#and a lot of shenanigans
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achilleanlagoon · 8 months ago
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what if I wrote an extensively long bokuakakuroken fanfiction with a lot of lore
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artsymeeshee · 5 months ago
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Just a silly idea
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violent138 · 1 year ago
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Damian: "My grandfather drives faster than this, and he's dead!"
Jason and Steph, leaning forward from the backseat: "Ra's died?!"
Tim: "He's still alive. He literally never--"
Dick, rolling his eyes, hands clenched on the wheel: "Guys he means Thomas."
Steph, slumping back: "Wow, I legitimately forgot about that."
Damian: "Every word that comes out of your mouth is a reminder--"
Dick: *cranks up the radio loudly*
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itty-bitty-sunshine · 4 months ago
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Doodle dump ft. Ya girl Vanessa
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flamingpudding · 4 months ago
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Little Snippets #6
(A/N: Vote winner so I did my best to finish this)
"Screw it, i am done..." Danny grumbled as he stepped onto the watchtower through a portal, ignoring the startled heroes around him, or his own rather disheveled state. His green glowing eyes surveyed the room he was in for a brief moment before his eyes zeroed in on the one hero that caused to much work for him.
"YOU!" He pointed an accusing finger at the red clad hero before floating over and grabbing the hero by the front of his hero suit. "Do you have any idea how much work you cause me!"
Danny got one confused blink before he launched into a rather thorough explanation of what he just went through fixing 20 different timelines that got created because of one flashpoint while shaking the Flash like he was a ragdoll, ignoring the other heroes around him.
Clark, who arrived a little late to the meeting, looked around the meeting room confused. He glanced to the side to one of his hero colleagues. "Is there....?"
"A white haired floating teen boy giving Barry the lecture of a lifetime?" Oliver cut in arms crossed as he watched on. "Yes, there is."
Clark blinked, looking back at the scene and then back at Oliver. "And..."
"And Bruce is actually taking notes and enjoying Barry getting lectured to an inch of his speedster life while also getting information on time itself? Yes he is." Oliver added an, his tone slightly frustrated but also happy that he wasn't at the receiving end of the teen boy's rant. The kid had been going on about different time lines and the multiverse theory as well as how Barry apparently created several different timelines any time a new flashpoint happened or the past gets seemingly changed. Oliver wasn't even sure the kid was breathing with the way he had been talking non stop.
"And for the record! Changing the past does not automatically fix your present! You just created an entirely new timeline! Do you know how many times I had to fix these? You left so many unattended timelines! I would be rich now if I had gotten a dollar for every time I or my siblings had to fix the stuff you did! Did you ever hear about the multiverse theory?! Hell you are heroes! Didn't you deal with other universes already!?"
The kid rambled on and Clark was pretty sure he wasn't hearing the kid breath in once, which was worrying in so many different levels. But a little traitor part of his mind was actually finding the situation quiet funny.
"Oh and don't get me started on your spawns!" Clark winced a little as he heard the floating boy breath in for the first time in his entire rant before launching into another rant about how it wasn't just Barry but his entire family. Next to him Oliver chucked finding the moment simply funny end enjoying the show of Barry, aka the Flash getting lectured by a floating teen boy.
Though they partially wondered why Bruce wasn't stepping in but then again, the kids rant was... rather informative if he wasn't cursing at Barry's entire family.
A little earlier that day...
Danny groaned as a green note fluttered onto his desk in the middle of his English exam. His head hit the desk and he was sure he was creating some sort of misunderstanding and appearing like he didn't study enough for this exam. Which for once he did, he actually had managed to get time to study for this exam for once. And that despite all the work that had been piling up lately.
The fun fact was that work didn't pile up because of some ghost king title or something, or his rogues dogpiling on him. No it piled up because of a hero organisation outside of Amity. Now don't get him wrong, he admires these heroes. The ones from outer space are his favorites even. But unknown to them they caused im a lot of work ever since clockwork started to mentor him.
Danny glanced at his English exam and then at the note before his head hit the desk again.
Just one day... was one day to much to ask?
He blames whatever hero was at fault this time as he couldn't concentrate on is exam anymore. He barely remembers finishing it as he hurried out of the classroom, forgetting to give Sam and Tucker an explanation as he went ghost and hurried of to the ghost zone. Danny's eye twitch a little when he noticed Clockworks amused expression.
"What is it this time?" Danny groaned already knowing he wouldn't like what he was going to hear.
"Another flashpoint was created. You know what this means." Clockwork chucked handing him a time medallion and Danny groaned even more.
"Can't Dan or Dani..." He started but Clockwork cut him off with an amused headshake. "No, they are currently busy with another job I gave them."
Reluctantly Danny nodded and stepped through the time portal. While he knew, he would actually only be gone for a minute at most in the present, it still annoyed him that he had to constantly fix time. And most of the time it was because of one specific hero at that. He was not looking forward on how many different timelines he had to fix right now now. this was going to take a while too. Even if only maybe a minute will pass in his timeline.
He still had bruises from the last 20 timelines he fixed. And in all honesty he was getting tired of this kid of work, he was partially sure Clockwork was him now, so he wouldn't have to do this himself. Or the ancient of time was getting a kick out of watching Danny fumble while fixing other timelines.
He yelped as he dodged velocraptors right after coming out of the time portal. "SERIOUSLY?! THE MESOZOIC ERA THIS TIME TOO?! WHAT AM I EVEN SUPOSED TO FIX HERE?!" He yelled at nothing in particular. That was it, this time, this time he decided he would finally go and pay these heroes a visit and make them aware how much work they had been causing him...
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pastabaguette · 7 months ago
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internalized homophobia
i’ve done nothing but work on —> s33k the highb100d for a week, so i took a break and did some humanstuck.
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outer-andromeda · 2 months ago
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Usually I try to better clean up and color these... But I REALLY wanted to share 'em as soon as possible cuz I really like how they look already, sue me :')))
Some story time under the cut for those of you who want context >:000
((EDIT - Small TWs for some negative talk and mentions of grief. Also spoilers for the ending on Chapter 4 :00)
As mentioned in a previous post, Gabby and Doey's relationship is... Very strained after the events of the fourth chapter.
Doey joined the group (Gabby, Kissy and Ava) eventually while they were venturing as subtly as possible to avoid running into Huggy. It was a surprise, obviously - they all thought he was six feet underground since the aftermath of him crashing down. They were all relieved to know he was still alive, but something was different. He wasn't as jovial as his usual self was... He was just... Off. Quiet. Monotone.
(Which is understandable since the guy is literally GRIEVING the loss of the kids of the Safe Haven y'know- and he feels immense guilt for what happened)
At some point, they get separated - Kissy and Ava stick together, while Doey and Gabby venture on their own way, both groups hoping to join each other again eventually. Doey and Gabby still have that quiet dynamic going on, because the human guy doesn't want to make things any worse than they already are. So he tries to be the cheerful one. For both his and Doey's sakes. He tries as hard as he can. But it falls flat. And Gabby, despite himself, grows more and more irritated by Doey's unusual calmness. Something's obviously going on and he won't say anything about it.
Something happens that puts them in a dangerous situation, and everything spills out. Gabby wants to talk, he wants answers. Doey is trying to ignore it, but he's being pushed. And suddenly his anger blooms back out. And he lashes out on Gabby. Shouts all the words he hadn't gotten out. How he was never any good for the kids. How he could've done so much more. How if it wasn't for him, "they'd still be breathing and standing right now". How Gabby can't understand. And Gabby... Takes it. He stands there, listening to every single thing he says. Silently.
He's not afraid. And Doey notices. It's unnerving. It catches him completely off guard. It's like something is starting to break inside of him. Something he's not sure he wants to let shatter much more...
And then Gabby hugs him. And the thing in Doey's core is completely obliterated. And the tears are finally, finally let loose. And his shoulders finally relax to wrap themselves around the short man.
They talk after some VERY good comforting words from Gabby. They find Kissy and Ava after some searching, and they're back on track.
And from then on, their relationship changes back slowly to the small friendship they had formed in the past, plus more. They both understand and trust each other, and Doey feels relief from having someone he can confide in and let himself relax with. And just... Be a kid. Even if just for a bit. All three kids need that so badly, and Gabby tries his best to give that to them. To Doey. Because he, out of anyone, deserves a break the most.
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flurmitcraff · 1 year ago
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Comments on Mumbo's hermitcraft videos over the years are so funny to look back on because it's like people have been watching a weird skittish creature slowly progress over time. Like in season 6 when he got involved in the civil war his comments were all like "Mumbo's getting involved in a server event?!? Can this be real?". And s7 with HCBBS and the hobbitventure with XB and Cleo it was " It's nice to see Mumbo hanging out with more hermits he tends to be in his own little world most of the time...", or in more recent seasons where he's gotten better at building and would say that he's bad at this and then go "no no I think I did good :{ " you can guarantee people are going to be cheering for him not being self-deprecating you go you funky mustache creature. I dunno, it's honestly pretty wholesome.
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madabapf · 2 months ago
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Part 12 content warnings at the bottom of tags First Prev Next
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First Prev Next Bonus
it's almost 1 am but i don't wanna wait another day so here ya go lmao
always glad to see cultured people in the monkie fandom :)
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doodlejoltik · 2 months ago
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spheal surveying 🦭
a crazy big, epic comic collab I did with @protagpigeon!!! spheal happened, numerous times. count how many Spheal instances there are to become a Spheal Surveyor just like Rei and Akari :D
bonus page under the cut (laventon is there)
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so it turns out they were fine
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yuviur · 8 months ago
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Summer vacation, 4am.
Tons of easter eggs in this one! Click the image to find them (and for better quality ofc)
Close ups and process shots under the cut, description in alt text
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ruporas · 2 years ago
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captain's warm hugs! (id in alt)
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violent138 · 1 year ago
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More than half the League is betting at any time that they know when it's actually Batman under the mask, or someone else. Unfortunately, they were wrong when:
Dick was doing a phenomenal job of playing Bruce (didn't give himself away even once by smiling), because he fell asleep
Batman stubbed his toe against a table and swore like a sailor which led to cash exchanging hands as several people figured it was Jason, but Bruce had recently switched out of Matches Malone to dress up as Bats and hadn't shaken the Mindset yet
Batman's suit sat weirdly empty at the table and Oliver, annoyed, tried to tell Damian that this was too serious a meeting for Bruce to delegate, but it was Batman, hit with a de-ageing spell and too stubborn to sit out
After sustaining pretty serious injuries, Batman was whiteknuckling the table, in an awful mood, and nobody thought anything of it. Barry offered to help Bruce up (if the pain was keeping him trapped, trying not to insult Batman too much), and Jason tightly replied that if he moved the suit was going to tear.
Clark and Bruce had a bet for how long they could replace Bruce with a mannequin without anyone noticing, and because Clark kept looking over at "Bruce" and giggling (pretty par for the course for them), nobody noticed for five hours.
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curemi · 11 months ago
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Cure Nyammy 🩵🎀
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inbabylontheywept · 2 months ago
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Babylon's 6 D&D Tips
I DM’d D&D for ten years. I started in middle school, and I kept it up until my sophomore year of college. This is my mini-guide for what the game is, what it isn’t, and how to play it well. So. From the top.
Tip 1: Don't make your main storyline time dependent. 
D&D is an amazing open-world experience. You can pick at any detail. Nothing is a non-interactable part of the scenery. If there’s a sewer manhole, you can lift it up and climb down. If there’s a house, you can look inside and rob it. If there’s an NPC that you meet at the market, you can follow them home and see their whole life. Their parents, or their partner, their trade - all of it. It will be made up on the fly by some sort of reasonably skilled improv speaker, but it will also exist after that. That’s how the world is built. That’s the secret sauce that makes D&D beautiful.
If your plotline is too urgent, it kills those opportunities. The worst example of this that I have isn’t even from D&D, but FO4. The game is clearly built around exploration and adventure. The plot is built around rescuing your kidnapped baby. There’s a lot of tension between those goals. The plot does not work with the game mechanics, and it's really, really, jarring.
Be wary of doing that. It's surprisingly easy.
Tip 2: Don't set up giant, epic, fantasy battles between multiple armies. 
D&D is not a very good epic-battle simulator. There are games that have streamlined combat mechanics to allow for whole armies to fight, but D&D is very detail oriented, and trying to control too many people at once makes combat slow to a crawl. That very creative DM who can tell you every detail of an NPC’s life is also just not very good at multitasking. 
If you really, really want to - fine. But you should be ignoring standard mechanics when you do so. Move to a “cinematic mode” and just go by vibes. And generally, take a moment to “get” the game before modifying it. If the kind of plot you really want is urgent, and involves epic scale armies, maybe look into different RPG systems. D&D specializes in exploration and small, focused parties. Using it for things outside of that is kind of like hitting nails with a wrench. 
Tip 3: Don't prepare your plot like it's a book. Kill your lore codex. 
D&D is a collaborative storytelling adventure. That's the secret sauce. Writing out codexes and trying to crystallize the world before you start playing ruins the collaborative element. It’s genuinely better if you build as you go. It lets your players give input. And it saves you a lot of time. Why bother trying to write up who the Mayor of Snoresville is if there’s a good chance your party never even talks to him?  
(I would also apply this to writing in general. If you want to write all of your world's lore before starting your book, you'll never start your book. And you'll go crazy. Fear the lore codex.)
Tip 4: Prepare your combats and your NPCS rigorously, but generically. 
This ties in to Tip 3. If you spend a lot of time preparing the lore of the Bandit Leader of Redgrove, things like his family history, or his trauma, or his deep-down character motivations, and then the party never goes to Redgrove, it all goes to waste. D&D evolves rapidly and chaotically, so building things in a modular, reusable way really pays off. 
So. I tend to have two big pools for my NPC work. One is a character sheet pool. I keep it small and focused. I can generalize most melee classes ahead of time, so I can have an Archer, a Brawler, a Tank, and some Generalist Infantry. That’s like, 80% of your martial enemies, done. Spellcasters are a bigger pain in the ass, but a few pre-mades thrown into a campaign pays off if you know your themes. If you’re dealing with a death cult, make some death clerics. A dragon will probably have sorcerer acolytes. 
My second pool is a pool of character mannerisms. Some should absolutely be practiced ahead of time. Figure out what mannerisms make your villain really pop. And if the party skips that villain, just move those mannerisms to some new guy down the line and you’ll still be fine. Nothing wasted. A lot of the mannerisms are going to be picked with no heads up when the party does something weird, like following a random merchant around for a few days just to see how they live. You can get through almost all of those extremely well with just variations on the 4 humors, the 3 socioeconomic classes, and regional dialects.
Tip 5: Give your players permission to inject themselves into the world. 
It is common for people to over-formalize the rules and responsibilities of “being a player” vs. “being a DM.” I think the most common way to phrase it is something like “The Players are in charge of their characters and their backstories, the DM is responsible for the worlds and its NPCs, and both need to stay in their lanes.”
It’s isn't just better to mix it, it's necessary.
Failing to share these roles forces the world to exist in a crystallized state before the campaign even starts - at least if you want to integrate backstories into the plot. Groups that fail to do this can often feel like the characters were born the day the campaign began, and did nothing interesting beforehand. 
So, for DMs: Don’t be afraid of trying to inject NPCs and details of this world into your player's past. Imagine that your party rogue goes into a town and finds a fence for selling some stolen trinkets. Maybe, have the fence recognize the rogue. “Gods of fire, it’s McClellan. I haven’t thought about you since the candy-rat incident. You took a real beating making sure I got away that day. Glad to finally have a chance to pay you back!” 
Now, the rogue still has a choice here. They can say something like “Ah, this guy is mistaking me for someone else, but I can roll with it to get a better deal.” It’s their character, and their choice. But they can also go, hey, I do know this guy. I was apparently part of something called “The candy-rat incident.” I can decide how I know this guy, and where, and for how long, and what that incident was. That’s not less control - that’s more! 
And for players: Don’t be afraid of injecting your past into the world. Maybe you’re a fighter in a wartorn setting and you run into a group of deserters robbing refugees by the roadside. The DM has clearly planned this as some vindication, some enemies you get to thrash without feeling bad. But you have different plans. You take your helmet off, and you look the deserter’s leader in the face, and you say “Jack, you saved my life back on Stone Ridge. You were a good man once. You could be one again. Ride with us.” 
Now that's powerful stuff. Do you even know what Stone Ridge is? Hell no. Are you gonna? Hell yeah. And what you just did was way better than the DMs plan of bonking bad guys to feel good. You changed the writing of the world, commandeered an NPC, and made the whole encounter far more interesting.  
Tip 6: Ignore all portrayals of D&D in the media. 
The best players that I get are people with no experience with D&D of any kind. The second best are those that are willing to drop their preconceptions at the door and just play. The worst are people that have seen D&D portrayed somewhere and are insistent on imitating the portrayal. The exact nature of the failure varies - at worst, they’ve seen some kind of tongue-in-cheek parody, like order of the stick, and then hyperfocused on all the worst parodied aspects as the whole point of the game. D&D is not about outsmarting the mechanics (which is trivially easy, and largely pointless - it just makes your own storytelling less fun), nor is about turning everything into shallow tropes about Horny Bards and Dumb Fighters and Insufferable Paladins. At best, they’ll have seen some kind of ultra-cinematic example of D&D played on a podcast, where the DM has a theatre degree and ever party member is a professional actor. Those people are nice, but they often have unrealistic expectations.
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polarolds · 10 months ago
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son of a binky bonky!
bonus:
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