracted by whatever the fuck is wrong with everyone that i can't remember how to lik#put things into words#for what is a housewife without a house and no longer a wife?#'sorry guys it's just gonna be a lot of decorating today' YOUUUU. YOU. (<quote from beginning of e5)#ratchelor pad guitar riff is horrid on 2x speed. never do this what i'm doing right now#one of my irls is still in awe of the 6person boogie kill (or rather how nobody noticed fishie preparing the 6person boogie#is it boogey or boogie#does oku falling off a pillar and dying in the middle of fishie lore also count as a fishie proximity death#fishies curse is that people won't stop dying in the death games#also hiiiii fishieeeee you said you enjoyed analaysis. um. this one went a little off the rails i think and is more theory than analysis#posting this and disappearing off the face of the internet. cringe is dead but like. i mean you get it
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All of the (current) quotes for the depths of duplicity dst beta (that I can find)! (Including the ones from one of the new items)
Just a little late bc Klei didn't add most quotes for most characters until the most recent hotfix
Below the cut! because it is very, VERY long.
Not including any scrapbook entries but you can get all of those in game by opening the console with ~ I think, then ctrl to set the mode to local and then entering:
TheScrapbookPartitions:DebugUnlockEverything()
Or you can find them in the strings file.
The quotes are mostly taken directly from the code which is why they look like that. Below is what all of the string/code names mean/translate to in game. Notes from me, not the developers, are in ().
-- Rifts 4 (Most quotes can be found under "-- Rifts 4" but not all of them.) SHADOW_BEEF_BELL = "Beefalo Gloom Bell", SADDLE_SHADOW = "Nightmare Saddle", (The saddle's design is partly based on the nightmare throne which is why some characters react the way they do to it.) SHADOW_BATTLEAXE = "Shadow Maul", VOIDCLOTH_BOOMERANG = "Gloomerang", ROPE_BRIDGE_KIT = "Spelunker's Bridge Kit", GELBLOB = "Icker", RABBITKING_AGGRESSIVE = "Wrathful Rabbit King", RABBITKING_PASSIVE = "Benevolent Rabbit King", RABBITKING_LUCKY = "Fortuitous Rabbit", RABBITKINGMINION_BUNNYMAN = "Royal Rabbit Enforcer", ARMOR_CARROTLURE = "Coat of Carrots", RABBITKINGHORN = "Burrowing Horn", RABBITKINGHORN_CHEST = "Portable Den", RABBITKINGSPEAR = "Rabbit King Cudgel", RABBITHAT = "Warren Wreath", WORM_BOSS = "Great Depths Worm", RUINSNIGHTMARE = "Lurking Nightmare", (As a shadow, the chracters don't have quotes for this.) ITEMMIMIC_REVEALED = "Mimicreep", (I don't think characters have direct examination quotes for this but they can react to trying to use it and failing) STONE_CHAIR = "Stone Chair", STONE_STOOL = "Stone Stool", STONE_TABLE_ROUND = "Stone Round Table", STONE_TABLE_SQUARE = "Stone Square Table",
(Characters don't have quotes for these two since I think these are just mass crafting recipes for the saw horse.) BOARDS_BUNCH = "Bunch o' Boards", CUTSTONE_BUNCH = "Bunch o' Stone", CARPENTRY_BLADE_MOONGLASS = "Moon Glass Saw Blade", CHEST_MIMIC = "Ornate Chest", (Has the same name as other chests that spawn in the labyrinth) CHEST_MIMIC_REVEALED = "Ornery Chest", SHADOWHEART_INFUSED = "Posessed Shadow Atrium", (At the time of writing this all characters use their normal shadow atrium quotes for the possessed shadow atrium so this item doesn't show up in the quotes.)
SHADOWTHRALL_MOUTH = "Ink Blight", SHADOWTHRALL_MOUTH_ALLEGIANCE = "Rictus", (Shadow thrall mouth and shadow thrall stealth are the same ink blight)
(Also, while the quotes for the ornate chest (PANDORASCHEST) and announcing the worm waves are both old, but they're included because some of the new character quotes relate to them and they're good for context.)
Anyways I think that's every thing ^w^
Wilson: -- Rifts 4 SHADOW_BEEF_BELL = "It's a dead ringer for my old beefalo bell.", SADDLE_SHADOW = "It reminds me of something. Ugh.", SHADOW_BATTLEAXE = "Yikes! I'd rather bury this hatchet.", VOIDCLOTH_BOOMERANG = "What's the return policy?", ROPE_BRIDGE_KIT = "This will keep us in suspense!", GELBLOB = { GENERIC = "'Ick' is right!", HAS_ITEM = "Oh, that's where I left it.", HAS_CHARACTER = "Someone's in a sticky situation.", }, RABBITKING_AGGRESSIVE = "It has a hare-trigger temper!", RABBITKING_PASSIVE = "All hail the bun-evolent one!", RABBITKING_LUCKY = "I should capture it for science!", RABBITKINGMINION_BUNNYMAN = "They're hoppin' mad!", ARMOR_CARROTLURE = "I like a tight-knit bunch.", RABBITKINGHORN = "The rabbits dig music.", RABBITKINGHORN_CHEST = "I'll use it now and den.", RABBITKINGSPEAR = "This will give a good thumpin'.", RABBITHAT = "It'll put hare on your head.", WORM_BOSS = "It's a big worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I use tables periodically.", HAS_ITEM = "I use tables periodically.", }, STONE_CHAIR = { GENERIC = "I'd like to sit on that... rockin' chair!", OCCUPIED = "Somebody else is sitting on that.", }, CARPENTRY_BLADE_MOONGLASS = "Razor-sharp, like my mind!",
PANDORASCHEST = "It may contain something fantastic! Or horrible.", CHEST_MIMIC_REVEALED = "Horrible! Definitely horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I felt it digesting me.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Something bit me! Where did it go?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something is clawing its way to the surface.", ANNOUNCE_RABBITKING_PASSIVE = "Something is softly scuffling underground.", ANNOUNCE_RABBITKING_LUCKY = "What a strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe the rabbits don't dig this spot.",
ITEMMIMIC = "Well that's inconvenient.",
ANNOUNCE_WORMS = "Did you feel that?", ANNOUNCE_WORMS_BOSS = "That sounds ominous?",
SHADOWTHRALL_MOUTH = "It's a mouthy one.",
ANNOUNCE_PREFALLINVOID = "I'm sensing the gravity of the situation!", (I'm pretty sure this is a new quote for when characters are about to fall into the void in the caves.)
Willow: -- Rifts 4 SHADOW_BEEF_BELL = "I wonder if it will remember how it died.", SADDLE_SHADOW = "I could shoot a fire dart or two from there.", SHADOW_BATTLEAXE = "Nasty. I like it.", VOIDCLOTH_BOOMERANG = "Hmm, this could be fun.", ROPE_BRIDGE_KIT = "I'd rather burn a bridge than build one.", GELBLOB = { GENERIC = "Yuck. No, thank you.", HAS_ITEM = "Whatever is in there, I don't want it that badly.", HAS_CHARACTER = "Maybe I should help.", }, RABBITKING_AGGRESSIVE = "You have some real issues, buddy.", RABBITKING_PASSIVE = "What does it want?", RABBITKING_LUCKY = "I want that rabbit!", RABBITKINGMINION_BUNNYMAN = "Don't you guys have anything better to do?", ARMOR_CARROTLURE = "Do they come roasted?", RABBITKINGHORN = "Rabbit music?", RABBITKINGHORN_CHEST = "Will the rabbits chew my things?", RABBITKINGSPEAR = "The original owner was a jerk.", RABBITHAT = "Ha! I want it.", WORM_BOSS = "Must be the mother.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I'm not sure how to feel about non-flammable furniture.", HAS_ITEM = "I'm not sure how to feel about non-flammable furniture.", }, STONE_CHAIR = { GENERIC = "That definitely will not burn.", OCCUPIED = "You can sit there. That chair will not spontaneously combust.", }, CARPENTRY_BLADE_MOONGLASS = "I wish I could throw it.",
PANDORASCHEST = "Kind of tacky.", CHEST_MIMIC_REVEALED = "Kind of nasty.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Why does that exist?!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! What the heck was that?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something's coming, and it doesn't sound happy.", ANNOUNCE_RABBITKING_PASSIVE = "I think something is burrowing.", ANNOUNCE_RABBITKING_LUCKY = "That is one unique rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Picky, picky.",
ITEMMIMIC = "Burned again!",
ANNOUNCE_WORMS = "I do NOT wanna see what made that sound!", ANNOUNCE_WORMS_BOSS = "Let's not stick around for that.",
SHADOWTHRALL_MOUTH = "Somehow I don't trust that smile.",
ANNOUNCE_PREFALLINVOID = "Oh crap!",
Wolfgang:
-- Rifts 4 SHADOW_BEEF_BELL = "Can bring back Wolfgang hair-cow?", SADDLE_SHADOW = "Saddle make Wolfgang look dangerous, no?", SHADOW_BATTLEAXE = "Does axe have to be so scary?", VOIDCLOTH_BOOMERANG = "Wolfgang never miss... most of time.", ROPE_BRIDGE_KIT = "Promise it will keep Wolfgang from falling to death?", GELBLOB = { GENERIC = "Don't let it get on Wolfgang.", HAS_ITEM = "Something inside but Wolfgang not like getting hands dirty.", HAS_CHARACTER = "Don't fear, Wolfgang save you!", }, RABBITKING_AGGRESSIVE = "Nasty little guy.", RABBITKING_PASSIVE = "Aww, is good-natured rabbit.", RABBITKING_LUCKY = "Let Wolfgang catch you, little rabbit!", RABBITKINGMINION_BUNNYMAN = "Bad bunny! Don't hit Wolfgang!", ARMOR_CARROTLURE = "Looks healthy.", RABBITKINGHORN = "Wolfgang is jazz man.", RABBITKINGHORN_CHEST = "Rabbit take care of Wolfgang things!", RABBITKINGSPEAR = "Is horn of mean rabbit.", RABBITHAT = "Cute, no?", WORM_BOSS = "It is the mama worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Is table.", HAS_ITEM = "Is table.", }, STONE_CHAIR = { GENERIC = "Is tiny chair strong enough to hold Wolfgang?", OCCUPIED = "Do not worry, friend. Wolfgang will stand.", }, CARPENTRY_BLADE_MOONGLASS = "Wolfgang once receive nasty cut from glass.",
PANDORASCHEST = "Fancy box!", CHEST_MIMIC_REVEALED = "Wolfgang knew box too fancy to be true!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That is no place for Wolfgang.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Aah! Who... what bite Wolfgang?", ANNOUNCE_RABBITKING_AGGRESSIVE = "What is that digging? Sound angry.", ANNOUNCE_RABBITKING_PASSIVE = "Wolfgang hear something softly digging.", ANNOUNCE_RABBITKING_LUCKY = "That is strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Wolfgang!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wolfgang in wrong place.",
ITEMMIMIC = "Fool Wolfgang, shame on you!",
ANNOUNCE_WORMS = "Earth is tremble beneath Wolfgang's mighty feet!", ANNOUNCE_WORMS_BOSS = "Wolfgang suggest run and live to fight another day.",
SHADOWTHRALL_MOUTH = "That smile make Wolfgang uncomfortable.",
ANNOUNCE_PREFALLINVOID = "The void hungers for sweet Wolfgang!",
Wendy:
-- Rifts 4 SHADOW_BEEF_BELL = "A shame it only works for beefalo.", SADDLE_SHADOW = "The higher you sit, the farther you fall.", SHADOW_BATTLEAXE = "A beautiful death bringer.", VOIDCLOTH_BOOMERANG = "They don't all come back.", ROPE_BRIDGE_KIT = "A rope over an abyss.", GELBLOB = { GENERIC = "Looks sticky.", HAS_ITEM = "I don't know if it's worth it.", HAS_CHARACTER = "They probably need help.", }, RABBITKING_AGGRESSIVE = "It's in a foul mood.", RABBITKING_PASSIVE = "He seems friendly enough.", RABBITKING_LUCKY = "I should take a closer look.", RABBITKINGMINION_BUNNYMAN = "You're making me angry.", ARMOR_CARROTLURE = "I assume it only comes in orange.", RABBITKINGHORN = "I guess it plays a type of burial song.", RABBITKINGHORN_CHEST = "It's like a grave for my things.", RABBITKINGSPEAR = "Death by rabbit antler. Cute.", RABBITHAT = "Fine. It's adorable.", WORM_BOSS = "Nothing goes extinct here.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Abigail's favorite hiding spot.", HAS_ITEM = "Abigail's favorite hiding spot.", }, STONE_CHAIR = { GENERIC = "Abigail?", OCCUPIED = "You might be sitting on Abigail.", }, CARPENTRY_BLADE_MOONGLASS = "Pretty. If it was smaller I'd wear it around my neck.",
PANDORASCHEST = "Life is a gamble.", CHEST_MIMIC_REVEALED = "I did not expect that.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I don't prefer a slow death.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Show yourself. I've seen worse.", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something clawing it's way back from the grave?", ANNOUNCE_RABBITKING_PASSIVE = "A gentle creature approaches.", ANNOUNCE_RABBITKING_LUCKY = "That's an unusual rabbit.", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not here.",
ITEMMIMIC = "It was the evil twin.",
ANNOUNCE_WORMS = "Uh-oh. I think we should leave.", ANNOUNCE_WORMS_BOSS = "We need to go. Now.",
SHADOWTHRALL_MOUTH = "What are you? The Grin Reaper?",
ANNOUNCE_PREFALLINVOID = "It's fine...",
WX-78:
-- Rifts 4 SHADOW_BEEF_BELL = "I CAN REBOOT MY BEEFALO MINION", SADDLE_SHADOW = "NOT BAD", SHADOW_BATTLEAXE = "IT CRAVES FLESH. GROSS... BUT ACCEPTABLE.", VOIDCLOTH_BOOMERANG = "THE MEATBAGS WILL NEVER KNOW WHAT HIT THEM", ROPE_BRIDGE_KIT = "SO SIMPLE A FLESHLING CAN BUILD IT", GELBLOB = { GENERIC = "IT WILL CAUSE LAG", HAS_ITEM = "CONTAINS OBJECT", HAS_CHARACTER = "CONTAINS SUBJECT", }, RABBITKING_AGGRESSIVE = "HOSTILE OLD RABBIT", RABBITKING_PASSIVE = "GIVE ME A REASON NOT TO DESTROY YOU", RABBITKING_LUCKY = "MUST OBTAIN RABBIT", RABBITKINGMINION_BUNNYMAN = "PATIENCE, BUNNY. I WILL KILL YOU SOON", ARMOR_CARROTLURE = "FILTHY", RABBITKINGHORN = "I HATE THE SOUND IT MAKES", RABBITKINGHORN_CHEST = "NEVER TRUST A RABBIT", RABBITKINGSPEAR = "THE FLESHLING FOUND ITS PURPOSE", RABBITHAT = "OVER MY INANIMATE BODY", WORM_BOSS = "SO MUCH PULSING VILE FLESH", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "IT IS A TABLE", HAS_ITEM = "CONGRATULATIONS TABLE, YOU HAVE FULFILLED YOUR PRIMARY FUNCTION", }, STONE_CHAIR = { GENERIC = "MY CHAIR", OCCUPIED = "I WAS GOING TO SIT THERE", }, CARPENTRY_BLADE_MOONGLASS = "I LIKE IT",
PANDORASCHEST = "CONTENT PROBABILITIES ARE UNCERTAIN", CHEST_MIMIC_REVEALED = "CERTAINLY DISGUSTING",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "GEARS LUBRICATED, ALTHOUGH NEARLY TERMINATED", ANNOUNCE_SHADOWTHRALL_STEALTH = "MUST DISABLE STEALH MECHANISM AND KILL IT", ANNOUNCE_RABBITKING_AGGRESSIVE = "AGGRESSIVE DIGGING DETECTED", ANNOUNCE_RABBITKING_PASSIVE = "NON-THREATENING ORGANIC MOVEMENT DETECTED BELOW SURFACE", ANNOUNCE_RABBITKING_LUCKY = "UNIQUE RABBIT DETECTED", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "MINE", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "ERROR: INVALID LOCATION DETECTED",
ITEMMIMIC = "DECEPTION",
ANNOUNCE_WORMS = "SLIMY ORGANICS APPROACHING", ANNOUNCE_WORMS_BOSS = "MASSIVE MEATTUBE INCOMING",
SHADOWTHRALL_MOUTH = "KEEP SMILING...",
ANNOUNCE_PREFALLINVOID = "UNSTABLE SURFACE DETECTED",
Wickerbottom:
-- Rifts 4 SHADOW_BEEF_BELL = "It revives one's dead beefalo by a simple mechanism: magic.", SADDLE_SHADOW = "A beefalo saddle fitted for combat.", SHADOW_BATTLEAXE = "There is a price to wielding such implements.", VOIDCLOTH_BOOMERANG = "This particular projectile gains strength with distance before returning to origin.", ROPE_BRIDGE_KIT = "Not exactly a marvel of engineering, but I'm sure it will do.", GELBLOB = { GENERIC = "Icker is a highly adhesive gelatinous substance.", HAS_ITEM = "There appears to be an object inside.", HAS_CHARACTER = "Someone is trapped inside and can't get out.", }, RABBITKING_AGGRESSIVE = "That rabbit has a rather hostile disposition.", RABBITKING_PASSIVE = "It is a reputable breed known for fair dealings.", RABBITKING_LUCKY = "That is a rabbit worth capturing.", RABBITKINGMINION_BUNNYMAN = "Must be an aggressive breed.", ARMOR_CARROTLURE = "This will be a big hit with the bunnymen.", RABBITKINGHORN = "It plays a melody meant for rabbit ears.", RABBITKINGHORN_CHEST = "The rabbits will keep my things safe.", RABBITKINGSPEAR = "Not the most menacing weapon but it will ward off unwelcome bunnymen.", RABBITHAT = "This silly headpiece will render the wearer non-threatening to rabbits.", WORM_BOSS = "This one is older, larger... deadlier.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Perfect for enjoying a cup of tea and a good book.", HAS_ITEM = "Perfect for enjoying a cup of tea and a good book.", }, STONE_CHAIR = { GENERIC = "Reminds me of the chair in my reading nook. Just stonier.", OCCUPIED = "If you're going to sit, you might as well read.", }, CARPENTRY_BLADE_MOONGLASS = "A moon glass saw blade. Sharp enough to cut stone.",
PANDORASCHEST = "An artifact which may contain other artifacts.", CHEST_MIMIC_REVEALED = "This creature mimics an artifact.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I do not wish to experience that again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "I've been bitten by a camouflaged creature!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Some form of creature is aggressively tunneling in the subterrain.", ANNOUNCE_RABBITKING_PASSIVE = "I hear the burrowing of a small creature.", ANNOUNCE_RABBITKING_LUCKY = "What a peculiar breed of rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "This is obviously not the correct place for it.",
ITEMMIMIC = "I knew it.",
ANNOUNCE_WORMS = "Something nasty intends to rear its head.", ANNOUNCE_WORMS_BOSS = "Something monstrous approaches.",
SHADOWTHRALL_MOUTH = "A sensible person would avoid the toothy maw.",
ANNOUNCE_PREFALLINVOID = "It will not hold!",
Woodie:
-- Rifts 4 SHADOW_BEEF_BELL = "This'll bring'er right back.", SADDLE_SHADOW = "Looks a little warlordy, eh?", SHADOW_BATTLEAXE = "Lucy, I can explain!", VOIDCLOTH_BOOMERANG = "Let's huck it at something.", ROPE_BRIDGE_KIT = "Think she'll hold, Luce?", GELBLOB = { GENERIC = "It's like some weird tar.", HAS_ITEM = "Hmm, is it worth fishin' it out?", HAS_CHARACTER = "I don't think they can breath in there.", }, RABBITKING_AGGRESSIVE = "Someone woke up on the wrong side of the den.", RABBITKING_PASSIVE = "Hey lil' buddy, whatcha got for us?", RABBITKING_LUCKY = "Let's get'er, Luce!", RABBITKINGMINION_BUNNYMAN = "Back off, bunny!", ARMOR_CARROTLURE = "Nice carrot vest.", RABBITKINGHORN = "A horn, eh? I prefer woodwinds.", RABBITKINGHORN_CHEST = "Guess you can never have too much storage.", RABBITKINGSPEAR = "The rabbit's violence lives on!", RABBITHAT = "I can't keep up with these trends.", WORM_BOSS = "We can take her, Luce!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "What kind of wood is this?!", HAS_ITEM = "What kind of wood is this?!", }, STONE_CHAIR = { GENERIC = "It looks a bit hard for my behind.", OCCUPIED = "They're takin' a load off, eh?", }, CARPENTRY_BLADE_MOONGLASS = "I know, Lucy. You're more versatile.",
PANDORASCHEST = "What's in the box?!", CHEST_MIMIC_REVEALED = "No! Noooo!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I think some got in my mouth!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What the heck bit me?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Hear that clawing, Luce?", ANNOUNCE_RABBITKING_PASSIVE = "Something's crawling in the dirt.", ANNOUNCE_RABBITKING_LUCKY = "Lookit that rabbit, Lucy!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got'er!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe we should try somewhere else.",
ITEMMIMIC = "Don't say it, Lucy!",
ANNOUNCE_WORMS = "Oh geez. I hope you're ready, Lucy.", ANNOUNCE_WORMS_BOSS = "Sounds like a hefty one, eh Luce?",
SHADOWTHRALL_MOUTH = "Yeesh, that smile is giving me the creeps.",
ANNOUNCE_PREFALLINVOID = "Save yourself, Lucy!",
Wes:
Maxwell:
-- Rifts 4 SHADOW_BEEF_BELL = "This is some decent magic.", SADDLE_SHADOW = "I hate it.", SHADOW_BATTLEAXE = "Lovely.", VOIDCLOTH_BOOMERANG = "Wonderous... and in my color too.", ROPE_BRIDGE_KIT = "Ugh. You have to build it?!", GELBLOB = { GENERIC = "Blegh.", HAS_ITEM = "Don't expect me to reach in there.", HAS_CHARACTER = "This one is occupied.", }, RABBITKING_AGGRESSIVE = "Of course Simon's brute cousin fights his battles for him.", RABBITKING_PASSIVE = "Spare me the token gesture. Simon knows what he did.", RABBITKING_LUCKY = "You've embarassed me for the last time, Simon!", RABBITKINGMINION_BUNNYMAN = "Tell scallywag Simon I've got a hat he'll never escape from!", ARMOR_CARROTLURE = "A little obsessed with bunnies, are we?", RABBITKINGHORN = "I doubt its reliability.", RABBITKINGHORN_CHEST = "You think I'd trust their ilk to hold my things?", RABBITKINGSPEAR = "About all they're good for.", RABBITHAT = "The rabbit goes in the hat, not on it. Preposterous.", WORM_BOSS = "Who unearthed this monstrosity?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Someone should really set this table.", HAS_ITEM = "Who set this table? It's all wrong.", }, STONE_CHAIR = { GENERIC = "I'm appalled by the idea of sitting for some reason.", OCCUPIED = "Good. You sit. Forever.", }, CARPENTRY_BLADE_MOONGLASS = "Fancy... for a laborer's tool.",
PANDORASCHEST = "It's a trap.", CHEST_MIMIC_REVEALED = "It's a trap!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Gaah! The horror!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Who bit me? Show yourself, coward!", ANNOUNCE_RABBITKING_AGGRESSIVE = "A frenzy of activity underfoot.", ANNOUNCE_RABBITKING_PASSIVE = "Some crawling creature beneath us, no doubt.", ANNOUNCE_RABBITKING_LUCKY = "Simon, you rapscallion!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I've got you now, Simon!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Typical rabbit. Never there when you need them.",
ITEMMIMIC = "I'm losing my touch.",
ANNOUNCE_WORMS = "Oh dear. I know what's making that sound.", ANNOUNCE_WORMS_BOSS = "Curses. I know that sound.",
SHADOWTHRALL_MOUTH = "What are you smiling at, pal?",
ANNOUNCE_PREFALLINVOID = "That's not good.",
Wigfrid:
-- Rifts 4 SHADOW_BEEF_BELL = "We shall ride again!", SADDLE_SHADOW = "A fine saddle for slaying.", SHADOW_BATTLEAXE = "I shall bring down many a beast with that cursed axe.", VOIDCLOTH_BOOMERANG = "There will be no escape for my foes.", ROPE_BRIDGE_KIT = "'Tis no Bifrost, but 'twill do.", GELBLOB = { GENERIC = "Cursed nectar of Helheim!", HAS_ITEM = "What is that flotant herfang?", HAS_CHARACTER = "Bestow succor upon that poor soul, lest they perish in that cursed tar.", }, RABBITKING_AGGRESSIVE = "How adorable!", RABBITKING_PASSIVE = "The diminutive lord seeks commerce!", RABBITKING_LUCKY = "I must capture it alive!", RABBITKINGMINION_BUNNYMAN = "I shall send you to the endless carrot patch.", ARMOR_CARROTLURE = "'Tis better to wear than eat them, I suppose.", RABBITKINGHORN = "The rabbit had best heed my call.", RABBITKINGHORN_CHEST = "The rabbits pledge to safeguard my loot within their lair.", RABBITKINGSPEAR = "It shall be a delightful insult to mine enemies to perish by rabbit antler.", RABBITHAT = "Ridiculous.", WORM_BOSS = "A snake beast worthy of mine spear!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "No sorrier sight than a bare table. Let us plunder!", HAS_ITEM = "Not the most impressive piece of loot.", }, STONE_CHAIR = { GENERIC = "A warrior doth not sit.", OCCUPIED = "On your feet, soldier!", }, CARPENTRY_BLADE_MOONGLASS = "A shame it is not a weapon.",
PANDORASCHEST = "It contains a mystery.", CHEST_MIMIC_REVEALED = "It contained not a mystery, but a curse!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Thank Odin, I am free!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Revealeth thyself, fiend!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Which denizen of the underworld draws near?", ANNOUNCE_RABBITKING_PASSIVE = "A creature approaches from beneath.", ANNOUNCE_RABBITKING_LUCKY = "Odd rabbit! A sign from the gods?", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I have you, fateful rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Are you not satisfied with the place?!",
ITEMMIMIC = "Infernal trickster.",
ANNOUNCE_WORMS = "The earth quakes with the approach of a foe!", ANNOUNCE_WORMS_BOSS = "A behemoth approaches.",
SHADOWTHRALL_MOUTH = "I shall wipe that grin off thine face.",
ANNOUNCE_PREFALLINVOID = "'Tis not my time to fall!",
Webber:
-- Rifts 4 SHADOW_BEEF_BELL = "We can save our beefalo!", SADDLE_SHADOW = "We love riding beefalo! Wheee!", SHADOW_BATTLEAXE = "We'll be careful. Promise!", VOIDCLOTH_BOOMERANG = "Oooh, fun!", ROPE_BRIDGE_KIT = "We can help!", GELBLOB = { GENERIC = "Can we play with it?", HAS_ITEM = "There's a prize inside!", HAS_CHARACTER = "Are you stuck?", }, RABBITKING_AGGRESSIVE = "What a grouchy ol' rabbit!", RABBITKING_PASSIVE = "Hello, Mister Rabbit!", RABBITKING_LUCKY = "We'll catch it!", RABBITKINGMINION_BUNNYMAN = "Nasty rabbit.", ARMOR_CARROTLURE = "Does this count as eating our vegetables?", RABBITKINGHORN = "What kind of music do rabbits like?", RABBITKINGHORN_CHEST = "We can hide things with the rabbits!", RABBITKINGSPEAR = "It's a little fuzzy, like us!", RABBITHAT = "Haha!", WORM_BOSS = "Wow.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I remember drawing at the table.", HAS_ITEM = "I remember drawing at the table.", }, STONE_CHAIR = { GENERIC = "Mother said I could never sit still.", OCCUPIED = "Mother said I could never sit still.", }, CARPENTRY_BLADE_MOONGLASS = "Ms. Wickerbottom said we should be extra careful with that.",
PANDORASCHEST = "Stylish storage.", CHEST_MIMIC_REVEALED = "We didn't touch it!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "We're all sticky!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! No fair! We can't see you!", ANNOUNCE_RABBITKING_AGGRESSIVE = "We hear something coming! And it sounds grouchy!", ANNOUNCE_RABBITKING_PASSIVE = "Something's burrowing around us!", ANNOUNCE_RABBITKING_LUCKY = "We see a wierd rabbit!", (sic) ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We caught it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Aw, wrong spot!",
ITEMMIMIC = "Aw, I guessed wrong!",
ANNOUNCE_WORMS = "Ohhh nooo. We're not friends with worms!", ANNOUNCE_WORMS_BOSS = "Yikes! Here comes a BIG worm!",
SHADOWTHRALL_MOUTH = "It's smiling at us! Maybe it wants to play!",
ANNOUNCE_PREFALLINVOID = "Let's get out of here!",
Winona:
-- Rifts 4 SHADOW_BEEF_BELL = "One lucky beefalo is gonna get a second chance.", SADDLE_SHADOW = "Looks kinda forebodin', don't it?", SHADOW_BATTLEAXE = "It ain't a precision tool.", VOIDCLOTH_BOOMERANG = "Round trip included!", ROPE_BRIDGE_KIT = "We're puttin' a lot of trust in this thing.", GELBLOB = { GENERIC = "That ain't no engine grease I ever seen.", HAS_ITEM = "Looks like somethin's caught inside.", HAS_CHARACTER = "Someone's in tough spot.", }, RABBITKING_AGGRESSIVE = "What is your problem, rabbit?!", RABBITKING_PASSIVE = "Friendly lil' fella ain't he?", RABBITKING_LUCKY = "Gotta catch me that rabbit!", RABBITKINGMINION_BUNNYMAN = "Must be somethin' in the carrots.", ARMOR_CARROTLURE = "Huh. Guess ya can make clothes out of just about anything.", RABBITKINGHORN = "It must play a thumpin' tune.", RABBITKINGHORN_CHEST = "Mighty kind of them rabbits.", RABBITKINGSPEAR = "Never thought of makin' weapons out of rabbit parts.", RABBITHAT = "Okay, that's pretty darn cute.", WORM_BOSS = "Now that's a big ol' worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I don't care if it's fancy, just solidly built.", HAS_ITEM = "It's doin' what tables do.", }, STONE_CHAIR = { GENERIC = "Looks sturdy enough.", OCCUPIED = "Looks like that seat's spoken for.", }, CARPENTRY_BLADE_MOONGLASS = "That is one sweet saw blade.",
PANDORASCHEST = "Best not open that.", CHEST_MIMIC_REVEALED = "Didn't I tell ya?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Let's not speak of this again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ow! Quit skulkin' and fight me fair!", ANNOUNCE_RABBITKING_AGGRESSIVE = "What's with all that scratchin'?", ANNOUNCE_RABBITKING_PASSIVE = "I hear a critter comin'.", ANNOUNCE_RABBITKING_LUCKY = "There is somethin' about that rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha, rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Nope, ain't the right spot.",
ITEMMIMIC = "I knew it felt funny.",
ANNOUNCE_WORMS = "Was that a tremor?", ANNOUNCE_WORMS_BOSS = "Oh man, that's a big one.",
SHADOWTHRALL_MOUTH = "Somebody's got a big mouth!",
ANNOUNCE_PREFALLINVOID = "Best hustle!",
Warly:
-- Rifts 4 SHADOW_BEEF_BELL = "Ring the bell for seconds!", SADDLE_SHADOW = "Best seat in the house!", SHADOW_BATTLEAXE = "I've never seen a cleaver like that before.", VOIDCLOTH_BOOMERANG = "Many happy returns!", ROPE_BRIDGE_KIT = "This looks like a recipe for disaster.", GELBLOB = { GENERIC = "That is unappetizing.", HAS_ITEM = "There is something floating in the gelatin.", HAS_CHARACTER = "There is someone floating in the gelatin.", }, RABBITKING_AGGRESSIVE = "It is tough, even for stew.", RABBITKING_PASSIVE = "A gentle creature. Hopefully.", RABBITKING_LUCKY = "I promise not to cook you!", RABBITKINGMINION_BUNNYMAN = "They are not trying to cuddle.", ARMOR_CARROTLURE = "Fresh style, non?", RABBITKINGHORN = "Do rabbits have a taste for music?", RABBITKINGHORN_CHEST = "A cellar!", RABBITKINGSPEAR = "Made from real rabbit antler.", RABBITHAT = "Cute topper.", WORM_BOSS = "That worm looks hungry!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "All it's missing are homecooked food and good wine.", HAS_ITEM = "All it's missing are homecooked food and good wine.", }, STONE_CHAIR = { GENERIC = "Mon chair.", OCCUPIED = "Leur chair.", }, CARPENTRY_BLADE_MOONGLASS = "Will it slice le jambon?",
PANDORASCHEST = "It's quite magnificent.", CHEST_MIMIC_REVEALED = "It's quite horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I thought I was going to expire in there.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Non non, I refuse to be a delicious morsel!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something unpleasant brewing below.", ANNOUNCE_RABBITKING_PASSIVE = "I hear a gentle rustling beneath our feet.", ANNOUNCE_RABBITKING_LUCKY = "That is a rare rabbit, indeed!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Voilà! Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Perhaps the accoustics are not ideal here.",
ITEMMIMIC = "Thought it smelled off.",
ANNOUNCE_WORMS = "Huh? What's that?", ANNOUNCE_WORMS_BOSS = "I don't like the sound of that.",
SHADOWTHRALL_MOUTH = "It smiles, but is it happy?",
ANNOUNCE_PREFALLINVOID = "It is not the fall that kills you...",
Wortox:
-- Rifts 4 SHADOW_BEEF_BELL = "A bell to bring back the beef!", SADDLE_SHADOW = "Shall we take a ride on the dark side?", SHADOW_BATTLEAXE = "Foes will take pause, when they see the claws.", VOIDCLOTH_BOOMERANG = "Delivering death from a distance!", ROPE_BRIDGE_KIT = "Hope the rope holds.", GELBLOB = { GENERIC = "Ick! It sticks!", HAS_ITEM = "Enough with the guff! Let's get that stuff!", HAS_CHARACTER = "They're frowning because they're drowning! Hyuyu!", }, RABBITKING_AGGRESSIVE = "Let his kicks miss you, he's got an anger issue!", RABBITKING_PASSIVE = "The hare has an air about him.", RABBITKING_LUCKY = "That rabbit! Grab it!", RABBITKINGMINION_BUNNYMAN = "It's a warrin' warren!", ARMOR_CARROTLURE = "Carrot? Wear it!", RABBITKINGHORN = "It plays a tunneling tune.", RABBITKINGHORN_CHEST = "Subterranean storage service", RABBITKINGSPEAR = "A bludgeon from a long-eared curmudgeon.", RABBITHAT = "Aww, lookit that! A rabbit hat!", WORM_BOSS = "Squirmy wormy! Hyuyu!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Now, will the tables turn?", HAS_ITEM = "The centerpiece has been set.", }, STONE_CHAIR = { GENERIC = "I'll take a seat and rest my feet.", OCCUPIED = "Move your rear, I want to sit here!", }, CARPENTRY_BLADE_MOONGLASS = "But what does it cut?",
PANDORASCHEST = "Open it, open it!", CHEST_MIMIC_REVEALED = "Why did we open it?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I could've died inside!", ANNOUNCE_SHADOWTHRALL_STEALTH = "I felt a keen blow, from an unseen foe!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I'm serious, what approaches sounds furious!", ANNOUNCE_RABBITKING_PASSIVE = "What's that sound from underground?", ANNOUNCE_RABBITKING_LUCKY = "A special rabbit! Please don't stab it!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not quite the site.",
ITEMMIMIC = "Can't stand it! Left empty-handed!",
ANNOUNCE_WORMS = "Something approaches from beneath!", ANNOUNCE_WORMS_BOSS = "Don't bumble about, upon that rumble, no doubt!",
SHADOWTHRALL_MOUTH = "I'd rather see that smile from a mile.",
ANNOUNCE_PREFALLINVOID = "No time to rhyme, lest we hear death's chime!",
Wormwood:
-- Rifts 4 SHADOW_BEEF_BELL = "Un-die Shaggy Buddy", SADDLE_SHADOW = "Ride Shaggy Buddy!", SHADOW_BATTLEAXE = "Not nice!", VOIDCLOTH_BOOMERANG = "Dark Returny Stick?", ROPE_BRIDGE_KIT = "Make air steps", GELBLOB = { GENERIC = "Stick-stick goop", HAS_ITEM = "What inside?", HAS_CHARACTER = "Help stuck friend!", }, RABBITKING_AGGRESSIVE = "Mean Squee Hopper!", RABBITKING_PASSIVE = "Nice Squee Hopper", RABBITKING_LUCKY = "Catch Special Squee Hopper!", RABBITKINGMINION_BUNNYMAN = "Mean Squee Hopper's mean friend!", ARMOR_CARROTLURE = "Wear orange belly stuff?", RABBITKINGHORN = "Play Squee Hopper song?", RABBITKINGHORN_CHEST = "Thanks Squee Hopper!", RABBITKINGSPEAR = "Mean Squee Hopper stick", RABBITHAT = "Squee Hopper hat", WORM_BOSS = "Hello, big wiggly!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Empty table", HAS_ITEM = "Table full", }, STONE_CHAIR = { GENERIC = "Sit Place", OCCUPIED = "That okay! Will sit somewhere else", }, CARPENTRY_BLADE_MOONGLASS = "Careful, friends! Sharp!",
PANDORASCHEST = "Stuff!", CHEST_MIMIC_REVEALED = "Bad stuff! Bad!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Bad sticky", ANNOUNCE_SHADOWTHRALL_STEALTH = "Bad No-See Biter!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Grumpy digging!", ANNOUNCE_RABBITKING_PASSIVE = "Soft digging", ANNOUNCE_RABBITKING_LUCKY = "Look! Special Squee Hopper!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Hug Squee Hopper!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wrong here!",
ITEMMIMIC = "Wrong friend!",
ANNOUNCE_WORMS = "Wigglies are coming", ANNOUNCE_WORMS_BOSS = "Big Wiggly!",
SHADOWTHRALL_MOUTH = "Bad smile!",
ANNOUNCE_PREFALLINVOID = "Uh oh",
Wurt: -- Rifts 4 SHADOW_BEEF_BELL = "Wake up sleeping friend.", SADDLE_SHADOW = "Pretty friend riding chair.", SHADOW_BATTLEAXE = "Choppy time!", VOIDCLOTH_BOOMERANG = "Dark come-back stick!", ROPE_BRIDGE_KIT = "Don't scared! Me build SOOO safe bridge.", GELBLOB = { GENERIC = "Want to touch it.", HAS_ITEM = "Florp! Surprise inside!", HAS_CHARACTER = "Hello!", }, RABBITKING_AGGRESSIVE = "Angry old rabbit likes kicking. Glurgh.", RABBITKING_PASSIVE = "Hi, friendly mustache rabbit!", RABBITKING_LUCKY = "Me gonna get you!", RABBITKINGMINION_BUNNYMAN = "Flort, Bunnyman! Me thought we friends!", ARMOR_CARROTLURE = "Me wear it.", RABBITKINGHORN = "Me blow rabbit horn horn.", RABBITKINGHORN_CHEST = "Thanks rabbit!", RABBITKINGSPEAR = "Angry old rabbit horn!", RABBITHAT = "Me love it much.", WORM_BOSS = "Don't eat me!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Table not set yet!", HAS_ITEM = "Wicker-lady! Table all set!", }, STONE_CHAIR = { GENERIC = "Oooh, fancy sitting-place!", OCCUPIED = "Wanna turn! Move over!", }, CARPENTRY_BLADE_MOONGLASS = "Pretty moon cutter!", PANDORASCHEST = "What in the box?", CHEST_MIMIC_REVEALED = "Mouth box! Glorp!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Slimey!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Glurph! Unhide bitey mouth!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Glorp, who angry digging?", ANNOUNCE_RABBITKING_PASSIVE = "What coming? Sound... nice?", ANNOUNCE_RABBITKING_LUCKY = "Oooh funny rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Flort!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Glorp. Not here.",
ITEMMIMIC = "Bad tricker!",
ANNOUNCE_WORMS = "Glurt?", ANNOUNCE_WORMS_BOSS = "Glorp!",
SHADOWTHRALL_MOUTH = "Glorp! Much teeth!",
ANNOUNCE_PREFALLINVOID = "Glurp... this bad.",
Walter:
-- Rifts 4 SHADOW_BEEF_BELL = "Like first aid but magic.", SADDLE_SHADOW = "Neat seat!", SHADOW_BATTLEAXE = "Woby, I think it winked at me!", VOIDCLOTH_BOOMERANG = "You don't fetch this one, Woby.", ROPE_BRIDGE_KIT = "This is basic Pinetree Pioneer stuff... now, where are those instructions?", GELBLOB = { GENERIC = "Don't get stuck, Woby!", HAS_ITEM = "Do you see what's inside, Woby?", HAS_CHARACTER = "Are you in need of assistance?", }, RABBITKING_AGGRESSIVE = "Someone's in a bad mood!", RABBITKING_PASSIVE = "It looks friendly!", RABBITKING_LUCKY = "Let's catch it, Woby!", RABBITKINGMINION_BUNNYMAN = "Who's a cranky pants?", ARMOR_CARROTLURE = "Nice VESTable! Get it, Woby?", RABBITKINGHORN = "I can't carrot a tune! Heh. Nice, Walter.", RABBITKINGHORN_CHEST = "Woby, now you don't have to carry everything!", RABBITKINGSPEAR = "The most striking part of the rabbit. Heh.", RABBITHAT = "Whoever wears that is a real hare-brain! Oh, Walter!", WORM_BOSS = "A monster worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Woby, no paws on the table!", HAS_ITEM = "Woby, no paws on the table!", }, STONE_CHAIR = { GENERIC = "Sorry Woby, that's not for you.", OCCUPIED = "Sorry Woby, that's not for you.", }, CARPENTRY_BLADE_MOONGLASS = "Be careful, Woby! It's sharp!", PANDORASCHEST = "There's got to be something good inside!", CHEST_MIMIC_REVEALED = "And I was right! It's a box monster, Woby!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That was not fun.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Yikes! What bit me, Woby?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Woby, do you hear digging? Sounds angry!", ANNOUNCE_RABBITKING_PASSIVE = "Something's digging underground!", ANNOUNCE_RABBITKING_LUCKY = "Look at that rabbit, Woby!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Why won't it work here?",
ITEMMIMIC = "Oops!",
ANNOUNCE_WORMS = "Something's moving...", ANNOUNCE_WORMS_BOSS = "Something's coming. Something big.",
SHADOWTHRALL_MOUTH = "It's a silly one!",
ANNOUNCE_PREFALLINVOID = "Woby, run!",
Wanda:
-- Rifts 4 SHADOW_BEEF_BELL = "A way to reset the clock for my beefalo!", SADDLE_SHADOW = "If one must sit, they might as well be moving.", SHADOW_BATTLEAXE = "That will fell a tree in no time.", VOIDCLOTH_BOOMERANG = "Right back to where we started... sigh.", ROPE_BRIDGE_KIT = "Looks rather shoddy but it beats taking the long way around.", GELBLOB = { GENERIC = "I can't let it slow me down.", HAS_ITEM = "What's that inside?", HAS_CHARACTER = "Oh dear...", }, RABBITKING_AGGRESSIVE = "You have a horrible attitude.", RABBITKING_PASSIVE = "What a sweet little fellow.", RABBITKING_LUCKY = "I know I should catch that rabbit!", RABBITKINGMINION_BUNNYMAN = "From a bad litter, indeed.", ARMOR_CARROTLURE = "I can see why the bunnies love it.", RABBITKINGHORN = "It plays a familiar tune.", RABBITKINGHORN_CHEST = "I hope I don't forget what I put in there.", RABBITKINGSPEAR = "Surprisingly intimidating.", RABBITHAT = "A fashion statement?", WORM_BOSS = "We go back, don't we?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "A table. Will wonders never cease.", HAS_ITEM = "Yes, there is something on it.", }, STONE_CHAIR = { GENERIC = "I believe in my time, we called that a chair.", OCCUPIED = "It is occupied.", }, CARPENTRY_BLADE_MOONGLASS = "Well, does it saw faster?",
PANDORASCHEST = "What's the harm in taking an itty-bitty peek?", CHEST_MIMIC_REVEALED = "Totally not worth the peek!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That felt like forever!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What was that? Expose that foul beast!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I can hear clawing underground.", ANNOUNCE_RABBITKING_PASSIVE = "There's something moving below.", ANNOUNCE_RABBITKING_LUCKY = "I've seen that rabbit before!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We meet again!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "I should have known this was the wrong place.",
ITEMMIMIC = "Next time I'll choose the right one.",
ANNOUNCE_WORMS = "That rumble felt... ominous.", ANNOUNCE_WORMS_BOSS = "It's coming...",
SHADOWTHRALL_MOUTH = "It's far too happy!",
ANNOUNCE_PREFALLINVOID = "Time to get to solid ground!",
Wonkey:
...Hopefully I didn't miss anything currently. Anyways, the shadow maul/axe has a lot of unique quotes (it can speak, kinda like the shadow reaper and Lucy.)
It's quotes are below:
overtime_l2 = { "Sh-sharp.", "We k-kill n-now?", "Ch-chop.", "H-hack... ha-ack? HACK!", }, overtime_l3 = -- And level 4 too! { "Let me axe you a question. Why aren't we killing something?", "What shall we destroy next, wielder?", "I know I have a rough edge. But I can still cut it.", "Can you hack it?", "What are you waiting for, wielder?", "We haven't murdered something in forever.", "We shall commit unspeakable acts of savagery!", "Mortal, do you realize what we are capable of together?", }, overtime_l4 = { "It's been a journey, wielder.", "I reflect on our path of destruction with fondness.", "Remember how much fun we had killing things?", }, overtime_woodie_l2 = { "Fo-for...get... forget h-her...", "M-mi... mine.", "He's... m-mine.", "Wo... Woo... Woodie.", }, overtime_woodie_l3 = -- And level 4 too! { "Heard you're an axe man.", "Forget your crazy axe.", "Sever your ties with that old battle axe.", "Just me and hew.", "I fell for you.", }, overtime_woodie_l4 = { "I just want a simple wielding.", "I'll never cleave you.", "Let's carve our names in a tree.", }, chopping_l2 = { "Ch- cho- chop. CHOP!", "Ch- chop tree... CHOP TREE!", "CHOP! CHOP! CHOP!", "Swi-ing... Swing!", "More...", }, chopping_l3 = -- And level 4 too! { "No tree is safe from us.", "CHOP-CHOP!", "We're in full swing now, wielder!", "Chop'em down. Chop'em all down.", "I was meant for greater things... fleshier things.", "Only flesh will sustain me.", "Where's the challenge?", }, chopping_l4 = { "Every tree shall fall before us.", "Trees feel pain... but not enough.", "I prefer the mobile variety.", },
chopping_woodie_l2 = { "Yes.", "All... m-mine.", "Wo... W-Woodie... i-is... mine!", }, chopping_woodie_l3 = -- And level 4 too! { "Forget her.", "No one will ever split us apart.", "Hold me tight!", }, chopping_woodie_l4 = { "Hew and me... FOREVER.", "Never let me go.", "I love hew!", }, hungry_l2 = { "Hungry!", "F-feed me!", "M-must... k-kill.", "Me-meat!", "Fl... fl-flesh!", }, hungry_l3 = -- And level 4 too! { "So hungry.", "I need to fleshen up.", "Find us something to kill.", "How about some pork chops?", "GASH, I'm so hungry!", "You need to MEAT me halfway.", "I crave beast flesh!", "When do we eat?", "I need meat.", }, hungry_l4 = { "You dare neglect me, mortal?", "Death gives me life.", "Wielder, you've changed.", }, starving_l2 = { "Starv... starving!", "D-dying!", "F-find... fl-flesh... now!", "Must h-have mmm-MEAT!", }, starving_l3 = -- And level 4 too! { "Feed me, NOW.", "Why do you starve me, cruel mortal?", "Are you trying to kill me, wretched mortal?", "Feed me before it's too late!", "We need to murder something, now!", "Getting... weaker.", "If I'm not killing, I'm dying!", "Not to be dramatic, but... I'M STARVING TO DEATH!", }, starving_l4 = { "Cursed mortal.", "Is this the end?", "It can't end like this.", "Come too far... tasted too much...", }, level_up_l2 = { "F-feel... str-strange...", "Some... thing... ha-happening.", "Stro... str-stronger!", "Aw... awa- awake.", }, level_up_l3 = { "I'm changing.", "My strength grows!", "I'm evolving!", }, level_up_l4 = { "RAAAAAAAAAAAAAAAAAAAAR!", "Nothing can stop us now, wielder!", "AXE-IMUM POWER!!!", }, epic_killed_l2 = { "Yes.", -- 1st kill. "More... new... meat.", -- 2nd kill. }, epic_killed_l3 = { "Sumptuous! We're on the right path, wielder!", -- 1st kill. "We're on the cusp, wielder. I FEEL IT.", -- 2nd kill. }, epic_killed_l4 = { "OH YES.", "So juicy!", "A satisfying meal.", "Worthy.", "Beautiful!", "A delight!", "I am satiated.", "A fine feast of flesh.", "Gluttonous!", "Thank you, wielder.", "I'm proud of us.", },
creature_killed_l2 = { "Fun.", "I l-like.", "Want b-big... meat.", "Kill!", }, creature_killed_l3 = -- And level 4 too! { "That was fun.", "Thanks for the meat!", "Crunchy bones!", "Time to split!", "Shall we hunt bigger game?", "A tasty morsel.", "Shall we murder something of consequence now?", "Too easy.", "Nothing sweeter than death delivered by your hand and my face.", "Good times. Good times had by all.", "What a HACK job.", "It will do for now.", "You're a HACK!", "Satisfactory.", "Here's your final SEVERANCE.", "'Twas but a snack.", }, creature_killed_l4 = { "I'm rather insulted.", "That's it?", "Playing it safe, wielder?", "Meager.", }, }
And that's everything (I HOPE) :3
#dst beta spoilers#ds#don't starve together#A ton of rambling in the tags below lol:#Anyways I've seen a few people say that the rabbit king is Simon but Maxwell says:#Spare me the token gesture. Simon knows what he did.#and Of course Simon's brute cousin fights his battles for him.#when examining the benevolent and wrathful rabbit king respectively#and if the rabbit king was simon it'd make more sense for his first quote to be sm like 'Spare me the token gesture. You know what you did.#and in his second he calls the rabbit king 'Simon's brute cousin'#So I think that the lucky rabbit is Simon (or at least Maxwell thinks it is) but I think the rabbit king(s?) are separate from Simon.#anyways this update has me considering the rabbit biology of the constant.#Like. Wortox uses 'hare' for the rabbit king and other characters use rabbit tho the rabbits in the constant can't be hares bc they burrow#which hares don't but the constant rabbits also have horns like a jackalope and jackalopes are hares i believe-#considering their name comes partly from some species of hares? and the rabbits seem to have more hare-like ear markings but im not sure#also there's a decent amount of hybrid animals in the constant like the bearger dragonfly and moose/goose#and a lot of lunar mobs technically if u count plant/animal hybrids or living plants#so what if the rabbits in the constant aren't true rabbits but instead a mix of rabbit and hare..#anyways anyways from now on I'll always be calling Rictus 'the grin reaper' bc It's really funny to me asdfghj
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Thinking about the Bronev family again, I hope this is coherent-
(Cw non graphic mentions of child death, Azran Legacy spoilers ahead)
Leon Bronev, a man who was likely once a good ordinary man gets kidnapped along with his wife, leaving behind their two young children because he’d found something big about the Azran (did that make it his fault? Did he blame himself?). He loses his wife while there (I’m partial to the headcanon that it wasn’t just a normal sickness) and endures who knows what other hells while stuck in that cult for decades, ending up with nothing left but the Azran.
He turns down darker and darker paths going on some twisted version of a sunk cost fallacy (he’s gone this far already, why not go further?) until he either knowingly or unknowingly orders the murder of his granddaughter and daughter in law. Then he does it, he completes his goal, he solves the last puzzle of the Azran only for all of it to have been for nothing. Then he dies for it, but is revived with the rest and thus being unable to pay with his life. He’s arrested, likely too old at this point to hold out any hope of making amends or fixing what he’s done.
Hershel Bronev, still a young child when his parents are stolen from him and he’s left with caring for his younger brother. Then they get news that he’s going to be adopted alone, that he’d have to leave Theodore behind. Instead of that, he gives up this better life and his name, giving it all to his little brother who he wouldn’t see again for decades. He becomes Desmond Sycamore
He grows up devouring his father’s archeology books, to find a way to get some kind of revenge on the ones who stole his family from him. Instead he finds peace, he finds a new family, people who love him and people he loves the same. But it doesn’t last. Targent comes again to steal his family away, this time with his own Father at the head. Desmond Sycamore dies and he becomes Jean Descole.
But despite now loathing Targent, hating his father, he follows in their footsteps. Threatening loved ones, manipulating people, even attempting to kill a child (Luke was only 10 the first time Descole had tried to kill him), all so he could be the one to uncover the Azran. He becomes like his father in more than just appearance, but does he even realise this?
He’s put on many different faces before, but he pulls Desmond from his grave to use as a mask for what should be his final trick. He meets his brother again, but he’s the only one who knows it. Throughout their journey, he almost finds that peace again, but he knows it won’t last, he won’t be tricked again. He goes forth with his plan, revealing himself attempting to claim the sanctuary for himself.
But then he jumps in front of a laser for Luke, sacrificing himself for the boy he’d attempted to kill on more than one occasion (Maybe Desmond Sycamore still existed somewhere inside him…) On what would be his deathbed, he tells his rival of their connection, of them being blood. Then they leave to confront Bronev, he should have died but he couldn’t, not yet. He drags himself to final chamber, dying and being revived with the rest of them before disappearing, leaving loose ends untied. Now Descole has no reason to exist either. Who is he?
Then There’s Theodore Bronev, but that wasn’t his name anymore. He was given his brothers first name, given his new parents’ last name, he was Hershel Layton, he has been for most of his life.
He endures tragedy after tragedy, not even remembering the first, but he doesn’t let that change him. He loses his best friend (loses the rest of the Stansbury gang), his partner (then a month in a coma) and even when he remembers his lost family, he stays a good man, a true gentleman.
I don’t know how to end this, just wish I could add a section on Rachel but we know so little about her ugh
#Professor Layton#Hershel Layton#desmond sycamore#Leon bronev#Jean Descole#Azran Legacy Spoilers#maybe I’m just biased because I like Leon but I don’t think he knew Desmond was his son at least not until after he’d given the order#doesn’t make it much better but it does give an extra layer of angst to think of Leon learning after that he’d ordered the death of his-#granddaughter and daughter in law#this is why my How Things Change and second chances Aus exist I need to give them a happy ending where none of the bad stuff happened#(or at least less of the bad stuff happened)#I admit Leon isn’t well written but people know that his dead wife isn’t his only motivation right?#people realise he was trapped in a cult for decades right?#Yknow vigilate decole au also counts as an au where the Bronev family get to have a happy ending I need to look back into that at some poin
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