#andromeda spoilers
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Sara Valkyrie "Val" Ryder btw
#she got that anime protagonist hair#mass effect#me:a#sara ryder#pathfinder ryder#spoilers#andromeda spoilers#it happens in the tutorial though so like
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every day i wake up and think about farcille
#loosely based on the painting perseus and andromeda by frederic leighton#still not 100% on these colours lol i made like 5 alternates#but i thinkkkk this one is most cohesive#gonna be making this a print soon! so keep ya eyes peeled if you want one :D#dunmeshi#dungeon meshi spoilers#dungeon meshi#delicious in dungeon#dunmeshi marcille#marcille donato#dunmeshi falin#falin touden#farcille#facille#my art#digital art#artists on tumblr#illustration#art#wlw yearning#lol#pls don’t look at the proportions ik falin is supposed to be huge lmaooo#i made her small. for the purpose of lesbian#fungusart
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Dragon Age: The Veilguard - Game Informer pages from issue 367 (the cover story from June 18th) [source, two]
Text reads: "Spotlight - Cover Story - Dragon Age: The Veilguard. It's been ten years since the last full-fledged game in the franchise, but BioWare is finally ready to pull back the curtain on what's next for the fantasy world of Thedas. We visited the studio, spoke to the game's creators, and discovered what's changed in the highly anticipated new installment."
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#solas#video games#long post#longpost#mass effect#mass effect: andromeda#anthem#covid mention#1k+#tysm to treatyofversigh for helping me with the screenshots
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shoutout to batgirl (2024) #5 for giving us maskless Cass hanging upside down in caves like a bat on several occasions


also just some pages i thought were pretty



no one bats like her
#batman could never#batgirl#cassandra cain#batgirl 2024#andromeda reads comics#the art style is also so pretty#spoilers#this is mostly for me to make it easy to look at her a lot
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Some of The Dragon Prince ladies that I wish we saw more of.
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Shadow having black hole-esque powers in the newest movie just proves I was right to make my Sonadow kids comic themed!! 🥰
#sonic 3 spoilers#sonic 3#shadow the hedgehog#spoilers#sonic the hedgehog#stellar the hedgehog#sonadow#shadonic#sonadow fankid#sonadow fanchild#void the hedgehog#andromeda the hedgehog#polarity the hedgehog#sth#sonDADow au#sibling au#fankid au
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Some of my contributions from big Magma pages with the gift exchange crew! It is my self-assigned job to slowly draw everybody's hoops (human Loops), so there are hoops here (and an honorary hoop) that belong to @a-weepin-willow, @poltergeist-clown-fanart, @jewelielie, and @homopopsie!
Also a bit of my hoop Field because I love them and also people have drawn such good art of them for me which then makes me wanna draw them MORE 😭 oh and my @astralbodies-au Loop is also here and definitely not having a crisis while drinking tea (<- lying)
#in stars and time#isat spoilers#isat gift exchange crew#isat au#isat loop#isat hoop#isat siffrin#isat genesis#isat field#isat ghost's hoop#isat ankaa#isat andromeda#ab loop#magma#my isat critters
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#this is for a reason btw#I’m using this information for evil (fanfiction)#andromedas poll hell#batfam#batfamily#batman#batman and robin#nightwing#dick grayson#red hood#jason todd#red robin#tim drake#dc robin#damian wayne#dc spoiler#stephanie brown
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Forever together...?
#kain talks#saint seiya#saint seiya next dimension#pegasus seiya#saori kido#andromeda shun#hades alone#pegasus tenma#athena sasha#next dimension spoilers
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begins... With a blast...

#Actually wild#pjo spoilers#percy jackson#Pjo#pjo fandom#pjo series#pjo tv show#pjo books#pjo hoo toa#pjo tv series#Charles beckendorf did NOT die for this#My jaw dropped faster than Percabeth#luke castellan#princess andromeda#the last olympian#rick riordan#riordanverse
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*puts Ryder in her dead dad's N7 armor to add to the crippling imposter syndrome*

#mass effect#mass effect andromeda#me:a#mass effect memes#mass effect andromeda spoilers#ryder#sara ryder#mass effect ryder#ryder mass effect#commander shepard#alec ryder#mass effect trilogy#mass effect legendary edition#mass effect screenshots
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Some Bluesky posts by David Gaider:
David Gaider: "So prepare yourself for another series of threads (easy to ignore that way, if you're not so inclined) where I discuss the journey - from leaving BioWare and then Beamdog, to doing what seemed impossible and starting the studio, to now!" [x]
DG: "The Road to Summerfall - Part 2 I guess the best place to start is with leaving BioWare. Right off the bat, I'll say I enjoyed working there - a lot. Until I didn't. I started in 1999 with BG2 and ended in 2016, 2 years after shipping DAI and after spending a year on the game which became Anthem." [x]
Rest of post is under a cut due to length.
"Things at Bio felt like they were at their height when the Doctors (Ray & Greg, the founders) were still there. We made RPG's, full stop. We made them well. Sure, there were some shitty parts... some which I didn't realize HOW shitty they were until after I left, but I'd never worked anywhere else." [x] "To me, things like the bone-numbing crunch and the mis-management were simply how things were done. I was insulated from a lot of it, too, I think. On the DA team, I had my writers (and we were a crack unit) and I had managers who supported and empowered me. Or indulged me. I'm not sure which, tbh." [x] "It's funny that Mike Laidlaw becoming Creative Director was one of the best working experiences I had there, as initially it was one of the Shitty Things. You see, when Brent Knowles left in 2009, I felt like I was ready to replace him. This was kinda MY project, after all, and who else was there?" [x]
"Well, it turned out this coincided with the Jade Empire 2 team being shut down, and their staff was being shuffled to the other teams. Mike had already been tapped to replace Brent... Mike, a writer. Who I'd helped train. There wasn't even a conversation. When I complained, the reaction? Surprise." [x] "It was the first indication that Bio's upper management just didn't think of me in That Way. That Lead Writer was as far as I was ever getting in that company, and there was a way of Doing Things which involved buddy politics that... I guess I just never quite keyed into. I was bitter, I admit it." [x] "But, like I said, this turned out well. Mike WAS the right pick, damn it. He had charisma and drive, and he even won me over. We worked together well, and I think DA benefited for it. I think I'd still be at Bio, or have stayed a lot longer, but then I made my first big mistake: leaving Dragon Age." [x]
"See, we'd finished DAI in 2014 and I was beginning to feel the burn out coming on. DAI had been a grueling project, and I really felt like there was only so long I could keep writing stories about demons and elves and mages before it started to become rote for me and thus a detriment to the project." [x] "Plus, for the first time I had in Trick Weekes someone with the experience and willingness they could replace me. So I told Mike I thought it was time I moved onto something else... and he sadly let me go. So, for a time, the question became which of the other two BioWare teams I'd move onto." [x] "Both needed a Lead Writer. Mass Effect Andromeda was just gearing up, and while I liked everyone out in Montreal I didn't really want to move. So I joined the new project that the former Mass Effect team in Edmonton was cooking up - the one that became Anthem but, at the time, was code-named Dylan." [x]
"That was a mistake. You see, the thing you need to know about BioWare is that for a long time it was basically two teams under one roof: the Dragon Age team and the Mass Effect team. Run differently, very different cultures, may as well have been two separate studios. And they didn't get along." [x] "The company was aware of the friction and attempts to fix it had been ongoing for years, mainly by shuffling staff between the teams more often. Yet this didn't really solve things, and I had no idea until I got to the Dylan team. The team didn't want me there. At all." [x] "Worse, until this point Dylan had been concepted as kind of a "beer & cigarettes" hard sci-fi setting (a la Aliens), and I'd been given instructions to turn it into something more science fantasy (a la Star Wars). Yet I don't think anyone told the team this. So they thought this change was MY doing." [x]
"I kept getting feedback about how it was "too Dragon Age" and how everything I wrote or planned was "too Dragon Age"... the implication being that *anything* like Dragon Age was bad. And yet this was a team where I was required to accept and act on all feedback, so I ended up iterating CONSTANTLY." [x] "I won't go into detail about the problems except to say it became clear this was a team that didn't want to make an RPG. Were very anti-RPG, in fact. Yet they wanted me to wave my magic writing wand and create a BioWare quality story without giving me any of the tools I'd need to actually do that." [x] "I saw the writing on the wall. This wasn't going to work. So I called up my boss and said that I'd stick it out and try my best, but only if there was SOMETHING waiting on the other side, where I could have more say as Creative Director. I wanted to move up. I was turned down flat, no hesitation." [x]
"That... said a lot. Even more when I was told that, while I could leave the company if I wanted to, I wouldn't have any success outside of BioWare. But in blunter words. So I quit." [x] "Was it easy? Hell no. I thought I'd end up buried under a cornerstone at Bio, honestly. I LIKE security. Sure, I'd dreamed of maybe starting my own studio, but that was a scary idea and I'd never pursued it. I had no idea where I was going to go or what I was going to do, but I wanted OUT." [x] "Which led to me at home after my last day, literally having a nervous breakdown, wondering what kind of idiot gives up a "good job". How was a writer, of all things, with no real interest in business supposed to start his own studio? It felt apocalyptic. Within a year, however, I was on my way." [x]
[original thread, following thread]
Follow-up Q&A Bluesky posts:
User: "Were David Gaider still at Bioware, I am certain you would have showed us exactly how Mythal was transferred to Morrigan. You would have paid off on all those years of growth since DAO" David Gaider: "You can be certain I would have *wanted* to, for sure. Whether I'd have been able to is something not even I can be certain of. During my time at BioWare, I had to settle for less-than-ideal results lots of times - that's just how it goes, when it comes to making games." [x]
User: "jesus fuck that is a revolting way to treat any employee" DG: "The thing that got to me most was the apparent assumption that I needed "success". That this was the most important thing to me, to work on projects that sold millions of copies. I like that, sure, who wouldn't? But he obviously didn't know me at all." [x]
User: "Could you elaborate on the anti-RPG sentiment? Was it like the team didn't want narrative choices or game mechanics that affected dialogue? Did they even want dialogue choices?" DG: "There has always been an element within Bio that quietly resented the idea we could never quite get away from being a studio that "just" made RPG's and that our writing was more celebrated than our action. So, yes: more action, less story, less cinematics, and less dialogue all around." [x]
User: "I mean, that's the team (Ship of Theseus!) that made ME2, right? ME2, which was like ME1 if you added more loyalty quests, more romance options, and made the good ending more dependent on doing the loyalty quests?" DG: "When I say an "element within BioWare", I don't mean the entire team... we're talking about a group of devs, many of which worked on ME2 yes, who gained traction because their views likely aligned with what EA also wanted. Speculation on my part, largely, because I wasn't on that team until Dylan." [x]
User: "Gods that is some really shitty corporate culture to say 'You'll ammount to nothing outside of Bioware!'." DG: "From some perspectives, I haven't. I make indie games that sell thousands of copies, and from a triple-A perspective that's... basically nothing. But I'm happy, I enjoy what I'm doing, and I feel creatively fulfilled. Not everyone thinks those things equate with success, though." [x]
User: "Hold up. Jade Empire was gonna get a sequel? How did that not happen?" DG: "The team worked on it for quite a while. First it was Jade Empire 2, and then they rebooted it as a different game altogether which was kind of "modern Jade Empire but minus anything Asian"... and then they cancelled it. Happens a lot to projects as they spin up." [x]
User: "What do you think began the conflict between the Dragon Age and Mass Effect team?" DG: "I honestly have no idea. Competition for resources, I suppose? One team's plans were always being cut short because the other team suddenly needed all their team members for an upcoming release." [x] User: "That makes sense. I can't imagine how it must feel to have your project side lined or reduced because of another team. Do you think the ME team were more entitled because they perceived their franchise as having a bigger cultural impact?" DG: "I never got that sense, though I was never in the meetings where these things were hashed out. They tended to always get what they needed, however, because EA always expected that each ME game had way more *potential* for huge sales than DA did." [x]
User: "Wow.... this makes so much awful, shifty sense. It has seemed to me, from the outside, that there has been a preference for ME over DA. The launch of DATV and the residual layoffs seemed more of a hit job from inside than just a troll problem." DG: "While I was at BioWare, EA *always* preferred Mass Effect, straight up Their Marketing team liked it more. It was modern. It had action. They never quite knew what to do with DA, and whenever DA outperformed ME, ME got the excuses. If you ask me, it was always just shy of the axe since DA Origins." [x] User: "Can I ask a follow-up question ? Is them not knowing what to do with DA the reason why every DA game was different ? While I love all the games I've always wondered where that originated from" DG: "Maybe in part? I'd say the biggest reason was that, while I was there, the BioWare teams were bad at overreaction. They'd take the feedback/criticism to heart - both our own and the fans' - and generally fixed that but also overcorrected. And then there was EA's influence on top of that, yes." [x]
User: "Is that why DA games never got a remaster/remake?" DG: "There's a lot more that goes into such a question, I'd say, though I honestly have no idea. I can't imagine it helped." [x] User: "Do you feel EA will perhaps sell off DA to another developer like Larian (Baulders Gate) or Playground (Fable)? Considering the reception of Inquisition and Veilguard?" DG: "I suppose anything is possible, but to me it seems unlikely if EA thinks there's any chance they might just sit on the IP until they can reboot it later on." [x]
User: "I've always gotten that vibe from the games department, yet I also saw Dragon Age getting a LOT more attention than Mass Effect when it came to the peripheral material like books, comics, lore books, etc. Do you know why?" DG: "I don’t think that was ever true? ME was so much easier with logo branding, and the N7 hoodie was ACE. 😅" [x]
User: "Was there ever any pressure put on the DA team to move away from RPGs?" DG: "Not initially. Initially Ray & Greg said they were fine with having two different styles of RPGs. After they left, there was pressure to emulate ME more and more because, again, it was the “future”." [x]
User: "May I ask for timeframe? Did you work on Joplin at all, or did you move before it even entered planning stage?" DG: "Joplin wasn’t really being worked on while I was still there. The DA team was finishing the last of the DAI DLCs." [x]
User: "i don't think it was just EA, was it? i recall several instances of ray muzyka praising mass effect in interviews or open letters but i don't recall once him doing it for dragon age." DG: "I can’t say. Ray was a big fantasy fan, so I doubt it." [x]
DG: "In terms of the remasters, I suspect the major difference between the two wasn’t favouritism but rather the engine. All three ME games were made in Unreal." [x]
User: "If you stayed, would you be able to persuade BioWare/EA to push DA4 on the success of DAI or would it be cancelled/delayed like Veilguard did?" DG: "I was a sub-lead, not even a senior lead. I would have had as much influence as I did when I was there, which is to say very little." [x]
User: "Anytime I see ex-BioWare people talk about Anthem, I can’t help but wonder if that game should have been axed early on - it never felt much like a BioWare game, even in the marketing. Or would you say that the game itself could have been fine, but it was the management of the IP that was the issue?" DG: "The initial version I worked on still had some RPG in it, but you could see where the winds were blowing. I think the team leads just convinced themselves it was good and would all work out somehow. Through “BioWare magic”, I guess." [x]
User: "Every time I hear about this or see it, it always sounds like the ME team were just a-holes. No great way but to say it bluntly. Nothing to be done." DG: "I wouldn’t say that. Most of them were lovely. We were always competing for very finite resources, however." [x]
[original thread, following thread]
#dragon age 5#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#mass effect 5#mass effect#mass effect: andromeda#anthem#jade empire#video games#long post#longpost#smoking cw#morrigan#queen of my heart#compilation post#alcohol cw
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Oh i love how fucked up absolute superman is, he witnesses the deaths of the rest of his planet including his parents and has to drift in space for almost a year and a half thinking he's completely alone in the universe to the point where he's ready to just step out of his ship and let the infinite nothingness of space take him, then he has to deal with all his powers activating suddenly when he gets close to the yellow sun and it hurts and it burns and it's agonizing. He can't understand the people who are kind enough to take him in, even though he's accidentally blown up a few things. He's just a baby! He gets like ten seconds of peace before things get fucked up again! Someone give him a friend or something.
#i love his post near space madness long haired look#they should've let him keep it#absolute superman#absolute superman spolers#wednesday spoilers#andromeda reads comics
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I know the discourse well is poisoned and no one hates bioware games more than bioware fans, but I am just 🫠 having so much fun with veilguard it's unreal. It is selfishly the dragon age game I always wanted. with less emphasis on cRPG, a more focused story, curated mission based design that spotlights the high fantasy stuff, slowburn structure with companions, significantly less sidequest bloat, and a fully real-time action-oriented combat system that isn't riddled with the growing pains of previous titles. when I first played origins I imagined something almost exactly like this as my ideal version of a sequel; and it was one of those dirty, selfish thoughts that I knew was disrespectful to the then-established DNA of the thing, but I can't help but feel giddy about having it here and now. like down to the shift away from the childishly dark tone and to something more inherently flexible with a baseline aspirational quality. I hate aesthetically depressing games so much. am I not alive right here and right now already
When I say "aesthetically" there though I do mean it. I'm fully on the opposite side when it comes to tone and positions expressed in the story itself. I am just not including that in my analysis because I am not done yet - so please no spoilers! I think I am where most people consider to be the second act, and I definitely have my gripes with the narrative framework and some of the optics, but I won't put the cart before the horse and will see how it wraps things up first. Above that level, in terms of how it presents itself, of how it plays, of how it balances its core pillars - it is such a bioware-ass game and I could not be any cozier in it. So grateful it exists
#and thank god for that reboot away from live service horseshit they were pushing. this is the most offline ass game in ages. bless#anyway no one is allowed to reblog this because people here aren't normal and I am afraid of spoilers#but I cant pretend not to adore every second of Beef Hilda Mercar and her adventures as a shadow dragon reaper#I have her fully invested in shield throws. that shit couldnt bounce better if zagreus was tossing it#also everyone is so pretty 🫠 this is the first time for me in a bioware game where like#purely aesthetically. i feel targeted and manipulated. these people feel designed around my tastes it's so embarassing#text#dragon age#okay I gotta mention one more thing. it is a very specific ass peeve I have#their dialogue system has never felt as.. nimble in their frostbite titles. something about the constant fades in and out and click delays#it all feels insecure on the engine-end side to me. maybe I am dumb. but veilguard also has this issue#like the original 2 DAs and the unreal engine mass effects had such snappy and frictionless selection-to-dialogue feel#and their frostbite titles I swear to god some greare is missing in the wheels there. here too. it is a LITTLE annoying since this is like#my favorite part of engaging with their games. it's not a huge issue but I have grown keenly attuned to it#inquisition had horribly bad delays in response selection. andromeda had those godawful delays in starting and ending convos#and those things are still somewhat present here albeit to a lesser degree. it feels like a streaming thing#idk. I do not make games. but I think that shit needs to feel smoother
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Im glad I'm not the only one who thought Mythal mentioning humans was weird. Veilguard makes me a little sad bc I feel like its full of awesome concepts that aren't executed well and were rushed, leading to stuff like this.
Still enjoying it, it's just a shame after 10 years I guess
Does make me wish we could have seen more of the ancient dwarves though. They were apparently interesting enough the first elves wanted to mimic them but we know nothing except that they're connected to titans. Give me the extended dwarf lore, bioware, pretty please
Real. I still play Veilguard in my downtime because the combat is fun. (People keep saying it's like God of War? Should I play God of War??) But the streamlined, cliff-notes interpretation of Thedas is so rough.
I just wish I wasn't left with this powerless feeling. Veilguard sold to expectations, had mixed-to-positive critical reception, and it was still shelved. The prospects of future DA projects are unclear compared to Inquisition's post-launch where it felt like a given (and we did in fact get three really solid DLC within a year's time).
I love Dragon Age. I want a faithful conclusion or a continuation even if it comes in the form of a comic, a book, an animated short, a storyboard, anything. As a fan: what am I supposed to do? I will keep voting with my dollar if it helps. Send a sign. Let us know.
#is this how ME fans felt after Andromeda like I feel insane#replies#dav spoilers#veilguard spoilers
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SOTR SPOILERS
Haymitch’s mom is identified with the constellation Cassiopeia which means that Haymitch and Lenore Dove would be identified with Perseus and Andromeda.
This is what I mean when I say Persomeda is the blueprint and I have been vindicated once again.

#thank you suzanne#greek mythology#ancient greek mythology#greek pantheon#perseus#andromeda#persomeda#haymitch abernathy#thg haymitch#haymitch x lenore dove#Lenore dove#thg#thg sotr#sotr spoilers#sunrise on the reaping
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