#and that's the most common interpretation of it i tend to see
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talxns · 21 hours ago
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Wait why do you say "reject modernity (dick under 10)" when he was 8 in his first appearance? Dick was meant to be a child at first. He gave younger comic book fans a character to see themselves in. Older dick is the more modern idea
Dick was not 8 in his first appearance. This is a very common fandom misconception.
Dick was not given a numerical age for YEARS. DC did not want to give him a concrete age because if years passed, why wouldn’t Robin be growing up? No, it’s better to leave it ambiguous, and that’s what they did for a long time.
What we knew for sure was that Dick was a Youth. He was a boy as opposed to a man, he was a student, he was a minor in the eyes of the state, he still needed a legal guardian, and he was depicted as being “compact” in size.
Dick Grayson, the character, is actually older than the term “teenager”.
So they described him with words like juvenile, boy, junior partner, adolescent, etc. It was left up to interpretation and speculation. Given that Bruce trusted Dick to drive the batmobile, pilot the batplane, perform surgery on him, etc, we can assume he’s older than an elementary school student. This makes Dick capable, reliable, a competent partner to Batman, without needing to be coddled. Easy to self-insert for a young boy reading these comics!
Modern retellings of Dick’s origin story, of which there are plenty, insist on giving him concrete ages, some saying 8, some saying 9, some saying 12, etc. The thing you have to remember is that no age can be the end all be all “correct” age. Batman media constantly contradicts and reboots itself. But the modern TREND is to skew extremely young.
I believe they do it to subtly enforce a father-son reading between Bruce and Dick and dissuade any kind of romantic reading between them that was popular through the 20th century. They also remove Dick’s competence, his maturity, and his status of being Bruce’s most intimate domestic relationship, and give all of that to Alfred instead.
Personally I don’t think Dick Grayson was supposed to depict a child under the age of 10 originally. He was way too competent. I also don’t think Bruce would let anyone under the age of like 13 actually go out and fight crime with him. There has to be SOME level of believability. But that’s just my own thoughts.
TL;DR: Dick being explicitly 8 years old when meeting Bruce is a modern story element. Traditional Batman did not give him an exact age (but tended to depict him as if he were a young teenager)
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wisteria-lodge · 2 days ago
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Wait the wiki is bad? I use it all the time 😭 I thought the whole point is it's community-run so people should be able to fix any mistakes (and since it's a huge community that's been running for very long it seems quite robust and strict on verifying information) I do get that it has info from the videogames which most people don't regard as canon, though. But when it does it tends to note it as such, and they still consider the books/movies a higher "plane" of canon.
I love reading the wiki, but I do have to do a lot of follow up and sifting if I'm using it as reference. In tends to throw in the video games, JKR interviews, *actor* interviews, and Pottermore content, and sometimes it's organized and clearly marked, but a lot of times it isn't... and that has definitely slipped up my co-writer (whose knowledge of HP isn't as crazy as mine) a few times. Unless you already have a really solid grasp on everything, it's easy to get confused. Like here's someone who wrote into me, asking about a sentence in the Narcissa page that was 1) Poorly written 2) wrong.
The other problem with the wiki is that since it's community run, every page tends to be written by fans of that particular character. This is especially obvious with the villains. Like read through the Lucius Malfoy, or Severus Snape pages. There is so much there that's bending over backwards to give them a positive edit. There's a lot about Lucius' elegant dueling style (no source) and his skill with potions. Like the actual detail is 'Lucius Malfoy mentions having a potion collection in Book 2.' I don't want that extrapolated into 'Lucius Malfoy was a model student who got into the Slug Club because of his skill with potions.' Like let me write my own headcanons! It starts speculating that Lucius got Voldemort monologing on purpose in the graveyard to buy time for Harry!
Snape's page says that one of his skills is writing poetry. He wrote a rhyming logic puzzle in book one, which I would say is not the same thing. It also says he communicates with floriography, which is a reference to a fan theory about how the plants he lists in Book 1 are a coded message about Lily. Like *I* know that. But then the wiki just cites Book 1. That's not in Book 1.
This is actually so common that co-writer @niche-pastiche and I have an in-joke when we attribute any flattering/creative interpretation to Tom Saunders, Wasp Scientist.
Tom Saunders is a New Zealand biologist who named a species of wasp after Lucius Malfoy because:
"People see wasps as villains, as the 'bad guys.' But the truth is that the vast majority of wasp species are either neutral or beneficial, from a human standpoint. Just as Lucius Malfoy is pardoned after separating from Voldemort's allies, I'm asking people to pardon wasps in order to restore their reputation as interesting, important creatures."
Like I get that you like wasps, and Lucius Malfoy, I do too. But that's not info that's in the books.
(It is Pottermore stuff, but I honestly count Pottermore as tertiary canon at *best.* Like every once in a while it'll be a cool detail, but JKR is *not good* at worldbuilding, so most of the time, instead of explaining things... it just makes everything more confusing. And I think that all of this has the end result of accidentally gatekeeping newcomers who want to engage with the material. Like the person who sent that ask.)
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peliginspeaks · 1 year ago
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Listen, I'm sorry to the people who draw Veils in torn/bloody robes because of the whole Vake thing but you're simply wrong. Do you think Veils would Ever go out like that. Do you think it doesn't have fifteen changes of clothes ready immediately, with options depending on the day and occasion, to climb into when it comes back from killing things. Of course it does. Veils is getting home, taking a shower in the Bazaar, putting on a new perfectly clean robe with accent panels and silk trim, and then dabbing 1 (one) tasteful bloodstain on the hem of it with a claw because it's arrogant and it thinks it can get away with it. What is a Veils if it's not serving cunt. Of course it is.
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flickering-nightfall · 2 years ago
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i am going to scream
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gensokyogarden · 2 years ago
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I found this Twitter thread discussing Reimu and Autistic traits quite interesting. As someone both with Autism and in the process of getting my master's degree in clinical psych, I both found it relatable and think the OP made a lot of good points in their analysis (though I will note that you can't really diagnosis a fictional character but it's all for fun). So I thought I'd share it.
#beyond the border ~ ooc#They mention later that some folks on Reddit accused them of cherry picking information but in my opinion with how Reimu has been depicted#Across over a dozen games and a dozen manga where ZUN ... tends to be (intentionally according to interviews) inconsistent with how he#Depicts Reimu you kind of have to look at specific instances if you want to assign Reimu much of any character at all#And really the stuff they highlight (such as Reimu seeming to have AP issues) are WAY more consistent than most other traits for Reimu#As someone with Autism I picked up on a lot of those littler traits as I iconned the different mangas but since that's been over a drawn#Out time it never really clicked all together until I saw it laid out in this thread#I'd notice things and be like 'wow that really feels like an Autistic life experience to me' but then just kinda move on but seeing it all#I would say it definitely fits (of course my interpretation of Reimu always has been Autistic but most of my muses kinda are because I am)#Honestly what I found most interesting was them pointing out Reimu's insistence on keeping her upper arms/shoulders uncovered in every#Outfit which is a feeling I can deeply relate to#I highly favor shorts even in inappropriate weather because I strongly dislike stuff touching my lower legs#Also the point about how much Reimu loves reading is something I had not caught before but it's honestly quite interesting#Though it makes me think. With how much interest she's shown in detective mysteries in FS and WaHH I'm shocked they didn't have her be more#Involved in the opening mystery of FDS. You'd think she would have been all over there. She and Satori could have even slightly bonded over#Having detective interests (and the fact that Satori is IMO probably the strongest Autistic coded character in the series)#Though honestly when you consider the idea that Reimu could be Autistic it makes sense why she seemingly uncharacteristically cries so much#At the thought of her shrine being threatened. Being very defensive of special places and getting more upset than would be warranted over#One being threatened is a very common trait and I find that quite interesting to think about
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cicadidae-tm9899 · 2 years ago
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the emotional whiplash i’ve been putting myself through for the last like 7 hours is insane.
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shorthaltsjester · 10 days ago
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endlessly thinking thoughts about cr characters, morality, and selfishness (likely place for me to be, given that my day job includes endlessly researching ethics and meaning of life) but in light of bell’s hells most recent illustration of their insularity and individualism, I’ve been really like. Trying to unpack why I find it particularly egregious in this party when obviously mighty nein were notoriously self-interested, especially at the beginning, and when vox machina had quite a few moments where their horses were far higher than they had any reason to be. And again, I really want to make it clear her that I don’t hold self-interest or selfishness to be some abhorrent and unforgivable thing, in fact I think its incredibly normal especially given the context of main characters in a story told through game mechanics that flourish on the interest of the individuals making the choices. I’ve written before about how one of the throughlines that I’ve seen in laura’s pcs (since I’m someone who particularly enjoys looking at the moral outlooks characters develop) is a common thread of morality that’s highly dependent on their own interests. And like, this is a positive throughline to me! Without getting into my own views on morality, it is particularly compelling to me for characters with isolated upbringing (which applies to vex, jester, and imogen, each in different ways) to develop a moral code informed by that isolation, and in vex we see her moral code is ‘anything goes if it protects those I hold dear’, in jester we see a moral code that doesn’t care about morality as much as it cares about the chance to care and be cared for, and in imogen we see a moral code developed in response to her very unique experience of hearing the darkest parts of people and judging them on those (which to be clear, i am not judging her for that fact, I think it makes extreme sense for someone who hears the thoughts the people have to be horrified by those things, but it does mean her moral system is almost completely backwards, where intention holds more weight than action, which perhaps makes sense of the popularity of defending all of her ideas and choices and the Right Ones by certain parts of the fandom that insist leftism is hidden in the dnd real play). And that’s all to say that, out of the cr parties we’ve seen, I don’t think any single member of bell’s hells is uniquely more or less selfish or more or less of an asshole than previous characters. And in fact, I tend to be quite fond of selfish characters, I have a well documented history of cherishing them well beyond the cr fandom. But the point is that my calling something or someone self-interested is not a value judgement in this context, it's a descriptive claim about the traits a character exhibited.
Imogen, who has insisted time and time again re: the values of the accord that she would not be swayed by the temptation of predathos because she recognizes the importance of this fight, only to turn around and pretty immediately open herself up to predathos to fulfil the most threatening part of ludinus’ plan is self-interested. I cannot conceive of any other way to describe her choices. And her being self-interested doesn’t mean she can’t also be altruistic at times, but I will be clear that I don’t think her risking killing herself as she attempts to bring down the god-eater that she released is particularly selfless. In my best faith interpretation I’d say she’s pretty middle of the road in that choice. But I bring all this up because a comparison I’ve been seeing is that bell’s hells aren’t as mean as the mighty nein or even vox machina in certain moments and that it doesn’t make sense for the fandom to view bell’s hells as likely to be villains when the same wasn’t true of the previous two campaigns, and I think I have to pretty emphatically disagree, and not because I don’t think there aren’t moments in both campaigns that feature extremely high levels of assholery and villainry from pcs – I mean, some of my favourite cr characters are percy and jester, both of whom i’d say are ‘good guys’ due to the pure luck of the found familys they fell in with and both of whom often suggested plans that were. Not okay. To say the least. But ignoring the difference between suggesting fucked up plans and walking your god-eater infused bestie back towards the troops sent to support you in keeping that entity contained, the other big difference I’ve noticed in my own introspection on how I react to bh vs mn and vm, as well as which things i cherish about previous campaigns that were really missing from c3 to what I think is the story and the character’s detriment (staying away from the shape of the narrative, just because others have made posts that put words together better about that than I can) is that while members of vm and mn remained self-interest to the end of their campaigns and have reasserted those habits in appearances since, the parties as entities working in exandria had both, to echo ashton’s apt suggestion to ludinus, grown up.
Like one moment I think of is beau and fjord’s convo in the nein hells episode, because beau is being her asshole self and fjord is being his ‘I care about My People and I’ll think about the rest later’ self (i say affectionately but certain parts of the fandom I recognize would view derogatorily) – clearly they’re not the kindest people as they discuss bell’s hells, but two notable things are (a) they still treat the hells with the respect and use their means to help them prepare for the battle coming, even when they hear the horrifying thought that the hells aren’t certain they’ll choose to save the gods, all the nein request is that they choose the kind option (b) they say none of their doubts to the hells themselves – likely because they have the empathy to realizes that its a high stress situation that won’t be made better by a reminding the hells how small and likely ineffectual in the universe they are – and their comments about cannon fodder are ones made in jest to each other. Even taking that in the worst faith interpretation, the jokes that beau and fjord make in a private conversation has absolutely zero influence on bh. This is quite different than bells hells, after like. as clearly betraying the accord they promised to assist (even if their intentions are ‘good’) as is possible, belittling the religious armies sent to support their endeavor to keep predathos sealed as they all feel the weight of an irrevocable change occurring in exandria, one bells hells has first account knowledge now that it IS incredibly willing to eat mortals, and laudna and ashton, the members of bells hells most often cited by certain fandom spaces as characters who have gone through so much and it only made them kind and strong, look into the faces of people facing literally existential threat and laugh and mock them. That is, mighty nein as individuals is comprised of some of the, perhaps, most asshole pcs, but The Mighty Nein as a party is committed to treating others the best they can, to leaving things better than they found them (a quote that I think is particularly exemplary of the dynamics of self-interest at play in the mighty nein, since it originated as a blatant illustration of molly’s notion of self-importance but developed to become a kind of commandment that the nein became committed to fulfilling). The opposite is true of bell’s hells, where orym and dorian at least both seem to have motivation beyond themselves, imogen’s changes but has shown she is capable of letting go of her ‘intention reigns’ requisitely individualistic perspective, and chetney plays up his selfishness but has shown himself to care quite a bit for people beyond their party but bell’s hells as an entity is uh, pretty self-interested.
To clarify some of my thoughts here in the spirit of the wicked renaissance happening rn, I’ve always felt that for good was an incredibly apt song for the mighty nein, because it really nails that feeling that perhaps they didn’t change each other as individuals to become better people on the grand scale, maybe they’ve just changed each other permanently, but they (and I would agree with this) view each other as having changed each other for the better (e.g., I don’t know if I could say whether jester is a morally better Individual at the end of the campaign, but I can say with certainty that she fulfils and makes moral choices in her work as a member of the mighty nein). And I don’t know if this can be said about bell’s hells – I think they have certainly influenced each other and changed how alone many of those characters felt, and that is not a slight on the story, it can be a great centre for a story to focus on how a relinquishment of the feeling that one is alone in the world can change them. But for the most part, that hasn’t been bh’s story, their story instead has been about validating their refusal to become anything beyond what they insist was out of their control. And not to get to annoying philosophy student about it but bell’s hells are maybe some of the most explicit examples of sartrian bad faith I’ve seen in fiction in a hot minute, because their insistence that they treat their wounds as incurable and entirely out of their hands has led to them limiting their own potential because many of them ignore their responsibility as people to make choices in their own lives. In contrast, at the end of the campaign, mighty nein are still assholes as we all like to refer to them as, but in the context of an apocalypse, I think I’d prefer the assholes like fjord – who is certainly being truthful when he says he doesn’t care about what harm comes to 200 people when jester is at risk but who also, as they traverse into aeor, is insistent that their group won’t be running away from whatever apocalyptic threat awaits them, even if that means dying in the fight – than I would an asshole like ashton – who promises to fight for the little guys but who then turns around and acts upon a philosophy that says the strongest will survive. When you look at the mighty nein, it is incredibly easy to see the fingerprints of change they’ve left upon one another, and even to see the boundaries they place on one another’s asocial behaviours through their presence in one another’s lives (more recently the group chastising jester’s fond words about ludinus is a good example, but others are yasha’s pressuring caleb and essek to move on from their wizard talks as they collect paper in aeor instead of venturing further toward the battle they have to fight, or fjord and jester’s frustrated conversation in the ukotoa reunion about how fjord made a stupid decision and he doesn’t regret but he feels dejected and jester checking him on the fact that they still need to figure out a solution). It takes some extrapolation to see how bells hells have changed each other in more than aesthetic ways, if they have at all. Because the catalyst for change is pressure to do so, and aside from moments where it was truly change or be left behind, bh doesn’t challenge each other unless forced to by morri’s trials or delilah’s interruption and on the very odd occasion an interesting game of rollies-spin-the-bottle. 
And it’s interesting because the asshole behaviour of the mighty nein, like bell’s hells, stems from being left on the outskirts of society and the mistreatment that comes with that, so seemingly the change from being alone to being with others is one that actually insists upon being challenged to grow and change. I mean, just looking at the starting points of the characters, there’s an intriguing amount of stark similarities between their pasts; jester and fearne were both people loved dearly by the family they grew up with but who were loved within the confines of a gilded cage, ashton and beau both have an glaring self awareness that their anger at the world has a very particular source (their parents) but use that as justification rather than a means of self reflection, yasha and orym are trying to navigate a world in the wake of an incomprehensible loss and a sense of duty, fjord and imogen are both seeking out knowledge of their own powers and unknowingly retreading the paths of their missing and presumed dead parental figures. The idea that bell’s hells are uniquely mistreated by society in the history of cr player characters is, politely, laughable. Absolutely they’re mistreated, and I think it could be fair to say these characters are more defined by their isolation than others but I think that has more to do with the lack of downtime rp than it has to do with the context of their suffering.
What I have loved about the mighty nein is that in their realization that the bonds they forge with each other are undermining the truths most of them had taken to be true – that they were alone and without a place in the world – they are also forced to realize that no longer being alone and isolated comes with the weight of social responsibility. And this was born out of a willingness the mighty nein had to call each other out and that the players had to allow their characters to be wrong and get called on it. Because that’s the friction of living with other people on the small party scale and the large world scale – in the mighty nein’s ability to survive as a people who cared for each other even when they didn’t agree or when they made decisions that they couldn’t understand, they were constantly developing their ability to care for the very same world that left them alone. Because in campaign two, the world as a whole had the role that the gods have in campaign 3 – why should a party of nobodies, treated like shit by the world and the people in it go through the effort of saving it?
And the mighty nein answered, in their own imperfection and assholery, that nothing is ever just one thing – one of the things I cherish most about campaign 2 is its commitment to ambiguity, allowing the complexity of the world to go unsolved because there is no solution to the fact that life is immense and sometimes incoherent. I don’t think its a coincidence that I’ve seen some of the people lamenting the idiocy of fandom members like me who think that it actually isnt a leftist win to destroy the world in the hopes of spontaneous justice arising in c3 are the same people who criticised c2’s conclusion with the cerberus assembly for not being leftist (a word which for them means . the aesthetic image of a rebellion sparked and not the unending commitment to doing what you practically can to make life more just for those around you – whether they’re particularly kind to you or not) enough. The conclusion of c2 emphasizes that the choice to make the world a better place isn’t something that can be achieved in one single sweeping action that will wipe the boards clean – there is no murder of all the members of the cerberus assembly that would’ve solved the problems that caused the assembly’s power. There is no forcing of the god’s out of exandria that will deal with the actual issue undergirding both bh and their blorbo-moralized fans' criticism of the gods, which is that mortals are cursed with the burden of free will, and being mistreated by other mortals means constantly having to try and make sense of the fact that someone chose to do something cruel to you (and, sometimes, that you made a choice that allowed that cruelty to occur) – a burden made much heavier when the person who hurt you is your cult-indoctrinated mother, or your cult leader father, or the person in the mirror. The mighty nein take up this fight, and the complexities of their individual identities begin to heal in the light of a commitment in their relationship as friends and as a team to improve the world, even on the small scale. Bell’s hells remain gridlocked and stagnant and unwilling to change in an unspoken turf war of self-interest because they’ve insisted (influenced in part by the context of the campaign 3 narrative but, as others have aptly pointed out, that narrative was much more influenced by bh’s lack of curiosity regarding anything except their own minds) upon finding a solution to a problem they’ve decided is earth-shatteringly (quite literally, to the people of ruidus) unjust based on, aside from encounters where fellow mortals were the primary oppressors, their own testimony of the god’s not listening to them and the obvious villain’s parallel testimony. Something I’ve really been chewing on lately is caduceus words to fjord about his role as a paladin of the wildmother – that maybe it just means that someday, someone will pray for a miracle, and there fjord’ll be and the weight that has given that fjord’s bond to ukotoa came from his desperation not to die and his willingness to accept whatever help would be offered, that fjord could now be the person that reaches out to someone in need, and that the hand he offers won’t come with a curse.  And I think that’s really the poignant difference between bh and mn for me, that for bh, their experiences of injustice, though did make them personally bitter, did not make them morally misanthropic.
Comparatively, Bell’s Hells chose to ensure that, because the gods never answered their prayers, they shouldn’t be permitted to answer anyone else’s. Is this an understandable position? Sure, for the walls of a preschool, not really for a group of characters that I will ever be in any way inclined to view as something close to heroes. While it’s true that there are parts of life that are beyond our control – somethings happen to us that we have no say in, and they cause injuries both physical and mental that we are left to heal without any rhyme or reason, it is still our responsibility to heal them. And if you choose not to, well, then you’ve chosen not to, and are responsible for the consequences and judgements that choice might amount to.
Anyway, sorry this is all over the place but TLDR: calling bell’s hells as a party self-interested is actually just descriptively correct – they can save members of the party made up of their close friends and still be self-interested – and while the individual members of bell’s hells actually aren’t all that uniquely self-interested in the history of cr pcs, the party is uniquely self-interested in how they’ve chosen to navigate the world an their responsibility to the people in it.
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novy2sirius · 4 months ago
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numerology notes .ᐟ
— part seven
✢ your day number is what shows your main karma/karmic lessons. similar to saturn energy a bit. example: if you’re born on a 6 day your karma could be your family (this is only one interpretation though). i will make a post going in more depth soon! also because of this, on 8 days karma is more likely to come back to you (can be positive or negative depending on your actions in life)
✢ the number that is most likely to home wreck or cheat is 5’s. this could also apply to astrology when it comes to leo’s being the 5th sign and also their letterology equaling 5. this is why i don’t agree with the people that claim leo’s are “one of the most loyal signs”. although i don’t think they’re all cheaters of course because the whole chart matters
✢ if you’re trying to have a baby and are struggling with fertility issues, try having sex on a 5 day! 5 is the number of fertility. if that doesn’t work you should likely see a fertility specialist or adopt
✢ you’ll notice a lot of mothers or parents in general of 33 life paths are 9 life paths. this is why 33’s tend to have hard lives also. a lot of them have toxic parents (9’s can be very toxic when low vibrational). the 33’s still remain family oriented and loyal through this usually though because they will do anything for the people close to them
✢ the 2nd day of every month is often the most peaceful. this is because 2 is the number of peace in numerology. the opposite of conflictual energy
✢ if you’re lacking creative energy you should wait for a day with lots of 3/23 energy to create or come up with ideas for projects. 3 is the number of creativity
✢ life path 44’s are the most psychopathic life path. even more than 7 the most psychopathic reduced number. this doesn’t mean ALL 44’s will be psychopaths though. 44 is just the most psychopathic since 4 is most voided of emotion and 8 (the reduced version 4+4) is the most power hungry. this doesn’t mean it’s the most common number for psychopaths in general though, that would be 7’s. it just means the most evil ones have it
✢ dragons are one of the most good looking vietnamese signs since dragon in letterology is 5, the number of beauty
✢ people with 7 energy are good at figuring things out. this also applies to goats in vietnamese astrology since goat in letterology equals 7. goats are one of the smartest sign
✢ if you want to schedule a doctors appointment or any kind of medical appointment like a dentist appointment, etc then you should schedule it on a 5/14/23 day if you can
comment your day number !
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falmerbrook · 8 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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cy-cyborg · 11 months ago
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We have communities - Writing disability quick tips
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So often, stories centred on disabled characters, especially in modern settings, emphasise how lonely or isolated the character is because of their disability, especially if it’s a newly acquired disability or one that non-disabled people assume would have a big impact on our ability to do “fun stuff”. This will often be accompanied by statements of “no-one understands what living with [insert disability here]” is like!
And while isolation and loneliness are things a lot of disabled people deal with, a lot of us are not completely alone either, especially in the modern day.
Just like any group of people with shared experiences, we find one another. Sometimes this is through formal systems; some spinal rehabilitation centres for example, will pair newly paralysed people up with a mentor who’s had a similar form of paralysis for much longer to help guide the person while the adjust to their new disability. Other more formal systems can look like disability sporting organisations - the one I used to work for used to specifically encourage very newly disabled people to join so they didn’t feel like the had to learn everything about their disability alone, or support groups.
Other times though, these communities are much less formal. They may look like online forums, such as the ones on Reddit, built by and for disabled people to talk about their experiences and seek recommendations from others in the same boat, or parts of larger social media sites. For example, on Tumblr, there aren’t really any formal groups, but thanks to the hashtags we use in our posts, we often find one another fairly quickly there. We sometimes also carve out our own little subsections of fandom or hobby spaces, brought together by the shared interest itself, how things like disability might impact the way you interpret or interact with it, and how we can modify it (in the case of hobbies) to make it work for us.
A lot of disability communities, formal or otherwise, also form out of necessity, such as advocacy groups run by and for disabled people, and those built around ensuring the rights of disabled people are protected.
Isolation and loneliness are problems within the disabled community that many of us deal with, but this tends to be more in the context of isolation from the wider public, exclusion from public spaces and events (despite there being laws that are supposed to stop this because they’re often not enforced), disconnect from non-disabled friends and family, etc, most of which are the result of systematic issues or the lack of understanding or care and support from non-disabled people in our lives. Not always, but often.
The communities made by and for disabled people though are often (at least in part) made to help make up for this, and they’re more common than you might think, you just have to know where to look. It would be nice to see more creators reflecting this in their work a bit more often, or at least acknowledging that they are there, even if your character chooses not to engage with them.
However, as a reminder to authors and creatives: These communities, especially the online ones, are for disabled people, they are not there for you to use as a reference as a creator. Some communities are ok with you being there to learn, so long as you listen and don’t try to speak over/bombard their members with questions. Others are not. The ones that are, typically will have something written somewhere if it’s online (e.g. subreddits that accept writers wanting to write disabled characters will often have it written in the “about” section or the rules). There are also dedicated groups and platforms for non-disabled people seeking to learn more about us and our communities, which can be excellent resources for creatives like writers. Just remember to be mindful of where you are and respectful of people’s spaces and boundaries when doing your research.
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olderthannetfic · 1 month ago
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Actually, sorry, nevermind with the pro ship stuff ! Did my research and I'm more informed abt it :) you dont need to post either of the asks I sent abt it (and I'm lowkey scared if coming across as a close minded purist prude whose disillusioned about being by one.)..either way ty!
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*giggling*
The reality is that any new, viral thing from thirty seconds ago spreads easily on TikTok, most especially misinformation. Instagram is another pretty terrible platform just in terms of algorithms and how it's run. I wouldn't expect the prevailing understanding of such-and-such from within one bubble on either to necessarily be well informed.
The concept of "antis" under that name is pretty new, and the concept of "proshippers" is even newer. It has always meant "not antis". Some people have started mutating it to be about specific dark content, but it was always supposed to be about opposing censorship-happy idiots.
I don't find incestuous ships any freakier than other common fantasies people have. Same with adult/minor ships. You're seeing them in a distinct category because they upset you in particular. The feelings are fine, but they don't actually mean that these kinks are darker than all the other ones antis go after.
I know you think someone will be able to interpret "proshippers DNI" as "only the actually bad people should stay away", but that simply isn't what's going to happen. First, DNIs are moronic. Curating your online space means that you need to be the one blocking and avoiding. You can't ask random strangers, possibly your enemies, to do it for you. Second, people are going to have all kinds of opinions on which content is Bad Enough to count even assuming they share a similar definition of 'proshipper'.
This kind of "Well, we all know what the Bad Stuff is" attitude tends to have a chilling effect on a space. People are all paranoid that their kinks might count and self-censor far beyond what the person who said it expected.
Honestly, aside from the constant misuse of the terms, my assumption is that public proshippers on Instagram and TikTok are mostly into extreme things because anyone less extreme wouldn't have the balls to be public. The amount of death and rape threats from antis wouldn't be worth it.
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As for my "rules", I don't have any. This is my personal tumblr, but since I leave anon on, people send me lots of things. I post most of them, but I get so many now, that I'll sometimes cut off a topic that has dragged on boringly. I usually don't post the threats I get unless they're funny and I want to mock them.
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Re teens in fandom, I got into fandom at 13 on Usenet and set about reading all of the freakiest porn available. I read far worse stuff outside of fandom. I was curious, as many people that age are. It never did me any harm, and it won't do any harm to current 13-year-olds to read dark shit.
The people who get fucked up already have a lack of decent mentors in their offline life, are reading things as self harm, are actually being harmed by the social side of fandom where they've found some creep for horny roleplay, are the subject of a public hate campaign, etc. That sucks, but it's not something I can control or that will get better if we exclude them from fandom.
Teens would be better protected by their parents removing TikTok from their phones than by anything to do with fandom. Its short form makes it ideal for poorly fact-checked soundbites that sound good on the surface but discourage critical thinking or nuanced engagement with a topic. Youtube et al. are also cesspits, but TikTok has elevated predatory algorithms and viral misinformation to a whole new level.
Now back to rewatching miniminuteman. Hahaha.
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lactoseintolerentswag · 8 months ago
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Rise Characterizations Pt. 8!!!!!!!!
This has literally been sitting in my drafts for so long I forgot it existed. Sorry to all the Baron Draxum fans (and Draxum himself, bbgirl deserves better). If you're new to my line of notes here's the beginning where I started with Raph. Alright part 8, Baron Draxum, here we go.
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Language Habits:
Speaks in long and drawn out sentences, if you're getting nervous about run-on sentences you're on the right track
Due to this, tends to give speeches or monologues
Dramatizes everything fairly eloquently, look for the most exaggerated form of a word. Classic villain speak: "imbeciles", "brethren", "eliminate"
Puts emphasis on those dramatic adjectives and verbs
Occasionally refers to himself in the third person, not as often as Raph
Tends to yell or raise his voice when frustrated or lost in passion
A common gag is trailing off in a casual tone about the severity of his experiments ie his "if it works right" about the ooze causing pain when mutating that poor fish guy
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Personality:
Incredibly intelligent yet impatient. It isn't known to my knowledge who taught Draxum or if he taught himself, but his mastery of alchemy and fighting makes him a truly impressive opponent. However, he's always cutting corners to get to his goal. He wasn't willing to raise through the ranks of The Foot the traditional way, he created an army of mutants rather than seek yokai, and was unwilling to spend further time interpreting the prophecy of doom towards yokai-kind
Flair for the (over)dramatic. Draxum is almost your classic evil villain kind of guy. He'll pull out all musical stops, including flowing hair and clothes. On the other end he'll completely overreact and commit to things of little matter like his position as a lunch lady.
Unyielding in his stubbornness. Draxum is not easily swayed in his belief, and even as hard as Mikey tries he is not rid of his disdain for humans by the end of the series. Guy was also incredibly persistent in his research despite his lab blowing up twice. This also allows him to hold longer grudges, even resorting to childish pettiness if he feels annoyed enough.
Affinity for muscles and power. He was drawn to Lou Jitsu for many reasons, but a main one was definitely his muscles. All his guards are usually incredibly beefy, and he was immediately drawn to Raph as "beautiful" when he's reintroduced to his specimens. As for power, he's drawn to the dark armor and is lost in the ecstasy of being imbued with so much mystic energy.
Self-absorbed and egotistical. Draxum is kind of obsessed with his title and self-proclaimed responsibility for saving yokai-kind. He's not one to easily admit his mistakes and takes great pride in his work.
Willing to toe the line of morality. Huginn and Muninn have blatantly called him their evil boss, but Draxum does see his actions for the good of yokai-kind. I don't think he really cares if he's working with evil organizations (The Foot) or doing evil things if he saves the day.
Team builder. I think it's interesting how Draxum is drawn to building teams. He's drawn to working together, all he wants to do is unite yokai and his mutants into an efficient force. This does not mean he's very successful.
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Miscellaneous:
Has minor telekinesis
Was a warrior before he was an alchemist
Does not have a good relationship with the Three Heads (apparent leaders of the Hidden City)
Controls seeds that can a) grow into vines, b) expand into robotic vine gauntlets, c) encase his gauntlets into meatier gauntlets that can shoot out waxy cocoons
Is referred to as a sheep-man from the brothers, but I suppose whatever animal you interpret him as is up to you
Has a great singing voice :) ( which is subjective I suppose)
Alright now that is finally posted just gonna let you know that this Isn't the last of my rise analysis posts!! I'm so sorry for the wait!! I got lost in so many schedule things. I'll try and pump a few more analysis posts out within these next few weeks (excluding June 16-22), but I've also been busy working on miscellaneous wips. Thank you for being so sweet to me on all the other notes posts, you guys are so awesome :)
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rainesol · 6 months ago
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Idia and self-sabotage
Disclaimer: This post talks about Idia’s tendencies to be mean, nasty and otherwise generally unpleasant. This isn’t in order to bash his character, and everything comes from an objective standpoint. If you do not like people talking about this side to him, this is not your post. You scare me.
In my opinion, Idia (whether consciously or subconsciously) often sabotages his own chances at friendship with the other characters. It’s common knowledge that he’s regularly quite insulting to the other characters, which leads to him gaining a pretty poor reputation.
Idia tends to group the other students as ‘normies’ and that him being an outlier makes him unrelatable. But in reality, the only side of Idia most characters have seen is the side that throws snide comments their way, including calling them stupid. (A major example of Idia having a good time ruined by himself is his Suitor Suit vignette)
It’s important to mention that Idia has multiple mental health issues, including a severe anxiety disorder. One thing I rarely see mentioned though, is the fact that he may be isolating himself on purpose due to poor MH, trauma or otherwise.
In book six, Idia makes it clear to Ortho that he does not feel able to be a ‘hero’, or make any friends due to his bloodline. Speaking of Ortho, pre-book six Ortho was purely mechanical. Ortho pre-book six was programmed by Idia to do what was best for him. And yet, Ortho still pushed for him to make friends, despite being solely an ai at the time.
To give another example, here is a line from Idia’s Culinary Crucible card:
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This can be interpreted as Cater learning from his experience pushing Idia into socialisation. Idia takes offence that Cater thinks he’s ‘into anything as long as it’s anime’. In my opinion, however, this isn’t exactly fair on Cater. It’s safe to assume that Idia has not told Cater his interests, and this is simply an attempt at being friendly and making Idia feel welcome. Despite their similarities, Idia pushes him away. (Though, neither are aware of these similarities)
To simplify, I believe Idia avoids building bonds with people for a few core reasons: The anxiety of being known, and by extension, judged, The trauma of being unable to make friends due to his destiny, and the fact that it is so much easier to hate the world if it feels like the world hates you.
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A PSA for tagging DPxDC Content
This post will include:
The proper tags to use when posting
Why we use them and not the parent fandom tags
A chart of key words to help you filter
Image descriptions under the cut
We know we can't control who tags what, and how tumblr chooses to work, or not work, but these are just some general guidelines to help everyone find or block our content.
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What DPxDC Tags should you use? 
General: dpxdc always
More Specific Tags: Batpham, dpxjl, dpxyj
For ALL ships please add “ship” after the ship name. For example: Dead Tired ship, Dead on Main ship, Double Edged Sword ship
What Tags should you NOT use?
Parent Fandom Tags: Danny Phantom, dp, Phandom, Phanart, Phanfic, DC Comics, DC Universe, dc, Batfamily, Batfam, Superfam 
Variations of General Tags: dp x dc, dcxdp, dc x dp, dp x jl, dp x yj, dp/dc, dc/dp, 
For ships please don’t tag JUST the ship name. For example: Dead Tired, Dead on Main, Double Edged Sword
As a general fandom tag we are using dpxdc, WITH NO SPACES.
Why no spaces? Tumblr is so glitchy it’s baffling a very functional website. Because of this we’ve received reports that sometimes if a post is tagged "dp x dc" or “dp/dc” then, even when the tag is blocked, the posts will still show up in the individual "dp" and "dc" tags. That isn’t cool.
Why is it important to tag separately?
dpxdc is a big crossover. The crossover fandom has been rapidly growing over the past year. The crossover fandom drowns out the original dp/danny phantom fandom by a lot, especially for people who may be interested in dpxdc but also want to enjoy regular phandom content. By not using the dp and danny phantom tags, it helps a lot to not drown out the main fandom's inhabitants and content. dpxdc as a fandom tends to pump out a lot of content (which is amazing), but that means that we need to be careful to not suffocate the main fandoms. "Why can't I tag the danny phantom or batfam main fandoms? it's a crossover" -- yeah, it is a crossover, but it's a crossover that is huge (especially in comparison to danny phantom) and dpxdc has taken over the main fandom tags. It's causing a lot of animosity and tension on both sides.
Additionally, the crossover (like most fandoms) comes with some common characterizations, tropes, aus, and concepts that tend to be interpretations that do not link back to the main fandom well. While fandoms come up with their own characterizations, tropes, aus, and concepts, it's important to know when a crossover fandom has existed long enough to establish its own sets of common themes that the main fandom may want nothing to do with.
This doesn’t mean you have to pick between dpxdc and its parent fandoms, like Danny Phantom or DC or Batfam. Indeed, by NOT tagging dpxdc with its parent fandoms, you are ensuring that people who want a space for dpxdc and a space for its parent fandoms can have both! We don’t have to pick sides! But in order to have both, we need to tag dpxdc content with a tag we can search (that is, dpxdc), AND we need to make sure we’re NOT tagging the parent fandoms (such as, danny phantom).
What if I don't want to see dpxdc content?
Here {link} is an in depth guide on how to block tags and filter certain content from appearing on your dash. We also ask that you please keep any venting out of the dpxdc.
However, if you’d like an easy list of terms to just put into your filters, we’ve made a chart!
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Thank you!!! 🦇👻🦇👻🦇👻🦇👻🦇👻🦇👻🦇👻🦇👻🦇👻🦇👻🦇👻🦇
[image description: A table with 3 categories, “DC Content”, “DPxDC content” and “DP content. 
Under “DC Content” are listed: dc comics, dc, batfam, Young Justice Cartoon, Young Justice , Teen Titans, Teen Titans 2003, Batman, Gotham, Bruce Wayne, Justice League, Superman, Clark Kent, Metropolis , Jason Todd, Red Hood, Tim Drake, Red Robin, Damian Wayne, Lazarus Pit, Lazarus Water, Ras al Ghul, Watchtower, Constantine, John Constantine, Robin dc.
Under “DPxDC content” are listed: dpxdc, dp x dc, dcxdp, dc x dp, dp x dc crossover, dp x dc prompt, dp x dc fanfic, dp x dc au, dp x yj, dpxyj, dp x jl, dpxjl, dpxdc event, Batpham, Danny Fenton/Dick Grayson, Death Defying, Danny Fenton/Jason Todd, Dead on Main ship, Danny Fenton/Cassandra Cain, Dead Silent, Danny Fenton/Tim Drake, Brain Dead, Dead Tired, Danny Fenton/Damian Wayne, Dead Serious, Jazz Fenton/Jason Todd, Anger Management ship, Hardcover, Jazz Fenton/Cassandra Cain, Silent Jasmines, Dani Phantom/Damian Wayne, Serious Chaos, Double Edged ship, Dani Phantom/Mar'i Grayson, Space Princess, Demon Twins.
Under “DP content” are listed: Danny Phantom, Phandom, Phanart, Phanfic, Danny Fenton, Sam Manson, Tucker Foley, Vlad Masters, Vlad Plasmius, Ghost King Danny, Ghost Zone, Infinite Realms, A Glitch in Time, Amity Park, Nasty Burger, Everlasting Trio, Badger Cereal, Dan Phantom, Valerie Gray, Team Phantom, Jazz Fenton, Clockwork, Skulker, Fenton, Jack Fenton, Maddie Fenton, Eldritch danny, Fright Knight. end]
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imbecominggayer · 2 months ago
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What Are Archetypes And How To Use Them!
Character archetypes are one of the many tools in a writer's arsenal to write believable and universally relatable characters which transcend geography, time, and culture!
Throughout this post, I will be discussing what archetypes are, how to use them, and how to subvert them.
What Are Character Archetypes?
What are character archetypes? Archetypes are kinda like templates that are grouped into categories depending on their traits, experiences, and actions.
When thinking about "archetypes", your mind may jump to the archetypes in the major Arcana which represent different aspects of life! Like character archetypes, the archetypes represented in the Arcana encompass a multitude of various traits, experiences, and meanings depending on the reader of the tarot or, with character archetypes), interpretations by the author!
Archetypes are meant to transcend time, geography, location, and the differences between other individuals to communicate universal truths about humanity.
But it's important to use archetypes correctly! All characters require character development and if you don't use character development or there isn't enough character then the characters are going to be flat, boring, and unoriginal.
The difference between "stock characters" and "archetypes" is the fact that stock characters aren't meant to be main characters. Stock characters are the strict librarian that tells the lovers to be quiet, the mean bully that gets humiliated, or the MC's lovingly dead mom.
They are static, flat characters who are meant to serve as filler. Archetypes are the foundation to create complex, changing characters!
Mixing Character Archetypes
Most characters fall into multiple character archetypes depending on the perspective that you are looking at. Mixing character archetypes allows your characters to be familiar but not cliche!
Character Archetypes (And How To Subvert Them)
There are way too many archetypes so I'm just going to give a quick run-by!
The Caregiver
The caregiver is a character who selflessly and whole-heartedly supports their loved ones. They often tend to fall into the Mentor role, the Best Friend role, or something else. It's common to see the Caregiver as an accompanying character to the Hero.
Traits: Selfless, Kind, Compassionate, Honorable, Loving
Pitfalls: Too selfless, tends to lack growth or goals, a bit too dedicated to assholes
Subvert: Caregiver can serve as an enabling force who encourages the Hero or the Villain to follow all of their desires and will force their loved one to deny any healthy accountability for their bad behavior. The Caregiver can be a shallow individual who has a tendency of nearly abandoning the group when things seem hopeless. The Caregiver can show some selfishness
Everyman
The Everyman is your regular Joe-Shmoe who isn't smart enough to be a Mad Scientist but not dumb enough to be the resident Idiot. They aren't particular ugly nor particularly attractive (but they tend to get the love interest anyway). They are kinda average in most respects.
The Everyman is humble and cooperative but not stand out.
Traits: Humble, Hard-working, Grounded, Relatable, Cooperative
Pitfalls: This is the protagonist for 95% of stories. Tends to flail around so much that the audience wonders why they are even needed.
Subvert: The Everyman tends to fall into the Innocent type. Basically, oblivious as all heck and a bystander. The Everyman could be a secret mastermind behind the whole operation and more aware than anyone suspects.
The Creator
Constantly creative and constantly making something. Their creation can be physical (inventor) or in the divine sense. To the Creator, there is nothing that is more important than what they are trying to make, and they are willing to sacrifice themselves and others to reach their goal.
Traits: Obsession, imaginative, strong-willed, egotistical
Pitfalls: The Creator tends to be unsympathetic and not that obviously relatable to the non-creative types.
Subvert: Actually try and make this Mad Scientist or God relatable. Many people have that one thing that they would sacrifice their time and life for whether that be their job, their family, their identity, or their creative pursuits. Connecting that creation to these universal truths will turn your one-dimensional character into a tragedy or masterpiece.
The Explorer
They want to break boundaries, take risks, and travel the world for something new. They yearn for something more than a normal life. They want to find their purpose and they don't believe their purpose lies in the mundane life everyone wants them to live.
Traits: Courageous, independent, nonconforming, driven, curious
Pitfalls: Explorer types tend to be the garden-variety " I want to explore this place". Highly common protagonists.
Subvert: Have the Explorer be a little bit lost in the world. They aren't courageous about their desires and they don't even really know what they want. They just know they don't want to spend the rest of their life here. They are afraid of stagnation. They are afraid of looking back on their life and only being able to feel regret. Make it spiritual. Make it about fear.
The Hero
The Hero rises to the challenge. They can't or refuse to stand by any longer to the injustice surrounding them. They fight the villains.
Traits: Honorable, Justice-Orientated, Strong
Pitfalls: One-Dimensional. "really? another story about Superman going rogue and killing people because angst?"
Subvert: At this point, having a character who is genuinely a good person who wants to try and be a good person is a subversion. Seriously, if you can only write an interesting character when they are evil or "morally complicated", they you are putting yourself in a box. They aren't perfect but they try. That's the thesis statement for heroes.
The Innocent
The Innocent is defined by their unending optimism and naivety with a child-life attitude (if they aren't an actual child). The Innocent tends to be the starting place for a character who will eventually have their comfortable life radically shifted by worldly events until their ignorance is swept away from them.
Traits: Trusting, Loving, Sincere, Open, Powerless, Oblivious
Pitfalls: So innocent to the point where they are obnoxious and not relatable to anyone above the age of 7. "Why is a man who has the ignorance of a child the Chosen One?"
Subvert: What if the Innocent isn't this childish person but actually acts serious? A story could have a character going on this journey to become the Innocent in an effort to get rid of their memories of the horrors of life that they have deemed unbearable. And they succeed. The Innocent could be someone whose naivety about the world often has them acting in cruel and insensitive ways.
The Lover
Ranging from the hedonistic players to the dreamy romantics, Lovers are guided by their heart. Like Creators, they also have an all-consuming obsession and dedication, although, in this case, the object of their obsession is the receiver of their love whether that be a person or an object.
They often overlap with the Caregiver.
‍Traits: Devoted, compassionate, caring, protective
Pitfalls: They often tend to be one-dimensional and horribly problematic.
Subvert: The recipient of their love could be an object, a friend, or a family member. Their love could also be demonstrated as purposefully toxic as their codepedent traits have the potential to intersect with Superior Complexes, Inferiority Complexes, and/or Savior Complexes.
The Rags-To-Riches Orphan
While not always a literal orphan, the Orphan starts in a state of poverty and unimportance who transitions into a life of opulence and excitement.
Beyond that, Orphans tend to fall into Found Families, as a desire for belonging often reunites them with either social outcasts or the Riches group.
‍Traits: Survivalists, empathetic, determined, driven
‍Pitfalls:  Another orphan? Really? Wow, you got picked up off the street and became unbelievablely rich? How relatable.
Subvert: The Orphan uses their skills and resources from their time in poverty to secure power, influence, and popularity from the masses as their relatable upbringing, connects to the underground market, and survivalist mentality leads them to be even more cunning and manipulative than the natural-born. The Orphan isn't as innocent and ignorant as everyone seems to think they're. The Orphan falls from their rich status. The Orphan hates their found family and relishes in the opportunity to leave them.
The Rebel
The Rebel leads the charge against flawed leaders and power structures when the balance of society is threatened. They might be the public head of a rebellion, a charismatic outsider, someone who works in the shadows, or just someone whose another James Dean- knock-off.
‍Traits: Natural leaders, courageous, inspiring, strong, charismatic
Pitfalls: Romancization of rebel groups and abusive behaviors as , more often than not, rebel groups establish a new order that is the same or even worse than the previous group.
Subvert: What if we didn't contribute to the massive romantization of rebel authority and instead investigated how extremists groups can manipulate desperate citizens into horrible governments. Because Hitler was a rebel who instigated a national rebellion. What if we explored the topic of co-option as previous signs of rebelliousness and civil rights are being commercialized for right-wing non-pocs and "rebellious" teens?
The Mentor
The Mentor is the character who is typically off in the corner, training the protagonist with life advice such as "life happens man" and "if you klll a killer, that's somehow worse than being that killer".
Because writers don't know how to write actual wisdom so they copy facebook quotes and look up a thesarus for some "fancy" words
‍Traits: "Wise", caring, patient, insightful, rational
Pitfalls: "Author! Arthor! This a serious topic with a huge diversity of variables and an imperfect solution as humans are inherently imperfect! This advice seems really oversimplified and kinda biased!
Subvert: What if the mentor's teachings are revealed to be heavily biased and based on misinformation which is reflective of the mentor's upbringing? What if the mentor is secretly working with the antagonist to feed the fledgling Hero with false beliefs? What if the mentor genuinely hates the Hero but is still on Team Good Guys?
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talonabraxas · 1 month ago
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“The aura is an extension of a person’s personality and emotional, mental and physical landscape, so it will change from day to day.”
Aura colours and their meaning.
The aura is an extension of a person’s personality and emotional, mental and physical landscape, so it will change from day to day. It can be affected by external factors as well as the general disposition and character of the individual.
There are no hard and fast rules as to what these visual variances ‘mean’, as, with all psychic practices, it depends on the intuition and knowledge of the reader. But there are certainly common themes. For instance, those who practice yoga tend to have a ‘still’ aura or people with serious illness have a fainter aura than someone vital. Moreover, auras tend to have a ‘texture’ to them. They may be sparkly, treacly, in lines, waves or arcs.
Below, I have given a rough guide to how you might interpret auric colours only, but it is no mean a fixed manual:
The Aura Colors Meaning Chart:
Red ~ Pertains to circulation, the heart and the physical body. In its higher aspect, it is an indicator of a healthy ego, stability and being strong-willed. In its lowest aspect, red energy can give way to anger, unforgiving, anxiety or nervousness.
Orange ~ points to the reproductive organs and feelings. It is the colour of vigour, vitality and enthusiasm. In its higher aspect, orange energy shows creativity, confidence and gregariousness. In its lowest aspect, it can give way to stress and addictions.
Yellow ~ represents life energy – qi or prana. The colour of optimism, awakening, inspiration and intelligence. It has no lower aspects.
Green ~ connects to the heart centre and lungs. It is the comfortable and healthy colour of nature, representing growth, balance, healing, and depicting a love for all sentient beings and Mother Earth.
Blue ~ Pertains to the throat and the thyroid and is therefore indicative of communicators. Writers, public speakers and linguists will often have a lot of blue in their auric field. It is also a cool, calm and collected energy.
Indigo ~ Pertains to the third eye and therefore is a colour of deep feelings, intuition and sensitivity.
Violet/Lavender ~ Relating to the crown, pineal gland and the nervous systems. It is the most sensitive colour in the aura. People with a lot of violet in their auras are usually highly artistic, psychic, intuitive, visionary and magical.
“The aura is an extension of a person’s personality and emotional, mental and physical landscape, so it will change from day to day.”
Other Aura Colours:
Turquoise ~ is associated with the immune system and usually found in the auras of healers and therapists. It is a sensitive, compassionate colour.
Silver ~ pertains to spiritual and physical abundance. A lot of bright silver in an aura may indicate a spiritual awakening or financial gain.
Gold ~ typical of divine protection and enlightenment. This colour points towards strong spiritual and universal guidance, intuition, wisdom and inner peace.
Black ~ points towards pulling, capturing and transforming energy. It can indicate unreleased anger, grief or health problems. It also shows an unforgiving nature (to themselves and others) and possible past-life issues that remain unresolved.
White ~ linked to protection and deflecting other energies. Flashes of white within the auric field often signal that angels are nearby. As with most associations with white, it symbolizes purity, truth and a healthy individual.
Earth Tones/Brown ~ Colours of soil, wood, minerals and plants highlights very grounded energy and someone who works with the earth, such as a gardener or farmer. However, a more brownish hue can point to greediness, self-absorption or ignorance in its lowest aspect.
Rainbow ~ auras with stripes of colour emanating as beams of light from the hands, heart, or head indicate someone who is a healer.
Art by Solar Aura - Peter Solarz
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