#and I work in the industry
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0sbrain · 6 months ago
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alternatives for ai to design ocs
hero forge
picrew
the fucking sims 4
your local furry artist
bitmoji
shitty photoshoped collage
DeviantArt bases
zepeto
making edits of your favorite character
searching "dress up game" on the app store
learning how to draw
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cozylittleartblog · 6 months ago
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"content creator" is a corporate word.
we are artists.
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bixels · 1 month ago
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In the past, people in the Animal Crossing community would make fun of Tom Nook as a sleazy landlord. Since then, he's really rehabilitated his image as this 'heart of gold' businessman (he's the one who puts bells and furniture in trees for you to find! he adopted orphans! he donates to charity!), but New Horizons genuinely paints the most devious version of him.
He's successfully privatized settler colonialism: you pay HIM to move to a "deserted island" (which apparently the oceans in the AC world are just full of) and start a colony that he is directly invested in. At best he's running a weird vacation package scam (you arrive on the island with no money and in debt for "using his services"). At worst, he's using you to set up company towns. For god's sake, he literally has his own fake currency that he forces you to use to pay off your debt. But don't worry, he's repackaged it in a way that definitely doesn't sound like an MLM scam: the Nook Mileage Program!
You're no longer just his tenant or his temporary part-timer, you're his business lackey. The entire tutorial section of the game has you spending actual weeks running around completing tasks and doing hard labor to set up his colony. You're even tasked with preparing his properties and finding buyers for them. No, you aren't a tenant anymore. You work for the landlord. You are directly responsible for finding tenants for him. And he doesn't even fucking pay you. Not for setting up town hall and museum, or his nephew's shop –– which is the ONLY store on the entire island that sells necessities –– or bringing KK Slider to town, or helping populate his town. Not a single cent. No, actually, you have to pay HIM to BUY infrastructure like bridges and stairs and park benches. And all the while, he's telling you're the "resident representative"; you get to call the shots! That the reward is the community's progress. That what you're doing is in everyone's best interest (but most importantly, his).
Since NH's release, people have done a lot of legwork to say that Tom Nook isn't a capitalist while the game shows him at his very worst. He owns the only general store in town. You're forced to use a phone that he modified and branded as his own. Buy Nook-branded furniture and merchandise at the self-serve kiosk in the town hall, a governmental building! There's no conflict of interest here!
But hey, if you're tired of being the landlord/business mogul's goon, you can also find work as a deluxe resort home designer for a company that also pays you in their special company currency that can only be used to buy their products instead of a real salary! Because that's what the Animal Crossing franchise needs! More vacation homes!!!
#this is a really long winded way to say i really really really really hate new horizon's storyline and player role#i really hate that not only your house but the entire TOWN. the whole COMMUNITY you're a part of is owed to tom nook's business#i really hate the “vacation getaway package” angle because it shows just how commercialized the entire premise of nh is#and how lost the game is in its original core concept#animal crossing is about the experience of moving to a new town and becoming a part of that community#just to compare: all past ac games have a similar opening#you're on a bus or train or taxi to someplace new. a stranger strikes up a conversation and you get to know them before arriving#new horizons opens with you at customer service desk filling out an client application before a flight.#in prev games working for nook in the tutorial is meant to be demeaning. you want it to be over with so you can actually start living life#but in new horizons working for tom nook IS your life. and it's so rewarding! don't you feel rewarded?#you aren't a person. you aren't a new neighbor. you're tom nook's client. and then his unpaid employee. and the game insists it's fun to be#that's how void the game is#because it's bad enough that a rpg life sim got turned into a sandbox game where you have to build the town yourself#but the only reason why you're building it is because the landlord who you're in debt to TOLD you to build it.#everything is a rewards program! everything is a tour service! be sure to do your daily tasks to earn nook bucks to spend on nook merch!#that really sucks imo.#i mean. the entire game is based around the vacationing industry. of course it all feels fake and temporary. it's only a vacation.#long post#rant#not art#god the fact that your starter villagers can't even decide where to live you have to decide for them#i've never played a game that does the opposite of handholding#where instead it's the PLAYER who has to handhold the npcs through everything. and newsflash!! it's really exhausting and boring
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starlit-mansion · 1 year ago
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there's something so poetic about coyote vs acme being the thing that causes wb's 'the producers' ass scheme of shitcanning movies for tax breaks to blow up in their face and cause them to turn to the camera, blink twice, and dissolve into a little pile of ash that their eyes fall down into with a little bounce
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coolcarabiner · 1 year ago
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i love u butches who work in factories i love u butches who work in warehouses i love u butches with jobs as mechanics and machinists and glass blowers and package handlers and bakers and electricians and welders i love u butches who do physical labor because we've managed to carve out a niche for ourselves in these industries.... i love u working class butches!!!!
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hamoodmood · 1 year ago
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Another man another disappoinment
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girlwiththegreenhat · 3 months ago
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team fortress 2 finally getting rid of the bots after 5 years
work on the team fortress 2 comic continuing after 7+ years
half life 3 development looking more likely than ever with legitimate code, file, and voicework leaks referencing a new non-VR single-player game from valve featuring a HEV suit wearing protagonist and Xen creatures and concepts
shoutout to the valve fan that found the genie lamp. you a real one
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collophora · 6 months ago
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Do yourself a favor and go read the entire fanfic work of @fanfoolishness
(In order: Under sun and shade, Blind Side, and Breathless (patching up is one of my fav too, I just had no cool sketch idea for it)
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femconstellation · 1 month ago
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Women who do OF will see you criticize prostitution and say, “I’m a sex worker and I enjoy it!” as if their voice matters in a conversation about PROSTITUTION.
No, your ‘work’ in OF is not the same ‘work’ as a prostitute. And it’s really disheartening to see OF women/cam girls/etc so willing to throw prostitutes under the bus if it means THEY get to keep doing their online porn business. That’s why I hate the phrase ‘sex work’ to cover OF women, cam girls, prostitutes, sugar babies, etc. because then it started giving ‘sex workers’ in (arguably) more privileged positions the ability to talk over ‘sex workers’ in underprivileged positions.
Because what right does a cam girl have to talk over a stripper, who has to be touched and groped daily by pornsick men?
What right does an OF girl have to talk over a prostitute who is raped and beaten daily?
And now we can’t have conversations about prostitutes because those who have never been in prostitution but still do “sex work” will think their voice has any impact when no, we SHOULDN’T listen to them. Because they’re trying to speak from the position of a prostitute (by defending it and using their label as a ‘sex worker’ to equate themselves to prostitutes) when they aren’t prostitutes.
And that’s not to say that other forms of “”sex work”” aren’t traumatizing and exploitative; they all are. But it is different. And using your label as a ‘sex worker’ who rarely if ever interacts with her clients in-person to defend the right of a man to ‘buy’ and rape and abuse women, which prostitutes experience daily, is abhorrent.
Because they are not the ones who will actually be in the position of a prostitute, having to be assaulted by men to survive. But when they leverage their ‘sex worker’ label, they’re getting others to ignore the prostitute’s voice and prioritize theirs in a conversation that isn’t about them.
I’m just so sick of it.
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mcchipisfried · 3 months ago
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Do it for the Old Man Yaoi
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ovaryuri · 2 months ago
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i feel like the reason most people still support sex work (prostitution) is because they have a very westernized, unrealistic view of the sex trade
these days, when most people hear the phrase "sex worker," they automatically think of an affluent OF model that's in a western country and treats it as a fun thing to do on the side. however, they don't realize that these type of people only make up 0.1% of women in the sex trade.
the reality is that most "sex workers" are women, sometimes children, who are forced to be in the sex trade— usually out of survival or trafficked into it. if they're "working" for a pimp/trafficker, they usually don't see a cent of the money that johns use to purchase their bodies. they are most suspectible to stds, unwanted pregnancies, and male violence— with little to no way of protecting themselves. they wish to leave the sex trade, but find it impossible.
if people saw the true colors of the sex work and not the glittery girlboss side hustle portrayal of it seen online and in media, more people would definitely feel disgusted by its premise.
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theabigailthorn · 4 months ago
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the 1st time you pitch a TV series to a production company
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the 10th time you pitch a TV series to a production company
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bixels · 10 months ago
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I think 90% of my gripes with how modern anime looks comes down to flat color design/palettes.
Non-cohesive, washed-out color palettes can destroy lineart quality. I see this all the time when comparing an anime's lineart/layout to its colored/post-processed final product and it's heartbreaking. Compare this pre-color vs. final frame from Dungeon Meshi's OP.
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So much sharpness and detail and weight gets washed out and flattened by 'meh' color design. I LOVE the flow and thickness and shadows in the fabrics on the left. The white against pastel really brings it out. Check out all the detail in their hair, the highlights in Rin's, the different hues to denote hair color, the blue tint in the clothes' shadows, and how all of that just gets... lost. It works, but it's not particularly good and does a disservice to the line-artist.
I'm using Dungeon Meshi as an example not because it's bad, I'm just especially disappointed because this is Studio Trigger we're talking about. The character animation is fantastic, but the color design is usually much more exciting. We're not seeing Trigger at their full potential, so I'm focusing on them.
Here's a very quick and messy color correct. Not meant to be taken seriously, just to provide comparison to see why colors can feel "washed out." Top is edit, bottom is original.
You can really see how desaturated and "white fluorescent lighting" the original color palettes are.
[Remember: the easiest way to make your colors more lively is to choose a warm or cool tint. From there, you can play around with bringing out complementary colors for a cohesive palette (I warmed Marcille's skintone and hair but made sure to bring out her deep blue clothes). Avoid using too many blend mode layers; hand-picking colors will really help you build your innate color sense and find a color style. Try using saturated colors in unexpected places! If you're coloring a night scene, try using deep blues or greens or magentas. You see these deep colors used all the time in older anime because they couldn't rely on a lightness scale to make colors darker, they had to use darker paints with specific hues. Don't overthink it, simpler is better!]
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hipsternumbertwo · 1 month ago
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You're a Nepo Baby, Angela!
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communistkenobi · 2 years ago
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something I don’t see people bring up a lot when talking about worldbuilding, especially when you’re creating cities, is wind. prevailing winds in many places in the northern hemisphere blow from west -> east, and because industrial production tended to take place in the centre of cities, workers would live downwind of factories while the wealthier classes would live on the other side, away from air pollutants, which is why a lot of cities have a poor east-end and a rich west-end, a spatial configuration that persists in many places that are now post-industrial
and in general the built environment has a durability to it that persists far past the historical moments that produce those configurations. this means that the stated aims of a city via a vis city planning are frequently at odds with the physical layout of the city itself. so if you want to create a city that feels like it has a long history to it, working through its earlier stages of production can help with decisions you make about its layout, and also allow for weird spatial contradictions in a city that has to constantly fight against its own physical history
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nouverx · 7 months ago
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WHY SO SERIOUS?? 🎉 Nika is here to party!!
A little unfinished project I started on flipaclip last year while the Luffy and Kaido fight was still happening in the anime :D
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