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amewinterswriting · 6 months ago
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Ame Reads: Charmed Life by Diana Wyn Jones
I'll be honest - this one was a reread for me. I read most of the Crestomanci books as a child and could still remember the broad brush strokes of the plot.
What I couldn't remember was just how skillfully written it was and still is. While the book is marketed at children as young as 10, and the plot moves quickly because of this, it never feels rushed or oversimplified. In fact, I've read adult and young adult fiction with less complex plots, character motivations and language.
(Spoilers after the cut and discussions of themes which does include familial abuse and mentions of death)
I remembered that Gwendolyn was not a nice person (to put it mildly). I didn't remember exactly how much of an evil little shit she is. In any other children's story, it would have been easy to paint her as selfish but simply that, in the way many children can be. She sees that her brother has something she doesn't (magical power) and takes it from him simply because she wants it for herself. But the story makes it explicit that she planned the sacrifice of her own brother and she even casually mentions that they will need to kill him multiple times due to his extra lives, showing that she has thought about this for months in detail and clearly has not had any hesitation or stirrings of guilt whatsoever.
In a more subtle way, the story does make it clear that Cat has been abused by his sister for his whole life - Janet, Julia and Robert all comment on it in various ways, even if the word 'abuse' never comes up. Crestomanci and the other adults are also aware but unsure of what exactly to do, especially as they aren't entirely certain that Cat isn't a willing participant in Gwendolyn's plans. For a book written in 1977, aimed at children, it's really quite radical that Diana Wynn Jones even hinted at abuse within a family unit, let alone an older sibling as an abuser.
Reading as an adult, the way in which Cat and Janet are profoundly let down by the adults is also radical and quite tragic because it's very understandable how it happened. Crestomanci is aware of virtually everything the whole time (or very early on) and yet the whole plot is Cat and Janet trying valiantly to fix the mess Gwendolyn's left them in without any adult help because they don't know the adults can be trusted and the adults think that not revealing what they are aware of is the best for everyone involved. Everyone is doing what they believe is best given the information they have, but everything could have been resolved with a few short conversations and more trust shown from both sides. And I'm really glad Janet gets to point out that Crestomanci should have talked to them sooner and he doesn't brush her off.
Other surprisingly dark things in hindsight - Gwendolyn summoning the 'drowned life' of Cat as a petty power play not once but twice, and Cat not realising why exactly it gives him the heebie-jeebies but having a very strong reaction to seeing his own drowned corpse (understandable) each time. Except that the second time, it's accompanied by the other times he's died, including at birth. A giant foetal corpse is not exactly something you expect to see in a children's book!
Anyway, I'd love to see the Chrestomanci series adapted into a television serial that really takes it seriously. Like the recent (ish) adaptation of Pullman's His Dark Materials that the BBC still hasn't finished. Hour-long episodes, I reckon, something like Charmed Life as a two-episode special to introduce the world and concepts (and Janet waking up in Gwendolyn's bed would be the perfect place for a cliffhanger at the end of episode 1, let's be honest) and then take an episode for each book in the series so while the episodes could be watched in any order, watching them all will give you more information about who reoccurring characters are and what they're doing.
In the meantime, I definitely think I'm going to dig out the rest of my old books and go through the rest of the series myself. Diana Wynn Jones' writing is complex enough that it really demands a second look. If your only exposure to her work has been through (the magnificent) Studio Ghibli adaptation of Howl's Moving Castle, consider this your sign to delve into her works, too. Charmed Life is an excellent starting point for the whole Chrestomanci series but you really can read them in any order, as the plots of each book are self-contained, with some characters making regular appearances throughout.
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aropride · 3 months ago
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snaxle · 11 months ago
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btw if a trans man decides that they want to get pregnant and you're not normal about this and start spewing a bunch of transphobic shit i show up at your house and beat you to death with a baseball bat
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hoshiina · 6 months ago
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pairing: hoshina soushirou x gn!reader (no prns)
summary: in which he realizes you were the one for him
warnings: none i think !
wc: 1100
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Hoshina wasn't a player. He wasn't one to say yes to everyone who came his way nor was he one to lightly pursue just about anyone who slightly interested him— not to mention he didn’t fall easily to begin with. He was a busy man in a dangerous line of work so having a relationship simply didn’t make sense most of the time.
However, this is not to say he hasn’t had a few relationships here and there. He loved those he dated, he really did. He did not believe in dating for the fun of it nor did he believe in starting a relationship he knew would end at some point, but subconsciously he tried not to get attached. He kept his distance and locked away his heart to keep from getting hurt. Was it unfair? Well yes, but he was scared. Everyone has something that terrifies them greatly, this just so happened to be Hoshina’s.
Yet, recently he could tell that something was different with you. It had only been a few months since you started dating, but he feared the shift in his feelings. He knew what it was— he knew very well, but as soon as he admitted it, it would be over. There’d be no going back for him. He knew he was being rather irrational, he knew that if he sat down and confronted these emotions he’d realize they weren’t that big of a deal, but he couldn’t. He’s never been able to.
However, while fighting this kaiju, it became plain obvious that he was simply in denial. 
It upset him how important you were to him, but more than that it upset him that he knew he was important to you. You had made it so painfully clear that he meant the absolute world to you and that broke him to pieces every single time.
To him it was easy being alone— he just had to make sure his job was complete before he died. If he could ensure everyone’s safety or at least help Mina out, there was nothing more he wished for. Yet while fighting Kaiju no. 10 today, when he saw his life flash before his eyes, his immediate thought was of you. If he died you’d cry. And that alone was going to get him home alive.
He’d rather die than make you cry. Especially not alone.
As he stood up again, he could see his blood dripping from his wounds and immediately it made him chuckle. You’d cry anyways when you see the state he’s in. 
I’ll have to be around to wipe your tears at least, he said to you in his head.
He was incredibly lucky that you didn’t work on the battlefield, his heart simply would not be able to take it. But he did, and for you he’d have to get home safe. Even if no one else cared that much, not even himself, he knew you would.
All of a sudden, it was easy to admit. He was hopelessly in love with you, in a way he didn't know he was capable of. He wished that he would spend the rest of his life with you and he hoped you would spend the rest of yours with him. Perhaps he was just afraid and a little flustered to admit that he was important to someone, especially someone special to him too. He had seen how painful it was for those left behind, a little too often. 
But there was an easy solution to that, he’d just get back to you safe every time. He just won’t make you worry and he’ll be there for you. This was supposed to be a dilemma, something he thought he'd stress over, but in the moment he felt eerily relaxed, definitely not like he was fighting an identified grade kaiju. The rest of the fight was a blur, he couldn't remember much. His head was clear but the fatigue had taken over at that point, but before he knew it, the kaiju laid in front of him still.
He was faintly conscious as they rushed him into an ambulance and patched him up. Once he was properly treated and awake, they had warned him to stay put and take it easy, but all he wanted to do was see you.
As soon as he left his assigned room, he immediately bumped into you. You had been waiting to be let in to see him. You took one look at the way he was patched up and tears welled into your eyes. He could tell you didn't mean to, you didn't want to worry him.
“Please don't cry,” he said softly, wiping your tears away. He couldn't help but smile at the sight of you. “I'm perfectly fine.”
“I'm not crying,” you said with a scowl on your face, but the way your voice cracked was not very convincing. “I'm so glad you're back.”
“Can't live without me?” he teased. He knew you couldn't live without him, but he couldn't either. Yet, now he even hated the thought of you living without him, let alone with someone else, so here he was. And here he always will be.
“Shut up,” you said. “You know I can't.”
He knew, but hearing you say that still made his heart flutter. He reached out with his right hand to grab your left and held it carefully. He leaned in to kiss you, but it was so much sloppier than the careful ones he usually gave you. Forgive him, he was terribly exhausted.
“I can't either,” he said, snuggling his face into your shoulder.
“You can't?” you asked, a little surprised. It broke his heart that he had possibly made you feel such way.
“Not for a second,” he said, still avoiding eye contact. “I'd rather die than wake up without you next to me, actually.”
You wouldn’t reply, so he brought his head back up to look at you.
“Oh, don't cry,” he said and chuckled a little, wiping your tears away as he kissed you again. “I didn't mean to make you cry.”
He hadn't let go of your hand and although he was gentle, he held it firmly. He didn't say anything, but he vowed to himself that he'd put a ring on it someday. He wasn't letting go of you ever.
You were the one for him.
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manny-jacinto · 9 months ago
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SWANN ARLAUD + LETTERBOXD REVIEWS Anatomy of a Fall (2023)
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wiltkingart · 11 months ago
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Asche and Vindt from Ocean's Blood by Thelma Mantey
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twyllodrus · 1 year ago
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bright young things (2003) / good omens parallels
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t-hirstreview · 5 months ago
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raisedbythetv89 · 1 year ago
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The most important Venn Diagram I’ve ever made
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nocturnalnewsiestrash · 11 months ago
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Happy new Quinton Reviews video to all who celebrate
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colorful-horses · 6 months ago
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pony review clips
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amewinterswriting · 7 months ago
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Ame Plays: Little Dragon Cafe
Very cute, but annoyingly short of the mark.
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I want to love this game. You play a child struggling to run a cafe with their sibling and raise a dragon, with extra flavour thrown in by the wide cast of guest characters, all with their own problems that can be solved through the magic of a good meal.
There are some great elements: the aesthetic is cute and cozy, the dragon is adorable and does a lot to help and support you, the island is really well designed to give you a lot to explore in a relatively small space and the soundtrack is way better than it really needs to be.
The problems start when you realise that the game isn't quite sure what it wants to be. You are encouraged to be physically present at the café to help during rushes (and stop the staff from slacking) and failure to step in will lose you customers because after long enough waiting they will leave in a frustrated huff.
If you spend too much time not gathering ingredients, however, you will inevitably run out of ingredients for your dishes. In fact, towards the late game, even if you spend all your time foraging, you will likely run out of ingredients and have to swap dishes around in your menu - it's just mathematics. If you get 25 customers in a day, and each one orders a dish with three ingredients, that's 75 ingredients used. (You can choose to use up to six ingredients in a recipe, which would obviously deplete your ingredients faster) Which means you need to gather at least that many ingredients per day. The ingredients are somewhat randomly generated at gathering points, so even if you keep the numbers up, you might not get the specific ingredients that you need for the dishes you currently have on your menu. My best attempts at efficiently foraging result in under 120 ingredients in a day and that involves completely ignoring the cafe and any reasonable bedtime for a small child, gathering from dawn till midnight - or beyond. In fact, you don't have to sleep at all unless plot demands it - there's no passing out and being carried back home, there's absolutely no penalty for simply staying awake and gathering ingredients. Which I like as a game mechanic, but given you are controlling a small child, feels very odd and at odds with the cozy aesthetic. Just don't sleep and work yourself into the ground for the sake of your cafe feels like the wrong message to send, somehow...
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The actual act of helping out in the cafe feels very cramped and clumsy, which doesn't help matters. You have to run around taking orders, submitting the orders in the kitchen, delivering the food and cleaning up the dishes afterwards, plus interrupting anyone who decides to slack off - and they will, frequently. Everyone gets in the way of everyone else, the little galley to clean up dishes is a particularly bad spot for getting pushed around by NPCs as everyone tries to get in and out of the small space.
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Still, you can ignore the actual act of running the cafe with little penalty. Your approval never actually drops as far as I can tell, not even if you decide to skip the day to trigger the next bit of plot and go straight to sleep at 7am and have no customers for the day (because for some reason, the cafe is only operational while you're awake, despite your sibling being somewhat capable of running the place when you aren't there). This at least means you aren't losing ingredients that day, but it does present the best way of completing the game as...not actually engaging with the game and skipping as many days as possible as being the most rewarding way to play.
The perplexing part of the cafe is that the 'customers' don't actually pay for their meals. There is no currency in the game nor a shop to spend it in, so that makes some sense. One of the staff characters starts working for you to pay off his bill - he was just going to dine and dash - but apart from that one scripted mention of money, there's no actual exchange of money you see as the player. Which makes the bad reviews and frustrated customers really funny - like guys, you are literally getting a sit down dinner for free, maybe be nice to the kids?
The other half of the game is exploring the island with your little dragon companion, which does at least feel more relaxing and fun. There is a bit of an issue with the jump mechanic - occasionally the button will be unresponsive and occasionally you'll catch on ledges and not be able to get the full jumping height, which is mostly only an issue because there are so many little steps and ledges to jump up that you will run into both multiple times a day. Once your dragon grows a little, you can ride him to traverse and he can thankfully jump much better than the human kids. The dragon will also help gather some ingredients, and randomly emote around you and he's genuinely a delight to be around.
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There are also monsters and egg-birds. The monsters will 'attack' you but given this is a cozy game, they'll only steal meals from your pockets - there's no health to lose. They can be hunted for their meat, which is a gamble (the dragon sometimes gets distracted and doesn't hunt the monster the first time you ask) or you can lure them into running headlong into a rock which also results in meat. The egg-birds must be collected and then they will live near the cafe and produce an egg a day you can pick up...for a few days. Then they'll return to where you got them from. Which feels like annoying busywork for no reason - you already know where the bird is, you just have to go back there every so often to get them back.
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You do have a small garden that will produce ingredients as time passes, or instantly if dragon manure is used, but you cannot choose what it produces or how much, it will just randomly generate anything you have already gathered from elsewhere. Including meat, oddly enough. There is a fish hatchery that does the same. This is the best way of getting a lot of ingredients all at once, but in order to get dragon manure, you have to feed your dragon, and the larger it gets, the more food it needs to produce manure. And you need to cook every dish manually using a small rhythm mini game - no batch cooking. It kinda feels like the game just wants me to spend an hour cooking lots of dishes, then force-feeding my dragon to get the manure to spend on speeding up the garden to get the ingredients (which I am also spending on the food for the dragon, so the game is incentivising me to use as few materials as possible to maximise returns). That feels like no fun so I'm not going to batch cook 30 single scotch eggs (using just egg, no meat or breading here) and force-feed him eggs until he poops...at least not for very long.
There are also some short stories revolving around some guest NPC characters who usually show up with an emotional problem, stay in the cafe for a few days, open up about their issues, need a particular dish cooking for them to resolve their emotional conflict and then leave, leaving a space ready for the next character to come and stay. These are actually pretty well written compared to other cozy life-sims like Harvest Moon and the characters are really charming and relatable.
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To be honest, it wouldn't take a lot for me to love this game. Like, let customers pay for their meals and then give us a shop to buy upgrades for the cafe or the staff (so that you wouldn't need to personally intervene when they start slacking, for example, or that they would slack off less often) or let us buy 'basic' ingredients like flour and rice, but still have us forage for more exotic food and the upgraded ingredients. That would help take the big pressure out of trying to forage more ingredients than you use daily. Otherwise, tweak forage spots so they give multiple ingredients per interaction, which would save time, or give us more options in the garden. Say, use materials to upgrade the amount the garden yields, or let us choose what types of ingredients we would like the garden to produce. Basically a little more customising in general and a little automation would turn the grindy chore bits of the game into something a little more interesting.
Because there isn't really a penalty for failure, there also isn't a reward for doing well. The game will mostly chug along at its own pace regardless of how well or badly the cafe does, only requiring an increase in customer satisfaction between NPC story episodes and that can usually be achieved in a single day. This is probably by design - to avoid frustrating younger players - but it does make mid to late game feel like a grindy chore that you don't actually need to deal with. You can progress quickly by skipping most days, only sticking around to trigger the scenes and then going straight to sleep. But at that point, why bother to still play the game?
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gunsatthaphan · 11 days ago
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"do you agree? - yes."
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fanchonmoreau · 8 months ago
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Holocaust stories, both true and fictional, are not allegories for some other conflict or atrocity. They are about the Holocaust. Full stop.
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gael-garcia · 1 month ago
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YES ! YES! YES!
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no review. look at him
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