#environmental storytelling...
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feketeribizli · 11 months ago
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quiet evening with the boyfriend
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kleefkruid · 2 years ago
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Oskars ancient Greek curse is that every day he wakes up convinced that this time he can totally walk on the drying rack
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prokopetz · 9 months ago
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My controversial game design opinion is that "environmental storytelling" should be actually, tangibly present within the game's environments. Hitting the player with a paragraph of lore every time they click on a random item in their inventory is not environmental storytelling – it's just hiding an epistolary novel in your game's UI.
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beardedmrbean · 10 months ago
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celebrinienjoyer · 2 months ago
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the revision history is killing me 😭
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went to benny's wiki page and im in absolute stitches over this
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emptyjunior · 2 years ago
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Enough random notes that have a written story on them as environmental storytelling, explore the space, get crazier with it.
You move into a house and aw cute, it has the kids height on the walls but you notice there's a three foot difference in height between measurements, you check the date, they're a month apart. The final measurement is on the ceiling. It's dated two days ago.
You're part of a recovery team that have finally found a stranded ship, they were found too late and have all passed a long time ago. They all died of starvation. You enter their storeroom, it's filled with food. In the dining hall you find the tables laden with perfectly fine looking breads, cakes, cured meats, jams, candies. Your medic says all the people sitting at the table didn't eat a Thing.
You wake up in an apocalypse. You can't find anyone at all as you wander the streets but you do hear faint music playing from somewhere. You stumble into a supermarket, to see all the aisles still full, except for the shelf that was full of ear plugs, which look to be the only thing that was looted.
Like there's light, sound, props. Having a street where every house is decimated except for One. Landing on a planet known for having No Water and a plant is growing and you don't know where it could have possibly gotten moisture from but you can't find the citizens Anywhere.
I'm sorry, I'm just kinda over the "graffiti on the wall to show the bad guy is around". That's not environmental storytelling that's just normal story. Show me I'm in the villains territory by the rain suddenly cutting out above me as I'm driving, even though it's meant to be raining all night. I park the car and step out, and realise the constellations are Wrong, until I see they're Not constellations, they're the blinking lights of a massive ship-
I Will stop now because everytime I go to write a sentence it devolves into another prompt but I'm just saying we have a Lot of senses, engage them, show me the Environment in environmental storytelling.
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irl-loading-screens · 29 days ago
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The environmental storytelling in this game is crazy
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jasprboi · 24 days ago
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I miss when their suits looked cheap and thrifted💔
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guyspleasehesmyfriend · 1 month ago
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what the hollister shirt is telling me is that he really hasn’t updated his wardrobe since he was 14 years old
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qwantzfeed · 1 year ago
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if you're not recording ominous audio logs and strewing them about the estate on self-playing machinery, can you even say you're ready for houseguests??
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tiliqi · 1 month ago
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the eyes are a window to the soul
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prokopetz · 2 years ago
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Environmental storytelling toilet skeleton with the obligatory ominous personal journal lying on the floor beside it, except the journal entries continue beyond the writer's death, with periodic updates describing events occurring in and around the abandoned restroom where the skeleton is located and offering wry observational humour about the process of decomposition, all in the same highly distinctive authorial tone as the entries from life. Following several large time skips owing to nothing interesting happening during the omitted spans, the final entry ends with a notably uncomplimentary description of the player character entering the restroom.
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kooldewd123 · 11 months ago
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clipping this specific question from the scott cawthon interview because wow does this explain a lot about security breach
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keferon · 5 months ago
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Do you maybe have any other ideas/headcanons about who smells like what? (In any of your AUs) I'm sorry if it sounds weird lol, but I just think it helps to describe the characters well?
And what you wrote in tags about Shockwave was cool! Usually people write something like "he smells like orange" or "he smells like flowers" but I've never seen ANYONE write "he smells like welding/markers"
I literally never met a single person who would smell like flowers or vanilla or any romantic stuff like that haha. All things and people have a reason to smell like something, so if I read that “they smell like orange” I assume they’ve been harvesting or cooking oranges for at least a couple of hours
You gotta be more specific about what characters you want me to describe though
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selfindulgentcompetition · 10 months ago
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TRYING AGAIN WITH CLEARER WORDING. PLS READ BEFORE VOTING
*Meaning: When did you stop wearing a mask to a majority of your public activities? Wearing a mask when you feel sick or very rarely for specific events/reasons counts as “stopping”
[More Questions Here]
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crow-perch · 16 days ago
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back on my bullshit with another look outside WIP
my favorite guy :)
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