#and my game resolution is not high enough to tell which one (if either) the oathbreaker knight actually wears
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alucohc · 8 months ago
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maybe killing the oathbreaker knight and taking his place was a bad idea for a run
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oneatlatime · 2 years ago
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The Waterbending Scroll
We start this post off with the unnerving DVD art for this disc:
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I call this look "nothing but bangs"
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My collection of wallpapers is ever-growing.
Makes sense that Aang would be stressed. Objectively speaking, trusting the salvation of the world to a twelve year old who is at best going to have a beginner's understanding of three out of four of his superpowers is a bad idea! It's just about the worst possible idea. Too bad it's apparently the only one that will work. Sokka even points out (with delightful sarcasm) how nonsensical the whole thing is, but does anyone have any better ideas?
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Appa living the dream.
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Iroh has big dumbass energy here. He'd have to be deluded to genuinely think that getting a game tile is more important than capturing the avatar, which makes me think that he's not that keen on capturing the avatar after all.
"I'm lucky to have such an understanding nephew" immediately after Zuko breathes actual fire. Which I did not know he could do. I will say, plenty of wilful misinterpretation and misreading of reactions is necessary when dealing with teenagers. Once again making me think that Iroh has been looking after (wrangling) Zuko for a while.
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I take it back, this is Appa living the dream.
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Katara's tendency to baby Aang coming back to bite her in the long run. Raise your hand if you didn't see that coming.
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Good thing they were practising bending water, not fire or earth. I guess you can be sloppy with water and air, but the other two?
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A blep! An Appa blep!
And there go the supplies. What was that I was saying about it's a good thing he wasn't practising the more harmful elements?
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Guy on the left has only one arm and one eye. Either the guy on the right is tiny or that's a giantess.
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Water tribe scam artist?
So after setting up that they have basically zero money, the first thing Aang & company do is go trinket shopping. That's peak teenage behaviour.
"You guys are pirates!" Took you long enough.
All of these pirates have such great designs. I want the lead pirate's hat.
KAtara you DIDN'T.
Cabbage Guy! Hi Cabbage Guy! Unlike in Omashu, that actually is malicious destruction of cabbages.
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I think there are three pirates shown here, but I originally thought that the legs high up belonged to the guy in the grey shirt, which would have been bad. They're facing entirely the wrong direction.
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A badass line. Too bad about the pose.
Confirmed: a modern Katara would totally be that girl at the mall stealing earrings from Claire's.
Aang says that those pirates were terrible, but they actually weren't until they discovered that their scroll had been stolen. They behaved like merchants until Katara gave them a reason to behave like pirates.
This is going to be an episode where the problems are self-inflicted, isn't it?
No! Stealing a scroll from pirates isn't great! You've already got the fire nation on your tail, and at least they want Aang alive. Now you've got pirates too. You think they have a no killing code?
I am 100% with Sokka on this one. They're going to be at the North Pole in a few weeks anyway. They can both learn all the forms they want to there, with actual living teachers as a bonus.
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I was right. Incoming problems of Katara's own making. Also the pirates could tell that Katara was water tribe. Further weight to my theory that the fire nation has a high incidence of colour blindness. Or fashion blindness.
And now we get selfish, jealous Katara as well as thief Katara. Sokka 100% in the right again: she is only interested in teaching herself, to the point where she's happy to endanger herself, her brother, and the goddamn Avatar to get hold of a lesson plan.
Add bitch to jealous, selfish, thief. You made Aang all sniffly. Somehow I think her scroll resolution is not going to stick.
Zuko using his brain again. Good reasoning. And right - they are on the water.
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Nooooooooo. You are better than this. Girl stop it!
Zuko pulling out his best panto villain act. Also the colouration of his scar in the night scenes is odd. It's almost lilac.
He's technically right. Zuko did not steal that necklace. Unlike Katara, who does steal things.
Sokka 100% right for the third (fourth?) time this episode. It IS just a matter of time before Katara gets them all into trouble. That time is now.
Do you think if Sokka had kept his mouth shut, they wouldn't have kidnapped him? Was that a pity kidnap?
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Yes it completely is her fault! No 'kind of' about it!
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Sokka's brain and motormouth saving the day. I feel like that's a running theme.
This fight is cool. Seems like, if you know what you're doing, a bunch of nonbenders can fight firebenders on even footing.
A lot of convenient rope sawing going on.
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This is a classic gag but it's funny every time.
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Sokka fulfilling his quota of required minimum number of beatings per episode. I swear there must have been a rule in the writers' room that no episode may be considered complete until such time as Sokka has concussion damage.
Also it kind of feels off that Aang & company defeat the pirates so easily while on the pirate ship. They had to run away from them in the market, and these guys go toe to toe with firebenders. Don't you think they would do well when fighting on their own turf?
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Is this from Top Gun? I haven't seen Top Gun, but this feels Top Gun-ish.
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Second episode in a row that they owe their lives to Appa.
Zuko's "My Boat!" was near-operatic.
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I'm calling it: Iroh is deliberately obstructing the hunt for the avatar and deliberately undermining Zuko.
Honestly, reasonable reaction from Zuko. Actually a bit of an under reaction. I would have saved the breathing fire for here.
Did the parrot lizard drown? Last I saw he was stuck in the flag on the mast, and he isn't floating down the river afterwards with the rest of the pirates.
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Katara is right to apologise to Aang. But she should have apologised to Sokka too.
Katara finishes off this episode by learning literally the opposite of the lesson she should have learned. The lesson should be: stealing can be justifiable (she does have more claim to that scroll than the pirates do), but not in cases where it endangers yourself or others. The lesson Katara takes is: stealing is wrong, unless it's stealing from literally the most dangerous people you can find.
Final Thoughts
This episode was frustrating. Katara was a colossal idiot, who turned into a selfish thieving idiot, who turned into a self-centred thieving idiot with no sense of self-preservation or concern for her friend's and brother's life, and then she took a hard left into being a bitch as well.
Now, I remember being a teenager. I had my bitch moments too. But when someone rightly called me on them, I stopped. I think Katara's portrayal in this episode is a very realistic depiction of a certain kind of teenage girl. My problem is two-fold: a) I couldn't stand that kind of teenage girl, and b) Katara just keeps going. Sokka calls her out for her behaviour, she keeps going. She freaks out at Aang and makes him all sniffly, she has a two second long attack of conscience and then she keeps going anyway. She gets captured by a combined force of fire nation and pirates, the two biggest threats they've faced so far, and she just keeps going. And the joke that ends the episode shows that she's learned nothing.
I think I've said before (probably when I was talking about imprisoned) that Katara seems like she's used to having Sokka do her thinking and planning for her. I think this episode shows that too. Katar thought of herself, and herself only for 90% of this episode. That's not something Sokka does. I think that, being the only waterbender in the whole south pole, Katara is used to, if not being spoiled, then certainly being the centre of attention. And Sokka is used to looking after her and cleaning up after her plans (the literal cleaning seems to have been Katara's job), which means that he's way more used to thinking of the big picture, and Katara has never had to think beyond herself and her wants and needs. She wants the scroll, she takes it, fully aware that it will get them in trouble (why else was she pushing to get them off the pirate ship so fast? Vibes are off? No Katara, you're off). Sokka's immediate reaction to finding out she took the scroll is to bring up how much danger she has put them ALL in. Sokka sees big picture; Katara sees Katara.
Katara is lucky too that Zuko is apparently the kind of firebender that believes in non violence, and that these pirates are the Disney version. They had her tied to a tree all night and she apparently spent a considerable portion of that time spouting defiance. I'm wondering if Katara knows what genre of story she's in. Or maybe she's just that naive?
I was wondering if they would eventually touch on power/skill imbalances within our main cast, and I'm glad they did. In a way, Sokka has it easier than Katara, because as a non-bender, he's never going to get compared to Aang by himself or others. Plus, he's just not the kind of person who would do that. He's got that weird teenage boy contradictory combination of big ego + low self-esteem, so he's going to talk a big game (see Warriors of Kyoshi) but he's never going to think of himself as being in the same league as Katara. Katara, on the other hand, absolutely would at some point end up in competition with the only other bender she's ever met, even if they bend different elements. I'm glad they touched on it, but if this is the way they touch on it, I'll be very happy if they never touch on it again.
I did not know firebenders could breathe fire. Is the skin in their throat fireproof? And their nose? I bet they have crazy spice tolerance.
Something deeper is going on with Iroh. That goofy old man act is just that - an act. Kind of mean to string Zuko along like that though.
Sokka shines as the voice of reason over and over in this episode. Too bad no one listens to him at any point. Sokka is grounded in a way Aang and Katara aren't. They would be screwed without him.
The self-inflicted nature of this episode's plot is realistic, but annoying. What Katara did this episode is absolutely something an idealistic yet selfish teenage girl with anger issues would do. Especially so when you consider her in context - this may be the first waterbending artifact she's ever seen. But consider: if Katara hadn't stolen from the pirates, the pirates wouldn't have been after them, the pirates wouldn't have discussed a water tribe girl and a bald monk in front of Zuko, who was in such a rush to get back to avatar hunting that he likely wouldn't have asked a ship of pirates if they had seen the Avatar, which means Zuko & crew wouldn't have been after Aang either. Aang & company would have been down one waterbending scroll, but also down not one, but two enemies on their tail. Of course it all worked out in the end; this is a kids' show, but this plot is an entirely self-inflicted (Katara-inflicted) problem. Imprisoned was one of those too, come to think of it.
Aang has a rather lax policy on theft for someone who's supposed to be a mystical peace-bringer.
And I really do want the lead pirate's hat.
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ikatakoirl · 2 years ago
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How To Write A Comic Relief Character That Doesn’t Suck
So. We all know the comic-relief character trope. The one who doesn’t do much but tags along because of their “loyalty” and falls on their face every now and then for us to laugh at whenever the tension gets too high. But then at the end they have their heroic moment and prove wrong everyone who ever doubted them! Only for them to go back to exactly how they were before in the resolution. Right?
NO! WRONG! THROW IT IN THE GARBAGE! In this post I’m going to give some ideas of how to add comic relief elements to a story without devaluing any of the characters! First of all, let’s start with some examples! I'll explain most of my choices throughout the post. I'm hoping I provided enough examples that everyone can recognize at least one in each category! I’ve also done my best to make direct comparisons.
Comic Relief Characters Done Poorly
Ronald Weasley (Harry Potter)
Neville Longbottom (Harry Potter)
Haymitch Abernathy (The Hunger Games)
Lance McClain (Voltron: Legendary Defender)
Loki (MCU, before the Disney+ series)
Marinette Dupain-Cheng (Miraculous Ladybug)
Luigi (Super Mario)
Goggles (Coroika)
Comic Relief Characters Done Well
Fred and George Weasley (Harry Potter)
Percy Jackson (Percy Jackson and the Olympians)
Peeta Mellark (The Hunger Games)
Sokka (Avatar: the Last Airbender)
Peter Parker/Spider-Man (MCU)
Chat Noir (Miraculous Ladybug)
Sonic the Hedgehog [depends on which show/game ofc]
Skull (Coroika)
Reki Kyan (Sk8 the Infinity)
Kai (The Hollow)
No Laughing Matter
It’s great to have a character who struggles with clumsiness or feeling incompetent! But what if you tried actually taking those concerns seriously? Instead of the divert-with-comedy-and-never-readdress approach, make your character turn angry or sensitive. (Or the best of both worlds, tsundere!) Really get into their head and explore how that incompetence is affecting them. Bonus points if they actually fail something of consequence! How do they react to this failure? Do they have people supporting them, and if so, how? And if instead the character is on the outs and constantly the butt of jokes, how does that affect their psyche? Maybe they’ll throw themselves into training or practicing to become better, but maybe all they need is a reminder of where their strengths do lie so that they can use them better to their advantage next time! I actually challange you to separate the klutz character from the comic relief character! It may be funny to watch people falling down on Reddit, but it doesn’t make for a compelling character that people will remember! I love Marinette, I really do, but I have to admit that she could be written better because she falls right into this sort of trap.
Himbos Are People, Too
Okay, okay. I know we all need to have our himbos sometimes. And that’s great! A character who’s a bit out of their element can be endearing for a lot of readers! But in order to get there, the character needs other personality traits, too! Comic relief is not a personality. It’s something you can stack onto a personality, but you need to create a whole character first, complete with hobbies and interests! Which means that, yes, you have to let your character be good at something. It doesn’t have to be the same as their interests, though! This is a great opportunity for a reminder that you can still find joy in something even if you’re not very good at it, and just because you're good at something doesn't mean it makes you happy.
And it should really be more than one thing they’re good at! Don’t write the Ron who’s only good at chess or the Lance who’s only (somewhat) good at flirting!
Tell Me What You Want
This also goes for character motivations! Each character needs to have either a clear motive or a clear lack of motive! Bonus points if it’s multiple complex but identifiable motives! Sokka is a perfect example of this! He wants to live up to the legacy of his father, find his place in the Gaang, and maybe pick up a girl (or a guy) along the way. And most importantly, he uses his humor not as a selfish way to avoid his feelings or for plot convenience but rather to lighten the mood as part of the duty he feels to keeping his sister safe and happy! His Voltron doppelgänger, Lance, has no clear motivation… ever, pretty much. He's implied to like Allura, but it's treated as more of a joke. Same with Ron, or Neville, or Luigi, or even Loki. What do they even want? You could say that Ron saw his greatest desire in the Mirror of Erised (to be recognized and respected), but does he ever take steps toward this? Does it ever even get brought up again? Or was it just meant to contrast with Harry’s greatest desire? After all, Ron ends up as some Auror as an adult but doesn’t show any regret or longing for a higher status.
(Another hint: Not dying is not a character motivation!)
However, I did give another option, which was a clear lack of motivation. We see this in Percy, Reki, and Kai at certain points, and they all express that they don’t understand exactly what they want. And that’s perfectly okay, too! I actually really love writing characters like this! That being said, this is typically a temporary thing, and you should have something in mind for the character’s endgame. I want to stress that this is actually the harder one to pull off correctly, so you can’t just use it as a cop-out.
So yeah, there’s your crash course in character creation and development! Maybe I’ll do a separate post for that in more detail!
According to my Calculations…
Yes, I know that can all feel like a lot. But it's no excuse to fall into stereotypes. Especially this one, which is often done as an Asian-American caricature. Going the other route with a conventionally unattractive, glasses-wearing, acne-having white kid is bad, too. It's cringe. It's harmful. Don't do it.
And this goes not just for the stupid-nerd caricature, but also for any other stereotype out there. This one is just the most annoying one I can think of.
The Loyal Lapdog
Another sort of random trope is justifying a bland character by claiming that their virtue is their "loyalty." If you're going to use loyalty as a personality trait, be very careful about it. You have to be committed to upholding that personality trait even if it messes with your plot. You don't want to end up like Ron, who is actually arguably one of the least loyal characters in the series, abandoning his best friends in an apocalyptic situation just because he was jealous and constantly getting in fights with Harry over things out of his control. It is good to test and even break the limits of your character’s loyalty, but if they give up at the slightest inconvenience they’re clearly not actually loyal at all. (I’m sorry I bash Ron so much. It’s not what it sounds like, I actually hate him much more than I’m letting on.)
Comedy Communism
Guess what? You can have more than one character be funny! In fact, why not make all of them funny? Even your dark, serious character can be accidentally hilarious, and Skull is a pristine example of this. And giving a brooding loner character a surprise one-liner can be a great way to mark character development as they become more comfortable in their environment.
Overall, spreading out the role of comic relief across multiple characters is just a plain good idea because it forces you to fully develop each character and makes your comedy less predictable.
Or here’s another idea: make the comic relief character the protagonist! It’s an unexpected move that Percy Jackson pulls off immaculately! It’s also another strategy to help you avoid writing flat comedic relief characters because your protagonist should be the easiest character to fully flesh out.
Don’t Ruin the Moment
Using comedy to lighten the mood can be a good thing, but it has a time and a place. I've seen so many truly moving, deeply emotional moments completely gutted by a stupid joke. It's so devastating to see a writer put in all this effort to build up to a big moment, only to ruin it. It’s up to you to decide what counts as a “big moment,” but once you decide, fully commit to it. If you really feel like it’s too much for the reader, you can use a scene break, which will provide relief to the readers with less bleeding over of the lighthearted mood into the serious part.
But it can also be hard to maintain that tension, especially if a comic relief character is involved. Having them tell a joke that falls flat can actually be a great way to further increase the tension while staying in character!
~
With that, thank you for reading! Go forth my friends and make people laugh with complex and memorable characters! And look out for my next post about How to Write a Truly Bone-Chilling Villain!
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pjgamereviews · 2 years ago
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Bejeweled Deluxe Review - The Birth of Match 3
Summary ★★★☆ Enjoyable
Bejeweled Deluxe is a legendary and well crafted game from back when puzzle games actually existed. Its simplicity and age could be a turn off for some, but others might find it refreshing and nostalgic. Either way, this is the game that started the match 3 genre, and it's an alright one to start with.
For more game reviews, check out https://psgamereviews.tumblr.com/.
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Background
For most of my life, I've played the same old games - platformers like Mario and Sonic, Wii stuff, and maybe a few FPS and miscellaneous party games. But recently I decided I wanted to branch out and try to add some new games to my repertoire, and maybe find something new to obsess over.
For some unexplained reason, Bejeweled popped up into my head. The game was something that I knew of... but had never played, or even really seen in action. It existed as a vague constant in the universe, but not one present in the gaming culture of today - I read an article somewhere calling Bejeweled "the Gone With the Wind of gaming", and I think that's an accurate description - TECHNICALLY massively popular and has iconic aspects, but not immediately memorable. Nowadays when people think of "match 3", they think of Candy Crush, the popularity of which and what it's done for the King company I can't even quantify.
Makes you wonder, whatever happened to PopCap, the company that made Bejeweled? They also made freaking PLANTS VS ZOMBIES (and Peggle as well, don't think I forgot about that) - you'd think that with a literal genre defining game like Bejeweled and one of the quintessential mobile games up there with Angry Birds like Plants vs Zombies, PopCap would be on par with King, having their games on the front page of the App Store... well, they got bought out by EA. Enough said.
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So when looking for a Bejeweled game to play, I decided to skip anything modern and check out the past entries. I started with Bejeweled 2, and long story short, I'm now addicted to the entire series.
As of the writing of this review, I've played 1, 2, Twist, and 3, and I plan on making reviews for each one of them. Which is the best version? What does each version offer? Well, let's get started.
Graphics & Presentation
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...OK, it's just the version I got, but the first thing I was jumpscared with when opening the game was this "Best Buy game center" window. I had no idea such a thing had ever existed. And look at that selection of ratchet ass flash games! Games like that are really nostalgic for a late 00s/early 10s Internet kid like me. But anyways, this popup is a bit annoying. The game is also installed in the start menu under "Best Buy Games" with a link to the website (which, by the way, now redirects to an Oakland Airport website?!?!?). If you're an epic hacker like me, you can get around the launcher by just changing the shortcut to open Bejeweled.exe instead of Launcher.hta, but yeah. At least the Best Buy ads haven't infiltrated the game, unlike back when Bejeweled was web only and was pimped out by Microsoft to advertisers.
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That aside, here's the title screen of the actual game:
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And what you see when you click there to play:
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My friend described it best: "Cool Math Games?". You can definitely tell that this game originated as an online game, with the whole sidebar with small gameplay size, the onscreen logo, and the title screen with the "Click Here to Play!". Plus, when you get a high score, it'll tell you whether it was the best "for the day" which clears when you close the game (even if you come back the same day), which I bet is a holdover from online leaderboards. I also read that apparently the game didn't even HAVE a save feature until a later revision!
Needless to say, the game is dated, but in general, pretty nice. Unfortunately, the only resolution the game runs at is 640x480 - you can go fullscreen, but you can't stretch the window, which might be a visibility problem on high resolution displays. Good thing the gems are varied enough in shape and color to be distinguishable. There are also some charmingly classic effects, like rainbow text inbetween levels that warps and twists, as well as the gems swirling into the center of the screen when clearing a level or flying all over the place "exploding" when you lose. They also shimmer underneath your mouse cursor, and flip around in 3D when selected.
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One weird quirk is that the high scores are hidden under the options menu. At first I couldn't find it, so I thought it meant that I'd have to complete a game every single time I wanted to see my scores! Also, the game shows the "swap these two gems!" tutorial every single time you open the program without a game in progress, which is a bit annoying, because you're forced to move that specific gem the game tells you to. Oh well.
Gameplay
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Bejeweled introduced what's now referred to as match 3 gameplay - you start out with a board filled with gems, and you have to clear them by switching two adjacent gems to make rows or columns of 3 or more alike. If switching them won't cause a match, then the gems will return to their position and nothing will happen. But if you get a match, all the gems in the match will then disappear, causing the ones above them to fall down to fill the space, with more appearing from the top.
You'll get more points the longer your rows and columns are, or if switching two gems causes two different sets to be matched. The biggest way to earn points however is to "cascade", which is when making a match causes other gems to fall on top of each other to match and automatically clear themselves - the points will rack up the more cascades you make one after another.
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The game has two modes: Normal and Time Trial.
Normal has you matching gems to reach a certain amount of points to clear the stage, represented by the bar at the bottom. There's no time limit, and the point requirement increases per level. What you'll need to be careful of though is running out of moves - you'll want to try and move the gems around in a way that'll maximize the amount of moves you can make, all the while trying to set up cascades and large matches. If you need help on finding a match to make, you can press the big bulbous purple button and it'll show you which gem to move, but at the cost of some points.
Time Trial uses the bottom bar as a timer instead. It starts out halfway full, then starts to tick down as time passes. You fill the timer by scoring points, so you'll need to make matches quickly and constantly to keep the bar from becoming empty. The bar moves faster and faster each level, so it'll reach a point where you'll need to make large matches and cascades to keep up. Luckily, you can't run out of moves in this mode - if you do, the gems will fall out and reshuffle themselves. You'll still want to try and be strategic with making moves though, since the less moves you have, the harder it'll be to find the next one, especially since you'll be rushing. Plus, the hint button basically becomes a suicide button past level 2, since it'll drop your timer.
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You'll be surprised by how addicting Bejeweled is once you get to playing it. Just matching the gems is satisfying with the game's sound design, and getting cascades and watching as all the gems start falling and disappearing as the points rack up and the funny low resolution voice announcer dude congratulates you is one of the greatest feelings in gaming. People compare this game to Tetris, and I'd say it's a pretty good comparison - when things fit just right, it's a good feeling.
That does bring up the issue of randomness. As my pre-Bejeweled self expressed, it can seem like the game is basically just random in deciding whether or not it'll drop the right gems in when you need them. As post-Bejeweled me will confirm, lots of cascades will happen not because you planned them, but because the right gems generated from above at the right place (which is good and fun sometimes, but...). Sometimes it can be unfair to feel like you're making all the right and careful moves, only to get screwed over by bad gem generation, or even worse (and most INFURIATINGLY), the game will randomly decide to give you a cascade that ends up interrupting a move you're trying to make by shuffling the gems around and bricking a part of the board. Furthermore, while I can't confirm whether or not the gems that fall from the top are randomly generated or not, I felt that the later levels (in Normal mode) would give you less and less useful gems for the situation.
However, there's strategies you can employ to try and reduce the chances you'll get screwed over. Generally, you want to try and make matches near the top of the board at first, then make ones near the bottom when things start getting tricky in order to move gems around with gravity, or hopefully get some cascades to clear things out. I'd say it isn't any more random than getting screwed over by not getting a straight line piece in Tetris, and it isn't any less fair then the later Tetris levels where it gets so fast you can't move pieces to certain locations - and if you dared tell any pro Tetris player that the game is luck because the pieces you get are random, your ass is getting t-spinned out of the room. Bejeweled is the same way I think; there are pro moves you can make that aren't 1000% sure, but very good for your chances - I've been playing for a little while so I know this, but I still have much to learn (as you'll see when we get to Bejeweled 2, but that's a different story).
Music
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Something notable about Bejeweled is it's YUMMY soundtrack. It's in the "tracker" format, so it's played live in-game with its own instruments, sort of like how a retro game console would do it, and it's better than generic Windows MIDI instruments.
The soundtrack was composed by electronic musician Peter Hajba (proving once again that Peters make the best stuff😎), also known as "Skaven", who's gonna be reappearing in the future for sure - and this is one heck of a start. The soundtrack is made up of three songs: "Autonomous" for the title screen, "Network" for normal mode, and "Data Jack" for time trial. All do an excellent job at creating a bright industrial electronic vibe that's catchy as all hell.
"Data Jack" in particular just blew my balls off the first time I heard it and the Sega Genesis-ass drums kicked in; it pumps you up and gets you scanning the board to find matches and watch the gems go flying. "Network" is also perfect, going much slower and more thoughtful, while also bringing straight heat with the way the music changes and evolves.
The only negative is that I think some people might find the whole bleep bloop retro style a bit annoying and grating. But me personally, I like electronic music and catchy stuff that has a little gritty character, so I love this soundtrack.
Verdict
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Bejeweled, even here in its most basic form and after all these years, is still super addicting and fun to play. I love seeing how far I can get in both modes, whether I'm deep in thought and vibing with normal mode, or in the mood to kick some butt with my eyes darting across the screen in time trial.
Maybe not EVERYTHING about the game has aged super well, and there's plenty that later versions do much better than this entry, but the basics are all here and accounted for, and the presentation is still better and more professional than other shovelware, copycat match 3 games I've seen online before.
★★★☆ Enjoyable
Bejeweled 1-3 & Twist are relics of a time before puzzle games just became ways for mobile developers to mine ad revenue for revives, or pull some psychological tricks to extend game time by forcing you to wait for lives and stamina or whatever. Original Bejeweled is just like original Tetris, and I think it's worthy of being on the same level - it's a simple game you can pick up and enjoy, no BS.
I think even this first entry holds its own against current offerings, and even against its sequels to an extent. Later versions can get a little explosion-happy, which is great in its own way, but there's also something to be said about the rawness (& nostalgia factor) of this one.
I actually DO recommend checking out one of its sequels first (in fact, even something like Microsoft's replacement might actually be objectively better AND its online w/o download), but I can't give this game two stars man, it's just so damn good. Check it out if it looks appealing!
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charmandhex · 4 years ago
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You know, listen, under most circumstances, Taako would probably be thrilled to have a gorgeous man staring fixedly at him. But a gorgeous man staring fixedly at him while holding a scythe considerably bigger and scarier than your standard adventurer’s sickle? Yeah, that would be an exception.
“Taako Taaco,” mystery man says menacingly, dramatically. Then he blinks, as though surprised, and the ominous weight of the encounter is momentarily dispelled.
“Yeah?” Taako asks, self-preservation immediately switching gears toward throwing tall, dark, handsome, and armed off his game.
“Taako...”
“Hello.” Taako waves, even throws in a wink.
“Taaco?”
“Yep.” Taako pops the p. “What can I do for you?”
This, however, seems to be the wrong question, because mystery man’s face goes sharp again, sharper than should be possible, as though he’s taken cheekbones sharp enough to kill all too literally.
“On behalf of the Raven Queen, goddess of the natural order of life and death, you, Taako Taaco, stand accused of crimes of necromancy in the aiding in the escape of one Lup Taaco from the Astral Plane and imprisonment in the Eternal Stockade.” As he speaks, his face grows gaunter; his black robes grow darker; and the very air around them grows colder. In moments, looming over Taako is a skeletal figure with a tattered black cloak and eye sockets full of flame. The one thing to remain the same is the scythe, close enough that Taako’s breath cools and condenses against the metal surface in the frigid air.
Raven Queen, huh? Figures. Just his luck. But now Taako knows what he’s up against. And forget cutting the tension with a knife; the tension itself could cut. Taako knows he has to tread very, very carefully here. “Now, uh, hold on there, my guy.” Taako makes a time out symbol. “Lup wasn’t in the Astral Plane, so she couldn’t have escaped.”
“That- that-“ the Grim Reaper huffs, annoyed. But the thing about order and the whole lawful side of the spectrum? They thrive on technicalities, and Taako is gonna hold onto that like the literal life-preserver it is. “That doesn’t matter.”
“Uh, I think it does, homie. I didn’t pull anyone out of any astral soup; I just... kept Lup from crossing a line or two. And I think your boss agrees.” Taako gets the distinct impression that he’s being glared at, even with the pronounced lack of eyeballs involved.
“The rules still stand. A life is owed.”
“You can’t have her.” Taako’s own voice goes dangerously cold. “I’m not losing her again.”
“She was dying. Not for the first time.”
“But she didn’t. She’s alive, and you can’t touch her.”
“Scales must be balanced.”
“Or, and here’s an idea: fuck your scales!” And apparently fuck treading carefully.
But formerly handsome skeleton man snorts, and with a ripple of divine magic, currently handsome Grim Reaper is standing before Taako. He looks from Taako to his scythe before letting it go. It doesn’t fall, just dissipates into so much smoke. “There is another option.”
“No, I’m pretty sure we’re good here.”
“Taako, you have your own crimes against the Raven Queen.”
“Pretty sure that would require intent, and let me tell you, I had zero control over the whole dying thing. And the whole suddenly not dying thing.”
“Therefore, I am not obligated to let you go. Either of you. But...” the Grim Reaper slowly extends a hand, the same hand that held the scythe, out to Taako. “One could balance the scales. A life, for a life.”
“Doesn’t sound particularly great for Taako.”
“I will not pursue Lup any longer.”
“Not good enough.”
“You’re bargaining? With the Grim Reaper?” He sounds incredulous, but Taako is already on a roll.
“Lup, Barry, Magnus, Merle-”
“Merle fuckin’ High-”
“Yeah, Merle too, and Lucretia and Davenport. You can’t touch them.” The Grim Reaper retracts his hand, considering. Taako sticks to his magic missiles. “Best deal you’re gonna get, kemosabe,” he says, braver than he feels.
The Grim Reaper extends his hand. And Taako takes it.
Before Taako has the time to think anything other than boy howdy that sure is a clammy one, they’re gone. Or, the world around them is gone. Or, there’s a new world around them. Taako blinks, surprised. You’d think with all his interplanar travel, he’d get used to this sort of thing.
But it’s less that there is a new world around him and more...
The castle around him isn’t exactly the Sea of Souls. And looks about three degrees too friendly to be the Eternal Stockade.
Not to mention, he’s still not alone.
The Grim Reaper looks at Taako. Taako looks at the Grim Reaper.
“What.”
“What.”
“This has to be a mistake.”
“Well then it’s your mistake, my fella.”
“No, this- you should have just gone directly-” There’s an echo of that unearthly divine anger in his voice, and Taako throws up his hands defensively.
“Listen, listen. I agreed with you. Life for, uh, well, six lives. It’s not my fault if you get performance anxiety just dumping someone into the soul soup and somehow fuck that up.”
“Perf- now, listen, I have never in my, in my existence- this is- come on.” The Grim Reaper seizes Taako’s hand, and Taako is dismayed to note that it’s just as cold as the first time. “We’re getting this sorted out now.”
KRAVITZ.
You know, upon meeting her, Taako would have thought the Raven Queen would be too dignified for an exasperated sigh.
But after roughly 23 minutes of discussion between her and the Grim Reaper Taako now knows is called Kravitz, he has no other description for the way she says the latter’s name.
YES, TAAKO TAACO IS GUILTY OF THE CRIMES OF WHICH HE IS ACCUSED.
“Allegedly!”
TAAKO.
“Fine, I died eight times. But not here!”
PRECISELY. The Raven Queen looks back to Kravitz. AND AGREEMENT OR NO, HE IS STILL LIVING. HE MUST STILL ANSWER TO FATE.
“So are you gonna let me go then?” Taako asks, less hopeful and more... just trying to annoy his way into freedom at this point.
A BARGAIN WAS STRUCK.
“So that’s a... a what then?”
It’s Kravitz’s turn for a long, drawn out sigh. “It means, you’re stuck. Can’t go forward, because you’re not dead and fate wants a word with you and all. Can’t go back because we shook on it.”
Taako looks from Kravitz to the Raven Queen and back again. “Horseshit.”
UNFORTUNATELY. NO.
“So how the fuck do I get back to my family?” Taako yells, anger rising and voice bouncing off a ceiling seemingly higher than the night sky above the prime material plane. Where he should be.
The Raven Queen is starting to look like she has a headache. Can goddesses even get headaches? Either way, Taako can relate.
I AM GOING TO CONSULT ISTUS. The Raven Queen looks to Kravitz, who seems to quail under a gaze that says, “I’m not mad, I’m just disappointed.” KRAVITZ. AS THIS WAS THE RESULT OF YOUR ACTIONS, YOU WILL BE RESPONSIBLE FOR HIM UNTIL A RESOLUTION CAN BE REACHED.
“My Queen-“
THIS IS MY DECISION. A pause. RQ OUT.
There’s the slightest ripple through the air, and then the Raven Queen’s throne is empty.
Kravitz lets out a long sigh. Taako feels mildly insulted. By all rights, isn’t it his turn for a long, dramatic, put upon sigh?
It’s quiet for a long moment.
“So... I’m stuck here then?” Taako asks.
“For now. While they... remedy the situation.”
“And I’m stuck with you.” Taako makes his displeasure with the idea known.
“Unfortunately.” Kravitz seems equally unenthused.
Taako sucks his teeth, considering.
“Do you at least have a kitchen around here?”
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pippytmi · 3 years ago
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Howdy! For the little au trope prompt ask. 2, 2, 39. Supercorp please. Thank you! (Hope it helps your writer's block!)
Everyone knows that when the Quidditch season starts, rivalries begin.
As a general rule, Lena doesn’t mind the Gryffindors. If she had to pick a house she hated, the Slytherins would be the unfortunate lot; Veronica Sinclair and Andrea Rojas alone give the group a bad name. (That could be Lena’s own personal bias, given the fact that both girls have broken her heart, but she maintains it goes far deeper than that). But the point stands—Lena isn’t a hateful person. Generally.
There is just something about Kara Danvers that brings it out of her. The one and only Gryffindor that Lena despises is that moronic, reckless Chaser who scores nearly every single goal she takes. The Ravenclaw team is nothing to sneeze at either, but Lena hates that of all people to throw her off her game, it is a girl who blew up her broom when attempting to fly on it during her first year. Seven years that she has known Kara, and still Lena is annoyed at the mere sight of those perpetually-askew glasses, those untucked robes, that undone tie; Kara Danvers is never expected to be poised and perfect, even with all the expectations on her shoulders. She’s just so...blasé. People talk about Kara like she is destined to join a Quidditch team straight out of Hogwarts and all Kara does is stroll into the Great Hall on game day with her head in the clouds.
So far up the clouds that she apparently can’t watch where she is going, either. Lena throws Kara the nastiest glare she can muster when they just about knock each other’s heads together, but all Kara does at the sight of it is grin. She always grins, not in a way that is arrogant or snide, but stupidly amused. Stupidly amused, as if everything Lena says or does is a bloody laugh, like Lena’s simmering hatred is nothing more than an inside joke.
“Hey, Luthor,” Kara says cheerfully, and there she goes, pushing those crooked glasses up her nose. There is a scratch on one lens, and Kara has either not noticed or not bothered to repair it. “Trying to take out the competition a little early, even for you.”
“You were the one in my way, Danvers,” Lena replies tightly.
“Was I?” And here is the kicker, that golden girl charm that fools everyone: bright blue eyes peeking out beneath those eyelashes, hand rubbing at the back of her neck, undone tie slipping an inch further. Kara tilts her head unassumingly as if that is even an actual question.
It makes Lena furious. “Here’s a tip,” she says, “for here and the Quidditch field. Maybe if you got your head out of your ass, you could actually see where you’re headed.”
Kara has the audacity to look affronted. “Is this because of the Brainy incident during training? Because he and I agreed that it was a joint effort. Joint…blame. Whatever you call it.”
Lena rolls her eyes. “Just keep your aggression to yourself, Danvers,” she mutters, and then she resolutely brushes past. She has no time for blank, witty banter, especially when this is the year’s first game and she has a team to rally.
“My—? Hey,” Kara’s voice rings out, louder than necessary, and that idiot is actually following her. “Hey, wait. Lena. Do you seriously think I’m aggressive? It was an accident! Both times!” A beat. “I mean both the Brainy thing and right now. I didn’t knock into Brainy twice. I did knock James off his broom once, but you probably don’t care about that since he’s not from your house, so…well anyway, just so you know, that was also an accident.”
“I have zero interest in your training squabbles,” Lena says exasperatedly, “and you’d do well to keep that in mind.”
“Oh so this is about the Brainy incident,” Kara says. “How many times do I have to say that the training pitch was ours?”
“According to you,” Lena counters. With that she whirls around, nearly colliding into Kara’s chest, but she still manages to lift her head up high and stare down that egotistical jackass. “I know you might think you’re entitled to any space you waltz into, but some of us mere mortals actually schedule training sessions. You know, like we’re supposed to.”
“I did schedule the—!” Kara has a tendency to become flustered mid-argument, it seems, because her mouth opens but no words come blustering out. Finally she settles on scowling when she declares, “You are a piece of work, you know that? Would it kill you to apologize to me once in a while?”
“That would imply that you have apologized to me at some point,” Lena scoffs. “Which you haven’t, for the record.”
“Yes I have,” Kara is quick to disagree.
Lena crosses her arms; it’s a challenge, and Kara immediately stands a little straighter when she notices. “Oh?” Lena prompts. “Like when?”
“Like…when I knocked into Brainy.”
“I fail to see how I fit in that scenario,” Lena says, “since you didn’t break my nose.”
Kara gives a little huff, as if this back and forth is all so inconvenient right now; as if she hasn’t instigated it. “Okay, but I apologized for disrupting your practice, remember? I took complete responsibility even though it was your fault you couldn’t keep track of when your team was scheduled—”
“That was not an apology. You literally said ‘Sorry Luthor, we need this more than you do’ and then refused to leave for the next half hour!”
“But I said sorry in there, ergo, it is an apology.”
“Well then, when my team beats yours to dust I’ll be sure to apologize properly for that in that exact same sympathetic manner,” Lena sneers.
Somehow, trash talk only makes that dumb, signature Kara Danvers grin come back, completely wiping away any sign of vexation. “Oh yeah? Tell me more, wise old Ravenclaw—”
Before Lena can even begin to dissect that childish comeback (and stupid sing-songy imitation of the Sorting Hat), other students come filtering down the hall and they are practically swept up in the masses. One kid completely shoulders Lena before she even realizes what’s happening; she stumbles to the left, nearly collides with the wall, and opens her mouth to shout, but then:
“Hey!” Kara is already brandishing her wand with one hand and catching the boy’s collar with the other. “Ten points from Hufflepuff! You could’ve hurt someone, walking around without looking where you’re going.”
Lena bites her tongue to stop from making a quip on how ironic that statement is, because Kara is engrossed in a stare-off with the pimply sixth year who is demanding to see her prefect badge to prove Kara can even take points. She would normally side with the kid—anything to knock Kara Danvers down a peg—but, well. For once, Lena can’t be bothered to actively hate someone getting into a heated argument on her behalf.
Two minutes later and the boy stomps off with ten points gone from his house and a detention to boot. Kara, meanwhile, is still frowning as he leaves. “Are you okay?” she asks absentmindedly, still tracking the kid’s every movement with her eyes. “I swear, if there weren’t so many witnesses I would’ve hexed him.”
“Winning move for a prefect, I’m sure,” Lena says dryly, and Kara turns towards her with that slow-growing buffoonish smile and another sheepish nudge of her glasses. Her next words kind of just fall out, almost as if she’d never formed them in her mouth but in the deep recesses of her subconscious alone: “You know, you confuse me.”
“Huh?” Another nudge. The smile slips a fraction, but just enough to show Kara is slightly confused by the change in subject.
You confuse me, Lena wants to repeat. You are the opposite of self-aware. You are messy, and reckless, and selfless whenever it counts and it’s confusing because all I can really hate you for is being able to get away with being imperfect and still be adored by everyone.
But none of those words, thankfully, leave her head. All she says is, “Your approach to discipline confuses me. It’s not like he purposely tried to run into me—ten points might have been too harsh.”
“This coming from the girl who once threatened to curse me into oblivion for tripping her when we were twelve?” Kara’s eyebrows shoot up. “Who are you and what have you done to Lena Luthor? No, hold on, I know. You’re really Jess in disguise, right?”
“Hilarious, Danvers. I wouldn’t quit Quidditch, it might be the only place you’re suited for,” Lena mocks, but all Kara does is laugh.
“Nope, definitely Lena,” Kara says, and the way she says it is almost…fond. Come to think of it, Lena can’t remember a time where Kara actually called her Lena. It’s always Luthor and Danvers and stop breaking the faces of my best players and never—never anything else.
Lena clears her throat and looks away; she can’t take another second of those warm, bright eyes. “Whatever,” she says. “I…guess I’ll see you on the pitch.”
“Sure thing,” Kara says, and she takes a step back, tucking her wand into her pocket. “I’ll be the one rocking the winning team uniform.”
Slowly, Lena begins to feel the corner of her mouth twitch. Completely unbidden, completely unpredictable. “Dream on, Danvers.” She allows the space between them to grow, but their eyes remain locked, and the air feels heavy—thick—and the weight of their shared gaze holds a meaning Lena can’t possibly unpack right now.
But Kara’s tongue pokes out between her teeth cheerfully, and she doesn’t appear half as bothered by this development. “Always, if you’re in them,” she says, twists a little on her heel to walk away, but she pauses while she is still in earshot. “You know—next time you can just thank me for defending you.”
“You mean abusing your power as a prefect,” Lena replies automatically even as her head is running a mile a minute; even as Kara is getting farther and farther away and the scratch on her glasses lens catches the light.
“That too!” Kara shouts as she gets lost in the crowd, and damn her, Lena has to put her hand over her mouth to hide the absolute idiotic smile that has formed on her own face.
(Joint blame indeed, Lena muses, and she figures that she might as well form a rivalry with the Slytherins instead of the Gryffindors after all).
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enterunderscore · 4 years ago
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Could you tell more about how you recreated the PlayStation 2 start up animation? In particular I’m wondering about the motion blur, aliasing, and other PS2 specific rendering quirks. Thanks <3
gladly! actually most of that stuff is done in blender’s compositor! i can break it down for you.
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early game console motion blur was not true motion blur -- that is, the physical simulation of a camera shutter being open for too long while something is moving. to do this today, the renderer takes note of the location of every vertex in the scene during the last frame, and compares those locations to the current frame. then it will take those positional differences (sometimes creating a few extra “steps” in between those two positions for extra data) and create a blur between them, achieving this:
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the PS2 (and the other consoles at the time) was a graphical powerhouse compared to its predecessor, and thanks to new rendering techniques, was able to sort of simulate motion blur without the full cost of actually simulating motion blur, like we do today.
to do this, there was a technique often referred to as “color accumulation blur”, where the last 2 or 3 frames were simply overlaid on top of the current frame at a lower opacity. it cost next to nothing, reduced aliasing (or jaggies) on some edges, and for the time was a pretty convincing full-screen motion blur effect—at the expense of it looking like “ghosting” or “afterimages”:
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now, without doing some crazy render layer trickery, blender doesn’t necessarily have the compositing tools to do this exact effect (at least to my knowledge, i’m not a wizard or anything), but it’s very convenient that during the PS2 boot animation, the camera moves smoothly forwards in a single direction. 
we can't use blender's default motion blur feature for this effect, because it'll actually be high quality motion blur instead of the kind we want. blender just so happens to have a very nice feature in its compositor called directional blur.
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here is first bit of the compositor node setup. here, i take the currently rendered frame, and pump it through a directional blur node, which will blur the frame outwards from the center. those “zoom” and “spin” sliders modify the intensity of the blur and the spin of the blur, and i animate those upwards as the camera gains speed towards the end of the animation. the iterations slider is what determines how many copies of the original image will be overlaid against each other to create the blur, and considering what we learned above, i set that to 2 so it looks nice and choppy.
after that, i hook up the original image and the new blurred image into an add node, adding them together!
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this one's pretty simple. the PS2 typically rendered graphics at a resolution of 640x480 (it could do 240p and 480i, but for simplicity's sake i stuck with 480p). so in blender's render settings, i set the resolution to 480p.
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anti-aliasing is a technique where you take a rendered image and through one technique or another, reduce the appearance of jagged edges on pixels—allowing the image to look smoother and cleaner.
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the common anti-aliasing techniques of the time were extremely expensive especially for a console, so most titles didn't use it at all. this is why a lot of older games (and a lot of new ones too) can have graphics with pixelated shimmery edges. however we mostly had CRT TVs at the time back then, and CRTs are notoriously good at covering up aliasing.
blender, however, has anti-aliasing enabled by default. to fix this, we need to head over to the scene tab, and go to film > pixel filter.
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blender's anti-aliasing method is called pixel filtering, and by default the "width" (strength) is set to 1.5px, which will sort of let each pixel affect the next half-pixel in all directions. it ends up looking like this:
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don't worry i barely understand it either, we just need to turn it off. so i set the width to 0.01px, and bam! crispy jaggy aliasing.
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finishing touches
finally, i had to give the render an old-school analog feel. the PS2 rendered digital images and sent them through a low-quality analog cable. that’s right, i’m talking about these bad boys:
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since only one of these cables were used for sending a video signal, they had to send chroma (color information) and luma (brightness information) data through the same pipe... so naturally you’d get some crosstalk between the two, resulting in some odd looking color smearing: 
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to achieve this in blender, we do some more compositing!
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here, i am taking the frame with all effects applied up to this point, splitting it into its red, green, and blue color channels with a separate RGBA node, and then ever-so-slightly applying a blur to the blue and green channels before re-combining them back together with a combine RGBA node. it’s definitely not accurate to how chroma-luma crosstalk works in real life, but it’s good enough that the effect is convincing! (NOTE: for this screenshot i’ve dialed the blur way up to make it more apparent for this post—it’s much more subtle in my final render)
...aaaand that’s about it! 
there’s definitely a lot more at work here to make it PS2-authentic but those are the big ones! i also rendered the little colored balls of light as a separate render layer and added them on top of the frame, lowered the contrast a bit to look more like a recording of a real PS2, and turned off raytraced shadow casting.
here’s what the frame looks like before it hits the compositor:
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and here it is after:
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thank you for asking and thank you for reading! i love talking about this stuff.
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batsandbugs · 4 years ago
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Help (I Need Somebody) Help
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AN:Hey everyone! Hope you’re doing well, here’s chapter two of my wrong number daminette AU. I had a lot of fun with this, enjoy!
Chapter 2
Damian held back an unimpressed sigh when two goons rushed him. Their stances were off balance, and he could smell the stench of alcohol wafting off of them.  A low sweep to their legs had both tumbling to the ground. If he had a dime for every lowbrow thug who thought they had a chance at beating him, he’d be richer than his father twice over.
It wasn’t his fault the brain lacking buffoons hadn’t figured out they had a snowball’s chance in hell to beat him in the seven years he lived here. Damian certainly wasn’t going to be the one to tell them different now. He needed some sort of stress relief after Alfred banned swearing in the house.
He flipped another grunt over his shoulders, an audible crack of a broken bone soon followed.
His mask hid a glint of amusement that was surely gleaming in his eyes, but he kept his face an annoyed scowl. The last thing he needed was word getting back to his father for finding pleasure in the suffering of others. Even if the whole reason they were out tonight, punching up a contingent of near brain-dead loons, was to stop a sex trafficking ring. It was times like this where he seriously considered the validity of his father’s no-killing rule; surely some scum wouldn’t be missed.
He whipped around to punch another man, nearly a foot taller than him and thrice as wide, across the face. Blood spurted from the thug’s nose as the behemoth fell to the ground. Good. Damian jumped back and flipped himself over to roundhouse kick another goon. Another satisfying crack, and the last of them had finally fallen to his superior skills.
Easy.
He waited for the warm glow of satisfaction after a fight well fought, but all he received was the familiar rush of adrenaline and the delicious burn of his muscles tensing for another go.
Unfortunately, all too easy.
Damian didn’t sigh, he was too disciplined for that, but the low-level grumbling in his mind, and the displeased sneer were all too indicative of his problem.
He was utterly unchallenged.
It wasn’t that he enjoyed getting beat to hell and back. He wasn’t a masochist (although, the same could not be said for the rest of his family, if anyone asked him (which, of course, they didn’t)). It was just… after three years with the Titans, constantly stretching to prove himself, pushing his abilities to keep up with those endowed with advantages he simply didn’t have, Gotham felt… lacking in comparison.
And with the Titans all but formally disbanded, Gotham was all he had.
Well… that wasn’t entirely true. He could follow Cyborg and Blue Beetle and join the Justice League. He had enough blackmail material on all the core members needed to vote him in if his father protested. It would be a welcome change; higher level threats and off world missions, if only there wasn’t the pesky problem of dealing with other heroes.
He would be the first to admit that in his younger teenage years his anti-socialness was a bit… problematic, but he’d grown past that. Socializing with the Titans had been difficult at first, but by the end he could say he was more than an acquaintance with them – even if he wouldn’t go so far as to call all of them friends. But even if he had gotten used to them, it still took three years. At least in Gotham his potential partners were all known quantities. Even if he disliked half of them on his good days.
“Robin, do you read?” called his father on the comms. He shook away his distracting maudlin thoughts.
He raised a hand to his comm. “All clear southside Batman, making my way to the roof.”
“Negative, Hood is already there. Red Robin needs help releasing the captives – cops will be here in fifteen.”
Damian bit back an irritated sigh. “I’ll be of more use-”
“Robin, that’s an order.”
The words wrapped around him, restricting in their resoluteness. He glared down at the unconscious thug and gave a swift kick to the side resulting in an incoherent groan. Gritting his teeth, he muttered, “Yes, Batman.”
His comm feed dropped off.
The resulting string of swear words he uttered in Arabic would have cost him two hundred dollars in the swear jar. Damian just didn’t give enough of a fuck to bring himself to care.
-0o0-
Damian didn’t slam his bedroom door shut, but it was a close thing.
Between avoiding his father, deflecting the inane chatter of his siblings, and dealing with the GCPD, all of whom were either corrupt, uncaring, or ridiculously overworked, he had been ready stab someone, repeatedly, consequences be damned.
And that discounted dealing with the inconsolable sobbing women they rescued from the shipping containers. The sight of dozens of girls packed together like cargo, most of them his age, if not younger, would be enough to throw even the most experienced off their game.
Damian lived through some truly horrid things growing up in the League. He killed a grown man before he lost his first baby tooth. Suffered through endless hours of training with painful consequences upon any sign of failure. He had been beaten, starved, tortured, and pushed to the extremes of what a child could endure, but the utter horror and disgust he was faced with tonight, well…
At least the suffering he’d endured had a point.
Rubbing a towel through his still damp hair, he collapsed on top of his bed with an exhausted groan. The shower did little in relaxing his tensed muscles, his bed a welcome retreat after being on his feet for hours. Reaching out blindly he grabbed his phone off his bedside table. Going to bed would be the better choice, but it was Saturday, so he didn’t really give a damn.
His phone flicked on and he was taken aback by the notification awaiting him.
40 unread messages
He raised an eyebrow. That was odd. Not completely impossible, but odd. He did have acquaintances who would text him, Jon and Garfield came to mind, but it would be one or two messages at the most. Maybe a missed call if it was something extremely important.
He unlocked his phone.
Tapping on his messaging app, he saw that the messages all came from an unknown number.
That raised even more concerns, considering anyone who had this number were people he should already have programed into his contacts.
This put Damian’s suspicions on high alert.
Cautiously tapping on the text stream, he began reading.
        - As long as you’re not an evil villain running around in a purple suit or a bitchy Italian transfer student I figure you won’t care about what I have to say
         - I haven’t slept in two days. My brain is buzzing. And between my insomnia and four years of repressed anger generated by existing in the same city as an emotional terrorist who uses magical butterflies to turn distressed people into monsters, I might come off a bit incoherent
Before Damian could stop it, a small laugh of amusement passed his lips. This person was either really high, or entirely serious.
His finger hovered over the delete button. This had nothing to do with him. The person admitted they were texting a random number to blow off steam. He should just let it go and get some sleep.
But despite the long drive home, the debriefing, and a shower, the adrenaline hadn’t left his system yet. And the sight of those women in the container wasn’t going to leave his brain for a while. Sleep wouldn’t be coming for a long time yet. Whoever this was, sounded, if not entirely sane, at least somewhat amusing.
Looking back on it, Damian didn’t know what the influencing factor that made him read further. It could have been amusement, or curiosity. It could have been sleep deprivation. It could have been the promise of distraction. It could all of those or none of those, or any combination thereof.
Or it could have been luck.
Pulling up the knitted blanket from the end of his bed, he settled in against his covers, and began to read.
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let-the-dream-begin · 4 years ago
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A Family of Our Own: Chapter 3
Chapter 2
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The dining room was loud and boisterous as it always was before supper. Jenny bustled in with dish after dish, Claire and Maggie trailing behind with more. Mary MacNab was feeding wee Ian in the nursery to keep the meal somewhat formal given that they had a guest. The men had just finished washing up from the day, and Jamie was upstairs fetching John from his room. After the tour of the grounds, Jamie got back to work, and John got himself settled in his room.
As Claire sat herself down, Jamie returned, John right behind him. All conversation immediately ceased. Even Kitty, little devil though she was, had the sense to be scared. Claire watched as John surveyed the six sets of wide, little eyes gaping at him, and the narrowed, piercing gaze of Jenny. Jamie either didn’t notice or chose to ignore the awkward silence, and he pulled out a chair, indicating John to sit right beside him. Claire chided herself for the ridiculous pang of jealousy that struck her sternum. Brianna always sat between her and Jamie. But there was nothing between him and John.
“This looks splendid,” John said lightly, smiling warmly at Jenny. “My compliments to the Mistress of the house.”
“Mhm.” Jenny nodded curtly, reaching to fill Michael and Janet’s plates without even looking up at John.
Claire’s face flamed with secondhand embarrassment, and she noticed that John was no less affected.
“Lord John is very good at chess, I hear,” Claire said rather stupidly. “Quite a formidable opponent for you, Ian.”
Ian had the decency to look up from his food and smile and nod genially, but he said nothing.
“And what does that make me?” Jamie said, joking.
“You don’t recall all the times you lost?” John side-eyed him, smirking, and Jamie scoffed, gesturing flippantly with his fork.
“Ye played chess in prison, then?” Jenny cut in sharply, finally looking directly at John with no mercy in her cold eyes.
“Aye,” Jamie did not seem at all perturbed, even though Claire suddenly had little to no appetite. “I was a conduit of sorts, for John to learn and understand the prisoners’ needs. I spoke for them over meals and games of chess.”
Claire did not miss how Jenny visibly cringed at Jamie referring to John so informally.
“He was an excellent advocate,” John cut in. “He cares very much about his people. He was born to be a leader.”
“Shame he canna be one,” Jenny snapped, putting more potatoes on Kitty’s plate. “Seeing as he canna own his own family land.”
John swallowed thickly. “That…yes, that is quite a shame. If there was something to be done about it—”
“Ye’ve done enough, man,” Ian said, and despite his discomfort, Claire could tell he meant it. “And we thank ye.”
“God forbid he lose his position serving the Crown,” Jenny said with no hidden ire. Maggie looked like she was about to burst into tears out of sheer discomfort, her food completely untouched. Young Jamie’s ears and nose were bright red with anger, apparently old enough now to understand. Kitty and Brianna kept looking at each other and then back at the adults.
“Janet,” Jamie snapped. “Enough.”
“Forgive me,” she said without any hint of an actual apology in her tone. “Shall we continue discussing yer fine meals together in prison?”
“Jenny…” Claire tried, but her quiet attempt at calm was completely talked over.
“It looked just like this, I suppose. You sitting there all high and mighty in yer fine red coat.”
“Janet—”
“And you,” she interrupted Jamie, pointing fiercely at him, “sitting there wi’ him like his coat isna stained wi’ the blood of yer people!”
“Ma, please stop…” Maggie blubbered helplessly.
“Like ye’re equals!” Jenny went on. “Like right now. Sitting there in yer redcoat like ye own the lot of us.”
“Madame, I assure you…”
“Dinna even have the decency to wear something else in the presence of these children who’ve seen nothing but terror from the likes of it!”
“I…I don’t have…”
“Mummy…” Brianna tugged on Claire’s sleeve, and before she could open her mouth to comfort her, Jenny stood.
“Children, out. Take yer plates to the nursery. All of ye. Now.”
She hastily dumped more meat and potatoes on all of their plates as they shuffled out, dumbstruck with fear, Maggie’s sniffling echoing down the halls until their footsteps disappeared up the stairs.
Jamie stood the second the children were out of earshot, and Claire shot to her feet to contain his rage.
“Ye’re out of line, sister,” Jamie said through clenched teeth.
“Oh, I am?” she roared, puffing her chest out with her hands on her hips. “Ye must be bloody mad! Bringing him in to dine like he’s one of us! With my children!”
“He’s a friend!”
“But not one of us!” she spat, her face reddening. “And I canna believe ye…ye dined wi’ him in chains…” Her eyes watered. 
“I was never chained, Jenny.”
“That’s no’ the point!” She angrily swiped at her tears. “Ye let him…use ye…”
Claire’s chest tightened.
“And he’s got ye still like a dog on a lead! It’s plain as the nose on my face watching ye talk wi’ him!”
“What the devil are ye implying?” Jamie’s voice lowered dangerously.
“I may no’ have been farther than Broch Mordha in all my life, but I’m no’ daft.” She crossed her arms over her chest. “Ye bloody told us he’s fond of ye. I bloody ken what that means.”
“Jenny, come on now…” Ian heaved himself to his feet and touched her shoulder.
Claire glanced down at John, and he looked like he was contemplating drowning himself in his soup. Jamie was vibrating beside her, and she put a gentle, calming hand on his forearm.
“I just…” Jenny gasped in a hiccup of tears, her hand flying to her chest. “I didna ken that ye…that you…” She swallowed thickly, gathering her resolve. “Ye didna say you were fond of him.”
In the time it took Claire to blink, something shattered, food splattered all over, and Jamie was leaning across the table, his nose inches away from Jenny’s.
“I’m. Not. Fond. Of anything.”
Claire took a trembling breath, watching Jamie growl in Jenny’s face, Jenny still as stone, not backing down. She took her eye off them for a split second, long enough to see two tears trail down John’s cheeks.
“Dinna lie to me, brother,” Jenny said calmly. “I dinna ken what he did to ye, and I dinna want to know. I just want this madness to stop.”
Jamie heaved, his entire body convulsing with each breath. Claire dare not take a step or move an inch.
“Bringing a redcoat into my home is bad enough,” she went on. “But bringing in a redcoat that’s…someone like him…in front of the children…” Her voice broke again. “How could ye do it, brother…? How could ye let a sodomite—”
A sharp crack filled the air, and Claire felt all the air rush out of her. Jenny recoiled with a stifled cry, holding her cheek. A terrible, painful silence followed, and Jamie straightened up, as if realizing what he’d done. Claire looked at Ian, and she wanted to weep. She had never seen him filled with such anger.
“I’m no’ an impulsive man, Jamie,” Ian said unevenly. “But if ye dinna quit my sight this instant, I’ll pound yer bloody face in fer what ye’ve just done.”
Without a word, Jamie was gone, and the blood rushing in Claire’s ears was too loud for her to hear where he’d gone to. A chair scraped to her left, then a flash of red zipped by; John disappeared.
Not knowing what else to do, Claire sprang into medical action, striding around the table to examine Jenny’s face.
“I’m fine,” she pushed Claire’s hands away. “Nothing more than a bit of stinging. He’d never hit me hard enough to leave a mark.”
“Well he still shouldn't have done that,” Claire said, her voice more thick with emotion than she’d realized it would be. “You’re not children. He’s a grown man with the strength of three grown men. He should not be laying hands on anybody half his size.”
“No,” Ian growled. “He shouldna.”
“D’ye think me mad, sister?” Jenny said desperately, grasping Claire by the shoulders. “Or d’ye see it? Ye must ken what I mean! Ye’re his wife! Has he told ye?”
Claire gently pried Jenny’s fingers off her and laced them with hers. “I don’t think you’re mad. But I do think there’s something you’re missing. And I...I don’t think you should have spoken to Jamie that way. Nor should you have spoken about John like that right in front of him.”
Jenny blinked dumbly. “D’ye no’—”
“Yes, I do,” Claire said sharply. “Jamie told me that John is in love with him.”
“In love?”
“Yes.”
“That’s impossible!”
“No, it isn’t.” Claire’s face heated with anger. “And John never hurt Jamie. Never.”
“But what if it didna...what if it wasna...unpleasant for him? That’s what I’m trying to tell ye!”
“No,” Claire said quickly, too quickly. “Jamie wouldn’t...he said he didn’t. John told me they didn’t. He wouldn’t lie to me.”
“D’ye think they’d confess to such a sin?”
“It’s not a sin.”
“I ken yer time is different sister, but—”
“This has nothing to do with time,” Claire said resolutely. “John is a human being and he can’t help the way he feels. And you have no right to make him feel horrid for who he is.”
Jenny let go of Claire’s hands and crossed her arms, embarrassed. “I don’t...I dinna understand.”
“I don’t expect you to,” Claire said gently, crossing her own arms. “I admit I don’t really understand it either. But it’s none of my business.”
“It is yer business if he’s rogering yer husband.”
Claire recoiled as if she was hit in the face, blinking in shock.
“If you don’t take that back this instant, I’ll slap you myself.”
Jenny flushed with embarrassment. “I’m sorry, sister. I’m sorry.”
Claire sighed impatiently. “I’ll go talk to Jamie. After you’ve both cooled down, you will apologize. For insulting his friend, and him.”
“But—”
“And if Jamie has been unfaithful,” Claire gathered her skirts and walked away, stopping in the doorway, “I will deal with him in my own way.”
——
After several minutes of searching, Claire found Jamie in the stables, his forehead pressed to the snout of his horse as he whispered in Gaelic, stroking his muzzle. He seemed to have calmed considerably, for which Claire had the horses to thank. They always had a soothing effect on him, even as far back as when she’d first met him.
“Has Jenny convinced ye I’m a filthy pervert, then?”
Claire recoiled a bit, but pressed on, taking a few more steps into the stable. “No.”
“I’m sorry if I frightened ye,” Jamie said sadly. “But I’m no’ sorry I hit her.”
“I don’t blame you,” Claire admitted. “She was behaving abhorrently.”
“I hear what ye’re no’ saying, Sassenach,” Jamie said, still not looking at her. “Ye condemn Jenny, but ye still want to ask me if she’s right.”
Claire straightened her spine, embarrassed she’d been found out so easily.
“Well, wouldn’t you?” Claire tried, taking another step forward. “If a man showed up on our threshold and started acting so...familiar with me, and went on about all the evenings we spent together...wouldn’t you wonder?”
“Aye. I would.” He finally released the horse and turned around, flicking a piece of hay away impatiently. “But ye thought I was dead. I’d no’ shame ye for remarrying, or trying to. I kent ye lived and maybe waited for me. Why would I betray ye? Why would ye think it? And wi’...wi’ a bloody s—”
“Don’t say it.” Claire put a hand up. “I’ve heard that word quite enough for one lifetime, now.”
“Is that no’ what he is?”
“He’s a man, first and foremost. And your friend, secondly.”
“Aye. But I dinna have to agree wi’ how he lives his life.”
“But you don’t have to treat him so awfully for it, either,” Claire said firmly. “He can’t help how he feels about you. I admit I didn’t realize how...strongly he felt until he showed up today. I was...frightened by it, truthfully.”
“What frightened ye, Sassenach?”
“I...I don’t know…” Claire shook her head. “When I saw that it went beyond...lust...I thought...I was afraid that…”
“I dinna love him,” Jamie growled, his body tightening.
“I didn’t say you did,” Claire said, her voice quiet with awed horror. “You said that.”
He stepped back, running an impatient hand through his hair. “I don’t.”
Claire crossed her arms over her chest. “John told me nothing...happened.”
“It didn’t.”
Claire almost jumped at his vehemence.
“And if anything would ha’ happened, it woulda been my choice. My own free will. As ye well know.”
Claire blinked a few times, unable to reconcile with the unfamiliar rage roiling in her gut. “You’d...let him do that…hurt you...but you don’t love him.”
“He wouldna hurt me!” Jamie said furiously. “Why are ye so determined to make him a monster?”
“Why are you so determined to defend him?” Claire shot right back. “You say it as if you’d...want him to!”
“Want him to what, Claire?” Jamie took a dangerous step forward, hovering over him.
“You know bloody well what!”
Jamie roughly seized her upper arm, yanking her close. “Say it, Claire. I want ye to look me in the eye and tell me what it is ye think I want.”
“You want to know what I think?”
“Aye! I do!” He shook her a bit.
“I want to know if you actually let him fuck you to buy your freedom! And if you fucking wanted him to! And enjoyed it!”
He released her suddenly with a great shove, and with a mighty roar, he punched his fist into the door of an empty stall behind him, spooking all of the horses. Claire gasped, stumbling back and falling onto her rear. She knew to her deepest core that he could have hit her with that force. He threw her away to protect her from the rage she’d stirred in him.
But, God help her, she still wasn’t done.
“I don’t bloody care who it is! I care if it happened or not!” She stayed on the ground, crying up to him like a pathetic child. “And I care that you might not think it...counts because he’s a man! And God, Jamie! It does!”
“Of course it counts!” he shouted. “It would! If it’d happened! Why, why would I lie to you?” “Because you’re ashamed! I can see it all over your face!” She pointed accusingly, openly weeping at him. “If it were a woman you’d be on your knees begging my forgiveness, but because it’s a man, you’re ashamed!”
That gave him pause, and Claire thought she’d gotten through to him, thought he was about to make a confession. A tear rolled down his cheek.
“Aye. I am ashamed.”
Claire let out a tiny sob, hugging her knees to her chest and resting her chin on them. It was her doing, wrenching it out of him like this; it was what she’d wanted. And yet she wished she could undo it all, live in blissful ignorance forever. She couldn’t bear to hear him say it, and yet she had to.
“I’m ashamed because I’m afraid.”
This gave her pause. She blinked, picking her head up off her knees. “Afraid…?”
“I’m afraid of what would have happened if he’d agreed to it.”
And all at once, Claire wanted to die with shame, because she knew with all her heart that he was telling the truth.
“I’m afraid I would have...enjoyed it. As ye said.” He took a stuttering breath, more tears littering his cheeks. “There was a...a thrill that ran through me when I asked him. And it scared me senseless. And I ken. I ken that...that Randall put that in me. I ken.”
“Jamie…” Claire practically squeaked. She unfurled from herself and got on her knees. “Jamie...come here. Come here, love…”
He obeyed, dropping to his knees like dead weight, and Claire gathered him in her arms until his head was in her lap, hands fisting her skirts.
“That man put nothing in you. Nothing. He owns no part of you and you own no part of him.”
He shook his head, and she stroked his hair, hushing him.
“If you...if you’d enjoy being with a man...a man who cares about you...loves you, even...it’s not the same thing. It’s not.”
She listened to his quiet sniffling and bit down her own tears, working to steady her voice.
“That’s not...how that works,” she struggled to find the words. “I don’t know much about John, but he’s not...the way he is because somebody hurt him. People don’t just...become that way. He was born that way. And if...if you…”
“No. I’m no’ like him.”
“Not like John? Or not like Randall?”
“John is a good man.”
“I know,” she soothed. “I know.”
“I ken he’s a good man...and yet I...I canna…” he took a deep breath. “Ye remember I told ye I beat a man senseless fer implying John and I were...buggering.”
“I remember.”
“It wasna to defend John’s honor. No’ really. And he knew it. I think he knows...something. I never told him, and I never will. But he could tell.”
“So why did you beat him then?” Claire knew the answer, but she needed to hear Jamie say it.
“Because I couldna stand anyone thinking I was that way. It made be blind wi’ rage.”
Claire nodded, stroking his cheek with her knuckles. “I know.”
“I...my mind knows that John is good...but my body...recoils to think of what he is.”
“To...think of what you might be?”
It was risky. He could kill her in one fell swoop.
Instead, he tightened his grip around her waist and buried his face further into her.
“I don’t care, Jamie. I don’t. I don’t know how to help you accept that part of yourself, but just know that it makes no difference to me.”
Claire swallowed. “I’m sorry I was so horrid. I said exactly what I knew would get you the most upset. And I know why it gets you upset. And it was so, terribly wrong of me.”
She felt a fervent kiss to her abdomen, and she clung to his hair.
“I think I...as much as I respect and admire him...I just as equally resent him. And it’s awful because you were in prison, for Christ’s sake...but I…” Her voice caught in her throat. “I know I’ve said it enough times, but you were dead. I was so lost without you. We all were. We were harassed and starved and beaten, and we lost and feared…” She shook her head. “And for those eight years, he had you. You were at his beck and call to dine with and...play chess...all the while I thought you were rotting on Culloden Moor.”
Jamie sat up, looking into her eyes with enough remorse to crumble the strongest resolve.
“I’m your wife. I’m your fucking wife,” she said, teeth clenched. “I was your wife those entire eight years that he had you pretend I didn’t exist; you didn’t even know your daughter existed. I cried into my fucking potatoes every night for years beacuse you weren’t at supper and all he had to do was look up and see you right there. And the thought of it makes me…” She must have been trembling, because he put steadying hands on her shoulders. “I can’t bear to think of it.”
Jamie tenderly kissed her forehead.
“And to think of him having just that one bit more of you...the only thing that I’d have to claim over him…” She shrugged uselessly, feeling like a petulant toddler fighting for rights to a toy. “To think of you giving yourself to him the way you give yourself to me while I couldn’t even bring myself to touch myself for eight years…”
“But I didn’t, Claire,” he said vehemently. “I didn’t.”
She nodded, pursing her lips. “I know,” she croaked. “I know.”
He captured her lips gently, almost hesitantly, and she reciprocated in kind, fingers trembling on his cheeks.
“D’ye doubt that I love you?”
“No,” Claire answered without hesitation. “Not for a single second.”
Jamie nodded, sighing in relief. “I was afraid...once ye knew the darkest parts of me...ye’d think I couldna…”
Claire shook her head, kissing him lightly again. “It doesn’t make you dark. Or incapable of love.”
“Or incapable of loving that ye’re a woman…?”
Claire shook her head again. “You tell me, Jamie. Do you still love these…?” She took his hands and guided them to her breasts, delighting in the stutter of his breath. He nodded reverently. She guided his hands under her skirts. “How about this?”
He groaned, and a chill ran down her spine.
“Aye, lass. God, I do…”
She straddled him, kissing him more deeply, grinding down into his hand. “Then nothing else matters.”
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jtrbluv · 4 years ago
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hell-ish | pjm
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summary: can be read as a separate oneshot or a continuation of ‘we’re not really strangers’“
“But do you remember when we went on a field trip to that amusement park in 8th grade? Around halloween time? … Yeah, I think that’s the moment I pretty much fell in love with you.“
pairing: jimin x reader
genre: fluff, humor, establisedrelationship!au
word count: 7.7k+
warnings: profanity (they are beyond terrified), inaccurate depictions of amusement park shenanigans, neurotic clowns (but they’re acting)
A/N: IM SO SRY ITS LITERALLY NOT EVEN HALLOWEEN ANYMORE GOODBYE DD; in my defense they typically have these typa things open after halloween ends... miss rona just isn’t allowing it this year ofc ;w; a special thanks to @viopera​ , @koushiningg​, and @bangtans-peaceful-piegon​ for letting me use their likeness, i love u all. and i hope you enjoy this late halloween fic right before thanksgiving break!
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The car rolls to a smooth stop. The man in the driver’s seat puts the car into park—turning towards you while placing a reassuring hand on your thigh.
“Hey,” he says, a small close-lipped grin painting across his features, “you excited?”
You reposition in your seat so you can face him, or more specifically, your best-friend-turned-lover—the sight of him smiling causes you to elicit one of your own, your nerves slightly subsiding.
“I am actually,” you admit, “how long has it been? Six? Seven years?”
“Around there I think, but we should probably get going. The lines are probably going to be stupid long like always,” he suggests, his hand leaving your thigh only to ruffle the hair on top of your head, "Here's to new memories Y/N."
You step out onto the pavement—the crisp, cold night air nipping at your cheeks and nose. The cooler temperature serving as a reminder that winter was yet to come and autumn was about to come to a close. You form an O-shape with your mouth, exhaling sharply and seeing your own breath swirling and blending into the air around you.
Footsteps approach you from the side as you shut the car door. Your head whips around to see Jimin walking towards you with a dopey grin plastered on his face. In response, your eyes playfully loll back, a stream of air huffing out of your nose.
You shift your focus back towards in front of you, eyeing the roller coaster that intimidatingly loomed beyond the fence of the park, the drop tower that appeared just as high, and the other neighboring attractions that towered significantly enough to be seen from afar. The whole stretch of the park emitted a red glow, from what you could assume was from the large-scale lighting and technology that was spread out across the expanse.
A soft hand slides its way from your forearm down to your palm, intertwining all in one smooth motion. It was warm and comforting much unlike your frozen, almost entirely numb ones.
“Someone’s a little cold aren’t they,” he teases, using his other hand to attempt to rub more warmth into yours.
“You know my hands are chronically cold,” you pointedly whine, causing small clouds of air to shoot out of his mouth and nose due to his laughter.
He locks the car and you two begin making your way towards the entrance—from what seemed like a mile, in reality, was only a block away. There was practically no gap in between the two of you the entire time, taking advantage of each other’s body heat amidst the numbingly cold weather.
The wait wasn't too shabby, but you knew it was because time always seemed to pass by so much faster when you were with him, most of the pastime consisting of talking about how your past week has been, the fuckton of assignments you two had gotten, and the dangerously high intakes of caffeine you two had consumed as per usual.
The conversation ceased after a while, and it was just the two of you pressed side to side in comfortable silence, hands still intertwined. It was interesting to see such a vast variety of ages all around you—the most common age range were teenagers or people of the same age as the two of you, which wasn’t a surprise. After getting past the ticket booth and security check, you
two finally make it inside.
The first thing you notice is the large, antique carousel that hadn’t changed in the tiniest bit since the last time you were here.
The meticulously decorated entrance—brought to life by the fire torches, heavy-duty fog machines that didn't allow one to see after 10 feet ahead of them, bright lights that were replaced by either no lights at all or a faint red tint, and just the whole ambiance—had greatly juxtaposed the simplicity and familiarity of the carousel that stood in the eye of it all.
The heat of the fire torches allow you to regain some warmth back into your body—you create a small gap in between you and Jimin, in which he pouts and lifts your intertwined hands up to his face, pressing a kiss into the back of your hand.
“So, where do you wanna go first?” He asks, swinging your arm back and forth after passing through the gates.
“I’m fine with whatever,” you enunciate a bit loudly, the usual noises of amusement park shenanigans hindering your hearing.
“You sure about that?”
You click your tongue, “Jimin please, I’m a college student now, not a puny 8th grader anymore,” you argue, watching him turn away as he tries to stifle his laughter, “I swear!”
“Alright! Alright! I’ll believe you,” he eventually caves, frantically waving his hand to dismiss your concerns, “But I won’t believe you until I see it.”
“Oh, so we’re gonna play that game huh,” you retort, brows furrowing as a smirk creeps across your face, “Alright, so what do you think about riding that?” You ask innocently, motioning up towards the drop tower that forced one to crane their neck all the way back just to see the top.
You break your focus as you look back down and turn towards him to gauge his reaction. His jaw dropping down to his knees—eyes widened in complete bafflement and horror.
“Y/N. I am literally going to fucking die if I ride that shit. Oh my god.”
“What do you mean? It’s totally safe! I’ve been on it so many times.” You attempt to console him, knowing it’s futile because of the piercing glare he gives you right after you say that.
“And that’s supposed to make it better how?!"
You soothingly rub the back of his hand in an attempt to ease his nerves, “Of course I won’t push you if you don’t want to, you know.”
He sighs, “Well, now you’re just making me sound like a puny 8th grader.”
“I can assure you that you very much, are not Chim.” And he smirks at that, tightening his grip on your hand, making you wish that you didn't give him that ego boost in the first place because he surely didn’t need any more of that.
You take some time to mull over your options, but instead, go with whatever your gut feeling was initially leaning towards, “Okay, so what if every time you take me to a house, I have to take you on a ride. You get to choose the house and I get to choose the ride.”
He nods in acknowledgment, “I’m listening.”
“Does that sound valid?” You inquire.
He bites on his bottom lip, taking a moment to quickly cogitate between the options you had given him, and at last, he nods, "It sounds like a win-win."
"Or a lose-lose." You chuckle, and he mirrors.
He shakes his head, “I know you like rollercoasters and all that scary shit, but there’s also a ton of stuff that they’ve added since we’ve last been here.” He replies, thinking out loud, while making you feel more content with your decision, “You got a deal ma’am.” He affirms at last—releasing his grip to offer you his hand to seal the deal, in which you confirm resolutely by shaking it.
Just like he said, the amusement park most definitely stepped up their game ever since you both were middle schoolers, navigating the large expanse with a bunch of other measly and equally puny peers.
The deeper you two make your way into the park, the more themed attractions lined the path. At this point, you could barely make out the bottom half of your legs due to the thickness of the fog. Actors were running around left and right—faces decorated with FX makeup that you could barely discern because of the dim lighting—effectively scaring others, clear by the amount of ear-splitting shrieks you've heard in the past ten minutes that was enough to make your eardrums burst.
Jimin takes note of your slight tenseness. He wasn't oblivious and he knew that you were trying to feign nonchalance—but the razor-tight grip on his hand and lack of chatter on your end was saying otherwise. But just like everything you do, he thought it was cute anyway.
He promptly squeezes your hand, making you turn to face him, "Do you want the first pick?"
You hum, "You can have it if you want."
"Are you sure?"
"Yess," you drag out exasperatedly, "how many times do I have to tell you that I'll be perf– !" You abruptly halt as a zombie (that very much isn't real is what you keep reminding yourself) whizzes past you, brushing against your shoulder and making you jump and trip over your own two feet.
The man beside you is quick to react—leaping in front of you with his arms out so you could fall into his grasp. And you do, gripping his arms to better steady yourself and stand up. As you attempt to straighten yourself out, your head sinks into his chest, laughter erupting out of the two of you to the point where his knees almost give out.
You detach yourself from his chest, tears pooling in the corners of your eyes from laughing so goddamn much. Finally regaining your poise, you immediately slip your fingers back in between his. He cards a hand through his locks with his remaining hand while taking deep breaths.
While tugging him away from where you two were standing to avoid another ruckus... granted that you were at a haunted amusement park, you shout into foggy air, "I'm fine, I'll be fine Jimin! Let's go!", hoping that maybe if you spoke it out into the world, you could manifest it into being true.
Well, weren’t you wrong.
-
A rare and near impossible feat is what you were able to accomplish: forcing Jimin to make a decision. Despite him already being a trademark libra, you always believed that one of his most standout and consistent libra-esque traits was the fact that he was so indecisive. To which had resulted in him forcing you to make decisions instead of him most of the time, whether they had been trivial or not.
The moment you realized that this "feat" wasn’t much of a feat, after all, was when you two had finally reached the entrance of the first haunted attraction he had chosen, his impulsive and most likely ulterior-motivated driven decision causing you to retract all preceding moments in which where you were being stubborn and indignant in him making the first pick.
Just your luck, his explanation behind his decision (and your almost near-death experience) is that he says and you quote, “Start off with a bang! We get the worst over with now so it’s all smooth sailing for the rest of the night. Trust me.”
For some context, you had a very  rational fear of clowns. The year of 2016 was already bad enough as it was—a time in which you had gotten out of your first serious relationship, afterward giving yourself the most horrendous haircut in your entire life because you were emotionally strung and the scissors… well they just happened to be within an arm’s reach.
Later on in said year when you had become a junior and assignments had been piling up higher and higher without any shits given whatsoever, your minuscule fear of clowns had been blown out of all proportions—ultimately fueled by the number of clown sightings around your town and one altercation that you still think about until this day. Four years later, you can still vividly recall the time where you were coming home after studying all day at the local library and on the other side of the street, you had spotted a clown—feet planted to the cement sidewalk, body immobile besides their head that would keep its focus on you as you continuously made your way down the street. As you began to quicken up your pace, the clown began to reciprocate your actions from across the way, and you came to the conclusion that you didn’t really wanna die that night so you sprinted the entire rest of the way home.
And here you two were, at the front of the line standing behind the black curtain entrance—next to a rugged wood sign with the words, CLOWNEUROTICS, inscribed with a dripping, rich red liquid which you surmise was fake blood and not Kool-Aid.
“I cannot believe I let you have the first pick and you do this to me” You quip, chewing the chapped skin of your lips, breath shallow and bated.
“Y/N, you’ll be just fine. I’ll be here right beside you, remember?” he assures you once more, giving you another tight squeeze on your hand.
The curtains swish open, the employee in a simple all-black ensemble motioning the two of you to come inside. You close your eyes, taking one deep and steady inhale before stepping in.
You can barely make out your surroundings, let alone Jimin, who was standing right beside you. The worker’s voice hollers over the deafening noises of the tent. “Follow the path, don’t go backwards, or else you'll hold up the line. And you see that green light?” He asks while pointing to the tiny green bulb that was down the hallway in front of you, “Take a right from there.”
Jimin replies, knowing that you’re too fear-stricken to form coherent sentences at the moment, “Alright, thanks.”
The man nods, and Jimin tugs on your hand as he begins to walk forward. You follow closely behind, reminding yourself to take breaths before you flat out lose consciousness.
As you reach the end of the hallway and the green light bulb the man mentioned, Jimin pauses and turns around to stand in front of you, placing his hands on your shoulders.
“Y/N, I know you hate my guts right now, but I’m sorry in advance and just know that I love you, okay? You have full permission to torture me after this.” He reassures with a wide grin.
“Yeah, yeah, I love you too,” you grumble, lips downturned and head hanging low.
You feel his soft lips graze over your cheek, leaving a chaste peck before giving you an airy, irresistible smile that you can’t really help but relent, even though it already feels like your heart is about to implode on itself.
Taking a right, the setting of the attraction comes into periphery. White walls and floors—reminiscent of a hospital, are tainted with blood, a disarray of medical equipment, and severed body parts. You take notice of the vacant hospital beds, sheets crumpled and stained with red. Framed pictures of medical staff were hanging by loose nails, glass shattered, bloody splatters and smears all over the frames, walls, and white tile.
You two reach a doorway, next to one of the hinges was a sign that clearly said, Psychiatric Ward. Well, I guess that explains the neurotics part.
In an attempt to swallow down some of the fear in your throat, you tighten your grip on Jimin’s hand while opting to slither your remaining hand around his bicep.
He takes notice of your actions that were propelled by your increasing fear, and naturally, he can’t help but feel bad, “Hey, you know I’d never let anything happen to you.” He tells you, shaking you out of your slight daze, “You can hold onto me the whole time and stick your head in my shoulder just like you did years ago, I won’t mind,” he teases while booping your nose.
“Alright, let’s just get this over with, please.” You huff out, determined to somehow put on maybe not a brave, but a braver face than what he expects from you.
You manage to fail in a whopping, record-breaking, ten seconds of going inside.
The first jumpscare was so entirely predictable—the thunderous pounds against the wall, the trudging and supposedly neurotic clowns (although clowns are already neurotic enough as they are) had all built up suspense until a head of a clown had shot up from around the corner. Their usual clown features distorted with gashes in their skin and blood dribbling out of the corners of their mouth, clothes ripped and stained. Your entire body violently spasms, a shrill shriek, and an embarrassingly long string of curses leave your lips in a matter of mere seconds.
You don’t even notice the man you’re holding onto folding over in laughter because the clown is still very much still following you even after you turn the corner, but before you can recalibrate and trek forward another clown materializes just sparse inches at your side. Your entire body forcefully jerks back, knocking into Jimin, but the force doesn’t phase him in the slightest as he swiftly brings his arms around your frame to prevent you from falling back.
Next to you, the man’s laughter hasn’t ceased a bit the entire time, and as you quickly dash forward and away from the clowns that you oh-so-wanted to knock a tooth out of, while clinging onto his side, he presses a kiss to the top of your head, “Hanging in there?”
“I think I’m gonna murder you before I murder any of these clowns.”
“Noted!” he chimes while playfully bumping his head into yours.
As you two turn another corner, the sight of more clowns banging against vacant windows on either side of you has you wincing, and you could swear you could feel your left eye start to involuntarily twitch. You come to the indubitable realization that amidst dozens of clowns, you are evidently the biggest one here.
The sounds that blaringly elicit from your lips are the nearing equivalent to keyboard smashes with a variety of curse words in between. In short, if you had a swear jar, you’d be practically penniless at this point.
The clowns are quick to take note of your cowardly conduct, using it to their advantage and targeting you specifically—reaching and intruding so eerily close that you’re almost convinced that they’re actually touching you. You cower in their presence, squirming and sinking deeper and deeper into Jimin’s hold as you make your way down the path.
Beads of cold sweat began to assert their own path down your forehead—heart ricocheting against the walls of your chest, straining the cords of your throat because of your never-ending shouts and shrieks of terror upon terror. Your whole body was convulsing and shivering without fault, even when accompanied by the body heat of the man next to you, the harsh lighting of the overhead lights, and the lack of ventilation in this shoddy tent proved to be no match against your bodily functions that were going completely haywire. If you were an Amazon package, you would have a large ‘Caution: Handle With Care’ sign slapped right onto the box.
The pea-sized amount of pride that remains within you is the only thing stopping you from completely losing your shit.
Jimin's laughter—airy and unwavering, tickling the shell of your ear was the only thing keeping you grounded, serving as a constant reminder that at the very least when you might have lost all your pride and composure, you still had him by your side.
Without much forethought, he continues to lay kisses along your temple, clutching you close to his chest and keeping you upright as your knees constantly buckled under the weight of your looming fear, crumbling composure, and the grisly clowns that were most definitely preying on your downfall.
The ten-minute duration—which to you, had felt like a whole lifetime-and-a-half had finally come to a close. Once you were able to discern what you thought was the exit of the tent—the small opening leading to what had looked like signs of civilization, you booked it without hesitation, hastily tugging Jimin with you to the point where he nearly tramples over his own feet and crashes to the floor due to the sheer and sudden force.
You two finally pass through the exit. Feeling as if you had just ran a timed mile in five minutes, your body caves immediately—hunching over, briskly bringing your hands to your knees to support your deteriorating physiological state. The sound of your heavy breathing gets disrupted by Jimin’s laughter. You stand up, straightening yourself out when you realize that other people were starting to make their way towards the exit too, and you two were clearly blocking the way out.
Jimin takes you by the wrist and swiftly pulls you aside as more people start to trickle out of the tent. You two lean against the metal fence, comfortably silent as he lets you catch your breath.
You huff out, taking deep exhales as you speak, "Holy fuck, what even was that?"
"The funniest thing I have ever seen," he shoots back with a smile, slightly breathless as well.
You blink rapidly, body slumping against the fence, still completely cynical and disbelieving in what you had experienced. Biting the inside of your cheek so hard you're pretty sure you left teeth marks, you wipe your sweat with the hem of your sleeve.
"You okay?" he asks softly, closing the gap in between the two of you.
You nod, affirming your composure in hopes that it would solidify it for real. Giving him a smile to ease the nerves you knew he had, you visibly saw his smile widen, and with that, you ruffle his hair, take his hand into your own, and walk a few steps forward before announcing brazenly into the chilly autumn wind,
"Drop zone time."
"Y/N PLEASE—!"
-
"Don't do this, anything else but this please." He pleads, lips jutting out while childishly tugging on your sleeve.
You groan, "Bub, we had a deal."
He presses his lip together, "I know... but just look at that! How does that even look remotely safe enough for one to ride?" He tries to reason with you, staring up at the attraction that he believes should not even be labeled as an 'attraction' in the first place.
You chuckle softly, shaking your head, "If it was that much of a safety hazard, it wouldn't even exist Chim."
"I will never understand why people ride this out of enjoyment and pleasure. This is insane," he says, his eyes trailing to the long line of people behind the two of you.
"It's three seconds, I swear. Three seconds compared to my ten minutes of cussing and wanting to punch a clown in the face is very reasonable in my opinion. You’ll be just fine, I’ll hold your hand the whole time," you add on.
He quietly freezes in place—eyes fixated on the tower, hands leaving the fabric of your sweater. You feel his warm hand come in contact with yours, the back of his hand grazing your knuckles. Lacing your fingers in between his, he meets your eyes, giving you a timid, lopsided grin. A silent affirmation that had said more than words could’ve. I trust you but I’m still scared shitless.
“You guys are next,” the worker announces, opening the gate and gesturing you two to come inside. Jimin’s smile dissipates, face contorting into a look of mortification at the man’s words—eyes widening to the size of what would be considered as utter shock and lips curling into a form of disgust.
Tugging lightly at his hand, he whips his head towards you, waiting to speak until you two have passed the gate, “Y/N, I’m literally gonna piss my pants like I’m not even joking.”
“Jimin!” you say in a hushed yell, “Please don’t, I know your pride is too precious to you for you to annihilate it by pissing on a ride that even kids go on.”
He scoffs, “Okay fine… but we’re getting churros after this.”
Your brows furrow in confusion, smiling at his tone, “Why would I argue against churros?”
“Hello, miss? Come this way, please,” another worker greets, leading the two of you to two vacant spots of the ride where you presume were going to be yours.
You nod, making your way towards the two seats, hearing Jimin splutter incoherent words and sounds from behind your shoulder.
He immediately plops into the innermost spot, refusing to be on the outermost seat that only had one accompanying seat on one side, albeit it truly didn’t matter. And of course, you don’t tell him that.
Smiling at his overt signs of apprehension, you slide into the spot next to him, beginning to put on the seatbelt over your lap.
Drumming his fingers on his knees, he already has his seatbelt buckled and his over-the-shoulder restraints locked and secured into place.
“Ugh, can these things go any tighter! I can still move under here,” he tuts, vigorously trying to push the restraints closer to his body, yet his attempts are proven to be in vain.
“Bub, they still want you to be able to breathe,” you remind him with a small giggle, your head popping out of the U-shaped bar to look over at him—his brows knit in concentration, nose scrunched, lips tucked into his mouth.
In a final attempt, you hear the man beside you take a sharp and deep inhale, only to hear a tiny click emit from the restraint shortly afterward.
He releases his bated breath, only to come to the realization that he can’t extend his stomach all the way forward, the bar forcing it to come short. He splutters, bringing his hand to cover his face while he coughs only to realize that his arm can’t fully reach around the bar to meet his face.
You watch this entire scene unfold out in front of you—wishing you could do something to help the poor guy, but you already knew your attempts would be pointless in the end as your arms are physically incapable of extending that far. You sink back into your seat to make sure he doesn’t see the fact that you were trying so hard not to laugh.
“Jimin, deep breaths, in and out,” you instruct him as the worker starts to make their rounds around the ride, double-checking for seatbelts and secured restraints.
“Y/N, that’s the problem, I can’t.”
“Try scooting back into your seat,” the worker suggests to Jimin, giving him an empathetic smile.
“What do you mean–oh, erm, thank you.”
She nods, shaking Jimin’s restraint a little more energetically to reassure the man of his safety.
As she leaves, he says to you, “Y/N, I can’t believe you convinced me to go on this.”
“Me too, honestly. I’m really proud of you Chim.” You admit, reaching out a hand towards him in which he takes.
“Three seconds, right?” He reiterates.
“Give or take, yeah.”
“Y/N—!”
Your seats suddenly clatter, signaling the start of your long ascent. Jimin’s grip on your hand tightens substantially, causing you to groan out in pain.
He quickly takes note of the noise, loosening his grip ever so slightly, “Oh my god, sor- oh fucking hell, there’s no going back now?!”
You chomp down on your bottom lip before another sound could escape your mouth—his grip on your hand tightening the higher you two go, “No, no you’re fine, it’s okay..”
“HOLY SHIT WHY ARE WE ALREADY THIS HIGH UP?!” He yelps, kicking his feet against the air—people’s heads starting to look as small as ants, the rest of the park coming into view as if you were experiencing it from a drone’s point of view.
“Dumbass, don’t look down!”
“It’s too late–what the hell, why can I see the whole damn city from here?!” He sticks his head out of his restraint, looking up and trying to find the top, “wHen the FUCK does this shit stop please, Y/N, I cAn’T do this?!?!”
“Chim. Breathe. Deep, steady breaths, okay?” You say while audibly taking breaths so he can do the same.
“Okay, okay,” he says, voice cracking but following suit.
After you think that he finally manages to get a grip on himself, you decide to try to take his mind off the situation at hand, “Jimin, look at the view.”
His breath softens as he begins to take in his surroundings. He could see everything. To him, it feels as if he had the city in the palm of his hand. The rollercoasters that reside next to the tower were practically reaching eye-level to him, and despite the lack of color due to the theme of the park, he thought it was mesmerizing anyway. He marvels at the fact that he could even see past the park—catching a glimpse of the cars zooming on the main highway, minute specks of light emitting from the windows of skyscrapers, people living in their own little worlds in each one, And of course, the envy of it all, the night sky—the dark depth littered with a multitude of stars in their own little patterns and worlds of their own as well.
The overhead speakers trumpet, ripping Jimin out of his trance-like state, “Welcome to the drop zone brave newcomers. I hope you’ve had an enjoyable trip on the way up here. And I hope that your descent is just as enjoyable as well. We will be dropping in... “
Jimin heaves out, “Now that’s just plain rude at this point.”
“Ten.”
“Are you okay?”
He scoffs. “What kind of question is that Y/N?!”
“Nine.”
“Jimin, you’ll be just fine,” You reassure for the umpteenth time.
“I swear if this is longer than three seconds–”
“Eight.”
He frantically kicks the air. “Fucking hell! I can’t believe I’m doing this right now, I miss the ground.”
“Seven.”
“We’ll be back down to earth sooner than you think, I’m telling you.”
“Six.”
“Oh my fucking god, oh my fuck–!”
“Five.”
“Oh fuck, holy shit–!”
“Jimin, I’ll be right beside you–”
“Four.”
“–the whole way.”
“OH MY FUCKING GOD?!”
“Thre–!”
Before the countdown can finish, you two plummet, plunging down at great speeds—a feral-sounding squawk leaving Jimin’s lips when it all happens.
He squeezes his eyes shut, refusing to see what was going on—letting go of your hand, he opts to hold onto the other handlebar on the restraint instead. His breath is caught in his throat, the ride is moving so fast that he can’t even produce any noise, let alone move his body.
Just like you have been saying this whole night, the ride ends in a blink of an eye. Or more specifically, three seconds, give or take.
Jimin slumps in his seat—fingers still curled so tightly around the handlebars that his knuckles turn pale.
You stick your head out of your restraint, craning your neck to look at him beside you, “Jimin, it’s done, it’s over.”
“Are you sure?” He mumbles.
“Open your eyes.”
His head slowly rises, eyes remaining shut. Cracking one eye slightly open, he loosens his grip on the handlebars before opening his eyes and letting out a deep sigh of relief.
"That wasn't so bad, right?" You beam, waiting for the restraints to be lifted.
"I wouldn't know, I had my eyes closed the whole time," he shyly admits, lifting the restraint off of him and unbuckling his seatbelt.
You two jump out of your seats, heading towards the gate and bidding the drop tower goodbye, juxtaposing afterthoughts lingering in the air.
"That felt so weird, I don't know if I wasn't able to move or if there wasn't enough time for me to react," he chuckles dryly while twining his hand with yours once again.
You smile, "Probably a little bit of both," you suggest, eyes scanning the park for any signs of a churro stand, "but hey, you survived!"
He smiles at that, teeth out and all, "We both did," he assures earnestly, "and now as an incentive, we are getting churros."
Your eyes light up—the sight of the bright neon sign being the next destination of the night. Jimin notices your sudden reaction, quickly looking in the same direction as you and pinpointing the small churro stand from afar.
To your luck, the line isn't very long—people are most likely preoccupied with the multitude of attractions that are only going to be available for this appropriate time of the year, taking advantage of the opportunity before having to wait for an entire year before getting to experience it all over again. But you and Jimin weren't like most people, and you two strongly believed that churros should be indulged in at any time during any situation. And right now, it was being utilized as a form of consolation, just in the shape of a deep-fried pastry sprinkled with cinnamon sugar.
After obtaining your consolation desserts, you two resume your journey around the park. Too preoccupied indulging in your churro, you’re temporarily able to block out the commotion that was occurring around you, keeping four out of five senses focused on said churro and churro only. 
“You feel better?” You ask, taking a brief moment to dust off all the cinnamon and sugar off the corners of your mouth. 
“Mmhmph,” he incoherently mumbles, after shoving half a churro into his mouth. He abruptly pauses, cheeks puffed up and eyes wide, realizing he can’t talk and instead he nods with a grin as wide as his mouth would allow him to stretch out. 
You giggle at his actions, taking your focus off of him to take another bite. 
A few moments later, when most of your churros noticeably nowhere to be seen, you ask, “Where should we go next?”
He cinches his brows together, “We probably shouldn’t go on anything to extreme, considering we just ate. How about the ferris wheel?” He suggests, pointing to the attraction that was standing in front of the two of you. 
You nod, “You’re right, these workers already go through enough. And we shouldn’t add cleaning vomit to the list.”
He chuckles, “Agreed. Let’s go, the line is pretty short!” He exclaims jubilantly, flashing you a mega-watt grin while pulling you along with him towards the gated entrance. 
Leaning against the gate, you two wait for the round of riders that were currently riding to finish, mindlessly scrolling on your phones to pass the time. 
The gate entrance opens, tearing your focus off of your phone and back to reality. The enormous and dazzling neon wheel that stood boldly enveloped your vision in replacement of your dim and dark-mode setted phone screen, making you blink a few times to adjust to its harsh hues. 
One of the carts comes to a halt, doors releasing as the group of friends inside it begin to grab their belongings and head out. The worker in charge motions you to step inside after they leave, the two of you following suit. When you two become situated and seated, they press a few buttons on their control panel, the doors promptly swinging close. A few brief seconds after, the cart jolts before moving just enough so the other people behind you could board onto the next cart.
The carts reminded you of the teacup ride at Disneyland—built in a circular shape, seats lined around the border with a small gap made for the entrance door, but of course, it was void of steering wheels in the middle. Now that would just be a recipe for disaster, and a solid segue into Jimin vomiting all over you.
He nudges your leg, “It’s so funny to me.”
You turn to him, “What is?”
“Out of all things to do while being here, and we’re riding the ferris wheel,” he beams, a light chuckle leaving his lips, “I don’t know whether to pity us or not.”
“All my pride has left me already and I’m okay with it,” you tut, lips unwillingly curling upward as you replayed the scenes of what had happened earlier at the drop zone, “I wouldn’t talk too much if I were you Mr. ‘I’m gonna piss my pants.” You tease, poking him in the side.
He scoffs, squirming slightly where you poked him, “I am still proud of myself, I didn’t think I was gonna make it up there.”
You turn away, holding in your laughter, “I didn’t think you were either.”
“Hey! Don’t even get me started on you,” he says, nose scrunching and brows furrowing, “those poor clowns were about to get their noses punched in if it wasn’t for me being there. I think your screams and threats were starting to scare them more than they were scaring me.” He fires back, giggles erupting in his throat and interrupting his words.
“I’m not even gonna argue against that. We are so sad,” you say—laughter flaring up in your chest as well, the two of you keeling over so hard the cart begins to swing back and forth.
“Woah! Woah! Woah! Easy there,” Jimin yelps as you two take notice of the movement and immediately cease your actions, hands grabbing the ends of the cart to try to stabilize it. 
Just as your cart has moved up enough for you to start seeing an overhead view of the park, he whips his phone out before saying, “Lemme take a picture of you, the view is so nice here.”
As he whips out his phone, you scoot to the other end of the cart as he brings his phone up to his face and focuses it on you. Naturally, you bring your hand up, hand changing to a trademark peace sign as you flashed a smile for the camera. He brings his phone down many lock screen worthy pictures later, happy with the result evident from the grin etched onto his face. 
“Your turn,” you say, motioning you two switch spots as you take your phone out of your pocket. 
Jimin, infuriatingly photogenic, simply sits while staring off into the distance, jaw on full display as you begin to rapidly snap pictures. Hearing your camera clicks he changes his position—turning towards you as the chilly wind blows through his hair, eyes crinkling and dazzling smile on full display that you can’t help but smile at the familiar yet all too breathtaking sight. 
Placing your phone in your lap, you scoot closer to him—leaning your back against his shoulder, you prop your legs up onto the seats. Turning towards you, he snakes his arms around your waist as his chest comes in contact with your back. You let yourself sink deeper into his grasp, conforming into his body as warmth spreads to your fingertips. Your head lulls back, falling into the space right below his collarbones as you stroke the back of his hands gingerly with the pad of your thumbs. He rests his chin on top of your head, the two of you simply admiring the view below. 
The ride still hasn’t started—people still boarding the ride as the carts momentarily halt and move from time to time. 
Not long after, your cart reaches the very top. 
Head peering over the edge, he turns back, “See, why did we have to go on the drop tower when we could’ve went here instead,” he grumbles, the peak of the tower standing nearly just as tall as the highest point of the ferris wheel to the point where you could stare directly ahead of you without tilting your head.
“Well that takes all the fun out of it,” you tease, making him frown, “Hey! You keep forgetting what you made me go through before that. Don’t think I’ve gotten over it that quickly.”
Looking displeased at your answer, he quirks a brow, “You seemed to be fine when we were riding the tower.”
“What can I say, you make a very good distraction.”
“I think I could say the same for you,” he proposes, “I swear I saw some of those clowns turn away and start laughing every time you threatened them. I was like ‘Yes! That’s my feisty girlfriend!” he cheers, pumping his fists into the air. You cower down in embarrassment, grinning to yourself while trying to swat his arm away. 
“I feel so burned out already though,” you say, head falling back into his chest, “I think it’s ‘cause we’re here at night.” 
“And because you track-starred your way through that entire maze,” he adds.
“That too.”
“I feel it too, we did more walking than anything else to be honest.” He says, which is very much true. The drop tower was all the way on the other side of the park and the churro stand took you guys a whole twenty minutes just to find. 
You hum, “Should we head out after this then?”
He rests his cheek on top of your head, “Yeah, if you want to.”
“I feel bad though, it feels like we just got here,” you admit, chuckling into his arm. 
He shakes his head, hands reaching over to play with the ends of your hair, “Don’t feel bad, I think we’re still hungover because of midterms. And besides, I’m hungry and I don’t wanna eat a ten dollar hotdog after just eating a stale ten dollar churro.”
“Yeah, we can just eat one dollar ramen, we’re still college students above everything.”
And you truly couldn’t argue with that. “Of course.”
Taking your hands off of his, you prop a hand onto the cart to sit yourself up onto the seats. He releases his hold on you, his arms returning back to his sides as the warmth of your body dissipates to his dismay. 
You adjust your sitting position so you could face him—reaching out to take one of his hands into your own. Your eyes bore into his, gazing into the pools of honey that were his irises. The view is slightly obscured as his eyes crinkle.
He smiles, “Why are you looking at me like that?”
You don’t even register that he’s speaking to you until he leans in slightly, his features starting to appear bigger as he starts to close the gap between you two. You shake your head once he gets so close in proximity that you could see each crinkle that etches themself on the sides of his eyes each time he grins. 
Your eyes flicker to his lips, taking notice of the action as you quickly revert back to his eyes. He smirks
“Thank you for taking me here,” you say as your eyes intently gaze into his once more, “above all the trepidation we’ve put each other through tonight, at least we’re here together.”
He nods, gratitude evident without him having to utter a single word. It’s as if time is frozen, everything around you stagnant and still, eyes boring into each other because nothing could just quite compare to this. Not even the surreal view of the city or the ability to see all the bustle within the amusement park or even the stars that littered the sky. 
You press your lips against his. Although you initiated the action, the sensation of his lips against yours, regardless of how natural, sends a flurry of shockwaves down your spine. Your body tingles—as if you’re floating and the cart you were sitting on wasn’t even there to support you. 
And he kisses you back. His lips are warm, welcoming, and comforting—like wrapping yourself in your favorite blanket in the comforts of your bed, the indescribable bliss as the fabric consumes your body and runs over your skin. 
Kissing him felt even more blissful than that.
The kiss isn’t fervent, but it’s full of longing. It’s as if he’s communicating to you, through the way his lips mesh against yours, that he plans on making up for all the lost time. Time that could’ve been spent doing things like kissing you, loving you wholeheartedly and unashamedly, was spent pining for each other with the label of being ‘best friends’ standing in the way for far too long. He wants to make up for it just as much as you do. 
He slides his hand under the crevice of your knee, pulling you closer to him as he continues to kiss you. You bring your hand up to his neck, entangling your fingers into his hair as you lightly scratched at the surface of his scalp. 
He kisses you like he’ll never get to again, which isn’t completely false—the fact that you two were so high up in the air to the point where the stars look tangible, basking in each other’s presence and each other’s presence only. 
Frustrated at the abnormal layout of the seating, he hooks his arms under your legs—hoisting you up and placing you in his lap so you were straddling him—incognizant of how the cart was starting to dip due to the unequal distribution of weight. 
The gesture makes you squeak, and you can start to feel him smile against your lips. Before you could do anything else, the cart totters—rocking a few times before moving, signaling that the ferris wheel is finally beginning its journey. 
“Oh fuck—!”
“Oh shit—!”
The two of you immediately detach from each other as you take notice of the unbalance, hurriedly leaping onto opposite sides of the cart while gripping onto the sides for dear life, the cart rocking back and forth at a concerning extent. You sneak glances at each other, your faces painted with the same expression of shock and distress.  
Seconds pass and the cart steadies—laughter instantaneously taking over the two of you.
“I think that’s our cue to leave,” he says, a little breathless while his body hunched over his seat.
“Remind me the next time we kiss to check if we’re less than a foot above the ground first,” you tease, playfully swatting his knee.
He grabs your hand, pressing a kiss onto your knuckles before shaking your intertwined hands up in the air—obnoxiously shouting into the frigid autumn wind, “Yes chief!” 
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MASTERLIST
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the-bjd-community-confess · 3 years ago
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Dear 'Anime Bad' Anon: I Want To Help I pity your situation, so please have a list of weebshit that isn't moeified, or wherein the cutesy art-style serves a greater purpose. (Note: though they won't be soft marshmallow uguuuu, they may still have issues in other ways. Some may have aged badly with regards to how society views or portrays groups or beliefs, some may have upsetting content and dark themes, and some may simply not be to your taste. Note: Anime is a genre, not a monolith, and the disparaging stereotype that it's all cute girls uwuing over their brother s-s-senpai!!! is as much of a disservice as saying all western movies are just vapid cash grab superhero movie sequels with no inegrity or thought put into them. There are indeed a lot of superhero movies, but they're not all identical schlock (megamind vs venom vs kick-ass),  but even more than that, there is a wealth of creative endeavor just beyond the veil of Marvel's cape: just as there are plenty of good anime if you dig past the isekai high school harem wish fulfillment genre that no one wants to keep making but people keep making because it prints money to a very small demographic of the animation equivalent of a mobile game whale thereby allowing this frankly quite-small industry to work on engaging and worthwhile series where the budget permits, Regardless,)
Mushi-shi: -Pros: gorgeous animation, tranquil vibes, episodic stories so you can cram in an episode between classes or on your lunch break. highly recommended by the literal-who typing this out. -Cons: some themes or stories may cause emotional distress, learning to tell apart Urushibara Yuki's characters is a learning curve.
Baccano-Pros: meticulously-researched 20s-and-30s-era mafia violence with a hint of the supernatural, as a treat, told anachronistically with flair and jazz music. practically made to be binge-watched. the novels are finally getting translated into english as well. -Cons: lots of characters to keep track of, fair bit of blood and violence, some scenes or themes may be upsetting, lots of jumping around between different time periods. See Also: Durarara, another series by Ryōgo Narita with a ton of characters and a plot with more threads an overpriced sheet.
Cowboy Bebop-Pros: incredibly well-regarded, space bounty hunters are cool, episodic series that slowly takes on a plot towards the end, fantastic animation, scoring, and even dub work.  -Cons: some scenes or themes may be uncomfortable, some parts have not aged quite so well, the smart doll version of the main character is ugly, you're gonna carry that weight.
Trigun-Pros: starts lighthearted, develops an increasingly investing plot as the series goes along. fictional westerns are cool. this world is made of love and peace -Cons: some scenes or themes may be upsetting, and probably will be. gun violence is naturally present, but that ain't all of it.
Hellsing (standard or Ultimate. or Abridged)Pros: vampires killing nazis. the original adaptation isn't bad, the second adaptation (ultimate) is generally viewed as an improvement. abridged is a youtube parody version that was so popular the voice actors reference it in convention interviews.Cons: a Lot of violence, even trending to the gorey side of things. Uncomfortable Themes Everywhere, but it's a horror-tinged action series about killing nazis, so that's to be expected. 
Fullmetal Alchemist Brotherhood-Pros: while the original anime was quite good, the second iteration is a large improvement. does to alchemy what naruto does to ninjas: It's Basically Battle Magic. the plot starts on a strong note and doesn't let up from there. -Cons: there are distressing scenes and themes that may or may not be tolerable to the viewer. there are moments of cheesecake and even an occasional joke or a moeblob here and there, and it's not all doom and all gloom all the time, but this doesn't detract from the abject horror-despair that comes to permeate this series as it progresses. finally understand why people on the internet respond so negatively to the name 'nina'! 
[Mod: many more recs/reviews under the break, worth reading for those who like more obscure anime and animation]
Grave of the Fireflies-Pros: you will remember how to cry. it's a good reminder that one country's 'triumphs' often come at the expense of another country's people.  -Cons: this movie is incredibly dark, do not watch if you are in a bad headspace. see also: Barefoot Gen, a similar tale but this time from the perspective of an actual survivor from Hiroshima.
Michiko to Hatchin-Pros: an actually diverse cast of characters tangled up in a messy and very humanizing story, interspersed with Shinichiro Watanabe's particular flare for adventure. -Cons: some scenes or themes are very likely to be distressing. can be tricky to find, too.
Mo no no Ke (not the ghibli movie, though it is also quite good.) -Pros: incredibly unique art style and pacing that draws heavily from japanese theatre traditions, every screenshot is wallpaper-worthy. -Cons: may cause motion sickness. it is a psychological horror series, and one that does not need blood, nor gore, to cause visceral emotional response in the viewer. scenes and themes will be distressing- as really, that's the point.
Tokyo Godfathers-Pros: a transwoman, a (self-identified) homeless bum, and a runaway teen girl find a newborn in the baby on christmas. incredibly wholesome, somehow, and grounded in reality, with wonderful animation from the tragically late satoshi kon. -Cons: it is grounded in realism, and sometimes, people are dicks. mild transphobia warning, too, but in-universe- the transwoman herself is portrayed with kindness and allowed to be her own (wonderful!!!) person. still, viewer be mindful.
Kino no Tabi (the first series is my preferred, the second is shinier but lacks emotional impact- in my onion.) -Pros: mostly episodic, very unique series that can be gritty where it counts and kind where it matters. -Cons: some scenes or themes might be disturbing. finding it's not easy, either, and unfortunately, i don't think the novels are being translated right now, either.
Spice and Wolf-Pros: it's mostly about economics. there are shenanigans, a harvest god, and a slowly burgeoning romance, sure, but it's still mostly about economics. -Cons: there are moments of cheesecake and comedy, and moments that may cause distress to the viewer. it may or may not be to your taste.
Puella Magi Madoka Magica-Cons: yeah i know, it's moeblobs.  -Pros: you're gonna watch 'em die, though, in case that may interest you. it's quite a good subversion of the magical girl genre overall. somehow volks hasn't made an MDD of anyone from the series and i will never understand how that didn't happen.
Wolf Children: Ame to Yuki-Pros: watch a family grow together as a newly-single mother does her best to raise her twin children after the tragic loss of their father.  -Cons: keep tissues handy. certain scenes or themes may be uncomfortable.
Lupin III (Red Jacket, Ghibli, and the new 3D animation are all A+) pros: heist comedy elevated to an art form before half (or more!) of the people reading this were born. the english dubbed series that used to air on adult swim is a treat. cons: this franchise started in THE SIXTIES, so naturally, some shit has not aged well. certain series (fujiko mine) are darker than others in themes and material. the 3d movie that released recently is an excellent starting point.
Samurai Champloo-Pros: breakdancing samurai, a fascinating roster of characters, and a superb soundtrack by the tragically passed Nujabes. -Cons: it was made in the weird era of the transition from analog to digital animation and so the /series master/ was animated at a painfully low resolution, so even if there's a bluray out there (I haven't looked,) it will be an upscale, which doesn't always look the best. as well, there are scenes and themes that may make the viewer uncomfortable here and there.
The Works of Studio Ghibli Oh, I'm sorry, Ponyo too suffused with childhood wonder for you? My Neighbor Totoro not depressing enough?  In addition to the infamous Grave of the Fireflies, Studio Ghibli has made a wealth of movies that aren't aimed squarely at the kodomo (children's) sector. -Nausicaa of the Valley of the Wind: climate change existential dread, the movie -Castle in the Sky: government obsession with obtaining weapons of mass destruction destroys everything beautiful, the movie -Pom Poko: human-caused deforestation and urbanization is destroying the natural world and all that live in it, the movie -Princess Mononoke: industrialization will be the death of everything beautiful in the world, the movie, with a side of sometimes everyone (and no one) is the villain when everyone is simply trying to survive -Howl's Moving Castle: The Physical Manifestation of Depression is a Liquid Ooze, the Movie, also War Is Bad It's not all depressing, but let it never be said that Hayao Miyazaki was subtle. Whisper of the Heart is a good coming-of-age story, Kiki's Delivery Service is a classic, Tales from Earthsea is divisive among fans of Ursula K. Le Guin but I personally liked it. From one studio alone there is a wealth of opportunities.
And that's really the point. These are just some from the top of my head. There are so very many options outside of the cute-girls-doing-cute-things genre that I couldn't list them all if I was here for a week. Or as Madoka Magica so ruthlessly showcases, even series that appear a certain way on the surface might not be what you bargained for once you look into them! These are all (I think) mostly older, mainstream-appeal series that should be easy to track down, too -- there are all kinds of singular animations like The Diary of Tortov Roddle, crowdfunded experiments like KICK-HEART, Masterpiece World Theatre renditions of classic (western) novels that never get talked about, films like A Silent Voice that confront social issues- and of course, series like Rozen Maiden that helped popularize this very hobby!
There is literally an ocean of content to explore from Japanese creators alone, and it opens up even more if you look into works from other parts of Asia- just look at how popular manwha have become, or Chinese animations like Leafie, a Hen Into the Wild! It's a genre unto itself, with all the breadth of content and inter-industry problems that come with it, and without any of the respect that similar art forms have been granted over the years. The way an entire culture's art form is often disparaged, disregarded, and belittled- and by extension, the way most of Asia's animated endeavors are often rolled up into that reductive dismissal along with anime and manga- is honestly Not Great, and there is absolutely a thread of xenophobia that runs through it. The industry has so very many problems (low wages, poor training, overwork of everyone ever, archaic financial modules, the exclusivity and breadth of merchandising necessary to turn a profit and how it leads to consumer burnout and disconnection over time, and yes, the way minors are portrayed not just in anime, but in Japanese media in general- and how much of that is actually bad (some of it is indeed,) and how much if it is cultural difference (I've heard people call the scene where the family in Totoro bathe together problematic because of the nudity, but I've also only heard people say that from the West)
-- none of the actual problems affecting the people who produce this medium are gonna improve when the general response to "animators frequently have to live at home to survive" is "that's what happens when you're a weeb."  It's 5am and I'm gonna point out the problems in the narrative around how we discuss this genre of entertainment because it's important, damn you! Regardless, thank you for coming to my unasked for and overlong TED talk about animation on a doll collecting drama blog, feel free to call me a pathetic weeb etcetera on your way out- but while you do so, might I suggest you also go watch a choice animated series! My current go-to is Bofuri, which is a cute-girls-doing-cute-things moefied isekai series that I refuse to apologize for watching. Be free. (The battle scenes are great and it captures the feeling of learning to play a new MMO with your friends better than most video-game-based anime I've seen in a long, long time. does anyone even still remember .hack? how about serial experiments lain...?)
~Anonymous
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pluviophile-bookworm · 3 years ago
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HSMTMTS 2x10: New and a bit alarming... ok, very alarming
I don't even know at this point if I'm more nervous or excited for this episode. I've done my waiting and, well, whatever lies ahead, good or bad, or a little bit of both, I just can't wait anymore, even though I haven't been so scared to press play since... well, since last week. Guess I should just go for it, then:
Ooh, shady Seb doing the recap! We love to see it. Like, seriously, I'm anxious about the Seblos fight, but shady Seb is kind of my new favourite Seb.
I just... Ashlyn's acting is top tier. Emotional connection to the material? Superb! Chemistry with her co-lead... well, he'd have to be co-leading for any chemistry to be possible. I love Ricky, and I feel for him with all he's been through, but he's just not lead material right now. And it shows. Especially next to Ashlyn, who is killing it!
Miss Jenn is on the verge of a bloody mental breakdown and I just... wish I could do something to make things better. She reminds me of my mum when a deadline approaches for her to submit an article, and I just feel for her right now. Gosh, I'm feeling for everybody today. My empathy seems to be at its peak and I might just burst from all these emotions this episode is making me feel even before the 5-minute mark.
Ok, but Miss Jenn being stressed means Carlos is stressed for two, which means... this is a really bad time for him and Seb to have personal problems. My heart just can't handle it.
Wow... I never thought I'd see the day! The two leads are actually talking to each other! This is a mid-July miracle!
Why does everyone keep pretending their HSM was good? It was a flaming hot mess! A child could see that.
Miss Jenn needs a lot of work on her 'gracious face'. I, like Carlos, have quite some notes. Only mine aren't exactly, how do you say... verbally formulated quite yet.
Did Carlos just refer to Miss Jenn as 'mother'? Because yes.
I've been in a couple of local theatre productions in my day, but none of them had actual physical sets — we relied on the audience's imagination quite a lot — so I wouldn't know what a good set is made of... but even I can tell that plywood and Elmer's glue = not good.
Kourtney is a multi-tasking icon and we love her. I feel like I don't say this enough, but she deserves all the love.
Ooh, shady Seb is... well, shady! 'Quit school and get a job at the pizza shop?' — I mean, you don't see Reddy or Kourtney (or Howie, for that matter) quitting school in order to work at the Slices! Those kids juggle it all and, as someone who's never had to balance school and a job all at once, they have my deepest admiration.
Still, I think they should have thought about 'inventing' something re: transformation earlier than this point. The personal drama has taken up too much of their time.
Why does everyone keep inviting people over to Ashlyn's? I mean, it's not like I've ever heard her complain, but the girl needs some rest! And her house is not a public space.
Oh, so they're making this into a contest? I mean, I have never been a fan of competition, but to each their own. And Redlyn are hosting! This is going to be so beautiful! (You know, unless the boys try to sleep — see my post from yesterday about Reddy's background noise machine)
'I'm not worried. But North High should be!' Ooh, I love this look on Ashlyn! See, there's a lead to take notes from! And Ricky should be the first to do so. Take notes about what a lead acts like, I mean.
Oooooh, Big Red claps back! We love to see it. Although, you know, it stems from the fact that he's nervous about coming up with a solution to the transformation problem. 'I get bossy around the power tools' — Yes, sweetie, and I love that look on you. Maybe you should be around power tools more often, if that helps.
Ughhh, look what the cat brought in! Lily (I wish I knew her last name so I could refer to her by it exclusively, but we'll have to make do). I hate that girl. She reminds me quite exactly of the girl who bullied me in seventh grade to the point where I wished I'd die before having to deal with her at school again. She and Lily both bring out my aggressive side, and I hate that about them.
Ricky — 'so good at being a leading man'? I don't know what Lily is playing at here, but Ricky has not shown himself to be a very good leading man this season. He has the potential to be, but he has not fulfilled it by this point. Sure, he supports his friends and they support him, but that's basic decency. Not yet good leadership. No hate on Ricky, just the truth.
'I vaguely remember him' — please tell me this is setup for Ricky leading Lily on and then slamming the door in her face with the truth. The way I see it, he's been given a chance here. A chance to be the supportive, protective best friend Big Red deserves. I just... have a lot of ideas about this and I don't want it to end badly instead.
'I'm just not well-liked here, and I don't know what to do' — well, of course you aren't well-liked, you little— (ok, ok, calm down, breathe, 10, 9, 8...) whatever. I mean, she hasn't even considered basic decency, as it seems. Must be a new concept to her.
'Don't start with me, Carlos!' Wow. As much as I hate it that my two faves' only interaction in so long is so hostile, I kind of like this side of Big Red. I wonder what other sides of himself he's been hiding.
Listen, I don't like Seb being patronised and babied, but... 'Chip, this is your mother speaking: go call your mother!' made me laugh so hard. They're leaning into the on-stage family dynamic and I live for it.
EJ's idea of using old skateboards for the spinning contraption is... a brilliant callback to the fact that Ricky and Big Red were first characterised as skateboarders... you know, before diving headfirst into the theatre thing. And it feels like it might actually work.
Miss Jenn's excitement at seeing Mr Mazzara ('Benjamin!!!') is perhaps only topped by the fact that he was halfway home, got a text from her and instantly went back to the school. I mean, these two have something that's really big.
Miss Jenn referring to the kids as 'my children', combined with Carlos calling her 'mother' earlier just warms my heart so much! Those guys really are family. I live for it.
Ok, but... as clear as it is that the Wildcats are very far behind NH in terms of budget, rehearsal time and who knows what else, I hate seeing Miss Jenn resigned to them losing. I want to see her have faith in them, talk about how they will win, and, in her own words, 'trust the process'. I mean, I guess it's good that, as a teacher, she wants to prepare her kids for a possible defeat (and I mean really possible if they don't step up their game immediately, especially some of them * cough* Ricky *cough *), but a team that goes out to the field expecting to lose has a very minimal chance of winning.
Despite everything I've been saying again and again about Nini lately, the fact that she just delivered a very different 'No, Seb' has just redeemed her. See, this one wasn't dismissive or patronising — this was like, 'no, Seb, don't put yourself down' and I love that spin on the catchphrase I'd grown to hate. See, many things can be redeemed. And some simply cannot. * cough* Devil's spawn Lily *cough *. Also, Seb being self-conscious about the fact that Carlos 'doesn't have many options' at East Hight is the perfect setup for In a Heartbeat — meaning they will either have a chance to talk about their issue, or they have a telepathic connection, in which case, what kind of soulmate stuff is that?
'You're my sister; he's my cousin' — yeah, Ash, putting it like that makes it sound a lot weirder than it should, but I do get what you're trying to say. This is not a drill! Ashlyn is a Portwell shipper (heck, maybe even the captain of that ship) — but I feel like we already knew that.
'Why'd I never hear about this?' — and there it goes. Within the same scene, Nini was redeemed and then made aggravating again. What does she care if Gina thought Ricky sent her chocolates? He didn't. Because he and Gina can't be anything but very good friends. And I feel like good friends is what Gina needs. Maybe that's why I wanted EJ to be that for her initially (or it was because I'm aroace and don't tend to notice romantic attraction between fictional characters — or real people for that matter — unless it's explicitly stated to be there). But I've been on board of the majestic S.S. Portwell for a few weeks now and it's finally about to set sail.
Yeah, Nini, get a root beer, calm the heck down and get over it!
'Your other clockwise!' — Why does this even need to be said? How many 'clockwise's are there? I absolutely understand why Big Red gets the way he gets around power tools. I'd be on edge too, if the people I was trying to work with didn't know what way clockwise is. Still, I feel like by the time I'm 30, nobody younger than me would have a reason to know what way clockwise is, and I don't know if I feel bad or neutral about it.
Oh, so there's no telepathy involved in Seblos' problem resolution — it's been Redlyn's good communication all along. I might have known.
Ooh, Portwell is being discussed on both sides! PORTWELL NATION HOW WE FEELING
Nini? Why is everything about Nini? There's no way everything is about Nini. In all seriousness, though, EJ's worries about letting the next girl go seem valid in regards to Gina, given that she explicitly stated (though not within earshot of EJ or anyone who could have tipped him off) that she needs someone who will show up and stay. But they'll figure it out. They'll find a way. I know it. They will, or I will riot, and I know I won't be alone in that.
Ooh, Howie is giving Kourtney the original blueprints! Looks like Reddy isn't the only one who has a spy on the inside.
Ahhh, Ricky! Not 'Let You Go' again. I haven't cried to it in three days and I was not ready to break that streak. But... wait, this is where Carlos approaches Ricky to ask him for help with writing a song for Seb, isn't it? I am definitely ready for this.
Oh, is it... is it Ricky who suggests Carlos write a song for Seb? Now that is what a good leading man looks like.
'I'm adjusting to being called bro' — me too, Carlito, me too. But... this scene must have been so emotional for Josh, given that he hadn't come out yet. I remember him crying during The Climb and... all I'm saying is I want Ricky to come out at some point, too.
Oh gosh oh gosh oh gosh... they were just talking about love languages and that's when Carlos shows up? Cinematic. Wait, there's Portwell too? This is what dreams are made of.
My oh my oh my! Risotto! For real this time. I might have just teared up. (Full disclosure: I did.) I've only had Portwell for about three weeks, but if anything happens to them, I will... you know how the meme goes. [side note: Wait, when I said 'for real this time', I was not expecting EJ would say it, much less word for word. Am I... writing this show now? It's usually my dad who predicts people's lines in TV shows]
'Not that I know of'... excuse me while I hyperventilate! These two are literal soulmates. They might share a brain, too, for all that I know. Portwell nation you ok guys?
I love that Ricky helped Carlos out with this song and is supporting him through it, but... I just might have preferred for him not to be there. I kind of need Seblos to have this moment to themselves. But, you know, with the way they feel about each other it might as well be like they're alone in the universe, let alone the room.
Ok, but Frankie's voice... brings out feelings in me that I didn't know I was capable of. Make of that what you will. Also, I'm not sobbing my eyes out, you are.
Ahhh Reddy my sunshine my sweet boy I love you but why did you have to cut Seblos' moment short? They were going to kiss, I know it. Oh well, they probably will, later on. Off-screen probably, but who cares? Not everything is for us to see. At least Carlos and Ricky had a moment there... Carlos calling Ricky 'bro' made me more emotional than I expected. It's like Miss Jenn says in s1: 'They're best bros, and that's a sacred thing... for reasons I will never understand'.
Ricky's acting sounds like a cat about to spit up a hairball, and it's so funny... in a scene that is supposed to be arguably the most dramatic of the entire play, that is not a good thing.
Oh my, oh my... you did not! You did not just end the episode with Ricky taking a fall from who knows how high. I was not ready. This episode was entirely too much for me. I will need 10 to 15 business days to recover from this, and we all know there aren't that many. But in the meantime you'll find me obsessively listening to In a Heartbeat for hours on end. Seriously, this episode is too much.
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phoenotopia · 4 years ago
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The Last Phoenotopia Blog Update
(Date 2021 MAR 01)
I debated how to open this blog post, but perhaps the main crux of this blog post is the best place to start. The blog is being retired.
The purpose of this blog was to be a "development" blog for Phoenotopia, and well, Phoenotopia's development is done. I'll still be doing bug fixes and maintenance on the PC and Switch versions, and playstation and xbox ports are underway (by a publisher). But I'm not going to be making any more major changes to the game. At some point, you put the paintbrush down and say it's done. Blemishes and all.
Recent Events
The game launched on Steam last month, and like any launch, it was hectic. Bugs Galore. This is our first commercial PC launch, so it was a real baptism by fire. Unlike Switch's one configuration, the PC has multiple configurations and factors to account for. The game needed to be able to handle multiple control schemes, screen resolutions, refresh rates, and more! I had a 60Hz monitor going into launch and didn't know anything about Hz (I do now). There was a troublesome stutter that some players were sensitive to that my whole team didn't notice since our eyes compensated it away. There were a few times where in fixing something at one party's behest, it introduced problems for another party. A few times, due to disorganization, I unwittingly rolled back a fix that was meant to be applied. For some, the game couldn't play at all (really glad Steam allows refunds).
It was messy. It was tiring. I.AM.BEAT.
I think the worst of it is over... I'll still be around to do the last updates and bug fixes, but I'm ultimately ready for what's next.
SO what is next?
What isn't next... is Phoenotopia 2. As you may have heard down the grapevine, the game couldn't be what you call successful. No one's earned even minimum wage on it.
Maybe there's hope in the game's long tail. A year or two down the line... maybe. I won't hold my breath though. At some point in the past few months, I finished processing (or grieving) and it's time to move on.
The game has at least earned enough for us to continue our modest operations. As long as we don't expand the team, and we don't take another monster six-year dev cycle like what Phoenotopia took, we can continue. We'll have to be smarter and faster. Perhaps the most valuable thing we gained from all this is experience.
The Experience
It is a dev blog. Here are some of the lessons I've accumulated from this game's development.
- Have a good menu design. Menus aren't just that in-between fluff before you get to the good stuff. Menus are KEY. Your menus need to be robust, expandable, and *understandable* (to you, the developer). Because once the game's out, you will invariably be asked to add more options. And if your menu design is bad, every time you have to add a new menu option, it becomes a whole new pain all over again. Support mouse from the get-go, etc.
- Focus on features that people will actually care about. For instance, I've never seen anyone praise the camera's zoom feature. In practice, people try that feature a few times and then never use it again. But that feature was a constant consideration factor for every level. Run through it multiple times to make sure the level didn't break, think about which zoom levels made sense, resize rooms because they worked at one zoom level but not the other, and so on.
- Don't do boxes that you can move around. Other 2D platformers avoid movable boxes because they're a huge headache to program and they really complicate the game space. Enemies need to respond to boxes you throw in their path and either navigate around or attack it. When you're moving the box, you have to worry about constantly changing your collision size and reconciling when the box gets snagged on the environment. The boxes were also a constant source of bugs because people can manipulate them to soft-lock themselves and more.
- More focused script. Phoenotopia's 100,000+ word script was panned more for being bloated than it was praised for being lengthy. Long scripts take a long time to write and make the game more unwieldy, increasing the costs of translation and upkeep. Every update we're addressing some textual error or mistranslation. There are some highly renowned games (e.g. Hyper Light Drifter) that do without a script at all!
- Be flashy! A bat and a lightsaber take the same amount of work to program, but the lightsaber will draw a lot more attention and interest.
- Slopes, surprisingly! Six years ago when I started, Unity was ill-equipped for 2D games. If you used the physics that Unity provided you'd have a really floaty character that wouldn't adhere to the slope when going downhill. There were a hundred different tutorials saying different things (use forces, use move position, use translation, etc). You can get rectangular collisions done in a day, but to do slopes took weeks. Meanwhile, games can actually get by fine without slopes. Most people won't even notice. Did you know the Phoenotopia flash game didn't have slopes? Neither does Hollow Knight or Rogue Legacy. You can save yourself a lot of work by avoiding slopes.
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(big entities look weird on slopes. Bad slope!)
I could write enough little knowledge nuggets like this to fill a book! But I'd rather just make the next game. 
So… what IS next?
As mentioned previously, it's not Phoenotopia 2. Pirate and I are mostly just tossing some ideas back and forth right now. We'll go silent for a year (or two). Our next game's scope will be more modest in some ways, more ambitious in others. It will definitely be more smartly designed. (There will be a map!)
We'll announce it when it's ready for the public. It might be necessary for us to do a kickstarter. I've tried to avoid kickstarters having been burnt on quite a few myself and also because I worry that mismanaging a kickstarter would earn the ire of backers.
But I did keep this blog regularly updated for six years. So I've gained some confidence in my abilities to at least manage a kickstarter well.
Is it really the last Phoenotopia Blog update though?
Okay, not really. There is some news that I'll need to announce, and this blog is one of the game's main outreach channels. Here are the events that will cause me to update the blog:
Announcing the launch of the xbox/playstation ports when they're ready
If a physical edition of the game happens
If a new language is getting introduced into the game (Korean is a high possibility)
When we're ready to talk about our next game
If (BIG IF) we begin development on a Phoenotopia sequel. I do want to do a sequel one day if we have the means and the demand is there. 
Those updates will be more on a "when they happen" basis, rather than me reporting in every couple months.
Fan Art
As always, I'm very happy to see fanart of Phoenotopia. Major thanks again to Pimez for collecting all the artwork from the corners of the internet! Since this is the "last" blogpost, Sir Pimez can finally take a rest from collecting the fanart :P
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ÆV made a series of pictures that tell a story. A Pooki is humanely sheared of its wool to create a hat. The Pooki is unharmed. Nice! Gotta love Gail’s expressions.
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Amagoo Mazeru makes a stunning landscape shot of a full moon and shooting stars. It’s a sharp and clear vector art. I like the faint glow of the moon and the fire and the subtle gradient in the night sky. Very skillfully done!
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Hah hah. I got a chuckle out of this one. I imagine this is how Gail's enemies see her by the end of the game. CaESar made this image based on TerminalMontage's famous youtube videos. Nailed it!
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CrownStar drew two pictures of Gail. I'm a big player of JRPGs, so the first shot instantly reminded me of Persona 4's art style. (Hmmm... Phoeonotopia as a JRPG... there’s potential there...) Next, Birdy is shown carried off after her defeat. I really like Birdy's expression here - she just seems mildly uncomfortable.
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There's a bit of a story behind the first image. As Firanka shares it, she wasn't able to defeat the Big Eye monster at the end of the flash game, so she believed a tall tale that what awaited after was a 6 armed Kobold boss. Hilarious! The second is a rendition of the lonely Anuri elder. A rare subject. The loneliness is portrayed well here. I feel lonely just looking at it!
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Koo_chop draws the clash between Gail and Katash at the top of the towers. I really like this interpretation of the game's art style. It’s faithful to the in-game graphics. And the lighting, from the glow of Gail's bat, to Katash's sword, and the lightning in the background... Amazing!
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Lime Hazard shows Gail with a salute pose. Very appropriate for this occasion. I also like how there's a slight tilt in the angle that Gail is portrayed. Those dynamic angles are always hard to get right, and Lime Hazard pulled it off very skillfully. See you next mission!
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Lyoung0J with a digital painting of Gail posed sitting on a rock. I like how it almost seems like she was caught in a candid moment - she’s smiling, but also feeling self-conscious. Cute! The art style really pops, and I like how Gail is sporting what I call the old anime style nose. 
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MyUesrNameIsSh*t with a sketch of Gail performing a skillful slingshot. I like how Gail is depicted with her tongue out in a mischievous manner, the way all mischievous people with slingshots do.
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Niitsu Kentaro returns with a 2021 Happy New Year picture. That happened didn't it? A New Year... Gail's pose gave me a chuckle with how she seems to be waving the bat around as casually as one would wave hello. And "Phoenotopiyear"... Well said! One day we'll have our Phoenotopiyear...
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Ochan Nu breaks all records with a stunning NINE pictures in one session :O
There's so many goodies here. My favorite would be the one with Gail staring intently at the screen - it's like she's looking directly at you. You almost feel uncomfortable.
Next, there's an Animal Crossing villager dressed as Gail and sporting her pink hair. It even looks like a house Gail would live in. Gail is a connoisseur of the arts and likes Mona Lisa. Yes :)
There are various comics of Gail pointing out Gail's weird food habits. A picture of Fran looking really cool, and even Gail rocking a bathing suit. (bathing suit image linked here in case NSFW). Wow!
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Pimez didn't just collect the arts, he creates them as well! This one, which he aptly named 'The Year 175' is a depiction of when the dragons invaded the towers as told by an elderly Daean woman. Great pixeling skills! I got a good chuckle from the ice dragon leaving with its stuff slung over its shoulder.
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Quo made a stunning picture of Gail playing the flute surrounded by the 5 musical notes and the Phoenix logo behind her. The theme seems to be "fire" and it works really well. Gail herself looks awesome depicted in her red suit - it's like she's leading a marching band!
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Rai Asuha depicts Gail in the late game with her red suit, and night star bat, and holding a lamp. She looks ready for adventure! I really like the white outline here and Gail's poofy shoulders here - the art style feels reminiscent of Final Fantasy Tactics.
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Seri also draws Gail bearing her late game equipment. Unique to Seri's drawing is how all of Gail's equipment is accessible from a pocket on her shirt. I also like how Gail is depicted with her lucky earrings - that accessory is often forgotten.
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Treedude depicts Gail with a bat and wearing a funny smirk. She looks like she's ready to hurt someone!
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Warotar returns with everyone's favorite Great Drake, Bubbles! It seems so happy to be featured!
I'm really grateful for all the fanart this game has received. From the bottom of my heart, thank you!
Closing Notes
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Pirate drew a picture to mark the occasion. It shows Gail enjoying a hot chocolate with marshmallows and a pumpkin muffin. A rest well-earned...
Goodbye! Until next time!
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sleepyboieraser · 4 years ago
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The Things I Could Never Say Out Loud (Eraser Head x Reserved!F!Reader)
Chapter 1  ||  Chapter 2  ||  Chapter 3
A/N: I also post on Ao3 under the same name. Also, your Hero name is Levia.
Constructive criticism is highly appreciated! I hope you like this chapter!
(Unedited).
Chapter 2: I Stan All Might
     Your clone was still in the faculty room by the time lunch had rolled around. When Aizawa had returned to put his things away, your clone was sitting at your desk playing a game on your computer.
    As soon as the Erasure Hero entered the room, your clone immediately turned off the monitor and approached him. Aizawa made note that of the fact that she kept a somewhat respectful distance this time and didn’t try to grab his arm, as opposed to earlier.
    “So, I may have gotten a little carried away this morning.”
    Aizawa raised an eyebrow, “‘A little’?”
    Your clone rubbed the back of her neck. “Okay, maybe more than a little. But, I was serious about lunch. I promise I won’t touch you anymore.”
    Your clone stared up at the tall man, giving him her best smile. But when his eyes scanned the room, she frowned.
    He was looking for someone.
    Your clone continued to talk despite Aizawa’s wandering eyes, “I won’t say anything weird either, like how…”
    The faculty room door slid open again, a few more teachers entered, but you still had yet to appear.
    “…I’d let you tie me up any time, any where!”
    Cementoss and Snipe both looked in your clone and Aizawa’s direction in confusion, only hearing the last bit of what your clone had said. At this, Aizawa quickly clapped a hand over her mouth and sighed.
    “If I say yes, will you stop? Like, really stop?”
    Your clone nodded feverishly as Aizawa removed his hand from her mouth, her eyes seemed to sparkle.
    “Fine,” Aizawa gruffly agreed, “is there any specific place you wanted to—”
    The man was cut off when your clone suddenly let out a high-pitched squeal.
    “OH MY GOSH!” Your clone’s volume was near comparable to Present Mic whenever he used his Quirk, something that Aizawa didn’t even think was possible. “ALL MIGHT!”
    Aizawa followed your clone’s excited gaze and was surprised to find you standing next to All Might. Your hands were covering your ears as you, once again, glared at your clone. Meanwhile, All Might was looking between you and your clone, just as confused as Aizawa had been.
    “And here I thought Mic was joking,” All Might eyed your clone, taking in her excited expression.
    “I still can’t believe you’re actually here!” Your clone gushed, “I mean, I know you’re like a teacher and everything, but it’s still just so unbelievable!”
    “(Y/N)—” All Might started.
    “Call me Levia.” Your clone said cheerfully, though there an underlying firmness in her tone, “I find it annoying that the narrator keeps referring to me as ‘your clone’.”
    All Might blinked. “Err, okay? Levia, I didn’t realize you were a fan.”
    “Are you kidding? I’ve been a fan practically since the day I was born!”
    As Levia continued to fawn over the astonished All Might, you managed to sneak your way over to your desk. You set down your papers and turned your computer’s monitor on, wanting to get some work done during your lunch period… only to be immediately met with a high resolution picture of a shirtless anime character that looked suspiciously a lot like Aizawa.
    The text box underneath the character read,
MY FUTURE HUSBAND, SHOUTA ❤️❤️❤️:
Looks like you’ve been a naughty girl. I guess I should punish you, but you’re such a cute little masochist. I think you’d actually enjoy that, wouldn’t you?
    You heard a whistle coming from behind you.
    “Dang, (Y/N)!” Present Mic said with a grin. “What kind of games are you playing?”
    “Please keep your personal games at home.” Ectoplasm, whose desk was right beside yours, chided.
    It took everything in you to not rip the monitor off the desk and chuck it at Levia, who was still fangirling over All Might.
    “Hey, Eraser!” Present Mic called out. “Come take a look at this!”
    Okay, so maybe Levia wasn’t the only one you wanted to throw your computer at.
    While you scrambled to exit out of the game, Levia continued to praise All Might who, at some point transformed into his bulky heroic form, only seemed to bask in the former’s compliments.
    “I even have the limited edition pyjama set from your Young Age!”
    “Well as a super fan, that’s to be expected!” All Might laughed haughtily.
    Aizawa, having decided that Levia changed her mind about lunch, was about to leave the room. Maybe he could find an empty classroom to take a nap in.
    “And get this, I even have the super, ultra rare lingerie set from your Bronze Age!”
    All Might froze mid-laugh.
    “Though technically not ‘official’ merch, it was this huge thing at the time.” Levia explained nonchalantly, waving her hand. “It’s even considered a collector’s item! Man, the one time I don’t have it on me!”
    “That’s a shame,” All Might laughed awkwardly, though internally he was relieved, “I would’ve signed it!”
    A joke. Clearly a joke. But Levia visibly perked up.
    “Really? You still can!”
    “But, I thought you said you weren’t wearing it?”
    “Oh, I’m not.” Levia smiled sweetly at him, then pointed at you. “But she is!”
    Had Aizawa been eating or drinking anything, he would’ve spit it out immediately because, what. The. Fuck.
    “(Y/N),” he noticed the flushed look on your face as your eyes darted from your computer screen to his. What were you even looking at? “Are you really wearing All Might lingerie right now?”
    Your mouth opened, but no words came out. It suddenly dawned on you that everyone in the room was staring at you, including Levia who wore a smug expression.
    That bitch. You thought to yourself.
    You didn’t know which was weirder: the fact that nearly all the UA teachers now knew that you owned (and wore) All Might lingerie, or that you technically called yourself a ‘bitch’.
    You felt the blood rush to your face as a blush began to form.
    “I…well, um…” was all the confirmation Aizawa needed.
    Too many people were staring at you. Your stomach rumbled, though you couldn’t tell if it was from hunger or from the uncomfortable feeling of being stared at. The more you thought about it, the more nauseous you felt.
    “Please excuse me,” you muttered quietly as you ran out of the room, the game on your computer screen instantly forgotten.
    The room was quiet for a moment before Levia started blathering on about All Might again. “You’re so cool, All Might!”
    Realizing that Levia was nowhere near done praising All Might, Aizawa walked out of the room. If he was lucky, he could squeeze in a short nap with the time he had left of the lunch period.
    “You’re almost as cool as Shouta!” He heard Levia exclaim, no doubt unaware of the unintentional insult.
    Sure enough, he could hear a ‘poof’ followed by the sounds of All Might violently hacking a cough. Aizawa tugged his scarf up, hiding the small smile that formed on his face as he walked away.
<< Prev.  ||  Next >>
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jq37 · 4 years ago
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The Case File – Mice and Murder Ep 3
The Case of the Curious Clues
Before we start, a quick plea to Grant O’Brien: Please stop finding clues. I can only take notes so fast. You’re killing me Grant. Moving on...
We start off this episode with yet another flashback, this time to the final confrontation of Sly and his supposedly dead arch nemesis Fletcher Cottonbottom at Reichenbunny Falls (...Brennan please). Fletcher was using a local castle as a storage center for munitions but Sly tipped off the cops before they could be moved. They do some repartee back and forth before Fletcher, the madman, handcuffs them together and jumps off the edge. They hit the water but Sly is able to lockpick himself out and escape while Fletcher disappears beneath the waves. 
You know what I got from that story? No body.
Anyway, we jump back to the present where there *is* a body, Squire Badger’s specifically. Everyone in the room who isn’t a PC thinks that this must either be the work of ghosts or Mrs. M who was the only person in the room when it happened (allegedly). 
This is a crucial time for clue gathering and Brennan keeps everyone in initiative for investigative purposes. Now, *so much* stuff happens here that I’m not going to recap every single detail--just the major clues and the things that seem relevant. I’m serious, this is like the volume of info we usually get in the once per season later game lore dump ep but it’s episode THREE.
Daisy tries to find a secret door but critically fails. She clocks Gangie, a fellow criminal, and in the moment Rekha and Katie decide that they prob have worked together in the past even though they are very different kinds of criminals. 
Buck, who is outside listening to what’s going on in the room notices that his ankle knife is missing which is Concerning considering a man was just knifed to death. 
Sly has Lars guard the door (he opens it and Buck is discovered, whoops) and then rolls a NATURAL 20 plus NINE to investigate so Brennan just has to tell him literally everything. RIP to him and me. Anyway, here’s the rundown (along with some of the stuff other ppl got):
Mrs. M’s hands are covered in blood but she couldn’t have done it. Based on her personality for one and for other reasons we’ll get to.
The wound is much messier than it would be if a person stabbed themselves typically.
There is a note in Squire Badger’s handwriting that says “Sylvester Cross I am afraid” No indication of if that was the whole message or if he got interrupted (maybe Buck could figure it out with his handwriting checking skills). Daisy from across the room clocks that Sly’s name is written on the paper but can’t read the rest.
The knife is a hunting knife with a pronghorn handle--an animal not common in England but very common in Texas (and Buck is sweating obv).
There is a slight layer of charcoal type dust on everything on the big resolute desk in the room (which makes sense, ash from the fireplace) but there is parchment type dust on the bust of Barkus Aurelius (OK, that one’s good) on the table and that’s the only place that dust is. Ian later notices that the date on the bust is wrong. 
Speaking of, the desk (which we learn later was put in and taken out of storage once Loan Hall was modernized) is bolted to the ground and a lot of stuff has been thrown off it as if by a powerful force but Sly notices that it’s just the metal stuff like things made of silver or with screws. Stone things like the bust and other non-metal things have stayed put. Plus he smells ozone. This was the work of magnets, not ghosts, he concludes. And, for the record, Grant figured this out himself!
Mrs. M’s eyes are rapidly dilating. She is questioned about what happened and she says that she was told she was fired and would receive a small pension. 
(Not a part of Sly’s clue dump but Buck rolls a 24 with disadvantage to persuade everyone he didn’t do it but then 2 nat 1s in a row to see if Harding--who said he was standing outside the door--is suspect. Buck thinks he’s at most a stooge but he did roll a nat 1 so who knows?)
Anyway, back to Mrs. M. Gangie fully believes Mrs. M is innocent and scared. She doesn’t quite remember what happened for a couple of seconds in there and it’s clear this is not the first time she’s had missing time. Sly calls Longfoot (the bunny photographer) over to take a picture of Mrs. M which everyone is a little appalled at until they realize he’s making a point. When the flash goes off, she bugs out like she did in episode 1 and forgets that the picture was ever taken. Sly then has Dr. Magpie list the symptoms of epilepsy. It seems that Mrs. M had an episode triggered by the flash she mentioned seeing and then lost time. It’s possible that what she thought she saw after that she didn’t actually see.
[While Sly is monologuing this Rekha texts Brennan and gets a 17 to swipe the “I am afraid” note. Sly doesn’t notice.]
So if it wasn’t her, then who was it? There’s only one door into the study and anyone who walked in would have to have walked past Mr. Harding, Shellcrest, Calliope, and Tabitha (who is having a marvelous time being in the midst of so much drama). Ah, but who said there was only one door? Sly has Harding pull a sconce and a SECRET DOOR OPENS! Woo! Finally! It’s a classic bookshelf one that opens into the hallway and there is some extremely fine crushed glass under the door. Hmm.
Sly clocks that there is something under the desk but we don’t know what it is because Brennan texts it to him and it’s redacted. There are actually a couple of redacted texts that go around this ep so we are def missing information. 
OK, that’s more or less everything. 
Sly notices that the page is missing and Grant gasps while Rekha does an excellent job of pretending like she doesn’t even remember what paper is being talked about. Constance asks if it’s possible that Mrs. M totally made up the memory because of her epilepsy and between Dr. Magpie and Sly they determine that that’s uncommon but possible. Dr. Magpie says that everyone should leave so he and Sly can examine the body and Sly says that someone should watch Gangie at all times. 
At this point, Harding and Gilfoyle (the butler) say they should establish where everyone was at the time of the murder. A lot of the staff and guests have solid alibis cause they were in big groups/cleaning up together. But the PCs were off alone (or with each other) and had reasons to want to guy dead so they’re prime suspects. Sly even admits that he’s one too. Also everyone dogpiles Ian because Raph makes it so fun. 
Harding mentions the letter that was given to Buck (the one selling his shares in BB and giving voting writes to his rival Josiah) and asks him to read it. Buck reads it and gives a streamlined version of the truth, saying everything except for the part with the proxy vote. With a 26 he is able to allay everyone’s suspicions for now, but now he’s purposefully hidden the truth in a way that can be readily called out if anyone sees the letter or the contract which he resolves to find. 
Buster distracts the group so Daisy can “check the body for a pulse” aka: check the body for the contract. She doesn’t find a it but does find a key attached to a piece of red silk--something that would be weird for him to be carrying around instead of his valet. She figures this must open whatever locked drawer the contract is in and swipes it but Sly clocks her stealing it (his perception ties her sleathiness but an earlier Bless from Ian tips him over the edge--poetic).  
Calliope says that everyone is kinds suspect, including Sly, but *someone* has to solve this and Sly’s their best bet so everyone should just stay put and they can guard the exits. The butler says that, besides the front door, there are some towers that poke up above ground and a servant's exit/entrance by the elevator in the kitchen wing but they can lock down both and have someone guard the front doors. 
The butler is like, lmao yeah Sly I know you didn’t do it and I’m not gonna stand guard here but you know, everyone is keeping an eye on y’all. And then he leaves the PCs, Mrs. M, Constance, and Dr. Magpie in the room with the body. 
Lars is about to go watch the kitchen staff but, before he goes, Sly says to him that he saw Cottonbottom and is obviously quite scared. Gangie, who used to work for the guy, overhears and asks what’s going on. Sly assumes Gangie is playing coy but rolls high enough to know that he isn’t. He saw a starkly white Cottonbottom and one of his known conspirators doesn’t know he’s back? Perhaps it was a ghost after all. 
Case Notes
My 2 fave bits of this episode were “bad to bad bad bad” (and the further riffing) and Daisy throwing increasingly bigger books at Sly.
Even with a Nat 1, Sly gets a 16 on Investigation. Wild. 
I don’t think Rekha got enough props for her “Cross examination” line so I’m mentioning it here.
Brennan said the ozone question was still open--but I assumed it was like the electricity smell from an electromagnet. That would make sense, right? Maybe he meant they hadn’t found the source of it specifically yet?
Brennan says Buck’s knife is a pronghorn knife. I assume they’re made from the animal’s horns? Even if they’re the kind that fall off every season, is that weird? Or is it just like human hair wigs? Also, does this world have leather?
I love that the dice keep supporting the narrative that Daisy simply cannot get her shit together when she’s with Sly because he distracts her too much. Delicious. Their whole relationship is delicious. 
OK, I am a tiny bit suspicious of Calliope. It’s partially the way she took control of the situation near the end and partially the fact that she doesn’t seem like the kind of person who would be involved in this which would make her heel turn delicious. No hard evidence and obv she couldn’t be the person who actually stabbed a guy but idk. Just spitballing. I’m very curious about whether we’ve met everyone we’re going to meet more or less or if there are still outside people/hidden inside people. Because, in real life, a murderer could be literally anyone but in a story, you can’t just introduce a new villain all of a sudden at the end. Bad storytelling. Weak payoff. We’ll see how things start to pan out. 
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iturbide · 4 years ago
Note
You know what? You forced me to start planning a huge post breaking down Faye, so for "revenge" I'm asking you to do one for Robin too! >:) (oh and Grima too if you want, it's always great hearing you talk about them)
MISSION: SUCCESS
but I will take this vengeance challenge starting with my boy
How do I feel about this character?
Look.  Robin has been my Summoner Support character since the day the system launched.  He’s maxed out on dragonflowers at 15.  I sacrificed a 5-star exclusive dagger with a high-rarity and very potent A passive to him over any other possible unit I could have given it to.  I have written just shy of 500k words of Awakening fanfiction in which Robin is a central figure in every story. 
I kind of love Robin a lot.  That may, in fact, be an understatement for my feelings.
Who do I ship this character with romantically?
Theoretically I could ship just about anyone with Robin (with a few exceptions *coughFrederickcough*) but my big ones are Chrom (naturally) and Sumia!  Those two are the ones I most enjoy seeing Robin with since I think they play off one another in really enjoyable ways -- and it’s even better when it’s all three of them together!
Who is my brOTP for this character?
Lissa.  I LOVE Robin and Lissa as best friends and confidantes who can tease each other but will always, always have each other’s backs.  Robin and Henry being super tight as siblings is another favorite dynamic, Robin and Sully is right up there with Robin and Lissa, and when I’m not shipping them Robin and Sumia as best book buddies is near and dear to my heart.  Also Gaius, Libra, Panne, and Kellam -- I love Robin and Kellam bonding so much it does my heart good (which is why so many of these relationships are, in fact, integral to Future Built).
What’s my Unpopular Opinion™ about this character?
oh boy I have a million of these haha but the biggest one that really is an unpopular opinion is that Robin is proud of their Plegian heritage and would never EVER forsake it.  I’ve seen a not insignificant amount of fanart that puts Robin into clothing that’s clearly Ylissean in cut, style, and/or pattern, and this drives me up the wall because Robin is canonically one of our very few characters of Plegian heritage, someone who goes around throughout the entire game in a coat that bears the literal emblem of Grima in the eye-patterned sleeves -- something that’s preserved in their Grandmaster class, no less, rather than quietly done away with.  That coat is clearly important to them, and deep down -- even with all their memories buried out of direct reach -- I think their cultural heritage as a Plegian is of the utmost importance to them, such that they would only go without some show or sign or it if they were forced to do so. 
Basically, in my personal opinion, Robin should always have Plegian touches in whatever they wear but ESPECIALLY if it’s otherwise Ylissean in appearance.  Erasing Robin’s Plegian heritage is really gross to me personally, and funny enough, even IntSys didn’t do that for once, so fandom should really have no excuse.
What’s one thing I wish would have happened with this character in canon?
For Robin?  Either meeting their mom should she still be alive, or at least getting back their memories.  It does make sense that Robin started the game as an amnesiac because it let us learn through them, and made a lot of the revelations really pack a punch -- but after a certain point?  I really, really wish that Robin’s memories would have come back to them so that we could find out more of who they were before and what their experiences had been.  Even before a full return of those memories, they could have done simple things, stuff like reactions based on muscle memory or reflexive training that surprise them sometimes, or stated feelings of deja vu -- but later in the game (and supports) I really wish they would have give us something that tells us more about their life; what would be especially nice is if those returning memories involve Grimleal rituals or teachings, because I think it would have been really powerful to have someone we love and care for so much (as our player avatar) shining a better light on the much-maligned faith of Ylisse’s neighboring nation.
I’m very, very biased about that, though.
and BONUS: Grima time
How do I feel about this character? 
I’m pretty sure that at one point, if you searched up the #grima tag, mine was one of the top blogs that came up (though I’ve been getting lazy and tagging less by character lately so I’ve fallen out of there).  I’m also pretty sure that most of the people following me ended up here because of all the Grima content I started pouring out when the first one dropped in Heroes.  Grima is one of those characters who I write about exhaustively and who subtly manages to play a role in most of my Awakening fic, including the ones where they don’t physically appear (I call those Grima Sightings and frankly I would love it if people tried to spot them). 
...I think Grima has just taken over a part of my brain and to be perfectly honest I’m okay with that.
Who do I ship this character with romantically? 
Emmeryn.  That’s it.  That’s the only character I have ever or frankly will ever ship Grima with because that was already something that came out of left field I literally cannot imagine anyone else managing to spark the same reaction a second time.
Who is my brOTP for this character? 
Robin, honestly.  I love the idea of Robin and Grima interactions where the two end up becoming close as friends and confidantes, regardless of the situation.  Is it kind of heartbreaking when it’s the whole “Grima’s in control and Robin’s in the backseat” situation?  Undoubtedly, but it’s also really moving to consider that they might learn how to work together and help each other and work toward a shared purpose. 
And also Grima getting parenting advice from Robin in Heroes during the early days of the creche is A+++ in my opinion.
What’s my Unpopular Opinion™ about this character? 
Aside from the idea that Grima is in fact the most parental of dragons and broods in the literal chicken sense or my giant conspiracy theory that Grima came to the past to do the same thing Lucina did (avert the ruined future)?  It’s probably that Grima is not an instigator of conflict or chaos: they’re antisocial and would prefer to distance themselves for the sake of having some peace and quiet rather than getting dragged into yet more conflict based on human preconceptions or judgments based on appearance. 
Fandom at large loves to play Grima as unrelenting evil and constantly in competition with the Awakening folks (especially the Exalted lineage) but...that doesn’t make any sense to me personally?  Grima hasn’t really asked for anything that’s happened to them: they’ve been used and abused by humanity by their own admission, and Validar is just the latest in the line to do the same, causing unspeakable harm for the sole purpose of raising Grima to destroy the world at his own bidding.  Yeah, maybe Grima doesn’t have the best feelings toward the Exalted Lineage, but also why would Grima be the one picking the fight?  If you mess with Grima the Fell Dragon will step up (Vengeful Fighter is their innate B passive in Heroes, quite likely for a reason), but I really don’t see them going out of their way to cause trouble.  They just want to be left in peace, but humans really don’t seem to get that.  Yes, the fanart can be funny, but it also rings false to me, because I really think Grima would just flat-out ignore the Exalted lineage unless they make the confrontation, at which point Grima won’t hold back.
What’s one thing I wish would have happened with this character in canon? 
First of all I really do wish we could have seen a peaceful resolution with Grima rather than having to destroy them, especially considering that the Fell Dragon really didn’t seem all that interested in hurting anybody even after raising the dragon form (see the aforementioned conspiracy theory).  Grima has been hurt so many times throughout their life that I think it would have been deeply meaningful if we could have reached out in an attempt at understanding, to have come to a non-violent resolution, and found peace without someone needing to die for once.  When Grima purposefully abstains from nuking the group that poses a threat to their life upon resurrecting their impossibly huge and powerful dragon form and instead flies out over the ocean -- so far they need Naga herself to teleport them -- it kind of says a lot about how much Grima really wants to fight (answer: they clearly don’t).
Other than that, though?  Just...give us more of Grima in general.  Tell us more about their history, especially the thousand years between their emergence from Thabes Labyrinth and their fall at the hands of the First Exalt.  I want to know more of that history, I want to see how they treated the humans that flocked to them, even knowing that those same humans would eventually break Grima’s spirit.  We just have so few crumbs about Grima, I want more than anything to get a meal instead.
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