#also this entire thing is worth it for the final quest
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Plants and rocks, wahoo! Finally finished my Lodestar tools for BTN & MIN.
This feels good because I started both of these relics many patches ago and stalled out HARD. I think my down to the wire procrastination style gave me the attention span I needed to finish them up lol
(...I don't think I'm going to finish the fishing rod before DT but that's alright. I have the Crystalline one which is still very pretty)
#emmer screens#ffxiv#alyx#hyur highlander#ffxiv screenshots#disciple of the land#ffxiv botanist#ffxiv miner#ffxiv gathering#lodestar tools#also this entire thing is worth it for the final quest#which i had already seen spoilers for but finally got to do myself#ugh my heart
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Semi Abt last post but I do think it's funny now that the first expac without all the history built up over the last decade from the other expansions since that plot ended in EW, the general reaction to DT story is people finally realizing these mfs can't write a cohesive campaign that isn't (95%) stale bread and empty platitudes
#like the wool is finally falling away#i have yet to see anyone like DT half as much as prev expacs even though they're all the same in essence#like the reality of the writing level is setting in#and that it lacks the novelty and pocket good writing that other expacs had makes its weakness stand out harder#and no i don't say all this bc i think it's entirely the fault WL exists she's only one aspect of the issue- the issues are structural#to single out WL here is to see a tree and miss the forest of nonsense#the thing that's crazy is even as a hater of the other expacs i can look back and argue where i disagreed-#this one is so boring it's not even worth taking a position to have any arguments or understand where someone else liked it#boring is always worse than bad#when i say it takes so long playing the story here for nothing to have ultimately felt it happened im being serious#i say campaign too bc the best CONSISTENTLY good to decent xiv stories are in side quests- they write best in bursts not campaigns#i feel this especially hard because that's also my personal weakness but working on La Vie en rose has been teaching me how to go longer#i beat DT in 2 days and a few hrs and the only character i connected with is sentient corn from a sidequest
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I see a lot of posts on here talking about the Solas/Elgar'nan segment in Blood of Arlathan and how it's one of the best scenes in the game, and they'd be right, but I don't see enough people talking about how comically the whole thing is undercut by quite possibly the most poorly-conceived, terribly-implemented looney-tunes-ass sequence in gaming history that surrounds it.
Like you show up with your friends to this Venatori party, and you're like great, we're sneaking in! Time for disguises. How convenient that these Venatori guys all wear hoods, right? Should be a piece of cake if we're all, you know, wearing hoods that would helpfully hide our identities. But no. We all go waltzing in with our whole-ass faces exposed, you know, the group of guys that have been murdering Venatori left and right and who Elgar'nan and Ghilan'nain have definitely all seen in person before. Oh, and don't worry about walking into this notoriously racist elf-sacrificing cult if you happen to be an elf! You're only here in disguise so that you can rescue a GROUP OF ELVES THEY'RE GOING TO SACRIFICE but it's ok because you're dressed as a mercenary and not a dalish so it's all good don't worry about it :) :)
Then you get into this fucking party and oh my fucking god it's like they decided to take all of the most comically over-the-top stereotypes of villainy and put them on display. Because why not! The Venatori are all sickos anyway so of course they'd be out here doing sicko things! There's some guys pulling a halla apart with blood magic! There's other guys using slaves as benches! They're all laughing and joking about how EVIL they are, hahaha, how cool is that? The fucking guy from D'Meta's Crossing is here if you don't let him die, because he's a fucked up evil sicko too! You're supposed to be shocked at this hideous display; recoil in horror, even!
And who do you bring with you to help get through this crowd of absolute lunatics? NEVE FUCKING GALLUS. You know, the person so well-known in Minrathous that a Dalish elf living in Arlathan KNEW HER BY REPUTATION. Yup, Neve Gallus with her INTENSELY RECOGNIZABLE PROSTHETIC just waltzes up to some guy and he just lets her in. Because being EVIL also makes you incapable of coherent thought, apparently.
And then. AND THEN. You walk across the bridge where Elgar'nan makes his thought-sounds at you, and YOUR ENTIRE FUCKING PARTY is already there, just hanging out nbd. Also not wearing hoods or any kind of disguises that couldn't instantly be seen through by a five-year-old with amnesia but ok, cool. Why did we bother walking through all those sickos then when we could've just taken the secret back entrance like the rest of them, idk.
But just when you think you've reached peak stupidity, it keeps going. You're now standing there, at the front of a crowd of about twelve people, approximately five feet away from Elgar'nan himself, inexplicably blending in, when the big guy puts the mind control whammy on everyone. Oh no, you think. We've been found out! Here's the part in the plan where things begin to go wrong! NO. Your mage friends SECRETLY PERFORM MAGICAL GESTURES to block the mind control, and then you LITERALLY FUCKING SIDLE OFF STAGE LEFT without ANYONE NOTICING. I should reiterate that at this point, you are still about FIVE FEET AWAY FROM ELGAR'NAN and his fucking ARCHDEMON.
And to conclude this absolute comedy of idiocy, as soon as you enter back into combat mode, you immediately ditch all of your disguises. And of course then, ONLY THEN, Elgar'nan notices you've been there. Cut to the end of the actual good sequence, this dramatic conversation performed by excellent voice actors and written miles better than most other things in this game, and you reach your final prize: about six guys trapped in a little cube. Cool, you tell yourself. This was definitely worth it. You take your fade-to-black teleporter back to the Lighthouse and they're never heard from again.
This was the quest that broke me. This was the moment that all hope for Veilguard finally snapped. I consider myself to be a very resilient person in the face of camp and goofy writing, but this was too much disbelief for my brain to suspend. The mental gymnastics necessary to make this whole sequence make any kind of sense were simply beyond me. Even Solas's dulcet tones could not salvage it for me after that.
#dragon age#dragon age the veilguard#veilguard critical#long post#rant#datv spoilers#veilguard spoilers#datv
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Introducing: the official Dance Rush x Souls-like AU collab!
(credits to @nobody-nexus for the initial sketch of SL!Pomni <3)
IT'S MY BIRTHDAY NOW AND IT'S HERE, IT'S FINALLY HERE!
As I've said before, the Dance Rush x Souls-like collab is a special event to celebrate my birthday. The Amazing Digital Dance Rush is an AU owned by @nobody-nexus, my lovely bf <3, and is ABSOLUTELY worth checking out.
During this event, there wouldn't be changes in the scenery yet. That is, until Pomni asks Caine, from his office desk, what the golden microphone is for.
He then says that he's been "testing out an event to keep things fresh", without having to rely on boss-rushes entirely to entertain the current players, since it might "get boring".
He then whisks Pomni away to an entirely new map, an altered version of the Main lounge of the manor.
(Couldn't finish this one, I got really sick at the time of making this.)
Once Pomni is done exploring, Caine then takes her to the Idols stage, where she'll be facing down with three chosen idols in a third person, bullet-hell styled gameplay mayhem. A "Dance Rush event", if you will. ;)
(Sorry, I couldn't finish this one either. Body aches be damned)
There are three bosses for this event, and they are the DR variants whom are completely AI, and non-sentient.
Defeating "Idol_1" gives Pomni the Dance Rush skin, and an unlockable cyberpunk sword, as well as a new special called "Style break". (For normal players post-canon, they'll get a DR!Pomni NPC, being all sorts of useful from giving out gameplay tips, to offering a second chance on a halfway checkpoint if the player fails the current run.)
Defeating "Idol_2" allows Jax to access the Dance Rush skin, and a new special. (For normal players post-canon, they'll get a DR!Jax NPC, who will openly berate and flirt at the same time. He gives out side quests that allows the players to find stronger upgrades for main game.)
Defeating "Idol_3" allows Caine to change into the Dance Rush outfit. Normal players in post-canon will get a golden microphone, as well as a DR!Caine NPC that is just as wacky as the original is.
(He also finally permits access to the rest of the event's contents, such as a brand new map that's entirely explorable, and filled with mini-games if players wanted a break from main game's contents. He also gives Pomni the option to "mute" the pain system of the game, but warns her that doing this ruins "immersion". Ofc, Pomni doesn't care lmfao)
Both the Agent!Gummigoo and Agent!Moon skins remain locked until Dance Rush!Pomni and Caine are "topped in their high score leaderboards" (via doing a no-hit S+rank run), respectively.
Both the Agents, once unlocked, give out specialized items that aid Pomni during the gameplay, as well as having new rounds of dialogues that are immensely different from their original souls-like counterparts.
Caine never got to work on the others beyond Jax since if this was canon, this event would take place around Pomni's late game.
It's unlikely that this'll be a one-post event, so once I recover from my flu I'll be making more DRxSL content.
#tadc#tadc au#the amazing digital circus#tadc souls like au#dance rush au#the amazing digital souls like au#the amazing digital dance rush#pomni#jax#caine#tadc pomni#tadc caine#tadc jax#digital art#artists on tumblr#sketch#au crossover#IT'S MY BIRTHDAY HAPPY BIRTHDAY TO MEEEEEE
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Face to face
Din Djarin x f!Mandalorian!Reader
Summary: as riduurs, you and Din can finally show your faces to each other without suffering any consequences. but when the time finally comes, your insecurities and fears of rejection come into play, threatening to ruin this important moment
Tags: just pure tooth-rotting fluff, Din and Reader being insecure, they're sweethearts though and so in love, Din being a supporting husband <3, mandalorian customs are probably half-accurate but i did my best in research 😌
Word count: 3K
A/N: haiii guys!! long time no see 🤗 i had this idea ever since i watched s2 of the mandalorian almost a month ago and i'm finally done! thank you to all who stick around and i really hope you'll enjoy my first attempt at writing din (feel free to let me know what you think 🤭)! i love all of you darlings 🥰 and as always, happy reading!! 💕
Din Djarin wouldn’t ever admit it to anyone, but he always wanted a family. The memories of his parents were hazy, but he remembered how much they loved each other and in the depths of his soul longed for a connection like this someday. Being the bounty hunter didn’t give many opportunities to look for a relationship, however, and with time he abandoned the hope for a place and people he could call home. He convinced himself that he was content being on his own.
But then the Child came along, and with it everything has changed. This little wrinkly womp rat became the most precious being in his life and Din was ready to die to protect Grogu – but he never expected that he’d also meet his future riduur because of the kid.
He did. You, a fellow Mandalorian Din spoke to only a couple of times in the hideout on Nevarro, decided to help him on his quest, and from this moment on he didn’t stand a chance. You were everything Djarin admired – brave, compassionate, skillful and kind – and though you both respected the Way of the Mandalore and never removed your helmets in each other’s presence, he knew in his soul that you were beautiful as well.
It was a long road to come to terms with what he felt for you and gather the courage to actually let you know it. But it was all worth it just for this moment when you exchanged your vows and he officially became yours, and you his. Now you were his riduur and he finally had every right to admire and cherish you like you deserved.
And most importantly, he could finally see you. The pair of you talked about this moment a lot during the nights spent on the Crest, tangling your fingers together when the ship was flooded with pitch-black darkness. Din used to whisper to you of his dreams, how he longed to run his eyes over your uncovered body, taking his time to commit to memory every little detail of your physique and expressions. You, with a giddy and wistful tone, told him how impatient you were to at last find out how his lips would feel on yours and what color his eyes were. Even when you both knew you were going to marry, you didn’t rush things and never removed your helmets until your union became official.
But you did see each other’s faces, once, though not in a conventional way. Din remembered it clearly as a day, though his eyes – as well as yours – were covered by a piece of a material the entire time. Both of you were desperate for each other that night, the tension hanging above your heads straining the resolve about waiting. And then came the moment when you didn’t fight it anymore. Instead, you both sat down on Din’s cot and without your sense of sight spent the next hour talking and trailing fingertips down each other’s faces.
Din reminisced about this moment a lot of times. He tried to remember the shape of your features to create a full picture of you in his mind while he laid alone in his bed, longing for your vicinity. Even if your bodies were separated only by the layers of beskar, it was still too far for him.
He didn’t have to wait any longer now.
It was the day of your wedding and Din Djarin never felt happier than in that moment when you recited Mandalorian vows and he got to touch your bare hand again, not covered by a glove, to put a custom-made ring on your finger. It wasn’t a necessary but he wanted to make this day memorable and meaningful for you. A few tears of joy were shed, but his face was still concealed by the helmet, allowing his emotions to take hold of him.
He hadn’t let go of your hand since the small ceremony (if one could even call it that) ended, and you squeezed his palm every few steps as you walked toward a house that was going to be your home for the next couple of days. The Child was being taken care of by other Mandalorians so that you could be completely alone for this special moment.
You were buzzing with excited energy for the whole week prior to your wedding, but now Din could sense his partner’s nervousness. He wasn’t exactly surprised – after all, it has been years for both of you since anyone saw you without your helmet on. But with every moment that you neared the bedroom, you seemed more insular, more withdrawn and hesitant, and Din started to really worry.
“Are you okay, cyar’ika (darling)?”
You slowed down, not answering right away, which caused Din to furrow his brows with confusion. Maybe you didn’t want to do it after all? Maybe it was too sudden for you? Or maybe he came off as too eager?
“Cyar’ika,” he repeated softly, wanting to put you at ease – but it didn’t seem to meet the target. “If you’re not ready…”
“No. No, I’m ready. I just…”
You trailed off. Din wordlessly guided you to the edge of the bed, cradling your hands in his – one gloved one and one not. The light of the setting sun flowed in through the small window and reflected off the hard beskar you both wore, bathing your figure in a beautiful golden light.
He was already so in love with you. What could possibly be the cause of your hesitation?
“I’m just nervous,” you murmured at last with your head bowed, looking at your joined hands. “I don’t want you to be disappointed.”
“Disappointed?” the Mandalorian repeated before he could think, and shook his head slightly. “What are you… What are you talking about? Why would I ever be?”
You lifted your gaze, and though Din couldn’t see your eyes, he could almost feel the weight of your fears on his own shoulders. The modulator in your helmet was hiding any trace of it, but he knew you long enough to recognize the tiniest shift in your body language.
“Ner kar’ta (my heart). I could never be disappointed with you.” He laced his fingers with yours, once again admiring how perfectly they fit together, and lifted them to his chest. “You own my heart and soul now, and nothing will change that.”
He hoped to soothe your nerves, but you were still silent. It wasn’t at all what Mando was expecting from this evening and he was at a loss for what to do to fix it.
“Would it help if I showed you my face first?” he asked after some time, and your head snapped up.
“No.” Even with the modulator, your voice clearly sounded broken and regretful, and it was wounding Din more than anything else could. “We were supposed to do it together.”
“We can,” he assured quietly, swiping his thumb over your knuckles. “But the most important thing to me… is for you to feel comfortable during it. If you want to wait–”
“I don’t.” You untangled your hands from his hold and instead brought them to his chest, placing them on the beskar breastplate. He couldn’t wait to take it off and feel your touch on his skin. “If I wasn’t sure, I wouldn’t marry you and make you my riduur.”
You leaned forward and lightly bonked your helmets together, a sweet gesture Din loved since the first time you did it.
“Ni kar’tayl gar darasuum or’atu an mayen. (I love you more than anything.) More than life itself.”
“I know,” he answered simply and delicately brought your hands to the edges of his helmet. It was obvious what he was offering you. “That’s why I’m willing to do it for you.”
You were still, not daring to move, and Din nodded slightly to show you that he’s certain of his decision. His heart was beating heavily in his chest, though, and he could feel sweat forming on the back of his neck.
Showing your face to others was one of the worst crimes in Mandalorian culture, but doing it with your riduur was the highest honor that not everyone was fortunate enough to experience. But Din Djarin was among the lucky ones. Even though it was not in a way he always imagined, he didn’t care as long as you were happy.
You gripped the edges of his helmet tighter and a high hiss sounded, a telltale sign that the metal piece was ready to be removed. And slowly – so very slowly – you did. Din felt a flow of cooler air on his hot skin: first his chin, then his cheeks, finally his forehead…
And lastly, he inhaled shakily before lifting his head to look into the void of your visor.
A second passed by. Then two. Then ten, though Din felt like it must’ve been a full minute now. And still you didn’t move, just watched him silently, motionless as a statue.
The Mandalorian swallowed with difficulty, starting to feel very self-conscious. The crisp air cooled the sweat gathering on the nape of his neck and he had to use all his self-control not to fiddle his fingers nervously. He felt so naked and exposed under your gaze, though he absolutely shouldn’t – you were his riduur and there was no reason to feel ashamed or insecure with you. But he couldn’t help worrying: what if he wasn’t what you expected? What if you didn’t find him attractive at all?
Then a movement of your hands drew his attention and he watched, transfixed, as you slowly started to take off your glove, tugging one finger off at a time. Once your hand was freed from the confines of the protective material, you flexed your fingers before lifting both of your palms to his face.
Even though Din was acutely aware of your every move, he still somehow flinched in surprise at your touch, causing you to freeze and search his eyes with the air of concern around you. He quickly gave you a small nod, silently begging you to proceed, and, thankfully, you did. Your fingertips traced his cheeks, so delicately it almost tickled, brushing down the path to his stubble, and then back up to the arch of his nose and eyebrows. Djarin’s eyelids fluttered closed and he let out a shaky breath, giving in to the most amazing sensation that your touch was.
“I knew you had to be the most beautiful being in the galaxy,” you whispered from under your helmet with a voice filled with a plethora of raw emotions. Din regretted not being able to see your face at that moment, but if it would help you feel more comfortable in such a memorable and important situation, he was ready to do anything for you.
“I’m sure you’re a million times more radiant, cyar’ika,” he said back. His voice was weirdly weak and raspy, sounding strangely to him – probably because he knew there was another person hearing him without his helmet on. “Even if I don’t see your face, mesh’la (beautiful), today or ever… The love I have for you will never change or waver. That I promise.”
“It won’t exactly be fair to the Creed if I don’t remove my helmet in front of my husband,” you answered, half-teasing, but Din knew there was a real worry behind your words.
“You know very well there’s nothing said about it in the Creed.” He opened his eyes, offering you a small smile. “And I don’t remember our vows mentioning it, either.”
You clicked your tongue with exasperation, but Din also saw your shoulders relaxing, a sign that some of your nerves ebbed away.
“Gev bic (stop it),” you laughed, letting your hand fall down – but before it could happen, Din caught your wrist and lifted it back to his face. He slowly kissed the inside of your palm, down to the veins disappearing under your sleeve, his eyes fixated on your visor the entire time. His smile grew slightly when he felt a shiver run through you.
“I love you, ner kar’ta,” he whispered. “Even if you’re a half-Hutt under your armor.”
“Don’t push it.”
You let go of his hand and Din’s face fell, fearing that he really went too far. He reached for you but stopped when you straightened up and took a deep breath, your hands going to the last thing that separated you from him – your helmet.
He held his breath and his heart beat erratically as he watched you. He tried not to blink, not wanting to miss the moment when he finally got to see your face. Just the fact that you were willing to do this meant so much to him, but…
Slowly, you took your helmet off and placed it down on the mattress right next to his. Then, a pair of irises gazed into the depths of Din Djarin’s heart.
…you were wrong.
Oh, how wrong you were.
There was no mistaking it that you were by far the most breathtaking sight the Mandalorian had ever laid his eyes on.
The Maker must’ve been overly generous, or maybe favored you, for looking at you… it felt like coming home.
You stared at him with gentle, tentative eyes of the most beautiful color in the world, and Din would’ve gladly lost himself in them. Your lips, so tempting and soft-looking, were parted slightly as you awaited his reaction, but he couldn’t move. He just watched, spellbound, and wondered if this truly is reality and not some cruel, elusive dream.
He hadn’t felt such awe even when he saw Grogu doing his magic for the first time. Hadn’t felt such elation even when a new skin made of beskar was forged just for him. Had never before felt such love in his life.
You were a wonder. A miracle.
“Cyare?”
Your voice sounded almost fearful to your ears, but you couldn’t help it – Din seemed unable to utter even a word, and panic started to flood your veins when you noticed tears gathering in his dark, beautiful eyes. “Din–”
But before you could move away, he slipped off the bed and knelt by your feet. You were so taken aback by this action that you didn’t even react when he cradled both of your hands in his and pressed lingering kisses to your fingers, one after another.
“If I could, I’d marry you all over again,” he rasped, meeting your gaze with so much love and adoration in his brown eyes that it took your breath away. “How did I get so lucky…?”
“I think I’m the lucky one,” you let out a breathless laugh of relief, your pupils darting across the lines and grooves of his face. “You… you’re not just saying that, right?”
“Cyar’ika, look at me.” He gently tilted your chin up, making your eyes meet his. For a second he faltered, parting his lips in wonder at the feeling of your skin under his fingertips, before he swallowed and gazed at you again. “Do you doubt my words?”
No. There was really no questioning his motives. You knew Din was as honest as one could be and there were only your own insecurities at play here. But the longer you looked at him, his expression so full of love and devotion, the less relevant your own doubts were becoming.
You couldn’t think of anything else but him.
“I really want to kiss you,” you whispered instead of answering, and his face broke into a wide, joyous grin. “Can I–?”
The Mandalorian didn’t even wait for you to finish – the second those words left your mouth, he surged forward and pressed his lips to yours forcefully, eliciting a surprised sound out of you, which soon turned into a needy whimper. You didn’t give him a chance to back away and instantly tangled your fingers into his hair, moving clumsily to be closer to him.
But when you attempted to climb onto his lap, your breast plates collided with a metallic clank, forcing the pair of you to put some space between you. Din huffed with frustration, while you laughed and cupped his face in your hands.
“You’re quite impatient for a bounty hunter,” you accused him playfully, nudging your nose with his. You took a deep, calming breath, wanting to surround yourself with the smell of him completely, but your riduur didn’t let you indulge for long.
He moved quickly and, without a warning, kissed you briefly again – and then one more time. It was more like a light peck, and you longed to feel his tongue inside your mouth once more, but at the same time relished in every sensation that his lips brought. Every touch he gave you was something infinitely precious.
“I’ve waited longer than you,” he murmured. His hands were already moving, taking off the beskar on his forearms and shoulders, reaching where he could without removing you from his lap just yet. “You have no idea what you’re doing to me, cyar’ika.”
You smiled widely and looked up from his deft fingers to throw another teasing comment, but in one second you lost your train of thoughts.
Because Din was blushing.
The feared Mandalorian’s face – a face you were finally allowed to see whenever you desired – was sprinkled with redness across his cheeks and ears. And you were the cause of that.
The thought of it almost caused your eyes to water.
“What are you looking at, mesh’la?”
Your eyes found him again and you smiled brightly, causing Din’s heart to skip a couple of beats.
You took his stubbly chin in-between your fingers and brought his lips closer, planting a soft kiss there that had the Mandalorian melting. He covered your hand with his, feeling the band on your finger under his own.
A miracle.
“I’m looking at you.”
#din djarin x reader#the mandalorian#din djarin x you#din djarin#pedro pascal x reader#pedro pascal#din djarin fluff#the mandalorian fanfiction#din djarin fic#this man needs to be PRAISED he needs to be LOVED and CHERISHED !!!!!#imagine having pedro pascal's face and still being insecure 😔 /j
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hii dropping by to say i love your works sm !! since you mentioned abt narumi requests, id like to make one :3
how aboutt narumi randomly feeling hungry during his game night and when he goes to find food he sees reader! so they end up making/getting food tgt all domestic and fluffy (if you’re cooking bro is definitely not thinking abt wifing u up uhhhh), feel free to create any setting you’d like for the scenario hihi
(also this might or might not be an excuse for me to ask u to become moots aha)
Food Impact! (Oneshot)
narumi gen x reader — pure fluff, more fluff, and even more fluff! sweet and gentle narumi, established relationship, the kitchen staff are eavesdropping on them, spoiler alert: they made a mess in the kitchen.
Author's Note: Readers, please search up the food name references I included here to get the entire picture of what they're trying to make <3
Author's Reply: hi, rye! I think we're already mutuals (at least, it's what my notif bar says? i know im already following u tho! i love your works too <3 it inspired me to write and post too, to be honest) thank you for this request i totally had fun writing it and helped me with my writer's block (。・ω・。)ノ id love to interact more too!
Cross-posted on ao3. Ask box is open, and masterlist can be found on my pinned. Have fun reading, everyone!
The sight that greeted Hasegawa has an unusual factor.
Stacked yamazon boxes, check.
Littered cans and bottles, check.
Neglected blankets and pillows, check.
An unbothered Captain on his futon playing his BS5, gone.
Or maybe he's just being dramatic. Narumi is actually there, albeit not stuck in front of his huge ass TV for once. Rather, he's shockingly seated behind his office table, adorning a serious expression while giving his laptop an intense focus.
His Vice Captain is rendered speechless. Was he seeing things? The First Division’s Captain… is actually doing work?
“Hasegawa. What is it? I’m busy here.” he said, hands busy on his laptop.
Oh, he's been staring at him for the past 5 minutes, mouth agape. Regaining his composure, he stated his business. “Your presence is requested for an interview. I believe I sent you the notice first thing in the morning.” But is it right to be disturbing him when he’s finally working—a rarer than once in a blue moon occasion?
“Requested, not required. Don't care, won't care.”
“...Then I’ll ask her to do it in your stead.”
“Don't. She's helping me with my work.”
Sighing, Hasegawa turned around to leave, surprisingly not picking Narumi up like a helpless cat to make him attend the interview.
Once Narumi heard the door click, the corner of his lips turned up, unable to stop the smug, triumphant grin from forming. “Hah, too easy! I’m busy working alright, my ass is practically burning from sitting here all day!”
In truth, the laptop Narumi specifically requested when he was promoted as Captain is a gaming laptop. He had somehow convinced the higher ups that its specifications are far greater than anything most officers can handle and is fitting for his position as Captain. Not that they know what it really is, of course.
He has been playing Jenshin Ympact the moment his office shift started. You had practically begged him yesterday to grind for you, saying that you’ll handle his paperworks worth a week’s job as long as he gets your desired character and weapon. “Why won’t she just top-up on this game? We have all the money to get every single character. What a bummer.”
Not that he understands why you’re willing to shoulder his paperworks over playing a game. Nothing’s enjoyable about paperworks at all! But you complained that your back was hurting from grinding, and who was he to reject such a good offer? That means a grumpy Hasegawa would appear less on his doorstep.
Complaints can be heard from him as he speedruns a side quest, mumbling about how the NPCs are too helpless. “What the… why do most NPCs ask for food here? What kind of adventurer doesn’t bring any food with them?”
Karma seemed to have hit him, his stomach growling too loud for his liking.
Ignoring it, he continued, still insulting every single unimportant character here and there. “Boo. Shut up. Don't like you. Go away. I hope you get eaten by a slime—”
And an even angrier sound came from his stomach.
“Fine! I’ll grab something to eat.”
What he meant by grab something to eat, is grab you to get the both of you something to eat. He refuses to eat anything without you, finding it more enjoyable doing mundane things with you around. His stomach has been empty since morning, wanting to get an early start on his grind.
He sulkily made his way towards your own room, knowing that you've been just as cooped up as him in your respective offices.
Not bothering to knock, he calmly opened the door, instantly finding you still working on his paperworks, desk situated across your door.
His familiar presence caught your attention, eyes lighting up in joy at the sight of him. “Gen! What brings you here? Do you need anything?”
Without a word, he gently grabbed your wrist and pulled you up, making you drop your pen in the process.
Confused, you tried calling him again. “Gen?”
“Mhm… heard you. Just come with me.”
“Alright.” You smiled, his uncharacteristically calm demeanor endearing you. He was often like this with you, as if your very existence is his source of peace.
A comfortable silence lingered as you let him lead you to his your destination. Halfway there, you finally recognized the route to the cafeteria.
‘Oh, he's just hungry.’ you thought. ‘But wouldn't he prefer instant meals or deliveries instead of going all the way here?’
But instead of going straight to the self-service counter, he turned and made his way to the kitchen instead. Wait, are you even allowed there? Sure, he's the Captain, but he's not a cook!
He finally let go of your wrist, unceremoniously opening the large door, earning shocked stares from the kitchen staff and making them pause their job.
You pulled at his sleeve. “Gen—”
“Is there an available cooking station here?” he asked.
The staff looked at each other, obviously baffled. “Uhm, Captain Narumi, sir; there is. But it's at the far end of the Kitchen…” a cook said, pointing towards the station.
“Good. We’ll be using it undisturbed.”
Gen continued making his way forward, with you holding the cuff of his sleeve to ease your nerves. You offered an apologetic look at every person you made eye contact with as you both made your way through. He still hasn't said anything as to why you're here of all places, confusing you further.
He came to an abrupt stop once you reached ‘your’ station. It's time to get to the bottom of this.
“Gen, did you say we'll be using this cooking station? Are we actually cooking?”
He faced you, his arms crossing. Suddenly, he looked a bit bashful. “Yeah. That's what I said.”
Raising your brow, you tried prying more information from him. “And what exactly are we gonna cook?”
“Ahem. So I saw this food while playing Jenshin Ympact…” He pulled out his phone, showing you a screenshot of the food.
Invigorating Kitty Meal.
Giggles threatened to spill from your lips. No wonder he wants to make it yourselves.
He swiped the photo to another screenshot. “And there's this other one. You love mushrooms, I thought you'd want something simple to eat.” Milky Mushroom Crisp Tower. How cute, he was also thinking of you!
“They look pretty fun and easy to make. However… Both of us don't know how to cook, Gen.” you frowned.
“But you just said it looks easy to make. There's two of us, that should be good enough, yeah?” he pouted.
Fondly, you sighed. He’s being too adorable right now, you just can't say no to him. “Alright, we’ll try. If it turns out good, you’ll marry me, won't you?” you joked.
He brightened up at this, pushing his hair back, determined to make his kitty meal. “Consider it done.”
After thoroughly examining the screenshots, you personally approached a few people stationed in the kitchen, asking them which ingredients would best suit your planned meal. With a couple of pieces of advice here and there, you and Gen started to put the plan in motion.
He passes you a rather large bowl full of rice, busying yourself with shaping it to form a cat, filling its inside with mayo tuna. He tasked himself with (trying) to cook the steak while watching the eggs boil, which you doubted at first, earning you a complain from him (‘Hey! You're on the same boat as I am; can't cook, can't question!’)
Cooking the steak is quite the task, so you decided to handle your mushroom toast yourself.
You poorly sliced up the mushroom and tossed it in a small pot filled with a cup of thick cream and easily melted cheese. Not hard at all!
You leave it be and checked on Gen, who you find struggling with not burning the steak. “Need help?”
“I’m fine! It's just that this is totally not beginner friendly, that's all!”
“...Gen, the eggs are overcooked.” A series of curses left his mouth as he hurriedly took them off the boiling water, and his nose scrunched up on the smell of something burning.
“Your mushroom! The heat is turned all the way up!” Now it was your turn to panic.
After a couple of errors from both your ends, it was safe to say that you've finally reached the final task of your newly found skill.
You were carefully carving some seaweed, cheese, and ham as the final touches to his rice kitty’s facial features. Gen was standing behind you, arms wrapped around your waist as he watched your art, humming to himself. He seemed pleased despite the mess you both made.
“Let's cook again someday.” he said.
You snort, “Speaking too soon? You won't say that if this turns out bad.”
“Nahh. Not if I’ll marry you.”
You laugh, taking it as a joke. You feel him perch his head on your shoulder, face turning into a frown. “I wasn't joking! Here, have this.”
He took your hand, putting a seaweed ring on your finger. You giggled again, your heart can't take him sometimes. “I didn't mean to laugh at you. You're being too adorable today! Let's eat these right here before they spoil.”
He looked too sad to see the kitty get devoured, sulking despite how good it surprisingly tasted. And yours wasn't too bad either, glad that you were able to salvage whatever was left from the burnt mushroom sauce.
“ ‘M definitely gonna marry you someday.” he suddenly said.
Your head whipped towards him so fast, only to find him munching on his meal, face serious. “Food so good it got you saying that again?”
He shook his head. “Don't you want me as your husband?” he whined.
You felt your face flush, suddenly aware that he meant what he said. “Go put on a real ring on me first. Then I'll take you as my husband.” you teased.
Looking thoughtful, he hummed. “I can wait just fine. It arrives tomorrow.”
Wait. What?
“What arrives… tomorrow?”
“The ring.” he said, matter-of-factly.
You faced him fully, mouth wide open. He’s dropping this information way too casually!
Sensing your stare, he also turned to look at you, food still in hand. “What? If you're worried about the size, I got it covered.”
“You're crazy. When did you purchase it?”
“Hmm… a couple of weeks ago. When I heard you scolding Hasegawa for disturbing me, saying I needed rest for carrying No. 1’s eyes on a daily basis. No one dares to scold him like that! So I decided to promote you as my wife!” he proudly said.
You tug at the front of his clothes, pulling him closer. “I want to kiss you right now.”
He set his food down, placing his hands on your waist. His eyes seemed to sparkle with mirth. “Then, as the Captain of the First Division, I grant you special permission to kiss me.”
And with that, you closed the distance between you, feeling the both of you smile in your kiss.
Bonus:
Unbeknownst to the both of you, the kitchen staff were eavesdropping the entire time. Who would’ve thought that this is how good their Captain's romantic life is?
You two were so absorbed in your own little bubble, failing to notice the suppressed squeal from a staff that was tasked to spy on you when you kissed. Seems like you forgot there were other people around you.
The staff went back to the others, meeting their expectant gazes. Wordlessly, they gestured their ring finger and acted out a kiss. It was comical, but the message was well-received nonetheless. It became an unspoken rule to keep what happened that night amongst themselves, wanting to respect your and the Captain's joyous moment.
#kaiju no. 8#axia writes for fun#kn8 x reader#kn8 writing#gen narumi#kaiju number 8#narumi gen x reader#narumi fluff#narumi x reader#narumi gen#narumi gen fluff
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something that makes sokka extremely adhd relatable is that he's constantly looking for his Thing, the one Thing he's good at or useful for that makes up for any failings or flaws or ways he just can't measure up to others. at the beginning of the show he defines himself by being the oldest boy in the village & best warrior, but then he gets his ass kicked by zuko and suki and sees aang's raw power and he can't exactly think fighting is his special skill anymore. but he still thinks he has to be defined by fighting ('man of the house' daddy issues) so he calls himself the guy with the boomerang bc that's turned out to be his most useful and versatile and unique weapon, the one that other people can't outclass him at (after all, it's his most successful attack in his fight with zuko). when he loses it in "avatar day" he explicitly says it's like losing a key part of his identity and the moment katara goes "hey you're good at solving mysteries" he's like "yeah! i'm a detective! that's my new thing! and gets a new set of objects to signify it ("i believe in the power of stuff"). but detective sokka doesn't last bc throughout the entire episode he and katara are pretty equally matched in detective skills and he gets his boomerang back anyway. failed experiment.
and throughout all of this, he's figured out that people find his insistance on getting them fed & his grumpy comments funny and so he begins defining himself as the meat and sarcasm guy, and when he's a tough spot in "bitter work", bargaining with the universe to get him help, he offers that up as all he's got to give. it's obviously a Joke that he immediately asks for meat after telling the universe he'll give it up but it's also pretty indicative of how much he clings to these identities. it's all he's got (he thinks), of COURSE he can't actually give it up. they stuck that boy in a hole for 22 minutes and it revealed so much about how he sees himself.
at some point (likely around "the library" when he takes initiative to come up with a fire nation invasion plan) he also becomes the plan guy, the idea guy, and the gaang find themselves looking to him for leadership. this is perhaps the closest to fully encompassing sokka that any of his "[blank] guy" labels get, since coming up with plans involves planning when and how to fight (boomerang guy) & how to get everyone fed (meat), and people not following his plans is a major source of frustration (sarcasm).
this all culminates in "sokka's master", where the show finally names the underlying insecurity driving this quest - that he's a nonbender. katara being the last waterbender meant she was in danger and that keeping her safe was top priority, and even though hakoda and kya wouldn't have played favorites sokka probably felt a little like the unfavorite child for not being special like her. he lacks an ability, and believes his life has less value bc of it. almost like somebody with a disability and internalized ableism
(interesting, one of the people who most consistently mocks sokka for being a nonbender is toph, early on. toph has a lot of internalized ableism herself, a fear of vulnerability bc she doesn't want to perceived as weak like her parents thought she was. her bending is her disability aid, the thing that allows her to be stronger than people think, so she dismisses a nonbender until she learns better.)
piandao's response to sokka's lack of self-worth is not to train him to be great at one thing, but to introduce him to a variety of different arts, show him that his value lies not in having any one skill but in his capacity to learn and grow. there's no single thing that makes him worthy. it isn't even the combination of all of them that makes him worthy. he simply is worthy.
and i don't know if this is a unique narrative in fiction or anything but it really means a lot to me that sokka doesn't have One Thing that "makes up" for him not being a bender. he's of course extremely skilled and prodigious at many things he does in the show but there's no one savant talent that "justifies" him being in the group and i feel like so many disability narratives - especially for kids - go that route and i really appreciate that atla doesn't and simply says people are valuable because they are valuable, not because of their special abilities
#nina's personal log#sokka#seeing 'avatar day' again reminded me i had this in the drafts#ALSO i think toph is a different disability narrative than sokka but also more nuanced than typical this is NOT saying hers is bad#it's very good#nd atla tag
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The Thread Unfurls Against the Clocks: Saint-14 and how we saved him
Hello. It's time. I already did one summary of how we saved Saint, but I want to go even more in-depth because I later realised that so much of this is unavailable and also happened so long ago that most people don't even know where to look for it and what to look for. I also want to address all the adjacent lore like the stuff about the Sundial and also how it all relates to the current plot.
Finally, I want this to serve as an explanation that there's something very weird going on and that the Saint we have is the real Saint. I've seen people already super resigned after this week's story, simply accepting that there was a reveal that he is truly the "wrong" Saint. I want to analyse all we have on Saint in-depth and focus on how we saved him to show the level of detail involved because I think it's important to understand things in the episode.
Obviously, really compelling lore changes can happen and work out, but in this case I'm just not feeling it, for various reasons. We'll see, but I still think this is worth putting together and that we have plenty of indications that we saved him "correctly" so to speak.
Saint is a unanimously beloved character and one that is so closely linked to our player character as well. The setup for his return was established so long ago and was kept consistent the entire time. I feel like the stuff in Echoes is almost like a culmination of it all, as well as a reminder about what we've done. We'll suffer for a bit for sure but there is no doubt in my mind that Saint will come from this safe and healed. No matter what ends up being revealed, I believe he will be fine.
Contents! Long post under. Spoilers for Echoes Act 2, mostly just in the Echoes section.
Intro
Curse of Osiris quest
Season of Dawn
What's up with the Sundial?
Echoes
Intro
I'm not sure how familiar people are with the full scope of Saint-14, but he's been a character since the beginning. We didn't know much about him at all; the first mention was in vanilla D1 in this grimoire about the Darkness, listing what various characters think about it. Saint's thoughts:
Saint-14's Position argues that the Darkness was an invading armada, an alien force of incredible - but tangible - power. Some adherents believe that this armada sprang from species rejected or discarded by the Traveler for their sins.
All things considered, he wasn't that far off! Really cool detail, but this lore was referenced in TFS, in the lore book Chirality, and especially Saint's bit:
* Saint-14's Position is the most eminently practical of the bunch, no matter how the man himself protests that such an obvious facet of the truth doesn't require a formal philosophical stance to be named for him.
There's 10 years separating these lore pieces! But they're still being referenced because there are some incredible nerds writing this.
This doesn't tell us much about Saint, besides that he's thinking in very practical terms. He views the Darkness as something that can be fought back. Note that at the start we don't know anything else about him, not even if he's a Guardian. In House of Wolves, we get this lore where the author (the Speaker) is going off about Osiris. We get a little piece about Saint; Saint-14 suggested that Osiris should become Vanguard Commander and also vouched for Osiris. This was the first piece of info that these two are familiar with each other. How far we've come since!
After that, we get his helmet as an exotic in The Taken King (though it has no lore other than the flavour text) and a little bit of insight into him with the first proper lore tab that actually features him as a character. It shows his iconic headbutt and ends with him deciding to follow Osiris to Mercury. A few little details are mentioned in flavour text on the following items, mostly quotes about or from Saint: 1, 2, 3, 4. Number 3 is interesting:
"Stand with your back to the Wall, and not even the Darkness itself will move you." —Saint-14
Remember that!
There's a few more in Rise of Iron, again, just flavour text. He's really funny here, and being his usual heroic self here. That's it for his stuff in D1. Saint-14 was some sort of historic figure, he was a Titan, he fought in historic battles, he fought against the Eliksni and he had some sort of connection with the Speaker and Osiris. He was a practical man, a warrior and a protector.
He wasn't really a full character or anything and only had a few quotes and one lore tab where he actually does something. But the stage was set! He was clearly a character they wanted to explore and they did, in Curse of Osiris.
Curse of Osiris quest
Curse of Osiris returned his helmet as an exotic item and immediately gave us hints about the expansion of Saint-14's character and where they're leading him. The lore tab on the exotic is a conversation between Cayde-6 and Lord Shaxx where Cayde-6 insists that Saint is not dead, while Shaxx is just kind of resigned to it. Cayde also notes that Saint was a "weirdo:"
C6: No one ever put down a Kell faster than he could. But man, he was a real weirdo. SX: Eccentricity was his strength. C6: Talking about the Speaker like you're related to him is eccentric. Claiming he's seen the future, that he fought Six Fronts fueled on the idea that some Guardian savior is coming? That's insane.
Wait a minute. Saint-14 claimed he's seen the future and that he believed in "some Guardian savior"? What's that about? Wink wink. Nudge nudge. To make things even more obvious, the remaining conversation is... about the Young Wolf:
SX: Belief is a hell of a thing. C6: Sure, yeah. One Guardian's going to fix everything. Kick Crota off the Moon. Make it look like us Vanguard know our head from our hindquarters. Hey, where are you going? SX: One of the new recruits from Old Russia I've had my eye on—entering the Crucible for the first time. C6: Hey, maybe they're the one. We'll call 'em Crota's End.
Maybe Cayde should've started making prophecies too! But yeah. This was the first proper hint about what they cooked up for Saint's story. Saint has apparently seen the future and believed in a "Guardian savior" and he fought for the City fuelled by this belief. Very interesting! To make things weirder, there's Saint-14's Gray Pigeon which also features some strange lore at the end where Saint addresses an unknown person:
To my inspiration. Your final gift to me I now send back to you. It will be good to see you again.
This was wild to read at the time because it clearly references something that we don't know about, but that's incredibly important to Saint. The theory was that he might be talking to us, the Young Wolf, but how?
That's where the quest comes in. Curse famously didn't have a lot of content, but it did have the post-campaign quest with Lost Prophecies. They were a set of quests where we essentially had to collect items to transform "prophecy tablets" into weapons in the Infinite Forge which was a sort of interactable area in the Lighthouse on Mercury:
There were a total of 11 of these, with the final one being to acquire the Perfect Paradox. Each weapon came with a prophecy in the flavour text and a lore tab. The final one however, Perfect Paradox, triggered a whole separate quest in two parts. In part one, we discover an old Vanguard comm signal coming from the Forest which we follow and analyse to discover that the signal is from Saint-14.
Detecting traces of familiar Light up here. Wait… Saint-14? He's been missing for decades. Saint was one of the greatest Titans who ever lived. Hero of Six Fronts. All that power and he just… vanished. The City's still looking for him.
This quest also features this conversation from Osiris and Sagira:
Osiris: If Saint-14 is lost in the Infinite Forest, it's because he came here to find us. Sagira: You can't blame yourself for every missing Guardian, Osiris. Osiris: For him I can.
If you're lucky (or unlucky, depending on how many emotions this gives you), you can hear this line from Sagira in Presage. This is where it comes from!
The quest is kinda set up in a way to make you think we'll actually be saving Saint here. We finally found his comm signal and it's leading us into the Forest. He's clearly affected the Vex and the Forest with his Light and he's fighting back. Osiris gets involved and urges us to find him. The whole thing feels like we're doing what we usually do; find a problem and fix it.
Part two of the quest continues in a similar vein. The quest is called "Not even the Darkness," btw. Remember that quote from Saint from The Taken King? Yeah. Anyway, we go back to following the trace leading us to Saint, into the Infinite Forest, this time into a simulated future. There, the Vex get alerted and summon a big Minotaur; Hagios, Reverent Mind (whose name means "sacred" in Greek, so essentially... Saint). We kill the Minotaur and then the area behind it opens; it appears to have been guarding it.
When it opens, we're treated to a bittersweet sight:
The area is beautiful, but it's a tomb. Saint-14's body is laid out like this in a pillar of light, surrounded by piles and piles of dead Vex. The Vex fought him for an unknown amount of time and they ended up respecting him; enough to create a tomb and seal his body and set a whole Vex mind to guard it, and apparently, revere it. Despite how hopeful we've been about saving him, he is dead.
As we approach his body, we take the remains of his personal weapon. Back at the Lighthouse, we use these remains and the prophecy to craft the weapon as it was; Perfect Paradox shotgun. The prophecy attached to it:
A tale that's different from the rest: the thread unfurls against the clocks. The one the Speaker loved the best must have a perfect paradox.
The prophecy is from Osiris, of course, which means that at some point when he was making them, he already knew about the strange fate of Saint-14. Not that he is dead; Osiris hoped to find him in the Forest. But his prophecy talks about time travel and a paradox. In the lore tab itself, Saint attached a letter to the gun in which he once again addresses a mysterious person. This person is now definitively identified as us:
All I have left is this weapon. The Cryptarchs say you crafted it yourself, built it out of scraps and Light and sheer will, inside the Infinite Forge. I'll make sure it finds its way back to you.
Well that's correct. We crafted the weapon in the Infinite Forge. But we only did so after recovering its remains from Saint's body, so how could he have had the gun in the first place? Almost like... there's some sort of a time travel paradox involved. This was naturally bizarre at the time; we had nothing else on Saint or any of this during this quest, just these vague baffling hints that there's more to the story. Especially since it involves our character; Saint repeatedly talks as if he had already met us. He says so in the letter as well:
I mourn that I will never reach the heights you have. To me, you represent everything a Guardian can become. Yours is a thriving City. So different from mine. My whole fourteenth life I fought to make my City yours. I never finished.
He knows that our City is thriving and that we are "everything a Guardian can become." But we've never seen him before. This was really confusing and there was also not even a promise that it would be resolved. But it felt like something that they cared about deeply.
It would take 3 years until we got the resolution.
Season of Dawn
This is a big one in general because they really wanted to be as attentive to all details as possible. Even before the season started, they released several weblore pieces to remind us of Saint and bring up some important information.
The first one was The Accolade, about Saint's past and heroic deeds revolving around saving people. The weblore focuses on explaining what his "accolades" are; aka his purple ribbons on his armour and ship. They're gifts from people he saved; tokens of appreciation that turned into a type of a ritual with Saint. If you're saved by Saint, you have to give him something purple and he will wear it with him and remember your name. It ends with Osiris shortly after we found Saint's grave. Osiris went to see it for himself, to check, to make sure. He also laments that he never asked about the ribbons.
The next one is a glimpse into the past, a conversation between Osiris and Saint as Saint hands him the Vanguard Commander title. It's a good look into how that all happened, as well as the differences in approach and beliefs between Osiris and Saint.
And then they released The Sundial weblore (TW for suicide if you're reading the full weblore. One of his Echoes does not have a good time). Osiris is found on Mercury with a machine he built, putting finishing touches on it. It's called the Sundial. Osiris built it in response to Saint being dead, the implication very much being that he intends to use some form of time travel or some other time shenanigans to change the outcome and save him. Osiris never recovered from learning that he's dead and from seeing his dead body in the tomb. The design is Sagira's, and he's also helped by Drifter, who shows up to check the math. I'll go more into the Sundial later.
Osiris wraps up his work on it and turns it on. He splits into his Echoes and enters the machine to start searching through Saint's timeline on Mercury with the intent to find the right moment with the right Saint to save him; he is specifically looking for the moment when they drain his Light.
Osiris’s Echoes scour Saint-14’s timeline on Mercury. But the corridors of time refuse to give way to the moment they need: Saint and the Martyr Mind in the depths of the Infinite Forest. The Echoes work tirelessly for weeks, then months in the space between moments. In desperation, he splits the dozen copies into many thousands more as the work continues fruitlessly.
Osiris experiences what the kids these days call "epic fail."
None of the Echoes ever approaches a Saint. They never find the right one.
Despite all the work put into this machine and all of his knowledge and skill, Osiris doesn't manage to use the Sundial successfully. He never finds the right moment and he never saves him. It's worth noting that when Osiris used thousands of his Echoes, he experienced the time and life of every single one. But for Osiris outside the Sundial, it's only been a few moments. In those few moments, he essentially lived thousands of lifetimes. And died thousands of times. I need people to understand the amount of effort he put into this and what kind of an emotional toll it had.
Completely defeated, he gives up and hides the Sundial. He moves on with his life, doing what he always does, until stuff suddenly changes, which is explored in the next weblore: Actions of Mutual Friends. Us killing the Undying Mind in the season before Dawn changed everything, for the Vex and everyone else. We essentially created a point of divergence. The Vex suddenly had to change their projections of the future; Osiris noticed this and got very concerned.
While he wasn't looking, his Sundial was found, by Psion sisters. They figure out the potential of the Sundial and work to reactivate it, which they succeed in. The Red Legion descends on Mercury, looking to use the Sundial to essentially rewrite the course of the Red War and win.
Osiris finds out and goes to Ikora, to the City, to ask for help. This is the topic of the next weblore: Desperate Times. Osiris defends his choice to make the Sundial to save Saint, despite everybody else basically trying to explain to him that the universe might implode because of it.
This is a lot of setup, but it's necessary. It all leads into what happens in the season and what the season revolves around; saving Saint. It wasn't even a secret, as they very clearly showed it right away in the trailer (best trailer they've ever done). The seasonal gameplay revolved around us using the Sundial to defeat the Red Legion and stop them from trying to figure out how to essentially change the course of history. We had to fight three different Psion bosses, one of each of the sisters, until the end, when the three of them joined together into a single Psion entity for us to defeat.
As we were using the Sundial for this, Osiris also told us about what he made it for originally. He explains a little bit about it and about his failure to succeed, then warns us against using it for ourselves, but doesn't stop us.
I told you before - I tried to save Saint-14. I bent the rules of time using a prototype of the Sundial. It allowed me to walk the corridors of time here on Mercury. But I failed. I never found Saint's final moment against the Vex. I encountered younger versions from his first mission to Mercury, among others. But none were the right Saint. The prototype Sundial still exists, accessible off the main deck. And it can still travel through Saint's personal timeline on this planet. But venture there at your own peril. He cannot be saved. I have walked every permutation of those corridors with a hundred thousand of my Echoes and found nothing. Saint-14 is lost.
Despite this, we make the attempt and then the first part of the quest starts. When we use it, the Sundial reacts. It reacts specifically to the Perfect Paradox:
The Shotgun you crafted in the Infinite Forge is reacting to the Sundial! An onboard transponder is broadcasting coordinates: a path through the Sundial, crossing two time periods. The prophecy blueprint you used to create the Perfect Paradox must have included this broadcast. If you can open up the initial chamber, I can align us to the first time period the broadcast is referencing.
The two time periods are two points in time where it's relevant that we meed with Saint. The first one is in the Dark Age, when he came to Mercury with civilians in an attempt to reclaim the planet and help the struggling population of Earth with resources and possibly old Golden Age technologies. We connect to Saint via comms. He is devastated and demoralised. He failed to protect his people and he's also under siege by the Eliksni and is more or less resigned to dying. Lucky for him, we get there in time to help him out of this situation.
After the battle, we talk to him. Our Ghost hesitates a little but then decides to do it anyway; he shows Saint the projection of the Last City from the future, to prove to him that the everything will be fine if he continues to fight and stays hopeful. We also give him the Perfect Paradox, to help him fight. The loop is set! This gun was crafted in the future and was brought to the past. In time, Saint will die with it and we will pick up its remains from his body, allowing us to craft it in the first place.
Saint-14: What is this? Ghost: The Perfect Paradox. Built by my Guardian out of spare parts and Light and sheer will to aid you.
More importantly, this is the moment that Saint spoke of to other people that made him seem crazy. As we've seen in lore from years before, Saint kept saying that he saw a thriving City and that there's some sort of Guardian savior coming and that he's seen this future. He also wrote in that letter how we gave him the shotgun and how we saved him. This part of the quest is constructed around this lore. This moment is what Saint remembered and talked about. We saved him and invigorated his will to keep going. This is why he is the way he is.
We part ways and leave the Sundial. Ghost immediately goes to check if we messed anything up and to let us know that there's one more point in time to go to:
Okay, let's check the Tower databases to make sure we didn't just wreck the entire timeline. Queuing "Saint-14"… Records state he was a former Commander of the Tower. He vanished on a final mission to Mercury in search of the exiled Warlock Osiris. Well, those are the big beats. Timeline intact. Good job, Saint. But our trip's not over. That broadcast I picked off the Perfect Paradox marked one more set of coordinates within the Sundial.
The second part of the quest started a bit later, but it doesn't waste any time once it does. We're immediately linked up to the other point in time that Perfect Paradox reacted to and we're back in simulated future, in the same area where back in Curse we fought Hagios who guarded the entry to Saint's tomb. Except now, we find Saint who has just had his Light drained from him by another Vex mind; Agioktis, Martyr Mind (note that the name is more or less in the same vein as "hagios," aka "sacred," dedicated to Saint). This is the moment Osiris was looking for, but couldn't find it, because he didn't have the Perfect Paradox.
This is the Vex mind they built to destroy Saint and we find him as his Light has already been taken. But Saint is still eager to fight and greets us happily. Unfortunately Saint is then restrained, the Vex doing everything in their power to kill him. However, this time he's not alone. We're there and we fight in his stead. We manage to piss off the Martyr Mind enough for it to now move to restrain us, which frees Saint, returning his Light to him as well. Saint then delivers the final blow to the Martyr Mind which frees us!
Saint-14: It's been a long time, my friends. I've chased your memory for centuries. You should go now. Those who could kill me are dead. You've made sure of that. Ghost: And what if the Vex take your Light again? Saint-14: Impossible. It cost them everything to build the Martyr Mind. When you crushed it, they were doomed. Ghost: You want us to leave you? You'll be stuck here for years. Saint-14: You've both done plenty. Just open the Infinite Forest gate for me. I'll meet you the long way around, at the entrance. Saint-14: What's a few more years of fighting Vex?
Saint decides to stay in the Forest and wait until we open it from the outside for him, in the future. This is how he leaves in the right time, instead of too early for his timeline, so nothing else is really affected. He waits it out and then exits the Forest at the time of Season of Dawn. This gives us one of the shortest but also the best cutscenes ever. As a note, in the cutscene, when Saint leaves, the Forest gate looks new, like from Mercury's past. This is because of the Sundial's effects on the surface of Mercury at the time, splitting the surface through time, so the Forest gate looked like it's from the past, but it's not. It's present day Mercury.
When we report this to Osiris, to say that he's amazed would be an understatement. I often quoted this from him, especially when people were being weird about Osiris and claiming he doesn't like us or whatever:
In his youth, he talked often about the Guardian who inspired him. I should have guessed it would be you.
We've done the impossible. Literally. The quest is called "Impossible Task." Osiris did everything and he couldn't do it and he lost hope that it would be done. But we did it, because we created the time loop; a connection with Saint that allowed us to use the Sundial in a way Osiris could not.
Saint has been saved! After this, he settled in the Tower. He had a series of minor quests and errands, the best one being the quest for the Devil's Ruin exotic which featured a really long and funny conversation between Saint and Shaxx. Another one is obviously the Corridors of Time quest which is genuinely cannot be compared to anything else as it was a community puzzle of epic proportions. An article that showcases just a little bit of how bonkers it was.
The important part of it is that the culmination of the quest featured us finding our own grave and Saint narrating a eulogy for us. This is important to us now for two reasons: 1) on our grave was a sword, a sword we received as an actual item in TFS, directly from the Traveler to fight the Witness 2) it's possibly a different timeline. The second one is unclear because we simply can't know when we die, but the eulogy specifies that the sword was shattered in the final confrontation where we died. Our current sword is chipped, and it wasn't when we originally got it in the campaign. So either this is a different timeline where it didn't shatter or this isn't that confrontation when we die and it will shatter at some other point in the future.
In this post I also noted how the music that plays in our grave scene and the music that played in TFS when we get the sword is the same. A very clear and deliberate choice. This is a very cool link to Season of Dawn that they brought back over 4 years later.
With the Corridors of Time puzzle ending and the Corridors closing, that concluded the Saint stuff. He was finally saved and he could rest in the Tower! And we know everything that has happened since.
Okay. So...
What's up with the Sundial?
We don't know! But I want to get into it because it's one of those things that they made sure to hint about, without fully explaining it so obviously every weird nerd online (me) wants to figure it out.
Back in The Sundial weblore, there are some peculiar and never explained details about the Sundial that have been kinda concerning and just intriguing to think about. There are a few lines essentially saying that whatever is at its core, it's not good. First is Sagira's:
“That work was theoretical! If the Vanguard find out what you did to build it—“
What did he do to build it? No clue. The infamous core is described only as:
He turned to look at the fluctuating glow of the exposed chronometric core.
When the Drifter shows up, he immediately reacts to this, fairly negatively which makes things more ominous since Drifter tangles with a lot of weird and bad stuff himself. So if he's disturbed about this...:
Drifter walked to the central spire and put his ear up against it. “This core…” he said, leaning close. His eyes darted back to Osiris. “It’s whispering.” Osiris’s expression didn’t change; his arms didn’t uncross. “We’ll seal the core away. I understand the ramifications.” “Good luck keeping that contained. Not something I would bargain with, hotshot.”
The core "whispers." Osiris understands the ramifications. They're both so frustratingly vague so the only thing we're left with is this ominous vibe of something bad being at the center of the Sundial.
This whispering, alongside a few other concerning descriptions and implications of the Sundial is mentioned in yet another weblore that I only briefly mentioned earlier because it wasn't relevant to Saint stuff; Sisters. It's about the Psions finding the machine.
The Psions could somehow feel the Sundial. Or perhaps just the effects it had on time on Mercury, even while it was powered down and hidden.
“Small disturbances,” said oldest Ozletc, the wisest. “Little currents in this timeline. Can you see them, sister?” “I can taste them,” said second-born Tazaroc, the hungriest of her sisters. “I can feel the edges.” Third-born Niruul, the quietest among them, reached her hand out to test the air. “As can I,” said she. “And something else. The source is disguised. The technology is Human, but refined. Surprisingly so.”
They also note the whispering, as well as its potential:
A strange device shimmered into existence around them. They looked up the length of an enormous, golden spire. “It whispers,” said Tazaroc. “Then block your ears,” said Ozletc. “Do you see the potential in this?” “Chaos,” said Niruul. “No,” said Ozletc. “Opportunity. See how it tugs at the fabric of our time? Can you see the seams?”
They also make the strange comparison to the OXA:
“It is so clear,” said Niruul, reverent. “An unobstructed glimpse into what was and what will be.” “Not the troubled ramblings of a mad thing, like the OXA,” said Tazaroc.
The Sundial offered something more and better than the OXA ever could, implying, perhaps, that these machines have something in common; possibly something beyond simply Vex technology. My insanity about this has been going on for a long time and also helped with the TFS CE lore. A bit of a tangent, but also possibly related, depending on what the core is.
Furthermore, Osiris refused to tell Saint about details of the Sundial, including remaining vague about its core in this weblore:
[u.2:13] One is a manifestation of Light. The other… reserved for Taken Kings. Better suited for traversing the Sundial because of what lies at its core. [u.1:14] One day you’ll have to tell me exactly what you and the Guardian did to bring me back. [u.2:14] We did what we had to. Trust me.
So what is it? Well, we know:
It whispers (very obvious and easily detected, both by Drifter and the Psions)
It's something bad (Drifter's reaction to it is uncharacteristic for a man who tangles with the Taken for a living and deals with strange dangerous artifacts all the time)
Osiris' Echoes are better suited for the Sundial because of its core, and Echoes are something "reserved for Taken Kings." Bizarre way of saying it to avoid explaining it
Similar to the OXA, and possibly any other time/prediction machines based on Vex tech (because the OXA itself is confirmed to be more or less the same as the FWC Device, for example)
To recharge it, we needed to feed it Light. This is particularly concerning with what Osiris says about it: "The Sundial is my greatest creation and my greatest regret. What I had to do to forge it I can never take back. As a result, it has components that consume Light. And if you're serious about operating it again, you'll need to feed it. Nothing is free. Ever."
What this points to, to me at least, is Darkness. The core is a Darkness artifact of some sort, merged with Vex tech. This only gained more proof to me with all the new lore about the Darkness and how it governs the mind and memory, especially when the Vex are involved. To the Vex, the future is memory. Merging Darkness artifacts with the Vex might be able to create dangerous time travel machines or machines that displace consciousness through time and timelines, like the OXA and the Device, allowing the user to "predict."
To make things even more convoluted (and me more insane), there's an almost perfect explanation for what this artifact might be. So perfect that I feel like it's too good to be true, tbh. It's a Nezarec relic. I will now list everything that connects this:
It would explain the Darkness artifact. Nezarec's relics were full of Darkness and were being used by utilising that Darkness
Drifter's involvement and experience with it. Hell, the Drifter may have even provided this relic to Osiris, since he had one and did not particularly enjoy having it, which was detailed in Lightfall when they showed us how he got it. Plunder was also rich on this, showing us that the Drifter immediately recognised the relics and understood what they were.
Whispering. Darkness in general has a whispering thing; the Veiled statues, the Witness, the old stories about Dredgen Yor, there's a lot of whispering going on here. But it's really super connected to Nezarec. His relics were whispering to us in the H.E.L.M.. The glaive? Nezarec's Whisper. Another disciple also called him a "whispering Nightmare." All of Root of Nightmares armour lore has it as well, with Nezarec tormenting his victims with whispers; for example here, and here, and maybe even here. I could go on. He's the whisper guy. Literally, Nimbus called him Mr. Whispers.
Psions. The Psion sisters found and reactivated the Sundial... Somehow. They especially were able to almost instinctively locate it despite Osiris hiding it well enough. The Psions also needed quite a lot of time to activate it again and admired the complexity of the encryption, despite it being human, so we can't really say that they found it easily because Osiris' did a poor job of hiding it. Were they drawn to it? Were they drawn to it because of its core? Psions are inherently linked to Nezarec. It's been confirmed back in Lightfall, but also curiously mentioned again in TFS with the Lost Ghosts quest (timestamped here). I'm definitely hoping for some Psion content in the future but this is fairly interesting in this context. Season of Dawn was really the only proper Psion-focused storyline.
Osiris' coma. His coma appears to have been somehow paracausal. At least strange! The scans were showing that he has "no residual activity" in his brain, despite us having lore from his POV showing us that he had a very vivid and visceral activity. He was able to feel some external stimuli, but was mostly drifting through strange visions, seemingly hopping between his... Reflections. Or possibly Echoes. His final thoughts here are also of the Sundial; as if his mind was somehow stuck in there, or lost, trying to find his way out of it. This could just be a consequence of his memories constructing something for him to experience so obviously it's just cycling through what he knows, but...
Waking Osiris up from his coma happens with the use of Nezarec's relics. An important point to note here is that this wasn't so much about it being Nezarec's relics; it had more to do with the inherent Darkness they consist of and Darkness can help the mind and consciousness move or awaken. However, given all of this and given his POV from the coma and the possibility that his mind might have been stuck somewhere with his Echoes in the Sundial, if the Sundial's core is a Nezarec relic, then a Nezarec relic had more chance to bring him back. It's such a perfect connection that I feel insane thinking about it and it feels like I'm constructing a fanfic, but also. I think it's worth considering. Cutscene of him waking up + article from Bungie that details on the whole idea of waking him up with Darkness and why that's important for understanding Darkness.
I have to mention the other theory, especially in comparison with all the above to try and illustrate why it never made sense to me and that is the popular theory that the core of the Sundial is an Ahamkara bone and that the Sundial worked on wish magic.
I'm not quite sure why this was even a theory to be honest. Even back in the day of Dawn, this never really resonated with me because it seems that the only reason this was a theory was Drifter saying "not something I would bargain with" and... Possibly whispers? Obviously a lot of things can whisper, and Ahamkara have been also mentioned doing so, but I don't find this significant to Ahamkara enough for identification just through that. I also don't think that one mention of the word "bargain" is enough either. Many have bargained with Darkness too. There's simply an overlap between Darkness and Ahamkara here, but there are also other pieces that are more closely linked to Darkness like eating Light. We could go even further, if we're considering Ahamkara; we could also consider Worm Gods, for example. The point is that several things can fit here, but I feel like there's overall more things pointing at Darkness.
What gets me the most is that they alluded to this in Season of the Wish, in what seems fairly obvious as disproving this theory to me. Riven and Osiris talk:
Riven: Isn’t it unfortunate your City hunted down all of my kind, Osiris? You might have wished for Saint-14’s return from the Forest. Osiris: And have him trade the Vex’s torment for yours? Riven: Perhaps you simply didn’t want him back badly enough to pay the price. Osiris: Save the bait for someone naïve enough to take it.
I talked about this earlier, but there's several layers of why the moment I heard this, it sounded like it's here to disprove Osiris using an Ahamkara. First, Ahamkara wish magic would be felt by Riven. If Osiris put an Ahamkara into the Sundial, then he did use wish magic and she would know about it. In that case she would not have said this; perhaps she would've teased him about using her powers to save Saint, but that would be a completely different sentence.
Second, Osiris is well aware and wary of wish magic. He knows that had he done so, he would've probably put some form of torment (wish magic backfire) on Saint. This, to me, indicates that not only did he not do this, he didn't even consider it as an option.
Third, if Osiris had an Ahamkara bone and was considering to use it, he could've just done so without building the Sundial. Why bother with the machine if you can just instantly make a wish and the wish doing exactly as you want? Obviously with a caveat, but still. It would've worked right away. Perhaps the Sundial was an attempt to contain the backfire, mixing wish magic with Vex tech to try and prevent the whole thing from going backwards, but even then; Osiris knew there are possible consquences.
And fourth, even if he did all that, it just didn't work, which would be quite uncharacteristic for wish magic. It's paracausal; it should override any Vex tech in the Sundial. If he made a wish, he should ask for a refund! The Sundial worked only because of the paracausal loop we created with the Perfect Paradox and it had nothing to do with anyone's wishes; definitely not ours.
One interesting thing for this theory is the way they said how similar wishing and simulations are. It happened in Wish and now again in Echoes. Here's a freebie for the Ahamkara theory enthusiasts.
Personally though, I simply feel like there's much more connecting and sensible explanation with it being a Darkness relic, rather than Ahamkara.
HOWEVER. The truth is that we simply don't know. I am personally more into it being Darkness (and Nezzy specifically), but I could be wrong and the Ahamkara theory could be proven correct somehow. Hell, it could be something completely different. It could also be nothing; as in, we will never know because they won't tell us because it doesn't matter.
And technically, it doesn't! Nothing really changes if this doesn't get answered. I want that to be clear. This isn't some sort of lore breaking detail. But you know. The nerds would love to know. I really wanted to get into this now that we've had a resurgence in interest about Saint and how we saved him.
Echoes
Okay, so why this monster of an essay? Well, because Echoes revolves around Saint and the Conductor trying to convince him that he's the wrong Saint. That Osiris acted out of grief and pulled a random Saint from the timelines, that he's simply satisfied with what he got because he couldn't get his original Saint because that Saint died.
Saint is convinced in this; that he's some sort of an aberration in the timeline, a simulation or a copy or just the wrong Saint from the wrong timeline. Even an error that must be corrected.
And I simply think that people are too quick to jump to the conclusion that this is the story being told, especially because of the radio message this week where we're shown that Saint and Osiris suddenly have different memories. But I feel like people have already forgotten the other radio message, from week 1. You know, the one where Saint and Osiris talk about their memories and the memories match perfectly:
Saint-14: Osiris. Do you remember when we knew? Osiris: Knew what? Saint-14: That we were meant to be together. There was one moment... though, it took us time to get to it. Oh, but our Hunter Vanguard, so smart, Tallulah... she knew before we did. All our little squabbles and bickering. She saw it first. Osiris: it, uh — ah, well, I was — obtuse. Stubborn. I couldn't recognize my own emotions. Then, Tallulah told me to.. "Be serious". Saint-14: Haha! I remember. So yes, she told me later. Was good laugh. Osiris: Well, I'm glad you found it so amusing. Saint-14: Who could not look back and smile? And I remember your smile, then. So knowing, and so full of our future together. Osiris: What brought these memories on? Saint-14: Hmm. I think about others who will have those same moments now that they know they will a future free from the Black Fleet. Now they have a chance to find love and be happy, like us. We can look behind, but also forward. We cannot see what is coming, but we know it is good. Osiris: You're certain? Saint-14: About us? Yes. Since the beginning. Now, and always.
We have this memory as a lore tab as well. I think this was given to us deliberately, to show us that Saint and Osiris have identical memories and that Saint's memories were never in question and that their history is perfectly aligned... Until he got yoked. Something changed when he got yoked, not when he was saved. This is a new development, which tells me that the Conductor did something to him, rather than Osiris saving the wrong Saint. Because until now, this was never a problem. Saint never had discrepancies in his memories before, with anyone he ever interacted with.
If we take a look at the whole story of how he was returned, it's beyond clear that Osiris was very fixated on saving his Saint, not a random one, and that we went to great lengths to do just that. We only ever interacted with one Saint, the same one, and we linked each other with the Perfect Paradox. It cannot be any other Saint, even with the existence of other timelines. This Saint and this Perfect Paradox are ours, from our timeline, the originals.
However, other timelines do exist. And some entities can access them. The Vex are obviously first on the list. Characters like Elsie and Osiris have also seen them. And clearly, the Conductor should be capable of this as well. It's beyond clear now that the Conductor is Maya Sundaresh. Maya, who was simulated 227 times by the Vex and had those 227 copies of her wandering the Vex network and different timelines.
If the Conductor knows where to look and how, she could see these timelines, including these other Saints, and she could've fed Saint false information while he was yoked. Implanting memories of other Saints perhaps, or something similar.
I know a lot of people weren't there for Dawn, let alone Curse. There's a lot of information about Saint here and a lot of really interesting clues from the past about what's happening now. It's also really interesting how many little details have been transferred through the story over time, showing that this is a plotline they care about very much and want to make sure doesn't get messed up.
There's probably a lot more stuff we could get into for speculation and explanations because there's still more stuff that plays a role in this. The Infinite Forest is a big one, and I suspect the Perfect Paradox is as well, as we're likely to get it next week or the week after as part of the story. Because it should be relevant to the story! It's an inherent part of Saint's story and why he's with us now in the first place.
So what's really going on? We're not entirely sure yet, but assuming that the Conductor is correct and that her messing with Saint is revealing something about Saint's legitimacy is I believe wrong. I think she's using him as an experiment and that she's messing with him, and by extension, with us as well. There's no way that we've had a "wrong" Saint this whole time and that nobody ever had any issues with him. That nobody had any discrepancies between memories with him. Not Osiris, not Ikora, not Shaxx, not Saladin, not Zavala or anyone else Saint interacted with since he's been back. As I mentioned, literally the first radio message shows us Saint and Osiris with matching memories.
It only started after he was yoked. Which means that the yoke and the Conductor did something to him, possibly shown him some other timelines or fed him false information.
Can't wait to see where this is going. I'm not sure how much this Act will cover and if we'll get a resolution to this right now or if it will stretch to Act 3, though if it doesn't get stretched, then I wonder what will the draw of Act 3 even be. Possibly just dealing with the Conductor? I'm very excited. This episode being so focused on Saint and Osiris and the whole throwbacks to Dawn and other past content has been really good. I'm enjoying it very much, this is my entire jam. I had high hopes for Echoes and so far it's been going great.
I'm super excited to see how they solve this and what comes of it and how much of this information will be relevant. And of course, if it will end up being correct! Because as much as I have my theories and as much as I'm convinced that there's something off here and that our Saint cannot be the wrong Saint, I could still be wrong. Looking forward to finding out!
#destiny 2#saint-14#osiris#vex#conductor#long post#lore vibing#i hope that this is also helpful to people!#i genuinely could've gotten into more. there are several unhinged tangents to go into at any point
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Part 2: Neve Gallus and the Shadow Dragons
Overall: 7/10
Important things first. I absolutely love Neve's design. Her casual outfit with the IDGAF unbuttoned shirt is 10/10. She's both very fashion-forward and feminine, but doesn't look soft. It's neat. The only real critique I have here is that I don't like how most of her face is hidden by her hat. While this felt like an intentional choice, I think it detracted more than it added to her vibes.
Speaking of vibes, Neve's vibes are impeccable. She's a classic hardboiled detective solving mysteries and putting anything resembling a feeling in a box where it can't hurt her. They really leaned into the film-noir vibes with her voice direction with mixed results. Sometimes it's really effective, but other times it's stilted, especially next to characters who haven't been pulled out of a crime procedural. Overall, I really enjoyed her bit, but I can understand where critique about her voice direction comes from.
Despite her serious allergy to admitting her emotions, you can see how deeply she cares about the people around her by her actions. This worked really well in her interactions with the companions, but was a little bit more uneven when it came to Rook. I really liked seeing the social activities around the Lighthouse, but it was disappointing that Rook wasn't really directly involved in any of them. As a result they felt like an outsider (or like the Boss that people don't want to get too close to).
You could also see this with Neve herself. She liked to give the other characters small, practical advice and support for their problems, but didn't really seem to give Rook (who frankly, has more serious problems than a lot of his companions) the same treatment. I think this is really an area where the writing would have benefited from the addition of some barks and greetings to help link the "relationship-level-up" scenes and make it feel more like the characters are slowly getting to know each other, versus have an uneven sort of ladder where the relationship moves in jumps and starts.
This unfortunately also extends to her romance. I am the kind of person who really enjoys NPC romances. It not only makes me feel like the characters have more agency, but it is often a two-cakes scenario when it comes to interesting ships. The gender inversion of the detective x femme fatale of the pairing between Neve and Lucanis is really interesting, and they both use acts of service as their love language. Unfortunately, while the two of them have a lot of chemistry with each other, their chemistry with the player character is pretty flat. Lucanis's romance suffers more, in my opinion, because the content is so much sparser, but I also felt it with Neve. My poor head canons need to do a lot of heavy lifting to make the Veilguard relationships work.
Neve's role in the story is twofold. She helps provide a number of useful connections in Northern Thedas (Harding also plays this role). Additionally, she's our guide to Minrathous. For a Rook who does not have a Shadow Dragons origin, she's responsible for convincing the player that the city is worthy of saving. Personally I feel like the narrative emphasized how hopeless the whole situation in Dock Town a bit too much. I would have liked the narrative to give approximately 15% more weight to scenes like Hal and his fish-stand to show that Dock Town had good people and was worth trying to salvage.
Admittedly, I'm also pretty disappointed that we finally get to see THE BIGGEST AND MOST MAGICAL CITY IN THEDAS, but are limited to just exploring Dock Town which feels like a pretty generic fantasy dock town. I feel like this was a big missed opportunity. Frankly I would have preferred if Veilguard was set entirely in one city and we had the chance to really explore that one location.
Neve is one of two characters who can become hardened. This is done not through her personal quest, but through an early-game decision to choose which of two cities to protect from a blighted dragon attack. Thematically I like how the game is moving away from good versus evil choices. One of the major themes the story was trying to tell was that there are sometimes no "good" choices. There are some interesting parallels between Solas and Rook and the themes of regret. What I found awkward here was that there really wasn't justification for why Rook played such a key role in the defence of the city (and subsequently why people outside of Neve/Lucanis blamed Rook for what happened). I also think that the narrative could have done a smoother job explaining that with Minrathous, the problem was not in the defence of the city, so much as it was the political implications. I think this choice would have felt more interesting if they worded it more explicitly to be a choice between protecting the civilians in a city from the immediate brutality of the dragon attack (Treviso) versus protecting the civilians in a city from the long-term brutality of an oppressive political regime (Minrathous).
As a slight aside, I did feel like it was kind of goofy that Neve, who is a well-known public figure, could just waltz into a venatori gathering.
Her personal quest is a paint by numbers affair. You help her with a case that spirals into a confrontation with her nemesis, a venatori mage. She needs to be guided through choosing to leverage the help of a shady organization, or crack the case through legitimate channels. It folded in nicely with the main story, but did illustrate the problems with the venatori as one of the main groups of villains.
Part of me almost wishes that the outcome of Neve's personal quest would depend on whether or not she was hardened, versus something that you explicitly chose. I feel like hardening Neve had much fewer implications on the story than hardening Lucanis, and I would have liked to see some story changes.
The Shadow Dragons
I really liked the idea of the Shadow Dragons. I think they were probably my favorite of the factions. It was really brutal to see what happened to them if you chose to save Treviso over Minrathous. I also feel like their existence could have gone a long way in explaining why the culture of Tevinter was so different from what we might've expected given how it was depicted in the games based in Southern Thedas. Throw in a few lines about how attitudes of slavery in Tevinter have been shifting over the last 10 years due to changes in policy from Dorian and Mae, underground movements like the Shadow dragons and maybe, for bonus points, a certain elf who has been cutting his way through slavers.
Not including Fenris in the Shadow Dragons really does feel like a missed opportunity. Quantum characters are one of the general design problems with the Dragon Age games. Getting to see cameos of characters from previous entries into the series is a lot of fun, and something that the series wants to do. Unfortunately, because of the complexities that would arise from the different configurations in people's worlds, these cameos either have to be super shallow so an NPC can be easily slotted in -- or people's previous canon need to be handwaved a-la Leliana-lyrium-ghost. Personally, I'd prefer half-assed explanations about why a character who should have been dead (or otherwise incapacitated) is back in action, but that's not really a good solution either. Frankly I think returning characters end up creating a sort of damned-if-you-do-damned-if-you-don't situation.
Back to the Shadow Dragons. I liked them! I think my only quibble is that the Viper being the Black Divine was a weird narrative choice. I'm not complete with my save-mintrathous playthrough, so this might end up coming up more in the future, but thus-far, this revelation has been treated like a fun Easter egg. I also thought it was kind of funny (derogatory) that the ventatori who captured him didn't think to unmask the mysterious masked leader of the rebellion. I think the reason they didn't was because the narrative didn't want to deal with the fallout ... which is kinda lame.
Another intrusive thought I had whenever I saw him was that there is a whole masked empire in the south, and whether or not people thought that the Viper was from Orlais. This is a dumb thought, but it is one that I couldn't help but think.
How I would fix it:
Neve's storylines are folded into the main story much closer than Harding's. This means that resolving them would require addressing some of the deeper flaws in Veilguard's narrative. Despite my desire to write multi-thousand word essays analyzing the flaws of the game, I did ultimately enjoy playing it and would describe the experience as being a mostly fun romp with likeable characters and an interesting story that sometimes flubs the execution. I ran across a post describing DAV as one of the most polished unfinished games they've ever played, and this really resonated with me.
The Venatori (and Antaam) were one-note villains with the same pedigree as Corypheus. Note how I didn't name a specific Venatori. Aelia, who was the main antagonist of Neve's route, didn't really have much going on besides "evil venatori blood mage". While I don't think we need to make the pro-slavery nationalists sympathetic, I do feel like they would be more effective villains if it was more clear what their goals would actually look like for the people on the ground. As an aside, my eye twitched a little bit every time the phrase artifact or ritual was used. This felt like a huge opportunity to add a little bit of flavor into the stew. I don't think we need major lore reveals, but what seems more interesting: "We've got to stop the Venatori from using an artifact to complete a ritual" or "We've got to stop the Venatori from using the Chalice of Lost Souls from making legwarmers soul weave"?
Not specifying what the ritual or artifact was really made it clear that these things were just MacGuffins, and doesn't give the player any idea about why the Venatori are evil. While I think the scenes in Arlathan were they tortured animals while sitting on human chairs, it at least gave some specificity to their evil.
The Tevinter presented in Veilguard doesn't really reflect how the Empire was presented in the previous games. If the narrative choice to downplay racism and slavery was done because the creative team no longer felt interested in those themes or equipped to write them a statement should have been made to this effect. Regardless, the in-game cultural shift would be much less jarring for a returning player if some in-universe explanation had been provided. In the previous section I discussed a few different factors that may have shifted the attitude of the general population in Tevinter. This would help show the player that the Tevinter they've heard about isn't really representative of what the "average" Tevinter citizen is like. I think this could be accomplished really smoothly with a banter between Neve and Harding. Harding is surprised to see that the elves are treated more poorly in the South than in Tevinter. She can talk about the horrific blood orgies she's heard about. Neve can bring up that the average Tevinter citizen is horrified that the Danariuses of their country are how other nations perceive them. Additionally, this would help give the player a better idea of what the stakes for allowing the Ventori to get a foothold in Minrathous would be. It's the cultural traditionalists of Tevinter who want to go back to blood orgies.
My making the Venatori more compelling villains, I think you'd end up fixing 70% of the problems with Neve's story.
In terms of the other 30% percent, this is really where you feel the pain of removing the small ways the player can interact with the companions. Even though walking up to the companion and overhearing "hey Rook" is narratively identical to needing to press x to initiate the same "hey rook" conversation, it feels different from a gameplay perspective. Adding this back in would help make it feel like Rook was actually talking to his companions. I would also have really liked to involve Rook into the slice-of-life activities at the Lighthouse! Let the player decide if Rook would be interested in joining a book club, or explore what kind of cook Rook would be. I think this would help the feeling that Rook is a weird boss who listens in on people's conversations.
In Conclusion:
I like Neve a lot and think that the idea of a detective procedural set in Thedas has a lot of potential. I really liked her interactions with the other characters (especially Bellara!) and enjoyed watching her slowly warm up to the party. It's just a bit of a shame that I didn't get the same sense of slowly building friendship from the player-character.
As an aside, Tevinter Nights definitely enhances the experience of playing Veilguard. In addition to providing introductions for most of the companions, it also introduces a lot of important NPCS, this is where you see Neve first confront Aelia.
As another aside, I'm tired of games with end-of-the-world stakes. DA2 is probably my favorite entry into the series, and it has a much smaller scale than the other games. I really would have enjoyed a game consisting of helping Neve unravel mysteries in Minrathous and think that narratively, that sort of story is much easier to tell in a satisfying way.
So those are my thoughts on Neve. I would drink whisky with her while we speculated on who the Viper actually was, but first we need to do something about those Venatori (explain what the heck the cult actually wants).
#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#datv spoilers#datv#datv critical#veilguard critical#bioware critical#dragon age critical#dragon age review#neve gallus
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maybe stay here forever
dnf - couch cuddles - 1.4k words
george likes dream's sweater and patches seems to like it too
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There is this sweater that Dream wears sometimes, a dark blue half-zip fleece with leather patches on the elbows and deep, warm pockets, that George is a little bit obsessed with.
Of course, the pockets are mostly there to be used by whoever is wearing the sweater, not by his best friend slash boyfriend who constantly has cold hands, but it’s a nice benefit. Not to mention that Dream also happens to look especially great in it, all broad and soft and rugged—especially with a few days worth of stubble on his face and his curls a little messy.
Which has been the case for most of the time these recent weeks, much to George’s contentment.
If someone were to ask him about it, though, he would maintain that he likes the blue sweater a normal amount. Give or take. And he might bring himself to admit that it’s the person wearing it who he likes more than just a little. An abnormal amount, you could say. A ludicrous amount.
He’ll admit that happily.
After searching high and low for the past ten minutes, he finally finds Dream in the guest house, of all places. He’s on the couch with his legs outstretched and his laptop—surprise, surprise—perched on his lap. Somehow, Patches has fit herself on his chest, too, fast asleep with her head on his shoulder like a baby. She must have ventured in here looking for him, too.
And she must have taken one look at the dark blue sweater Dream is wearing and deemed it a nice place to take a nap.
George doesn’t appreciate that she succeeded on that quest before he did.
“Hey you,” he says, announcing his presence. He leans his back on the door to close it.
Dream looks up and stretches, lifting a hand to the back of his head. His screen casts a soft glow on his face, and George would bet good money that either gmail dot com or his editing software is currently filling it. Or both. Dream likes the split-screen function.
“Hey you,” Dream echoes, making George smile as he nudges past the coffee table to join him.
This is really not a couch that can fit two people lying down, it can barely fit one if he’s honest, but Dream scooches closer to the back pillow and lifts his arm as a wordless invitation.
George does not need to be asked twice, climbing into position. He feels like he’s precariously close to the edge, but then Dream wraps his arm around his waist and pulls him close, and he relaxes like he’s been given a sedative.
Patches stirs ever so slightly at the commotion, giving George what he’s sure is a pointed look.
“She took my spot,” he mumbles, frowning at her and watching her simply close her eyes again and let out a sigh.
Dream’s hand comes to rest near the waistline of George’s sweatpants, his fingers grazing the sliver of skin where his hoodie has ridden up.
“There’s two spots,” he says gently.
And he’s right, of course. And really, George thinks it’s a good sign that Patches has chosen this as her desired nap location. She’s a smart cat and if this is the safest, warmest place she could think of, then he trusts her judgment wholeheartedly.
He would probably do the same if he was a cat. He’s even doing it now, as a human.
Only now does the laptop screen in front of him come into focus, showing something entirely different from what he was willing to bet money on. It’s a sports game of some kind—football? Or is that rugby?
All he knows is that each team is wearing a different color and that they are both running around on the field trying to win. And that Dream might be a furnace in disguise with how warm he is. Mostly the last thing.
“What are you watching?” George asks.
“Football game,” he answers, followed by a soft huff of amusement. “That you don’t care about.”
“I care a lot, actually.”
“Uh huh.” His smile is audible. “I’m sure it’s so interesting to you.”
George nods into the folds of the fleecy fabric. “It is. I love it,” he lies, making Dream laugh.
The game on screen seems to go on some kind of break and the camera pans to the players standing around, leaning on their knees, out of breath, and to the crowd and muted discussion between the referee and who George assumes is one of the team captains. Dream sighs and presses a kiss on the top of George’s head.
“If it was soccer you’d care,” he says. “ Actually care.”
George hums in a way that means yes. Real football, you mean , he would have said if he wasn’t so comfortable that he is tempted to let sleep overtake him. Take a page out of Patches’ book.
He’s surrounded by the kind of warmth that reminds him of his childhood. Of coming back inside from playing in the snow and getting to sit by the fireplace and watch cartoons to get the feeling back in his fingers. It’s more than enough to make him want to succumb to sleep.
Dream’s palm coming to rest fully on his bare stomach makes him blink. On screen, the game has started back up and so has the faint sound of cheering coming from the speakers.
With some difficulty, he retrieves his phone from his pocket. If he is to keep himself awake while lying here, watching American football is not the way to do it.
He uses Dream’s chest to prop up his phone and lets his thumb swipe past X and over to Reddit instead.
Some of the posts are worth reading, others he scrolls past. It doesn’t take long for Dream’s attention to inevitably get pulled to his screen, as well, abandoning the game. George doesn’t blame him. He can tell that he’s reading, concentrating, by the way his hand starts drawing mindless shapes on his hip. He tries to move as little as possible in hopes that Dream won’t realize that he’s doing it and possibly stop.
They’re halfway through a particularly technical post about the motion detection system they’ve set up for the titan when a message from Sapnap pops up at the top of his screen.
Something stupid, of course. So stupid he might have just ignored it had it not been for the way he feels Dream smile against his temple.
George snorts. “What an idiot.”
He swipes down and types an even more stupid reply, making Dream turn his head away to laugh. Really laugh.
George grins. He knew that would get him. He’s much funnier than Sapnap could ever dream of being. “What’s so funny?”
Dream answers by burrowing his face into the back of his neck, his quiet laughter getting muffled by the hood of his hoodie. He’s in that kind of mood, George thinks; the one where he could say anything and Dream would find it funny.
It’s his favorite Dream-mood by far. He would know—he has them all cataloged.
“I should be a comedian,” he says, if only to prove his point—which it does.
“No, your guys’ humor is like, fucked,” Dream says, clearing his throat.
George sighs and clicks his phone off, moving his head back so he can see Dream’s face.
“You like it though,” he counters, running his hand over the stubble along his jaw.
Just then, Patches’s ears start to twitch and they both glance over at her, watching as she opens her eyes and stretches out her paws so far that they poke against George’s bottom lip.
“Oh no,” Dream says softly, petting her head with his free hand.
“Good riddance,” George mumbles, feeling a sense of smugness at the look of discontent he is sure that she gives him.
It’s not like they’re in a competition for Dream’s attention—except that they are, and he won it the second he walked into the room.
Dream shakes his head at his comment, but his amused-by-everything-George-says-smile hasn’t left. Patches stands up and hops onto the back of the couch, and then onto the floor, going off to somewhere quieter.
Good riddance.
“Guess she’s not a football fan,” Dream says.
George presses closer just because he can, hitching his leg up higher across Dream’s.
“Good thing I am,” he says, closing his eyes.
Dream shakes his head, his hand finding his thigh. “You’re an idiot, is what you are”
And George might like Dream’s sweater, but he thinks he likes making him laugh even more.
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Reverie Dev Log - 2024 January + February
Overview
January and February saw ups and downs in activity, but overall significant progress was made. The start of the year was initially slow due to breaks, but activity picked up slowly. You may have noticed that there were less promotional posts or updates in general during this time, as we were focused on development. Thanks to these efforts, though, we’re fairly optimistic that this will be the final dev log for Chapter 3.
As for me (Stahl) personally, I have not been able to do much this time round as I have been busy (hence lack of public updates), but this time round invaluable progress was made by others in the team.
Quick rundown:
First round of playtesting has been done - This was a very rudimentary one aimed at finding basic bugs
NPCs are now mostly finished, and our writers are now working on flavor text and side writings
Portraits are all done and implemented
Battles have been planned out in more detail
Various organizational changes
Extra writers and RPGMV members have been recruited
Updates
The first round of playtesting is complete! This one was rather rudimentary, containing only basic story points. The aim was to test progression and to fix major bugs, both of which we’ve now finished. There are still some major aspects missing, like flavor texts and quests but vital components to main progression like cutscenes and maps are completed and being tested. Hopefully, this round of playtesting should wrap up soon, and more will follow.
Minor and Side contents
There’s still a lot of design decisions to make, mostly regarding seemingly minor aspects of the game that actually take large amounts of resources. A lot of thought must be put into whether these features, like flavor text and shops, are worth the amount of time needed to make them, and if so how much.
Due to this chapter being a real world section and story centric, the remaining gameplay would be left to mostly side quests. This is an interesting challenge, as unlike base Omori, Sunny is not familiar with the city like back in Faraway town, meaning it’s more challenging to find opportunities to give him quests.
As for Reverie specific side content, battles won’t completely be abandoned in the real world. They’ll be taking forms in various challenge battles found throughout the city. For a rough idea, think of the Jackson poster found in Hobbeez from the base game.
Miscellaneous Changes
Another thing yet to be done are tweaks to previous chapter content. They will mostly affect quality of life, but some will also be major gameplay changes. Here’s some examples of planned changes (not exhaustive):
Picnic allows the player to change difficulty mid game (Trust me, later dream world chapters will feature major difficulty spikes and players may get stuck)
Hit Rates on equipment changed, mostly heavily nerfed. This makes evasion buffs actually relevant (and also, 300% hit rate is just silly).
Some skills entirely changed (e.g. Spaceboy Preserve will change into another Attack skill instead).
In game info to indicate that emotion influences Enemy AI very strongly in reverie compared to base game.
Conclusion
Overall, development on chapter 3 is reaching its later stages, reaching the first round of playtesting. This should hopefully be the last dev log in relation to Chapter 3 development.
As thanks for reading this far, here is a remade portrait of real world Sunny! It’s a bit more softer than the previous one, and the proportion has been improved as well.
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Magic Shop - 13
Every coin has two sides
⤑ pairing: OT7 x witch!reader, Namjoon focused ⤑ genre: magic au, romance, angst, hurt/comfort, found family, domestic/slice of life, action/adventure ⤑ rating: 18+ ⤑ word count: 10.3k ⤑ warnings: descriptive violence, body horror, near-death of a main character, prejudice and oppression of mages, heavy angst. ⤑ note: lol bc last week, i had already written out the entire chapter and just meant to edit and post it last weekend. but then another idea struck me while i was at work, and even tho i meant to just change ONE scene, it started leading to a completely different ending. so lol here i am, one week later, after rewriting half this chapter 💀 this chapter is also heavily inspired by "A Village Under Siege" and "The Attack at Nightfall" quests in Dragon Age: Origins + the world of necromancer bells from the "Old Kingdom Series" by Garth Nix
Chapters: Series Masterlist | 09 | 10 | 11 | 12 | 13 | 14 | 15
From the distance, an old windmill is spotted over a hill. Its turbines spin slowly with the breeze, and the weathered bricks keep it standing tall after all these years. The distinct landmark signifies one thing.
Hawthorn Village. You’re finally here.
And it’s just as Namjoon remembers it.
Nostalgia hits him as you all cross the bridge that leads into the village. Thatched roofs and walls made of stone and wood. A large well near the center of the square where he used to make wishes upon as a kid. The elementary school he went to, the old church that his parents religiously attended, and the farmlands with livestock and crop mazes.
Much to his dismay, the aftereffects of the nightly terrors have taken its toll on his beloved hometown.
People are trying their best to get through another day, distributing produce to feed the hungry and burning the dead. A blacksmith with tired eyes insistently pounds iron with a hammer to make new weapons that will give them a better chance against the enemies. A militiaman tries to keep up morale, although most of the remaining men are just farmers and workers – none of them trained to fight. Survivors step out of the infirmary tents, wrapped in bandages but still in pain. A small child cries, looking for their parents.
Doom hangs in the air. Haunted and defeated are the faces of Hawthorn’s residents, as the looming threat of another unsettling fight is set before them.
“What’s happened here?” Seokjin asks one of the villagers.
A middle-aged man’s light up when he sees your group. “I haven’t seen you folks before. Have you come to help us? Did our notices finally reach someone?”
It isn’t long until the group is ushered to the local church. Gathered by the altar is the mayor of the village. Dark circles are under his eyes from sleepless nights, but he looks at you all with hope as the villager announces you’re all from a guild. Then, he explains to your party their dire situation.
Decomposing corpses return to life at night with the hunger for flesh, and they have been attacking this small village for the past few nights. From dusk until dawn, these attacks on Hawthorn are relentless. Each night, they come in greater numbers. Due to the necromancer and dark magic being involved, no one has been responding to their urgent calls for help. The local hunters have been summoned to the capital, and guilds often overlook their tiny settlement when they pass by.
All of Hawthorn fears that tonight will be the worst attack yet.
“You’re our only hope,” the mayor pleads. “Hawthorn won’t stand a chance otherwise.”
The Oathkeepers look at Seokjin, but his eyes are on Namjoon. He feels the rest of you looking at him too. As if it’s up to him to decide whether his hometown is worth saving, or if the quest at hand is deemed too dangerous to assist. Allowing him to back out now before they’re obligated to see things through, no matter what the risk.
“Of course we’ll help,” Namjoon decides without hesitation. “Tell us what you need.”
Tonight, things look pretty grim.
Morale within the village is at its lowest. After multiple perilous nights of terror and gruesome deaths, the ones still alive are worried they’ll be next. That nothing will remain of their beloved Hawthorn once the sun goes down.
“Someone has to know something about the necromancer. We have to find out who is terrorizing the village and what their motive is,” Namjoon concludes as you all gather outside the church to debrief. “We also need to help the residents prepare for tonight’s battle: teach them how to properly hold weapons, encourage every able-body to help with the fight, and inspire them to defend the land and their community.”
“Leave the villagers to us,” Seokjin offers, gesturing at himself and the members of his guild. “We’ll do our best to get everyone ready before sundown. You just focus on finding that necromancer.”
“Taehyung and I are going to look at their resources,” Hoseok informs, surveying the infirmary tents. “I might be able to make something for the injured.”
“We’ll check on the blacksmith,” Yoongi says, putting a hand on your shoulder. “He was in rough shape when we passed by. Half of the villagers aren’t wearing proper armor and are carrying broken weapons. Repairs need to be done if they want to stand a fighting chance.”
“Taverns are a great source of information,” Jackson mentions as he eyes the local pub. A smile touches his lips as he wonders out loud, “Maybe I can even convince the owner to give out free shots of courage to the fighters.”
“Then Jungkook and I will talk to the farmers,” Namjoon decides as he looks at his familiar, who nods his head in agreement. “The notice mentions that they’re the ones who suspect dark magic is at hand. Maybe one of them saw something that can give us a clue to where our necromancer is.”
With a solid plan set, the party breaks off to their assigned tasks.
Tonight still looks grim, but there’s hope.
With success, they might be able to turn everything around before nightfall.
“Any luck?” you ask when you see Namjoon and Jungkook circling back to the village square after a while.
“Not really,” Namjoon mulls with a sigh.
“They said the horde comes from all around the village. One night, they’re skeletons from the village’s graveyard. Another night, they’ve come from the nearby lake or from the thickets of the woods,” Jungkook explains with a frown. Whoever they talk to seems to have different descriptions of the undead creatures. “Most of the villagers are too busy trying to stay alive to keep track of what’s been causing the dead to rise.”
“They did confirm one thing, though,” Namjoon adds before he throws a glance at his familiar. “They heard the sound of bells.”
“Bells?” you echo, looking between them.
“It’s how the necromancers summon the dead,” Jungkook simply explains. “Without them, they’re just like any other mage.”
“Good to know,” you mutter, shivering at the thought of hearing strange bells in the middle of the night. At least, if nothing else, you’ll be able to take away their advantage.
Still, a mage that has the skills to control the dead must be incredibly powerful.
“How is everything here?” Namjoon asks as he looks around.
“Good. Jin is a natural at raising morale,” you reply, looking over to where a small crowd chants Seokjin’s name. The others in his guild have been teaching them how to use their weapons, and although they’re still clearly unskilled, their progress is still quite an improvement from before.
“Hoseok-hyung looks like he has things under control in the infirmary,” Jungkook points out. The nurses and patients around him are in awe at the simple potions he had given them, claiming that he must be a miracle doctor. They also look smitten over Taehyung, who’s soothing voice calms and comforts the bedridden a bit.
“Yoongi-hyung, too,” Namjoon notes when he looks at your familiar, sitting over an anvil and helping the blacksmith craft weapons of steel. With assistance, it seems like the blacksmith will be able to get repairs done in time after all.
Shouts and cheers from the tavern show that Jackson, somehow, persuaded the bartender to give out free ale to the villagers. Although tipsy, their spirits are high, and they seem eager to fight after a round of complimentary drinks.
“I’ll help Yoongi-hyung,” Jungkook states, interested in what they’re doing. He approaches the blacksmith, who seems elated to have additional assistance.
“We should probably check on Jackson. Maybe he’s heard something,” you suggest, turning toward the tavern. But Namjoon grabs your hand and pulls you back.
“Actually,” he starts, suddenly a little nervous. He takes a deep breath before he tells you, “There’s something I need to do first. Before it’s too late.”
At age thirteen, Namjoon awakened the power of magic. The feeling of bestowment is like fire. The initial spark of energy courses through his veins and spreads within him. Mesmerizing, alluring, and dangerous. No matter how much he reads and tries to understand his abilities, there’s always something new to learn, to incantate, and to master through his connection to the Veil.
Magic is both a blessing and a curse. Two sides of the same coin.
At first, Namjoon hated what he was. He hated that he became a mage.
Every night, when he was locked away in Alterwood Keep or WIndshire Tower, he questioned what he had done to be damned with such misfortune.
Magic is what burned his family’s home to the ground. Magic is what got him taken away from his parents, his friends, and his village – everything he knew. Magic is what lured the hunters into killing Ignis, turned Adriel into a beast, and shunned him from his home for so long.
The same home he stands before now.
“This is it,” Namjoon tells you, looking at an ordinary-looking house.
It’s been rebuilt over the years. Shabby, but somewhat similar to what it used to be. The curtains are identical to the ones his mother had put on the windows, down to the same shade of color. The front has pots of flowers that she liked to grow, and as the weather warmed, she’d smile as they began to bloom. Inside, Namjoon is certain he’d find a small collection of books his father would’ve read, and upon his favorite chair, he used to emphasize the importance of education and the pursuit of knowledge.
Your fingers thread through his. “Are you ready?”
He looks at you and nods his head.
At age nineteen, shortly after he was transferred to Blackstone Castle, he finally started to see magic as a positive force in his life.
Magic is what brought you all together, intertwining your fates with each other like red strings of soulmates. Magic is what makes the ordinary, unassuming shop at New Haven come to life and keep you all safe and happy. Magic is what brings him back to where it all started, with you by his side.
Years have passed since that fateful day he was taken from his parents. He’s started to accept that magic is a part of him. For all its wickedness and destruction, and all its serenity and wonder. Two sides of the same coin.
He just hopes, as he raises his hand to knock on the door, his parents will accept him as well. Magic and all.
The door swings open. An older woman stands on the other side. “Yes, can I help you?”
There’s a polite but cautious smile on her face, and deep dimples on her cheeks that match Namjoon’s. The resemblance between them is unmistakable.
“Hi Mother,” Namjoon greets her with his own nervous, dimpled smile. His hand squeezes yours for assurance. “It’s me. Your son.”
Confusion turns to recognition, which turns from surprise to disbelief. You watch as the woman looks at Namjoon like he’s a ghost.
“Y-You. You shouldn’t be here,” she stutters, lip trembling as her eyes water. Her hand is pressed to her heart as she steps away from the door.
An older man notices his wife’s distress and comes to the door as well. He puts an arm around her and frowns at you two, not seeming to recognize the young man who has his height and strong build. “Who are you? What do you want?”
“Father, it’s me,” Namjoon tries to say, but his voice is small. He’s starting to think that this is a bad idea. “Kim Namjoon. I’m your son.”
Like the woman, the man is initially shocked by the news. But then, his eyes narrow at Namjoon angrily. “What are the likes of you doing here, boy? Don’t we have enough to deal with?”
Namjoon visibly stiffens at the harshness in his father’s voice. “I’m here on a quest. I’ve come to learn that our village is under attack.”
“My village doesn’t need your help!” his father yells, spit flying as he holds his wife protectively. “Magic is what got us into this mess! Magic will make things worse!”
“Let’s get out of here,” you quietly urge, frowning at their hostility.
This is like his nightmares. Their looks of hatred and disdain burn under his skin, searing themselves into his memories. It’s hard for him to breathe, it’s hard for him to think. Suddenly, he feels so small. Like he’s a child again, standing before the fires that destroyed his home and took everything from him.
“Get away from him if you know what’s good for you, little girl,” the man warns, finally noticing that you’re there. “He’s something Wicked. His magic put us all in danger and ruined our lives!”
“I’m sorry,” Namjoon chokes out. The words that he wanted to tell his parents after all these years. “I’m so sorry. I didn’t mean to—”
“Get out! Do not come here again!” his father interrupts as his mother bursts into tears, burying her face into her husband’s shoulder. He grabs whatever is closest to him and waves it in a threatening manner. “Get away from our house before you destroy it!”
Namjoon obliges, stepping away from the door. He looks deeply hurt as he tries again. “But Father—”
“Do not call me that!” he barks as he gives him one more hateful glare. “We don’t have a son. Not anymore.”
Then, he slams the door shut.
“That went well,” Namjoon comments, sarcasm thick in his voice. He sits on a broken crate in the alleyway the two of you end up in and sighs. “I feel like an idiot.”
Part of him had known that, maybe, his parents weren't going to give him the warmest welcome. Part of him even thought that, perhaps, his parents wouldn’t recognize him.
Still, it hurts.
It hurts that he had expected otherwise. That he had hoped his parents would listen to him and forgive him. That they’d come to accept him.
But they’ve made it more than clear that Hawthorn Village and the house he grew up in is no longer his home. And that the parents who raised him are no longer his family.
Namjoon always knew this scenario could’ve been a possibility. And yet, he foolishly wanted to be wrong.
“Joon…” Your voice calls out from behind him, but you seem at a loss of words.
“I’m sorry, baby,” he apologizes, feeling incredibly dejected as he keeps his back to you. “I shouldn’t have bothered. I should’ve known it’d be a waste of time.”
And it hurts. It hurts so badly.
Knowing that all his efforts to return home — and all the punishments he took for running away — were fruitless. That no matter how hard he tries to be good and understand his magic, nothing will change.
In the end, Ignis really died for nothing. And that’s probably what hurts the most.
Namjoon half-expects you to scold him for dragging you along. For you to comment how you knew this was a bad idea, and that you both have other important things to worry about right now.
Instead, you approach him and gently wrap your arms around his neck. Your body is pressed against his back, hugging him from behind. Neither of you speak as he stiffens under your touch. But he places his hand over your arm in a wordless request to stay.
And you do. You stay with him, kissing his tear-stained cheeks and wishing you could do more to comfort him.
But to Namjoon, this is enough. Being with you is more than enough.
When the sun goes down, the dead awakens.
Villagers of Hawthorn scramble indoors, locking themselves inside and barricading the doors and windows. The church bells are quiet, not to be rung until morning light. Everywhere is an eerie silence, and those left to fend off the inevitable enemies swallow their fears as they train their eyes on the horizon.
There, a green fog mixes with the misty air, and the putrid stench of rotting flesh slowly advances toward them. Death is coming, and with it, alarming numbers of the undead.
“All right, everyone!” the mayor begins, taking command of the last line of defense. The odds are heavily against them, but he has to keep up what little morale they still have left. “We’ve driven off this evil before. We can do it again for one more night. We fight, or we die trying!”
With that said, the villagers charge in. Battle cries ring out as they use their pitchforks, shovels, and scythes to attack the incoming herd.
But they only get so close before the fear sets in.
Death looks them in the eye. Corpses with lifeless, glowing eyes, flesh rotten and decayed, and bones visible as they unhinge their jaws and let out an unsettling groan.
Some of them flee the opposite direction, running away from their foes. Some stand frozen, panic seizing them in place. Some, unable to stand the horrid smell, drop their weapons and retch out their stomach’s contents.
The villagers don’t stand a chance.
Then, they begin to hear it.
In the dark, rural farmlands, the sonorous sound of bells toll. Yet, when their eyes gaze to the local church, the large brass on the tower is completely still. If it’s not from the church, where are the bells coming from?
A scream pierces the air. The mayor turns to see a woman swinging an axe around violently. Her eyes are wide with terror, fixed on something before her, but there isn’t anyone around her. She continues to scream at something to get away from her as she slashes the air.
Two friends suddenly turn on each other. The two men have been buddies for years, and it’s like they don’t recognize their friend. They have that same, wild look in their eyes as they grab each other and raise their weapons.
The mayor’s heart hammers in his chest as they turn against each other, mistaking alley for enemy. “Men, what are you doing? Stop it!”
But it’s too late.
Blood splatters. Followed by cries of agony.
Horrified, the mayor gets away before they try to hurt him as well. As he runs, he grabs a woman’s shoulders and tries to warn her not to listen to the bells. But when she turns to face him, her face is completely disfigured. The flesh looks like it’s melting off her skin, bone and muscle peeking as she smiles wickedly.
“What’s wrong, mayor?” the woman asks, but her voice sounds off. Another voice is layered over hers – deep and raspy, almost demonic – that clearly isn’t her own.
The mayor lets her go and shrinks back in fear. As he looks around, he sees that the undead have somehow surrounded him. They stand there and watch him with their lifeless eyes. Their rotting flesh. Pitchforks, shovels, and scythes in hand.
Mysterious bells continue to echo, drowning out his screams.
“Do you hear that?” Hoseok asks from beside you. The two of you are stationed a little away from the village, near a part of the woods that locals claim was one of the spots the dead have risen from. It’s foggy and creepy, and you’ve been eyeing the thicket and expect a horde of undead to stumble from beyond the trees.
But it’s been dead quiet.
Even as you hold your breath and stand perfectly still, you can’t hear anything.
“What is it?” you ask, your voice a whisper.
Hoseok glances over at you with a frown. “I hear the ringing of bells.”
The sound of footsteps crunching on leaves and twigs catch your attention. Seokjin calls out to you and Hoseok as he and Namjoon appear from the fog. “We need to regroup. Something is happening at the village.”
“What do you mean? Are they under attack?”
Neither of them answer you. The concern on both their faces only makes you worry more as you and Hoseok follow them toward the old windmill where the rest of your party is waiting. It’s a little closer to the heart of the village, and you can hear some commotion going on, like the villagers are in the throes of battle.
You spot Taehyung in his raven form, flying from the direction of the village and landing before you and Hoseok. When he transforms into his human form, he reports, “The recently deceased have risen, but they’re not the biggest problem.”
“Then who are they fighting?” Namjoon asks, eyebrows furrowing together.
Taehyung leans against Hoseok for support, bringing his palm against his forehead like he has a migraine. “They’re fighting each other.”
Silence follows the unsettling news.
Seokjin is the first to break it. “What the hell is going on?”
As if to answer him, you all hear it too.
The haunting, sonorous sound of bells in a nearby distance.
Hearing them sends a chill up your spine. And knowing that they’re beckoning death makes them even more terrifying.
“We need to get the bells,” Jungkook reminds you, turning away from the village to look you in the eye. “It’s the only way we can stop their madness.”
“We’ll have to be quick,” Namjoon agrees. “Or Hawthorn won’t make it to sunrise.”
There are seven necromantic bells. Each is more difficult to wield properly as their size and power increases. And, without proper care, the bells have a negative effect on the ringer that could backfire to certain death.
As you and the others approach the village, you hear the chime of the first bell.
It’s been a long day. Traveling the long roads to the village by carriage and on foot. Helping the residents prepare for the gruesome attacks tonight. Getting ready to face a powerful mage hiding somewhere nearby.
Sleep. The first bell sings. And you’re hit with a wave of drowsiness.
Yoongi catches you before you collapse on the ground. His eyes are tired, as if he hadn’t slept for days. In a slurred mumble, he commands, “Stay with me.”
The others aren’t faring any better. Long yawns and slow steps plague your group. Some of them look like they’re about to slump over and fall unconscious. You and the other mages ignore the lull of the bell and stay awake and alert. With tired eyes, you try to scan for the source of the sound and see a shadow slip into a building.
“There,” you point out, readying your wand. You follow after it with half your party close behind you. Seokjin stays behind with his guild, promising to catch up. Jungkook looks lethargic as he kicks open the entrance a few times before nearly tumbling inside.
A home abandoned is what you’re met with. The people living here seem to be gone, hurriedly leaving in the middle of making dinner. Flies swarm the rotting food, but it doesn’t look like anything else has been touched.
“Be careful,” Jackson warns, going further into the house. He uses his wand as a light, cautiously going from room to room to make sure the coast is clear.
It looks empty. But you know it isn’t.
You feel someone watching you all from the shadows.
When you turn to face the main room, your eyes widen when the figure emerges. Shrouded in tattered robes and carrying a bandolier of old bells is the necromancer. Deathly pale as a ghost, thin and bony like a skeleton, and decayed like the very creatures they summon.
The necromancer — a truly Wicked creature — isn’t human at all. It’s a phantom.
It towers over you, face covered in darkness. In its hand is the second bell, which rings and beckons the dead with every step it takes toward you.
A burst of flames comes from your wand, aiming right at the necromancer’s face. Fire catches on its robes, but the necromancer seems unphased. Even as it’s burning alive.
Behind you, wooden boards split and break, and arms of the dead reach through the window to grab you. A startled scream escapes your lips when something does.
You’re pulled tightly to Namjoon’s chest as he leads you away from the doors and windows. He keeps a wand pointed at the necromancer as he holds you protectively. From your peripheral vision, you see Jackson, Hoseok, and the familiars trying to keep the horde out.
Distracted, you don’t notice the necromancer tucking the second bell away and taking out the third one from the pouch. With two hands, it rings the bell – up, down, left right – each toll causing different sounds from one bell, but they make a dancing tune that compels your legs to move on its own.
“Namjoon!” you gasp, trying to hold onto him. Mechanically, one foot marches over the other. Against your will, you leave his side. Neither Namjoon nor the other boys could stop you as their own feet seem planted in place, unable to move.
By its command, you spin around and start to slowly head straight toward the window, into the reaching arms of the undead. The boys call out to you, and you try to resist the magic. Every fiber of your being tries to hold you back from being torn apart by their greedy hands and mouths.
But your body won’t listen. You continue to march forward.
With all his willpower, Namjoon leans as far as he can and reaches toward you. His fingers grasp the back of your clothes and he yanks you backwards. You stumble a bit, but you reach back and cling onto him, anchoring yourself as he pulls you closer.
“I got you, baby,” he assures you, wrapping both of his arms around you.
Relief washes over your face, even as your legs continue to move on its own, you and Namjoon hold onto each other. With the wand still in your hand, you manage to point it at the necromancer and cast a spell of frost, just as it takes out two more bells.
The necromancer freezes. Icicles form around it for a few seconds before it shakes it away. Namjoon’s eyes widen when he realizes something.
Magic is very effective against the necromancer.
Just as he realizes this, the phantom necromancer starts to rapidly swing the bell in its left hand.
Whispers from beyond the grave seem to float around the room with the fourth bell, disembodied and ambiguous. The voices are in every direction, layered with the quick and steady rings. And Namjoon swears one of the voices is calling out to him.
His eyes look for who is calling him, and his gaze turns toward the crowd of undead by the window. Then, his eyes widen when he hears the chime of the fifth bell.
One of the skeletal remains starts to look familiar to him. The clothes are tattered and weathered, but the scraps of what’s left are the same from that day, slightly charged from when the hunters burned him. Flesh and muscle start to form around the skeleton, bringing back the teenage boy Namjoon once left behind.
Impossible.
Ignis, alive and well, is among the horde. His first friend since he’s become a mage.
“Namjoon,” Ignis calls out to him again. His voice is echoing and weak, but it’s still very much the same as he remembers.
Hoseok, and Jackson are looking in the same direction, stunned. Namjoon would’ve thought they’re also seeing Ignis until he hears the names they call out.
“Mina?”
“Adriel!”
A sense of confusion draws Namjoon out of the spell. He doesn’t see Adriel or Mina in the crowd, but he sees Ignis. Are you two seeing someone different?
Taehyung grabs both Hoseok and Jackson before they could step closer to the window. “Don’t. You’ll get hurt.”
Yoongi and Jungkook block the window as well, trying to keep you and Namjoon safe. He doesn’t realize it, but Namjoon’s grip loosens around you from the shock. The spell from the third bell still lingers, causing you to move away from him again, but Yoongi easily catches you this time.
“Is that—?” you begin to ask, but Yoongi shakes his head.
“It’s a trick,” he says as he tightens his hold around you. “Whoever you see isn’t there.”
Namjoon’s heart drops a little when he realizes the fourth and fifth bell must’ve brought back memories of a deceased loved one. An old friend to each of you that had passed on. Their voices. Their likeness.
“Hyung, you have to get the bells, Quickly,” Jungkook reminds him as he glares at the phantom necromancer. “Before it uses the seventh one. That’ll cause death to everyone who hears it.”
That means there’s only two more bells left, and the last one is deadly. If there’s a chance to stop the necromancer, it has to be now.
The necromancer tries another combination. It exchanges the fourth and fifth bell for the second and sixth ones. With the second, it’s able to summon the dead, beckoning them to come to it from beyond the grave. And with the sixth, it has complete control over them, binding them to its will. Within its shrouded face, its eyes begin to glow an eerie yellow the moment it wields the sixth bell.
Namjoon casts a bolt of lightning from his wand, but the necromancer vanishes before it hits. The bells ring somewhere that he can’t pinpoint, and he sees you and the others regain control of your bodies and try to look for the necromancer all over again.
“It couldn’t have gone far,” Namjoon reasons, scanning around. All of you are on high alert, wands ready to strike the moment the phantom necromancer appears.
Then, he hears the sound of wood breaking. More reinforcements join the previous herd and start to come inside. Namjoon completely loses sight of you and the others, using gusts of wind to blow the undead back and knocking them against walls and furniture. He calls out to you, but the disembodied groans, the stench of rotting flesh, and the sight of disfigured creatures keeps him from looking for you.
One of the creatures he comes to face is Ignis. Or at least, what looks like him.
“Stop. I don’t want to hurt you,” Namjoon says, pointing his wand at him. It feels like his Harrowing all over again. Being forced to face his biggest regret.
Ignis has his wand pointed at him as well. It’s a broken stick. The old, dirty clothes that he wears barely covers his chest and waist, but there’s a deep wound where the hunters have stabbed him through the heart. There are burn marks from when they had set him on fire.
Namjoon feels a burst of hot air as a fireball flies past him. He counters it with a water spell, dousing the flames before it hits him. The two elements collide as steam fills the room, causing Namjoon to lose sight of his old friend.
Sparks of lightning flash to his right, and he barely dodges an electrifying bolt. The attack hits a picture frame behind him, and the glass shatters as it falls on the floor. Wind sweeps up the broken glass and hurls it toward him, and Namjoon levitates the broken boards in front of him and uses them as a shield to protect himself.
Spells after spells become a dance between offensive and defensive attacks between Namjoon and Ignis. He can feel himself getting tired. The overuse of magic is causing his hands to blacken. He’s breathing heavier, and pain shoots from his arm when it got hit with a critical ice attack.
But Ignis is slowing down too. He’s proven to be an incredibly difficult opponent. But like Namjoon, Ignis is panting for breath and from the tips of his fingers down to his wrist is inky black of magic overuse. The wound on his chest expanded, bleeding heavily, yet he still stands. Stubbornly, he continues to point his wand at Namjoon, still wanting to fight.
However, Namjoon knows he needs to end it now.
While in battle, it seems like the others have taken care of the undead herd, but the necromancer’s whereabouts are still unknown. He can hear them shouting at him, but he doesn’t know what they’re saying. All he can focus on is the opponent before him.
Needing to end the fight, Namjoon tries a new spell.
Keeping his eye on Ignis, he slowly crouches and puts his hand on the ground. The earth moves beneath his fingertips, and covering the house are thick vines. They come from one side of the house, through the window, reaching across the floor and ceiling, and finally snagging Ignis. He seems surprised when they wrap around his wrist and disarms his wand, and around his ankles to immobilize him.
The surprise turns to worry when one of the vines wraps around his neck.
Then, they begin to tighten.
Namjoon tries not to react as he watches his old friend die by his hand once again. He feels the sting of tears threaten his eyes as the wand falls on the ground and Ignis begins to choke.
As much as Namjoon wishes he could go back in time and undo his old friend’s death, as much as he’d like to think this is the real Ignis and not some undead creature wearing his skin, he knows his friend is long gone.
He points his wand at Ignis, the tip of it heating with a fire spell.
But before it’s cast, Namjoon is knocked to the ground. As he comes to his senses, he realizes three horrifying things.
First, the phantom necromancer had been there the whole time. It’s been ringing the bells, conducting them like a puppeteer. And Namjoon is its puppet with strings.
Second, it isn’t just Namjoon that was being controlled by the bells. His party has been immobilized, forced to watch as Namjoon fights Ignis. But Jackson – who was standing closest to the phantom – manages to break from the spellbound restraints, covering his ears to block the sound. Out of willpower and determination, he puts one foot over the other to sneak up on the necromancer. Until, finally, he yanks the hoister of bells before the necromancer has a chance to grab the seventh and deadliest one.
Third, the moment that the necromancer is no longer in control, Yoongi lunges at Namjoon with his hand curled into a fist. Jungkook manages to grab Yoongi’s waist, but they both topple over and knock into Namjoon. The three of them are on the ground, and Namjoon realizes that Hoseok and Taehyung are yelling at him too, but their voices are where Ignis is.
Or what he thought was Ignis.
It isn’t an undead creature caught in the vines of his spell.
It’s you. This whole time, it’s been you.
“Let her go, Namjoon!” Hoseok screams, trying to yank the vines away from you. Every time he pulls one away, another takes its place. They start to tangle around him and Taehyung as well. He can feel it grabbing his ankles and see it wrap around Taehyung’s hand as he tugs on the one around your neck.
Fuck, he doesn’t even know if you’re even breathing. Your body looks lifeless as they continue to constrict your chest and your neck.
Taehyung curses and tries to shake off the vine that’s spreading up his arm and toward his neck. Hoseok’s mind is spinning, wanting to use a fire attack to burn the vines, but afraid that it’ll hurt you and Taehyung. And Namjoon is still dazed from the effects of the bells.
Seokjin finally catches up after helping the surviving villagers. His eyes widen when he sees what’s happening and immediately rushes to you with his sword at hand.
“Hyung!” Taehyung exclaims as Seokjin carefully cuts the vines to free the three of you. Hoseok immediately catches you, and to his relief, you’re still alive. You’re still breathing, but barely.
“Is she okay?” Seokjin asks, his hand still around his sword. The Oathkeepers have jumped into battle with Jackson, trying to take the necromancer down with standard magic spells now that the bells are not with it.
“She’ll be fine,” Hoseok says as he sees Yoongi rush toward you. He hands you off to him. “Watch over her, hyung. We have to help Jackson.”
Yoongi merely nods. His hands are trembling a little as he holds you in his arms, taking you somewhere safe from the fight.
Namjoon finally snaps out of it when he sees Yoongi passing by. He catches a glimpse of you too, but Jungkook shakes his shoulder and urges, “Hyung, come on, let’s go. They need us.”
Slowly, Namjoon stands and his eyes narrow at the necromancer. The spells are aggressive as it targets Jackson, trying to get its bells back. The Oathkeepers surround him, protecting him as they use their weapons against the powerful mage.
“Push it toward the vines,” Namjoon instructs, and they do. Each swing of an attack that the Oathkeepers land, and each spell cast from Hoseok and Jackson causes the necromancer to step closer and closer to the vines where you were.
One of the vines manages to snag the necromancer’s ankle. Another starts to wrap around its arm. Everyone watches as a being associated with death struggles to free itself from the plants that are full of life. But that only tangles it up even more, constricting it until it can’t move at all.
Then, Namjoon stands before the necromancer. He still has a bit of magic in him, and with it, he unleashes a small fire. Just like he had accidentally casted all those years ago, when he first awakened his power.
This time, it’s with purpose as the flames engulf and destroy everything before him.
There’s an unnerving feeling that settles throughout the remains of Hawthorn Village.
All night, the Oathkeepers gathered everyone they could find and brought them to the church. They figured it would be easier to protect everyone if they’re all in one place.
Priestess and the faithful Devoted clasps their hands so tightly in prayer, their knuckles turn white. Mothers hold their young children close, comforting them as best as they can. Men guarding the inside of the chapel anxiously pace with their hands hovering over their weapons, anticipating that they’d be the last line of defense if your party fails to stop the necromancer.
It’s been a long night.
The fighting and shouting beyond the church door lasts for hours.
But beyond the horizon, there’s a silver lining of hope. Dawn breaks, and a new day begins. As the sun rises, so does their salvation.
Word spreads of what you and the others have done. How you all saved the village. How Namjoon defeated the awful creature that’s been terrorizing them.
“Didn’t you have a son named Namjoon?” one of the villagers asks, but Namjoon’s father shakes his head and denies it. There’s a frown on the old man’s face as others have gathered to talk about the news.
It’s finally over. Their village is saved. They’ve survived those perilous nights. And it’s all thanks to the guild that came to help them.
Stepping outside, the morning light greets them. Fighters return to embrace their loved ones after the long battle. Children cheer with joy for their heroes, and tears are shed from relief between reunited families and partners.
Among the fighters, there’s Namjoon and his group.
One of the boys – the one with a slender build and a sharp face – has you on his back. The others are worn and exhausted, but seem okay from the distance as they help support each other back to the village. And Namjoon, with two of his comrades holding him up, keeps trying to disregard his own injuries as he worries about yours.
The concern on his face, the remorse and sorrow in his expression – it’s just like when he was a kid on that fateful day.
“How do you reckon they did it?” another villager asks him, looking at the direction that Namjoon’s father is staring at. It would be easy to reveal the truth. That Wicked mages are among them, and the entire village would be full of distrust and anger toward them.
“Who knows?” the old man says instead, and turns away from the group with a frown.
Magic may have gotten them in this mess, but in an ironic twist of fate, magic is what saved them.
For the first time in days, Hawthorn Village is promised a good night.
The mayor and the surviving villagers hold a small ceremony to honor the deceased and to hail your party as heroes. It will take time for their tiny village to recover. Even with the threat of the necromancer gone, there’s still fear of the night and what it could behold. But the mayor is confident that they can rebuild.
You’re then taken to Hawthorn’s inn to recover. Luckily, no one else is severely injured, but you and Namjoon have the worst of it.
Hours pass, and you’ve yet to open your eyes.
“It’s not your fault,” Hoseok reminds him, wrapping a cloth bandage around Namjoon’s arm. “That necromancer made you guys attack each other.”
It doesn’t make Namjoon feel any better.
“I nearly killed her,” he laments. At Blackstone Castle, Hoseok once swore that if Namjoon ever hurts you, he’d kill him. Truly, this warrants his friends to turn against him like others have done before.
But somehow, they don’t.
Hoseok finishes up and examines his work. “To be fair, she did a number on you too.”
Namjoon is told to rest, but he can’t bring himself to let his guard down. He keeps thinking there must be a catch. That, perhaps, the others are still angry with him and are starting to resent him.
“Namjoon-ah, come eat,” Seokjin calls out for him, gesturing for the mage to sit at the table. He serves him a bowl of stew the innkeeper made. “Be careful. It’s still hot.”
“Hyung, are you healing okay?” Jungkook asks again – probably for the fourth time that hour alone. He frowns at the bandages Hoseok put on him, and there’s genuine concern in his big, doe-shaped eyes. “If you need anything, let me know. Got it?”
“Be careful, hyung. You don’t want to hurt yourself again,” Taehyung scolds when Namjoon nearly bumps into something. It’s the closest any of them have been stern with him all day, yet Taehyung frets over him like he does with you and the others.
Even Yoongi strikes up a casual conversation with him, flipping through a book of Devoted scriptures he’s found. “What is this garbage they’ve been teaching you?”
Namjoon frowns. “Hyung, what are you doing?”
“There’s nothing else to read,” he states with a scowl.
“I mean, why aren’t you angry at me?” Namjoon asks, his heart still full of guilt. You mean so much to all of them, and what he did is unforgivable.
“You didn’t mean to hurt her,” Yoongi simply replies.
“But I did it,” Namjoon protests, feeling a bit frustrated. He doesn’t get it. “Why are you all so nice to me after what I’ve done? Why don’t you hate me?”
Isn’t this how it always goes? Why is it so different this time?
“You’re family to us, Namjoon,” Yoongi tells him. “We could never hate you.”
Namjoon wants to believe that, but he doesn’t feel like he deserves to. Not after what he did to you.
Whenever he feels overwhelmed and stressed, Namjoon likes to run to clear his mind. Usually, it’s along the river near New Haven, where he can relax beneath the shade of a tree he liked afterwards. But as he lets his feet take him somewhere, he finds himself by the Hawthorn Lake.
Most of the villagers have gathered here as the late afternoon sun colors the skies with reds and oranges of twilight. To honor and mourn the lives that were lost the past few nights, they’ve decided to hold a small ceremony for them. And standing a short distance from them is a familiar face.
“Where’ve you been?” Namjoon asks, walking up to him.
Jackson is quiet as he watches them. The villagers pray and hug each other, and some sing hymns and play instruments by the shore. Paper lanterns are lit and sent off into the water, representing both hope and remembrance, as well as grief and loss. With the setting sun hitting the water’s surface, it matches the small flames being carried across the lake.
It’s a beautiful ceremony.
“I wish we could’ve done something like this,” Jackson quietly confides without looking at Namjoon. “For Adriel, Mina, and everyone else we lost at Blackstone.”
“We still can,” Namjoon tells him, facing the lake as well. It might be difficult now, but maybe when things settle down with the hunters, they could go back to the lake by the castle and hold a memorial for them one day.
Silence passes as the sun continues to sink. For once, it’s a peaceful evening. And the somber songs start to turn to ones of celebration as a relief washes over them. Tonight, they no longer need to fear the dark.
“You know, I wanted to take up this mission so I could bring them back,” Jackson confesses. “Adriel sacrificed himself to give us our freedom. I’ve been trying to enjoy the gift he gave us, but it isn’t fair that he’s dead while I get to live outside the prison he desperately wanted to escape from.”
Namjoon frowns. “Necromancy is dark magic, Jackson. What if it backfired?”
“I didn’t care. I would’ve used whatever they had to bring them back: bells, tomes, ritual circles,” Jackson lists as he looks at the stash of bells he’s been carrying with him. “Whatever it took. Wouldn’t you want to do the same for that old friend you told us about? The one you saw during the fight?”
Ignis.
Immediately, Namjoon thinks of how the bells convinced him that his old friend had come back. How it took his shape and form, and how it used his voice.
“If I did, he wouldn’t have been the same.” He’d probably be no different from any of the other undead they saw last night. A shell of a human with its spirit gone. A mere illusion of what he once was.
“I probably wouldn’t have been the same either. Had I tried, I would’ve lost a sense of who I am and become a monster like that necromancer phantom,” Jackson concludes with a frown. “That thing we fought… it wasn’t human. It was truly Wicked.”
“Yeah,” Namjoon agrees. The necromancer felt like it had lost its humanity a very long time ago, and now just wanders into towns and villages to torment and cause chaos.
“Here.” Jackson holds out the bells to Namjoon. “Make sure to destroy them.”
Namjoon takes it, and he can feel the weight of its power in his hand. “What’s your plan now?”
“Don’t know yet. But I’ll figure it out,” Jackson replies with a small shrug. “I might stay here for a bit and help them rebuild. The guys at the pub really liked me.”
You’re not sure how long you’ve been asleep.
For a while, you drift in and out of consciousness. You feel the warmth of Hoseok’s healing magic before he applies an ointment to your wound. You hear the sweet tune of Jungkook’s song as he sings to you. You feel Taehyung brush the hair away from your face and press his lips against your knuckles. You hear Seokjin bargain with you – a kiss from your handsomest boyfriend if you open your eyes. When you do, you see Yoongi sleeping on a chair nearby, and you’re certain he hasn’t left your side since you were brought here.
But you don’t see or hear from Namjoon. You force yourself to sit up as the memories of last night come back to you.
In all the years you’ve known Namjoon, he’s always been a strong person. He has thick skin and a level head, and is eloquent and witty with his words. He shoulders a lot of the hard work so you and the others don’t have to. Whenever you need advice, comfort, or someone to rely on, he’s always the first person that comes to mind.
But Namjoon is also human. He can’t always be strong.
And while the details of the fight are still a bit foggy to you, there’s one thing that haunts your mind. The absolute horror on his face when Namjoon finally realizes it’s you he was attacking.
Yoongi stirs when he senses you’re awake. “Where are you going?”
Caught halfway to the door, you stop mid-step and ask, “Yoongi, have you seen—”
Just then, the door opens. Jungkook blinks in surprise when he sees you out of bed. “Oh? You’re awake?”
The others start to crowd in when they hear you’re up. You’re met with relieved sighs, lingering touches, and questions about how you’re feeling from all of them. But as you look around, you notice someone is missing.
“Where’s Namjoon?”
The boys look at each other, exchanging glances as if they don’t know what to tell you. Then, Jungkook speaks up. “He went to get some fresh air. He feels really bad about what happened.”
“I should talk to him,” you decide, determined to find him. You want to look for him anyway. “Do you know where he went?”
Soon, all of you are outside the inn. It’s incredibly empty by the square, and you learn that it’s because most of the villagers have gathered by the nearby lake. From what you’ve heard, it seems Jackson and Namjoon heeded over there as well.
“You’re the girl that was with that boy, aren’t you?”
For a second, you almost didn’t realize someone was talking to you. Then, you turn to see a familiar face. A woman that looked at you with terror and coldly slammed her door at your face yesterday. Namjoon’s mother.
“I am,” you answer, honest but a bit guarded. Now that you have a good look at her, you can see how much Namjoon takes after her appearance. He has the same high cheekbones, the same shape of her eyes, and the same deep dimples in his smile. She stares at you as well, but she doesn’t say a word. Self-conscious, you ask, “Is… Is something wrong?”
She blinks and shakes her head. “My apologies. I didn’t mean to stare.”
You don’t sense any hostility from her this time. Rather, you feel like she’s genuinely curious about you. Perhaps, after the battle and hearing people talk, she had a change of heart about her son.
“That’s all right. I must look terrible.”
You laugh awkwardly, trying to dust off any dirt from your clothes and fix your hair. Magic helps make you look presentable enough to go out, but you’re still exhausted from fighting all night. Your spells are still weak from overuse, your current clothes are battle-worn, and you’re in a dire need of a bath.
“Actually, you’re quite beautiful,” she quietly admits, and you’re taken aback by the compliment. She looks away from you. There’s a sadness in her eyes as she asks, “How do you know him?”
She doesn’t need to name him for you to know who she’s talking about.
“We’re…” Friends? Lovers? Housemates? Family? “Together. He’s my partner.”
She still doesn’t look at you, but you can see the frown form upon her lips. “And you know what he is?”
“That he’s a mage? Of course I do.”
“And that doesn’t bother you?”
You blink at her, confused. “Why would it bother me?”
Her gaze lifts to meet yours, and she stares at you for a long time. It begins to occur to you that, although she knows that Namjoon is a mage, she doesn’t know that you’re one as well. To her, it seems outlandish that a human would willingly love a mage.
“He’s a monster. At least, I believed so,” she finally tells you. “I blamed him for ruining our lives. Don’t you know how shameful it is to have a child cursed with magic? The whole village shunned us for years.”
“Perhaps that’s a problem with your village’s beliefs and not your son,” you retort with a scowl. “His affinity to magic isn’t the only thing that defines him. He’s a good man with a kind heart, and while he’s many things, a monster is far from it.”
Remorse flickers on her face. “Forgive me. It seems you care an awful lot about him.”
“Of course I do,” you tell her so earnestly. “Whether he’s a mage or not, he’s still Namjoon. And I love him.”
Again, his mother stares in silence. She seems baffled, and, perhaps, a bit guilty. For a moment, she hesitates, and just when you’re about to walk away, she asks, “And… is he happy?”
You glance back at his mother. “You can always ask him yourself.”
“No, no. It’s too late for that now. It’s better that he doesn’t know I talked to you,” she backtracks, but there’s a small hint of relief to know what’s become of her son after all these years. “Thank you for indulging an old, shameful woman. I’m glad that he has someone like you who loves him for all he is.”
Night has fallen over the village of Hawthorn. But for once, it’s met with laughter and festivities of celebration. Jackson spots his new friends from the pub and introduces them to him. A guy named Mark invites them both for a drink and to hang out as the lantern ceremony continues.
The moon shines brightly as its light reflects against the lake’s surface, and the glow from paper lanterns being carried across the water is a breathtaking sight.
“Namjoon.”
But despite all the people and festivities around, all you see is him.
Namjoon leaves Jackson and the others and sprints toward you, but stops himself before he gets too close. His hand reaches out to touch you out of habit, but he holds it back. He swallows the fear and hesitation building within him before he plasters a nervous smile. “Hey, baby.”
You look him over, not saying anything at first. Your eyes seem fixed on the bandages he has around his arm. “Are you okay? Did I hurt you?”
His smile fades. A short chuckle of disbelief escapes his lips. “How is that the first thing you ask me when I’m the one that hurt you?”
“You didn’t know.”
“I could’ve killed you!” His voice raises, causing a couple passing by to look at you two. He steps a little closer and frowns. “I’m sorry, baby. I swore to myself that I’d always protect you, and I put you in danger. I don’t ever want to put you in that situation again.”
“Namjoon…”
“So, I’ve been doing a lot of thinking.”
You seem to know where this is going. He could see the shakiness in your breath and the way your eyes water. “Namjoon, stop…”
“I think it’s better that I stay here at Hawthorn.”
This decision didn’t come easy. But after hearing that Jackson planned to stick around, he figured he’d stay with him. Help the villagers rebuild. Reconnect with old friends and maybe even his parents. Make this place feel like home again.
It seems like a reasonable idea, but the hardest part is leaving you, the family you brought together, and the shop that became your home. As Namjoon stands before you, he knows he doesn’t deserve any of them. Not you, not the others, not the shop.
“You don’t mean that.” You’re crying now, and even as you wipe your tears, you can’t bring yourself to stop.
In all the years Namjoon has known you, you’ve always been a strong person. You carry an admirable confidence when it comes to your magic. You’re as kind as you are protective of the people you care about. You’re capable of handling yourself when faced with difficult situations.
Before he realizes it, he reaches out to you again. His hand cups your face and his thumb gently strokes your cheek, wiping your tears away. “I’m so scared of hurting you again.”
“And I’m scared to lose you.”
But you’re also human. There are times when you’re not always strong.
It dawns on him that you, like him, are terrified that your magic has hurt him. That you think the reason he wants to stay at Hawthorn is because you attacked him.
“You’ll never lose me,” Namjoon promises. Because he knows, even if you’re far apart, he’ll always think about you. In his dreams, in his thoughts. You’ve already claimed every part of him like a fire. “I love you.”
“Then don’t stay here,” you tell him. “Come home. With me.”
And it strikes Namjoon that this is what he’s been searching for his whole life. All the times he’s tried to return to his family, and all his efforts to understand his magic were to get what you’ve given him all along. Acceptance, trust, love.
Namjoon nods his head, swallowing back his own tears. “Okay.”
“Okay,” you repeat, smiling with relief. And on that beautiful night, with the moon shining brightly and the paper lanterns glowing in the water, he kisses you.
Hawthorn is just as Namjoon remembers it.
The small, farming village with a tight-knit community. Every morning, the villagers rise at the crack of dawn, tending to their animals and crops, fishing by the nearby lake, and selling their produce at the marketplace. His parents still live here, and so do many of his childhood friends and their families. And when he looks around, he sees the familiar buildings of the old windmill, the local church, and homes made of thatch roofs and mud and stone walls.
Even when he was forced away, he couldn’t imagine anywhere else could be his home.
Years later, after finally returning to the village, Namjoon realizes he couldn’t be any more wrong. He had once thought – while trapped in a tiny room in Alterwood Keep – if he ever made it back here, he’d never want to leave. That this place was his village. This place was and will always be his home.
“Ready?” Hoseok asks, looking at you, Namjoon, and Jackson. The three of you nod as all wands are drawn over the necromancer bells.
With the power of four mages, the powers are sealed away and their tempting call to beckon the dead is nearly silenced. They look like ordinary bells, but should anyone try to ring them now, it’d be muffled and mute. Its effect is significantly weak with the magical seal intact, and the bandolier of bells tucked away in Jungkook’s pack.
“Let’s get out of here,” Seokjin decides once the spell is done. His hand slips around your waist protectively, weary eyes double-checking that none of the villagers have seen you guys use magic.
“It was nice seeing you guys again, man,” Jackson says, hand clasping Hoseok before he pulls him into a quick hug. He does the same to Namjoon and adds, “I’m glad you changed your mind. It doesn’t feel right to separate you all for some reason.”
Namjoon smiles a little at that. “Feel free to stop by at the shop anytime, Jackson.”
“I’ll know where to find you.” There’s promise in his voice that he’ll keep in touch.
Your party heads out of the village, receiving final thanks from the mayor and some of the other villagers for your help. Namjoon pauses when he sees his parents among them. His father merely nods at him and says, “Take care of yourself, Namjoon.”
“Thanks. You too,” he replies, a bit stunned. His parents leave it at that, shuffling away as Hoseok calls for him not to fall behind, but for Namjoon, that is more than enough.
When he catches up to you, you’re at the bridge that enters the village. He pauses and takes one more look around at the old windmill, village, and the farmlands. It really hasn’t changed that much since he was a child.
But Hawthorn no longer feels like home to him.
“Ready?” you ask, offering your hand to hold.
Around you, the others state how they’re looking forward to going back to New Haven. Yoongi complains that he needs a bath and a long nap. Jungkook wrinkles his nose at his muddy pants and mutters how he’s eager to start his meticulous laundry routine. Hoseok and Taehyung invite the Oathkeepers for food and drinks at the shop once you’re all back, and Seokjin complains how he’ll end up doing the majority of cooking.
Namjoon smiles fondly as he watches you all. Then, he nods and takes your hand.
These days, home to him is a small, ordinary, and unassuming shop in a bustling trading town. It’s a building that’s much bigger and more extraordinary on the inside than it is on the outside, with a tavern, a parlor, a mysterious door by the entrance that fulfills a person’s greatest desires, and bedrooms on the upper-floor curated to their residents’ tastes and styles.
Lately, home is waking up to bread baking and coffee brewing when Seokjin and Hoseok wake up early to start the day. It’s afternoons when he’s reading a book and listening to Yoongi playing the piano in the parlor, or Taehyung and Jungkook giggling as they play games with each other. Home is evenings when Jimin stops by with a bouquet of flowers for you, and all eight of you are gathered together for dinner as the weariness of the day melts away in each other’s presence.
To him, home is picnics by the river with you, basking beneath the sunlight of a gorgeous day. Home is debating what fruit is the best at the marketplace, and ending up taking home both of your favorites anyway. It’s childishly teasing each other with pranks and mischievous spells, and then finding ways to be in each other’s arms by the end of the day.
Home is with you.
Thank you for reading ♡ Comments & reblogs are greatly appreciated!
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While you’re on the subject of underexplored Dragon Ball trivia, could you tell us something on the Dragon Balls themselves?
Hmm... not sure how much underexplored trivia I know on the subject. I think most of the details about what the Balls are and how they work are pretty well known. But I can go into a run-down.
Originally based on Journey to the West, the core purpose of the Dragon Balls is to provide a sort of miraculous quest of worthiness to their seeker. On Namek, the planet they come from, each one of six Balls, stars 2-7, is carried by the Choro or "Elder" of the village. To make your wish to Porunga, you must visit each village in turn and pass some great test of virtue that the Choro demands of you.
With the final Dragon Ball, the One-Star Ball, resting in the hands of Saichoro or "Grand Elder". He is the final arbiter of worthiness for your desire to receive a miracle from Porunga.
Krillin, incidentally, is the only person during the campaign on Namek to successfully pass a Namekian elder's measurement of virtue rather than taking a Ball by force. For escorting Dende to the safety of Saichoro's home and for having genuinely good intentions for his desired miracle, Krillin is judged worthy and given the One-Star Ball.
300 years ago, after the Nameless Namekian ascended to the lofty position of God, he was able to make Dragon Balls of his own. Though he didn't have the same organized structure that Saichoro put into his Dragon Ball system, the idea was similar: the Dragon Balls would provide a means for people to produce great deeds when in need.
It didn't pan out. The Dragon Bal ls were a mistake and brought nothing but horror to the Earth, and he regretted ever making the stupid fucking things. After Piccolo killed Shenron, God was more than ready to wash his hands of it.
By the time we meet God, it's hard to disagree. Oolong thwarted a maniac's wish for world domination by spending Shenron's world-shaping miracle on a set of women's undergarments before he could make his wish. A jackbooted warlord shot up multiple regions of the world to claim the Dragon Balls because he wanted to be taller. Bulma shot a child in the face with a gun so she could have infinite strawberries. Or a boyfriend. Either/or.
Honestly, infinite strawberries sounds pretty valid for a wish, NGL. Still wouldn't impress God, though.
There's also a piece of obscure Dragon Ball trivia says that the Dragon Balls were once used to successfully make a wish for world domination. This is why the entire Earth is a one-world nation under the dominion of King Furry. I think it comes from a Toriyama interview? But I don't recall the source so take that with a grain of salt.
In any case, God feels that the Dragon Balls were a horrible mistake and it's hard to disagree. The only thing that convinces him they're worth remaking is Goku's nobility. He sees in Goku the great virtue that has thus far been missing from anyone else who would seek the Dragon Balls, and that makes it all worthwhile.
The process of assembling the Dragon Balls is meant to be difficult. However, Bulma's invention of the Dragon Radar more or less trivialized it.
Notably, as a sign of her genius, the handheld radar that Bulma carries around outstrips the competition every time. She's far from the only person ever to make a Dragon Radar; She's just the only person ever to make a portable one.
That huge wall console is the best that the world's most powerful rogue paramilitary organization could manage. And it's still a hell of a lot better than anything Vegeta or Frieza had. They had to track people and hope a Dragon Ball was nearby.
Though I would be remiss to bring up Bulma's invention of the portable radar and not mention that, fun fact, the Radar that we often see passed around throughout the series wasn't built by her. Bulma's Radar was stolen by General Blue.
It's never seen again after this scene. I guess it was probably still in HQ when Goku stormed the place?
No, the Radar Goku finished the RRA arc with and then continues passing along from character to character is actually this one, created by - I shit you not - a cameo guest star from Toriyama's gag manga Dr. Slump.
Having seen the inner workings of the Radar while it was being repaired, Turbo the flying genius baby is able to reproduce a second copy. This copy would become the main Dragon Radar going forward after Bulma's original Radar was lost and forgotten.
Yeah, Dr. Slump canonically exists within the world of Dragon Ball and has directly impacted the story of one of its most iconic elements. However, this Radar still remains Bulma's genius design. She completely obliterated the entire test of virtue concept. I need you to understand that Bulma is the greatest heretic in the history of the universe, and that she and Vegeta deserve each other.
And now she uses Shenron for plastic surgery.
God was right. Earth isn't worthy of power like this. It was a mistake to bring Shenron back.
With some limitations, the great dragon summoned by the Dragon Balls can grant any miracle that is within Shenron's power. The main restriction this places is simple: Shenron or Porunga may not grant a wish affecting a person more powerful than Shenron unless that person consents.
This limitation serves the narrative purpose of explaining why we can't have Shenron pop any enemy that shows up into oblivion, which had been the Muten-Roshi's plan for dealing with Piccolo originally.
Though I occasionally like to joke about an AU where Bulma uses Shenron to solve the Saiyans. Can't teleport them into the sun or something? That's fine. I wish for you to teleport their spaceships into the sun.
No, I know you still can't teleport them even if you teleport their vehicles. That's fine. I'm asking you to teleport only the ships.
And then everyone lives happily ever after. Until about six or seven years later when the Androids kill us all.
But Shenron's and Porunga's power limitations also mean the story can have fun moments like this.
Goku is able to resist Porunga's attempt to warp him back to Earth because he's too powerful for the dragon to move involuntarily. He must consent to the teleport.
Of note: This particular piece of context doesn't come up in the DBS: Broly film directly, but it provides a fun bit of context to its finale.
When Cheelai used Shenron to save Broly, he had to consent to that. He could have told Shenron to go fuck himself and kept fighting instead.
But he doesn't want to. You can feel it just from looking at his face. Gogeta broke Broly's legendary berserker rage. In this instant, staring down Blue Gogeta's Kamehameha, Shenron asked him, "You want out of this, my dude?" And he said yes please. I'm done. I'm ready to go home.
The power restriction is also the reason why Shenron couldn't revert the Twins to normal humans.
But he can pop those self-destruct devices right out of their bodies, no sweat.
The other key limitation that Shenron has is an inability to resurrect the same person twice - Something Goku just sort of throws in as a new rule at the start of the Saiyan arc.
It's interesting to note that it's not specifically a prohibition against repeated rezzes, but against "granting the same wish twice". This never comes up in any other context, but it's interesting to think about.
Good thing Porunga doesn't have that limitation. Like. At all.
Hey, look at that. He was able to bring back Piccolo, Krillin, and Yamcha even though he'd already revived those two before.
Before the Buu arc, it could be assumed that he could raise people twice because those people had previously been raised by Shenron. Different dragon, different wish history. But no. Porunga's just better.
Our bootleg wish-dragon is a pale imitation of the real thing. I'm sorry to have to be the one to tell you that. But ours can do multi-rez so suck on that Poru--
Oh, never mind. Muri found out about multi-rez and gave him a tweak. Porunga remains the superior dragon. Of course, he's not the only person to upgrade their dragon. We have Dende to thank for Shenron's upgrades too.
This is a point that I've seen people get confused on. Dende's Shenron grants three wishes like Porunga. However, a multi-rez is so costly that it expends two of those wishes. So you can have three individual wishes or a multi-rez and one other wish.
The language here is super ambiguous, admittedly. It's easy to interpret Dende as saying "If I activate multi-rez then I have to set the limit to two." Like. We can configure Shenron for three wishes OR configure him for two wishes but make it possible to do multi-rez.
But subsequent chapters and authorial statements have clarified the matter. As long as you aren't multi-rezzing, you get three wishes.
It's just. Nobody ever uses Shenron for anything but multi-rez so it rarely comes up. This is not helped by general inconsistency, which Toei is particularly bad about but Toriyama's guilty of too. In the DBS: Broly movie, Shenron inexplicably is back to granting only one!
My dude. What happened to your upgrade? You were upgraded, you defective knock-off! DX
I think he just wanted to get the fuck out of there before Frieza realized he can still make his wish for improved tallness. He grants enough of that shit for Bulma as it is. He doesn't want another person muscling in on it.
This is what his life has come to.
It's also interesting to note that with multi-wish dragons, you can bank a wish if you don't have anything else in particular that you want.
Speaking of inconsistency, they made a multi-rez wish so shouldn't Shenron be down for eight months, not four? Either way, point is that you can cut down Shenron's recharge time by not using some of your wishes. Which makes sense if you think about it, but is more user-friendly than a lot of magical reality-warping macguffins typically are.
Shenron's great about that in general, concerning himself with making sure that the miracle he grants is in line with the intent of the wish, not just the letter. Unlike that bastard Porunga. He knows what he did.
In fairness, that's as much Dende's fault as Porunga's.
That about covers it for the Dragon Balls and their Wish Dragons, I think.
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DAVE: so why wasnt this legendary pos in the sylladex you gave me [...] DAVESPRITE: it was stolen DAVESPRITE: by one of hephaestus's minions DAVE: hes the denizen right
The Denizens are the Browser Gods, which is painfully obvious in retrospect. No wonder John died to Typheus so easily...
...hey, wait a second.
If Typheus is still around, then what the fuck is this thing?
Option 1: It is Typheus, but he's not dead yet. Grandpa killed him in the session's future, and brought him back to the past alongside Dream Jade.
Option 2: This was never Typheus in the first place. It's just a representation of John's Denizen - a sculpture, doll, or puppet made to look like him.
Granted, I'm not sure why Grandpa would do either of those things. I suppose he could have known it was predestined, but I'm not a fan of 'fate' being a character's sole motivation.
DAVESPRITE: yeah lord of the forge [...] DAVESPRITE: hes a pretty ornery dude DAVESPRITE: kept raving about how he was waiting for the forge to come DAVESPRITE: which he needs to complete his work DAVESPRITE: but in my timeline the forge would never come DAVESPRITE: so he was extra pissed off
Anyway, Hephaestus is waiting for the Forge, a Sburb construct we were introduced to back in Hivebent.
It's probably worth noting that the Forge isn't spawned by the game. Kanaya's was a naturally occurring Alternian volcano, located beside her hive, which Entered when she did. Alt-Hephaestus was missing his Forge because it's Jade's volcano - and Alt-Jade never Entered.
It's a strange property for a Sburb construct to have. I mean, a game which can synthesize entire planetoids should have no problem creating a volcano - so why does the Forge need to be an extra-session object?
Well, it was implied the Forge could destroy Royal Rings - and these rings are the most powerful Sburb artifacts around. Perhaps they can't be destroyed by Sburb constructs at all - they can only be unmade in the fires of Earth, from which their session was forged.
That said, I don't think this is what Hephaestus wants the Forge for. He needs it to complete his work - which, when paired with the term 'forge', seems to indicate that he's creating something.
Maybe the Forge is some sort of uber-Alchemiter, and the kids need it, plus a Denizen's help, in order to perform the Ultimate Alchemy. In other words, Hephaestus's great work could be the universe itself.
It's also a little odd that Hephaestus - who is clearly Dave's Denizen - is waiting for a Forge on LOJADE.
To be honest, I didn't even think Denizens knew about other Lands. As the final bosses of the Players' personal Quests, I thought their influence would begin and end on the planets they spawn in.
Denizens are more complicated than we thought. Hephaestus is clearly more than a generic 'boss monster' - he's also a craftsman, a blacksmith searching for his Forge.
...oh, right! Hephaestus is a blacksmith! Maybe he does want to melt down the Rings, then - but just to get at their metal. I'd love to see what a god could forge with that kind of raw material.
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How come you don't care about the Overhaul arc? Is it personal preference or do you think its an objectively bad arc?
I thought it was waaaay too stretched out, but I loved how Kirishima, Amajiki and Mirio all got their moments to shine in it (but God the in-betweens wasn't worth it)
For sure partially it's personal preference: the arc abruptly benched by faves (Todoroki and Bakugou), sidelined 90% of class A, brought in a bunch of new characters I didn't care about.
But I also think it was not a particularly well-done arc. I wrote many rants about it and I still stand by them.
It feels like a pointless side-quest with almost nothing mattering later or coming back the worst ways. Just look at the main themes:
Who is the better OFA heir - Deku or Mirio? In the end, the arc didn't give a conclusive answer, but also it didn't matter because All Might's choice was validated by the BS "oh, btw, only quirkless people can have OFA now" pivot.
Twisting fate - Deku and All Might resolved to "twist fate together". And for a while it looked like AM was going to grow into his powerlessness and take on a different role, only to put on his stupid iron suit, throw himself into the battle only to be saved by.... Bakugou
Nighteye's prediction - Sir's entire character was a valid(?) criticism of All Might's recklessness, martyr complex and unwillingness to work with others. Plus his gruesome prediction of dying to Shigaraki. But the narrative in the end validated everything about All Might, he still embodies the same values in the final arc, and never actually confronts Tomura.
Eri - for Eri being a "Shigaraki parallel", she's one of these -to me incredibly annoying - perfect anime children who are not at all like real kids. She's adorable, she has no personality, she's the perfect victim. And heroes come together to save her. The LoV kids in comparison are less perfect, they cry, they lash out, they don't want to be victims and I don't know if the narrative wants to tell us that only victims like Eri get the kind of compassion she did.
Rewind - the whole quirk was nonsense on how it was presented and it ended up being used in the worst ways. The way it acts perfectly opposite when Deku attacked Overhaul vs in the case of Prime!AFO was utter BS. Also, we basically got the Deku getting his hands destroyed "shocker" only to be given back less than half a chapter later. Not to mention my distaste to Eri's self-mutilation to be celebrated as heroic.
Wishing Energy - what a stupid, cursed concept of trying to pretend the civilians changed instead of you know have them DO something.
Chisaki - he could have been one of the most interesting villains - with his relationship with the yakuza boss, the childhood that we only got glimpses of, his ties to Shigaraki, but it was all pretty much wasted.
The girl team was fully shafted.
Yeah, the arc had Fat Gum and Kirishima and that's about the only good thing about it. (But also look at how every single one of them was shafted in the final arc: Kirishima, Tamaki, Fat Gum, Neijire, Ryukyu - even Mirio ended up not much more than a butt joke).
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welp, i finished the Dawntrial MSQ last night
it was
uh.
i actually enjoyed a lot of the things people were complaining about in the beginning, because while i could understand their criticisms, to me its flaws felt like something it would grow past as it was establishing a new foundation for a new story, which was what was promised to us, and obviously that's gonna require slowing down the pacing and lowering the stakes, which is fine!
but then the second half of the MSQ hit and i just-
on paper it should have been amazing
on paper i should have fucking loved it
but in execution, i stg trying to finish the lvl 98-100 MSQ took years off my life, even tho the majority of them took me a single night to beat, it still felt like it both overstayed its welcome and also did way too little with what it was trying to present us with
i know this is vagueposting because i don't wanna spoil, but man. "divisive" is definitely a word to describe the Dawntrail MSQ with, especially considering how many people were telling me "it gets better in the second half!" and again, I thought the first half of it wasn't as bad as people were saying, so I was HYPED for the second half, and instead I was brutally disappointed by what I got instead u.u
that said, the dungeon and trial gameplay mechanics are great, when the expansion remembers that it is in fact a video game it does it really well, it's just unfortunately not often enough for it to make up for the sloggy pacing of the story
the music is a bop, there are a couple tracks that i was a little eeeh on because they just felt really saccharine in a way that just clashed entirely with the tone of XIV and made me want to throw my headphones in the garbage, but the majority of the soundtrack was otherwise really well done, soken was really channelling his inner david wise here with the donkey kong vibes LOL but there are some somber tracks that are great too, there's a lot of range here in the soundtrack that should be appreciated despite the odd cringe track
youtube
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environment design was solid, there were some zones that were questionable in their design because some of them felt pitifully empty despite promising bustling populations (looking at you, Tuliyollal and Solution Nine >:x)
but man , the last zone was brutal and that sucks because again, on paper, the concept SHOULD have been awesome, but ultimately it's still relying on the exact same plot devices in the past (insert lost civilization whose previous inhabitants/rulers are hellbent on keeping it alive even at the expense of current civilizations here) and the gameplay itself deadass forgot it's a game because there isn't a SINGLE instance of necessary combat or gameplay during all of it and so when the final quest (as per tradition, named "Dawntrail") finally pops up, it's like wait what ? that's it?? thankfully the last quest has both a dungeon and trial in it but it feels less like thought out design and more like the game devs remembering they had to actually include some gaming in their video game at the last minute LOL
i think the extra burden of directing FF XVI definitely caught up to Yoshi-P on this one, as well as the budgeting problems that still exist from COVID, and the fact that much of that budget clearly went to overall QOL changes like the graphics engine getting an almost complete rehaul (even in the previous expansions which is. a lot of work. like they want to re-texture ALL of the gear in this game and THAT'S A LOT, literally thousands of items!). where this expansion wins, it wins big, but those wins aren't enough to carry an overall lackluster experience that drags itself out way too fucking long for its own good. the story could have absolutely used a few more rounds in the writing room, if they couldn't afford more voice acted scenes then they should have simply just cut down on the amount of cutscenes, and i think the devs need to seriously ask themselves if the Trust system is worth dragging the Scions back into every adventure even when they have nothing to do (and it shows). like idk, just spitballing here, but the Trust system might be a good chance to re-introduce the GC squadrons, no? maybe go back to the roots a little bit and buff up the stuff that could still have a lot more life if given a chance?
anyways my experience with DT has been about a 6/10 and that score in the end will depend on how the patch quests go over the next couple years, I still prefer it over Stormblood (fr fuck SB lol) but it definitely feels like it's trying too hard to be like EW and ShB while missing what made EW and ShB so good in the first place (or acknowledging why its flaws were forgivable within the context of their respective designs, like yeah EW's pacing was iffy too but it at least had a lot more going on in it to justify it, DT is just grasping at straws by comparison). and in that sense it winds up being a lot more like ARR, where it's just kind of lost in what it's trying to do and creates a worse experience by the end. hopefully like with ARR back in the day the devs will figure out it's time to shake things up and try something new without using the old as a crutch.
#also yeah sorry past me but wuk lamat actually does really suck in the long run#or rather what the writers are doing with her sucks#i don't mind an optimistic character but it's a little much when her optimism is forced in everywhere to the point it becomes self-absorbed#she very much feels like a self-insert black hole sue#she's just there to be the ultimate hero for everyone regardless of whether or not it even makes sense#it's kinda cute in the beginning but it gets old REAL fast esp in the last half of the MSQ when she has no business being everyone's hero#there's just zero nuance or subtlety to her character and the writing throughout the whole story#the story's progression feels like a series of cue cards that say shit like “this is the moral of the story!” and “please cry now :(”#final fantasy xiv#dawntrail spoilers#ff xiv
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