#anyways i finished my lis 1 playthrough!!
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emerynn-art · 1 month ago
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was feeling kinda down this morning so i drew max six times and that seemed to do the trick
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vspin · 1 year ago
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On Act 3 and the lack of companion reactivity and dialogue.
So, I officially hit 400 hours on BG3 yesterday (no lifing it lmao) and I've been thinking about some things I wish Larian would improve or wish that they had implemented. A big thing that comes to mind is how much companion reactivity and dialogue abruptly stops in Act 3.
Act 1 really shines with companion reactivity. They always have something to say to the MC, to NPCs, or even to each other! I love the interaction after you use your ilithid powers for the first time and it's a 4 way conversation between everyone.
Then we get to Act 3 and there's such huge drop-off. Some big offenses:
Very little reaction to quests and locations. When I killed Raphael I only got comments from Astarion and Gale! Seriously?? We just survived a trip to the Hells! This happens with multiple quests
Blank faces when Durge is killed by Bhaal.
Camp is lifeless. Everyone just stands in front of their bed, There are no interactions.
In my playthrough, the Emporer admitted to my Tav he was manipulating her and didn't really care. It was bummer I couldn't talk to the other tadpole gang about it.
I remember coming across a Druid in the city. He was trying to heal a tree. So I went back and grabbed Halsin because he was complaining no one in the city cared about nature or balance. So I thought surely, he would have an interaction here! Nope, nothing!
As soon as you finish a companion's personal quest that is basically the end of your interactions with them; even if you romance them.
What I'd like to see: (Disclaimer: Just my opinions. I have no expectation of any of this being added to the game)
More camp interaction between companions. Jahiera and Minsc had a great example of this. Let there be a quick cutscene of Minsc and Halsin arm wrestling. Shadowheart, Karlach, and Astarion drinking wine. Anything. DA:I did a great job at this. It seemed like anytime I approached someone for dialogue they were in the middle of an interaction with someone else. Or events like the card game. It brought a lot of life into the party.
More random city encounters. They did a good job with Karlach; she has interactions with the steel watcher and her friend Fitz. Would have been cool to have some of those with Wyll, maybe he meets another noble or a flaming fist and has to deal with their shock of seeing him as a devil. Or with Gale in Sorcerous Sundries (he is a famous wizard after all!). Astarion mentions he needs to keep a low profile in the taverns; what if someone called him out!
More reactions to story events.
Expand on romances a bit more. We don't need it to be a dating sim but if you finish your LI's quest early on get used to just asking for small pecks and that's it. I would like to see more romance-specific dialogue for quest reactions.
And Finally:
We needed all companions at the final battle. Everyone should have been at the main keep before confronting the brain. You should have had your final conversations with them before you all potentially die in battle. DA:O style. A passionate kiss with your LI (not a tiny little peck lmao). This was a huge exclusion.
Anyway, these are my thoughts on the matter. Thanks for coming to my Ted Talk.
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wizardsix · 9 days ago
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ok... so I have finally finished veilguard after about 90 painful hours (two playthroughs). im not gonna write an actual review about all of my detailed thoughts bc it'll actually take days, this is just to at least get my general thoughts out and see if anyone else feels the same or if ive actually lost it.
overall it is the weakest dragon age game story-wise, and I'd give it a nice lukewarm 4/10.
(i wrote this post right after I finished the game on the weekend so maybe I sound a bit harsh, I tried to edit it to be more reasonable lol but I didn't really want to delete this since I do still stand by a lot of this)
I really tried to go in with an open mind, bc I always want to experience media in full before making any kind of judgement, but about a few hours in I had this horrible feeling that once again this was another soulless, rushed game, and I still don't feel any different after finishing the game.
what stuck out to me was that there's no sense of urgency despite what the plot is, serious topics are not treated with care as the writing overall is shallow, and the gods as well as any other enemy you encounter are just cartoon villains (and apparently the lore retconning, but I'm not well-versed enough to dissect that so I won't).
I can't take this plot seriously when it feels so disjointed and forced and lazy. and I see no point in caring about anything when choices literally don't matter. no say in who you recruit, no say in the relationships with them and they have almost no awareness of rook, definitely doesn't matter if you have allies or not bc they show up anyway, and only four companions are locked into unavoidable decisions where one of them bites the dust no matter what (which is strange bc why are harding and davrin forced to die no matter if they're at hero status while bellara and neve can literally survive blight if they're at hero status), so it's impossible to try to strategize for better (or worse) outcomes with all the people you've gathered when there's only one right answer that the game pretty much tells you instead of letting you think for yourself (and side note this game does an incredible amount of hand holding). the game actively tries to trick you into thinking your choices matter with the onscreen notifications, but nothing matters bc the devs clearly had only one story in mind and for some reason lied that it had "complex choices".
also rook in general wasn't interesting as a protagonist bc they were written to be perfect. they always know what to say and are so supportive of everyone. they never struggle with anything. not even with leadership beyond "man leading a team is hard :/" but it doesn't actually show how hard it is by having actual volatile conflict between the companions* or showing how their plans sometimes fail. which, if we actually had choices that mattered, would have helped develop that struggle. also? what's with everyone being so friendly? I'm not gonna get into that but everyone is so eerily nice and it's been said a lot but yeah, the world is extremely sanitized and devoid of any real conflict aside from the gods I guess.
*(like off the top of my head cassandra fighting with varric and accusing him of not being on their side or how the inquisitor can literally punch dorian and solas if approval is low enough or fenris and anders bordering on killing each other is not the same as lucanis and davrin distrusting each other or people being uncomfortable with emmrich's necromancy. it just scratches the surface of conflict and never goes anywhere)
and let me say real quick again, there's nothing wrong if they wanted to make a more rigid story about being a hero. it's been done a million times and it can be executed well, but if you do that you need to make sure you 1) don't lie to people and 2) actually flesh out your (especially main) characters and plot to give people a reason to care. look at dragon age 2. hawke is a fixed protagonist with their own life front and center. they ultimately only have two choices (siding with mages or templars), but it works bc the game took time to build up the conflict straight from act 1 so by the time chaos happens in act 2 and 3 you understand why bc it's Been brewing the whole time. it just makes sense. the villains as well have sound reasons and feel real instead of being evil just bc. the story is more grounded, yet you have choices. you decide if hawke ends up alone or not. you decide how they approach situations with force or diplomacy. there's none of that in veilguard. a game that supposedly took 10 years to make. when dragon age 2 took almost 16 months (yes I know da2 also has problems like the fact that the templars are always proven right but this isn't the place to dissect that).
I want to be fair though and I do want to restate what I enjoyed about the game. the cc (though would it kill them to have more variety in face textures like age and body types beyond average.. also no colour wheel... especially since they claimed their cc was so good), the map progression/visuals/exploration (how certain places become more blighted overtime), the factions (though I feel there should have been more content for your faction, and helping them or not should have mattered more), the combat (did not feel like a slog, pretty fun and mindless), the companions (bellara, davrin, emmrich, harding, and lucanis had solid personalities and stories despite my complaints. neve was not memorable and I just feel sad for taash's bad writing), certain parts of the story were good, the intro and the point of no return sequences were solid, and the ending didn't feel rushed or boring compared to inquisition. and yes, I do appreciate that rook can be trans, I just think a little more subtly and care would've been nice.
another thing I did like and predicted was that varric died at the beginning of veilguard, and for a second I actually enjoyed that because i thought we were finally (a bit too late tho) getting some depth to rook and their own struggles of accepting his death and carrying this weight without him. and while I do think maybe they should've taken more time to establish the mentor/mentee relationship so we really feel rooks regret, I still think it was at least the right direction where in their grief they still see him, giving advice and narrating their journey.....but then it turned out to just be solas manipulating them the whole time, immediately destroying any emotional weight this reveal had.
whenever bioware has good ideas they shoot themselves in the foot and make it about solas. it's like nothing in the world exists without solas being involved somehow, and that is just incredibly boring and uninspired to me. not to mention solas just being an insufferable ass the whole time, which is fine, but it's not even in a compelling way like he used to be. he became so ugly by the end and the fact that the devs consider redeeming him the "good ending" and not giving him what he deserves is very telling and once again shows their own bias is king over good storytelling (solas' feelings should not come into play here, whether you/your companions live or die should determine good/bad ending since solas is trapped no matter what, only difference is who is trapped with him. idk but I personally think different endings actually means different outcomes). i will not go into the bs of the secret post credit scene, bc frankly I'm fed up with bioware's shitty writing and I won't be playing their next world ending space aliens game (unless they miraculously pull a good story out of their ass but lbr).
overall the bad outweighs the good for me. it's fun to play as a game, it's a decent fantasy game, but the story just doesn't do anything for me. sometimes I wonder if dreadwolf was a completely different game and was scrapped for veilguard last minute. maybe this was yet another inevitable industry fuck up and maybe there was a good story planned at one point. idk. all I know is bioware lied. respect and credit to the poor devs and writers who actually cared and to those who were kicked from the project, but in the end bioware promised too much and delivered too little.
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bratgoatswiss · 17 days ago
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Apologies for length, have to save the cut for spoilers.
I FINISHED VEILGUARD!
I have. So many thoughts and emotions about it and I'm still processing but I just wanted to counter some of the vitriol I'm seeing from people who are doing the Fandom thing with what I hope are reasonable, normal thoughts. Ha. Haha. Anyway. Mostly spoiler free but there's one small thing and one BIG thing that is that I'll put under the read more.
There was a lot to like about this game. The combat was fun and I think upon a 2nd playthrough it'll be even better. Some of it could get repetitive but its not a big gripe.
The characters were very endearing and felt well fleshed out as people and I enjoyed spending time with them. Most of the side quests were related to your companions in some way and I thought that was clever. Some were more interesting than others.
The writing has been contentious and I can see why. It can get cheesy and predictable in places, but overall I thought it was very similar to DA2. I enjoyed it and thought it reflected some realistic responses to what was happening around you. If you're here for gritty edgelord shit 24/7 go play Dark Souls you weirdo.
I can only speak for the Lucanis romance cause I love an angsty man, but it was perhaps, underpadded. It was slow and sweet and I did like it very much but I could have used some...more you know? I didn't even get to see my own tits and that's tragic.
Solas. I did not romance the egg in DAI. I do not like the egg. I liked how I got to handle the egg. So much. I've seen the Lavellan romance scenes and if there's any uproar from the Sollavellans (one l or 2?) it's because they didn't let you see the 2 of them fuck nasty in high definition for an hour. It's Rooks story now. You're fine. Go write fanfiction.
The lore. Hoo boy. Honestly they really did put everything in a blender and fished out what they liked. Everything is made up and the points don't matter. I don't LOVE that they retconned so much of what was in Origins. Zevran and the Crows especially seems really odd. I THINK the idea is that it's been like 20-30ish years since all that and stuff has changed or information was wrong or inaccurate or whatever? But that seems lazy. I wish they'd addressed it more with SOMETHING. But also there's 3 games worth of lore, not to mention comics and novels and like. I get it. But consistency guys. Add more codex entries or something. This is my biggest gripe. It did not impact my enjoyment too much. I loved what was added.
Spoilers below
That ending was so ABRUPT?! At least with DAI you got a ending party and final scene with your LI but here you get some end cards and voice over? I would have accepted that if we were getting DLC but this?? This is insane! Bioware I am begging on my knees to give us at least a "well we did it!" scene. The ending was epic but the ENDING was a disappointment.
Now. The suicide mission. I spent [redacted] number of hours investing blood, sweat, and tears of friendship into these 7 assholes and there is NO way to save 1 of them?? And you have to choose between Harding and Davrin??? Just those 2?? There should be a way to save them! Don't give me the no matter what crap! I don't want CONSEQUENCES I want FRIENDSHIP. If you could do it in ME2 you should be able to do it here. Also. Can we not have it be 50/50 heroic sacrifice with a black man? Like. I know you can technically choose but like why make it an option. It just feels weird.
So yeah. Initial thoughts and feelings. Overall good with some stuff I really disliked. I will be normal about this eventually.
I'll probably regret sending this out into the world when the sollavellens find me. Oh well.
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xylathesilkwing · 5 months ago
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played the Time-Breaker DLC! confusing and both enlightening experience- spoilers under the cut below! It is my feverish ramblings and not professional at all, enjoy
-SAM LAAAAKE I thought you were evil Mr Lake but I only had you for a moment I miss you come back
-JESSEEEE JESSEE jessse hi. hi Jesse (insane)
-no fr though Petri Alanko confirmed that the music that plays during Tim (Shawn?? Jack?? I’m gonna say Tim) and Jesse’s introduction was supposed to be a 1:1 recreation of the music that plays in Quantum Break with Jack and Beth, and I just think that’s neat (going feral)
-the insane scribbling on the whiteboard in the trailer resembles the scribbling the real (original? currently dark place) Tim’s notes:
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and since I think it’s confirmed that the DLC episodes are just attempts at Alan Wake trying to escape the dark place, did he see the OG notes and go “oh yeah, I could probably write something with that”? Did he predict what Tim would write that without ever meeting him? Is the multiverse real??
-also, “red headed woman” in both images. obviously in the DLC it’s Jesse, and probably is the same in the actual game (especially with the polyhedrons) but it’d be so cool if he also remembered Beth or those other versions he had seen
-this image alone down below?? listing off names??
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obviously we’ve got Jesse, plus Dylan (Faden? possibly her brother?) and someone named Savage, but we’ve also got Lisa, Elisa and Liz being nicknames for Elisabet/related to it. Just sayinnn Beth could be part of that tooo (delusional) (hasn’t finished quantum break yet)
-anyways we continue
-the ocean view hotel is so freaky cool in this world??? The clocks leading you to different rooms, the FBC being present and posting notes on doors and cannonly being there, plus the ENEMIES? I’m afraid of the shadows in Alan Wake’s playthrough but these were also pretty freaky
-JESSEEE I’m sorry I’m just genuinely so insane about her im glad she returned
-while I can’t remember the name of the place she works for, i find it pretty funny she still works for a concealed/unknown agency involved with secret forces. went from supernatural events to the multiverse girl
-the time-sea-whatever outside?? insane. cool. wicked awesome
-“and another version of me got super powers” and it’s her lifting a forklift!! Love the control references, especially the Alien Guardian Angel one.
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-“as you say, characters in a video game” METAA
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-okay I had to put this here but Tim/Jesse shippers.. I see you. like I’m an avid Jessily shipper but genuinely I see the appeal
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LIKE? Obviously this is most likely an homage to the fan theories of Jesse and Tim being echoes of Beth and Jack, but it’s also so interesting Alan-wake wise. I could probably make a separate post for this but like- imagine you’re Jesse and you’re seeing all these versions of a man some variant of you loved die gruesome deaths, and you’re feeling these feelings that aren’t actually /yours/, it’s. I’m insane it’s so freaky and cool and sad and ARGH
And for Tim!! your other versions were trying to find this girl and when you get there you realize that the feelings you feel for her aren’t actually yours either! just some version of you and some version of her that probably didn’t work out! I’m gonna go insane!
-the arcade game sequence was INSANE and I love it so much. I wish we saw more of that universe
-the universe with all the empty time-core-thingies?? insane, freaky, perfect.
-THE VOID? THE TEXT?
-okay so I might be weird for this but instead of thinking about The Master of Many Worlds I thought about the red headed woman I’m so sorry. definitely got caught off track but the way her name is LIS like the names list?? and she’s a DANCER? <—— I’m a dancer
-it was so freaky when all the text and numbers turned into Alan Wake at his desk?? but also so meta and cool?? insane DLC
-awesome DLC! North Star is my favorite so far but tbh this one was super meta I loved it
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lutethebodies · 2 months ago
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More Notes on a Duo Act 1/Act 2 Playthrough
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Here's Part 4 of tracking my swords bards' 14th playthrough day-by-day in-game, sans hirelings and (most) companions. Continuing from Solo Notes, More Solo Notes, and Duo Notes. This entry wraps up all the Act 1 stuff in the span of six jam-packed long rests, all below the cut:
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Day 11. Nuked the spectator first thing; Minthara baited it and then Cannor shot the smokepowder/oil barrels behind the creature to incinerate it in one hit. Went for the drow studded leather afterward. Then relieved the kua-toa of their fake god. Then did for the hag and redcaps in the swamp (smites work wonders) and sent Mayrina and her zombie-husband on their way to the city. Our heroes were running low on barrels, so Minthara stole four smokepowder containers while Cannor distracted the Zhent with performance. Called on the ogres again to help with defeating Filro and the hook horrors. Decided to keep them on to see what they could do vs Grym or the phase spiders. Warped to Moonhaven and camped.
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Day 12. Finished up Moonhaven by making the sussur dagger, destroying the phase spiders, and snagging the Poisoner Robe for Minthara's collection. Feather-fell back into the Underdark and returned to the Forge area. When four Zhent smokepowder barrels failed to make a real dent in Grym, Cannor called for the ogres to use them as bait, then while they died horribly, he crushed Grym with the forge’s hammer. That reduced it to 2hp, but then Cannor and Minthara had to do the super-heating thing again to finish it off. Underdark and Grymforge complete, they returned to the Myconid Colony and camped.
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Day 13. Turns out the Zhents were salty about smokepowder barrel theft. How unfortunate—for them. After dealing with that, our heroes did other sorts of Act 1 cleanup, like drinking Omeluum’s potion (Cannor), and snipe-bombing the bridge gith (without Voss and Lae’zel, they were no match for Level 6 Minthara). Proceeded to the monastery and demolished the gremishkas. Camped in the creche (also shoutout to this location in general, one of my favorites in-game, for the late-afternoon sunlight, weird alien vibe, and eerie ambient soundtrack).
Day 14. Deciding to get the gith before the gith figured out they were infected, our heroes took on the whole creche stealthily and methodically, clearing the main hallway, infirmary, dorm, training room, and hatchery (where Minthara decided to swipe the egg for Esther after all). Hit level 7 after the latter. Camped in the crags.
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Day 15. Finished the job, clearing the entrance, back door, captain's quarters, and inquisitor's room (both of the latter with barrelmancy). Lied to Vlaakith's face by promising to kill the person in the prism. For the first time ever, Cannor nuked the monastery—getting out with no injuries. Camped in the crags.
Day 16. Used some standard kettle-barrelmancy for the Death Shepherds first thing, because fuck them. They traumatized me so badly on my first playthrough a year ago and I've never forgiven them. I've always despised undead and give them radiance and fire in-game whenever I can. Anyway, our heroes traded with Esther one last time and then warped to Last Light and Act 2, leaving Act 1 permanently. Day 16 will continue next time.
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confinedmadness · 1 year ago
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[Game Review] 結合男子 -  Elements with Emotions
I’ve been wanting to play this game since finding out about it during the Tokyo Game Show 2022 in September last year. I admit, I was drawn to it purely based on the art. But, after knowing more about it, I realized it was a type of game I play often enough anyways.
Elements with Emotions is a visual novel-style game where in you pair up different characters to proceed to different story routes. At the moment, the game is only available in Japanese and can only be played with Nintendo Switch.
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I bought and downloaded the game on release day, and after a day I’ve finished exactly 2 endings (1 proper ending, and 1 failed ending). Overall, the game was fun to play, with a rather simplistic story but a cast of varied lovable characters, and a repetitive leveling system but very interesting ability concept.
Story
Personally, the story is okay. “Dead matter” is overtaking the world and turning it into nothingness. We join the main characters as they fight against dead matter with elemental powers. It keeps you interested enough to keep going, with a few twists here and there, especially towards the end, but really nothing special. 
I think the story is burdened by a lot of terminology. While it does help create a completely different world, it also introduces a lot of complexity that I thought it didn’t really need. Sometimes, they just made the story harder to understand instead of making it interesting.
If you have the patience to immerse yourself in the world though, you will be rewarded because the worldbuilding was great. There’s even a lot to learn from reading the glossary of terms and the information packed into the descriptions / explanations.
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Characters
I do love the characters in this game. Character design is amazing, and they thoroughly make use of this in the marketing of the game. Each character has their own twitter account (yes, the character) and you can see each of their personalities shine that way. I think this is only possible because each character was well thought out.
As with any visual novel, you don’t really get to know all the characters in a single playthrough. You get to know the most about someone in a route where they are the central character. And then you get to know extra information about them in the other routes where they serve a more minor role. 
However, considering I only really played through the entire story once (because the failed ending was really too early), I do think they did a great job of introducing the characters and giving you a chance to know each one a little bit. Enough for you to be interested in them.
Every in-game day, you have a chance to talk to a character or pair of characters and learn more about them (their personality, hobbies, what they do and where they go in their free time, etc).
I am personally really excited to buy Misora’s additional content so I can play his routes. Despite playing a relatively small role in the route I did, he definitely caught my attention.
Also, the game has a wonderful voice acting cast, which is always a really big point for me.
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Game Play
At its core, this game works just like every other visual novel. You read the story and every now and then, you will be presented with choices that will affect dialogue, responses, and the story as a whole.
The unique aspect of this game, however, lies in its use of the elements. Every character has the power of a specific element. No, not the classical elements like earth, wind, water, fire. I’m talking about chemical elements-- hydrogen, lithium, carbon, etc.
Every in-game day, you’re able to train chosen characters. You can choose between 3 activities: (1) “link” two characters (elements) so their connection  becomes stronger, (2) train your whole team so their shared abilities become stronger, or (3) let them rest so their “happiness” is restored and their future training becomes more effective.
The abilities are my favorite thing in the game. Abilities are named after chemical compounds. And yes, you can only use abilities if you have all required atoms to form the compound. For example, to use the ability Carbon Dioxide (CO2), you need to have 1 carbon and 2 oxygen atoms available. These atoms are generated with every attack that the corresponding character makes.
I swear I had so much fun learning about these compounds (even though you don’t need to understand them to play the game) that if this game had existed when I was still in high school, I might have gotten a better grade in chemistry.
Finally, during a fight, once your “link gauge” has been filled, you can then “link” your chosen pair so that they are strengthened and can deliver a killing blow to the enemy. (So far, all enemies died once I’m able to link, but I’m unsure if it guarantees the end of a fight.)
All in all, had a lot of fun with it and looking forward to trying out different pairings and seeing the different stories. Also, excited to form more compounds with more characters as additional stories are released in the coming weeks.
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alitgblog · 1 year ago
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"live" blogging s7, vol 1 (some analysis, some jokes lol)
first off, I totally forgot there were other casa amor girls so opening the app to see them on the banner I was like oooo
the S7 MC isn't too bad art wise, like it's definitely better than I thought with the preview, but
I do think the skinnier size MC is super skinny and the bigger one is not that much bigger, which is a little disappointing (always appreciate more size inclusion). ideally I think there would be one more size up i think but I do understand that means they'd have to fix all the clothes 3 times.
speaking of clothes they've always been bad at the beginning of the season since like s4 and this is no exception. I wish we got more options in the beginning and then the others they tack on later
the skin tones really are only three shades with each having one warmer variation, which is kind of nice to have people get that option in tone, but I do still wish there were more shades variation in between (and darker ones in general)
for absolutely no reason I have decided that my MC is also gonna be the S5 MC from my first playthrough getting a second chance after a second failed relationship with Suresh (let's just pretend she didn't win her season lol) and she's cute in this style (but again i wish we had the right skin tone for her). I guess if fusebox is backing out of bringing back Eddie then I'm bringing my MC
Her name is Junie and she's doing a lot better now mentally and has gained a little bit of healthy weight and finally loves herself now so fusebox better not make an embarrassment out of her again.
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this actually works out pretty well bc usually the casa amor girls on the show arrive at the same time unless something is special about one of them who can show up separately like MC does here (ok fine I've only seen that happen in LI USA S5 and I guess s6 of the game)
Ep 1
Bonnie being an LI feels solely like penance for me thinking Iona was hot but sad she wasn't even a friend really let alone an LI in s3 so thank you but for narrative purposes I'm making Junie straight
Uma is gorgeous
also fusebox is not beating the reused assets allegations even those poses are just too eerily familiar
"I wanna try the slow burn" *has war flashbacks to the Ozzy route I never finished*
short king raf
ok Alex picking MC when Summer was flirting so hard is actually very funny to me
I understand bc it's a gem choice i didn't pick that we didn't get the last card but very funny that they were like we're just not gonna give Summer a chance at all actually
Let's goooo confirmed Joyo is Indonesian (I'm filipino so i was hoping filipino so I could draw him singing karaoke but I am here for any southeast Asian representation at all 🥳)
however I am upset with the use of "rizz" again. maybe once or twice but if they do it again I'm rioting
Alex nerding out is so cute. also who wouldn't want a bob the builder boyfriend for home improvement projects lol
am i too old to understand what normcore is?? like I barely understand e-girl aesthetic but there's more??
Bryson and his sister Jess have the most realistic sibling relationship from the last two seasons bc I also would mess with my brother's partners. and I once again am mourning the idea of a protective brother slow burn storyline in s6 instead of whatever Amelia was doing
"I won't bore you with the details" no pls do it I wanna know and I don't wanna pay the gems
all the guys have great personalities so far and idk if it's because I'm paying attention more this time or it's just better but oh no I'm falling for all of them
the drama set up with the guys and their partners is promising writing (namely the triangle with Geri, Bryson, and Joyo but maybe just because im torn between those two anyway) I'm shocked but cautious it's episode 1 lol
ep 2
early doors?
the gem party outfit is so 2013 disney channel, I actually will be taking the free outfit
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wait why is it not night time for truth or dare why did they change clothes lol
joyo, get out of here with the graphic tee and blazer combo. Maybe this is why Bryson doesn't like you, and it'd be justified (tbf him being a bad dresser has been established already though)
oh God I didn't see his pants too jfc let him borrow some clothes
I'm into the frenemy relationship with Summer, like there's always a female villain in the game and they're almost always entertaining to me at the beginning (minus maybe Kat and Ivy)
I'm warming up to the all the guys like how can you pick
I'm starting to realize I personally have a problem because I always go, at least initially, for the chefs/foodies (Jake, Bobby, Camilo, Roberto) and I like Bryson rn and I think my MC would go for Bryson based on how I played her in s5 but I'm slowly inching over to Joyo and honestly i see the vision for Bobby clone I mean Raf and it is absolutely bc they've mentioned cooking
stop talking about feet pls not again
I expect this from Summer but Uma coming over to try to steal my man?? I appreciate her boldness though and at least she's not going behind anyone's back
ep 3
as someone who doesn't have the modded app and will not pay real money for gems, I feel very happy with choosing to eavesdrop on the guys' conversation. I feel like usually a lot of the gem scenes aren't worth it but this one is fun
Joyo does skincare but can't dress and Bryson is a fashion expert but makes fun of skincare. If they joined forces they'd be unstoppable, thank God they hate each other
hey what the fuck happened to cassius
so in summary im pleasantly surprised and hyped for this season at the moment. and lastly, pls don't drop the ball on stick or twist again please please pleaseeee
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steamberrystudio · 3 years ago
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i adored changeling. and i had been following gs dev news for a little bit, then stopped for a while and ditched tumblr. but just finished one playthrough of each route and decided to scour your tumblr for news. so i missed whatever this "calebpocolpyse" thing is. but um. i am coming from this new and empty account to let you know that i am madly in love with caleb. he isn't my #1 li, but he's close to it. i thought caleb's care for morgan showed through the grumpiness pretty quickly, and the partnership they developed was one of my favorites in the end. in other news, your writing and worldbuilding, as expected, were amazing. i thoroughly enjoyed each route, and all of the lis were complex in ways that i appreciated. looking forward to replaying routes for different endings. and to quill, whose story i am super curious about.
Haha! Thank you! I'm glad you enjoyed Caleb and his route.
Calebpocalypse was just the joking name we gave to a point in time where I was getting frustrated with the complaints about Caleb being "mean" in the demo as well as just the general mocking of his character design. It wasn't just that people weren't happy with his personality - it was also that he was routinely mocked appearance-wise. Anyway, I don't want to rehash it but yeah. XD
Not everyone has to like every character but during development, it can be difficult to work without second guessing yourself when it feels like you can't post about a character without someone saying they hate him or else making fun of his visual design elements and appearance.
Anyway! I'm glad you liked him! I also feel that, in spite of his grumpiness, he shows his care for Morgan quickly - and his care for everyone else in various ways as well. And though I struggle to pick favourites of my characters, I really do like the banter and relationship dynamic in his route! OWO
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still-a-morosexual-help · 3 years ago
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Just curious, what made you start playing OBM, and why did you continue? I started playing some time in 2020 bc I saw some art on tumblr, but then I stopped playing for a while up until a few months ago. I'm really glad I got back into it, it's been great fun :) I'm only halfway through s2 so I've got loads of content waiting for me
I've been sending a lot of asks (I'm the person who got the Barbatos UR card twice, and I've also asked about the boys' outfits), could I be 🦇 bat anon if I send more?
I'm glad you were able to get into it and have fun! And yeah you can definitely be bat anon!
Ohhhh smdknjjsmdd okay so long story short it was on a whim.
But really there were a lotta circumstances that lead to it. It was a complete domino effect of coincidences.
You know how Diavolo called MC coming to the Devildom, fate bred out of coincidence or something like that? Yeah that was it exactly.
Gonna cut it cause it'll be long and I'm gonna end up ranting
Normally I don't regularly watch youtubers. Trust me this is going somewhere.
Anyway normally I'll watch like 1 or 2 videos every once in a while but it's never a regular thing
I've never watched a playthrough of a game before either.
Until youtube randomly recommended a cody ko video (I hadn't even subscribed) of them playing season 1 of love island the game and I was bored so I figured why the fuck not (I also didn't know he had a youtube channel at the time and part of why I clicked it was "hey? Isn't that the guy from vine?")
Turns out you could romance one of the female characters in the game too and I ended up watching the whole series, except they never reached the end cause all their game data ended up getting deleted
For about 2 weeks after that I kept wandering if MC ever got together with Talia and how it happened and etc until I finally gave in and downloaded the game (also the first dating sim I've ever played)
Litg uses a lot of gems though for premium choices and cause I was only interested in finding out how S1 ends I figured I'd just quickly run through s2 without making any gem choices and collect all the gems I could after finishing chapters
Except turns out, not only is the are style of S2 better but the characters/their personalities are more 3D and the writing was better and I ended falling completely in love with it (and Bobby)
By the beginning of 2020 I'd replayed S2 at least 3 times and by April we were in lockdown and leaving the house could get you arrested and I was bored and my litg hype had died down and I was on play store just scrolling through and now that I'd played one dating sim they kept on recommending others as well including OM!
I clicked on it (did not read the description) but looked at the pictures, got the general idea and scoffed and downloaded it cause I figured it'd be dumb and I'd delete it in a week or on the off chance that it was good I'd delete it in a month or two cause that's usually how long any game (even ones I adore) manage to keep my attention (litg s2 had softened me up a lot and made me more open to dating sims, without it I highly doubt I'd have given OM! the chance considering I'd been ignoring the arcana for years despite how many times play store tried to recommend it to me)
I've never played otome games before but I knew MC was always a petite fair skinned, long haired girl. And that the LIs would trip over each other to get at MC immediately for no reason and with no built up chemistry.
Looked at my wall, saw the rubber lizard stuck to it and named MC Eliza - short for A-Lizard - cause I figured that's a generic name for the type of person an otome game MC usually is (and for the type of person who'd get stuck in a gothic house with demons)
So I downloaded the game on April 20th (completely forgot about 420), named MC, played a bit and immediately wanted to punch Mammon in the face cause like what the fuck is that guy's deal!? What a fucking asshole!? Why are we stuck with him!? He's gonna get mc killed! Ugh at least ik who my favourite character won't be!
Anyway it's been 1 and a half years and I've made sure to login every single day to get the login reward (even if I don't play the game I need to login outta some weird need to prove something to myself)
MC's only visual representation being a sheep, MC being completely gender neutral, MC using they/them pronouns, the brothers not immediately falling for them, only getting a kiss at the very end of S1, the found family trope, the mystery with Belphie & Lilith in S1, the growing urge to punch Lucifer in the face throughout S1, MAMMON, the way all the characters develop & grow on you, MC & the brothers being separated at the end of S1, MAMMON, the layout of the homescreen, how easy it was to get dv & dp, the potential for angst and deeper lore, the chats and how realistically all the characters spoke in them - they weren't stiff yknow? They said things and had interactions the way real people do while texting
^ all those things kept me hooked plus the fact that I'm grateful cause:
• my gender's always been very up in the air and I've been confused and uncomfortable with it a lot, but the first time they referred to MC as "they" I went "ohhhhhhhhhhhhhh"
• The Mammon Way is the first Devilgram I got & read (and I think it's everyone's first). I read it and instantly went "Oh. He has ADHD." and then went about my day. Found out a lot of people thought that too and then someone sent me a really long twitter thread that talked about Mammon & ADHD with canon evidence. I was heavily on board that HC then. Started writing Mammon × MC fics in july and it took me till around oct to realise that maybe the fact that I relate to and project on Mammon way more than I do on MC (the character literally created for us to project on to) while writing fics probably had a deeper meaning (turns out it did)
Eliza ended up being none of the things I though they'd be. They're tall, brown, short-haired and definitely not a girl and I'm as attached to them as I am to the brothers
The only thing I regret is that I made their birthday the 21st of April, the day after I downloaded the game, not realising that if I'd just kept the current date their birthday would be 420🥲
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ratcandy · 4 years ago
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Guess who finished Wandersong, boys
spoilers under the read more as i have MANY thoughts
Okay 1 where the FUCK WAS AUDREY IN THE CREDITS SEQUENCE? did I MISS HER SOMEWHERE? That feels like. a. pretty important character to show at the end! so I’m assuming I must’ve missed her?? or?? strange unless this is foreshadowing a sequel or somethin. wandersong part 2 electric boogaloo: audrey is back and she’s depressed
oR she’s just fuckin dead after killing the last overseer but dam
Also ok I get why the fandom would dislike her but. i. legit cannot hate her by any means during the whole,,, part,, of act 6, i was just like. oh you’re a human being with emotions! yea i thought so! YEA I GOT YOU. I GOT THIS ON CAMERA
then there was the whole “i lied” to the promise thing which I called shdkgjh My thought process was like “either she’s gonna redemption arc (unlikely), betrayal (likely), or the song won’t work on the King of Hearts and she’ll have a reason to be like ‘VIOLENCE IS THE ONLY WAY!!’ or whatever”
but it was the betrayal one :// which like,, i understand i guess I just wish there was an entire ounce more of reason behind her other than “this is the way it has to be” tell me she’s tryin prove something to someone specifically maybe? At first I thought that would be Eya or Eyala but seeing as... no, then i dunno I get she was a “nobody” before she got deemed Hero but. like. what. was her thought process here? what did she want? other than being... special Which she would have been if they saved the world?? she said “it’s not enough” as her last words but like...... why not. why isn’t that enough
what are you trying to prove. and to whom
I wanna dissect her brain so bad and figure out her exact thought process here ‘caUSE I GET that she would hAVE the “this is the way it’s gotta be” mindset from Eyala, but then Eyala?? Supposedly was like “yo hold up for a sec” and that pissed Audrey off? so i don’t. i mean I guess it could make sense as she had her little epiphany. She doesn’t want to be told what to do anymore. but. like. she’s. doing exactly what she was told to do in the beginning. by killing the overseer
her motivation makes sense to me but like... barely
if we’re not careful i’m going to project onto her and give her stupid family issues or some shit. it’s literally going to be zote all over again! trying to prove themselves to their family for insert reason! got dammit
all-in-all, i really like audrey!! I think her character is epic! I’d get happy whenever she showed up, even most of my playthrough after act 3 was me whispering “please audrey don’t be here” because i knew. i knew it’d be bad news for me BUT!! Still! I just. oogh. she’s complicated and a lot is unanswered and I like that! don’t take any of what I said above here as bashing on her development or the game!! I want,, moRe of her, thatse all! more reasons, more everything. ‘cause she’s still so vague to me
ANYWAY MIRIAM!!!! CAN WE TALK ABOUT MIRIAM... CAN I TALK ABOUT THE ENTIRE SCENE IN THE CRATER AND HOW I CRIED CAN WE TALK ABOUT HER GETTING HIT BY AUDREY’S LIGHTNING AND THEN HAVING TO GO ‘CAUSE SHE’S HURT AND THEN THINKING SHE’S A FAILURE AND I JUST YELLED AT THE TOP OF MY LUNGS “NOOOOOOOO” BECAUSE 1) MIRIAM BABY NO PLEASE and 2) oh ngonogn oh noooo oh no oh fuck miriam please don’t be relATEable like that
i want to hold miriam in my arms and tell her it’s going to be okay she’s loved and i love her and i want the best for her and i hope she has a wonderful future now that the world is saved
also irrelevantly am i understanding right that the Baron is the Bard’s. father
did i completely misinterpret that OR
hhrgn this game was so pretty and beautiful and the music got my gay little heart going AAAAA, and then the wholesome ass ending with the HUG and the “thank you for being my friend” made me AUUUGH NOOOO irl see when I deal with overwhelming emotion i take it out on punching things, but this time i had nothing to punch so i just beat the everloving sHIT out of my chest and now it hurts so bad
Mask boy is good I’m 90% sure i got all the dances because I just kePT LOOKING FOR HIM i wanted to hear that funky little groove he does on that note: i choose to ignore that the bard dabs. thanks
also did phil really have to smashmouth - allstar me in the credits. was that thing he had to do
ok i know i had more thoughts than this but it’s very late and i’ll need to be sleepin soon, i’ll properly respond to some things tomorrow maybe hehehee audrey is short. goodbye
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myuntoldstory · 4 years ago
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saeran after end after thought
it took me a ducking month and some change because i had to farm hourglasses. when i started playing i kept getting the bad ends and i got so frustrated i didn’t touch the app for two weeks. i had to consult a guide to finally reach the end.
i wanted to play this because i needed to see where jihyun ended up and... well... we all know what happened there. anyway...
i have many thoughts and feelings about this ae. i don’t know if i can ever properly organise them, but i’ll put it in bullet points for now. this is my personal feelings, not any kind of fact. i have nothing against nearly anything and anyone (character or real) involved in this game. i’ll always love and appreciate them for being in this game, for creating this game, for giving us something to love for the past four or five years.
these thoughts are rather unfiltered. this is me coming out hours after finishing the ae. i might change my mind after letting it marinate for a while and after reading up some more about it.
it’s all under the cut. it’s long and rambling. there’s no need to read this, really; the ae is a month old after all, but i just needed to get this out. also, it’s salty as hell. literally saltier than the dead sea. it will dehydrate you... best to not bother with this.
also spoilers.
1. during the first playthrough the game mechanics were wonderful, novel, and immersive. but years later and for the sake of an ae? unnecessary. it’s too long. it’s too much work. i did my due when i played the game during ray’s route. why do i also have to work for something that should have been my reward? why do i still have to worry about hearts, choices, and game branches? why do i have to go through multiple endings? it’s an after end. it’s after the ending.
of course i love new content, i love more content, but not like this. and i know i sound super entitled. if i was impatient i should have justt read the wiki, but i wanted the experience, but not this specific experience. lucky it’s the pandemic and i have more time on my hands, but in normal circumstances my life is very different from what it was in 2016. i can’t be waiting for chats and making plans around it to get to the after ending. honestly i expected something like the secret ends or even similar to the style of jihyun’s ae... but no. apparently, chertiz thinks it’s fun to make us spend three and a half days to reach an AFTER END.
2. saeran choi needs love... but, in my opinion, not ours. not mc’s. the love he needs is his brother’s. the person he needs most is saeyoung choi. he’s suffered so much, endured many things no person should ever endure. of course he deserves romantic love, but i feel like he needed to recover first. that’s why after all this im firmly in the very bare, maybe even empty camp of preferring secret end saeran choi over ray route saeran choi.
3. never in my life has a game made me exhausted about the act of forgiveness. i feel a little sick. it’s terrible to say that, i know, but i am just so emotionally exhausted. there is this heavy feeling in my chest that makes me want to cry because i feel like i somehow destroyed a part of myself?
first it’s the saviour in jihyun’s ae. it’s still her in this ae. but in addition to that there’s also the prime minister? when does it stop? at this point we might as well forgive the twins’ mother too. she imprisoned her own sons to benefit from their father; beat the shit out of and starved saeran to the point that he wanted to die, but there must be a reason behind it, right? like all the villains in this game her choices are not her own; they are the product of their circumstances and we have to understand that.
i just... i understand what cheritz is trying to convey here. and granted saeyoung is not as forgiving, but this isn’t his story. it felt like the forgiveness was nearing some extreme by the end of it. i don’t think there’s anything wrong if you’e unable to forgive. if the only way for you to move forward is to not do so i feel that’s valid. as long as you’re not hurting anyone and that you’re not hurting yourself, you do whatever you need to recover. forgiving is not the only way, the noble way. not everyone’s backstory you have to understand and take into consideration in order to move on. even if they realise what they did was wrong, it’s okay not to forgive. sometimes that’s what we need to take care of ourselves.
im rambling on this point, but im going through this currently. it’s not as extreme as the choi twins or the rfa, but all my life i’ve been forgiving and understanding and it chipped away at me. even at my expense i forgave everything and it landed me in a place im struggling to get out of. i needed justice and this ae didn’t give me a bit of that... at least not in the way i needed.
4. cheritz said this is the grand finale, but... it didn’t feel like it? again this is me being entitled, but i expected something more. something bigger. something poignant because after this mystic messenger is over. i expected some kind of epilogues in the form of story modes. of course i appreciate everything the company has done, especially the efforts of the writers, artists, voice actors, and everyone, but... it’s so rushed? it such a short farewell that instead of getting catharsis and satisfaction i felt... drained. and i feel sad that it’s all over because im not ready to say goodbye and that goodbye is far too short for me.
i don’t know im just sad it’s all over.
also, the conclusion they come to is the dissolution of the rfa once everyone found their happy ending. i... this is a group that has been through some shit and that doesn’t make them closer somehow? the rfa app lies neglected and abandoned as everyone moves on with their lives? that is so... lonely? at least for me.
i mean, of course, not all endings have to be necessarily happy in the “everyone gets together once a week for dinners” kind, but i just... i dont know i expected them to be closer somehow. maybe they are. maybe outside the app they’re all closer, but... i don’t know. i feel sad they’re abandoning the app.
5. and then there’s kim jihyun.
and im... i dont know anymore. if you know me, follow me, or have read any of my fics you know im a jihyun fan. i love that man and YES i know his sins. we all do.
as i played the ae i started to hope that he’d die in the end instead of suffering through this egregious character assassination. yes, i literally preferred that he died and that i go through that pain instead of suffering whatever this is. obviously i dont want him to die, but this is like killing him anyway. they killed the essence of him, who he is as a person. hell, they probably killed him already and just installed a stranger in the ae because that v is not our v. all throughout the game he’s been kind and compassionate and selfless. his whole thing is about protecting the rfa, the mc, saving the saviour, and sacrificing himself for them. this is the idiot who gives you his hearts when you’re being actively nice to his abuser and saeran in his route. his ultimate happy ending involves everyone being happy, reunited, and given the proper mental care. he went away for two years, putting a much needed pause in your budding relationship, not only to recover from his trauma, but also to rescue saeran and help him recover too.
yes, v enabled the saviour even before another story. he lied. he put everyone in danger. he’s reckless and he keeps secrets way more than what’s natural. but he will never let any of them come to harm. my memory is fuzzy but im sure he never lets the rfa get in danger. he was devastated when yoosung got injured. he also tried to rescue seven and mc in the secret ends thats why he got shot. this guy always looks out for everyone. 
in what world is he okay with drugging the twins? making deals with the villains? the idea of trapping the twins in the saviour’s delusional, twisted family life? he’s not the type to be okay just standing there when his best friend’s life is falling apart or for even causing it. when zen, jaehee, and yoosung get backed into the corner he wouldn’t have been just idle. but in this ae all he does is play stacking chairs, buy strawberry yoghurt, and echo the saviour’s words like a puppet. he asks only mc to save herself and like... jesus christ he never gets a break. he doesn’t even get the same gesture of forgiveness everyone and their father gets. he goes through a trial and jail, which is fair enough, but he’s also a victim of abuse and suffering and despair and mental illness. but somehow because it’s v it’s okay that this is all he gets. somehow he doesn’t deserve any compassionate resolution.
literally the only time he’s happy is his route and after end and even then that happiness is not his own. even then there were concessions to be made before he could get it.
seriously. it seems like cheritz hates him. they think little to nothing of him. if that’s the case why even make content for him? he’s not even meant to be romanceable in the original stories. they could’ve just ignored the petitions and left him as a side character. i mean, i dont know if i prefer that honestly, i do appreciate the content we got, but as his fan it hurts to see all this half-hearted decisions. and to see all this hate still pouring out for him, now magnified because of this ae.
this is like a tiring odyssey, starting way back when he got shot and killed all because he loved someone. he loved the wrong person and it’s the wrong kind of love and he committed his crimes because of it. he had a hand in making the rfa and mc suffer, but still all he did was love. and i know that sounds blind and naive and ignorant and im sorry for not picking up the nuances of his relationship with the saviour, but that’s all i saw. i saw a guy loving the wrong person and it made him make all the wrong choices leading to a bad life.
gah. i am drained people. i am drained, and frustrated, and tired.
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freckled-lili · 4 years ago
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So some of you may be trying not to remember that I did a silly, cingey playthrough that I called Sou Doki Doki!, where I was playing Doki Doki Literature Club and named the MC after Sou Hiyori, then for the rest of the VN acted out as Sou. It wasn’t very good.
But anyway.
During Act 2 of the VN I had also wrote a poem and uploaded it into three parts (mostly because the poem ended up being a lot longer than I had originally intended). But I had also encrypted the poems in different codes (Base64, Binary ... I think the last was UCode or something?), because that was gimmick DDLC also did with some of their easter eggs - hide extra poems or additional content through encryption.
After some thought, I’ve finally decided to upload all three parts in normal text for anyone who was curious about what was going on with those poems. I will admit it’s not that great, but I worked really hard on the poem so I’m satisfied with how it came out.
*skateboards out*
Tumblr media
The Man with the Glass Smile
 Part 1
Today I was invited to a game
When I arrived, there were only
Two holes
They fit perfectly for my eyes
They must have been made
For me
They said
“Look inside me”
So I peered inside
Not all things can be ignored
Inside were rivers
All rushing and struggling
To move forward
To steer their own course
Fleeing nonsensically,
A world full of tangled possibilities
But all rivers lead to
The bottomless ocean
You can’t change nature
You can’t change the threads of fate
I stumbled back
The two holes said,
“I’m sorry
Did you think that all life
Was equal in this game?
You are all nothing but
Numbers on a page
And you and I
Are the most insignificant
Of them all”
I fell to my knees
tried to scream
But
I was choking
A million beats
threatening to erupt from
my throat
Tiny frogs
trying to swim up
a waterfall
Something was dribbling
from my lips
I covered my mouth
But soon it was lea
king
from the cracks of my pale fingers
Excreting from my body
was ink and glass
It splattered over
the floor below me
A black, cracked pond that reflected
Nothing
Least of all myself
The pond grew tall
Morphed and twitched into
A figure
He had a smile made of glass
He was someone I should know
A memory shoved in the back
Or a piece of my soul I barely knew
The man with the glass smile said
“I’m sorry
You should never have been sent
To the front lines
I am not your savior
I will be the one
To walk out of this game
For you
All you have to do
Is stay inside”
I wish I could I say
I refused countless times
It’s hard to remain crystal clear
When the mind is
crac k ing
I rested my head down on his shoulders
Held him like a tired child
He carried me in his arms
Ink stained my skin
Shards pricked my flesh
There is no flawless future
So I buried myself
In the ink and shards
We held each other close
We conducted our discordant lullaby
“We/I can(‘t) keep the pieces together
We/I can(‘t) keep the pieces together
We/I can(‘t) keep the pieces together
We/I can(‘t) keep the pieces together”
I close my eyes
I will sleep
Until the poem is finished…
Part 2
…but I couldn’t sleep
There were voices
From outside
It was so cramped here
It was made for me after all
Is survival supposed to feel so
Lonely?
I saw two holes along the walls
They fit perfectly for my eyes
My isolation enticed me to peek
Not all things will be ignored
Outside there were eyes
They were upset about something
Seething, glaring, squinting
Their pupils dilating with hunger
For demise
My demise
They drew in close
They said,
“Soon
Soon
Soon it will be
Your turn to die
Soon”
Distressed, I looked down at
Myself
But I was no longer mine
I belonged to the man with the glass smile
That was the deal
With my mouth
We bared cracked grins
With my voice,
We crafted lies to conceal me
With my hands
We passed the skull to another
With their lives,
We moved forward
With his way,
My hands are crimson
It hurts
Is this really survival?
I pleaded
“It wasn’t me!
I’m sorry, it wasn’t me!”
But my mouth
Wasn’t mine anymore
The man with the glass smile
Stroked my cheek with jagged hands
Wet with inky tears
He said,
“I’m sorry
Did you think this was going to be easy?
We’re only doing this
Because you can’t
They’re only numbers on a page
All frantically adding and subtracting each other
Are you really weeping for numbers?
Don’t forget
Yours the most insignificant
Of them all”
He drew me away from the holes
We whispered out lullaby
“We/I can(‘t) keep the pieces together
We/I can(‘t) keep the pieces together
We/I can(‘t) keep the pieces together
We/I can(‘t) keep the pieces together”
Inside I tried to sleep
The poem will be over soon.
But I couldn’t think about verses
Only numbers
They’re just supposed to be numbers
Why does it hurt
When one is taken out of the equation?
It doesn’t matter
How many times it gets better
1000 x 0 = 0
All rivers lead to the bottomless ocean
The voices our louder
Swarming, twisting, writhing,
I can’t breath
Has anyone drowned in sound before?
This can’t be survival
I need to get out
So I start scratching
Fingernails rakING violently around me
A revolting
cac
O
PHO
ny
Of voices and s////cr\\\\a////tche\\\\s
Soon my nails are stuffed with pulp
Like a FATTENED cherry pie
I keep s////cr\\\\atchi////ng\\\\
I//// ke\\\\ep sc////rat\\\\ching
S ////c r A \\\\ t C H I n //// g gggggggggggg \\\\
The man with the glass smile
Peels me away from the walls
Shards pierce my skull
Ink stinging my cuts
He said
“I’m sorry
But you knew
You could never survive this game
That’s why I’m at the front lines
There are no saviors
There are no heroes
There is only surviving
You can’t really die on the inside”
We struggled
We scrEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEamed
at each other
“We/I CAN(‘t) keep the pieces together!
We/I can(‘T) keep the pieces together!
We/I CAN(‘t) keep the pieces together!
We/I can(‘T) KEEP THE PIECES TOGETHER!”
He went back outside
I kept sc////rat\\\\c////hin\\\\g inside
This is not survival
I want this poem to end
I hate how it’s coming out
I keep scr////at\\\\c////hi\\\\ng …
Part 3
…but it was all meaningless
I always knew
If there really was no chance
Then I wish I was taken out of the equation
Before I put together a glass smile
There were two holes
They fit perfectly for my eyes
I crawled towards them
And took another peek
There are some things you won’t ignore
Outside there were eyes
They were upset about something
Seething, glaring, squinting
All hungry for demise
My demise
I’m sorry
In the distance
There was a silhouette
Faint as a ghost
They fluttered towards me
Softly
A cherry blossom in the wind
Their little hands poked through the holes
I held them by their fingertips
Tried not to stain them with ink
(Or was it blood?
I can’t tell anymore
It all looks the same now)
They didn’t seem to mind
I forgot what gentleness felt like
Behind me
A cacophony of voices and scratches
In front of me
The hushing breath
Of a meadow’s breeze
They swept away
The madness of sound
I forgot what tenderness sounded like
Did you ever think
That a ghost would bring life?
I forgot what that was
I wasn’t living
I was simply not dying
I always had my head down
Trying to keep the pieces together
I was always struggling
To remain afloat in the rushing river
With one faint touch
I looked up and remembered
To bathed in the sunbeams
With one faint touch
I felt a little more grounded
And finally touched the sky
The air felt so clean and clear
I breathed again.
They asked me
“Have you ever met someone
Who became a ghost before they died?
I am a ghost for someone I lost
Just like you
Who you lost, I don’t know
You and I are simply flickering in life
Maybe I can save you
What little light I have left
I want you to have
So you may be your own light again
If I have to fade
I’m ready for that”
They let go
They fluttered away
But not to join the wind
A cherry blossom adrift
On the ocean’s surface
Ready to sink
Did you keep my head up
So I could watch you go
And never come back?
The man with the glass smile asked,
“Are you really weeping for numbers?
It’s just another subtraction
That’s how the game goes
Remember
You’re the most insignificant
Of them all
Subtracting you won’t save anyone”
Enough
My fingers flew up
Smashed the glass smile
From my face
I reached out
I already lost myself
Please!
Don’t let me lose them too!
Please!
But the two holes were too small
So I start scratching again
Dug my nails along the edges of the holes
Spread them open
I leap out
All rivers lead to the bottomless ocean
I reach out
With the last of my strength
I held up the flickering ghost
With my last breath
I blew them back into the wind
And they fluttered away once more
There are saviors here
But that savior wasn’t me
Under the surface of the ocean
I gazed up towards the reflection
Of the man who once had a glass smile
I said,
“I’m not sorry
I can’t live being made of glass
You and I
Could never keep the pieces together
Instead you just picked off
the shards from my broken body
Laid them down
For someone to bleed on
How can I walk out of this game
If you keep taking me apart
And leave me behind?
The person I lost was me
You were never really surviving
Just writing a long-winded poem
Hoping you would never have to
Finish it”
The final word
Was mine
I’m reaching the end of this poem
I never felt so happy
I sunk into the cradle of the ocean
Silence never sounded so beautiful
I smile
I sink
I live
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x-nephophile-x · 4 years ago
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For the ask game: 1, 3, 5, 13, 23 (the LI in this context of course being our favorite brain parasite :P)
(I answered 1 and 3 in my recent post so I’ll skip to 5: how do your loved ones (LI, found family, etc) feel about you being a merc? or if you’ve given up the life now that everything’s finished, what was their reaction?  Ohh. Okay, well, for found family first, Vera grew very close to Panam, Judy, and River (I didn’t do Kerry’s quests yet with her, i got impatient to go to embers on my first playthrough ahfaiefjaf, she’s going here shortly on my second tho and I guarantee Kerry and her shall be bffs but I don’t know enough about his character to describe how he would feel regarding her merc work anyways i ramble). I think all are, in a way, accepting but gradually concerned regarding Vera’s mercwork. They accept it because V is clearly enjoying the work, is good at it, which lays rest to some of their concerns, but, mercs and civvies and gonks alike all drop dead in Night City on the regular. Wrong place wrong time is often enough, but V is actively seeking out those more dangerous people, places, and affairs and actively putting herself in the midst of it all, so there’s always that concern, especially from someone like River or Judy who actively live in the city and see the worst it has to offer.  Johnny, however, having a different perspective, is in her head while she runs these jobs. I imagine eventually Johnny is able to peak through with control every now and again and its likely saved her hide a few times too- a forceful shove back when peeping out woulda’ gotten her spotted here, a reflex with pistols and melee attack combos that she shouldn’t have. Vera definitely doesn’t like when people end up in her personal space and I think she’s the type to freeze unless she’s the one initiating the charge so Johnny has definitely forced her to react and push through that one second panic that can make or break you in combat before. Johnny ofc gets worried, but he knows better after the first few gigs I imagine to keep his trap shut and not distract her with concerned ‘V”s and mutterings of what to do in the situation because it just slows her down.  13: Hoo okay. So, I’m religious, in some capacity? I don’t know, I was raised catholic, but I don’t like organized religion and I’m also LGBT (hello cognitive dissonance!) so its been a Journey, so I don’t just wanna sit here and say “Hi I’m Catholic” cuz, well, catholics can be super judgy in the best of times. So when I say this quest made me uncomfortable, I 100 percent am not judging anyone who completed it/found it cool/found it interesting/any other opinions on it. However the Sinnerman quest had me fucked up. I did it up to the Crucifixion and couldn’t proceed simply because I didn’t feel comfortable doing it, but I did watch it on Youtube to see what happened, since there was like, that disconnect there, I guess? And based on how many actual button prompts there are, I’m glad I bailed when I did. This quest was super interesting, very thought provoking, and also allowed for a lot of roleplay opportunity for V in general. My V is similar to me religiously in that, she believes in God but not organized religion, but she also avoids thinking about it too hard. I also gotta’ give it credit since it does touch on religion which can be an uncomfortable subject for many on how many times it gives you an out- you can quit that quest at many points and I just appreciate the fact that its an idea and concept being explored and the writers understood that the nature of it might be upsetting to some. (I don’t do well with religious themes in general) And finally, number 23: assuming you’ve fallen in love over the course of your journey, what does your ideal life with your SO look like? (aka, what’s your canon ending with your favorite LI) Johnny. My brain parasite. So, my canon ending is The Secret Ending + Temperance (You’re V in Mikoshi instead of Johnny is the difference here). I enjoyed Vera’s story of slowly letting down her walls, learning to trust, learning to love, learning what leaving a legacy meant to her, and that legacy was leaving memories and love and goodness in those she held close. It meant helping Judy, Panam, River, (KERRY BB IM SORRY) and Johnny. She fell in love with Johnny, pure and simple, and the best thing she could do for him, given that she had no desire to live out the remaining bit of her life in pain both from the dying and from the Johnny shaped hole that would be left within her, was give her body, and thus a second chance, to him. And her trust wasn’t misplaced, even though she questioned it plenty throughout their journey, and I think wherever she is, she’d be at peace with that decision. However, FUCK CANON, Vera is an AMAZING Netrunner so she found a way to reach out to him and ofc Johnny threw down everything to save her, track down his own body, blah blah sci fi concepts and now they each have their bodies back and they’re in love and move a little ways outside of NC to be happy with Nibbles and Johnny keeps in contact with Steven and V gets to still see her found family (Misty, Vik, GORO, Mama Welles, River, Panam, Judy, KERRY BB IM SORRY) and they’re happy :)
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superpotato824 · 3 years ago
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i just finished Life is Strange: True Colors, so here are my thoughts on it (this is gonna be VERY long)
WOW okay my head hurts from staring at a screen that long but omg that game was so beautiful! The scenery, the ambient sounds, the characters, oh my GOD it was a visual masterpiece. The flower bridge, the flower shop, dang just the whole entire town of Haven!!!! Such a pretty place and so breathtaking. And the character animation??? I was scared it would look weird or creepy but WOAH it looks amazing. Definitely loved how the game looked and felt. All the characters were well fleshed out and that made it easier to connect with them as a player.
Now, for the plot... I really did love it. At least... I think I did? I'm determined to love every LiS game so take this with a pinch of salt. The plot was very interesting and definitely refreshing for the LiS series. In the original game, the plot kinda centers around the supernatural tornado or whatever that Max saw in her vision. In the LiS2, the brothers are running cuz of an accident caused by Daniel's supernatural powers (also its been a while since I played BtS so uhhh I don't really remember it oops) ANYWAYS in True Colors!!! It's finally different! The main conflict is not caused due to the character's supernatural powers! It's different, but honestly really cool. For once, you don't have a nagging feeling about causing the end of the world or being caught by the cops whenever you use your powers! Well, sort of... I don't know if it was just me, but some times when Alex used her powers, it felt like blatant emotional manipulation. Like, she would "dive into the hearts of others", find their greatest secret, fear, whatever it is, and then turn it against them. Using her powers to make Mac tell her the truth about what happened with the call Gabe made. Idk it just didn't sit right with me sometimes. Alex's powers are so unique and honestly I love the idea behind them and how the game works with it! But... I was at least hoping for SOME mention of how this was emotional manipulation on Alex's part. I mean, even in the original game, the nightmare-Max or whatever says that Max is using her powers to know exactly what to say and manipulate people into liking her. That's why I was so excited when a nightmare-esque scene began, cuz I thought we were about to dive deeper into that. But no, the nightmare-esque scene just showed us Alex's past, which was very interesting and definitely good to get to learn! But not exactly what I was hoping for. Sure, sometimes Alex makes an offhand comment about how she is using her powers to manipulate people, but it never stops her. Idk I guess I just wanted to see more into that but maybe that's just me. ANYWAYS again.
Honestly, I kind of saw the "surprise bad guy" being the bad guy way from the start. Idk something just seemed off about him to me or maybe I'm just used to LiS making good characters their surprise bad guy lol. Still, definitely made for a super cool and complex plot! Also though, at the end of it, I only felt like the choices that changed the end of the story were 1.) Who you romanced and 2.) Literally what you tell Gabe at the end of the game. Like,,,, I haven't seen any other playthroughs yet, but I really hope the game is different depending on your choices throughout, even if the ending is kinda stagnant (if that makes sense)
Thought of this last minute so I'm just gonna add it here before my final statements!!! ALEX'S POWERS. They are honestly SO COOL. I love how she goes from seeing them as a curse, something that makes her broken, to seeing them as a way to help people and to make things right. It's really so beautiful how the storytelling with her powers went. And her powers help flesh out the characters around her! We get to see little glimpses into the past and into these random strangers around town! It really adds another level of world building and makes the town of Haven seem even more real.
I really did love the story and oh my GOD did I love how the game looked! Definitely glad I got this game and I really wanna play it again to see how/if your choices really make a difference at the end of the day! Dang this was long and I still probably have even more thoughts on this game but I'll stop now. I think I love this game. If not for the beautiful scenery and town, then definitely for the cool, fleshed out characters living there.
Anyways if anyone wants to talk about this game or ANY other LiS game (or really anything tbh) send me a message!!! I'm bored and making friends is fun!
WAIT ALSO I JUST POSTED THIS BUT I THOUGHT OF SOMETHING ELSE!!!! There are some choices to "take" people's emotions from them. We... never see the long term consequences of that? Do they get them back? How does it affect Alex? Sure we see that the character that had anger taken from them is now numb to it, but do they ever get it back??? Can Alex give it back? And what about the character that had fear taken? How did that affect them? Sure we see they turn against the company that used to scare them, but is that the only fear Alex took? And again, how does this affect Alex??? After taking their emotions, we see Alex have a small breakdown, feeling a sudden urge of these feelings way after she took them. Like when she yelled about Gabe being dead and how nothing would bring him back, or when she curled up on herself, in fear of being watched. Does it just... go away? Does she ever deal with it? Does it ever come back???? And it doesn't help that you can choose NOT to take their emotions! That makes it harder to address in the long term. AAAA NOW IM CONFUSED AGAIN
AAAAA AND AGAIN ANYWAYS ALSO JUST REALIZED THIS WAS A LIS GAME THAT DIDNT MAKE ME CRY AT THE END. LIKE THE ENDING WASNT SAD? AT ALL? LIKE THE END FITS THE STORY AND I LOVE IT BUT WOW A LIS GAME THAT DOESNT HAVE A TRAUMATIC ENDING? CRAZY
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elffees · 4 years ago
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so i just finished little hope
hm.
i’m gonna tag this as
SPOILERS
bc i will absolutely be talking about the ending. so anyways:
i’m guessing all the games are gonna be like this? “you think it’s supernatural but then it turns out it’s actually more scientific and not real”. i’m not saying it’s a bad trope, like i’m a huge scooby doo fan myself, but idk there’s just smthg about the dark pictures anthology that makes it...... fall flat.
i know everyone has to be tired of people bringing up UD when talking about the anthology games, but i have to compare it again here since it was essentially their stepping stone.
UD does the “supernatural but not actually” thing really well in regards to the josh storyline. but it’s not really working for me when it comes MoM and now LH. i do think LH executed it way better than MoM did tho. the reasoning is much more interesting (anthony’s past and mental state) and it basically begs you to do a replay and try an approach a player would NEVER seriously attempt as their first-run strategy (to get everyone killed actually)
i think, for ME personally, it falls flat because, in UD you had josh’s fake killer clown storyline, but alongside it was the wendigo plot. there was both “not actually supernatural” and “very fucking supernatural” storylines going on at the exact same time. it reached to fans of BOTH tropes. with the the dark anthology pictures, it’s like they start out advertising and catering to that same audience and then pull the rug out from underneath them and cater to only half.
the blend of real life issues (trauma, grief, etc.) mixed with the supernatural (monsters, ghosts, etc.) is such a good blend! it’s why i love the show the h*unting of h*ll house and why i loved UD! MoM and LH tho.... god i just can’t explain it.
it’s like instead of it going “the ghosts of our pasts still haunt us” type of blend, it feels more like “oh you wanted this thing? okay, come here... come closer i have it right here... i promise.......... SIKE actually it’s a completely different thing haha you fool”.
the LH plot twist also just feels weirdly written. the concept behind it is a good one. anthony is a traumatized man full of self loathing who can’t forgive himself for his family’s tragedy. the execution is where my problem lies. there was absolutely no build up. the two storylines we were following were the college group and the puritan group. the 70s group fell into sand after the intro.
i’m not saying the plot twist shouldve been obvious, absolutely not. but a good plot twist is one that makes you go “oohhhh everything makes sense now!” and the LH plot twist didn’t really do that for me.
aahhhh idk. these are just my feelings on the ending. like i said, i do think LH executed its main point way better than MoM did, but it still fell a little flat for me just the same.
(but then again, so far i’ve only watched 1 playthrough of this game. maybe there are some other aspects like notes or scenes that make it flow better that the lets player i watched missed. i do plan on watching other playthroughs to see what’s different. these are just my initial thoughts on everything so far)
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