#and when a human makes ai and that ai makes art
Explore tagged Tumblr posts
featureenvyproductions · 3 days ago
Text
This post touched on physical media for drawing which is good but I want to add my ramblings about physical drawings as well because these days there's a lot of emphasis on drawing digitally, to the point where I think it's been an actual decade since I've come across a tutorial where someone has drawn things physically on paper....Like, don't underestimate the power of drawing on paper and learning to use physical media. Yeah it's not going to do anything in terms of your popularity 👀👀💧 but at the moment, you've also got an extra layer of protection between you and AI since the best physical art AI could probably do with current technology is something akin to "printing" out a picture with a writing utensil of some sort since mimicking real physical technique from photos of paintings or drawings is quite a bit harder than weighting pixels and outputting them into a file.
I'm also telling you this for corporate reasons. The way the world is going, there's going to come a day when there are no free programs for drawing, and certainly tablets and computers won't be free or cheap, and they're going to demand all your personal information to even boot up. You'll be locked into selling all your data and locking yourself into subscriptions just to have some artistic expression. Do you want that? Adobe and apple can do a lot but they can't fucking take away your paper and pencil. You should learn to use them if only to take back power from corporations. It's why even though I do use digital tools a lot for comic color because it's faster and I'm just one person, I still do almost everything else physically (ink/pencil/layouts/etc). I have a box the size of a large coffin with all the comic book pages I've drawn in my adult life, and the only way Adobe is getting their hands on them or removing my access to them is by banging down my front door or burning my house down.
Sure, technology makes our lives easier, but if you learn to use physical mediums, no one can ever take art away from you or keep you from creating it (at least not EASILY without some seriously oppressive changes) and it's going to be a very long time (maybe not even in our lifetimes) that the corporate ability to do so is finally nerfed.
And yeah you don't need fancy shit. I do all my rough sketching on printer paper with a mechanical pencil, or with a cheap ass sketch book I carry around. Especially if it's just for you practicing and no one is going to see it, you do not need fancy things. Your ancestors ground stuff up and dipped their hands in it and smacked a cave wall. This is your RIGHT to make shit by whatever means necessary whether you think it's instagram worthy or not. (I even outlined what you can use for animation from dollar tree if you're broke in a series of posts if that's a thing you want to do https://www.tumblr.com/featureenvyproductions/752966738522619904/my-thoughts-on-how-to-do-basically-kinda-cel?source=share)
And that's another thing too, don't worry if it sucks. I promise it doesn't, because you made something. And also even if you think it does because you're not meeting your goal or whatever, you have to shake the 10000 bad drawings out of your wrist before you get to the good stuff. Even someone like me who's been drawing [seriously anyway] for 25+ years has to warm up a bit before churning out something serious. Just do it I promise it's fine. (And also if you have the ability to take a figure drawing and/or life drawing class do that because in my experience it helps)
(Also not that I'm that great at art still compared to a lot of artists, I have been at it for a long long time, so if anyone who sees my stuff ever wants to know how I did something, please ask me, I will tell you free tips, I love info dumping, there is no such thing as a stupid question,,,,the greatest compliment is being asked how I did something,,,you do not understand,,,,to me democratizing art means ensuring YOU no matter who you are, can make some of it)
Can't afford art school?
After seeing post like this 👇
Tumblr media
And this gem 👇
Tumblr media
As well as countless of others from the AI generator community. Just talking about how "inaccessible art" is, I decided why not show how wrong these guys are while also helping anyone who actually wants to learn.
Here is the first one ART TEACHERS! There are plenty online and in places like youtube.
📺Here is my list:
Proko (Free)
Marc Brunet (Free but he does have other classes for a cheap price. Use to work for Blizzard)
Aaron Rutten (free)
BoroCG (free)
Jesse J. Jones (free, talks about animating)
Jesus Conde (free)
Mohammed Agbadi (free, he gives some advice in some videos and talks about art)
Ross Draws (free, he does have other classes for a good price)
SamDoesArts (free, gives good advice and critiques)
Drawfee Show (free, they do give some good advice and great inspiration)
The Art of Aaron Blaise ( useful tips for digital art and animation. Was an animator for Disney)
Bobby Chiu ( useful tips and interviews with artist who are in the industry or making a living as artist)
Second part BOOKS, I have collected some books that have helped me and might help others.
📚Here is my list:
The "how to draw manga" series produced by Graphic-sha. These are for manga artist but they give great advice and information.
"Creating characters with personality" by Tom Bancroft. A great book that can help not just people who draw cartoons but also realistic ones. As it helps you with facial ques and how to make a character interesting.
"Albinus on anatomy" by Robert Beverly Hale and Terence Coyle. Great book to help someone learn basic anatomy.
"Artistic Anatomy" by Dr. Paul Richer and Robert Beverly Hale. A good book if you want to go further in-depth with anatomy.
"Directing the story" by Francis Glebas. A good book if you want to Story board or make comics.
"Animal Anatomy for Artists" by Eliot Goldfinger. A good book for if you want to draw animals or creatures.
"Constructive Anatomy: with almost 500 illustrations" by George B. Bridgman. A great book to help you block out shadows in your figures and see them in a more 3 diamantine way.
"Dynamic Anatomy: Revised and expand" by Burne Hogarth. A book that shows how to block out shapes and easily understand what you are looking out. When it comes to human subjects.
"An Atlas of animal anatomy for artist" by W. Ellenberger and H. Dittrich and H. Baum. This is another good one for people who want to draw animals or creatures.
Etherington Brothers, they make books and have a free blog with art tips.
As for Supplies, I recommend starting out cheap, buying Pencils and art paper at dollar tree or 5 below. For digital art, I recommend not starting with a screen art drawing tablet as they are more expensive.
For the Best art Tablet I recommend either Xp-pen, Bamboo or Huion. Some can range from about 40$ to the thousands.
💻As for art programs here is a list of Free to pay.
Clip Studio paint ( you can choose to pay once or sub and get updates)
Procreate ( pay once for $9.99)
Blender (for 3D modules/sculpting, ect Free)
PaintTool SAI (pay but has a 31 day free trail)
Krita (Free)
mypaint (free)
FireAlpaca (free)
Libresprite (free, for pixel art)
Those are the ones I can recall.
So do with this information as you will but as you can tell there are ways to learn how to become an artist, without breaking the bank. The only thing that might be stopping YOU from using any of these things, is YOU.
I have made time to learn to draw and many artist have too. Either in-between working two jobs or taking care of your family and a job or regular school and chores. YOU just have to take the time or use some time management, it really doesn't take long to practice for like an hour or less. YOU also don't have to do it every day, just once or three times a week is fine.
Hope this was helpful and have a great day.
70K notes · View notes
ericvilas · 2 days ago
Text
I read a post about AI about how "oh it's just doing statistics on patterns so it's not really intelligent, look at this type of error it makes" and I thought it would be rude to reblog directly so I'm making my own post:
AI makes mistakes in the ways humans do. The way humans, like, create abstract thoughts, and weird bias and prejudice get into those thoughts, and this is why AI training needs to be very careful to not replicate human bias and frequently stumbles in this pursuit.
Like, yes it doesn't do everything humans do but it does some of the things, and isn't that wild? That we can create a machine that can create abstractions like humans can? That's incredible to me, like we have figured out how to make abstraction machines, and what is thinking if not abstracting!
This kind of error, of assuming that "object A must belong in category X because it is seen in the same kinds of contexts that I have learned things in category X belong in" is a very human mistake! AI falls for optical illusions, it often makes mistakes similar to the ones freshmen get wrong in exams, it is able to capture vibes and that's unsettling and weird and wonderful!
We have a machine that can probe a form of human pattern recognition that we've never been able to see before! And humans are masters of pattern recognition, it's our greatest quality. And we're being crept on by computers in this one aspect, like we were in so many others at different points in history.
42 notes · View notes
qwertyprophecy · 2 days ago
Text
Mortholme Post-Mortem
Tumblr media
The Dark Queen of Mortholme has been out for two weeks, and I've just been given an excellent excuse to write some more about its creation by a lenghty anonymous ask.
Under the cut, hindsight on the year spent making Mortholme and answers to questions about game dev, grouped under the following topics:
Time spent on development Programming Obstacles Godot Animation Pixel art Environment assets Writing Completion Release
Regarding time spent on development
Nope, I’ve got no idea anymore how long I spent on Mortholme. It took a year but during that time I worked on like two other games and whatever else. And although I started with the art, I worked on all parts simultaneously to avoid getting bored. This is what I can say:
Art took a ridiculous amount of time, but that was by choice (or compulsion, one might say). I get very excitable and particular about it. At most I was making about one or two Hero animations in a day (for a total of 8 + upgraded versions), but anything involving the Queen took multiple times longer. When I made the excecutive decision that her final form was going to have a bazillion tentacles I gave up on scheduling altogether.
Coding went quickly at the start when I was knocking out a feature after another, until it became the ultimate slow-burn hurdle at the end. Testing, bugfixing, and playing Jenga with increasingly unwieldy code kept oozing from one week to the next. For months, probably? My memory’s shot but I have a mark on my calendar on the 18th of August that says “Mortholme done”. Must’ve been some optimistic deadline before the ooze.
Writing happened in extremely productive week-long bursts followed by nothing but nitpicky editing while I focused on other stuff. Winner in the “changed most often” category, for sure.
Sound was straightforward, after finishing a new set of animations I spent a day or two to record and edit SFX for them. Music I originally scheduled two weeks for, but hubris and desire for more variants bumped it to like a month.
Regarding programming
The Hero AI is certainly the part that I spent most of my coding time on. The basic way the guaranteed dodging works is that all the Queen’s attacks send a signal to the Hero, who calculates a “danger zone” based on the type of attack and the Queen’s location. Then, if the Hero is able to dodge that particular attack (a probability based on how much it's been used & story progression), they run a function to dodge it.
Each attack has its own algorithm that produces the best safe target position to go to based on the Hero’s current position (and other necessary actions like jumping). Those algorithms needed a whole lot of testing to code counters for all the scenarios that might trip the Hero up.
The easiest or at least most fun parts for me to code are the extra bells and whistles that aren’t critical but add flair. Like in the Hero’s case, the little touches that make them seem more human: a reaction speed delay that increases over time, random motions and overcompensation that decrease as they gain focus, late-game Hero taking prioritising aggressive positiniong, a “wait for last second” function that lets the Hero calculate how long it’ll take them to move to safety and use the information to squeeze an extra attack in…
The hardest attack was the magic circle, as it introduced a problem in my code so far. The second flare can overlap with other attacks, meaning the Hero had to keep track of two danger zones at once. For a brief time I wanted to create a whole new system that would constantly update a map of all current danger zones—that would allow for any number of overlapping attacks, which would be really cool! Unfortunately it didn’t gel with my existing code, and I couldn’t figure out its multitudes of problems since, well…
Regarding obstacles
Tumblr media
Thing is, I’m hot garbage as a programmer. My game dev’s all self-taught nonsense. So after a week of failing to get this cool system to work, I scrapped it and instead made a spaghetti code monstrosity that made magic circle run on a separate danger zone, and decided I’d make no more overlapping attacks. That’s easy; I just had to buffer the timing of the animation locks so that the Hero would always have time to move away. (I still wanted to keep the magic circle, since it’s fun for the player to try and trick the Hero with it.)
There’s my least pretty yet practical solo dev advice: if you get stuck because you can’t do something, you can certainly try to learn how to do it, but occasionally the only way to finish a project within a decade to work around those parts and let them be a bit crap.
I’m happy to use design trickery, writing and art to cover for my coding skills. Like, despite the anonymous asker’s description, the Hero’s dodging is actually far from perfect. I knew there was no way it was ever going to be, which is why I wrote special dialogue to account for a player finding an exploit that breaks the intended gameplay. (And indeed, when the game was launched, someone immediately found it!)
Regarding Godot
It’s lovely! I switched from Unity years ago and it’s so much simpler and more considerate of 2D games. The way its node system emphasises modularity has improved my coding a lot.
New users should be aware that a lot of tutorials and advice you find online may be for Godot 3. If something doesn’t work, search for what the Godot 4 equivalent is.
Regarding animation
I’m a professional animator, so my list of tips and techniques is a tad long… I’ll just give a few resource recommendations: read up on the classic 12 principles of animation (or the The Illusion of Life, if you’d like the whole book) and test each out for yourself. Not every animation needs all of these principles, but basically every time you’ll be looking at an animation and wondering how to make it better, the answer will be in paying attention to one or more of them.
Game animation is its own beast, and different genres have their own needs. I’d recommend studying animations that do what you’d like to do, frame by frame. If you’re unsure of how exactly to analyse animation for its techniques, youtube channel New Frame Plus shows an excellent example.
Oh, and film yourself some references! The Queen demanded so much pretend mace swinging that it broke my hoover.
Tumblr media
Regarding pixel art
The pixel art style was picked for two reasons: 1. to evoke a retro game feel to emphasise the meta nature of the narrative, and 2. because it’s faster and more forgiving to animate in than any of my other options.
At the very start I was into the idea of doing a painterly style—Hollow Knight was my first soulslike—but quickly realised that I’d either have to spend hundreds of hours animating the characters, or design them in a simplistic way that I deemed too cutesy for this particular game. (Hollow Knight style, one day I’d love to emulate you…)
I don’t use a dedicated program, just Photoshop for everything like a chump. Pixel art doesn’t need anything fancy, although I’m sure specialist programs will keep it nice and simple.
Pixel art’s funny; its limitations make it dependent on symbolism, shortcuts and viewer interpretation. You could search for some tutorials on basic principles (like avoiding “jaggies” or the importance of contrast), but ultimately you’ll simply want to get a start in it to find your own confidence in it. I began dabbling years ago by asking for character requests on Tumblr and doodling them in pixels in whatever way I could think of.
Regarding environment assets
Tumblr media
The Queen’s throne room consists of two main sprites—one background and one separate bit of the door for the Hero disappear behind—and then about fifty more for the lighting setup. There’s six different candle animations, there’s lines on the floor that need to go on top of character reflections, all the candle circles and lit objects are separated so that the candles can be extinguished asynchronously; and then there’s purple phase 2 versions of all of the above.
This is all rather dumb. There’s simpler ways in Godot to do 2D lighting with shaders and a built-in system (I use those too), but I wanted control over the exact colours so I just drew everything in Photoshop the way I wanted it. Still, it highlights how mostly you only need a single background asset and separated foreground objects; except if you need animated objects or stuff that needs to change while the game’s running, you’ll get a whole bunch more.
I wholeheartedly applaud having a go at making your own game art, even if you don’t have any art background! The potential for cohesion in all aspects of design—art, game, narrative, sound—is at the heart of why video games are such an exciting medium!
Regarding writing
Finding the voices of the Queen and the Hero was the quick part of the process. They figured that out they are almost as soon as writing started. I’d been mulling this game over in my mind for so long, I had already a specific idea in mind of what the two of them stood for, conceptually and thematically. When they started bantering, I felt like all I really had to do was to guide it along the storyline, and then polish.
What ended up taking so long was that there was too much for them to say for how short the game needed to be to not feel overstretched. Since I’d decided to go with two dialogue options on my linear story, it at least gave me twice the amount of dialogue that I got to write, but it wasn’t enough!
The first large-scale rewrite was me going over the first draft and squeezing in more interesting things for the Queen and the Hero to discuss, more branching paths and booleans. There was this whole thing where the player’s their dialogue choices over multiple conversations would lead them to about four alternate interpretations of why the Queen is the way she is. This was around the time I happened to finally play Disco Elysium, so of course I also decided to also add a ton of microreactivity (ie. small changes in dialogue that acknowledge earlier player choices) to cram in even more alternate dialogue. I spent ages tinkering with the exact nuances till I was real proud of it.
Right until the playtesters of this convoluted contraption found the story to be unclear and confusing. For some reason. So for my final rewrite, I picked out my favourite bits and cut everything else. With the extra branching gone, there was more room to improve the pacing so the core of the story could breathe. The microreactivity got to stay, at least!
A sample of old dialogue from the overcomplicated version:
Tumblr media
Regarding completion
The question was “what kept me going to actually finish the game, since that is a point many games never even get to meet?” and it’s a great one because I forgot that’s a thing. Difficulties finishing projects, that is—I used to think it was hard, but not for many years. Maybe I’ve completed so many small-scale games already that it hardly seems that unreasonable of an expectation? (Game jams. You should do game jams.)
I honestly never had any doubt I was going to finish Mortholme. When I started in late autumn last year, I was honestly expecting the concept to be too clunky to properly function; but I wished to indulge in silliness and make it exist anyways. That vision would’ve been easy to finish, a month or two of low stakes messing around, no biggie. (Like a game jam!)
Those months ran out quickly as I had too much fun making the art to stop. It must’ve been around the time I made this recording that it occurred to me that even if the game was going to be clunky, it could still genuinely work on the back of good enough storytelling technique—not just writing, but also the animation and the Hero’s evolving behaviour during the gameplay segments which I’d been worried about. The reaction to my early blogging was also heartening. Other people could also imagine how this narrative could be interesting!
A few weeks after that I started planning out the narrative beats I wanted the dialogue to reach, and came to the conclusion that I really, really wanted it to work. Other people had to see this shit, I thought. There’s got to be freaks out there who’d love to experience this tragedy, and I’m eager to deliver.
That’s why I was fine with the project’s timeline stretching out. If attention to detail and artistry was going to make this weird little story actually come to life, then great, because that’s exactly the part of development I love doing most. Projects taking longer than expected can be frustrating, but accepting that as a common part of game dev is what allows confidence in eventual their completion regardless.
Regarding release
Dear anonymous’s questions didn’t involve post-release concerns, but it seems fitting to wrap up the post-mortem by talking about the two things about Mortholme's launch that were firsts for me, and thus I was unprepared for.
1. This was the first action game I've coded. Well, sort of—I consider Mortholme to be a story first and foremost, with gameplay so purposefully obnoxious it benefits from not being thought of as a “normal” game. Still, the action elements are there. For someone who usually sticks to making puzzle games since they’re easier to code, this was my most mechanically fragile game yet. So despite all my attempts at playtesting and failsafes, it had a whole bunch of bugs on release.
Tumblr media
Game-breaking bugs, really obvious bugs, weird and confusing bugs. It took me over a week to fix all that was reported (and I’m only hoping they indeed are fully fixed). That feels slow; I should’ve expected it was going to break so I could’ve been faster to respond. Ah well, next time I know what I’ll be booking my post-release week for.
2. This was my first game that I let players give me money for. Sure, it’s pay-what-you-want, but for someone as allergic to business decisions as I am, it was a big step. I guess I was worried of being shown that nobody would consider my art worth financial compensation. Well, uh, that fear has gone out of the window now. I’m blown away by how kind and generous the players of Mortholme have been with their donations.
I can’t imagine it's likely to earn a living wage from pouring hundreds of hours into pay-what-you-want passion projects, but the support has me heartened to seek out a future where I could make these weird stories and a living both.
Those were the unexpected parts. The part I must admit I was expecting—but still infinitely grateful for—was that Mortholme did in fact reach them freaks who’d find it interesting. The responses, comments, analyses, fan works (there’s fic and art!! the dream!!), inspiration, and questions (like the ones prompting me to write this post-mortem) people have shared with me thanks to Mortholme… They’ve all truly been what I was hoping for back when I first gave myself emotions thinking about a mean megalomaniac and stubborn dipshit.
Thank you for reading, thank you for playing, and thank you for being around.
Tumblr media
88 notes · View notes
demadogs · 4 months ago
Text
some of you need to hate ai way more than you currently do
201 notes · View notes
thebellekeys · 2 days ago
Text
Wow, way to show you have no understanding of the problem I'm getting at with my post.
Imagine seeing an individual getting a PhD in art history and instead of blaming the workings of late-stage capitalism for the difficulty it brings them to get a job, you blame... the person that literally contributed to new, valuable knowledge in a field that's been studied for hundreds of years at the tertiary level? You blame the university for offering *checks notes* a literal university degree solely because of its lack of market value? Assigning value to a degree solely based on capitalist return is exactly the problem.
I'm not in support of dumping 100k on any degree, frankly, especially when there is more than enough money to support R&D in developed countries. I would never take out a loan like that myself. But if a person is capable of academically succeeding at such a high level, it is rather crude of society to punish them for not automatically subscribing to largely volatile markets when it comes to their studies.
We should be campaigning for educational reform, demanding more information about funding agencies' checks and balances, and responding to the needs of society by envisioning job opportunities for persons in the arts and humanities. We as a society need to acknowledge scholarly pursuits are inherently valuable. We should not be penalizing students who have made the choice to study history and literature. Because there will come a time in a few decades when AI starts putting STEM people out of a job too, and then we'll all be in the same boat suffering when ten Elon Musks rule the word and decide everyone else isn't worth the time, that everyone else just isn't getting degrees with "market value".
But, lol, the only other post on your blog is one blaming the people who give a shit about Palestine and genocide for Trump winning the election instead of all the conservatives that supported him en masse regardless of "whatever's going on in the West Bank", so nothing I say is gonna make a difference to you.
Tumblr media
And a reminder that higher education cannot be considered truly democratised if students can still be doomed to poverty with multiple or advanced arts and Humanities degrees...
1K notes · View notes
deoidesign · 9 months ago
Text
I've been told my comic feels like it was written by AI.
I suppose I'm not trying to be groundbreaking. I'm not interested in pioneering genres. I'm not writing for the purpose of literary analysis.
But written by AI...?
I'm already someone who has my humanity questioned. My identity erased. My existence disrespected. It could be worse. Anything could be worse.
But AI?
I spend weeks writing single scenes, toiling over the implications of single lines. I have goals. My writing has intent.
If you cared to read deeper, perhaps you'd see the themes. Maybe then you'd see the value. If you tried to analyze it maybe you'd see something there.
Maybe you'd see me.
Someone told me my comic seemed like it was written by AI.
And my humanity was denied one step further in that my voice was not seen in the work I've poured years of my life into.
185 notes · View notes
sciderman · 1 year ago
Note
How do you feel about the increase in really weird NSFW ads on here (advertising panels that look like sexual encounters, and AI art apps that pride themselves on porn) but will take down NSFW posts from their users, even if it isn't technically sexual.
i hate all social media and it's consistent prioritising the advertisers over the users and the internet simply was a better place before capitalism sunk its hooks into it
#i could write essays about how capitalism ruined the internet.#i was actually talking to someone earlier today about how youtube was kind of effectively ruined by monetisation.#and they were raised in the soviet union and we had a bit of a talk about how art was better because it wasn't for profit.#the people who made art made it because they wanted to do it and because they loved it.#she said that communism was terrible for every aspect of life for her. people's lives under communism wasn't pretty.#but the art was better. and i feel like it's true for the internet – it was better when it was a free-for-all.#the companies didn't know how to exploit it yet and turn it into a neverending profit-driven hellscape.#people created content because they wanted to. because they wanted to make something silly to make people laugh.#not for profit. not for gain. not for numbers. not to further their career.#i miss the days of newgrounds and youtube before monetisation.#capitalism has soiled everything that's joyful and good in this world.#people should be able to share whatever they want.#people should be able to tell any story they want without the fear of being silenced by advertisers.#that's what made the internet so beautiful before. anyone could do anything and we all had equal footing.#but now we're victims of the algorithm. and it makes me sick.#i'm quitting my job in social media. i'm quitting it. it makes me too depressed. i have an existential crisis every freaking day.#every day i wake up and say "ah. this is the fucking hell we live in#i'm so sorry i feel so passionate about this.#social media is a black hole and it is actively destroying humanity. forget ai. social media is what's doing it.#i miss how beautiful the internet used to be. it should've been a tool for good. but it's corrupt and evil now.#sci speaks
89 notes · View notes
irradiatedsnakes · 1 year ago
Text
i miss ai image generators that suck. i want old artbreeder back so i can make flesh computers again. i want to tell the computer to make something that is 50% website and 50% swimming cap to get the Meat World back
87 notes · View notes
nothinggathers · 3 days ago
Note
AI art is theft. It steals people's ideas and skills and time in a way that can put those people out of work.
Piracy is also theft. But the types of piracy approved of by these people don't steal from artists, they steal from corporations. It's the difference between robbing somebody's mom and pop store, versus shoplifting from Walmart.
Big corporations like AI, because it means they can offer artists less and make more money. They don't like piracy because it takes money directly from them.
And piracy can do good! Back in the day the only way to access most manga and anime was because fans in Japan recorded, bought, and scanned them, cleaned them up, provided translations into other languages, and put them online. There was no legal way to access them, no way to pay money for them if you were in the West. No revenue was lost, because the revenue stream hadn't been accessed in the first place.
But those fans made it available to a whole new audience. And then companies recognised that there was a market. And now you can buy manga and anime in the stores here, and watch it on Netflix.
What AI can't do, and doesn't offer, is the chance to expand an audience. It can only shrink the market for the artist selling their talents because it directly competes with them.
And yes, sometimes piracy can also hurt small creators. But AI, for this, doesn't have that good side that piracy does. AI shouldn't be used to replace human creativity, and it can't be used to spread it. Piracy can, and has, saved tv shows, videos, music from total eradication. So many episodes of old shows have been saved because somebody else kept a copy they weren't supposed to have. When Netflix or Disney try and remove something from the archives, or pretend it didn't exist like that, piracy steps in to archive the copies, and keep it available.
And that's the sort of piracy people approve of. The one that preserves, restores, and spreads something so that new audiences and generations can enjoy it too.
AI can't do that, and never will.
Can anyone explain why so many progressives are both anti-ai and pro-piracy? The argument I see for piracy is "revenue that could have been earned (from a sale) but wasn't earned (because of piracy) is not lost revenue (ie revenue lost to actual theft)." But...isn't the same true for ai? If I use your painting of a tree along with hundreds of other paintings of trees to train my ai to spit out a "painting" of a tree, and I sell that "painting" of a tree, I haven't copied your painting and sold it, I've sold a "painting" that was trained on your painting.
Like, the reason art theft is bad is because if I just copy your painting and sell it, anyone that wanted it enough to buy it from me would've bought it from you, so I'm diverting guaranteed revenue from you to me. But if I sell an ai generated "painting" that was trained on your painting, but is different, someone that buys the ai generated "painting" wasn't necessarily going to buy your painting. You weren't guaranteed any revenue. Of course this argument falls flat if my ai spits out a painting that's basically a 1:1 copy of someone else's, which I know does happen.
I see people argue "you're profiting off of other peoples' labor," and that's true, but that doesn't mean it's theft. Theft implies it's costing you money.
I've never actually used any ai, I have no interest in it, this is all for the sake of argument. I'm not willing to die on this hill, I genuinely just haven't been convinced by any of the arguments I've seen thus far. Least of all the "but what if someone used YOUR art/writing for ai" argument, because I would not care. I'm sure my fic HAS been scraped for ai.
--
You're missing the underlying issue, which is that progressives are angry at venture capitalist ticks, bloated on the blood of society.
I suppose downloading a tv show does take a little bit of electricity, but most AI projects waste a fuckton of power while aiming to replace humans and destroy entire markets for art in the very near future.
"You should have paid for the art you trained on" is basically code for "Fuck you. We want to stop your entire garbage project of ruining society."
It's in the same category as hating the gigification of everything and telling big business to hire a real graphic designer at a real wage, not the same category as telling people not to pirate a tv show.
178 notes · View notes
blujayonthewing · 5 months ago
Text
when you put aside all the ethical issues, I'd respect AI art a lot more if the people making it were actually leaning into the bizarre dreamlike output instead of breathlessly insisting that it looks SO good SO realistic and it's gonna REVOLUTIONIZE ART, BRO and trying to use it to make Normal Children's Books and Normal Marketable Advertising Art
13 notes · View notes
icewindandboringhorror · 9 months ago
Text
examining a seemingly normal image only to slowly realize the clear signs of AI generated art.... i know what you are... you cannot hide your true nature from me... go back where you came from... out of my sight with haste, wretched and vile husk
#BEGONE!!! *wizard beam blast leaving a black smoking crater in the middle of the tumblr dashboard*#I think another downside to everyone doing everything on phone apps on shitty tiny screens nowadays is the inability to really see details#of an image and thus its easier to share BLATANTLY fake things like.. even 'good' ai art has pretty obvious tells at this point#but especially MOST of it is not even 'good' and will have details that are clearly off or lines that dont make sense/uneven (like the imag#of a house interior and in the corner there's a cabinet and it has handles as if it has doors that open but there#are no actual doors visible. or both handles are slightly different shapes. So much stuff that looks 'normal' at first glance#but then you can clearly tell it's just added details with no intention or thought behind it. a pattern that starts and then just abruptly#doesn't go anywhere. etc. etc. )#the same thing with how YEARS ago when I followed more fashion type blogs on tumblr and 'colored hair' was a cool ''''New Thing''' instead#of being the norm now basically. and people would share photos of like ombre hair designs and stuff that were CLEARLY photoshop like#you could LITERally see the coloring outside of the lines. blurs of color that extend past the hair line to the rest of the image#or etc. But people would just share them regardless and comment like 'omg i wish I could do this to my hair!' or 'hair goallzzzz!! i#wonder what salon they went to !!' which would make me want to scream and correct them everytime ( i did not lol)#hhhhhhggh... literally view the image on anything close to a full sized screen and You Will SEe#I don't know why it's such a pet peeve of mine. I think just as always I'm obsessed with the reality and truth of things. most of the thing#that annoy me most about people are situations in which people are misinterpreting/misunderstanding how something works or having a misconc#eption about somehting thats easily provable as false or etc. etc. Even if it's harmless for some random woman on facebook to believe that#this AI generated image of a cat shaped coffee machine is actually a real product she could buy somewhere ... I still urgently#wish I could be like 'IT IS ALL AN ILLUSION. YOU SEE???? ITS NOT REALL!!!!! AAAAA' hjhjnj#Like those AI shoes that went around for a while with 1000000s of comments like 'omg LOVE these where can i get them!?' and it's like YOU#CANT!!! YOU CANT GET THEM!!! THEY DONT EXIST!!! THE EYELETS DONT EVEN LINE UP THE SHOES DONT EVEN#MATCH THE PATTERNS ARE GIBBERISH!! HOW CAN YOU NOT SEE THEY ARE NOT REAL!??!!' *sobbing in the rain like in some drama movie*#Sorry I'm a pedantic hater who loves truth and accuracy of interpretation and collecting information lol#I think moreso the lacking of context? Like for example I find the enneagram interesting but I nearly ALWAYS preface any talking about it#with ''and I know this is not scientifically accurate it's just an interesting system humans invented to classify ourselve and our traits#and I find it sociologically fascinating the same way I find religion fascinating'. If someone presented personality typing information wit#out that sort of context or was purporting that enneagram types are like 100% solid scientific truth and people should be classified by the#unquestionaingly in daily life or something then.. yeah fuck that. If these images had like disclaimers BIG in the image description somewh#re like 'this is not a real thing it's just an AI generated image I made up' then fine. I still largely disagree with the ethics behind AI#art but at least it's informed. It's the fact that people just post images w/o context or beleive a falsehood about it.. then its aAAAAAA
30 notes · View notes
Text
on one hand, nobody is entitled to ai generated art because their disability prevents them from making it, because As It Stands Now, ai models are built off stolen artwork. there is not a SINGLE (publicly available at least) ai model trained off art that was willingly given to the model by the artist, and using the current models only helps exasperate this problem
on the other hand going "well i/this famous artist was disabled and THEY figured out how to make art, so its condescending to say that some disabled people CANT make art, and if ur disabled just figure it out :)" is the kind of rhetoric that time and time again hurts disabled people wrt the "well if THEY can do it, so can YOU" false dichotomy and really should not be used to make your point
& i say this as a disabled artist who absolutely does not like ai art, ESPECIALLY used in a commercial sphere. on paper it would be a fun Fucking Around Machine (esp if there was a bot trained on consentually aquired art) but capitalism requires every last scrap of revenue be squeezed out of anything like blood from a stone so we cant just have a fun thing to have a fun thing and we have shit things like it being a threat to peoples' liveliehoods and training it to mimic dead artists. and we cant really have the fun part without feeding into the bad part. what im saying is its a shame also maybe bootstrap theory is not good
58 notes · View notes
esmeralda-anistasia · 2 days ago
Text
#there's literally so many ways AI and machine learning could be genuinely useful like this#i wish mega corpos weren't giving it such a bad name with generative AI because AI that can recognize patterns could be game changing#now whenever people hear 'AI in healthcare' they think they're gonna like. replace doctors with chatGPT#but AI that can learn from giant databases of medical scans to identify abnormalities#or AI like this that can monitor vital signs continuously and alert doctors of any concerning changes#or AI that could even be used in medical studies to recognize links between certain symptoms and conditions#are all ways machine learning technology can be used to help humans do their job. because AI is a tool and can never be a replacement.#it also pisses me off because companies don't understand how it could actually save them money if they use it as a tool#but they still have to pay humans to do that and they can't just use AI and nothing else#but if they let humans use it in a way that is useful it could actually save time and money and prevent serious mistakes#but you can't use the same tool for every job. pattern recognition can only take you so far. that's just one aspect of a job that has many.#you can't use purely pattern recognition AI to replace a doctor or make a finished animation or compose a song or anything like that#but a human can use it to supplement their own pattern recognition. for example with doctors#who sometimes miss things because they make a mistake or are tired and their job is tedious#so if you use AI to notice those mistakes then yes it can be genuinely useful and even a major innovation#i personally think AI doesn't have much use in art because generally you don't make art with the goal of repeating a pattern#because a heavily derivative artwork or story or song tends to be pretty boring and AI can only be derivative. so what's the point.#but i could see it being useful for like. miscellaneous background animation or other minor tedious things in specific circumstances#but once again even if you're asking it to do something basic you need to have a human there to interpret the results and tweak it#I don't think AI can make GOOD art. but as long as a corporation isn't trying to use it to replace humans so they can lay them off#then I don't think there's necessarily anything wrong with it morally even if I don't see the point of it.#but my main point is that people are trying to use AI for the completely wrong industries.#why are we using it in entertainment when we can use it for doctors or weather tracking or smart vehicles or etc.#entertainment is supposed to be what humans do for fun. the whole point is that we automate the boring stuff so we can do the fun stuff
"When Ellen Kaphamtengo felt a sharp pain in her lower abdomen, she thought she might be in labour. It was the ninth month of her first pregnancy and she wasn’t taking any chances. With the help of her mother, the 18-year-old climbed on to a motorcycle taxi and rushed to a hospital in Malawi’s capital, Lilongwe, a 20-minute ride away.
At the Area 25 health centre, they told her it was a false alarm and took her to the maternity ward. But things escalated quickly when a routine ultrasound revealed that her baby was much smaller than expected for her pregnancy stage, which can cause asphyxia – a condition that limits blood flow and oxygen to the baby.
In Malawi, about 19 out of 1,000 babies die during delivery or in the first month of life. Birth asphyxia is a leading cause of neonatal mortality in the country, and can mean newborns suffering brain damage, with long-term effects including developmental delays and cerebral palsy.
Doctors reclassified Kaphamtengo, who had been anticipating a normal delivery, as a high-risk patient. Using AI-enabled foetal monitoring software, further testing found that the baby’s heart rate was dropping. A stress test showed that the baby would not survive labour.
The hospital’s head of maternal care, Chikondi Chiweza, knew she had less than 30 minutes to deliver Kaphamtengo’s baby by caesarean section. Having delivered thousands of babies at some of the busiest public hospitals in the city, she was familiar with how quickly a baby’s odds of survival can change during labour.
Chiweza, who delivered Kaphamtengo’s baby in good health, says the foetal monitoring programme has been a gamechanger for deliveries at the hospital.
“[In Kaphamtengo’s case], we would have only discovered what we did either later on, or with the baby as a stillbirth,” she says.
The software, donated by the childbirth safety technology company PeriGen through a partnership with Malawi’s health ministry and Texas children’s hospital, tracks the baby’s vital signs during labour, giving clinicians early warning of any abnormalities. Since they began using it three years ago, the number of stillbirths and neonatal deaths at the centre has fallen by 82%. It is the only hospital in the country using the technology.
“The time around delivery is the most dangerous for mother and baby,” says Jeffrey Wilkinson, an obstetrician with Texas children’s hospital, who is leading the programme. “You can prevent most deaths by making sure the baby is safe during the delivery process.”
The AI monitoring system needs less time, equipment and fewer skilled staff than traditional foetal monitoring methods, which is critical in hospitals in low-income countries such as Malawi, which face severe shortages of health workers. Regular foetal observation often relies on doctors performing periodic checks, meaning that critical information can be missed during intervals, while AI-supported programs do continuous, real-time monitoring. Traditional checks also require physicians to interpret raw data from various devices, which can be time consuming and subject to error.
Area 25’s maternity ward handles about 8,000 deliveries a year with a team of around 80 midwives and doctors. While only about 10% are trained to perform traditional electronic monitoring, most can use the AI software to detect anomalies, so doctors are aware of any riskier or more complex births. Hospital staff also say that using AI has standardised important aspects of maternity care at the clinic, such as interpretations on foetal wellbeing and decisions on when to intervene.
Kaphamtengo, who is excited to be a new mother, believes the doctor’s interventions may have saved her baby’s life. “They were able to discover that my baby was distressed early enough to act,” she says, holding her son, Justice.
Doctors at the hospital hope to see the technology introduced in other hospitals in Malawi, and across Africa.
“AI technology is being used in many fields, and saving babies’ lives should not be an exception,” says Chiweza. “It can really bridge the gap in the quality of care that underserved populations can access.”"
-via The Guardian, December 26, 2024
362 notes · View notes
kraniumet · 4 months ago
Text
i think image gen can be used like any other artistic tool but I don't really think the big commerical proponents of "ai" are advertising it as a tool, they're adertising it as a solution. I also think it's intellectually dishonest to argue that image generation is exactly like "using photoshop/taking a photograph" because of some generalized "those were also criticized at their conception for being new and scary and disruptive" soundbite. they were not even really criticized for the same reasons. find a better argument.
10 notes · View notes
olderthannetfic · 14 hours ago
Note
https://www.tumblr.com/blog/view/olderthannetfic/770240173023838208
Wow, I am not this anon but I was surprised by the p unanimous pushback, at least when I first saw the comments. I interpreted reupload here in this context as something more public than a dm, like something Google findable, but still effectively an interaction, so still technically peer to peer in the first place, and preservation not theft minded. Not like, a wattpad reupload? Like answering an ask or post on the deleted fic sub for help finding a fic with an archive link/cache link, or posting a google drive link? Idk if I’m using the right terminology for any of this now.
I’m a bit of a fic hoarder and seek out deleted things pretty often, and do show up in spaces like the aforementioned, hat in hand, when there’s stuff I can’t find, and also privately point people to where they can find deleted fics. I didn’t consider this kind of thing reupload, which I would prev had said I’m against (unless you’re the original author), but it did feel to me like it was what op was describing, on the other hand if it /is/ considered reupload, I also am pro this specific sort… like are these uncharitable interpretations of the ask, bc op was verbally telegraphing ‘very controversial take’ out the gate? Have I been secretly an fandom badguy all along and I didn’t know it??
Maybe I’m over correcting and being too generous in my read because I feel like they’re doing a bad job at, ultimately, saying something I agree with, but I also don’t think saying that the internet is written in ink is and individual human beings who like your art might preserve it or interact with it in way you don’t like once it’s public = AI scraping is fair enough, and ultimately on you, and so are sex crimes 😭, even if there were unfortch parallels in how this sentiment was conveyed... if you don’t want [undesirable outcome] don’t [preventative choice] is a standard format that can be used for good AND evil I think. I swear to god I’m not op even though it highkey sounds like I am how I’m going to bat
--
Wayback machine links and privately linking someone when they make a "Can anyone find X?" post are mostly accepted, in my experience. Posting a public link on that same post that isn't the wayback machine is sometimes okay with people, but it varies.
Anon was here to stir shit.
16 notes · View notes
xray-vex · 3 months ago
Text
here are some of my really general a/i predictions, re: art --
techbro types who want to generate bullshit as a get rich quick scheme will saturate the market and nobody will want their worthless shit, they'll get bored and move onto the next get-rich-quick trend. remember nfts? lol
people who got into a/i because they thought it was a legit way to make art will get bored of it because it won't challenge them to do anything & it will not be gratifying in the long term - those types will either: 1.) quit or 2.) start making actual art
people who buy art will get sick of looking at a/i generated shit that essentially all looks the same. real artists making real art will get more interest again because it will seem new and exciting.
same thing with films & stuff too. i definitely think that various actors & creators guilds & other creative industry unions should do everything they can to protect their art & craft against being outsourced to a/i, but i do think that people who watch films will get sick of a/i in films the same way people got weary of CGI overuse in films. a/i in film might not go away completely, but audiences will absolutely be drawn to films that don't use a/i.
i think the basic gist of what i'm trying to say is that human beings need actual art, and the vast majority of people don't fully, actively realize how interwoven art is to literally everything in their lives. on some level they must know, because when it's missing, they miss it. they seek it out. art in general is important to the fabric of society: storytelling, entertainment, community, emotional fulfillment, etc. and people want something real, tangible. they want something created by humans.
****this is why, i'm guessing, that fan art & fan fiction are so popular. most people who create those sort of works are doing them for the actual love of what they're making. and then those works create community. humans have been sitting in groups to tell each other stories and to express themselves visually & dance together with music forever. for literally ever. all of human history. literally all. art is the fucking foundation of society, civilization, human evolution. to make art & to experience art, to some degree, on some level(s). non-negotiable. essential as food and water. i'm dead serious.
a couple of examples of similar times that tech threatened to make the "real thing" obsolete, but failed to do so:
e-readers were supposedly going to make print books obsolete -- they didn't.
streaming music services helped usher in a renewed desire for physical media again.
for awhile, both of those things did kill a lot of brick & mortar music/book stores, but there has been a bit of a resurgence and lots of small businesses.
and no, things will never go back to the way they were, but things would have changed regardless, capitalism being what it is.
it would be nice tho, wouldn't it, if digital tech presented augmentations to our need to have art in our lives constantly, instead of threatening to replace them completely?
i'm just going on pure vibes here & from what i know about art & being an artist for 35+ yrs, some tech & aesthetics philosophy, and from having worked in retail books & music/dvd sales many moons ago. so i could be completely full of shit here.
but i do have some hope that things re: a/i will get better for people -- for real, working artists & authors & musicians & performers & creators. humans need art the way they need food and water. this has always been true for the entirety of human existence.
i'm just sort of in my thoughts & feelings about art tonight and felt like rambling about it.
now i'm gonna make more tea.
4 notes · View notes