#and 2) wanted to do something with a more visual element first
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What No One Tells you about Writing #3
Opening this up to writing as a whole, because it turns out I have a lot more to say!
Part 1
Part 2
1. You don’t fall in love with your characters immediately
But when you do, it’s a hit of serotonin like no other. I’d been writing a tight cast of characters for my sci-fi series since 2016 and switched over in a bout of writer’s block this year to my new fantasy book. I made it about ⅓ through writing the book going through the motions, unable to visualize what these new characters look like, sound like, or would behave like without a ‘camera’ on them.
Then, all of a sudden, I opened my document to keep on chugging with the first draft, and it clicked. They were no longer faceless elements of my plot, they were my characters and I was excited to see what they could accomplish, rooting for them to succeed. Sometimes, it takes a while, but it does come.
2. Sometimes a smaller edit is better than a massive rewrite
Unless you’re changing the trajectory of your entire plot, or a character’s arc really is unrecoverable, sometimes even a single line of dialogue, a single paragraph of introspection, or a quick exchange between two characters can change everything. If something isn’t working, or your beta readers consistently aren’t jiving with a character you yourself love, try taking a step back, looking at who they are as a person, and boil down what your feedback is telling you and it might demand a simpler fix than you expect.
Tiny details inserted at the right moment can move mountains. Fan theories stand on the backs of these minutiae. One sentence can turn a platonic relationship romantic. One sentence can unravel a fair and just argument. One sentence can fill or open a massive plot hole.
3. Outline? What outline?
Not every book demands weeks upon weeks of prep and worldbuilding. I would argue that jumping right in with only a vague direction in mind gives you a massive advantage: You can’t infodump research you haven’t done. Exposition is forced to come as the plot demands it, because you haven’t designed it yet.
Not every story is simple and straightforward, but even penning the first draft with your vague plan, *then* going back and adding in deeper worldbuilding elements, more thematic details, richer character development, can get you over the writer’s block hurdle and make it far less intimidating to just shut up and write the book.
4. It’s okay to let your characters take the wheel
I’ve seen writing advice that chastises authors who let their characters run wild, off the plan the story has for them. Yeah, doing this can harm your pacing and muddy a strong and consistent arc, but refusing to leave the box of your outline greatly limits your creativity. I do this particularly when writing romantic relationships (and end up like Captain Crunch going Oops! All Gays!).
Did I plan for these two to get together? No, it just happened organically as I wrote them talking, getting closer, getting to know each other better in the circumstances they find themselves in. Was this character meant to be gay? Well, he wasn’t meant to be straight, but you know what, he’d work really well with this other boy over here. None of that would have happened if I was bound and determined to follow my original plan, because my original plan didn’t account for how the story that I want to tell evolves. You aren’t clairvoyant—it’s okay if it didn’t end up where you thought it would.
5. Fight. Scenes. Suck.
Which is crazy because I love fantasy and sci-fi, the actiony-est genres. Some authors love battle scenes and fistfights. It comes naturally to them and I will forever be jealous. I hate fight scenes. I hate blocking and choreographing them. I hate how it doesn’t read like I’m watching a movie. I hate how it could take me hours to write a scene I can read in 5 minutes. I hate that there’s no way around it except to just not write them, or put in the elbow grease and practice.
Whatever your writing kryptonite is, don’t be too hard on yourself. It won’t ever replicate the movie in your head, but our audience isn’t privy to that movie and will be none the wiser of how this didn’t fit your expectations, because it’s probably awesome on its own. It could be a fight scene, sex scene, epic battle, cavalry charge, courtroom argument, car chase—whatever. Be patient, and kind to yourself and it will all come together.
6. Write the scenes you want to write first
And then be prepared to never use them. It can be mighty difficult working backwards from a climax and figuring out how to write the story around it, but if you’re sitting at your laptop staring at your cursor and watching it blink, stuck on a tedious moment that’s necessary but frustrating, go write something exciting. Even if that amazing scene ends up no longer working in the book your story becomes, you still get practice by writing it. Particularly if you hate beginnings or the pressure of a perfect first page is too high, you’re allowed to write any other moment in the book first.
And with that, be prepared to kill your darlings. Not your characters, I mean that one badass line of dialogue living rent free in your head. That epic monologue. That whump scenario for your favorite character. Sometimes it just doesn’t work out anymore, but even if it ends up in the trash, you can always salvage something from it, even if that’s only the knowledge of what not to do in the future.
7. “This is clearly an author insert.” … Yes. It is. Point?
No one likes Mary Sues, because a character who doesn’t struggle or learn to get everything they want in life is uncompelling. The most flagrant author inserts I see aren’t Mary Sues, they’re nerdy, awkward, boring white guys whose world changes to fit their perspective, instead of the other way around—they don’t have anything to say. I’m not the intended audience to relate to these characters and I accept that, but I don’t empathize with the so-called “strong female character” who also doesn’t have flaws or an arc either.
A good author insert? When the author gives their characters pieces of themselves. When the “author insert” struggles and learns and grows and it’s a therapeutic experience just writing these characters thrown into such horrible situations. They feel human when they’re given pieces of a human’s soul. They have real human flaws and idiosyncrasies. I don’t care if the author wrote themselves as the protagonist. I care that this protagonist is entertaining. So if you want to make yourself the hero of your book, go for it! But make sure you look in the mirror and write in your flaws, as much as your strengths.
#writing advice#writing resources#writing tips#writing tools#writing a book#writing#writeblr#fantasy#scifi#what no one tells you about writing
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The Art of Dragon Age: The Veilguard preview pages Part Two, under a cut due to spoilers. Preview pages come from Google Books.
[Foreword]
[Part One]
In Inquisition you had your advisors in the war room. We liked the idea of bringing the whole team in with you and the opportunity for friction it provides.
Part Two: Joplin
Top: Solas continues to taunt you and guide you through dreams. Middle: The suggestion of romance at sea. Bottom (1): Solas is nearly triumphant, but you reveal that you know about the last elves. Bottom (2): A stealthy, aquatic infiltration in Tevinter. Text: Story Art – After Dragon Age: Inquisition shipped, and all the DLC was complete, we focused our full attention on the sequel. It was going to have a fantasy spy theme, which was eventually modified to “covert commandos”. We were travelling to a new part of the map to hunt down the most dangerous man in the world. The beat boards continued. As the story started to take real shape, we asked if the artists could be moved into the same room as the writers. We could then get real-time updates to the story and create quick storyboards. Previously, most people working on the game didn’t know the full story until all the pieces had been put together in a take-home build (months from shipping the final game). For the first time ever, we could show the whole team what the story was intended to be near the beginning of the project, rather than the end. The biggest benefit of this was that the story could received feedback from a wider cross-discipline audience and could then be iterated on more than ever before. This also helped unblock the art team in an unprecedented way. Being able to look at the whole story in one glance meant that we could begin to prioritize our efforts. For example, we could tell which locations would feature most heavily, so we could spend more time designing their architecture, props, and clothing. It also forced us to do quick first-pass designs without overthinking, knowing that later we could come back and refine things if they changed. This method also takes a lot of pressure off and prevents things from feeling “overbaked”.
Top: The team is at its lowest. Middle: Sparking an uprising. Middle (2): Ghilan’nain is defeated. Bottom: In a dream, Solas is furious with you.
Top: You meet with the Archon of Tevinter. Middle: You stop Solas’s ritual, but something (or someone) escapes. Middle (2): Elgar’nan. Bottom: The patchwork team doesn’t get along at first. Bottom (2): Exploring the Anderfels.
Top: Solas reconstructs the lyrium dagger from the idol. Middle: The team discovers the body of Elgar’nan’s Archdemon. Middle (2): Ghilan’nain. Bottom: Tranquilizing himself, Solas recloses the Veil around himself and the Blight.
Top: This sequence was an early fail state. Solas succeeds in his ritual, life as Thedas knows it comes to an end, and the ancient elves return. Middle: Storyboards had played a critical role in the development of Inquisition. We wanted to integrate them into our process even earlier. To that end, we created an interactive storyboard. Starting with the early drafts of the story, we sketched it all out, including any major choices. These boards were then stitched together into a playable choose-your-own-adventure-style game. It meant that years before the real game was up on its feet, an early draft of the entire story could be played from beginning to end. This was invaluable in receiving early feedback from the team and planning out what visuals would be needed to support the game. Bottom: A rather covert entry into Tevinter remained a consistent element in the story right to the end.
Top: Rook and a team track a mysterious idol to a black-market auction. Middle: You’re not the only team that has been tracking the idol. Bottom: The remnants barely escape. Text: While we worked quickly, these sketches helped reveal where to best spend our efforts later. It turned out we spent far more time in particular locations. Some factions were over- or under-represented. In one case we discovered a unique creature that would have taken ages to build but would have only appeared for ten seconds before disappearing forever (it was cut).
Middle: These quick sketches are often used to approve new ideas as fast as possible. In this case, exploring a “hidden in plain sight” meeting place in a Thedas nightclub. Bottom: Icons from the interactive storyboard, where you could decide whether your Inquisitor had disbanded or preserved the Inquisition, and whether they stood opposed to Solas or not.
Top: Solas reaches out to Rook in dreams. Middle: Exploring new sections of the Deep Roads. Bottom: With the help of the Wardens, you defeat Elgar’nan. Text: After a round of feedback, the story was revised. For the next batch of drawings, we added more polish. This helped us design the game before designing the game. At this stage, we weren’t too precious about anything, so we could make visual design decisions quickly, purely to tell the story. Many designs made during this stage remained largely intact.
Top: A version of the deserts of Nevarra. In this case, trying something with very high contrast: white ash and sharp black obsidian. Bottom: The eastern Tevinter town of Ventus. This Tevinter location is a little less oppressive than the megapolis of Minrathous. You can see the hanging gardens, and in the background are magical statues keeping Arlathan Forest from encroaching any closer.
Top: Another fail state was that if you couldn’t find a way to block Solas from your dreams, he would be able to kill you remotely. Bottom: Solas lures his greatest threats to one location and wipes them off the board.
Top: Some visual backstory for Solas’s cut “bad cop” right hand, Reva. Middle: In disguise at a fancy Necropolis ball, waited on by the undead. Bottom (1): As you sneak into the ball, you sneak into the host’s office, only to find Reva one step ahead of you. Bottom (2): Reva reports back to Solas.
Top: In one draft of the story, Solas manipulated Tevinter and the Antaam into open war, with the goal of performing the biggest blood-magic spell since the creation of the Veil. Bottom: Rook would have to covertly approach both sides of the conflict to plead for peace. Should Rook fail at diplomacy, Solas also planted magic-collecting orbs around the battlefield. Sabotaging them would be Rook’s last option.
Top (1): Solas’s magical ritual in Arlathan Forest has already begun. Top (2): Elves loyal to Solas’s cause stand in your way. Middle (1): You finally reach Solas, just as he plunges his lyrium dagger into the Veil. Middle (2): Reva reveals a monstrous “Dread Wolf” creature. Bottom: Solas is stopped, but you begin to learn that you’ve unleashed something far worse. Bottom (2): The biggest advantage to working like this is turnaround time. You can show someone a drawing and say, “Like this?” and then quickly revise it.
Top: Imshael, having previous joined Solas, turns out to be a loyal double agent. Middle: Kal-Sharok dwarves perform a ceremony in the grip of an ancient Titan. Bottom: Solas tranquilizes Ghilan’nain (above) and, as his last act, performs the same procedure on himself.
Ghilan'nain reveals herself to the world.
[no caption]
Top: A final message from the Inquisitor. Bottom: Defeated, Solas enters the Black City alone.
Top (1): Team members betray you. Top (2): A sacrifice opens the Black Eluvian. Middle: A happy ending with your love interest. Bottom: Secret instructions from Charter.
[no captions]
The ship was a great backdrop for the interpersonal conflict of the team. We enjoyed thinking about how to make it unique, like including the collection of curiosities seen above. We also liked including the idea that Isabela procured it for you, but as a fixer-upper. Nothing like a scrappy but lovable ship to call home.
Preview pages end here.
Book art credits:
BioWare art: Matt Rhodes, Ramil Sunga, Albert Urmanov, Christopher Scoles, Nick Thornborrow, Steve Klit
Volta art: Gui Guimaraes, Stéphanie Bouchard, Akim Kaliberda, Alejandro Olmedo, Alexey Zaryuta, Julien Carrasco, Maksim Marenkov, Marianne Martin, Mariia Istomina, Marion Kivits, Matti Marttinen, Mélanie Bourgeois, Pablo Hurtado De Mendoza, Rael Lyra, Rodrigo Ramos, Thomas Schaffer, Tiago Sousa, Tristan Kang, Vladimir Mokry, Yintion J, Joseph Meehan, Stefan Atanasov, Julien Carrasco
Additional art: Marc Holmes, Thomas Scholes
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#injury cw#blood cw#gore cw#smoking cw
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Viktor is literally art nouveau
I was looking at Viktor's design in league of legends and it hit me, Viktor in Arcane IS Art Nouveau
Not literally but yes literally in a way lmao
Let me walk you through my thought process
I was looking at the league of legends design, and I thought that the fact that Viktor still had hair was weird if the whole point of Viktor is human bad machine good, then why does he has something as human as hair?
Then I thought about the Arcane Herald design, and it actually made more sense that this Viktor still had hair, why? Just look at his robots
The first thing that called my attention was their shoes, because those aren't normal heels, no, those are heelless heels! and let me tell you
1) Viktor isn't straight (no straight man would know and like those shoes, you can't fool me)
2) That's like the worst shoes you could ask for to fight/run in, do you know how easy is to fall with those shoes? No, they aren't practical, those shoes are merely for visual pleasure
And it doesn't seems like Viktor would be the kind of man that would put looks above functionality but then you think about how his designs in general have a very heavy preference for art nouveau; which, is also very much beauty over function
His robots have the asymmetry, A flowing organic shape, a preference for a feminine figure, the reference to flora on the patterns. They're are art nouveau bots and theres no way to deny that, and Viktor's Herald design is too, to some extent
Again, preference for a feminine figure, flowing organic shapes, his staff looks like a tree (kinda), asymmetry to some extent (not as much a his robots), hair (very important). You can reasonably say that it was at least inspired by art nouveau
Then we have the design of his room/house in the commune, it's pretty much art nouveau inspired too. I've seen some people say that Viktor made this to reference the Hexgates because he missed Jayce, but now I'm thinking, what if it wasn't that he missed Jayce, but more that the Hexgates were originally his design
And listen, I know I know, both worked on the hexgates, both should be credited equally, but realistically, I think it's fair to say that both of them probably had different levels of involvement on different things? So what if Viktor was the one with the original idea for the outside design and Jayce then added the art deco elements? Then Viktor repeated it on the commune with a more art nouveau style simply because he likes it?
And you might ask. Why does it matters? Why does the fact that Viktor likes art nouveau means that he's the personification of art nouveau?
Well; now to the point, I studied a little of art history on college, and I was a bit obsessed with art nouveau back then, and you know what was the goal of it?
Art nouveau was made to bring art to the common person, to have every day objects being a piece of art. It was supposed to get art away from the rich and to give it to everyone. But it failed
And you know why Art Nouveau failed and was quickly abandoned?
Two things, 1) it was too expensive, and 2) World War 1
So ironically Art Nouveau ended up being too expensive to reach the people they wanted to help so it stayed a rich people thing, and then it had to be abandoned almost completely because of WW1; there weren't enough materials to make it and a lot of people that became poor because of the war didn't have the money to spend on it
It was very short lived even when it made a big impact on history (That reminds me of someone)
Now compare art nouveau's history to what happened to Viktor (And Jayce)
They wanted to make magic accessible to the common people, to help; but it ended up being so that Hextech only helped people in Piltover to get richer while people in Zaun got worse and worse
Then something happened, a war, and both Viktor and Jayce had to abandon their dreams
Add to that the name art nouveau means new art, and in Spain it was called "Modernismo" Why? Because it wanted to be the future of art, young, refreshing, a bright future different from the past. Who else wanted to be the future of something? Men of progress who?
Viktor (and Jayce to some extent but I think he's more art deco lmao) IS Art Nouveau. It's his story
(And funnily enough, you can find art nouveau in Zaun, but I don't remember ever seeing art deco in Zaun, while it's the main thing on Piltover)
(Also also, I have some thoughts about Jayce being Art Deco, but that's for maaaybe later lmao)
Listen I'm a death of the author guy, I'm going to find meaning on my own. But either someone in the art department had to know the history of art nouveau and made a point of making it Viktor's main style (because it is Viktor's style, like I showed before), or it's just an extremely funny and fitting coincidence
#ramblings#arcane#viktor#viktor arcane#viktor league of legends#league of legends#Jayce Talis#arcane meta#arcane analysis#That moment when art nouveau and art deco are boyfriend lmao
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Hi! Would you be able to write something for the clones (any of them) with a reader who has a guide dog. I've been running into a lot of issues with people trying to distract her and borderline harassing us (the president of my university follows us around with his unleashed dog running up to us, someone grabbed her nose when we were on a bus and then screamed at us, I'm a biology/genetics major so we get some subtle discrimination in academic opportunities like research projects, etc). Also I don't currently live somewhere with public transportation so I have to take Uber to get anywhere which is a whole other nightmare (a driver dropped us off at the wrong location and I was stuck in a sketchy part of town for 45 minutes while drivers kept denying us a ride). Maybe something with how the clones would comfort/handle their SO dealing with these things. Obviously you don't have to write about all of these scenarios, just some ideas
You don't have to of course, but I figured it was worth an ask:)
Looking Out for You:Part 1
Pairing: Commander Fox/fem Reader
Part 2 | Part 3 | Visually impaired reader masterlist
Word count: 4.1 K
Tags/warnings: Visually impaired reader, meet cute, grumpy x sunshine vibes, denial of feelings(Fox falls first, he falls hard, and he denies it every single step of the way because he’s Fox), guide dog cuteness, brief mention of ableism(this chapter is pretty tame, but in future installments, I intend to explore these elements more deeply, specifically as they pertain to service dog users. These topics aren’t always the most comfortable to discuss. But I feel they are important to bring awareness to)
Summary: Making the transition from your small, rural homeworld to Coruscant already promises to be tough. But when you’re employed to work at the Senate buildings directly under senator Organa and you’re also a guide dog user, things quickly become more complicated, in a variety of ways. Luckily, you seem to have caught the eye of a certain Marshal commander, who swears up and down that he’s not falling in love with you, but who, regardless, always has your back, and is always looking out for you.
A.k.a.
The three times Fox makes sure that you get home safely. Plus the one time he ends up following you inside
Authors note: Hii anon. I was so happy to hear from you and received this request. As a fellow guide dog user, I have so many different experiences that I feel are worth sharing, so that more people are aware of the trials we face because as amazing as it is that we have these incredible animals, it isn’t always just a nice walk in the park. Which leads me to my next point. Because of all of these experiences that I want to highlight, this 1shot quickly evolved into a four part series, to give it the proper breathing room that I feel it deserves. I hope that’s okay, and I hope you still like this one. If you’d like to message me privately so that I can make sure you’re tagged in each subsequent update, please do. I’d be happy to do that
The first time it happens, Fox is admittedly running on his default, which is to say in plain terms that he is annoyed.
“Why is this my problem?”
Fox winces upon hearing the barely concealed snarl in his own voice through his helmet speakers. He could have phrased that better. He should have at least taken the courtesy to add “with all due respect” when leading into that sentence, even if both he and the trooper who has the misfortune of being at the other end of the line are both fully aware that he doesn’t intend to sound respectful in the slightest.
There’s a pause, a hesitation on the other end of the coms, which causes Fox to silently berate himself for his initial sharp tone. He reminds himself, as he does about 500 times daily, that he needs to be more careful with it.
This warning, for some reason, always falls on deaf ears. But still, Fox wagers that he at least keeps trying, and who knows, maybe one of these days, it’ll actually stick. It probably won’t.
“It’s just that the issue is occurring at the entrance closest to your office, sir,” the trooper begins before rushing to add, “but if you’re busy, we can send—”
“Don’t bother,” Fox sighs. “I’m already on my way there.”
Maybe he shouldn’t be on such a high horse, but really, being sent to investigate a loitering complaint is far above what he, as a marshall commander, should be doing. Despite this though, he privately admits that he’s been looking for an excuse to stand up from his desk chair and stretch his legs. Maybe if he’s lucky, he'll manage to shake off the aching twinge in his left shoulder, hunched from filling out a last-minute stack of crime reports that he had been on the scene of, all from the previous night between the hours of 1 to 3 in the morning. So really, he rationalizes, can anyone blame him for being more than a little bit pissed off at the interruption?
Maybe it’s a sign that he needs a refill on his caf.
He rounds the corner and, with what is in hindsight probably more force than is necessary, smacks a hand against an access panel. The door slides open, and a cool breeze hits him as he steps outside into the open air.
His eyes scan through the visor of his helmet, and to his annoyance he doesn’t see the suspected loiterer that he had been warned of, at least not at first.
Sighing, he steps further out and past the awning above the entrance. Though the air is cool, the sun still shines, and the slight glow causes his eyes to catch on the gloss of your hair as you walk past, eyes nervous as they flick around. Sensing his presence, you pause, shoulders stiffening slightly as you turn to face him with trepidation. Fox also takes notice, his eyes widening in momentary surprise when he observes the guide dog harnessed at your left side, looking up at you with big brown eyes, as if silently trying to understand your sudden hesitance.
You, of course, have every reason to be suspicious of any unannounced or unidentified presence in your vicinity, especially now that you’re living on Coruscant. But, if you’re honest, you’re already on edge, and even though it’s still morning, the day has promised to be shit if the beginning of it is any indication.
Senator Organa isn’t in the habit of firing his junior staff for small mistakes like this, you remind yourself. Still, the thought, no matter how many times you’ve repeated it like a mantra at this point, doesn’t manage to calm your growing nerves, because regardless you’re still lost, and you’re still running late. You silently curse the pitfalls of being blind and using a ride-sharing service, and then you have to restrain yourself from cursing aloud when your eyes land on the silhouette parked a few meters in front of you.
You don’t have much vision. But with what you do have, it’s enough to deduce bright, contrasting colors. And the red splotches against white armor has you stopping dead in your tracks, because within the span of two seconds, a cold clarity settles within your stomach, because the red and white armor is distinctly and unmistakably that of a Coruscant Guard member, the visor of his helmet tilted, looking no doubt with suspicion directly at you.
Resisting the urge to bemoan the shortage of orientation and mobility droids designed to assist with transitions like this—which would have ensured that you would have been able to smoothly get yourself out of this situation in the first place—you bring your guide dog to heel before gesturing for her to sit, then slowly and hesitantly raise your eyes to the trooper, already feeling a mix of anxiety and guilt stirring in the pit of your stomach.
There’s a small sound from his helmet, a hesitation as he seems to clear his throat before speaking.
“Personal Senatorial aides aren’t permitted to use this entrance,” he says, gesturing to the badge on the lanyard that hangs around your neck.
He speaks as if this is a reminder that he’s given more than once, which you’re sure he has. Still, there’s an underlying sharpness to it that makes you jump despite your efforts not to react.
“I, I know,” you say, swallowing before rushing to continue. “I didn’t mean to be dropped off here, sir. I took a Speedershare to get here this morning, and I didn’t realize the driver dropped me off at this entrance until I got out, and by that point it was too late, and I should have asked to verify which one he was going to but—”
“Hey, easy. Slow down.”
The trooper steps closer to you, and it’s only then that you register that you’ve been rambling, your anxiety ratcheting up with each word. Now that you’re silent, you can feel the way your heart is pounding. You’ve seen the Guard around, of course, but you’ve never really interacted with any of them. He’s tall, you realize as he stands in front of you and you look up into the visor of his helmet. Tall and broad, and you were already nervous before he showed up.
But his hands are raised, in supplication or as an offering of peace, you’re not sure. But regardless, he doesn’t seem on the verge of scolding you further for your silly mistake, which is good, because your nerves are still so frayed from getting out of your ride only to realize that you had no idea where you were, and that apart from knowing that you were somewhere at the Senate building, you were effectively lost and alone. A scolding, delivered with just the right amount of displeasure, would probably be enough to make you start crying, which would make this day go from being the worst to certifiably irredeemable.
“Speedershare isn’t always the most reliable service. Your employer is Senator Organa,” he says, eyes once again scanning over your badge. “I’m sure he could arrange an alternate transportation service that is much more consistent and professional for you to use.”
“I don’t want his charity,” you say, and you can’t help the hard edge that creeps into your voice when you speak.
But really, you don’t. You know that he could, and knowing Senator Organa, he would be happy to do so. But it’s unnecessary. You grew up needing extra accommodations and things that, despite your teachers’ constant stream of reassurances, always made you feel singled out.
You’re an adult now, and you don’t want that. You don’t need his charity, his pity, or to be added to his ever-growing list of things to worry about at the beginning and end of each day—an item to be checked off.
As far as you’re concerned, the best thing you can do for the both of you is to keep this to yourself, and you’ll figure out how to manage sooner or later.
Fox takes a step back, able to recognize your quick deflection of his suggestion as a sign that he’s slightly overstepped, and he nods, glancing towards the door.
“Well,” he says, forcing his voice to sound lighter. “I suppose I could let you off the hook this once and let you use this entrance.”
“Thank you,” you say, before hesitantly adding, “I, I’m not familiar with the route to get to Senator Organa’s office from where we are. Would you, I mean, you don’t have to if you’re busy, but—”
“I’ll take you there,” he cuts you off, finality in his voice. “Do you, uh, need a guide or anything?”
Fox internally kicks himself for not knowing how to handle a situation like this, but you give your head a small shake, which allows him a moment of relief.
“The color on your armor is bright,” you respond, and for the first time in this interaction, you smile. He can’t help but admire the way it seems to transform you, your previous nerves and worry disappearing like the sun breaking through the clouds. It’s quite lovely, he observes, and then internally kicks himself just a bit harder as punishment for that traitorous thought.
Useless, he scolds. Unnecessary. But it’s already been thought, and he can’t take it back. He’s grateful for the helmet concealing his face, hiding the way his lips repeatedly twitch in an effort to turn upward as he hears you, your voice giving a soft, encouraging command, and the slight pitter patter of paws against pavement as your guide dog leads you to follow after him.
He firmly resolves not to speak unless necessary until he’s taken you to the senator's office.
This resolve lasts for less than two minutes before he feels the slight brush of a wet nose against his hand and hears a small sniffing sound at his hip. Turning his head, he finds your guide dog, who has stopped walking and is sniffing at a pouch around his waist, and you looking sheepish as you stand behind him.
“Mandalore, leave it,” you scold, your voice lower than he’s heard it and with a suddenly authoritative edge that has his eyes widening slightly. You’re so little, he thinks, and all you’ve ever been whilst interacting with him is timid and quiet like a mouse. Seeing that side of you, as if flipped on by a switch, well...he can’t help but be taken by slight surprise. You pull back the harness, giving it a slight shake and the dog, with obvious reluctance, backs off, abandoning its curiosity.
“I’m sorry,” you say quickly, your cheeks heating with a blush. His hand twitches of its own accord, struck with an unexplained urge to reach out and touch, wondering if he would feel the warmth of your cheek beneath his gloved fingers.
Kriff, his internal monologue groans, disgusted. What the fuck is wrong with you today? He refocuses, looking down at you and shaking his head.
“Your dog’s name is Mandalore?” he asks, genuinely curious and unable to hide the amusement in his voice.
You laugh, nodding your head. “The one and only,” you grin. “Certain training schools do things differently. But the one we went to likes to name each litter by theme, and hers happened to be planets.”
You lower your voice, leaning in conspiratorially with a slight twinkle in your eye.
“You know, for a Mandalore, she doesn’t look very intimidating, does she?” you ask, and he’s surprised, startled even, to hear the snort of laughter that is pulled from him as he nods his head, looking down at the guide dog who’s unaffected, her professional mask barely concealed behind a tail that wags at him and big, pleading eyes that seem to pierce through his soul.
“No, she really doesn’t,” he agrees, and your grin widens.
“I’ve always joked that if a burglar broke into my house, she wouldn’t bark or growl or try to bite at them,” you say, still smiling as you continue to walk. “She would simply flop down on the ground at their feet and roll over to demand a belly rub.”
“Well…” he says, and faintly, in the back of his head, he registers that he’s
actually smiling. Huh, he thinks, taken slightly off-guard by the strange feeling. He can’t remember the last time that’s happened. It’s almost slightly disturbing. “If she’s not a fighter, she at least has some good distraction tactics.”
You laugh, your previous nerves surrounding getting lost and being late all but forgotten. It’s a nice sound, bright and lively, and Fox, the Maker help him, finds that he wants to hear it again.
“She probably smells the treats I keep in my pouch for Grizzer,” Fox explains, slightly rueful. He rolls his eyes and pretends to dislike it every time Hound brings the massiff to his office, citing that his panting is distracting, and that his drool gets everywhere, which is disgusting. Those things are both true. But Fox also can’t help but appreciate the warm weight of Grizzer’s head against his leg or the large, imploring eyes the massiff gives him when he knows that Fox has food.
“I figured it would be unprofessional of me to offer one to her,” he continues, and you nod your head, glancing down.
“It would, but...” you begin slowly, calculating as you clock the staircase you’re approaching and turning your head to look up at him as a slow smile pulls at the corners of your lips. “If you give it to me, I could give it to her by proxy if you want.”
He nods, unzipping the small pouch, guiding you to hold out your hand as he places several small treats on the palm of it, which already has the dog vibrating with eagerness. But you don’t give in right away.
“Forward,” you say, gesturing your head to the small set of stairs. The added incentive makes the dog quick on her feet, and you have to tell her to slow down as she rushes to comply, guiding you towards the stairs, barely able to contain the excited trot in her step. “Okay, Mandalore, show me where the railing is.”
The guide dog turns slightly, changing course to lead you towards the railing on the far right, placing her front paws up on the stairs and pausing, turning her head to look up at you for approval.
“Yes,” you beam, stroking a hand along her head. “You learn so fast. Good girl.”
Fox watches, a smile on his face as you hold out your hand with the treats, giving it a few taps against the railing before opening your palm, offering it to her. She eagerly gobbles them up without hesitation, her tail never ceasing its happy little wiggles, which makes Fox want to laugh.
“You know,” he says, stepping up beside you and beginning to mount the stairs. “On second thought, maybe she is a fighter. I mean, she looked like she was ready to take off your fingers along with the treats.”
“When it comes to food, she definitely is,” you say with a grin, following after him. “If only all burglars came covered in peanut butter or dog treats, I’d feel much safer about our odds.”
You both snicker, and the rest of the journey up to the senators’ offices passes in a relatively comfortable silence apart from Fox giving you a few quiet directions as you make your way through the halls. You never fail to turn your head and smile at him each time he warns you of a crowd of people incoming so you can maybe take a step to the side, or if you need to turn left or right at this next intersection.
He isn’t sure how to describe it, but his heart does something strange each time you do.
“I’m sorry for the inconvenience...” you trail off, uncertain of the trooper’s name as you stand outside the doorway to Senator Organa’s office.
“Fox,” he responds, and he’s quickly struck by the strangeness of how he felt compelled to give you his chosen name first instead of his rank. That, he thinks, is definitely odd and out of the ordinary, but he recovers himself quickly. “Commander Fox,” he adds, and your cheeks rapidly heat with a blush.
“Oh, Force,” you groan, covering your cheeks with your hands and closing your eyes, mortified. “I’m sorry, Commander. I didn’t mean to inconvenience so much of your time.”
“Don’t worry,” he says, and the brush of gloved fingers against your arm is barely there, brief and gone in an instant, but it’s enough to startle you out of your embarrassment, your eyes widening as you look up at him. “It wasn’t an inconvenience,” he says, sounding so sincere that you lose any ability to respond to that, falling into a silence in which the both of you simply stand, contemplating each other.
Fox, for his part, is struck by the realization that, for once, he means every word he’s just said.
“Well,” you say, blinking as you try to shake yourself out of your stupor. “Regardless of the circumstances, it was lovely to meet you, Commander, and if we ever encounter each other again, you may want to introduce yourself by name if we speak. Every trooper shares the same voice, which makes it much harder for me to differentiate between you all, and I’d hate to mistake you for someone else and embarrass the both of us any further. At least, more than I probably already have.”
“Right,” he says, equally as slowly and strangely hesitant for this conversation to end but not knowing what else to add. “Understood.”
“I should go,” you say, feeling suddenly shy as you give him a small smile and turn to the door. “See you around, Commander,” you murmur, giving him a playful wink.
You step into the office, not waiting for his response. It takes him a full 30 seconds of just standing there out in the hall listening to the sound of dog paws tapping against the floor, growing distant as you move out of his listening range, to realize that you left him—completely and deliberately if the smirk that was pulling at the corners of your lips was any indication—with a blind joke.
He chokes, uncertain of if he’s allowed to laugh—of if it would be completely inappropriate for him to laugh. His cheeks heat with belated awkward embarrassment. He shakes his head, making a note as he forces his feet to move and forces himself to walk away, heading back in the direction of his office.
The next time he sees you—and he can’t help the strange and foreign hope that twinges in his chest at even the thought of seeing you again—he’ll have to ask you.
Until then, he thinks, giving himself a firm shake as he maneuvers himself through the halls of the Senate building. He resolves to keep you—the girl with the pretty smile, the hair that looks like it was made to run fingers through, and the infectious laugh that he still hears clear as a bell even now that you’re gone—far from his thoughts, ordering himself to stop acting like some sort of lovesick puppy and for kriff sake to just get back to work.
*
Fox, to his consternation, is unsuccessful.
The whole day, as he goes about his tasks—filling out reports, sending requisitions to the Senate, doing patrol—he can’t stop thinking about you.
Your smile as you tilted your head to look up at him, your warm, encouraging demeanor as you worked with your guide dog, the excitable pup looking up at you like you’re her whole galaxy, the way that he had been able to make you genuinely laugh...
Okay, maybe his bar for sharing friendly interactions with natborns was insanely low up to this point. But knowing that he had brought that out of you had felt strangely good, leaving a warm, unfamiliar feeling in his stomach that lingered every time he thought of it.
He’s so unsuccessful at keeping his mind off of you during the workday that it’s still early in the afternoon when he pulls up your file on the database, scrolls through your work schedule, and at the end of the day is standing outside of Senator Organa’s office waiting for your shift to end.
When he sees you come out, Mandalore, sensing his presence before you do, happily begins to waggle her tail, her footsteps quickening as she leads you out of the office. He calls out to you, and you turn, searching for the voice.
“It’s Fox,” he says, removing his helmet and tucking it beneath his arm. “From this morning.”
Is he imagining it, or do your eyes actually light up when you spot him?
“I just wanted to make sure that your ride picks you up without complication,” he continues. “Not that I don’t think you can do that on your own,” he rushes to add, his cheeks heating slightly. He’s already gotten the sense that you don’t like being underestimated, and he respects that. “I can make sure that you have detailed instructions in the app so that your driver knows exactly which entrance to collect you.”
“That would actually be super helpful!” you exclaim, and there’s no masking the relief in your voice as you pull out your comm, fiddling with it for a second before passing it to him. “I’ve been meaning to ask someone to update them, because I have a vague idea of what each entrance looks like and how to describe them, but honestly, I don’t think it’s enough to be helpful.”
He takes the device from you, and working quickly, types up detailed directions on how to get to the staff entrance along with a description of its surroundings. He pastes a copy into your notes for good measure so that you’re able to keep reusing it at your convenience. He explains all this to you as he passes it back, letting you know your ride is booked.
“You’re an angel, Fox,” you say in a relieved breath, beaming up at him. “Moving here has been so stressful as it is, and getting used to the transit options is just one more thing on top of that.”
You miss the way his cheeks go pink, but you do catch his quiet, breathy chuckle as he awkwardly avoids your gaze.
“Right, well,” he scratches at the back of his neck, looking down at the ground. “Your ride should be here soon. Want me to come with you and make sure it shows up?”
“I don’t want to hold you up if you have other things to do,” you say uncertainly, biting your lip.
The truth is, you so badly want to say yes. Waiting for a Speedershare on your own can be anxiety inducing. So many things can go wrong. Your driver might not be able to find you, and when they call and ask you for directions, you aren’t able to provide them with much help. They could drive past and cancel altogether once they realize you have a service dog. Or worse, they can turn it into a full out yelling confrontation. In all cases, you’ve learned, your anxiety is significantly lessened if someone else is with you, ready to back you up at a moment's notice.
It’s true, you’ve only met Fox today. But his presence is steady, safe, and you get the sense that he would stay without question and without hesitation. But you also don’t want to become his burden.
“You’re not,” he states, hooking his helmet to his belt. “And I’m not. Come on, let’s go find your ride.”
And that’s exactly what he does.
He leads you out towards the pick-up point, and when the speeder gets there, he verifies the plates, opens the door, and helps you inside, waiting patiently for your guide dog to tuck in her tail before beginning to let it close. Before it does though, before it drives away and you’re left wondering if and when you’ll ever see him again, he speaks, his voice low and carrying the softest, lightest undertone of teasing.
“See you around, mesh’la.”
It takes you a moment, but as you drive off, the echo of the words you had jokingly thrown over your shoulder at him just this morning flashes through your memory, and before you know it, you’re tipping your head back against the headrest of the seat, quietly laughing to yourself, uncaring of the driver giving you a funny look from the corner of his eye as he picks up speed, driving away from the Senate building.
You’re still smiling as the speeder rounds the corner, and the building, as well as Marshall Commander Fox, disappears from view.
If you like and enjoy this story, please consider dropping a reblog, as you might help someone else find something they enjoy just as much. Thank you :-) and thank you to @strangergraphics-archive for such cute puppy dividers
#commander fox x reader#commander fox x you#marshall commander fox#commander fox#cc 1010#clone commander fox#star wars fanfiction#The clone wars fanfiction#star wars#tcw#fanfiction#sw the clone wars#the clone wars#clone wars#star wars the clone wars#tcw fox#Ireadwithmyears fics
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Cabi! Big fan Joffrey here!
I wanted to ask, every time I see your art not only am I stunned by the quality, but also by the sheer uniqueness in style and character design. I've never seen a lamb designed quite like yours, it's so perfectly yours. What went into the inspiration behind the characters design, especially facially? Did you try and mimick a real lamb, or was there a more fantasy-element that you veered toward?
I can't specifically put my finger on it, but it gives me vague Warframe vibes. It's such a beautifully odd design and I can't get enough.
Love your work, love everything you do, can't wait to see what's next!
Hope you're well, stay safe, take care!
First of all, your ask is one of the biggest compliments I ever had in my life, I will keep it forever. You're an absolute chad! Second of all, those are very interesting questions, and I will be very happy to answer to them!
It started more or less with this drawing I made *look at the date* 2 years ago apparently. Way before I even thought of an AU- I didn't had much in mind, beside doing something that looked cool tbh.
I was very happy with the flow of it, and how it came out. And when I drew the Lamb again, I would try to nail THIS design.
The thing is, with time, I had a really big problem: Lamb looked way too young when I thought of them more as an adult. I had too much of the original game design guiding me, making a Lamb that was too cute and childlike for what I wanted. (And also, the head did not go well with the rest of the body holy shi-)
Came those drawings! I was happier with the look, Lamb was older! And I found the colored design quit nice! (I used a sheep picture as reference, but I don't think I used it well, compared to now. I used the reference for details, when I should have gone for overall shape first.) I still wanted something simpler to draw tho. The colored design was nice for an illustration, a one time gig, but I got pretty annoyed pretty fast at trying to nail the face every time. And from those attempt, you get the sketches on the right. (I also wanted to get away from other artiste's interpretation of Lamb, and at the time of those drawing, I didn't felt like I was away enough)
From those previous sketches, the idea for THaB started to emerge. I also still had problem with Lamb's design. Especially the hair. I was inspired by black hair, which is usually not a problem, but I was never happy with how it looked on Lamb specifically. I can draw black hair, I can draw black characters, but this mother-fucker would never feel satisfying to draw or finish 👀
And one day, as THaB was solidifying in my mind, I made a series of sketches that I posted! And one of them was the most important in Lamb's final design. This lil guy! (this design didn't came out of nowhere tho, Lamb was evolving into this as I kept trying. But I wont show those sketches, because those are spoilers =3)
And soon after, I made a comic that was supposed to only be a one shot, just a POV of Lamb and there reaction to Nari' telling them to die for him. But you know, things got out of hand lol
As I continued the comic and doodles on the side, I finally made myself a reference board, with real life images that were close to the vibe of this head drawing. (And I cannot stress enough how those references solidified Lamb's design as a whole. Draw with references, it is life changing. The more reference you get, the more your visual library will get diverse, and the more interesting detail and shape you will add to your art in general.) (I'd also add this: understand what you are drawing, make research and stay curious for every bit of info on everything. You never know when these nuggets of knowledge will help you as you create)
As I kept drawing the Lamb, they evolved! Things changed, slowly, like the shape of the nose, the shape of the eyes, how the hair flowed. You see those change at the face, but also on the body! As the idea of THaB's Lamb got clearer, the design got more specific. (I also got better at drawing! This comic make me draw way more often then before, and it shows)
Something before I finish: the other Cult of the Lamb character's design are way more inspired by their animals, when Lamb is more in the human spectrum. I thought of changing Lamb at some point, to make it fair/coherent, but I loved the design too much to change it again. This AU is something I do for fun, and even if it would have been more logical to change them... I don't want to-
As for the vague Warframe vibes: I play the game! And I found the character design absolutely stunning. So I am definitely influenced by the game without knowing it lol
Thank you very much, again, for your kind words! I also wish you the best, and see you next post =D
TL;DR: Lamb design, at first, wasn't inspired by much, beside the game and my style at the time. But as I retried to make them, added more intent, they got more refined. What really nailed the idea was to have real life references on the side.
#cabi ask#long post#cotl lamb#this took a lot of time to write holy shit#but it made me take a look at older drawing and made me realise how much I got better in 2 years#so it was worth it#and again Thank you Thank you Thank you Thank you
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A non-exhaustive list of art, pieces of media, franchises, authors, and thinkers that I really need my fellow Cultsim/BoH/Secret Histories fans to get into and discuss with me and between themselves.
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(WARNING A LOT OF THE FOLLOWING RECOMMENDATIONS COME WITH A LIST OF CONTENT WARNINGS AND ARE SOMETIMES CONNECTED TO CONTROVERSIAL ARTISTS AND PUBLIC PERSONS. THIS LIST IS NOT A ENDORSEMENT OF ANY PROBLEMATIC IDEALS OR STATEMENTS MADE BY ANYONE MENTIONED IN THIS LIST AND IT IS HIGHLY RECOMMENDED THAT ANYONE WHO LOOKS INTO ANY OF THE MENTIONED WORKS OF ART DO THEIR DUE DILIGENCE AND THOROUGHLY CHECKS FOR DISTURBING / TRIGGERING CONTENT AT THEIR OWN VOLITION)
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Film Recommendations:
1. Dario Argento's Three Mothers trilogy, especially Suspiria & and especially especially the 2019 remake of Suspiria. Very Dancer DLC-coded, very Sisterhood of the Triple Knot and Thunderskin.
2. The Magic Lantern films of Kenneth Anger, who was a practicing Thelmaite* for many years. Lantern Principal is obviously what comes to mind when you hear of the name of the series and the dreams that were mystical experiences that inspired and were expressed in art, in this case films is very much akin to stuff we see in Cultist Simulator.
(* As shown in later parts of this recommendation list I argue that the games of Weather Factory become even more interesting and artistically impactful if you learn more about late 19th and 20th century occultism and movements like Theosophy and Thelma.)
3. Hereditary and Midsommar are obvious recommendations but even more so I would recommend the original 1970s The Wicker Man. Folk Horror in general is a great source of what the arts of The Bosk would look like in real life. They were definitely worshiping The Low Red Sun on Summer Isle.
4. A Dark Song, a 2016 horror film that actually revolves around the performance of a very famous and important real life occult ritual. I think a lot of the visual imagery in that film can give some inspiration for the kind of Rites our player character in Cultist Simulator is performing.
5. The Lair of The White Worm is a movie loosely based on a Bram Stoker story and is also very much a Gods of Stone overthrown by forces associated with humans raised to Divinity and the powers of the Sun and Apollonian principles type of story. Plus the whole Worm/Wyrms thing going on. I also recommend it because it's one of the more light-hearted and comedic entries on this list and I want some variation in tone. Also its psychedelic visuals compliment a lot of the surrealist elements that are tied to things like the Moth Principal.
6. Black Swan isn't explicitly supernatural but it is very Dancer Coded.
7. The Hellraiser movies, but only the first second, fourth, and the reboot. Leviathan, being associated with pain and pleasure and having the name of a mythical sea monster is probably very similar to whatever the hell The Tide was before The Red Grail vored her. The Cenobites are Long with Grail, Knock, & Forge as their Principals.
8. Pan's Labyrinth, for the Woods and the Bounds appreciators. I also think there is something to be said about the fascist subtext that underlines much of the Edge Principle, especially in The Colonel that can be explored and appreciated in this film and its reckonings with the evils of Spanish fascism.
9. To compliment the recommendation for the Magic Lantern films, also check out the short film The Wormwood Star, you can find it easily on YouTube and it's another piece of art heavily influenced by Thelma and stars Marjorie Cameron who I will talk about more later in this list.
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Game Recommendations:
1. Hollow Knight, it might as well be a story set in the era of the Carapace Cross. Sentient bugs, mighty Wyrms and dream gods with the powers of light but not necessarily moral goodness. Even the Void in Hollow Knight, and it's antagonism to The Radiance is very similar to The Nowhere and it's relationship with the established hierarchies in The Mansus.
2. The Silent Hill games, particularly the entries that revolve around The Order; like 1,3, Origins, and Homecoming. Dream worlds, Sun worship, the Dark Feminine and female psychics/mediums with deep associations with blood, birth and menstruation. Valtiel is totally a Name. Even the fog and mist of Silent Hill is giving The Bounds and it's Forge smoke meets Woods darkness type energy.
3. Vampire The Masquerade Bloodlines, it's basically playing a Grail Long.
4. The tabletop games Geist: The Sin Eaters and Wraith: The Oblivion line up really well with the Ghoul / Medium DLC. *
(basically most if not all of the World of Darkness and Chronicles of Darkness tabletop games contain some themes, elements, or bits of World building that should appeal to anyone interested in the games created by Weather Factory)
5. The video games created by Korean studio Project Moon. Lobotomy Corporation has a lot of timers and simulation elements that have many similarities to those found in Cultist Simulator, and as the title implies Liberty of Runia takes place literally in a paranatural library just like Book of Hours even though the game play between the two is very different.
6. Fallen London and it's related media. The reasons why should go without saying. The controversies around AK aside, Echo Bazaar and Secret Histories are blood siblings and I desire more intersection and interaction between the respective fandoms.
7. The Bayonetta games have a surprising amount of real mythological and occult influence in their world building. The Solar Lumens juxtaposed with the Lunar Umbrans definitely has some resonance with Church of The Unconquered Sun and their on again, off again antagonism and allyship with The Sisterhood of The Triple Knot. The Apollonian natured House of the Sun contrasted with the Dionysian Woods & House of the Moo, and the Nowhere being connected to all three but being distinct; is not all together that different from the division of the Bayonetta universe into Inferno, Paradiso, the human world and Purgatorio between all of them.
8. The Shadow Hearts series of JRPGs are a Gothic, urban fantasy, historical fantasy, lovecraftian adventures around late 19th / early 20th century Europe and Asia. It has a lot of comedic elements and its world building and cosmology are not all that similar to the ones in Weather Factory games (barring their shared history as being inspired by Lovecraft). But if you want Lovecraft in video game form without the racism associated with his writings and you found Cultsim/BoH to fill that niche, then I recommend you give these games a try as well.
9. Secret World Legends, a functionally dead MMO but still incredibly fun to play and I think one of the best examples of urban fantasy / soft Lovecraft or post lovecraftian media in existence. Absolutely fantastic & memorable fully voiced NPCs and characters, really intriguing and rich world building and takes on mythology and folklore. Also given that you play as a quasi immortal with a deep association with bees and an ancient techno-organic goddess you're basically a Long.
10. To compliment the Lobotomy Corporation recommendation and the later SCP mention I think it's only natural that I also recommend the urban fantasy games of remedy entertainment like Alan Wake 1 & 2 and Control. Artists channeling / being used by Eldritch Forces in other dimensions and government institutions related to keeping a control on the supernatural are the most obvious similarities to stuff in WF games.
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Visual Artists:
1. Francisco Goya, especially his Black Paintings, his insights into the witchcraft and folkloric traditions of the Basque region and elsewhere in the Iberian peninsula should be very appealing to fans of The Twins and The Thunderskin. Plus all of the Catholic imagery brings to mind The Mother of Ants.
2. Austin Osman Spare, Rosaleen Norton, and Marjorie Cameron. All three of these people were heavily influential occultists and illustrators/painters so their work is definitely a great representative example of the kind of occult art that you are making when you Paint in Cultsim.
3. Salvador Dali is also a relatively obvious, but I think very appropriate all the same recommendation. Surrealism is by and large the big big tonal influence on Secret Histories in my opinion. He also did a tarot deck so that brings in the Lucid Tarot connection
4.Erté, absolutely the kind of art and fashion you would find in Cultist Simulator's 1920's. Art Deco for days but also his works in particular show a more flowy and organic influence that we would more stereotypically associate with the Art Nouveau of decades prior.
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Comic Books:
1. Alan Moore's run on Swamp Thing and Grant Morrison's run on Animal Man. DC's Red and Green (plus all the other elemental forces) are a deeply underappreciated and underexplored element of the setting, and I think they have a lot of similarities with the Principles we find in Secret Histories.
2. Related to the above, Alan Moore's Promethea and Grant Morrison's The Invisibles for an exploration of 20th and 21st century occultism. Despite the two authors general distaste for each other, their works are often very complimentary.
3. The Hellboy franchise doesn't have a lot of one-to-one parallels with Cultsim & Co. but they draw from the same artistic influences of gothic fiction, weird fiction, mythology and folklore and the occult. So I feel very strongly that fans of one would and should find the other to be enjoyable. Both fandoms need to be more active on this hell site and though there are a handful of quality hidden gems of fanfiction for both franchises I desperately need more people to be writing & reading fan fiction for both. Plus I do strongly believe that Mike Mignola' s art style would really excel at illustrating characters and settings from Secret Histories. His non Hellboy work is also recommended especially the works that fall under his Outervers setting, like Baltimore and Joe Golem.
4. Although I will admit that I am not up to date on it, and that there has been a considerable amount of discourse around the quality of its storytelling (especially within the past few years) I would recommend the webcomic Gunnerkrigg Court to fellow Cultsim fans. Alchemic imagery, interesting reinterpretations of folklore and a setting and tone that is quintessential British urban fantasy / science fiction, Gunnerkrigg is in my opinion a work that has a lot of appeal for fans of WF's games and stories.
5. Lackadaisy Cats is an awesome Webcomic and animated web series. 1920s/ 30s gangsters and bootleggers in the form of anthropomorphic cats! And absolutely beautiful Art Deco illustrations! What's not to love.........
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Anime & Manga:
1. Any of the anime directed by Ryūtarō Nakamura especially Serial Experiments Lain and Ghost Hound(this one is seriously underrated in my opinion.) Surrealism is the name of the game as I've said earlier.
2. Le Chevalier D'Eon, both it's manga and anime even though the two are very totally different and have divergent takes on a similar premise. Historical fiction that reinterprets 18th century historical events through an occult lens is so very very Secret Histories. Plus both works have interesting explorations of gender and the nature thereof. It helps that as far as we know the French monarchy's Secret Histories equivalent are associated with the Hours, my personal headcanon is that Louis XIV was Lantern Principal aligned, and Louie XVI had Knock as his Principal. Also the manga version of the story has a lot of its magic system based around the Tarot.
3. You can't recommend D'Eon without recommending it's biggest inspiration (apart from Rose of Versailles of course) and that would be Revolutionary Girl Utena. Edge Dyads for days with that one. Utena and Anthy are totally The Twins. And the whole show and it's movie are full of surrealist pseudo occult imagery practically to the bursting.
4. Baccano! , a light novel / anime series that's about a bunch of immortal Mobsters in the 1920s and 30s. I mean that's basically The Exile DLC right there.
5. xxxHolic and Legal Drug / Drug & Drop, by CLAMP. A shop that grants wishes and a pharmacy that handles the paranormal are both the kind of businesses that I could see existing alongside Morland's, Oriflamme's Auction House & The Ecdysis Club. Plus both manga are hella gay and I will push my Weather Factory games are inherently Queer pieces of media agenda till the day I die.
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Theater, Operas, Music and Albums:
1. Jimmy Page's unused soundtrack for Kenneth Anger's Lucifer Raising. Definition of Occult rock and role.
2. Kiki Rockwell, especially her two most recent albums Rituals on the Bank of a Familiar River, and Eldest Daughter of an Eldest Daughter.
3. Stravinsky's Rite of Spring might just be the closest we will ever get in real life to an occult ritual in the form of an entire ballet like we see in Cultist Simulator and Book of Hours. Definitely a skill that could fall under the Wisdoms of Birdsong and The Bosk.
4. On that note, Mozart's Die Zauberflöte is also full of Hermetic Elements, Lunar / Solar antagonism, mystical initiation and ritual deity impersonation. Mozart was a Freemason so the fanfic of him as a Heart Adapt practically writes itself.
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Literally Fiction:
1. The webnovels Pact and Pale by wildbow. A magic system that revolves around incredibly hierarchical relationships between humans and mystical beings, where magic fundamentally requires discarding one's humanity and transforming into some kind of mystical being yourself is very similar to the Adapt to Long pipeline we follow in Cultist Simulator.
2. The Rivers of London series is one that I'm still familiarizing myself with but it's another example of wonderful British urban fantasy (that isn't the wizard books that shall not be named) The fact that the main characters of the series are magic police officers gives it a certain Suppression Bureau appeal.
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Nonfiction- Philosophy and Occult works and Authors:
1. Georges Bataille!!!!!!!! If you only pick one thing from this list to investigate further let it be the philosophical works of this man. His theory of religion as it relates to concepts such as economy, sacrifice, and eroticism you literally completely change how you understand The Hours and The House Without Wall.
2. Aleister Crowley, and any of his students, especially Kenneth Grant. He really is the quintessential modern English occultist, whether or not AK and Lottie intended it, the DNA of his beliefs or those of his Golden Dawn contemporaries, or his students is all over Cultsim and BoH. The Red Grail is like, so blatantly Babalon it's kind of ridiculous.
3. The Book of English Magic by Phillip Carr- Gomm & Richard Heygate, is a good introductory source of information on the history of magical practice and occultism on the British isles.
4. Occult Paris by Tobias Churton is a fascinating insight into some of the mystical practices that were en vogue in Europe just a few decades prior to when Cultist Simulator takes place.
5. Atlas of Cursed Places by Oliver Le Carrer. I could totally see some of the places documented in this book as being locations you could send your Followers to in Cultsim.
6. Please read everything you can that is academically critical about Greek magical Papyri. There are tons of resources for reading translations and analysis of these documents that are some of the most foundational examples of what real historical magical belief and practice actually looked like.
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Web Original Content, Podcasts, YouTube Channels and Tiktok Recommendations:
1. Greedy Peasant over on Instagram and tik tok does fascinating content related to Catholicism, medieval history and art, and other related topics. If you like all of the interesting reinterpretations of Christian religious iconography into sun worship that happens in Book of Hours I highly recommend his content.
2. The last few years have really seen an incredible ecosystem of academic scholarship on religion, mythology, occultism and esoteric philosophy develop on YouTube. Channels like Esoterica, Angela's Symposium, Let's Talk Religion, Religion for Breakfast, Jackson Crawford, The Modern Hermeticist, The Archaeology of Ancient Magic, and others are just overflowing gold mines of accessible and easily digestible but still academically critical and pseudoscience and conspiracy theory free information about mysticism historical occultism and esoteric religion and mythology.
3. There are also a number of great YouTube channels that aren't academically critical but are run by actual practicing witches and occultists and they offer fascinating and interesting insights into these same topics but from a lived more personal perspective which is just as important I think to learn about as the academically critical sources. Great channels include Benbell Wen, Maevius Lynn, Marco Visconti, & Nordic Animism.
4. In terms of fictional internet media, SCP is so broad that there's a lot of stuff that is completely different in appeal from what is enjoyable about Secret Histories, but there's also so much overlap. I need crossover fanfics and fan art more than air!!!!!
5. Lastly this is a fiction podcast so it's a little incongruous with the other nearby recommendations but, I cannot stress enough......... The Mangus Archives and Magnus Protocol!!!!!!!!!!!!! There are a lot of key differences between those two podcasts and Weather Factory games, but there are so many similarities that I have to write an entire three other posts about how similar the settings are and how I want to write a crossover/ fusion fic. I've seen like, one or two pieces of fan art and fanfiction that was related to both series but in my humble opinion it's not nearly enough. I really really really really really need Cultsim fans to talk more about Magnus and I need Magnus listeners to play these games soooooooo badly!!!!!!!!!!
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Well that mostly concludes this piece of propaganda for the time being, will probably make another post with further additions in the not so distant future. Feel free to reblog this with any other pieces of media that you think would also be appealing to fans of Cultist Simulator and Book of Hours.
#cultist simulator#weather factory#book of hours#secret histories#indie games#cosmic horror#media recommendations#fandom crossover#suspiria#wicker man 1970s#hellraiser#clive barker#hollow knight#bayonetta#silent hill#shadow hearts#secret world legends#pact wildbow#xxxholic#the magnus archives#the magnus protocol#the magic flute#gunnerkrigg court#hellboy#remedy entertainment#world of darkness#project moon#serial experiments lain#lackadaisycats#aleister crowley
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The Vampire and the Stag: A Look Into the Symbolic significance of Dutch Van Dir Linde and High Honor Arthur Morgan
Warning: This post has spoilers for Red dead 2
Symbolism is one of the most important visual and literary elements used to push the narrative of Red Dead Redemption 2. The game is chock full of biblical references, animal symbolism, and references to other famous works. Hell, I might've even found a Blood Meridian reference via that Judge Meredith Holden letter, but that might be a reach. In any case, this game uses symbolism to push the story further and I want to do a short little retrospective on my two favorite characters of this game and what they represent in the literary sense.
Let's start with Dutch.
Dutch Van Dir Linde is many things. He's a violent idealist, a romantic, a gang leader, a notorious outlaw, and a legendary gunslinger in his own right.
He's also an allegory for the vampire, and by vampire, I mean the European literary symbolism of the creature.
Let's start off with looks. Right from the get go, Dutch is differentiatued from the rest of the gang members by his luxurious and eccentric appearance, something that the vampire usually has. He had gold chains, personalized gold rings, one with a D and another with a lion. His jacket seems to be velvet, he smokes cigars rather than cigarettes, and his hair is done up in ringlets as we know his actual hair texture is straight rather than curly (Guarma, epilogue, RDR1).
His color scheme is also very stereotypical of the more modern vampire. While other characters usually have a more diverse color scheme, Dutch is suited in reds and blacks the entire main game.
The nature of the undead is also with Dutch via his horse, the Count. First of all, there is just the name the Count that gives off vampire energy (Count Dracula) but there is also the fact that Dutch's horse shouldn't exist. Foals born with albinism, which is the coat the Count is said to have, die because of lethal white syndrome. The Count should have died long ago but it's still alive somehow- he cheated death like a vampire. That's also not mentioning death in the sense that death comes riding on a pale horse.
Vampires in classic literature are never just about vampires as these charming blood sucking creatures almost always exist to convey a deeper meaning of consumption. In the 1800s, this idea of consumption, with the most famous visualization of it being the older vampire man sucking the blood of young, usually virginal women, is often an allegory for selfish sex and defilement. Vampires in old media could very well be a criticism of wealthy men taking advantage of younger women, taking their virginity, and then tossing them aside and being virtually fine while the women lose everything from respect to family to even lives, which can also be the case with Dutch and Molly, but overtime, the vampire became less an allegory to write sex without outwardly writing sex in the 1800s, and became more a symbol of personal consumption at the expense of others.
The wonderful Professor Thomas C. Foster puts it best: "That's what this figure (the vampire) really comes down to, whether in Elizabethan, Victorian, or more modern incarnations: exploitation in its many forms. Using other people to get what we want. Denying someone else's right to live in the face of our overwhelming demands. Placing our desires, particularly our uglier ones, above the needs of another. That's pretty much what the vampire does, after all." - "How to Read Literature Like a Professor"
Dutch is basically that. He consumes people for the sake of his own goals, his own dreams, and his own delusions of grandeur. He will believe in people as long as those people believe in him, but their belief in him is more important to him than his belief in them.
Dutch seems like a Messiah to the disenfranchised, a Jesus figure of sorts. He seems charming, empathetic, cultured, and different from other men, like the vampire. People are enthralled by him, become obsessed or loyal to him, like the vampire's victims. However, these people, like Arthur, John, Molly, Bill, Javier, etc., are used and Dutch, the vampire, doesn't return the favor as he only consumes for his own favor.
And in the end? People suffer or they die and Dutch moves on to his next victims, even if he did love these people.
Dutch is the embodiment of the vampire in every possible way except in the most literal way, which is the blood sucking.
Now let's move on to Arthur Morgan.
Arthur and the stag are one in the same when it comes to Red Dead's symbolism. If one were to mention a stag in the Red Dead universe, more likely than not, people would think of high honor Arthur Morgan. The Stag is Arthur's symbolism, but let us dig a little deeper into what the stag could symbolize beyond just high honor.
When it comes to animal symbolism, stags are almost as iconic as male lions with what they are meant to represent. All throughout various cultures, the stag usually represents a noble creature. It can represent honor (duh), strength, virility, grace, and regeneration, amongst other things, but I want to focus on interpretations of the stag from a few cultures and how they ultimately relate back to Arthur Morgan.
Considering that Arthur has Welsh heritage, or so we assume, let us start with the interpretation of the stag in Welsh culture and mythology. The stag has a huge presence in Welsh culture and mythology, with even some gods and higher beings taking the image of a stag. However, I would like to focus on the stag as a messenger, a messenger between worlds, which is what Arthur becomes in a sense to John Marston.
John's world for such a huge part of his life as the gang. The gang raised him, fed him, taught him to read, taught him morals, taught him many skills, and gave him a purpose. The gang is his world and for such a huge chunk of his life, it was the only world he knew. Sure, Abigail gets pregnant because of him, but she was a part of that world too.
Arthur was able to see other worlds. Mary wasn't a girl who was downtrodden like Abigail and thus would take on well to the life they lived. She was a normal girl and he was not a normal man. Eliza wasn't part of his gang life either, and neither was Issac. They lived in a different world, in a world of civilization, in a world where they didn't or shouldn't have had to keep one eye open to stay alive. Arthur would jump over to their worlds, even if just for a short amount of time, and then back to the gang- he has seen and experienced both of those worlds.
Arthur then gives John the message that he should leave and be a man and provide for his wife and protect his child by leaving the gang life that destroyed the both of them. Arthur becomes a messenger from one world to another- from gang life to normalcy. And with that message, John experiences a change- a change of character and motives.
The Stag is a messenger and Arthur is a messenger. A messenger to not only John, but to everyone else he tried to get out of there for he experienced two worlds and one is better than the other.
Another interpretation of the stag is the selflessness of sacrifice, which can be shown through the Greek culture of story and mythology and explained perfectly in the story "Iphigenia at Aulis" by Euripides. Iphigenia goes to her father and tells him that she will offer herself as a sacrifice to the goddess Artemis. Sacrifices must be made to keep the gods happy and the people alive and happy. Iphigenia offering such a thing shows her selflessness, her want of wanting others to be safe and sound, even at the expense of herself.
Sound familiar?
Reminds me of a certain dark romantic cowboy.
By the end of the story, Iphigenia's selflessness was rewarded by the goddess, and as Iphigenia's father was about to slit her throat, the girl got replaced by a stag while Iphigenia was escorted to live amongst the gods for her selflessness.
The deer becomes the sacrifice and in a way, Iphigenia and the deer become one and the same. The deer is sacrificed for the sake of others- the stag becomes a symbol of noble selflessness, much like Arthur. Arthur sacrifices himself in order to save John, Abigail, and Jack- a noble cause, a noble sacrifice.
The stag being a noble sacrifice is also associated with certain Native American cultures (I cannot for the life of me think of which tribes they were exactly, but once I find them, I will edit this post). The stag must be killed for people to eat, thus the deer is a noble creature. The consumption of the stag is an allegory of people living better lives or having better days because of the sacrifice of a person. Because of that, the stag is a heavily respected creature.
And given that Dutch's vampire is all about consumption, Arthur's symbolism of being a stag is perfect for their dynamic since the deer is all about sacrifice and nobility and the vampire is all about selfishness and despair.
In any case, the deer represents many things across many cultures, from being a messenger to being a sacrifice, but one thing for certain is that the stag is synonymous with honor and nobility- the person that Arthur tried to be in the end.
Yapyapyapyapyapgodifuckinglovesymbolism-
#rdr2#red dead redemption 2#arthur morgan#dutch van der linde#symbolism#literature#vampires#stags#yall did i cook?#i had so much fun with this#also#that how to read like a professor book is godlike
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Late Night Repairs
In which the quiet becomes a bit too much for Mark to handle.
Hi folks, I'm back for a little bit because I really wanted to participate in #spookyseasoninthebarrens2024 by @jmathesonandsiblings so I wrote this quick little thing for my baby girl, Mark! :3
This is for prompt 6: Haunted House
Happy Halloween, y'all 👻
Warnings: isolation, auditory/visual/tactile hallucinations, grief, fear/anxiety, hopelessness, brief discussion of sleep deprivation, description of someone suffering/dying from suffocation/asphyxia, discussion of death, eye horror, blood, missing loved ones, angst (technically). Please, please, please let me know if I missed anything that should be added to this list.
The soft beeps of the CO2 scrubber’s emergency alarm are deceptively loud and make Mark jump as it cuts through the impossibly still silence that comes with the night. One thing he still hasn’t gotten used to after being here for 23 days is how dead nighttime is on Mars. The increased thermal energy that comes with the sun usually yields soft winds that lightly rustle the HAB canvas and make small clouds of sand hit the airlock door, making it sound like he’s inside a rain stick. Once the sun sets though, an eerie silence creeps in with the sunset’s cold, blue, Mie-scattered light.
Maybe he’s just really missing having his crewmates with him, but he’s quickly started to hate the stillness that comes with living on a dead planet by himself. The more unsavory side effects of his isolation are much more unbearable--there’s something about not knowing when his solitude will end that makes the emptiness of his surroundings so much worse than the isolation training module he went through back on Earth. For the past few nights, every other corner he turns has an extra shadow he didn’t account for; the occasional puff of wind feels just a little too much like a hand and the whirring of the water reclaimer and heating unit running sounds devastatingly like a murmur. It was easier to ignore the first couple of nights--filling the silence as best as he could with episodes of Happy Days and Commander Lewis’s disco. Sometimes though--when he needs to charge his iPad or when he hyper-focuses on his work and forgets to turn something on to fill the space with more than the sounds of his breathing and the rustling of tools--his mind fills the void for him. Sometimes it’s a persistent ringing in his ears, others it’s a convincing recreation of Martinez’s laugh muffled by the walls of the HAB and his memory, making him tear through the HAB trying to find his friend only to be met with nothing but his loneliness.
He finishes typing out his log for the day, outlining the maintenance tasks he completed to keep his tragically high-tech tomb operational (if he’s gonna die here, he might as well do so warm and breathing clean air), and stands up out of his chair with a strained groan. Scratching at the stubble growing on his cheek, Mark walks across the main room of the HAB bubble to the complaining machine and takes off the white panel hiding the ducts, intake valves, and pumps of the robust Four Bed CO2 scrubber. The mechanical engineer takes some time listening to the motors and pressure-driven sounds of the machine, trying to locate a clue as to what part of the damn thing is blocked up this time. A soft whistle coming from the interface between the pre-cooler and a pipe connecting it to bed A-2 catches Mark’s attention, and he sees a small chunk of ice growing around the collar keeping the pipe in place at the valve.
“Well there’s your problem,” Mark utters under his breath as he turns the apparatus off using a panel immediately to the right of the box containing it and slips on a pair of cryo-gloves before touching the parts surrounding the cooling element, lightly dusting off the collection of ice crystals surrounding the collar before carefully removing it and cleaning the ice clogging the mouth of the duct. He re-mates the duct and the valve, torquing it back to a satisfying tension, and turns the machine back on, the pumps chugging away happily now that the blockage is gone.
Mark nods and puts the cover back onto the front of the scrubber’s casing before turning around to append a record of the repair to the end of his log. Or, he would if he wasn’t frozen in place staring out the porthole in the airlock door across the room from him. The scene outside is dark and barely perceivable due to the small diameter of the window and the contrast of the bright LED lights, but your piercing stare is something he’s profoundly accustomed to seeing--just… not outside the HAB’s airlock. He tries to move but the muscles in his legs merely twitch uselessly with the idea of walking towards the glass of the porthole. He tries to blink, but an impending sense of doom prevents him from attempting to break the unexpected eye contact. His heart clenches agonizingly in his chest, and he can feel the beginnings of a sob bubble up from his chest. Logically he knows this is a hallucination--likely made worse by stress and sleep deprivation--but that doesn’t stop him from calling out to you in a horse, pitiful squeak. His knees buckle slightly before the lights above him flicker and shut off, plunging him and the phantom image of you into near-full darkness.
Your face is now only dimly illuminated by a light that didn’t go out at the center of the room, but it’s enough for Mark to see angry red petechiae begin to bloom across your face, lips, and the delicate skin surrounding your now blood-shot eyes. The warmth drains from your face and his ears begin to ring as he watches you open your mouth, frothy and bloody fluid pouring beyond your lips. He’s shaking now as he watches you scream silently at him through the fluid pouring down your chin, pins and needles accosting his hands and feet as he finally musters the strength to turn away from your dying, angry visage and squeeze his eyes shut.
“This--this isn’t real, there’s no one there…” he mutters to himself, tears streaming down his cheeks as he tries to calm his breathing down. He opens his eyes again to discover that the lights either turned back on or were never off in the first place and he starts to lower his hackles, the muscles in his neck and shoulders beginning to relax. Slowly, Mark turns back around and looks through the porthole to find nothing staring back at him. Mark lets out a relieved, shaky breath before running a hand down his face and walking back to his chair to update his log. Typing the details of his repair with shaking hands he begins to properly sob and has to pause, scooting the chair back and winding an arm around his middle, the other raised to clasp his hand over his mouth to try to stop himself from screaming in grief and fear at both what his brain just conjured up and the very real possibility of never seeing you again and leaving you behind to mourn him. The force of his anguish makes him fold in on himself and he continues to sit there, trying to calm himself down at least for long enough to finish his log and get to bed.
After a bit, he feels the temperature drop and a shiver shoots down his spine. He goes rigid and his sobs stop abruptly and a soft, high-pitched, and short-lived whistle coming from somewhere else in the HAB commands his attention. The same feeling of dread oozes back into his chest as he listens to faint taps sound from behind him, getting louder as whatever is creating them gets closer to his chair and stops, letting emptiness fill the soundscape of the main lab space. In the silence, Mark can hear the blood rushing in his ears and his shaky breathing. With his eyes closed it almost begins to feel like he’s in his space EVA suit back on the Hermes. The sound of his breathing tapers off as he quiets enough to hold his breath and try to listen for either the sounds of the HAB or anything that would alert him to the presence of… something, anything behind him. He’s about to let out his held breath when he feels shockingly cold fingers lightly wrap around the back of his neck, causing a terrified wail to rip out of his lungs as he stands up out of his chair and sees… nothing behind him.
Mark continues to stand and stare silently at the false wall behind him, raising a hand to touch the warm skin of the back of his neck and feeling goosebumps bloom across it. He basks in the violently loud silence before the tension is broken by the sound of the HAB’s temperature control unit letting out a shrill, piercing tone alerting him to a new malfunction in its system.
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Thanks for reading!
works referenced:
4 Bed CO2 scrubber
The Martian Fan-Made Timeline
Wind on Mars
Sunsets on Mars -> Mie Scattering experiment!
Pathology of Asphyxial Death MAJOR CW: death, and suffocation both described in text and shown in images.
#the martian#mark watney#andy weir#the martian(2015)#mark watney x reader#technically#spookyseasoninthebarrens2024#writing event#horror#angst
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My first draft of a Halloween Town Vor design. Just a doodle while I try to figure it out. (She's a fairy and a sphinx).
Though this probably won't be the final design, and I may even change my mind about the creatures I picked, here's some design notes to explain my current thought process:
Nomura has stated that his Halloween Town designs for Sora, Donald, and Goofy mix two different creatures together to create a more unique design (Goofy is Frankenstein's monster and a werewolf, Donald is a mummy and an invisible man, Sora is a vampire and an imp) so for the sake of pursuing authenticity, I wanted to make sure that my design incorporated two creatures as well.
Though a fairy may seem like an odd choice at first and something that would fit Christmas Town more (sugar-plum fairies and all) I'm thinking of the more traditional concept of a fairy that is mischievous and a little bit dangerous. (Though certainly if Vor were to visit Christmas Town, I think her design would become that more benevolent and cutesy kind of fairy.) Which I think fits Vor pretty well: she seems small and sweet, but don't underestimate her.
I wanted to balance the mischievous side of Vor with her observant/wise side (she's named after a wise Goddess after all), so I thought a sphinx would work there. Thus the lion paws and tail. In addition, the sphinx is known for asking people riddles, which I felt made for a nice reference to the Magic Mirror that's so important to Vor's story in the game, since it, too, speaks in rhymes and riddles. The sphinx also has eagle wings along with their lion body, which I think allows her sphinx and fairy side to be incorporated together well enough, since both creatures share the design element of wings. (Also, the big rope bow on Vor's back in her original design kinda resembles wings already). I tried to do something sort of similar with her ears, giving her the long ears of a fairy but adding fur to the tips to give it that cat-like appearance. Again, trying my best to marry two different creatures together that have vastly different visual aesthetics. Could be better, though? It's kind of hard to mix them together and make it look good/cohesive, I think.
I noticed two things about Sora's Halloween Town design that I felt were relevant and important for Vor's design: one, though Sora's design is drastically changed from his default KH1 design, the silhouette and shape of his clothes is mostly the same. And two, Sora's crown charm still exists on his Halloween Town design, it's just been changed from a necklace to a brooch on his bowtie. In light of these two things, I tried to keep Vor's clothes relatively the same shape with just some minor changes here and there (such as simplifying her big collar and making her shoes look more whimsical and fairy-like). And much like Sora's crown, I kept her "Terra's Mark" emblem (that's the canon name for it apparently), and just changed the ribbon around it to be more curly and Halloween-esque.
Vor has two different prints/designs on her original design: a column of circles on her sleeves, and curved rows of circles on the bottom of her jacket. I changed the sleeve design so the bottom-most circle is a yellow cat eye, which I think feels appropriately sphinx-like and Halloween-y. As for the design on the bottom of the jacket, I'm not quite sure I like it. I just changed it to a simple spiderweb design, because (1. I thought it would look nice there and (2. Sora's Halloween Town design has the jack-o'-lantern mask, so I felt like a more "cliche" Halloween motif was needed somewhere on Vor's design; the eyes just wouldn't cut it. If I end up refining this design more, the cobwebs may be exchanged with something more fitting.
And finally, the most obvious and simple to explain change...her color palette is now much more desaturated to match Halloween Town's gloomy, dark atmosphere. Though I did depart a bit from Nomura's approach here: for Sora, Nomura made his color palette almost completely black/grey/white. For Vor, however, I felt her original purple and gold color palette already lends itself well to Halloween, so I decided to keep her color palette relatively the same, just desaturating it heavily. I also simplified her palette in areas, such as making her belt a plain blue instead of its usual brown/gold/white, and removing the gold from her shoes.
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Art Resources 01 [Facial anatomy]
Hi! First post of the Art Resources thing I mentioned a while back :) Figured I'd start with something people generally want to know more about- or something people think they already know about but could still used some lesser known tips!
Resources, break downs and tips under the Keep Reading thing :]
1. The Basics
There are thousands of methods to constructing the face. The most popular one is the little circle with the cross in the middle, and sometimes a few more lines for the jaw. While that can be a useful guideline, if you're just starting to learn the ropes it might be better to use a method that has more structure decomposition and land marks to help guide you. Here I'll leave two methods of deconstructing the face that I believe are the most useful to draw faces in different angles and perspectives as well as identify where exactly should each element be placed.
REMEMBER: All of these methods are just guidelines. In order to get different facial features, you can adjust proportions for each of these and play around with sizes.
1.1 The Loomis Method
A structural approach to drawing the head, based on first: simplifying general forms and second: identifying landmarks for the face elements. Pretty good for beginners, helps you understand the head from a more tridimensional stand point to be able to draw it from different angles.
youtube
1.2 The Reilly Method
Also a structural approach, but this one is based on understanding the rhythms of the face (proportions, harmonies, and even some general muscular anatomy). It can be a bit harder to understand and use as a building block for beginner artists, but it can serve as a way to check your proportions after an initial sketch.
youtube
Here are other two methods, a bit less known, but that go a bit more in depth about the head. If you're a beginner, I'd recommend watching the Loomis method first before diving into these other two methods. Note: these are playlists covering each method, and the videos are longer, but worthwhile.
1.3 The Michael Hampton Method
1.4 The Steve Huston Method
And here's a hybrid of a visual and structural approach too if you're interested! (Again, this one is recommended mostly if you already have a good grasp of the general structure)
Having trouble finding that reference of the head from that specific angle? Here's a 3D model that can be used as reference from any angle. Bonus: It has a built in light feature that allows you to understand which planes of the face the light would hit!
There's also a version with more feminine features.
Here's a website that lets you pick a head angle and then searches for reference images with that angle too. Allows you to pick age, gender, and other features like glasses, facial hair, etc.
2. Understanding What's Below
When drawing the head and face, what most people think of is what we see everyday: the skin. However, there's more to the head and face than just that: there's a whole structure laying underneath that builds up everything on top. Understanding that structure can lead to better execution of skin level facial anatomy.
And what's that structure? Well, bones of course. And muscles. Even if (most of the time) we don't draw them, knowing they exist and how they are placed on top of each other can help with building what we do draw. Understanding the building blocks of the face will make it easier to avoid, say, making one eye bigger than the other. Or a forehead that's too small. Or ears that are too high. Or side profiles that cut off the brain.
Something I recommend for this is making study sheets of the bone structure, muscular structure, and skin structure. For this it's important to name the main bones and muscle groups. Not because you need to commit them to memory, but because if you name them on your practice sheet, it's easier to remember later on that they EXIST (even if you don't remember the name).
Here's a 3D model of the skull
Useful guide for the names of the bones of the skull
Here's a 3D model of the face muscles with names
3. Elements of a Whole
So we now understand the general structure of a face and some useful guidelines to build it. Good! But now, a face has a bunch of individual elements with their own individual structure and stuff to look out for. Those are, of course:
Eyes
Noses
Lips
Ears
3.1 Eyes
It's important to note that the eye has a volume of its own- it's not just a sticker laying on top of the face. It can be helpful to think of the eyeball inside the eye socket when drawing it (taking into account the bone structure we learned before). When understanding the eyeball as a sphere, it becomes easier to place the skin above: the eyelids. This can help with drawing the eye from any angle.
This can also help when drawing the dreaded Other EyeTM, specially if you are still a beginner artist. If you start by constructing the eyes with spheres and approach it from the perspective of "placing" the skin above that sphere, it's easier to get sizes and proportions right.
3.2 Noses
Again, spheres can be your friend.
3.3 Lips
Spheres part 3
A funny thing with lips that often gets over looked when one is just learning the ropes of anatomy is that it also wraps around the volume of the face. Just like the eyes aren't stickers laying on top, the lips aren't either. It's important to take the curvature of the face when placing the lips from different angles and expressions. For example, when we thing of a smile, its usually this idea that comes to mind:
Which yeah, that's fine! ...As long as your subject is facing straight to the camera.
But when we have even a bit of perspective, the way the mouth looks changes, and we often don't think of that and just draw what we think the mouth looks like... which can lead to odd looking mouths, like they're pasted on. So, it's important to keep in mind the volume of the face:
This is true for all features of the face: keeping in mind the volume. But, it can be more noticeable on the mouth.
3.4 Ears
Spheres part- no.
Even if the ear is one of the "flatter" parts of the head, it doesn't mean they don't have volume. Depending on the angle of the face, it'll change how much of the ear is shown- or which parts.
All ears are different and have their quirks, but they all can be divided in three major segments, colour coded in the image. If you deconstruct the ear in these three major parts, keeping in mind they have their own volume, it should be easier to figure out which of those parts will be seen depending on the angle of your face.
4. Expressions!
Now that we understand the elements and construction blocks of the face (bones and muscles), we can play around with them a bit more. So, time to make expressions!
When playing with how the skin moves, it's fundamental to understand the muscle groups of the face and how they move, relax and tense depending on the expression. Knowing that these muscles exist and how they interact with the skin above will help you know where the eyebrow should furrow, where wrinkles would form.
A BOOK I widely recommend is Anatomy of Facial Expression, which you can find here for purchase
Or here as a PDF
This book also covers skull anatomy, so it's a useful tool to study the structure talked about in 02.
There's also an ArtStation account that uploads a bunch of useful 3D model resources for anatomy (facial or otherwise).
Scott McCloud's book, Making Comics, has a section dedicated to facial expressions too (great book in general, not only if you're interested in comics!). You can find it in PAGE 80 (or 88 in the document).
Another thing that can be helpful is studying from life! You can do that by making different expressions in front of a mirror and pay close attention to which muscle groups tense and relax, where wrinkles appear, how your skin moves. Or, if you're like me and hate staring at your face, you can also study from video references.
Here's a link to a PLAYLIST containing various videos of people making different expressions.
The previous playlist contains real people, thus, REALISTIC ANATOMY. It's important to note that even if your drawing style is heavily stylised (like anime, cartoon, etc), it's still fundamental that you understand real world rules so you later know how to bend and break them properly to implement those to your own style.
However, that doesn't mean you can't study STYLISED EXPRESSIONS too! It's actually a great idea to see how other people exaggerate certain anatomical aspects to their own work so you can also understand how to do it in yours. Here's a list with various videos of EXPRESSIONS IN MOTION for animation tests. Study them the same as the previous ones: paying close attention to how the face and muscles MOVE.
youtube
youtube
youtube
youtube
youtube
Pause the videos you study as needed! While all of this might seem more useful for animation, it's also incredibly useful in illustration, and studying things in movement can help with understanding them better, thus putting them to paper (or tablet) becomes easier.
Finally, here's some videos in a sort of CLASS FORMAT that can help with walking you through drawing expressions more effectively than a text post could lol
youtube
youtube
youtube
#art resources#I'm sorry this took so long life just gets in the way some times#also sorry for the radio silence over here#it'll probably stay like that for a while lol#hope this can somewhat make up for it tho :']#please also tell me if the redaction is clear or if I should change something about format for these things#Maybe I'm doing way too much explanation and y'all just want the links lol
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Alright so, my little game design major ass keeps getting dark premonitions of what might happen in the bachelor route. And instead of desperately trying to explain to my friend who does not play, I figure I might as well elaborate here. First off this one is just a neat horror mechanic I hope they bring back and flesh out. One of my favorite things in the OG bachelor route that I haven't seen done in other games before, but to me was supper effective was the way they had you trapped in horrifying dialogue implying things where happening to you and Daniil's responses also implying what was going on around him, to an unsettling degree. Like on day 2 when you're talking to that infected woman and she goes "I'd scream, but I don't want the children to hear..." and "I keep hearing children's voices... The girls are crying, and the boy is laughing... We mustn't scare them... Don't tell them and don't let them in here..." And when talking about her sisters: "Just... Don't kill us-don't kill them if they ask you for help... Their mind is clouded with pain... They can't even find each other... They're only praying... Don't come close to them... And step away from me too." And Daniil Has to Either tell her she's delusional or when referring to her sisters goes " Make them stop following me then! Why are they constantly at my heels? They are supposed to be lying down!" Or in the conversation with Peter on day 10 where you're having a conversation unsettlingly close to a fire and you're trying to talk Peter down from incinerating himself and get the Polyhedron blueprints, and Daniil can just keep going " Peter, this heat is intolerable. How can you stand it?" and getting ignored so that Peter can go off talking about the Polyhedron. I think that with more time if they decided to keep that element in the new bachelor route they could do that in an even more effective way, time stops during dialogue and wont start until you end it. They could use sound design or fuck with the dark backgrounds in dialogues to make you even more worried about what they're saying. Like imagine the mechanic build up of time stopping in dialogues, you're used to the format from the haruspex route, and then after a while the sound effects and visuals are making you think something is different and you read the dialogue and shit is progressively getting more and more fucked up and you can only respond with more horrifying descriptions. It could trap you in that same kind of suspense as watching a horror movie or reading a short story where you aren't able to directly impact things, but you still have input in the dialogue and have to participate, IMAGINE THE TENSION.
All I'm saying is if IPL don't use that idea, I'm stealing it if I ever get around to making a horror game after my current project.
#Next time I'll talk about Eva#oh man do I have thoughts about eva#daniil dankovsky#pathologic#Bachelor route#pathologic 2#даниил данковский
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The poison that slip in and out of sight
this post here by @gofancyninjaworld had me thinking: One-Punch Man has a lot of nods to Dragon Ball doesn't it? So let's talk about it. I'll hide it all under the read more, because this will be looooong.
I mentioned in a response a certain interesting interview with akira toriyama [1], from WIRED japan, 1997:
Wired: There’s actually “poison” inside?
Toriyama: Right. There’s how, basically, Son Goku from Dragon Ball doesn’t fight for the sake of others, but because he wants to fight against strong guys. So once Dragon Ball got animated, at any rate, I’ve always been dissatisfied with the “righteous hero”-type portrayal they gave him. I guess I couldn’t quite get them to grasp the elements of “poison” that slip in and out of sight among the shadows.
It's interesting isn't it? Akira Toriyama, Big Tori if you will, wasn't all that into writing what we now understand as the typical shonen, he loved writing gags and gag characters, and from the same interview linked here[2]:
"So it’s like Goku’s line at the end of the battle with Majin Boo."
Toriyama: That’s right. He said “You did well all on your own”. I suppose that Goku’s motive was that no matter what kind of enemy there was, he wanted to fight them one-on-one."
And this is an important point. a lot of what became a staple of the shonen genre is those one-on-one battles with new and more interesting threats, but in Dragon Ball, the lust for those is the poison.
So what does all that have to do with OPM? Before I get to that, let's just take a quick look at a few other shows satirized in One-Punch Man.
First, let's take a look at Genos
Oh wait a second that's not him! That's Casshan! The dude that made the irreversible change to become a cyborg, so he could hunt down other machines for revenge...
Remind you of anyone?
And interesting thing, all over the manga we see that Genos' quest for revenge is a sort of poison as well. He breaks himself over and over in search for power, physical power is only a stepping stone in his quest for revenge.
We don't even know if he has anything in mind for after he achieves it. What will Genos do once he has the power and the quest for revenge is over? We don't really know the timeline of OPM but it can't possibly be happening over years. How does his cyborg body work, is it self-sustaining? It almost definitely needs maintenance, even if he never really gets into a fight. How often does it need it, once a week? once a month?
When we look back at Dragon Ball, we know that Goku has a completely different view of martial arts and fighting. Yes, he wants to fight new, strong enemies because that's exciting, but he never cared about being the strongest, he cared about winning.
What happened after he won the budokai tenkaichi? He got married and had a son
Although we don't know much about Blast's family life, it can't be good. He's always away on some super important quest.
Goku was fundamentally unable to understand his own son, because Gohan never liked fighting. To our favorite Saiyan, growing strong, fighting and wining against better opponents was a matter of self-improvement, of adventure. To Gohan it was the complete opposite.
When it comes to Blast and Blue, we're not even sure what what the former thinks of his own son. We do know, however, that like Gohan, Blue is being propped up as the new "Blast", the guy that will take his place, or at the very least, his status as the son is being pushed by the Neo Heroes as something of great importance. That's still being developed for now, so I'll refrain from making any more comments on it.
*As a note, I also think it's very interesting that Blast looks a lot like Android 16, although I don't think it's much other than a visual similarity.
One fun fact, OPM did have another "Goku" before, in Boros!
spiky hair, multiple transformations, energy blasts, Boros is everything Dragon ball is known for at the surface level. there's not much else to talk about with him, he's what Goku could've been.. had he not been dropped on his head as a kid. Or maybe he's pretty much what you get if you fuse Goku and Frieza, it's not like Dragon Ball hasn't done fusions before.
Anyways, I don't really have a conclusion to this. As the granddaddy of Shonen it's hard to find a manga that wasn't influenced by it in some way. I do, however, like this part fromt he android saga a lot:
a Saga all about how their fighting was anathema to the life around them, and where people who were made into killing machines instead choose to go on a road trip. Because although it might be the wrong decision, it was theirs to make.
While the power might be poison, it does seem to have a cure
[1]
[2]
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Hi, I just wanted to ask an advice for a story I want to write. It's something that has always confused me since I firsr heard it (in my life) in 2010 when watching “Gossip Girl” but kept hearing more and more in 2018/19 (the most) until now so... What is an “It girl”? And how do I write an “It girl” character without making her a Mary Sue (I guess)?
How to Write an 'It' Girl Trendsetter in a Fiction Novel
From your question you've probably read a novel or watched a TV show and fallen in love with a character who effortlessly exudes style, charm, and influence. That character is often referred to as the 'It' girl, a trendsetter who captivates readers with her magnetic personality and impeccable taste. As a writer, you may wonder how to create such a character who becomes an icon in the world you've crafted. In this blog post, I'll help you explore the art of writing an 'It' girl trendsetter and discover the key elements that make her captivating and relatable.
Creating an 'It' girl isn't just about describing her physical appearance or listing her accomplishments. It's about developing a character who embodies a unique blend of charisma, confidence, and authenticity. Our journey begins with understanding the core traits that define an 'It' girl and then delving into the steps to create a multi-dimensional and memorable trendsetter in your fiction novel.
The Essence of an 'It' Girl
Before we dive into the specifics of writing an 'It' girl, let's first explore the essence of what makes her so captivating. An 'It' girl is someone who effortlessly stands out from the crowd, drawing attention wherever she goes. She possesses an undeniable charm, a magnetic personality that makes people gravitate towards her. However, it's important to note that an 'It' girl isn't just about looks or popularity; she also possesses a strong sense of self and authenticity.
One crucial element that differentiates an 'It' girl from other characters is her ability to set trends. Whether it's fashion, lifestyle choices, or even social movements, the 'It' girl is at the forefront of what's hot and happening. She has an intuitive understanding of the latest trends but also has the confidence to break away from the crowd and make her own unique mark. This combination of trendsetting and individuality is what sets an 'It' girl apart and makes her a captivating character for readers.
To truly bring your 'It' girl to life, it's essential to infuse her with a sense of relatability. While she may possess an aura of mystique and glamour, readers should still be able to connect with her on a personal level. This means giving her flaws, vulnerabilities, and inner conflicts. By adding depth to her character, you create an 'It' girl who is not only fascinating but also someone readers can empathize with.
Crafting an 'It' Girl Trendsetter
Now that we understand the essence of an 'It' girl, let's delve into the process of crafting one for your fiction novel. The following steps will guide you through creating a multi-dimensional character who embodies the spirit of an 'It' girl.
1. Define her unique style: The 'It' girl is known for her impeccable taste and unique sense of style. Dig deep into her personality to understand what makes her fashion choices stand out. Is she bold and daring? Does she have a penchant for vintage pieces? By defining her style, you create a visual identity that readers can connect with.
2. Develop her passions and interests: An 'It' girl is more than just a pretty face. She has a plethora of interests and passions that contribute to her trendsetting nature. Whether it's art, music, or even niche hobbies, these interests add depth to her character and help shape her influence.
3. Give her a strong voice: An 'It' girl must have a strong voice, both figuratively and literally. She is unafraid to speak her mind and has a way with words that captivates those around her. Develop her unique speaking style and let her words carry weight and impact.
Bringing Your 'It' Girl to Life
Now that you have laid the foundation for your 'It' girl, it's time to bring her to life within the context of your novel. Here are some tips to ensure she shines brightly in your story:
1. Show, don't tell: Instead of directly telling the reader that your character is an 'It' girl, show her in action. Let her effortlessly charm people, make bold fashion statements, and lead the way in trendsetting. Through vivid descriptions and engaging scenes, allow readers to witness her 'It' factor firsthand.
2. Surround her with a strong supporting cast: The 'It' girl cannot exist in a vacuum. Create a supporting cast of characters who are drawn to her charisma and who help amplify her influence. These characters can be friends, admirers, or even rivals, each adding their own dynamics to the 'It' girl's world.
3. Explore her vulnerabilities: While an 'It' girl exudes confidence, she also has vulnerabilities and insecurities. Explore these aspects of her character to make her relatable and human. Let readers see her struggle, doubt herself, and overcome obstacles. This journey of growth adds depth to her character and makes her more than just a one-dimensional 'It' girl.
Conclusion
Creating an 'It' girl trendsetter in your fiction novel requires a delicate balance of charisma, authenticity, and relatability. By understanding the essence of what makes an 'It' girl captivating and following the steps to craft her character, you can create a memorable and influential trendsetter who leaves a lasting impression on your readers. So, go ahead and unleash your creativity to bring your 'It' girl to life, and watch as she takes the literary world by storm!
#writing#on writing#creative writing#thewriteadviceforwriters#writers block#how to write#writeblr#writing tips#writers and poets#just write it#it girl#trendsetter
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Okay, so more cogent thoughts on Nosferatu (2024):
It was a very middling movie in everything except the costuming, set design, and art direction — which were top notch. I also give it props for the great lighting, i.e. being one of the few movies set mostly in the night where you can actually see what's going on. Eggers and Blaschke really used light and shadow extremely well in a few scenes, thinking here in particular of that one shot of Ellen (i.e. Lily Rose Depp) on the bed with the side profile of her shadow on the pillow and that ending shot of Von Franz (i.e. Willem Dafoe) illuminated in the mirror that were genuinely such beautiful, artistic frames. Visually, great movie. But visuals can't make up for a script and a cast that were stilted as all hell.
First of all, the screenplay itself was trying way too hard. No one spoke in a particularly convincing way — everything was long monologues, diatribes really, that were meant to be ominous and add to the gothic atmosphere. But it was pure narration, nothing left to the actual interpretation of the other storytelling elements to convey horror. Instead of letting the atmosphere carry the mood, it relied so much on telling us "btw this is the horrifying thing happening, this is why it is horrifying" and genuinely felt like they didn't think people would understand...what was essentially a very basic story. Where tf is the dude that wrote The Lighthouse??? This cannot be the same man.
Second, the acting. Or the lack of acting!!! At least on the part of Lily Rose Depp. This woman cannot act, I'm sorry. The people who praise her for this role, I'm asking: did we see the same movie? This woman cannot modulate her voice beyond two slightly differentiated tones, and same goes for her facial expressions. Dead delivery for a floundering script, and considering she was most of the movie, made for an incredibly boring 2 hours. I will say, she did some great body acting but that's probably the only thing she did with any sort of panache. The rest felt too committed to showing her off in the sexiest waif girl light that it could, rather than actually making use of her as an actress.
She and her castmates had no chemistry either, especially between her and Nicholas Hoult and Bill Skarsgard. I'm supposed to believe this woman's husband would traverse the snowy mountains of Transylvania with nothing but a coat and a horse to get back to her after THE most sexless kisses??? I'm supposed to believe that Nosferatu was enticed by her "passion" and her dead-eyed impression of romance???
Speaking of sex scenes, there were a few in the movie that were just so bad. Lily Rose Depp making the same pornhub "uh uh uh" moans during ALL of these scenes, with little change in delivery or intonation. And I do mean "uh uh uh," it was embarrassingly bad and not just because the sex itself was badly simulated by her partners.
And then there's Nosferatu himself. What a disappointment. I wanted something grotesque, I wanted something fun. We kept getting teased about Bill Skarsgard's "horrific transformation" but like. It was a bald cap and a coat. It was a prosthetic nose. The most grotesque thing about him was being...emaciated? Slightly deformed? Kinda middle aged looking? I don't know that we saw enough of him to really be able to judge his acting on this particular film, but imo he did a better job as Pennywise than in this role. It was just the most mid monster one could potentially want to fuck, unbelievably mid.
The "gore" people kept warning about was very very light, very standard for a horror movie and not even the most grotesque in recent memory (First Omen still had this beat by a long long long shot in terms of actual grotesquerie). Some frontal nudity that was nothing to write home about. But at least there were 2,000 rats. At least we had that.
2.5/5 stars
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Star Wars Fanfiction Request Guidelines
Hi! I wanna try to write more each day, even if it's just small blurbs or pairing I might not typically write or think about (: I still reserve the right to say no, of course, but to make it easier, I wanted to compile a list of what I won't write/am willing to write. My ao3 -> darthkote
Below are the guidelines to help you craft a prompt that aligns with my writing preferences.
Minors DNI.
Content I Am Willing to Write
Stories rated GA to E.
Pairings of any gender or sexual identity. If you would like narrator/characters to use varying pronouns than those used in Canon, mention it!
Violence, gore, smut, where appropriate for the plot/prompt.
AUs grounded in realism within Star Wars Canon or Legends.
Canon compliant stories (I'll do my best to stay away from fanon if you so wish!)
Clone-shipping
Hurt/Comfort, angst, whump.
Polycules. Platonic, romantic, etc.
X reader. Won't use "y/n"
Content I Will Not Write
Underage characters in sexual situations.
Modern AU. Just not into it, I'm sorry.
Basically, feel free to request anything that falls into these guidelines. If something not listed makes me uncomfortable or disinterests me, I will address it directly as it arises.
Critical Details for Prompts
When submitting your prompt, consider the following elements to help guide the story:
1. Core Concept
What is the central idea or “what if” scenario?
2. Characters
Which characters are the focus?
Are there specific relationships to explore (e.g., romantic, platonic, familial)?
Any characters you’d like excluded?
3. Setting and Timeline
Where does the story take place (e.g., a specific planet, ship, or environment)?
When does it occur in the Star Wars timeline?
Note: I haven’t fully explored the Imperial Era or beyond yet. As I watch more, I will remove this note to reflect that! I have finished TBB and have not moved forward. I am progressing in timeline order in my own time. + Have watched the og trilogy.
4. Tone and Themes
What kind of tone should the story have (e.g., lighthearted, angsty, hopeful)?
Are there specific themes (e.g., redemption, survival, found family) to explore?
I worked for hours with chat gpt to compile a plethora of SFW and NSFW tropes in SW fanfic. Click here for SFW and here for NSFW.
5. Plot Details
Are there key events or plot points you'd like included?
Should the story be action-heavy, dialogue-driven, or a balance of both?
6. Relationships
Specify the type of relationship dynamics (e.g., slow burn romance, mentor-apprentice, camaraderie).
Include whether relationships are romantic, platonic, or unrequited, etc.
7. Style and Structure
Do you have a preferred POV (e.g., first-person, third-person limited)?
Length preference (e.g., short drabble, one-shot, multi-chapter epic)?
8. Canon and AUs
Should the story adhere to Star Wars Canon or Legends, or can it diverge?
If AU, how far does it deviate?
9. Visuals and Atmosphere
Do you have specific imagery or sensory details in mind?
Example: “A dreamlike sequence during Obi-Wan’s meditation.”
10. Dialogue or Scenes
Any specific dialogue or moments to include?
Example: “Have Cody reflect on his scars during a quiet moment.”
11. Avoidances and Triggers
Are there topics, elements, or scenarios you’d like avoided?
12. Inspirations
Share any inspirations: quotes, songs, other fanfics, or Star Wars media.
13. Ending
Specify what type of ending you envision (e.g., happy, tragic, open-ended).
Note:
These are just guidelines—you don’t need to include every single detail when making a request. However, please keep in mind my personal boundaries.
#shout out to chatgpt bc i cant organize my own thoughts properly#but seriously#request fics#it could 100 or 1000 words#i just have terrible decision making skills#so itd be nice to gauge what people wanna read ((:#star wars fanfiction#star wars writer#star wars fandom#star wars#the clone wars#the bad batch#star wars prequels#star wars original trilogy#obi wan kenobi#qui gon jinn#anakin skywalker#luke skywalker#clone troopers#star wars thoughts#fanfic requests#asks open#clone headcanons#codywan#riyo chuchi#ahsoka tano#asajj ventress#darth maul#tbb tech#minors dni
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Beginner Class - Introduction To Spellwork
Introduction to Spellwork
___
By KB
Introduction
Welcome to Chapter 5 of the beginner Class! Woo-Hoo!! Only 2 chapters to go. We're diving head first into the world of spellwork! Today, we're going to be discussing the key elements and underlying foundation of any spellwork in order for you to begin casting your own spells confidently.
Ultimately, spells serve as intermediaries that unify entities through concepts. Though there are infinite ways to create a spell, there are different types of spells based on how entities are joined. These patterns of connection demonstrate the different ways a spell can create — or break — a bond.
Intention
We've all heard this a thousand times, I'm sure. Spellwork requires focus of intention. While this isn't necessarily the most important part of spellwork, it does play a major role in helping direct energy. Your intention is your reasoning for casting a spell. The important part about intention is to hone in on this as specifically as possible. When your mind is focusing on your intention, it gives less of a risk for scattered or unwanted energies to interfere with your work. It allows you to focus all of your personal energy into one facet, rather than having a hand in every cup. This is one of the most important factors within preparing for spellwork. It's also important to remember to keep your correspondences in association with your intention, as it will help keep your focus.
Raising/Gathering Energy
When you actually begin to cast your spell, you must know how to raise and collect energy in order for it to carry out your intent. Allow yourself to get in a relaxed state of mind until autopilot takes over. You know this feeling - it's when you're so focused on something you're absolutely immersed in the work without even realizing it. You're not thinking about what you need to do, what could happen, or anything else for that matter. Once you have achieved this state of mind, it's time to raise and gather this energy. There are multiple ways of going about this, so let's go over some of the most basic.
Chanting/Mantras
By repeating your intention, you are speaking it into existence, thus raising the energy of your intention. You begin to forge a connection between your mind, your reality, and the intention itself.
Sensory Immersion
Using our biological human senses can be more valuable than you'd like to think. This somewhat ties into correspondences, but if you surround yourself that naturally raise this energy within you - you'll have a much easier time gathering the energy you need to direct.
Visualization
Personally, my favorite way to raise energy is through visualization. Symbolism and imagery has a profound effect on the human subconscious. When you're able to visualize your intentions and symbolism that is directly linked to your intention, it will significantly raise the energy levels for your spellwork.
I'm sure there are several other methods of raising energy, such as drum circles, dancing, activity, and even more, but these are the most common within spellwork. The main thing is to keep your mind focused on your intention. You will begin to feel the energy levels rise through your method of choice. Once you have reached the "crescendo", it is time to move to the next step.
Now, this could take anywhere from 5-10 minutes, to several hours. It depends upon the practitioner, the spell itself, and several other factors. Experiment with raising energy in different methods to find your jam.
Direct & Release
Directing is nothing more than keeping your mind focused on your intention. I know this is a bit repetitive, but human mind's are funny, especially those who are neurodivergent. It's very easy to get distracted - but it is essential that you don't! We don't want any energies that don't align with your working to interfere with anything at all.
As far as releasing goes, there are several ways to do this as well. Burning, breaking, or tearing objects seem to be the most common method, but you could stomp, shout, or use any other motion if it feels right. Sometimes people infuse their spells into food or drinks - in which you would eat or drink in order to release this energy. Once you feel you have released the energy you raised in the initial phase, it is time to "seal" your spell.
Again, there are several ways to seal a spell. Some like to seal it with a phrase such as "so mote it be", others may opt to draw a sigil with an athame or wand in the air, or just a simple gesture. This is all very personal, so just go with what feels right for you. Once you have finished, it is EXTREMELY important to take care of your energy levels. Ground out, eat a good snack, and go outside to let Mother Earth absorb your excess energy.
Create A Channel
This is essentially creating a connection to flow freely between you, your intent, and the worldly energies swirling around. This is the action you must take in order for your work to come to fruition. For example, if I cast a spell to meet new people, I may choose to volunteer at new places, create a profile in a new online space, visit the dog park - anything that puts myself in a position in which the energy has potential to manifest. Without putting action behind your intention, remember, that's just "wishcraft".
#elder witch#baby witch#witchblr#witchcraft#beginner witch#dark witchcraft#astrology#tarot#aesthetic#divination#spellwork#witchcraft 101
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