Tips on making your horror game genuinely scary.
Put in a ghoul.
Remember to utilize fundamental human fears, like the fear there might be a ghoul around. Put in a second ghoul.
Undermine the player's sense of safety by introducing something dangerous to areas previously considered safe, such as a third ghoul (in a ghoul-proof room or the like).
Draw on modern social anxieties, such as political radicalization or global warming. You can easily personify these things as, say, a fourth ghoul.
Create a sense of unease by...fuck it, that sounds hard, fifth ghoul.
Sixth ghoul, just in case the first five aren't scary enough.
Create disturbing imagery like a seventh, eighth and ninth ghoul.
Something something sense of powerlessness something something the uncanny something something. Tenth ghoul.
Remember to study the horror greats - King, Poe, Lovecraft. What did they all have in common? All wrote about ghouls probably. Imitate them and put in an eleventh ghoul.
Well, if you have eleven ghouls already, you might as well spring for a full dozen ghouls. That's just good business sense.
Thirteen is the spookiest number! Obviously a thirteenth ghoul would be the scariest thing! Your players will be talking about this for months!
Ok, fine, I guess you could put in a werewolf or shoggoth or something. Just don't blame me when the players are saying "hmm, that was pretty scary, but you know what would have been really terrifying? A fourteenth ghoul!"
Make the game room fit the tone of your game by having sinister music, low lighting and a fifteenth ghoul under the table who will eat anyone who complains about the number of ghouls in the campaign. That'll spook 'em!
Happy spooking and always remember the three rules of horror: ghouls. Ghouls! GHOULS!!!!
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FINALLY!
For all those how have been waiting oh so patiently (for 3+ years) I have finally added the Nibbly design to my first version of the ‘Versus the Lords in Black’ series, so with baited breath I introduce to you…
🔴Linda vs Nibbly🔴 (Honey Queen)
I went ahead and included all the other posters so they can be seen together (as god intended)
I will also be uploading this straight to my Redbubble after, in case anyone wants it
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whatever. go, my dandlers...
FINALLY SOME ART FOR AN AU IVE BEEN WORKING ON!!!!! YIPEEEEEE!!!!!!!!
So tl;dr Twisted Modes like an alternate game mode designed to be a form of 'hard mode', where the play styles for each toon have been muddied or completely changed to offer a completely different experience for players. The premise is that the toons are like a remnant of previous games, its based upon the clone theory so each individual toon has their own story and lore separate from the others (though there are exceptions for a few characters!). Also the AU is written in a way that's meant to semi-emulate the game itself which is why the stats and alternate abilities are listed, expect more gameplay aspects to be given in the future bc i love coming up with gameplay mechanics 😈
The chars here aren't all of the ones planned btw I wanna make another sheet when I can, feel free to ask questions tho ill be happy to answer ^^ pleasepleasepleasepleaseplea
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(A small slugpup walks up to the scugs and hugs rivulets leg)can I suck on your fwills?
(this is meant in a safe for work regard)
Uhh..... kid thats really weird. It's like asking to suck on someone's ear.
No.
Also where are your parents?
(continues in replies)
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"Un de ces longs bras glissa par l’ouverture"
Alphonse de Neuville (1835-1885) - Long Arm Glided
Illustration from Jules Verne's "Twenty thousand leagues under the sea", 1870
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