#also some posters
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twilight-zoned-out · 1 year ago
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Some things about Allan:
He’s the only one who reacts to the narrator
He’s the only doll (besides the Weird House) who isn’t swayed in some way by Ken’s takeover
He also declares himself as “Ken's buddy" (making canon his official box description) which makes his inability to be swayed more interesting
He has bendable legs (probably the only reason he tries to jump the fence instead of going around like everyone else)
He easily decked a half-dozen construction Kens and could probably singlehandedly win the Ken fight
He seems to know more about the real world than most Barbies
He knows what NSYNC is 
He knows about other Allan copies living in the real world (I’m trying to figure out if he made this up to convince the humans he can live in the real world, but even if he did, how does he know what NSYNC is???)
There are no other Allan models
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sybeez · 10 months ago
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OUT OF YOUR FRIENDS WICH ARE YOU
+ version with my agents bcs i can
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poorly-drawn-mdzs · 4 months ago
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I hope you take this as the compliment it is intended to be, but you strike the same chord of irreverence-as-love, jokes-to-showcase-sencerity that I get from Chuck Tingle, and I adore both of you.
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You have bestowed the greatest honour upon me.
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onewordshy · 1 year ago
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I’m sorry I’m trying to support local businesses but I went to five different stores looking for a DVD and I couldn’t find it at any of them so I’m caving and ordering it from Amazon... life is suffering... god gave me his toughest battle...
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saxtheduck · 29 days ago
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HIII :D, Heres something quick i did for homework, using my beloved, of course...
Right below there's a picture of the reference I used, credits to whoever mad that composition, it helped me a lot with my homework, and it was fun to do too.
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salamispots · 4 months ago
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drew some creatures at the amnh :0
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7goodangel · 2 months ago
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"Neither one of those idiots knows what they are doing... or what they should be doing... "...I guess it's on me doing their jobs correctly."
So.. uh... happy late birthday PJ! :D
It's a new main outfit for him! For between the time she leaves Ink to near before meeting Omni. Yay!
I thought neither of the two main outfits he has fits with that time period... plus this is a nice between design for the two outfits!
Not to say that PJ doesn't have other outfits... but just like to have a core main outfit for each stage that they base their other outfits off of!
Oh! And due to lighting and stuff, it's hard to see the design clearly so... here's a sketch of his outfit for this period... which I'm nicknaming as "Judge" PJ!
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Oh - and the magenta to yellow dress (yes it's a dress) has a tight turtleneck on the top. Hard to tell with the scarf there!
Now just have to do a minor revamp on the original design someday! XD
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yangjeongin · 5 months ago
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STRAY KIDS | "ATE" TEASER IMAGES🦷
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httyd-art-requests · 6 months ago
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I finally painted my Toothless wood puzzle :]
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I glued his wings back when I first assembled him so the paint didn't really stick, but that's okay. He looks so nice next to my other desk decorations <3
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aibafiles · 2 months ago
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Esperanto in Metaphor: ReFantazio
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Not long ago I saw this this tweet pointing out that the in-game language in Metaphor is Esperanto (written in another script) and I decided to investigate for myself! The vocal tracks are in Esperanto as well, but I want to focus on the text here since I don't have a great ear for it. (The quoted tweet also points out that you can rearrange the title to get an Esperanto phrase - I think it would be more accurately spelled "Metafore Fantazio," or "metaphorically fantasy"!)
For the unfamiliar, Esperanto is the world's most widely spoken constructed language, developed in the late 19th century with the aim of being an easy to learn secondary language that could act as a bridge between speakers of other languages. While its vocabulary and grammar are largely derived from various European language families, it has speakers worldwide, including a sizeable number in Japan. Given the relationship between Metaphor's world and our own, I think it's a cool choice to take a constructed secondary language and make it the in-universe primary language—not to mention the game's themes of uniting different people with a language intended to do just that.
I studied Esperanto myself for some time 9 years ago, though I've forgotten most of it, so I'm very rusty. That said, I was able to sit down and parse one particular block of text that the game provides a translation for, and use that to read the rest! I'm slowly combing through the demo and translating any legible text, and I wanted to share some of the interesting details I found. If any Esperantists see this and want to weigh in, please do! There's plenty I may not remember or be aware of.
Continued under the cut, including content from the demo:
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Let's start with the text the game translates for us! Here's what the VO/subtitles say:
O Great Seeker, bearer of fantasy empowered... Hear my wish, and come forth from thy epoch of glory to grant me thy guidance.
Here's the "deciphered" Esperanto:
Ho, granda serĉanto, kiu vivas en epoko de gloro, kiu enkarnigas la povon de fantazio. Bonvolu disdoni al li vian gvidadon.
And here's a more "direct" translation:
O Great Seeker, who lives in an epoch of glory, who embodies the power of fantasy. Please grant him thy guidance.
Not too much different of note here other than the pronoun usage—in Esperanto, the speaker explicitly uses "he," likely referring to the protagonist. I suspect that the English is actually translated from the Japanese line, which is ambiguous, so they made an educated guess here. But, since this is the same speaker who narrates awakening cutscenes and new bonds, it makes sense that they're calling to the Seeker on his behalf!
This is a point I'm unsure about, but from my understanding, "granda" (here translated as "great") typically refers to size, so it seems like an odd word choice to me—but it's possible there are connotations I'm not aware of.
After some poking around I stumbled across some text on the background of the name entry screen that reads "signaro" (character set), followed by the whole Latin alphabet on the next line.
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"But Batts!" you may say. "Esperanto doesn't use QWXY! What about the diacritics!"
Well. There aren't any! There are 6 characters with diacritic marks used in Esperanto (ĉ, ĝ, ĥ, ĵ, ŝ, and ŭ), and since our character set doesn't use any of them, we have to make some educated guesses about which one it is at any given time. This is mostly a non-issue since they're real, existing words, but it does make it a bit trickier at points, and relates to another problem I'll get to in a bit. (There are a select few instances where I've seen diacritic marks on handwritten text or shop names, but there are still far fewer than there should be.)
That said, there is also some plain English text using this script as well, so the game does make use of those extra letters, such as the Memorandum UI - scrolling books have titles like "Marine," "Royal Capital," "100 Mystery of Ningen (humans)," and "Melancholia Gen" (?), plus cute notes in the background like "I want to read slowly" and "already read very good."
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Anyway, this diacritic ambiguity bugged me for a bit when I started translating some text with "Euchronia" in it, like the above "Regno de Eŭcronio - Dezerto de Tradia." The Esperanto "C" and "Ĉ" are always pronounced "ts" and "ch" respectively, so the pronunciation here is a bit awkward either way, as both characters are meant to precede a vowel. A more natural pronunciation in line with both the Japanese and English would be "Eŭkronio," a spelling I found once in the body of the contract our protagonist signs to join the army, and never again. Alas.
I noticed a few interesting details while translating place names - the "Trad" in "Grand Trad" (Granda Tradicio) means "tradition" - and many locations are labeled on the map that I don't think are mentioned in the demo's runtime - Oceana to the west is named, but also of note are Kalendulo ("marigold," maybe "Calendula" in English) to the east, the Hulkenmont mountains surrounding that region, and the "Malnova Insularo" (old archipelago) to the south.
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(Screenshot grabbed from justonegamr on Youtube.)
Lots of fun stuff going on with these posters - the big propaganda poster says "Mi volas vin por homoj" - "I want you for humans!" The poster immediately to its right and the one with the light-haired paripus are both wanted posters with rewards of 50,000 and 7,000 respectively, and the former has a somewhat legible name - Mikelan something (?). There's also quite a bit of illegible text that I'll need to boot up the game to stare at, textures willing.
Here is where I noticed an occasional problem with the text in this game: some of these posters include words that should have diacritic marks, but instead the characters are gone entirely or replaced with a space. For instance, the poster with the face that appears twice on the bottom row reads "Ser a peto - i tiu viro" where it should say "Serĉa peto - ĉi tiu viro" (Search request - this man). I spent so long wondering what "Dan ero" meant on the poster with the red "no" sign before I realized it was meant to be "Danĝero" (Danger).
This extends to some other parts of the game, such as the world map title ("Unuiĝinta Reĝlando de Eŭcronio" written as "unui inta re lando de e cronio," which is how I knew it was a plain C oops), and the giant statue in More's study covered in archetype names, some of which are missing characters.
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I suspect that at some point in the process, these characters couldn't be properly encoded and got lost before making it into the game. Most of the UI text seems to be intact, and this only affects graphic text as far as I've seen. Luckily, we can usually use context to guess at what they should be.
There's a ton more that I'm still hunting down and translating, so if you'd like to see it, you can check out my spreadsheet here! I'm hoping to keep updating it as I play through the full game, and I may make some more posts if I encounter any particularly interesting details. A few more tidbits before I go:
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This appears to be an annual calendar - number 1 is at the top and it circles around to 12, and then the inner circle runs from 1-30, likely representing the weeks.
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Various graffiti found around Sunshade Row that reads:
Ĉi tio estis infero (this was hell)
Malbela elda (nasty/ugly elda)
Merdo (shit)
And in the words of our favorite tooth...
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Elbe venontfoje! (Maybe next time!)
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mellosghosts · 7 months ago
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just doodling silly stuff but theyre so cute
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vampirade · 1 year ago
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🩵♥️
(click for better quality)
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meamiki · 2 months ago
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mira !!! :]
#isat#in stars and time#isat mirabelle#isat spoilers#<- due to act 3 optional content !#the img might be being chewed due to weird canvas size oops ah well#one of these miras is not like the other#one of these miras doesnt belong ASFASFSDAFA#a majority of these are based on things mentioned / that happen in the house cuz i thought itd be fun to draw :D#so like the wilting plant is from gardening room dialogue#the poster with ppl holding hands and sparkly eyes is (i think??) from some SAPSAPSAAP dialogue in one of the first rooms#i tried looking around ISAT to see if it's also in there too but couldnt find it so uh correct me if im wrong if thats NOT an exclusive LOL#side note the 2 in the poster are some old nuz ocs isatified ASDFASFA#funnily enough tho they are from 2 different games if they actually ever met they would hate each others guts i think. hmm...#however both are also the most qualified to help with promotional stuff so theres that ASDFAFA#mira looking at her bonding proposals is sorta on the tin but#the fact that she has like right next to her while she sleeps in her dresser makes me :(#cuz to me it potrays how much theyve been weighing over her cuz of how close shes been keeping them with her vs putting them on a bookshelf#or something idk if that makes sense i dont have proper words atm#but uhhh moving on chalkboard is from one of the optional events#which i think is! important!!! i dont think ive seen many ppl talk about it but!! yeah!#however i too do not have words on it atm but!!! yeah!!!! moving on for now!#the 'mira' that is really just the change god is ofc from the change god event :]#aaand ofc the iconic finish from mira towards the king#and then some misc miras with swords for funsies tbh ASFAFA#but yeah! i like mira a lot actually but as with many things i do not currently have many words to properly articulate *why*#all i know in my heart of hearts is that she is near and dear and special to me personally#one day. one day i will be able to gather my thoughts in a cohesive manner but that day. is not today!#anyway tag talk over :]
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vaxxman · 9 months ago
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What do you think about 5cp TF2 map Gullywash?
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Getting autobalanced on Gullywash feels especially tragic.
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More sketches and more impressions under the cut.
In order to draw this, I watched some highlander matches on Gullywash, due to finding no matches in competitive, and the aimbots going rampant in casual. I was only able to play 5 proper matches on casual, (2 of which my teams won purely due to team imbalance,) so some of this is based on what I saw other people were doing in competitive match recordings, as well as how it feels to play on community servers with AI train bots. No one was playing whenever I was queueing up :(
I learnt very fast that Gullywash is one of these maps where you will die a lot, or steamroll the capture points, and there is no in-between, because you either position yourself correctly or you don't. While this goes for every map in tf2, I never really felt frustrated when dying here. I could always find a reason for my mistakes and generally it turned out to be a very rewarding learning experience.
I think Gullywash is extremely fun and fast paced. I especially enjoy giving scouts and pyros overheal buffs, because of how much flanking you can do here. The symmetry of the map is immaculate and the amount of objects that just lie around allows demos to place a lot of traps and players to just hide in corners.
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(Using Scouts as your Uber Driver here is also especially fun, so many near death situations!)
For some reason, the soldiers and demos who play on this map are really good at protecting medics? That's the impression I got, everyone knew when to retreat and not push, everyone turned around when they saw my health go down, everyone was shooting the spies for me when we were in the open and I was too focused with healing the people fighting death matches at the front so we could capture.
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(My personal heroes who just rocket jump over to you just to shoot the spy 2m away from you, and then just rocket jump away again)
Snipers aren't much of a problem, since there are so many options for hiding properly while still being able to reach your team mates. The same sadly doesn't apply to spies and I think I have died more to spies on this maps than to sticky traps.
While I love the vaccinator, I think Stock and Kritz are the better options on this map. Nothing cries geneva convention war crime more than entering the door to the last capture point and ubering a soldier who starts spamming everyone with rockets in this rather crammed up room where everything can give you splash damage.
Shoutout to a pyro called Joey who carried the last game I played, it was a blast ubering you through the last capture point.
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seafoamsol · 25 days ago
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Hey, different post than usual, but this is just a PSA for people who may follow or have purchased anything from @/kagebros, or are looking to join any of the zines run by them @/allsparkzines. They have a history (and present) of tracing for profit.
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I don’t think this one requires an overlay. It’s a trace of the yolopark bumblebee shockwave model kit promotional image, as a “sketch”.
Which they changed, once people noticed it! Changed most of it. They traced a different promotional image for the gun, which remained largely the same, even in the final piece (right).
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Their matching Optimus Prime poster is a trace of the still from a [ Paramount promo video ], 36 seconds in.
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There are several other examples that I can’t fit into this post without making it overly long, but if you have purchased or have been gifted anything from them, there is a chance it has been traced.
Regarding tracing as a tool:
Go hogwild! Trace all you want! Tracing is a very useful tool for learning shapes and forms, but like any other tool, it’s only useful if you use it correctly. The ultimate goal of tracing is to understand. It’s training wheels. Just don’t hide and lie about it, because as soon as you do, it becomes plagiarism.
Even within the finished versions of the Shockwave poster, it’s still clear where parts have been traced or copied without understanding. It’s a shame, because transformers as a franchise having so many toys makes it very easy to make references!
Here's an example of how I use them:
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Luckily for me, the Cybertron toys and models are more or less exactly the same. I don't own the toys, so I have two images from a [ toy reviewer ] on top. Many angles to help me understand exactly what's happening. Granted, I could just ask my friend who does own the toy for him in the same pose, but tracing over that directly would make it too stiff and it wouldn't mesh with my style.
TL;DR: Kage traces, blindly and without disclosure, for profit.
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jokzs · 2 months ago
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I yearn for engiespy cuddling in some corner in the middle of a match like the others aren't being blown up by each other just a few feet away... do you see my vision...
I hope I do see it!
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