#as always the kirby franchise took over
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gotogull · 1 year ago
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lorekeeper-backset · 9 months ago
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You know what, here, have my "Why I love ORAS" essay I wrote for Playwriting class. Presenting:
How Pokemon Rotted my Brain (In a Good Way)
I’ve always been a fan of video games. Ever  since I was really little and watching my dad play games I was too young to play on his Playstation 2 or XBox 360, and then later when I was playing games like Lego Star Wars and Lego Batman on those same systems and later ones like the Playstation 3. But there’s one system, and one game, that have stuck with me to this very day. Not just in a metaphorical sense, in a literal sense.
To call the Nintendo 2DS a toy would be inaccurate. Such a complex device of computational power, all that fun and joy packed into that little tiny system. No, it was much, much more than a toy. It was, and still is, my most prized possession. 
I don’t remember when I received it. I remember that before I got it I would play 3DS games on my Dad’s 3DS and that when I got it, I used my own money to pay for it and that I got it instead of the 3DS because it was 30 dollars cheaper and they played the same games (for reference, a 2DS is the same system as the 3DS without the 3D function).
There are many games I played on that 2DS, almost all of them near and dear to me. Kirby Triple Deluxe, Kirby Planet Robobot (a personal favorite of mine), Pokemon Y, Kid Icarus Uprising, and many others. But one particular game has endured with me to this day. A game I’ve replayed time and time again, Pokemon Alpha Sapphire, released in 2014.
While my introduction to the Pokemon franchise was Pokemon Y, the game that made me love it was Alpha Sapphire. Along with its counterpart, Pokemon Omega Ruby, Pokemon Alpha Sapphire served as a remake of the Generation 3 games Pokemon Ruby and Sapphire (released in 2003 in Japan and 2004 in US). Pokemon Alpha Sapphire took me on an incredible Journey through the Tropical Hoenn Region, collecting Gym Badges and putting a stop to the evil machinations of Team Aqua. 
Particularly close to my heart, is the story. I’m sure a lot of you are quietly scoffing at the idea of a Pokemon Game having an engaging story. Especially a remake of Ruby and Sapphire whose main antagonists’ goals are famously “Expand the Land” and “Expand the Ocean” respectively. And if you’re one of those people who’s scoffing all I have to say is, go play Omega Ruby and Alpha Sapphire (or any Pokemon game post Gen 3, really) or, if you’ve already played them, replay them and pay close attention.
If you do, you’ll get to experience the tale of a man whose given up on humanity to the point where he’s determined the only way to fix things is to start over. The story of a man whose dedication to humanity’s progress means he is willing to endanger the world to provide more land to live on and try to fix overpopulation. The woes of a man who had power and riches but is crushed beneath the burden of responsibility which he refuses to share or pass off to another, attempting to carry it all alone, even when he would rather be pursuing his true passion for geology. The tragic tale of a woman who was raised for one purpose, one sole reason to exist, but whose destiny ultimately passed her by. And many more.
When I first played it I didn’t quite absorb all this, being 10 years old, but now, many years later, the story and characters of this game impact me deeply. They influence the stories I tell, and the characters I write. I even write my own stories about them, continuing their character arcs or retelling their stories in my own way. So, yeah, Pokemon Alpha Sapphire, the best Pokemon game, I’m not taking criticism.
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asbestieos · 2 years ago
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Do you have any stuffed animals other then the nuis? I want to know for government reasons. /j
(In all seriousness I just like stuffed animals and I like talking about them)
OHOHO i have a few.. ill go through them in order from newest to oldest!!! ill put them under a readmore though because there are a few images and the post is very long otherwise!
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first we have MOBBU!! (ignore the bootleg wataeis!!) i got him about a month go on a shopping trip with my sister and her middle school bestie! i know hes not an animal but im mentioning him becos he my sweet <3
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next we have max plushie! max is from the Sam and Max franchise! hes basically a Vague Rabbit Creature. hes also canonically gay and in feral rabid love with his partner in detective and vigilante crimes, Sam! currently hes in desperate need of a bath. but really i think hes happy like this.. dirty and disgusting.
(i really should put him in the warsh though since i cuddled him constantly while sick with sinus infection weheh)
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next are these assorted kirbys + gengar! theyre from last year on hot topic trips with my beloved sister! i originally bought them for her but her bed over at her dorm isnt big enough to accommodate all of them so theyre for me for now >:33 peep tatsun pasha and my.. disassembled shelves GDHBDND
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good mention! the amongus plushie my bestie coworkers got for me! 🥹 i have really sweet memories associated with this one.. i started my job back in april 2022 and i was so girlslay, i was awarded partner of the quarter in i think.. july? august? i dont quite remember but it was during that very summer!! and my bestie coworkers bought this for me as a gift!!
its part of a inside joke bc when i was first hired, i would draw amonguses on all of our storage boxes in the back for funsies and write sweet notes to next people on shift dbdjfj.. i still remember the amongus rainbow we drew!!! omgg!! basically i drew an amongus on a blank order sticker and stuck it to the back of our front register self and colored it red i think? and over the next few days, my coworkers added their own amonguses and colored them to make a rainbow!! it was so so sweet and cute and made me fall in love with my job even more!!
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next we have.. Samhain!!! hes from when my coworkers took me out shopping at a local mall during halloween season! i saw him and immediately wanted to get him becos i love love love Trick R Treat and i love sammy. hes an animal technically. a creature. hes my sweet and i love him more than anything!!!!! <- ki dropped him into a puddle when ki took him with kiss during halloween trick or treating
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pikachu!!! this is from i think high school actually! maybe from a hot topic trip? as you can see her ears have flopped over and lost their stuffing and her arms are on the way.. hut its ok i still love her <3 also doubles as a backpack
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and finally!!! my oldest surviving stuffed animal, from my childhood, huge hello kitty plush!!!! she actually used to have a long black sharpie marker line going down her face on her left eye i think? my mom bleached and scrubbed it off her last year so shes super cute and comfy and happy now ^_^ shes also firm so sometimes i use her as a back rest whenever im sitting on my bed
teehe!! sorry for the ramblings and super long post! i had more but most of them were given away / donated sadly including my beloved beanie babies </3 wormy the inch worm you will always be in my heart.. but thank you for asking weheh i had fun reminiscing!!!!
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wishuponroses · 1 year ago
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Top 5 favourite video games
Spyro 2; Season of Flame -- simply out of nostalgic reasons. I played my GBA+SP a BUNCH as a kid and couldn't get enough of this game. I'll always prefer it over SoI/AotR. I love how the developers included holiday themed realms, like Christmas, Halloween, and even St. Patrick's Day! The Sunny Plains homeworld music is so pleasant and catchy to listen to.
The Legend of Zelda; A Link Between Worlds -- My first Zelda game that I've ever beaten, and the first game I bought while getting a 3DS for the first time. I love how they reused the world of ALttP, and implemented puzzles by using Ravio's bracelet. I loved Yuga as a villain, Princess Hilda, Ravio, and one of the cutest Zelda designs to date. It's just an overall charming game.
Monster Hunter Stories 2 -- I dove into so many hours in the original MHS back on the 3DS. I loved monster-taming games, but one where you fight alongside your monster and on top of all that, there are cats and dragons? Count me in. But I adore MHS2 just as much. We get to revisit old characters from the first game (Avinia, Cheval, Lillia, Reverto) and see how much they've grown as we're partnered with them. It's such an addictive game with a nice story. This is how the modern 3D Pokemon games should be, IMO.
Pokemon HeartGold & SoulSilver -- Would you look at that, ha. Another handheld title. I adore replaying these games over and over again. Gamefreak certainly nailed the atmosphere. The following Pokemon, the different sounds depending on what you step on - be it leaves, grass, cobblestone. It's the little touches. And Lyra. Oh, Lyra. I ADORE her design. It's probably my favorite. I remember when the games were first announced, a lot of fans of the franchise hated Lyra. They compared her entire outfit to Mario. But I loved her design, her personality, her character.
Kirby -- Kirby is pink, round, and makes me happy. I finally started playing Kirby games last year. I love colorful platformers. I can't believe it took me this long to finally play a Kirby game. They're so carefree and charming. I really wanted a Spyro-esque feel, and boy, do I get it with Kirby! (despite only playing Forgotten World and Return to Dreamworld Deluxe... still need to finish the latter!)
Thank you, Blaze! Have a great day. :D
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maroonghoul · 2 years ago
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Horror Movies I Just Watched: Mar 2023
Another short list this month:
Planet Terror: If these aren’t the grossest zombies I have ever seen, they’re the grossest I’ve seen in a long while. 
Once again, the fictional end of the world is caused by the US military dabbling in something without any proper precaution. Didn’t really care for the running gag with the mad scientist being castration obsessed. Not sure if that’s bro-humor or homophobia. Bruce Willis’s cameo as technically the main villain was kinda funny. if only for how they enjoyed making it obvious how detached he was from the rest of the cast. And of course, Tarantino shows up just to die, but not before deserving every nasty bit of it. Really surreal they’re part of a stolen plot point from 28 Days Later of all things. If you’ve seen it, you probably know the one.
 The rest of the cast work well enough. Marley Shelton’s doctor remains likable even as she goes off the deep end and her eye shadow runs (wait, did I say even? I meant especially), while Josh Brolin seems to channel his Thanos performance ten years earlier and even creepier. And what happens to their kid; child death in horror movies can be a stand out moment whenever it shows up if not handled recklessly. This isn’t reckless, but it certainly seals the deal on what kind of movie this is with it’s dose of dark comedy.
I know Rose McGowan’s gun leg is THE image of the movie, but I’ve been used to seeing it even before watching the movie, I was more affected by everything else. 
I should’ve know just how bloody all this was really going to get the second Tom Savini showed up. Then again, with him here and Rodriguez directing, calling this movie From Dusk Til Dawn’s grimier dumber brother seems appropriate. That reminds me, I need to rewatch that in the near future.
Scream VI: *SPOILERS!*
I felt like the previous one took a few more risks than this one, but I actually enjoyed this one more.
A part of me DID watch to relish the New York setting here, but Ghostface was always the type to be in costume when he’s in your house rather then around any sort of landmark. He would’ve been caught almost immediately.
Yes, the opening is a great first for the franchise. In hindsight, paired with the reveal of our actual killers, it felt like a callback to Mrs. Loomis betraying Mickey back in Scream II. Personal revenge taking priority over insipid fame-seeking meta commentary. 
Speaking of our actual main killers, Is this the first one since III where the motives are actually personal? And the first since II it’s someone taking revenge for family? It helps that there being THREE of them and they’re family kinda gives it a Texas Chainsaw vibe for me. And pretty cool that the climax is a literal blood feud between two families. (Though I’m confused, are the Villains the Bailey’s or the Kirsh’s?) 
Although that ends up being part of what I mean about there being less risks. With three killers, that means even less victims that aren’t just essentially extras which was about half the deaths this time (The bodega people plus Gale’s new companion), so the only new person who was expendable ‘til then was Anika. As for the core four, they’re actually less expendable now then the previous four have been (Randy died in only his second appearance and Dewey...) . Chad couldn’t really die no matter how many stabs because he’s new final boy Himbo. It wouldn’t been way too mean to kill Mindy, the black queer member, especially right after killing her girlfriend right in front of her. We literally just got Kirby back. The internet might’ve explode if it was definitive this time. Sam’s the new main character, who also makes a more compelling case of sticking around this time, (and hoping Scream vii doesn’t spin it’s wheels on her). Tara might be the strongest case, especially with how Jenna Ortega’s fame is skyrocketing so she could get too busy for more of these. But yeah, combining that with her sub plot of pseudo self destruction might not have paired well. I almost felt Gale was saved in reshoots, people repeating she was in a coma. I get it, but man, she would’ve went out strong. 
I guess, pay disputes with Neve Campbell aside, maybe it is time for some legacy characters to step back for now. Just do something to have less characters with plot armor.
Okay, Let me end this section on a positive note. One of my favorite bits was actually in the opening. Tony Revolori’s character becoming a killer AND getting killed because he doesn’t understand Giallo films was rather amusing to me, but I guess only because I know enough about horror movies to at least know what a Giallo is. Up to that, can we just say that was the actual big intentional gag of this whole franchise, am I right? All the characters talk about scary movies and most of the villains are trying to create a real life scary movie. Though the movies they’re referencing and trying to copy are Slashers films, the plots of the Scream movies always felt like they had more in common with Giallos, like the ones made by Bava and Argento decades before slashers. Slashers don’t have human, vulnerable schemers all that often, but Giallo do. The invincible killer that gets away with everything until the next killing spree were around in 70s horror movies (Michael, Billy, Leatherface, etc.), but they didn’t start being considered cool until Jason showed up a movie late in 1981. The eighties. A decade where psychopathic straight men seem to run everything. But we’re not in the eighties anymore, and as much as we can learn from it, we also need to leave it behind. Even though too many people prove to not get the memo, the joke is still on them at the end. Six times now in this case.
It’s crazy how the first and second time Ghostface was actually cheer worthy are in this movie, at the very beginning and the very end (Unless III had some moments, it’s been a while). While the end is gratifying with Sam weaponizing her own horrific family legacy against those who’s chickens have come home to roost, a slight evolution on Richie’s fate from the previous movie. I’ll still remember this entitled, pretentious asswipe getting done in by someone actually trained and experienced in killing (either the cop father of one of the kids he’s trained) beating him at his own game before he even got started, with a pre mortem one liner that would seem contradictory, but fits in how when you’re on the receiving end of the knife “Who give a f--- about movies?!”
Inferno (1980) Speaking of NYC-set horror films and Argento. This is a loose sequel to the original Suspiria. While it’s been a long time since I saw that one, I think I liked it more then this one. Suzy came into the plot because of a personal pursuit then got curious about the weird and horrific events around her. Mark in this movie, cared the least about who the Mother of Shadows is, yet he’s the sole survivor. Was that commentary about leaving well enough alone on such things? Usually you don’t punish any characters for trying to be smart in a horror movie unless movie is made before 1960. 
At least the kills were up to snuff. Failed decapitation by window and getting chewed on by rats before getting stabbed by a possessed(?) food cart vendor were highlights. Really hated how the guy drowns some cats before doing it. What was even the point of that? Not like Tenebrarum had any pet cats.
Skeleton costume at the end was cute though. Not even going to bother with the third trilogy in this sorta Trilogy. I heard it was even worse.
I’m likely going to have a longer list of movies to talk about next month. Until then...
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it-be-sid · 1 year ago
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I voted for King Dedede’s theme bc I actually DID listen to it for over than an hour once… it’s a bit of a long story (TLDR at bottom)
Back in 2021, before I was even a Kirby fan, I was taking an online statistics course over the summer. Math was always tough for me, so it was giving me a lot of stress. I developed the habit of listening to video game music while doing the homework, including tracks from Smash Bros (I had heard some while watching Tierzoo and looked them up). I had these songs on autoplay as I was dragging my way through an assignment one day.
And then I heard it. And I loved it. I opened the tab back up to see what it was, and it was King Dedede’s theme. I had NO IDEA who this character was or where he was from, but his theme song just made me feel pumped and forget how stressful this course actually was.
I started listening to it almost every time I was doing the class’s homework. The material didn’t feel as tedious when I listened to it. It made me feel like I was in a battle and winning.
Soon, the final exam came around. Despite doing well on the previous assignments and studying, I was nervous. The test was online, and we could open the link and start it anytime. It would take about an hour or more to finish, and we had a time limit of 2 hours to complete it. So right before I started, what did I do? I opened up YouTube, typed in King Dedede’s theme, and put it on loop. Then I clicked the link and took the test with it playing in the background. For over an hour.
I ended up passing that test, and the whole course, with a high grade. And after that is when I started to look up more info on King Dedede himself, and then the Kirby franchise. I liked what I saw, and I started drawing the characters and playing the games.
So, yeah. King Dedede’s theme song not only helped me pass a class, it��s what got me into Kirby in the first place.
TLDR: I listened to King Dedede’s theme song during a stressful summer class’s final exam and I passed, and I liked it so much that I got into Kirby because of it.
Bonus Poll! Music Edition!
It's character theme time! These options were based on what mod's friends responded with! ^-^
:D /pos
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thankskenpenders · 4 years ago
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Enerjak Reborn: Epilogue
It’s time to answer the question on everybody’s mind. How did Ken respond to Ian killing off Locke, one of his pet characters?
Well, the answer, as you should expect, is: poorly
Now, it’s important to remind everyone that Ken has not actually read the arc. He never read any of Ian’s run, to my knowledge. But his fans were sure to tell him all about it and ask him how he felt
Eventually, in 2010, two years after this issue dropped, we got a response from Ken talking about how he felt about Ian’s run. (Again, even though he wasn’t actually reading it himself.) Said response is worth reading in full if you’re interested in all this drama and Ken’s mindset. You literally get to see the guy brag about how he actively ignored what Bollers was doing when the two were sharing writing duties, as if this is a good thing that makes him a better writer. He also criticizes Ian for using the previous writers’ characters instead of introducing even more characters to the bloated Archie cast in his first few years on the series. But the relevant part to the discussion of Enerjak reborn is here:
“I especially don’t consider anything either does with any of the echidna characters – especially Locke – to be canon as neither created the characters nor established them in stories as the viable fan favorites they’ve become. No matter what Ian writes, he can never alter the fact that in MY universe, the events of Locke’s passing as depicted in SONIC #143 is canon. Anything he writes can easily be counter-written by a better story with an alternative solution.”
Let’s just brush past the very funny part where he calls Locke a “viable fan favorite”
So yeah. Penders was VERY unhappy with the way Ian wrote Locke, and the way Locke’s death in Enerjak Reborn meant that the timeline depicted in Mobius: 25 Years Later wasn’t the one true future of the series. He’s also gone on record saying that he thinks Ian didn’t get the relationship between Locke and Knuckles. When asked about Ian’s work, this has always been one of the major things that’s bothered him
On a broader level, his ramblings here are reflective of how he views comic franchises in general. A particularly illustrative quote from him is provided in the comments section below the article I linked:
“The only work I consider significant to any character is the work done by the original creators. Anything done afterwards by anyone else pretty much doesn’t count. For example, I consider the original issues of FANTASTIC FOUR by Stan Lee and Jack Kirby to be the only stories that matter in the entire run. Anything being done today is by writers and artists who are simply building off the work Stan and Jack originated. I apply this standard to just about every character I ever enjoyed over the years.”
This odd mindset explains a lot about Ken. It explains why he hates that Ian kept using his characters, and why he actively avoided building off of the work of his contemporary writers at Archie. I can see what he means on some level, of course. When another writer comes in and adds more novels to a series after the original author dies, I generally tend to ignore those. And I skipped a good chunk of Twin Peaks season 2 because it had less involvement from creators David Lynch and Mark Frost, making a lot of it feel like filler. But we’re talking about a licensed comic, one that had been a collaboration between multiple writers based on the work done for the games and cartoons from the very beginning. Ken was never the sole writer--he wasn’t even there for the first year--and he was writing stories centered around characters he hadn’t created like Sonic, Sally, and Knuckles. He doesn’t take credit for creating any of those characters, but the hypocrisy still seems to be lost on him
But of course, we’re not just talking about Ian’s handling of all of Archie Sonic here. We’re talking about Locke. And as Ken has said himself, Locke was based partially on his own father. And that’s really the kicker here
As I’ve said many times before, I try to avoid psychoanalyzing Penders and digging into his personal life. I don’t know the guy, and that’s his own business. But it’s hard not to when he literally says shit like THIS to fans
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Locke is emotionally abusive towards his wife and son. Locke is also based on Ken’s dad. Ken refuses to see Locke as abusive, even though that’s exactly what he wrote, because that would mean acknowledging that his own father was abusive. So there’s always an excuse for why father knows best. It was a different era! They’re not humans! He could see the future! He might have hurt Knuckles, but it toughened him up, and he was always there for him in the end! The dad is never, ever at fault. The moms, on the other hands, are mere bystanders to the child rearing done by the dads. It’s just sad, really
I get why Ken would be bitter that Ian took this fictionalized version of his late dad, went “hey, this guy’s an asshole,” and then killed him off. I get why that would upset somebody. He wrote a very personal story there. But it’s not like Ian was pouring salt in a fresh wound--Ken lost his father all the way back in 1982. I know this because Ken literally dedicated the M25YL story about his version of Locke’s death to his dad. It had been nearly 30 years when he wrote this response to Ian’s work. That’s plenty of time to see a goddamn therapist instead of projecting all of your baggage onto Knuckles the Echidna and writing stories for kids about how you should never question your dad ever
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The irony, though, is that Ian’s different take on Locke is arguably way more nuanced than Ken’s ever was. In his final moments, Ian’s Locke turns into this tragic figure who only realizes too late that the way of life the Brotherhood had raised him to believe was a mistake, that he had failed his son by passing those beliefs on to him. But he’s still held responsible for what he did. He’s a horrible dad, and the characters around him call him out for his failures, but you pity him for only now realizing what he had done
Ken, on the other hand, gestures at Locke doing horrible things, then tells you to forget about all that and stop questioning him. Knuckles pretends he has a totally normal Leave it to Beaver-ass father-son relationship as soon as they reunite in the Knuckles series. As an adult he thinks back on how great a job Locke did raising him, even though Locke literally took him from his mother, raised him to believe that his mother and the rest of his species were all dead, and then pretended he himself was dead for six years of his son’s childhood (among MANY other things)
M25YL gestures at those very same themes of not repeating your parents’ mistakes that Ian touched on in Locke’s final moments. Knuckles is raising Lara-Su very differently from how Locke raised him, and Locke admits that he wishes he had raised Knuckles differently on his deathbed. But his decision to suddenly admit wrongdoing in this flashback to his death feels unearned and arbitrary. Locke is never at fault. We cannot question Locke. Knuckles turned out fine, so don’t worry about it. Locke might regret the way Knuckles raised him, but Knuckles is not allowed to hold any ill will towards his father or question his methods whatsoever. We’re allowed to gesture at the idea that Knuckles doesn’t want to repeat the mistakes of the previous generations, but those vague mistakes aren’t allowed to be anyone’s fault. That’s just “how things were”
Ken would do a lot more than just complain about Ian’s handling of Locke on the internet, though. Because you see, the way Ian wrote Locke is commonly cited as one of the main reasons why Ken started copyrighting his work, right up there with Bioware basing the story of Sonic Chronicles partially off of the Knuckles comics without his blessing. And those copyrights, of course, were what started the legal battle that would kill off the original Archieverse
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laurenhufflepuff2 · 3 years ago
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A list of fandoms I'm in (in no particular order, will probably be updated regularly. Some fandoms are more intense and some are more casual. Depending on the fandom, I could go on and on about fandom topics for HOURS. Let's get into it!)
Harry Potter, Disney, Marvel, DC comics, Miraculous Ladybug, Avatar: The Last Airbender/The Legend of Korra, Star Wars, Literature, Winx Club, Nintendo, Minecraft, Little Witch Academia, Voltron, Coraline
Details:
Harry Potter- I got into Harry Potter in 7th grade and now I am the resident expert in my family and in my friend group. I read all the books, watched all the movies (notably the British version), and I've seen the Fantastic Beasts films as well. I've also read Tales of Beedle the Bard (the Warlock's Hairy Heart was traumatizing) along with the Fantastic Beasts and Where to Find Them textbook (plus an updated edition). I also read The Cursed Child script and while I mean no hate to anyone that liked it, I hated what it did to the canon. I am in Hufflepuff with some Ravenclaw tendencies (I took the Pottermore quiz 3 times, 2 out of 3 I got Hufflepuff, the other time was Ravenclaw). I had a pottermore account and I was so upset when it got converted to the Wizarding World page. I cosplayed Hermione in 7th grade complete with British accent and even monologued as her for a talent show (classmates and teachers would recognize me as the Hermione girl all the way through high school). I was obsessed and I still love it even if J.K. Rowling has gone off the deep end on Twitter... yeah... my favorite character is Hermione but I also relate to Luna
Disney- there's so much that goes into the Disney part of my fandom list. I'm excluding Marvel and Star Wars from this part as they were originally separate entities before Disney got the rights to them. I have seen almost every animated Disney film ever and often use random movie quotes in conversation. My favorite villain is Maleficent, my favorite princess is Ariel (followed by Belle, Rapunzel, and Anna). I relate to so many of the characters. I'm not sure who my favorite Pixar character is though (I love Violet, Sadness, Dory, and Piper (from the short)). My favorite Disney fairy is Fawn. My favorite characters overall are Ariel and Stitch. Disney is definitely on the list as one of my biggest obsessions. My favorite movies are Lilo and Stitch, the Little Mermaid, Inside Out, Alice in Wonderland (original), and The Many Adventures of Winnie the Pooh.
Marvel- I mostly get my Marvel exposure through the MCU, other movies, and animated TV shows. I have difficulty reading graphic novels so most of my comic book knowledge comes from friends, posts, or wikis. My favorite characters are Spider-Man, Captain America, Peggy Carter, and Scarlet Witch. I also like Gwenpool, Deadpool, Spider-Gwen/ Ghost-Spider, Venom, Squirrel Girl, Daredevil, Mantis, Gamora, Black Widow, Iron Man, Thor, Loki, Bucky, Black Panther, and most MCU characters. Out of the X-men I really like Professor X, Wolverine, Mystique, Magneto, Nightcrawler, and Quicksilver (either version- MCU or Fox).
DC- this was the franchise I was more familiar with growing up but again, graphic novels aren't easy for me to read so most of my knowledge comes from information pages about the comics or from tv/movies. My earliest experience with DC came from the 60s Batman series, with Catwoman and Robin being my favorites. I also watched the Wonder Woman series from the 70s and a handful of CW shows, my favorite of which being the Flash and Arrow. I also managed to watch all 5 seasons of the Teen Titans Cartoon Network series from 2003. With that being said, my favorite characters are Wonder Woman, Catwoman, Flash, Batman, Nightwing/Robin (Dick Grayson), Green Arrow, Starfire, Raven, Harley Quinn, Poison Ivy, and Alfred. I also like most of the bat family, and when it comes to CW I LOVE Caitlin Snow/Killer Frost and Cisco.
Miraculous- this is one of my guilty fandoms but since this is Tumblr I'm not too worried about it. I love Marinette and I relate to her on an astoundingly deep level (minus the stalking and obsession with potential lovers, that's creepy). If I had a miraculous, I'd probably want the Ladybug one, but the Cat miraculous, fox miraculous, and snake miraculous are good too. My favorite character is Marinette/Ladybug.
Atla/Tlok- I jumped on the avatar bandwagon just when it was starting to get popular, so I managed to get through the series before the memes took over everything. Same with Tlok, although i couldn't completely avoid the spoilers for that when i started it. I've been wanting to get into the comics because of the short story comics I've read, they seem easier to read than superhero comics. My favorite characters are Aang, Katara, Ty Lee, Iroh, Korra, Jinora, Asami, Suki, Appa, Momo, Naga, and Pabu. I also like Sokka, Mai, Zuko, Lin, Kuvira, Varrick, Zhu Lee, and Azula. I feel really sorry for her and while I understand that a redemption arc would undermine the importance of her corruption arc, I still wish she could have one. I would love to be a waterbender or an airbender... maybe a waterbender raised in the air nation? Obviously, being the avatar itself would be awesome. The show has taught me a lot of great lessons and put a lot of stuff into perspective for me.
Star Wars- oh boy, talking about this one is dangerous. I've seen firsthand the horrors of the Star Wars fandom but then again no one will probably see this anyway so... I've seen all the movies and I remember watching the clone wars series with my brother when I was younger but we fell wayyy behind and it's taking us forever to get back into it. I've also seen the Mandalorian and quite enjoyed it. I like the prequels unironically, in fact, the prequels are some of my favorite movies. I especially like how they switched from lightsabers being heavy weapons to light weapons that can be used for all kinds of tricks that make for epic battles like the ones we see in Revenge of the Sith. The sequels were fun to watch but when I would analyze them along side their predecessors, I came to the conclusion that, for me, they were good to watch but did not do anything good for the rest of the franchise. My favorite characters are prequels/clone wars Obi Wan and Anakin, Padme, Ashoka, Leia, R2D2, BB-8, R4-P17, the Mandalorian (Din Djarin), and Grogu. If I had a lightsaber I'd want it to be blue, but when I was little I got a purple one like Mace Windu because it was closer to pink and I was into pink at the time. I still have that lightsaber and none of my friends have a purple one so it's one of my flexes. I feel like I wouldn't make a good jedi because of attachments being forbidden, so I'd probably become a grey jedi.
Literature- this is a broad term I use to cover all the random books and stories I liked reading and have studied. So we have Shakespeare (Macbeth, Much Ado About Nothing, Romeo and Juliet), The Great Gatsby (bored while reading, loved to analyze), Grendel (HATED reading, loved to analyze, Grendel really needed a hug and a friend), The Crucible, Fahrenheit 451, Dark Life (+ the sequel Riptide, both are by Kat Falls good reads, sci-fi and kind of dystopian), The Once and Future King
Winx Club- I think the show is trashy but I still love watching it. I haven't been able to get through season 6 though and I hated what they did with season 8 and Fate: the Winx Saga. My favorite character is Bloom along with Stella and Flora. I prefer rai to nick. My favorite transformations are magic winx, enchantix, and harmonix. My favorite member of the Trix is Icy followed by Darcy. My favorite Pixies are Chatta and Lockette.
Nintendo- mainly Pokémon above all else, followed by Animal Crossing. I have also played (mostly as player 2 or just never beat or watched my brother play) mario games, legend of zelda, pikmin, and kirby. Games I haven't played but I just liked the characters/the lore and probably learned about through Super Smash Bros. are Fire Emblem (Lucina mostly), Metroid (Samus and baby metroid), and Kid Icarus. Pokémon is where I'm most knowledgeable but you'll most likely beat me in battle. I am however great at MarioKart and I always destroy my friends at it. Terrible at fighting games though.
Minecraft- I like playing this casually. Sure, I'll play for hours and hours on end for months, but I prefer to stay exclusively in peaceful when playing Survival mode and I don't make anything too ambitious in Creative mode. I like to write, so sometimes I'll make a rough layout of the settings of my stories in different worlds. I prefer interior design and decorating when building, and when in survival mode I focus more on mining and gathering while my brother works on ambitious building projects. I just bring him the raw materials and furnish the interior when he finishes the outside.
Little Witch Academia- this takes up a smaller portion of my fandom list because there were only 2 seasons and a couple movies and I watched the whole series years ago, but I still enjoy it. At one point I wanted to cosplay Akko, and I loved the nod at Twilight through the Nightfall series. And I especially liked the twist that Shiny Chariot was Ursula, which I suspected for some time. The blend between magic and technology was fun to see, but I was so sad that the series ended RIGHT when Akko finally showed signs of magic proficiency. Also, Shiny Chariot being the reason Akko couldn't do magic was heartbreaking.
Voltron- this takes up a much smaller portion of my fandom list mainly because I haven't even finished it. I know hardly anything about Transformers aside from the Bumblebee movie so to me I just watch it for fun. It reminds me of power rangers, star wars, and star trek, and then there's just a transformer insert. But I don't know anything about Transformers so maybe the show is more rooted in canon than I think.
Coraline- I am in a love-hate relationship with Coraline. I have watched the movie several times, I've read the book, I've watched hours of theories and analyses on youtube, I've watched behind the scenes videos by Laika, and I even wrote a script for a fan film parody. I am amazed at how original the story is and how impressive the stop motion animation is but I also have recurring nightmares from it and it scares me/creeps me out to the max. If anyone asks what my scariness limit is, it's definitely Coraline.
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soyouareandrewdobson · 4 years ago
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Andy on Asian Animation or SYAC: The Master Review 2
Let’s talk a bit about anime and Dobson’s work relation with it.
I think we can all agree, that starting from the late 90s and early 2000s on, anime and manga became extremely popular in the western world. Sure, Japanese animation was nothing completely new to us (Speed Racer, Nadia-Secret of Blue Water, Samurai Pizza Cats, Sailor Moon, Kimba and Akira e.g. come to my mind as properties already known in the west before 1995) but it really was around this time that thanks to “mainstream” stuff like Dragon Ball and Pokemon people became aware of how different Japanese animation was from western. Eventually resulting in the really good shit (like Cowboy Bebop, Black Lagoon, Kenshin and Heat Guy J) coming over and enriching nerd culture for more than just a few people who knew of it as an obscurity at that point. Now, if you know anything about Dobson, you likely know that his relationship with anime is rather… complicated to say the least. Or, to let him explain it with his own words…
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Dobson essentially likes silly and wacky 90s anime. But later on he hated anime in general, because it got too popular and a bad experience with an anime club in college soured his enjoyment of it. Furthermore, he put the blame on his lackluster art style and storytelling capabilities as seen in the likes of Formera, Patty and Alex ze Pirate, on anime in general, while also claiming that Disney pulling the plug on 2D animation is the result of the “anime inspired” Treasure Planet, meaning anime in a sense deprived him of his chance at working at his dream job and “ruining” western animation.
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Which to me has always been ignorant as fuck. For starters, I can understand not liking certain stories or genres, either for objective or subjective reasons. But to hate on an entire nation’s form of entertainment (not just individual shows or genres), depriving yourself of the chance of potentially watching a lot of good stuff while also being rather insulting to these other works and people enjoying them? Especially when the stuff you can supposedly “stomach” has been rather simplistic compared to other things?
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 Second, blaming Japan for “poisoning” your art style? What, did the ghost of Osamu Tezuka possess you and FORCE you to put sweatdrops on your characters forehead while also going for the rather simplistic character style of Rumiko Takahashi, as well as emulating the slapstick of the likes as Slayers and Ranma ½?
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 Next, if he had emulated them successfully, I say he would have actually managed to tell decent enough stories worth to read online. Not create Uncle Peggy aka “Discount Happosai” or the bland proto-Isekai known as Formera.
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I mean, let’s give some context here: There have been people who successfully managed to emulate certain anime and manga aesthetics into western animation and make it work. Otherwise we wouldn’t have gotten the likes of Avatar-The last Airbender, Samurai Jack, the Animatrix, Thundercats 2011, Super Robot Monkey Hyperforce Go, Kim Possible, W.I.T.C.H, Megas XLR and Wakfu. You know, shows that are actually awesome as hell.
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Heck, Dobson’s favorite animated show of the last decade, Steven Universe, is heavily inspired by anime aesthetics to the point of being embarrassing.
 But Dobson… well, he emulated anime aesthetics in his work the same way as these crimes against animation did.
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Combined with his general shortcomings as a storyteller it is no wonder his initial comics did not do well.
 Lastly, and sorry for digressing here a bit, but if the Wikipedia entry on Treasure Planet is something to go by, there was no real inspiration by anime involved in making this movie.
Supposedly the idea of making an animated Treasure Planet in outer space movie was already pitched by Ron Clements WAY BACK in 1985 but only came to be after Michael Eisner greenlighted stuff in the late 90s. Design wise the movie was supposed to look 70% traditional and 30% sci-fi inspired and people took inspiration for the art style by illustrators associated with the Brandywine School of Illustration. A western style of illustration established in the 19th century, that had a big impact on the illustration styles for many 19th and early 20th century adventure novels and short stories.
What, is anime supposed to be the only form of animation allowed to have sci fi elements or steampunk in it? Fucks sake, The Lion King and Atlantis, which came out one year earlier to Treasure Planet, were likely more inspired by anime. Don’t believe me? Watch Atlantis and then a certain anime by Studio Gainax called “Nadia-Secret of Blue Water”. Or read up on the controversy surrounding the two.
The truth is, it is not entirely clear what caused Disney to shut down 2D feature film animation in the early 2000s. In fact, if anything, most people put the blame on Michael Eisner and a certain change in the publics taste in movies in general, combined with Disney trying to turn almost every movie they had into a franchise via cheap follow up movies on video and DVD.
And even if Disney did not shut down, are we really supposed to believe that a certain guy with fedora would have made it big at Disney to the point Alex ze Pirate would have been made into a feature film?
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But Dobson could never quite understand this and instead of “reinventing” himself properly, he would rant about anime and its fans in one form or another…
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 And on the peak of his hissy fit create this little art piece he baptized Anime Sux. Alternatively “West vs East”. Or as I like to call it, slap a jap.
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Now, the pic was done in 2008 and Dobson claimed sometimes in the last decade, that he no longer holds his old opinions. Unfortunately, by that point he would also more or less use the chance to vent in his webcomic about anime (or rather its fans), which brings us finally back to SYAC.
 While Dobson never outright thematized in more detail WHY he hates anime and manga in SYAC (likely cause if his comic reasoning was even slightly like his reasoning in his blogs, people would have torn him apart like a bag of paper) he did use the format to punch down on anime fans and their preferences.
 For example, for someone who has a 4chan story going around of having been rather arrogant towards others in college for not liking Ranma ½, Dobson has THIS little college related comic to show off, where he portrays an aspiring manga artist as a delusional jackass.
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Then in this strip titled manga, his manga fan is essentially portrayed as a young woman dressing up like a very stereotypical high school anime girl, who is in the wrong for even just DARING to draw her comics in the direction manga are read.
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On one hand, I get Dobson’s point. She could be at risk of alienating a market of readers as she is obviously drawing for a western audience. Then again, if she doesn’t draw a traditional western comic but a manga, why shouldn’t she? I mean, as long as she enjoys it, which I assume she does as she seems genuinely just happy when stating that she likes manga, why not let her? Plus, this comic was drawn in the late 2000s. I think by then most people kinda knew how to read from right to left, so Dobson’s claim she would alienate or confuse people is kinda redundant. If anything I find a) Dobson getting angry at her just very petty (just let her have fun) and b) portraying a western manga fan as someone who would be confused by the sheer idea of reading stuff from right to left is also in itself just really dumb and insulting. What is Dobson trying to imply? That anime fans are so stuck in the way they consume certain media, they can’t act according to “western standards” again?
Then there is this strip where yet another female anime fan is essentially portrayed as the embodiment of how “ignorant” manga fans are of the idea of different art styles...
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Which becomes rather laughable once Dobson describes his style as a mixture of European, American and  Japanese. Why? Because he is the one oversimplifying things, rather than the anime fan.
You see while anime and manga of all sorts do share certain aesthetics (like the black and white art style, emphasize on the eyes of characters, the way hair is drawn, recurring tropes within certain genres and so on) style wise (both in art and storytelling) there can be severe differences, depending on the artist alone. Akira Toriyama’s style differentiates significantly from the likes of Eichiro Oda, Rumiko Takahashi, Kentaro Miura, Tezuka, Kaori Yuki and so forth.
The same also goes for many western artists. Herge had a significantly different style from Uderzo and Goscinny. Don Rosa has a different style in which he drew Scrooge McDuck than Carl Barks did. Rob Liefeld and Jim Lee draw mainstream superheroes differently compared to how Jack Kirby, George Perez and others did. Heck, Ethan Van Sciver and Jim Lee were closely associated with Green Lantern in the 2000s and look how they differentiate.
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 Which btw is the kind of skill level Dobson would have needed to have, to make it in the mainstream industry
So when Dobson says “I draw in a combination of American, Western and Japanese” all I can think is the following: THAT DOESN’T NARROW IT DOWN! WHAT THE HECK HAVE YOU LEARNT IN COLLEGE ABOUT COMICS? WHICH ARTISTS, WORKS AND STORYTELLERS DO YOU TRY TO EITHER EMULATE OR HAVE BEEN INSPIRED BY?
Then there is this little thing…
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Where do I even begin? How about the fact that Dobson’s hand in the last panel looks like he has lost a thumb? The fact that the little boy, anime fan or not, is aware of Sae Sawanoguchi, a character from a short lived OVA and anime series from the 90s, which considering his age, I kinda doubt he would be aware off. Unlike Dobson, who got into anime in the 90s and admits in fact within the posts I loaded up earlier, that he had watched the anime in particular, known in the west as Magic User Club.
Then there is the implication by Dobson, that anime is so “corruptive” as a medium, little kids don’t even know the most basic characters in western animation because of it. I expect in a next panel, that all of sudden some 50s PSA guy comes along and lectures me that if I want this kind of thing not to happen at MY convention, I need to teach little kids more about the GOOD western animation, instead of the BAD eastern one. Then there is this rather unflattering portrayal of a shonen ai/shojou ai fangirl…
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 Which makes me laugh cause honestly, even some of the worst shonen ai and shojou ai can do better in portraying a “realistic” gay relationship than Patty if you ask me.
Also, as much as I think fangirls can be extremely thirsty (I have read my fair share of extremely stupid yaoi and yuri fanfics) I think that in hindsight Dobson is really not anyone to complain about shipping obsession and sex when he himself has KorraSami, the Ladybug fandom and a certain rat pirate under his floppy belt.
As you can imagine, Dobson would get heat for those comics, considering how he himself has been greatly inspired by anime and manga for his major comics. And while I don’t have any explicit deviantart posts of him reacting to criticism in that regard, I do have this comic which addresses it directly.
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 And yeah, if I were schoolgirl number 4, I would just sigh and walk away after telling Dobson that his mistakes and shortcomings are not related to having consumed anime, but rather by what sort of anime (and other stories) he had consumed and the amount of effort he had put in creating his stories instead of emulating just something more popular. Plus, if you really want people to draw more from life, how about drawing more from life yourself down the line? And no, tracing Star Wars movie frames does not count.
Finally, Dobson, considering how very little most people think of your work, I say mission accomplished: People have learnt from your mistakes and know not to be a Dobson.
And at last, there is this comic, which kinda wraps up Dobson’s “vendetta” with anime and manga fans within the pages of SYAC.
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By trying to mock anime fans and make them look just as shallow as he is. I at least suppose. Honestly, the message of this comic is rather muddled. On one hand, I would say the strawman accusing Dobson hates anime just because it is popular is very simplified. After all, Dobson has made his reasons for not liking anime clear in a few more details. It’s just that the details in and on themselves in real life are still rather shallow and boil down to a lot of personal bias rather than an objective criticism of actual flaws. Which I think is worth pointing out.
But frankly, what is Dobson trying to say or point out here? That the strawman is not so different or even dumber than him, because he hates Justin Bieber for “shallow” and superficial reasons too?
Okay, this doesn’t quite work as well as Dobson wants. First, the argument Dobson’s strawman makes is in huge parts based on some verified statements Dobson made for not liking anime. Second, he just says a name and that triggers the guy to express his hatred for Bieber. We don’t know why the guy hates Bieber and you could make in fact the case, that he hates him not because he is popular, but because he has a genuine issue with the artist, his work or his behavior as a human being. Third, if you want to make yourself look like the better person Dobson, try to argue with the guy and make solid arguments why you don’t like anime. Instead you just deflect the criticism by changing the subject and then try to make yourself look like the “smarter” person in the room by mocking your critic in the most condescending manner.
Which as I think about it, sounds like your modus operandi on twitter and tumblr.
Weirdly enough, that more or less marks the “end” of Dobson tackling anime fans and the beef he has with them within the pages of SYAC. Despite how much Dobson’s negative reputation especially in early years was build around him hating on anime and belittling its fans, he didn’t really do more afterwards in the Dobson focused pages of SYAC. And mind you, those strips were also separated by other strips in-between, focused on Dobson just being at conventions.
Unfortunately for him, the strips didn’t really help in any way to diminish that negative reputation and instead just confirmed for many, that Dobson can’t handle criticism about his flawed opinion on anime. If anything, it just made people think even less of Dobson, as the strips just painted him as someone who would rather portray his critics as strawman he can be “rightfully” annoyed at, instead of fellow humans with slightly different tastes in entertainment, who are still worth listening to.
So, now that we have the anime fan related “annoyances” out of the way, what other sort of silly problems in making webcomics would Dobson cover in his strips and are “relatable” to everyone?
Lets see some of these examples in the next part.
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mariposalass · 3 years ago
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Sora’s Time to Shine
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Summary: Mari is already not putting too much expectations going into watching the Final Smash Presentation when someone close to her besides Kirby and Edelgard’s beloved Professor pops out of nowhere in said Presentation. All hell breaks loose (but in a good way).
Setting: Mari and co.’s house in Daly City, California; October 5, 2021
Notes: I was pretty behind in seeing the reveal since I was pretty tired when it came out and I had to check a friend’s post on Plurk to make sure that it was not all for the jokes before watching it on Gamespot and writing this story down. And yes, the Byleth in my S/I verse is the female version in case anyone is curious. And yes, it took me until around 8 AM to write this up. Featuring Luther Vandross. Here is an ask I made on Sora’ behest during a F/O takeover long before he got confirmed recently. #SakuraiHasReachedtheImpossibleDream #Sora4Smash
Tags: Super Smash Bros. Ultimate, Super Smash Bros., Swift Keyblader, Smash Reveal, Sakurai has reached the impossible dream!, Sora for Smash, #Sora4Smash
“Hurry Mari, you’re about to miss it!” Kairi is dragging me out onto the sofa to see the final Smash Ultimate Presentation on the living room pretty early before plopping ourselves onto the sofa.
“Look, Kairi, guys. I hate to be a party pooper, but I have no clue about who could it be,” I try to be realistic in my views.
“Well, at this point, my beloved, it could be anybody from the video game world,” my dear Philip chimes in while trying to reassure me, “Besides, as soon as it is done, we shall try to reply back to this non Smash invitation that El had found in the mail today.”
“Huh, is that correct, El dear?” I asked my regal adopted daughter for confirmation.
“Why yes of course, Mother,” she replies as she passes me the invitation, “I believe that a friend of yours has sent us one, but I didn’t want to open it immediately since this is addressed to you.”
“Okay then, I will get to read it and reply back once the Presentation is over and see who gets to fight with Kirby and Professor Byleth,” I smiled back at her.
“I couldn’t believe that there was a leak that just came out before this Presentation video and it is about music. Who was that dense enough to do it at a time like this?” Riku mumbles as he gets the video streaming on the Nintendo Direct page in his laptop.
“You know, Riku, sometimes people can act very idiotic at times, so there isn’t much we can do besides ignoring and avoiding that as much as possible,” Harry sighs as he is bottle feeding and gently rocking Serena as she had cried a while ago to be bottle fed.
“Guys, have you guys seen Sora lately?” Issa asks us while carrying Chris in her arms, “I haven’t seen him in the last few days. He didn’t even reply back to either my or Kairi’s texts and calls. Do you think he’s off to visit Jack and Sally in Halloween Town? It’s nearing Halloween soon.”
“That’s really a good question, Issa,” Ahk agrees, “I had given up trying to find him by calling over on the phone since last Thursday. All I have gotten from it were many ‘The subscriber could not be reached’ messages.”
Even Riku and Kairi are in a loss for words as they turn to each other and wonder what is up with our friend lately. Did he just went poof without us knowing? Kirby always informs us through his many Poyos that he would have to head off to Smash whenever a new tourney starts or a newcomer arrives and Edelgard’s class often gets shorter class schedules or early dismissals whenever Professor Blyeth gets to fight in Smash: she is the professor handling the Black Eagles class. Sometimes even El, Petra and Dorothea along with a few others (and yes, that includes the Gatekeeper) would come over to Smash to spectate from the sidelines and support their beloved Professor.
There is a long silence when the Nintendo Switch title card plays in the laptop and Karina directs us all to watch the screen to see many clips featuring many Smashers in the current tournament before it transitions to Sakurai-san in the studio explaining about the video as well as showcasing the Mii Fighter costumes.
“Hey look, Isabelle the Dog’s demon slaying friend from Bethesda is now coming to Smash to rip and tear up the competition!” Moana screams when the Doomguy Mii Gunner costume appears.
“Good for him; I know that many fans really did want him to be in Smash, though the costume is a nice addition,” Issa agrees. “That now makes three Bethesda franchises represented in the costumes.”
“Even the Octolings and Judd the Cat got hats based on them too,” I chime in as well.
“Oh hey, guys! Sakarui’s about to reveal the last fighter for the Second Fighter’s Pass, so keep down it and don’t expect too much,” Karina informs as Sakurai transitions to the main event and we all stay silent and stay glued to our seats.
The screen turns black before the usual Smash logo opening shows up, but instead of the usual zoom in, it then turns into a flaming Smash logo with all the Smashers up until Kazuya Mishima (yeah, the guy who tried to drop Kirby off a cliff) looking at it and covered in the shadows. Did MH decided to get them to show up in there and meet the last fighter in the dark? Probably, I bet that he might be keeping it as a surprise and possibly even conserving electricity at the same time. Then cut to Inkling Girl looking in awe with the Smash logo reflecting onto her pupils as a nice ode to the first reveal trailer for the game/tourney, I honestly love this shot.
Wait a minute, the logo turns into stars and the next scene shows everyone frozen in place as toy-like ambiios?!? How is it even possible? Well, it does certainly confirmed once again that the video game version of the tourney is set in a world of make believe after all. I could swear that a lot of people crying their eyes out as they are watching this. It looks like this is the end of one great video game series about mascots fighting among each other. Or is it? Because the camera is aiming at Mario as if he looks like he’s trying to take a nap while standing up.
Riku then proceeds to mumble some words to me incoherently that something big is coming the moment Mario wakes up to see a glowing light to see the last remaining flame glowing on the floor, which I do agree with him. Suspicious right? Oh God, Mario no! Please don’t touch the fire for everyone’s sanity. Wait, hold on a second: that isn’t not just fire that he just grabbed on and then tossed it into the sky like a boomerang: the mystery object looks like a Keyblade and there’s that Mickey keychain! Yep, that’s a Keyblade alright. Could it be...
I could recognize that beam of light that Keyblades often produce whenever they lock and unlock Keyholes to other worlds, so does everyone in the room. Riku and Kairi hugged onto each other as if we’re about to brace for an emergency (Karina and Moana also did the same), Ahk stares at the screen to see if he’s not imagining things all the sudden, Issa has her mouth drop in shock, Chris and Serena didn’t cry throughout this entire presentation, Harry gasps and nearly drops Serena’s bottle, Philip turns to me for answers while Edelgard begins to sweatdrop in concern.
No words are exchanged as the light grows and shines brighter before it proceeds to shoot itself away from the Keyblade to reveal a Keyhole on another part of the room. It then glows bright within as the camera switches back to the rest of frozen Smashers as the light begins to fill the room and revives Link, Cloud, Incineroar and Mewtwo as they all gawk at it as it reveals something from the World of Light with the orchestral rendition of Simple and Clean playing in the background. And that’s when it hits us right at the gut: the familiar spiky brown hair poking out from that Keyhole.
“What!?!” Kairi shouts as the Keyhole ‘spits’ out Sora from the World of Light.
“H-h-he actually got in, for real?” Riku squeaks up.
“Oh my…” I gasp in pure shock as we watch the whole thing played out.
“Sakarui finally did it?” Issa adds in to the discussion.
“Well, it’s about time that they managed to get his darn behind into the tourney,” Karina seconds in.
Soon enough, Sora finally wakes up from his nappy time and takes notes from Peter Pan and Tinkerbell as he flies around, sprinkling fairy dust all over the other Smashers, before landing on the floor and the Keyblade flying back to his hand.
“Damn it, Sora!” I scream as the splash screen pops in.
“Kai, your boy has finally made it big time!” Moana shakes Kairi in congratulation rather rapidly that it nearly gives my lil sis a dizzying spell.
“Moana, please don’t make Kairi that dizzy,” Harry had to tell her that.
“Whoops! Sorry Kairi,” she apologizes to her which she accepts.
So with that, we switch back to Sakurai going in depth with Sora’s moveset after he discussed about the Kingdom Hearts games and world. And he has gotten 4 costume changes, man Sora, that’s a big wardrobe you’re bringing in, oh wait, he even got the Timeless River costume too. That makes it 5 then.
“Oh gods, Sakurai is making us suffer by watching Sakurai using Sora to beat up everyone,” Ahk tells us as the Sora moveset showcase begins.
“No kidding,” Harry muses as we see Sora beating everyone in Battlefield.
“Whoa, they went for Sealing the Keyhole instead of having Trinity Force with Donald and Goofy? What a bummer,” Karina bemoans in dismay.
“Well, you know modern Disney: too overprotective of their IPs,” Philip reminds her.
“Oh new stage, what could it be?” Riku gleefully chimes in before they reveal Hollow Bastion as the stage, “Whoa, Hollow Bastion. I never thought that you will return again.”
Then the stage changes into Dive to the Heart and it had Riku and Kairi in the stained glass in one, Riku being the main focus of the second one, Roxas in the middle of the third, Xion in the fourth, Terra for the fifth, a sleepy Ven in the sixth, and Aqua’s in the seventh.
“Pretty!” I complimented the look of each stained glass.
“Quite impressive I will admit,” El agrees with me too.
Then Sakurai begins a playthrough with Sora facing Cloud and Sephiroth in Hollow Bastion, for a while, we all thought that he’s going to be a goner with Cloud and Sephiroth beating him up in the Stamina match but then the tides begin to turn in his favor after Sephy lost his full stock and with Sora having to take down Cloud next. When he did, the scene begins to go into a slow white fade out with a Game!
“Alright! Sora did it! He defeated both Cloud and mean old Sephy,” Riku cheers on.
“Woo! Go Sora!” me, Kairi, Moana, and Karina screams aloud.
“That was brilliant!” Harry agrees before he turns to Serena, “Did you hear? Uncle Sora managed to defeat two opponents in a Smash Ultimate playthrough.”
“9 songs is better than nothing at all,” Issa observes, “It would be a licensing nightmare to talk to Disney if they can borrow a couple of songs from them and they straight up refuse to assist, oh well. Oooh, a Dearly Beloved Swing arrangement, nice! I better get that save file on the Switch prompto!”
“And check out that Spirit Board: Aunt Kairi has a Spirit of herself,” Edelgard informs us as the Spirit Board for KH is revealed.
“Oh gee, never thought that it could ever happen, but thanks,” she blushes.
“Hey, I got one as well, same with Axel, Xion, Roxas, Aqua, Terra and Ven,” Riku joins in, “Marina is so going to be happy to see her boyfriend as a Spirit. She will probably try to get him real soon.”
“You bet it right, Riku, you bet it right,” I nod and agree with that last statement.
“Oh hey, he’s going to be ready within a few weeks’ time,” Karina speaks up, “Neat! The roster is now complete.”
“Even Steve and Alex have amiibos of themselves being made, that’s even more wonderful,” Ahk takes note of it, “I’m pretty sure that Sora will have one of his own along with Pyra, Mythra, that jerk who tried to threw Kirby off a cliff, and even Sephiroth soon.”
“WHAT?!? Kingdom Hearts are coming to the Switch too!?!” I am surprised to hear the news as Sakurai reveals this new information, that is so mind-blowing.
When it fades to black then to the Ultimate mural, the camera then goes for the space between Ganondorf and Dark Samus to fill in Sora’s spot before panning back. Man, this Presentation is long and is finally ending, thank God; it must be tiring to sit down and watch a nearly hour long video as Sakurai showcases the screenshots he has made and showed off in Twitter. Man, so many memories and montages. And the achievements, wow, that is a lot of them, it will be a game feat that I don’t think it will be broken for a long time.
Man, I will miss the presentations and Sakurai’s corny jokes for sure. I wish him a nice deserving break from all the game development for sure as he gives thanks to everyone from the devs to the players to the people prompting the game and ends it off with a heartfelt goodbye as it fades to back into the full reveal trailer.
“Oh gee, I’m going to miss the Smash Presentations,” Kairi sighs, “I can’t believe that we’re coming to an end.”
“Man, it’s finally over,” Riku gasps in remark as the full trailer plays out, “I don’t think that there will be a game like Ultimate for a very long time. That’s for certain.”
“I agree, Riku. It’s to going to be a tough act to follow up on,” I add in before I look up at the ceiling and murmur some words, “It’s been a long time coming, Sora. You truly deserve that last spot, you really do. Have fun in the tourney and Smash Mansion, buddy.”
Sora is Finally Here!
The End
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tumbling-odyssey · 4 years ago
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Games I played in 2020
Just felt like getting my thoughts out on all the games I played this year. I’ve been wanting to do something like this for years but I always let it pass me by. Well not this year! Fuck you laziness! 
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I played the first half in 2019 but finished it in 2020 so I guess I'll count it. DQ11 was my intro to Dragon Quest and what a good starting point. I'm not exaggerating when I say this is one of the best traditional JRPGs on the market. Characters, story, combat, it all clicks in just the right way to make a flawless game... until the end credits roll that is. 
I have no idea what happened with the post game but by god does it dive off a cliff. It undermines everything you worked to do in the main plot. The characters act brain dead and it shamelessly reuses events from the main game. Please pick up and play DQ11 but for the love of god just stop when the credits roll.
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Doom is a game I knew I'd like. The heavy metal ascetic and soundtrack were right up my alley, but I just never found the time. With Eternal on the way though and having found it on the cheap at a pawn shop I figured there was no time like the present. Needless to say but I was right. I loved everything about this game. The thrill of combat, the screech of the guitars, and the silent take no shit attitude of Doomguy. Make no mistake though, I SUCK at this game. I played on easy but still got my ass handed to me on the regular. But I don't care, I was having way to much fun.
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I flipped my shit when this game got leaked at the tail end of 2019. Zero 3 is my all time favourite game. To celebrate this getting announced I went and 100% Zero 3 as I hadn't done it on my current cart, and Zero 3 was still the first thing I played when I got this collection! I love that game to death and I’m glad to have it on modern consoles again. As I was under a bit of time crunch with other games releasing soon I only played 2 other games in the collection Zero 4 and ZX Advent. Until the DS collection those and 3 were the only Zero/ZX games I had so I have a lot of nostalgia for them. 
Zero 4 hold ups better then I remember. Not as good as 3 but a damn solid game with tweaks I honestly wish hit the series before its end. I remember having issues with the stage design and ya it’s not perfect, but it’s far from as bad as I thought. For ZXA this was the first time I beat the game on normal difficulty. For some reason the ZX games have always given me more trouble than the Zero games, so finally beating one on normal was very exciting. Maybe I can now finally go and beat ZX for the first time...
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The Mystery Dungeon series rising from the depth to punch all those unexpecting in the face was a very welcome surprise. I had a lot of hype going into this one as I have very fond memories of my time with Red Rescue Team and even more with Explorers of Darkness. And the game lived up to it! The remastered music is great and crazy nostalgic, the 3D models are well used and don't feel as stiff as they do in the core series, and the QOL changes are near perfect... So why did I drop this game like a rock once I finished the main quest? 
Anyone familiar with Mystery Dungeon will know that the post game is the real meat of it. The story is short and all the really cool shit comes in after it's done. But I just couldn't bring myself to put more time in after I finished said story mode. I'm definitely chocking that up to me just not being in the mood then an issue with the game. Here's hoping we get an Explorers DX sometime soon. That will fucking hook me for all it's got.
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Second verse same as the first. I loved this game and sucked at it horribly. Out of all the games I've played this year Doom Eternal is the one I want to go back to the most. I was not the hugest fan of some of the changes made and retained a stance that I liked 2016 better. First person platforming has never been a fun experience in my opinion and Eternal did little to change that. And I know this a lukewarm take at best but fuck Marauders!. They are so unfun to fight and ruin the pace. The Marauder in the last mook wave took me so long I was worried I wouldn’t be able to finish the game. But the more I've seen of Eternal after my playthrough makes me think I was being far to harsh. I haven't played the DLC yet either. Mostly cuss I haven't heard great things about it. Gonna wait for the rest of it to come out to see if it's worth getting. Might just replay to whole game at that point to see if it clicks with me better.
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This was my second favourite game of the year, and was going to take the top slot until a certain other game came out. Addressing the elephant in room right away, I hated the ending. But I was expecting something like that, I think we all were. I won't let the ending ruin the rest of the game though. Not gonna let 1 segment colour everything that came before it. We have to see how the later parts play out to truly see if this ending was trash or not anyway. 
It took Square over a decade but they finally got an action RPG battle system that works and feels good to play. This may be my favourite battle system in an RPG period honestly. All four characters are a blast and it only gets better the more time you spend with it. Figuring out the nuances of each character’s skills and how to combine them not only with the skills of the others but how to enhance them with the right Materia set. This makes fights thrilling and satisfying when you finally best whatever was giving you trouble. Tis was the best way to bring 7′s mechanics into the modern landscape while also fixing the BIGGEST issue the OG had. The fact every character feels the same aside from Limit Breaks. 
All this on top of graphics that just look fucking stunning, a few glitched out doors aside. Fuck I still feel blown away looking at the characters models (mostly Tifa) and see how god damn pretty everyone is. Also Tifa’s Chinese dress is gift from the Gods and I still haven’t picked my jaw up from the floor after I first saw it.
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In my circle of the internet there was a lot of hype for this game. So much so that I ended up buying it to see what all the hubbub was about. I had never played a Streets of Rage game before and my only experience with beat'em ups was playing a LOT of Scott Pilgrim and last year's River City Girls. Turns out Streets of Rage plays quite a bit different and it kicked my ass! So sadly I had to switch to easy to make it through but I still had a fun time with it. 
I started playing mostly as Blaze but once Adam hit the scene oooooh fucking boy. I didn’t play anyone else. There's a deceptive amount of content in this game. You can unlock almost every character from the previous games and all of them rocking their original sprites and moves. If I had more of a connection with this series I'm sure I would have gone nuts on unlocking everything. I stopped after my one playthrough and I was happy with that. Always glad to support a long overdue franchise revival.
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To properly talk about P5R I think I need to air a lot of my feelings on the original game and the importance it has to me. You see, prior to 2017 I barely played games, only sticking to specific franchises. AKA Pokemon and Mega Man/Mega Man like games. Until 2016 though I still bought a lot of games. Eating up Steam sales and deals I found at pawn shops. This lead to a Steam library and shelf filled with games I've never touched outside of maybe an hour or 2. So in 2016 when I took interest in the newly released Kirby Planet Robobot I made a deal with myself. I could get the game but I HAD to beat it.  And I did just that, gaining not just a new fav Kirby game but a new rule for game purchases. If I knew I wouldn't beat a game I was not aloud to buy it. Now what does ANY of this have to do with P5 you may ask? Well... almost everything.
 I was immediately interested in P5 when it hit the west in 2017. I loved the 20 or so hours I but into P3 years ago and really liked the P4 anime I had watched around the same time. So of course with all the hype around it I wanted to dive into the series full force with P5. But I knew myself. Putting over 100 hours into a game was beyond me and I had a weird relationship with home console games as I was predominately a handheld gamer. Add in the fact I didn't even have a PS4 and I was convinced P5 would be something I always wanted to play, but never would. So when I went to the mall with a few friends and they showed me that P5 had a PS3 version, I had a dilemma on my hands. I knew I wanted to play it and I now had a way to do so. But doing that would require me to change 2 HUGE hang ups I had with games. Would I being willing to waste 60 bucks with so much working against me? Apparently I was. I immediately started going to town on this game. Making sure I spent no less then 2 hours a day playing NO MATTER WHAT. Which may not seem like a lot but it was to me... at the time.. I also had just moved to my current house, so coming home from my still relatively new job and going straight into P5 was the first real routine I formed during this heavily transitional part of my life. 
I of course ended up loving P5 and put 200 hours into it. As such my outlook on gaming was forever changed. Console games were no longer out of reach and I knew I could handle playing monster length game. I started playing way more games then I ever did before and trying out generas I never thought I would play. P5 is the main reason for this and why I'm able to make a post like this. To actually touch on Royal though? It's unarguably the better version of the game and Atlus learned all the right lessons from P4G. The new characters are great and the added section at the end is possibly the best shit Atlus has ever written. I only wish Yoshizawa joined the party sooner so I could play as her more. 
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The release of this really came out of nowhere huh? Wayforward announced it was being made mid way through 2019, then there was its weird half release on the Apple store... and then suddenly it was out! Very little fanfare for this one. Is that indicative of the games quality? Luckily no. Seven Sirens is a solid addition to the series and follows up Half Genies Hero nicely. The game goes back to Shantae's Metroidvania roots and makes a TON of improvements. 
Transformations are now instant instead of having to dance for them (don't worry dancing is still in the game) making the game feel more like Pirates Curse in its fast flow. They also added the Monster Cards which take heavy inspiration from Aria of Sorrow's Soul system. A feature I'm happy to see in any Metroidvania since Aria is one of my all time favourite games. Sadly though the game does not take the best advantage of these improvements. 
Over all the game feels kinda empty. The dungeons aren't super exciting to explore nor are they challenging in any way. And the plot is very repetitive, with each dungeon repeating the same beats. Really this game feels more like set up for a better game down the line. The mechanics are all here and Wayforward has a solid art style with the sprites from Half Genie Hero. Hopefully they capitalizes on this for Shantae 6 and we get the best game in the series.
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While it may not have been the most thrilling game, Seven Sirens really put me into a Shantae mood. So much so that I went back to play the 2 games in the series I had never touched. This being the first game and Risky's Revenge. Shantae 1 really is a hidden gem in my opinion. Don't get me wrong, it's the definition of jank, but there's a lot of heart to this game. The sprites are great, the soundtrack is good, and the characters are funny... but it's still on the OG Gameboy and that's a massive hindrance for any game. I'm hard pressed to recommend this with how poorly its aged but I think it's better then it looks. 
Risky's Revenge on the other hand was a game that shocked me by how little it had to offer. I know this game went through a hellish development and what we got was far from what Wayforward planned to make, but it's hard to imagine a world where this was the technical BEST Shantae game. It's not a bad game by any stretch... just a boring one.
For the record my ranking of the games goes Pirates Curse>Half Genie Hero>Seven Sirens>Original>Risky’s Revenge
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Sword and Shield are mediocre games at best. I know, real steaming hot take there. I managed to make my Sword playthrough a lot more fun by not spoiling myself on the new Pokemon designs for the first time since Gen 3. Either way, I enjoyed myself enough that I didn't mind playing more of it with these DLC campaigns. Plus I love the idea of Game Freak switching over to this method as apposed to making a third version, so I wanted to support it. 
Klara is a fucking top tier Poke Girl both in design and personality and is probably the highlight of Isle of Armour. GF actually went out of their way to give her multiple expressions to sell her toxic bitch personality and I love every minute of it. She sadly drifts into the background for the second half of the DLC’s story which hurts an already rough section even more. Not more then having to grind Kubfuu all the way to fucking level 70 though! That put a serious hamper on my motivation to finish the story but I pushed through anyway. Having to solo the tower with Kubfuu was at least a fun challenge though, as was the final fight with Mustard. Fuck the Diglett hunt though. Ain’t no one got time for that.
Crown Tundra may be my fav of the 2 though even if there isn't a character as good as Klara in it. The hunt for the legendaries was just pure adventure and I had a fucking blast doing it. The joy I felt when I figured out Registeel’s puzzle put a smile on my face unlike any Pokemon game since I was a kid. The whole Regi stuff was honestly a nice Nostalgia trip to my times with Emerald. The story around Calyrex was enjoyable, even if I still hate its design. Not revealing the horses before release was a good call to as it gave an honest surprise. Having to chase down the Galar forme Birds in the overworld is a great way to evolve the roaming legendaries idea and I hope GF sticks to this. Plus the Galar forme birds are some of the best legendary designs since Gen 5 and I love Chocodos way to fucking much. 
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Here we are folks, my GotY. I love Panzer Paladin so fucking much. A combination of mechanics from Mega Man, Castlevania, and Blaster Master? Sign me the fuck up! This game is tailored made for me and I knew I had to play it once it started making the rounds on social media. I'll admit though, I was a bit worried when the the first full trailer dropped and showed the weapon mechanics. Breakable weapons that you have to sacrifice for checkpoints and power ups? I'm not sure about that.... Luckily I was being a complete moron and those mechanics are near perfect. 
I love the set up of each boss being a mythological creature from different cultures. They didn’t just pull the easy ones either. A lot of these things I learned of for the first time here. I love how Grit controls. Using the upward stab as a double jump and being able to pogo off enemies Shovel Knight style just felt great and satisfying. Flame was limited but it made her sections feel tense. She does more damage then you think she could at first glance. Also the only way to heal Grit being to use pods that only Flame could access was a cool idea. 
I am begging you Tribute Games, you have to make more Panzer Paladin games. Slap some new upgrades on Grit and expand what Flame can do and you have an even better sequel  on your hands. Also maybe not have so many 'gotcha' moments with enemy placement. That's really my only complaint about the game. Great music, great sprites, giant robots, unique premise, and a reference to Canadian legends. The ultimate self indulgent game for me.
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It felt super out of left field for Curse of the Moon to be getting a sequel. The games fucking amazing but it was really just a tie in for the main Bloodstained product. Not something I expect to get a continuation. Either way I was pumped. If this was even half as good as the original then I was in for a great time. Which held true... cuss this legitimately is only half as good as Curse of the Moon. I still like the game, quite a lot actually. I mean how could I not with a fucking Corgi piloting a Death Train Mech. 
Something was just missing here that never made this click like the first game. Maybe it was the stage design, maybe the bosses, maybe the fact that it's a bit to long. I'm not sure. All I know is I couldn't bring myself to play all the modes like I did in the original. . Stopping part way in to the one where you can get the first games characters. I want to go back some day... I just don’t know when someday is.
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This was an announcement I never saw coming. A Gundam Verses game coming to the west? That hasn't happened in the entire time I've been a Gundam fan. I had played a bit of Full Boost on my old roommates PS3 thanks to him having a Japanese account and I played Force on the Vita a few years ago. But to have the latest version fully translated with open servers? Holy hell that's a dream come true. 
Having the open betas every weekend leading up to launch was some much needed fun during this shit hole year. I had a lot of fun just fucking around with different suits and seeing what I could do with 'em. Absolutely trashing two Bael players as the Kapool is a memory I'll keep with me for a long time. Fucking danced on their graves. This gave me some new appreciation for suits like the Baund Doc and Hambrabi, the later becoming a lowkey fav as it was my main.
I've fallen off with the game in the last few months but I definitely want to go back. I hope to start learning the game and take parts in tourneys when cons aren’t death sentences anymore.
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It felt like everything in my life was SCREAMING at me to start the Yakuza series. From 2 of my friends playing 0 recently, a youtuber I following live tweeting as he played through the WHOLE series back-to-back, and Yakuza 2 having a run at AGDQ 2020. Plus the constant pleas to play this series you get from following Little Kuriboh on Twitter. I finally broke and picked up 0 in the middle of August. Boooooooooy howdy did I not know what I was getting in to. And no I don't mean the content. I knew Yakuza was a series of wildly conflicting tones between the main story and side quests. What I mean is the length. I legit thought this was gonna be a 20-30 hour game. When i reached hour 30 of my playthrough and realized I wasn't even close to a conclusion, I think I knew I had bitten off more then I was planning. That misstep aside I ended up loving this game and want to play the rest of the series.... I just need to rest up first before I dive into Kiwami 1.
 Let's actually talk about the game for a moment here. Kiryu and Majima quickly clicked as likeable characters to me and I cared about their stories. Combat is fun and the multiple styles are all great.... though both the default styles take a while to get there. The mad rush I felt at the end was fantastic and the last bosses are a joy to fight. Only real complaint is the pacing of the side stories. I loved being able to just stumble into various different events while on route to the next plot objective. But this became less common as the game went on and side stories started getting more tucked away. Also hot take here, the host club mingame is more tedious then fun and I like Kiryu’s business stuff as I could do that in the background. I’m excited to dive into Kiwami and probably Kiwami 2 this year... Though I’m not sure when just yet.
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Just gonna say it flat out, I think this is better the the 2018 game. The smaller scale helps in this style of game and Miles just naturally has a better move set then Peter. I'm not sure if they actually tightened up the combat system or if they just threw less bullshit enemies at you but fighting feels so much better in this one. Traversal is better too,  simply because they changed the button for tricks. In the original you have to hold down 2 face buttons to enter trick mode??? In hindsight that was such a bad call. 
Having both the heal and venom powers run off the same meter was a good idea. Making the choice between keeping yourself alive guaranteed or potentially ending a fight quicker/disposing of a problem enemy is super fun. The player having to make small choices like this during combat is what helps it not be brainless. I love all the different venom skills you get. While they all achieve the same thing in stunning opponents, how you achieve that goal is up to you. Do you want to just slug the bastard, throw 'em up in the air, tackle the shit out of them? The choice is yours. 
Only real big complaint is certain upgrades being NG+ locked. I know you want to encourage replays, but this is a shitty way to do it I feel. Also can we retire Rhino for the next game. Man has had 2 shitty boss fights now and I need a break. Between this and Spider-Verse, I'm honestly starting to like Miles as Spider-Man more then Peter.
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I got this game more on a whim then anything. I was definitely interested when it was first announced for the west. Vanillaware's beautiful art style in a story about giant robots beating the shit out of Kaijus? Sign me the fuck uuuuuu-oh wait it's an RTS? I had never played an RTS's before, mainly due to the sheer concept stressing me out. So I let it fall to the wayside. The game started coming up again though towards the end of the year with GotY on everyone's minds.  This revived my interest, especially as what I HAD planned to be playing around that time was... well. Cyberpunk. Don't think I need to say much more. Also I had worried for nothing as the Real Time Strategy was not that Real Time. 
This game really lays on the analysis paralysis once you're out of the tutorial. Do you want to fight, do you want to do story, who's story do you want to do, what branch should you follow, how much should you play with this one character? It's very overwhelming at first. I decided to not go ham on just one character and swap around all the time. The twists in this game are equal parts exciting and infuriating. Learning something new always came with the caveat of more questions, or something you knew 'for sure' being disproven. Like when I learned 1 characters was actually 4 separate ones! Anyone that's played knows exactly what I'm talking about. 
Natsuno ended up being my fav and not just because of.... obvious reasons. BJ was cute if unfortunately named and her relationship with Mirua was my favourite in the game. Not that there was much competition except for maybe Ogata and Tomi. I ended up really liking the combat but I can see why RTS fans say it's the weakest part. It's far from complex and I had a winning strat by the third or so real fight. Aka spam turrets and have the Gen 1′s gank all the bosses.
One quick thing I want to share was how I beat the boss at the end of Area 2. The one where Inaba is singing. I had Hijiyama use the limit break skill to bum rush the boss right off the hop. I took out half its health in one hit but Hijiyama’s Sentinel was on death’s door. Only thing that saved him was sending in Amaguchi to blow up a bunch of missiles. Hijiyama took it out on his next attack but lost his Sentinel at the same time. It was a real clutch victory and crazy fucking anime. 
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The best way to really describe Carrion is that it's a fantastic proof of concept. Can you make a game where you play as The Thing? Why yes, yes you can. Carrion just needed a bit more tweaking to really bring this concept home and be the A+ game I know it can be. As it is now the game is a bit empty. The level design is super samey and the lack of a map is fucking brutal at points. I know it would make no sense for a blob monster to have a map but somethings you just have to gameify for convenience. The level design must have done something right as even though I was completely lost I still moved from area to area properly. Hell by the time I actually looked up a map I had 1 more item to get and I learned I was one door away from beating the game. 
I love the idea of losing mass as you take damage and gaining more by eating people, but having abilities tied to size was a terrible idea. It just leads to tedium as I have to go and shed myself to the right size, do the puzzle, then of course I'm going to go back and rebuild myself to see if I can do the next segment at full power. Just make it so you can swap between abilities using the d-pad or something. I hope this game gets a sequel just so this sick ass concept can be fully realized.
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aion-rsa · 3 years ago
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15 Best SNES Platformers Ever
https://ift.tt/2UzmXAm
Platformers have long been an entry point for new gamers. Video games may have greatly expanded in scope over the years and now offer so many different genres and experiences that it’s nearly impossible to keep track of them, but that’s actually a big part of the reason why it’s still so much fun to look back at these timeless games where the main objective was often to simply jump from one place to the next.
There is no console that celebrated the brilliance of the platformer better than the Super Nintendo Entertainment System. The SNES may be best known for expanding the adventure and RPG genres, as well as raising a generation’s expectations for video game graphics, but few consoles have come close to rivaling the Super Nintendo’s library of classic platforming titles.
It’s hard to narrow this list down to just 15 games, but from action-based platformers to pure platforming classics, these are the best examples of this timeless genre that the SNES gifted the gaming world. 
15. Jelly Boy 
Putting you in control of a jelly baby (a candy that is popular in the U.K. and surrounding areas), Jelly Boy was only released in Europe when it debuted in 1994. The game has a colorful aesthetic and some unique platforming elements built around the main character’s ability to transform into a myriad of vehicles, tools, and other objects. Those metamorphoses will be familiar to anyone who has played a Wario Land title or Kirby’s Epic Yarn. 
Admittedly, Jelly Boy‘s mechanics can be a little clunky and the controls are deficient compared to some of the later games on this list. Still, you will be hard-pressed to find a more original platformer on the console that isn’t made by Nintendo themselves. You can even play it now via the Nintendo Switch Online service.
14. Demon’s Crest
Released by Capcom in 1994 as the third game featuring the character Firebrand (who debuted in the Ghosts ‘n Goblins series), Demon’s Crest is a forgotten gem in the SNES catalog. It adds some variety to the traditional action-platformer by giving the playable protagonist the ability to fly and shoot fireballs as well as access other upgradeable attacks and maneuvers as their quest rolls along. That feature adds a little Zelda-like adventuring to the mix, and you’ll certainly need those late-game power-ups because this platformer means business.
There are many difficult platformers on this list, but few boast the plethora of boss battles seen in this one. It’s actually similar to Mega Man in terms of its fighting style and jumping requirements, so if you are looking for an alternative to the Blue Bomber that keeps the basics of the genre intact, you’ll have a hard time doing better than Demon’s Crest.  
13. Joe & Mac
Joe & Mac is honestly a fairly basic platformer for its era. What gets it onto this list of the best games in that genre, though, is the creativity and execution of its setting.
The game sees you control two different cavemen who rely on basic prehistoric items such as fire, bats, bones, etc. The bosses are pretty cool (dinosaurs are fun for all ages) and the controls hold up well enough that you won’t ever feel like you have to force the avatar into doing something that the interface simply won’t allow for. The game spawned a sequel that was also released on SNES, but the original is unique enough to get the nod here. 
12. Super Ghouls ‘n Ghosts
Despite what the title may suggest, Super Ghouls ‘n Ghosts is actually the third game in the Ghosts ‘n Goblins series. Like the previous games, this classic sees you battle various monsters and bosses that fit the setting nicely. Although the game is maybe a little too action-heavy to get the nod over the SNES’ best platformers, it uses its platforming elements to elevate the entire experience. 
The difficulty is insanely high and the sheer amount of sprites on screen at once can lead to some lag that only adds to the frustrations of this arduous journey, but the game has a way of keeping things light and humorous when the frustration sets in. How many other games see the protagonist stripped of their armor, quite literally, when he takes too many hits?
11. Donkey Kong Country 3: Dixie Kong’s Double Trouble!
The third installment in the beloved Donkey Kong Country trilogy certainly isn’t hated by many, but it is usually viewed as a step down from the first two games. Whether that has to do with a change in composer for the soundtrack, the inability to play as Donkey or Diddy, or the fact it was released after the Nintendo 64 was on the market, the title’s sometimes mixed reputation often prevents it from being appreciated as a divine platforming experience. 
The environments and storytelling in this game are well-executed. If you’re observant, you may even notice that the developers were trying to say something about the sad state of ape habitats and pollution in the wild. Even if you didn’t dive too deep into that surprising bit of social commentary, you’ll likely find that the platforming in this one remains top-notch and that the overall experience remains severely underrated. 
10. DoReMi Fantasy: Milon’s DokiDoki Adventure 
As the only game on this list that wasn’t initially released outside of Japan, many gamers may not know that DoReMi Fantasy is a whimsical experience that features some of the key elements of Mario and Kirby’s best adventures in terms of gameplay and graphics. Starring a young child whose objective is to reclaim music for the forest, DoReMi utilizes some clever puzzles that may not be unusual for the platformer genre but certainly add to the fun.
The game got a Virtual Console release in North America in 2008, but that’s sadly the best chance many gamers have had in recent years to take a chance on this title. It’s a great example of how people should be more open to experiencing games that weren’t localized the first time around.
9. Donkey Kong Country
Perhaps the most famous game starring Nintendo’s lovable ape, the original Donkey Kong Country was Rare’s first big title for the SNES and practically started their decade-plus long relationship as a second-party developer with the Big N. Tasked with showing off off the console’s pre-rendered graphics system, the crew from Britain proved to be up to the task. Honestly, this game still looks halfway decent in 2021. 
While the actual platforming is not as good as the Super Mario games on the SNES, it offered a different flavor of jumping that is still very much appreciated. The “weight” of Donkey Kong and Diddy means that the platforming is less flighty than in Super Mario games, and the rideable animal buddies you encounter along the way add a little flair to the experience. 
8. ActRaiser
As a game that serves as both an action-platformer and a God simulator, this underrated and forgotten gem from Enix and developer Quintet showed off the visual and audio capabilities of the SNES in the early days of the console. You play as the “Master” who is tasked with building towns around the world and fending off the evils that threaten them. It’s hard to juggle two completely different genres like that, but ActRaiser finds a great balance. 
The game was re-released for the Wii Virtual Console in 2007 but has otherwise been paid little attention in the years since its release. That’s unfortunate because there aren’t many games from 30 years ago that provide this much depth and versatility. Both parts of the experience are extremely solid in their own right, and together add up to become something truly special. 
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7. Kirby Super Star
Even the most ardent Kirby fans would probably agree that the franchise can get a little stale at times. There are only so many ways Kirby can suck an enemy up, transform his powers to match theirs, and ultimately defeat King Dedede. That’s why Kirby Super Star is still arguably the best game that the pink cutie pie has ever starred in.
Featuring eight different games within the game, the genre-mixing in this one is really off the charts. There are racing elements, adventure tones, and shooting sequences amongst the different sections of the playthrough. The experience was so beloved that it was eventually remade for the Nintendo DS as Kirby Super Star Deluxe. There is something for everyone in this package, and it shows the best parts of Kirby’s history.
6. Mega Man X
The original run of NES Mega Man titles are arguably still more famous than all of the others, but Mega Man X just has more of what makes those games great. It retains the eight bosses and weapon upgrades that can be completed/acquired in whatever order the player chooses, and it even has that same incredible soundtrack that the Blue Bomber’s adventures are always famous for.
Mega Man X‘s graphical upgrades admittedly take some of that eight-bit nostalgia out of the experience, but the game ultimately makes up for it by offering new gameplay experiences. Jumping on walls and acquiring upgrades to defensive maneuvers gives Mega Man an even more badass skillset, and the game generally does an excellent job of emphasizing the “platforming” parts of its action-platformer mix.
5. Super Castlevania 4
Super Castlevania 4 is actually a kind of soft remake of the original game, and the developers at Konami did a great job of making that game more digestible for newcomers while keeping all of the iconic elements from the classic NES title.
The Castlevania basics are all here (you still control Simon Belmont, equipped with his famous whip and ax, and battle through the game’s 11 stages before reaching Dracula), but an ideal mix of combat and platforming makes this one of the most irreplaceable platformers in the SNES catalog. It’s still an airtight action-platformer experience in 2021. 
4. Donkey Kong Country 2: Diddy’s Kong Quest
The second game in the DKC trilogy took all of the best parts of the first title and refined them to create a truly unique platforming game that was a lot more than fancy graphics (a reputation the original game has had a hard time shaking). Diddy’s Kong Quest expanded upon the game design that fans loved while keeping the jungle hijinx, masterful soundtrack, and weighted platforming intact. 
That last part is what truly separates the middle installment of this franchise from the other two. Many people have said that these games were sometimes more style than substance, but after playing through the myriad of environments on display in DKC 2, it becomes clear that this title has endured over the years because its tight mechanics are executed at a high level.  
3. Super Metroid
If this list were just a ranking of 2D games or if it encapsulated the entire SNES library regardless of genre, Super Metroid would most likely take the top spot. Alas, this icon of game design settles in the third spot because it isn’t the best example of a “pure platformer.” It’s more of an action/adventure affair, though the game’s platforming elements are still as satisfying now as they were in the 1990s.
What separates this game from so many that have tried to emulate it in the nearly three decades since release is that every ability upgrade and every part of the map fits together with nearly flawless foresight and execution. It’s never a hassle to re-explore a section that you’ve already seen. The game has a masterful flow that is incredibly modern and perhaps even more popular today because of the prominence of this design style on the indie game scene. 
2. Super Mario World
With its flawless controls, colorful sprites, cheerful soundtrack, and ageless platforming, Super Mario World is the title that all other 2D games in the genre are still compared to. The extra graphical power of the SNES gave Nintendo the opportunity to expand upon Super Mario Bros. 3‘s best ideas while exploring new concepts that simply weren’t possible before.
That is why this game remains so playable. Super Mario World combines the most enjoyable elements of the NES Super Mario classics and then elevates them to fully realize the world that Miyamoto imagined when this basic concept was created. It still doesn’t make sense to have a plumber jumping on top of turtles and occasionally getting lost inside of a house full of ghosts (those damn Boo mansions still haunt me), but when you combine this much creativity into one package, you have no choice but to admit how special it all is.
1. Super Mario World 2: Yoshi’s Island
Shigeru Miyamoto and his team knew that it was futile to try and surpass Super Mario World simply by emulating it. So when developing the sequel, they made the decision to craft an entirely different type of platformer in which Mario isn’t even the main protagonist. The concept was bold, but the execution needed to be flawless if the game was ever going to be more than another disappointing follow-up. 
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It’s safe to say Yoshi’s Island exceeded all expectations. Putting Yoshi at the forefront of a platformer that included mini-games, evasion, puzzle-solving, item collection, and the most timeless color palette in gaming history was brilliance personified. Yoshi’s Island is not as famous as its older sibling, but its daring creativity and irreplaceable charm have inspired many to argue that it is the better game in retrospect. Whatever your opinion is, the fun and escapism of the green dinosaur’s finest hour (as well as the horrors of Baby Mario’s screams) will be remembered until the end of gaming.
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purplerose244 · 4 years ago
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Thoughts journal for season 13!! 😎😎 (2/4)
Here we go with another four episodes! I'm enjoying myself A LOT and I do hope we will continue this way! I can't wait to know more about Rock Mom and who really is the Skull Sorcerer and ENOUGH LET'S GO TO THE EPISODES!!! 💕💕
Here we go!!
QUEEN OF THE MUNCE
For this one I already saw the Nya's knight suit already... and she was gorgeous... I mean she always is but COME ON 💙💙💙
These munce are too much 😂 They are kind of adorable in their stupidity really
Jay going full "we're never going to get out Imma get overly pessimistic because YES" is always a familiar sight, almost as him spazzing out during a difficult situation... that could still happen 🤷‍♀️
Good thing Nya gets the brain cell most of the time 👌
Of course while I'm waiting for the third part of Tales of Arcadia, something so similar to the Trollmarket comes my way 😂 Very nice thought, a bit dark. I hope it doesn't get in the way of seeing the good fighting scenes
Okay but THIS
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IS PLAIN CURSED, PLAIN BALD HEADS😱😱😱 Well I'm guessing Tommy doesn't have excuses anymore to become a LEGO character 😂
Well Murt, that was one breathtaking story, you should be a storyteller 👍
Ah, there we go, with the Jay and Nya and queen situation 😒 It's not that bad really, considering I thought it was going to be just a weak way to include Jay with just another triangle. It didn't last long so that's kinda fine, but it is annoying that Nya is pushed away. But overall better than I expected
Also it is nice the reminder that she is his yang 💙❤💙❤
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And they are still adorable 😂😂 I like that you can tell immediately here who's the strong one of the couple 😎😎
So there is a drawing of the Millie Gillie guy/gal on that wall, huh... was I in the wrong about that being Cole's mom? I thought they said she, but English is not my first language so I could be wrong 🤷‍♀️
Ninja Jay could be the new Kai Ninjago 😂
Aww, that part with the lightning and the crystals was so pretty 🤩🤩
And there we go with the confrontation 😛 I did snorted seeing Jay kinda offended at Nya not wanting to fight for him, but she is still super adorable saying that they belong 💕💕 Also Lloyd just being there trying to calm everyone down, le poor baby 😂😂
Yep, the fire instinct kicking in, Nya is the daughter of Ray after all 🤷‍♀️
AND SHE LOOKS ABSOLUTELY GLORIOUS WITH THE ARMOR 🤩🤩
Oh, apparently the queen of munce can do spin dash 😱
Woooo, that preparation for the spinjitzu was so cool 🤩 And of course she kicked the HECK out of her, THAT'S MY GIRL!!!
And now she's the queen, great, more problems to come 😅 We'll see how this plays out, and I am kinda curious to see queen Nya at work ☺
Not my favorite episode, but still enjoyable, let's keep getting better and better!
So... WHERE IS MY FLAME BABE?!? ❤
TRIAL BY MINO
THERE HE IS 😍😍😍
I don't know if it's because it's a very obvious but convenient thing to do or I just love Kai THAT much, but I love when there's dark and he just lights up his hand. Idk, I just think it's neat 🙂
There're the Geckos! They are cute too 💜 Also chanting about the Millie Gillie guy, I'm still convinced that's just Cole's mom! Also I'm kinda guessing the Skull Sorcerer is the king of Shintaro. He is the most suspicious for now, we'll see how it goes 🤷‍♀️
Poor Kai got the awful thing in his mouth... AND HAIR!!! Look out sweetie, your beautiful chocolaty hair!! 😱
OMG ZANE CALLING OUT KAI ABOUT HIS BLABBERING AS HE DOESN'T HAS A SKELETON 😂😂 I laughed too much at it, I'm sorry Tin Can 😅
Again
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Really like the crystal vibe 😍 This one is blue, the other was green, is there a reason?
I missed Kai and Zane together, I missed anyone with Zane in general! It's always a nice contrast and always amusing, especially if hotheadTM is involved 💕
So they throw rocks to show approval, I'm loving this society for some reasons 😂
Okay, vengestone is literally everywhere, there is no way all this stuff was not on purpose. It would make sense that a place studied to weaken an elemental master was meant for something more. Wooooo, ROCK MOM ROCK MOM 🖤🖤🖤
Awwww, I don't know why but them acknowledging the elemental masters is super satisfying 💜
Oh so Kai is not a king, he's a chancellor... and he didn't want to 😂😂 Vincent definitely had fun voicing this episode 👌
Okay, so there are three explorers involved? I'm guessing the muscular one in the trailer was one of them. I wonder what will be their part in the story 🤔
Poor Kai, his encouragement speeches used to be the key of convincing, here it's harder. Let's see how they will deal with this... also how Kai will react with queen Nya of the munce 😂
Pff, Zane throwing the rock of encouragement, that was so adorable ���
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I really missed these two ❤🤍❤🤍
THE SKULL SORCERER
Seriously, even talking to herself and thinking about the worst situations like Bluebell? If Cole and Vania do end up together, I'll still hold onto the fact that Rocky is into the loquatious type 😂😂
Okay, a sweet princess' paranoia towards a little white cute dragon named Chompy?
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One of the cutest thing ever seen 😍 Also I am a firm believer that everything improves if you put a dragon into it, another reason why I love Ninjago so much 🤍🤍🤍
Pff, seeing Vania talking about call then the cut on the black ninja makes me think about that one vine with the guy hanging with his phone saying "Yeah I'm okay mom, bye (phone down)... I AM NOT OKAY!!" 😂
SOLO MOMENT WITH COLE!!! Freaking yes, and it looks like the little tic of talking to himself when stressed from March of the Oni got stuck 🙃🙃
Lava punches back! Big bad bats!! Spiders!!... wait- AAAHHH 😱
Okay, forgive my skepticism when I doubt that a simple spider web could stop one of the strongest ninja of the team. We needed Vania to the rescue, alright, still sounds a little easy but eh watcha gonna do 🤷‍♀️
SHE HAS HER HAIR DOWN!!! SHE LOOKS STUNNING!!! Golden hair girl 💛💛
And Chompy is a big good boy 🤩
CALLED IT!!! CALLED IT FOR THE KING!!!... I mean it was kinda obvious 😅 Still, happy I thought about it before it actually happened. Although it's curious that the reveal happens now, halfway there, unlike in Prime Empire where it took almost all the season to build up the reveal. What's left for the finale?... ROCK MOM?!?!
There's a customer for all that vengestone? That... actually makes a lot of sense. Anyone who is against the ninja would want it really, and that only considering past villains. And if we think about possible elemental masters coming back, uuuhhh, I like where this is going!!
YOU CANNOT HURT A BABY DRAGON IN THIS SHOW AND NOT PAY I HOPE YOU GET THE WORST DEATH/DEFEAT OF ALL THE FRANCHISE 👿👿👿
Wait, so they don't naturally have wings? Oh, that's why she didn't have them in the trailer, I see 🤔
This is probably the only moment when I think they rushed a bit. Not too much, I iust feel like we haven't seen enough of Vania and her father to truly feel that decision moment as fundamental. Still cool, still intense, but kinda light. Anyway GO PRINCESS GO!!! 💕💕
THE REAL FALL
Oh Garmadon... that title... *flashbacks The Fall while realizing this is indeed Cole's season* NOT AGAIN 😱😱😱
I mean they are already falling so... uh, let's see how it goes
HE EVEN FRAMED CHOMPY HE MUST DIE SO HARD 😡👿😡👿
Okay the fall here is actually kind of hilarious 😂 Or is it because I love that Kirby gets to be on the center of the attention and he is giving his all? Idk, I love all the voice actors of the show really 🤷‍♀️
Hey, you people watching this
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Am I the only one getting emotional here?? 😢 ... just me, huh 😅 I mean come on, it's Cole and Wu! The first leader and the sensei! The used to be dad and his son Cole Jr.! I headcanon that Cole was the first to arrive at the monastery and this feels like the old times... EMOTIONAL PEOPLE
Lol, sensei taking the time to compliment Vania about her behavior, he's gonna adopt her when this is over 😂
I mean, you kinda faced worst yes, you fell into the Underworld on dragons you used to be afraid of, you fell from a ship with an anchor, you fell into a junk compactor that almost squashed you against your rival now best friend, you fell from SPACE towards THE EARTH, you fell from a ladder... THE LADDER COLE 😱😱😱 (this fangirl will never recover from that)
Aaaand a giant web. Of course. Classic Ninjago lack of luck right there 👈👈
Clutch Powers still lives 😂
Okay, seriously? She freaks out when things gets out of hand and talks about staying calm by making vocal exercises! Freaking, it might be me trying to find an excuse to think about Bruise, but they are making it a little too easy for me 🖤💙🖤💙
I am kinda loving her being so genuine, Idk, I really like Vania. She does her best 👍
Falling > Dying, life lessons by your master of Earth 😎 Wu sounds so done, they can never go anywhere without something crazy like this happening 🤣
Why is this so funny, the sequel of The Fall shouldn't be 😂 Meh, not complaining
That was one very mad Lapras
YES THANK YOU SENSEI!!! Finally he acknowledged it, Cole is literally surrounded by his element, OF COURSE he is crazy strong in here. I needed this scene, heck yeah, I love elemental powers 🖤
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Oh they must be the explorers... Merlin, Assassin's Creed and Conan the Barbarian 😅 So we hit rock bottom, literally apparently, and one of the spider's name is Adam... OKAY
So the real fall was in fact Cole falling asleep for the shock 😂 Lol if Cole and Vania really don't end up together, I can joke and say that in this season Cole has never fell harder 😉😉
This was very amusing, I liked this episode, I would rewatch it only for the comments 😂 I'm curious to see what else will happen, especially with these three now involved! Who are they?
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banjodanger · 4 years ago
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X-Men:First Class(2011) Afterthoughts
Oh boy, I’ve been dragging ass posting this. Honestly, I’m just going to start by saying this is, so far, the best X-Men film. I can’t imagine it will slip that far in my personal rankings after everything is finished, either. This is might actually be the best one of the whole series, and therein lies my problem. How am I supposed to be funny when things are good? “Oh no, this movie is just TOO competently directed and acted! The shame!” I’m not setting this up to say this is a perfect movie, but as far as the X-Men series this movie stands as damn close to the pinnacle. And this franchise needed this movie too, remember that this movie was doing clean up duty for five years of misfires. X2 had been the last well-received movie, and that came out nine years previous to this one. They definitely needed a win and they got it with this one.
I want to begin by saying I’m not always a big fan of prequels. I feel like a lot of prequels don’t add a lot to the story we already enjoyed and a lot them rely on our familiarity with the characters to carry them through by-the-numbers plots. We already saw that with Origins, it was very easy to tell who was going to survive and who wasn’t. And while I won’t argue that this movie isn’t revelatory in terms of plotting, at least the revenge story comes to a more logical conclusion. The movie succeeds on that point by making the focus of the revenge not the character, but transforming Erik into Magneto. It’s one of the many reasons I love that shot of him forcing the coin through Shaw’s head tracking through Xavier’s at the same time. It’s him severing his connection with that path.
I’d argue that the main cast is easily the biggest key to the success of this movie. Moreso than any of the movies that came before it, this cast actually looks like they might spend time around each other once the cameras stop rolling. Look, I think the first two movies are good but if you told me James Marsden and Famke Janssen met at a bus station catching a ride to the movie shoot I wouldn’t have much of an argument. Nicholas Hoult and Jennifer Lawrence have more chemistry in one scene than Cyclops and Jean Grey show in three whole movies. Well, two and a half. Ratner did him super dirty.
James Mcavoy does a great job as Charles Xavier. I think the first trilogy tried to make him too much of an altruist, then finally crammed some classic Xavier dickishness into the third film while still making him out into a martyr. This movie does a better job of presenting him as a flawed character, a guy with big dreams and ideas who still makes mistakes. I appreciate that the movie draws special attention to the fact that he argues for mutants while at the same time being visibly disgusted by Mystique’s natural form. I really appreciate the movie showing his own biases and not making him the pure hero the first trilogy mostly painted him as.
I could praise each actor individually but I’m not looking to make this post fifty pages. However, I’d like to single out Michael Fassbender simply because he most resembles his counterpart in the first trilogy. Poetic and unforgiving, rage and intelligence, he makes an absolutely perfect Magneto, and throughout his next four appearances he is always watchable. His scene on Genosha is one of the few things i can still recall over a year after seeing Dark Phoenix.
I want to get into it with this movie, by which I mean Darwin’s death. I mentioned it in my previous post, and I got a couple things wrong. Angel doesn’t defect after his death, she defects before, and he attempts to stop her. So instead of a completely senseless death it’s only kind of senseless. And it still doesn’t feel right. I sat through two consecutive viewings of this one and this was one of the hardest scenes to sit through, simply because it brings the movie to a halt, and not in the way the filmmakers intended. It feels wrong in a property that is supposed to be an allegory for racism and oppression.
About that...this whole movie takes place in the sixties, a few years before the landmark passage of the Voting Rights Act. Yet we don’t see so much as a glimpse of either Martin Luther King or Malcolm X, who theoretically should have been hot topics of discussion. It took some repeat viewings but the absence of any discussion stands out more and more, especially because Jack Kirby and Stan Lee based Xavier and Magneto on King and Malcolm. I’ll give the movie some credit, mutants are unknown to the larger world for ninety percent of this movie, so there’s not a whole lot of room for parallels to be drawn. There’s a lot of ignorant people out there that deny racism, but you’ll find considerably fewer that deny the existence of black people outright.
I’m also going to mention that had they tried to include footage of King or Malcolm X, or had actors play them, that it would have been at best a horrific mistake. Absence is preferable to tone-deaf misfire.
On a much smaller scale, Shaw’s plan isn’t really given a whole lot of screen time, and that’s a very good thing because Shaw’s plan is fucking ludicrous. Actually, let me rephrase; his plan is fifty percent ludicrous. To summarize, Shaw is playing both Russia and the United States against each other in order to escalate the Cold War. He’s goading both sides into placing missiles in nearby territories. That’s a good plan, he’s playing both sides to come out on top, he probably stands to make a bunch of money of the construction of those...oh, no, his plan is for the ensuing nuclear fallout to create more mutants. Look, I know the X-Men are nicknamed “Children of the Atom” and a few of the original origin stories involve nuclear radiation. But those are also fifty years old, when kids were hiding under their desks for bomb drills. In 2011, that plan is dumb, all Shaw is going to do is kill a lot of people and make a lot of land uninhabitable. He should be thanking the X-men for showing up and ruining his plan. Except he can’t because Erik drove a coin through his brain.
Which is probably the point, Shaw’s plan doesn’t matter. He could be planning to steal cable for all his plan matters. We’re not here to see the X-Men defeat the bad guy, we’re here to see Charles and Erik become Professor X and Magneto. We’re here to see the great fall out between two friends that became bitter enemies over the future of their entire species. We’re here to...watch Beast and Mystique flirt? Honestly didn’t know that’s what I bought the ticket for but yea, I’m into it.
So far, I’d call this one of the best X-Men movies, if not the best. There’s just about everything in this movie that I look for in an X-Men story. There’s great action, there’s romance, there’s Xavier and Magneto giving each other steamy looks. The movie isn’t without problems, but no movie is perfect and certainly not in this series. Oh, and since I haven’t done this yet...
Budget: 160 Million
First Weekend: 55 Million
Total Gross: 352 Million
Coming up next, the only movie that directly addresses the aftermath of Ratner’s Mistake is Wolverine’s second solo film. It’s..pretty good?
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edvonstein · 5 years ago
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So, since I am starting this year apparently by binge listening to Kirby metal remixes, and I just listened to Sullied Grace, my brain got to thinking: Queen Sectonia is really just a Precure villain, a villain who looks some level of fabulous, is absorbed in an emotion (vanity and possibly loneliness in her case) has her general out doing the work for her, successfully brings the planet to the brink of destruction despite being defeated already, and culminates in a final battle in the skies above the planet with the moon lighting the battle, and everybody working to help give the pink one the boost they need to win, even a redeemed enemy general joining in, and it all ending with the pink turning the villain’s own worst weapon against her. And then I realized that Haltmann Works is literally just Labyrinth.
So my brain is currently stuck on the prospect of rewriting the entire Kirby franchise as a Precure series. We have Kirby as the Pink Leader of course, not the brightest bulb in the room, but filled with near limitless potential, and a knack for turning her enemies strength against them. (I mean with Kirby’s Suplex and Throw abilities, it’s not too far a stretch to give the Cure version a mastery in Judo.)
Then King Dedede as the red cure, passionate, selfish, and will roll over those that are in her way, but will pucker up and clobber whatever evil needs a clobbering. Starts out incredibly annoyed at the Pink, but by the end they are thick as (food)thieves.
Meta Knight is the most cursed Purple naturally, always challenging Pink to be stronger, and looking to atone for the evils wrought by his blade in the past. (Former wannabe world conqueror with the Cure powers after all.)
And Bandana Waddle Dee joins in as the Blue (or maybe Yellow) one, An unassuming Cure people first don’t think is a threat until in a casual contest Blue turns out to be able to completely match the raw power of Pink somehow. Acting as the support of the team, Blue’s strongest feature, aside from the super strength is the absolute loyalty to all the team members. Which is a problem considering how often they are at each others’ throats.
Prolly a dumb idea, but I’ll keep rolling it around me nogging a bit.
A pitch for the Dreamland adaption:
Queen Deedeedee (I never said I was good with names) was the chosen Cure, was given powers, able to clear tall buildings in a single leap, and suplex trains, so she crafted herself a jet powered hammer and took to cleaning up the small town of the setting, doing a surprisingly good job and getting organized crime under control, and the government cleared of corruption... and then cleared of people, installing herself as the new ruler of the town, which she’d run with a... I’d say, Iron Fist, but honestly, she mostly goes around smacking a few people upside the head when they acted up.
She mostly just basks in her glory now and let’s the town run itself, which ... works well enough. Until for some reason she suddenly demanded massive tributes from the town for her protection, or else.
That’s when the mascots had enough, and found Kirby (apparently that name is unisex? Useful. Then again, canonically Kirby is genderless, and we in English kinda just defaulted to male because of course we did.) a girl from much simpler origins (say, an immigrant girl trying to make ends meet in this new world to her, living in a small house on the outskirts of the town) than the last cure who was an “Ohohoho” ojousama even before given super powers. (Going with a monarch model for the fairies to explain that, like Mepple and Mipple) Kirby will have to fight her way solo through Queen Deedeedee’s cabinet she installed upon reaching power.
There’s Whispy Woods, an unnaturally tall men who’s cracked skin looks like wood (which it turns out to be.) He is in charge of agriculture and had installed a large apple orchard next to where Kirby lives. This was fine until the Queen decided she didn’t like the small dent in the otherwise perfectly square orchard layout, which is the place Kirby’s house is and sent Whispy in to... take care of that little issue.
Next up are Lolo and Lala, the only two humans left on the cabinet, whom the Queen saw potential in and hired as city planners. They did good work, the Butter Building their proudest achievement, a skyscraper that is made of affordable housing mixed in with small stores throughout. But the Queen took notice of Whispy’s defeat and told them to lure this... troublemaker in and deal with her. The two didn’t like it, but lured her to their mansion, which they kitted out with plenty of traps...
Then comes Kaboola. She is the head of security under the new Queen, and supervises the town from a small army of blimps patrolling the sky. Little is known about her, but she appears to personally reside on a small island just off the coast of the town. And she has the access codes to the Queen’s citadel, the skyscraper at the center of town which of course has to house the villain. Kaboola is of course aware of Kirby’s antics, but she has not yet acted on them because she too senses something wrong with the way the Queen is acting, and after the defeat of Whispy and Lolo and Lala, she decided to test her...
Due to events that transpired on Kaboola’s island, Kirby finds herself not only unable to access the Queen’s citadel, but also facing her personal body guard, Kracko, who turned out to literally be all the clouds in the sky. A violent storm brews over the city as Kracko prepares to defend their mistress, and Kirby decides that if she can’t get into the tower, she will just have to go up the tower the hard way, and a clash along the side of a skyscraper is about to occur as Kirby fights the very heavens themselves, to reach the Queen, and make her come to her senses again...
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mysmashplaythroughs · 5 years ago
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Mario Playthrough
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Fighter: Mario
Game: Super Mario 64 DS. Wii U virtual console (DS). First Released on November 21st 2004.
Fighter Bio.
Mario is a plumber from the Mushroom Kingdom. Over the years he has taken on many jobs and gone on many adventures, most often fighting Bowser and his minions who seek to take over the Mushroom Kingdom. This however, is very much an understatement of who Mario is, a character who not only represents Nintendo as a whole, but arguably gaming itself in a manner similar to how Mickey Mouse could be argued to represent western animation. There is only one other character I would argue possibly is iconic enough to represent gaming as a whole as much as Mario, who we will get to down the line, but unlike that character, Mario has been a consistent presence on the gaming landscape since his debut.
Mario started off as a carpenter called Jumpman who had to chase his escaped angry pet gorilla, a certain ape that we’ll get to later, up a construction site to rescue his then girlfriend Pauline from his clutches. Following this, Mario did many different jobs such as working on a demolitions crew, at a cement factory, as a soldier, as a golfer and then as a plumber. It was after this Mario would first appear in the world he’s now best known from, the Mushroom Kingdom. There’s no canon timeline or anything really with regards to this, in the past in some countries such as America, it was said that Mario and his brother Luigi travelled to the Mushroom Kingdom from Earth down a warp pipe, and with Super Mario Odyssey it seems to be implied recently that the earlier games in Mario’s life before Super Mario Bros might have taken place in New Donk City. Either way, in Super Mario Bros, Mario took down Bowser for the first time saving the Mushroom Kingdom and became its protector, a role he’s carried on to this day, fighting not just Bowser but a variety of different villains and groups over the years and travelling all around his world and beyond to other worlds. Mario’s best strength is that he is so adaptable, not being the strongest, the fastest or able to jump the highest, but still being capable in all those areas. Mario is often the most well-rounded character in every game he’s in, being a good character for beginners to use to learn how to play various games, but also still useable by those who are more experienced.
His personality, similar to other characters we’ll get to, has been purposefully left fairly bland in order for him to be able to fit into many different roles over the years. This does not mean he has none however and over the years he has been portrayed often as excitable, energetic and in some cases with a bit of an ego and over competitive element, a contrast to his brother Luigi who tends to be somewhat quieter and more nervous. Personally, I feel whilst Mario can be summed up as bland, he still is a fun character that deserves his place as the main mascot of Nintendo and due to his vast interesting history and countless great games, his place as a gaming icon.
Friends: Mario has had many friends over the years, the most immediately apparent being his brother Luigi and Princess Peach. Given how long Mario has been around and how many characters he’s teamed up with on various adventures, listing every single one would be a tough task, from the obvious ones such as Toad and Yoshi to the characters who appear more in group events such as Rosalina, Princess Daisy and Diddy Kong, to the more seldom seen such as Geno, Goombella, to finally the very obscure such as Wanda the fairy. There’s a reason he’s seen as the superstar of the Mushroom Kingdom beyond simply saving the world various times after all, Mario tends to be willing to help all sorts of people with all manner of small problems. As such even when he is in a place that’s unfamiliar with him, he manages to build a reputation fairly quickly.
Enemies/Rivals: Mario of course has also amassed many enemies and rivals through his willingness to always stand against those plotting to do wrong, from invading lands, stealing things to kidnapping people. It would take some time to go over every enemy Mario has ever made similarly to how many friends he’s made over the years, but the most obvious enemy of Mario’s is King Bowser Koopa who whilst not his oldest enemy (although, they did battle as babies long ago) is his longest running one. Bowser’s minions also share the sentiment in most cases, especially when it comes to his son Bowser Jr and the Koopalings who have assisted Bowser in his plans many times over the years coming into conflict with Mario numerous times. Bowser’s soldiers have less of a vendetta against Mario in most cases and are more seeking to see Bowser’s will is done. In some cases, they can be quite civil with Mario and in others they can be decidedly not. Some such as Piranha Plants often seem to simply be creatures who wish to devour whatever comes close, Mario often being in their path.
When it comes to rivals, Wario has always been more of an annoyance to Mario than a full-on enemy, often trying to one-up him at various sports and only in his debut appearance ever being anything like a true enemy to Mario, taking control of his Castle. Donkey Kong has a fairly complicated relationship with Mario, the original Donkey Kong that Mario fought in his very first game is now an older ape called Cranky Kong, and the current Donkey Kong is either the son or grandson of Cranky (it’s not very clear to anyone it seems). He had a somewhat more friendly relationship with Mario than Cranky, however his impulsiveness has brought them into conflict which led to the Mario vs Donkey Kong series. Even in that series however, when DK calms down, he often reconciles with Mario and the two have often helped each other out in various spinoff games. Diddy Kong has never had any conflict with Mario only really meeting with him in various sports games and other spinoffs, not helping Donkey Kong in his occasional feuds against Mario. There was one small case of another crossover with the two but I will detail that more in Diddy’s own entry down the line.
Crossovers with other Smash characters: Mario being as prolific as he is has crossed over with many other gaming characters outside of Smash Bros. For the sake of this not getting any longer, I will only detail cases where this has happened in games rather than cases such as Megaman appearing in German Club Nintendo comics alongside Mario, even though I do love that there are such obscure appearances. Down the line I might mention crossovers in animated series for other characters, but despite numerous tv series Mario never actually crossed over with other characters in animation (well, beyond an extremely obscure Mario and Kirby learning video which didn’t really cross them over so much as they both had segments on the same video) I also will only mention appearances in person rather than things such as costumes in Super Mario Maker (which would be practically every character in Smash) or Kirby having a poster in Mario and Luigi Superstar Saga.
Anyway, outside of characters from Mario’s own series such as Donkey Kong, Mario has met Samus and Link (A Link to the Past’s incarnation most likely) for brief cameos in Super Mario RPG. Mario appeared in Kirby Super Star in the audience for both the Megaton Punch minigame and Kirby’s Battle in the Boxing arena with King Dedede. This is a little bit of a cheat but it’s fairly notable, in Mario Kart 8 there was a Mii costume for Captain Falcon, along with the Blue Falcon as a kart and two F-Zero tracks. In Mario Kart 8 Deluxe, there is also Link in both his Skyward Sword and Breath of the Wild incarnations as well as both default Inklings, two human Animal Crossing Villagers and Isabelle who are playable. Mr Game & Watch is an interesting case as not only did he specifically cross over with Mario in the Game & Watch Gallery series, he technically has been Mario in the original Game & Watch versions of various games such as Mario’s Cement Factory. I will go more into this in Game & Watch’s post. Pit actually had a small cameo crossover with Mario and various other characters back on the NES in Tetris, where he would appear playing a harp alongside characters such as Mario, Samus, Link and Donkey Kong.  Next up is probably the biggest crossover for Mario, his past rival from another console Sonic. Sonic and Mario, besides in Smash, only crossover in person in one series being the Mario and Sonic at the Olympic Games series. Olimar brings up a somewhat sad example as the only cameo where he crossed over and met Mario is one that never happened. It was found in the files for Mario and Luigi Superstar Saga on GBA that Olimar, Toon Link, Wario, Fox McCloud, Samus Aran and an Excitebiker were originally planned to appear for short cameos giving Mario and Luigi various special items in the Starbean Café for blending new drinks alongside Professor E Gadd. E Gadd was the only one who appeared in the actual game. This would have been Olimar and Toon Link’s only direct crossover with Mario. Little Mac and Mario had quite a big crossover, as Mario was the referee for Little Mac’s matches in the NES version of Punch-out. He also appeared in the audience to watch the boxer in the arcade versions of Punch-Out. Pac-Man has crossed over with Mario in the arcade Mario Kart GP series which really feels more of a crossover than specifically a Mario Kart game. Whilst Mario has never directly crossed over with any of the Hero characters from Dragon Quest, many of the Fortune Street games have featured crossovers with the Dragon Quest and Mario series, with many other Dragon Quest characters interacting with Mario. Whilst Banjo had many links to Donkey Kong, he did not have any official crossover with Mario, although interestingly if you over analyse the Mario franchise as I do, an argument could be made that Banjo is technically part of it, still I’ll leave that for when we get to the Bear and Bird’s own post.
As you can tell, Mario has crossed over with a lot of franchises over the years. I doubt any other character coming up will have as many examples as this, so hopefully there shouldn’t be as much to say. I think now it’s time to move onto the main event.
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Why this game?
Super Mario 64 is the definitive 3D Mario title. Does that mean I think it’s the best 3D Mario title? Personally, I don’t think it’s the best of all of them, but I do still feel that doesn’t mean it can’t be the definitive one, similar to how I would rank Super Mario Bros 3 as the definitive 2D Mario game. Super Mario 64 defined many of the staples for Mario going forward as well as 3D platformers in general, with large 3D worlds to explore, a hub world leading to the various levels, and many other features which were fairly new at the time, even if perhaps it wasn’t the first to do many of them, it was the game that popularised them. Every other 3D Mario game that would come later would aim to have a specific “gimmick” (I dislike that term but it’s the best I can think of currently) to set it apart, Sunshine had F.L.U.D.D. the Galaxy games had the gravity system, 3D Land and World tried more to directly translate the gameplay of 2D Mario games to 3D and Odyssey had its capture mechanic along with other things. This leaves Mario 64 as the Mario game that was more straightforward in being about Mario in 3D. This, alongside a lot of other things I will detail in the later section regarding specific aspects of the game relating to Smash, is why I chose to play this game to represent Mario. You have likely noticed at this point I have repeatedly talked about Super Mario 64, not Super Mario 64 DS.
Super Mario 64 DS was a launch game with the new DS system, and in order to show off the capabilities of the DS to handle 3D games, I assume Nintendo again wanted to use Super Mario 64 similar to how they used it originally to demonstrate the abilities of the Nintendo 64. Super Mario 64 DS in my opinion is a great game, however it does not replace the original. It changed a lot of the models updating them to closer resemble the artwork for the Mario series at the time, closer reflecting all sorts of characters looks. The game also featured three other playable characters, Yoshi, Wario and Luigi. I will not go too into detail regarding these characters as they will have their own posts later and this is mostly meant to be Mario’s entry.
The controls however were the most often cited issue with the game. The DS did not have a control stick, and as such there were two main options to play the game, the first being to use the Dpad to move around. Due to the lack of a control stick to pick up on the sensitivity with which players wished to move their characters, the game instead had it so you had to hold the Y button to run and would just walk quickly otherwise, something which was often not seen to be as satisfying as the original controls for the N64 version. The second option which was more popular than the Dpad was using a thumb strap on the touch screen to recreate the controls of a joystick, I believe this is used in some phone games. (I admit I’m not that familiar with mobile phone platformers that use these controls) The issue with this however is unlike a joystick there’s not a physical object you can feel and get feedback from, so it can be hard to control as precisely as when using one. With the 3DS having the circle pad, and the Wii U virtual console having a control stick, I feel that playing Mario 64 DS on these systems is a big improvement over the originals and that is why I wanted to play through that version of the game for this. With that said, you still have to hold the Y button to run on these systems, which is still an issue people have with the game.
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My past with this game.
It’s probably a thing that’s been repeated countless times by others, but when I first played Super Mario 64 as a kid and was in Peach’s Castle grounds, it truly felt like the largest area I had ever seen in a videogame. Running around the grass I thought I’d get lost. It’s bizarre now as even back then after a couple of days of playing I was more aware of the actual size of the garden, but that first time playing was just an experience which I will never have again I think, which is fine as I don’t need to, it was amazing to be able to experience something like that for the first time rather than growing up with it being the norm for games. The rest of the game was a truly incredible experience, exploring the castle, entering the paintings, exploring areas such as Bob-omb battlefield, taking on the King Bob-omb on the summit, taking on Bowser for the first time, it’s something no other game will be able to match in some ways. The greatest strength for Mario 64 however is that even to this day it is still a very enjoyable game to go back to. It’s not a hard game (although not without its challenge, especially when playing it for the first time) but it’s still got a lot of content in it, to the point I’d say it’s one of those games that’s perfect to just play through to 100 percent completion from time to time.
The game also due to its more simplistic style to many other later games has always had a bit of a mysterious air to it. I remember as a child often being a little creeped out in Peach’s Castle as it felt so empty that I could believe Bowser was constantly watching me. There were also plenty of rumours surrounding the game, one of the biggest of which was the absence of Luigi, with various fake ways to ‘unlock Luigi’ floating around the playground and even in some cases done as a joke in gaming magazines, which back then were the main way I would get my gaming info. Beyond this legacy, if you frequent youtube a lot you’ve likely seen just how many speedruns and intense analyses of this game there are, finding all sorts of tricks and secrets, ways to do all sorts of incredible things in the game. Even if I again might personally prefer some of the other 3D Mario games, this game is still an absolutely important and amazing game that deserves the place it often finds on people’s greatest games of all-time lists.
When it comes to Super Mario 64 DS and my personal history with it, I remember being extremely excited for this game. The initial trailers made it seem like the game would let you play through the game in a co-operative multiplayer, which sadly it seems didn’t pan out, but I was still very much excited to play through the game I loved with characters who weren’t in the original, the biggest to me being Luigi who’s absence from the original game led to all sorts of urban legends regarding how to unlock him. When I got the game, I loved it. Now, as we go through these posts, you will all probably come to realise I am notoriously easy to please, to the point it’s fairly rare that I will full on hate a game, therefore whilst I definitely got where people were coming from with the controls, personally I still really enjoyed the game and found I could adapt to the controls to the point they were mostly not a problem to me. As I’ve said before, I do not feel this remake replaces the original game and I still feel there is plenty of reason to go back to the original version again. I personally feel Super Mario 64 DS has its own good points, with a lot of new content, models changed to fit better with the general look the series has nowadays and the additional three characters being some examples. Whilst I wouldn’t rank it as highly as the original game, I still really enjoyed it and was excited to see it come to Wii U virtual console, meaning I can play it on the big screen for the first time. It’s a shame the graphics for DS games don’t look too great on a tv screen, but beyond that I’d say either the Wii U VC version or playing the DS game on 3DS are the best ways to play it.
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My Smash Playthrough.
So, returning to this game again how did it go? Well, one of the key aspects of this specific playthrough, is it was the start of this whole project I’d set myself on. As such, it was the game where my initial false start took place. It’s hard to remember now as I believe I beat the game in 2017, but I had started it and my list much earlier, possibly in 2016. It’s interesting as this began some time after Corrin and Bayonetta finished off Smash 4’s DLC but before Ultimate was revealed, although I believe it was somewhat known at the time there would be a Smash Brothers game on Switch, just not officially at this point. Also 2017 brought something else with it which motivated me, the closing of Miiverse. Due to this, I realised if I didn’t get a move on, I would miss out on using it to get screenshots as I had hoped to do, many of which I am using in this specific post you’re reading. With this motivation I decided it was time to truly commit to this goal I had and in order to do it properly from what I remember, I restarted Super Mario 64 DS from scratch rather than continue my original run.
It’s hard to bring up things specific to my playthrough seeing as it was a few years ago now, however I am able to remember some aspects of that playthrough. It was my first time playing through the game on Wii U to 100% completion as I had wanted to save doing so for when I really wanted to go through with this project. As said before, this made two things apparent, firstly that 3D DS games don’t look good blown up on a bigger screen, secondly with the screen a bigger size to what it would have been on the DS, it made differences between the control in the N64 game and DS game clearer, sometimes being somewhat harder to make precise moves. This could make some of the tougher challenges a bit more irritating in some cases, but I still mostly had a lot of fun replaying the game, which was part of the reason I decided I wanted to 100% the game even though that was and is not my plan for every game.
I haven’t played through Super Mario 64 from start to finish many times, but I have returned to my completed files on the game many times before. So seeing the various small events again when playing from the start always gave me a nice nostalgic feeling, such as Bowser’s laugh when you arrive in the castle for the first time, and having the power of the stars you’ve found unlock each door for the first time. The levels were as fun to go through as always, from the simple ones like Bob-omb Battlefield to later stages such as Tall Tall Mountain. Regarding the most difficult stages, I’d say Tick Tock Clock didn’t give me as much trouble as I expected and that the stage I had the biggest issue with was Hazy Maze Cave. I believe even now I remember having gotten roughly 99 coins a couple of times just to get killed there and have to start again from scratch. Notable standouts in that level that stick in my mind are the poisonous gas in the cave as well as the arrow platforms that you had to use to find the red coins, which I remember having a fair bit of trouble with. On this note, the 100-coin stars were as always some of the most irritating ones as nothing in the game is worse than reaching around 90 coins and making a mistake getting killed meaning I have to start from scratch.
The bosses were fairly fun although in a lot of cases fairly simplistic. This is a strength with the DS remake I would say as it added some content including new bosses in new stages which were how you unlock the other playable characters. Of these new bosses, Goomboss is probably my favourite as it was so unexpected (and still is) seeing anything from Paper Mario make its way into another game in the Mario series, the Goomboss being clearly inspired by the Goomba King from the very first Paper Mario game. The star of the show when it comes to iconic bosses in Super Mario 64 however has to be Bowser, with this being definitely one of the top Bowser boss battles in the series. All three boss fights with him are fun, but the music and atmosphere in the final battle make him amongst my favourite Final Bosses in gaming. One of my favourite aspects is that you actually fight Bowser rather than having to trick him into breaking the floor under him, or hitting a switch to drop him off a bridge, with you grabbing him and swinging him by the tail. Whilst the model used for Bowser here looks very nice and definitely matches his more standard appearance, I’ll admit the original N64 model probably looked more intimidating, despite its obvious simplicity.
Then we get to the ending of the game, probably one of my favourite game endings of all time, from Mario (or in the remake Yoshi) looking up into the sky before heading in for the celebrations, the music to the shots of every stage you’ve been through it’s the perfect send off to the adventure and to this day still leaves me with a happy if somewhat melancholy feeling. (which is something I always feel with endings, even if obviously this was far from the end of the Mario series by any stretch of the imagination.) Ending on the final shot of the cake and Mario thanking you for playing his game. Overall this was a fantastic game to start off with and definitely eased me in for what was to come.
Specific aspects about the game relating to Mario in Smash.
Now, this section is where I would mostly go over specific equipment, setups and character choices I made based on the way Super Smash Brothers portrays the character, however in this case Mario doesn’t really get any equipment in the game, with the closest thing to it being he can lose his hat, which obviously I made sure to keep hold of through the game. What exactly does Mario take from this game then? Well, a lot. Most of Mario’s basic attacks, movements and jumps in Super Smash Bros are based on his moves in this game, with specific examples being his standard punch, his punch punch kick combo, jump kick attack, sweep kick, slide kick, and various jumps. What’s interesting is that Mario would never use the majority of these moves in later games, instead relying more on jumping and a straight forward spin attack in most cases. One final inspiration in his moveset that Mario took from this game is from the boss fights with Bowser where Mario will grab him by his tail, swing him around in circles before letting go flinging Bowser forward, a move that Mario uses in some of his throws in the Super Smash Bros series. Finally Mario’s entrance in Smash Bros mirrors his appearance at the beginning of this game, with a pipe appearing from the ground, Mario jumping out and the pipe then descending again. In future I will not tend to go into details on the origin of the majority of a character’s moves, but this is a special case as so much from this game specifically became part of Mario’s overall moveset and there wasn’t really ‘equipment’ to go over for him this time.
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Credits.
For information on this game including dates of releases I must give credit to Super Mario Wiki.
The screenshots in this post are taken by me using Miiverse before it shut down.
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