#anyway so many things. but that would be a lot so i'll talk about it if someone asks or if i feel like it later
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scrunglepaws · 3 hours ago
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"I come from a big family; lots of siblings. Too many to talk about individually without taking all your time, so I'll just pick a few. Hmm... I suppose I'll start off with the eldest, Silas. I think he was about the best big brother someone could have. Strong, protective, loyal, kind-hearted. I looked up to him a lot as a little kid. Now that we're both grown, I find him a bit tiresome. Er- not for any bad reasons, though! It's just that his mannerisms have changed ever since he set out to sea. Sailors must be a rowdy bunch because he's just so loud and boisterous anymore. Between him, his wife, and his flock of kids; it's just a LOT of chaos to deal with all at once. Saps the energy right out of me, you know? He's a good person though, and a better son than me. He supports his family and is able to regularly send money to our parents, too. Still helping out with the farm even after he left! I'm happy for his success."
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"Out of all my siblings, I spent the most time with Nine. We're pretty close in age and just sort of ended up being more of the oddballs in the family. I was because of, uh, my interest in magic… And having two tails… But Nine was sort of outlandish on purpose. Because she was the youngest, she often felt overshadowed and wanted to stand out. She's a girl? Well then, she doesn't want anything to do with femininity. She's named Nina? That's boring; she'll come up with her own name. No one likes to hang out with Tails? Well then, she will! Eh… heheh… Eh… It was nice to have one sibling to confide in and share secrets with now and then. I even told her about how I was baffled by romance and never wanted to marry. Instead of calling me weird, she made a pact with me to never get married either! Well… Until she met that girl, Fiona, and they started dating, but… It's fine. She's not beholden to some dumb promise we made when she was 12. We mostly drifted apart when I moved out anyway."
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"Nowadays I'm not particularly close with any of my siblings. Or my parents. Growing up, I was more likely to keep to myself. It's um, sort of embarrassing, but I was kind of afraid of my family? I'd get this from everyone now and again, but my two older brothers especially liked to say that I was actually a changeling. You know, that their real brother was replaced as an infant by a spriggan, leaving behind me: a changeling. A… Fae creature. They said that Mother and Father would find me out soon enough and abandon me in the forest, back where I belong. Or that they'd beat me so I'd confess my origin and return the "real" Miles. Apparently my parents left my older brother, Manny, in the forest when they suspected him of the same thing, but he proved himself by making his way back home. C-Clearly just things they made up! A-And I don't have nightmares about it now that I'm grown… But, uh… I am ashamed to admit that I purposefully never really spent time with Manny because of that. I just- I didn't want to give them any more reasons to suspect me. He was a very strange kid, even to me. I regret never trying to understand him. I think maybe… We might have had a lot in common. And not because of anything to do with fae."
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For characters!
If any of you have family, what's your family relationship like?
More character questions!!
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yonpote · 3 hours ago
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all this talk of samgirls got me thinking about dangirls. do dangirls even really exist anymore? like unironically i mean? is it at all possible to be a dangirl in 2024? obviously dannies exist (hi if thats you :3) but dannies absolutely love phil just as much even if theyre more intense about their love for dan. like we're all just phannies now right? then again theres a lot more casuals nowadays who have not dug thru amazingphil's entire back catalog or weren't around when phil essentially carried the phandom for three years, or perhaps dont understand the importance of that.
theres always gonna be some people who just have a preference, but so much of dnp's personalities are just. the same. theyre both gay and snarky, they both love making an innuendo or euphemism, theyre both nerdy white guys, and they both love each other so much like. ive said it so many times before but i just don't understand how in Modern Era anyone can TRULY like one and not the other (having a slight preference or leaning is fine, i mean neutral feelings to even dislike of one is insane)
after tit ended, i overheard someone saying, not exactly this but something like, "dan has way more stage presence and i didnt really care about phil's parts." i mean i agree that dan has more stage presence, that has always been the case. but. don't you need the understated to better appreciate the bombastic? i don't wanna put any spoils in this post, but i'll just say that phil's "role" in the show is equally as important. like not even in a "dnp are the ultimate couple" way just like. a narrative duo needs a foil and they are very much each other's foils. like dan, as wonderful of a performer as he is, could not have singlehandedly carried the energy of this particular show. he managed to do it in wad but even then, i'd argue the narrative foil or even antagonist is like. all the problems in the world lol the villain in dan's show was capitalism and its role in the destruction of society. (not that everything needs to have a foil or a villain lol but im saying even if you love dan and somehow dont love phil you have to recognize that phil's energy balances/enhances dan's and is therefore necessary to the energy of the whole show/dynamic.)
and circling back to them as personalities, it's like. dan would hate you if he saw that you said you liked him and not phil. this isnt 2012 anymore where there was at least an illusion or potentiality of separate but parallel careers, they are both involved everything they make, including things they make individually. and again, their personalities are so incredibly similar and where they differ is what balances each other out.
anyway what im saying is i don't think dangirls exist anymore but if one does i just have a few questions: how and why?
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cangrellesteponme · 1 month ago
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i don't think wonderland is ready for those alices
#i have so so many things i could say about this cielois madness returns au (yeah that's what i call it. it's not even meant to be cielois)#(but like. ship names are convenient aren't they)#anyway so many things. but that would be a lot so i'll talk about it if someone asks or if i feel like it later#this post's rambles will be about the outfits!!#so. i gave ciel the dollhouse dress and alois the queensland dress#i know they could have been swapped. and it might have made more sense#HOWEVER#i do not care#i can and will put alois in red just because i want to. and of course i would give him a red fit in an amr fusion au#the vibes are rancid. it's perfect. that's what him being in this au is about!!#terrible things happen to children in kuro and in alice ok#anyway. i know queensland would be good for ciel because r!ciel BUT please envision queen luka i BEG#it's heartwrenching to see lizzie look so small in the game already so luka???? soul crushing. i want it.#now. the dollhouse dress for ciel#because of funtom mostly... and the vibes... and he's more of a doll than alois is ngl...#like. i know that it fits alois more because it's heavy on the trafficking and poverty parts but. see if i care#plus the minor theme of exorcising the evil of the city through the pain of children is more ciel-coded. so yeah#and he looks so bad in red oh my god i could not give him another dress... unless it was the mad hatter one and it would have been boring#also very much not fitting#you might notice that i changed the symbols on both of their aprons#in both cases i replaced female with male obviously but#in ciel's case the dollhouse dress has so many disgusting implications and i made them worse you're welcome <3#(replaced female with male and male with one of the symbols you can see on the contract seal. yeah yeah that's fucked i know)#(it's alice madness returns. and fucking black butler. bad things be happening to children!!)#anyway#that's it for my rambles#i got too lazy to do the vorpal blade and hobby horse light trails#so we'll live with the fact that my sketch has better vibes than the final piece#kuroshitsuji#kuroshitsuji fanart
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orcelito · 1 month ago
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I do find it so funny that I will graduate college days away from my birthday. Like my birthday is literally in between the end of the semester ("graduation") and commencement
It really will be like a joint graduation & birthday party for me lmao
#speculation nation#i dont really do birthday parties anymore. havent in a long time. mostly just go out and do smth fun around my bday. ya kno#also have cake but like not in a party way. just like. here's cake lol#but im probably only gonna graduate from college once. which means i might as well live it up and all.#invite all sorts of extended family and people who have known me. etc etc.#actually it just kinda sunk in that i am. Computer and Information Technology (Systems Analysis and Design focus) w a minor in Communication#like those are words. it's a lot of words but actually it really is pretty accurate?? like that's indeed what ive been studying.#now how much i *remember* is another question. considering how long ive taken to get thru school lol#but that's what people will see on my degree. that's my Thing. graduated in Computer Systems and Talking.#idk it's just weird to have spent so much of my life on this and like That's the culmination. it took so much work.#even beyond a normal 4 years. i switched my major *twice*. switched my minor too.#first year engineering to undecided liberal arts (as a temp major trying to switch to computer science bc i couldnt stay in FYE)#but then computer science sucked so i switched to trying to get into computer & info tech. which is different. and better.#and ive been in it long enough now that ive kinda forgotten but it did take some fuckin work to switch into it.#like i had to take certain classes first & i couldnt take them during the semesters that in-major students would take them#and i had to have my gpa up to a certain level etc etc. so many hoops to jump thru. i think it took me at least a year. or more. idr#but i made it in and thats my major. thats my thing. computers and information systems and communication.#doesnt FEEL like im an almost-graduate. but then i think about all the things ive taken and learned.#and maybe i dont remember a lot of the more specific things from these classes. but i took core lessons away from each one.#wont be able to recite the theories but i can live them. and thats the point of an education i guess.#anyways im gonna have to start job searching before too long and eughhbb. need to get my license first tho probably.#which i will... i will.... i have so many things to deal with... my life will be So Different in a year...#it will require me to put in the work now. but i can do it. and then a year from now. i'll hopefully be in a better spot.#living somewhere else. graduated from college. with a license and a car. maybe even an IT job of some kind.#kind of scared of trying to find a Big Boy Job. aka a job that requires a degree and networking and all that shit.#rather than just showing up and being like Hi i can do this job. i am not a total drain of a person. hire me please 👍#hfkahfks so many things to think about. and through it all i am still dealing with DEADLINES...!!!!#but yeah this is why my writing has largely been put on hold. idk i have a lot of things im dealing with rn.
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universalzones · 1 day ago
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"Since you're so obsessed with freedom how about you give me the freedom to do what I want with my life. If it involved turning myself over to GUN then I'm going to do it." Surge had data that Sonic had always pushed for freedom, though seeing it in actions made it came of as some sort of obsession, at least to her. "Besides, I gotta clear Kit. I get arrested, tell them Kit had nothing to do with the town attacks or anything, and you back that up. Hard to deny two people saying the same thing."
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"I personally don't know much about GUN, though if this is how they normally act then I agree with Sonic," Belle said, which earned her a death glare from Surge making her take a step back. "Though I completely respect your choice and have nothing else to say." The tinkerer doubt she could even say anything to convince the tenrec anyway. Though her attention went to the speakers along with the other speedsters. Why did she get the feeling this wouldn't stop Surge?
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"I ain't going, so you can have fun. I'm going to dash my happy ass over to the check point and stand right in front of it. Dare them to attack and see what happens. They want to be all big and threatening let's see if they can handle someone like me staring at them right in the face." Surge then dashed off, kicking up a fair amount of dust as she did so.
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Belle was quick to stand in front of Sonic. "Please, don't chase after her. It sounds like she isn't going to attack them first, and it's not the worse idea. If they're only on standby until Lanolin gives the word we're standing down then they shouldn't attack Surge. Having her just standing at the check point and looking scary isn't that bad." The tinkerer was clearly used to the hedgehogs impulsiveness to be so quick to stand in front of him.
"We'll see what Lanolin wants first, and hope there's a plan to at least leave peacefully. Besides, it'll give you a chance to talk things over with Tails and see if he has a good idea, right?" Belle wasn't sure how much Sonic was willing to listen to her, though was sure he'd listen to Tails much better. "And yes, I could use a ride. Even if I might feel a bit sick afterwards," she said, holding out her hand. Moving at the speed of sound wasn't a fun experience, though it was only a short run and they were short on time.
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"Not an option to add that upgrade right now. My hydrokinesis is more of a chaos skill, and while I can control water outside of my pack its not as good because when I suck water into my back the chaos drive inside pumps it with chaos energy. This allows me to control it a lot better. Though to slowly add at a time would require more power to be used, and that'd deplete the chaos driver faster. That's why I always add the water to my pack first before using it." Kitsunami didn't expect Miles to know that, though didn't want his input.
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"Not to mention we just want to look tough, not like we're gearing from battle. If the numbers suddenly double it might make GUN more hostile. The turrets are stationary so if they see more it'll just make them nervous at best." Kitsunami didn't want to put too much pressure on GUN as they could easily backfire on them. The fennec then looked hearing Lanolin request quite a few people to the command center.
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"Just get the holograms set up and then head to the command center. It shouldn't take that long as I doubt you'll set up that much." Kitsunami was just guessing with that one, though wouldn't be surprised if Miles didn't have that many on his person. "I'll go on ahead." The fennec's not so subtle way to get away from the vulpine. He was dealing with it so far, though really didn't like being around him. With all that said he left and began making his way to the command center.
Honestly? Listening to Surge's plan it wasn't as awful as she made it out to be. her intent was to give herself up no matter what right? So if that was the plan, one last hurrah wasn't awful if he was being pragmatic. Did he like it? No, of course not! He hated the idea of her giving up her freedom to anyone! But she was pretty set on it and if it allowed them plausible deniability then it was a way forward. Even if he was sure it was also an excuse for her to have one last shot at him. She was as eager to throw hands with him as he was to throw hands with her... weird how that worked wasnt it? As for the soldiers they weren't sure what to think. Most of them didn't look ready for a real fight with GUN.
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" You are right i don't like it, but... If we had no choice i guess it's a good plan. I just don't know if GUN will buy it or worse try and take us both out... "
He sighed and gripped his wrist rubbing it as if it was sore
" I still think this is a whacked out idea, you giving yourself up and all... Belle will agree with me i'm sure! Giving yourself up to GUN no matter the good intentions is bound to be bad for you... i know you are dead set on this--- but i wanna say it one last time! there has to be a better way..."
Surge wouldn't even get a chance to respond before Lanolin came over the intercom. Calling Sonic, and the others back to the Command center. Which had sonic looking up at a nearby speaker. This was either Lanolin having a killer idea, or bad news for everyone. Sonic was leaning toward bad news... he just felt it in his gut.
" Looks like we might not get a say either way... you need a lift Belle? i bet she'd want you there to..."
He'd hold his hand out to Belle offering to take her to the command center with him. Either way it seemed like this was the end game, either they pulled out victory or GUN Won and restoration came crashing down.
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Miles tried to ignore how displeased Kit was with calling him his friend. That said he didn't intend to stop calling him that, he wanted to be Kit's friend. But seemed like no matter what he did they'd always be enemies. Chaos was he pulling a Sonic on this one? He didn't want to think about it. But Kit was right about seeing through the holograms but the idea was just to buy them time to form a counter offensive.
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" You aren't wrong a sharp eye can see through them, but its meant more to just make the enemy pause. This is a deterrent after all not a means of attack. "
He tapped his chin and slowly looked up to the roof
" As for water... if things do get dicey we can set off the sprinklers. That should flood the room with water and give you enough offense to push back any attack. Heh you ever thought about hydroscopic water filtration for your pack? is always water in the air, you could probably pull water in that way, slowly refilling your pack over time. "
The head Nurse only smiled at the two seeing the tension and fidgeting with her Wispeon. She let the two speak before placing a hand on her hip and speaking up with a cheerful tone!
" Why holograms? I can alwaos duplicate more of myself! i can do around 200 at max... though that's stressing myself a bit. The more i create the less intelligent the copies become. but if you just need me to stand around and look intimidating... we can do that! Though i'd prefer not getting myself killed as it were--- i kind of remember when that happens... its not pleasant. "
She squeaked as if remembering several moments her copies died, and she had to deal with the consequences. Miles figured anything the copy experienced she also experienced. So they were probably a sort of hive mind, the more copies there were, the more connections she made the more of her was spread out among the copies. So this was how Altiss kept his base safe--- his nurse was a real power house when you thought about it from a numbers game. Though clearly she was acting brave, and probably not a good fighter.
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" Neat... i gotta say that's a killer gift... but let's not put you in more danger then your in. Plus, you have patients to care for to... let's just stick to holograms... unless we need the extra firepower. "
Miles stopped as the intercom went live, and Lanolins message went out calling all of them to the command center. He gave Kit a glance wondering what changed but, guessed they should grab the belle bot and head to the command center. though he hoped Dawn and the others would be ok till they returned.
" Guess Lanolin is up to something... might as well put our plans on hold for now... "
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icewindandboringhorror · 1 year ago
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I’m always paranoid of my tumblr being deleted or malfunctioning or something like that someday, so here’s other places to find me/follow me, just in case lol
~ instagram - https://www.instagram.com/lucalicatte/
~ main youtube - https://www.youtube.com/c/LucaLiCatte
~ games/sims youtube - https://www.youtube.com/@cloudycatte
~ facebook page (I rarely use this because I hate facebook but.. it at least allows text posts better than instagram does, so idk maybe I’d use it more if tumblr went away? lol) - https://www.facebook.com/cloudycatteart/
~ Other Links (stuff I don’t use often/isn’t Main enough to list here, like twitter, neopets, other tumblr sideblogs, youtube channels, etc.) are here - http://icewindandboringhorror.tumblr.com/otherlinks )
#An updated version of this since some of the links on the old one are no longer the same lol#I might make a website website one day (not with a custom domain since I'm not paying for that/dont have the money lol#but like a 'my name.weebly.com type thing lol) but I haven't had the time recently. If I ever get around to it I'll update the post and#reblog that version. ANYWAY.. I just like to have one of these written out to reblog every once in a while. During the once ever few months#when poeple are like 'tumblr is failing again! it wont survive!' which has happened like 80 times but I'm still always like :0c what if!#also love the ms paint art done with a mouse ghhj#ANYWAY.. also if you want to see the stinky game I made that's not actually related to my own worldbuilding really (why I have never#posted anything about it publilcy because it's like.. how do I talk about it lol) I have my itch.io linked in the 'other links' page#as well as my General Projects blog. which talks about all the ongoing and upcoming projects I want to do that are#actually set in my world and can give you previews of some of the things I'm working on. Currently resuming my Game after abandoning it#basically for the entire pandemic and a little before that - as mentioned before - so that's OUgh.. in terms of A Lot Of Work#Especially since while kind of 'revamping and updating' I want to add a few features which are mostly easy but every once in a while#I don't understand something and it's like....... hGGhh...... Ironically despite Blogging I just hate talking to people in public open foru#.. I love privacy and security lol.. and I always feel that ONE day I am going to have a question that has not already been asked on a foru#somewhere and I am going to have to post myself and.. no.. I shan't even imagine it.. It's not even really social anxiety it's just like..#efficiency.. instead of wating like days to get an accurate response and resolve the problem with the general public I would rather just ha#e a one time 30min conversation with an expert and resolve it quickly. PLUS then I also only interact with One stranger instead of Many Of#Them lol.. any 6+ yrs of experience Ren'py experts hmu so I can pay you like $50 to have a single 45min conversation#with me over an insanely simple question and then never talk to you again until a year later when I have a second question. hhjb#ANYWAY.. I still really don't like instagram or it's layout and I never understood how it works like.. if I should be tagging photos or wha#or how you really use it and I just... euGH... stimky.. but it is one of the most popular so I feel obligated to link it. I wish facebook w#sn't such a nasty poo poo because I do actually like the variety of posts you can make and how Pages on facebook operate. In the scense of#it being similar to tumblr that you can make a VARIETy of styles of post. not just Only Post Photos or Only Short Text or Only Video which#is still like.. how the funk does sutff like that even get popular lol.. the Limited nature.. hewwo.. but alas.. and NO way I'm touching#fucking Threads please do not make an account on there and don't let your friends do it and don't let that shit catch on lol.#BUT YEahg... links...... just in case.. i hope tumblr stays aroundin it's current format forever though lol..#I'm pretty sure even facebook doesn't have audio posts. or tags the way this does. or CHRONOLOGICAL FEED. custom html for pages.. aaaaa
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keeps-ache · 7 months ago
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DARN, missed it again! 2nd anniversary of being a they/themer :D
#just me hi#i should cue a post for next year cuz i just Keep missing it hfhsv#cool though!! two years of queer yeah babyyy#i now have it/its but they/them was where i started hehe :>#i've considered neos but you know i think they'd be a bit much for me lol#character customization Truly#//i am NOT missing this blog's birthday. proooollyyyy hghfsh#these aren't such huge things but i like to know things have happened hfsh :3#these are two things i really only celebrate on here so i've just Gotta say it :33#//anyway i've been listening to the radio a lot (did i say that? i think i told you that some weeks ago lmao) and it's Funnn (mostlyyy) :D#yes they play the same 15 songs over and over and i'm starting to learn all the words to even the most unremarkable ones but that's part of#the Fun :DD#been listening to it because once in a while they play a song i already have in my playlist (yayy !!) or a song that i like (which then goe#in the Playlist (yayy !!)) that and it supplies a background track to whatever i'm talking about with my siblings which is funny at times#/imagine. you've slipped up. a secret of another's you were never supposed to know was mentioned by accident. so instead of#trying to excuse yourself from guilt you admit to knowing even More. the person you're speaking to is betrayed confused and overall upset.#and you're trying to get in contact with a ghost to give you pointers. it's not great. in the background Lovin On Me is playing#that's how our games have been going hfhsvhf#/i let them play in the plots of my stories sometimes and it's So Ridiculous Dude#i've had to ban specific organs from their characters because they were being wretched little beings. it Was funny though i'll not deny hfh#they've tormented shye + weirded out oath + killed and been killed many times#there were a couple times i saw genuine horror on their faces and i am living on that i'm ngl hfhsvbhs#like the horse thing! it would take a sec to explain so i won't go into it but oh i hurt myself laughing Lolll (it was dark but it was stil#funny hfbvs)#//OH i've gtg now lol --#ciao ciao see you somewhere later from now !! :D
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meteorherd · 2 years ago
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tbh i think whats worse than being outright excluded in a group setting is being the designated “pet” of the group. like as someone who has experienced both in my life. as cruel as it is at least the first one requires the awareness of seeing you as an individual to exclude before doing so. in the second scenario you cant even complain youre disliked because you ARE liked its just that people think youre charming in the way a small dog is, so it makes their little minds explode when they realize you want more than just like, a pat on the head for attention as your Maintenance
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salsflore · 1 year ago
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been almost 3 yrs and i am still struggling with the whole mikachi first meeting thing. bye
#for zl its something simple. i just saw cute fanart of it with another ship [ p sure it was someones 2 ocs ] and enjoyed the idea#i lost my black umbrella irl but tbf it doesnt really matter because i always fucking forget to bring it anyways. so sometimes i get caught#in the rain. so idk zl lends me his umbrella bc. fuck! heading in the same direction and is like hey loser . . let me help you . .#cue immediate heart eyes bc handsome stranger helped her. like Wow Yuo Are So Cool... ♡#afterwards she mentions this interaction to her friend [ yun jin or hu tao .. unsure but they are both so silly so its hard 2 decide ] and#then they are like wait i know that grandpa you're talking about! let me set you up lalala theres this whole thing i'm lazy#i'll write about it Maybe bc i do want to write for my platonic f/os. and also cover all the [ firsts ] in my self ships#its just: i don't like feeling obligated to stick to things (like a series or theme or whatever) so maybe not. would be nice though..#nobody in this world is allowed to laugh at me i'll die#as for childe my plan was he breaks into her house and then shes like wtf who r u?!! they make eye contact and kiss + get married asap#no actually i truly dont know. zl's is slightly easier because he lives a mortal life. just chills#has connections with a lot of the liyue chars. literally just enjoying his retirement era now#ajax doesn't have many connections ( other harbingers but they dgaf about each other i think x ) and i just cant imagine that. idk#just fucking. bumping into him would lead to anything. maybe i should turn into a fish and have him fish me up and then i transform into a#girl and then we fall in love what do you guys think (losing my grip on humanity)#💭#mika ♡ ajax#mika ♡ zhongli
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highwaydiamonds · 2 years ago
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As someone who hates the sisyphean task of cleaning, how dare my mental health prefer a clean room.
#like come on brain - you could have made this one easier on the rest of me but ( as usual) NO You didn't#did i think about this as i sit in my tidy bedroom where everything just looks a lot cheerier and cozy and happy now that it's clean? yes#did it literally take me DAYS to get it this clean - and by this clean i still have laundry and stuff to do - so it's not perfect#but it looks like it p much is#and while my skin has not been cleared no my depression cured - it certainly is a boost to feel like this is a refuge#i actually want to spend time in her and feel like it's a nice room to be in - awaaaaaaaay from the other people i live with#and lbr - i need a plce to get awaaaaaaaay from them (and ok fine vice versa most likely)#but still - it would be a lot simpler if my brain liked a messy room more- my lazy parts would prefer that- but no#depression brain says -BITCH CLEAN UP - you will be happier and capable of doing some of the things if it's clean#also - you will feel LESS OF THE BAD HORRORS if it is clean#so UGH - FINE i will have to work to keep it clean - I GUESS.#i should reread camus's myth of sisyphus because iirc he didn't talk about dishes or laundry or room cleaning in that#he probably talked about death - been too many years since i read it - i don't remember - probs death and suicide#but not cleaning - he should have talked about cleaning. or wanting to die when you realized living means more cleaning#that would have been way relatable - but anyway - here we are- i'm not dead - and not planning on being so any time soon hopefully#partly because there is shit i still wanna do - but also partly because this room looks p decent and i'm not gonna make it messy#especially not by dying in here when it takes forever to get it clean#moral of the story: cleaning makes you feel like you wanna die but when it's done for the moment you'll be like i'll do that another day#because now the room is clean and dying in there would be a waste of the efforts of cleaning. just appreciate the space - vibe w/ it#and then you realize - ok life is maybe okay - and there's art and books and flowers and sex and chocolate and cute animals#so even if there are sisyphean tasks - and there are many - well do em anyway - brain will like it and then get back to the good stuff#thus endeth the tag saga after a short text post#welcome to how shit is around here sometimes
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clemencetaught · 1 year ago
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and we'll find some version of okay, one day ( ft. myungdae & hyuk || verse two )
a/n: did someone say hyurick? today is alex ( @jeoseungsaja )'s birthday SO HAPPY BIRTHDAY FRIENDO :DDDD thank you so much for the all the wonderful stories, muses, smiles, and laughs u've given me ( and all ur friends and ppl on dash ) over the years; i hope this trip around the sun will be a happy one for you!! care you lots <3 &lt;3 <3
Being in a relationship with Hyuk is surprisingly easy.
No, easy, isn’t the right word. ‘Easy’ implies a lack of effort to make what is between them now. ‘Easy’ implies what they have is intuitive when it is anything but. Hindsight is 20/20- it becomes more apparent to Myungdae that perhaps the last five years didn’t have to be as painful.
( He could have told Hyuk what was happening from the beginning. He could have revealed himself to Hyuk when he arrived in Seoul. He could have taken a moment and realized that perhaps keeping this undertaking to himself was only going to cause more grief for all parties involved. Maybe then, Hyuk wouldn’t have gotten fatally stabbed. Maybe Hyuk wouldn’t dissociate, wouldn’t be considered invalid in the eyes of the public, having ‘lost the plot’. The should-haves and could-haves echo in Myungdae’s ears like his ghosts and if Myungdae thinks too hard about it, they’ll start piling the guilt one on top of another, like the stack of essays he still hasn’t graded. And when that happens, the stacks will climb higher and higher like Icarus until it inevitably burns and falls- )
So being in a relationship with Hyuk is not easy.
But it is simple.
Their relationship reminds Myungdae of a heist, except not as nearly meticulously calculated. But the principle is ultimately the same- watch your back and watch your partner’s back. If your partner needs help, even if you can’t do anything, be there for them. Or in Myungdae’s case, in the aftermath.  Wounds are like cats- easy to see, harder to catch in the moment.
Of course, simply being there is a plan too vague for the Black Knight’s standards. It’s a concept with one too many external factors and one too many uncertainties to consider.
And yet somehow, their relationship works.. Actually, it might be even more painless than any heist. Sure, the obstacles come unexpectedly, but the solutions don’t require nearly as much finesse. As a matter of fact, the most effective solutions to their obstacles are much…simpler. Less thinking, more doing in the moment.
For example, Myungdae needs to bolt? Well he can do it, but Hyuk’s going to have to follow him or at the very least find his hiding spot once the smoke bomb has cleared up. Hyuk needs space after an episode of derealization? Catch Myungdae lingering just around the corner, waiting to be let in. Myungdae doesn’t mind the wait either.
He’s always been good at abiding for time- most times.
There’s still more to figure out about each other though. It’s not like they can go back five years. And no single conversation is going to give Myungdae everything he needs to know about his dear…friend? Partner?
( Myungdae decides he’s not going to think about that right now- he’s also not going to say anything about it to anyone. Nell and Alfred already have their suspicions, and god forbid if Quinn and Taiyang found out. Myungdae already wants to stab the latter two whenever they cross paths. And he doesn’t need one more tempting reason. Not that he thinks Hyuk would mind too much- okay, maybe Hyuk would. A quirk of being part of law enforcement, but no one’s perfect. )
Besides, Hyuk reveals himself in layers- like a book, one page at a time. It’s an incorrect metaphor, the open book one, Myungdae can’t help but think. An open book implies all the facts and details laid out, plain and easy to interpret. That’s no book. Or at least not a novel- to read a novel and understand it in its entirety takes more than one read-thru. It takes turning one page at a time, studying every scene and word to comprehend how it contributes to the whole, making careful annotations in the margins, and recalling the most vivid of phrases and moments to truly know a book.
And isn’t that what Myungdae and Hyuk have been doing all this time?
Granted, once more, that isn’t to say it’s been easy. Old habits are, well, the cliché could not be more accurate- old habits die hard. Like how Hyuk still zones out for hours on end without saying a word to anyone and how he’s given up on art in favor of reading and rereading files with yellowed papers on cases that have lost relevance years ago. Or how Myungdae refuses to show skin in front of anyone and how he barely reads and  reads only for necessity.
Or how they both still have nightmares. 
Sharpened teeth need to sink in somewhere. If not someone else, then themselves. Maybe those habits will never die. Maybe even if they have each other, they’ll never be okay, never be whole once more.
Nevertheless-
“Your hair’s getting long,” Myungdae murmurs, hand carding through Hyuk’s hair. It’s a Sunday at an hour too early to be awake and of course, they’re in Hyuk’s office. Myungdae didn’t sleep well the previous night and he suspects it’s the same for Hyuk, from the way he couldn’t stop moving. Or the way Myungdae heard him gasp in the middle of the night, only to curl a little tighter against him on the sofa bed.
( Of the new couch- the old one, that two seater with deflated green cushions and scratchy fabric that must have been repurposed from a potato sack, Hyuk had replaced not too long ago. Myungdae won’t admit that he likes the new one- a three seater with chenille fabric that can fold out into a bed- more now that he’s had time to get accustomed. )
Hyuk grumbles, head in Myungdae’s lap. “It already is.” His arm loosely draped around Myungdae’s waist, Hyuk peeks up at him. Myungdae can see the lines under sleep deprived eyes.  “Do you like actually being a pigeon? It’s too early, Dae-yah.” A warm hand finds purchase on Myungdae’s hip as Hyuk groans, groggy. “Lie down.” 
Next to me, Myungdae can hear from the breeze blowing in. The lilies of the valley on the window sill jingle, tinkling and singing.
“You should get it trimmed.” Myungdae says instead, fingers tangling themselves between the strands of hair. They’re smooth. Fresh-smelling too like his shampoo. “It’ll get in your way.”
Hyuk flips to his back and looks up at Myungdae. “Don’t need to.”
“It falls over your eyes when you’re reading.” An observation, on Myungdae’s part. Hyuk grumbles.
“Doesn’t matter.” Which is translation for ‘I’m fine’. But Myungdae knows this is Hyuk’s way of saying, ‘I don’t want to.’
‘I can’t.’ 
Myungdae tilts his head, thinking as his fingers knead down to the scalp. What would make Hyuk steer away from hairdressers? How does this connect to the full picture of his dear friend now?
There are still so many things he has to learn about Lee Hyuk.
“...What If I did it?”
Hyuk raises a brow and suddenly, the window where the lilies of the valley sit looks very tempting to jump through.  It would take him, say, eleven seconds to through the window if he doesn’t grab his jacket with the smoke bombs along the way. 
“Do you even know how to cut hair?” Hyuk asks. It’s not a ‘yes’ but it’s not a ‘no’ either. 
It’s a silly overreaction, Myungdae realizes he just had. Myungdae could ask Hyuk a question and Hyuk would give him the truth. This is the way it’s always been- they don’t, or rather they can’t lie to each other. Sooner or later, the truth comes out and that’s a lesson Myungdae has been learning the hard way. 
They probably need to have a conversation about that sooner or later.
But once again, it is a Sunday at an hour way too early to be awake. This time, they can take the detour. Hyuk might think there’s no time like the present these days, but Myungdae is more than content to take the roundabout way.
“If I can use a sword, a pair of scissors can’t be any worse.” Myungdae says. It’s a half-lie. Hyuk still looks at him skeptically. “I’ll cut straight- you won’t lose more than a few inches.”
Hyuk huffs, a loose strand still landing in front of his eyes. Myungdae tucks it behind his ear. “...I’ll think about it. But on one condition-” Myungdae yelps. Rolling off of his lap, Hyuk half-coaxes, half-wrestles him into the spot next to him. Alarm rolls in, only to recede once Hyuk’s hand presses against his back and Myungdae is once more face-to-face with his dear friend.
“We rest for longer.” Hyuk finally finishes, triumphant.
“We’ll have to get up soon.” Myungdae points out. “Nell is no good in the kitchen. Hiro’s going to complain.”
Hyuk huffs. “They can wait a few hours. Who gets up at six on a Sunday morning, huh? Huh?”
Myungdae snorts, a hand carding through Hyuk’s hair, his fingertips padding against his scalp. Hyuk leans into it and sighs in approval. “Okay. Just a few more hours then. We can get up later.” 
Yes, between the two of them, they still have a lot of problems and no actual solutions: ANACHRON is still at large, Hyuk’s caseload never dies down, and the Black Knight still has heists to execute. 
Hyuk still zones out and Myungdae still doesn’t relax for any occasion. But at the same time, Hyuk doodles more now and his derealization episodes come around less often. And Myungdae sometimes wears short-sleeved shirts and will even pick up a short story to read for leisure.
It’s not quite perfect, but it’s progress.
The lilies of the valley tinkle in the sunlight. Myungdae presses closer to Hyuk- maybe they’ll never go back to the way they were before, maybe they’ll never have something easy, but if they have each other, they can be something like okay, one day.
.
.
.
fin.
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oblique-lane · 2 months ago
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Another take on the TF2 Clone Theory:
Continuation to this.
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When I was talking to people about the clone theory, they were always asking me about who were originals and who were clones. I didn't understand why that matters; they're all same people with the same memories of their pre-service past, right?
What I didn't understand is that people had entirely different take on how clones are made than I do. I've never even thought about the fetus tubes until someone specifically pointed out that scene in Emesis Blue... (I also didn't know cloning was a real life thing?? Not just sci-fi trope??)
So yeah I've always thought cloning was instant because it would also explain how respawn works. Classic "resurrection" either isn't the thing (lame) or just takes too much time to commit. However, the super cool very scientific respawn machine will use your remains + storage bio supply to quickly rebuild a new body (as it was at the assigning day) and put your consciousness into that body so you feel like you're living nonstop.
(at least that's the theory)
Also, to answer these questions:
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They do remember their connections, their past and their memories. Memories of the past are the same.
Their families were not cloned, they aren't involved in this business in any way. They don't know.
However, to keep this secret from the mercs... Of course if both of the clones will speak to their families they will soon spot some weird things and inconsistencies (talking about things that seemed to never happen). Not even talking about visiting family on holidays, that's an obvious no-no.
So... First of all, a big deal is to make REDs and BLUs lives and experiences here as similar (ideally identical) as possible.
And second: I think their connection to the world is just very limited/prohibited. The telephone connection is entirely controlled by the Administration (Sniper has to drive far away to sneak talk to his parents). Letters are monitored, censored and withhold if necessary (or copied if they are FROM the family). No going home until the contract is due (many years??) etc...
Which contradicts comics in s lot of ways but you know what? I don't even care. Comics are an unreliable narrator anyways. I mean uh... I uh. I'll talk about it some other time.
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felassan · 5 months ago
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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mlyscha · 15 days ago
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↳ DRESS TO IMPRESS? ⭑
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𝓼ynopsis. in which you convince your boyfriend to play dress to impress with you, will they slay the runway? 𝓹airing. enha!member x female!reader 𝓰enre. fluff, crack, trendy. 𝔀arnings. curse words, not proofread, riki is that annoying player and almost all the members are bad at this game ㅠㅠ, english is not my 1st language. 𝔀𝓬. 1k+ 𝓶asterlist.
♡ 𝓪melie's 𝓷ote: oh gosh i had so much fun writing this, especially because i am addicted to this game lol anyway, do you guys have any headcanon request? i am curious...
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― 𝓱eeseung: gets upset but doesn't quit playing.
you might be wondering why heeseung changed his mood like that, and that's because placing on the podium in dress to impress is hard ― for him. in the beginning, and sometimes unfair. when you told him you wanted to play with him ― your boyfriend was feeling very happy and giddy, creating his account the same second, not knowing how he would feel a few rounds later...
"BRO?! HOW DID SHE PLACED?!" he screamed after standing up from bed while his hands rested against his head, indignant. "LOOK AT ME, I LOOK MUCH PRETTIER!" and heeseung turned his ipad screen at you after laying back on his stomach on bed. "hee, baby... your skin is literally blue, that's not what coquette means..." you replied. "nonsense, even my fit is better! and you placed second you can't say shit! i am not playing this game anymore." he argued, throwing his ipad away from him. "don't quit, continue playing with me," you pouted, waiting for a new round to start. "i'm sorry, baby, but this game is absolutely dog shi- a new round has begun?" when the sound of a new round starting echoed, his mind seemed to have changed. "... yeah?" "okay, maybe one more round won't hurt..."
― 𝓳ongseong: gets into arguments with 8 year olds.
jongseong is a good, caring, handsome and mature boyfriend, however, immatureness possesses him when playing dress to impress. just to clear things up you had asked him to play the game with you before, so nothing was new to him ― neither to you: hearing him raging about a girl talking shit about his fashion sense. i can't forget to mention that he takes this game very serious ― especially when his girlfriend has an awesome ranking.
"look at me, i look so good," "yeah... you do..." you couldn't ignore how terribly your boyfriend's makeup was done. "give me five stars, okay?" "'kay..." "baby, if this girl tells me i look terrible one more time i'll do something really bad." "babe-" " 'you look ugly'...?" he read the chat. open his microphone: "SHUT UP, YOUR FIT LOOKS LIKE A TRASH BAG AND A PIECE OF SHIT JUST HAD A BABY," "JAY! she's a kid!" "and i am eating with this outfit- tha-that's how you guys say right? eat and all...?" "yes, you ate that outfit up babe."
― 𝓳aeyun: you have to be patient.
don't get me wrong, jaeyun is good at games, however, not in this one specifically. it took him about two days just to learn how to walk on roblox's games and how to jump, etc. imagine when you introduced this fashion game which you have time to dress yourself up, oh boy, he was confused. if learning the basics from controlling your avatar on roblox took him days, it took jaeyun a week to understand how to put on items, take them off, where you choose your hair and face... well, it was a pain, but he was able to get through it and play it almost normally.
"babe, why you're skin is grey?" "i didn't know where to change it," shrugs then tries to pose. "oh my god, babe, i showed you where a minute ago!" "okay, chill...! where do i pose though?" "oh my god, jaeyun..."
― 𝓼unghoon: has lots of difficulties but doesn't give up.
sunghoon is like a mix of heeseung and jake, which means he gets addicted, angry but can't stop playing and still has to be handled with patience and love. with that being said, be prepared to hear a bunch of questions and him leaving and then joining your server a few many times. also! can't forget that sunghoon is still a english learner, so the themes might be misunderstood by him sometimes heh... (ᵕ—ᴗ—)
"y/n~" he whines. "i'm done with this game!" leaves "babe, the theme was baggy and you literally dresses up as a trash bag..." "baggy means... bag? what did i do wrong?" "baggy is a style, not a trash bag," "should've told me earlier, y/n!" "hoonie-" "now everyone on the server thinks i am stupid! let's change server, join me now."
― 𝓼unoo: is the one who places first.
sunoo is undeniably the best dressed on the game among the members, usually winning against you. he has almost all the poses, knows how to layer and is always creative, even reaching top model before you.
"baby, can we play dress to impress together? i'm so close to reach top model." "yeah, su- WAIT! TOP MODEL?!" ― ooohhh, i might have forgotten to mention... sunoo plays dress to impress without you sometimes. "baby, just join me 'kay?" "sunshine, explain me how'd you reach top model before me? i play more than you do," "uh... i surely play more than you do, but okay," "wait, wha-" "babyyyy just join my server, i want you to celebrate this with me, alright?" "okay..." your heart softened when you realised he wanted you to be part of his reaching. "can we duo?" you asked. "we can, but just once; i would much rather vote you five (5) stars."
― 𝓳ungwon: jungwon.exe stopped working.
jungwon is like jake and oh gosh why i feel like every single one of them is a bit like him?!?! anyway, jungwon would be more than happy to join you, but has already told you that his skills might not really show up in this dressing game ― discreetly admitting that he doesn't know how to play it. he actually heard about the game because the other members seem to enjoy it. still, it's just not his cup of tea. however, since you were so excited about him playing with you, sigh, he might make this sacrifice ― in which he slowly gets very excited as well.
"wonnie, baby, why are you posing? you have to dress up before the times is up!" you warned him after spotting him on the game. "huh? it doesn't make sense, we have to dress up? where?" "there, baby," you gently took the ipad out of his hands and guided him to the changing booth. "oh... but is too far away from my spawn and why do i walk slower than that girl?" "because she bought a walk faster pack, now dress up wonnie, hurry up...!" "i want to buy that, how do i buy her pack?" "jungwon, dress up now, you have literally one minute." you spoke between your teeth. "okay, okay... y/n, where do i get the items though?" "jungwon..."
― 𝓻iki: it's that annoying giggly kid who doesn't follow the theme.
if you ever played dress to impress you probably came across to one of those annoying players who never follows the theme, with that, you might refuse to believe riki is this type of player; but trust me, he surely is. and why? because he doesn't take the game that seriously, doing whatever he wants and trolling people ― making them believe he's gonna gift them vip or one of the other packs.
"RIKI? HOW'D YOU PLACED FIRST?" "i'm just too good, i guess," your boyfriend shrugged, but you couldn't believe him. "you're lying." "are you saying i am not good at this game?" "..." "y/n," he would call you after suddenly bursting out of laughter. "what?" your annoyed tone of voice echoed and it sounded like his favourite music to his ears. "wanna know how i placed first?" riki looks up at you, hiding just half of his face with his ipad. "mhm..." you hummed, confirming. "i tricked a few girls saying that i would gift them vip if they voted me five (5) stars," he giggled, knowing you were about to get angry at him. "RIKI! you can't do that, imagine if that was me..." you pouted. "oh, yeah? i should've done worse then." "RIKI!" "OKAY! SORRY, enough of riki now, okay? i am baby, not riki..."
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© 𝓪𝐦𝐞𝐥𝐢𝓮, 𝗺𝗹𝘆𝘀𝗰𝗵𝗮 𝗌𝓽𝓾𝖽𝗂𝗈𝓼. ⋆
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tpwk-formula1 · 2 months ago
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Heyy<3 I'd like a Pizza with Sicilian Crust,RedSauce ,Salami, Basil, Spinach, Broccoli, Roasted Artichokes ,Prosciutto and with that a Dr Pepper,Diet Coke and a littel Dessert
scenario: Lando and reader are dating and just having fun. But Lando wants to try something new and asks reader if he can film them. <3
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Lee-Lee's Pizzeria Menu
sicilian dating red sauce rough sex salami "Such a little cum slut" basil "I love to watch my cum leak from your pretty pussy" spinach "Awe I love to know I stretched you out just enough to take all my cock" broccoli "Made just for me huh?" roasted artichokes “im gonna put a baby in you” prosciutto "I love making this pretty pussy squirt" dr pepper dirty talk diet coke recording dessert yes served by Lando Norris
AN - OKAY! So I went a bit insane with this one and totally did something completely different and I really hope you like it! Any of the words in italics are a part of the scene and if it is regular that means it is either plot or current time!
Lando x gf! reader
TW - rough sex, sweet sex, oral (m & f receiving), squirting, multiple orgasms, face fucking, breath play, creampie, THERES A LOT GOING ON, MDNI 18+
WC 3300+
Y/N POV
"So I was thinking about something I think would be fun to try," Lando tells me softly making me perk my head up.
"You do that?" I question softly making Lando stare at me a bit confused.
"Do what?" He questions back after a few seconds of not understanding.
"Think. You think?" I joke making Lando instantly scoff and roll his eyes at my antics.
"You muppet," Lando groans before busting out into a little fit of giggles with me.
"Anyways, I was thinking maybe one of these times in the future I could maybe film us? I totally understand if you aren't comfortable I just would love to have a film of us together," Lando tells me softly making my face grow slightly hot at the thought of being filmed.
"Well like, would someone else have to film us? Will anyone see it? I just have a few questions," I tell Lando softly not shooting down his idea but not agreeing without clarification.
"No one would need to film us, we can hold the camera or get a tripod and I would never let anyone see it," Lando tells me softly making me nod my head letting him know I understand.
"Can I have some time to think about it?" I ask not fully sure I am comfortable with the idea just yet.
"Of course love! Whenever you know or think you're ready to do it we can rediscuss," Lando tells me softly while pulling me into his lap and placing a few soft kisses on my lips.
It has been a couple weeks since Lando had asked me if he could film us and with 2 back to back triple headers coming up I figured this break would be the best time to film some content so the both of us can have it while Lando is out traveling, especially since I'll only be able to go to a couple of his last races.
"Love, I have an idea," I tell Lando softly crawling into his lap and making him raise a brow for me to continue.
"Go on," Lando urges while I bite my lips letting the nerves get to me.
"You know how you wanted to film us having sex, I was thinking since we were gonna be traveling a bunch this next month while you're on break we could film little scenes and snippets in different places and then I can edit it all together so instead of it just being one time we have sex it's like I don't know how many, we have a lot of sex," I ramble making Lando smile at my last comment.
"Are you sure?" Lando asks me making me nod my head.
"Ya, I think it would be nice to have when you're away," I admit softly while my cheeks heat up realizing that I just admitted to touching myself when he was away.
"Oh my god, my once innocent girlfriend is admitting to touching herself when I'm away," Lando says with a smirk making my face heat up even further.
"Lando," I say while swatting at his chest softly.
"Do you get into our toys too?" Lando with an even more menacing look in his eyes.
"Don't act like I have noticed things go missing when you're away," I tell him softly with a raised brow. We both start laughing lightly. We had definitely sent enough pictures and videos throughout the year of us dating to know damn well we both touched ourselves when he was away but it was truly the first time we had talked about it.
"Can I make a request?" Lando asks softly.
"Ya of course, love," I reply making Lando's face heat in embarrassment just thinking about what he's about to ask.
"I kinda want a video of you touching yourself in the edit," Lando tells me softly making my face heat just thinking about touching myself in front of Lando.
"I'll film one of myself too and you don't have to do it in front of me. I actually would love for it to be a surprise," Lando continues making me relax slightly.
"Okay, I'll film is when you least expect it and it can be a surprise for you," I agree making Lando's face heat up at the thought.
"I think we have time to make our first film," Lando says with a smirk making me laugh lightly be quickly agree.
It's been almost a month since we came up with the plan and Lando leaves for Austin tomorrow which means tonight I give Lando our movie we created.
"Lan, come to the room when you have the rest of the night to yourself," I tell Lando softly peaking into the sim room where he was streaming with Max Fewtrell.
"Okay, do you need me right now? I can get off!" Lando tells me quickly making me laugh when I can hear Max telling Lando he was too damn wipped.
"No, it can wait! Enjoy your stream," I tell him softly.
"I'll be on no more than an hour," Lando tells me making me smile and retreat back into our room where I went into the bathroom and started getting ready.
I did my makeup and hair before I changed into a new lingerie set I knew Lando would love. Once I was all ready Lando was knocking on the bathroom door and asking if I was in there.
"Ya, just give me a minute," I tell him softly while taking a pic in the mirror and saving it for when Lando is away before typing my black silk robe around my body and heading out of the bathroom.
"Where are you going? I thought we were gonna be hanging out," Lando tells me softly making me laugh and shake my head.
"We are, just was bored while you were streaming," I lie softly knowing damn well I just wanted to look good for this moment.
"So I finished editing the video and its kinda long but I wanted to watch it with you," I tell him softly watching his face light up.
"I really hope you like it," I tell him softly making him pull me into his lap so I was stratting him.
"I'm gonna love it! You're the star of the film, nothing better than that," Lando tells me with a smile before pulling me in for a kiss and then letting me turn around so I was sat between his legs letting my back rest against my chest while I load up the 45-minute video of some of our sex adventures the last few weeks.
Scene 1 - Taken right after they agreed to make the video
"Oh fuck Lan," I moan looking right into the camera that Lando was holding and angling it to make sure to get all of my upper body in the shot.
"Fuck, it's like you were made just for me huh? always taking ym cock so well," Lando grunts in reply making me moan out louder.
"Lan I might cum again," I moan out making Lando's thrusting speed up while he brings one of his hands down to my clit where he teases it while I fall over the edge all around his cock.
That's where the video ended and a new scene was in front of us.
Scene 2 - Taken later that night right before we left for dinner. Quicky in the bathroom mirror
"Fucking hell, so goddamn tight," Lando grunts making me throw my head back with my eyes closed.
"No, fucking watch us," Lando says aggressively while he takes ahold of my hair and makes me watch Lando fuck into me from behind.
I was doing my best to hold the camera steady but I was failing miserably so Lando takes it from my hand and continues to fuck into my pussy from behind making sure to focus the camera on my face and the way my tits are bouncing around with each thrust.
"Fuck Lan," I moan loudly when I start cumming all over Lando's cock. He quickly pulls out of my soaked pussy and angles the camera to show him painting my ass with his cum.
We hadn't planned to fuck before dinner but with the idea of making a movie for each other, we were like little teenagers again fucking any chance we could.
Scene 3 - On a yacht off the Meddeteraian coast.
"Lando!" I scream feeling myself fall over the edge again squirting my pleasure all over Lando and the expensive couch we currently were on.
Lando had propped the camera up on the couch making sure to get his and my lower half in the frame of the camera.
"I love making this pretty pussy squirt," Lando groans after watching me squirt for the third time in a row.
"I want you to cum for me again," Lando groans against my lips.
"It's too much," I whine but Lando only speeds his actions up taking me over the edge rather quickly.
"Fuck squirting so much you could fill the sea," Lando teases.
That last comment had both Lando and I laughing lightly.
"Can't believe you kept that in. So embarrassing," Lando whispers into my ear while squeezing my waist a bit tighter.
"I thought it was a good comedic relief. I edited out most of the silly comments you say," I tell him making him groan realizing his post-nut clarity most of the time turns him into a comedian.
Scene 4 - In Y/N's childhood bedroom after visiting family.
"Fuck watching you with your niece is gonna make you a mother," Lando groans while pumping into my tight pussy.
"Fuck Lan," I moan once the words sink in.
"You want that? You want me to give you my babies," Lando grunts through staggered moans letting the pleasure get to him.
"Yes please," I gasp out trying to keep my volume down not wanting my parents to hear us.
"Fuck, I'm close. Please cum with me," Lando grunts out while bringing 2 fingers down to my clit and giving it a rub in small circles bringing the both of us over the edge. As we are cumming Lando grabs the camera from the little stand it was on and brings it to show my face as I'm cumming.
“I'm gonna put a baby in you,” Lando grunts as he continues to fuck my pussy through both of our orgasms.
"Fuck, you look so pretty like that," Lando grunts sending one last thrust deep into my pussy before slowly slipping out and putting the camera close to my core so the camera can pick up his cum slowly leaking from my pussy.
"I love to watch my cum leak from your pretty pussy," Lando grunts before the video is cut off.
"That was some of the best sex we've had," Lando groans out making me smile.
"Ya it was," I reply softly leaning back farther making Lando grunt out. I wiggle aroung for a second and that's when I feel it. Lando was hard. I just smirk wiggling around another second before Lando is gripping my hips to stop my movement.
"Don't act up," Lando roughly whispers into my ear.
Scene 5 - Lando's apartment after playing paddle with Max Verstappen
"Why the fuck would you do that," Lando says towering over me kneeling on the floor in front of him.
"Lando, I didn't do anything! I was just talking to Max," I reply looking straight up at him.
Lando set up the tripod at the end of the bed and it was currently angled down so it could catch me on my knees on the floor.
"You didn't do anything? Cause from what I seen was you getting all up and close with Max when I went to the bathroom," Lando's voice booms out into the room making me whimper at his anger.
"Lando he was showing me something on his phone," I argue back only making Lando roughly slap my tit.
"No more talking," Lando says before roughly shoving his cock into my mouth making me gag instantly around his cock.
I could feel Lando's hip starting to shift a little trying to grind into my back.
"Of all things you using me is what's getting you to dry hump me like a hormonal teenager," I say shifting my head slightly looking at Lando as his face flushes red and instantly stop his actions.
"Oh you can continue. Be a good boy and keep grinding," I say confidently making Lando groan and start bucking again.
"You'll pay for your little comment later," Lando grunts into my ear and I giggle lightly.
Scene 5 Cont.
"Awe I love to know I stretched you out just enough to take all my cock," Lando grunts as he continues to fuck my face making tears run down my cheeks.
Lando roughly shoves his cock deep into my throat and holds his hips completely cutting off all of my airflow. I count the seconds in my head and once I reach 12 seconds Lando yanks his cock out making me gag and start coughing.
"Fuck," I cough out trying to get as much air as possible.
"We're going again," Lando grunts tangling his hand in my hair again before shoving his cock back in.
Lando roughly fucks my throat making me continnously gag and cry around his cock. My face has become a complete mess ruining any speck of makeup I had on.
I was a true and proper whore for Lando in this moment and I loved every second of it.
"Fuck, I'm cumming," Lando grunts before he shoves his cock all the way into my throat and unleashes a massive load down my throat. I swallow as best I can with Lando so deep. Once he pulls out of my mouth I make sure to collect as much cum off his cock before opening my mouth and showing him the cum pooling in my mouth.
I watch as Lando gathers a large wad of spit in his mouth before leaning down and slowly spitting it into my mouth mixing his spit with his cum.
"Hm, you're such a little cum slut. Swallow," Lando finally says making me close my mouth and swallow his cum and spit mixure.
"I think that's the sluttiest thing I've ever done," I admit softly when the scene in front of us ends. Lando had stopped his grinding as soon as he saw himself shove his cock all the way in my mouth cutting my airflow off. I think when you're in the moment everything seems so normal but then watching it back you realize how rough it really is.
"Do I do that often," Lando asks softly making me shift my body to face him realizing he needed a serious moment.
"Cut my air flow off? Not often but love, it is not something you have to change. If it was I would have asked you to stop. We have safe words and safe actions to get us out of every scene we ever do, I haven't used it for a reason," I tell Lando softly while stroking his cheek. I can tell he's not convinced but he's become more relaxed.
"I didn't realize that was what you looked like when you were struggling for air," Lando admits making me smile softly.
"Pretty slutty huh?" I joke I try lightening the mood while also pulling him in for a kiss trying to show him that I was really okay with it.
"Promise, you don't mind it?" Lando asks softly.
"Promise!" I reply back with a smile turning back around to face the laptop once again.
Scene 6 - Home alone while visiting Lando's parents
"Lan! They might come home," I whisper against Lando's lips as he pulls my body even closer to his.
We were in the pool enjoying the sun when Lando set up the camera right on the poolside clearly showing his intentions.
"They won't I promise," Lando replies while lifting my body out of the water and onto the edge of the pool. Lando changes the camera angle to make sure to get his next actions in the frame.
"We'll be quick if you're worried," Lando replied while pulling off the bottoms to my bikini leaving my lower half completely bare. Lando instantly brings his mouth down to my clit giving it a strong suck and making me whine.
"Fuck," I moan softly when I feel Lando shift his hands to the front of my robe teasing me over my lingerie. Lando's mind finally registers that he's feeling lingerie instead of my regular thong so he's pulling the front of my robe open to see his gift under.
"I'm surprised it took you this long," I reply with a smirk when he's opened the robe to see a specially made lingerie set to have similar accents to his Hungarian GP helmet.
It was a pretty light blue set with little hand-sewn embellishments to look like the hand-painted flowers that littered the helmet.
"Fuck baby, how did you even get this?" Lando asks softly when he realizes it is more than a light blue set.
"Made just for you," I reply with a smirk making him groan and throw his head back.
"You're the best. One of the most thoughtful things ever," Lando replies back softly as he brings his hand back down to my pussy and starts teasing me over my panties.
"Already soaked for me," I feel Lando smirk against my ear.
Cont scene 6
"Lan, feel so good," I gasp when I feel Lando softly push 2 fingers into my busy making me gasp at the feeling.
"I want you to cum," Lando grunts into my pussy sending a whole new wave of pleasure coursing through my body.
"Oh god," I cry out when Lando speeds up his actions bringing me closer to my orgasm.
"Cum for me," Lando roughly tells me sending me straight into a squirting orgasm.
"Fuck," I scream out as I watch my pleasure spray all over Lando and into the pool soaking him with more than just the pool water.
"Good fucking girl," Lando says while riding my orgasm out before he's slipping his fingers out and slipping them into his mouth to clean them off.
"Fuck, I can't take it anymore," Lando says roughly while slipping his fingers out of my lingerie and turning me around so I can face Lando.
I pull him in for a kiss while I feel him pulling his boxers and sweats down to reveal his leaking cock.
I'm instantly climbing fully into his lap with my lingerie pulled to the side so I can sink down taking all of Lando's cock deep into my pussy.
"Fuck I don't think I'm gonna last long," Lando grunts when I start bouncing on his cock clearly pent up from watching some of our sex over the past month.
"Me either," I moan loudly bouncing faster while Lando brings a hand between our bodies and starts teasing my clit knowing that will throw me over the edge far faster than anything else.
"Fuck Lando," I cry out as I feel my orgasm start to build at an embarrassing rate.
"I'm gonna cum," Lando grunts bucking his hips up to meet my thrusts trying to bring the both of us over the edge quicker.
"Oh fuck," I scream out as I start cumming all over Lando's cock pulling him with me and making him bury his cock deep in my pussy and filling it up with his cum.
"Fuck," Lando grunts making me sigh in contentment.
"The rest of the video can be a surprise. I wanna spend my last night between these thighs," Lando tells me softly still fully seated on his cock.
"Deal," I reply softly pulling him in for a kiss while we relax until the next round.
True to Lando's words we did go at it almost all night not stopping until we saw the first light of the sun rising.
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