#and tbh I’m not sure I like the games plot or game mechanics that much
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wanting to get more in rp VS currently obsessed with a fandom I haven’t consumed the original media for & wouldn’t feel comfortable writing about as a result …
#yes this is about bg3#I have no interest in buying everything I would need to play the game#and tbh I’m not sure I like the games plot or game mechanics that much#but god the funky lil characters#just to tag my faves#bloodweave#wyll ravengard#karlach#bg3#bg3 tav#astarion#gale dekarios#gale of waterdeep#baldur's gate 3#shoutout to the fandom
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hi!! ikesoren height anon again, thank you for the detailed answer!! i honestly loved how thorough it was, but you talking about the height and weight stats in-game also made me think—soren's probably not wearing any armor into battle with a weight stat like that, huh?? ike being even heavier than he is tall makes sense because he's got armor and a big sword and whatnot, but soren is really just charging into battle in nothing but a shirt and cloak... i know mechanically it's somewhat normal for mage classes in these kinds of games to only wear light/leather armor or even just cloaks, but i wonder how ike feels about soren waltzing into fights with zero padding lol
Hi height anon! Yeah, like you said, it's pretty typical for Fire Emblem mages not to wear much in the way of armor. Typical fantasy RPG things. (His strength stat in FE9 starts at, uh. Zero.)
But on the general topic of Ike worrying over Soren/being protective over him, there's a couple of things this ask brought to mind, like these quotes from Soren's introductory chapter.
Shinon: All right, Ike. Let’s see how you handle the role of captain. Well? What are your orders, boy? We’ll do what you say, so long as you hurry up and spit it out! Ike: I know, I know! I’m thinking! Give me a moment, will you, Shinon? Shinon: Bah. Useless! We’d be better led with Mist than this soft, untested whelp. Ike: Let’s see…We’re in the middle of the road, and there’s not much cover. Soren and Rhys are vulnerable, so we have to protect them from enemy attacks…Right? Soren: That’s a sound strategy, Ike. I can attack from behind your defenses. Good thinking. Ike: Do you mean that? Um…all right! Let’s do that then.
(FE9, Chapter 4.) For context, Ike's the son of a mercenary commander and this is the first job he's been given lead over, so he's very much still learning how to command -- so this is a little bit tutorial-y for players, built into the script, since Soren is your first mage and positioning him behind a character with better defense like Ike is a pretty good strategy for training him up. (There's also some boss dialogue much later where Shinon accuses Soren of, quote, "hiding behind Ike's apron.") The above is the default, where everyone is alive, but there's this variation if you've (somehow) gotten multiple other characters killed.
Soren: Ike, do you have any ideas on how you want to approach this fight? Ike: Let’s see…We’re in the middle of the road, and there’s not much cover. You’re vulnerable, so I have to be sure you’re protected from enemy attacks, right? Soren: Right. Er…sorry for the trouble…but I appreciate the consideration. Ike: Sure. All right, let’s do that then.
I think the awkwardness of this variation is really cute, tbh, down to Soren apologizing for the trouble. It fits considering how young they both are at this point in the game, and that it takes place in the early chapters before war breaks out.
And then a variety of "death" quotes -- Soren is too plot important to actually be killed before the very final chapters of FE10, so if you do get him killed, Ike will order him to retreat. (Classic Fire Emblem has permadeath for characters, and it's sort of an in-joke-that's-not-entirely-a-joke that a lot of players, including me, will just reset if characters die. Listen, it's the right way to play. But I always like looking at the death quotes, they tell you a lot about the characters, and Soren has a lot of special ones.)
Soren: Oof! That was…poorly done. Ike: Retreat, Soren! You’ve done all you can here! Soren: But, Ike… Ike: You heard me. Fall back! You can still help us with our planning. Besides, if you tell us all what to do, we’ll be better off, right? Soren: I… I understand… Please…be careful!
(Up until FE9, chapter 17.)
Soren: Oh… Ow! Ike: Hold it, Soren! You’re not staying in this a moment longer! Withdraw! Soren: Ike, I can still– Ike: Our tactician isn’t allowed to make faces like that. Ever! Listen, we need you planning our strategies at base, so leave that attitude behind. That is unless you have a problem with the two of us in command. Soren: Of-of course not! I didn’t see… … I understand. But listen… Stay safe, Ike.
(FE9, chapter 18 until the endgame chapter.)
Soren: Argh! Not now… It’s the last battle… How could I be so careless? Ike: Soren! Just fall back! This may be the last battle for Crimea, but it won’t be the last battle for us, will it? Soren: What? Ike: We’re mercenaries. After this battle, there will be hundreds, maybe thousands of fights ahead. Am I wrong? Soren: I… No… Ike: Right. So get out of here. Our little group needs you! Do you understand? Soren: Ike… I understand. I will withdraw… Ike! Don’t let me down!
(FE9, endgame.)
Soren: …Ugh… What a terrible place… to die… Ike: Soren, retreat! Soren: But, Ike… Ike: Aren’t you supposed to be my strategist? Use your head! I need your help. Soren: …I see. As you command…
(FE10, part 3.)
And, okay, listen, not on the subject of Ike being protective, but Soren's endgame actual death quote is a lot.
Soren: Ike… Please live… Even if all the cities burn, and the seas swallow Tellius… You mustn’t die… Not you…
(FE10, part 4 endgame.)
There's also some fun game mechanics at play -- if you have Ike and Soren next to each other in FE9, Ike negates critical hits against Soren. Soren is the only character he does this for, notably.
The possessed version of Ike from the mobile game also explicitly warns only three characters to stay away from him so he won't hurt them -- Mist, his sister; Titania, his surrogate mom; and Soren.
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Let’s summarize my thoughts on P5R. To be transparent, I played the OG version of P5 and was coming into P5R basically knowing about 3-5% of the new plot and mechanics if that. I am going to separate my thoughts by gameplay, Sumi, Akechi, Maruki, story, and other. Spoilers.
Gameplay: I have mentioned repeatedly that I fell in love with technicals, the updated baton pass, the showtimes, the disaster shadows, and most of the new boss phases. Sumi and Ann/Yusuke had my favorite showtimes.
For bosses, I didn't like the new Shiho shadow at all for Kamoshida’s fight. I thought the Okumura one was the best and Futaba’s the worst for bosses. Also, I kept forgetting I was playing this game on hard. So many great features, and I felt I wasn't challenged to use them.
I would love to see technicals return. I am not asking you Atlus. I am telling you. Bring them back. Please? Yaldaboth is still a joke. And the final boss is still Yaldaboth's concept plus a bit more when it comes to moves? Hit appendages with different attacks. Got it.
Also, I hated most of the designs for the third awakenings except Sumi's and Ann's. Also, some of them just had plain everyday names. It was weird. Sumi: So part of Sumi's story and knowing we might fight Maruki at some point, were the only thing I kind of knew going in.
Sumi is, fine? I don't hate her, but she isn't my favorite of the phantom thieves. I think her background story is interesting. I love her design. I really do not have much to say about her tbh. Maybe if I was blind to his part, I would have liked her more?
Maruki kind of stole the show. Similarly, how Zenkichi did for P5S. Such a great character. I definitely think he should be in jail for..something. But even before the 3rd semester, he easily became 1 of my favs. Despite the manipulation and not knowing when to call it quits.
My heart definitely broke for him and genuinely wished for his happiness. But it also felt good punching him in the face and reminding him to just let go (BTW violence is not the answer.) I hope Shibusawa can still be there for him. I'm glad he made it out. I was worried.
Akechi: But guess who didn't make it out, or did he? Akechi really grew on me. I think he shines when he doesn't care about others' perceptions of him. I love how he is straight to the point. That twist at the end got to me. I should have known. But the implications of the end?
That is what doesn't make sense. Does that mean we are still partially in Maruki's reality? Does it mean he was just daydreaming? Could he have actually survived? Who knows. I like how they kept it speculative. Also my AkeRyu crackship. Good times. Thank you.
Story: P5R is still very U shape, but now with the right side of the "U" much higher. I HATED the summer months and Hawaii trip of P5. It's easily the lowest part of the game for me. Hawaii could have easily been scrapped. I felt it was included to "fill in the calendar."
And then there is the calendar. Waiting and waiting and waiting for deadlines. Also a really weak part of P5 for me and Royal doesn't change this. But after the end of the Okumura dungeon, the game is amazing again. Some of the character writing could be better...
I am still not sure how I feel about the third semester. Someone described it as an OVA or a movie. And yeah, that's the perfect description. It still feels detached, despite Sumi and Maruki being in the main game. Yet, I think Maruki's story really carries it.
I still can't call the third semester the best plot in megaten for me, imo, but it is very high and I can't find too many faults with it. At the very least, it was nice seeing everyone's dreams come true. But I couldn't help but think about a certain paradox boy...
Other factors:
I think Atlus censorship to drag for Ryuji was weird.
Last Surprise and the OG P5 opening are better
The final OG ending is better than the P5R one.
I liked Mishima and Morgana much more this time around.
Overall, an amazing game with some flaws here and there.
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Hihihi!!!! I know this is a pretty random ask and I’m too shy to take it off of anon T^T I love the way you put your thoughts together!!!!!! All of your posts are super well done!!!!!!!!!! If you don’t wanna answer this feel free not to- but I was just curious, do you think any of the supporting cast from RE4R like The Merchant, Luis or Ashley left any lasting impact on Ada going forward with her life??? Like do you recon she’d remember them?????? :00 ((Also I’d feel guilty if I didn’t mention this also, but ik you’re not the biggest fan of Luis/I personally VERY MUCH SO disagree with your opinions on him (although I’m biased because my autism hyperfixated on him BDNEHENDJ) so again if you don’t wanna answer this ask you don’t have to!!!!! Sorry if this is very rambly I’m not good at putting my thoughts together concisely BDBEWNEH))
i added yours together so i didn't have to separate them sjkbfdskjfs
no worries on staying on anon! i know it's easier this way for people. and tysm!!!! <3
i feel like the merchant is always just like this- not real person that's written in for game mechanics lol. it's hard to realistically imagine it being real even though i know it's "real." it's not the same like nurse joy and officer jenny in pokemon where it like SURE MAKES SENSE but like the merchant following leon and ada around on the island is fucking hilarious to me.
i do think that luis had a bit of an impact on her, but she was also using him- so it would make sense if it was minimal in how she felt in his death. one of the minor changes i see people complaining about ada is her frailty, it is a change that i've seen talked about more and more in re4r and it furthers my theory that her apathy and less "overpowered" nature is a way to humanize her. which i don't particularly like in some aspects.
i've always liked ada to be emotionally resilient and to see her be more emotional regarding leon (which is actually a positive to show that her affection for him is more reciprocal), is a bit jarring and actually makes it seem like they're trying way too hard to get the audience to sympathize with her (which is a good thing, but it seems similar in the way that men write women = women bad, women weak, women sad.) you can show ada having mixed affections for leon without reducing her to a lovesick girl, which she isn't.
i wouldn't say i hate luis lol sjkfbsjk i really enjoyed the changes that they made initially upon first experiencing re4r. but the more time that i spent analysing the writing, the more i felt as though his writing were all plot devices and as a means to move the story along. (this isn't bad at all!) tbh, it makes sense, luis is a secondary character, a NPC and isn't meant to showcase all of his emotions and reasonings and motivations- but that's also a detriment (for me) because i don't find his motivations convincing or aligning well with his writing.
i do stand by my original thoughts that all the additions of luis' character writing was at the detriment to ada's writing. several scenes that had ada suddenly didn't. and the balancing wasn't enough tbh for how ashley and luis were both fleshed out. we got a modicum of additional inner thoughts with her monologue, but they aren't necessary new thoughts. these were assumed thoughts that we always had and weren't groundbreaking or enhanced her backstory (THAT MUCH) in comparison to how much was added for ashley and luis additionally, i think that ada might have been a bit more sympathetic towards ashley than in og re4 , which i guess is nice
i think that every character can have faults and can be poorly written- that doesn't mean that you can't like them!!
i love tons of poorly written characters, or even characters that are barely written. i love annoying characters, stupid characters, it all depends on how they're written!
i completely understand being hyper fixated by something- i also do!
i was def more just a leon girlie before i switched to ada lmao
ah sorry this is also rambly skbfkjsdfsj it's late when i wrote this
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note: spoilers
As i did for Squid Game, I am going to write down my thoughts about Alice in Borderland and its ending, which I thought was lovely and satisfying, despite my initial impressions.
1. Firstly are the parallels I picked up on*, given the title and character names:
Arisu: Alice
Usagi: White Rabbit (I’m late, I’m late)
Chishiya: The Cheshire Cat
(Danma) Hatter: The Mad Hatter (and the Beach is his teaparty)
Mira: The Queen of Hearts
Kuina: The Caterpillar*
Ann: The Duchess**
*I did not note this one personally, but looked into it and it made sense, given Kuina’s bent for smoking and the transformation from caterpillar to butterfly
**Also didn’t pick up on this one, (and the connection is less obvious to me) but it’s rumoured along with several more about Arisu’s close friends Chota, Karube, and others.
2. Secondly is the unfolding of the plot:
So Season 2 was much anticipated, and was an interesting change of pace from Season 1. We’ve figured out the mechanics of the game now, the ins and outs of visas, game rules, what the suits mean, and the practicalities of the world. The focus shifted more to understanding how the world came about, who rules it, and most importantly, how to leave.
I loved the ability of the show to keep a steady pace that alternated between the mind-bending, sadistic games that still gripped in both conception and visuals (death by sulfuric acid was terrifyinnggggg I couldn’t watch it) and the middle bits, the exploration of character arcs like the romance between Arisu and Usagi, Ann’s exploration of the physical world, or the persistent questioning about the meaning of life.
3. Lastly was the ending.
I must say I initially didn’t like it. I fully appreciated the nod that was given to the most plausible theories at the beginning of the last episode: Is this time travel? Is this some sort of deep brain simulation? IS IT ALIENS??!?! This part of the Episode 8 conversation with Mira showed that the showmakers (author even?), knew that the audience’s mind had been asking these questions almost since the Moment Arisu arrived in Borderland.
Compared to all of these theories though, saying it was a rogue meteor strike was... a let down. BUT. The more I thought about it, the more I realized it could’ve been anything, tbh, that caused them to be transported, because the point is that ANY near-death experience can take you to Borderland, the space between life and death. And it brings to front and center the conversations that each person had been having thus far about the meaning of life. The hypothesis is that when the body is fighting to survive an accident of some sort in the real world, the mind is also doing a sort of ‘Systems Check’, trying to search for a reason to keep going, a purpose for which to exist. And Borderland provides a place for such a battle to take place, a limbo of sorts where people are forced to remember how precious life is and why it needs to be fought for- enough that they get shaken out of their stupor and wake up.
Of course, this is not a perfect solution. Did Chota and Karube die in Borderland because they didn’t think life was precious enough? (No.) And what happens to the physical bodies of those who choose to become citizens? (They die, eventually. Time works differently in Borderland, but even Game Runners don’t appear to live forever.) I don’t purport to have every answer. I just mean that... by all accounts, /everyone/ affected by the meteor could’ve died. (It was a meteor, which a huge explosion!) But Borderland took the consciousness? souls? of the dead people there and provided a way for /some/ of them to live.
If you look at it that way, Borderland, despite the random death games and constant terror, actually /reduces/ the number of people who die from a mass-casualty event, and, makes sure that, of those that come back to life, most of them are determined to live life to the fullest when they get back.
ALSO, in the Netflix version, we see that the last shot is of a player with a Joker card. This is expanded on a bit more in the manga, but basically he’s some sort of limbo-esque character, giving credence to the idea that Borderland is a last-chance type of world, where, if you fight hard enough, and convince enough people to try with you, and hold on to hope long enough, you can earn one last chance to be returned back to the real world and live.
TLDR; Alice in Borderland Season 2 did not pull any punches with the games, which were as visceral and heart-pounding as ever. I personally enjoyed discussing extensively with my watch-mate about how we would approach each game, and loved seeing the details of the Alice in Wonderland characters woven into the narrative so well. The ending was at first disappointing, but the more I thought about what the Borderland represented, the more appropriate the ambiguity became, and eventually I could accept Borderland for what it is: a train station between the real world and the afterlife, where people fight for the opportunity to go board the train back to the real world and live.
#alice in borderland#netflix#arisu ryohei#chisiya shuntaro#usagi yuzuha#ann rizuna#kuina hikari#tietensgo
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@lilized replied to your post “so i didn't get far with my tumblr-assigned...”:
Heeeey remember me? Probably not ahahah do you recommend baldur ? I’m on the fence about buying it. Seems interesting, but maybe I should wait for the price to go down ? Mmmmh
@lilized Unfortunately I have a very terrible memory so I remember your name but not a lot else, tho it looks like we were OW friendos. Welcome back to tumblr!
If you like fantasy RPGs and/or classic D&D systems, I would def rec BG3; the story so far is good and detailed, and it is very pretty, but I'm also SUPER nostalgic for the old BGs so I know I have a bias there. Some of the mechanics of the game are a little clunky and tbh I'm not sure how much I like the companions/romance stuff so far, but the overarching plot is complex and super interesting.
It IS super fucking expensive tho, and luckily I was given it as a gift; I think my ravenous craving for a new fantasy RPG and my fondness for the old Baldur's Gate would have led me to buy it anyway, but whew, what a price tag. That said, I've also already put 38 hours into the game since launch and I'm not even past Act I yet, so I think it'll at least be worth the money in the end.
#lilized#bg3#admittedly probably 4 hours of that was just in the character creator#and another 6-8 hrs of Opening Every Single Box In The Game Yes Even The One That Is Clearly Empty
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✗ HQ BOYS AND THEIR HIDDEN TALENTS ✗
aka the things you’re most likely to discover after a few weeks/months of being around them
-> multi
-> reblogs help a lot !
HINATA : HULA HOOPING FOR AN INDETERMINATE AMOUNT OF TIME
if you ever need some peace and quiet (while studying for example), just ask hinata to show you how good he is at hula hooping and you won’t be bothered for quite some time. he’s so determinate that he won’t stop until you take the hoop back yourself
KAGEYAMA : SHUFFLING CARDS
he’s on some casino type of shit, i’m telling you. he’d riffle shuffle the cards without even trying that hard - and yes, it’s a pretty hot thing to watch. i mean, he has very nice hands 👀
YAMAGUCHI : GUESSING PEOPLE’S ZODIAC SIGNS
you guys were enjoying a nice afternoon in a café and he randomly started to analyze the man ordering at the counter before turning back at you like « definitely a virgo ». he was very embarrassed when you actually went to the man to ask him about his sign tho. but it turned out yamaguchi was right (once again)
TSUKISHIMA : PREDICTING THE END OF A MOVIE
tsukki is the kind of person you don’t want to have by your side when you’re watching a psychological thriller, because no matter what the plot twist is, he’ll guess it halfway through the movie. and no he doesn’t keep it to himself
TANAKA : RAPPING EXTREMELY FAST
he’s the kind of guy who knows how to rap « rap god » and won’t shut up about it. and noya is definitely not helping because he hypes him up every single time. i just know that tanaka actually considered becoming a rapper at some point in his teen years
NOYA : RUNNING WITH HIGH HEELS
don’t ask how he discovered this talent, but it’s here now and for some reason it always comes up at some point during a party. this man can literally sprint in 6 inches stilettos
DAICHI : BEING INSANELY GOOD AT JUST DANCE
don’t get me wrong, he is a terrible dancer. yet he always gets the highest score, even if he’s doing it all wrong. sadly, nobody wants to play with him anymore because it’s very frustrating
SUGA : USING PHOTOSHOP
he knows it can be a pretty useful talent, but he also knows that he hasn’t unlocked its full potential for now. so he just keeps it in the back of his mind, waiting for THE DAY when it’ll really come in handy
ASAHI : FINDING SOMEONE IN A CROWD
you (or anyone else, really) could be lost in a crowd similar to those on black fridays and he would still be able to find you in a split second. you almost suspect him to have a radar of some kind
KUROO : IMITATING THE SINGING OF BIRDS
one time he showed you his talent while you were taking a walk in the park, and you basically got assaulted by every bird around. but kuroo was still very very proud of himself
KENMA : CHOOSING THE FASTEST LINE AT THE SUPERMARKET
i have no explanation for that, i just know that kenma is one of those people who somehow always choose the fastest line, he’s like a lucky charm that you bring grocery shopping with you on busy days
LEV : UNDERSTANDING BABIES
sometimes he even does a better job than the parents of the baby. he can have entire conversations with a toddler, and it lowkey impresses everyone (yaku says it’s because they have the same mental age)
BOKUTO : WINNING AT ROCK PAPER SCISSORS
do i need to explain this more ?? he’s ridiculously good at this game, even though he has absolutely zero strategy or knowledge of mental mechanisms. which is why he uses this talent to make every single decision
AKAASHI : CHUGGING BEER
yup, you heard me. he discovered this when he started attending kind of ‘wilder’ parties after high school. but he rarely uses this talent because he thinks it’s the most useless thing ever
USHIJIMA : GUESSING THE BREED OF ANY CAT OR DOG
he never gets it wrong. tbh he doesn’t even know where all this knowledge about breeds comes from, but now that it’s here, might as well make the most of it, right ?
TENDOU : 👏🏼HE👏🏼CAN👏🏼DO👏🏼THE👏🏼SPLITS👏🏼
he says that he just tried it one day and boom: he touched the floor. but you suspect that he actually trained quite a lot to get there. also, he doesn’t even need to warm up before, just ask and you shall receive immediately
SEMI : REMEMBERING ACTORS IN MOVIES
you know that moment when you’re watching a movie and you just know you’ve already seen this actor somewhere but you can’t remember where ? well no need to ask google, semi always has the answer to your question
ATSUMU : MEMORIZING TV COMMERCIALS
now i know tv commercials always stick with us at least a little bit. but atsumu’s brain is FULL OF THEM. he can repeat literally any commercial with the exact same words, intonation and rhythm (he memorizes the dumbest ones rly easily)
OSAMU : CRYING ON COMMAND
he developed this ability when he was a kid, because he used to go crying to his mom and pretend that atsumu had been mean to him : it was the easiest way to get what he wanted. atsumu definitely feared this talent, to the point that samu only had to threaten to fake-cry to get whatever toy he wanted from his brother
SUNA : IMITATING HANDWRITINGS
he can imitate literally anyone’s handwriting - including celebrities’ autographs - and it’s common knowledge at inarizaki so many students come to him when they need a fake signature or a fake absence note. he may or may not have started to make people pay for his services
KITA : GAMBLING
he is extremely good at bluffing and everyone always underestimates him, which makes it much easier. he never plays with real money tho, but if he did, he would be pretty rich by now
SAKUSA : THE ABSOLUTE BLIND TEST MASTER
he’s not the type of guy that will scream the answer to make sure everyone hears him, but if you pay attention to him during the game you’ll see that he always gets the title and the artist at least thirty seconds before everyone else, even if he keeps it to himself
🏷 taglist : @toworuu @catwithangerissues @miyumiya @livy384 @k0u-minamo2 @fullsundear @hsjvwq @boo-marie @hiraeth-z @velvetvirgos @kohi-zeri @viridevi @kirishimas-manly-eyeliner @geektastic84 @japanesevenom @catb6y
#when i tell you i STRUGGLED to come up with talents ideas 🥴#haikyuu!!#haikyuu headcanons#haikyuu x reader#haikyuu fluff#haikyuu crack#hinata shoyo#kageyama#yamaguchi#tsukishima#daichi#sugawara#asahi#nishinoya#tanaka#bokuto#akaashi#kuroo#kenma#lev#tendou#ushijima#semi#atsumu#osamu#suna#kita#sakusa
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The message for LC & LOR: capitalism is bad
i mean YEAH the games are very anti capitalist. that post was more abt like the A's arc tbh,,, (<- has massive A brainworms) each sephirah does have their own central theme and moral and just Looking at the City is blatant satire
having energy be harvested directly from human suffering is not that subtle lmao.
murdering others to get by as the elite enjoy a comfortable live ignorant of almost all suffering <3 almost every single person so broken by the system that they are so hopeless, so devoid of dreams, it's referred to as a "disease of the mind" <3 massive corporations controlling almost every aspect of life and deliberatly ignoring and even utilizing the most Unethical business practices known to man for profit <3 yeah.
guess i should've been more specific i just love how much lor dunks on A. He is a vry tragic character whom i think entirely too much about because he is both the driving force behind the plot and a total non-entity as a player insert.
the rest of this got fuckin. long. sorry not sorry i had these thoughts locked and loaded for weeks
i just think it's funny that most stuff you could read out of the final "core suppression" where A gets visited by the three ghosts of christmas manifestations of his issues gets annuled a bit by Angela trying to prove him and his methods as wrong as possible.
esp if you read lc and lor together, with one of lor's main themes being breaking the cycle of abuse and suffering.. A's actions end up being a continuation of said cycle, started by Carmen's death. (talked abt in my A/Angela parallels post lmao)
specifically an aspect i mentioned in my tags is that by the end of lc he is completely and utterly alone. the only characters present in the final stretch are literally just himself. most of lc is ultimately about A confronting his mistakes, embodied by the sephirah being mechanical versions of the people he let die, and trying to move on and do anything worthwhile even though he passed the point of no return a long long time ago.
ultimately, he has no one to validate his pursuit of the light except himself. the sephirah are in an interesting position narratively, because they are without a doubt fleshed out characters. i'm not saying they're not. i just think personally that it does carry narrative weight how they effectively become irrelevant once their core suppression is cleared. Because those are the moments we get to see A's many many many horrible mistakes, and the sephirah moving on ultimately means A moves on from that particular aspect too.
afterward, the sephirah do not appear in-game outside telling you an employee died or something, and those are turned off during the final stretch, too, further enhancing the vibe of total loneliness.
lc by itself can be interpreted in many different ways, but lor comes around and tells us what happened in lc was fucked up.
different characters with different attitudes toward it are present, yeah, but for the most part we follow angela and it becomes apparent that the events leading up to and including lc hurt the characters a lot. Much of lor is just healing from that. And through this framing of lc as seen by the characters, who we are reminded were there, experienced those things, are not mere ghosts, it becomes so much more complicated to form a takeaway from it, just from how much it again plays into lor's themes of healing and moving on when lc is about repeating mistakes.
"man that was kinda fucked up isn't it" is also a 100% valid takeaway to any piece of media tho lmao.
anyway. you probably did not ask for rambling about A but you sure did get it.
#feli gets asked#lobotomy corporation#library of ruina#i can under no circumstances let even the Implication that i dont think abt this extensively stand in any way#if you prompt me on things i like getting word waterfalls is just part of the package
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Hypothetically Rewriting Assault’s Story + Some General Assault Opinions
There’s a game my husband and I like to play when we watch a movie, play a game, or read a book that has a story that we don’t really enjoy or we enjoy certain parts of but not others. We look at things we’d keep and things we’d change and we build a story from there-- sort of like an AU but we don’t really go into the writing part, we just stick to theorizing and mapping a general story.
I decided to play that game with Star Fox. Not because I think Star Fox has a bad story but because sometimes I think the stories could have been handled better. Note: for the rewrite game, I only really look at story, even for video games, I don’t really look at gameplay mechanics, but I do understand those have a lot to do with story potential so I do take it in as a factor... I just don’t bother to “rewrite” the mechanics, if that makes any sense at all. Some of my list today will include boss encounters but I wouldn’t necessarily say those are mechanic-related... more like “event-related”.
I’ve mused a bit in the past about rewriting Adventures and Command and I do have plans to do a mock up of an Adventures remake eventually. However, today I was thinking about how I would go about handling an Assault re-write in particular. Much like Command and Adventures, I don’t have any beef with the core story but I do think there’s a few things that could’ve been better about Assault’s storyline-- like they had good ideas rolling but they didn’t quite refine them.
Under the cut because SUPER long.
My basic feelings on Assault are pretty positive. I think the game is generally just fun and I like that it feels like the natural progression from SF64. I liked getting to see planets we haven’t seen since the N64 era in better graphics and I liked seeing Star Wolf return. I also just thought the aparoids were neat enemies.
Generally speaking, though, when it comes to Assault, I think it suffers from the thing it tries to push the most-- the story. I think a lot of people get caught up in thinking the story is better than it is because it’s the first game since SF64 that really follows the same Star Fox vibe without retelling the Lylat Wars. Don’t get me wrong, the overall plot is great but the execution and pacing are... wonky. Certain characterizations also take a hit in some regards but no one really talks about that when Command exists. That’s something we’ll talk about later on with this post.
That being said, Assault really does have a lot good going for it.�� An absolute banger of a soundtrack, some great dialogue, a neat story synopsis, the introduction of cool characters like Panther and Beltino (who existed but was always off-screen), and just good levels.
So, here’s what I would add, I suppose, if I were to somehow have the ability to rewrite Assault. Originally I had this in paragraph form, but I’ve made it into more of a list under topic segments with main points bolded for your viewing pleasure. Some of these points might be considered nitpicky and while I do understand that yes, this is a game about space animals, I do hold the developers in high enough regard to make a game with a continuity that makes sense.
The Story Changes
- Reduce Pigma’s storyline in Assault. This is the biggest one for me because a bulk of the plotline feels like a giant chase to just get at Pigma and it feels like it derails from the actual plot with the aparoids. We only go to Sargasso because of Pigma. We only go to Fichina and then back to Meteo again, because of Pigma. That’s 3 levels in a 10 level game devoted to just tracking down Pigma and chasing him. While it makes the build up to fighting Pigma kind of nice, I personally feel like the plot could be reduced to 2 levels. If Assault overall was a longer game, I could see them making it 3 levels. Overall, though, in its current state, I feel like the side plot overstays its welcome and the aparoids promptly get shoved to the side in favor of “Oh no, we gotta get to Pigma!” And I get the main motive here is to show how the aparoids affect people and because of the build up, it does a good job at showing how utterly terrifying the aparoids are. But it’s still too long given the length of Assault’s story. The only alternative to this is make Assault longer, which... honestly, it should be.
- Revise the scene with Tricky. I’m obviously not well-versed in dinosaur biology but I’m pretty sure dinos didn’t grow that fast from what studying I HAVE done. And why is he suddenly king now? Did his parents die? He seems not affected by this at all? Like it’s a funny scene with him, Fox, and Krystal, but it’s odd if you really look at it. Give us, as players, more context because I’m still not even sure what happened to make Tricky suddenly the leader and... big. As a note, you’re gonna hear me gripe a lot about the Sauria level in this post.
- The Star Wolf + Peppy sacrifice is a low effort way to raise tension/stakes and then cop out. Oldest trick in the book, imo, is to act like you’re going to kill off important characters only for them to be alive miraculously. And let’s face it, as an audience we all know they aren’t going to kill those characters because it’s Nintendo and those characters are too beloved. I would’ve forgiven them for only doing this with Peppy or Star Wolf, but when you tack them both together and throw in the fact they make it seem like you’re going to have to kill General Pepper too... yeah, it’s just a bit much of the same trope over and over again. I wanted to put a note in here about how I’m fine with the Great Fox being “sacrificed” but overall, it needed to return to the series because of it’s icon status, but I think that’s more of a gripe at Command instead of Assault.
- Keep Pigma alive. This will conflict with a point I have later on about the game consistently having characters cheat death for easy drama points but with Pigma, I would’ve kept him fully alive... but maybe with some physical damage from the aparoids. I understand he’s semi-alive in Command and tbh I don’t know where I stand on that. Why keep Pigma alive, you might ask? I feel like his character has a lot more potential than being “just the greedy guy”. Like he’s got good potential future villain material for future games and... if I’m honest? I just don’t see Nintendo wanting to keep Pigma dead so why even bother killing him off? They couldn’t even commit to him being dead in Command anyways so it seems very moot.
- Bring Bill and Katt back. Assault is acts a bit like a big reunion of all of our SF64 favorites but our two favorite side characters are suspiciously missing. Wouldn’t Bill be out on the front lines fighting against Andrew in the beginning? Or maybe back in Katina? And wouldn’t Katt inevitably show up in the midst of the invasion, maybe to pointedly check in on Falco?
- Bring Andrew back for the final fight. I think Andrew being defeated early into the game is fine overall but I think bringing him back in for a reunion final fight against the aparoids would serve to really solidify that it’s really everyone vs the invading aparoid force. It would show that not only is Star Wolf willing to put aside their differences but so is basically everyone in the Lylat System in the name of survival. Imagine the Venomians and Cornerians working together against an aparoid fleet, giving Star Fox and Star Wolf time to attack the queen? I just think it’d be neat and it’d open up the potential for some fun banter mid-mission. I do understand that quite a few people consider Andrew canonically dead after Assault but personally, I feel that his defeat left his fate questionable (I’m a staunch believer that unless there’s a body, they’re probably alive, especially for Nintendo games because, again, they never like to kill people off) so him returning in Command never really bothered me.
- In general, reconsider some of the character portrayals. Unfortunately, when a series has a different studio for each game, character portrayals will inevitably have inconsistencies. While I give Namco a lot of credit for putting in oodles and oodles of detail into the game (particularly the levels), I think they failed in their portrayal of Fox, at the least, and Wolf is a considerable offender as well. While it’s obvious that Fox in Adventures was effectively modeled off of Sabre even in terms of personality, Rareware was at least able to justify Fox’s newfound jaded attitude with the passing of many years and a distinct lack of steady income, resulting in the team being in disarray. Assault’s Fox is a stark contrast to his cynical interpretation with seemingly no explanation other than maybe “Oh, I have more money and a gf, maybe I should behave myself”. As if the sudden change in personality wasn’t random, Fox also just seems very blah, like a blank slate stereotypical shooter game protagonist dude with little to no emotion. Wolf is less obvious but gets slated into a mentor-like role midway through the game and ends up in a respectful rivalry with Fox... which there’s nothing inherently wrong with that except for it happening abruptly (and, I mean, Peppy is right there). But I take less issue with this and more of an issue with the fact that there’s an entire level establishing that Wolf now runs a crime den with effectively what seems to be an army and no one bats an eye at this. He doesn’t even call on them to help with the aparoids. Did they all die when the aparoids attacked Meteo? Are they safe somewhere else? Where do they go? How was Sargasso able to operate without the CDF being on their doorstep with warrants for arrests?
- Don’t kill all the dinosaurs. A bit of a dramatic statement but the ending screen that showed all the damage to Sauria really bothered me. While I understand that the dinosaurs had less of a chance against the aparoids than a more technology-focused society like Corneria, I was a bit disappointed that the decision was made to just state that a lot of tribes had been wiped out. I know this could easily be retconned in a future game and I feel like it should be. “But why, Amalia? Why are you disappointed by that?” 1) It’s a little too grimdark for my tastes. 2) The fact it all happened off-screen felt very hand-wavy. And 3) It brings into question the entire point of Adventures. Why did we bother to save this planet if it was going to be reduced to rubble and ash 1 year later? Where were the Krazoa in all of this? Why did they not make an appearance at all to try to stop the invasion with their alleged powers? It just raises too many weird questions and I feel like Namco didn’t think it through too much. Which I mean, sure. Family, kiddo game. I’m not asking for bigbrain plot and lore but I’m squinting at this bit because it does feel very contrary to the lore from the previous game.
- Make the aparoids more relevant. As nice as it is to have a random bad guy from another galaxy, I feel like there was more that could be done with the aparoids in terms of their origins. Tiny things, mind you, not huge revelations. Off the top of my head, they could have been tied into Krystal’s backstory to help alleviate some of the complaints that she was too random to be added to the series’ main cast. Alternatively, they could have been a product of Andross or even a weapon prototype from Corneria that fled the lab (I actually thought the game was leaning in that direction for a bit then just Nothing Happened). I get that the vagueness of their origins leaves room for people to speculate and speculation is nice but... when you leave too many things unknown, it starts to feel less like giving fans room to interpret and more like just doing random things for the sake of it. I think a lore tidbit here or there would work wonders for the aparoids instead of leaving them as just borg/zerg clones.
Level-Based Changes
- Add either Aparoid RedEye or Aparoid General Scales as a boss to Sauria. Given that this level mysteriously lacks a boss, which is just weird compared to the other levels, I think that they had the opportunity to add something cool to go along with the cinematic feel they were going for with Assault. Assault’s cutscenes do play in a movie-like fashion and it’s clear they’re trying to make the game as epic as possible. It’s a shame they had so much fodder for a great boss here but they failed to go through with it. Alternatively: Add a Krazoa-Aparoid fusion. Why? Because Star Fox is about cool epic sci-fi and that would be cool epic sci-fi incarnate.
- Add a boss to the Aparoid Homeworld Level, aka the penultimate level. Another one I felt was personally weird that there was no “final defense system” to challenge the team. Would be cool to do an aerial battle over the aparoid planet with some giant flying aparoid.
- Be kinder to Sauria. The level had some good homages but overall was incredibly small and incredibly short. It felt like a bone tossed to Adventures fans but was not entirely true to the setting built by Rareware. I’m... not even sure where the Sauria level is supposed to take place? I presume it’s Walled City but it doesn’t really have the same color scheme or aesthetic? Also where is my revised Adventures music? Why do all the other levels get it but Sauria doesn’t?
- Put some of those funky items from the multiplayer into the main campaign. I don’t know why some of these things, items especially, were omitted unless it was purely due to time constraints. I remember having missile launchers and jetpacks in the multiplayer and was a bit sad that they were not in the main campaign. Retuning the levels and adding those in would be a nice breath of fresh air for the more tedious on-foot missions.
- More levels. Self-explanatory. Still sad we didn’t get the Zoness or Titania levels in the single-player mode.
I think all of the above changes would improve the game, though I recognize all of this is being said 16 years later after lots of time to contemplate Assault’s weaker points. I’m not entirely certain how long Star Fox Assault took to develop but given that there’s obviously quite a bit scrapped from the game (an entire arcade mode was scrapped as well), I’m going to assume that the studio felt pressured to shove the game out the door and into the hands of customers. It’s a shame, really, because I think a little bit longer in the oven would have done a lot of good. Still, the product we got was good in its own right and a game that many people look back on fondly. I haven’t gotten to replay it in years but I hope to quite soon.
You might wonder why I bothered typing this all out and I guess my point was this-- Assault was great but it wasn’t perfect, and while a lot of other games fall under a crushing amount of scrutiny, Assault seems to dodge it. And don’t get me wrong-- I adore Assault. But given that not many takes exist out there about rewriting it, I decided to give it a shot. For variety’s sake.
I do want to a mock up of a revised Assault story, which I think I will get to work on after completing this while all my ideas are still fresh in mind. So stay tuned for that sometime in the near future. I will also be doing my Adventures mock up at some point but probably not for a little bit as I do wanna focus some of my free time on actual fic-writing.
Anyways, if you stuck around this long, thank you for reading! Have any changes you’d like to see to Assault if you could time machine your way back to the early 2000s? Feel free to post in the comments, I’d love to read your ideas!
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So @pie-bean made a post about trying to invite Roscoe as a random camper, talking about how difficult the mechanic is to get them to replace someone you want, (here is the post) I was gonna just add some of my own thoughts but it got kinda…. Long. So to avoid derailing I thought I’d make my own!! Making these kinds of posts is kinda new for me buuuutt I call this
The Problem with New Horizons’ villager mechanics
So in new leaf it wasn’t even possible to invite a random camper when you already had the full 10 so i agree that this is an improvement!! But NH definitely falls short in a lot of ways in terms of annoying villager RNG. That said, the most dedicated players will always find a way around it and there’s little Nintendo can do, despite the fact that this is clearly not the way they want their game to be played
Resetting to get a camper to say someone specific is just one of those things that wasn’t intended, but technically is possible. similar to using NMT after NMT until you find a specific villager, especially with cats. Nintendo intended us to go through the dialogue, see the one villager the random camper wants to replace, assess the trade-off as it’s given to you then accept or decline. That in itself wouldn’t take too long, but it could come with losing a beloved villager or missing out on a dreamie because of this.
They intended you to use a few, maybe like 10 nook miles tickets that you’ve redeemed yourself, see who you meet and invite someone you like the vibe of. But there’s a good chance you can go for like 100 tickets without seeing someone you would even consider. Don’t even get me started on the mystery island RNG, god knows why they did it like that. If anyone’s unfamiliar with how all that works I can explain it to you but the gist is, some villager species are a lot rarer to find on NMT islands than others.
But the game doesn’t save during dialogue, so if you’ve got the time you’ll always be able to use a random camper to kick out whoever you want eventually, and get the final say on who stays and who goes. and if you have enough tickets you can time travel, keep a plot open and go to like 1000 or even more islands to find the specific cat you want. And if it’s possible without hacks, the majority of players are absolutely going to do it so they have more choice over their gameplay experience and can get their dreamies without paying real money for amiibo. Like if I hadn’t been so lucky with Raymond that one time I probably would’ve caved and tried to hunt for him eventually. Cats being so rare is actually one of the main factors that caused all the Raymond drama last year - so many players wanted him, no one could find him through tickets so they turned to trading sites. As we all know from the Raymond situation, people will do whatever it takes within the game, trading ridiculous amounts of bells/NMT to get the villager they want, even if it’s not at all how Nintendo wanted/predicted their game would be played.
I’m not even getting into the move-in queue here. I don’t know enough about it (I doubt anyone does tbh) to be able to talk about the issues surrounding it with enough confidence. It is definitely another problem though, so if you’re curious let me know and I can try and explain all that is known about the move-in queue that dictates who moves in when you autofill a plot.
Don’t get me wrong, this game did so many things right and took some amazing steps to being able to have more control over your town - I will constantly gush about how much I love it but it goes without saying that the mechanics and villager RNG work in less than convenient ways and need some improvement. But we have to cut Nintendo some slack because new horizons was so different than anything they’ve attempted before with an ac game- this is the first animal crossing game with villager hunting, swapping out villagers using random campers, literally having any control at all over your villager lineup without amiibo. Ultimately, although it may take a lot of patience, you decide who stays and who goes and that’s never really been a thing in a mainline AC game before. NH has introduced so much amazing stuff and I’m sure they’ll listen to our feedback and do even better with the mechanics next time. This is not meant to be an attack on Nintendo or anyone in the community, just my thoughts on the game and some of its mechanics
Thanks so much for reading this mini-essay of my thoughts!! I don’t normally do long posts like this but this definitely was fun to write!! I’d love to see the thoughts/experiences of other acnh players on this as well so please feel free to add on!!
#long post#acnh#animal crossing#animal crossing new horizons#new horizons#acnh villagers#acnh community#acnh blog#acnh blogging#acnh fandom#nookazon#acnh critical#acnh negativity#acnh gameplay#Nintendo#gaming#acnh switch#Nintendo gaming#acnh nintendo#acnh campsite#villager hunting#acnh items#acnh move in queue
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got through march in some shape or form, so once again . . . another list of media that i’ve somehow consumed to keep myself from going insane. (when i tell you making these lists for the last year or so has been one of my favorite things of the month . . . the urge to quietly categorize everything . . . )
kdrama:
soul mechanic
i’m pretty sure i started this show way back in september or october, but i finally got around to finishing it this month! and you know, while i have some issues with this kdrama, it had its genuinely touching moments. basically, this series is about a young singer with borderline personality disorder, han woo joo (jung so min). she’s bounced around between therapist to therapist when she meets the unconventional psychiatrist lee si joon (shin ha kyun), who has his own hurts he still needs to heal from. together, they learn how to heal and also move on with their lives.
my only complaint tbh is that pretty early in the show, han woo joo and lee si joon fall in love with each other. which isn’t that great, because i’m pretty sure it’s unethical to date your patient, but it gets mildly better as the show goes on (ie. si joon stops being woo joo’s doctor). i think it’s also telling that despite it’s pretty explicit that they’re in love with each other, i kind of forgot about that part of their relationship quickly, esp. after resuming this show. because tbh, this show seems much more concerned with telling the stories of those who are struggling in some way with mental illness or mental health in general. so despite my problems with the show, i enjoyed how this was perhaps the first show i’ve ever watched that actually treated patients suffering with mental illness with humanity. there’s no ridiculing, no condescension. there’s some moments that made me scratch my head because ehhh, i don’t think that’s good medical practice, but for the most part? i was more touched than offended during the course of the show. and more than anything, i really loved how strangely real han woo joo felt. when she’s on a high, she’s on a real high, but when she’s on a low, she’s on a real low--and what i liked about this show was that han woo joo remained lovable. it’s so easy to make characters with bpd seem like villains, but she just always seemed human.
so...would i recommend this show? i’m not entirely sure. it has its dragging moments, but it also has its happier moments. you could probably afford to skip around without losing too much of the plot, just because each episode (esp. the beginning half!) examines different patients of different mental illnesses + disabilities and etc. overall, i’m not sure if i would revisit it, but the soundtrack is nice, and the acting was great.
inspector koo
so this show was on my to watch list for months now, but at long last, i finally got around to watching it, and i’m so glad that i did. basically, this show is about a former inspector named koo kyung yi (lee young ae). after the death of her husband, she kind of spirals: playing computer games, becoming an alcoholic . . . this is a woman who’s walking a knife’s edge, but by god, she’s so much smarter than she lets on. when these murders start happening, her junior and friend na je hui (kwak sun young) convinces her to step back out into the world. and thus begins this game of cat and mouse, and it’s just so satisfying and so lovely because what i adored was that all the characters are a bit of a mess, and they’re all insanely lovable and relatable in some regard.
and the villain/antagonists! gosh, i can’t remember the last time a show had solid antagonists except for perhaps beyond evil--but inspector koo definitely had some insanely interesting antagonists, my favorite of course being song yi kyung (kim hye jun). the way her story just intertwined with koo kyung yi was so . . . much. and so good. i was obsessed with it.
anyways. this show was fantastic. incredibly satisfying, insanely smart, with a fab cast and fab writing and fab music. and it’s only 12 episodes, so it makes for a much easier watch than 16/20-ep kdramas.
sweet home
so, i only started watching this show because i learned that kim shin rok, who played oh ji hwa in beyond evil, has been casted for season 2 of this show. and you know, i liked this show more than i thought i would! based off the webtoon of the same name, sweet home is basically about a bunch of people stuck in an apartment building as humans start turning into monsters. they’re not exactly like zombies per say, in that no one really knows for sure how this change happens, and there seems to be different kinds of monsters (some of them look like spiders, others are weird blood suckers, etc etc).
the story mostly follows cha hyun soo (song kang), who you learn pretty early is one of those people who can turn into a monster, but he’s somehow got it mostly under control. the other survivors include eun hyuk (lee do hyun), a medical student who functions as the leader of the group--as well as his younger sister eun yoo (go min si). my personal favorites also include the down-to-earth bassist yoon ji soo (park gyu young) and the christian swordsman--yes, swordsman--jung jae heon (kim nam hee). the characters are all pretty interesting, and there’s this underlying theme about wanting to live, even if your life is pitiful (and even pitiful without the monsters :().
that said, though i enjoyed the series, massive trigger warnings for themes of suicide, self-harm, alcoholism, etc. and maybe skip watching if you’re not mentally in a good place right now, as it can get incredibly dark.
tv shows:
yellowjackets
. . . if i had a nickel for every time i watched a show about girls stranded in the wilderness and also had lesbians and also warren kole playing a husband/dad figure, i would have two nickels, which isn’t a whole ton, but it’s kinda funny it happened twice, dontcha think?
but anyways. yes, i watched this show. basically, it follows this soccer team called the yellowjackets--they were all headed to go nationals when their plane crashes in the middle of nowhere. we jump back and forth between the girls back then vs how some of them are now (way after the fact, i think all of them are either in their thirties or forties by now). some girls . . . we never see their future selves, so it’s presumed they either died or went missing or who knows what.
phew. this show was insane. it was good! but it was insane, very dark (literally. i recommend not watching this on a small screen like a smartphone, because i could only see the darker scenes on my laptop for some reason). fair warning, there’s quite a bit of gore (especially the first few episodes . . . um, maybe don’t watch this show while eating). i liked it. i can’t say much more on it because i feel like this is one of those shows that are best watched blind, but! you know, it was. a ride.
the invincibles
i started this show way back over the summer with my friend, but i didn’t get to finish it until this month. and holy crap. what a show. what a show.
basically, this show is about teenage mark (steven yuen), who has now developed super powers. this isn’t a surprise, considering his dad (jk simmons) is omniman, earth’s greatest superhero. but as mark gets the hang of being a superhero, a greater threat arises, especially after the murders of the og superheroes, ominman’s team members. this show is off the walls insane and fantastic. each episode left me wanting more and wondering what the hell was going to happen next. the acting is superb, the animation’s fantastic . . . but also please keep in mind that there’s a hellish amount of gore, especially in the last two episodes. like. genuinely a lot of gore. that said though, i enjoyed this show immensely. it’s original, smart, funny, and just genuinely so refreshing. i cannot wait for season two.
the haunting of hill house
unfortunately, i did decide to watch this again. and cried again. and i think this has actually become perhaps my favorite non-korean show of all time because i still can’t quite get over how masterful this series is. i’ve already added this show to one of my rec/watched lists (i think back in january?), but i just have to mention it again because the second time around watching it just made me feel so many more things. i don’t really know what else to say except i think this show was genuinely a show that made me realize just how much horror can be used to tell a story about grief and trauma and, of course, love. the first half of the show always scares the socks off of me, but the second half of the show . . . i think starting episode six and onwards . . . i literally could not get through a single episode without crying a little at least once. what a beautiful story.
persona
tbh, i didn’t really know where to put this--in either the short film or the television section, but i don’t think it’s either? persona is basically a collection of short films by different people, with lee ji eun (better known as the hit singer iu) starring in each one. the films are kind of each a mixed bag for me--i really loved the last one, which is about two people walking in the night. i don’t want to go much more into that for the sake of spoilers, but it was quite touching, and it also felt very personal. (and i’m very glad i watched it in the second half of this month rather than the first, because i don’t think the “me” of the first half of this month wouldn’t have been able to take it, just because it’s very . . . heavy, in some regard. beautiful and oddly healing, but def. very sad.)
the first three films, to be honest, didn’t really stick out to me. the first film, maybe, if only because it was oddly uncomfortable (iu plays a young woman who despises her father’s new wife, who’s played by the iconic bae doona. a tennis match ensues). the second film was interesting, kind of bordering on fantastical (about a boyfriend who’s very upset with iu for some reason), and the third short film was kinda funny (iu plays a high school girl who gets into some chaos with her best friend). overall, i enjoyed watching these short films, and it was a very stress-free experience--and if anything, i was very impressed by just how versatile an actress lee ji eun is! truly, she’s one of those triple threat (quadruple threat, tbh) talents of the 21st century: a phenomenal singer, songwriter, and actress. persona feels like a very good showcase of exactly how she can nail so many different genres.
short films: (because i watched a lot more short films than i usually do . . . probably because march was so crazy and sometimes i wanted to watch something quick, and also getting a letterboxd means that i have so many more film recs including, yes, short films. also, if you’re not following me on letterboxd, i’m just saying . . . you should follow me on letterboxd. if you want!)
naysayer
three scenes, eight minutes, two actors. how the hell is this short film somehow so fantastic when it’s working with literally so little, i have no idea, but it’s amazing and it’s stunning and the losers will say i’m hyping up this short film way too much, but i’m honestly obsessed with it. i won’t even go into the plot because i feel like it’s just one of those short films you need to watch with zero context. i will note that i don’t think anyone else besides a fantastic actor like steven yeun himself would have been able to execute the writing in this film--so he really delivers. i understand now why people are so in love with this man, because he’s phenomenal in every role, even in this brief film. i also need to note the use of the music and the camerawork . . . there’s something so eerie about this short film but it works in the best way, oh my god . . . just watch it. it’s available for streaming on vimeo. a fantastic watch, especially if you want to see the joys of short film.
canvas
this was a nine-minute short film i watched while just eating lunch one day. genuinely pretty, a lovely short film and the animation was so ! ! ! !! ! ! ! basically, this short film is about an old man who lost his wife. it’s a simple story, but a rather sweet one. also, the sound design was fantastic. and the art. especially the art.
bao
okay . . . so after watching turning red, i decided to watch bao, which was directed by the same woman (domee shi). it’s a 7 minute short film (wow, i watched a lot of short films this month, huh), and it was just . . . so nicely animated and also so powerful. i think there’s a moment where people were a bit weirded out by the film, but to me, it actually made a lot of sense in a comedic but also genuinely sort of sad way. something related to parenting something related to love also manifesting in overprotectiveness sometimes, and now i’m very glad that domee shi is in the industry because after watching turning red and now watching bao, i’m just . . . ?? so appreciative of how she seems to make these works that really deeply look at asian parenting in this incredibly nuanced, complex way that i don’t think we get enough of? asian parents--and immigrant parents overall--are notorious for being incredibly disciplined and hard on their children, but i still have very distinct memories of bristling whenever my non-asian friends would criticize my parents’ parenting style, because often times, they just didn’t understand that the way my own family operated was based on such different foundations from a lot of my own friends’ parents.
this is all to say that yeah, parenting is hard, but it’s also so hard to find stories about asian immigrant parents that genuinely give some grace to asian parents--or at least try to understand them, even when the child is ultimately the one in the right. i suppose i write all of this now because i’m at that age where i’m appreciating the way my parents raised me--and now i see that while i would get angry and frustrated with them for not letting me do certain things, i recognize now that it was all coming from a place of love. so the fact that bao (and turning red, for that matter!) really depicted flawed asian immigrant parents but also made them incredibly complex and showed them for what they often really are (loving, scared of their children getting hurt, etc) just moved me to so many tears.
knick knack
. . . i feel like basically every 90s/00s kid remembers this short playing at the start of every single disney/pixar movie on vhs, but because i was kinda bored and looking around for more pixar shorts to watch, i decided to watch this and boy oh boy did it unlock a bunch of memories from when i was, like, 5. i dunno what to say except it was kinda funny, but also very obviously from the early 90s. but that said, i found the animation incredibly funny, and also, the vibes just make me laugh. so i guess it was cool, at least for the nostalgia.
movies:
pirates: the last royal treasure
i love han hyo joo so much, and she is honestly perhaps the best part of this movie. not to say that this movie was bad, per say--i actually laughed quite a bit. i did like how this movie is about pirates! and the music was neat! and the action scenes were cool! but this movie is also about two hours long, which i personally think was about 30-40 minutes longer than it had to be.
there were also just . . . a lot of things going on? like, a lot? which, sometimes, i get that could make for an interesting story, but for me, it was just very whiplash-y and confused about where it wanted to go. (even though the action scenes were cool.) but besides that . . . han hyo joo was cool. that’s. that’s basically all i have to say. it was fun, but i feel like it could have been better. :/
after yang
you know, i’ve been curious about kogonada ever since i watched columbus (2017), and so i was really thrilled to find out that he recently made another movie. after yang is pretty similar in the color palette and art-wise as columbus--lots of greens, lots of really beautiful still shots, lots of poetic language, but all in such a quiet way that makes me think a lot. music is always beautiful, too, and the actors are so very poignant.
basically, this movie kind of follows a family who, after the breakdown of their android (?) “techno-sapien” yang (justin h. min), the father jake (colin farrell) tries to put together the pieces. meanwhile, the rest of the family, like mother and wife kyra (jodie turner-smith) and daughter mika (malea emma tjandrawidjaja) all struggle with this loss. this movie was just so genuinely quiet and lovely and also made me think so much about whether death is truly the end of all things--and how it really might not be, and what makes a life, anyways? and how does one have a significant existence? these were all questions that kind of flew around my mind as i was watching this film. granted, just because after yang, very similarly to columbus, is a relatively slow film, i have a feeling this might not be for everyone--but that’s okay. if you ever need to watch something quiet but sensitive, then is def. something you should consider watching. (and if anything, for what makes a beautiful film. because there were so many shots that made me realize just how much film is an art form.)
turning red
i didn’t even know this movie was actually a thing until everyone was talking about it on release day, and so i decided to give this a watch . . . and i did not regret it one bit. one bit! literally! i think this might be one of my favorite animated movies, if only coming up second to raya and the last dragon (which is still one of my fave animated movies of all time). basically, for those who don’t know, this movie is about perfect chinese-canadian daughter mei lee (rosalie chiang) whose 13 year old life is completely turned upside down when she turns into a red panda. the reason? basically, an ancestor had prayed to the heavens and been granted this gift to turn into a red panda and now, all the women in the family turn into red pandas when they’re in great distress. there is, however, a way to “return” this gift, if you will--and so mei’s waiting a whole month for it to tide over.
for those who are wondering if this movie is basically a metaphor for getting your period--in some ways, yes! but also, in a lot of ways, i think it’s about puberty overall. and also specifically puberty but also dealing with generational problems + the desire to be perfect and then some. it’s such a perfect film with all of these overlapping and interweaving themes, and i genuinely loved every single second of it.
olivia rodrigo: driving home 2 u
i actually didn’t have intentions of watching this documentary/film in one sitting, but i wound up watching the whole thing through anyways. i really do adore olivia rodrigo’s music, and i think she has so many amazing things in store for her. so this piece was just this really fascinating, lovely way of capturing her songwriting process, as well as how she views her own music as a whole. now, i’m always going to be the kind of person who’s very skeptical of who singers/actors really are behind the camera (i feel like as soon as a camera starts rolling, you’ll always act a teensy bit different)--but in any case, i found myself really feeling a sense of just how seriously olivia rodrigo takes her music. we also get a sneak peek at some of her other songs in the works, which was really fun! and also a look at her original lyrics for some of her songs. overall, this piece was fantastic: part documentary, part concert, i really enjoyed watching different facets of the album come to life.
music:
music from before the storm by daughter
it’s been a while since i’ve really listened to daughter’s music, but i’ve been getting back into that band as a result of this playlist. music from before the storm, i think, is probably my favorite daughter album, just because it has so many different sounds from their first album. there’s a lot more emphasis on electric guitar, drums . . . and i feel like the best way to describe this album is like i’m under water or staring off and watching a storm rip everything up from the ground, but in a weirdly fascinating, weirdly lovely way. or like, if you ever got caught in a thunderstorm--you know when it’s raining so much, and the thunder is so loud, and you’re mildly terrified but also, you understand why the poets are so obsessed with storms and rebirth and all of that really interesting stuff? that was kind of how this album felt.
or maybe i just felt that way because i was listening through the whole album while writing some sad beyond evil related stuff, but in any case: i love this album. my favorite tracks are probably i can’t live here anymore and a hole in the earth.
#caroline recs#i think this is the most media i've ever consumed in a month#but also a lot of these things i actually started a long time ago#and i only had an episode or two left of to watch
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So, Persona 5 Royal, huh?
Full disclosure: I had gotten about halfway through November on Wednesday and finished it out Saturday night, which took uhhh about 65-70 hours? Some of that was sitting there waiting for the PS4 controller to recharge or listening to music in the Thieves Den while eating, but I still feel like I need to own up to how extremely bad I am at making good decisions with my life XD
MOVING ON, THOUGH, HOLY SHIT. P5 was a very good game, but Royal’s additions & changes made it incredible. I like the ending way more; I think it’s more emotionally fulfilling and meaningful, especially with everyone’s more defined future plans. Definitely felt like everyone had more growth in the end!! Which is something I’d always thought P5 was lacking.
Snip snip for spoilers and the fact that this post ended up being too damn long, oops! the last third is basically Akechi feels and analyzing his ending, so......yeah XD
Part of why I plowed through SO much of Royal in so little time is....Akechi XD Like okay, this is my stupid fandom blog, I can be excited about him all I want!!! I got to Sae’s Palace and just....I couldn’t put it down. @dragonofeternal and I ordered an embarrassing amount of takeout instead of cooking because we just had to see how everything with Maruki and the third semester was gonna go down. I’d already been dying along the way because Akechi’s confidant dates are so good, I just. Fuck!!!
Also, look, for the entirity of Shido’s boss fight and the depths of Mementos/Yaldabaoth/etc, we’d look at each other every few minutes and just be like AKECHI SHOULD BE HERE WITH US, HE DESERVES TO GET HIS VENGEANCE ON HIS SHITTY DAD AND FORCED DESTINY!!!!!
December 24th had to be the longest god damn day in Akira’s life because like. Final exam grades are posted in the morning! He goes to school and then dives into hell, crawls his way back out, briefly dies by fading from human cognition, fights an actual fucking god, and then....ends up dissociating in Shibuya until Sae shows up and is like “oh hey thanks for everything you did, please sign up for being arrested now.” And while he’s still reeling from that, Akechi walks up to take his place, like some kind of bullshit knight in shining armor schtick, and leaves no room for conversation.
AND THEN WE HAVE TO GO ON A DATE
I romanced Hifumi this time around, because I wanted Akria to bang a girl who is just so incredibly out of his league, but....it’s not necessarily that I forgot I was dating someone, more that it had been *so many hours of plot* that I was emotionally exhausted. Like, Hifumi texted me and I was just like. Right. RIGHT. It’s still Christmas Eve, somehow. I was at *school* this morning. The whole world merged with Mementos briefly in the middle of this, Akechi is somehow alive, and I guess I’m going on a date now????
I do appreciate how many “god I’m just dissociating my way through this” conversation options there were for the date, tbh. I feel bad though, I really like Hifumi, but I feel like Akira is not giving a date his full emotional attention at that specific time. It feels a bit like emotional whiplash, more so than I remember it being in P5? Maybe it’s because I played it 4 years ago and there wasn’t the added emotional weight of Akechi’s reappearance, but it was just like....a lot, in Royal.
AND THEN THE NEW YEAR HAPPENED. I’d been spoiled on large parts of the third semester, mostly because Royal’s been out for a year already and I’m too curious for my own good. I’d also somehow lied to myself, saying I didn’t have time to play another Persona game right now, and yet here I am, 171 hours of game play within exactly a month, kicking myself for not knowing how deep in Persona hell I would get XD
Which is to say, as soon as the new year started, it felt I was drowning in anxiety. I knew something was wrong, I knew they were in a false reality, but knowing that sure as fuck didn’t make it easier to go through. If anything, it was somehow worse, knowing that it was all gonna come crumbling down, but I didn’t yet know the exact details, only the broad strokes of it. Just. Every time someone talked about something that was wrong, my heart would clench.
God, I’m so fucking tired, I pulled an all-nighter on Friday so I could get through Royal before having to work on Sunday, and I am feeling it right now. Life tips: don’t do what I do XD
Every moment with Akechi felt like borrowed time, at least for me, because I knew what was coming. I spent so much time in Mementos with him; I ended up putting just him and Akira in my party and plowing through everything, including trouncing the Reaper over and over just for the hell of it. I got his ultimate weapons, I spent so many nights in the jazz club with him that he ran out of dialogue options, and I still took him back for more. I accidentally failed to EVER trigger Sumire’s Showtime because every fight was just Akira and Akechi against the world, because fuck it, I’m playing this for fun!! If I want to play with them in stupid costumes and no one else in the party, I’m gonna. Royal did such an incredible job giving Akechi more depth and development: it was all I could hope for, and it made it that much fucking worse to know what was in store for him.
Somehow, I thought it would be harder for me to make the decision to refuse Maruki’s deal, since fuck, fuck what I wouldn’t give for Akechi to be alive???? But I barely hesitated, only really stopping because I had to emotionally brace myself for it, because a reality where he can’t carve out his own fate would be a disrespect to everything their relationship is built on.
I have a whole shit ton of feelings about post-beating Maruki but they’re basically all Akechi related meta so somehow they ended up at the end of this post, I’m sorry XD
I understand that they had to keep the going to jail bit because 1) Akechi didn’t turn himself in, Akira did and 2) it leads to the final events of the game, but let me just say....the emotional roller coaster of fighting Maruki, almost failing multiple times, waking up in jail, the Phantom Thieves & friends getting Akira out of jail, celebrating that, and then getting thrown into Valentines Day was a LOT for my heart to take. Once again, didn’t forget I had a girlfriend, just got too invested in the plot to really be thinking about her. It’s less than two weeks after the fight with Maruki and somehow, everything is supposed to be okay????
The scene with everyone talking about their future plans is such good character growth, though. Everyone feels like they’ve truly grown and are making decisions that, even though they might be painful or hard at times, are ultimately very important to them. It’s a really good contrast to the “almost everyone goes to Shujin and they all stay in Tokyo forever without doing anything for themselves” Maruki’s perfect reality bad end.
Standing in the Underground Mall on White Day, being told I had to get flowers but finally being able to have control of Akira again was....so bittersweet. The fact that the location of the date is the aquarium is a low fucking blow, and I almost threw the controller across the room I was so upset. Like. THE AQUARIUM IS UNLOCKED BECAUSE AKECHI HAS TICKETS HOW FUCKING DARE SOJIRO SUGGEST IT LIKE MY HEART ISN’T STILL ACHING????? God, speaking of that: The fucking god damn Featherman video game tore my heart out because I ended up playing it WHILE WORKING ON SHIDO’S PALACE and I cried a ton about Gray Pigeon because of course they had to dig the emotional knife in even deeper!! Just fuck me up, it’s fine, I’m just dying!!!!!!!!!!!!
I ended up scrolling through his texts to find the group chats that still had Akechi in them, and fuck, it was a LOT. Like. Maybe it’s because I’m too invested in the two of them, but it was probably the worst emotional whiplash of the whole game. Like, how am I supposed to go play happy with anyone while staring at texts from a reality built of lies? It wasn’t real but the proof lives on in his phone and his heart, and I’m still fucked up over it.
HOWEVER. FUCKING. I SPENT LIKE HALF AN HOUR BEING EMOTIONALLY COMPROMISED ABOUT ALL THIS AND THEN DISCOVERED THE BASTARD STILL HAD ALL HIS EQUIPMENT, INCLUDING THE ULTIMATE MALE ARMOR!!! He returned his shit after Sae’s Palace even though he thought Akira was dead, but this time it didn’t get fucking returned to my inventory, so he must have fucking run off with all his shit!!!!!!! Why the hell did none of it get returned if he was never alive in the true reality? Like I know it'll be returned for a new game+ but I like to nitpick game mechanics for story reasons, because one of the things I love most about video games is the experience of them as another layer to the story. The texts from the third semester shouldn’t exist anymore, since they never really existed, but there they are. Akechi insisted that he has a gap in his memory after Shido’s Palace up until seeing Akira on Christmas Eve, but who can say that wasn’t related to Maruki tampering with reality or some other Persona-related reason?
I mean. I got the full and complete True Ending; I saw him in the train station. If that’s not Akechi, then who the fuck is it? Atlus made sure to put the work in to make him a part of not just the main story but also, especially, the third semester, and for what....to have his final time on screen be as the butt of the joke, squished underneath everyone in the Mona-copter? As much as it hurts, his end in Shido’s Palace matters; it fits his character and he gets to go out fighting- carving his own path, really. In Royal, barring the tiny glimpse of someone who’s probably him in the train station, the last we see of him is when he watches Joker let go of the rope to finish off Maruki. I know we got the heart to heart where Akira agrees to reject Maruki’s deal and Akechi insists that he’d rather be dead than live in a false reality, but.....no one even says goodbye to him. It’s tragic, it’s painfully lonely, but it doesn’t feel right for such a major character.
Also, as undignified as it is, for the first time ever, Akechi looks like he actually belongs in the Phantom Thieves in that final moment. He’s never been the butt of their jokes before; they always kept him at arms’ reach and he took himself too seriously to be included, but for that brief moment, it really felt like he was part of their group. He stopped lying about himself for their last month together, and so even if they don’t all like him, they can make that decision based on the truth, instead of layers of lies. His death is all the more tragic for this; a life cut short just when he’s finally finding a place he belongs. But his death was already painful; why make it so, so much worse?
Final thing: I’m gonna be spending a ton of time in the Thieves Den trying to find Akechi’s opinions on everything, but also....hey. HEY. What do those six stars that Jose (probably?) painted on the wall mean? Is it just a reference to Persona 6???? LIKE????? I HAVE QUESTIONS. SO, SO MANY QUESTIONS!!!!
Anyway, I’ve gotta go cry into my Starbucks and desperately try to focus on actually doing my job at work, but I loved Royal deeply and cannot wait to drown in it ;w;
#persona 5 royal#p5r#persona 5 royal spoilers#goro akechi#akeshu#I have just so many Akechi feels I'm sorry#long post#persona 5 royal meta
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super anti-komahina salt
and this is to go further beyond
I saw a komahina fan post a write-up and it just irritates me so I want to break it down:
“If you think Komaeda is batshit insane or that his character is only about his obsession with hope and you interpreted Hinata's feelings about Komaeda as just hate of course it wouldn't make sense. Except neither of these are true for their characters.”
This is the basic surface-level narrative Komahina fans argue against, and fair enough, it’s a massive generalisation. But this argument also just irritates me because it implies everyone who doesn’t ship them do so because they don’t understand the characters well enough.
“long story short Komaeda's obsesses over hope as a coping mechanism, because it's the only thing he can cling to.���
I can agree with this in a way, but in my opinion I don’t think he’s so weak that it’s impossible for him break free from that mindset (during the game) if he really wants to.
“Komaeda doesn't like Hinata because he thinks he is talented and above him, Komaeda says he loves all ultimates but it's not real love. His love for Hinata is different. In the SDR2 drama CD he mentions that he loves Hinata because he tries to understand him.”
I can agree with this. Although the Drama CD is literally just the Free Time Events, I don’t think it’s some kind of ‘gotcha’ like people think it’d be.
But also keep in mind, yes, Hajime tries to give Nagito a chance and doesn’t immediately run away screaming because scary person he can’t understand, but Hajime also doesn’t particularly act more saintly than all the other kids towards Nagito after Chapter 1. Nekomaru and Kazuichi seem to at least try to hear Nagito out before they punch him in the face. Mahiru seems like she was the first one to consider giving him breakfast. Hajime tries to stop Akane from attacking him after the Chapter 1 trial, but mostly because he’s resigned to the fact it won’t change what he did, and he then changes his mind and gets pissed off when Nagito decides to taunt him about his amnesia in response. And it’s Sonia who finally settles everyone down. So yes, Hajime tries to understand Nagito, but in the actual plot itself that’s not a special trait unique to him.
It’s only ‘unique’ if you choose to do the Free Time Events, and the Free Time Events...are basically not canon. They’re more like a what-if scenario the player chooses to view, and the dialogue was written from that perspective.
As in, maybe it’s canon that they’d interact like that if they spent time together on the island, but it’s not canon that Hajime does and wants to do that during the story. Because you can do them for everyone.
“And they reach a mutual understanding in DR3 because the two of them are more alike than Hinata would like to admit.”
Um...
Well, this is why DR2.5 is bullshit
I agree they’re similar, but I think both of them knew this from the very beginning. It’s not exactly a reason for reconciliation and forgiveness. The fact they have similarities is the exact reason why Hajime is so upset at his betrayal, and snaps back at Nagito every time he brings that up. So I don’t know if that’s really a good reason to explain why they’ve forgiven each other come DR3.
“Komaeda doesn't see himself as above untalented reserves either, because in 2-4, after realizing the truth about Hinata he says that they are the same, stepladders for hope. He was lashing out at all the students for being despair. They are similar, because they both share the same views that talent is everything.”
And then Hajime gets his character development for the rest of the game all so he can realise talent isn’t everything. So...?
“Now from Hinata's end, a lot of people seem to miss this about him, but he is someone who denies his feelings when they get inconvenient, he is called a tsundere by monokuma”
I guess this is a diss against the surface-level people and people who are like “but the text literally says this”. But even then, the game literally shows Hajime’s inner thoughts. If he’s conflicted about things, the text generally shows that too, even if it’s with a careful inclusion of a ‘...’
So I don’t think we should take that trait as an excuse to literally ignore what the text says.
He was felt pumped when Komaeda was out of critical condition, but he thinks "why do I have to feel pumped, oh well best not to think about it"....because Hinata likes to avoid facing things that inconvenient him. Hinata finds it hard to trust Komaeda and doesn't play along with him, because he is afraid of getting caught in his pace, and not because he hates him and thinks he is better off dead.
This part literally read like a high-schooler’s english essay, and maybe this kid actually is a high-schooler, tbh. Because that is one big leap from “Hajime finds it difficult to deal with his feelings” to “since Hajime finds it difficult to deal with Nagito, it means he doesn’t hate him”.
“I don't think Komaeda is a fundametally bad person but is shaped to be what he is because of his luck cycle. In his last FTE, Hinata asks what Komaeda would do if didn't have his luck cycle, and his answer was something along the lines of " a normal life, devoid of hope and despair". And we get to that his innermost desires is to live a normal life in the OVA, and his character song zansakura zanka.”
He can also just decide to not believe in his luck cycle.
Also, in the OVA, he’s embarrassed by that inner desire and tells World Destroyer he hopes no one saw that maybe he wishes for a world without talent.
Like his desire to be a good person is so hidden that he doesn’t want people to know.
“Hinata even mentions Komaeda isn't trying to trick anyone for selfish reasons in his report card, so it's a shame to see so many people attribute all of Komaeda's actions to malice just because of what Hinata thought of him in chapter 5 because it wasn't clear what Komaeda's reasons were at that point.”
Okay, a few things to unpack here:
Just because Nagito is doing things ‘for the greater good’, doesn’t mean it’s not also selfish. Hajime isn’t going to say that because Hajime doesn’t realise that. You can’t exactly trust him with being able to articulate everything about a character’s worldview. Izuru would. He probably does in Chapter 0. (And that’s why he seems disgusted by him).
Also, there’s “maybe Hajime is a slightly unreliable narrator because he tries to avoid thinking about difficult things”, and there’s “actually, the majority of how Hajime views Chapter 5 is unreliable because he didn’t know for sure if Nagito’s plan was malicious or not, it was just his gut feeling”.
What about the video message after Chapter 5? What about having to spell out ‘KILL US ALL’? What about Chapter 0 showing how in the real world Nagito had completely lost it? It’s not like the game was trying to present Nagito as any little bit more sympathetic after the trial. If anything, every piece of new info reinforced that mindset Nagito was filled with malice, up to the ‘fake Makoto’ saying that he somewhat understood him. The fake Hope made by Junko to trick them.
If you compare Chapter 5 in 2 to Chapter 5 in V3, you can see how the positioning is different. V3 does the “the villain tries to make himself look the worst he can in the mind of the heroes when in reality his real intentions were different” a lot better. More flat-out intentionally - the protagonist kind of literally giving a monologue about how the character was morally grey and even at the end there they couldn’t say they knew their true intentions. But also it’s just not as...sinister as 2-5. No ominous chanting, no dismembered limbs, none of the characters feeling completely out of their element and terrified. I think it’s text that Nagito is supposed to be villainous in Chapter 5 and even past Chapter 5.
So...
I can at least understand where Komahina comes from, but god it annoys me
Unpacking it like this, I can see it’s not even fair to argue back a lot of it - the stuff people are saying do make sense and are arguing against kinds of people I have seen.
Besides, I’m not arguing Komahina ‘can’t be canon’.
My view is just I think Hajime deserves better than a character like Nagito, who never repented for his actions on-screen or even gave much of a hint that he wanted to repent for his actions.
And that it’s still easy to argue that Nagito is a bad person even with his trauma.
Not everyone who calls Nagito an awful person is an idiot who doesn’t know how to read text past the surface, you can still make a nuanced take with that conclusion
for god’s sake
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When I think of all of these games (LiS1 and 2, BtS, Tell me Why), I feel like the thing that ultimately ends up leaving my wife and I underwhelmed is that they never take whatever the story's premise is and bring it to a head, you know? The closest they got WAS the first LiS and even then I'd argue they fundamentally...didn't know how to actually build a real climax around time travel, alternate timelines, etc, or what to do once the truth of Rachel was discovered (both of these had their climaxes in Episode 4) and the end result felt weak and forced as a result, like they hit a dead end and weren't sure where to go with it or chickened out of the original idea they had. This same trend happens with all of them, tbh. They have what feels like a pretty clear 'gimmick' or plot device that could be expanded and used in both story and gameplay to create a compelling conflict...but then they just...don't? I dunno. LiS1: time travel, alternate timelines, Rachel Amber crime mystery...it all culminates in Episode 4. And then Episode 5 just makes up a bunch of abstract, not really related stuff for the sake of imagery. And don’t get me wrong, I DO love the trippy nightmare sequence, I just feel like I would’ve preferred it to have more meaning to the actual plot (which is exactly why I manufactured meaning when I wrote All Wounds, on top of specifically working in alternate timelines and time travel into the climax). But the game manages to keep its focus on the dynamic of Max/Chloe and I think that is THE reason the game was a success and stands out to people.
LiS2: family, telekinesis, road trip, systemic racism...All things the story dabbles in with clear and varied ways, even offering a climactic moment at the wall at the end...and yet it never really takes any of these issues and build them up in a thematic way that creates real conflict or catharsis. A bunch of stuff happens, and then...the story is over. The prequel/demo Captain Spirit was smaller and more focused, really bringing its ‘mechanic’ of imagination to a head in a climactic moment that felt emotionally impactful, but the actual main game itself doesn’t quite figure out a way to work its main mechanics into a powerful climax, possibly due to time constraints or not really knowing how to have the whole conflict happen at the wall. (although the slower paced acceptance of their mother was nice)
BtS: Rachel Amber as a morally ambiguous rebellious teen. When the game actually dives headfirst into this (like the wonderful play scene) it demonstrates a clear understanding of what makes Arcadia Bay and its characters compelling...but that’s in like Episode 2. The actual climax of the story feels like an unrelated mess where we just kind of forget about all of this in favor of...some stuff that’s unforgettable and doesn’t even make much sense, really? And by the end we’re meant to be blindly admiring Rachel in a way where the narrative seems to have forgotten that self-awareness it had of Rachel’s gray toned nature.
Tell Me Why: The bond between twins, facing your past, accepting differences between perceived reality. The actual climax of this story is...what, a series of slow-paced diorama puzzles...? I dunno. I feel like it should’ve been a conflict between the two protagonists’ perceived versions of events at odds with one another and illustrating how that affects a person’s identity and in turn their relationships. I think they tried with this and maybe just didn’t have the space to really do it. The trailer for True Colors at least implies an awareness that you need a central conflict going on to build up and work toward (familial drama, murder mystery?, Alex’s power having negative consequences), so I'm trying to be optimistic. And it's clear they're self-aware of the queer audience by including Steph, working her in as a more prominent character, and saying upfront "The main character can romance her." I think that's smart both as a cynical business decision and just as a way to give the queer part of the fandom that reassurance in a way even Before the Storm wasn't clear about prior to release.
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did Heisenberg interact with the villagers? I was confused because I thought he was the one who made the key to the four gates which would imply that he was in some kind of contact with them. The villager lore in re8 was really compelling but I was so confused trying to figure it out. Like did the iron insignia belong to a villager? There were doors with the iron insignia in almost every location so it's like...who is this person whose been so deep in the Lords' shit and come out unscathed (at least until the massacre)? Ig this ask is more about what you know of the villagers. Like apparently one of them was beneviento's gardener but like what kind of balls of steel does this man have to tend to Donna's hallucinogenic plants when even the other Lords won't visit her because of them. So sad these people were killed off tbh theyre so interesting. I wonder if some of them developed subtle mold powers/resistance to the mold passed down after generations of exposure. Also the fact that werewolves have just been A Thing for them since forever is metal af. Get the shotgun grandpa's in the garden again he's eating the livestock and growling at the birds, make sure he doesn't bite anyone!
I'm honestly not sure if he interacted with the Villagers? I don't think he's around them regularly, at least... If we take his words when he first interacts with Ethan at face value (debatable), he doesn't even realize Ethan isn't a local villager until Ethan speaks (with an American accent lol...). Given how tiny the Village is, if he can't even identify Ethan as clearly an outsider off the bat, it's not rlly a point in his favor in terms of suggesting he rlly interacts with the Villagers.
I don't necessarily think he made the key to the four gates, though. We gain the original key from Miranda in the shape of the hag--and the first additional piece of the key we pick up is in a Villager's house where their journal states Miranda gave it to them. The other two pieces are with Donna and Moreau, and we don't need a key at all to access Heisenberg's workshop. Even if Heisenberg made it, it was probably just under Miranda's instruction.
Keys in general--like the iron insignia one as you mention--are just difficult to translate into a linear story, as they're just such a solid game mechanic for RE. It's been a thing in the franchise forever, and it's more about rewarding players for doubling back and being thorough searchers than it is about plot stuff.
I do agree that the Villagers are super interesting though! They've lived for generations in this little bubble separated from the outside world that seems to have frozen in every way in the mid-20th century. And they've just...adapted. It seems like many of them have barely any clue of what the outside world looks like. And while some seem well aware that they need to stay away from the lords--like telling Ethan not to go near the castle--we also have records of people like Beneviento's gardener. Who, yes, may have died years ago when Donna was first infected, and the village is just in such shit condition it's impossible to tell, but it's equally intriguing to picture this old man puttering about Donna's garden, convinced everything is fine and normal.
We do know the entire village is lightly infected, though, from Miranda's notes. Makes me wonder quite a bit on how much harder that makes them to kill, and whether it extends their lifespans, etc...
#sorry if this is less concrete thoughts on the villagers than you were hoping for anon#I think i'm just like. aaaaaa they're Interesting and I really hope the DLC gives us more to work with on them#bc they're a puzzle i'm still trying to figure out#asks#Resident Evil
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I can't sleep so I'm gonna ramble for a minute here about. uh. 2020 i guess lol everyone else is so might as well jump on the bandwagon.
Be aware this is really really fucking long so it's a commitment to read it lmao sorry i just cannot sleep and i guess i had more on my mind about this year than i thought. I also did not proofread this at all. I just started writing and didn't look back lol
This year was... Weird for me. It started out with me feeling my best in January, comfortable and positive as I did my nth playthrough of DBH with friends and finally having enough alts of my boy Alfonse in FEH to have a team of Just him to fight with. (Priorities, right?) February hit, and things were still going good. I met Ray Chase and had him sign a print I did of Roy and Alfonse in some casual outfits for a scrapped au I wrote years ago. (And I gave him one 😊). Hell, like, covid was just coming around when me and my friends went to the con that weekend and a breakout of it hit the city just south of where the con was like a week before, but I was genuinely so excited for it that like I was like "Yeah, if i die, i die. Whatever happens happens." God, at this point, the Alfonse gc I was in was still alive and I still didn't talk to anyone in the group outside of that gc. Lowkey miss it tbh. But oh well. Things move on.
But that con was like... Stressful. I usually have fair amounts of stress at cons, being around so many people, I fear theft, unwanted contact, y'know, the standard; but my friend group was so filled with tension that it was absolutely painful. We'd been split most of the weekend, and if the two groups came together, it was hell, because it just caused unwanted arguments. I felt really bad cause I didn't want them to be upset, yknow? But i also wanted to hang out with my friends all at once. So i swapped between the groups a bit over the weekend. And blew WAY more money than I should have and lowkey it kind of fucked me over for the rest of the year cause I haven't had a job all year outside of, like, a local church job that pays at a rare max of $100 a month ;w;
I'd been struggling in school the previous semester already, about halfway through having just stopped going to classes altogether, yet still somehow managed to pass everything with B's and A's. The next semester rolled around, and I thought at first the distraction and inability to do anything was because of the con, and as it persisted after, I thought it was just post-con depression. But, as it turned out, no, it's just been my biggest relapse of depression since the end of high school, and frankly, it's only gotten worse since. I can't sleep rn because I'm between not wanting to do anything because I have a lack of emotions and motivation and not feeling deserving of sleep lol. I checked out of school on February 28th, however, I was convinced I was merely demotivated by my surroundings -- at this point, I was studying Japanese, and one of my friends at the time was a (although probably unintentionally) complete braggart about how much he was studying and how he was improving... not to mention he was textbook example of "This is an Actual Weeaboo, don't Fucking Do this." (One of many reasons i said friend at the time lol) it was just... So draining being around him, and I had to see him in class every day of the week. I barely scraped together assignments last-minute and never studied under the idea of "What does it matter if I'm not putting in my 100%?" So I checked out, with plans of transferring for the following semester.
Well, then March hit. Y'all know how March went down lmao.
I pretty much locked myself in my room at all times during March, going between Animal Crossing and BOTW (which actually racked up like 200ish hours i think according to the nintendo year in review i had lmao). I started making a bit closer online friends at this point, notably @levitumbling who decided to take me in as his channel designer for YouTube and I've been ever since! But. Of course. My first task? A Sans meme. My payment? One Switch copy of Undertale because he considered it a disgrace that I'd never played the game before.
Now, let me tell you. I was fuckin scared to play this game. I held onto it for weeks between the fear of "My friend bought me this and i should play this" and "I told myself I'd never touch this game with a 20 mile pole because of how much it's been shoved down my throat over the years." So, one day, I don't remember when, early April, I said, fuck it, I'll play it for a little bit, just enough to say "hey i played it for a bit!" and then never go back.
The only thing that stopped me from beating the whole thing in one sitting was it was the crack of dawn when I passed out, extremely tired and extremely frustrated by the fact I couldn't beat Muffet. Yes, I got that far in one sitting I intended to play for 15 minutes tops.
Now. Let me fuckin tell you. About my first playthrough of Undertale. I haven't gone into a game knowing ABSOLUTELY NOTHING about it like... I think ever. Usually I know what style of game it is, the genre, the main plot premise. I knew nothing other than the existence of Sans (and, as it turned out, I'd heard some of the soundtrack pieces before, notably Bonetrousle I heard this cover of it in a radio livestream a while back and never really looked it up, but was always excited when the radio looped back around to it being on; and I'd heard Dating Start! because that's Alpharad's go-to sponsorship ost lmao.) But anyway. I was completely in the dark. Do yall mind if i just go through some highlights of my favorite memories? This is supposed to be a summary of the year but I mean, I think this made a big enough impact on me to really like. Discuss it a bit.
I watched the whole opening cutscene, started a new game under my old screenname, "Yoru," since in naming the "Fallen Child," I assumed they were dead. Well, I was a little surprised to just be that child, alive, two seconds later, but whatever, I rolled with it.
I genuinely trusted Flowey right away. Like no shit. He told me run into the "friendliness pellets" and I didn't even fucking question it. And when Toriel came in? And she said to follow her? I straight up was like "Why the hell should I trust you?? That guy just tried to kill me what says you wont?" I followed only because the game made me but i was Wary the whole time. It took me a LONG time to warm up to Toriel.
Now. Let me tell you how stupid I am as well. The game says over and over right, "Don't fight. Spare. Have Mercy when names are Yellow." Well, I took this literally. I didn't understand the Act mechanic most of the time, and when something didn't work I just said, fuck it, and fought them. If their name didn't turn yellow, I just fought them. "They don't want Mercy if their name isn't yellow, right?" After a while, I'd started getting bored of fighting and would just run away, but like, I came to a point where I was like "I have a really low level, I'm really going to regret this later on if I don't grind for a while."
I don't know when I stopped but. I think I was only one or two kills away from a genocide run accidentally my first playthrough, based on how I think I was LV 3 and looking at genocide playthroughs, you're LV 3 or 4 when you fight Toriel. Like. Holy fuck. I can't imagine what I would have thought of this game if that happened lmao.
Speaking of Toriel, still didn't trust her, at all. When we got to Home, and after I did Every Single different phrase she says when you go downstairs before you talk to her reading about snails; I did not Hesitate to ask "cool uh when the fuck can I leave?" When we got to the Ruins exit I was like, ah, here it is. The betrayal from her I was expecting, where she tries to kill me. Well, nothing on the Act menu worked, right? So... I fought and killed her. I didn't really care, actually. I just kept going.
Then meeting Sans and Papyrus happened. I lost my fucking shit at this part, mostly when they were talking, because every time Sans made a pun it would zoom in on him and do a rimshot. The puns were not funny and I was definitely on Pap's side of "oh my GOD shut up." But that fucking zoom in and rimshot was just so fourth wall breaking and unexpected. Fuck, it still gets me. Anyway. Game continues. I again lose my shit at (insane spinning in random directions) "OH MY GOD! IS THAT A HUMAN?" "uh, i think that's a rock." "OH. WAIT! WHAT'S THAT IN FRONT OF THE ROCK?? (IS IT A HUMAN??)" "(yes.)" "OH MY GOD!!!" and still think these two moments in the game are Peak comedy. Oh, and let me tell you, I did not like either of these two at this point. Sans I was like, okay, hes kind of a dumbass in a funny way, but Papyrus is a dumbass in a way that just annoys me. Genuinely the archetype that misses social cues and therefore has miscommunication usually just annoys me to no end. (Mostly for the miscommunication. It's my least favorite trope and makes me unreasonably angry.) But yeah. Wasn't really a fan. But out of everyone so far? Definitely found Sans to be the most tolerable. But that's about all I thought of him lmao.
Getting to Snowdin, with the Papyrus battle, remember how I said I didn't like Papyrus? And yes, this was something I genuinely thought at one point, I genuinely hated Papyrus, imagine that. What a wild world that is. But anyway. You know how his Act menu has the "Flirt" option? I, for no reason, gunned it for the Flirt option, even though I did not want to. Then when he was like "WE'LL GO ON A DATE! LATER!!" i was like yea sure okay lmao. Again, couldn't figure out the Act menu to turn his name yellow, so I fought him, and he was one or two attacks from dying (miraculously) when he ended the battle. I spared him here cause, well, he spared me, it was only fair. Then this guy again is like "ILL BE AT MY HOUSE WHEN YOU WANT TO GO ON THAT DATE!" and i was like haha funny but still turned around to go on the date. Like why? I have no idea. I think I was more like "haha hes probably not gonna be there and its just cause i picked that option and lo and behold there was an actual fucking date. Oh my god. I have never in my life been on a video game date where one party was convinced I was infatuated with them and im here on the other side of the screen like "oh my god make this end i can't stand being around you.???" But still. The date was. Really fucking funny. I wish I could experience it for the first time again like holy shit. There are few playthroughs I did after this where I didn't go on the Pap date, even if I just spedrun through it.
So then you get to Waterfall and Sans is there like "hey wanna go to grillbys" and i was like sure why not so we go there and my choices were fries & ketchup (so i did not get the legendary scene where he chugged a bottle of ketchup, but i sure did my second playthrough, and let me tell you, i was disgusted). But like. This whole experience at grillby's like, the whoopee cushion, him using a comb on his bald ass skull, him just fuckin unapologetically scratching his ass for no reason?? Bro i was like "why the fuck is this guy part of the Tumblr Sexymen™ group ??? He's so ????? Gross???????" and like i still have this question tbh lmao. But like. Okay so he asks you "what do you think of my bro?" And my genuine answer was "uncool" and he was like "hey man sarcasm isnt funny" and can i just mention how like inheritly manipulative sans actually is like fuck he does things like this where he throws your answer the other way a few times and Every time it actually swayed me the other way. Because right here I went. "Oh. Maybe Papyrus is better than I thought." Like holy fuck maybe i should be more aware if something like that can sway my opinion so easily LMAO.
Anyway waterfall i genuinely was very bored of the whole time. I spent like a genuine 20 minutes figuring out the puzzle where you have to talk to a wall and I actually didn't realize you could move the telescope around. What helped me solve it is my friend's advice before I played it. "Inspect everything. Even talk to walls. Trust me." And literally thats how I solved it. But pretty much everything in Waterfall otherwise bored me. I did think it was pretty though, and did enjoy reading the lore, but when it started talking about monster biology my one fear had been realized: oh god, oh fuck. My original species for my own series also has physical Souls and die by turning to dust because they're made entirely of magic. God fuck. My luck, it has to be something popular, so now everyone's gonna think I'm a ripoff. But, at the same time, I do think it helped me understand monster biology (and it helped me come up with the ULR biology) better, because I've put in a lot of thought to existence of a species that exists only by magic and a Soul (which, mine only actually have half a Soul, as a full Soul makes a being immortal, which was also similar to the boss monsters in a way). It definitely made a lot more sense for like, the skeletons n stuff for me, because like my characters are wholly shapeshifters but usually take human form, and while they have "organs" in the places humans would have them, they don't operate. They're just placeholders, because they just live with their Soul. So I've always thought the same with UT monsters, since the skelebros can live without organs, that means so do the rest of the monsters, even if they have animal-like appearances.
Off topic lmao. Back to UT. So, the Undyne fight was kind of the turning point for me. She was pissing me off so much during this whole game and like I was like "if theres another fucking part where I have to run away from her im going to scream." Well, once again, her name wasn't yellow, so I wasn't going to spare her... and, actively, I made the decision to kill her, because I didn't want to deal with her still chasing me later on in the game. It took me a long time to beat her, and when I did, I texted my friend (@cheshiregrinnbuttoneyes ) in excitment like "YES I FINALLY KILLED UNDYNE" and she texted back like "YOU DID WHAT?????" and i was like "i.... Killed Undyne????" she replies, "YOU DONT HAVE TO OMFG WHY" and im like "I DIDN'T HAVE TO?? THERE'S OTHER OPTIONS?????" and shes like "YES OMFG THAT'S LITERALLY THE PREMISE OF THE GAME" and im "WHAT."
So then. I get that call from Papyrus like. "HEY! YOU ME AND UNDYNE SHOULD HANG OUT SOMETIME!"
oh my god the guilt i felt.
alphys on undernet being like "omfg i forgot to watch undyne fight the human. ah ill ask her about it later she never loses <3"
bro. i nearly fuckin cried. i was like. Not to mention I'd gotten the crush question right for Mettaton's quiz in answering Undyne (bc i was like "plz be gay plz be gay") so it fucking cut like a knife what I'd done.
I don't remember when I let myself get passed it. But I do know that the whole story arc between Alphys and Mettaton went way over my head. Like, i know im probs the minority on this, but I adore Alphys, I have since I first met her in game, and like, when Mettaton was like "ALPHYS HAS BEEN LYING TO YOU!" i just went "...nah."
Also, I didnt like mettaton at this point, cause I thought he was being really obnoxious, and then the turn around to betray Alphys really kinda pissed me off.
But like.
Oh my god.
Remember how I said I swapped my opinion on Pap earlier bc of Sans's comment? Yeah that was a pretty fast turnaround, but it still took me a few times.
But the second i saw mettaton ex
I was like
"HIM. HE. HE'S THE ONE I LOVE."
Like, full turnaround from Undyne, I actively refused to kill him. All times I thought he was an asshole? Forgotten. Me thinking he's a selfish prick? Gone. Nada. Nothing. Pure adoration. Suddenly every flaw he had was pushed aside purely from how hot I thought he was. Also, fuckin, im really glad i played this when no one in my house was awake, because I still didn't understand the Act mechanic here, and every time you attack mettaton he has this like moan he does and im like oh my god. stop. omfg.
At the end, too, when there was the calls and everything, when he had his big turnaround, I was just so happy for him I genuinely cried. Also, I had to do his battle probably the most out of everyone's in the game (not including genocide), so when it came around to his battle during the (glitchless) speedruns i did, i was more invested in how fast I could rack up points, cause you need 10k rating points to pass, and I actually did get that before he lost his legs, but apparently he needed to lose those too before you passed lol. Unfortunate.
Anyway after Alphys talked to you and everything, i genuinely went to see if Mettaton was still there, but he wasn't :( so i just went to New Home. I was very ill prepared for the fight against Asgore and the only reason I struggled with it so much was because my only healing items were like. Something that healed like 10 or 12 hp and the snowman piece. I was LV 9 when i finished the game, so like, my HP was pretty high, but i didnt have the G to buy items, so i was pretty much fucked. Yes. I had to eat the snowman to win.
Oh speaking of terrifying shit though. Photoshop flowey? My god. I haven't been afraid of a video game boss so much since I was a little kid. It was like 3 am and i was not prepared for him to just delete my save file and then kill me on repeat, glitching and breaking everything as he pleased. Bruh i was genuinely scared. Like, not even just, "oh yikes :(" or something. Like, crying scared. Lmao im an emotional bitch by nature.
I of course had to restart from the beginning again to get the True Pacifist ending. I was very careful to never touch the Fight button literally ever. And, it actually took me a while to reset, because I hate erasing my original save files, yknow? But, well, as it turned out? While technically New Game+ by naming, resetting doesn't erase everything you did. It wasn't a new file. I was a little confused at first to be honest. Toriel saying things were familiar, remembering things I said, Papyrus and Undyne both recognizing me, like. It was unnerving.
When I got to the end, i had to look up how to get Alphys's date (since my friend told me the way to unlock TP was to go on all the dates, but Alphys's was definitely designed in mind of you turning around from New Home and going back to talk to people rather than a new reset. So after unlocking it, getting through Alphys's date (i still remember being like, verbally, "omg alphys you look so nice??" When she came out with the dress on and then had a thought to myself like... since when do i care about what people look like? since when do i compliment people? At that point, while I didn't consider myself to be a rude person, I definitely wasn't exactly all that concerned about others for anything. Sure, I cared about others' lives, but I tended to be a bit more judgemental internally, and just. Didn't really give a fuck about what people did in the most negative sense possible, unless it involved me. Yet, it rolled off my tongue like it was something id say normally to anyone. I really wonder if this is the true turning point for me this year.)
Getting to the end, with everyone cheering me on. Hoo boy. This was the start of many tears to come. Papyrus's "DO WHAT I WOULD DO! BELIEVE IN YOU!!" sticks with me the most. I wasn't surprised by Flowey's actions, but what fucking threw me for a loop was like. When Flowey was revealed as Asriel, I was genuinely jaw-drop shocked. I was like. Holy fuck. I thought he was dead. What the hell. To this day, though, i still think Hopes and Dreams hits me the hardest out of all the boss battle themes. It doesn't super bother me, bc like, difference in opinion is whatever, but like. Whenever I see Megalovania at the top of someone's ost list for Undertale I'm just... Why? Maybe it's because I'd overheard it meme'd to much before I played the game, but like, i dunno, it's not a bad song, but it's not the most emotional provoking piece for me, so it's pretty far down my list. Hopes and Dreams will still remain my #1.
I really did feel determined during this battle. I really felt a lot of emotion. I felt excited. I felt frightened. I felt ambitious. Asriel's battle is probably still the hardest for me, and yes, I'm counting genocide this time. I can't grasp his magic patterns at all, and I more so played it as a "okay, how much damage can i take? Whats his next move?" As i healed every other turn. It took me a very long time to beat him (though no 11 hours like Sans, this was more like, 2 or 3 max) and when I got to the part with the Lost Souls, most of the characters just said their "we hate you" piece and i was like "nope you're controlled" right.
But then there's Sans's "just give up. i did."
I genuinely had to stop. I set down my controller and just sat for a minute. I'd mentioned before how much I've been struggling with depression for years now, and it's at the worst it's been since high school. Maybe you'd think when I saw that, I was like "sure, maybe I should give up." But... It's really the "i did." that hit me like a rock to the stomach. While I do know a couple other people with depression, the most discussion we have with it is "haha i wanna die" kinda jokes yknow? Nothing really serious. And, well, I've always been the type to lean to fictional characters for support more than real people, since I've just been so disconnected from a lot of friends growing up and was too scared to talk about anything with my family.
So seeing someone else say "just give up. i did." hit me so fucking hard that I just started crying. I had already been in a real sappy mood cause the whole scene was so emotional as it was, even if merely the cliche of friendship will save all, y'know what? Its a good ass fuckin trope and makes me emotional lmao.
So, naturally, I was more hyperaware of Sans's implied depression from here onward. The conversations with everyone post-battle left me crying. God, so did the hug with Asriel. I was just fucking bawling.
Oh god. I didn't even mention. "Despite everything, it's still you." Another line that just hit me and I had to pause.
So admist my crying mess, I was telling my friend I'd beat Undertale again. He asks me "so... you gonna play the genocide route?" And I already had from the beginning. I always want to play every available route in a game. I see no point in paying for something and then not playing it all. I'd consider myself a completionist who doesn't ever actually finish anything lmao.
I definitely put my emotions aside for genocide. The absolute hardest kill for me was Papyrus, though. And i was absolutely fucking heartbroken when he said he still believed me as his last words. But I forced it aside. I didn't want to reset. I wanted to beat it to have it under my belt that I had. I was pretty sure the Sans battle would be here, since I hadn't heard Megalovania in the game yet, and I was aware of how hard the battle was, despite never seeing it.
Undyne's battle I'm more emotional about in retrospect than I was at the time. At the time, I didn't care, didn't like the theme much, and the dings gave me a headache. Undyne isn't exactly my favorite character (though definitely not my least favorite, that role is given to Frisk with Toriel not close behind ahdhsb im sorry), so I really wasn't concerned about it. Not to mention, I don't know why, but all of the battles I struggled with EXCEPT Undyne's I ended up liking the character more as a result. Maybe it was the dinging lmao.
Bro you shoulda seen how prepared I was for Mettaton NEO's battle to be hard as fuck. I was like sitting upright, took deep breaths before hitting fight, then when he died in one shot i just kind of "wh...what." Still very disappointed lol but I guess that's kind of the point of the genocide route.
Then came the Sans fight. As I said, I spent 11 hours on this. I genuinely didn't pay attention to what he said after a while, but I do remember the first time I read it, I was fucking terrified. Usually, sarcasm, hatred, and sass is very hard to convey through pure text, especially when it's said in the same tone as his usual talking. But the absolute harshness, the coldness, and the lack of any fucks given Sans had at that point was so plainly transparent through everything he said that it fucking scared me. Toby Fox's writing here was fantastic. I can only dream of being able to write like that. Frankly, I love his writing in general. Actually, fuck it, I love all of the artistic takes of this game. This is gonna sound weird but... The "childishness" of it just is so good. Like, there's no rules. Every socially accepted rule of art, writing, character design, speech patterns, and even basic grammar are thrown aside. He didn't just think outside of the box, there literally was no box. I call it childish only because like, children also create with no rules. They have no rules to restrict their creativity. And seeing that embraced in Undertale in every form possible just blows me away.
Anyway. The battle. It. Was hard. Thats a given. I spent about two weeks playing it on and off, and it's probably the most healthily I've treated myself in recent memory, because when it became too much for me to handle, I set it down and took a break. I would retain what I memorized and use it for the next time I picked it up. Frankly, it came to a point where every time I opened up Undertale to play, it was more just cause I wanted to see him lmao. The guy hated my existence at this point and it's not like i disacknowledged that. But it just felt like every time i opened the game... Idk. I don't know what I felt. I can tell you for sure this isn't the time when Sans started slipping into my favorite character spot over Mettaton, that didn't come until the development of Act to Flirt's first demo, which was a month or so later lmao.
I was very excited when I beat Sans.
But then, after it was over, I felt very empty.
I didn't feel good about beating genocide. I still don't. I want to play the boss battles again, cause they were really fun, despite how hard they were, but I can't bring myself to.
When I got to Chara, and everything went to black, I just wiped my save and started fresh. I think this was the first time I used the name "Willo" for anything. I just picked a random name to use, and Willo was the first thing that came to mind.
I beat neutral again many times, trying to unlock as many secrets as I could. I accidentally spent like, way too long trying to get Sans's room, because I couldn't figure out how to do it... which is when I started speedrunning the game, because I was just so used to going through it all. I timed myself once, and I got somewhere around 1:20:00 ish, which puts me at the very bottom of the NG+ Glitchless runs by like 30 minutes, but hey, it's still not too bad all things considered.
I'd started working on Act to Flirt sometime in between the speedruns. I was playing Papyrus's date again, and I had this thought of. What if Undertale... but all boss fights are instead like Papyrus's date?? I pitched the idea to my friend who was like "thats definitely been done before lol" and immediately I almost shut down the idea. But then I still had that glimmer of hope that, maybe, since I haven't made it yet, people would like my game because it was by me. Besides, quarantine was getting to me. I needed some way to spend my time. So on May 6th to May 7th, I spent the whole 24 hour period making the first proof of concept for the game, which was UI setup and Flowey's tutorial date. I hadn't made any of the art yet, so it was a black background with Flowey's undertale sprite. I originally was going to make everything more visual novel like in the sense that, so like on Papyrus's date, you could make choices like "unwrap the present" "dont unwrap the present" or "you look great" "you look terrible" and getting the ending would involve pretty much just saying the right things at the right times. But this alone was... Yknow, already done before, and part of what makes Undertale so great is that it's, despite its many outside influences, very unique in its gameplay. So I decided to make the dates more like puzzle-solving RPG's, and frankly, since doing that, I dont know if I want to go back to making other visual novels lmao.
After making the first demo and releasing it, I hit a creative funk. I wanted to make the next demo right away, but I forced myself to stop (since i was working 16+ hour days to finish it in exactly a week. I didn't eat much and i slept very little during this time too. Dont do this lmao). I didn't know if the game would be received, and frankly, I'd had many failed projects in the past due to lack of support. I lost a lot of support in the past due to the dropped projects I kept starting and quitting because I had such a small audience, and that made me lose a lot of interest and motivation to work on them. So I posted the first demo and waited. I was very shocked to have a YouTuber with over a million subs play it that weekend. Dantekris I think was her channel name. She speaks Russian, and I never understood a word she said, but I've still watched her let's plays because I enjoy seeing her reactions. I hate that YouTube keeps deleting my responses on her videos, probably because they're long and in English so it's marked as spam on a comments section full of purely Russian comments yknow. But it makes me feel like such an ass ;w;
Mairusu is the next large YouTuber who played it and my god I love seeing when he uploads a new update for my game because I genuinely have no idea what to expect from him. I don't know what it is but he's just so absolutely funny to me. He also seems to be the most common breaker of my game though. Stop making your own bugs!! I try to testplay to find the bugs he gets and it's like.... what did you do.... how did you skip that whole date im so confused thats not supposed to happen..... He accidentally skipped all of Muffet's date because of this too and hers is supposed to be the hardest in the game right now so I'm very upset by it;; i dont know how it happened, it never happens for me.
But like. I was definitely struggling a bit with the direction I wanted to take AtF. I wanted there to be a core message, like with Undertale and many other of my favorite things. When there's a core theme to write about, it makes things a lot easier to compose than if you have a plot with no meaning to it. It ties it all together for a common purpose. But, as I started diving more into the fandom around this time, finding not only it being still alive but still enormous and filled with passion.
Passion. Hm. That's familiar. That's the trait I gave the player character, rather than determination. While it was intended for giggles "haha dating game u have passion wink wonk," it started becoming more than that. It started becoming a manifestation of what I really felt upon finally soaking myself into the deep end of this pool I'd once been too afraid to step into. Passion. Everyone here is so driven by their passion for this game, the characters, its story. Everyone is so inspired and creative. That's it. That's what I wanted Act to Flirt to be.
A game made for those who have already dived deep into Undertale. A game made for those who have the same level if passion I've wittnessed. A game that someone might stumble upon, merely wanting any Undertale content they can find, and a dating sim leaves them grasping at straws, only to find it's a game instead deeply rooted in how much they care about this world and its people. You have a Soul of Passion, because your passion for Undertale brought you to this game. That's what the core message is. Every ending is supposed to depict different kinds of empathy, and True Passion shows you truly cared the most you could for all of these characters. Sans is so blocked from it because, well, how can he really believe it? "if we're really friends, you won't come back," right? But here you are. Again and again.
And Heartbreak. Whose heart is really the one breaking here? Taking the Hopes and Dreams of every single character you've grown to care for and crushing it beneath your feet... who is the one suffering in the end?
I just... I'm very excited. I've written that game with the player as the main character. Not Willo. Not Frisk. Not anybody else. You, the player, are the main character. I've honestly done a lot of looking around in the DDLC code to make this game as 4th wall breaking as I can (without like. Disrupting it as a game experience like ddlc is, with monika deleting things and stuff). Just enough to leave the player unsettled and confused. Like. "Me? Are you talking to me?" Yes. You. Directly to you.
I started sketching out designs and ideas for ULR around July. I genuinely loved Underlust after finding out about it, even though it was posed to me as an insult about the contents of Act to Flirt. I was both like "uh... Act to Flirt is nothing like this. Maybe in reversed roles at best but..." and also "okay but this? This shit is good. Thank you." But finding out it was discontinued and wanting more, well, that's when I decided to make ULR. I presented the idea to my friends, who were like "please stop making aus," and then continued onward. I told myself I wasn't going to work on it though until after I finished Act to Flirt... Then after the next demo came out... Then it turned out I was working on it too much and it resulted in me rushing my release of the 3rd demo of AtF because I'd been so distracted I was going to miss my release deadline of the end of August, before school. I... Still kinda regret that a lot. It's still very buggy. Though I hope I got them all for the next demo...
But speaking of school .... ha... Remember when i said i was going to transfer to another school? Well, I did, and for the first few weeks it was fine! Then I started skipping assignments I didn't want to do. Then I started panicking about my low grades. Then I started getting behind on assignments. Then I stopped going to classes. Then I lost all motivation to work on anything at all. I just locked myself in my room and did next to nothing with the occasional drawing here and there, for weeks. It came to the point where I was like "I just have to get through this semester, then I'll drop out." But if I ever wanted to go back to school, having all F's on my last report card would not bode well for my acceptance. Which lead to more stress. I didn't want to fail, but I also didn't have any motivation to work. I would do one assignment here or there, feel good about myself, then realize I was still months behind on work and suddenly oh god oh fuck finals are next week. And my solution? I just. Fuckin dropped out. Oh my god. It was such a relief to just get that weight off my shoulders that I'd been carrying for months on end, preventing me to do anything I wanted to work on.
Well. Then my car tires died. So that's a thing. But good news! Between commissions and gifts, I have enough money to get them replaced! I don't think I've ever like... Been so excited about that before.
And, well. Now I'm here, pretty much. God, I just went through my entire year summary, and it feels like it was both forever long but also not long at all. I don't get it. 2021 still feels like a far off future, despite the fact I'm now 5 hours into it. Yes, I spent 4 hours writing this. Whoops. Oh well. I couldn't sleep anyway, so it's not that big of a deal.
All in all though... Despite being locked inside, away from my friends, unable to talk to anyone about the things i was enjoying, and living in fear of getting sick at all ever with anything, 2020 definitely fuckin changed me for the better. It was a hellhole of a year and I'd never do it again or wish it upon my worst enemy, but I came out a better person... I think. I hope.
It seems cliche to bring back but fuck it. Undertale? My friend insists its core message was that anyone can be a good person if they just try, which I mean, it definitely probably was intended that way. But that never was the message I felt while playing it.
What lesson I took from it was "things aren't always as they seem."
Flowey betrays you immediately, but then you find out he's just the remnants of a boy who died years ago and is still grieving over the loss of his best friend, whomst, despite how much he cares for them, recognizes they weren't good to him and he'd been manipulated and used by them.
Toriel is a kind and caring woman, a still grieving mother over the loss of her children, who seems to have kindness to no end, but is actually filled with such hatred and depression that she regularly gets drunk, swears, and still, without resilience, hates her ex husband.
Sans is a playful character who is full of puns, a gross atmosphere, and decided to break physics just because he can. He's the embodiment of a comic relief character. But at the same time, he's suffering, struggling, in constant pain and worry. He's lazy, but quick on his feet. He's harmless but will kill without hesitation if need be. He's both caring and the least caring of them all.
Papyrus is like... a self-centered asshole in a way, when you first meet him. He prides himself and everything he does. Yet still, he's actually quite open and accepting and loves everyone. He loves talking with and being with other people, even if maybe sometimes he has a different interpretation of social interaction from the "norm."
Undyne comes off as cruel and deadly, such even being emphasized in many points. But, deep down, she's extremely caring for those who are close to her, and her only cruelty is dealt to those who have wronged her in some way.
Alphys is a sweet and nervous wreck who comes off as helpful and lacking a filter due to her tendency to ramble. She seems to be merely anxious due to likely social anxiety... But you eventually find out that she's a liar who merely wants to create a world to be a better place, and by doing so, she pretends all the bads do not exist.
Mettaton comes off as an absolute self-centered asshole. Like. There's no way around that. He seemingly has no regard for other people with only full intentions of helping himself. But, deep down, he actually cares a lot for other people, especially his family and friends, and just tends to get caught up in things while he's in the moment.
Muffet seems to be greedy with how much money she begs people to give her for the spiders, but, as it turns out, she's flat broke and drops no G when you beat or kill her. She merely needs the money to help the spiders.
Asgore, too, is built up to be this ruthless killer throughout the whole game, and when you finally meet him, he's an incredibly sweet guy who's only filled with regret, and because of his past decisions, has decided to put aside his hopes for the sake of his people.
I...
Didn't see any of these characters for who they really were right away. Why would I? Few of these archetypes are explored much in a lot of fiction lately, or at least what I've been consuming; and is more focused around how someone can change their flaws into something positive... Not how to accept someone for who they are, despite the wrongs they may have committed or the lives they lead. Everyone's different. Everyone's grown up differently. Everyone has a reason for what they do.
And it took me playing this game to realize such a simple concept that I probably should have learned years ago.
That's why I really think 2020 changed me for the better. I made a realization that I should have had many years ago, and it's made me a lot more confident in expressing myself, accepting people for what they do, and seeing the brighter side to everything. I say that, sitting here filled with nothing and void of all emotion whatsoever... But it's a conscious thought i have. My emotions are so weird... They're either on full blast or I feel nothing at all. But yet I have... Thoughts of what i should feel? It's weird. Idk. This is why I'm getting therapy LMAO
But yea. 2020? Fuck you. But also thank you. But mostly fuck you and good riddance lmao
#zircon rambles#a lot#lol#its very long im sorry#i spent way too long writing this too#also please don't reblog this
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