#and then i made it through halo ce
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Nowwwwww, I facetiously mentioned at the bottom of this post about the Halo: Reach achievement:
To do that, you have to go under or close to par time on pretty much each level ON LEGENDARY.
I have beaten Reach on Legendary but it probably took me closer to 30 hours than 3 because I did my slow, methodical strategies to get through. I did the par time achievement by running past everything I could on Easy. Can I combine the two successfully?
I decided to give the first level "Winter Contingency" a try (after watching some Youtube vids on getting this achievement, of course đ). Par time is 15 minutes.
That was my third try, the first was 16 and some minutes, the second got it to 15 and some and then that one got under the par by 32 seconds! I should note that this is considered one of the easiest levels to do on Legendary and the guide I watched by the ever-awesome Halo Completionist did it under 12 minutes and you're going to need every spare second you can scrap together to give you a buffer for some of the long, difficult levels. But still!
It's silly, I know, but I feel so proud of me! I'm an old lady (well, middle-aged, if I'm being generous đ) playing Halo with shaky hands but I made under par time on Legendary! đ„łđ„łđ„ł
PS - Tried it again and got 13:55!
#halo#halo: reach#halo reach#this is my game tag#it's silly i know but i really am proud of me#nobody will ever realize how little i expected to be able to even finish ONE of the mcc games on easy#i wanted to be able to do it but i just didn't think i'd be able to#and then i made it through halo ce#and then the others slowly one at a time#it means something to me#i don't even know why but it does#i'm not good at games but i'm tenacious i'll keep trying#i'll watch different strategies then try to find something that'll work for me#i'll work at it until i get there#it's not pretty nobody would ever want to watch my twitch stream that's for sure lol#but i get it done#i'm proof that you don't have to be some amazing gamer to do some amazing things#i feel like there's a life lesson in there or something i dunno#is anybody still reading down this far in the tags?#have a cookie if you're still here#love you frens#thanks for letting me share with you#ageless aislynn
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hi! can I request a fic? cersei x daughter where cersei is teaching her precious daughter how to properly perform oral on mommy dearest? thank u! I love your writing style
AN: Hi, I hope you like it x
NSFW
âShhh, I knowâŠâ The Queen could only moan out as those emerald eyes of hers began to roll back. The dim light of the candles flickering in as the evening continued. Cersei gently reached for her loveâs golden locks; so similar to her own as her back arched. âThat is a good girl,â she whispered her praises with ease as pleasure began to move through her body. Her Princess only hummed against her; body shivering at the words coming her way. Cersei moaned as her sweet, sensitive clit was lapped at with growing hunger. It seemed her daughter was good at following instructions. âThis is all to be a good wife, sweet girl.â Cersei lied as easily as she always did. It was only about her own pleasure but soon enough she would have the Princess squealing before her.
The Queen knew she was completely untouched. Cersei had made sure of such things; not that her Princess would ever know that. No, the Princess would be safe in her embrace; it was the only place she would be, Cersei thought to herself as her head fell back onto the soft pillows. Goosebumps easily began to move over her soft skin as the Princess only moaned against her some more. The Princess only stared up at her mother; her hunger only growing as she watched the reactions she could pull from the usual cold Queen. But her mother was never like that with her, especially when she was between her thighs. Her tongue slowly circled Cerseiâs sweet tasting clit as she whined; lapping at her like a kitten.
A kitten was exactly what Cersei thought her darling Princess was as her body arched from the sheets once more. Gods, she was ever this sensitive before but now it seemed each touch sent shivers down her spine. A soft gasp escaped the Queen as her loveâs warm tongue pushed in and began to thrust in and out whilst her moans vibrated against her sweet, creamy pussy. The Princess gently reached for Cerseiâs hips and brought her impossibly close as her hunger only reached new heights, much to the Queenâs delight. Shyly, she reached for those soft breasts whilst her eyes began to flutter shut. Cersei could not keep her climax from appearing now as she reached for the sheets; her hold on them only tightening.
âGood girl, thatâs it â ah,â The Queen moaned without care as her bright locks cascaded around her like a halo. The wet, obscene noises of her sweet Princess lapping away; sucking on her clit as Cersei was so sweetly pushed over the edge. Her hand tightened in her daughterâs locks as she began to rock against her lips. The Princess moaned and greedily took all that the Queen before her gave. Cersei began to gently stroke her locks as the sweet girl rested against her thigh. Cersei motioned for her girl to come closer and the Princess began to crawl up her body. Her soft breasts brushed against the Queenâs body before she stopped as their faces came to level.
The Queen only smiled up at her; their matching, bright eyes locked onto one another before Cersei leaned in. Their lips soon pressed against each other as the Princess only whined against her Queen once more; their tongues dancing with practised ease. Her fingers brushed through her daughterâs locks and kept her impossibly close. Cersei wrapped her arms around the Princess as she gently manoeuvred the pair of them so she hovered on top now. âSuch a good girl,â the Queen cooed her praises as she watched the soft, pink blush come over the cheeks of her sweet girl. Her fingers brush against her face; the cold touch of the gold, lion ring that adorned the Queenâs finger caused a shiver down her spine as she leaned into the touch.
âMamaâŠâ She whispered; their noses brushing together as they stared into each other's eyes. A rare smile tugged on the lips of the Queen as she only looked down at her Princess. âYou are mine, hmm?â Cersei whispered so sweetly. The Queen peppered her face with soft kisses as her lovely girl nodded and burrowed her head into her neck. âWill I have to marry?â The Princess whispered into her ear as she wrapped her arms around Cersei to only bring her impossibly closer. The Queen gently stroked up and down her sides as the silence in the room continued. âOne day, my girl.â Cersei whispered; her heart tightening at the mere thought of her daughter walking down an aisle.
In the arms of another. Of a man, Cersei thought to herself whilst her hold on the Princess only tightened as if she could keep her there forever. If only the world was a kinder place but for now, she would take these moments they had together. Their noses brushed together once more as she began to press sweet kisses on her face. âBut you will always be here, I will make sure of that.â The Queen whispered her promises as the Princess cuddled into her neck some more. Gently, Cersei cupped her chin; their matching, bright eyes locking together. âI promise.â The Queen whispered as the Princess could only softly smile and believe her mother; the promise soon sealed with a kiss.
It would be helpful for her husband to die soon, the Queen thought to herself as her fingers gently traced abstract patterns on her soft skin. Robert had many proposals for his daughterâs hand sitting on his desk; ignored for now. Cersei would keep her Princess as close as she could before picking the best marriage for her. But for now - she was all hers and the Queen would make sure of taking every advantage of that as her hands only continued to wander. Cersei began to play with her locks as the Princess sweetly mouthed at her soft neck. Her motherâs scent was as ever so comforting as was the actions the Princess did which had Cersei shivering.
âI love you,â the Princess whispered into her ear, nuzzling against her some more. The Queen only smiled and pressed a soft kiss to the top of her head. Their soft, bare bodies pressed against each other in a comforting manner. She would need to return to her own chambers before dawn came - but for now, they could be together.
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Concept: a red vs blue video game. I think it would be neat if you could choose from any of the 7 Halo art styles, cuz some might prefer Infinite and others like the old style of CE, while I personally prefer 3, Reach, and 4.
It would be so funny if they made an RVB video game. Like, I know- "That's just Halo", but it really isn't? These colorful goobers had their own nonsensical shenanigans going on, Halo sort of "set the stage" and was happening in the background, but the adventures of these guys went in totally different directions. A game that let's you change the style, but still keep all the available features, would be really cool!
I'm a fan of games that give you options to "play different ways". There could be a "story mode", maybe it lets you create your own character and start on either Red or Blue Team, playing through the plot from the beginning, but with the potential to make different choices in certain parts (with multiple save files, so you can go every route and experience all the different results. the same story-beats still happen, but what your character does/where they go could always change, and you'd be able to see what certain characters were up to while they were "off-screen" in the actual series; if you hang out with Doc and Donut long enough, you can be with them when they had their nice little garden going on~). Other option is "arcade mode", and it works like Smash Bros (or DigiMon Rumble Arena. anybody else remember that?). You have the basic groups of Reds and Blues available, but through getting some prizes and completing tasks, more become available, and you get specific up-grades for the characters (play Church often enough, you can swap between Alpha or Epsilon, and for other characters you can have Epsilon and the Fragments be like an assist mechanic). You run through various environments, doing puzzles/fighting enemies, all that good stuff!
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Halo 2's 20th Anniversary
I know I am a couple days late, but I've been really busy and should actually be in bed rn, but I am going to tell some Halo stories before I forget or don't have time again. I am also going to try to summarize because I want this to be fairly quick.
I used to watch my grandfather play Halo CE on his computer when I would go visit my grandparents. Then later, my aunt got an xbox 360 and brought it to our house when she would visit for the holidays and my parents let me play Halo Reach with her. And then she and I would play when we would go visit her. We slowly made our way through the entirety of halo Reach, 1, 3, and 4 this way, playing during holidays and vacation visits. I think we did some of it online, but I don't remember very much. I do remember freaking out about needing Halo 5 after finishing Halo 4 online with her, so I know we did that one online at least a little bit.
You may have noticed, but Halo 2 wasn't listed with the others. That's because neither me nor my aunt had a copy of H2 for a while. We skipped H2 and went straight from CEA to H3. Thinking back on it, it kind of was extra immersive that way, because I was just as confused as Chief was, as to why the heck the sangheili were on our side. And I also didn't know where Cortana was, like Johnson and Thel didn't.
At some point my aunt got us both H2 but they were for the original xbox (I am genuinely wondering if H2 for the 360 exists) so we couldn't play online together.
Now it's been a couple of years since I've played Halo with my aunt. I need to ask her to play Halo this Christmas. I've been missing that connection for awhile now. Unfortunately, the vibes from those first playthroughs can never be recreated, but I can enjoy the nostalgia I guess. I play with my sibling now, and we just completed an H2 playthrough a couple of months ago. Maybe we should do another one for H2's anniversary instead of moving on to H3.
Now that we have the story of how I got H2, let's talk about the game itself.
Anemoia. I literally found that word because of games like Halo (and destiny 2. Forsaken specifically) and how I never got to experience their golden days. But, when I tell you, the first time I saw it, I felt the nostalgia of that original xbox H2 screen even though I had never seen it before. I envy all of you who grew up playing in those online lobbies. I get they probably had their downsides, and yeah I have special memories of playing halo with family, but would have loved to have friends to play halo with.
The music is immaculate. I love how throughout the halo games the music matches the vibe of the game. CEA has a futuristic, yet ancient feel. Like the forerunner buildings and ring itself. H2 uses electric guitar and feels very fast paced and epic at the height of the war. H3 has a really bitter-sweet feel to it. Sacrifices are being made left and right, every decision has consequences, and we need every inch of progress we can get. It very much is "One Final Effort".
The terrible lighting in H2 adds so much horror to the flood. The flood is scary in CEA, but the clean and crisp lighting takes away from the horror of it being an ancient and forgotten terror. Original graphics H2 does not. It has all the horror of not being able to see clearly in the darkness, seeing something move out of the corner of your eye and having things on your motion sensor that you can't see in front of you. Seeing things shoot at you, but not seeing well enough to shoot back. It's a struggle and it's terrifying.
Where's my assault rifle?
I like the Gondola level, where we're chasing down Regret. That was fun. Except for the flying enemies. That was annoying.
Frick it, I liked the whole game. I can't pick a favorite level.
The dialogue is supreme. I don't know who wrote the script for this game, but they did not miss with this one. From "If they came to hear me beg..." to "Sir, finishing this fight" every line was nothing but sheer bad*ssery. I feel it is worth mentioning that, as far as I am aware, this is the only game Chief swears in and the word he said was "piss" and it's such a mild swear word there is confusion as to whether it's actually considered a swear. And it was when facing the gravemind, the flood. When he was dealing with the only thing that that ever truly struck fear in his heart. The man just doesn't swear and I love him for that. Even when halo was rated mature, he didn't swear. And that's another thing that annoys me about the tv show. It's like they thought "what if this Master Chief ditched his entire personality?" But, that's a discussion for a different time.
I would also like to say, I have seen the cutscenes in the anniversary graphics and I like Rtas' "Hmm" after Thel's "That makes two of us" in the old graphics better. I am pretty sure they knew each other before Thel's disgracing, and Rtas claims to not care about Thel in that moment, but then proceeded to care about him throughout the whole game. Like, all that helping him, wasn't just out of interest for the prophet's will. Rtas cared for Thel, you can tell by the way he speaks to and about him. My headcanon is he has to pretend to not care about Thel, but really he does care about him. In the anniversary graphics he's very standoffish and and kind of aggressive, in the older graphics he's acts more like he still has some respect for Thel, even if only because of how graciously Thel accepted his fate. I feel like that little bit of respect is more accurate to their species' morals etc. Yes, honor is very important to them and if someone disgraces them that is the highest offense, but Thel was a strong warrior who took responsibility for his mistakes, (even though the situation was out of his control), and accepted his punishment with grace and no complaints. Only the brutes would not find this respectable. So, yeah, I like the older graphics for that scene on the ship.
I haven't explored a lot of the multiplayer maps yet. I was working on that with my sibling, but we found blood gulch (Coagulation or whatever it was called for H2, I don't remember rn) and freaked out and forgot about all the other maps for a bit, so I will have to go look at those later.
I am sure I could think of more to say, but, it's late (technically early from a certain pov...) and I need to get to bed. If I think of anything else to say, I'll edit this post to include it all, rather than reblogging.
#halo 2#halo#halo 2 20th anniversay#master chief#sergeant johnson#cortana#xbox 360#original xbox#blood gulch#spartan#117#john 117#thel vadam#rtas vadum#halo ce#halo cea#halo 3#halo 4#it's literally 4:30 am#i might have a problem#at least i got this post done :)#i have school assignments that are overdue#its fine
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The Halo Chief Collection review that no one asked for because I just finished Halo 4 and need to dump my thoughts!
Reach: Good time
First Halo game I ever played and kinda just tossed me into the ringer and I got a little lost but I think thatâs more my fault than the gameâs. That being said, love the game mechanics, especially the enemy AI. I knew it was smart, but I was woefully unprepared for how they could plan for me just as easily as I could plan for them. Câmere, câmere you little shits I need to put a bullet in your head.
The guns were also fun and sounded amazing (sniper is always my favorite, human or covenant addition) and I like how each gun has its own perks and disadvantages, makes me think a little harder to which gun I wanna bring into a level.
The characters were also super great and I enjoyed listening to their dialogue and, even though I had been spoiled to the ending of the game, I got really attached to them (especially Jorge) and had a fun time following the story. Also, Katâs death was so shocking I had to pause the game to process it like what the fuck, why am I so heartbroken. All of their deaths hit me in different ways but holy shit that one scared the life outta me.Â
The whole atmosphere and how the enemies are treated are also super well done, you really feel the scale of the world and the threat of the covenant. Going onto a covenant ship for the first time scared me because I had gone from a pretty open and familiar space to completely unfamiliar enemy territory, it was a really good shift in atmosphere.Â
Overall, it was really fun and I enjoyed the story, the gameplay, and the campaign as a whole. I wanna go back and play it again now that I know what Iâm doing and see how differently it plays out for me game wise.
Halo CE: Frustratingly awesome time
For a game thatâs as old as it is, Halo holds up really well in my opinion. First off, it has the best feeling to its guns of all the games. Something about the sound and the way it moves and the reloads are just perfect in my brain. I was always a little disappointed to load up the other games and realize the guns donât shoot, sound, or feel the same way they did in this one. 10/10
It took me so much longer to beat this game than Reach, both because the campaign is longer and also because of the stupid motherfucking flood.Â
Honestly, when they first appeared I thought I was getting into a horror movie because holy hell the devastation they brought to the ring and everyone on it, goddamn. Also, that one scene with the soldier who had a psychotic break and shoots at you is insane, like how do you think of that? I shot him the first time out of instinct and I felt so bad I restarted the chapter to see if I could save him (spoiler alert, you canât) and it was at that moment I realized what kind of game I was dealing with because that small moment completely shifted the tone.Â
Anyways, the flood sucks and I spent over an hour just on the beginning part of the library trying to get past the first wave of zombies. Like, literally couldnât get into the next room. I then had to come to the unfortunate conclusion that you cannot outrun the flood, you must instead take all of them out one section at a time or else they will surround you and run you over like a stampede. Once I figured that out I got through the levels a little faster, but I did die a lot. I had fun though and the whole twist with both what the Halo weapon was and what the monitorâs purpose was still made me gasp in excitement and betrayal (Fuck you moniter I never trusted your ass).Â
Very fun game 10/10, will not be replaying it until I recover from dealing with the flood. I might have trauma from that.
Halo 2 anniversary: HOLY FUCK THAT WAS GOOD
First off, the animation was gorgeous, going from Halo to Halo 2 Anniversary was a shock to my systems but goddamn was it pretty.Â
Was a little disappointed with the guns and I donât know if I just got better at the game or if the AI got nerfed but the levels felt like they were quicker to beat and not nearly as time consuming as Halo (maybe it was just because there were a lot less Flood to deal with, could also just be that). BUT it was still fun and getting to shoot aliens in actual space was cool, plus the cutscene of Master Chief dropping a bomb on the covenant will never not be cool.
Story was fucking awesome, Master Chief really had his time to shine here with Cortana and I love it. The Arbiter was also really cool and I remember I was watching his cutscenes and thinking âman, wouldnât it be cool if I got to play as an elite? Thatâd be sickâ AND THEN LITERALLY THE NEXT LEVEL WAS ME PLAYING AS THE ARBITER it was sick. I was on the edge of my seat whenever I sat down to play and completely lost myself in this world and the characters in it.Â
Overall, really good game and I had a fun time playing it even if I had to download a different app just to play it because of how laggy it is (a common problem with Halo 2 Anniversary, I found out). Super worth it, love all of these games so far.
Halo 3: Good time, Good ending
Again, a little disorienting going from updated animation from Halo 2 Anniversary to the original graphics in Halo 3 but I got used to it quickly. Again again, the gun function was a little disappointing (except for sniper which is always a win) but it didnât affect my gameplay and it definitely wasnât bad, I just really really like OG Haloâs guns.Â
The story started off a little meh for me, but it quickly gained traction and got me invested again. It wasnât quite as stressful and need-for-complete-focus as the first one nor was it as gripping as the second, but Halo 3 stood really well among the trilogy and the ending was very satisfying. (Also, fuck you moniter I never trusted you).
Overall, I think this is a great trilogy and I adore the story they told here.Â
Halo 3 ODST: Not bad at all
Iâll be honest, I was hesitant when I started this game. The characters werenât as compelling as in Reach and I always roll my eyes at the âWe used to date before but now our relationship is strained because we have to have some kind of drama to propel the plotâ trope that writers love to use for heterosexual relationships. BUT I did end up coming to like them (still not as much as Noble Team) and Rookie is fucking awesome, I loved playing his bits while he was trying to figure out what happened to his team.
Speaking of which, very clever to have the gameplay go back and forth from Rookie roaming the empty streets all by himself to the more livelier streets the rest of his team are fighting in. Also, the engineer is cute. Very adorable design and his scene with Sargent Johnson made me smile (Rip Johnson, you were one of the best). The story overall was pretty good, even though I wasnât really sure what they were doing half the time (Veronica, what are doing hun, câmon) but I had more fun than I thought I would and enjoyed the game thoroughly.Â
Guns were wack again though and I mourn the loss of my OG Halo guns.Â
Halo 4: Surprisingly good
From what I heard off hand from other people, I knew Halo 4 was not as loved as the last 5 campaigns and playing it for myself, I can see why. The forerunner guns are wonky and the shoot weird; it took me forever to get used to them (except for the sniper because I will always be a pro with a sniper) and I tended to avoid them when I could. The look of the new enemies was pretty cool and they have some cool game mechanics like how you have to shoot the turret things so they donât revive the prometheans again, but the prometheans themselves were hell to fight and I got annoyed with them, especially since they seemed to have endless health that the forerunner guns did nothing to. But I digress, they were fine and I got good at shooting the dogs(?) heads off.Â
The story itself was okay. I donât really love that they brought the forerunners back, especially since from what we learned from the monitor in the first game, they purposefully killed themselves so that the flood wouldnât spread, right? Also donât really like the bit where they devolved humans so they wouldnât take over? Idk, the lore kinda confused me sometimes and the librarian still doesnât make sense even though I had gone out of my way to collect the extra cutscenes throughout the game. Like, what did she do to Chief? Make him an unkillable cockroach? He was already that before! What did she do?!
That being said, any scene with Cortana and Chief was a win. Cortanaâs slow descent into rampancy was so well done and you feel Chiefâs worry for her and his insistence to make sure sheâs okay. Chief also got a lot more dialogue and we got to see more of who he is as a character and how much he loves Cortana. I adore these two and their relationship and I got emotional in that end scene with them. They have my heart and I love them.Â
Overall, the game was fun and I think Cortana and Chief really carried the story and made it enjoyable. Lore was kind of meh, but I might try to rewatch cutscenes to try and piece together what was happening.
#halo#halo reach#halo ce#halo 2#halo 3#halo odst#halo 4#master chief#cortana#game review#love these games very much#definitely recommend them if you've never played
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this is one of the reasons i liked Halo Reach so much it objectively has a bad ending, and you know that going in if you've played Halo CE or Halo 2. It has to have a bad ending for the rest of the series to work.
"As for tracking us all the way from Reach, at lightspeed my maneuvering options were limited." "This war already has enough dead heroes." "There was only one ship. [...] They called it 'The Pillar of Autumn' [...] It fled, as we set fire to their planet." "Remember Reach" 5 of the 6 Spartans on the team *died*, including the player's. Some sacrificed themselves so the rest could continue, or for the sake of the mission. Some were just outright killed.
We watched as entire cities were glassed, nuked, bombed, and burned in Long Night of Solace. New Alexandria, in the mission bearing its name, was struck with three separate glassing beams. Two while the player flies around the city, and again in the closing cutscene. Molten rock and steel were pouring down the streets between what was left of the buildings, burning anything that could burn, melting what couldn't, and carrying away or burying the rest.
Jorge's death was just tragic. "He gave his life thinking he'd just saved the planet... We should all be so lucky."
I gasped when I saw Kat get killed the first time. Spartans weren't supposed to die, and there she was. Lifeless, entry and exit holes in her helmet from the sniper waiting for them.
Carter gave his life to Emile and the player, crashing his pelican into a scarab to give the two Spartans an opening to the Autumn. "Commander, you don't have the firepower." "I've got the mass. You're on your own, Noble. Carter out."
After Emile was stabbed through his chest with an energy sword, he said "I'm ready! How about you?" and killed his own assassin. His words, looking back, weren't for the elite that killed him, but for the player. "It's my time to die. I'm ready. We both know the mission. Are you ready to die, 6?"
Noble 6, the player, watches the Autumn leave dry dock and fly away. That was the last ship that could have taken them off Reach on that entire continent. It was Noble 6 against an entire army of Covenant soldiers now, and they were going to drag as many as they could to hell with them. Supposedly, this battle went on for days until 6 was physically and mentally exhausted. Not even their armor could give them enough strength to get up after being knocked down that final time before being stabbed through the heart.
It's not like it would've mattered much anyway if 6 could've escaped Reach. The Pillar of Autumn was destroyed, and all its crew killed within a week of exiting slipspace, with only a handful of survivors. 6 might've ended up taking the place of the ODST that kept the Truth and Reconciliation grounded. Maybe they'd have fallen to the Flood with their inferior reflexes and combat experience (compared to the Chief that is).
It made sense for the Spartans to die. They had to, it was their duty, and they were committed to it. And it was perfectly suited to the story of despair and hopelessness Bungie wanted to tell with Reach.
i'm actually very okay with "there was no other way this could end" endings. if they gotta die, let them die. if they gotta break up or go the wrong way or lose something important, let'em. so long as it completes the story. only thing i dislike more than a forced happy ending is a forced bad ending
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Made some beer a few weeks ago, a very nice chocolate stout, and had some of it tonight. I only drank about two bottles (500ml each so a liter of beer total). Felt a bit of a buzz and ended up making ramen for my boyfriend for when he got off work.
During The Making of the Ramen I remember stumbling around, putting on my regency era reenactment clothes complete with a waistcoat and frilled jabot, and then I woke up in bed naked and using a bathrobe as a blanket THREE HOURS LATER
I remember NOTHING past making ramen NOTHING AT ALL but according to my boyfriend I made some killer ramen, stripped down so I wouldnât vomit on my outfit, our cat scratched me on my face, and then I proceeded to play through the fucking library mission with the Flood in Halo CE???? And then passed out??? And I donât remember any of it?????????? What the fuck?????????
#tumblr#meme#the substance#alcohol#ramen#lgbt#beer making#home brewing#cooking#guys what the fuck happened to me#story#storytime#drunkposting#lost time
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Re; The Perfect Game
I wanna come forward and say this outright: the perfect game isn't the one that looks the best. (stylization is timeless, unlike realism, which likely fades after a few years innovation) It's not the one with infinite choices in what you want to do, how you want to do it, and basically letting you do whatever forever. ("life 2" type games) the games that are the best, are the ones that fit their niche and concept perfectly, and aren't trying to take all your time and money. they are also very reactive. sure, you have games like Skyrim, Read Dead Redemption 2, and GTA 5 that are those "Life 2" games that do really well. but those are exceptions. games like Carrion and TF2, and Superhot are perfect examples. Carrion is 2D Reverse Horror Game, meaning YOU are the monster. it's a short, complete experience, with fun gameplay, puzzles, story, and really makes you feel like a monster. especially if you play into horror tropes. it's stylization as a pixel art game means it's visuals will never truly age. I would say it reminds me of Rain World in art direction. it's reactive world, from destructible furniture and tossable doors and shreddable environments will immerse you. the details like trails of blood, chunks of armor or flesh, dropped guns, broken machinery, all of them linger, with no despawn timer. all In all, I'd label it a perfect 10/10, succeeding in what it wanted to do to a perfect capacity. on TF2, you have a quirky, Stylized class based shooter, with lovable identifyable characters, whose sillouettes stick out like a red spy in a blue fort. the gunplay is fun, first and foremost. and there are a lot of options. a lot of which are found in niches like subclasses. but what's important is the game itself, on a base level, is fun. the default stock classes are not plowed through by those who bought or unlocked equipment. and sure, tf2 is blatantly pay to win, but, in no way does paying really give you any advantage over someone with stock other than niche instances. besides, most things that are really strong are unlockables. something must be said for how this community has remained alive after 7 or so years without proper developer made updates.the game is fun, funny, and sticks to it's aesthetic and humor (with minimal exceptions).
2016's hit game "Superhot" is honestly the most innovative shooter i've played in years. time will only move when you do. everything is a colorless eggshell white against a neon white sky, with you and any interactable objects being black, and anything hostile being red. everything is very fragile and crystalline looking, which is shown well in how enemies shatter when killed. each level has new twists, cool secrets, and tons of detail. even the main menu has a lot of Easter eggs and secrets, everything being very diagetic, and very reactive. (Gabe Newell talks on the difference between realism and reactivity. technically he says reinforcement, but we mean the same thing, and Im too lazy to edit this post at this point:)
youtube
so yeah, that's what makes the best games. and if you look at it, games like RDR2, and GTA5, and Skyrim all have these. just for their niche as "Life 2" games. but when you take games like assasin's creed, and overbloat their worlds with useless nonsense just so you can say you have infinite (meaningless) choices, but the story has no drastic changes despite in game decisions or dialogue choices, then it really just feels terrible. people want responsive, fun, good looking games. not realistic, time sinking, addictive, and money grabbing experiences. a player will naturally play a game they like more than a game they feel obligated to play. and players will play over and over again a 20 hour experience that they enjoy, but they'll never again touch the 1000+ hour time eating grindstone that dulls their will to game every time they hop on. (more examples: Silent Hill 2, Signalis, Dead Space, Prey, Halo Ce - Halo Reach, Dark Souls, Hollow Knight, Grounded, Modern Warfare 2; 2007, Dead Cells, and Terraria. I like these ones a lot.)
#stuff i think about#rant post#thinking out loud#just thinking#obsessive thinking#gaming#video games#quality over quantity#Youtube
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Trauma-Informed Care
Trauma-Informed Care (TIC) is an approach that acknowledges the pervasive impact of trauma on individuals' mental, emotional, and physical well-being. Unlike traditional healthcare methods, TIC shifts the focus from asking "Whatâs wrong with you?" to "What happened to you?", recognizing that past traumatic experiences can deeply influence present behavior and health. This approach integrates an understanding of trauma into all aspects of care, creating a safe, supportive environment for recovery. It is essential in fields like mental health and social services, where the effects of trauma are often long-lasting and profoundâ(Halo Mental Health).
Post-traumatic stress disorder (PTSD), depression and anxiety are considered intimate partner violence (IPV) comorbidities, especially among women. Trauma-informed care (TIC) is the most common element of IPV care(American Psychiatric Association.,2013).
Principles To Promote Mental Health
My therapeutic use of self when providing trauma informed care.
Before, I had trouble understanding how occupational therapists used their own experiences to treat patients who were suffering from various traumatic events. I also had trouble understanding what conditions were a result of those traumatic experiences, such as gender-based violence, substance abuse, the death of a loved one, and so on. Working at the mental health block has allowed me to learn how different diagnoses manifest and what the principles to follow while treating individuals for that particular conditions.
During the first half of the block I was seeing the patient who was diagnosed with dementia and was now in an Erikson stage of integrity vs despair and was shifting more towards the despair side due to traumatic experience's she went through on her previous life. The most traumatic experiences included separating with the father of her child after she had just given birth to her which made her to develop hate to her own child and loosing bond with her, other one included that she lost her father in front of her, the client's traumatic events made her to blame herself for most of the critical events that has happened to her life.
I was able to establish trust with her in order to enable her to be open with me and establish our trustworthiness. I gave her further emotional support to make sure she realized that not all of the horrific events in her life were her fault and to help her move past the depressing stage when she was blaming herself for everything that had happened to her instead to try and appreciate the life that she had and more of quality of time.
What I learnt about informed care-trauma.
Today I was able to understand the difference between client-centeredness treatment and trauma-informed care, understanding the principles of trauma-informed care, trauma triggers and responses in relation to the person past critical events and then relate them to Erikson stages of development.(Research AOTA).
References.
American Occupational Therapy Association. (2017). Vision 2025. American Journal of Occupational Therapy, 71, 7103420010. https://doi.org/10.5014/ajot.2017.713002
Fette, C., Pattavina, C., & Weaver, L. (2019). Understanding and Applying Trauma-Informed Approaches Across Occupational Therapy Setting. Retrieved from https://www.aota.org/âŒ/media/Corporate/Files/Publications/CE-Articles/CE-article-May-2019-Trauma.pdf
Pines, E. W. (2017). Intimate partner violence among women and trauma-informed care: An international perspective. Madridge Journal of Women's Health and Emancipation, 1, 11â15. https://doi.org/10.18689/mjwh-1000104
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S4- designing pick ups
RESEARCH
I've chosen five separate and iconic video game pick ups/power ups to research for my own game.
SONICS RINGS
-When Sonic picks up his iconic rings, they act as a lifeline to prevent the character from dying. When Sonic is hit, his rings disperse from him, leaving him vulnerable to attack.
-I don't think players would actually realize that the rings were lifelines until they figured it out for themselves, as its not very obvious that they are supposed to prevent the player from dying. My first guess would have probably been that they act as a form of currency.
MARIO KART ITEM BOXES
-In Mario kart, there are occasionally floating boxes that when you drive through, will give you an item. The item you get from one of these boxes is determined on what position you're in when racing.

-I think that these item boxes easily convey their purpose. A question mark in the middle of a box definitely demonstrates to me that these boxes are intended to give you a mystery item to (hopefully) aid with your victory.
HALO'S OVERSHIELD
-When this is picked up, this grants the player 200 extra shield, granting extra protection when fighting against your opponents.
This one is actually from 'Halo: combat evolved'. This specific overshield actually granted 300% shield, as opposed to the now standard 200%.
-I don't think that this is vey clear on what it does. Especially in CE, it almost looks like its supposed to damage the player rather then help.
POKEMON'S TMS
-In most pokemon games, the player is able to find random gold pokeballs placed in random, sometimes hidden locations. When these pokeballs are picked up, the player can access new moves via 'TMS' (technical moves) which can be taught to a compatible pokemon to create superior move sets to battle with.
-In my opinion, I think that this does make it fairly obvious as to what it is, since it differs greatly from the regular pokeballs that are also littered around the map. In the regular pokeballs, more common items can be found. The golden ones look more important to find and open in comparison.
SUPER SMASH BROS 'SMASH BALL'
-The smash ball is a powerful power up granting players the ability to possibly one shot their opponents during a match. It appears randomly throughout a fight, with either player being able to obtain one and use it to their advantage during the brawl.
-The smash ball is flashy and made obvious to players as they fight. It looks powerful, so I agree that it conveys what its supposed to do well.
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Ohhhhhhh myyyyyyyyyyyy stars and garters đšđšđš
I finally beat The Library's par score of 25,000 (and I came close to the par time of 25 minutes). That was... so hard.
It took me two days of trying and at least two dozen attempts where I kept changing from Legendary with no skulls on (um, nooooo) to Normal with a bunch of difficult skulls on (also a no, though closer) until I settled on Heroic with as many difficult skulls as I could try to handle. Oh and it didn't dawn on me until these last couple of runs: I'd turned off Boom and Sputnik so I was making it impossible to do the grenade jumps I needed to do. *face palm*
Using both of them would send me into the ceiling, though, so I tested one at a time and settled on Boom. Made the Flood carrier forms much more dangerous in how they like to flop over and explode right at Chief's feet (then Chief go BOOOOOOOOOM đ€Źđ€Źđ€Ź) but I could jump through any of the doors that you normally have to wait for Guilty Spark to open all of the way for you. That saves a bunch of time if you're not just, you know, standing there blowing yourself up because you can't figure out why you're not grenade jumping properly, lol.
Borrowing a screenshot from Halo Completionist's guide to show the partial opening in the door that looks like a diamond shape right above the Magnum's reticle, just in case you're wondering how you jump through a partially opened door, lol. đ
Anyway, this means I've gotten 5/10 of the par score achievements for Halo CE but the ones that are left are my worst levels: Truth and Reconciliation, Assault on the Control Room, Two Betrayals, Keyes and The Maw. They're all long levels, (Keyes has a skip that makes it very short but you can't get the points you need doing it that way, so you have to play it out) they require a lot of points and I pretty much suck at all of them. đ (Unless I have the Bandana skull on and I'm spamming 'nades at everybody. I can rock any of them with Bandana's infinite ammo perk, lol! đ€·ââïžđ Sadly, you can't use Bandana to get any of these achievements. *VERY SAD FACE*)
But, I'm going to sort them into the most likely to least likely for me to be able to beat their par scores, then watch some guides and give them a try one at a time. I don't honestly think I can get all of them but I'm going to do my best and see how it goes!
I still think about how I struggled SO MUCH with CE when I first played it on Easy. Some of you were here while I was kinda live blogging my woes, I'd think, lol! So I still feel very happy with what I've already accomplished, even if I can't accomplish anything more!
Our Thanksgiving turned out not at all like we'd expected: my dad was very ill and so spent most of the day asleep, which is why I was sitting here during Thanksgiving, trying to get the par score on The Library, lol.
He's feeling better now and the thing I'm most thankful for is that he didn't end up in the hospital or anything.
Anyway, hope you're doing well, friends. Take care and much love to you all! đ€đđđ
#halo#halo: combat evolved#halo ce#the library#ZOMG IT'S THE LIBRARY#đ±đ±đ±#i survived fam!#this is my game tag#video game#video games#ageless aislynn#ais hunts the cheevos
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Okay! All done with "Fallout: New Vegas"!
I min-maxed my character too hard and accidentally optimised all the fun out of the game! Whoops! My bad!
(I did it twice, in fact! Got bored with my first Guns/Explosives sneaky guy, so I made a new character in hardcore mode and restarted the game to play as an Energy Weapons/power-armor guy)
((when will I finally learn to play a video game without having its wiki open on my phone the whole time? Scientists are unsure!))
This was my first hardcore-mode playthrough, and it was also the first time I ever learned that you actually CAN have two companions at the same time in New Vegas! it just has to be one humanoid and one NON-humanoid!
So I no longer had to choose between Ed-E, my beloved; or Arcade Gannon, my Doctor Boyfriend; but could have both of them with me together at the same time!
Which was lovely!
But the game got even more ridiculously stupidly easy from that point.
Because as much fun as it was to have Doctor Boyfriend and I tromping around the countryside in our matching suits of Remnants Power-Armor with our beloved pet Eyebot by our side, doing an Indomitable Antifa Genocide while also caving in the skull of an Old World billionaire with a golf club for funsies on the side...
...it wasn't THAT fun.
Once you can vaporise any enemy in the entire game in under a second, everything just kinda loses its allure.
Even hardcore-mode stopped being hardcore role-playing and just started being an extra set of menu-clicking chores. No thoughtfulness or tough decisions required.
Was absolutely drowning in caps from all those Legion hit-squads that kept manifesting themselves for Gatling Laser Target Practice, too.
"the kAiSaR has marked you for death!"
Oh word? Pretty brave talk from some dorkass cosplay loser armed with naught but a few pointy sticks against the supreme pinnacle of the Old World's military might. World War 4 technology versus World War 3 technology? Get vaporised, idiot. đ„
But yeah, only level 29 yet most of my skills were at level 100, my DT was 46, and my primary weapon could throw out like 510+dps or something ludicrous like that.
God mode.
Might as well just explode random ragdolls in a level-editor at that point. đ€·đ»ââïž
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And speaking of exploding ragdolls, next up I'll be playing through the Halo franchise for the first time!
Picked up CE Anniversary, 2, 3, and 4 from pawn shops over the last two weeks.
I played CE on a borrowed gaming PC back when it came out, but was too poor to be a console gamer for the rest of them, so I never got to experience the rest of the story or the series' gameplay developments.
I did play a 2d fan-game prequel tho. That was pretty fun! Forget about that entirely until just now.
Probably will have to wait until after this weekend's heatwave passes though. This old 360 really starts chugging once it heats up. Every time New Vegas crashed or glitched out, I'd feel the side of the Xbox and sure enough that thing would be running a fever đ„”
I think while I wait I'll open up the 360 and see how much dust I can clear out of its cooling system. I expect there'll be generous amounts up in there...
#blogging#jodjuyas video game reviews#fallout new vegas#Halo#ive been told that ODST is *really* good & that i should play it too so imma keep an eye out for it next time im going past a pawn shop#Doctor Boyfriend was 'only' armed with a TriLaser Rifle with all the trimmings#he couldn't be trusted with a Gatling Laser of his own#stupid NPCs just drop their weapon on the ground whenever it breaks and don't tell you about it đ#and while we were flush with caps; Electron Charge Packs don't grow on trees#and i needed ALL of the pew-pew juice for myself
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congrats on the legendary clear!!
Thanks!! I beat 3, ODST, and Reach on legendary a few years ago without much trouble, but it took me forever to finally git gud at CE. Treating the plasma pistol as a primary weapon was honestly a game changer because that thang was an absolute BEAST in that campaign (especially with my new Elite controller's hair trigger setting which made it easier to rapid fire) and it carried me through some really rough sections. But the biggest help was going into it with the right mindset; I've matured a lot as a person since the last time I attempted that legendary run, so it was a lot easier to be patient and learn from my mistakes (with only a *little* bit of raging this time.) Now we just have to see how long it takes for me to develop the mental fortitude for Halo 2 and its Jackal snipers lol
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LAZY DAY WITH WANDA
headcannon!





WARNINGS : none!! just soft lovey-dovey stuff!! like one little kiss-makeout that's super quick but not heated so if you're uncomfortable feel free to skip!
NOTE ; hi!! author speaking!! this is my first time posting anything fic-like ever so if you have any criticisms or ideas pls pls share them!!!!!! i'm interested in seeing new ways to do things and improve!! thanks for reading, enjoy!! xx

you wake up to a wanda-less bed, the room cool without her to warm it. you sigh into your sheets and slowly wake up, letting your body ease into it. not rushing. golden light breathing life into the room, soft and hazy through the under-layer of curtains. wanda must have opened them.
eventually, you're awake enough that you register the savoury smell in the air. it fills the house with the warm smell of hand-crushed spices and roasted vegetables. you recognise the scents as one of wanda's favourite breakfast meals: zacuscaÂč, polenta ÂČ, and franzela Âł. one of the dishes her mother had taught her when she was young. (pietro said it was overrated but still gobbled it down whenever wanda made it.)
as you make your way to the kitchen, practically cartoon floating towards the smell, you hear wanda softly humming the sweet little love song she'd been into lately, 'ce bine ca esti' ⎠and smile adoringly to yourself at how cute your girlfriend was.
when you enter the room, wanda is a graceful flow of movement, floating around the space. her hands cutting vegetables adroitly before dropping them ceremoniously into a sizzling pan. she always refused to use her magic in the kitchen, she thought it tainted the beauty of it. right now, you understood just what she meant.
she looks like art with her hair pulled away from her face, frizzy from the heat and her movements confident. her skin warmed by the sunlight that gave everything a golden glow, especially wanda. its enchanting, really. you observe from the entrance, taking note of the sweatpants she stole from you last night during your movie marathon. the one that ended with you both cuddling and eventually asleep by movie three. what? day jobs are draining.
when she turns to grab a mug full of a coffee so pale it's almost ghostly, she spots you. an ardent smile growing on her face that has you wanting to lionize her forever. "good morning, ĐŒĐŸŃ Đ»ŃĐ±ĐŸĐČŃ*. ce mai faci Ăźn aceastÄ dimineaÈÄ?" *
you hum a, "fine," padding towards her leisurely and preening at the affectionate greeting, "smells amazing in here."
she hums back and smiles, "thank you. i was gonna wake you but you just looked so peaceful, i couldn't possibly. do you want anything to drink? food's almost ready." you nod your head and move in to hug her. hugs from wanda never felt uncomfortable, they just felt safe and warm. they had an effect like no other. "i missed you." she says, whispering it like a prayer she only wanted you to hear. "missed you more." you reply, letting every muscle and thought relax into her. you can tell she's doing the same.
when you both let go, she reaches out to your face, cupping your cheeks and running her thumbs along the apples of them. the sunlight behind her giving her a halo, you wonder what your past self did to deserve an angel. whatever it was, you'd try to replicate it, so you'd get to spend all your eternities just like this. "ce am facut sa te merit?" * she says dreamily, voicing your own thoughts while taking in every inch of your face. you used to feel exposed and embarrassed by it, but now you just feel enveloped in wanda's love. she may be the scarlet witch but the magic you felt with her was different. it was like being on a different celestial plane everytime she looked at you.
"you're asking me?" she chuckles and leans in, mumbling "shut up," against your lips. you both melt into each other, you lean into her body, hands sliding onto her waist, and by the time she pulls away, you're both practically hugging. she gives a few more short kisses that have you both grinning and giggling like fools. it's such a beautiful moment, you find yourself memorising how this feels. trying to keep it safe and locked away from anything that could ruin it. there's a beat where she stops kissing and just looks at you, her eyes so tender and loving your stomach really does feel butterflies "what?" you whisper. "shh," she says, "i'm observing." that gets a giggle out of you, "observing what, exactly?" still smiling, she says, "perfection, of course."
after another moment of wanda's "observations", she pecks you on the cheek once more, putting her attention back on the meal. she asks you to grab as many pillows and blankets as you can while she finishes up. you pile the blankets until you're satisfied with the fluff, smoothing it down until it's nice and full. then, you toss on the pillows, a little less particular but keeping in mind how much wanda loves to sink into them.
when wanda strides over, steaming plates in hand, you take a deep, reveling breath, "mmm that smells amazing, wanda." she smiles and crosses her legs as lowers herself to the ground. "only the best for you, my love." she says leaning into your shoulder.
after what felt like years of gentle arguing over what you'd watch, you decide on a sitcom wanda had seen an episode of and adored. your legs are tangled together as you lean back on piles of pillows. you laugh at jokes and wanda laughs so hard at one of them that she almost chokes, which only makes you both laugh harder. it's a sweet and filling morning. the two of you just absorbing the loving energy you'd created.
proceeding the meal, wanda dumped any scraps and rinsed them and handed them to you to scrub with a kiss on the cheek. you finished and headed back to the couch where wanda was curled up against the pillows, giggling at a joke one of the characters made. you make your way down to her and get as close to her as you can, she smiles as you adjust yourself. "good?" she says when you finish, "mhm!" you say smiling up at her. she gives a smile back before facing back towards the tv. you see the content set of her face and your heart swells just a bit. lazy days with wanda were always so perfect.

AUTHORS NOTE ; hi! so i tried to be really sensitive to wanda's ethnic background and also to you! the reader! some things were described in detail and others were left to your imagination!! if you have any requests feel free to absolutely fill my asks because i find this kind of stuff really fun! if you see any errors or ways i could improve, again, feel free to tell me!!
much love, r.
p.s ; here are all the little footnotes and translations but feel free to skip. kk bye for real ! x
translations:
ĐŒĐŸŃ Đ»ŃĐ±ĐŸĐČŃ: "my love"
ce mai faci Ăźn aceastÄ dimineaÈÄ?: "how are you doing this morning?"
ce am facut sa te merit?: "what did i do to deserve you?"
Âč zacusca: ZacuscÄ can be eaten as a relish or spread, typically on bread. It is said to improve in taste after some months of maturing but must be used within days of opening. Although traditionally prepared at home, it is also commercially available. Some Bulgarian and Middle Eastern brands are available in the United States. In the Orthodox Christian majority countries, it is sometimes eaten during fasting seasons due to the absence of meat, eggs or dairy products.
ÂČ polenta: Polenta (/pÉËlÉntÉ, poÊË-/, Italian: [poËlÉnta])is a dish of boiled cornmeal that was historically made from other grains. The dish comes from Italy. It may be served as a hot porridge, or it may be allowed to cool and solidify into a loaf that can be baked, fried, or grilled.
Âł franzela: long bread (like a baguette!!)
⎠ce bine ca esti: romanian love song performed by romanian musician nicu alifantis. it's so cute and sweet i đ it so much. here's the link in case you want to hear it!! â
#Ëâșâ§âËâĄËââ§âșË â reine writes !#wanda maximoff#wandavision#marvel#wanda maximoff x reader#sapphic#poc writer#poc reader#romani wanda maximoff
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I would just like to take a moment to talk about how the Bungie era of Halo games are a fantastic lesson in environmental storytelling.Â
Most players will often blast through the campaigns, as the gameplay typically comes first and the abundance of enemies and mission objectives gives the player a sense of urgency, but thatâs not a bad thing. Humanity is fighting for its life, after all. However, the games actually reward you for taking your time and paying attention to the world around you, unlocking incredible story details that nine times out of ten will leave you with a chill running up your spine.Â
The level 343 Guilty Spark in CE (classic, not anniversary; the new graphics are a sin to that level) is obviously the most famous example of this - the level constantly builds up atmosphere and tension, and it is so cleverly designed that many of the small details are actually difficult to miss.
And then you have other examples (some more subtle than others), like the footprints surrounding the human bodies in the first level of Reach, the Mausoleum of the Arbiter visible in the distance from a room near the end of Cortana in Halo 3 (which is coincidentally where the Arbiter then drops in to help you if youâre playing solo; some nice hidden foreshadowing), and even the factions warring with each other on Gravemind in Halo 2.
However, Iâd like to turn your attention to ODST, where the environmental storytelling is arguably at its most abundant.
Recently, I have been replaying through each of the games with the intent of doing the aforementioned: taking my time, exploring the levels, and resisting the urge to rush ahead. While doing so, Iâve noticed many things that consistently evaded me in the past, like neat little conversations between the troops or alternate pathways that lead to unique weapons or enemies, things that just add to the replayability of these games.Â
However, on my replaythrough of ODST, I stumbled across a tiny detail that, in the grand scheme of things, is no surprise if you know the plot of Halo 2, but the way it was intergrated in the environment is what made it so impactful and made me appreciate it that much more.
Now, the entire premise of playing as the Rookie IS to explore the environment and find out what happened to your squad via clues left behind, so naturally his levels are filled to the brim with detail. Everything around you from the damaged buildings and vehicles to the various messages left on walls by civillians paints a clear picture of what the carnage in New Mombasa was like - but upon looking closer, you end up discovering a darker side to the conflict, hidden away in shadowed corners and behind walls.
In Halo 2, your most prominent enemy fighting through the streets of Old & New Mombasa are the Elites - they appear in every single encounter either commanding ground troops or piloting vehicles. Theyâre everywhere, and thereâs not a single Brute in sight.
But as soon as you drop into ODST, itâs the exact opposite: the Brutes are the ones leading the charge and doing the heavy lifting, and thereâs not a single Elite to be seen fighting alongside them. So, what happened to them? Where did they go?
While travelling to a supply cache, I noticed an interactable door that I didnât recall entering before, and inside was a familiar sight: a dark interior with scattered bodies of both human and Covenant, an expected battle zone. Upon reaching the other end of the building, I discovered another door, one that led out into a courtyard, something else that wasnât unfamiliar to me. However, I was immediately greeted by this sight:
Two Huragok floating in the vicinity, but strangely by themselves. Instinctively I retreated back through the door so I could check the map for the placements of the other enemies - except there were no other red pings. Confused and on guard, I inched back into the courtyard to scout it out myself, certain that this would be some kind of ambush and the enemies would spawn after the Huragok spotted me...but nothing came. Seeing as the Huragok werenât doing anything to me, I let them be and got a better look at what they were circling: a ring of stone monoliths covered in glowing glyphs.
Now, anyone who has played the game will notice these glyphs popping up very frequently, often as markers to help guide the player to important places, and they are accompanied by symbols in each third.
Anyone who knows anything about Huragoks will know that these symbols are a part of their language, designed to tell âstoriesâ.Â
But, upon first inspection of the glyphs on these monoliths, they were devoid of any symbols, and it felt eerily...empty.
And then I got closer, and I saw the first body.
At first, I almost brushed it off, because Covenant bodies are not exactly rare. But then I stopped, and remembered that I hadnât seen a single Elite this whole time. And if the first one Iâve found is already dead, what about the others?
Well, remember how I said âfirstâ body?
The other was lying not too far away, also accompanied by the empty glyphs.Â
In the quiet ambience, things started to click for me. It was easy enough to deduce that the empty symbols must mean death, or at least something related to it, but why for some random Elites? What about the thousands of other bodies that littered the city? At first, it didnât seem like I would get an answer, but then I noticed something odd on the stone above the second Elite.
Snaking up the monolith was a rather brutal breadcrumb trail, and behind it, the only symbol present in the entire courtyard.
Sometimes, itâs easy to forget that large-scale events are happening elsewhere in the galaxy. ODST takes place several hours after the Prophet of Regret flees Earth through the slipspace portal, and with the knowledge of Halo 2âČs story progression in mind, ODST gives us a glimpse into just how early the Great Schism was actually planned by Truth. With Regret gone, it wouldnât have been long before Truth gave the order to the Brutes to kill all the remaining Elites on Earth.
The Huragoks, slaves to the Covenant, witnessed this betrayal first-hand, and were subjected to even worse treatment now that the Brutes were in charge.
So, they gathered around the fallen Elites...and gave them a memorial. These deaths were not accidents, they were not collateral damage; they had meaning, a story, one that deserved to be seen and remembered. So the Huragok would mourn them - including Virgil, whose symbol is the one we see on the monolith. This memorial is a message.
A message to the humans that they are not the only victims of the Covenant.
And this isnât the only Elite memorial site either - it wasnât long after stumbling across that one that I found another:
This one shows that it was ALL Elites that suffered, not some random minors who didnât have the skill to defend themselves. Thereâs a major and an ultra lying amongst these bodies, and Iâm sure there are other sites like this hidden throughout the map too.
Like I mentioned before, the Elites being betrayed are no surprise, we been knew about this since Halo 2, but the way this is revealed in ODST does an exceptional job of making you feel for these Elites all over again, and Arbiterâs presence wasnât even required. It just goes to show how talented Bungie is at doing so much with so little.
Anyway, this ended up being much longer than I expected, but I really just wanted to gush about how much I fucking love the detail in these games and the experiences they give.Â
#halo#halo combat evolved#halo 2#halo 3#master chief#elites#sangheili#odst#meta#analysis#huragok#the rookie
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cocoa.
| regulus black x reader | fluff |
anon requested. drinking cocao while doing sleepy talk
cw: slightly steamy, no actual smut, smoking
âOh, pretty baby, now that I've found you, stay, and let me love you, baby,â your soft singing soothed Regulus as you gently combed your fingers through his hair.
His head rested in your lap, the boy curled up on the floor between your legs, hiding in the limbs as if it would protect him from fright.
Heâd come into your room a mess. Overwhelmed and in tears, but youâd managed to calm him down to a sedated state of peace. His breathing had evened out, and he sat completely still as he listened to the song you sang him whenever the feelings grew to be too much.
âBaby, can I make you some cocoa?â You questioned softly, pressing a kiss to his forehead, right along the line of worry that had found its home among his gorgeous features.
âIâll make it,â he tipped his head back to accept a kiss, his tongue sliding against yours in the messy, lazy movement.
You sank back into the couch as he stood, pulling the blanket over your tired limbs. You watched as he started the kettle on the small stove, only a few meters away in the small studio apartment. You hummed softly, the song still floating through your mind.
He listened to you as he made the drinks, watching you change for bed, into your usual sleep attire of just one of his t-shirts. Really, it was an old band shirt stolen from Sirius, but he always admired it more on you.Â
Regulus exhaled a deep breath as you wrapped your arms around him from behind, kissing his spine through his thin white tee and murmuring something incoherent.
âQu'est-ce que vous avez dit?â Regulus hummed softly, asking you what you said.
âI said that Iâm sleepy,â you yawned, making him smile as he poured the drink into cups.Â
âMon amour,â he smiled against your lips, kissing you tenderly.
âGo get in bed, then, Iâll bring it to you.â
You peeled yourself off of his body, crossing the room to crawl into the fluffy bed, pushing the extra pillows onto the floor. He set down the drink in your hands once you were settled, sitting down near your feet and lifting the chocolate to his lips.Â
âHave you got class tomorrow?â Regulus asked, watching you lick the chocolate from your lips.Â
âNo, Iâve got the day off,â you shook your head.
âMight have to spend it with me.â
âIâd love to.âÂ
âYouâve got a little,â he gestured at your mouth, indicating there was chocolate smeared over your lips.Â
You frowned, and he leaned in and gently kissed it off of your skin, every movement of his so soft. You blindly set your drink aside along with his before swinging your leg over his lap.Â
Regulus lowered down to his back, pulling you to lay on top of him, your lips still moving in slow, lazy sync. His long, slender hands slid up the backs of your bare thighs, coming to squeeze your bum. You moaned, allowing his tongue to slide into your mouth, warmth blooming through you.
Your drinks were quickly forgotten as you lost yourself in him, melting into his body and allowing him to fill your senses. You were so in love, and everything was soft, the heady atmosphere melting into pure pleasure.
.
His curls formed a dark halo around his head as he dropped back against the mattress, you still comfortably curled up on his body. He reached into the bedside table, one hand still resting on your back, his fingertips tracing the dips in your spine.Â
He pulled a box out and popped it open with one hand, pulling a cigarette out with his teeth before dropping it back in the drawer. You glanced up at him with hooded eyes, nearly asleep as you curled up tighter on his chest.Â
âYâalright?â he asked, taking the lighter and snapping the flame, lighting the end of the cigarette.
You nodded, relaxing as his hand moved to your head, gently ruffling your hair and massaging your scalp. He tipped his head back and blew rings of smoke into the hazy air, watching them dissipate as his nerves calmed.
âNo, theyâre bad for you,â he scolded gently, fingers brushing over your face when you asked for a drag.
âRegulus-â
âDarling,â he put it out, pressing his lips to yours and exhaling the tangy smoke into your mouth. It was just enough to sedate you and get you to hush, and he spent the next half hour lulling you to sleep with fingers tracing your back.Â
#earl grey marauders#earl grey regulus#regulus#regulus black#regulus blurb#regulus fluff#regulus black fluff#regulus x reader#regulus black x reader#regulus black blurb#regulus imagine#regulus black imagine#harry potter#hogwarts#marauders era
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