#and the overly cartoony look
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hmm
#thinking. deep thoughts#idk who the fuck this is in the image. picture unrelated#furry art seems difficult i should give it a try one day#i saw this game? disylite or something? had a really cool looking goat man#(apparently this is a game popular with furries. never heard of it. i have furry mutuals but i don't go there)#and i was like. wow cool goat man. but then i started to wonder#how do you render a whole body of fur? i'd go insane given how much time i spend on human hair#and that's only in select few places not the whole body#i don't like the plastic-y look of fur some furry art has (no shade if you do)#and the overly cartoony look#though i can imagine why the cartoony look is popular given that#a lot of artists got into this shit via western cartoons or stuff like sonic probably?#anyway that's it that's the post#just thinking out loud#or i should just draw one of the ak furries they're right there#well i guess i did draw mr lee once but i didn't exactly render his skin or anything#he has a lot of clothes
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Did we learn nothing from the tell tale games Minecraft story mode?
Boys I think we've flown too close to the sun and I don't think we can recover from this.
Minecraft movie trailer dropped this thing looks awful my skin itches just looking at these things
#cats 2019 ass looking movie#i hate how they've edited real people into this overly cartoony yet rendered WAAAAAAAAAAY too much shit
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“But what if you hate it?”
“I can tell ya I wouldn’t, because it’d be yours.”
“Okay but what if you actually do really hate it, and you can’t tell me because you just said that?”
“Love, ya don’ have to do this. I didn’t wan’ this to stress ya-”
“No! No, Simon I want to do it. It’s such a sweet idea you had, I’ll do another one.” You finally decide, putting the pen back to paper, unable to bring yourself to actually draw.
“Could always take any o’ the ones from the bin.” He offers, nodding his head over towards the overflowing waste basket surrounded by crumbled up pieces of paper, evidence of your many previous attempts.
When SImon had brought up the idea of you drawing something for him to add to his sleeve to represent you, you’d jumped at the opportunity, loving the idea. However, you’d all too quickly discovered that you were having issues committing to the idea of what to draw, and Simon was refusing to offer any ideas, wanting the idea and design to be entirely yours.
Appropriate to his call sign, your first instinct had been to try drawing different versions of ghosts, but each one felt too cartoony, too childish, and you passed on that idea.
Then you thought you would draw your own little skull, something that could more easily be incorporated into the images and not be totally out of theme. But the next issue to come to light though, was when the connection between you brain and your hand apparently forgot entirely how to draw a skull, and you hated everything that came up on paper.
“S’that a lightbulb?” He’d asked at one point, and the skull idea was quickly out the window too.
From there, you were worried he wouldn’t like any of your drawings, as you couldn’t bring yourself to like any them either. You’d both agreed to put a pin in it for the time being, and as the weeks passed, you nearly forgot about his request.
That was until, he came home with a plastic wrapping around his forearm.
“You hurt?” You ask him, immediately spotting the darker bandages peeking out from the edges of his sleeve as he removes his jacket.
“Nah, just got somethin’ done.” He replies, sauntering over to you, slowly folding up his sleeve to reveal more of his pale skin.
“Huh?
Instead of answering, he carefully unravels the outer layer of bandages, before slowly peeling back the bandage to show you the skin underneath, an overly pleased grin stretching across his face, chuckle bursting through as your stunned gasp echoes through your shared flat.
Forever on his skin, Simon has tattooed something you’d drawn in the first birthday card you ever gave him. In your handwriting, he can always glance down at himself and see both your and his initial with a plus sign between them, surrounded by a little heart with an arrow going through it. When you’d drawn it for him, never in a million years had you thought he would be etching the corny doodle onto himself permanently, but now, that same doodle is his favourite thing to look at when away on deployment.
#Simon Riley#Simon ghost Riley#call of duty#call of duty fluff#cod#cod fluff#cod fic#cod fanfic#Simon Riley fluff#Simon ghost Riley fluff#ghost fluff#ghost x reader#ghost x you#Simon Riley x you#Simon Riley x reader#Simon ghost Riley x reader#Simon ghost Riley x you#call of duty fanfic#call of duty fic#simon ghost x reader#cod simon ghost riley#readwritealldayallnight#drabble
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What I loved about the Substance was that it took impossible body standards imposed on women seriously. It didn't treat me like a kid throwing a temper tantrum about not being sexy. It didn't try to tell me "everyone is beautiful" and "every body is a beach body" in a pitiable voice that makes it all worse. There's no one singing to me about how "I cannot see my own beauty", as if validation from men will ever be enough to cover the black hole in my stomach drilled by years of self-loathing, binging-purging cycles and appetite-suppression pills. It haven't stopped for a second to congratulate itself for platitudes.
The substance threw an ice bucket on my head, grabbed me by the shoulders, dragged me to the mirror and told me "look at what violence you're inflicting on yourself!". It showed me a perfect body, the carrot on the stick, and then it hit it with a sledgehammer in white neon light. Is it worth it? Aren't you mad? Look at how he eats shrimp and doesn't wash his hands - is this the person you want to be liked by? Is this what you deserve for being human, really?
I've seen this movie on Friday and it's been stuck in my head ever since. I haven't looked in the mirror the same again. Somehow this made me kinder to myself.
I've seen reviewers say that this movie counts as "male gaze" and "violence against women" but I think they don't see the forest from the trees here.
First the male gaze: it felt like a deconstruction, in the best way. Sue's butt was the least erotic thing ever put to screen. The soft porn dance studio was shot in a lifeless manner, I felt like my mom was reading the browse history. Personally, I'd never want to have Sue's job. Even the sexist dudes that watch the movie seem to "get it", that their overly sexual media diet looks embarassing under the microscope. The medium is the message, and the sound and visual cues are all there to make sex appeal look very unappealing and immature. There's nothing sexy in "Pump it up", it's catchy and fun and has sexual undertones, but not a hint of sensuality.
Then the violence against women: there is only one scene where a man attacks a woman, and I'll not spoil it, but i'll say it's so bizzare it feels too cartoony to count. The rest of the violence is all self-inflicted. Every step of the way. Women don't just suffer abuse under patriarchy from men, they self-inflict and reenforce the structures of their own suffering onto others. Elizabeth is a fitness coach actively making bank off of other women's fears, and in the process of telling everyone over x kg to skip lunch she's grown her own self-loathing too. It wasn't really the horny men watching the fitness show, isn't it? Sue is even worse, she goes on talk shows to tell women her looks come from being kind, a silly statement considering she injects herself daily with an old woman's spine liquid while loathing her for existing. Elizabeth and Sue are both victims and perpetuators of violence, and it's gruesome because it's not a silly feminine thing, it's all-encompassing and a matter of life and death. Without violence, what would be the message of the movie? "It kinda sucks to be a woman hating your body". Doesn't sting, isn't it? This is not chopping women and putting them in refrigerators to give the good guy a reason to kill the baddie, this has to be violent to show the depth of pain of the protagonist. It's necessary. And I like it, because crying and wallowing in pain is not the behaviour you want to see on screens, it feels lethargic and leads to the problem not being taken as seriously.
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i love cientific fantasy, i wanna add more cience in my stories but i also just love making things cool for the sake of being cool and making fantasy critters that have apendages that have no functional purpose other than being cool
#also my overly cartoony artstyle doesnt lend well to cientific accurete designs#i love it but also i wanna draw cool semi relaistic looking fuckers#owl rambles
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My Favorite Downloadable Sim Creators!
If you are anything like me, you end up putting a lot of effort into your main character sim, but don't really have the energy to create the rest of the town. The townies the game creates just don't fit the world you created in your head, so you end up disappointed. Well, a great solution is downloading other people's amazing sims and using MCCC to populate them in your town! No more random ugly townies, now you have pretty people with their own stories! Here is my list of favorite sim creators (in no particular order) and a brief description about what they make:
@wildfairies (Tag/Patreon) - Maxis-Match, CC-Mid. Makes a nice blend of regular and occult sims. They all look unique and pretty without being too overly detailed or distracting while playing! Most available sims have one outfit each.
@sunnyssimming (Tag/Patreon) - Maxis-Mix, CC-mid. Makes gorgeous female sims (and one guy). She makes mostly Maxis-Match, but some hair or makeup might dip into the alpha category. Available sims have one outfit each.
@m0ckest (Tag/Patreon) - Maxis-Match, CC-Free (she has a page with default replacements she uses if you want the sims to look one-to-one). She releases townie makeovers, brand-new sims, and lots. I'm honestly pretty impressed with how good her sims look without using CC!
@pearlean (Tag/Patreon) - Maxis-Match/Custom Art Style, CC-Mid/Heavy. She has her own art style which I would say is closest to something like Telltale's Walking Dead game, which is aided by her beautiful GShade preset. Some base sims and some with one outfit.
@nikatyler (Tag/Patreon) - Maxis-Match, CC-Lite. If you want a full catalog of available sims, you'll want to check her out (seriously, 29 pages of Sims 4 downloads alone, and she has stuff for Sims 3 as well). She has townie makeovers, brand-new sims, lots, and a good mix of regular and occult sims! Most downloads have all outfits included.
@seyvia (Tag) - Maxis-Mix, CC-Mid/Heavy. She has a more cartoony art style with large eyes and expressive faces, which is right up my alley! She has also remade the Stardew Valley bachelors/bachelorettes and even has some CC-Free downloads. Downloads have all outfits included.
@puppycheesecake (Tag) - Maxis-Match, CC-Mid. They have some really creative ideas for sims, with a lot of horror/occult/fantasy-inspired ones (although there are plenty of regular sims, too!) Some downloads have all outfits, some have one, but it is labelled which is which on each sim.
@youngcozyboy (Tag) - Maxis-Mix/Alpha, CC-Heavy. Anime/cartoon-influenced, with some more NSFW downloads/pictures sprinkled in there. They have a large catalog of downloads/townie makeovers and plenty of fantasy-inspired sims (which is something I always love to see). They are Korean, so you'll have to rename the sims once you've downloaded them if you don't speak it, but that isn't a big deal. Also, their screenshots are so expressive and pretty, it really captures each sim's personality! Most sims have one outfit included.
@ladychaos (Tag/Patreon) - Maxis-Match, CC-Lite/Free. She has her own save file that you can download and use, but she also posts everything to the gallery and her Patreon! Her lots and households all have a cozy look/feel to them and have their own stories to tell. I particular love her Strangerville ones! All downloads have all outfits included.
@bansheeso (Tag/Patreon) - Maxis-Match/Mix, CC-Mid. If you are looking for some pretty occult boys (and one girl), then she is the person to go to. I love populating my town with some occult/fantasy sims, so her creations are great for my world! Their household names are in Ukrainian, but that's not a problem since they can easily be renamed. Each download has one outfit.
@fallstaticexit (Tag) - Maxis-Match, CC-Mid. Some nice looking townie makeovers along with some retired sims from their stories. Really solid additions to any world! If you do check her out, be sure to look at her Children of the Forest story, I'm very invested in it! Some come with all their outfits and some come with one.
@acuar-io (Tag/Patreon) - Maxis-Match, CC-Mid. He makes some great, unique-looking sims and makeovers. No same-face syndrome here, each sim has their own distinct face structure with some wrinkles, moles, and other details that I feel like get overlooked too often to make the most beautiful sim. Unique sims have one outfit and makeovers have all outfits.
@kharssims (Tag) - Maxis-Match, CC-Mid/High. He focuses on male sims and they look great! The perfect amount of facial details like wrinkles, freckles, and moles to keep them looking unique and like an actual person you could come across. Each download has one outfit.
@thebramblewood (Tag) - Maxis-Match, CC-Lite/Mid. While they may not have a huge catalog, I think that they have a great selection of maxis-match sims, both makeovers and originals, to choose from. My personal favorite of theirs is Bridget Bledsoe from their Occult Sim Dump! Each sim has one outfit.
Some Honorable Mentions!
@occultradio (Tag) - Maxis-Match, CC-Mid. They don't make sim downloads often, but I love the ones they have available so much. Their Mothman is one of my favorite sims in my entire gallery!
@mothelette - They don't have their sims up for download, but I gotta point out the witchcraft they perform to make their beautifully-stylized sims. Their creations are amazing.
@nefarrilou - They don't have their sims up for download, but they do create beautiful lookbooks. Occults, townie makeovers, and recreations of popular characters in media, they'll have something you'll enjoy!
#sim dump#s4 sim dump#s4 sim download#sim download#sims 4#the sims 4#ts4#ts4cc#s4cc#sims 4 cc#s4 pretty sims#s4 lookbooks#s4 lookbook#ts4 lookbook#sims 4 lookbook
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If they ever decide to make a tf2 show, I want them to keep everything exactly as they were originally intending to make it; like, keep Teufort and all the in universe lore just as ridiculous as it is in the comics. BUT, I want them to animate the RED and BLU team in completely opposite spectrums of style. Make the RED mercs cartoony and silly looking whilst the BLU look like they were straight up pulled out of Emesis Blue type shit; overly realistic and noir detective movie style. As I said though: keep everything the same. So it's just the BLU team constantly looking and acting like they are currently living though the seven shades of hell even as the RED are forming a conga line in front of them mid-battle. For comedy, you see.
#I know this is nothing new under the sun but I still think it would be hilarious#my post#sput chatters#tf2#team fortress 2
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i saw some people say ed and zheng are master strategists while stede is just some guy with ridiculous luck, but i think that's unfair. sure stede's ideas are insane, but they fit the looney tunes ass universe of ofmd perfectly. they're mostly well-thought-out, well-executed and they showcase stede's strengths and growth! so allow me to talk about them:
1- ghost of the forest - 1x02
a fuckery™ before stede even knows what a fuckery™ is! this is amateurish and stupid in every way. he's not even threatening izzy with a real dagger-- that's a letter opener. does izzy actually believe that stede has a huge crew hiding behind the bushes? doubt it! but this weird little act is enough to establish stede as a (ridiculous) pirate figure to the legendary izzy hands and to accomplish his goal of taking a hostage back
2- lighthouse - 1x04
imagine coming up with the exact same idea at the exact same time as the most brilliant tactician of the seven seas! we don't know who came up with which parts of the plan (honestly it was probably mostly ed) but this is still bloody impressive
3- stark revelations - 1x05
stede's first big success! he uses his knowledge of the aristocratic world to get a shipful of rich assholes to destroy each other, but he's also showcasing what sets him apart from them: this plan only comes to fruition because stede talks to frenchie, olu and abshir as equals. as people he can learn from, as sources of inspiration
4- duel with izzy - 1x06
this one was absolutely unhinged, but its success was far from dumb luck. only stede could think of using a brazillian cherry wood mast and ed's weird stabbing lesson to win a duel, and that's what makes this plan so undeniably stede and brilliant
5- faking his death - 1x10
i love that he just had to "die" in the most dramatic way possible. a heroic fight (tiger), a realistic accident (carriage) and the most cartoony death in the book (piano)... not only is his triple-death able to convince everyone in barbados that he's dead for good, it also allows him to have closure with his family. it's filled with stede's ridiculous unique flair, but it's designed to be a fuckery™ through and through. ed would be SO proud
6- stealing jackie's indigo dye - 2x01
quick little stealth mission. did ricky manipulate stede into trying this out? sure. did ricky also ruin it? absolutely. but it was working until then! the swede isn't part of stede's crew at this point, but his respect for stede is what gets him to cooperate and risk his relationship with his beautiful wife. also, it's thanks to his love for fine things that stede immediately recognizes the value of "blue dirt"
7- prison break - 2x03
in my eyes no scene depicts stede's growth better than this one. knocking zheng's entire crew out with tea is the most stede thing out there, and this plan uses the cherry wood mast as well! this plan relies on stede's (unrealistic) tea knowledge, overly-fancy ship and ability to coordinate his crew. what makes it breathtaking is that he secretly sets this plan into motion while actively mourning the "death" of the love of his life. he's putting his life on the line to rescue ed's "killers" because he's emotionally mature enough to look at things from their perspective and forgive them
8- inciting a mutiny - 2x06
yet another brilliant plan that could only be executed by stede. this entire episode revolves around his idea of "turning poison into positivity" and here he, well, fights poison with positivity. stede captains his pirates with respect and care (best he can) which just so happens to be the opposite of ned. he exploits this and gently gets ned's crew to turn on him. he singlehandedly saves himself and his entire crew from a notorious pirate! oh he also literally invents walking the plank right after this
9- "it's only suicide if we die" - 2x08
okay, yes, this one didn't go that well (sorry iz). but it's not like ed, zheng or anyone else had any other ideas! stede's weird suicide mission, for the most part, worked. they needed to get through british soldiers to reach their ship and they did exactly that. if only they'd remembered to check if ricky had his gun... oh well, you live and you learn
sure, ed and zheng are legends and stede is a silly newbie with wild luck. but he's also quick-witted, creative, confident and brave! he's a damn good captain and he deserves to be recognized as a good strategist!
#ofmd#our flag means death#stede bonnet#ofmd meta#i love my boy so much i will not let anyone disrespect him thank u#🏴☠️
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its a sliding scale of acceptability though
good | fine | absolutely not
if winghands have 0 haters i am dead
#maybe not the best example of good but like#using wings as lore like i xan see wings being part of pegasus games like that#and i dont mind a simple pose or using them to emote#but theyre not FINGERS#looks GROSS#amd i dont like how overly cartoony the later seasons r#loses a lot of the subtle charm of equestria......#i dint like them picking stuff up either w their wings#they have hooves and mouths and its waaaaayyyy less interesting and cute than figuring out a way for a pony to use x item
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ok so now ive seen earthspark i can say for sure this is 100% the best arcee design
she's this beautiful retro 50s car
they take note of those leia space buns and complete it by giving her this 50s sci fi look complete with blaster
she's full of these rounded shapes but she's not overly curvy, her face looks less cartoony than the other characters which really add to her vintage aesthetic.
like compare her face to elita they have widely different facial proportions. its cool because its cohesive to the standards of the era she's homaging. the 50s hollywood starlet: small eyes, arched brows high cheek bones. think disney princesses pre 90s.
the ever present backpack that usually contains her entire alt mode as a shell even gets to look just like a vintage jetpack!
it takes aspects of her character design that usually make her feel out of place and lets her own them. it feels more like a choice of her's then it ever has.
so all this to say im just so enchanted by the care that went into designing her in every aspect 10/10 no notes
#the tf binge thoughts#maccadam#transformers earthspark#tfes#tfes arcee#transformers arcee#my other post is obvs making the rounds so ! i wanted to say that i found the solution to the problem in es
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Can I ask for a Yandere Wally with a Reader who is trapped in his world in his human form, maybe the reader is confused and asks and asks wally for help to get back to his world or adapt…
Now a little cuteness maybe the reader she was distracted and didn't notice Wally's presence so she fell on top of him and accidentally kissed him (sorry cliché romance scene, maybe this is wally's first kiss on the mouth?)
| cliché romance is my favorite so YES OFC!! to clarify I'm gonna use partycoffins official human version of wally! (also I adore the pokemon au this design is from) |
- wally is aware you were stuck this is what he wanted after all. to allow you top adapt easier he made himself look more human and did a few little tricks to make the rest of the neighbors look human as well but the neighborhood still looked overly cartoony.
- he acted obvious when you came up to him and asked for help to leave but he just smiled. “ what do you mean , neighbor? you belong here. ” but clearly this responses wasn't the one you wanted. you sighed and asked if you could live with him for a while and adapt to your new life because wally clearly wasn't going to let you leave.
- over time you gained more romantic feelings towards the small painter by the day. he seemed to get not as..stalkerish around you but clearly was possessive over you even around his close friend barnaby.
- he even trusted you enough eventually to style his hair for him but by god his hair was either silky or fluffy. brushing it was a hastle but him rambling did make it a little bit more tolerable.
- speaking of rambling , he ends up rambling about how much he loves you and how long he's watched you which you hoped was a joke but..wasn't. he was being honest about how much he watched you before you were dragged into his world but you just shrugged it off.(stockholm syndrome™)
- one day you were just casually cleaning up home after you did some dishes since wally and you had split chores around the house. at least he tried to make it fair. as you were picking up his art supplies and cleaning up some left up canvases you bumped right into him. you could blame it on his height but everything was sudden as you two fell to the ground with you on top of him. of course it had to be an accident kiss- as you quickly pulled away from him you panicked and apologized PROFUSELY.
- wally was silent before he muttered “ that was my first kiss.. ” that left you in shock as you went almost as red as he was. “ ha. ha. it was nice even if it was..accidental. ” he smiled at you before sitting up to give you a gentle kiss on your lips before standing up and staring at your still shocked expression. he helped you up and picked up his canvases. “ thank you for the help , dearest. you know where to put my brushes. ” its almost so funny how pleased he was and also acting like it never happened..
#welcome home arg#wally darling#wally darling x reader#welcome home#welcome home arg x reader#welcome home x reader#welcome home wally#welcome home wally x reader
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Dragon Age: The Veilguard
Play Time: 70 hours and going because I like to hurt myself?
Platform: EA Pro Play
Rating: 4/10
(Moved this Review from my other account because I can't mix art and text)
Environments
I had a few oh, that’s pretty moments, but overall I found it hard to feel immersed. The cities are nice I guess and detailed, but they lack distinct, memorable qualities.
A city like Minrathous has the potential to be an exciting showcase of magic woven into everyday life. Mages using spells to transport goods or to perform mundane tasks. I was also looking forward to see a clear divide between magic users and non-magic users, as previous games have implied that Minrathous is Ferelden in reverse. Instead, NPCs feel static, and there is nothing new or interesting done with the magic. For a place built up as legendary in previous games... Minrathous just doesn't deliver. Further, you only get to explore one district, so there is no contrast between richer and poorer areas. And Treviso? It's pretty... but I mostly remember pointy roofs and ziplines.
Character Design
Faces and hair are a big step up from previous games, and armors are varied and nice to look at. But it comes at the cost that it feels overdone, leaning into flashy, cartoony territory. I ran around in my starting armor for half the game because nothing really fit my character.
The companions suffer from this too to some extent. Darin’s open-chested armor seems impractical for a warrior, Neve, supposedly from Docktown, looks more like an aristocrat from Orlais than her background suggests. Bellara’s design is fine, but aside from her vallaslin, she doesn’t seem particularly Dalish. Emmerich and Harding look fine, especially in their camp outfits, which I prefer for most characters.
Combat and Gameplay
I’ll be honest—I eventually turned the difficulty down to story mode just to get through the game. The combat didn’t do it for me: repetitive enemy hordes that seem randomly placed, limited abilities, and dodging and rolling mechanics that don’t feel very engaging.
Aside from a few setpieces and two boss fights, no encounter stood out. It’s not a particularly hard game, it just got tedious after a few hours.
Another complaint is that every class now feels overly magical. Since the lore around magic is such a key part of the series, this really rubbed me the wrong way.
Story and World-Building
Starting with the biggest issue: Veilguard’s main story is a weak.
In Inquisition, even if Corypheus wasn’t the most compelling villain, there was still a sense of growth as you built up your organization and connected with companions. In Veilguard, it feels like they stripped away what worked in previous games and just kept Corypheus. And the worst part? I miss Corypheus. At least he had a booming voice and some interesting lines. Veilguard has none of that.
The villains in this… honestly, where to start? Rather than feeling meaningful, they’re just names repeated so often it feels like the game worries I’ll forget them. Villains aside events unfold without much connection, leaving me questioning why things happen the way they do.
Why are we choosing these allies?
Why am I stuck doing busy work for them while the world is supposedly ending?
But who cares! It's not like your allies really matter. Rook is a one-man army after all. If we’d had them instead of the Hero of Ferelden, the Blight would’ve ended in Ostagar—and every named NPC would’ve survived, including whoever slay the Archdemon.
Character and Companion Dynamics
While presented as experts, they rarely get the chance to demonstrate their skills. Harding sometimes provides useful contacts, and Emmerich occasionally shows his abilities, but beyond that, companions often feel like tropes with minimal growth or depth.
For instance, one character is the “unwilling father,” but we never see him grapple with it genuinely—he just says it. Others are similarly shallow: the socially awkward “nerd,” the “noir detective” with a heavy burden, and the “tortured assassin” who doesn’t seem all that tortured. Insights rarely go deeper than quirks, like loving coffee or fish, which get mentioned repeatedly without further development.
Previous games built strong, opinionated characters who added depth to the world, but here, companions are lacking. Banter is shallow, with little conflict or chemistry. I’ve never played a Dragon Age game where I wanted to skip side quests or companion quests, yet here, I actually did.
I honestly prefer Andromedas cast over this on. Never thought I'd say that but here we are.
Main Character and Roleplaying
Rook’s voice actor; I love em'... which only makes the limited dialogue options more frustrating. I tried to play Rook as a practical, no-nonsense character, but the writing kept steering me back to a softer, more agreeable tone.
If you’re aiming for a tougher or more forceful personality, you're out of luck. If you plan to play be prepared for Rook to come across as a diplomat. Further, you are forced to agree with everyone, and never get to question them or their motives.
So... maybe don't get this if you're into Baldurs Gate 3 and player agency?
Ending Words
If you’re like me, and the highlights of previous games have been the banter, character depth, and exploring the world and lore, you’ll likely be disappointed. Honestly, I’d even recommend skipping it. Then again, I've seen people say the opposite. So what do I know?
No matter what you do, I’d suggest waiting for a sale. It’s not worth the full price.
Extra shit
Combat and Gameplay
There’s the matter of the quest marker, which gives you tunnel vision which distract you from the enviorments.
The loot feels out of place due to its flashy animation. I started skipping loot in certain areas because it felt inappropriate and slowed down the pacing.
You'll fast travel a lot. And I don't mean in a big open area. It's more of a design flaw: Fast Travel to the Lighthouse to talk to a companion. Fast travel to a location to start that companion's quest, walk to said spot to start the quest. Repeat 5 times.
Story and World-Building
The ending to its credit, was nicely paced and visually strong. If the rest of the game had been more like that, it would’ve been a decent experience.
The Shadow Dragons, the Crows, the Wardens—all these factions make sense to be here but do nothing meaningful for the story or the worldbuilding.
Even dramatic scenes lack memorable moments. For example, there is a prison escape that's visually pretty but otherwise lacks substance. The person you rescue has supposedly been there a year, but nothing about their appearance or behavior reflects this. There’s no memorable dialogue, nothing deeper—it’s all surface-level.
I personally think Bioware are cowards for only letting you side with an anti-slave organisation. Come on: This isn't the Teviner you've built towards for 3 games! *shakes fist*
#dragon age#veilguard#datv#veilguard critical#lucanis dellamorte#davrin#veilguard spoilers#review#lucanis#neve#bellara#emmerich volkarin#harding
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[ID: A drawing of a purple NightWing dragon named Fatespeaker from Wings of Fire. She is sitting with her back to the viewer looking down at her right hand. She has medium purple scales with darker purple spots throughout. Down her neck and tail she has brighter light purple star-like speckles in a row. She also has bright light purple speckles around her right wrist. The tip of her tail ends in a blunt arrow head. Her belly is pink-purple and has some fluff to it. Her nose and ear are bright pink and she has a few whiskers sticking out. There is a heart shaped grey-purple scale at the corner of her purple eye. She has tears in her eye and holds a tear drop in her hand. The background is light purple. Above her head there are three light grey stars, each with a crack. /.End ID]
"Is this a vision..."
Fatespeaker's story is probably so sad. She is a very kind dragon and all of the dragons she considered friends were right jerks. And her caretakers were horrid. It's a miracle she turned out kind at all. I think her overly up-beat personality is a coping mechanism for this. However, I do think in quiet moments she would sit and cry softly to herself and wouldn't quite know why. There were so many negative emotions around her at all times and, her being an empath, she must have felt them all. Anyway, she's my favorite false DoD.
The wings are way too small but that's ok. I like how they look structurally. Also, Fatespeaker is chubby and I will fight anyone over this. I'm also considering trying out a more cartoony style too. Just for making designs that are going to be easier to animate as I try to animate things.
#wings of fire#nightwing wof#fatespeaker wof#nice girl hangs out with jerks and goths but still manages to be an optimist
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Deadpool & Wolverine (2024)
*Mild* spoiler only (What's *not* in the film as opposed to what surprises are in it).
What can I say? I haven't laughed this hard at the theaters in a while; if anyone remembers Airplane & Blazing Saddles, this is the same level of fun; hectic rapid fire action, and all the jokes landed for me (no eye roll inducing dad jokes).
But this comes at a cost to actual plot; they didn't want an overly long movie, yet ironically this is a film that would benefit from an extended cut, fully fleshing out the story.
For example, Vanessa was Deadpool's raison d'etre in both the first 2 films, yet was reduced to only a couple minutes of screen time. In fact most of the characters from DP 1 & 2 are essentially relegated to cameos, some major characters not even making an appearance at all. I found this disappointing, as they really had an opportunity to make the best MCU film here.
Despite this being a triumph of style over substance, it is highly entertaining, and will be worth re-watching. Everything looks great, with visceral action and non-stop R rated comedy (that appears to take slight inspiration from "The Boys") and the performances are actually great, in particular Emma Carrie's Cassandra was entertainingly diabolical without being too cartoony. Everyone was really good, including 1 surprise that had me in stitches throughout their screen time.
The Cinematic equivalent of delicious, but empty calories. While I'd hope for a more fleshed out extended cut (like the Snider Cut of Justice League), the fact is, being nothing but a series of jokes and action fits the character of Deadpool. Indeed, if we ask Ryan Reynolds for a directors cut, I'd wager instead of an extra 45 minutes of story we'd get an extra 45 minutes of jokes.
9.3/10, A-
#tv and movies#comic book movies#movie review#tv and film review#tv and film#deadpool#deadpool and wolverine#deadpool 3#ryand Reynolds#hugh jackman#emma corrin#marvel#mcu#marvel cinematic universe
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The AVALANCHE group in "Final Fantasy 7: Remake" keeps cracking me up. They're not wearing any face masks to hide their identities when busting into secure SHINRA facilities full of surveillance cameras??? They don't even change outfits when they're not running missions??? It's killing me.
Assuming that they are not outright killing every SHINRA trooper they encounter (maybe they are, idk), even if they weren't being caught on a bunch of surveillance cameras (the opening mission shows this happening), there's like dozens of people who should be able to give relatively detailed descriptions of them??? (Also, I laugh every time the screen says that Cloud has "defeated" a SHINRA trooper. If he's a super soldier swinging that much sharp metal around at high speeds, he should (realistically) be cutting people in half. It is amusing to me to see the people enemies just fall over and the machine enemies get trashed. I find it very cartoony.)
(I am still failing to properly watch my way through this series during work. I personally don't super love the hyperrealistic dolls design style and I don't think it jives all that well with the incredibly cartoony world building, clumsy "as you know" exposition, and wacky gameplay execution so far. It's just not my thing. Yet I found "Ace Attorney" utterly intolerable to watch but very fun to actually play through the wackiness, so I'll give FF7 the benefit of the doubt there and say, "Sure, I assume this is still really fun to actually play and that the world is immersive enough that way.")
This game is a "AAA" remake of a super popular game in a super popular franchise, but they apparently couldn't be bothered to make secondary "civilian" models for Jessie, Biggs, and Wedge? What is this? A cheaply made cartoon series? These characters are waltzing around the slums in their matching bright red bandanas and Jessie, who is apparently a former performer and therefore especially recognizable, is always wearing her silly tit-sculpted armor. AVALANCHE took a crowded passenger train home from their opening terrorist mission when they should rightfully all smell and look awfully beat-up and suspicious after fleeing a massive reactor explosion???
Like, I don't really care if the characters think they're hacking the camera systems here or if the game wants pretty character faces to be visible at all times. I also don't really care about faithfulness to the original setup. They could yank facemasks down during specific cutscenes? Cloud could lose his facemask at a dramatic moment during a cutscene? And Jessie could exclaim over how cute Cloud is at the end of the mission or whatever; you can frame all of their faces as a rewarding reveal at the end of the opener. I know that character models removing clothing is super hard in 3D animation, especially games, but there are storyboarding and model swap tricks for that. You can fake ripping off a facemask relatively easily.
If the point is for SHINRA to know it's them all along and to set them up to take the fall for something later, then AVALANCHE taking greater precautions and the Turks catching them out anyway could be used to make both AVALANCHE and the Turks look more competent / dangerous. Maybe you could generously interpret SHINRA's apparent failure to catch our protagonists out as the corporation being a bloated wreck of greed and incompetent, overly reliant on their technology and wealth, but that still doesn't really excuse for me making the AVALANCHE characters look this reckless. Jessie later visits her SHINRA employees PARENTS' HOUSE in her TERRORIST UNIFORM??? JESSIE, NO!!! That's so dangerous.
There's so much detail in the backgrounds here already! If it's a matter of resources, surely some random mob NPC models could be cut so that I could see Jessie, Biggs, and Wedge in cute civilian wear outside of their missions! I am already suspending so much disbelief for so much of FF7's wacky worldbuilding, but these little details are what's really tripping me up for some reason, like, come on. SHOW ME that these characters are good at what they do by having them take some basic precautions.
I laughingly shared these thoughts with someone and they said (jokingly critical of the game as well) that Barret probably doesn't bother with secrecy because he's already apparently the only big black guy around and almost certainly the only big black guy with a gun for an arm. Which is a point! But also, BARRET!!! YOU'RE A FATHER!!! SUNGLASSES ARE NOT SUFFICIENT ANONYMITY HERE!!! THINK OF MARLENE, MAN!!!
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((Definitely didn't rewrite this ask like 8 different times pshhhh u don't know what ur talking about-))
First things first, I'm 1000000% agreeing with your post about there not being enough platonic Spiderverse x Reader content. I am literally STARVING for platonic Spiderverse PLEASE,,,, there were only like 10 posts when I searched it up last and AO3 was so empty when I checked,,,,
Secondly, I rewatched the first Spiderverse two days ago ((& watched the new one earlier today)), but something about rewatching the original triggered some dormant part of me that has decided that Noir would be SUCH A GOOD PARENTAL / MENTOR FIGURE!!!
So, If you're cool with it, could I get some headcanons or a oneshot ((whatever you're feeling I'm starving here please-)) with him and a reader who's an older teen (like 17-19) and became Spiderman/woman/person when they were in their mid-teens (15/16)? It would probably work best with the context of the reader being a part of the events of the first movie, but in my head, reader has lived their entire life without close friends or anyone they could really talk to about their problems ((especially after they got bit)), so they closed themself off from others. Noir seems like the type that would be able to push someone like them to interact with others more, while also being entirely willing and eager to act as a support system. Maybe the oneshot/headcanon would involve reader getting hurt and Noir patching them up and letting them know that they do have other spider-people available to support them? Preferably gender-neutral but I don't mind either way! :]
((sorry but kinda not sorry for the kinda longish ask ((I did cut it down tho so hopefully it's a bit better)), rewatching Spiderverse triggered something in me that deeply desires parental! Noir so when I saw your post I immediately needed to send in an ask lol))
“You don’t have to shut everything out, you know.”
His words confused you for a moment, until you realized it was gonna be one of those sentimental, overly-emotional, trying to break your walls down, conversations.
“I don’t know what you mean.” You said, rather nonchalantly. You winced when he tightened the bandages around your arms.
You had insisted on going off on your own, resulting in you getting your ass beat- injured.
And apparently Noir was a doctor, so you got stuck with the black and white spiderman variant.
Everyone had tried to engage with you, the pig was very persistent in getting you to crack a smile with his cheesy, cartoony jokes. Their efforts proved to be fruitless.
You lived your entire like without needing anyone, and you weren’t about to change that. It was better that way. You were safer.
“You’re rather cut off for a kid?” It was said like a question, but you knew Noir knew it was a fact.
You acknowledged this was a huff as you cradled you injured arm.
“Could I, uh, see your hand?” Noir held out his own hand. You hesitated, looking between his hand and his masked face. You placed your hand in his.
He began to wrap your bruised hand in bandages that were provided by Mile’s universes Aunt May.
“I know being Spider-Man is hard, but it’s nice knowing there are other spider… people.”
You stayed silent, your answers coming out in hums or little noises, never taking your eyes off of his hands. You stiffened as his fingers touched one of the bruises.
“You’re allowed to talk, kid.” He said, looking you dead in the eye.
“I know that.” You replied, yanking your neatly bandaged hand away from him. “Just don’t see the need for it.”
Noir slightly tilted his head to the side. He hummed after hearing your answer.
“That’s a shame, I quite like the sound of your voice.
Now he was just trying to butter you up.
“Really?” Your tone of voice proved you didn’t believe him.
“Of course. I can only imagine the type of things you’ve got to say.” He leaned back in his chair in Aunt May’s living room. “What’s it like in your world? It’s obvious all our worlds are different.”
You sighed, a bit frustrated. “Look, I swing around, fight the bad guys, get bashed for it on the news, thats my life, nothing more to it.” You pulled your knees closer to your chest as you sat in an armchair.
“Well, if you ever wanna get more… in-depth about it, I haven’t quite lost my hearing yet.” He got up and sent two finger guns your way. It took everything in you not to let a small smile break free.
He left the room, leaving you by yourself. It was quiet and empty.
Suddenly, you didn’t like being alone.
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