#and making everything feel hollow
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wortsandall · 2 months ago
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me when i see yet another statement from the arcane writers:
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dykedvonte · 3 months ago
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Curly's little blurb on his steam trading card just keeps reminding me he is a much more miserable person than people realize.
We don't get a lot of his thoughts, inner confliction that aren't bogged down by what Jimmy says or does. Even in the The Last One and Then Another, his dialogue is reflective, not the Curly before the crash but the result of everything. Parts of the him he was are there of course, but also disfigured and warped beyond recognition just like he is physically.
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Curly really doesn't think much of himself and desires. He clearly chases fleeting moments of happiness. He doesn't really have prospects for himself, assumes in a similar way to Swansea, that if it should make it happy then he is happy. Though, he hasn't reached the point Swansea did to admit it doesn't. He neither sees the glass half full or empty, it's just water, something he needs and he'll take it from any perspective.
He wasn't running from anything but he's never really been going towards something either. He's listless. I've been using the term complacent to describe how he feels about his life and the closest people (really just Jimmy) in it, but now that word feels too neutral, too nice. Happier than Curly really was. There isn't just one word for it, he's unfulfilled, uncertain, uninspired. There are no active problems he faces and that's the issue, why should he be upset?
I believe he really is a person who doesn't know who he is or wants to be. He follows a structure. I don't think he's suicidal, but he clearly doesn't think about what makes him happy. He's numb. I suppose that is a better word than complacent, used to the feeling even if he hates it. It doesn't hurt so why stop it?
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queruloustea · 1 year ago
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hm sofft vessel
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clownsuu · 1 year ago
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I give you an
A
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A
Also I stole this ask just so I can post this fuggin weirdo I made smhh (I raise from the dead just to post an oc again LMAOAOAOAO)
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Hopefully this will be my last one in a long while I can live with 7 fuggin wh characters HHFHFUDJSNKSSJ- well- technically 8 if you include Betsy-
But to keep it (somewhat) short and sweet- my loser- a ye ol Milkman- Zachary Milksop (chronically lactose intolerant) and Betsy (a lil mascot moo sentient puppet)
Another character made almost spur in the moment again (like Mari) though thankfully not another bUG, but just some average human smhh. He’s a really simple guy, a loser, is as interesting as normal milk— he’s just the ye ol milkman who delivers you that gud shid smhh— enjoyer of the finer things in life (lunchables). A lil flirty and charming (in possibly the cringiest way possible) however he doesn’t really seem to pick up anyone besides the local cows that constantly harass him (and eats his pants). He enjoys watching them though, from v e r y m u c h afar——
hes just kinda, “that guy”
Also Betsy- a very sweet woman! She always greets everyone and has the friendliest extroverted personality ever! Always the type to bring (albeit tiny) gifts for her favorite neighbors and always leads when talking to anyone. Not like she would allow Zach to say anything anyway, she hates his polyester guts (and only him smhh)
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afurtivecake · 2 months ago
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kevin/ichirou in a way that's wildly unhealthy for both of them- for kevin it's like, for some reason it feels like he's cuckolding his dead, former best friend/brother/abuser in a way that all his other relationships have not felt like. and he doesn't understand why that thought isn't turning him off completely. for ichirou it's that he doesn't think he's the type of person to keep secret mistresses or cheat on his wife for something so stupid as lust, but he stumbles into the irresistible kevin-day-effect and suddenly he finds himself rationalizing why having sex with a man that he technically owns wouldn't be considered cheating at all. or gay, for the matter. ( it is; he's just homophobic) because 'cheating' would imply a threat to his marriage, which, how could there be when it's just some guy whose life belongs to his family. (it is; he's just in denial) and besides, half the things they do can't even count as sex (maybe not, but it's definitely weirder and kinkier).
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clairaworlds · 3 months ago
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Anyone got any recs for media like this
please I'm DESPRATE.
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autumnhortsnort · 2 months ago
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Hello coauthor! A Residuum reader here. One thing I really like about your comic is how the consequences of the characters' actions feel so plausible, but what stands out to me the most is the pacing in how they're presented throughout the story. Do you have any tips for structuring a plot? Every time I try to outline mine, it feels a bit incoherent, and the scenes don’t seem to flow well together. I’d appreciate any advice 🐢
best advice? Write the whole outline down as much and as far as you can, doesn't matter if it makes sense, that's for editing you to figure out. Then edit the ever-loving daylights out of it, add in connecting actions, and take out things that don't work. Residuum has had Five different drafts, with major tweaking as we go. The outline is not set in stone.
Also don’t share it outside of friends, that can make you feel pressured to stick to (the previous plot) even when it doesn’t work for how your story has progressed. There’s a reason we didn’t share any of the potential endings when we were still trying to figure out where the story was going. When the first arc was being posted we had an idea of the plot til about halfway through arc 4, but we didn’t actually have a concrete ending.
how we structure a plot (and do pacing)
Write out your main plot points and then write what the characters need to do to make that event happen. We basically do the plot mountain structure, but for each arc (there are 4 of them) we tend to make the climax of each arc into turning points or decisions that the main characters have to make that they cannot undo. here's a good article to read about structuring plots. (Note! This is for the broad spanning major plot beats, each update actually gets written as needed, they aren't written into the outline.)
When it comes to character decisions it’s more about, “what would make the character do this?” rather than, “would the character do this?” You can make characters do things they normally wouldn’t if you give them the right incentive.
For the pacing with residuum, because it’s serialized, we try to have something progress with each update. Either you learn something new, the plot has progressed (aka the status quo has changed), or there's set up/foreshadowing for later, most updates actually have all three. When writing in a serialized format (each chapter getting its own release) it’s a good idea to treat each update as a complete chunk. Try asking yourself: what is the goal for this part? are you using this update for anything actually important? are you conveying anything new and/or important to the plot? Is this something you want to focus on? Are you writing this to meet audience expectations or because you want to? There are parts where residuum gets almost no interaction but, importantly, those parts still meet our individual update rules. If you're writing for audience engagement you are going to get discouraged from writing long spanning plots very quickly. The audience doesn’t know whats coming, so they won’t interact with anything that doesn’t have their current blorbo™, even if it’s plot important.
for how we make the consequences make sense
Make things make logical sense? honestly i don't what to tell you.
We read. a. lot. I used to read 400 books over a school year, beaze has read about 13.6K fanfics on Ao3 over the course of 4 years. plus a ton of manhwa and manga, and that doesn’t include nonfiction, stuff from sites outside of Ao3, course assigned books, reddit fiction, royal road. Most of how we understand and structure plots is instinctual because we fire hosed our brains with them for years.
I'd recommend watching watching Overly Sarcastic Production’s Trope Talks, and reading stuff that's not rise related, as well as researching nonfiction stuff that's relevant to what you want to write we are at a place where we aren’t writing the outline anymore, just editing it if needed. We use the outline structure to make each update because it gives us a objective for the update, and gives us a road map for when to place the set up for future updates. But if you struggle to use outlines you can just… not use them. Garden writing is a valid writing strategy, I use it for one shot AU’s of residuum.
For long spanning stories written garden style the first draft can be your outline. Just edit and flesh it out once you’ve written it.
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ahollowgrave · 23 days ago
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-- mistletoe. pt x. (feat. my foul alt, Prudence, of @prudentfolly)
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shitpostingkats · 1 year ago
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Duel Links is an existential horror tragedy just waiting to happen
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imminent-danger-came · 29 days ago
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I really do hate when people complain about a character trait/writing choice that isn't instantly gratifying (what they wanted) but contributed to the work's ideas and themes as a whole (what the writers wanted). Like idk get with the program man
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p4nishers · 7 months ago
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the fucking. contrast between 'For a moment, our gazes held as we mingled in unity. One person. We had always been one person. Nighteyes had voiced it long ago. It was good to be whole again.' and 'I am content' like????? killing myslrf
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spread-the-influence · 1 year ago
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// hopping in again because 2 am is in the timeframe where i become so hyper on accidentally finding vibes like a nocturnal predator
. https://youtu.be/8Gopg80VXwc?si=j_vS5a5xUWvgiBRC
somehow sounds like t.i
// ASHES ASHES DUST TO DUST THE DEVIL'S AFTER THE BOTH OF US //
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bloos-bloo · 11 months ago
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Sorry for going quiet, been busy- here’s some art I did today
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rawliverandgoronspice · 1 year ago
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still a hardcore believer in the "totk was absolute development hell" theory btw, even if I know it will never be confirmed or denied, but all the signs are there honestly
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mayor-david-prentiss · 3 months ago
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is my game bugged or is there genuinely no dialogue with most of the side characters, like, outside of cinematics. hell, i don't get the option to chat to the companions outside of when their lanterns are lit or when there's a quest to prompt? and in the world maps, most of the characters that Do have speech bubble prompts only actually speak to each other, a few scripted lines, instead of being able to prompt a conversation? and the FEW that talk to You only say a line or two? That's totally inconsequential? what's up with this
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starbuck · 2 months ago
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riding a wave of depression to the end of the worst year of my life and realizing that there’s not really anyone i feel safe confiding in… cool, cool, very cool…
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