#anyway. i started playing dragon age inquisition
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idyllic-affections · 1 year ago
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so. burnout! it's very real. i can't guarantee when i'll be writing again or even regularly posting again, but hopefully it will be soon! in the meantime maybe i'll put more effort into just posting & responding to non-request asks and whatnot..... a hiatus but not really a hiatus! a writing hiatus, because i genuinely have no motivation.
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skellagirl · 5 months ago
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played DA2 for the first time and romanced the possessed bisexual poor little meow meow who's totally down for firebombing a walmart
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tethrras · 22 days ago
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deciding to headcanon that the lighthouse makes people feel Calm and Docile and Relaxed to excuse the fact that more of the companions aren't as mad as lucanis that ANY of this is happening
#I CAN FEEL THE HATERISM IN MY BONES STARTING TO STIR LIKE LYRIUM#for the record. i think the game is fun. and i think it's the most gorgeous game ever made#bar none.#but like................................................................... . . .... ....#ALMOST ALL OF THE WARDENS ARE DEAD. ALMOST ALL OF THEM.#AND ALSO DID IT EVEN MATTER BECAUSE THE BLIGHT WAS JUST#THE GODS FUCKING AROUND AGAIN#i'll be real the least interesting thing abt dragon age has always been the magic to me#i like MAGES. but i think the sociopolitical landscape of thedas + the worldbuilding outside of magic#is the most interesting part for me#i think my biggest problem is that it feels like a dragon age game writing wise#like w companions and quests and banter#but it doesn't feel like the dragon age world#idk. i'm having fun but yeah i think a lot of the general criticisms are weighing on me which#i did not think would happen (tho i've also been in a months long depressive spiral and genuinely have not#enjoyed basically anything and nothing feels real and everything feels like a bad dream so like whatever)#the biggest thing abt dragon age for me has always been like#it has been such a creative inspiration for me in so many avenues and in so many different eras of my life#i've been writing DA fic since i was 17. i started getting mutuals around 18.#that's 6 years!!!!! i've been writing fic!!!#i play like 3 hours of origins or inquisition and wanna go write a bunch of fics#but all my fic ideas so far are about like. Well what if the game never happened and my OCs#met their ROs somewhere else in some way else#which to me ISN'T a good sign.#part of da's staying power to me is how much it inspires me. i don't feel inspired right now#i'm struggling to keep up in some ways with veilguard and also feel like it's struggling to catch up#to itself and the weight of it's own choices#anyway. starting to feel disappointed but like i said months long depression#so i'm repressing it like crazy and might never actually feel or breach that emotion#in any depth. but whatever.
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greghatecrimes · 3 months ago
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Season 6 of House was in 2009... Dragon Age: Origins was also released in 2009... I just think that if Thirteen played it, she would have had her Warden romance Leliana...
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dragonagepolls · 4 months ago
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From @nikkikan: I had fun messing around with some friends and getting the most out of the combat mechanics but never see anyone else talk about it on here.
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ettadunham · 4 months ago
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i have so many games that i'm only sporadically playing through. i just opened dragon age: origins and got panicked that my save files weren't there... only to realize that it's still on my old laptop that i haven't used in a year, lol.
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fereldanwench · 2 years ago
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i forgot what a pain in the ass modding dragon age inquisition is dfjgjdfkghdfg
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sole-inquisitor · 1 year ago
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my main DA protagonists ♡
Feyrith Tabris | Kara Hawke | Kivessin 'Kiv' Lavellan
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danielnelsen · 1 year ago
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current dilemma with my dai solo nightmare run:
im taking advantage of the golden nug so, since im still near the start of the game, i have strong enough armour to block pretty much any physical damage. mages (and demons) are still extremely dangerous and can kill me very quickly.
so...do i do in hushed whispers or champions of the just? i feel like in hushed whispers would be unbelievably difficult because of the mages, but if i do champions of the just then i'll be fighting a lot more mages for the rest of the game.
however, i'll be able to get better gear and abilities later, so i'll probably be better able to deal with mages later than i am now. plus, physical enemies will get stronger and my armour won't be as over-leveled so they'll be hurting me too.
im leaning towards doing champions of the just, but im genuinely asking for any thoughts anyone might have here.
#realising that i could just make armour that makes me take NO DAMAGE was very funny#it's the first time ive played on nightmare and im playing solo and im having the easiest early-game ive ever had in dai#bears can do a tiny amount of damage but nobody else can. other than mages who can kill me VERY QUICKLY#dragon age inquisition#dai#da#dragon age#ngl typing this out made me even more in favour of cotj but im still interested in opinions#(im also making this my cullen romance playthrough because im ignoring companions and have already romanced josie)#(so cotj might work better narratively i guess? but it doesnt matter enough to be the basis of my decision)#anyway. current progress is that im level 9 and have enough power to do cotj/ihw but i want to be as high level as i can#ive also only unlocked the hinterlands lmao (and val royeaux but that doesnt really count) and im only..idk half-done with it?#did the whole south-east the other day and today im doing the south-west#and maybe the rest if that doesnt take too long. but everything takes a lot longer#but ive gotta say....im having a LOT of fun. i have to pay a lot more attention to my surroundings and the specific enemies#AND i dont have to juggle party weapons and armour. and not even my own staves and armour because crafting is better#despite always exploring every area as much as possible i feel like im exploring in a completely new way and it's really fun#hopefully i dont run out of steam when fights start getting hard again. rifts are a nightmare rn unless they're just shades#ive died to rage demons but the worst are probably wisps because they have very long range#ooohh maybe im not doing the south-west today. this is a level 12 rift eek. i guess i'll avoid rifts and try to just do the fortress?#same with that rift in the river near the farm. that's level 12 too. despair demons are HORRIBLE to deal with#oh wait turns out im only level 7 (but nearly 8)?? idk why i thought i was level 9. but that changes nothing
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hips-like-battleships · 3 months ago
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Oh sure, I don't think I was saying the situations are exactly the same. I don't think freeing Sten is corrupt. I was more expressing befuddlement that Bioware is jumping right to child murder as its criminal backstory crime of choice. There are so many crimes! And we have TWO child murderer companions?! That's a little intense.
I'm replaying Inquisition to get ready for Veilguard and the Blackwall stuff is even funnier than I remember. Like on the surface of it, it works fine: a great chevalier commits a crime, flees from the consequences, is given another chance by a member of an honorable order of knighthood who then dies, and so he steals his would-be mentor's identity. His character mission in the game then is when he confesses who he really is in order to keep an innocent man from being executed for his crime. A real Jean Valjean moment.
...yeah, okay, except Jean Valjean stole a loaf of bread, and Blackwall murdered an entire family, including two children, and left his own loyal men to die or become fugitives so he could escape.
so he reveals himself, and gets arrested, and they're going to execute him for these crimes that he definitely did do, and I'm always just like...yeah, that seems fair! that seems about right. No need to tarnish the reputation of the Inquisition getting him out of jail, let the wheels of justice turn, I have other tanks.
like the crime the writers gave him is so excessive?? He could have killed a hotblooded young heir in a duel! He could have stolen from his liege lord! He could have cheated at a tournament! There are lots of things he could have done that might have made him want to hide his identity, and ultimately led him to become ashamed of the man he used to be, while your character could still plausibly be like "come on man it was a long time ago and you've done a lot of good since then, give yourself the chance to move on."
but no instead you get this incredible story beat where this guy you work with turns out to be Jeffrey Dahmer, and so you wash your hands of him instantly and never think about him again
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mythalism · 2 months ago
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still just verbally processing my own feelings about this but i think the crux of it for me is less the decision itself and once again the way it is being sold to us. if you want a blank slate - fine. do it then. set the game 100 years in the future when all of the characters are already dead. dont put varric and harding in. maybe we meet an old, gray kieran with mythal's soul, idk it doesnt matter but anyway you can have the exact same story with solas and rook and all of the companions and have the "blank slate" you so desire. market it as such; not a direct sequel, but a solas-centric spinoff. i would have loved that game and enjoyed it immensely. but they didnt do that. the foundation of the marketing since 2018 has been solas and varric- returning characters from past games. the devs have said over and over and OVER AND OVER that the inquisitor is integral to the story. that its the "inquisitor's story too". that it was always going to have to involve solas and the inquisitor. but........ also that nothing the inquisitor did was relevant? what? its literally the writes wanting to have their cake and eat it too. you cannot make a disconnected blank-slate game about a new cast of characters when literally 1/3 of your cast is RETURNING CHARACTERS. you have been using those returning characters as the face of your marketing campaign for over 5 years. you have emphasized how much it serves as a direct sequel to inquisition's DLC. you have been banking on our attachment to these characters and our emotional investment in this world to win our attention, and eventually, our purchase. and now... a month before release, you pull out the rug from under everyone and say... actually we wanted a blank slate :). its duplicitous. i will still undoubtedly play and enjoy this game. i love solas and i have no doubt i am going to love learning more about him, a game that explores his history like this is pretty much my dream. but they should have sold me this game as THAT from the start. it is a drastic deviation from one of the core components of the dragon age franchise, and whether you believe that is for the better or for the worse, to only reveal the extent of that deviation 36 days before release is unfair at best and unethical at worst.
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what-eats-owls · 16 days ago
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It matters how you do it
I finished Dragon Age: The Veilguard and had some big feelings about it. Spoilers for basically everything under the cut, and frankly, it won't make sense unless you've finished the game anyway.
First of all: I had a blast with this game. I didn't find Act 1 slow, I did find Act 2 a bit of a whack-a-mole, and then Act 3 kicks you in the kidney (complementary) while insisting it's for your own good.
I've seen some recurring complaints: that it lacks depth/edge/darkness, that it abandons previous lore, that the previous choices don't matter. I don't entirely disagree. To me, it felt like a massive Dragon Age 4 game that pivoted to a different, tighter game after complaints about bloat in Inquisition. The key is that when editing down, there's such a thing as trying to trim the fat and taking a chunk of the roast with it.
I enjoy the concept of Lucanis's character, and the voice actor sold the hell out of him, but the storyline felt like being taken to a museum and allowed to see one (1) beautiful unfinished sculpture. Why did Spite, specifically, work? We know the spirit of Justice became Vengeance by abomination, we knew Solas was Wisdom before he became Pride, so what was Spite before, and why wasn't that tied to Lucanis's own personal arc? (Doubly so if you romance him!)
Similarly, Harding was a delight, and her greenhouse was such a lovely little haven. I would have loved to see more explanation of the connection between plants and the titans, and how Harding's own personal struggles with rage connected to that of the titans. She has every reason to be angry and scared, and the game tells us she pushed that away—but we don't actually see her toxic positivity manifest to that degree, until she abruptly has an angry clone.
On the flip side, I loved the other five character quests, and I felt they had solid, poignant arcs that delivered. I also adored their interactions with the codex—if anything, I wanted to see more of that type of interaction on the screen. You have to fill in a lot of the character work for Rook yourself; Rook has all these interesting potential backgrounds, but I think starting the game playing through those, a la Origins, would have gone miles towards establishing more personal stakes up front and made for a stronger start.
So that's all my nitpicking. But let's talk about the bigger theme: It matters how you do it.
In the first Fade conversation with Solas, he gets so mad when Rook refuses to let him DARVO them about the consequences of his botched ritual. This makes way more sense when you understand he's literally imprisoned by his own regrets, and he needs Rook to have that same kind of regret in order to take his place. His entire arc is about rationalizing binary choices and shitty actions that hurt others in the name of a hypothetical greater good that he wants.
Solas can't engineer every binary choice Rook's forced into, but he uses Varric to maximize Rook's regret. He is trying to quite literally mold Rook into him, and the game is great at presenting this both as a coldblooded manipulation and a broken plea for validation—if you let it. You don't have to give Solas a moment of consideration; you don't have to take time to view his memories, or kill his demons, or listen to those scraps of Mythal still holding onto the good in him. You don't have to do any of it.
But you can. And in the end, it matters.
It matters because for every companion, you can encourage them to either be more nurturing/compassionate or destructive/closed off versions of themselves, and that is frequently tied to continuing or breaking from a cycle. (The exception is either Neve or, presumably, Lucanis, who are forced into the Hardened version depending on which city you save.) These aren't presented as morally opposing choices, just who you want them to be. You can see how the Grey Wardens fucked up bad with griffons and decide they have a better place. You can help Emmrich face his fear by finding deeper meaning in life instead of indefinitely postponing death. You can help them do things differently.
So when you get to the final choice in the game, you may have two options: physically force Solas into saving the Veil, or trick him into it. The kind of binary choice Solas has molded you into making by pelting you with cruelty and manipulation.
Or, if you've taken the time, you can get him to understand he's wrong. You bring out the people who saw the best in him and speak to what he's had to endure, even as you're showing him there's another way. You reach him not as Pride, but as Wisdom. And he goes willingly.
Ultimately, I think DA2 and Inquisition grappled with big questions of oppression and violence, faith and authority. It makes sense for those games to delve into harder, uglier subject matter, and ask you to make binary calls.
But my read of Veilguard is that, at its core, it's about how those decisions are meant to trap you in regret at best, and numb you to rationalizing cruelty at worst. It's why the companion who loses their home city becomes colder, more isolated, in response—more like Solas.
That's why it offers you a third way at the very end, but only if you've worked for it. A better way is possible, yet it has to be more than words. You have to understand where the pain comes from, what maintains and is being maintained by the current cycle. Then, and only then, can you break it.
I can't wait to play it again.
P.S. Utterly obsessed with the Trevisan fish merchant.
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clairescotcoutts · 20 days ago
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So, about The Veilguard.
This post is:
Long.
Spoiler full.
Read at your peril.
So.
The fact that I devoured the game in virtually less than three days should speak for itself; I was worried about the playing style, I was unsure about the combo system, and having only two companions travel alongside the MC felt a little alien to me and also added to my anxiety. (Yes, I’ve played Mass Effect, yes, I’ve been in a fighting trio before, but never in Dragon Age.) I thought, “There’s only three of us?! We’re gonna die so much and so hard.”
Turns out I didn’t die so many times as I’d expected, so yay me.
I had refused to watch anything that had to do with the plot, with the exception of the trailers, because I wanted my experience to be fresh and untainted by expectations. Of course, I had hopes — but other than that, I dove in blind and without any sense of direction.
As you know, the depths of the ocean hold both horror and beauty, so here are mine; I shall start with the horrors so all the bad air is cleared out first.
My primary horror is that, save a few points, the game very clearly follows BioWare’s own canon, in which the Hero of Ferelden must have died to stop the Fifth Blight, and thus there is no Kieran. Morrigan plays a pivotal role yet again, but her presence implies that the decisions made in previous games are… well, your own, but not the world’s own. So, no Kieran, and it is heavily suggested that it was Morrigan who drank from the Vir’Abelasan. Even if she hadn’t, turns out she ends up with a piece of Mythal inside her anyway, granted by a regretful (and finally gone) Flemeth.
Story-telling wise, well, I don’t know if it was the best choice— I just know it bummed me out a bit to find some of my decisions discarded, not considered at all.
My second horror is the absence of either Hawke or Stroud. The events at Amaranthine are mentioned, but (unless I missed a codex entry) there’s no word on what happened to the brave soul left in the Fade to fight that giant monster demon. Since I always leave Stroud behind (because Alistair is and always will be a king to me), I can’t say I’m suffering to know his fate, but it would’ve been nice to confirm something. 
At the end of Inquisition, Morrigan narrates that should Hawke live, they go to Weisshaupt, but soon all news from there ends. What happened?! Am I missing something found only in the comics or books?
Also what happened to the rest of the companions? What about the woman made Divine in Inquisition? Whether it’s Leliana, Cassandra or Vivienne, you’d think the Divine would have something to say about two ancient elven gods turning the world tits up.
What about the Qunari who are not part of the Antaam? Are they in agreement with Elgar’nan and Ghilan’nain? Is Seheron torn asunder like Minrathous?
Why is nobody remarking on the fact that the Crows buy (or used to buy) people?! I love the Antivan Crows, I do, but one cannot forget Zevran and all he told us about them.
Those are my particular points of horror. 
Now, to the rest.
Veilguard is a game that doesn’t hold back. It’s out to punch you in the guts and kick you in the feelings, and boy does it do it brilliantly. The sacrifices are real. The choices are heavy and carry weight on them that slumps you down (especially if you’re extra sensitive, like me) throughout the game. The dilemma and problems your companions face are heart wrenching, and you want them all to thrive. Yes, even the one who was hardened because you can’t bloody be in two places at once. These companions are well fleshed-out, they’re alive, they’re complex and they are so beautiful to live and travel with. The emotional moments they have, I felt them, I suffered with them, I cried. I /cried/, which had never happened to me with a videogame before. And not just because this companion is my favourite or that topic hits a bit close to home— not just that. It’s because they’re amazingly written and acted out. They feel so real.
The locations are gorgeous (I especially fell in love with Treviso), and I love how much you’re able to explore. I love that you can pet animals. I love that you can interact with the world in front of you. I /love/ that you don't miss dialogue even if you get into a fight because the companions re-start conversations now.
The NPCs? My children. Isabela is fire, as always; Antoine, Evka, Viago and Teia have my whole heart. The Mourn Watch is fascinating and the Shadow Dragons are bold, united and righteous. I really like that the Veil Jumpers don’t diss on the Dalish just because they know more— they understand that, as a people, they are one. And they’re accepting of everyone, not just elves!
I simply adore Rook as a protagonist. Not just because they give purple Hawke, and I love Hawke, but because again, they feel human and real. They know this is well above their paygrade, and they’re in way over their heads, but they still step up and lead because damn, someone has to. Iron Bull would be so proud. They are fun, they are caring, they are talkative and they know they’re drowning, but can’t afford to stop swimming.
Both in Origins and Inquisition it felt as though we were The Chosen One, even if in the latter one tried to swear it off and deny any possible divine intervention, but in DA: 2 and here, we are just people trying their best with the worst circumstances, and to me, that’s beautiful. Rook is a delightful protagonist.
The game allows you to choose who you’re going to be and /how/ you’re going to be thus. You can be cis, you can be trans, you can be neither and you can be both. No limits now.
Which leads me to another point I simply adored: how the questions of gender are treated. It’s really big to have an NB character go through their own acceptance process before our very eyes. While in Origins (and a bit in Inquisition too) you have the choice to be shocked that there are people who like their same gender, this game is Thedas saying “The world is big, the world is complex, and people everywhere are not defined by your expectations or rules. It’s not even an option. Deal with it.”
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Regarding the magic, I’m not even mad it looks and feels different. After all, Dorian used to say that “the South is so charming and rustic”, and now I see that’s because what he saw in Ferelden and Orlais was not what he is used to. Even in Absolution we see that the way Tevinter used magic is distinctly unique and not how it is done south of Arlathan. I understand it. I like it. It’s not as if there had been no changes in the designs of demons and darkspawn before, and now that’s what they look like. It’s fine. Time has passed and people are allowed to make different creative choices.
Now, to Solas… Solas. Oh, Solas. I understand you so much better now.
Veilguard really helps put into perspective some bits of dialogue from previous games. Why does this 8-ball care so much about spirits and the Fade? Gods, because he /is/ them, and the Fade used to be his home. Every time he has to hear that spirits are monsters or unreal he takes it personally, and how could he not? People are saying he’s a monster, he’s not real, and nobody knows any better because they wouldn’t believe him anyway. Now I understand why he gets so worked up if you make Cole more human—you’re doing to him what Mythal did to Solas himself. You’re forcing him to be something else and Solas knows it hurts. (Also, Cole is happier as a spirit— “Thank you for helping me find this again. For believing in me. You don't know what it means”, he says, and now it hits so differently.)
I have to remark on some things I’ve read that have shocked me— first of all being the interpretation of Solas and Mythal’s relationship. Like Taash, you can assume “they were doing it”, however, I don’t think they ever loved each other like that. Their bond, to me, is that of a queen and her most loyal knight, a “king and lionheart” sort of situation if you will. Solas knows her better than anyone else, certainly, but the way I see it, that right there is his commander, inspiration and also, his heaviest shackle.
Their relationship merits another post altogether, I believe, as does Solas and Lavellan’s.
All in all, the good, to me, far outweights the bad.
Give the Veilguard a chance before you discard them, enjoy the appearance of some of the characters you love, enjoy getting to know the new heroes. Give yourself the option of having an informed opinion before you love or hate.
Also, petition for Solas to let his hair grow out again.
That's it, for now.
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saruin · 8 days ago
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Veilguard is yet another example of: give people what they think they want and they will still complain about it.
I now remember why I stopped participating in the Bioware community.
Anyway, my initial thoughts:
The game is beautiful, everything about it is gorgeous to look at. It's also so smooth and cinematic, a lot of the cutscenes reminded me of other games and I'm so glad Bioware decided to incorporate it within Dragon Age.
Warrior is fun now??? I played origins as an archer cause I couldn't be bothered but both 2 and Inquisition I played as mages cause they amped up the play style and made it more fun. I started out as a mage in Veilguard but something felt off so I started over and made my guy a warrior and I'm having 5x more fun. Crazy. I really like the quick swap between weapon types, gives me memories of Dragons Dogma: Dark Arisen and I am here for it.
I'm really excited to play more and see where the story goes.
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alongtidesoflight · 22 days ago
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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arrowhawkart · 3 months ago
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Alright what's up everyone! If you do not follow my personal blog fair warning: I have become very suddenly obsessed with Dragon Age and have been playing thru the games for the first time ever- so expect the next chunk of art from me to be very Dragon Age-centric
So Anyways here's Atlas Hawke, the fun little guy I made for my DA2 playthrough and became incredibly attached to much faster than I expected.
More incoherent rambles and thoughts on my Hawke under the cut- it's very stream of consciousness under there and also very very long you've been warned
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Just like.... wow.... okay so I've now played through Inquisition and finished Trespasser and I've gotta say DA2 really took the cake for me, like by far my favorite of the 3. (Like please don't get me wrong it absolutely had it's issues I'm not saying it was a perfect game or that all the writing choices were amazing) But I just really enjoyed the smaller more personal scale of the conflicts in DA2, I liked that Hawke was even more Just Some Guy, and like yeah the Warden and the Inquisitor aren't like special chosen ones or anything, but they are both tasked with these gigantic world-saving country-spanning quests, and Hawke? Hawke is just a guy trying to do right by his family. Like he doesn't have any world saving mission. He is just trying to Get By and that really made this game hit home more for me than the other two.
I said I was gonna ramble about my Hawke and I just ended up rambling about DA2 itself... whoops. ANYWAYS- Atlas- My Boy Atlas- I recognize that a purple mage Hawke is the most common route people go and I am by no means unique or original, but this game series is very new to me, personally, and I'm having fun anyways. (From here on out I will be talking about my Custom Hawke and not like, Hawke the player character in general)
And gosh I'm such a sucker for complicated and messy family dynamics, and DA2 does that so well. Like the Hawke family is Fucked Up. Bethany gets killed by that ogre while they're fleeing Lothering when she tries to save their mom from said ogre, and Leandra immediately turns and blames Atlas for Bethany's death- and then later in Act 1, Carver, best baby brother Carver, also throws Bethany's death in his face while they're having their own stupid argument which started because Atlas was trying to cheer Carver up and boy did that fail dramatically.
Like Atlas is witty and charming and sarcastic and kind of an asshole sometimes, and comes of as incredibly over confident and cocksure and that's because he's very much been shoved into the role of 'okay you've gotta take care of everything and if you don't everything bad is Your Fault, and since you're in charge of taking care of everything, everything bad is automatically Your Fault No Matter What Anyways.' So he's gotta playact like he has everything all together and under control, because what the fuck is his family gonna do if he doesn't? And underneath all of that he's an incredibly stressed out guy, who does not feel like he can ever let on that he's stressed and making everything up as he goes and just hoping that things work out well.
And like he tries to do the right thing- by god does this man try. He brings Carver with him on the deep roads mission because he and Carver work well together! Carver wants to go! He loves his little brother, there is no one he would rather have by his side than his little brother! There is no one he trusts more than Carver to have his back! Carver and Atlas are incredibly close. Like Carver is the one person who actually recognizes that the way Leandra projects all of her own issues onto them, but like mostly Atlas, is really shitty! He acknowledges that after apologizing for his part in the argument I mentioned above. And then of course Carver ends up getting the Blight during the deep roads mission, because nothing can every go right for them. Thankfully Atlas brought Anders along, so Carver is able to become a Grey Warden instead of DYING, but he has to leave, and Atlas doesn't even find out whether or not Carver survived his joining for months. And of course Leandra blames Atlas for this, she begged him not to bring Carver along with him, and he did anyways and now she's never going to see her youngest son again and it's all Atlas's fault. And that's how Act 1 ends and I just.... Auaghghghghhhh-
And then we've got Act 2, and like mid-way through Act 2 is probably the high point for Atlas. Things peak for him here and then it's all one big snowball downhill from there. So like, Atlas romanced Fenris, because this man is addicted to difficulty, and of course was going to immediately be infatuated with the guy that makes hating mages half his personality. (I mean it wasn't immediate, it was more of a slow build, mutual-trust, to friendship, to lovers thing, especially considering three years pass between Acts 1 and 2) And yeah, Atlas doesn't hide the fact that he's very into Fenris, and Fenris definitely hasn't seemed opposed to this. So after Fenris kills Hadriana and then they get together for one night- Atlas is like, riding the high of what was probably the first positive physical affection he's gotten since Carver let for the Grey Wardens three years ago. And then of course the following morning Fenris immediately breaks things off with Atlas, so what Atlas thought was going to be the start to a romantic relationship, just ends up being an ill-fated one night stand. And like! Atlas does not begrudge Fenris this! He completely understands Fenris's reasons, he is not upset with Fenris at all! He is still just completely crushed though. So yeah, things peaked for Atlas for like one very short night and then start speeding downhill. Because not long after that is when his mom is killed by a fucking serial killer. As if things weren't already fucked enough for Atlas, already having lost his twin younger siblings.
Also side note- I love the fact that DA2 is portrayed as Varric telling the story of Hawke's life to Cassandra, and that we know Varric is an unreliable narrator. Because like Leandra's last words to Hawke being that she's so proud of her strong boy- at least with how Atlas's relationship was with Leandra up to this point- felt so so out of character for Leandra, and I love the headcanon that that's Varric giving his bestie some closure narratively that he never actually got in reality. So like that's canon for Atlas. Because that was Leandra's decapitated head frankensteined onto another woman's body- and magicked into a reanimated corpse that absolutely did not seem like it had any conscious thought- like she was already dead before Atlas showed up. There were no final words. There was no nice narratively satisfying ending to that one. And I like it better that way tbh........
We're just gonna like skip over the whole qunari invasion subplot because I am. Not a fan of how that was handled. Writing wise. Like what the fuck was that. Like I have THOUGHTS about it but they're not gonna go on tumblr. Anyways. Moving on.
Champion of Kirkwall! Yay! Meredith knows he's an apostate mage and is just Waiting for any half-decent excuse to either bring him to the circle, make him tranquil, or kill him? Not yay! Atlas is absolutely good friends with Anders, and has been helping with the mage underground every chance he has. People in the city have been whispering about making him of all people Viscount and he has no idea how to feel about that, like he'd rather not, but who else is gonna do it? And who else would do it and actually give a shit about mages and elves and just like lower class people in general? Like this incredibly stressed out guy does not need more added to his plate, he really doesn't. But he's definitely thinking about it. I mean hey! It's not like he's got any family around to take care of at this point right? Why not just take that eldest daughter syndrome thing he's got going on and use it to fix the city?
The one bright spot for him here is that hey, at least he and Fenris get back together. That one's nice. They both deserve something positive and comforting after all the shit they've been through.
And then Meredith is trying to invoke the right of annulment and Anders blows up the fucking Chantry. And Atlas can't even blame him for it. After 6 or 7 years of painstakingly working to try to find peaceful ways to improve the lives of mages and getting blocked at every turn, with the knowledge that Meredith has been getting worse and worse and worse, and has been actively looking for any excuse to invoke the right of annulment and just kill every single mage in Kirkwall? And Grand Cleric Elthina has been absolutely no help, and has absolutely been subtly on Meredith's side the entire time. Like at a certain point, violence really does feel like the only option left. When you've been backed this far into a corner.
So obviously Atlas takes the side of the mages, doesn't kill Anders, is honestly like 'my dude, my buddy, my guy, my best pal(aside from Varric, and my boyfriend Fenris) why didn't you tell me? I would've helped you on purpose.' He's elated when Carver shows up during that final push to the Gallows, like the whole situation is absolutely shit, and it'd definitely be better if his beloved brother was no where near danger, but he's a Grey Warden now so that's not even an option anyways. So it's just nice to have him around even during such an intensely stressful moment. Honestly everything is so unbelievably fucked at this point that Atlas isn't even stressed anymore. Like things literally cannot get worse. He's kind of riding the high of things not being able to get worse. Or maybe that's just adrenaline. Who knows. Aveline and Sebastian both leave, Atlas is unbothered. Doesn't even try to convince Aveline to side with him later either, like he's never really gotten along with her, and he did not like how she treated Carver. Fenris and everyone else stick around, and that's what matters to Atlas, like all the people he was actually close friends with stick with him in this moment (Fenris, Varric, Isabella, Merrill, Anders, & Carver)
And then yeah, they save the mages, defeat Meredith, leave Kirkwall with the renegade mages. Everyone goes their separate ways due to one reason or another, except Fenris. At least Atlas does get to keep one positive close relationship around.
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