#and they have characters i like with stories
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nipuni Ā· 2 days ago
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Alright, time to share my opinions about Veilguard!! I have both criticism and praise so bear with me as I jump from one extreme to the other šŸ˜† spoilers ahead of course!
The game has a very rough start with the dialogue being formulaic and rushed and the characters overexposing. It feels like a heavy handed attempt at summarizing all of previous games' lore for newcomers or in case you forgot but it's so overdone it feels coddling and trivializes a lot of previous events. Luckily this gets better once all of the introductions are out of the way, though the excessive hints and clarifications continue until the end sadly.
The locations are absolutely incredible and very diverse!! This is a highlight of the game for me. There is so much detail and care in every map and there are so many of them. My pc is struggling to reach medium settings and yet everything looks stunning. The verticality of the maps is so imposing and the graphics have a very dreamy quality that I love. I also enjoy the maze-like structure to the maps, it's more linear but makes everything look a bit more intentional. The color and light direction was amazing, all the visual development really!! it has to be one of the prettiest games I've ever played.
When I started I have to admit it did not feel like I was in Thedas and it all felt a bit theme-parky, if that makes sense. A lot of previously important and established world elements that made Thedas what it is were overlooked or made irrelevant. But the more I played the more it started to feel a bit more similar to Inquisition, for better or worse depending on what you feel about Inquisition. But!! this also feels like a selectively sanitized version of Thedas compared to previous games. In it's attempt to stay safe and uncontroversial in some aspects it loses a lot of substance and it changes the tone. The surface level politics, ignoring previously established major societal issues and a tell-don't-show approach makes the world seem more simple and shallow with no grey areas to explore. ( the humor also falls flat and out of place often too, and WHY is everyone always smirking, enough!! godlike beings are destroying the planet please this is not the time for Marvel banter aaaa )
The pacing at the start is a bit of a mess. It is so fast it felt like jumping from one world shattering discovery to the next with no time to process. The characters also seem to underreact to important information and major developments. It felt like the game was rushing me through all this to get to the part of the story it wanted to tell me while I was still wrapped in my shock blanket trying to catch my breath lmao. I really like all the key story points they touched upon, I just wish they dwelled more on them to give them more narrative weight. ( though blaming every bad thing to ever happen on the Elves was certainly..a choice )
I think the writing could have used more subtlety in the first half and more boldness in the second šŸ˜† but I loved the thematic parallels between Rook and Solas and how every quest informs the main storyline. I do wish Rook was given more impossible choices and put in more difficult situations that forced them to lie or betray their own to better drive the point home though ( listen I just love a Trolley problem!! we need more of those, I'm the Trolley problem's number one fan!! ) I feel like they missed the chance to put Rook in Solas' role and be as vilified and hated for it as Solas was despite their best intentions which would make Rook's regrets stronger and in turn make their escape from the fade all the more impressive and give them a better understanding of Solas to either use against him or earn his respect. The line 'they called me the Dread Wolf, what will they call you when this is over' from the trailers was so good I was waiting for this!! But everyone just loves Rook no matter what!!
But I feel like I stated too many negative aspects in a row so moving on to some things I enjoyed!
The characters were very lovable to me. The romances weren't as long or impactful as I would have liked but I enjoyed all the companion quests. Emmrich is a delight and his quest is so wild and fun. I loved learning about Nevarra and I was awestruck by the Grand Necropolis. The mourn watch was so interesting, it showed a whole new side of Thedas' lore I knew nothing about! and I loved Manfred! Davrin is so charming, he became a favorite. I loved his quest too and learning more bits and pieces about the Dalish was great, I wish we got more. Seeing the Wardens through his quest also made me enjoy them a lot. Assan was very cute too and I'm glad he was treated as an animal and not turned into a goofy Disney sidekick too much lmao šŸ˜­ Lucanis is hilarious. The fantasy Spain/Italy was a bit silly and off at times but he is very sweet! and I love the Spite possession, that was so fun I'm glad they kept him that way! Bellara is adorable, her first backstory quest made me cry and I just love a nerd! I wish the second part of her story was written better however, and she sort of devolves into 'it's hard, I wish it was easy but it's hard' dialogues too often sadly. Anaris and the Forgotten Ones' portrayal was underwhelming and anticlimactic which was disappointing. Harding is also very cute and her Titan plotline was the most interesting to me, I bawled my eyes out in her quest!! I love the dwarven lore of this universe I'm so happy we got more of it!! ( she also fucking died in my playthrough?! I was devastated what the hell šŸ˜­ 'whatever it takes' WEUEUGHHHG I'M SO SORRY) Neve was a slow burn for me because of my choices in game slowing that relationship down ( saving Treviso I mean, perdĆ³n amor šŸ™ ) but I love detective novels and she is such a badass I ended up loving her. Taash was unexpected, I didn't think they would be so young. The coming of age story was sweet, though I found myself cringing a lot too at the handling of it I have to admit ( and the Lords of Fortune in general, and the Antaam...and que Qun..listen- kajshfgf ) but I also enjoyed learning more about the first expedition and the Qunari in general despite the messy writing and choices. I also loved Antoine and Evka! and Strife! And I haven't even read any of the novels they are in šŸ˜† also Mila!!!! and her dad oh my god and Felassan haunting the narrative!! speaking of haunting, I would have loved for Cole to be in the lighthouse too I think it would have worked well šŸ¤” especially with the whole 'reading Solas' secret diary' thing the game had going on lmao
Everyone seems to get along except for a bit of friction that is quickly resolved at the start, which is hmm missed potential? I would have preferred more tension personally. I enjoy the drama! gives me more to work with and gives you a better grasp on everyone's personality by contrasting values. I think they wanted to speed run a found family trope for the new hero to establish some emotional stakes early on but it ended up making everyone seem like a group therapy session instead. The group meetings also have everyone either state the obvious or repeat the same opinion or conclusion to each other, I would have loved these meetings to have more bickering, have people get mad and storm out and also get to listen to different takes on a situation. Make Rook struggle more to take the reins and keep the team functional, learning how to be a leader.
Speaking of Rook! ( who in my case has a northern British accent that I loved so much šŸ„ŗ) They seem to have a very established personality. I was expecting more of a blank slate but I'm lucky that the personality they went for kind of matches what I would normally choose in a first playthrough. Though the lack of range in the choices is irritating and takes away some replayability and role playing potential. Rook is very supportive and selfless, I wasn't expecting this tbh! But it all made my Rook turn into the team's weird supportive necromancer mom so it worked out in the end I guess lmao. I can't wait to draw her!!
I was so overwhelmed by the amount of information we got about Solas and his past!! I was expecting answers but not these many and not for them to be such an integral part of the plot!! The game feels like it's about him more than anything else. His arc is the best written out of all. He is mentioned in every conversation, he's the main advisor and the narrative foil, you get to talk to him often, you work for him and with him and go into his memories it all feels so surreal to me lmao I love him so I'm delighted ngl! but also making the other Evanuris so cartoonishly evil makes Solas into such an obvious choice of an ally, god of trickery or not, that it sort of takes the decision out of your hands and makes some dialogue options and companions' opinions seem almost nonsensical. I have no idea how this game would feel to someone who absolutely hates Solas' guts honestly. I suppose I will find out soon enough šŸ˜†
About Solas' story, I loved it! I somehow also feel that I knew it already, all the speculation and theories that Solavellan fans were crafting for years were so accurate that it was all very validating. Even the wildest ones! Solas as the Maker, the elves spirit origin, Mythal giving him a body, the war with the Titans, the origin of the Blight, Solas being on your side as advisor, I can go on, we knew!! Also I have to mention this I'm sorry but they made him look so hot!! unbelievable. And the bloodied teary eyed pathetic look in the end ouurghhh I'm cheering and clapping!!
The romance conclusion was so lovely šŸ˜­ the Loki and Sigyn ending we deserved to such a mythological epic!! and open ended enough for all of us to cook!! and we got to see him fight and transform into the Dread Wolf!! and whimper and cry!! and bleed and love!! that's all I ever wanted, incredible we were really spoiled what the hell I still can't believe it šŸ˜­ GDL acting was brilliant as usual! the visuals were also incredible and exactly what I had in mind when I imagined where the story may go, the eclipse, the giant wolf, the glowing eyes, the Elvhenan ruins, the statues, even the hair lmao it all aligned exactly to what I've been painting all these years but better I was thrilled šŸ˜­
Solas backstory with Mythal also offers players that didn't romance him a chance to see him act out of love and show a side they wouldn't be able to reach otherwise and I think it was smart! also very tragic and sheds more light into all of his choices and words and his relationship with Lavellan too and the parallels and reversals and uughh thoroughly enjoying the emotional distress šŸ‘Œ
Pleasing both the Solas lovers and haters at the same time was always going to be hard with him being such a polarizing character by design and the world states being so different but I think they did a good job! at least from my side of things.
I think my favorite part besides the Solas related stuff was the Blight. I loved how horrific and gross and threatening it was! I've always loved the concept of the Blights and I'm glad it was such a huge part of the story in this game. I also loved Treviso!! has to be the most beautiful city in Thedas ahhh and the Necropolis!! the gardens!! Vorgoth!!! Kal-Sharok!!! I can't believe we got to see it!! and a Titan!!! the giant floating face of Ghilan'nain in the clouds??? and the huge archdemons and dragons!! oh and that warden dragon trap in the shape of a griffon?? and the giant blight tendrils!! the siege at Weisshaupt was outstanding!! and the floating panopticon castle situation in Minrathous uughh there is so much I loved.
OH I also enjoyed the Varric arc even though I saw it coming since the trailer it was still played well and it was touching šŸ„ŗ
The ending felt a bit jarring to me in tone though, a bit too cheerful considering...the horrors. Over half the continent destroyed and most of the problems Thedas had before the game are still there. Veil in place and all šŸ˜†
But I had fun!! I'm nitpicking really, the conclusion to Solas' story feels very satisfying to me which was my main worry so I'm happy. It is a good game!! with a sort of soft reboot feel to it and aimed at a younger audience which is probably what they were going for? You can sort of feel the struggle the team went through during production in the way the target audience seems unclear sadly. I also can't help feeling like this is an ending, so much was revealed and resolved!! but maybe I feel that way because that is what I felt after Shadowbringers / Endwalker in FFXIV once my favorite part of the story was wrapped? They can always pivot to a new continent and expand on the world and cultures we know almost nothing about, but that is always harder to sell so I have no clue where they will go from here šŸ˜µā€šŸ’«
Anyway I'm still processing a lot of stuff that I will probably talk (and draw) about later, this is already long enough!! for now I'll look up how to get the artbook because the art direction of this game is fantastic!! I would love to hear your thoughts too really, I'm curious about the experiences of players who made different choices and with different tastes to mine!!
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writetheidea Ā· 2 days ago
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Too Much to Be Enough
Hello, I had another idea for a fan fiction. In this one, I tried writing with an unnamed character after someone reached out to me suggesting that I shouldn't tag "x reader" even if the character had a short name. They were not this polite in their wording. Kindly let me know if you find this more enjoyable and if you have any advice or feedback.
Pairing:Ā  Franco Colapinto x female character
Plot: everyone thinks she's too muchā€”too loud, too affectionate, too overwhelmingā€”but as long as Franco loves her, she feels enough. When a painful betrayal forces her to question everything, sheā€™s left wondering if even his love can truly be unconditional.
Tag: hurt/no comfort, angst.
Word count: 2077
Disclaimers: english is not my first language - I feel like you could tell from my writing style - so I apologize if some of the sentences structures are off, or if I use outdated or inappropriate-for-the-context words, I used a synonym dictionary to try and stop myself from repeating the same words, I still did do that though.
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Franco Colapinto had become a rising star in Formula 1ā€”his unexpected debut mid-season with Williams brought attention, intrigue, and the buzz of fans enamored by his unfiltered charm and skill on the track. To the world, he was a formidable talent, sharp in his focus and strategic in his every move. But to her, Franco was simply her Francoā€”the person she adored with every fiber of her being, the man who lit up her world with his easy laugh and grounded presence. She never tried to share him with the world; her joy was simply in being there. To Franco, she was a grounding force. To her, he was the brightest point of her life.
Their relationship had always been natural, filled with the kind of closeness that felt both unbreakable and safe. She loved to be near him, to catch the quiet smiles he reserved just for her or hold him close, her arms around him like a shield. She had a way of finding him when he was deep in conversation, slipping her arms around him or perching on the arm of a chair, just listening, watching him with eyes that spoke of adoration. She adored him openly and shamelessly, kissing his cheeks, bringing him little snacks between meetings, and laughing at his every story as if it was the first time she'd heard it. It was how she showed loveā€”boldly, sincerely.
In public, her spirited affection sometimes drew raised brows. She was quick to laugh, unrestrained in her warmth, the kind of person who got excited over the little things. When she spoke, her voice had a way of filling the air, especially when she became passionate, her laughter rich and booming. Francoā€™s teammates would sometimes tease her for it, not unkindly, but she felt Francoā€™s protective arm settle around her back, his voice lowering to gently bring her back to the moment, a silent reminder that she was safe, that she didnā€™t need to hold back. She never felt like too much with him; she felt like enough.
When Franco got his F1 call-up, the world saw his potential, his brilliance. He went from a promising driver to a star almost overnight, and with that came the scrutiny, the endless, dissecting gaze of the world. There were new pressures, new challengesā€”he was praised and criticized in equal measure, and with him, she found herself swept up too. Fans adored himā€”his directness, his humor, his daring spirit. He was the next big thing, and with that title came every word spoken about him, every inch of him magnified. And suddenly, they wanted to know her, too. Who was Franco Colapintoā€™s girlfriend?
But their adoration of Franco didnā€™t extend to her.
Sheā€™d never been the kind of girl who worried about attention, but the way the public spoke about herā€¦ it was like a slow, smothering weight pressing down on her heart. They saw only a girl who seemed too clingy, too loud, and too unfitting of someone they had put on a pedestal. Her open affection was criticized as immature, her laughter labeled as attention-seeking. They dissected her every move and labeled her a distraction, tearing into her with the kind of brutality sheā€™d never experienced. It felt like strangers were peeling her apart piece by piece, tearing away the person Franco had always loved.
She tried to ignore it at first, comforting herself with the knowledge that Franco didnā€™t seem to mind, that he even loved her as she was. Franco was all that mattered; his opinion was the one she trusted. He was the only reason she could keep her head up, brushing off the hate as long as she knew she had his love. And when Franco looked at her, his smile never wavered. She held onto thatā€”the belief that he loved her as she was, even when the world made her question it.
But then came Brazil. Sheā€™d been watching from the paddock, her heart leaping every time he turned a corner, nerves twisting as he went head-to-head with some of the most seasoned drivers in the world. And then, the crash. It was terrifying, watching him collide and skid, helpless from a distance as her heart stopped, praying he was okay. Her relief was overwhelming when he emerged unharmed, but Francoā€™s face had been pale, his expression distant as he made his way off the track. She could see the weight of the moment pulling him under, the strain and pressure breaking through his usually calm demeanor. She wanted to reach for him, to pull him close, tell him she was there for him, that she would carry the weight if she could.
But heā€™d pulled away from her, muttering that he needed a minute to gather himself. Respecting his space, sheā€™d wandered to the restroom, splashing water on her face, telling herself heā€™d come around, that he just needed time. She returned to his room, pausing outside, not wanting to intrude if he still needed space. And thatā€™s when she heard it.
ā€œā€¦but donā€™t you think sheā€™s a bit much?ā€ The voice was that of his engineer, a man sheā€™d thought liked her, someone sheā€™d shared a few laughs with before. ā€œSheā€™s always there. Always talking, always needing to beā€¦ close. Must be a lot to deal with when youā€™re under this kind of pressure.ā€
She waited, her breath frozen, trusting that Francoā€™s response would ease her worry, that heā€™d brush it off as nonsense, defend her like he always had.
But his voiceā€”the voice she trusted, the voice that had always assured her she was enoughā€”spoke words she could barely stand to hear. Franco responded quieter than sheā€™d ever heard it. ā€œYeahā€¦ I mean, sometimes. Itā€™s a lot, too much, you know?ā€
She could hardly breathe, the words sinking in slowly, one by one, like sharp blades against her skin. He thought she was too much. A lot. The one person she thought she could be her fullest self with, the person who had always made her feel safe to love so openly, to be unapologetically herselfā€”he was overwhelmed by her too. She was his burden, the weight that followed him. Tears began to blur her vision, but she stayed frozen, rooted in place as she listened to them continue, laughing and talking about her as though she were some trivial inconvenience, as though her love was suffocating him.
She backed away from the door, her heart breaking with every step. The tears came fast and hot, her whole body trembling with the force of them as she stumbled back into the restroom. Locking herself inside, she slid down against the wall, burying her face in her hands, feeling her heart shatter into a million pieces. She had fought so hard to believe in her own worth, to convince herself that she was lovable and that her affection wasnā€™t too much for him to bear. But he agreed. He agreed with them, with the strangers who hated her, who thought she was too loud, too affectionate, too clingy.
She had tried so hard to believe that Franco saw her the way she saw himā€”as irreplaceable, as the very air he breathed. But hearing his quiet agreement, the confirmation that the one person she thought she could trust didnā€™t love her as she wasā€¦ it left her feeling hollow, like a fragile shell of herself.
---
When Franco found her, he looked at her with that familiar softness, his arms coming around her as he held her close. She clung to him, not because it made her feel better but because she didnā€™t know how else to act, didnā€™t know how to pretend it was all okay. He asked her why she was crying, and she forced herself to smile through the tears, saying it was because of his crash, that sheā€™d been worried. He looked at her with relief, gently pulling her closer, and she let him, even though his touch felt like fire against her skin, burning with the memory of his words. For the first time in their relationship, being near him didnā€™t feel safe.
In the days that followed, she withdrew into herself, letting Franco slip away piece by piece. She stifled her laughter, kept her voice low, spoke only when necessary. She still brought him snacks, still sat beside him as he debriefed with his team, but now she was a shadow, a shell of the girl she once was. She didnā€™t touch him as freely, didnā€™t drape herself over his shoulders or pepper his face with kisses. She gave him what the world wanted, the perfect, silent partner, standing just behind him, looking at him only when he looked away.
Fans noticed the change, taking to social media to praise her for finally learning her place. They called her refined, mature, supportive. They praised her ā€œnew maturity,ā€ applauded her for ā€œknowing her place.ā€ They liked her better this way, in the background, quiet, subdued. For the first time, she fit the image of the F1 girlfriend they wanted her to be. She was a supporting character, there for Franco when he needed her but silent, never in the spotlight, never drawing attention.
But Franco hated it. He missed her laugh, the way her hands would find his at every turn, the way sheā€™d rest her head on his shoulder while he spoke. He missed the way sheā€™d light up a room with her excitement, her laughter like music that chased away the shadows of his stress. He tried everything to bring her back, brushing his fingers along her cheek, whispering little jokes, pulling her close. But she stayed quiet, her smile polite but hollow, her laughter a pale echo of what it used to be.
She wasnā€™t his girl anymore. She was someone else, a stranger wearing her face.
---
One night, after a particularly grueling day, Franco found her alone in their hotel room. She was sitting by the window, staring into the dark night, her reflection in the glass a ghost of the girl he had fallen in love with. He crossed the room, kneeling beside her, his hand finding hers.
ā€œPlease,ā€ he murmured, his voice breaking with the weight of his worry. ā€œTell me whatā€™s wrong. Where did you go?ā€
She looked at him, her eyes full of a pain he couldnā€™t understand, couldnā€™t reach. ā€œIā€™m here, Franco,ā€ she whispered, her voice soft and fragile.
ā€œNo, youā€™re not,ā€ he said, his voice thick. ā€œYouā€™reā€¦ youā€™re gone. The girl I love is gone.ā€
Her lips trembled, and she pulled her hand from his, wrapping her arms around herself as though trying to hold herself together. She was quiet for a long time before she spoke, her words barely audible. ā€œI heard youā€¦ that day in Brazil. I heard you tell your engineer that I was too much. That I was a lot.ā€
Francoā€™s heart dropped, a cold shock of realization rushing through him. He remembered the conversation, the way heā€™d laughed along, never thinking his words would reach her. ā€œI didnā€™t mean it,ā€ he whispered, his voice raw. ā€œI never meant it like that.ā€
ā€œBut you said it,ā€ she replied, her voice breaking. ā€œYou agreed with them. You agreed with everyone. You were the only person who made me feel like I wasnā€™t too much, like I was enough. But if even youā€¦ if you think Iā€™m too muchā€¦ā€
Her voice trailed off, her shoulders shaking as she hugged herself tighter. Franco reached for her, his heart shattering as he saw the pain heā€™d caused, the light heā€™d extinguished. ā€œI love you,ā€ he whispered, his voice breaking. ā€œI love everything about you. Youā€™re not too much. I need you, all of you.ā€
He reached for her, but she drew back, her body a closed door, her eyes filled with a sadness that cut deeper than anything. ā€œI love you with everything I have,ā€ she whispered, her voice barely audible. ā€œI would have given anything to be enough for you.ā€
He could feel his own tears burning, the agony of realizing that his careless words had stripped away the light from the woman he adored. ā€œYou are enough,ā€ he said desperately, his voice thick. ā€œYouā€™re everything to me. I love you just as you are.ā€
But she only shook her head, her hand lifting to his cheek, her fingers brushing his skin one last time. ā€œI donā€™t believe that anymore.ā€
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cemetegee Ā· 3 days ago
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Dying as a Skill Issue
I just made a post about Ianthe's "Dying is for suckers." quote and now I realized that "Dying as a skill issue/dying as failure" is actually an essential part of her character.
In the psychogram story The Unwanted Guest she talks about it even more. She presents several deaths of known characters to Palamedes and tells him why they have died in her opinion:
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Ortus did not die because Crux was an asshole and killed him, but because he was too sad.
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Abigail did not die because Cytherea murdered them, but because she brought her husband to Canaan House as her cav. (This point is especially random. As if Cytherea wouldn't have slaughtered Babs as well...)
(It's by the way interesting that she doesn't mention Jeannemary and Isaac here. Maybe even she knows that that would be hella tasteless. Ooorrrr she has a different reason.)
Dying is for suckers in her opinion and dead people died because of a lack of skill.
That even partly explains why she wants to become a Lyctor (and likely a God or even more than a God) so much: Dying would be a personal failure to her.
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fulcrum-art-fox Ā· 1 day ago
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I think something I actually really appreciate for some reason about Arcane is that itā€™s got all these big cool weapons that itā€™s very happy to throw under the bus. The way all of the Hextech weapons malfunction in awkward ways in the big pivotal emotional s2 ep3 fight. The way Vi and Jayce are set up for an epic moment with the hammer in s2 ep1 and undercut by the fact they miss. Jayceā€™s first outing with the hammer undermined by the fact he accidentally kills a child with it. The way they hyped up a fight between Jayce and his hammer and Vi and her gauntlets (that a lesser show would have had happen for the visual alone) only to have Jayce decide not to fight. The way Vi wins her s1 finale fight with Sevika using a function of the gauntlets she didnā€™t seem to realise they had. All the way back to the monkey bomb that went so spectacularly wrong. Like it really highlights the way the main priority is the writing and the characters, and yeah theyā€™ll throw in a funky looking weapon shot because of course they will itā€™s a video game adaptation but they never miss an opportunity to yeet that coolness under the bus in favour of the shows actual messages and themes, and to show that the characters are human and fallible. They almost use the fact that the audience is primed to look at the weapons in order to deliberately swap them out suddenly with what the story is actually about
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time-speculo Ā· 2 years ago
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It's just,, i just,,, i lvoe rhythm games man,,,,
music go tap tap
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lady-of-the-spirit Ā· 5 months ago
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"Canon divergence" but it's giving characters the close friendships I think they would have had if canon had expanded a little more.
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egophiliac Ā· 5 months ago
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WAIT when did he get FANGS
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ruporas Ā· 6 months ago
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trigunned the hades or hadesed the trigun (id in alt)
#trigun#trigun maximum#nicholas d wolfwood#vash the stampede#meryl stryfe#milly thompson#millions knives#ruporas art#type of shit ive been on lately bc ive been playing an obsessive amount of hades 2 lmfaoā€¦ ofc imstead of drawing fansrt for hades#i channel that energy into trigun?šŸ˜­ SEE.. the thing is. i am ALWAYS thinking about a trigun gameā€¦ like an action story game#it is rotating in my brain 24/7 and now after 7billion years i finally pick up a video game#and the inspiration sparked. obviously this is just a mere mimic of an existing media... but im thinking about the plot of max now#executed differently between mediumsā€¦ webbing a new retelling of the original story as game mechanics allows you - thinking of the#new roles the characters would take. like wolfwood here is not Constantly by vashā€™s side but he will show up once a run to clear out an#encounter. shows up seldomly at home base to make gifting difficult... an existing companion and still journeys on his own. for more#relations options merylmilly will also have occasions where they separate so vash can speak to them individually - the gungho are not bosse#most of them get the roles of giving ā€œboonsā€ i think.. BUT ANYWAY thats me reimagining trigun into hades. now imagining trigun into an#ORIGINAL video game.... ough... ohhh....guhh... I WANT IT SO BAD!!!!!!!!#this was just a fun exercise... im thinking about doing more but i think i shouldactually draw some hades 2 fanart first
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elvyn Ā· 3 months ago
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Law cuz i love angsty characters
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bloominglegumes Ā· 6 months ago
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i love normal guys doomed by the narrative
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chloesimaginationthings Ā· 5 months ago
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The death of Vanessa and the birth of Vanny in FNAF
(Inspired by this art by Yuto Sano)
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bamsara Ā· 1 month ago
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If you're stressing out about a part of the writing process for fanfic to the point where it's not fun anymore, just don't do that part
Post that fanfic with 1000 grammar and spelling errors. Make your characters OOC and give it a Mary Sue. It is a hobby you're sharing not a literature assignment you have to turn in by midnight
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drenched-in-sunlight Ā· 3 months ago
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i love the DLC man
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poorly-drawn-mdzs Ā· 2 months ago
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I know those eyes.
[First]Ā PrevĀ <ā€“-> Next
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5ftboy Ā· 2 years ago
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How is Dungeons & Dragons: Honor Among Thieves different from other blockbuster action films?
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koipepo Ā· 9 months ago
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That omake of little Kabru not being able to show off his howetown sweets because of Misril gets to me a lot so...
Here's a happier Kabru (and Lairu)
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