#and the environmental storytelling!
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prokopetz · 1 month ago
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My controversial game design opinion is that "environmental storytelling" should be actually, tangibly present within the game's environments. Hitting the player with a paragraph of lore every time they click on a random item in their inventory is not environmental storytelling – it's just hiding an epistolary novel in your game's UI.
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beardedmrbean · 2 months ago
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kleefkruid · 11 months ago
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Oskars ancient Greek curse is that every day he wakes up convinced that this time he can totally walk on the drying rack
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emptyjunior · 1 year ago
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Enough random notes that have a written story on them as environmental storytelling, explore the space, get crazier with it.
You move into a house and aw cute, it has the kids height on the walls but you notice there's a three foot difference in height between measurements, you check the date, they're a month apart. The final measurement is on the ceiling. It's dated two days ago.
You're part of a recovery team that have finally found a stranded ship, they were found too late and have all passed a long time ago. They all died of starvation. You enter their storeroom, it's filled with food. In the dining hall you find the tables laden with perfectly fine looking breads, cakes, cured meats, jams, candies. Your medic says all the people sitting at the table didn't eat a Thing.
You wake up in an apocalypse. You can't find anyone at all as you wander the streets but you do hear faint music playing from somewhere. You stumble into a supermarket, to see all the aisles still full, except for the shelf that was full of ear plugs, which look to be the only thing that was looted.
Like there's light, sound, props. Having a street where every house is decimated except for One. Landing on a planet known for having No Water and a plant is growing and you don't know where it could have possibly gotten moisture from but you can't find the citizens Anywhere.
I'm sorry, I'm just kinda over the "graffiti on the wall to show the bad guy is around". That's not environmental storytelling that's just normal story. Show me I'm in the villains territory by the rain suddenly cutting out above me as I'm driving, even though it's meant to be raining all night. I park the car and step out, and realise the constellations are Wrong, until I see they're Not constellations, they're the blinking lights of a massive ship-
I Will stop now because everytime I go to write a sentence it devolves into another prompt but I'm just saying we have a Lot of senses, engage them, show me the Environment in environmental storytelling.
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opal-owl-flight · 1 year ago
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Oh haha theyre like a group of silly ghost guys with a leader!!!
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OH.
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qwantzfeed · 4 months ago
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if you're not recording ominous audio logs and strewing them about the estate on self-playing machinery, can you even say you're ready for houseguests??
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kooldewd123 · 4 months ago
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clipping this specific question from the scott cawthon interview because wow does this explain a lot about security breach
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selfindulgentcompetition · 2 months ago
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TRYING AGAIN WITH CLEARER WORDING. PLS READ BEFORE VOTING
*Meaning: When did you stop wearing a mask to a majority of your public activities? Wearing a mask when you feel sick or very rarely for specific events/reasons counts as “stopping”
[More Questions Here]
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blood-orange-juice · 9 days ago
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Hoyo did fix his bow stance!
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For those of you who don't remember, it used to look like this
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My mom unintentionally took the most incredible series of images
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prokopetz · 1 year ago
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Environmental storytelling toilet skeleton with the obligatory ominous personal journal lying on the floor beside it, except the journal entries continue beyond the writer's death, with periodic updates describing events occurring in and around the abandoned restroom where the skeleton is located and offering wry observational humour about the process of decomposition, all in the same highly distinctive authorial tone as the entries from life. Following several large time skips owing to nothing interesting happening during the omitted spans, the final entry ends with a notably uncomplimentary description of the player character entering the restroom.
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squidthusiast · 2 months ago
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What did Cat Pearl do for Cat Marina to paw her head down the ground like that? Was she meowing too loud?XD They're so adorable:'> btw, luv ur art!!!
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She committed crimes…
Also glad you enjoy my stuff! <3
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feketeribizli · 4 months ago
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quiet evening with the boyfriend
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madcat-world · 1 month ago
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Strange Places (10 of 25) - Artem Chebokha
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shorthaltsjester · 1 year ago
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thinking about the scene between vex and percy at the end of campaign one where after over a hundred episodes of the two of them as snarky assholes (affectionate but factual) helping to fight dragons and gods, they both buckle under the weight of just. missing their families in a way that’s fresh to both of them in different ways, where percy finally has the room to admit what’s been taken from him and what he let himself lose in his commitment to vengeance (the ability to actually Grieve) and where vex just watched her brother walk into death off towards their mother. and it’s been a horrible day, and percy confesses that he was going to be a clockmaker, once.
and then, three decades later, we see the two of them elevated to a less accessible status through the eyes of bell’s hells, where they’re to be the judges whether laudna gets to come back, where The De Rolos™ are leaders and percy is a hardass and vex is a lady, except there’s an intricate clock tower in this Whitestone’s cityscape, except ashton goes to punch a statue bust and several brown bears occupy his surrounding environment. and vex sees a face not unlike her own that was killed precisely for that fact and commits to helping her and percy sees a face too much like his own and gives them a hard time until he’s standing surrounded by the crushed glass of his home and offering genuine advice about how to move forward.
and to me what was so compelling about vex and percy both as individuals and as two people who fell in love with each other was that they both had walls for different reasons that functioned in very similar ways where they didn’t have to admit the things they knew/felt were missing in themselves. but by the end of their campaign those walls aren’t gone but they have, like, doors and windows now or something. and that’s present when we see them again from the more removed view of campaign 3, percy’s harshness softens for his daughter, vex helps bell’s hells but also ensured that should laudna bring delilah back then whitestone was protected and, god!!!! they’re perfect delicious characters genuinely and the way that matt makes the duality that defines those characters (and their relationship and whitestone itself) where they are stoic and cold and harsh but they’re also warm and kind and silly. that’s narrative that’s character creation and development that’s environmental storytelling that’s to be loved (and to love) is to be changed.
sorry but tonight’s 4sd has been fantastic and the group talking about the inherent shittiness of whitestone’s geographic and historic placement and the resonance of seeing vex and percy and percy’s advice to ashton has me thinking so many thought’s because. what if whitestone was already tending towards uninhabitability and what if it got worse when the briarwoods diminished even the warmth the sun tree could provide but. what if the last son of the ruling family returned and what if he fell in love and that was enough not to cancel out the harshness of whitestone but to amend it and add something to it. something something the mistress of the grey hunt protects whitestone from the harshness of the parchwood, something something percy’s speech to vex about why he gave her the one title she’d have to earn, something something vex was already doing the work of the mistress of the grey hunt simply by caring about and standing by percy — even before it was love — in the face of orthax and the briarwoods and death blast coffins and deals with devils.
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kael-writ · 4 months ago
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The gradual degradation of Brennan's costume in Never Stop Blowing Up is a common environmental story telling trope in 80s action movies where the main character get progressively more injured but doesn't let it slow him down as he keeps fighting.
In a horror movie, these injuries would be slowing the character down, putting them in more peril, showing weakness and anguish.
In Action, it (at least) borders on comical how little injuries can matter - as Brennan showed in the hospital scene. Action is defiance of and triumph over death, it's about feeling like you're insanely tough, a badass who can defeat and overcome anyone and anything (physically).
The art and make up team here are telling a story. This is a character who exists parallel to our main story who is going through his own action journey, patching himself up when he can as he goes but bleeding through those bandages later as he rips a wound open that probably needed stitches but he doesn't have TIME to get a much needed blood transfusion, goddamnit, he's gotta get to the thing with the thing before the bad thing happens.
There's so many little interesting details unraveling in the story the make up is telling, like having one side of the body clearly have gotten exposed to an explosion. Meanwhile the cut on his left arm goes from open, to cleanly bandaged, to bleeding through the bandage. The latest episode brings us to the point in the movie where he finally just throws off the torn and bloodied dress shirt.
Which is part of action stories too, where the main character moves further and further from someone who was trying to be a Business Adult in the Real World before shit hits the fan and the battle can't be fought by a civilized man in a suit and tie, it's gonna get fuckin messy.
(as always please be mindful and respectful anytime you think about commenting on a performer's appearance).
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