#artun
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ro-bug · 9 months ago
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Welcome to RO.Bug blog!
My name is Szkicel and this is where I talk about my upcoming webcomic about bugs!
I will be talking about lore, the characters (spoiler free ofc), reblogging things that inspire me (insects, nature, art etc), and I will answer any questions you guys might have regarding the project :D
I’m putting synopsis and character descriptions under the cut~
I’m also tagging this post with all the key tags, so it’s easier to look up things on mobile! I’ll be adding tags as time goes on~
Enjoy your stay!
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The plot
Sayta & Neska are two cockroach sisters working as bounty hunters to put some food on the table. Sometimes Neska’s best friend Artun also tags along to help them out. They all live in the remains of a human house, where a lot of other bugs built their towns and cities.
Everything seems fine, until a certain someone walks into their lives to change them forever…
The Main Characters
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Other characters
In order of appearance on the picture
Roden „Rivalle” - a mysterious person operating an RBD (Robotic Body for Disabled) from an unknown location. He’s a criminal but also takes bounties to earn some money - which is why he often gets in the way of sisters’ work.
Berin - Neska’s close friend and Rasha’s work partner. He’s a fellow bounty hunter with a cheerful personality. He loves exploring and history
Lucas - Artun’s childhood friend. They lost touch when Artun moved out of their hometown, but they reunited by accident in their adulthood. He’s a pretty shy firefly, but gains more confidence around Artun. Works as an assistant for one of the detectives at a police station.
Rasha - Sayta’s ex, who has a huge beef with her after their break up. She’s another bounty hunter, working with her best friend Berin. She’s pretty calm and reasonable, but kind of loses her patience around Sayta which leads to many arguments and fights. She likes writing poetry in secret.
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animatedshortoftheday · 3 months ago
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Breakfast on the Grass (2011) [4 min] by Erik Alunurm, Mihkel Reha, Mari-Liie Rebane and Mari Pakkas | Estonia
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szkicel · 8 months ago
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You know, lately I’ve been in a „butchification” phase where I turn my male OCs into women but I don’t change anything about their designs so they can be masculine (bc damm does this world need more masculine women)
anyway this is a woman now
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A design is bound to change - probably to give her more muscles 💪
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genderfluid-druid · 2 years ago
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started listening to We Fix Space Junk. is this gonna turn gay. i cannot tell if the things I'm hearing are actual "this is gonna turn gay" lines or i just have brainrot
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rayhaber · 2 months ago
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Mersin Devlet Opera ve Balesi'nde Don Kişot Balesi
Mersin Devlet Opera ve Balesi’nde Büyülü Bir Eser: Don Kişot Mersin Devlet Opera ve Balesi (MDOB), 26 Ekim tarihinde seyircileri büyüleyecek olan Don Kişot balesini sahneleyecek. Bu etkileyici etkinlik, Mersin Kültür Merkezi Opera Sahnesi‘nde saat 15.00’te gerçekleşecek. MDOB’un yaptığı açıklamaya göre, bu gösterim, İspanyol edebiyatının önemli eserlerinden biri olan Miguel de Cervantes…
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dipnotski · 4 months ago
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Vartuhi Kalantar – Hapishane-i Umumi Kadınlar Koğuşu (2024)
‘Hapishane-i Umumi Kadınlar Koğuşu’, Osmanlı İmparatorluğu topraklarında bir kadın tarafından yazılmış ilk hapishane tanıklığı olarak nitelendirilebilir. Lozan’da üniversite öğrencisiyken ailesine yazdığı mektuplar gerekçe gösterilerek 1915’te tutuklanan ve ailesiyle birlikte Divan-ı Harp’te yargılanan Vartuhi Kalantar (1895-1978), hakkında tutuklama kararı çıkarılan diğer Ermeni aydınlarla…
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nostaljikfutbol65 · 5 months ago
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artunbelgelendirme · 8 months ago
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Kuyumcu (Perakende) (Seviye 4)
Kuyumcu (Perakende) (Seviye 4) belgesi, kuyumculuk sektöründe perakende satış konusunda uzmanlaşmış bireylerin mesleki yeterliliklerini resmileştiren bir belgedir. Bu belge, kişinin müşteri ilişkileri, ürün bilgisi, satış teknikleri ve kuyumculuk sektörüyle ilgili diğer konularda ileri düzeyde bilgi ve beceriye sahip olduğunu kanıtlar. Genellikle, kuyumculuk alanında çalışmak isteyenler için özel eğitimler ve sınavlar sonucunda elde edilir.
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Artun Belgelendirme, kuyumcu (perakende) Seviye 4 belgesi veren önde gelen bir kuruluştur. Bu belgeyi almak isteyen bireylere, kuyumculuk sektörüne özgü eğitimler ve sınavlar sağlayarak, sektörde uzmanlaşmalarına yardımcı olur. Artun Belgelendirme'nin deneyimli ekibi, kuyumculuk sektöründeki güncel trendleri takip eder ve katılımcılara en güncel bilgi ve pratik becerileri sunar. Böylece, belge sahipleri sektördeki rekabet avantajını elde eder ve işverenler için güvenilir bir tercih olurlar.
Kuyumculuk sektörü, uzun bir geçmişe sahip olan ve her zaman talep gören bir sektördür. Ancak, bu sektörde başarılı olmak için gerekli olan bilgi ve becerilere sahip olmak önemlidir. Kuyumcu (perakende) Seviye 4 belgesi, bu bilgi ve becerilere sahip olduğunuzu resmileştirir ve müşterilere kaliteli hizmet sunabileceğinizin bir kanıtıdır.
Artun Belgelendirme'nin sağladığı bu belge, kuyumculuk sektöründe çalışanların yetkinliklerini resmileştirir ve sektördeki standartları karşıladığını kanıtlar. Bu sayede, hem işverenler hem de müşteriler, belge sahibi kuyumculara güven duyar ve kaliteli hizmet alır.
Sonuç olarak, kuyumcu (perakende) Seviye 4 belgesi, kuyumculuk sektöründe kariyer yapmak isteyenler için önemli bir belgedir. Artun Belgelendirme gibi güvenilir bir kuruluştan alınan bu belge, kişinin sektördeki bilgi ve becerilerini resmileştirir ve rekabet avantajı sağlar.
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oundheck · 2 years ago
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Soundcheck, :0, and artüne turn the fork in the road.
Review [Whashington Pst]:
"Soundcheck has done it again. A terrific voyage of warm synthesizers and playful beats has me putting this one on repeat. The creativity behind this album astounds even the most experienced of listeners. Favorite track: Lightning Fantasies." - artuned, 2022.
Take a listing into this tuning fork.
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wscranmore · 2 years ago
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Introducing my new painting, “Remote Corners”. 11x14”, acrylic, charcoal, oil pastel, on heavy paper. I posted a reel of its creation yesterday, if you haven’t seen it take a look at how it cam together. This was a fun piece that took about 2 hours to create and I’m very happy with it. Please leave a comment and let me know what you think. 🔷 #originalart #modernart #contemporarypaintiner #acrylicpainter #kunst #abstractexpressionism #artoftheday #abstractmag #emergentmagazine #artuner #magcontemporary #artofinstagram #artistsoninstagram #piecewithartist #studioviews_daily #wscranmore #pdx (at Milwaukie, Oregon) https://www.instagram.com/p/CqBSf4VPASa/?igshid=NGJjMDIxMWI=
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me-and-my-gaster · 7 months ago
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Artun for @szkicel
I wanted to do a quick warmup and my hand slipped. I really like this guy for a lot some reason.
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ro-bug · 7 months ago
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a few days ago I had a weird but entertaining dream
uh CW for cannibalism I guess (or more like a character being eaten by feral bugs)
I dreamt that someone made a very cool fan animation with Artun. The colors reminded me a bit of Hollow Knight (you know that muted blue that is everywhere in HK? Or just colors of City of Tears? Yeah like that) as well as the „texture” of art (like the style wasn’t HK-style simplistic, but the shading and lighting was). The short animation was about Artun getting cornered by some white isopods (or like those white crustaceans at the bottom of the ocean that eat remains) and slowly getting eaten. It was surreal and kind of horror-like, bc while there wasn’t any gore surprisingly, there was a lot of emotional turmoil at the start which slowly turned into like. Ecstasy. I couldn’t tell if it was for perverted reasons or because he was relieved to be dying (even if in a painful way). It ended with Artun disappearing, leaving only the isopods behind - laying in the same formation they were devouring him in
it was very well made and when I woke up i was like „shit was that a dream or did someone actually do it” and I immediately looked it up. Well, nothing came up obviously lmao. It was weirdly in character for him (but not canon obviously)
Anyway I haven’t touched procreate dreams since I made the first short animation tests, maybe i should make sth similar 🤔 maybe not like this exact thing (bc it felt too horny for someone getting eaten by feral animals lmao) but sth also slightly disturbing 🤔🤔🤔
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bibliophiliiaa · 2 years ago
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Çınar aklıma düştü düşeli kolumdaki destek oldu. Ben köşelerde sürünürken kolumdan tutup kaldıran oldu. iyi ki sen Çınar Artun.
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szkicel · 6 months ago
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me: wow I managed to finish all the needed refs like a week before art fight begins, i can now relax until the event officially starts :)
me:
me:
me: ok let’s write down additional information under regular description of every major character-
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ymera-dathurn · 2 years ago
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LFRP Ymera Dathurn
Character write-up down below! Feel free to ask questions or DM if you'd like to do some RP!
About Ymera
general information—— —
FULL NAME: Ymera Dathurn
NICKNAME(S): Don’t call her anything but Ymera
TITLE(S): None
AGE: 31
BIRTHDAY: 7/23
RACE: Human
GENDER: Female
MARITAL STATUS: Widowed
physical appearance—— —
HAIR: Sandy blonde, usually kept in a bun and out of the way
EYES: Like amber honey
HEIGHT: 5��8
BUILD: Feminine (albeit unexceptionally so), slightly toned from working the forge
PIERCINGS: One silver stud in her right ear, the one memento from her late husband she will allow herself
ATTIRE: If working in the shop, her apron is always worn. She made it from thicker-than-usual leather and studded it with steel rivets to have it double as proper armor when on a dungeon delve or if she’s expecting trouble. Beyond that, she favors plain, simple, functional clothing. She doesn’t like to stick out, and being a tinker doesn’t pay well enough to afford or justify expensive clothing.
personal information—— —
PROFESSION: Tinker, craftswoman, occasional adventurer
HOBBIES: Studying magical item theory and application, whittling trinkets, brooding
SKILL(S): Trained hunter and crossbow markswoman, experienced tinker, passable melee combatant
LANGUAGE(S): Common, Elvish, Gnomish
RESIDENCE: Undercliff
BIRTHPLACE: A small, nameless farming settlement northeast of Waterdeep
FEARS: Loud, sudden noises, helplessness, severe storms
relationships—— —
PARTNER(S): Aron, deceased
CHILDREN: Two sons, Fundin and Polni, both missing
PARENTS: Haldun and Iruna Dathurn, both deceased
SIBLINGS: Artun, Sarel, and Rina, all deceased
traits— —09
•extroverted / introverted / in between
•disorganized / organized / in between
•close minded / open-minded / in between
•calm / anxious / in between
•disagreeable / agreeable / in between
•cautious / reckless / in between
•patient / impatient / in between
•outspoken / reserved / in between
•leader / follower / in between
•empathetic / indifferent / in between
•optimistic / pessimistic / in between
•traditional / modern / in between
•hard-working / lazy / in between
•cultured / uncultured / in between
•loyal / disloyal / unknown / in between
•religious / irreligious / unknown / in between
•assertive / timid / in between
Additional Information
SMOKING:  never / sometimes / frequently / to excess
DRUGS: never / sometimes / frequently / to excess
ALCOHOL: never / sometimes / frequently / to excess
BRIEF DESCRIPTION:
Ymera was born in a small farming and ranching village of no great consequence, not even enough to warrant a true name. Her home life growing up was comfortable, if sparse, and she enjoyed a kind and loving family and community. She was a sweet but shy girl, especially so to the traders who arrived to rest and resupply before moving on. One trader, an ancient gnome by the name of Alkur Tinkerbit elected to remain in town, for reasons that were different every time he was asked. Against her shy nature, Ymera took to him like a fish to water, and before long, he made her his tinkering apprentice. She proved quite talented, helping to repair various breakages around the farms and build new tools as needed, by forge and mill.
Alkur felt fortunate to see her truly come into her own, as only a teacher could. But he was old, even for a gnome, and a few months past Ymera's 26th birthday, he passed of natural causes. By then, Ymera was married with two sons, and she and her husband were considering a third. She was a beloved craftswoman of great skill, a resourceful tinker able to fix most anything that could be fixed, and devoted mother and wife.
And then it was all taken away.
Ymera was repairing a villager's plow in the outskirts of their farm, a half-dozen miles away from home. By the time she made the last tweak, the sun had already mostly set and she could hear the rumble of an approaching storm, so she opted to rest in the hayloft of the barn rather than travel by night in inclement weather. When dawn came, she made her way back to town, thoughts of new projects swirling in her head. She was met with devastation. The storm had savaged the village, destroying the levee that had held strong for years, and had washed away whole buildings. Instantly near panic, she started checking houses and outbuildings. Corpse after corpse was all she found. Frantically, she tore through the town as fast as the floodwaters would allow her, trying desperately to get to her own home, hoping against hope that her family was safe. That hope was dashed when she was greeted by the sight of her husband, his eyes staring skyward, glassy and empty of life. There was no sign of either of her sons, no matter how much she searched.
Now robbed of everything she held dear, Ymera was lost. She had no one outside the village to go to, no resources to fall back on. She wandered the surrounding countryside for days, aimless and despairing. She would have perished on the open plains were she not found, near dead from exhaustion, by an elven hunting party from the High Forest to the east. They took her back to the Forest, to the human-led keep of Olostin's Hold. It was there that she was slowly brought back from the brink under the watchful eyes of the few human doctors in the area. Her body was restored to health, but her soul was crushed, and her heart, shattered.
Over time, she assimilated into the population, to limited success. Her skills as a craftswoman and tinker were well-regarded, but her cold and dour nature pushed many away from becoming anything more than clients. She asked (or more accurately, demanded) that the local militia teach her to hunt and fight, but even they couldn't crack her shell enough to find out why. It was just a few years later that she departed Olostin's Hold for the metropolis of Waterdeep.
Today, Ymera owns and runs a tinkering and repair business in the city of Undercliff, on the outskirts of Waterdeep proper. She'll fix just about anything you can bring her, can make just about any tool you need, and - if asked very nicely - can be convinced to inspect and advise on home maintenance and renovation. She remains as emotionally closed off as ever, though, despite the efforts of her housemate, dragonborn druid and tea shop owner Nyomtasaliath, to draw her out of her self-imposed isolation. He holds out hope that, one day, he'll get to see her genuinely smile again.
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mage-hunters · 11 days ago
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A topographical view of Axiom, the main realm of Mage Hunters.
Axiom features diverse topography, influenced both by the original creation of the world through the whims of the Great Weavers, as well as several catastrophic events which reshaped parts of the land.
The far north is largely dominated by the Northern Wastes, a region with dramatic and sudden rises in height, resulting in stark mountains and dangerous cliffs. This region is believed to be uninhabited and is little-explored given the immense difficulty of survival here.
The northeast is much lower and flatter, featuring more steady drops in elevation as the land spreads outward to the sea. This area is buffeted by strong, cold winds for much of the year, making it a similarly inhospitable location, though the various feuding clans within Artun do call this place home, and carve out a living here.
In the east, the massive chains of islands are scattered through the Clearwater Bay. Believed to have once been only two large islands, they were torn apart and scattered during the March of Devastation as a display of Altraxior’s growing power. While the northern side of the Clearwater Bay also endures similar winds to the Northeast, further south the climate is much more mild, turning from rocky skerries to near-tropical islands with surprising suddenness. This area is mostly low lying and does not have many prominent mountains or elevated areas.
In the southeast, the Puzzlewood sits on the eastern edges of the Southern Highlands, a massive plateau that features many of Axiom’s largest mountains. The low lying areas of the Puzzlewood are humid and swamp-like, webbed throughout with the uncountable streams and rivers which weave through the trees, while the areas on higher elevation are dominated by the thick tropical rainforest from which it gained its name.
The south is almost entirely controlled by Lilineth, and the overwhelming majority of the population live along the wide river Amaru, the lifeline of the region, which otherwise receives little rain. Heading further west from the river leads to increasingly dry and hot conditions, with the scrubland of the west being largely empty of human life. Surrounding Lilineth from almost all directions, the skyline is dominated by the Kuru Mountain range, which cuts it off from the rest of the realm northward as well as from the Puzzlewood to the east, and the desert to the west. The glaciers which cap these dramatic peaks are the main source of the Amaru river.
The southwest is almost entirely desert. The uninhabited Ravenrock Desert, named after the black colour of the sand and the high prevalence of obsidian stones throughout, spreads an enormous distance from south to north, and marks the borders of both Lilineth in the south and Revelian in the north. While most of the desert is relatively flat and low, there is a mountainous area in the centre, as well as the enormous crater left by the Moonfall.
The central west area is also mostly low elevation and dry, cut off from the central regions by the edge of the Southern Highlands. As a result, this region is also largely scrubland and savannah, experiencing infrequent and low rainfall. Due to harsh, rocky and cliff-life shores, most of the people in Lantian inhabit the few mountainous areas on the edge of the Highlands rather than the dryer inland or coastal regions.
The northwest is separated from the central west by a long stretch of low-lying, dry savannah, but soon rises in elevation starkly once reaching the Northern Highlands. The average elevation in this area significantly impacts the climate and it is noticeably colder and wetter here than heading further south into Lantian. The northern mountain ranges mark the edge of Valsal’s territory, while the enormous scar of the Ghostfire Forest in the east blocks it from the rest of Axiom and marks its border to the east.
The central region is the most populated, featuring three of the largest and most stable empires in the realm: Highgate, Centrum and Revelian.
Highgate sits deep within the northern highlands, surrounded by mountains. The high elevation and northern location creates a cold climate year-round. This area is highly mountainous and rocky, making it very difficult to traverse without a guide.
Centrum sits upon a large plateau in the highlands. Though it is of unusually high elevation, with few mountains it features a reasonably dry climate and is mostly sweeping hills and grassland. This is both what allowed Centrum to quickly consolidate and hold such a large swathe of land, but it is also what drove the Centrum War of Conquest, where they attacked southern and eastern settlements to increase their holdings of more arable land, coastal access and navigable rivers.
Finally, Revelian sits mostly on the lower central plains, and has wide access to water, navigable rivers, and arable land, making it one of the most productive and industrious empires in Axiom. Their capitol was moved to the Southern Highlands however, lending it greater defensibility and making an invasion extremely difficult, after they lost territory during Centrum’s War of Conquest. Much of Revelian is hilly woodland, and even the interior highland is dominated by cloudforest. A very rapid drop in elevation in the west marks the immediate border to what eventually becomes the Ravenrock desert.
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