some hc follow the trailer but are to change once we actually get more canon info:
hc the heart for now to be a tatto, goten shortly after he started working full time for Ozzie.
I combine the two theroys with Barbie and go with Fizz and ehr being low contact, keeping each othe rupdate here and there but that about it, might make longer hc about this later. can also differ on the barbie i interact wiht.
...i still try to figure out how to integrate fact he owns 4 (or 5?) hell-chihuahuas.
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something something the reason so many YA aimed supernatural adventure or romance stories fail on TV is because they lack a sarcastic old dude to attract the audience like moths too flame. Supernatural didn’t work because everyone was a hot young teenager, it got an absurd double digit number of seasons because Castiel had frown lines and Crowley was a a chubby middle aged dude with oodles of charisma. The reason tumblr is talking about Interview with the Vampire and not Dead Boy Detectives, even though DBD was designed in a fucking lab to appeal to the Tumblr demographic, is single handedly owed to old man Daniel Molloy snarking at the vampire melodrama and refusing to take part in it until he’s literally physically dragged in. It’s that resistance, that lack of pretty boy polish, that grit of something that doesn’t want to just go along with the perfectly manicured supernatural romance fantasy that is the stuff that fandoms go feral over and if you just try to make a show of the perfectly pretty polished fanfics that get made out of the gritty old man snark then you are going to fail and worse, be unmemorable, in this essay I will…
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episode 1 / episode 39
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where you go i go
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I know. It's not the case but y'all I am cackling at the thought that the real reason Grant told Sparrow that their kids could no longer see each other was because of the messages Normal sent Lincoln about his feet I fucking can't I-
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You can wash off the makeup, but the mascara still runs.
[First] Prev <—>Next
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WOMEN IN QLS ( 5/?? )
❝She was giving me all ears while we were on the plane. She's still mad at me. So, my dear brother, help me make up with her, or else I'll be cleaning the toilet at home during the festival this evening.
Seriously, Sand isn't that kind of girl. She'll forgive you soon enough.
Before you say that... make sure to look at her face first.
She's gorgeous.
I know that. But she's also very scary. I'm afraid of her.
Are you guys talking about me?❞
YOSHI RINRADA as SAND ( the sign, 2023 )
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and the moral of the story is you can’t make a man too much of a green flag bc if they put a single foot wrong the story will tell you it’s their fault for having trauma
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So I’m rewatching ghosts of Christmas past and I remember how much I love Scott. I wish we’d gotten more of him.
I know ok look at him. Look at this boy. They never wrote him out of the show but man did they write him into it. His rocky start with Tom that weaves into an unlikely love. His tragic whirlwind romance in The Straw Woman. He saves Cully from her friends. He steals Joyce’s heart by having no taste buds. Tough upbringing. Anger issues. Hates the country. Big mouth. Soft heart. John Hopkins’ performance. John Hopkins’ performance. The ridiculous swagger. The dry wit. The flirting. The loneliness. Those long legs and their stupid strut and that stupid pretty face and Christmas at the Barnabys’ and choosing to stay in Midsomer, choosing to stay cause that’s his home now, of all places, and maybe he’s never had one and
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Sort of a distant tangent off my post about Ashton, but I'm growing more and more suspicious of the fandom claim that there's no time for small RP moments in Campaign 3. I do think that it's been challenging to get deeper party bonding or serious conversations that aren't about the big philosophical questions they're facing, since those do take much more time; but then I think about Calamity, or Candela Obscura. I can genuinely give you at least a couple paragraphs about pretty much every relationship in the two Circles, or in the Ring of Brass. I can also point to no shortage of small moments between characters in the Mighty Nein Aeor or Vox Machina Vecna endgame episodes, which were all extremely plot-heavy and fast-paced, and D20 consistently nails character relationships in a fraction of the time.
I think it really does come down to, as Brennan Lee Mulligan always says, the character creation phase. Laying down a solid groundwork in which everyone has a detailed, rich backstory and sense of personality and relationship history (in the case of characters who knew each other prior to the start of the series) is absolutely crucial, and even in the case of characters who don't know each other before going in, a good amount of time spent in character creation ensures that it's easier for them to develop those interpersonal relationships on the fly. I know in actual play there's some degree of finding the character as you play, but there are games for which there is a very short runway, and I don't think it ever hurts to do more extensive character prep than the bare minimum. And if there are gaps, I think it also helps to go back and fill those in mid-way, away from the table - Travis clarifying Chetney's backstory being a great example that allowed the history of Chetney and Deanna to feel realized and full, despite only a few episodes.
I'll also be blunt: most of the time when people complain that there aren't moments because the plot keeps moving...they're mad about shipping. Which has always rung hollow to me. It was a common complaint in C2, that no time was taken for character relationships, despite them taking an entire half of an episode for the Beauyasha date and despite no shortage of moments for all three of the other couples (and plenty of platonic moments between friends). The issue was never a lack of time; it was that the characters they wanted to talk to each other didn't actually have the relationship in canon that the fans had dreamed up, and so, when the chips were down, they went to other people.
It takes two seconds to say something like "I hold their hand", even in the middle of plot-heavy adventuring. If someone doesn't say it, it's rarely the GM rushing them; it's the player either choosing not to do so, or not remembering to do so, and either of those is quite revealing regarding how the player feels about that relationship and where it stands in their priorities.
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