#and it has a better storyline than most movies nowadays
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y'all know the grimace shake trend? yeah eddie thinks it's hilarious and convinces chrissy to help him film his own video (she gets so into it and writes a script and gives it a plot and everything)
#and it has a better storyline than most movies nowadays#hellcheer#hellcheer headcanons#eddissy#eddissy headcanons#eddie munson#eddie munson headcanons#chrissy cunningham#chrissy cunningham headcanons#stranger things#stranger things headcanons#just r's thoughts
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🤠 Cowboy Bebop Review! 🚀
Hello, and welcome to a new anime review! We're headed back in the 20th century with the famous Cowboy Bebop!
Cowboy Bebop aired in 1998, making it the first anime I ever watched that's older than me. It has twenty-six episodes, and an additional movie aired in 2001.
This anime is some good old action with an adult cast and some sci-fi elements. It's different from what you'd see nowadays... which makes sense since it aired twenty-five years ago.
Cowboy Bebop is one of the most acclaimed anime of all time, especially by people who grew up when it aired. Is it due to nostalgia? Perhaps, though there are definitely reasons it's praise-worthy. I probably wouldn't go that far, still.
Let's start by talking about the plot. Well, it takes a few episodes to get used to, and I regret that you truly understand what's going on pretty late into the story. The overarching plot could be more straightforward since the attention is put on the current action.
The composition of the episodes (called "sessions") is pretty good, especially in specific episodes, with the right balance of seriousness and humor. Some do feel like fillers, though, and only give a few backstory elements.
While it may take time to get used to the plot, the ending certainly packs a punch. Everything falls into place, and the final episode was my favorite by a mile. It honestly kind of redeemed it for me.
The movie has a much clearer storyline! It focuses on a new villain and has a little bit of everything - and I particularly liked the beginning of the film with great humor!
Honestly, the anime deserves a comedy tag with how funny it can sometimes be. It obviously has some darker/more serious moments, but it did make me laugh quite a bit.
That is all thanks to the main cast. Apart from the protagonist, I didn't think any of them was amazing, but together, they make for an excellent group. Their quirks are amusing, and the emphasis on their backstories was greatly appreciated here.
The rest of the cast, though, is pretty meh. Some oneshot characters are okay/good, but the rest is pretty forgettable. At least, both the anime and the movie have recognizable villains, so that's something.
Character development in Cowboy Bebop is touching! I really disliked one of the MCs at first, but I grew to like them better thanks to their development! It's bittersweet at times, but good, nonetheless!
One undeniable strength this anime has is the music. OMG, the OST is amazing and so fitting. You can hear the 90s vibes, and it's undoubtedly the best thing about Cowboy Bebop. Great opening, too - with very unique vibes.
The animation holds up for something that aired so long ago, and the art looks especially pleasant. Back in 1998, this must have been like seeing Demon Slayer now, honestly. I'm pretty amazed they could animate something so well back then. Kudos here.
Overall, Cowboy Bebop is a good anime with some great moments but, unfortunately, some lows, too. Sorry to the fans, but I do believe it is slightly overrated, though it remains a very enjoyable watch that I would definitely recommend.
Down below is my tierlist for the characters in this anime! Thank you for reading this review!
#cowboy bebop#spike spiegel#faye valentine#jet black#edward wong hau pepelu tivrusky iv#ein#anime#anime review#tierlist#tier list
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I've noticed this as a trend in general with TV nowadays, focused on shorter seasons with extremely high budgets that go towards special effects but not much else. It's almost like a child with a new toy, where everything is written so they can get those huge CGI/special effects moments rather than using it to tell a compelling, character driven story.
My favorite example of this is a 90s superman show called Lois and Clark: The New Adventures of Superman (10/10 would recommend). There was really no good way to have good superhero-esque effects back then, especially for a TV show with a minimal budget, so much of the story related to building the characters and their relationships. There were big overarching plots/villains, but there were also episodes whose sole purpose was to create compelling character narratives.
Don't get me wrong, I love action and big plots and fun CGI effects, but when it's happening to characters I don't care about it all falls flat. I love TV because it used to have the time movies didn't to build a relationship between the audience and the characters, and it is a crime and absolute travesty that so many TV shows are moving towards "extended movies."
I feel like the Flux storyline was a good example of this issue.
So far this season of Doctor who has done a better job than most at maintaining the character driven storytelling that is intrinsic to the TV format, but it still falls flat at times. To me, while the Doctor and Ruby have great chemistry, it feels undeserved. I am both not getting enough of their interactions together, and the ones we do get feel like they have developed a rapport that to me feels too close too quickly (especially in the first 2 episodes). We are halfway through the season already and I feel like I have only barely begun to get to know these characters. While I've never been a big fan of fantasy type stuff (and I won't lie and say it doesn't play into my slight dislike of some episode concepts), the diminishing character moments (compared to earlier Doctor who) is what's really hindering my love for this season so far.
i’m trying so hard to love this new era of doctor who. but god i just don’t. i wonder if this is what it was like for people who grew up with classic who when it was rebooted in 2005.
and like i don’t HATE it, i just don’t love it either. and tbh, i think a big chunk of why i don’t like it is that it seems like 90% special effects. that’s where i think its disney-fied. they have this huge budget now and instead of using it for real props and authentic costumes we get cgi and fast fashion outfits that are trying to mimic authentic clothes.
i do have to give millie her props for 73 yards though. personally i think she should have been more hurt and upset with the doctor as she got older, but i can understand why they chose to have her more at peace with it. even so, they could have given us some kind of explanation as to wtf exactly happened.
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I randomly share my Sonic Shipping preferences
Cause despite how predictable my OTPs its fun to talk bout dyanimcs and expose my shipping types lol.
OTPS:
Sonamy: top of the list, my ride and die pairing. Fun teasing dynamic both romantic and platonic sense, one of slow burn kind of relationship that really works for me. Have my specific tics for how they would act but I’m flexiable and cute fanart is cute. The one pairing that I feel Sonic can settle with while still staying true to his lifestyle.
Knuxouge: the funny back and forth tension one which I feel can go in many direction. It strange on the outset I feel they wouldn’t work long term but trying to see how they can is pretty fun. I feel its self explanatory for a cat thief type of pair its surpirsely wholesome.
Tailsmo: the one Tails pairing I will vibe with as I cry. Also only one in a canon that has good euongh screentime for us to grow attach too. (I dunno why Tails gets shipped alot in alternate canons) Some childhood biased since I wish Cosmo was better utilized than she was but I won’t deny their cute moments were one of the most mermorable parts of that anime. I’m also conflicted in I do want them to be happy but the tragic end in the anime and the angst is iconic euongh to not deny it. The idea of single dad Tails is good tho.
Whispangle: classic opposites attract pairing and I can take in either planotic or romantic. not much else to say.
The Fun ones:
Sonknux: The superior male pairing for Sonic. Don’t share this one as much on main since I do see it as a bromance first and foremost but I think bout any other day. The chocolate to my Sonamy’s vanilla in having silmilar fun dynamic vibes and Sonic bring Knuckles out of his shell. Shame not alot more serious art of this one but Sonic Movie 2 helped in the cute fanart department.
Sonaze: Alot this comes from teenage nostagia since i was really into this pairing as a young teen. Nowadays I lean more torwards platonic with the pair but I will still enjoy the occassionial cute fanart. The fighting equals and badass teamup is the appeal for me as well as Sonic Rush being my first sonic game. Can be jarring if art is lovey doey cause I don’t see them like that at all.
Sallicole: Putting this one here as special mention cause I do enjoy them even if its now in a dead canon. (add Buntonie around same I guess) The Stargazing and Spark of Life storyline is mermorable and what makes them stick for me and I think I do slightly prefer them over Whispangle at times. Funny how they work so much in a smaller timespan compare the many years they keep trying to make Sonally work.
Sliaze: This one unfortunatly falls down the hardest when the game that somewhat establishes a bond is quickly retconned. Aside from the whole “hey we’re from different times let’s bond” the garden story from IDW annual like the only other time I feel something. More so this paring is fueled by just pairing cause 06 was a thing but nevertheless I won’t deny the cute fanart and fan interpretations.
Stobotnik: this pairing I don’t search for really but something wrong with you if your not “there is no heterosexual explationation for this”. I find it funny how the staregg ships dies as soon as Agent Stone got more traction.
Somina: Putting this rarepair one out of spite cause as OC-ness at it is to make a love interest with the same power as Sonic it had chemistry potiential. Mina kinda a fave for him and the idea of Sonic with a popstar I feel can vibe with him alot. Just a shame this was just made for a love triangle for Sonally and Mina was quickly discarded and put with an asshole boyfriend.
Shadamy: Do enjoy the classic bubbly girl and jerk with a heart of gold type for this one and SA2 was a good foundation if you wanna go that route. A bit soiled thanks to stupid love triangles and sonic mischaracterization in early years while not really vibing for shadow charactization is most of these fanarts. Still I can enjoy it once and awhile.
Sonadow: this one barely made this tier as I can vibe with it on a SPECIFIC type of intepretation. I like it when its not as lovey doey and Shadow is alot more subtle in his affections, I can appreciate that. Unfortunately this one been spoils for me with overexposure and popular interpretation I don’t jive with. A point of feeling apathy over a popular ship 90% of the time.
usually neutral but have thoughts:
Vectilla: Sometimes can fall into the fun tier. the crush is cute and its nice for a good adult relationship in this series. Go back and forth whether if it can even work in long run but I dont have as strong feelings to care as much.
Blazamy: I nearly forgot to put this one here which I feel disquailfies it from fun tier but I do like the Madoka and Homura asetheic in the fanart. The female pairing I would vibe with but more of a fluff over substance ship.
Vecispo: I can see why but I’m more in planoic life partners vibe, I do enjoy the two dads ans a kid jokes tho.
Silvamy: only Plantonic for me, the shippers seen nice tho.
Sonally: too much pro and cons revolving around this one that just shrug. I can understand the appeal of the dynamic but satam and espcially Archie nonsense really test you if you actually enjoy it. Uilmately agree with not liking the idea of Sally anchoring Sonic down so I just stick with friends. Can enjoy it if I’m in the mood sometimes tho.
Shadouge: remembering enjoying this one when I was younger but doesn’t have the nostagic power like Sonaze to make me care as much. shippers are chill tho.
Tailsream: funny thing is I feel I can think of a dynamic that may work for them, but lack of canon interaction and not finding a good fanon interpretation makes this a boring pair the spares ship.
Crack
Surgamy: this should never work in canon but the “steal yo girl” energy from this ship that I accept one guilty pleasure.
#sonic shippping#sonic the hedgehog#not tagging all ship#I just wrote what popped up in my mind so this is just kinda semi serious semi for kicks
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some thoughts on queerness in narrative (using cobra kai as a main point)
1. intro
It’s interesting getting to engage with pop culture right now versus even five years ago, where there was something kinda sordid and undercover about queer reads of text and even just talking about being into stuff very passionately while being queer in spaces that included creators was considered somehow icky (supernatural is always a good example, but definitely was just the most visible of these types of interactions between fans and cast/creators). Obviously that’s where a lot of modern definitions about queerbaiting and bury your gays comes from.
A lot of this kind of drama centred on queer ships rather than queer characters in their own right (dean/castiel, merlin/arthur, derek/styles and maaaan just a lot of white brunette/blond pairings, which is another post and I acknowledge that Lawrusso is also literally that... the irony)
But also this isn’t so much about “shipping.”
2.
There’s a danger of flattening out the ways in which we create a dialogue with text when it becomes just about whether or not our ships become canon (in general the way fandom discourse revolves around ships can be incredibly unhelpful for engaging critically with text) – for context I am queer and I’m queer through my transness and aromanticness and asexuality, and I also write a fair bit of shippy fanfiction and analysis, but personally am not (always) thaaat bothered about how the connections with queer-coded people are realised in text, as long as those connections are acknowledged in a queer way. How that works varies from text to text. There is no one-size fits all proper queer representation.
An example: SE Hinton (because I just read The Outsiders/watched the movie) being really dismissive of people reading her characters as gay on twitter (why do we ever try to do this sort of deep textual analysis on twitter, why do creators – like Hinton – think that they ought to espouse opinions on twitter, why twitter folx?)
I wrote – kinda for the void, because I write a lot and I like posting some of that on tumblr, but I don’t expect people to engage necessarily – about how The Outsiders is absolutely a queer text, whether or not the creator intended for it to be. Long story short, queerness has been – and often still is – illegal and/or frowned upon in canon text, so a semiotics was created to make something queer if you knew how to read it. The fact that cis-straight creators play with and use those semiotics without knowing doesn’t negate the fact that that language is there and was deliberately created for that purpose.
That also doesn’t make it queerbaiting. Maybe cis-straight dumbassery, idk (wouldn’t be if you just went “huh, didn’t think about that, cool read”)
Intentionally playing with and acknowledging those semiotics also isn’t necessarily queerbaiting.
Definitely queercoding though.
3.
Anyway this is all a bit murky territory, so let’s talk about Cobra Kai, my current little obsession, and about Star Trek, my always-obsession. Time-was you could get sued for your Star Trek fanfiction. Nowadays that fanfiction can get turned into a for-fun zoom play and read out loud by the two actors who played the original characters (Alexander Siddig and Andy Robinson). This is very fun, new territory for a lot of us.
Meanwhile Hayden Schlossberg and the other writers of Cobra Kai are openly aware of the fact that lots of people read their lead characters – Daniel LaRusso and Johnny Lawrence - as probably bisexual (and probably as in love) and are on good terms with several active members of fandom and fic-writing. This is… so fucking fun. And it doesn’t have that weird overtone of shit like Teen Wolf (“We’re on a ship” winky-face, followed by that about heel-turn “just think it’s weird and strange” or however tf it was described later on - that shit: definitely queerbaiting).
In Star Trek there’s a slim-to-none chance that these characters will ever become canonically queer in the main text, but the acknowledgement and the light-hearted open engagement with it makes such a massive difference (not that Siddig and Robinson weren’t talking openly about it as far back as the 90s).
In Cobra Kai there is no obligation to make Johnny or Daniel canonically bi because there’s been no promise to do so – there is, in my opinion, an obligation to create a world in which queerness exists and not just on the sidelines. In the same way as there’s an obligation to generally create a world that accurately depicts what LA looks like in multiple other ways (cough, not mainly white, cough). If a part of that were through exploring how 80s era toxic heteronormative masculinity could throw people deep into the closet for most of their lives, hey, that’d be a neat storyline (such a neat fucking storyline), but it’s not the only way to do it.
While I do like canonically queer couples in stories, I also think it’d really limit what queerness can do for a text if that were the only way it was represented - sure I ship Lawrusso, but I find the above-mentioned analysis of toxic masculinity’s effects on the characters-as-queer-coded to go much deeper than whether or not they get together.
I also would love trans and/or other-gender characters - we all know Johnny needs his “gender-what?” ignorance challenged and the potential for characters like that to fit into a narrative around trauma, loneliness, and misfit-families is kinda perfect (and when I say characters, I mean that plural, we’re not a one-size fits all).
Lastly I think there is also an obligation to do exactly what the showrunners are doing - what didn’t happen with Hinton or SPN or Teen Wolf or Star Trek of yore or so much other popular fiction: say, oh yeah, that language is absolutely there, we recognise it, we can read it and it’s not weird or sordid or something to be judged. So that’s already a massive thumbs up/promising start.
4. some final thoughts:
Idk where all this’ll go. I’m still missing a lot of canonically queer representation - and when I say representation I mean more than just shoving in a queer character into a scene and not thinking about how that affects the world that’s been established. But I’m feeling a lot better about queerness and story than I used to.
I’m hoping that whatever comes moving forwards in culture in general it’ll have some thought put into it. I’m hoping that queerness and queer allegory and coding will be recognised more and more as important reads of text and will go into informing how something is made (Hannibal, Black Sails, Sense8, Pose). I’m just hoping this’ll mean some interesting, intelligent, wildly varied narratives.
Just very excited.
#cobra kai#lawrusso#johnny lawrence#daniel larusso#my writing#garashir#ds9#st: ds9#julian bashir#elim garak#alexander siddig#andy robinson#i made an on purpose choice here to talk about m/m ships in my examples#to be very Precise in my comparisons#funnily enough all four shows i mention at the very end have more (and all canon) queer rep than that#i also had a tangent about the current weird discourse on what-you're-morally-allowed-to-ship but that isn't quite the point here#although in general i will reiterate that i find the focus on shipping to be very unhelpful and limiting and y'all need history lessons
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Kiss the girl
This is my first Noah Flynn imagine/ series from the Netflix movie The Kissing Booth. I’ve replaced Elle with the Reader and changed the storyline to fit the plot, I hope you will all enjoy, feedback is always lovely.
Taglist: @lunaticspoem @butlegendsneverdie @langdonzvoid @jennyggggrrr @rogmeddows @radiob-l-a-hblah @rogertaylorsbitontheside @chlobo6 @rogertaylors-lipgloss @sj-thefan @omgitsearly @luckytrashgooprebel @scarsout @deaky-with-a-c @killer-queen-ofrhye @bluutac @vousmemanqueez @jonesyaddiction @ambi-and-sunflowers @milanosaurus @httpfandxms @saint-hardy @7-seas-of-fat-bottomed-girls @mrsalwayswritex @rogerina-owns-me @peterquillzsblog @im-an-adult-ish @crazylittlethingg @allauraleigh
Masterlist
Part 2
Summary: (Y/n) and Lee are best friends but Lee warns his brother away from her, she’s been through a lot and her mental health is suffering. Lee thinks Noah is only going to make (Y/n) worse after what she has suffered, but Noah can’t stay away from her and (Y/n) feels drawn to him.
Enjoy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What was she doing?
She couldn't do this, she wanted to go back and hide behind the curtain, she wanted to be stood on the sidelines taking money in exchange for tickets and a mint from the complimentary bowl on the side. (Y/n) wanted to be anywhere but stood here where even with the blindfold she could still see and imagine all the eyes that were watching her with intense curiosity. She could feel their burning gazes making blisters form on her skin and she could sense someone close by who was waiting to take her first kiss away from her and keep it like a reward.
(Y/n) never liked anyone watching her or looking at her when she was doing anything. When her father glanced over her shoulder when she was cooking she froze up and waited for him to smile and disappear. When a teacher looked over her shoulder when she was working out a problem or starting her essay she leaned over to block her work and felt like crying until they relented and moved on to watch another student instead.
Sometimes she wanted to be invisible, she wanted to be a ghost who could glide through the world unnoticed and only have a select few people notice her who she wanted to be seen by.
But now the whole school was gathered round the booth she and Lee had come up with, watching in amazement and anticipation as she was about to have her first kiss with a total stranger- not that anyone at school knew this was to be her first kiss.
(Y/n) could feel her heart pounding in her chest like it was going to break free from her ribs and she could feel her lungs shrivelling up like balloons which had been popped and were now sagging and becoming useless in her chest cavity. She wanted to go home, she wanted to go to the arcades with Lee, she wanted to be at her mum's grave, just anywhere else but here so exposed and in the open like this.
Then she felt a pair of hands.
The moment she stumbled out of the curtains and froze up like she had turned to stone, (Y/n) felt a large calloused pair of hands taking her own like a guiding light or a star for the shepherds to follow in the dead of night.
There was something oddly familiar about the hands that held hers so firmly yet with a gentleness about them like they wanted to help but not hurt her or be too firm or too rough or loose or cruel.
(Y/n) almost jumped when she felt the person's thumbs smoothing over the back of her hands in a rhythmic way that automatically seemed to calm her erratic heartbeat. By the size, feel and callousness of the hands (Y/n) guessed that it was a boy standing in front of her which made sense since she was here to be kissed in the booth.
When she felt the hands suddenly but gently pulling on her hands she realised the person was guiding her to the podium to stand at so they could kiss and get this over and done with. (Y/n) knew without a doubt that she was kissing this one person and then she would retreat and hide from the world, there was no way that she could stand and do this again and again, her nerves would be too shot to pieces for that to happen.
Her toes scuffed against the floor and her feet tripped over thin air due to her nerves and uneasiness about the situation but she didn't fall or stumble very far like she thought she would. The hands so gently holding hers were firm and the arms were tense and strong enough to bear her stumbling weight and keep her upright.
(Y/n) felt the hands slowly turning her palms face down until they were resting on the stand with the stand between her and the stranger who felt somehow familiar. She didn't know what to do when she was stood knowing all eyes were now solely focused on her like there was a bright spotlight beaming right onto her panicked form. She didn't know whether to lean forward and just try to kiss him, whether to wait for him to make the first move or to lean in and let him kiss her.
Noah almost felt bad.
He bought a ticket but he didn't think it would be (Y/n) who would emerge from behind the curtain ready- or rather afraid, to kiss him.
One the one hand, he felt rather bad because it was very clear by the timid way (Y/n) was holding her upper arms to her chest and coiling in on herself that she didn't want to be here doing this. She was afraid, she was panicked like she always seemed to be nowadays and she was clearly unnerved by the fact that she didn't know who she was going to be kissing. It made Noah feel bad because he didn't want her to be afraid or upset like this, especially not when it was him who was about to kiss her.
But on the other hand, Noah was glad he was here about to kiss (Y/n) because he knew she had never had a boyfriend or ever kissed anyone before. He wanted to be her first kiss, he wanted her to kiss someone she knew and someone she- hopefully, liked. Someone who wouldn't make her feel uncomfortable or push her or take advantage of her.
He also wanted to be her first kiss because there was something about (Y/n) that drew Noah in and she was the only girl he really felt the urge to kiss and want to be around. Everyone else that he kissed was merely a distraction from the one person he was desperate to kiss but knew he couldn't because he was bound by a promise he had made to his little brother.
This was different.
Noah could kiss her for the first time and he could kiss her freely in front of everyone knowing that Lee was bound to find out because this was a kissing booth. It was for charity, he didn't plan this and it wasn't as if people knew he was delighted that it turned out to be (Y/n) that he was going to kiss.
Wasting no more time since he could feel eyes watching them, Noah gently cupped (Y/n)'s cheek before he leaned over the stand and pressed his lips to hers.
Noah could feel the way that he stole (Y/n)'s breath that she didn't seem to have very much of in the first place. Her chest tightened and she almost wanted to pull back and tear herself away from him but after half a second Noah felt her relax. He felt her body tensing before releasing, he felt her jaw loosen and her lips part ever so slightly and press more firmly against his own. He felt her hands moving to hold his arms like she needed something to ground herself and her head leaned forward to try and get as close to him as possible.
This was something much different than any of the other many kisses that Noah had experienced before. He had imagined what it would be like to kiss (Y/n), his little brother's most trusted best friend and whenever he thought about it Noah felt like he was doing something wrong. It felt like a guilty pleasure to imagine himself kissing the girl who intrigued him so much but here he was living out his most thought of fantasy.
Nothing could have prepared him for how it felt to kiss her.
Who was she kissing? Who was (Y/n) kissing who was touching her skin so delicately yet kissing her with a fire and a passion that she had never felt or born witness to before?
(Y/n) felt like she could have stayed in that moment for the rest of her life and let that be her future. She could feel every nerve and worry and spark of anxiety that were her constant companions suddenly vanish into thin air and made her forget that they were being watched by many people from school. She had no pestering thoughts on her mind, there were no worries plaguing her and no anxious butterflies in her chest ready to steal her breath and knot her stomach until she wanted to be sick. Whoever was kissing her seemed to be putting a drug into her system, one that (Y/n) was in dire need of that she wanted to become addicted to.
The moment the kiss ended (Y/n) wanted to rewind time and replay that moment again and again to see if it would feel any better or different than that because right now she couldn't think of anything that would top that feeling.
She could barely breathe, but this wasn't the breathlessness that (Y/n) usually felt. She didn't feel the panic that came with not being able to find her breath, she didn't feel scared or like her lungs were screaming for air. It felt like she was full of helium and was about to float away into the clouds if those hands weren't still cupping her face and holding her arm so tenderly.
The hand on her arm suddenly moved up to her shoulder before reaching her face and for a brief moment, (Y/n) wondered if he was going to lean in and steal another kiss from her. She wouldn't mind if he did because he just made her first kiss the most memorable and most precious moment of her life and right now she needed a moment like that to lift her spirits.
But his hand didn't cup her face to take another kiss from her lips, his fingers instead moved to the elastic band around her head that held the blindfold in place over her eyes, protecting her mind from panicking about who she was kissing. When the stranger very gently and cautiously removed the mask from her eyes, (Y/n) felt a spark of fear striking her heart that simultaneously jumped up into her throat.
She had always wanted her first kiss to be special and with someone she either loved or really admired and wanted to kiss. It was something she wanted to be meaningful and something that she could take comfort in.
When she was younger she always wanted to kiss Noah and know what it would be like because so many girls had the pleasure of kissing him. All while (Y/n) only had the pleasure of knowing him and knowing what a crush on him felt like from being so close to him. Her crush on him seemed to dwindle and then spark up again when she least expected it but she thought she had it under control.
Her first kiss was with her crush who she had known her entire life, someone she would have to face seeing almost every day and live down the embarrassment this moment would now cause.
It was Noah.
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"You kissed her!" The anger and the pain that were fuelling Lee's words were unmistakable, especially to someone who had known Lee all of his life and had been witness to his temper tantrums growing up. But the way that Lee looked at Noah made him both infuriated yet sorrowful like he had truly cut into his brother when he never meant to hurt him.
It wasn't as if Noah had planned to kiss (Y/n), he didn't think she would be the one who would come out behind the curtain, he thought it would have Been one of the OMG girls that appeared before him. But he was stood there, ticket in hand in front of the podium when (Y/n) stumbled out wearing a blindfold and such a timid yet panicked smile on her face. He couldn't help but take her hands and guide her over to the stand and people were watching. It wasn't as if Noah could just turn around and leave her stood there all alone like that.
He had bought a ticket to kiss someone and it just so happened to be (Y/n), Noah didn't pre-plan this at all and Lee couldn't treat him as if he had.
"I didn't know it would be (Y/n) coming out there did I? What would you have me do, walk away and leave her there in front of everyone?"
Noah held his hands out at his sides to emphasise his point. No matter what Lee thought of him, Noah wasn't cruel and he would never hurt or embarrass someone like that, especially not (Y/n). She was like family, she was someone Noah liked and he wouldn't do that, he could joke around with her, play the odd prank or name call with her but he could never show her up like that.
"But you still kissed her, Noah! You can't do that again, you promised me you wouldn't go near her-"
"Jesus Lee, what is it with you and (Y/n)? It's not like you have a claim to her or that you even like her like that because you don't. I had a ticket, so I kissed her I'm not making a move on her."
The way that Noah rolled his eyes caused Lee's hands to instinctively curl up into fists making his short nails dig uncomfortably into the palms of his hands. He knew he had no claim to (Y/n) whatsoever and he didn't want to be that person that tried to control someone else, but he wanted to protect her. Lee loved (Y/n) as a sister, she was his best friend and he would do anything for her and that meant making sure Noah wouldn't break her. Noah didn't use people but he did play around with girls and if he played around with (Y/n) and messed with her heart Lee didn't know if she could take that kind of hurt.
This was his best friend and Lee couldn't afford to let anything happen to her, especially not when it would be his brother who would be hurting her.
"(Y/n) is fragile Noah... you're not good with fragile people-"
"What the Hell does that mean? I would never hurt (Y/n)-"
"You don't do relationships, you have flings and one night stands and that is fine but you can't do that to her. She's not well and she's special to me, I have to protect her. You promised me you wouldn't go near (Y/n) and you can't break that promise." Lee wanted to stomp his foot down on the ground like he used to do when he was a child in a fight with Noah that wasn't going the way he wanted it to.
(Y/n) was like Lee's twin sister, they grew up together, they knew one another inside out and back to front. He couldn't have anything happen to her and he looked out for her just like he knew she looked out for him. After everything that had happened, Lee felt that (Y/n) needed protecting for once and he was going to make sure that that happened.
He and Noah had a deal of sorts, when they were younger and (Y/n) used to come round they had rules. Noah couldn't try and join in their games and get involved and he couldn't try and steal (Y/n) away from Lee. She was the one thing that Lee had which he didn't have to share with his brother or that wasn't overshadowed by his big brother who got everything he wanted his entire life. Noah respected this wish because it was the only thing that Lee had ever asked of him. Now they were growing up, the rule had changed a little, Noah couldn't get close to (Y/n) and he couldn't try and make a move on her at all.
Lee still didn't want his brother to try and steal (Y/n) away from him but (Y/n) was fragile and he didn't want Noah to hurt her in any shape or form even if Noah never meant to hurt her Lee knew he would. That couldn't be a possibility.
"What do you mean she's not well?" Noah leaned his head forward, stooping down to be more of his brother's height as his eyes narrowed.
He understood what Lee was saying even if it hurt, Noah did end up having a lot of flings but that wasn't who or all that he was, there was so much more to him that no one bothered to look at. He also knew Lee felt like he was mustling in and taking his favourite toy away from him just to mess and tease with him when that wasn't Noah's intention at all. But he didn't know what Lee meant when he said (Y/n) wasn't well.
Of course Noah knew more than what everyone else at school did. Their families were so close that secrets were known and shared that the rest of the school and the world would never find out.
Noah knew that (Y/n)'s mother passed away when she was thirteen and then her older brother passed away last year and he knew how Andrew died just like everyone else at school did. But Lee and Noah were the only people in the whole school to know that (Y/n) was the one who found her brother when he died. They knew she went to therapy for that and they knew it affected her very badly, everyone else was simply under the impression Andrew passed away and (Y/n) had taken it badly.
But Noah didn't know if Lee was referring to that or not because he knew (Y/n) had been getting back on track and she was determined to hold her head high and not be pitied or looked at when they were at school.
So why was she unwell?
"Lee, what's wrong with (Y/n)?" A dangerous look seemed to pool in Noah's electric blue eyes that were darker than Lee had ever seen them. He wanted to know what Lee knew because it seemed important and he wanted to know if something serious was wrong with (Y/n) because he cared. Noah couldn't tell his brother just how much he cared for (Y/n) but he could pretend it was in a brotherly sense. After all, he knew Andrew and he wanted to look out for (Y/n) just as Andrew had done.
Lee turned his head to the left and glanced around at the carnival that was slowly beginning to dwindle down as the night went on. People were going home and becoming scarce which left very little for Lee to focus his sights on.
He knew it was something that (Y/n) didn't want the whole world to know, but he wondered if she wouldn't mind Noah knowing this secret. He knew about Andrew, he knew about the little secrets and family problems and issues because their families had always been so close since forever. It wouldn't necessarily be wrong for Lee to tell Noah and he was pretty sure his brother was going to drag it out of him eventually anyway.
"She's not eating, her dad's getting pretty worried. I've taken her out to the arcades and tried to get her to eat but she won't. If her dad thinks she's getting depressed again he'll think she's harming herself again and send her to therapy."
When (Y/n) lost her mother when she was thirteen she took that hard but losing Andrew too hit her in a whole different way and both brothers knew it. Andrew died almost a year ago and everyone had seen how quickly (Y/n) deteriorated, within a month she became depressed and she harmed herself only once but it was enough for her dad to send her to therapy. He had lost his wife and then his son, he couldn't lose his daughter too, he had very little family left, (Y/n) was all he had and he would be damned if he let anything happen to her.
Everyone had tried to get (Y/n) back on track and help her through this and she was slowly picking herself back up but she wasn't eating. She wasn't hungry, she didn't have an appetite and when Lee took her to the arcades she didn't eat many chips or even want their usual ice cream. Lee couldn't have her falling behind or dropping out or making herself ill, he had to help (Y/n) to keep pushing forward and he didn't want Noah pushing back her progress by getting in her head and hurting her.
"Lee... I'm not gonna hurt her I promise, I would never hurt (Y/n) you have my word."
"Thank you."
Noah would never hurt (Y/n), he wasn't that kind of person and he cared for her far too much to do that. But he wasn't saying that he wouldn't kiss (Y/n) again. Kissing her wouldn't hurt her because he didn't want to string her along or toy with her or have a fling with her because she was different. (Y/n) never flung herself at Noah's feet, she joked with him and teased him and she was shy and innocent and quiet but had a sly, cheeky side to her. She was different and intriguing to Noah and if he got the chance to kiss her like that again he wouldn't turn it down for Lee.
He wouldn't turn down that chance for anyone.
#noah flynn#lee flynn#imagine#the kissing booth#the kissing booth 2#noah x reader#noah flynn imagine#elle evans
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10 Latest UX/UI Design Trends That You Should Know in 2021!
In this high-paced digitalized environment, UI/UX trends are ever-changing. This change is the only constant thing in this design world. This may sound like a cliche, but it's true. Users all around the world visit hundreds of websites every day, and if you want to draw their attention, you need to be extra creative with your website design. For web designers, staying up to date and relevant to the latest UX/UI Design trends is necessary for survival in the industry.
To see what we mean,
Check Out The 10 Latest UX/UI Design Trends Coming In 2021
1. Minimalism
Minimalism is already taking over 2021 and comes among the latest UI trends going to set its ground. Every time, while browsing the website, we come across many advertisements; there are constant notifications and alerts. Also, the user gets to interact with many interfaces loaded with information.
To avoid such a heavy burden, the designers keep finding new ways to make simpler graphic elements. The best example of minimalism is Hair & Body Care brand Ray; they created an elegant and simple web design following this trend.
2. Simplified UX design
If you are working with a reputed web designing company in India, you will get to know that designers are now focused on creating simple interfaces so that the user does not need to perform any extra action. One of the latest UX trends is simplified registration, for example; if the user wants to log in to the Marketplace account, he/she just needs to enter the phone number. Password is no longer the requirement.
Recently, Apple has followed this UX trend to make the custom button for avoiding extra registration steps. With the click of this button, the users can choose whether they want their website to see the email or not.
3. Voice user interface
Voice user interface has become the latest UX trend with its widespread adoption. With the VUI(voice user interface) term, it is pretty clear that the design does not need to be visual to work well.
VUI is an internal interface that has to do more with the data synthesis and context rather than the design. Designers all around the world are trying to keep up with the latest trend to share an incredible User experience by providing them with a voice interface.
For example, Google translator; helps to translate a word or sentence into another language. A user can simply click on the button, start recording the voice, and it will translate your speech into your preferred language.
4. Glass Morphism
In the previous year, neo-morphism was widely used by web designers. It represents the amalgamation of two common approaches for creating the user interface. In 2021, web designers are going to practice glass-morphism.
Now, gradients are becoming lighter, but getting much more complex. The thing is that previously, web designers preferred to use only two or three colours in the line of the gradient. But now, this colour count can be increased up to 10, and overlay can also be used.
These gradients offer temperamental outbursts because of their colourfulness. This is the reason why many designers prefer to use them. The SaaS company Stripe has successfully implemented this popular UI Trend on their website where you can see the blurred background with multiple colours.
5. Unique 2D illustrations
Illustrations are always on the top as they were last year. Although, they are less generic now. Nowadays, web designers like to experiment with unusual proportions, angles, and storylines. They prefer to use bright, muted, or vice-versa pistol colours to create fancy illustrations for the biggest stir than ever. Companies like Magnet Co know how to give a distinctive look to the website with these unique illustrations, and you can do the same for yours.
6. Mobile-first approach
Most of the search queries are made using smartphone devices. People prefer to use their phone to find the restaurant for dinner, book movie tickets, Magnet book cab, browse travel marketplaces for trips and so on. Thus, a website needs to look good on the desktop version as well as the smartphone version. This is the reason why the mobile-first approach has become one of the popular UI/UX trends to share a better customer experience. An application like Dorsia has implemented this latest trend in its travel application.
7. Icons
An icon works as the most efficient tool for having visual communication with the users. Simple minimalistic icons are considered to be the powerful UX trend because of their ability to convey meaning using fewer words. Most businesses especially emphasize icons. While designing a website, you must choose small icons of same size and dimension for the same family. This will help you to display the skill level and let you focus on the website integrity.
You can find this latest UI trend on the Vegan Badun Adventures website
8. Prioritising Accessibility
This year is all focused on accessibility prioritisation. Accessibility is a practice to create digital services accessible to users with special needs, impairments, and disabilities. Here, the target is the users who need a little more attention than others like the users with hearing impairment, dyslexia, all the old age users. In 2021, many business brands may perform an accessibility audit to ensure that their digital services are serving all the users well.
9. Typography
If you are a web designer, you probably know how important it is to go for the right font for a product, website, or application. This is the reason by experiments with fonts has become a remarkable UI/UX trend in the market. Now, the designers prefer to use typography to highlight the important features of the website and convey the right information to the customer.
10. Air Gesture Control
Air Gesture Control is another latest UI/UX going to dominate the web industry this year. This trend plays a significant role in improving the User experience. With multiple gesture control mechanisms, few movements in the air will make things work on your smartphone device.
Isn't that amazing?
This Is It!
These are some latest UI/UX trends that are going to dominate the world in 2021. Make sure that you follow all the trends while designing a website to reach out to millions of targeted customers out there.
To know more, you can consult a leading UI design company near you and they will surely help you with the same!
#ux desgin#ux/uidesign#uxtrends#web designing#website#website designing#web designing company#best web design services
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Ranting and Raving About Magic in 2022
I haven’t written about Magic in ages, so what better way could there be to get back into the habit that a stream of consciousness spiel about the 2022 announcement?
Strap in, folks, because this is going to be long and poorly edited.
Actually, it’s not that long, about 1500 words. It might feel longer, though.
Neo-Tokyo or something idk
As one of the five people on r/magictcg that didn’t want to return to Kamigawa in standard set, I have to admit this one looks surprisingly awesome. The couple of pieces of art Wizard shared looked fantastic, as usual, and I’m a sucker for that blue/pink colour scheme. I’m not a huge fan of time travel as a story telling device but since the Magic story has always served the card game, using tropes I don’t enjoy is far from a deal-breaker. Yeah – I’m cautiously optimistic about this one.
Someone Made Elspeth an Offer she Couldn’t Refuse
Obviously, we know much less about this set. Still, it sounds right up my alley. I’m curious how Wizards is going to make Magic meets The Godfather work, but the good kind of curious. On top of that, I’d really like to have some more shard-based commanders on Arena for Brawl, and I assume we’re the “three-colour demon crime families” isn’t referring to clans (triome?) again after leaving Ikoria behind. Also, come on, how can you not love the sound of demon crime families?
Glory, Glory, Dom United!
There is a part of me that gets nervous about nebulous concepts like design space whenever we go back to an old plane again. All these crossovers (more on those later) take on a different appearance when viewed through an “are they running out of ideas” lens. Still, Dominaria was fantastic, by far the best “return to” set – though I’m hoping Innistrad claims that throne in a few weeks. With that in mind, I’m expecting Wizards to knock it out of the park with DU, just like they did with Dominaria.
The Nostalgia Wars
I might scoff somewhat at Magic’s storyline sometimes, but I’ve read the stuff that people think is good. I own both collections of the Artifacts Cycle. They all pale in comparison to good fantasy, but they’re not bad, and they hold a special place in my heart from when I was more invested in stuff like lore and story. The point of that ramble? 2022, more than ever, is Wizards’ mining the seemingly neverending mineral that is nerd nostalgia. It further adds to my “are they running out of ideas” worry, but I can’t say the nostalgia hit/psychological manipulation isn’t working on me. Hell, Return to Return to Innistrad has me more excited than any set for a couple of years now so I guess I’m part of the problem.
Uncaring
The phrase “not for you” is thrown around distrubingly often in Magic circles nowadays. Unfinity, however, is decidedly not for me. And that’s fine.
Dungeons And Dragons Battle for Baldur’s Gate Commander Legends I Think That’s The Whole Title But Maybe I Missed a bit I’m not Sure
Yikes, what a mouthful. I hate the title, both its length and unwieldiness. I don’t really have much interest in the set either. Commander Legends was a neat idea with a lot of flaws. Adding crossover flavour from another IP I have little-to-no interest in isn’t helping matters, though I appreciate that Adventures in the Forgotten Realms was super popular. For me, AFR was pretty much just a core set without any of the usual references to sets I do know and care about. Another “not for me” release.
Double Trouble
Hmm. I’m torn here. As a primarily limited-focused player, Masters sets have been some of my favourites ever. Original Modern Masters is still one of my in my top five sets of all time, and I have fond memories of almost all of the others, too.
Original Double Masters, though, was a victim of apathy brought on by the never-ending deluge of Magic product being released nowadays. I have never even seen a booster of this product, much less opened one. Without looking it up, I can’t even tell you if it was hurt by the pandemic or not, because there’s just way too much fucking stuff nowadays. I don’t know what else to say.
Oh, hang on. Was this the set with a $100 VIP Booster? Hahaha, fuck off.
Jump Around
The original Jumpstart was surprisingly enjoyable on Arena. I never wanted to play it more than a few times, and sometimes you got packs that relied entirely on your opponent getting mana screwed, but those few times I played it were pretty fun. I think putting stuff like obvious eternal format staples like Alosaurus Shepherd in a set like this is some extremely anti-consumer bullshit, but as a play experience it was an interesting mesh of draft and sealed. Not as much fun as either of those, but close enough that the novelty carried it into the “pretty fun, actually” camp. I expect more of the same – I’ll probably do a few runs if I have gems or gold spare.
Universes Beyond: Warhammer 40K Commander et al
Really, this is the bit about all the crossover stuff.
Another vomit inducing title and one that has left me with some introspection to do. Like many people, I find a lot of this crossover stuff distasteful, but I can’t really say why. The fact that the Street Fighter one – an IP I have some amount of investment in – seems less egregious than Warhammer of D&D makes me think that I don’t necessarily object to crossovers on principal. Does my dislike come from the fact that, so far, all of the other crossovers don’t involve properties I care about? Maybe. Even the mechanically unique line of text that pissed off so many people when the Walking Dead set came out doesn’t bother me that much, because Commander is a format I can take or leave.
The Fortnite one rubs me a different wrong way, though. Partly, it’s the sheer fucking inevitability of it all. Of course a popular part of the nerd sphere will have a crossover with Fortnite because that’s just the world in which we live. Partly it makes me feel old, uncool, and excluded, like all the other crossovers I don’t care about, sure. But there’s something more visceral about Fortnite. It’s fucking everywhere and I resent feeling like I have to have an opinion about it. Still, I don’t really have strong opinions about most of the other crossovers, so why this one? I really don’t know. Maybe this is one “this isn’t for you” too many from a game that has been part of my life for over 20 years.
I haven’t bought a single Secret Lair, but I’m generally willing to accept that they’re a bonus product that isn’t needed by anyone but is wanted by some. Hell, if they put out Secret Lair: Snapcaster Mage with good art (at last), I could probably te tempted into picking one up. It would be against my better judgement, though. Something about all these “not necessary but also don’t miss out, aren’t they cool, spend more money please” products rubs me the wrong way. Playing Magic and hating capitalism are difficult interests to reconcile. That’s it. That’s the tagline for this article.
Oh, right, it’s just a blog. Never mind.
Oh, God. The Fornite Secret Lair is going to be the Snapcaster Mage one, isn’t it?
Then there’s Lord of The Rings. My pal Kristen will be thrilled about this, was my first thought. I’m less enthusiastic (shocker, right?), but at least LOTR makes sense as a thing to crossover with. I mean, apart from the obvious business sense. It doesn’t have any guns and it isn’t an obnoxiously ubiquitous battle royale FPS, so that already puts it ahead of two of the other three crossovers. Indeed, without LOTR, you can make a reasonable case that MTG would never exist in the first place. Personally, I view LOTR in the same way I view The Beatles – they were important, and worthy of respect, but have been surpassed in every way since.
And the movies are better than the books. There I said it.
Regardless, this one is fine, actually. I still don’t particularly care for crossovers in general, especially as the setting for a standard set, but at least it makes sense this time.
Shut up Already
Alright, I hear you. I know a lot of that was negative towards the end, but I want to reiterate that a lot of the stuff happening in standard sets next year is really exciting, if a little unoriginal. The crossover/sellout stuff and the interminable deluge of FOMO-driven products is worrying and disappointing, but I guess we just have to try and ignore the ever-increasing number of “not for you” products and focus on the stuff we do like. Seriously, Neon Destiny looks amazing, and I don’t even like anime.
#mtg#magic the gathering#kamigawa#neon dynasty#brothers war#dominaria#dominaria united#jumpstart#warhammer#lord of the rings#lotr#crossover#cash-in#capitalism#anti-consumer#secret lair#fortnite#D&D#baldurs gate gale#stream of consciousness
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Admittedly it’s been awhile since I watched Skam or looked through their instagram posts, but in my memory it always felt like the instas were just used to give another glimpse into the characters, never anything really flashy, and the way each character used their accounts always felt really true to who they were. But I think the remakes use it way more as an extension of the storylines and it feels less realistic? (For lack of a better word) Like a lot of posts just feel like pure
staged fan service (see: Wtf, Skamfr) or they go a little overboard with content (see: Druck) that goes beyond what I’d actually envision the characters “sharing”. I don’t know if that makes sense? And I could be idealizing how Skam used it too, since like I said it’s been awhile since I looked at the og stuff. But yeah, I feel like the remakes have turned the social media aspect of the shows into a bit of a cringefest. 😳 What do you think?
Hi anon 📳 Sorry for the delay, I think this is a very interesting ask, and I wanted to think about it a bit before answering.
I’ll leave aside the question of realism, which you noted yourself you used for lack of a better word. I think at this point the discussion about the way Skam approaches “realism” is more nuanced than how it was used when there wass only one Skam.
I guess I would say that Skam used the instagram accounts mainly in two ways: 1) so the characters could all show how they wanted other people to see them, and 2) as the cherry on top to a character arc, when the character would post something more vulnerable on his/her ig account.
I think in general the remake teams didn’t fully get the point of the ig accounts because these teams weren’t really fans who followed Skam as it dropped. They came to the ig accounts as a finished product.
Skam France posted a veritable torrent of content for s1 and s2, and I think some of it was really good. I really liked Yann’s ig account, for instance. I thought his posts really leaned on Jonas’ political side, which not all remake Jonases did. I also liked that the girl squad would hang out at random places (like a Sephora and a park iirc) without Manon, in s2, to show how Manon was growing distant from the squad because of her relationship with Charles.
But one thing that started with Skam France was creating ig content for every clip. So that when a clip dropped, a bunch of pics and stories from every character involved in the scene would also drop. I think this is just not really necessary? Most high school students don’t document every school day like this, or even document every time they go to the movies, meet up to discuss fundraising ideas, go buy some snacks at a convenience store, and so on and so forth.
On the other hand, we also have to allow for the idea that technology marches on. When Skam was airing, ig stories were still pretty new. Most people posted memes and random shit to their instagram feed, rather than to their stories. Nowadays feeds are more curated, and stories are for shitposting. So one aspect of how Skam used igs, which was to post content that would clearly define a character (such as Paradise Hotel memes for Eva, cheesy inspirational quotes for Vilde, or news clips for Sana) would probably all just go on stories nowadays. Compare the Skam igs with the Skam Austin igs in s1 (or, like, your memory of the Austin igs, since FB deleted them............), which were also created by Julie Andem and Mari Magnus, and we can already see some changes in the way teens used instagram (even allowing for cultural differences between Norway and the US). The pics would look “better” as in more professional, better lit, better angles used. Whereas the Skam characters seemingly would take a pic and then posted it, it was as if the Austin characters had taken a bunch of pics and posted only the really good ones. I also don’t remember the Austin characters posting memes either to their feed or even to their stories.
When it comes to Druck... I absolutely agree that I don’t really buy high school students would post that much content and so personal, and it also loses the effect when there’s so much content posted. For instance, Nora’s Nov 13 post is the first time Zoe appears in Nora’s ig feed, which was a momentous occasion because Zoe confessed to her sister that she felt judged by Nora. But Nora had previously posted so much Zoe content on her stories, that the milestone of posting Zoe to her feed went unnoticed.
But then on the other hand, Druck has a limited episode runtime (where Skam didn’t) and viewers have consistently responded favorably to the Skams developing storylines on social media away from the main. People ate it up when Isak posted pics of his life with Even in s4. And I don’t necessarily dislike the concept of giving more meaning to certain lines or moments by adding context over social media. E.g.: without social media, we would have little to no idea what Finn and Zoe argued about towards the end of the season. Thanks to the chats we do, and thanks to the ig content, we’re actually invested in Finn and Zoe working out, because we’ve seen them act coupley in so much content. What about Kiki and Carlos’ apartment? Would we care that much about it if there hadn’t been so much content of the gen 1 characters “renovating” it?
Since we’re talking about different remakes, I admit I’ve never been a huge fan of how much content the Skam España characters posted. Much like with Skam France, I feel like sometimes they just shot content to go with the clip, pretty much to promote the clip in a way, and when I look at their feeds now, I just feel there are so many generic posts that are super cute, yes, but don’t really tell me anything about the characters or what they were going through at the time or what they wanted people to think their lives were like at the time. To be clear, a lot of their posts do tell me stuff about the characters and what they were going through and what they wanted people to think their lives were like. But many of those posts could be gone and I wouldn’t miss them. For me, it’s the difference between having Mari Magnus, who for so long was Julie Andem’s right hand woman and assisted in every step of creating Skam, come up with and post the ig content, and hiring someone like Gominuke, a well-known influencer, who knows how to use ig to promote a product. While we’re talking about the way a social media manager’s background and personality will affect the sm content for the Skam, Druck hired Farid-Philippe Bouatra starting with s2, and he was really good at coming up with reasons why introverted characters such as Matteo would post consistently (#MatteoMonday and #FlorenziFriday).
Anyway. Obviously Skam France hiring professional photographers for their sm content and posting these photoshoots to the characters’ accounts is cringy as all fuck, and no one beats Wtfock at generic, bland posts that don’t say anything about who a character is, what they’re going through or what they want people to think their lives are like. There was a time where I was slightly salty about Wtfock characters posting more memes and shitposts than the Skam España characters, but that all went away after oh, the 20th generic food post coming out of Antwerp. People come at Nora Grace for her feminist posts, but do we want to talk about Zoë’s abundance of shallow “girl power!” (I will not call those posts feminist) pics? Or what about literally monetizing the social media by having Kato post a legit ad for makeup?
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Watch. Soul. Twice.
God, I haven't text posted in AGES but I think breaking down twice in a row for this pixar movie just hits so much BETTER. This movie will be on my mind for ages just because of how memorable it is.
EXTREME SPOILERS AHEAD!! Though, if you want to follow my lead, I'll tl;dr.
Watch the movie from Joe Gardener's perspective first. After, watch the movie from 22's perspective.
So, first off, I'll start with this. My own experience of watching this movie which was... absolutely amazing!! You're thrown into the middle school band class, and you immediately connect with Joe's music passion. Then, of course, crushed by the responsibility of having a job as a teacher. Even though his mother sees it as good, he still doesn't. And when he gets the chance of the lifetime to play with one of his jazz icons, Dorothea Williams, you feel as if he's finally getting what he's always wanted. Then he dies. You understand why he wants to get back to his life and his convictions, so you're rooting for him.
Obviously, this is Joe's story first and foremost. Which is why you're watching from his perspective, why you're watching him dream his dreams. Everything, from that first moment forward, is his perspective.
Okay, okay, that doesn't explain why I'm so heavy on watching Joe's perspective first, but I feel like any reader here will get it? As a movie goer, you want Joe to succeed in his dreams yet he's also beginning to care (platonically) about 22. Movie continues, and you see how much 22 is growing as a person, but you're still driven to let Joe back into his body to fulfill his dream. Then, when it hits that 22 found her spark and Joe snaps at her, his drive to become a jazz musician is only fueled. Of course, it's uncomfortable to watch how awkward 22 was in his body, but he's "just about to start living."
The best part? This one performance he felt his entire life built up to? It's... not everything he chalked it up to be. Then, that conversation with Dorothea hits. Joe wants the ocean even though he's already in it. And he only realizes it when he's home alone, playing the piano watching 22's memories in his body flash by.
This is why Joe's perspective hits. This moment, his Epiphany (according to the tracklist), is the trademark Pixar cry moment. All the memories of his life, the ones he didn't think of as important, are the ones he sees before accepting "death." This whole sequence just hits so well, as he realizes how small he truly is yet how meaningful his life was to those in it. Even more so because 22 deserves to live, maybe better than he ever could.
Now, I see this "climax" of the film (where 22 becomes a lost soul then is saved by Joe) as great, but most see it as unnecessary and a little immature in comparison to the rest of the movie. And this isn't the pixar cry moment every watcher probably had five minutes ago during Epiphany. This scene is probably the reason why I'm saying to watch it twice, but I'll get to it later.
End of Joe's story where he gets a second chance. (Yes, it's vague but that's because the literal point of the movie was that there wasn't a set purpose or meaning to his life. Hot take.)
Now, what you probably came for. Why you watch it twice. Well. That's simple enough, actually watch 22 this time. She's still a main character even from her first appearance past the title card, so she does deserve to be treated as such.
From 22's perspective, this Joe Gardner's life is the definition of dismal. Bleak. So much dreariness in life it could be draining... Yet, Joe wants to go back. To Earth which seems like the worst place ever. From her comments about how, "You can't crush a soul here. That's what life on Earth is for." AND "I've been trying for forever to find my spark.", you see her plight. Along with the fact you've seen how deeply this affects her in your first watch through, her movements matter a lot more.
I think the moment that stood out to me is 22's interest in Joe Gardner's life when Moonwind takes them to the "thin spot." It's a blink and you'll miss it moment for sure. But, for a split second, she looks at Joe while he's meditating and imagining his home. I can't help but imagine her interest in life despite all the things she's been told by the many mentors she's had. Then, you get to see her perspective about life on Earth.
From the awkwardness from standing still on the sidewalk in NYC to experiencing pizza for the first time, this is a true step outside 22's comfort zone. And she LOVES it. You get to experience how she found her spark in the littlest things that end up on Joe's piano during that first Pixar cry moment. You see when she talks to Dez, Joe's barber, and how she half reveals that she's scared of finding the wrong "spark" or "getting someone else's." You see her joy in playing with the window, taking the Take One van flyers, even laying on the grate pretending to fly. And you see how impactful Joe's relationship with his mother is too. Interesting that Joe's voice comes out during that conversation, which I noticed on my first watch, but really hit the second time. 22 has found out how meaningful human relationships can be.
Wow. The helicopter seed moment. Watching humans experience life and have relationships with each other is her spark. And that hits. Maybe enough to cry, maybe not. But 22 doesn't know about her spark, but you understand how desperate she is to live.
Then, of course, she gets put back into the Great Before, and Joe snaps at her. This hurts. You know how badly Joe wanted his own dreams, and he claims that your own life is only because he made it so. And... For that moment, she believes he's right. So she gives him the life he's been begging for and comes to the crushing conclusion that she doesn't have a purpose. She doesn't have that spark everyone else typically has. And, if that isn't relatable nowadays for those with mental health issues.
Yeah, it takes the wind out of the Epiphany moment, to watch from 22's perspective. But when you get to that moment where 22 wonders why she doesn't have a purpose in that white space, that broke me. The sand vortex in her lost soul did too, but that moment of being told that there is no being good at life, that evry soul is simply living, that no purpose could ever replace the relationships that she could build just like Joe had... "You're pretty great at jazzing." That's the second trademark Pixar cry moment.
For both of these watches, it makes the last moment when Joe holds 22's hand as they fall to Earth work. That's the lynchpin of this whole movie. This makes me cry too, but if you're too tuckered out from the other two, you're alright in my book. Both perspectives just allow this moment to be... That this mentorship mattered for both of their lives as they move forward.
Honestly, rewatch this movie 5000 times. This movie HITS all the right notes (forgive the pun) in their respective storylines.
I might watch it a third time after talking about it at length. To allow both stories to hit me. But, I hope you had fun reading my emotional journey while watching this film twice. (Yes, I did cry like a baby multiple times. I nearly cried writing this. Let me LIVE.)
Tl;dr Watch Pixar's Soul twice to get both perspectives from both Joe Gardner's perspective and 22's, so you understand the story in full. Thanks for reading!
#long post#soul#pixar soul#disney soul#pixar#disney#soul spoilers#tw flashing images for the movie#tw panic attack for the movie too#me? emotionally projecting onto a movie twice? absolutely.#just watch this movie!!!#its worth it!!!#yea its vague but do i care??? no#the specific shit i care about are the people in it#and both main characters get that.#lmao hi if you read this far#if you want more takes my ask box is open
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hey, about your hermitshipping post, i wanted to weigh in: im of the opinion that people shouldn't do it (it's complicated though)
i actually agree with viewing hermitcraft through a roleplaying lens. there's a lot of character work involved, much like the stuff that doc and ren are doing, helsknight/evil x, plus the fact that anything we see onscreen is something they've chosen to share (so their persona isn't 100% indicative of their irl self). i think it's a gray area for shipping here (all within boundaries of course) and from what i've seen, the hermits have been neutral-positive about the topic for the most part.
the issue is that the people who vehemently defend hermitshipping are usually self described "anti antis" or "proshippers". there are other posts out there that explain why these labels and mentality are so harmful better than i can. bottom line is, a lot of my discomfort comes from the culture surrounding shipping, and the people terminally online trying to justify gross or triggering behavior (in general, not just within this fandom). i try my best to steer clear of it, just block and move on, yknow?
in general though.. shipping real people is just weird to me? in vintagebeef's latest episode he mentioned his wife and like. stuff like that just cements the fact that these are real people and it's strange seeing people take this stuff super seriously.
so that's my take, i hope it made sense. i'll acknowledge the gray area but it still makes me uncomfy, so i filter block and move on
hi there! thanks for taking the time to send in your thoughts, i’m very open and friendly to discussion!!!! i understand and agree with what you say too about fandom culture tbh. i feel like with way social interactions and content consuming works in our current age with the internet, the way we consume media nowadays has become extremely warped. i’ve seen a lot of really well articulated posts describing why those certain fandom “titles” of anti-anti and proship and all that are really harmful and i completely agree that there really is some irredeemable behavior, a lot of justification of some very bizarre and not okay things under the guise of “fandom culture” in general, not even just for mcyters.
i think it all comes down to how one is able to draw the line between a content creator and well… their content! and how to separate them and then when to acknowledge it’s one of the same and not. for me in particular when i look at hermitcraft, i always thought it was very roleplay esque, similar to how actors take on roles in movies as they act out their really fun lore and stories, and as such i look at their minecraft activities as completely separate from what they actually do as people! of any fun pairings i do see in hermitcraft, i absolutely do not see it beyond the realm of minecraft and their characters of them being fun creatures and supernatural beings and things like that. ( personally i love doc’s lore of him being part creeper. that’s so cool )
(also i didn’t know vintagebeef had a wife and kids that’s really cool! i learned recently that impulse has also a wife and kids and some nephews & nieces too, which was really cool and surprising to hear because imo he sounds so young! but anyway.)
it makes me think about for example ren and doc! both of those have joked about rendoc and encouraged it, all within the realm of their storyline lores and stuff. but irl ren has his own girlfriend and doc is also in a relationship & has a baby, and that’s super fun to hear & is completely separated from whatever minecraft activities. especially in a fantasy type of world that i think minecraft is, esp this season will all the lore, it can be really fun to imagine with! but also just really cementing that i don’t see these youtubers in hermitcraft roleplayer servers really any different from an actor taking on a role in a movie ! of course i think these youtubers are also completely entitled to say “hey, i make this content, so please treat my content as such” when they ask for fandoms Not to be shipping and stuff, which i think is completely understandable since youtube content creation IS a bit more personal!
of course that’s my interpretation tho. some people disagree and think that these hermit characters are one and the same with the people making the content (which i can understand, but also it is obvious they tailor their content to BE presented a certain way!). i think the fact that a lot of people have a lot of difficulty finding that line of interpretation and acting on it peacefully is really lost within fandom spaces due to… internet? new age? a variety of reasons probably. so that’s why i’m curious to hear how other people think of it! the thing is, i don’t really think there IS a universal answer for where that line is between content creation and its creator, because literally everyone is different.
thanks for sharing your two cents, i completely agree with you :) i find irl shipping to be pretty invasive and disrespectful of said irl relationships you and i both mentioned, so as such i avoid it. but for me, i don’t see hermitcraft server as irl, but rather it’s roleplaying a lore storyline as these youtubers create their own characters. so while yeah it is a persona made by them, it’s still a fictional and fabricated persona so i don’t really see it as the same as Shipping Them as Content Creators. unfortunately, that causes a lot of rifts between people, & i do wish people could have normal discussions about these kind of things without needing a million disclaimers asking for peace and civility.
#thanks for being civil about this! i really appreciate it#fandom culture really needs to be reevaluated tbh#the way we interact and consume content nowadays had become incressingly more polarized yet the creators that make the content seem to#get increasingly personal and familiar#all while being tailored at the same time#quite weird!#anyway yeah that was basically a very long winded way for me to say i agree i just like having fun with fictional characters and heres why#why* i see hermits as fictional rather than their irl content creator selves#i guess u could say im pro having fun with content but anti dont be weirdos and disrespectful#and that really cant be summarized easily in fandom terms eh#hate the way fandoms always gotta use absolutes 😐#mine
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Final Fantasy XV Review
Year: 2016
Original Platform: PlayStation 4
Also available on: PC (Steam), XBox One
Version I Played: PlayStation 4
Here we go. The final Final Fantasy review of the main single-player games. I just want to say, first off, we’ve been waiting for this game since 2006. It took them ten damn years to finally release this game. I clearly remember the teaser trailer they released when it was called Final Fantasy XIII Versus, and my next-door neighbor and I were so hyped for this game when we were freaking teenagers. After years of delays, Square Enix revamped it into Final Fantasy XV.
Did it live up to the wait? Well, read and find out.
Synopsis:
Noctis Lucis Caelum is the heir to the throne of the kingdom of Lucis. On his birthday, he sets off with his three best friends and bodyguards (Ignis, Prompto, Gladio) to marry his betrothed, Lunafreya. The marriage is supposed to be a political one, though Noct and Lunafreya had grown up together and become fond of each other. But peace turns to war as the empire of Niflheim betrays Insomnia and invades. Noct, now on the run, has to reclaim his right to the throne by collecting the necessary family heirlooms which will banish the darkness.
Gameplay:
Open-world Final Fantasy.
That is the big selling point for this game.
A MASSIVE step up from Final Fantasy XIII’s gameplay, Final Fantasy XV has you roaming around and attacking enemies on the field in real time. The battle system returns to something slightly more conventional by having you cast spells and use items. It seems like this is what Square really intended to do after Final Fantasy XII. Looking back, Final Fantasy XIII feels like some prototype before Final Fantasy XII, so it really becomes apparent that Final Fantasy XIII’s gameplay comes off as a huge mistake.
This game’s major’s strength comes from the player engaging with a massive world. You camp. You take on hunts. You take on a bajillion sidequests. You run across the world. You drive across the world. You can ride a chocobo across the world.
However, the dip in the gameplay comes from how easily accessible these sidequests are. The map tells you exactly where you go 24/7. I started to have an existential crisis around my 50th sidequest in a row. Why am I doing this? What’s the point? I go here to kill a thing, or go there to help someone by giving a potion or taking a picture. You start to realize that a good bulk of sidequests are either hunting daemons or fetching an item. You start to deconstruct the meaning of playing a video game as you think to yourself, “Why do I play video games?” while also thinking “But wait, one more and then I swear I’m done.”.
I get it, not everyone has the time nowadays to figure out a huge game like this. I get it, video games are now marketed to everyone for ease. At the same time, I personally love a good challenge. I mean, I’m the guy who has Dark Souls as one of his favorite video games of all time, so my opinion on the matter might definitely be skewered compared to most. I generally want to feel like I actually figured something out by myself rather than following a tracker on the screen and walking from task to task and then saying, “Okay done. Next.”.
Too much of that and playing a video game starts to feel like a 9 to 5 job to me. This game is great to play during quarantine, but at one point I saw playing this game as feeling like an actual job. Wake up, eat breakfast, time to hunt some daemons.
This is the growing conflict some people have with story-driven games versus open-world games. I see the argument focused too much on words like “linear”, but in reality we should be talking about “automation”. If a video game is too automated, then did you really play a video game? Or did you watch a movie that allows you to control the camera angle? At first, the idea of driving around an open-world Final Fantasy game sounds amazing. Isn’t that what fans always dreamed of? In reality, you don’t really drive around at your leisure. Even when you have the car set to “manual”, you can’t speed up, drive off-road, or pull off a sick drift like in The Fast and the Furious. Your car still automatically stays on the road wherever you’re going. It’s not so much “manual” as it is “I can control where and when to stop and which road to take”. Riding chocobos at your leisure is much more fun, but becomes increasingly impractical as you can just fast-travel to necessary locations in your car.
The sights and sounds of the fictional world of Eos are enough to gloss over these shortcomings though. It IS still fun to roam around and fight monsters and save the day. My bottom line is, “You don’t think about just how mindless the tasks are unless you keep playing for many days straight.”. And I poured hours into this game day after day because of the 2020 pandemic quarantine.
Graphics:
Obviously the best thus far. However, in-game facial expressions on the NPCs are still quite stilted and awkward. This game made me realize that we’ve yet to jump a hurdle when it comes to in-game graphics. The game is so polished but there are still limitations when it comes to giving the characters natural movements, both in body and lips. So an NPC could be shouting “WOW THAT’S AMAZING!” but have a straight face jumping up and down, despite the fact that the character model is the most realistic we’ve created so far in a video game. I was looking back at in-game cutscenes of Crisis Core: Final Fantasy VII, and found it ironic that they can portray body movements so much better, but that’s the trade-off. Less graphics power to portray realistic bodies, but the graphics power can then be allocated to focus on natural movements. Nowadays, all the graphics power is focused on making things look good, but that hardly leaves room for making things move naturally.
Story:
After the overly-complicated plotline of Final Fantasy XIII, Final Fantasy XV feels like a breath of fresh air. On the surface, it’s a straightforward tale of a boy seeking to become a king after his father is brutally murdered by enemy forces. The bromance between the young king and his bodyguards is endearing. Each character feels distinct and genuinely makes you laugh. The setup sounds like prime real estate for an emotionally charged storyline.
Unfortunately, it falls apart somewhere around the last quarter. What should have been a strong and straightforward story turned into a rushed, hasty mess by the final act.
The story started SO strong, they practically had it in the bag, but then it became apparent that many important elements were glossed over - especially when it came to the main villain. I realized that some things required me to read between the lines, or even were only explained in character dossiers in the archive section of the menu. Supposedly, the movie Kingsglaive: Final Fantasy XV explains more, but do you really expect me to have to watch a separate movie to understand the actual game? The final quarter of the story feels like someone was trying to finish NaNoWriMo, realized they were running out of time, and quickly jumped from scene to scene to reach that 50k word goal. The ten-year time-skip is a joke. The final chapter is sorely disappointing.
The ending was appropriate though, and even beautiful. However, the overall story didn’t have the necessary emotional weight to really make me feel anything. I thought to myself, “I feel like I should be tearing up but instead I feel nothing.”. Even Final Fantasy XII, which lacked a romance, had me swelling up at the end. Final Fantasy XV didn’t make me swell up until literally the last few seconds of the post-credits scene.
People complained about the advertising (Coleman, Cup Noodles) but that didn’t bother me.
What does bother me is the lack of variety in the main cast, and in numerous ways. There were so many interesting side characters that didn’t receive much screen time, or use at all in the story. The strong focus on only the four male leads made it a sausagefest. I was craving more out of Aranea Highwind and Iris Amicitia. They are important but don’t get any screen time at all in the final chapter, nor do we ever hear from them ever again after the time-skip. Aranea Highwind was such a cool character, but once again ends up being wasted potential.
The main cast lacked distinctive styles. When I first saw the main cast, I had a hard time telling them apart. They looked like a k-pop band. Compare the main cast of Final Fantasy XV to literally any other Final Fantasy main cast and you can immediately spot the difference.
The four main leads do have distinct personalities, and I quite loved hearing their comments and banter. It felt realistic, but at times it became ridiculous. I rolled my eyes when Prompto would say things like, “Hashtag sorry not sorry.” That was a bit too on the nose, and came off as Square trying to pander to the current generation.
But what really rubbed me the wrong way is the incredible lack of non-white characters in the entire game. Lestallum feels so wrong to me as a Hispanic. Lestallum is supposed to be modeled after Havana, Cuba.
Its music, its buildings, its activities. It has a tropical climate, and yet every single denizen is pale white. Every. Single. One. I am not exaggerating. It feels so absolutely wrong walking around that city and not seeing anyone with the slightest shade of brown. This isn’t some uncalled-for SJW rant, it’s a simple fact. Tropical climates breed tanner skins. My brain naturally did a double-take when seeing the all-white population, saying, “Hmmm, something’s wrong here.”. For God’s sake, Final Fantasy XII, made over a decade earlier, did a better job at displaying the various nuances in skin tones, and that was on the PlayStation 2! Final Fantasy X, even older, seemed to properly portray tropical beach populations, inspired by the Philippines, with the character Wakka.
I noticed that they really took the time to incorporate elements from virtually every single Final Fantasy game. Aside from the crystals, the modern settings, and other obvious elements, four male leads are reminiscent of Final Fantasy III, the sinister chancellor hearkens back to Kefka from Final Fantasy VI, the enemy Yojimbo resembles Final Fantasy X’s version of Yojimbo, a certain boss battle reminded me of Cid Raines from Final Fantasy XIII.
Also, there’s Dino. Quite possibly the most annoying Final Fantasy NPC ever.
The overly obnoxious Italian stereotype made me want to punch his face, and also took me out of the experience of the fictional world. Every time you spoke with him he's all like "HEY HOW YOU DOIN WELCOME TO OLIVE GARDEN YOU TALKIN TO ME BADA BING BADA BOOM SPICY PIECE OF MEATBALL CAPISCE? AMIRITE??"
Square seemed to treat this game as a milestone in the series, alluding to everything the series ever did. It’s a shame that the story itself wasn’t quite up to snuff to be held in such regard.
Music:
The game’s major lyrical song is copyrighted, which is a first for a Final Fantasy game. It makes sense why they chose the song “Stand by Me”, both in literal and figurative terms of the story.
The score to this game is quite fantastic. The series has its first female composer, Yoko Shimomura. I have absolutely no complaints about the music. Nobuo Uematsu didn’t even pop into my head during the entire game. It’s the first time since Uematsu’s departure that I felt immersed in the score. The motifs are distinct and strong. The battle music is vibrant and an orchestral orgasm to listen to.
Notable Theme:
“Somnus”
youtube
The main theme of the game. It plays right away in the main menu. I love how it is incorporated into the rest of the score, and my brain kept wanting to hear it to its completion.
Direct Sequel?
Nope. However, there is downloadable content that fills in the gap of events within the game. Supposedly, Final Fantasy XV is loosely connected to Final Fantasy XIII and Final Fantasy Type-O, all sharing common themes and possibly set in the same universe. You can also watch the prequel movie, Kingsglaive: Final Fantasy XV.
Did it Live up to the Hype?
Eh.
Yes, and no.
It was cool to play around, but the rest is a flaccid attempt at being a notable entry in the series “for fans and first-timers”, as the words proudly display every time you load the game. It’s not the worst in the series, but certainly not the best. It’s somewhere in the mid-to-low tier.
#final fantasy#final fantasy xv#square enix#ps4#fantasy#fantasy rpg#rpg video game#rpg#video games#onvideogames#noctis#ignis scientia#prompto argentum#gladiolus amicitia#aranea highwind
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Kamigawa was a failed endeavor. Released in the autumn of 2004, Champions of Kamigawa promised some new things for Magic the Gathering, and the return to some old things as well. Most importantly, in my opinion, it showed that Wizards was paying attention to what fans were interested in (outside of Magic) and wanted to provide a way of relating to the fans. However, just about everything they did with the setting and game either couldn’t live up to expectations or outright failed. Here’s why I think the original Kamigawa block failed, and why I think a return would be a resounding success.
This came out much longer than I’d expected, so hit the jump.
For its entire existence up until 2004, most of Magic’s settings were a hodgepodge of fantasy tropes, and the storyline had been following or tying into a single thread for years. Kamigawa was the first setting to truly be free of the ongoing Magic story. Nowadays, however, Magic is known for its settings based on real-world places and cultures. Just this past year, we’ve visited Eldraine (Arthurian Britain), Theros (ancient Greece), and Ikoria (less a real culture and more about giant monster tropes). Back in 2004, however, visiting a clearly defined theme world like this was something that hadn’t been done in a long time. In fact, it’s something the franchise traditionally shied away from. 1996’s Mirage block took place in Jamuura, a continent on Dominaria based on sub-Saharan Africa.1995’s Ice Age was set in a Viking-inspired Terisiare. (You could say that Arabian Nights and Portal Three Kingdoms also count, but those were more wholesale copies than homages.) Based on ancient Japan, Kamigawa was the first herald of a new worldbuilding philosophy for Magic, one that would see the creative team at Wizards of the Coast put their own spin on familiar cultures and mythologies, while still keeping them distinctly their own. Kind of like Disney movies.
The mechanics also promised to shake things up. While I don’t remember any of the card announcements, Kamigawa block introduced many new pieces for the game. Samurai and ninja had their own keyword abilities in bushido and ninjutsu, and most of the sorcery and instant cards dealt with arcane and spirits. Legendary had its own theme as well, with 138 unique creatures (139, if you count the other Yamazaki brother) and 39 other permanents, with a number of cards that cared about the supertype. Finally, there were flip cards, a mechanically and visually interesting way of getting more value out of those creatures and introducing a sort of sidequest to your game.
Kamigawa was gearing up to be something special in Magic. But as I said at the very beginning of this piece, it failed.
The mechanics were kind of a disaster. Splice onto arcane was parasitic and to get any value out of it, you’d need to go all-in on overcosted cards. Bushido, sweep, offering, and most of the rest of the keywords were similarly underwhelming, either providing minuscule value or actively getting in the way of what you wanted to do. Putting the legendary supertype on a card is a downside when Commander doesn’t exist and singleton formats are not a popular way of playing. It doesn’t help that having too many legendary creatures in a set thend to make them feel less special, as well. Flip cards, while cool in theory, wound up being a logistical mess that didn’t add much to the enjoyment of casual games, and barely saw tournament play. All of this meant the cards didn’t really impact Standard, and Limited was a clunky ordeal more often than anyone would have liked. Following Mirrodin block, the most powerful three sets since Urza’s block, was also a tall order, and one that almost no set was equipped to fulfill.
Admittedly, while I love the card game, I absolutely adore everything else about Magic. The storyline intrigued me when I started playing during Onslaught block, and knowing that there was this vast body of lore kept me hooked. Hearing that there was a Japanese-inspired setting coming up was pure hype for someone who’d also been into anime for years and video games for years before that. The early 00s were an interesting time for entertainment, as Japanese animation had finally infiltrated American mainstream media. Pokémon had been a successful card game for years (another story for another day), and Yu-Gi-Oh had just hit the scene in America after doing well in Japan for a few years. With all this and a burgeoning internet, fans of anime, video games, and Japanese culture had certain expectations. To say Kamigawa did not meet them would be an understatement.
The general setting was based on an older Japanese culture, one which didn’t see much representation in media. Samurai, ninja, youkai, along with other popular figures and tropes were either later inventions or had a more solidified image hundreds of years after the source material took place. While I remember many Magic the Gathering fans being worried that the game would take on an anime aesthetic to capitalize on what was popular with the wider geek audience, they actually took it in the opposite direction. Instead of bright colors and bold outlines, Kamigawa was a dark and gritty place, which was made even more evident by the increasing demand for realistic detail in the art department. The kami themselves, one half of the conflict, were alien and foreign to behold. These weren’t based on images that otaku would have been familiar with, Japanese or Western, but based on much older stories that had been phased out of the public consciousness.
In short, there is no “in short.” There are many reasons why it didn’t succeed, but ultimately, it came down to being something that no one really expected or wanted. Instead of taking the cheap, easy, and profitable route by leaning into anime culture, Wizards bucked the trend and used a setting that most Magic fans would not have been familiar with, forcing it to fit within the franchise. They also filled the block with parasitic mechanics that were clunky and actively detrimental to play. And yes, I’m leaving out dozens of other reasons why Kamigawa failed, but those are the main ones that I personally feel hurt the setting.
Sadly, as public-facing employees remind us constantly, Kamigawa is a very difficult sell to the higher-ups. It was one of the company’s biggest failures, and they can’t use tweets and Tumblr asks from enfranchised fans as justifications for its return. And yet, the requests still pour in. I believe that the reasons for this desire are the key to a new set based in Kamigawa.
Let’s start with the biggest one: Commander. In many ways, this format is kind of the anti-MtG. It’s a long, drawn-out process that uses decks built with your whole collection, rather than the newest releases. Cards that are awful in most other formats are amazing in Commander, and one of the biggest drawbacks a card can have - the Legendary supertype - is a major boon here. It’s also the current most popular format for old and new players alike. I think that more than anything else, Kamigawa’s legendary theme is what draws new players, as Commander enthusiasts will inevitably find some interesting cards that would never have worked well in the old days.
I also think that Wizards of the Coast has learned a lot since 2004 (and whenever they started work on the original block). Remember, Kamigawa was the first of its kind: a real-world inspired setting completely separate from what the entire franchise had been doing for years. There were bound to be mistakes, and they’ve clearly learned how to rectify them. The following setting, Ravnica, used an Eastern European city aesthetic to compliment its two-color guild theme, but was still constrained by the block structure. Upon our return there, they changed the block structure to better fit what the themes and story wanted. On the other hand, Zendikar, their D&D-inspired adventure world, was beloved for its fast and fun mechanics, as well as the feeling of exploration on the cards and in the media. The return, however, involved destroying all of that in favor of an extradimensional war setting. Guilds of Ravnica and Zendikar Rising each supplied what the fans wanted out of those settings, to varying degrees of success.
Wizards also keeps showing us glimpses into Kamigawa through Core Sets and supplemental products. Tamiyo showed up on Innistrad and Ravnica. They printed new shrines (compatible with the old Honden) in Core 2021. Yuriko, the Tiger’s Shadow, is one of my favorite commanders of all time, and she’s from the 2018 Commander set. They still value the setting, and don’t seem to be interested in ignoring it to the point of obscurity (like, for example, Mercadia).
And, obviously, there are the rumors. With a blog name like mine, you have to have known this was coming. The three planeswalker concepts from surveys could point to anything: Commander products, supplementary sets, etc. However, I think that the web domains for Kamigawa Neon Dynasty point to a full set of some kind.
Interestingly enough, the events of the original Kamigawa block take place in Magic’s very distant past, so it’s been a tantalizing prospect to see how the place might have changed in the past few thousand years. Skipping over medieval fantasy and bringing it past the present into a cyberpunk future might be an excellent way to go about it. Aesthetics from early 90’s anime could still be stylistically unique in Magic, while keeping elements from the old setting would root us to the original block. I could see the new story centering around a conflict between one faction clinging to ancient traditions and another pushing magical technology to its futuristic limits. After all, Tamiyo still dresses in old-fashioned robes and reads from scrolls, and the moonfolk were known to be almost completely isolated from everyone else. I wonder what the kami would look like, if we even saw them at all.
Ultimately, I think that Wizards is in the perfect spot to try Kamigawa again. Between their worldbuilding experience, the rise of the Commander format, and a willingness to push the aesthetics of their game in different directions, there’s a lot of reason to hope that we’ll be heading back sooner or later.
Please feel free to let me know if I missed something or got any details wrong. And please discuss what you’d like to see in a return to Kamigawa, either new stuff or old.
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About Motivatedtale
.:Contents:.
.:Author’s Note:.
.:Summary/Idea:.
.:Characters:.
Motive
Unmotivated
.:Stray Facts and Resources:.
FAQ
Rules
.:Inspiration:.
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.:Author’s Note:.
Hey, so I've noticed this a long time ago but I’m just now confronting it since I got my computer fixed- it seems pretty impossible to reach the “About Motivatedtale” on mobile, even with the literal LINK to the page (I could only sort of access it through some loopholes in a browser- and the link just took me to my Tumblr instead), so I wanted to compile the information that’s in there into a post for any mobile users who may follow this blog. I’ve got more followers here than my art blog-- so even if there’s not much interaction each post, I think there’s at least a few people who might not have access to an about page here. Changes are very likely to be made and things will be added occasionally :)
.:Summary/Idea:.
“Have you ever wondered what happens to creations when a creator gives up?”
Motivatedtale is essentially an abandoned AU with no finished story or a plot. Which, ironically, not having a story is the story itself. It’s a tale about how the lack of motivation (along with other things like self doubt and lack of interest) in a Creator leaves a story unfinished, and with no reason to exist, no story, the AU is crumbling into nothingness, as it is being forgotten by the only one who knows about its existence- the Creator. However, there’s two characters in it that have to deal with that burden of having no ending or reasons to exist. And they’re completely aware of what’s going on.
At least, the first one that was created is aware, because they were made to be that way. They inform the only other character (Frisk/Motive) about all of this when they meet. They’re a Sans of course (which is sort of a self aware joke because a lot of people either start with the Sans of an AU when creating characters, subtly revolve around a Sans of an AU in a story, or the entire story literally and shamelessly revolves around a Sans. This is not an attack on anyone). This Sans goes by Unmotivated, and is quite bitter about existing. These characters have no finished story, no destiny, and no purpose. Being self aware of this can be a great burden on hope and happiness; ignorance is bliss, after all.
What the AU would’ve been if it was “completed” is unsure.
How the story ends is not fully decided or meant to be disclosed (for now), but even if this AU is finished or not, it is already technically complete. It symbolizes a project that is given up on; a project that is abandoned, and what would happen if the characters in these types of projects were conscious about this- if our ideas existed somewhere out there, somewhere where our decisions, intentional and unintentional, have a serious affect.
So, if this AU is abandoned, it’ll be quite ironic.
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.:Characters:.
Motive
Motive is the Frisk of this AU, and one of only two characters that are in this AU. Motive was created after Unmotivated, but the coloring of their design was given up on towards the very end. Their sweater is unfinished because the creator gave up on them due to being overwhelmed with empty and destructive thoughts, but the outline/shape is still there. The sleeve usually is never shaded/effected by light.
Motive is an optimist, and believes that their AU will one day be finished. They have the soul of motivation, which is outwardly visible and tied to the loose hanging strap of their overalls. They don’t have preferences in pronouns (though they/them is usually the default), and calling them by any pronoun is fine (she/he/they/it..it really doesn’t matter, honestly).
Motive acts impulsively a lot of times and does not think of the consequences of their actions…or, they do, but they choose to move forward with their actions anyways. Since optimism is one of their key traits and it’s exaggerated and simplified in their character and logic, it can result in some bad outcomes. The same goes for their impulsitivity. They’re not that serious natured, and act more like a child than a young adult (despite being 18). However, they do make a lot of (sometimes unnerving) jokes that could be considered uncomfortable, but they mean no harm. While Motive is quite intelligent and empathetic, they’re distracted quite easily and might say or do inappropriate things during certain situations.
Since Motive is technically a new character and was not fully developed by their Creator (backstory, powers, etc), their underdevelopment as a character is actually a big part of their development as a character.
(More is to be added later)
Unmotivated
The Sans of the AU, and the first ever character created (which again is poking fun of the idea that people usually start with the Sans of the AU for characters). Unmotivated is bitter and cynical towards his existence and his Creator, and is completely aware of the multiverse and AU Creators. A big fourth wall breaker. He’s apathetic, bored and often paints himself as emotionless and uncaring to hide any hurt/feelings of helplessness. He bottled them away a long time ago. At first, Unmotivated was hopeful about his AU, but he was alone for an unspecified but long amount of time in his AU, and was driven to toxicity and bitterness during that time. He’s seen his universe grow, halt, and then slowly deteriorate- he has seen new ideas come and go, and is helpless to stop the rampant decay of his universe- his home- his story. He’s overall a pretty lonely character.
When or why he got the nickname “Unmotivated” is unclear- but it’s definitely supposed to be a pun. He hates the name but finds it funny and ironic at the same time.
Unmotivated’s soul is held by a string that is woven into his rain coat. He considers this to be poor design choice but doesn’t really do anything to fix it. He often keeps his soul in his pocket for safe keeping. (More is to be added later)
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.:Stray Facts:.
• The AU resets (sort of like an update) each time a new idea is added. This is how Unmotivated is generally aware of Motive when they’re created. • The “Creator” resembles anyone who has abandoned or given up on their projects or ideas. This isn’t meant to put people that do this in a negative light.
•The white of Motive’s sleeve isn’t meant to be shaded since it’s “incomplete.”
FAQ (most are from amino since not many people ask here)
- What was the AU supposed to originally be before it was abandoned?
This is undecided and left up for interpretation. However, based off of the design of the current characters, it can be safely assumed that the AU was supposed to be more lighthearted and cutesy. There are random bits and ideas spread throughout the AU that give glimpses to what it could’ve been.
- Can I draw fanart of these characters?
Of course! I’d be honored to receive fanart and would love to see it! Just please keep things appropriate if you do.
- Is Ink Sans or Core Frisk going to be in the comic?
No.
I’ve gotten asked this several times, and the answer is no. Doing this would completely ruin the theme and point I’m trying to get across with this comic. This story revolves around a Creator and their Creations, and there will be no other characters made by other people.
- Are Motive and Unmotivated shipped together?
NO.
It’s fine as a joke but please realize they aren’t. This isn’t an AU centered around romance and would distract from the goal of the comic if I had that. While I’m not anti-frans in any sense, I still don’t want it in my comic.
- How often do you plan on updating the comic?
Each page is published whenever I finish it nowadays due to stress of a schedule. I post them in bulks of 2-3 on amino and twitter, and whenever I finish the page on deviantart, instagram and here.
- Is the Creator a character?
Yes, and no. The Creator represents not only myself, but any artist that has struggles putting their creations out there due to insecurities or other causes. They’re more symbolic and fluent rather than a structured and identified character. Of course though, if there is any introduction of the Creator, I would have to give them some sort of design- and I do have general ideas of what they’d look like. However, they’re still supposed to represent a broader group of people than just myself.
- What does Unmotivated think about other AUs/Sanses?
Unmotivated has an apathetic mindset when it comes to AUs and other characters like him. He’s incredibly self aware and sees a much bigger picture. He knows characters are just pawns to their creator, and won’t get fazed by any story. Sort of like watching actors in a movie while constantly reminding yourself that they’re just actors. However, he is quite envious of anyone with a complete and happy storyline, since that’s something he lacks but yearns the most. That’s something he wish he had.
Keep in mind Unmotivated and Motive cannot interact or travel outside of their AU, and no one can interact with their AU except the editor/creator.
Rules
• Please do not publicly RP with these characters unless given permission. This might be changed after more of the comic is complete, but I do not want these character’s personalities to be strewn.
• Please do not draw or write NSFW with my characters– I am a minor, and a large part of my audience are also minors.
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.:Inspiration:.
Alright, this part is going to be a lot less formal and more personal. The idea for this AU came from my own self doubt and self destructive attitude as a creator. Doubting my own works and ideas has seriously held me back for a long time, and it STILL holds me back as I’m sure it has for many, MANY other creators like me. Musicians, artists, writers.. Almost all of us have that fear of trying out a new idea or making something you usually wouldn’t. Almost all of us have felt that crushing self doubt when you see someone better than you, and you tell yourself you’ll never be like them, your art will never be that great, you’ll never get that far…so on, so on.
So, while I was trying to come up with an idea for an AU (which I had actually been considering for well over a year), the thoughts crept in.
“no one will like this”
“there’s enough AU’s”
“you’re unoriginal”
“this is a waste of time”
“the fandom is dying”
“you have horrible character designs”
“AU’s are overrated”
“this doesn’t fit your audience”
“people will judge you”
“you never finish anything”
“this is stupid”
“your art isn’t good enough”
“you’re not good enough”
“someone probably already came up with this idea”
“no one cares about your idea”
“no one would bother with your art”
And ironically, all these thoughts gave me this idea.
Even so, these thoughts have still been nagging me every time I even try to work on this, and it’s been taking a lot of courage to take on the heap of anxiety I have over something so harmless. I didn’t join the Undertale fandom for over a year simply because I was afraid of being judged for my interests,, fun fact. Never thought I’d be able to make an AU. I’m still quite nervous posting art of anything that isn’t Mario related for some reason.
Putting all this to side though, I find the concept of what happens to unfinished and/or abandoned stories and projects interesting, especially if there’s an alternate reality that’s actually effected by your decisions. Kinda like you’re a god. I mean, imagine what it would be like if you had a creator and they just gave up on you, and you’re left with no purpose. Seems like it would suck, haha.
So that’s basically my AU, Motivatedtale. If you have any thoughts or questions, I’d love to hear them. Thanks for reading if you did!
#Motivatedtale#undertale au#comic#about page#alternate universe#information#motivatedtale comic#au#au comic#au sans#au frisk#motive#unmotivated
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Best Games to Play in 2021
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While 2020 was a landmark year for the gaming industry thanks to the release next-gen consoles and PC graphics cards, there are plenty of exciting new games coming in 2021. From highly-anticipated sequels like God of War: Ragnarok and Resident Evil Village to brand-new experiences such as Chorus and Deathloop, there’s plenty to look forward to this year.
We’ve curated a list of the 2021 games we’re most excited about, including big AAA blockbusters as well as imaginative indie titles. Keep in mind that we’ve only included games that at the very least have a vague “2021” release window attached, which is why we’re not including games like The Legend of Zelda: Breath of the Wild sequel, Elden Ring, or Final Fantasy XVI. We’ll of course update this article as new 2021 titles are announced.
Here’s what you have to look forward to this year:
The Ascent
TBA | Neon Games | XSX, XBO, PC
The Ascent was originally planned as an Xbox Series X launch title before it slipped into 2021. A twin stick shooter at its core, The Ascent features a cover system as well as the ability to target high and low points on enemies, all in a destructible, open world cyberpunk setting. You can also fully customize your character with a variety augments.
Though Neon Games is a small studio, Epic Games was so impressed with early work on the title, that Neon was awarded a grant to help cover development costs. We’re really looking forward to this smaller take on the cyberpunk genre.
Axiom Verge 2
TBA | Thomas Happ Games | Switch
Metroidvanias from indie developers are a dime a dozen nowadays, but the original Axiom Verge stood out thanks to its tight controls, varied weapons, and compelling story. Axiom Verge 2 looks to largely be more of the same, but with even better graphics and more complex enemy patterns. The game has been in development for the past four years, but should finally be out in early 2021.
Balan Wonderworld
March 26 | Balan Company and Arzest | XSX, PS5, PS4, XBO, PC, Switch
Balan Wonderworld is a modern take on classic platformers of the 32-bit era. You choose from one of two characters and explore a variety of worlds mixing reality and imagination, but the real hook is the 80 different costumes you can find that unlock new abilities for your characters.
The game was directed by Yuji Naka of Sonic the Hedgehog fame. Fans of the platformers of the early ’90s don’t want to miss this one.
Back 4 Blood
October 12 | Turtle Rock Studios | XSX, PS5, PS4, XBO, PC
Valve may not have been able to get its act together to make a new Left 4 Dead game, but the developer behind the best-selling franchise has a spiritual successor in the works. Just like in Left 4 Dead, you’ll team up with three other players to take on waves of the undead in missions that change every time you play. There will also be a competitive 4v4 mode with one team taking the role of the zombies.
We went hands-on with the Back 4 Blood alpha, and so far, it does play a lot like Left 4 Dead with updated graphics, which isn’t a bad thing at all if you miss the classic horde shooter. The card system, which bestows interesting perks (and buffs) to players and zombies, does add a bit of variety to the usual formula that make this one a sleeper hit in the streaming world.
Bravely Default II
February 26 | Claytechworks | Switch
The first two Bravely Default games released on the 3DS were typical fantasy RPGs bolstered by their unique risk-reward battle system. Players could use brave points to stack up attacks for big damage, or default to save them up and take less damage in a turn. It kept those games fresh, even if they sometimes dragged on for too long.
Bravely Default II brings the series’ unique combat exclusively to the Switch for the first time. And true to its Final Fantasy inspirations, the characters and story are completely original, so you don’t need any familiarity with the earlier games.
Chivalry 2
June 8 | Torn Banner Studios | XSX, PS5, PS4, XBO, PC
Chivalry: Medieval Warfare was a huge multiplayer hit on the PC when it was released in 2012. Unfortunately, with lagging developer support, most of the community moved on to other games long ago.
Now, Torn Banner is hoping to bring players back with the sequel, which boasts next-gen graphics, improved combat, and massive 64-player battles. Needless to say, Chivalry 2 could be the next big thing in multiplayer. The game is currently in Closed Alpha, so you might be able to check it out before release if you sign up here.
Chorus
TBA | Fishlabs | XSX, PS5, PS4, XBO, PC, Stadia
There’s been a serious lack of good third-person space combat shooters in recent years, but Chorus looks to rectify that. In this single-player game, you’ll play as Nara and her sentient ship Forsaken as they work together to track down the cult that created them in what Fishlabs is calling a “dark new universe.” It kind of looks like Goth Star Fox.
Unfortunately, we haven’t really seen anything more from Chorus since it was announced last summer. Hopefully, the radio silence ends soon.
CrossfireX
TBA | Smilegate Entertainment and Remedy Entertainment | XSX, XBO
CrossFire is a hugely popular tactical first-person shooter in China and South Korea, even though it’s barely made a mark in the West. Fortunately, Microsoft is bringing an updated version of the shooter exclusively to its consoles in hopes that it’ll catch on. Expect lots of tense, objective-based multiplayer action, and though the series isn’t known for its single-player, we’re looking forward to what Remedy can do with this mode hot on the heels of the excellent Control.
Like several of the titles on this list, CrossfireX was planned as a launch title for the Series X, but was delayed into 2021 due to development issues caused by the coronavirus pandemic. Let’s hope we don’t have to wait that much longer for this one.
Deathloop
May 21 | Arkane Studios | PS5, PC
What if you could combine the movie Groundhog Day with the Hitman series? It’s likely that no one had actually asked that question before Deathloop. You play as Colt, an assassin stuck in a time loop on an island in the midst of a party that resets every day. You have to eliminate eight targets before midnight and avoid dying yourself, or you’ll end up at the beginning of the loop again.
Deathloop also features a multiplayer component that allows players to jump into your game as an assassin named Julianna, who is tasked with taking Colt down before he can complete his mission. This PvP aspect should result in some very interesting playthroughs.
While Microsoft now owns Arkane as part of its purchase of ZeniMax Media and Bethesda Softworks, don’t expect Deathloop on the Xbox any time soon. It’s still launching exclusively on the PS5 and PC.
Diablo 2: Resurrected
TBA | Vicarious Visions | XSX, PS5, XBO, PS4, PC, Switch
While Diablo III’s reputation has improved substantially since its controversial 2012 launch, there’s still a vocal group of gamers who prefer the second game in Blizzard’s genre-defining action RPG series. Knowing how much this game means to a lot of people, Vicarious Visions has said it’s not out to reinvent the wheel for Resurrected. The updated 3D graphics will display in 4K, but you can switch back to the original graphics at any point with the press of a button.
And while there will be some quality of life improvements like a shared item stash and automatic gold pickup, don’t expect any revolutionary changes that will spoil the original experience. This should be exactly what we need to tide us over until Diablo IV hits.
Disgaea 6: Defiance of Destiny
June 29 | Nippon Ichi Software | Switch
After a couple of well-received remakes, the first new Disgaea title in more than five years should be out in 2021. This time around, the offbeat story focuses on Zed, a zombie who attempts to use something called “super reincarnation” to stop the seemingly invincible God of Destruction who is slowly destroying all worlds.
While both the PlayStation 4 and Switch are dialed in for Japanese releases in January, so far only a Switch version has been announced for the West.
Dungeons & Dragons: Dark Alliance
June 22 | Tuque Games | XSX, PS5, XBO, PS4, PC
Baldur’s Gate isn’t the only Dungeons & Dragons video game series back from the dead. The cooperative action-adventure series Dark Alliance once again allows players to journey into the world of the Forgotten Realms with up to three other friends online. And unlike Baldur’s Gate 3, Dark Alliance is releasing in completed form, so you can expect a full campaign right out of the box.
The Elder Scrolls Online: Blackwood
June 1 | ZeniMax Online Studios | XSX, PS5, XBO, PS4, PC, Stadia
Last year’s Elder Scrolls Online expansion finally brought the world of Skyrim to the MMO, and ZeniMax is keeping the blasts from the past coming. This year’s expansion, Blackwood, brings back elements from Oblivion, with a whole new campaign that sees you face off against Daedric Prince Mehrunes Dagon 800 years before the events of The Elder Scrolls IV. It’s all part of the year’s big Gates of Oblivion storyline.
The expansion adds the Blackwood region to the game, which includes the Imperial city of Leyawiin from Oblivion, and also finally brings a Companion system to the game. Recruit an NPC to fight by your side and explore the land of Tamriel.
Evil Dead: The Game
TBA | Boss Team Games and Saber Interactive | XSX, PS5, PS4, XBO, PC, Switch
The Evil Dead movies are considered all-time horror classics, but success has always eluded the franchise in the world of video games. But that could be about to change. Announced at The Game Awards, Evil Dead: The Game sees Ash and friends taking on waves of Deadites on several maps, including the iconic cabin in the woods. Gameplay appears to be similar to Saber’s previous adaptation, World War Z, which was a solid title that never quite seemed to find an audience.
Far Cry 6
TBA | Ubisoft | XSX, PS5, PS4, XBO, PC, Stadia, Luna
By now we all know what to expect from Far Cry: hop into a tropical paradise, blow up a bunch of outposts, and methodically take back the land from the big bad guy. After a detour into the American wilderness with Far Cry 5, the next entry in the series heads to Yara, a fictional Caribbean country heavily based on Cuba. And with Giancarlo Esposito of Breaking Bad and The Mandalorian fame playing the big bad El Presidente, you know we’re in for some especially awesome villainy.
Final Fantasy XIV: Endwalker
TBA | Square Enix | PS5, PS4, PC
After one of the worst MMORPG launches ever, it’s a miracle that Final Fantasy XIV is still around a decade later. Not only did Square Enix turn things around, this game is now regarded as one of the very best in the genre.
Endwalker, the game’s fourth major expansion pack will conclude the story of the warring gods Hydaelyn and Zodiark, which has been running since the game’s 2013 relaunch. This won’t be the end of the MMO, though. Square still says it has several years worth of stories to tell.
Along with the obligatory new zones and quests, Square has promised two new classes. The first one shown so far, the sage, is a healer who battles with floating swords.
Five Nights at Freddy’s: Security Breach
TBA | Steel Wool Studios | PS5, PS4, PC
The Five Nights at Freddy’s series has been terrorizing gamers for more than a half decade now, and Steel Wool Studio is looking to up the scares with the power of next-generation graphics. We don’t know how exactly the game will play yet, but the announcement video showcased a very cool looking shopping mall with an ‘80s motif. On the PS5 and PC, Security Breach will support real-time raytracing, so Freddy and the gang should look better than ever.
Ghosts ‘n Goblins Resurrection
February 25 | Capcom | Switch
After a lengthy absence, the crushingly difficult Ghosts ‘n Goblins series has been revived. Resurrection, which is a whole new installment and not just a remake, features the series’ classic 2D gameplay, with the knight Arthur fighting his way through hordes of monsters and environmental hazards. And of course, the new graphics look much better than the old NES and SNES games. Best (worst?) of all, this modern take is just as punishing as its predecessors so be prepared to die A LOT.
Ghostwire: Tokyo
TBA | Tango Gameworks | PS5, PC
Tango Gameworks has only released two titles to date: The Evil Within and its sequel. Anyone who played those games can tell you, the developers know horror. With a variety of deformed enemies and a mind-bending plot, The Evil Within titles are two of the scariest games of the last decade.
Ghostwire: Tokyo is a brand new IP that moves the action to the third-person. Instead of the typical firearms, you’ll be dispatching ghosts with psychic powers. Expect an exceedingly creepy experience regardless.
God of War: Ragnarok
TBA | SIE Santa Monica Studio | PS5
Sony has said almost nothing about the next God of War game except that it’s coming next year. One thing we do know is that Ragnarok is the mythical battle leading to the death of the Norse gods. With Kratos’ history of deicide, it only makes sense that he’ll be killing a whole lot of them in the next game. The previous title also hinted at a showdown with Thor, the god of thunder (no, not the Marvel guy), which should be pretty epic.
Guilty Gear Strive
June 11 | Arc System Works | PS5, PS4, PC
The latest in the long-running Guilty Gear franchise should be out early in 2021 with some interesting new fighters as well as exciting returning characters. There will be a dedicated dash button and a new feature will let opponents who are knocked into walls cling to them. If you can land enough attacks, you will break through the wall and initiate a stage transition.
Arc has promised “a completely new Guilty Gear” with Strive. We’re not sure about that, but the trailers showcasing the franchise’s trademark mix of 2D and 3D graphics look better than ever.
Halo Infinite
Fall | 343 Industries | XSX, XBO, PC
After a disappointing reveal last July, Halo Infinite was bumped from the Series X launch to Fall 2021. The game has been described as both a sequel and a “spiritual reboot” for the series, so it will be interesting to see how far 343 Industries handles Cortana’s heel turn after the fan backlash Halo 5: Guardians received.
Many fans weren’t happy to hear more microtransactions will be added to Infinite in the form of “coatings” (shaders) that can be purchased to customize Spartans in multiplayer. It doesn’t help that players have yet to even see any multiplayer gameplay from Infinite.
Hopefully, the delay will give 343 the time it needs to put out a game that lives up to the series’ reputation.
Hitman III
January 20 | IO Interactive | XSX, PS5, PS4, XBO, PC, Switch, Stadia
IO’s rebooted Hitman games are among the most underrated titles of the last few years, streamlining the series’ once finnicky systems and placing Agent 47 in huge sandbox levels with more ways than ever to eliminate his targets. If you own the previous two games, you can import maps and progress to take advantage of Hitman III’s improvements on any platform, but only the PS4 version will support the PSVR headset for the ultimate Hitman experience.
Horizon Forbidden West
TBA | Guerilla Games | PS5, PS4
Thanks to its unique post-post-apocalyptic setting and fluid gameplay, Horizon Zero Dawn was one of the best open world games of the previous generation. The sequel looks to out do the original with even more varied environments like deserts, beaches, and the ruins of San Francisco. And there will of course be more mechanized prehistoric beasts than ever before.
While Forbidden West is coming to the PS4 as well, the PS5’s DualSense controller should provide the definitive experience thanks to its haptic feedback. You should finally be able to feel what it’s like for Aloy to pull back on her iconic bow.
The Legend of Zelda: Skyward Sword HD
July 16 | Nintendo | Switch
The Legend of Zelda series turned 35 this year and Nintendo is celebrating the milestone with an HD remaster of one of the most underrated installments in the long-running franchise. Skyward Sword takes things back all the way to the very beginning of the Zelda timeline, telling the story of how the mythical Master Sword was created. Along the way, players are in for a fun adventure including some interesting experiments with motion control.
While it’ll likely never be as beloved as the games before it or Breath of the Wild, this Wii installment is still worth experiencing, especially if you missed it back in 2011.
Lego Star Wars: The Skywalker Saga
TBA | Traveller’s Tales | XSX, PS5, PS4, XBO, PC, Switch
There have been plenty of Lego Star Wars games, including one that already adapted the “complete” saga, but this will be the first to feature the entire Sequel Trilogy. Even if you’ve played through those other games, The Skywalker Saga will feature never-before-seen levels and gameplay.
Traveller’s Tales promises an absolutely massive game, too. Each of the nine films features five levels, and the movies can be played through in any order. Nearly 500 playable characters are expected to be included in the final game. We’d love it if Mando and Grogu make the final cut, too.
Mario Golf: Super Rush
June 25 | Nintendo | Switch
It’s been a while since Nintendo dropped a new Mario Golf game, but it’s finally happening on the Switch. While Super Rush offers up much of the same Mario Golf action you know and love, it does have an interesting new mode called Speed Golf, which pits competitors against each other as they race down the course in real time to see who scores first. It should add a bit of pep to the chill vibes of the series.
Mass Effect: Legendary Edition
May 14 | BioWare | XSX, PS5, PS4, XBO, PC
Nearly a decade since its conclusion, the Mass Effect trilogy remains a favorite among many gamers. BioWare hasn’t commented too much about what to expect from this remaster, but we know the visuals will be upgraded to 4K, and all of the excellent post-launch DLC will be included. The developer has also promised other upgrades to bring the titles up to modern standards, so maybe we’ll see some changes to the first game’s finicky combat. And if Bioware is feeling particularly ambitious, we might even get a few hints as to what they have planned for the upcoming sequel.
The Medium
January 28 | Bloober Team | XSX, PC
Originally announced way back in 2012 for the Xbox 360, PS3, and Wii U, The Medium was shelved for years due to technological constraints before finally resurfacing in 2020. Gameplay focuses on a medium who can instantaneously travel between the real world and the spirit realm to solve puzzles, something that just wasn’t possible until the current crop of consoles adopted solid state drives.
Bloober Team has quietly built a reputation for itself with excellent single-player horror games like Observer and Layers of Fear, and The Medium is their most ambitious game yet.
Monster Hunter Rise
March 26 | Capcom | Switch
The excellent Monster Hunter: World helped the series find a large audience in the West, although the game’s more demanding performance requirements kept it off the Switch. Fortunately, Rise is built specifically for Nintendo’s portable-console hybrid. And rather than a watered down port of World, Capcom this is a full-featured sequel with a new, more vertical map and all 14 weapon types from Monster Hunter: World and Monster Hunter Generations. If you’ve been waiting to jump on the Monster Hunter craze on the Switch, now is the time!
New Pokemon Snap
April 30 | Nintendo | Switch
Nintendo is unleashing peak late ’90s nostalgia with this revival of the Pokemon Snap series for the Switch. Wrapped in a modern package, New Pokemon Snap is more of the on-rails photography game you loved when you were a kid. The game features over 200 Pokemon to capture with your trusty camera, which you can upload online to share with other players. And true to the Instagram era, you can now touch up your pictures, adding blur and filters, adjusting the zoom, and more. This is a must-buy for Nintendo fans.
New World
August 31 | Amazon Games | PC
Amazon has had its sights set on the gaming world for quite some time, quietly pumping money into a number of projects, and New World could be its breakthrough hit. In this MMORPG set on an unnamed land in the Atlantic Ocean in the 1600s, you’ll wield bows, hammers, hatchets, magical staffs, musket rifles, spears, and swords against a variety of fantastical creatures. There will also be plenty of opportunities to gather resources, craft and build settlements. Best of all, there’s no monthly fee to play.
Launching a new IP is always difficult, and MMOs are a particularly difficult genre to break into, but if any company has the resources to succeed, it’s Amazon.
Nier Replicant ver.1.22474487139…
April 23 | Square Enix | PS4, XBO, PC
Before Nier: Automata was hailed as one of the best games of the last generation, there was simply Nier, a quirky, slightly janky action RPG that nevertheless found a devoted fanbase on the PS3 and Xbox 360. Square Enix has been cagey on exactly what improvements we’ll see in Replicant, an updated version of the original, saying only that it’s somewhere between a remaster and a full remake.
The screenshots we’ve seen so far look absolutely gorgeous, and the combat system will also be updated to more closely resemble Automata’s gameplay. Considering that Nier‘s graphics and combat were criticized at the time, Replicant could end up being the definitive version of the experience.
Ninja Gaiden: Master Collection
June 10 | Team Ninja | XBO, PS4, Switch, PC
Before there was Dark Souls, masochists flocked to the Ninja Gaiden series, which basically wrote the book on punishing action games. If you’ve been missing this franchise of late, Koei Tecmo is re-releasing three of the 3D installments in a sleek new collection for modern platforms. Included in the box are Ninja Gaiden Sigma, Ninja Gaiden Sigma 2, and Ninja Gaiden 3: Razor’s Edge, plus most of the downloadable content released for these games.
No More Heroes III
August 27 | Grasshopper Manufacture | Switch
Another game that was bumped into 2021 at the last minute, we actually haven’t seen that much from this one, even though it should be out soon. Screenshots show Travis Touchdown wielding his trademark beam katana and performing pro wrestling moves on enemies. And everything looks much better on the Switch than the first two games originally released on the Wii.
As we’ve all come to expect from Suda51 and Grasshopper Manufacture by now, the story sounds absolutely bonkers, involving a weird parody of E.T. the Extra-Terrestrial and aliens posing as superheroes who Travis must now defeat to save the world. It doesn’t make a ton of sense, but No More Heroes fans wouldn’t have it any other way.
The Outlast Trials
TBA | Red Barrels | PC
While The Outlast Trials will be the third game in the Outlast series, it won’t follow the plot of the previous games and instead will focus on the subjects of some sort of Cold War experiment. Those earlier games didn’t feature any combat, instead forcing you to evade enemies to survive, and it’s a safe bet that The Outlast Trials will follow a similar gameplay structure. It’ll also feature four-player co-op, a first for the horror series. Knowing Red Barrels, you should expect something really scary.
Outriders
April 1 | People Can Fly | XSX, PS5, PS4, XBO, PC
Outriders combines the shooter and RPG genres in some unique and engaging ways. At the start of the game, you’ll pick from one of four classes: the time manipulating Trickster, fire-controlling Pyromancer, the seismic-powered Devastator, or the Technomancer, each of whom has a full-featured skill tree. Some have compared the title to live service games like Destiny and The Division, but Outriders also has a style of its own, presenting itself as a grittier alternative to those games.
Persona 5 Strikers
February 23 | Omega Force and P-Studio | PS4, PC, Switch
It’s a tradition at this point for Atlus to spin-off a Persona game into as many other titles as possible. We’ve already seen rhythm and dungeon crawler spin-offs of Persona 5 (and even a Super Smash Bros. cameo from Joker), but this is The Phantom Thieves’ first foray into the hack and slash genre. Gameplay is a mix of the usual Dynasty Warriors combo attacks, but there are also turn-based persona battles as well. And of course, expect plenty of Persona 5’s usual style and flare.
Phantasy Star Online 2: New Genesis
TBA | Sega | XSX, XBO, PC
Wait, didn’t Phantasy Star Online 2 just come out? Well yes, but only in the West. Japan has been playing the game since 2012, which is why the MMORPG might feel a little dated. New Genesis is a half update-half sequel with updated combat, and for the first time in the series, open world areas. It’s more like the Final Fantasy XIV: A Realm Reborn update instead of a whole new game. The best part is that you’ll be able to transfer over your character from PSO 2 to New Genesis, and like its predecessor, it will be completely free-to-play.
Prince of Persia: The Sands of Time Remake
TBA | Ubisoft | PS4, XBO, PC
The Sands of Time was arguably the best game of the PS2 era, which is why a remake is long overdue. Fan reception regarding the new art style has been mixed, though it certainly does look better than the original 2003 release. But how this remake plays remains to be seen.
While lauded for its tight platforming and time-bending mechanics, The Sands of Time always suffered from lackluster combat. Let’s hope Ubisoft has ironed out all of the kinks with this remake, though.
Originally planned for a January release, Ubisoft recently pushed the game back to March 18, so we’ll have to wait just a little bit longer for the return of the Prince.
Psychonauts 2
TBA | Double Fine | XSX, PS5, PS4, XBO, PC
Fans have been waiting for a Psychonauts sequel for 15 years now. Fortunately, it looks like Double Fine’s follow up will finally see the light of day in 2021. The first game was praised for its varied levels and puzzles, and Psychonauts 2 will again see Raz delving into the psyches of other characters, with hilarious and frightening results. Raz won’t be completely alone for this journey as Double Fine has announced that he will be joined by a new glowing companion voiced by Jack Black.
Rainbow Six Quarantine
TBA | Ubisoft | XSX, PS5, PS4, XBO, PC
Rainbow Six Siege is still one of the most popular multiplayer games on the market years after its release, which is why Ubisoft isn’t looking to get in the way of its own success with Quarantine. While Siege focuses on PvP combat, Quarantine takes its inspiration from that game’s popular limited time Outbreak mode. In this spin-off, teams of three work together to eliminate an alien threat controlled by the AI in dynamic missions. The game won’t be completely independent from Siege though, with at least some of its roster of operators also being playable in Quarantine.
Ratchet & Clank: Rift Apart
June 11 | Insomniac games | PS5
There hasn’t been a bad Ratchet & Clank game yet, and Rift Apart seems poisted to continue that trend. The basic gameplay will be similar to the excellent 2016 reboot, but Insomniac is taking advantage of the power of the PS5’s SSD to introduce instant travel between completely different worlds. From what we’ve seen in gameplay trailer so far, the mechanic is very impressive in action. Equally stunning are the game’s visuals, which will support real-time raytracing and full 4K resolution.
Resident Evil Village
May 7 | Capcom | XSX, PS5, PC
Resident Evil Village is a direct sequel to Resident Evil 7: Biohazard, but don’t call it Resident Evil 8, as Capcom is emphatic that the focus will be on the mysterious occurrences in a European village and not the larger Resi universe. From the one trailer we’ve seen, we know that Ethan Winters will be returning from the previous game, and this time around he’ll be joined by series regular Chris Redfield.
Gameplay will again be in first-person, so you should notice quite a few similarities with Resi 7, but with improved graphics and much shorter load times since this will be one of the first major next-gen releases that won’t have a PS4 or Xbox One version.
Scorn
TBA | Ebb Software | XSX, PC
Scorn looks like an absolute nightmare, but in the best possible way. It is, after all, directly inspired by the art of H.R. Giger of Alien fame and Polish painter Zdzisław Beksiński. In Scorn, you play as a skinless humanoid searching for answers in a horrific techno-organic open world. At the very least, it promises to be the most disturbing title of the year.
Shin Megami Tensei V
2021 | Atlus | Switch
While the Persona spin-off series gets most of the attention nowadays, the original Shin Megami Tensei franchise is still going strong, and the latest title in the long-running series should be out worldwide next year.
This is the first Shin Megami Tensei developed using the Unreal Engine 4, so it should look fantastic, but expect similar gameplay to previous titles, including turn-based combat and lots of negotiating with demons to try to get them to join your party.
Super Mario 3D World + Bowser’s Fury on Switch
February 12 | Nintendo | Switch
When it was released in 2013, Super Mario 3D World was easily one of the best Mario games in years, effortlessly combining the 3D movement of newer games in the series with the level design and multiple characters of the original NES games. You could play as Mario, Luigi, Princess Peach, Toad, or Rosalina, and they could each don catsuits that opened up all sorts of new platforming opportunities. But maybe 10 people played it because no one bought the Wii U.
Fortunately, the game received the re-release it deserved this year. Plus you get a whole new campaign called Bowser’s Fury, an interesting twist on the usual Mario level structure that’s worth a playthrough.
S.T.A.L.K.E.R. 2
TBA | GSC Game World | XSX, PC
The original S.T.A.L.K.E.R. games were praised for their horrifying atmosphere, survival horror gameplay, and unique setting in the radioactive Chernobyl zone. Even now, almost 14 years after its release, Shadow of Chernobyl holds up pretty well, even if the graphics are dated.
At this point, we know more about S.T.A.L.K.E.R. 2’s troubled development than the game itself. The title was first announced in 2010, cancelled in 2012, and then revived in 2018. The trailer released in 2020 looks promising though, and Microsoft has announced that the game will be available via Game Pass on release day.
Valheim
February 2 | Iron Gate AB
Valheim came out of nowhere to become one of the big success stories of 2021, selling more than a million copies less than three weeks after its early access release. If you aren’t caught up on the latest Steam phenomenon, think of it as Minecraft mixed with Assassin’s Creed Valhalla. You and up to nine other friends are dropped off in the middle of a Viking afterlife to survive, craft, and battle mythical creatures.
Iron Gate AB has been vague about what exactly to expect from future updates, but the studio has teased future customization options for homes and ships, and eventually even a new biome to explore.
Warhammer 40,000: Darktide
TBA | Fatshark | XSX, PC
Fatshark’s previous Warhammer Vermintide games were among the best co-op titles of the last generation, featuring heart-pumping four-player multiplayer action against hordes of rat men. The latest installment, Darktide, has a lot in common with previous Vermintide games, except that the setting has moved to the sci-fi-heavy Warhammer 40,000 universe. Players will control members of the Inquisition, who are sent on a mission to exterminate a heretical cult known as The Admonition. The game will feature the same visceral melee combat as its predecessors, but this time all that killing is done for the glory of the God Emperor.
Wrath: Aeon of Ruin
TBA | KillPixel
First-person shooters have come a long way in the last couple of decades, but some times you just want to run and gun in a dark fantasy setting as quickly as possible. And remarkably few modern games provide that experience. Enter Wrath: Aeon of Ruin, a spiritual successor to Quake, Doom, and Hexen, built on the 25-year-old Quake Engine.
Wrath has been in Early Access since November 2019, and what’s been released so far is very promising, looking and sounding like a lost PC shooter from the late ‘90s. The full game should be out later this year.
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Hey miss wonderful taste in everything, can you recommend us some of your favorite KyoAni productions?
Sure! I love doing recs and I’m literally taking any sort of positive content related to KyoAni lately because we truly need it at the moment. Long post alert, though. Here goes my top 10:
1. Hyouka
This one will probably be my first choice forever. It’s KyoAni’s most brilliant work so far and easily one of the best animes I’ve ever watched, hands down. It’s also their finest novel-to-anime adaptation in my opinion, and one of the very few animation series that actually turned out better than their source material.
The books are extremely interesting, but they’re also bland. The alterations made to the anime added visual value to it in order to make it more alluring and appealing, turning ordinary situations into rather unique and thought-provoking settings, while managing to never deviate from its novel counterpart. The changes on the characters’ designs were also a very good choice in my opinion, as they fit more into the character archetypes and the impressions they give off.
This one is honestly an example for the whole anime industry and a timeless gem. I’m pretty certain that it was one of the studio’s turning points in terms of animation style. Surely will become a classic in the future.
2. Koe no Katachi
KyoAni’s most well-done movie, as far as I can tell. I’m specially fond of the symbolism of every scene and the effort put on the scenery, which gave an effect of depth to the frames. The studio managed to portray the mangaka’s art style while staying true to its own trademark traits as well.
Animation quality and sound design aside, it’s also loyal enough to the manga. There were cuts in order to fit the story into the time limit, but KyoAni made up for the gaps with later released specials. The movie is also considerably less dramatic than the original, yet I’m certain that the alterations in that regard were made so that the transition between the phases of the story wouldn’t feel rushed. Albeit in a much more uplifting way, it nevertheless managed to transmit the characters’ essence and emotions.
What caught my attention the most in this movie was the soundtrack, though. There was a lot of care in its production, and it was clearly made to be gentle and almost imperceptible, with glitch-like repetitions here and there, as if it means to put the viewers in the shoes of the deaf heroine. It certainly did its job well.
3. Full Metal Panic? Fumoffu!
First anime from KyoAni I’ve ever watched, aside from the Inuyasha movies. Easily one of their funniest series, if not the actual funniest. It has a very special place in my heart. I dropped Amagi Brilliant Park on the first episode, but I’d cry internally every time I saw Bonta-kun in it. The nostalgia is strong, kids.
It’s got excellent animation for the year it was made, and I dare say it’s more decently animated than many current animes. The pacing is dynamic and the jokes vary from over-the-top to smart and witty in a smooth way. I also give this one kudos for not relying nearly as much on fanservice as more recent titles.
For the people who didn’t watch the first Full Metal Panic, I suggest doing so before trying this one out. Anyone who enjoys the two should also watch the second season, Full Metal Panic: The Second Raid, which comes right after Fumoffu and was also animated by KyoAni.
4. Clannad
This one I deem as the best out of KyoAni’s most notorious classics. I also recommend the other titles related to this one, such as Clannad: Another Story.
Much like Hyouka, it’s a masterpiece in every aspect. It has a very non-cliché and unconveninent plot that deals with delicate themes in a sensible way and tears your heart apart at the same time. Frankly exemplary to the drama genre and exceptional as a visual novel adaptation.
5. Free!
The franchise became lackluster after the first director left, but the first two seasons were fun enough in their own right. Unlike most novel-to-anime adaptations, Free! started with original content through creating a future for the main story, which was turned into the not-so-distant past in the anime. This is unusual enough, but it worked out well as the anime maintained itself as loyal as possible to the first book and never went off the rails with the plot. The main characters’ personalities did suffer many alterations, yet it’s obvious that they meant to make the two more charismatic and likeable. As far as fan responses went, it worked.
I find very interesting that the creators were aware the story took itself too seriously at times, and they made this clear by compensating the heavy melancholy with heavy comedy. They also compensated the overdramatic atmosphere of the first season by picking up the pace and getting a little more serious in the second season. Everything was intentional and designed to be a hit amongst women, which I think had served the purpose until the first movie came out.
To be honest, I’m not fond of the exaggerated fanservice, but it gets easy to ignore it after a while if you only pay attention to the storyline. I don’t consider myself a fan of Free!, and I actually took very long to start liking it. I only did get into it at the last scene of episode 8, back when the first season was still airing. It was only by this time that I could see the true value of the series, so I recommend anyone who tries it out to go at least that far with it. I know it might be a lot of work, but in my honest opinion, it’s worth the trouble.
I deem the High Speed! novel awe-inspiring because of its nostalgic tone and the awfully realistic depiction of childhood crises. The most serious situations of it are a little out of reality, but the rest is absurdly relatable in levels that I myself don’t know how to put into words. Yet I also appreciate Free! for its strong tone of encouragement. It feels like the creators are trying to cheer up the viewers.
6. Kyoukai no Kanata
It starts becoming a mess from episode 4 onward, yet the beginning was quite promising. This one relies heavily on fanservice, often makes use of nonsensical tropes for the sake of comedy and sometimes goes overboard with the jokes. However, it doesn’t fail to deliver emotional value and the action is pretty neat. Anyone who hasn’t read the novel will definitely be able to enjoy it as a standalone.
I don’t think I need to mention it, but the animation is stellar. I in particular love the blurry movement effects of when the characters draw their weapons and the geometrical spectrums in the colorful power barriers. I also recommend the OVA, as well as the second movie I’ll be Here, although the latter is 100% original content. It was actually cute and fun to watch. The first movie is merely one huge recap.
7. Hibike! Euphonium
Truly dazzling take on slice-of-life. It’s healing and heartrending at the same time. The way that characters are portrayed allows the viewers to feel their passion and dedication without it occasionally feeling unrealistic. Everyone has their own problems, but none of them are taken out of proportion. Miscommunication happens, just not in a frustrating shoujo manga way.
The soundtrack and scenery are breathtaking, yet the forte of the animation in this one was the huge amount of detail put into the eyes and hair. Everyone’s hairdos are remarkably glossy without ever looking weird, and I especially like how their eyes all glinter in different colors.
The author published another volume of the novel after the anime, saying it had inspired her to write more, and it’s no wonder. I also recommend season two and the OVA. The first two movies are just recaps and the third was to me a disappointment, so I leave those to people’s own discretion.
8. Tamako Market
Rather odd but nice story. It blends iyashikei elements with a peculiar plot and actually manages to do that in a cute way. All of the characters are likeable and the visuals do a good job in transmitting what they have to transmit in a very relaxing manner.
This show caught me off-guard by how unproblematic it was. It has trans, gay and dark-skinned characters, but none of them is ever used for fanservice or jokes and their respective circumstances are portrayed as 100% normal, which is sadly still rare in anime even nowadays. The romance is pretty not-dramatic and filled to the brim with fluff, and I very much like that the main guy treats his female love rival as a serious threat.
I recommend the specials and the movie as well. Especially the movie, which is basically the same as direct sugar injestion and gave me diabetes.
9. Munto
Also has a special place in my heart. Cheesy but good, actually. I’d be lying if I said there aren’t some surprises in it, though, but I’ll refrain from giving too much info on the story itself.
It was firstly an OVA, but then got adapted into three movies. The animation was done finely enough, but there’s a drastic change in style from the first to the second half, though I myself didn’t really mind it. The characters are all well-stablished and the plot is consistent. There’s a present quality of feminist shades in it and the relationships are very endearing.
10. Nichijou
Not really one of my favorites but certainly one that I recommend for people who are in need of a laugh. It’s got some pretty creative and iconic humor. Its imaginative retakes on routinely affairs manage to transform the most trivial real-life situations into Oscar-worthy wit. It also gets nonsensical every so often, but this fits within the show’s own narrative.
It has a very unique animation that sometimes mixes different styles of art, which only makes every scene a hundred times funnier for being so soft and adorable. It varies from hyperrealistic to surrealistic at the speed of light and sometimes even becomes abstract as hell. It’s full of notes on Japanese culture, not only about daily life but also about media, which adds up to the fun.
#kyoani#kyoto animation#hyouka#free!#koe no katachi#full metal panic#nichijou#hibike euphonium#tamako market#clannad#kyoukai no kanata#munto#i could totally do more of these!
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