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binah-beloved · 8 months ago
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absolute pride resonance
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izloveshorses · 1 year ago
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dimya in their meg ryan fall era™ (featuring outfits inspired by when harry met sally bc of course)
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azziesbattybaddie · 5 days ago
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Shadows and Snow Angels
Azriel x Reader, Azriel x child OCs
Chapter 2 - My scars won't heal
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Normally when your mate Azriel comes home from the camps and asks you not to get mad it's because he brought home another wounded animal, not a baby boy...
Word count: 1.5k
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💔 💘
Series warnings: past emotional abuse, past physical abuse, past emotional trauma, non explicit thoughts of suicide, depression, parental doubt, child abandonment, past child abandonment, brief talk of past pregnancy. no details mentioned, mention of non explicit SA, we die like men. Every chapter will be individually tagged.
If you don't like what your reading click off!
Author's note: ok, so I kinda his a manic a episode and now I'm writing the second chapter literally the minute I posted the first. We'll see how long it will take me to finish this one but if y'all are lucky, maybe we'll get 2 chapters in one day!
Author's note 2: lucky streak gone but at least it'll be on time. I'm gonna try to post a new chapter every Friday, but we'll see how it goes, life's kinda crazy rn.
Chapter warnings: brief talk of child abuse, Azzie is a traumatized baby, this chapter is actually more fluff than angst but still, we die like men.
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Rhys opened the door, only in his pajamas with his hair sticking up in random places. It must have been a long night. Nyx just turned two a couple months ago and he was having a horrible time sleeping through the night. Rhys and Feyre took shift but everyone knew that Rhys was the one that usually stayed up with him.
"hey I'm sorry, I know it's late, or well early, but we officially have an emergency." You said while Rhys just glanced between the two of you, it took him a good second to realize that there was suddenly an extra little one with you both. Azriels shadows darted past Rhys's feet to go check if the house was safe.
"yeah come on in, I'll go get Feyre." Rhys stepped aside and let you both in before jogging tiredly up the stairs to get his mate. You quietly sat down on the couch to re adjust the little hat Elain made for Astrid, fixing it to sit on her delicate head better. You chuckled as Rhys's appearance. Who knew that out of get trapped in hell for 50 years, enduring another war and having a baby, it was the baby that finally got him. "Poor high lord."
Azriel was still standing but he seemed to be enjoying bouncing Rhain in his arms, rocking him side to side as his shadows created a Shadowy mobile above them. He chuckled softly at your comment, glance in his brothers direction before looking back to the little boy in his arms. They were practically making heart eyes at eachother, if it wasn't so late at night you might have asked Feyre to paint it.
The way Azriel interacted with children was honestly what drew him to you in the first place and the ease in the way he can calm them makes your heart melt every time. Your mate was always so still and calm so seeing him bouncing and sway your daughter and the same way he does with Rhain now, made your heart soar higher than the stars above.
You were still smiling at your mate when you heard rushed footsteps flying down the stairs. You didn't have to look up to know that Feyre was running to come see the little one. The Shadows flared defensively but calmed at the sight of their high lady.
"OK, WHERE TH-" you shushed her quickly before she woke up all three kids in the house. She was still in her night gown and her hair was tied back messily. "Sorry, where the hell did this little cutie come from!..."
You chuckled as Feyre took Rhain from your mate. He looked skeptical and basically hovered over his sister in-law as she cuddled the baby. The Shadows however, seemed content to huddle around you and Astrid on the couch, completely ignoring their masters anxious behavior.
"Az, would you calm down, she's not gonna drop him." You say barely containing your laughter. He was actually just as overprotective as the day you brought your daughter home. It was adorable.
"Oh my gods! What's his name?!" Feyre squealed quietly and came to settle on the couch next to you. Rhain was babbling softly and grabbed Feyre's finger in his small hand.
"Rhain. His name is Rhain." Azriel said, still standing next to feyre, he's hands twitching at his side, wanting to take Rhain back from her. You shook your head at his antics, he's had this baby in his care for like 2 hours and he's already acting like Mother hen.
"I'm sorry, I know it late and I know that Nyx id having issues sleeping but we don't have anything that will fit him and I decided that this officially classified as an emergency."
"No, don't worry about it at all! Not at all, no! Not at all!" She said less to you as she cooed down at your little boy before actually lifter her gaze to you and responding. "Yeah, absolutely this is an emergency. Come on I'm sure I could spare some jumpers for him, Cauldron knows that Rhys is gonna buy him more anyway."
Feyre stood and tried to walk away with the Rhian still wrapped I her arms but a wall of shadows came to block her from walking away just long enough for Azriel to take him back. Feyre just rolled her eyes and lead you upstairs, muttering jokingly to herself about Azriel being overprotective.
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2 hours later you all were back at your own home, azriel settling the baby's down for bed. You had added a temporary separator in the crib just for tonight, you'll have to make a trip to the Palace quarters tomorrow for another one. Your mate had just finished building your daughter's nursery and now you're either gonna have to rearrange everything or finds another room in your home for a second nursery... Wonderful...
Once they were both swaddled, wings and all, they were out like a light before he could flip the switch. You were sitting in bed trying to read and relax but you mind was reeling from the days events. Your mind wandered to Rhain. He was so small, he still had that fresh baby smell. You had tried to explain the smell to Mor one time but she thought you were crazy, must be a mom thing. He was underweight and dehydrated from what you could tell, the poor thing could barely suckle the bottle you had fed him earlier. You were lost in thought, book discarded laying open in your lap, as Azriel came into the room, his footsteps as silently as ever.
"So how much trouble am I in?" Your head snapped up at his voice. 4 years... 4 years you had been together and he still manages to sneak up on you, you'd think you would be better at spotted him now but no. You looked up at him, you eyes locked on him as you pulled yourself from the whirlwind of questions and worries you had gotten lost in. He was leaning forward against the bed frame at the foot of the bed. His Shadows fluttered and flitted out into the room randomly as per usual when it was time for bed. It was interesting, most people thought Azriels Shadows were just extensions of him but in reality, most of them had personalities and curiosity, it was kinda cute to watch them.
"come here..." You opened your arms for him and waited as he quickly shrugged off his leathers and siphons, a few of the Shadows helping him by catching his siphons and placing them on the dresser silently. He sank onto he stomach and into your arms with a sigh. He nuzzled his face into your chest as his wings relaxed and sprawled across the massive bed.
"I'm not upset with you. I mean I would have loved a heads up that we were gonna adopt an infant today but I know that the circumstances were anything but ideal. Trust me I would have been PISSED if I found out you didn't bring him home. You are the most compassionate and empathetic person I've ever known. Thats one of the reasons I love you so much." You smile as you feel every muscle in his body melt under your hands, your fingers working out the knots from his back. He let out a breathy moan when you gently pressed your fingers into the onyx skin at the base of his wings.
"he needed me, and you. Besides your a good mama, if anyone could give him the love he needs it's you..." He lifted himself slightly to settle on top of you better, he's arms wrapping around your waist and his thighs spreading yours a bit more. You took a second to bask in the moment, your fingers tangling and brushing through his hair, a couple of shadows coming to rest on the pillow next to you. You thanked the mother for moments like this. For the times when you both could just hold each other and feel just as loved and seen as if you had spent the night making the house shake.
"Thank you... for understanding, for not being upset. You have every right to be..." azriel mumbled, his voice laced with emotion. He was right, you did have a right to be mad but you weren't. How could you ever be upset with him for being the most loving male in Prythian?! You hugged him tighter and kissed his forehead.
"Do you wanna talk about it? Whatever your thinking about?" You smoothed a hand over his back to try and comfort him. Even though you had been mated for a few years there were still secrets and things he refused to tell you, especially about his excuse of a childhood. You knew the basics, a general idea of how he was treated but he never went into details. You liked to think he wouldn't tell you because he knew you would find his half brothers and rip them to shreds, although You knew in reality it was most likely just to painful to actively try to remember.
"yeah I do, but not tonight. I... we can talk about it tomorrow, I don't want to ruin the night..." He said choosing his words carfully. Azriel easily sat up and flipped you both so you to rest against his side and pulled the covers over you both, the Shadows that had been occupying the pillow previously jumped away I'm a misty puff. You didn't press. You knew he would tell you when he was ready to open up. It made sense, that he past would rear it's ugly head after he brought Rhain home. You left a small kiss on his chest before snuggling into him and letting yourself drift off into your thoughts, the shadows descending over you both is calm wave urging you both into sleep.
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Thank you so much for reading and as always I hoped you enjoyed this chapter! If you wanna be added to the tag list please comments or DM me to be added!
Taglist
@romantasyreader28 @tele86 @mulansaucey @jennnsthings @6v6babycheese @mich0731 @starlightandsouls @ohemgeewhat @littlelunatica @icey--stars @paleidiot @jir67 @celestialamore @rcarbo1 @quiet-because-it-is-a-secret @queenoffeysand @suppppp97
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sabertoothwalrus · 1 year ago
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I’ve been so annoyed with how bad the compression on tumblr images has been lately. Usually clicking the image to fullview will load a higher res version, but even that hasn’t been working lately. There have been so many comics and graphics that are compressed so badly that the text becomes illegible. I’m probably gonna have to start making the text and watermarks in my comics larger.
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77gigabytes · 5 months ago
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The Fox's Den {Sylus x Reader}
This just kinda...spilled out of my brain... It started off as a few paragraphs and then spiraled into this, but uh, enjoy.
FAIR WARNING!!! THIS IS INCREDIBLY LONG, I MIGHT HAVE TO SPLIT IT INTO PARTS ACTUALLY IDK
|| Masterlist ||
-Seven
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You’re finishing some paperwork at HQ when Jenna slides a manila folder on your desk.
“Advance tech labs has another mission for you.” She says and crosses her arms over her chest, “Hear them out first. Then go take a look.”
As if on cue, your watch beeps with a notification.
You click on it and the mission’s user interface window pops up.
Client: Unspecified - Investigative mission Status: ACTIVE Authorisation: Approved entry - No Hunt Zones: 105, 106, 107, 108
Task details: High-class Linkon residents have been seen carrying protocores to Fox’s Den, a host club, on the outskirts of Linkon. There are suspicions that the club is being used as a trading venue to sell and modify high-grade protocores into the N109 zone.
Objective: INVESTIGATE Fox’s Den FOR PROTOCORE SMUGGLERS. DO NOT ENGAGE OR ELIMINATE SUSPECTS. THIS IS AN INVESTIGATION ONLY.
As you re-read the objectives, Jenna speaks once more, “Have a look through this folder before heading to the Data Sector. ” She places her hand above the folder, “Nero and Tara are waiting there with some more information for you.”
You give her a small nod, “Yes, Captain. Will do.”
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You do as you’re told and flick through the contents of the folder.
“Huh, the address is near the N109 zone?” You whisper.
Sylus has a safe house near there, I think.
It’ll be easier to complete the mission if you could crash there every now and then.
I’ll ask him when I have the chance.
There’s a few photos of the club tucked into the folder and from what you can see, it’s quite luxurious.
Entering the club shouldn’t be a problem with the brooch Sylus gave me. Hmmm. I might need to visit Jeremiah some time soon to forge another identity.
You sift through a few more pages and a photo catches your eye. It’s of a blonde woman with a hunter’s uniform and badge but stamped across the page is the word ‘TENEBRA’ in bold red lettering.
“Hmmm,” You hum as you read the sticky note attached, “If encountered, detain immediately? Who is this?”
What had she done to be labelled a Tenebra?
With that thought in mind, you think to your own situation.
Your involvement with Sylus is more than enough grounds to label you a Tenebra, but you brush that thought aside quickly.
“MC?”
Your head perks up from the sound of your name and you quickly press the folder to your chest, “Oh! Tara… Nero. I was just leaving to see you guys, actually.”
“About the case, right? Isn’t it interesting?” Tara grins, “But, yes we came here instead because Nero thinks that the Data Sector is too noisy.”
“They’re blabbing about all the time, it’s dizzying.” He retorts.
He pulls a nearby chair and motions for the two of you to come around, “Come, we’ve got work to do.”
The three of you discuss the case for a while until you ask, “Why am I being sent alone? Aren’t mission usually done in pairs?”
“Yes, well… Technically, it’s only an investigative mission, so the higher-ups don’t think we should waste resources on a mere investigation.” Nero makes quotation marks with his fingers. “You’ve got orders not to engage where possible.”
Tara leans forward to argue, “But even still, Fox’s Den is surrounded by no hunt zones! Isn’t it dangerous?”
“Yes, that’s true, and speaking of which…” He opens some tabs up on his laptop, “As I’m sure you’ve seen, you’ve been approved access to all no hunt zones surrounding the area.”
You nod, looking back at your watch and also the map that spread across the table.
“But that’s not the problem.” Nero continues, “The problem is getting into the club.”
You furrow your brows, “What?” You tilt you head, “Can’t I just go in as a client?”
He clicks his tongue, “They’ve got a very specific clientele.” He says and then draws a rectangle with his fingers, “Invite only.” He emphasises. “Did you think you could just waltz into the place?Everyday?”
You tense for a moment. I thought… with the brooch...
But you can’t tell them about the brooch; They’ll ask you how you got it. So you settle with, “I- well,” you scratch your temple, “I haven’t really thought that far yet.”
...
Your meeting with the two ended just as the sun dipped completely below the horizon
Somehow, they’ve got you a position as one of the hostesses.
You huff. You don’t know a thing about being a hostess.
To be fair, being a hostess would give you the widest variety of intel.
Never had you thought you’d be going undercover like this, but the job must be done, you suppose.
You harshly tug your helmet on and head to Sylus’ safe house on your 270HM.
If he says no, then you can just scout the area on the way back home. That way, the ride there wouldn’t have been for nothing.
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“Oh! There you are, little miss hunter.”
You turn around at the voice of one of the twins. “Luke, Kieran?”
“Mephisto told us you’d be here.” Kieran says pointing to the sky where Mephisto circles above the three of you.
“Is Sylus-”
Luke responds before you can finish your question, “The boss has a important business deal, but,”
“You’re more than welcome to stay with us in the meantime.” Kieran finishes the sentence as he opens the gate.
You can almost see the grin behind his mask.
“How long will he be gone?” You ask as you walk with the twins into the house.
“It might not even be until tomorrow that you’ll see the boss.”
“If you’re lucky--” Luke starts
“--I’ve checked your luck index today, miss, you’re not.”
“Kieran!” You smack him on the shoulder
“Anyway,” Luke starts again, “As I was saying, if you’re lucky, he might be done by midnight.”
Well now, it’s way past midnight and the boys have convinced you to play card games as you wait. From old maid, to kitty cards, to Big 2.
Eventually, they pull out another deck of cards with haphazardly drawn crows. - “We’ve invented our own version!”
Your brows furrow.
“Crow Cards!” They say in unison.
You’re speechless. You shake your head with a chuckle, but oblige them regardless.
It isn’t long before Kieran has passed out on the couch and you can tell that Luke isn’t too far either.
“Luke, why don’t we get you and your brother to sleep?” You suggest.
“Yeah,” He yawns and give you a nod, “but Kieran can sleep here on the floor.” He snorts, but goes to haul him up anyways.
“I can use one of the spare rooms, right?” You ask
“Of course. The boss has even gotten spare clothes specifically for you in every house. They should just be in the closet of the en suite.” He points to one of the doors, “That one is your room.”
It didn’t take very long after your head hit the pillows that you drifted off into a shallow sleep
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Just as the sunlight begins peaking through the horizon, Sylus enters into the safehouse
Mephisto is cawing at him incessantly.
“What has you so worked up?” He frowns.
“CAW!”
Sylus walks through to the main area and sees cards strewn across the floor.
He examines them, seeing the poorly drawn crows, and looks to Mephisto, “What?” Sylus raises an eyebrow at Mephisto, “You led me here because Luke and Kieran made you look like roadkill on these cards?”
Mephisto shakes his head and pecks the cards out of Sylus’ hand. He pitter-patters to the door of the en suite and lightly pecks at it
Sylus’ frown deepens but he follows after him.
And there you were - laying on your stomach atop the sheets.
He lets out a small chuckle, “Tsk tsk, kitten,” he shakes his head, “You’ll catch a cold at this rate.”
He gently turns you so he can lift you up into his arms.
With his Evol, he untucks the sheets and lays down with you in his arms.
You have your head on his chest and legs entangled with his own.
With all the movement, you lift your head blink your eyes open, “Hi.” You whisper.
“I didn’t expect to see you here, kitten.”
You plop your head back down onto his chest, “Yeah, I wanted-” you yawn, “I wanted to ask you something.”
“Oh? You’re asking me for a favour? How unusual.”
You only hum in response and close your eyes again.
For a moment, he thinks that seeing you in the sunrise makes the sunlight a little more bearable.
“What is it that you need, sweetie?” he asks, brushing his lips against the top of your head.
“The location of my mission is near this house.”
“And?” he shoots you a smug smile, “What is it exactly that you’re asking, Dove?”
You narrow your eyes at him, “I’m asking if I can stay here for a little while.”
He chuckles and gently swipes at the space between your brows, “Do you know what you look like right now?” he asks, “A kitten with a temper.”
You untangle yourself from his grasp, “Screw you.”
It quite futile since you end up in his arms once more.
“What mission is so important that the hunter’s association would send you into the N109 zone?” He asks.
“One,” You put your pointer finger up, “It's near the N109 zone. And two,” You lift another finger, “Apparently, there’s some shady trading of high-grade protocores.”
“Hah, when is there not?” He chuckles.
You quickly brush his question aside, “But you’ll let me stay, won’t you?” You pout for good measure.
“I never trade for a loss, dove.” He taps a finger on his temple. “What are you planning to give me in exchange?”
“Um…” You contemplate on the question. “I'll trade any protocores I find that I think may be of use to you?” Your intonation makes it sound more like a question than a statement.
“What makes you think that I don’t already have access to such protocores, sweetheart?” He shifts to lay on his side with his head propped up by his arm.
That’s true. What could you possibly offer to a man who already has everything in the palm of his hand?
You glance up at him, “Well, then… truthfully, there’s nothing I can give you.”
I guess he won’t let me stay after all.
One of the corners of his lips tilt upwards into a smirk, “There is…” he pauses as he procures a piece of paper with his Evol, “Something you can give me.”
You take the paper and frown as you read the contents, “Isn’t this that restaurant by the river? The one with the orchids?”
“Mmm.” He hums in agreement.
“What could I possibly give you there, Sylus?” You ask
He chuckles, “Well, it’s quite simple, really.” He leans forward to whisper in your ear, “I want you to stay with me… Until the moon is high above our heads”
His voice is so close to your ears that you have to turn away
“I want your time.”
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A few days have gone by since your…encounter with Sylus.
Now you’re face-to-face with the owner of the club.
He has his hand grabbing the lower half of your face, turning it side to side.
You grit your teeth. Keep it together for the mission, MC. You say to yourself.
“She’ll fetch a hefty price from the clients, that’s for sure.” He chuckles
He almost throws you towards a woman who has a comb and spray bottle in hand.
“Another?” She asks
“Get her ready.” He says as he begins to walk towards the bar where the guests are, “I want her ready for service by the end of the week, Stella.”
The woman, Stella, as you’ve learned, rolls her eyes and grabs you by the arm.
She drags you across to one of the clothing racks and pulls various clothes up to your body. She takes some off, and others she returns.
Your eyes wander as you stay still, and for a brief moment, you see a blonde woman in a red dress, strutting towards the exit.
“Tenebra?” You mumble
“What?” Stella raises her brow.
“Huh? Oh, I was asking If I’ll need to wear a bra.” You gulp hoping she’ll believe your cover-up
She stares at you for a moment but then continues to find you a dress.
After a while, she’s finished with your make up and has given you a run-down of the rules.
“For tonight, you’ll be staying with me.” She says as she walks towards the exit
You scramble after her. You barely catch yourself from bumping into her as she abruptly turns around to address you.
“Keep close and don’t wander. Do you understand?”
You nod, “Yes.”
She wraps a red band across your wrist with ease, “This bracelet means that you’re off limits for the mean time.” She grips your wrist and squeezes, “So I suggest you keep it on your wrist even if your life depends on it. You won’t have this luxury for long.”
What have I gotten myself into?
You spend that night observing each and every one of the hostesses and clients.
Memorising faces, names, voices. Anything.
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As the week ends, you’re back at the safe house trying to piece all the information you have so far.
You’re hunched over the coffee table with papers scattered about. Some of which you’ve scrunched up and have unintentionally made into Mephisto’s playthings.
You huff.
Everything looks normal, but clearly that’s not the case if HA has sent you here. They wouldn’t have sent you here if there wasn’t some concrete evidence of a covert operation.
Sylus stops cleaning his gun and smiles as you frown. The bastard.
You huff once more and rub your temples.
“You look as if you’re going into a grand battle.” He chuckles and leans back into the sofa.
“I feel like I’ve gotten nowhere!” You throw your hands into the air.
He carefully returns the gun to it’s case and settles himself on the floor next to you, “Talk to me.” He pulls the pen from your hands and spreads the papers across the table, “We can figure it out together.” He glances at you with the smallest of smiles.
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A couple of weeks have gone by and you’ve gotten better at acting as a hostess.
You find that a lot of these clients have a very loose lips - ever so willing to give information with so little incentive
Today, you’re cozied up with a client, your legs in their lap, and an arm wrapped around one of theirs.
You grin internally as he continues to talk about all the protocores he could offer you.
“Oh?” You say sultrily, drawing circles on his arm.
YUCK
“Oh, I do, baby.”
EUUUGHHH
You’re trying your best to suppress a scowl.
“I could give you all -”
You glance up at him as he stops mid-sentence.
Your gaze shifts from his face to the mirror behind him where your eyes meet Sylus’s intense gaze.
What is he going here?
Sylus nonchalantly walks over to the two of you and the room has gone still.
“And who might this be, sweetie?” He glowers at the man, but his question is directed to you.
You open your mouth to reply, but the man beat you to it, “Mr Sylus, I’m-”
"I didn’t ask you.” He says sharply.
“Sylus, what are you doing here?” Your grip around the man loosens and you quickly shift your legs to plant your heels on the floor.
“Well… Sweetie.” He emphasises the endearment as he pulls you from the other man’s lap, “I’m here for you,” He pulls you to his chest
Without another word, he tugs you into one of the private rooms.
With the momentum, you fall to the loveseat in the middle of the room.
“Sylus!”
“When you said you had a mission here, I assumed you were going in as a client.” He locks the door and makes his way to you, “Not a hostess.” He narrows his eyes as he traps you between his outstretched arms on the loveseat.
“Why does it matter?” You glare back at him, “I’m still getting the information I need.”
“You realise that I could get you all that information in the blink of an eye, right?”
You know that. You do. He never lets you forget. Head of Onychinus. King of the N109 zone.
But what does that say about you?
Always relying on someone else to do things.
Always relying on Xavier on missions. Even Rafayel helped you at The Nest. Zayne’s always taking care of your health, and now Sylus, too.
When had you ever truly done anything yourself?
You grit your teeth, “Look.” You say as you muster up all your courage to glare at him, “I appreciate the help, but I’m not some dove that needs saving.” You push at his chest, “I can do this on my own.”
He yields as you push him until both of you are standing.
“I can’t just rely on you for everything,” You say.
Tenebra - the word plants itself at the forefront of your mind
His chest heaves as he looks at you, but he doesn’t speak.
“What am I supposed to say to the association?” You walk towards the door but look back at him with a soft smile, “They’ll label me a Tenebra for even breathing the same air as you, remember? We can’t have that now, can we?”
He takes a hold of your wrist. “You know I’d never let that happen.”
“Mmm.” You shake your head, “I know, but even then… I want to be able to proudly say that I was able to do a mission with my own strength.”
He doesn’t say anything, so you shrug your hand away from his hold.
“So,” You place you hand on the door knob, “Let me do this on my own, Sylus.”
As you leave, he deflates onto the loveseat with a sigh.
As much as it stings that you don’t want to rely on him, he understands what you’re trying to say.
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You’ve gone many days without seeing Sylus, not even at the safe house.
At the host club, you return to your dressing room with the brightest smile, you’d think your face would split in half.
That drunk client spilled all the beans. They are smuggling protocores through this host club. He mentioned a warehouse south from here, in the no hunt zone. Luckily Jenna authorised your entry into that zone. You’ll have to check it out after you leave the club.
As you exit, your watch beeps, “Huh? Wanderers? This far from the no hunt zone?”
Your hands settle at the hilts of your hands guns strapped to either thigh.
With vigilant eyes, you scan your surroundings. Trees upon trees in every direction.
Taking soft and steady steps, you head deeper into the no hunt zone.
Eventually you see lights scattered throughout the tree line.
There’s a large building stood in the centre of the clearing.
As you walk closer, you hear voices. “The warehouse.” you whisper.
Then a truck whizzes past and you duck for fear of getting caught.
It drives far into the warehouse and you follow around to get a clearer view.
They seem like specs from this distance, but they’re unloading the protocores from the truck.
The impatient part of you screams to just sneak into the warehouse.
But that fire is quickly extinguished when you notice a few men patrolling the warehouse.
“I need to come back another time. With a plan.”
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The next few days you observe the schedules and their protocol for receiving deliveries
You manage to sneak your way into one of the trucks as your shift ends at the host club.
In the truck, you’re shallowly breathing from the adrenaline coursing through your veins. You close your eyes to take a deep breath as the truck slows to a stop.
“This is the last one for today, boys. Let’s do this quick!” You hear a man shout.
Your hand comes up to press at your sternum. Your heart is beating right out of your chest so much so that blood is thumping in your ears.
“You think we’ve got some aether cores to sell today?”
“Tch, I wish.”
As their footsteps grow louder, you take a slow breath-
BEEP BEEP!
You gasp as your hunter’s watch detects wanderers nearby. You grasp at your wrist to dampen the noise. Hunching over, cradling your arm as it beeps again.
STOP! Please!
“What was that?”
What do I do? I’m going to get caught.
“Check it out.”
Think. Think.
From their footsteps, you can tell one of the men has walked into the truck.
THINK!
You don’t have a choice.
With a grunt, you charge at the man, shooting him in the chest, before hauling his body to cover yours as you exit the vehicle.
“INTRUDER!” the other man yells. “INTRUDER! LOCK EVERYTHING DOWN.”
Sirens blare as shots are fired in your direction. One lodges itself into your thigh. With a scream you dump the body shield and limp as best as you can out of the crossfire.
Another shot whizzes past the side of your arm. Another into your lower abdomen as you turn to shoot at them.
Before you make it to the forest, a loud roar shakes the ground and you stumble onto all fours.
A wanderer. A Hoarfrost Wyrmlord, you recognise.
It stomps it’s way towards the warehouse, likely drawn in by all the noise.
You scramble away as best as you can, but behind you are the men from the warehouse.
Your breaths have become rapid and shallow, “Where…”
The Wyrmlord locks onto you, blowing out gusts of air from it’s nostrils.
You begin shooting at the Wyrmlord but it looks unphased.
You duck for cover as it shoot icicles your way.
Protocores. You think. “You must have a shield somewhere.” you say as you peak over the metal pillar.
“You!” A foreign voice takes your attention.
The man has his gun pointed to you.
Swiftly, you kick your leg out in an attempt to disarm him, but he catches it and kicks at your other leg so that you land face first into the dirt.
For a few moments, you wrestle him until he’s got you in a choke hold.
You elbow him in his side and as his grip loosens you try to swing him over your shoulder.
But he uses the momentum to kick off of the pillar, and the action flings you backwards, and your back hits the ground with a thud.
You grunt and struggle to stand.
Before you can shoot him, a Harte Knave slashes through him.
Just as quickly, your bullets pierce though the Harte Knave and it disintegrates in dust.
Another roar shakes the ground as you and many others are pulled into a protofield.
“No!” You scream.
“Sylus!” You yell into the air.
Hoping, praying that he just might appear out of thin air.
...
“CAW!”
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Meanwhile, Sylus is seated in another safehouse.
His leg is bouncing up and down.
You should have returned to the safe house hours ago, but there has been no notification of your arrival from the security system.
For every centimetre the moon rose into the sky, so did his worry.
“I appreciate the help, but I’m not some dove that needs saving.”
Your words echoed around in his mind for the past few hours.
“I can do this on my own.”
He knows that. You’re strong. He’s seen it.
“They’ll label me a Tenebra for even breathing the same air as you, remember?“
Tch.
“I can’t just rely on you for everything,”
But something was wrong.
His intuition never failed him.
“CAW! CAW!”
“Mephisto.” Sylus quickly stands and stretches his hand out for Mephisto to land on.
A holographic video pops up and Sylus sees you dropping the lifeless body and limping away into the tree line.
The screen flickers for a moment as you scream his name before you disappear into the protofield.
Even before the video ends, Sylus is rushing out to his motorcycle. He pulls up the coordinates from Mephisto’s previous location history and speeds away.
Why did I leave her by herself? Near the N109 zone nonetheless. I’m a fool.
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In the protofield, the Wyrmlord is the last wanderer.
There are only a few other humans left and luckily, the Wyrmlord is beginning to stagger too.
You’ve managed to break it’s shields but you’re heavily wounded and the Wyrmlord has caused the temperature to drop so rapidly that it’s difficult to even pull the trigger.
Sylus… Please…
You know he can’t just appear into a protofield. But somehow his name on your lips gives you enough strength to continue the fight.
Out of desperation, you’ve managed to resonate with some of the Evolvers.
And with great effort, you and another Evolver deal the final blow to the Wyrmlord and you’re transported back to the warehouse.
Sirens are still blaring and the edges of your vision are fading.
“Sylus.” You whisper walking away from the warehouse.
You grunt as you slump against a sturdy tree.
The shards of ice that were lodged into your stomach have vanished along with the protofield and now your blood has begun to soak through your clothing.
With a few harsh tugs, you rip your sleeve off and press it against your wounds.
Everything hurts, but you try to slow your breathing.
Your watch beeps once more.
The adrenaline causes you to perk up at the thought of more wanderers.
WARNING! Critically low blood pressure - severe blood loss. Coordinates have been sent to the nearest Hunter’s Association field lab.
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When you wake next, the room is too bright for your eyes to adjust.
You blink and raise a hand to your face to block the light.
Glancing around, you notice it’s like any other bedroom.
You groan as you sit up.
Looking down at yourself, you see the faint outline of multiple gauze pads from underneath your top.
You limp out of the room, using the wall to take most of your weight.
You flinch as you feel a tap on your shoulder, hands immediately going to where your guns would have been.
“Relax, Kitten.” Sylus says, with both his hands up in the air, “I’m just trying to help you.” He begins to lower his hands.
“Sylus…” You croak from the dryness of your throat.
You could do nothing but stare. Was this real?
You were hyperventilating a little, and he’s never really seen you so high-strung.
“You’re safe.” He says as he slowly cups the side of your face.
“Sylus… I…”
He lowers his forehead to yours and you visibly relax.
“You’re safe with me, sweetheart.” He repeats the phrase as he gathers you into his chest.
“I won’t let you go ever again.” He whispers. “Never again.”
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I told you it was long XD. I had fun though. If you guys like it, I don't mind fully fleshing this out into chapters. I really enjoyed writing this one actually.
|| Masterlist ||
-Seven
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bastila-s · 9 months ago
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Baldurs Gate 3 High Quality Screenshot Tutorial 2.0
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Hi everyone, I decided I wanted to make a more specific and slightly more in-depth tutorial on how I take screenshots in Baldur's Gate 3. For this tutorial, you will need ReShade and Otis_INF'S Photomode Mod. If you do not want to download these for whatever reason, my older tutorial covers alternative ways to get some nice screenshots.
1. ReShade (skip if you already have ReShade downloaded)
For this step, you're going to want to download ReShade. ReShade is important to this tutorial as it's going to allow you to take screenshots of your game in higher resolutions. To do this, find a ReShade preset you like on the Nexus. (You can find lots of them by just typing in "reshade" in the search bar). From there, most mod authors will explain how to download ReShade in their mod description and get it working for your game.
Once you successfully have Reshade installed, a bar of text will appear at the top of your screen, prompting you to press 'home.' This will put you through a mini-tutorial if just installed it.
2. Photomode Mod
For this mod, you'll need to subscribe to a patreon to get access. Installing it is really simple, just unzip the zip file and put its contents in a folder, then run the tool once you have BG3 running.
Personally, I choose to re-map all the controls to different keys on my keyboard as I find it makes it much, much easier for me to use. Specifically, I re-map the movement, camera tilt, and starting the photomode controls. FOV is also really important to pay attention to, so make sure you like the controls for that as well.
Make sure to test the camera mod to make sure it's working before moving on to the next step.
3. High Resolution Screenshots (Hotsampling)
Hotsampling simply means that we're going to briefly make our game run in a resolution much higher than what we usually would, which often times means your game window will end up looking huge and run off your screen.
To do this, we need to make sure a few things are in place before trying to hotsample, or the screenshot won't be captured properly.
Go through this checklist to ensure hotsampling will work:
• If you have more than one monitor, you have to make sure your monitor is set to show only on one screen. (This setting is found in Displays on Windows)
• Make sure BG3 is set to borderless windowed mode
• In ReShade, go to the settings tab. Ensure you have a key set up for taking screenshots, and that you know the folder your screenshots will be saved to. It's essential to use ReShade to take screenshots, nothing else will work. Use ReShade's screenshot key.
Once you make sure you have the above done, go to the photomode mod, and click on the hotsampling tab. From here, you can change the resolution of your game. Typically, I take my screenshots in 3,840x2,160 or 5,760x3,240 if I want a very clear image. Those are just 2x and 3x my monitor's resolution (1920x1080), so you can adjust if your monitor is different. Once your chosen resolution is set, your BG3 window will likely run way off your screen and potentially make your computer lag. (This means it's working). Make sure your BG3 window is active, then hit the screenshot key you set earlier in ReShade. This screenshot should now appear in the folder that's set for screenshots in ReShade. (It typically defaults to the folder where your game is installed).
4. Extra fine-tuning
There are a couple of ways to enhance screenshots in BG3 even further.
The first way is through using ICGS Depth of field. This tool will allow your sceenshots to minic depth of field the same way cameras IRL can do it it—it makes for some beautiful screenshots, and I'm seriously impressed by how well it replicates that look. The author gives a tutorial on how to get it working—I know it seems complicated, but follow it step-by-step and play around, it'll come to you very soon!
The other tool that I just found recently is Relight for ReShade. This tool allows you to add some lighting on a character, which I thought was so cool. Here's a tutorial for this, too.
5. Post-Processing
This step is entirely up to your own creativity, but I just thought I'd share Photopea as a good, free software (that you don't even need to download) to help you edit your photos. It basically works exactly like photoshop!
Ok that's it for all but I think I will continue to update this post and add to it whenever I find anything helpful :)
& Thank you to all the wonderful mod authors out there for creating all this software and allowing us to take beautiful images, it makes me so happy !!
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dchuntress · 3 months ago
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sans. she/her. nineteen. asian. wlw. my main. my ao3. my cfaa. my carrd. other url(s): +birds-of-x. +mrsbertinelli. +helenababs.
-> hi, welcome to my blog! it's so very nice to meet you.
i'm a roleplayer and this blog originally started out as a separate space from my main to focus on my muses and writing.
however, as of late, i haven't had a lot of time to actually roleplay or write, and i found myself getting quite invested in dc comics instead, so that's what i usually (re)blog about currently. who knows how i'll be feeling a year from now.
i usually update my pinned from time to time and i put my interests in the tags, usually reflecting what i'm currently obsessed with. i still like other stuff! but i can only focus on a few interests at a time.
i neither have a fixed byf nor an organised tagging system, it's a wild wild west out here. i will let you know that replying isn't my strong suit and i have a poor memory. please click on my images for higher quality.
-> i also run a fan community for helena bertinelli and helena wayne! it's invite-only, so please send an ask, message me, or let me know in any way if you want to join.
-> some memorabilia of mine!!
↓ the jason ceo of all time to me, @house-on-sand <3
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↓ my wonderful badges for participating in @ailesswhumptober's 2024 whumptober!
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↓ an abstract interpretation of my blog by the amazing @rootbeerrex!
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→ my rainbow crab badge is a gift from @sl-walker!
have a day as wonderful as yourself! 🩵
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wannaeatramyeon · 2 years ago
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Gun Park x Reader: this is our place (we make the rules)
Chapter 10 - Probably should read ch1 first
Gun has a new neighbour. Index: Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10 | Epilogue
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Gun doesn’t think of them as love letters.
Everything that he has written or typed, more a statement of fact rather than him dwelling too much on the words. 
He tells you he thinks about you because he does.
He tells you he misses you because he does.
He tells you you have a hold on him because you do.
Gun’s train of thought, as he admits that he misses you - a startling vulnerability that he has never exposed or felt before, does not follow his usual logic. 
He thinks having it spoken, not written, makes it less of a weakness. Simply because it’s less tangible. Invisible.
A confession made all the more intimate spoken in the dead of night. Travelling hundreds of miles, across seas and valleys and fields, to reach your ears.
Which makes everything he does, all the more romantic. Because Gun Park does it without thinking, without logic. 
He just is. Innately so.
An unforeseen characteristic that only you could tease out.
.
.
You read and re-read the messages until you could recite them, imagine his fingers gliding over the screen when he has something to tell you.
Scan over the images, inspecting each and every pixel. A glimpse into this side of his life that you’re not privy to but he is slowly inviting you in. 
Listen to the voice message so much that you think you would be able to pick out his sigh like you can his handwriting; the timbre and inflection and articulation as unique as a fingerprint.
.
.
The day of Gun’s return draws nearer.
You find yourself staying at his place later and later. Eventually sleeping over every night, curled up on the sofa like a cat. 
In case you hear the click of the front door, the footsteps, that sigh. 
Every small noise makes you jump.
.
.
8:37pm
They finally concluded all business.  Everything went to plan, everything running to schedule.
Gun and Goo didn’t even make it back to the hotel for a night of rest.
Instead, they climb into the car, racing to Seoul and chasing the sun across the sky as darkness and starlight followed. Roads turned from dusty tracks into tarmacked lanes and then super highways.
Your texts start to come through at once.
“Is that Y/N?” the curious blonde tries to peer over.
“Focus on the road.” 
Gun’s voice comes out amused without meaning to. He couldn’t hide the smile on his face as he scrolls through your messages.
.
.
.
.
Even though he mentioned he would not be able to contact you, your fingers still twitch when anything, no matter how minute, happens or a random thought pops into your head - Gun being the first person you want to tell.
You draw back at first, not wanting to bombard him with messages when he is unable to receive them.
In the end, you give in.
Besides, you reason, it's nice to know when someone is thinking about you.
.
.
.
.
10:48pm
Goo feels the eyes burning into the side of his head. Had felt it for probably a good minute how. It's unnerving.
"Can't you drive any faster?" Gun growls.
“What you in such a rush for?"
“...”
“I’m not going to drive any faster with you glaring at me, you bastard!”
“...”
“Stop looking at me!”
"..."
Ugh. Goo presses down on the accelerator.
The speed increases from 120kmh to 130, ticking up to 140... 150... 160 and higher still.
"You're paying for any speeding fines!"
.
.
.
.
Gun never thought he would fall for someone.
And never that the way to his heart is through his stomach.
Because even with the push and pull of your blossoming relationship, that was how it all started wasn’t it?

He realised fully how he felt about you, the depths of his affection, with the first picture he sent, when he said that your food tastes better.
It’s the truth.
Goo had declared his meal the most delicious thing he has ever had in his mouth with a suggestive waggle of the brows.
To Gun it was bland and tasteless. Goo, in disbelief, stole a bite from his plate then looked at him like there was something severely wrong with him.
Maybe there is.

Each time he read a message from you, it was a dopamine hit straight to his brain and his heart.
Something to look forward to after a long day.
Gun doesn’t remember ever feeling so tired with work, especially not when there is the thrill of a fight waiting just around a corner.
Now all his thoughts are invaded by you.
He lies in bed awake at night wondering what you are doing.
.
.
.
.
12:35am
"I've been driving non stop for 4 hours man!"
"..."
"Either we pull in at the rest stop or I piss on you. You choose."
Gun doesn't want to test him. Usually one to be so meticulous about his car but the blonde menace might just really do it. The possibility is, worryingly, not at zero.
"Just hurry the fuck up."

Gun can barely believe it. Usually one to bide his time and wait, to lament the end of fights and violence; now he's rushing home to see you.
.
.
.
.
The business trip was nothing short of a complete success.
They’ve expanded HNH’s influence, secured a promising business partner and pocketed themselves a pretty penny.
Goo had even made himself a secret friend. He thought for sure he was going to have to fight Gun for them, the person fitting all their criteria:
Excellent fighter with ample raw talent, patient and shrewd, the fun side of mentally unwell.
"Wanna flip for them?" Goo nudged his partner.
"You can have them."
.
.
.
.
1:01am
There's a convenience store selling bouquets when they stop.
As Gun waits for Goo, he wonders if this will be too much.
.
.
1:15am
"Huh. Gun Park pulling out all the stops? I never thought I'd see the day."
Goo comments on the bouquet as soon as he sees it. Gun ignores him, studying the flowers in his hands. He nearly went for red roses until he saw the pink camellias.
It's the same shade as your lips.
.
.
2:18am
Goo pulls up with a screech outside the building, streets empty and only the sound of his engine purring filling the early morning air.
"Don't say I never do anything for you, you bastard."
"...Thanks."
.
.
2:24am
Gun spots your shoes in the hallway.
Had wanted to bang on your door anyway despite the early hours. Held back just enough to collect his thoughts. This just makes it easier.
He takes his own shoes off and softly lowers his duffle bag, holds the flowers in his hand feeling like a fool with their first crush.
Which is true, he supposes.
The apartment smells like you, your scent lingering in the air. Sweet and fragrant.
With quiet, measured steps, he strides through his home. Something in him knows where you are. Senses your presence like it calls out to him.
Gun sees you fast asleep on the sofa. Wrapped in a blanket and remote control held loosely. In the background, the TV hums, low and almost muted. Casting everything in artificial light.
He plucks the remote from your hand, rests it and the camellias on the floor. 
You stir at the disturbance.
“Gun?” you murmur, sitting up, trying to see if it really is him.
“I’m back.” He tucks your hair behind your ear with a gentle hand.
You blink the sleep out of your eyes until they adjust and focus. 
Gun Park. 
That face and company you have so dearly missed.
“Hi,” you whisper, shy and face blooming under the intensity of his gaze. 
“Hi.” 
The moment is desperately sentimental and soft and everything that Gun isn’t, but completely is with you. 
"These are for you," and he nods at the bouquet on the floor and you burn crimson. 
Pink camellias. Longing. You wonder if Gun even realised. But even if he didn't... he got flowers. For you. You don't know what to do with how full your heart is.
"T-thank you."
Gun gives you a small smile, the one that makes his eyes crinkle and light up, and you smile back. That smile he has missed more than he thought he was capable of.
His eyes drop and follow the curve of your lips, the slant of your mouth.
He can’t resist. 
Gun curls his hand under your chin, running his thumb along your bottom lip, feeling your small intake of breath as you gasp.  He has never wanted anyone, anything more.
“I’ve missed you,” you whisper as Gun leans his forehead against yours.
“Me too.” 
You glance up from his lips to find his black eyes staring back. 
What should have been intimidating from the start, yet you never thought it was. How can you ever find them intimidating when he looks at you like you’re everything.
Gun tilts forward, just slightly. 
Enough to slot your mouths together. A tender caress of the lips. 
Tentative, like you’re fragile and could break any second. Like this is fragile and could break any second.
This will never do, you think.
So you kiss back with all the energy you have, throwing your heart into it, desperate and a little messy-
Until Gun matches you beat for beat. Smiling and humming against your lips.
Until he’s the one taking charge. Kissing you deep and passionate as you hit the back of the sofa, arms wrapping around you. Rough and a different type of desperate, teeth nipping at your lips.
Gun wants you and he wants this and-
He pulls back, leaving you chasing and whining. 
He’s got so much on this, so much to lose. He’s never been in this position before.  Never wanted something so at odds with everything he has ever known. 
Never done this before, feeling a fear that he's not sure he likes.
His gaze pierces into your soul.
“I need this to be real.” 
Is that all? 
And you tell him,
"It is. This was real from the very beginning."
Your pour everything into the next kiss and Gun has no choice but to believe you.
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veebs-hates-video-games · 15 days ago
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It's that time again where I make an entirely too long summary of every game I played this year. There were far too many of them this time around (well over 100, but some of them I only played long enough to know they're not my thing, and a bunch are weird short little things), so I'll try to keep it to a sentence or two for most of them. On the off chance anyone's interested in more of my thoughts they should nearly all have at least one other more detailed post on here somewhere, hopefully all properly tagged at this point and everything.
Also hopefully the formatting makes it easy to skim through, broken into categories and with each individual game bolded, because I would be astonished if anyone actually reads the entire thing. It's over 180 games and 7500 words, so, uh...good luck?
I think I'll just stick with the same categories I've used in the past couple years. On average the categories further down the list have things I liked more, but there are things in one category that I might've liked more or less than some things in the categories next to them, and they're mostly not really ordered within each category.
So with that said, let's start with the worst gaming experiences I had in 2024:
Bomb Dolls: Probably more fun with other people, but it was borderline unplayable for me so I didn't want to subject anyone else to it.
Sayonara Wild Hearts: Anything that feels like it was designed in a lab to give me seizures and migraines simultaneously isn't allowed to place higher than this.
Gwenblade: It tries to do something interesting, but it has a pretty profound lack of polish that makes it just not work.
Survivors of the Dawn: It must get better later on, but it felt so sluggish and unsatisfying at the beginning that I couldn't be bothered to find out.
Neverwinter Nights 2: I guess I still really don't get along with RTwP and most CRPGs.
Persona 5 Strikers: This finally convinced me to give up for good on the SMT/Persona games, because I clearly do not click with their pacing or storytelling conventions in general.
Mouthwashing: The most profound sensation of boredom I experienced all year. Extremely not my thing, but I'm pretty picky when it comes to horror.
On to games that weren't the worst but still completely failed to live up to whatever (possibly incorrect) expectations I had of them:
Strawberry Vinegar: Weird miss for ebi-hime, with characters that felt awkwardly written and like they didn't suit their ages.
Scanner Sombre: Incredible tech demo, frustrating game.
CrossCode: I liked most things about it except for the actual gameplay, which was really not my jam.
Nier: Automata: Somehow feels substantially worse to play than any other Platinum game I've ever played, and the story and characters completely failed to grab me in the first half dozen hours.
Death end re;Quest 2: Huge let down after how surprisingly interesting but flawed the first was. They dropped almost everything I liked about the original, and even though they thankfully toned down the visual fanservice, the character writing was enough worse to counter that.
Dead Cells: Seems like probably a pretty good game, but having pretty obvious influences from Dark Souls in your gameplay mechanics is usually a good way to make me not have a good time.
Owlboy: It's pretty? Not much else going for it.
Night in the Woods: I did genuinely like a lot of stuff about it, but it just felt like it wasn't really going anywhere, and some of the night scenes were impossible for me to see with my weird/bad vision without turning the screen brightness to retina-searing levels.
Her Name Was Fire: What if 20 Minutes Till Dawn except everything was slightly worse?
Final Fantasy XIII-2: The first half was great and felt like a weird hybrid of Radiant Historia and Pokemon with a Final Fantasy skin, but the closer I got to the end the worse everything about it got until I quit in the final area. A contributing part of why the entire FF series is now banished.
Muse Dash: It's alright? The UI is a nightmare about a trainwreck though.
Final Fantasy VII Remake: I love the metanarrative of the story commenting on itself and how much more fleshed out the characters are, but as a game I didn't have a very good time playing it, and I continue to not vibe with the way Nomura/Nojima tell stories. The other main reason FF is now banished.
God of War: I was pretty hopeful about Dad of Boy, but I just don't like how it feels to play. A contributor to why I'm increasingly skeptical of giving most AAA games a shot.
It gets so lonely here: Second person is not a valid POV (for me personally).
Deep Rock Galactic: Survivor: The mining mechanic is pretty neat, but otherwise it's one of the less interesting/satisfying things I've played in the genre.
Spider-Man: Most stuff about it is...fine? But aside from the great movement nothing else really makes it above fine other than the typical stuff that comes with throwing lots of money at making a game. Another major reason why I'm increasingly wary of buying or playing most AAA games.
Vampire Survivors: Ode to Castlevania: The least fun I've ever had playing Vampire Survivors, almost entirely due to it not having its own separate adventure mode to introduce stuff on its own terms in more digestible chunks.
Neva: Not bad, but basically everything about it that's different from Gris is different in a way I don't personally like as much.
Once on a windswept night: see: It gets so lonely here
Stray: I only lasted a couple hours before getting bored. I don't even mind that it's mostly a walking simulator since I've enjoyed plenty of those since they were first a thing, but aside from the novelty of being a cat nothing about it really clicked with me.
Next we have games that I liked what they were doing overall but they're just not really my thing:
Gorogoa: Good art and a clever way to structure the puzzles and how you navigate them/between them, but it's not really my kind of puzzle game.
Ender Lilies: Quietus of the Knights: Probably the closest I've come to liking a game with Souls-like influences. Well put together metroidvania that feels good to play, but the combat got exhausting the further I went.
Snakebird: The addition of gravity and puzzles make Snake a lot more interesting, but I wasn't into the flow of it enough to want to finish it.
Please, Touch the Artwork: Good framing device and clever way to turn recognizable art styles into puzzles, but the individual puzzles didn't stay interesting enough to me after a while.
Super Mario Bros. Wonder: It does some really clever stuff, but I think I just don't really jive with how movement feels in modern 2D Mario games anymore compared to the ones from the 80s and 90s (but I still love the 3D ones). Also maybe kind of a victim of how sometimes Nintendo polishes their games almost too much, and the removal of any rough edges ends up detracting a bit from things I personally like.
Toodee and Topdee: The dimension/perspective swapping is neat, but it wasn't quite enough on its own to pull me through the entire game.
Tens!: Reasonably satisfying, and a pretty polished presentation, but this one also didn't hold my interest all the way through.
The Shape of Things: Another one with good presentation and decent (but slightly janky) puzzle mechanics that didn't quite hook me.
OscarWildeCard: Excellent name, and card battles to determine who has the gayest dinner party is a fun idea, but it's not really my style of card game in the end.
From Ashes, Bloom: I really like the creature and how it moves and interacts, but in the end it's a tower defense game, and those have never been my thing.
Cypher: I really like Matthew Brown's puzzle games in general, and I liked this too at first, but once I got to the point where I couldn't mostly hold the puzzles entirely in my head anymore I lost interest. I probably would've had a great time with it when I was younger and had more patience for taking my own notes though.
Manifold Garden: It looks good and has some good ideas, but kind of like Antichamber I feel like it'd be more interesting to me if I didn't instantly already wrap my head around the way it messes with space. The burdens of having an intuitive understanding of unusual geometry, I guess.
Burly Men at Sea: Seemed like it had potential, but the UI is awkward enough on the Switch that I didn't feel like finding out.
Railbound: Another puzzle game where I liked learning how it works but didn't feel like sticking around beyond that.
Rabi-Ribi: It seems cute enough, but I didn't click with how movement feels and the pacing was a bit off for me.
Cureocity: Has a good premise, and I liked the idea of the combat system, but I felt like I wasn't getting enough out of it for what I was putting in.
Parallax: The core puzzle concept is solid, but it gets a little tedious having to run around the map to actually put solutions into action. Also the most broken default controller layout I've seen in a long time.
Kero Blaster: Nothing really wrong with it, but it didn't hook me. Definitely not another Cave Story.
Nora: The Wannabe Alchemist: There's almost something there and the art's pretty decent, but the Switch version is Not Great, and it feels like it could use a bit more work in general.
Psychopomp: Seems like there could potentially be something interesting going on there, but it's borderline unplayable with a controller.
Press Any Button: This one also might eventually go somewhere interesting, or at least it definitely hints at it, but the gameplay segments started getting pretty tedious before I found out.
stitch.: Great presentation of the puzzles, crappy mobile game presentation for the menus, and solidly average actual puzzles.
Thumper: Pretty unusual aesthetic and music style for a rhythm game, but I don't have the reaction time to keep up with it when brain no worky like lately.
The Legend of Zelda: Echoes of Wisdom: I can appreciate what they're going for, and it definitely addresses some of the issues I had with BotW/TotK, but I'm still having a really hard time getting as into it as older games in the series.
Spitkiss: I'm into the idea, and the presentation is really fun, but I bounced off somewhere in the middle as the levels got more heavily focused on tighter timing of actions. Seems fun for someone more into that sort of thing though.
After those we have the ones that are the most "fine, I guess" of the year that I had mixed feelings about:
Townscaper: More of a toy than a game, but I got it in a game bundle and messed around with it on a Steam Deck. It's fun briefly to see what you can make with it, but that's about it.
Little Noah: Scion of Paradise: Most of my time with it wasn't actually this year, but this is the year I concluded that even though the characters are cute and the way you build combos is kinda neat, the game itself is only ok. Also the Switch version doesn't run great.
Star Ocean: The Second Story R: The first 2/3 or so of it is great. The art style used in the remake is gorgeous, and the characters and running around doing typical JRPG stuff feels like all the things that made 90s JRPGs great. Then I got to what previously would've been disc 2 and it all fell apart into what makes 90s JRPGs so hard to go back to sometimes.
Fallow: I like most stuff about it except for actually playing it, which was kind of frustrating. Her music's still great though.
Ape Out: It's alright. I'm not very good at it.
Downwell: It's fine. I get what they're going for, and it feels like they succeeded, but I didn't stick with it super long.
Looking Up I See Only a Ceiling: This one gets an award for suffering the most from a bad translation or not being written in the creator's native language. It'd probably be pretty decent if that was cleaned up.
Astronomical Club for Queers: Dialogue's a bit awkward, but overall it shows potential for making something decent in the future.
Hardcore Cottagecore: This one has serious student project/game jam vibes. With some polish and balance they could make something alright though.
A Little to the Left: Deserves an award for "game that most makes me want to go replay Unpacking instead". Fine, but I lost interest after a while.
Twilight Survivors: I've definitely played worse bullet heaven games, but at least when I tried it this one didn't have much unique about it good or bad.
Geometry Survivor: It's close to being pretty decent, but it just doesn't quite feel good enough to play to me to stick with it too long.
Ikenfell: The characters are good and the story is ok, but I could've done without the gameplay. The "instant victory" button was one of my favorite buttons I pushed this year and saved the game enough for me to actually finish.
Star Ocean: First Departure R: It probably would've been more fun if I'd played it in the 90s. Significantly less compelling than SO2R but not actually bad or anything.
Cats Organized Neatly: Presentation's alright, but the process of solving the puzzles isn't the most satisfying for me.
The Legend of Zelda: Tears of the Kingdom: Fixes a lot of the issues I had with BotW, and the abilities feel a lot more polished and like they complement each other better, but I still ultimately don't love the way these recent Zelda games play and am probably done with them until the next major franchise overhaul.
The Average Everyday Adventures of Samantha Browne: It's fine. There's just only so much it can really do in like ten minutes.
Jewel Match Solitaire Summertime: It's a perfectly competent solitaire game, just like all the other Jewel Match Solitaire games. Good for when brain no worky, but it doesn't stand out in any way.
Xenogears: The first time I tried playing it was before Xenosaga was even out. I tried going back to it to finally finish it, but I forgot how rough the translation was and how janky some stuff like the camera is. At least now I remember why I've never finished it.
One Deck Dungeon: It plays out in an interesting way with the way everything is built around dice rolls, but it just didn't grab me enough to get me to keep playing.
the static speaks my name: It was just strange enough to be a little bit interesting, but not strange enough to stick with me at all for more than a day or two.
Stray Cats in Cozy Town: Might be my least favorite Devcats game I've played because the different angle makes it harder to come up with a good search pattern.
TREE: Another ten minute free one. I liked it more before replaying it to get the last achievement.
Witcheye: Pretty unique movement and fun for a while, but the difficulty increase later in the game didn't feel like it fit as well with what the controls let me do.
RYB: Some pretty good puzzles, but the more mechanics are introduced the less well it reads visually.
Fire Emblem Echoes: Shadows of Valentia: I've tried more than once to go back and finish it, and while I still like most things about it, the map design and a couple enemy types annoy me enough that I finally had to accept I'm not going to beat this one.
Graceful Explosion Machine: Surprisingly well balanced and an interesting gameplay loop swapping between weapons, but sometimes I lose track of enemies in the visual clutter. Also it's physically painful for me to play some of the later levels.
Frincess&Cnight: Good pixel art and fun interactions between the two characters' abilities, but the increasingly tight timings and need to start levels over for any mistake got a little annoying at some point.
CARS: More interactive art than a game. Fun to poke at for a bit, but probably not leaving a lasting impression.
VOYAGER: Slightly more of a game than the previous one, but mostly it's just tracing out fun patterns with your orbit while pretty good music plays.
Dragon Quest XI S: I played the demo on Steam a while ago and loved it, but having to replay the entire opening dozen hours when I got the full game on the Switch was painful enough to make me lose interest. There's so much stuff it does well, but It sure does start slow.
Project X Zone: I do enjoy a lot of stuff about it, but there are so many levels that each take so long to finish that after a while it got kind of tedious.
A Slug's Dream: Pretty good puzzles and presentation, but at some point I drifted away and never went back.
Puddle Knight: Same as above.
Please Fix the Road: Also same as above.
Atelier Ryza: Ever Darkness and the Secret Hideout: The most atrociously paced intro ever before suddenly becoming very good a few hours in, but the tediousness of needing to replace all my stuff at once toward the end of the game instead of stuff opening up more gradually killed my enthusiasm before finishing it.
Otoko Cross: Pretty Boys Mahjong Solitaire: A friend gifted me Pretty Girls Mahjong Solitaire years ago as a joke, so I impulsively got this on sale in memory of that. Totally fine but nothing special as a game, and if they toned down the horniness a bit some of the character designs/outfits would actually be pretty cute.
Death Becomes You: Some decent ideas and an interesting world, but some of the writting is kind of off-putting and some of the endings feel kind of abrupt and unearned.
this morning I decided to die: I get what they were going for and can appreciate it, but it didn't entirely land for me.
Final Fantasy XII: The Zodiac Age: One of my favorite mainline FF games since the 90s, and I did genuinely have a pretty good time with it a lot of the time, but every time I got back into it it would pull some annoying crap to pull me back out again.
Tales of Berseria: I liked a couple of the characters enough to keep me playing for a while and the story is fine, but I got bored of the actual gameplay eventually and gave up.
Tales of Arise: Feels better to play than Berseria, but even though it hints at something interesting going on nothing in the first couple hours hooked me enough to get me to keep going.
KarmaZoo: I love the idea, but it doesn't get to go higher than this because it requires other people to play and I couldn't find any when I tried.
Margo: Definitely a fan of the art style, but the overall experience was only ok. It was probably somewhat negatively influenced by it being a pain to get it to run on the Steam Deck and still running terribly when it did, a very rare experience for me.
Berserk and the Band of the Hawk: It continues the pattern of most Musou/Warriors games that aren't affiliated with Nintendo in some way just not really being as good these days. It's ok, but it's noticeably more clunky and less polished than even the original Hyrule Warriors was and just doesn't feel as good to play.
Moving on, next we have games that were pretty good and generally met my expectations:
Luna's Fishing Garden: I didn't love either difficulty option for the fishing minigame, and it dragged a bit toward the end, but overall it's pretty cute and chill. Special mention to the "you got a fish" animation for being great.
Kuukiyomi 2: Consider It More! - New Era: I apparently never mentioned this in a post anywhere, or at least I can't find it. Anyway, it's more of the same from the first one, which is a good thing for the most part. It's basically WarioWare, except the minigames are about being considerate (or being a jerk if you'd prefer) in various situations. Cheap, short, and a decent way to be amused for a little while.
TET: Cute, funny, includes recipes. A good use of ten minutes and $0 if preparing food for Vietnamese Lunar New Year sounds like a good time. Also feels much better with a touchscreen.
Clickolding: Like I said earlier this year, it's the most about sex work anything's ever been without explicitly stating it's about sex work, and it will do its best to make you vaguely uncomfortable about that. Didn't leave quite as much of an impression on me as their other game I played last year, Can Androids Pray, but still pretty good.
An Arcade Full of Cats: Not my favorite Devcats game ever, but still enjoyable. As someone old enough to remember arcades it was fun seeing all the terrible cat puns on old games, and they did a pretty good job of capturing the general feel.
Tokyo Mirage Sessions #FE Encore: Most of my time with this was before this year, but I finally made it through the last third of it. I have some issues with the dungeons dragging on too long and the almost non-existent quest tracking, but the characters and story and combat are mostly fun, and it's the only SMT/Persona-adjacent game I've actually enjoyed other than BlazBlue: Cross Tag Battle.
Glitchhikers: The Spaces Between: It didn't hit me as hard as the original over a decade ago, and a couple sections just didn't really land for me, but when it does work it does some interesting stuff. The train section was probably my favorite because it actually gets to expand on its ideas a bit more there.
The Fairy's Song: What if La Belle Dame sans Merci but make it yuri? Nothing revolutionary, but it does everything well enough to be enjoyable, enough that I'll probably get through the sequel one of these days too.
Bury me, my Love: Manages to capture both the surreal horror and mind-numbing mundanity of being a refugee seeking asylum and does a fairly effective job of it. The lack of typical VN QoL features kept me from going through again to see stuff I missed though.
Takorita Meets Fries: Fluffy nonsense about merpeople in search of french fries, and I mean that in a good way.
GOODBYE WORLD: The story and art were just enough to keep me going through the annoying platforming sections (which make narrative sense to be there, and even for them to be bad, but still), and the way it all came together in the end is what bumped it up as high as this.
Blackberry Honey: Yuri that's mostly cute and fluffy and fun while it lasts. I have Questions about the way the main character's boobs are drawn though. What's wrong with your boobs?
Voxelgram DLC #1: One one hand it's good because more Voxelgram is good, but on the other the larger puzzles are mostly just more tedious. Still good enough puzzles to get my poor ADHD brain to focus on something while listening to podcasts or whatever.
rat chaos: A replay of something I played many, many years ago. Not my favorite of the Twine boom back in the day, but having an "unleash rat chaos" button makes it memorable.
Theatrhythm Final Bar Line DLC: Still not my favorite style of music/rhythm game so it doesn't go higher, but there's some good music in there, and it was still enjoyable enough that I had fun going through everything.
A Hero and a Garden: Cute, fun characters, good music (including the unlockable remixes after you finish the game), and somehow made in Ren'Py, which is not intended for this genre at all.
Hide & Dance!: I like it for similar reasons to the other games I played by hap (which will be further down this list), but it doesn't have quite as many opportunities for the silly humor that makes their games work.
Subsurface Circular: "You are a robot detective solving robot crimes by talking to other robots on the subway" is a great premise, and I was not expecting Thomas Was Alone (still my favorite Mike Bithell game I've played) to be canon.
Kirby and the Forgotten Land: It was genuinely great for a while, and they did an excellent job translating what makes Kirby fun into 3D, but I kept finding more minor annoyances the closer I got to the end, and I gave up entirely on the postgame stuff pretty quickly because it wasn't doing it for me.
Clear Skye Thinking: More cute yuri fluff that won't leave a lasting impression, but it was a good palate cleanser.
Regency Solitaire 2: Basically just Regency Solitaire again, which is fine with me. These always feel a bit more substantial and more polished than the other solitaire games Grey Alien publishes, so it's nice to have another of these after years of mostly just Jewel Match Solitaire.
Zenzizenzic: Good bullet hell game with good music, and everything is so many squares. Sadly not available anywhere anymore, and neither is the soundtrack. Also sadly I'm not very good at it.
Wedding Witch: I got it mostly as a joke after it popped up in a Steam friend's activity, but it's actually pretty competently made. I wouldn't mind seeing some of the stuff from this in a little more substantial game that's somewhat less horny.
A Park Full of Cats: More Devcats hidden cats. If you're into it you're into it, and this is more of it.
Gordy and the Monster Moon; One of the more recent entries in the Frog Fractions Cinematic Universe. A successful attempt to see what would happen if you made a traditional Zelda game without most of the things most people think of as making something a Zelda game.
Art Sqool: I've seen people complain that it's janky and gives you bad tools for drawing, but the whole point feels like that even if you only can make "bad" art you still did something creative and made an art. Fun to mess around with if you can engage with it on its own terms.
Fire Emblem Engage DLC: I played the main game last year, but I didn't get around to doing DLC stuff like the Fell Xenologue until this year. Not quite as good as the main story (which was one of my favorite games last year), but I still overall had a good time with it.
Super PSTW Action RPG: Replay of something I played years ago, so it can't go any higher, but if it didn't break my own self-imposed rules it would be GOTY every year.
A Tower Full of Cats: More Devcats? More Devcats. See every other entry for them.
Shovel Knight: Really well put together platformer inspired by old 8-bit ones on stuff like the NES and clearly made by people with a deep love for and understanding of them.
Milk inside a bag of milk inside a bag of milk: This and the next one go together. They didn't completely win me over, but I'll give them points for managing to nether glamorize nor stigmatize trauma or psychosis and avoid having an ending that's either tragic or fixes everything. Not perfect, but they at least tried to do something interesting with it.
Milk outside a bag of milk outside a bag of milk: See above
Meet Her There: Does what it's trying to do pretty well even if the writing's a bit stiff. Content warnings on this one aren't messing around. Also it's funny how many people totally missed how full of gender it is.
Florence: Effective storytelling with almost zero text or dialogue, and they actually manage to do some clever things to tie the very minimalist gameplay into that to enhance it.
Boyfriend Dungeon post-launch content: I played the game itself right when it came out and had a good time with it, but it took me until pretty recently to go back and do the additional stuff added after it came out. I probably would've liked it more if I'd been able to do it all at once, but it was still enjoyable enough to be worthwhile.
Star Ocean: The Divine Force: Definitely an improvement over SO2R (which was great in the first half but kinda fell apart in what would've originally been disc 2). This one still stumbles a bit toward the end but holds it together a bit better. Enough characters I liked and satisfying enough combat/exploration to keep me going until the end, and the nyoom button might've been my favorite button to push all year.
Be My Horde: Or at least what of it is finished up until now. I like the idea of having your only resource being dead enemies you've killed and most abilities revolving around upgrades/enhancements of your resurrection ability. The voice acting is also surprisingly good/fun. Definitely has potential if future additions to it can build on its strengths, but we'll see how that goes.
Pesticide Not Required: Possibly the most unusual premise for a bullet heaven game I've played, crossing it with a farming sim. Somehow it actually works? Builds feel kinda samey after a while unfortunately, but it's cute enough and interesting enough seeing how farming/fishing/mining manages to work simultaneously with killing hundreds of bugs at once to be enjoyable for a bit.
Golf Club Nostalgia: I'm absolutely terrible at the actual gameplay (thank you story mode), but the story and worldbuilding told through the radio broadcasts were interesting enough and kept me going. Not subtle about its politics or who it's commenting on even though it doesn't name any names.
I commissioned some bees 0: Not really anything special on its own, but I'm a big fan of the idea of commissioning multiple artists to draw whatever they want as long as they can fit a hundred bees in it somewhere.
Point of Mew: Short enough that its cuteness and charm can carry it through to the end.
Locke(d): I appreciate that someone took a hypothetical scenario from an essay, interpreted it completely literally, and then used that setup to talk about the ideas of the essay.
The Great Voyage: Not nearly as good as their second game, Vengeful Heart (which will be further down the list), but you can see how they got from here to there and how some of that stuff was already here to begin with.
CATO: Buttered Cat: Some reasonably clever puzzles, and building your game mechanics off the idea of a cat with buttered toast strapped to its back is silly enough that I can't not like it.
The Knight Witch: It didn't quite win me over enough to finish it, but what I did play of it was pretty well put together and enjoyable enough.
Peglin: It has a pretty fun loop, and turning Peggle into a roguelike is a pretty neat idea that works surprisingly well. I could see myself going back to it for a few more runs now and then.
Words Can Kill: It has a pretty fun loop, and turning Scrabble into a roguelike is a pretty neat idea that works surprisingly well. I could see myself going back to it for a few more runs now and then.
Across-Stitch: The tweaks to the typical picross/nonograms rules are just enough to keep things interesting, and I probably would've spent even more time with it if it didn't have some unfortunate color palatte choices.
memories: Another little yuri VN, this time sad. I liked the way it tied different memories to different outfits, and it's reasonably well told for what it is. It desperately needs a way to adjust the text speed though.
Next but not quite last are the ones that exceeded my expectations in some way without necessarily being better than the ones in the previous category (although some are here because they were good). I could also just have gotten more out of them than I was led to think I would:
Seraphim Slum: A VN that isn't afraid to get weird with it, and by weird I don't mean rawrxdlolrandom, I mean surrealness and strange metaphors and corruption/destruction as a form of love. I can dig it.
9th Sentinel Sisters: Seems unfortunately abandoned at this point, but what they finished of it is a fairly enjoyable bullet heaven game with a bit of a different feel and aesthetic from what I'm used to seeing. Translation's pretty awful though.
20 Minutes Till Dawn: One of the better bullet heaven games I've played, with a great monochrome-plus-one-accent-color aesthetic (the character portraits are particularly good) and different builds that genuinely feel different to play. Play on anything but the Switch if you have the option though, because it has atrocious slowdown with certain builds (although it still remains remarkably stable even then).
DoraKone: More yuri fluff about four queer girls spending the summer playing the my OC do not steal version of Pokemon GO. It's cute, and I liked the way they managed to tie the developing friendships/relationships into playing the game together in a way that actually felt like it worked.
A Time Traveller's Guide to Past Delicacies: More surreal weirdness, but this time with sock puppets too. I'm still undecided on what it's trying to say, but I really enjoyed the way it said it, and it captures both the fun and the janky parts of 90s FMV games well.
Bayonetta 2: The main reason this counts as exceeding my expectations is that the first game was full of great ideas but felt really unpolished in a lot of ways, and I wasn't expecting something that's still an entire decade old to have really fixed all that. But they did for the most part, and all the potential from the original finally came together properly.
Vectronom: Aside from pure rhythm games, this might be the first thing I've played since 140 that integrates the music and gameplay as well as it does. Bonus points to whoever decided to include some stuff with odd time signatures and rhythms later in the game.
Vampire Survivors: Emergency Meeting and Operation Guns: I liked both of these as much as I disliked Ode to Castlevania. They're much more interesting than the previous DLC was and experiment a bit more mechanically, and the adventure mode does a great job of introducing all the new stuff and teaching you the new mechanics and maps.
Lies as a Starting Point: A good example of how this category isn't necessarily better than "worse" categories in my list. It's pretty decent and the three storylines come together in a satisfying way in the end, but the translation is awful. I still got more out of it than I thought I would though.
Before I Forget: Ironically for a story about memory problems I forgot a lot of it because of my own memory problems. This nearly ended up in the best category though, and I appreciated how they made the story about who the character is as a person instead of just what's wrong with her.
Mom Hid My Game!: This and the next two are basically three parts of the same game, which is the offspring of a point and click adventure and WarioWare. Pretty short with lots of little bite-sized puzzles and a silly sense of humor.
Mom Hid My Game! 2: see above
My Brother Ate My Pudding!: see above
Soulstone Survivors: Another of my favorite bullet heaven games I've played. The addition of an active dodge and a lot of layered interactions between abilities makes it a bit more involved to play, but in a good way if you're looking for that sort of thing.
Bio Prototype: Not my favorite to actually play and the UI isn't great, but you can do some absolutely wild things with what basically amounts to a programmable build system to DIY your own weapons with very few restrictions.
20 Small Mazes: A great example of something that takes a simple concept, explores it thoroughly, and then ends without wasting time or energy on anything unnecessary.
The Stanley Parable: Ultra Deluxe: As someone who's been playing the different variations on this since the original mod, this was a more effective story commenting on its own (re)telling and its own audience's expectations than FF7R was, at least for me.
Halls of Torment: What's this? Another of my favorite bullet heaven games? The standout for this one might be how so many of the achievements/unlocks are really well thought out to get you to approach playing the game in ways you might not have tried otherwise and are often little mini-puzzles themselves.
SeaBed: Very slow burn VN that ultimately pays off in the end even if I liked the journey a bit more than the destination.
Everything is going to be OK: On the surface it's very coping with adversity through absurdity, but if you keep digging it has more to say about trauma and depression and misogyny and the value of artists and so on.
Will The Man Get Frog: Cute little PICO-8 game/toy for creating haikus using an extremely limited set of randomly chosen words. Fun to mess around with to try to come up with anything remotely coherent.
The Indifferent Wonder of an Edible Place: Interactive poetry about being a willing participant in the destruction of history and trying to explain or justify it while also being aware of the sense of loss.
Luckily, My Arm Is a Shotgun: Nothing revolutionary, but it's surprisingly polished for something so small and cheap, and the titular shotgun is very satisfying.
a completely normal dating simulation that is definitely completely sweet, innnocent and normal: SOMETHINGETH ANIVERSARY EDITION: It feels like someone in high school in 2011 dumped their Tumblr into Ren'Py while also feeling like a flash animation from the 00s. I'm not sure the humor would hold up for me if I did all the different routes, but what I did play of it was the kind of thing I haven't seen in years.
And finally we have the ones I enjoyed the most or felt I got the most out of, not really in any particular order other than vaguely the order I finished them and added them to my list:
The Witcher 3: Absolutely my least favorite gameplay of anything anywhere near this high on the list, but the world and characters are so interesting and well developed that it more than makes up for it. I know they had an entire series of novels and short stories to draw on, but they've added so much more on their own, and it's only gotten bigger and better with each new game. They do a great job of making it feel like the world is much, much larger with a lot of stuff going on outside the small corner you're seeing at any given time.
Ghost Trick: It has a ridiculous premise and clever puzzles and a good sense of humor, but something else that particularly stands out about it is that despite the relatively simple art style it has some of the most fluid and expressive animations that give a ton of personality to everyone.
Vengeful Heart: Possibly my favorite retro aesthetic in anything I've played recently and definitely the best anyone's nailed the PC-98 look in a while, but even more than that the characters and story are great. They do a great job showing people from totally different backgrounds with totally different approaches working together against an oppressive power structure, and rather than everything working out perfectly there are definitely problems, but it still shows hope for overcoming them and a path toward the future.
Unicorn Overlord: Unlike Vanillaware's previous game the writing is only ok, but the art continues to be excellent, and it's easily their best iteration on their RTS ideas to date. I don't think the story will leave much of a lasting impression on me, but I had such a great time with the gameplay for the entire time I was playing that I don't mind.
OPUS: Echo of Starsong: Definitely kind of a slow burn that took me a bit to warm up to, but I really liked how things came together in the end as I got to know more about the characters and what was going on. It's also good at showing restraint though, not neatly wrapping everything up, and it left me with more to think about than when I started.
We Know the Devil: Another one that's good at hinting at and suggesting things without explicitly coming right out and directly telling you everything, and some scenes hit differently when replaying to see the other endings when you know enough to be able to read it as commenting on itself.
Jack Jeanne: A strong contender for my favorite thing I played this year. Definitely my favorite music/rhythm game, the best music in general, and the most gender. So many things in it can be read on multiple levels at once as being about the nature of art and performance, what gender even is, and how (or even if) to engage with an audience.
Visions of Mana: It's a shame the studio got shut down right when it released, because they definitely understood what made the old games in the series so much fun, and they finally made a new non-remake Mana game that's actually pretty great for the first time in over two decades.
1000xRESIST: I'm undecided on whether it's my favorite thing I played this past year, but it's definitely my favorite piece of media in general that came out in 2024. It's another one where everything works on like 17 levels simultaneously, like generational trauma, the nature of language and communication, the protests in Hong Kong, the experience of being an immigrant or a child of immigrants, both biological and found family, memory and what we choose to forget or to pass on, and like a dozen more things.
A Highland Song: If you're noticing that most stuff in this category is here because it has great writing/storytelling you're not wrong, and this one is no exception. The way what's going on is gradually revealed is satisfying, and the way it's structured across different paths keeps things interesting. It also does a great job of seamlessly blending realism and history with myth and legend, treating them all as equally meaningful and important to the people and world.
Ys X: Nordics: Sometimes you just need to go on a wacky adventure though, and Adol's shenanigans continue to be fun. The gameplay continues to feel tight and polished, and they also keep managing to have a large cast of interesting and likeable characters. It's just a good time.
I guess this time I'll only be tagging that last category because I played entirely too many games in 2024 and don't actually have enough tags for the top two categories like usual. There were some huge disappointments, but there were even more things that I didn't expect to like as much as I did, and there was a bunch of really great stuff in general.
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desklamper · 4 months ago
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do you have any advice or tips on how to make object assets? love ur work btw!!
Thank you very much! I take a bit of pride in my craft and I'm gonna show all of you kiddos at home how to make assets like me!
Lets start with this Example Object!
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the humble dry-erase marker!
First, I break it down to it's simplest shapes in INKSCAPE.
Don't worry if your object looks too complex, just getting a general shape with points where they need to be is good enough! In this example, the basic shapes are simple and geometrical, with some slight curving on the marker body itself!
(tip, dragging lines using the node tool curves them)
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Now that i have my parts, I'll assemble them and organize their layers.
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Now, we select the colors we want, for this example, I want this marker to be Blue, so I'mma make some of these outlines reflect this. I'm also going to make the marking tip thing a solid color, taken by that one cap-less marker asset,
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Now, I'll make basic fills, I usually duplicate the outlines (Command+D/ Ctrl+D) Remove the outlines, and set the fill.
It's okay to re-adjust some stuff too! Don't be afraid to do so!
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Here comes shading! Some general tips!
When shading, stay consistent! keep shadows aligned based on your light source! In this example, my light source is on the Right.
For highlights, never make sure they fit with the colors ur using, like using a light blue for the highlight on this cap.
If u really wanna be fancy, You can also use gradients to shade, just don't overdo it!
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Lemme just shade the base off screen!
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Pro tip! COLOR CHOICE IS kinG!!! Take this logo for example
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I personally would not give it this color because it takes too much attention away from the face In my opinion, It works, but, Its honestly up to personal preference
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with this kind of color, you are still acknowledging the existence of the logo, but, it's not taking too much attention from the face, Either works!!! It just based on taste! (I also manually added an outline for the logo)
I then duplicate the asset layer and take the cap off in case i want just the cap or the marker without the cap.
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then, i open the document properties tab (File>Document Properties) and click on "Resize to Content". I also tick off the "Checkerboard" Setting for the background
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I finally export as a PNG in case i need to use it as a PNG! I set the size to about 2.5 times the size for higher resolution and quality!
And there we have it!
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A Dry-Erase Marker!
Hope my tutorial was understandable and easily digestable!
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doubleddenden · 10 days ago
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Nintendo finally revealed the Switch 2 in an official capacity, after everyone, their mom, grandma, brother, sister, cousin, father, aunts, grandfathers, and of course their their Uncles that Work at Nintendo TM did it for them. The trailer has such "ALRIGHT ALREADY GET OFF MY BACK" energy with what little it reveals, but there's still info we know that can be gleaned from the trailer and stuff other sources have said
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So first off, I genuinely thought those controllers would be 3rd party, but they're official apparently. I love the accented colors, although I was kinda hoping they'd swap to white this go around. No biggie though.
Second, that looks like a new Mario Kart project. There's 24 starting lines, there's a slight redesign to DK, and the graphics appear higher res, so this is either the first official first party game quietly announced for the system, or a heavy update to 8.
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Third, the joycons moving around seems to tease the potential pc mouse-like capabilities due to an optical sensor on the inner side of the joycons. Of course this is strictly a guess based on 3rd party info revealed, but it would potentially open doors for certain pc games or touch only DS/3ds/Mobile games to come to the system. Potentially, anyway. I'm more or less expecting it to be used for something like FF14.
The last bit is something that seems to be a correction on their part- they had previously said that Switch 2 would have backwards compatibility. Most, like me, assumed 100% because it's literally the Switch but stronger- Nintendo corrected by saying *certain* games may *not* be playable. Imo, this is probably a small number and most first party titles will transfer over, but I'm not an expert.
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We can also see the two systems side by side here, showing clearer size differences and how the system will fit in hands. Personally, as someone with bigger hands, this feels like an upgrade.
The only other thing I think is worth noting is the top mounted C-port in addition to the bottom one. That probably makes hand held charging easier, but I'd imagine that may have some kind of purpose in the future. The extra button on the lower right controller still could be anything I guess.
The next Nintendo Direct will be in April, but there could potentially be other tid bits dropped between here and there. Last I saw, the system will probably go for about $400 American, so it might be time to squirrel away some change before it drops potentially around Christmas 2025.
Other thoughts:
The name Switch 2 in official capacity might sound a little plain, but I think they learned from the Wii U not to get cute with the title. If they had named it something like "SwitchAroo" or "Super Switch," people would probably assume it to just be a Switch pro. Likewise, a completely new name such as the "Nintendo Click" probably would betray the fact that it is essentially just a better Switch. Basically this indicates the clear goal in mind to developers and customers about what it is: a successor you can easily see with name alone.
Certain games coming to or on Switch already have built in support for higher res, so it seems like you can expect certain visual and/or performance upgrades when playing those. Paper Mario remake is probably more on the visual angle, and if older Pokemon dlc leaks are to go by, then SV would be the performance angle.
Speaking of, specs reveal this thing is about on par with a ps4 in power. I'm not a graphics snob, I just care about performance- that being said, a hand held console that's expected to be about as powerful as a system that ran Red Dead Redemption 2 or Horizons Zero Dawn while still probably selling for cheaper than competitors (as Nintendo usually does), that is not bad. Not bad at all. Let's just hope they've finally fixed long standing issues with joycon drift.
As far as launch titles... good question, but I'd expect MK9, Smash Bros- the basics that sell the system to casual players. But also some name 3rd party games you'd see run on the ps4 and Xbox One, potentially PS5 and Xbox S/X games- basically something higher on the graphics angle to really push what the Switch 2 is capable of. I could potentially see Red Dead Redemption 2 coming eventually, if not at launch. Otherwise, potentially Zelda Wii U port ports. That'd be neat.
Closing thoughts:
THE ONE PIECE IS REAAAAAL
*also I am not an official reporter, I just like Nintendo games.
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sweaterkittensahoy · 3 months ago
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Prompt: “Wake up! Wake up!!! You’re having a nightmare!”
Pairing: JackBucky
[My years of very vivid dreams finally coming in handy for post-war nightmares. Yay?]
Bucky's ahead of him, turning back to smile at Jack. Jack smiles in return, enjoying the view of Bucky wearing his jacket. Enjoying the feel of Bucky's sheepskin on his own shoulders.
"Get back here!" Jack calls when Bucky runs forward. He jogs to keep up, and just as he reaches Bucky, the ground disappears, and they're falling into a void. 
"Jack," Bucky says, and Jack's coat is shredding around Bucky. Bucky's coat is staining red. "Jack, I'm going up again." 
"No!" Jack shouts and reaches out, but Bucky's suddenly jerked upwards, eyes on the sky where bombs are falling. Jack keeps falling, and soon he's surrounded by bombs. Bucky's going  higher and higher, bombs exploding against him. Each time one hits, another part of Bucky's sheepskin turns red. 
"Bucky!" Jack shouts. "Bucky!" He tries to push himself upwards somehow, but there's nothing to hold onto in the void. "Bucky! I'm coming!"
"Wake up!"
Jack whips his head around. It sounds like Bucky's voice is right by his ear. But Bucky's above him, getting smaller and smaller, obscured by bombs and smoke. 
"Wake up! You're having a nightmare!" 
Jack looks up where Bucky's getting even smaller. "Bucky!"
"WAKE UP." 
Jack's shaken so hard his teeth click together as he comes to. "I'm here," he says. Bucky shakes him again, hands tight on Jack's shoulders. "Bucky! I'm here!" 
Bucky goes still. He's hovering over Jack, sweaty and terrified in the light from his bedside lamp. "Jesus fuck," Bucky  mutters, his hands not loosening on Jack's shoulders. "Jesus, are you okay? Are you okay? What do I–I should get you a blanket–"
"Bucky," Jack says. He reaches up and grips Bucky's wrists, rubs his thumbs over Bucky's tendons to ground them both. "It's okay. I'm okay."
Bucky stares at Jack, then breathes out hard. "Yeah," he says. "Okay." His grip loosens, then he turns his hands so he can hold onto Jack's fingers. "You were yelling."
Jack manages to sit up. His pajama shirt is stuck  to his back with sweat. He lets  go of Bucky's hands  so he can pull it off. The cool air of the bedroom makes him shiver. Bucky flops onto his butt and pulls at Jack, maneuvering him until Jack's cradled against his front. 
"I'm okay, Bucky," Jack says, smiling a little as Bucky hugs him tightly. "Just a nightmare."
"You don't usually have them," Bucky mumbles. "I don't think you've ever had one."
Jack thinks back. "No, I guess not," he says. He presses his cheek to Bucky's collarbone and breathes in deep, smelling Bucky's sweat and soap. Bucky kisses his forehead and rubs his hands up and down Jack's body. One hand on Jack's arm, the other on his leg. His hands feel heavy and wonderful. Safe.
"Don't like you taking my job, Jack," Bucky says, trying to sound amused, but he just sounds scared.
"Unless it's Air Exec," Jack replies, and he's rewarded with Bucky snorting. He looks up, and Bucky meets his gaze. 
"It's okay," Jack says, reaching up to touch Bucky's face. "I'm awake. You're here."
Bucky smiles a little. "Can't get rid of me."
Jack closes his eyes and turns so he can kiss Bucky's shoulder. "You have no idea how glad I am about that," he says. 
"Even with the nightmares?" Bucky asks. 
Jack doesn't know if he means the one Jack's just had or the repeated ones Bucky deals with on a regular basis. It doesn't matter. The answer is the same. "Even with the nightmares," he says and loops an arm around Bucky's waist.
"You need fresh pajamas," Bucky says. "I should re-make the bed like you always do when I have a nightmare. You could take a shower. I could make you a cup of tea or get you some whiskey or–"
"You're here," Jack says, understanding to his bones Bucky's need to help in some very tangible way. But Jack does all the things Bucky's just listed because Bucky needs them when he wakes up from his nightmares. He needs clean pajamas and fresh sheets and a hot shower and a shot of whiskey to remind himself he's not in his nightmares. Not in the Stalag. Not dirty and cold and forever terrified one of the boys will die on him.
Maybe Jack will need those things one night, if another nightmare gets him. But what he needs right now is what he didn't have in his dream: Bucky within reach, alive and warm and safe. He shifts and turns, drapes himself along Bucky's front with his knees on either side of Bucky's hips. 
"I need this," he says, dragging his hands along the the shape of Bucky's shoulders and biceps. Feels him real and breathing under his hands. "I need you right here being you, John."
Bucky slides his hands up Jack's back and presses his face against his neck. "Okay," he says. "I'm here, Jack. I'm right here."
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justplainwhump · 1 year ago
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Bad pets
Follows seamlessly after this piece on Angel and Lourdes, narrowly escaping recapture... or did they, really??
Developed with and written for @wildfaewhump - I do hope Lourdes is captured (pun not intended) well in this, I love them so much.
Content / warnings : BBU, BBU recapture, creepy whumper, whumper pov, referenced noncon (romantic training), referenced facility whump. Just some nasty people enjoying their nasty job.
Piers Scott was the sort of man others easily considered a bully; which was probably confirmed by how little that reputation bothered him. He was tall, broad around the shoulders, and the sort of heavy that came from strength rather than from fat. Piers could throw most other people around with ease. And he liked doing just that.
To his own surprise and utmost delight, he'd found an employer who paid him well to do exactly what he loved, each day, on the clock. This year would mark his fifteenth anniversary as a WRU handler. He'd started in training Guards, done alright, aided by his ability to instill respect in the trainees; but quickly enough it turned out that he was best suited for the less... refined elements of Romantic training. Many of his colleagues excelled at building trainees up to match the high WRU standards and clients' even higher expectations. But to build them up anew, you first needed someone to tear down what was there.
Piers did that.
He worked in prep protocol, assisted with the delivery of effective punishment, fear-related conditioning, and often enough he got called out on the streets for acquisition or reacquisition jobs.
Usually, these were fun.
Today though, just as he was getting acquainted with their latest target, a tiny, sweet, beautifully fearful stray with huge wide eyes and soft brown skin, some blond bitch in a fancy blue coat had shown up and shushed him off, claiming to be their owner.
He didn't believe one word of it. Little Doe-Eyes had been perfectly designed to the taste of someone, and years of experience made him sure that this someone was not her.
"What a bitch," Fin mumbles next to him, as they step to their van, looking past the pet and their alleged owner. "There's something off about both of them, if you ask me."
The couple is kissing now, in the middle of the road, the pet on their tiptoes, the taller woman leaning in.
"I'd pay to watch them fuck," one of the junior handlers mumbles. "They're both hot."
Piers watches the woman, the way her posture shifts, the way she curves her back and tilts her head. The junior is right, he thinks. They are. And it's not a coincidence.
He scoffs. "Because they've both had Romantic training," he mumbles. "The bitch is just a better liar than the little one."
"Fuck, you're right," Fin hisses, hand flicking to the shock baton at his belt, ready to lurch forward. It's too late. A taxi door slams shut behind them, as they speed off.
"She played us."
Piers pulls his phone from his pocket and with few clicks opens a map. "We can play them right back."
There's a blue dot on the map, where the team are standing in front of the coffee bar. And a red one, moving away from them steadily.
Chuckling, Fin shakes his head and pats Piers' shoulder. "Fucking genius. You put a tracker on them?"
"Little one is bound to stray off again sooner rather than later. I'll gladly be waiting there when they do."
"Well then. Let's see where they go. And put their descriptions in the database, see what comes out. I want to know who they are. Who's looking for them."
If someone's looking for them, Piers thinks. He's known Fin for plenty of re-ac jobs. They do bring in the pets with enough bounty on their heads, or those with desperate enough clients. They don't always bring in the others. Their job is to get strays off the streets and that they do. What happens after, well. There's a long established agreement between Fin and Piers not to talk about any of their favourites going missing.
"Dips on little Doe-Eyes," Piers says, catching his boss' gaze.
Fin smirks and nods, before he looks back on the red dot moving on the map. "Deal. Blondie is mine. And you -" he waves a hand at the juniors. "Just lean back and learn."
-
"What do we have?" A day later, Piers is leaning forward in the van, looking over the junior's shoulder on the laptop screen in front of them. They've been letting the junior's take the night shift, keep an eye on the bourgoise brownstone town house the tracker led them to and do their research.
The runaways had been surprisingly careful, letting their cab drive circles, stopping at a busy shopping centre where they presumably changed cars. But they'd been too stupid to notice the tracker Piers had slipped into Doe-Eyes' pocket. Nobody had ever intended to chase them. They just needed to wait.
Right now, the second junior is still staking out the street, while the others are gathered in the van.
"Little one is from Lourdes program," the junior said, pulling up the file. Piers studies their face on the photo. They are delicious. Vulnerable, eager, terrified. He's always been wanting to get his hands on a Lourdes. Seems it is his lucky day after all. "Reported stolen around a year ago. Owner seems to be over them, already ordered replacement number two."
"Lovely," Piers hums. "And the blond one?"
"More secretive. But you've been right, she's a Romantic as well. High security case, custom order, facility 002. Reported on the run since her owner died, but higher-ups weren't interested in making the search public, probably not to draw attention on that pretty face."
Fin has stepped in behind them as well. "Fine with me. Our attention will suffice for both of them." He glances at the house, then back at the screen. "Whose house is this? Doesn't look like a classic pet lib hide out."
"Freckles'." The junior points at the photo of the blond pet. "Made up a fake identity, married the owner, conveniently inherited when he passed just months later. Doe-Eyes moved in after. Nobody else lives there."
"Freckles, huh?" Fin clicks his tongue, reaching out to trace the pet's lips on the screen. "What a naughty, naughty girl. And she's got so much to lose now."
"How do we get in?," Piers asks. "Freckled bitch won't just open the door, and this is the neighbourhood to just pick a lock. Back door could be -"
The side door of the van slides open, and before Piers can even jump up and grab his baton, someone is thrown on the metal floor between them.
Brown skin, barely covered by a strappy black top and a mini skirt. Beautiful black hair. And huge eyes, wide with fear at their sight.
Doe-Eyes. Curling up in respect position even unprompted. "Please," they whimper. "Please, please, please."
Piers sucks in a breath. Fuck. They're even more enticing today than they were yesterday.
"Look what I found." The junior handler jumps in behind the pet, tosses a small black purse to Fin. "Lost little puppy, wandering the street, all alone."
"Well then," Fin laughs, in utmost delight, as he reaches into the purse and pulls out a single key. "Problem solved. I guess we'll walk right in." He kicks the pet in the side, and they wince beautifully, as he flips them over on their back, staring up at the handlers. Fin firmly plants a foot on their chest, as he smiles down on them. "Hello again, Doe-Eyes. Remember us?"
They nod, desperate tears glinting in their lashes. "Yes, Sir. I'm sorry, Sir, I was a bad pet, I was wrong, I should have been good."
"You can still be good." Fin smiles, the fake winning smile every handler learns to master. "Your friend, though. She's a naughty one, isn't she? She's lied to us. Stolen from us. Pretended to be a person."
The pet shivers, and Fin keeps smiling. "You know what happens to bad pets, don't you? What has to happen?"
Doe-Eyes is trembling under Fin's boot, but they nod nonetheless, even manage to call up a shaking, sweet, apologetic smile in return. They're breathtaking. "Yes, Sir," they whisper and cast their eyes down. "Bad pets get punished."
Yeah, Piers thinks, drowning in their sight. Bad pets get punished.
He knows it's going to be glorious.
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heraldofsomething · 5 months ago
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Not my usual content, but here are a few of my favorite pictures from my recent trip to the Grand Canyon (part of the reason I haven't really posted in a while).
I don't have a super fancy camera, but I'm pretty happy with how a lot of my shots turned out, especially after a bit of editing, so I figured I'd share a few.
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...and it's probably a good thing I didn't bring a high-end camera, because the one I did take is now full of sand. Lol.
Anyway, click for higher res, etc., etc.
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mysticsparklewings · 4 months ago
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Obscutober 2024 Day 3: Horology 🕰️
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Horology (n.)
the science of measuring time
the art of making instruments for indicating time; clockmaking
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I assume real clock-making is rather time-consuming 😉 Making a clock-making-inspired mandala sure was!
...It took more time than I care to admit to come up with that joke. At least the art turned out nice? 😅 Bad puns aside: Click the "Keep Reading" and we'll talk more about my thoughts/process for this piece ✨
⭐️ Like My Art and Want to see more of it? Here's All My Links! ⭐️
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I'm a little bit conflicted with this one, Sparklers. (But hey, at least I should be getting this one posted a little bit earlier! 🤷‍♀️ ) I am happy with how it came out, and I was pretty excited to see what I could do with the ideas of gears and metal that immediately sprang to mind for this word, however...The act of making said metal and gears ended up being a lot more trouble than I anticipated. 😅 Those emotions are so equally matched it's hard to separate them. The biggest hurdle was the fact that in order to look "right," I had to be more careful about getting curves looking circular-ish and uniform with each other. For full circles, that's generally not so bad. For semi-circles and arcs, it tends to be a big pain. 🙃
It also didn't help that I chose to make the outer ring of gear teeth a size that was really "too small" for Procreate's symmetry tool to help me out as much as I needed it too. So I also had to be more careful with those as I worked me way across what area the symmetry tool wouldn't fill in for me. The background was a bit more challenge than I expected, too. If anyone remembers how I mentioned yesterday I had decided some spot color "within" the mandala lines is okay but I still want to keep things loose: This one definitely pushed the boundaries on that. I tried leaving things more abstract, but I kept going back and re-defining certain color areas because it felt wrong otherwise.
I think that's a conflict between the general clockmaking concept and the abstract nature of how I'm approaching these prompts; Clockmaking, or at least the physical components needed to do it, is so very rigid and precise. Although, on the other hand, there's a kind of irony in that, isn't there? Since the way we humans measure time is something we made up—it's pretty arbitrary as far as nature is concerned.
...I seem to be wandering away from talking about the art and into higher concepts I am really not an expert in. 😅 Let me try to get this derailed train of thought back on track...
My point was that it felt like I needed more color, placed more carefully, to help with the definition between the different gear and cog pieces. This was not helped by how a lot of the images I kept seeing when I looked up clock/watch insides did usually have pieces that stood out because they were differently colored metal. Two related asides: 1. I apologize to anyone that does work with watch/clock components and may be getting a headache from my lack of proper vocabulary to describe said parts...Or the general lack of sense the "clock parts" I tried to draw here make compared to the actually insides of a time-telling machine. Many, many artistic liberties were taken! 2. I do actually kind of recommend looking up watch/clock insides sometime when you get a chance if you're not familiar with what that looks like; I found a lot of the pictures oddly soothing for reasons I don't fully understand. But even so—A lot of them are pretty even though I don't think they're trying to be. The screws on this one make me think of tiny gemstones! [I did consider adding some spots of color to background to mimic that jewel-like feel I just mentioned, but ultimately I didn't want to over-complicate the color palette.]
Anyway, going back to the lines/mandala portion for a moment: I knew going in that the fact I'm taking up the center for the word definitions would make a time/clock-themed one more difficult. After all, one of the primary things you think of with those concepts are the clock hands in the center of a clock face. Usually, even if you don't read analogue clocks that often that's still true!
For that reason, while I normally make the mandalas from the inside-out (aside from adjustments/tweaks that happen later), this time I started more on the outer edge. The clock hands hanging out there were still one of the very last things, but the gear teeth and general round "clock border" were the first and I more or less worked my way inward.
And at a certain point I realized so far I really just had a "gears" or industrial-themed mandala that showed no hints of being tied to clocks specifically. 😅 You can see from that, I ended up opting to put roman numerals in the 4 primary "clock" positions—12, 3, 6, 9. If I'd had room, I might have gone for the full set of 12, but by that time (ha-ha) I'd spent way too long making those four "gear spoke" semi-circle things that hang over right where most of the other numerals would go and I was not of a mind to either re-do or erase them. 😵‍💫 I then spent way too long trying to figure out how to "compensate" and fill the "clock face" just a little bit more because the big 4 numerals weren't quite enough for me. It's not very exciting but I landed on just some small lines—Tick marks, you might say. 😃 You may also notice that, true to something else I said yesterday, this is now the first example of one of the Obscutober mandalas in black rather than white. I did start out with it in white, but as I was moving into work on the background I thought the white was coming off a little too "soft" or too much like the mandala was glowing. Black felt like a better fit for the illusion of depth and the more "rigid" feel overall.
Although while I was in the process of changing the lines from white to black, I was very tempted to leave it in a half-state where some of the uppers layers were in black and the lower ones were still white. That got vetoed for consistency's sake, but it did cause me to go back and play with some of the contrast in the background a little more to kind of echo the idea.
I was also very tempted to try dark brown or sepia lines for this one, but, say it with me: I decided not to to keep things simple and consistent.
The final product doesn't necessarily look that much like what I originally had in mind...But to be fair, my original vision was pretty fuzzy. At least unlike yesterday, there isn't too much I feel like I'd change or do all that differently if I had to do it over.
I do hope I can say at least that much about tomorrow's piece—Tomorrow is shaping up to be a busy day in my offline life, so I'm a little bit concerned about how I'm going to fit Obscutober in...But that's a key point of the challenge, right? 😅
There's definitely a joke in here somewhere about "use your time wisely," but I can't quite put it together, so you Sparklers will have to think on it and let me know if you can figure one out. 😉 Until tomorrow, Sparklers... 🤗
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See the Prompt List
Artwork  © me, MysticSparklewings
Obscutober Concept Inspired by nikolas_tower
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⭐️ Like My Art and Want to see more of it? Here's All My Links! ⭐️
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wonheartzz · 2 years ago
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BE MY PROM DATE? — PARK SUNGHOON
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PROFILES 1 : WELCOME TO DECELIS ACADEMY !
VIEW. masterlist | hanyang gang | i got the perfect guy
founded in 1964, decelis academy remains one of the best high schools in seoul and the nation: ranked #1 private school in seoul, #5 high school in seoul, and #11 high school in korea. students must pass the bar exam with a score of 88 or higher in order to attend the academy. everyone here, from staff to students to parents, all try their best to maintain the values of this school and strive to keep the academy’s academic ranking.
CLICK TO MEET THE STUDENTS !
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STUDENT ID #211043899 : PARK SUNGHOON
DETAILS. despite his good looks, sunghoon isn’t very popular. he is however well-known throughout the school for his handsome appearance and being friends with jake sim and jay park, two of the most popular juniors. he’s a quiet and private individual, but is a part of the school’s soccer team—although he mostly sits on the bench. he’s ranked #2 in his grade and is notorious for being in almost every honors class.
STUDENT ID #211042375 : JAKE SIM (SIM JAEYUN)
DETAILS. jake moved to korea his last year of middle school, but was able to adapt quickly to the korean school system. he’s the star player of the school’s soccer team and is in the top 10 for his grade. jake is known for being a kind, well-spoken individual, who is also quite the charmer, or so everyone says.
STUDENT ID #211041987 : JAY PARK (PARK JONGSEONG)
DETAILS. jay, or jongseong, is known for his extremely respectful and polite attitude. he would be considered a teacher’s pet if every student at decelis didn’t like him so much. he can be a little hotheaded on the soccer field, but usually ends the game without any yellow cards. ranked #5 of his class, he is also extremely smart, and especially good at debating. everyone at decelis knows the golden boy jay, and everyone loves him.
STUDENT ID #211042344 : KIM JIMIN
DETAILS. jimin is a part of the school choir, usually getting every solo, and known for her vocals. she’s also on her church’s worship team and a dedicated member. she’s quite popular since she’s on the school’s volleyball team and an overall sweet person. jimin has been best friends with l/n y/n since they were babies at church, so most people who talk to her know about y/n.
STUDENT ID #211049772 : KANG TAEHYUN
DETAILS. taehyun is also a part of the school choir, but nobody at church besides his close friends know he sings beautifully (and he’d like to keep it that way). another kid that was born into the church, hence why him, jimin, and y/n are such good friends. he’s incredibly smart—ranked #1 in his class—but little people know. he’s somewhat known in his school, but people don’t know much about him.
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STUDENT ID #240883654 : YANG JUNGWON
DETAILS. jungwon is currently the freshman class president and rank #3 of his grade. although he only does taekwondo at the moment, he is an overall athletic individual who many teams want to recruit (e.g. jake with soccer). he usually hangs out with upperclassmen, being considered one of their "adopted freshmen".
STUDENT ID #240881928 : NISHIMURA RIKI
DETAILS. riki is sometimes called ni-ki since there is another riki in his grade, but his friends still call him riki. he moved here this year, but somehow understand korean pretty fluently. he's known for his excellent dance skills, being the youngest member on the school's dance team, all stars. riki mostly hangs out with jungwon and their upperclassmen friends.
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VIEW. masterlist | hanyang gang | i got the perfect guy
SYNOPSIS. it’s been one semester into junior year, yet y/n is still single and crush-less. desperate for a date to prom, she asks all her friends for help to find one. luckily, y/n’s best friend knows the perfect guy—tall, handsome, smart, funny, and he’s the cute guy from summer camp?! too bad he goes to another school.
ANNA’S NOTE. first profile wooo
TAGLIST STATUS : open! check masterlist to join. all taglists will be in the reblogs!
REBLOGS AND FEEDBACK ARE GREATLY APPRECIATED!
© 2023 wonheartzz. please do not steal, copy, or repost my works on any platform.
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