#also i wish i had the base persona stats
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2024 Reading Stats
Cumulative
Early goals for 2025? Aside from getting caught up with current events, it's to finish Birds of Prey and overall get more into Detective Comics. Might also start to read more of Red Robin. I (admittedly) wasn't originally a huge Tim Drake fan starting out, but I came to appreciate him a lot more during my Batman!Dick Grayson read.
#LoCG#league of comic geeks#dc comics#2024 comics#2024 wrapped#reading stats#nightwing#dick grayson#oracle#barbara gordon#batman#bruce wayne#might also finish new titans#i really want to#just for the sake of it#but marv wolfman really went downhill#my motivation all but left after new titans 114#btw if my collected seems low#it's because i collect graphic novels#rarely single issues#also i wish i had the base persona stats#but i'm not pro or patron status#if that were the case babs would be wayyyy higher#above starfire but below batman#donna would be above starfire too
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hey, howdy, hey! it’s mali again ( she/they, 21, est ), and i’m back with my cwn2nd, chen yanyu ( aka daphne ). i’ve discovered that tumblr ims suck for me, so i’d prefer to text via twitter or discord. however, if you only use tumblr then no worries! i will try to navigate the dark trenches that are tumblr ims. if you’d like to plot with this lovely lady, give this post a like! if you’d like a starter based off of one of the sentence starters below, please respond with the corresponding emoji.
an endearing princess who holds her kingdom close, yet it is the freedom of her father which chen yanyu desires most.
STORY. ( tw: mentions of death, brief/light mention/implication of gore )— STATS.— VALUES. — PLOTS.
ONCE UPON A TIME … yanyu had a normal life. she lived with her father in hong kong for the majority of her childhood, and only saw her mother on occasional visits to the kingdom of spades. her father owned his own bakery in hong kong, and her mother was a diplomat in the kingdom of spades who specialized in foreign affairs.
it wasn’t the best life. she didn’t own a polished pair of heels or a plethora of silk dresses. her life was full of street markets, worn down pavement, and cramped apartment that she called home, though, yanyu wouldn’t have had it any other way.
IN THE KINGDOM OF … ( tw: mentions of death ) spades, yanyu didn’t want to leave her home, but she wasn’t going to disobey her own mother-- especially when her own mother was ill. what she wasn’t prepared for, however, was the chance to compete for the throne. it wasn’t yanyu’s decision to go, it was her mother’s. seeing her own daughter go to live a better life was the last memory her mother wished to have, and so she left.
years later after her mother’s passing, yanyu was met with another challenge. her father’s trial.
THE SWEET PRINCESS FELL TO HER KNEES … pleading for the queen to show mercy. her father could never betray the kingdom, right? after he raised such a gentle, loyal soul, how could he? there was no evidence against him-- just the whispers and disgusted looks of the palace residents. yet still, she kneeled there in tears as her father was carried away. and what was the price she paid for speaking out? being denoted from a second-tier princess to a third-tier princess.
SHE COULDN’T LIVE HAPPILY EVER AFTER …( tw: mentions of death ) not after her father’s trial, and definitely not after the murder of her own friend. she wanted justice, not revenge, which is why she decided to remain a princess-- no matter what tier she was. the only way to honor the fallen and release her father from his wrongful shackles was to earn the crown herself.
personality.
good-natured, sociable, enthusiastic, and curious are a few words that could describe the princess, though she is also a people-pleaser, sensitive, and stubborn. it’s hard not to get along with the princess unless you cross her or her family/friends.
yanyu is quite the ambivert. she has an introverted persona, and frequently claims she has a low social battery. however, she is quite the secret wild child. when she doesn’t have her head stuck in a book, she is snooping around with a friend living her best life. though she doesn’t like to show this side much, as her father’s image ( and partially her own ) in the palace is already tarnished.
yanyu is a hopeless romantic. often times hookups become potential love interests in her mind, though she tries not to get too attached. a serial dater, if you will.
bookworm
sentence starters.
🍓: [text] _____, you love me, right? so...could you do me a favor?
🍒: [text] HELP!!!! ( . . . ) THIS IS AN EMERGENCY ( . . . ) THERE’S A CUTE GUY/GIRL SITTING NEXT TO ME IN THE DINING HALL
🍊: “where would i be without you?”
🍍: “wait-- don’t leave! i was just about to tell you my big three.”
🍎: “where’s my attractive yet mysterious love interest that’s supposed to sweep me off my feet? i guess when they say these books are fiction they really mean it.”
🍋: “i think some of us here need to learn to be quiet, and by some of us i mean you.”
misc.
inspiration: dynasty ( rina sawayama ), sofia the first ( disney ), belle ( disney ), annie edison (community)
yanyu is her legal name, and daphne is her nickname/given english name. so for any friends who don't call her daphne or some nickname she might look at you a little weird (it's a bit formal for her liking).
psd credit.
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Suddenly remembering my idea for Magical Boy Aichi Sendou again, and what his wish would be. It depends on the situation, but it comes down to three different wishes:
“I wish I could help everyone see how fun Vanguard is!” (When given the chance to think of his wish. He’s not pressed or in danger, there’s no harm coming to his friends, the world isn’t in danger, etc.)
“I wish for the power to defend everyone... No, everything I love! My friends... Vanguard... Earth... Cray... Grant me the power to protect them from this threat!” (Something is actually presenting a danger to everything he cares about, and he’s been given the chance to stop it)
“Please, give me the strength to protect the ones I care about!” (He’s pressed to make a wish NOW because he and/or his friends are in immediate danger)
I totally see him being a Light type Magical Boy with three Blast discs. In all honesty he’d probably be similar to Darc/Tart, I think? Although he’d probably have a different Connect effect. I’m just not sure what it’d be though...
Probably pretty balanced stats, although with a slight leaning towards defense, I think?
Although his stats and powers would probably vary depending on the wish... His strongest version would definitely be Wish #2, but I think the one that would be used in the game would probably end up being either the first or third one. Not sure which...
I can see an event taking place in Kamihama where there’s a special Vanguard tournament going on and it’s causing some excitement for Aichi, but things go wrong and Witches and causing trouble... or perhaps even one of Vanguard’s antagonists could make an appearance as well as a surprise.
It’s probably a really generic story, but it’d be something different for Madoka, at least. Not everyday they have a card game tournament arc. :P
I also see the dropped currency being the stamps that Card Capital had in the original anime, which were done by Sub-Manager (The cat in the shop). Sub-Manager would stamp a little card with his paw.
You can trade them in for the items in the shop, and then you also get cards that you can trade for the special event exclusive Memoria, which would be some decent one for the final boss of the event. I’m not sure what it’d be like though!
I think Aichi’s Doppel would be called Arthur (Inspired by Arthurian legend [It’s also what I’ve named his Persona for Persona-based stuff]), and would be very knight-like. The "emotion” is probably similar to Ashley and Zipzap, although more serious and not turning people into Vanguard fans directly. It’s probably more based on his desire for having friends and sharing Vanguard with friends? I don’t really know how to explain the whole emotion and Doppel thing... I’m still not used to them.
I know I’ve talked about Aichi being a Magical Boy before on here, but I just got struck with the idea again, and I can’t help but talk about it again. ^^;
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are you gonna do anything for kookie's birthday?? i know a lot of writers are and i was hoping you might be one of them :)
I don’t have anything, tbh, because I’ve been mostly working on my fic for the Love Yourself Collab (which you should def check out bc I know at least one or two have posted theirs and I’m so hype to read them!!) and the sequel to mechanic!joon from the poll a while back.
I will give you this crumb though, for everyone who read Chasing Butterflies and thoroughly enjoyed it the way I did.
“I just don’t get it,” Nayun says as she straps her pads on. Jisoo doesn’t react and Rose looks like she might actually kick your asses if you aren’t on the court in ten seconds. “What do you not get? Like what about this situation is confusing?” You ask. “I’m whipped for Jungkook, we been knew, and he’s apparently through some great act of mercy also whipped for me, and he’s bringing every single one of his nerd friends to the match today. Which isn’t at all nerve-wracking. Whatsoever.”
Jisoo rolls her eyes and tugs harder at your laces. She always does your laces, she’s the only one with the upper body strength to tie the things well. You think she might actually be moonlighting as a secret BDSM dominatrix just based on the way she handles them.
“No, I don’t get why you’re nervous. He’s seen you play before, didn’t he tell you that he tries to come to as many home games as possible? And his friends know nothing about the sport, they won’t know if you fuck it up.”
“Which you won’t,” Rose says from the door. "Because you’re good at this.”
“And because you’ll kill me if I fuck it up.” She doesn’t respond verbally, but the look she sends you radiates ‘yeah and what about it’ energy. “Look, I’m just...scared of disappointing his friends. He talks me up all the time apparently, and if they get bored or are unimpressed then...”
“What, you think he’s gonna break up with you?” Jisoo’s tone is teasing, but when she looks up to see the insecuirty on your face, she softens. “You put on a cosplay for him, and he’s liked you for almost as long as you’ve liked him. I don’t think he’s going anywhere.”
You just nod, tugging at the laces as she finishes tying them. Realistically, you know she’s right. It’s been a couple months since that night in your apartment, and things have only gotten better. He still comes to the coffee-shop to hang out with his dweeb friends, even if he does spend the time waiting for them talking to you now. He still watches his dumbass anime, thoroughly enjoying your flat-screen to do so, even if he gets consistently distracted by the way you lay in his lap. You talk about your practices that he knows a fair bit about because of some anime, he tells you about his nerd shit that you don’t understand but enjoy hearing about anyway, you help him with his essays and he helps you with Organic Chem, and you even buy him little cupcakes every time he gets a new comment on his fanfic. Things between you are good.
You have no reason to worry, you decide as you push out of the locker rooms and head to the court to get warmups started. You spot him, sitting with his group of friends beside where Jimin and Taehyung sit with the rest of the guys’ team to watch your game. Your boyfriend - your whole chest gets warms as you think it, and you let yourself bask in it for a minute because it took three fucking years to get - looks adorable today; big, round glasses, with that soft beanie and a softer looking shirt. It’s got some kind of weird pumpkin(?) on it, with a point and sharp teeth and the back has a scythe and you vaguely recognize it. You’re pretty sure he watched it at your apartment a few days ago, but you also had his dick in your mouth, so you weren’t paying much attention to anything else.
You wave back when he waves at you, big and excited and cute, and you’re once again hit with the urge to cover him in kisses while also maybe dangling him off a fifty-story building. His nose scrunches in that way you love and you ignore the way it has your stomach flipping.
Rose pelts a ball at you and you catch it on sheer instinct.
“Are you actually going to warm up or are you gonna be entirely useless today?” She asks. You glare at her and throw the ball back in response. If you didn’t have firsthand experience with how good she is, you’d wish she was your opponent so you could wipe the smirk off her face.
Warmups go well. The team you’re supposed to be playing is good, supposedly pretty well-matched to your own, and you’re excited to see if it holds true. They don’t look especially intimidating. The biggest threat seems to be their captain - which is true for your team as well, Rose is terrifying - and there are a couple girls milling around in jackets and over-shirts. One in particular catches your notice; as you look, you realize it’s because Jungkook has the same jacket. Black, with a big-ass Old-English-styled L on the back of it, and some kind of writing you can’t see on the front and can’t remember from Jungkook’s, small and in the corner where logos usually go.
You make a note to ask which anime that’s from, just to know in the future, and return to your warmups.
The game itself is...well, it’s challenging. The other teams is as well-practiced as yours, they’re balanced against you pretty well, and all of you are enjoying the competition almost as much as you’re frustrated that you aren’t getting anywhere. Their captain - a shorter girl with pretty eyes and dimples - is an absolute beast and Rose looks simultaneously enraged and turned on, and Weeb Girl has been blocking you at every turn. She volleys every serve you give, manages to block every spike without fail, and you can respect that she’s good at this, but you’re also really fucking frustrated.
It’s the end of the second set and both teams are ready for the ten minute break. You’re in the process of trying to drown yourself in your Gatorade bottle and really considering using the stuff to summon some kind of demon just so you can win the game, go home, stuff yourself with cheap burgers, and then fuck your boyfriend because you could tell from his face at one point that he was getting worked up watching you play, but before you can you catch sight of your friends whispering quietly to themselves.
It screams ‘hey we’re doing something really shady and don’t want you to know, maybe you should immediately storm over and find out what’s going on’ so you do exactly that.
“What the fuck do you mean ‘should we tell her?’“ You demand, keeping your voice as hushed as theirs. Nayun looks repentant and sorry, Jisoo actually literally makes the emoji face with the teeth, and Rose just purses her lips and gestures over her shoulder.
You really don’t know what you expect to see, but Jungkook hanging over the side of the bleachers to talk to Weeb Girl isn’t it. His eyes are crinkled at the corners like they do when he’s excited, his glasses are half-down his nose and in danger of falling off because you aren’t there to push them back up like he enjoys, and he’s gesturing happily to Weeb Girl. And she....she looks just as excited, twirling a piece of hair between her fingers and batting her lashes up at him as she says something else that makes him laugh. You can’t realistically hear it, it’s too crowded and noisy, but you feel it when he laughs, every time.
“We should call the police, she’s gonna kill her,” Jisoo says morbidly from behind you.
“No,” You respond, scoffing. Your eyes don’t draw away from where your boyfriend is talking to Weeb Girl. “No, I’m not. She can flirt all she wants, it’s fine. Yeah, she’s blocked me at every turn this game, yeah she’s kinda really pretty, and she definitely has the ass for those shorts, and she’s wearing weeb stuff that she’s probably interested in and can talk to him about, but it’s fine. I know Jungkook, he’s not gonna do anything. He’s a good guy.” And you mean it when you say it. If there’s one thing that you’re sure of in your relationship that isn’t Jungkook knowing random weeb stats, it’s that he’s loyal. You know it, deep in your bones.
You watch as Weeb Girl steps forward, cutting off whatever Jungkook’s saying to push his glasses up his nose, giggling as she does. Your fingers twitch because yes, that is your job, not hers, but it’s fine. It’s absolutely fine. Until her captain calls her back and she giggles again and waves, and Jungkook turns to sit and you see it. He’s got that pretty blush on his face, the one that tints his cheeks and makes him duck his head, the one you love so much but especially when you’re riding him and can get him to break out of the dominant persona he loves and turn pink with your words.
And you know that your boyfriend is loyal and sweet and wonderful, can tell by the way he searches for you and melts into a smile like the ice cream you’re pretty sure you forgot to put back in your freezer before you had to rush out to get to this game. But pushing his glasses up is your job and that is your blush and you aren’t about to let some weeb queen take it from you.
Rose looks pleased as you all take the court again. Jisoo looks convinced you’re gonna kill Weeb Girl, and you won’t lie; you’re definitely trying to see if you can will someone to set fire with only the power of your brain as you stare her down across the net. She looks entirely too pleased with herself and even dares to send a quick glance and a shy smile off at where you know Jungkook sits behind you, and you wish - not for the first time in your life - that you had Harry Potter powers and could just Crucio this fucker right now.
Alas, you’re gonna have to settle for slamming a volleyball into her face.
Nayun looks horrified at the sight, but you can tell Rose is holding back a smile even as the ref gives you a penalty that you willingly take. Weeb Girl looks pissed and also a little confused. Logically it’s not her fault that she chose to flirt with your weeb; and you can’t even fault her for it, because he’s gorgeous and sweet and perfect, but god damn what a day to do it.
Throughout the rest of the third set, you’re basically unstoppable. You score three times on her, and you take a sick pleasure in the bruise that’s already forming under her eye. Her entire team looks confused, and you are too, because none of you are sure of where this sudden burst of skill and fury is coming from, but you’re determined to ride it out for as long as it lasts.
When the game’s over, your entire team crowds you to celebrate. You’re a good player, you don’t have any allusions to that, but you’re also pretty much just reliably good. You’ve never played like that, not in your entire life, and you’re thriving with the knowledge that you even can.
When they finally back up, you bolt before they can throw Gatorade on you, already climbing the stands. Jimin laughs as you shove him to the side, and you decide to feel guilty about the way he almost falls later, because right now you’re on a mission. You straddle the stand and fist one hand in Jungkook’s shirt, pulling him into a heated kiss that he doesn’t hesitate to return. In seconds you’re almost on his lap, one of his hands gripping your jaw so he lick into your mouth the way he likes while your free hand tangles in his hair. When you eventually pull back, he settles soft kisses along your jaw and you take great pride in looking straight at Weeb Girl. She doesn’t look mad, exactly; more resigned and slightly impressed, and you send her a wink that makes her roll her eyes.
“Hey,” You whisper to Jungkook. He detaches himself from the mark he was determined to make behind your ear, and you revel in the blush on his face. It spreads across his face and along to the tips of his ears, and you want nothing more to than to make is spread further. “You wanna go put on some Haikyuu and break in your new mattress?”
You don’t think you’ve ever left a game that fast in your life.
#fic: chasing butterflies#cb drabble#jungkook drabble#jungkook x reader#this is just as self-indulgent as cb itself im not gonna lie to you#but there isn't any actual smut lmao bc im too lazy to write it#Anonymous#questions#weeb jungkook#jock reader
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Nearly done with Persona 4!
All the scenes in the hospital were outstanding.
Some of the fanservice is really getting on my nerves... girls NEVER compare boob sizes. Not any girls I’ve met at least. Perhaps things are different in Japan but I can’t expect a bunch of straight male hornyposting writers to know!!!
All the girls are ALSO really good though (apart from Rise who is 50% great and 50% kind of terrible... never a dull moment).
A discussion on the cast below the cut and why I think they feel different from P5:
[[MORE]]
I had Yu romance Yukiko because I thought it’d be nice, even though we all know Yukiko is married to Chie... my logic was Yukiko’s kind of bland and shy and she has a bad experience with boys, so pairing her with the shy bland protagonist would be positive for them both. Also I find her laughing adorable and hilarious. Reminds me of the squad days in high school. So she’s like a normal teenager.
Chie and Naoto are my fave in the cast. Chie has no brain cells, god bless, but she has a heart and is ready to throw down with anyone who hurts her friends or even that random jerk middle school ex friend. I liked her confidant and she was only removed from my team for two post dungeon bosses; her endgame moves are consistently doing more damage than my protagonist, even on foes that resist physical.
Sadly I only got halfway through Naoto’s social link before I had my free will removed (and I started after the new year event!) She’s the only one in the party I didn’t max out with (...a massive improvement on how i only maxed 2 optional links in p5). The bar is too high and I was already invested in completing some other lonks by the time i got that Courage stat up. However even though we only know her for a bit, as a character Naoto is way cooler than Akechi, and I found it unique that her shadow acted like a child with interests in goofy stuff. Then what little I saw of her confidant had her grandad playing a detective game with her using childhood mementos. It was fun. Anyway, Naoto has been a party stable due to that diverse moveset and those super effective insta kill moves.
Rise is nice when she’s being a navigator. She’s OP but not as broken as Futaba was (getting ambushed and immediately turning it into a Hold Up is too much power). She sometimes acts mature for her age, but she can be judgemental and childish. A good example is at the end of Kanji’s route where he says Rise thought him making dolls was creepy and he had to take time to get her to understand that it wasn’t. Rise made me laugh many times, even in her unlikable moments, so I was happy to max her out. I got her to max JUST in time for her to be able to get the Third persona. I liked her route, better than Ann’s in the next game, but other fans are mixed on it.
The boys are, in fact, alright in this game. Yosuke has the same problem as Rise where sometimes he acts like a turd, but despite his loserness and rampant homophobia (why atlus?) i find him a good friend character who thinks about the situation thoroughly, is usually borrowing the one brain cell Naoto hasn’t hoarded, and who has well written emotions in a lot of cutscenes. I think he is better written than Ryuji in p5, who - while being great at first - ultimately had less chemistry with the other characters and probably deserved to be booted from the team once or twice.
Kanji is best boy! He does nothing wrong, except for calling his mother names, which is pretty wrong. Kanji, stop that. I used him alongside Chie for that sexy physical damage at first, but sadly he became redundant as soon as Chie got more OP and I added Naoto to the team. Kanji’s constantly bullied by his teammates over his shadow self’s bicurious appearance, which is a major negative on the game actually. I maxed out his confidant JUST before free will was removed, but it was too late for him to have the 3rd persona conversation (at least a week later). Not that he’ll see any use.
And at last Teddie. Many people loathe him. In fact, he goes way too far in his newfound goal of “scoring with girls”. I found him adorable though, especially after he turned into a boy. I’m a sucker for those characters who know nothing about the world but are super enthusiastic to explore it. Despite being what Morgana (my avatar) would be based on, Teddie feels more likable, probably because he never picks fights with the other members and he doesn’t have a cocky attitude, but he still has plenty of flaws. I enjoyed how Teddie was accepted and embraced by Inaga as this weird but adorable kid.
On the other social links: Compared to P5 they are useless. I didnt max out anything in P5 apart from Ann and Ryuji’s, so I’m not sure if they all got great at the end. However the non-party SLs are useful in P5 for added perks like massages, dungeon alertness, sp adhesives... Unfortunately the side effect is the game throws sidequest roadblocks at you.
P5 has a formulaic progression where most confidants will have a problem caused by someone else, or occasionally themselves, and a change of heart is needed. I tired of this formula quickly. But it was more involved witg the core gameplay, whereas p4’s confidants - while each unique - only has fusion benefits.
I need to complete Marie’s dungeon and the final area. Wish me luck!
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Love Games
ao3 / ff.net
Summary: On a particularly grueling trip through Mementos, the Phantom Thieves play a few rounds of "Never Have I Ever" to fend off boredom. In doing so, they learn more about their leader and advisor than they had anticipated. Shumako.
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Ann's eyes carefully scanned the bleak expanse that was Mementos, low-level shadows scurrying away from the blare of headlights.
Blue irises strained as they adjusted to the darkness of the subway, not wanting the target to disappear from her sight.
"I spy with my little eye… something that's brown and grey-"
"Railroad tracks," Futaba answered, not even bothering to look up from her laptop.
"Wow, Oracle. You got it on the first try! How did you know?"
"Are you for real?!" Ryuji exclaimed; the outburst startling a quietly sketching Yusuke beside him. "There's only like three things down here you coulda possibly been lookin' at. Urgh! This game sucks!
Delving this far into the depths made for a long and arduous trip.
Though Morgana's bus form was fairly spacious, with the seven of them packed in together; and a lack of proper air-conditioning; it was becoming a little stifling.
Some of the more fiery members of the group were beginning to get on each other's nerves.
Beyond the occasional pit-stop to stretch their legs, fighting off shadows and scouring out the different nooks of Mementos for treasures or potential targets, served as their only reprieve.
Even Makoto couldn't find too much of a distraction in the drive. Each level was beginning to look eerily similar, and Futaba's persona could usually map out a clear path through to the next exit. Save for swerving to avoid the odd shadow, it didn't require much concentration. Her muscles were already settling unconsciously into a rhythm.
Still, she had been able to find comfort in the silent form of Joker beside her. It was remarkable how well he could read her and ease the tension she felt with a gentle smile or supporting touch of his hand. The calm washing over her like a healing spell.
He was measured in the affectionate gestures, not wanting to attract the attention of their passengers; currently seeking out other ways to pass the time.
"Alright, fine. Let's hear you suggest something then, Skull." Ann huffed, her eyes narrowing as she folded her arms.
Blinking, the blond scratched his head in thought; not having expected her to turn to him for a suggestion.
"Well, uh... there's that game Westerners always play in movies." He offered. "Y'know, the one where they hold up their fingers and say something they've never done before."
"Isn't that a drinking game?" Makoto's glare lifted, catching the others in the rear-view mirror. "I'll remind you we're all underage and in a car."
"It don't have to be." Ryuji waved his arms, not wanting to incur the wrath of the team's advisor. "Come on! It'll be fun!"
Despite some initial skepticism, the crew supposed that Ryuji's suggestion might not actually be such a bad idea.
The founding members of the Phantom Thieves had been together for several months now and felt pretty tightly knit. The exposure to one another's pasts, their most guarded secrets and inner selves only helped to shift their relationship towards something much more intimate.
Still, between time in the Metaverse, strategy meetings, studying for exams, and part-time jobs, they didn't get many opportunities to spend time together as friends.
They were still a lot of things they didn't know about each other as people.
Haru was their newest member and didn't seem to have many friends outside of their immediate circle. Futaba was still coming out of her shell and sharing secrets among friends could help to continue building her social skills. Yusuke… Well, Yusuke was an enigma. For as long as they'd known him, there was still a lot they hadn't quite figured out.
Even Makoto; though having acclimated well with the team and into her advisory role; was still striving to more learn about her peers.
These were the kind of games kids their age would normally play at parties; a luxury their unique extra-curricular activities as the Phantom Thieves often deprived them of.
It could be a great opportunity for them to get to know each other better.
"Ooo, I'll start!" Futaba called, her hand shooting up. "Never have I ever… gone on a trip to Hawaii!"
"Wha- Oracle! That's not fair!"
"Mwehehehe…" The youngest member cackled. "Well, I had to get one up on you guys. Never underestimate the original Medjed."
"Well, alright. That's one finger down for... Everyone except Oracle. Alright, Noir. It's your turn."
"Oh. Well, let me see." Haru pondered. "Never have I ever... Tried the 6,000 yen Dark Ivory coffee at the Wilton Hotel."
The engine rumbled amidst the dip in conversation, the teens looking between one another with blank expressions.
"Uh, Noir?" Ann eventually broke the silence. "Clearly none of us have done that before. Now you have to lower a finger. You're supposed try to try and get us out."
"Oh, I could never do that. You're all my friends."
"But that's the point of the game!" Ryuji's voice rose again. "You're gonna lose at this rate!"
"Moving on." Ren interrupted, his lips sliding into a smirk. "Never have I ever eaten so much fatty tuna that I made myself sick."
"What?!" The Mona-bus vibrated as an indignant mewl reverberated throughout. "Why are you singling me out, Joker? I'm not playing. I don't even have fingers!"
"We can keep track. That's one down for Mona."
"Hmph. Fine, but I'm going next."
"Whatever. Do your worst."
"Never have I ever… called a Maid Service before."
"You damn cat!" Ryuji exclaimed, thumping the side of the car. "I thought we agreed to keep quiet about that."
"You called a Maid Service?" Ann side-eyed Ryuji, a shudder crawling up the base of his spine.
"Well, uh…" Anxious, Ryuji glance darted around the inside of the car, desperate for a lifeline. "Hey! I- I'm not the only one who's guilty here. Right, leader?"
Swallowing, Ren begrudgingly lowered a finger.
"What?!"
"A maid's services? Hmm, how fascinating. I wonder if they would be willing to serve as the model for my next piece?"
"Dude, it's 5,000 yen a visit. Like you'd be able to afford that."
"Also, I thought you agreed; no more nude paintings!"
"Anyway! Uh… Panther; you're up next."
"Oh, me? Hm, well... Never have I ever… dated before."
To the surprise of no one in the group, Ryuji, Yusuke, and Futaba each kept the fingers up, while Haru lowered a finger. However, given the circumstances surrounding her and her fiancé, the Thieves were happy not to ask for any more details. What piqued their curiosity more so, was when Makoto and Ren both each lowered a finger.
"Wait… What?!"
"Dude! You mean you were out scorin' hotties and didn't think to tell me?!"
"Well, Joker has had an entire life outside of Tokyo that we are not privy to…"
"Plus, his charm stats are like… maxed out."
"Right. Still, I really wasn't expecting that from you, Queen."
"W- well, there is someone… That I'm seeing."
The car jolted, almost swerving off of the tracks and into the station's wall, as Ann pulled herself over the front seat.
"What?!"
"Panther, please! Stay in your seat."
"Oops. Sorry!" Ann flushed, returning to her spot in the middle row. "I just can't believe you'd keep something like that from me."
"W- well, we both agreed to keep things... discreet."
"Perhaps we should move on from this topic for the time being," Yusuke suggested. "It seems to be getting Panther rather excited."
"Right." Joker nodded. "Well, Queen; it's your turn."
Makoto paused, one hand slipping from the steering wheel to touch her chin.
There was much she had not experienced before finding the Phantom Thieves, things that many would see as a normal part of life for a typical, Japanese teenager. If she were being tactical, there were likely several answers she could give that would get most of the others out.
Still, recently she had been fortunate to gain friends who brought more of simple pleasures into her life. In particular, it was thanks to the young man seated across from her that she had been able to broaden her horizons.
Though, thinking on it; as she caught Joker in her peripheral vision; Makoto realised, with a flush, there were still things she wished to learn.
"Never have I ever... kissed someone before."
"Woah, woah, wait a minute." Ryuji interjected. "You're with a guy but you haven't even swapped spit yet?"
"Skull." Ann sighed, her nose wrinkling at the boy's crude description.
"N- no, it's fine, really." Makoto countered, lifting her hands from the wheel briefly. "It's all still very new to me. I think he's just been holding back on my account. I just wish there was a way I could let him know that I want it as much as I think he does."
"Aw, don't worry, Queen!" Futaba encouraged. "I'm sure he'll come to his senses."
"Yeah! Any guy would be lucky to be with you."
"Anyway, looks like Joker and Noir are the only ones who lowered their fingers. No surprises there."
"Actually," Joker cleared his throat, and raised his hand, showing that his total was still at seven.
"Okay, now I'm confused."
"What else is new?"
A pained meow rang from the car as Ryuji's bat struck the inside wall.
Makoto flushed as she felt Joker's gaze cover her; the stark white of his mask accentuating his eyes, drawing her to them. She bit her lip, readjusting her grip on the steering wheel.
"I suppose you could say I was... holding back."
"I- is that, so?" Makoto answered, trying to keep her eyes focused ahead, away from Ren's longing stare.
She had hoped that in keeping her answers curt and concentrating on the road ahead the conversation would shift, the rest of the Thieves carrying on with their game. Yet, their interest had seemingly turned towards their leader, as he watched her with a fond smile.
"Queen, pull over here." Joker instructed abruptly; his tone sharp.
Makoto slowed the vehicle to stop, suspecting that Joker had spotted a target.
She immediately ripped off her seatbelt and moved to open the door, more than willing to steer the focus away from their conversation.
However, at the flash of red covering her own gloved hand and ceasing her movement, she turned, catching Joker's mask with a puzzled expression.
Having readied herself for battle, Makoto's normally sharp reflexes had been prepared to react the moment something grasped at her. Though, her guard slipped as Joker's fingers caught her the jaw.
Their masks clinked together as he pulled her face towards his own; the breath that ripped involuntarily from her throat was caught by the soft pressure of his lips.
Her first kiss.
The scent of coffee still lingered on his breath, likely remnants from his breakfast at Leblanc. The bitter taste warmed her chest, striking and familiar.
Now unimpeded by her seatbelt, Makoto fell deeper into Ren's embrace, her hands lifting to catch in the thick clumps of his hair.
It was surprisingly soft.
Spurred on by the sensation of Makoto kissing back, Ren trailed his hands down to the swell of her hips, appreciating how her suit clung to them. Makoto's eyes bulged in surprise as she was pulled into Joker's lap, though she didn't break from his lips, her arms surrounding him.
With that daring gesture, it struck her that she was sharing her first kiss not with Ren, but Joker; an experience distinct from what she had anticipated. It hadn't been a shy, chaste caress that had caught her; a moment their relationship had steadily being building towards; but something bolder, more extravagant.
The gesture, in a sense, reflected how they had entered each other's lives, how they had awoken to their true selves in the Metaverse; abruptly and explosively. How everything strange and otherworldly suddenly began to make sense, as if it had been there, waiting, all along.
There was something captivating about the suave, cocky persona Ren assumed in the Metaverse. Seeing those soft, shy smiles of his break into confident grins; his dark, mysterious eyes, shining and proud. The way he remained strong and collected for the rest of his team, even during their most tense battles.
That he was forward enough to make the first move; where in the real world he may have hesitated; closing the distance between them like this, his lips flickering into a familiar smirk as they caressed against her own.
It was... sexy.
The magic dissipated as Makoto became conscious of the eyes boring into her, sliding up her spine like cold digits as she recalled, abruptly, that they weren't alone. Gasping, Makoto slipped from Joker's arms, glancing mortified, towards their friends.
Ann's hands had lifted to cover her mouth, barely containing the bright smile lighting her features. There was a sheen in her wide, starry eyes. Haru had moved up beside her, hands similarly cradled together.
"Oh, how romantic."
With a smirk, Futaba had, reflexively, pulled out her smartphone; a pout settling across her features when she remembered the camera function was useless in the Metaverse.
Beside her, Yusuke was rifling through the back of the car, eventually producing a canvas and a selection of brushes, frantically setting them up.
"You two, hold your positions! I must capture this!"
"Inari!? When did you bring that with you? And also, why?"
Ryuji watched on in curious silence, his brow furrowed as he scratched the back of his head.
"Huh? Skull? What's up?"
"So, like... Do they have to drop a finger now, or what?"
#persona 5#p5#shumako#fanfiction#ren amamiya#akira kurusu#makoto niijima#ann takamaki#futaba sakura#ryuji sakamoto#yusuke kitagawa#haru okumura
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Forgetting to buy more SP patches before taking on the final boss was probably a mistake.
Forgetting to sell the items I can’t take into NG+ for cash that I can take into NG+ was probably a mistake.
Forgetting to get Arsene out of Lockdown so that I can record his awesome new stats for NG+ was probably a mistake.
In my defense, I was really excited. I wonder if the game will let me make a side trip while I’m out...buying flowers. Because that is what it has come to.
Buying flowers.
Shinya is a terrible brat and wasn’t in Akihabara at ALL until the day before the deadline. Thanks, Shinya. There goes my max confidants. Blugh. At least I got some other things done. Got the award for the maid cafe, so I don’t have to go back except once to open the Twins field trip. I still suck at batting even with third eye. But I am a champ at fishing, it only took me like five trips to the fishing pond to catch the Guardian! I could have done it in less if I’d figured out how to manage my bait properly sooner.
Smile, Akira, we’re awesome! ...still not even halfway to enough fish points for the award, though. :/
I am also awesome at the crane game in Akihabara, and by that I mean I am persistent and have enough yen that it doesn’t matter how many tries it takes.
Ryuji truly knows the way to my heart. <3 I missed two episodes of Featherman; one I forgot to check the TV, and the other I was laughing so hard at the title that I forgot to write it down. But I know where they are, so it’s something else for NG+. ^_^
So I romanced Sumire, and I’m...slightly off-put. Only slightly. Not because of her, but once again, because of the writing. Sumire is cute, but the game is singling her out as “special” again.
She is the only one who confesses to you, and you explicitly have the option to turn her down, rather than the implications of a confession that you can shoot down indirectly (Haru’s, Makoto’s, Futaba’s), or the absolute fucking galaxy-brain leap of logic that is Ann’s dialogue choices. X’D
If you ignore that, though, they’re stupidly cute. Akira’s a little shit, as usual. Sumire asks you to “look at her”, based on her whole confidant thing of realizing that having someone you care about watching you makes you want to do better.
And so Akira looks.
And looks closer.
Dorks. XDDD
They’re sweet. Not my favorite romance route; that still goes to Haru. I think in the end I still prefer Akira adding another member to his army of younger siblings. He’s gotta be better than Yu. XDDD
So I got Kasumi’s rank 10 and literally the next day was February 2nd, and I spent the afternoon getting her third-tier persona. So I didn’t even get to see...Vanadis? in battle. Vanadis matches a little too well to Arsene for my tastes, and Ella is pretty, but I’m not sure how I feel about it looking kind of bride-ish when Maruki’s running around in a wedding tux.
.
Anyway...what do we do the night before the meeting that will decide everything?
We make curry and we pretend everything isn’t about to go to hell.
.
So, Maruki. Let’s chat.
Does no one die in your world? Or move away? What if someone’s dream is to move abroad, and someone else’s dream is for that person to stay with them forever? If what we saw in your Palace is any indication, both of them would be tortured into accepting new dreams where they wouldn’t hurt each other. Dreams that you deemed acceptable. And that’s why you’re wrong.
So you’re giving up your happiness to make sure everyone else is happy? Why can’t you just use your powers to make her remember you, without the trauma? Are you not all-powerful?
Or are you running away from the person that reminds you how helpless you used to be? You’re not moving on, you’re dwelling, and using it as an excuse to be terrible. For all of your kindness, you know Akira is a threat. And benevolent or not, you’re being manipulative. You’re using Goro against him. You’re hoping that he makes the decision you didn’t, and chooses the person he cares about over the reality he wants.
Every time he says something like this, I feel exactly the way he says he didn’t want me to. Newsflash, asshole, that’s exactly what it seems like. If we break your reality, you’re heavily implying he won’t be here afterwards. And you’re gambling that it will be too much pain for Akira to bear, because you know how important they are to each other.
Goro, meanwhile, is both perfectly determined and perfectly stupid.
“Don’t tell me you think dangling my life before us is going to have any impact on our decision.”
Goro. Honey. Do you really think he cares so little that he wouldn’t hesitate for just a moment?
Akira practically throws the calling card at Maruki before he leaves, which I think sums up his feelings pretty well.
I appreciate that Morgana understands that this is something between them.
Goro doesn’t want to be controlled or manipulated ever again. Which... I get it. He’s never had a chance to have full control of his own life. But that doesn’t mean Akira isn’t going to be upset by the idea of him dying. Again.
Two out of three dialogue options are basically “hang on one fucking second, your life matters to me.”
“Don’t oversimplify this.”
“Oh, but it IS simple. Do you think I’d be happy with this? Being shown mercy now of all times? I don’t want to be pitied-- this isn’t something I’m debating with you! Your indecisiveness is essentially a betrayal of my wishes.”
It’s not pity, you stubborn, idiot boy. ...and I hate that you see it as a betrayal.
Maruki is...very confident. And very kind. And part of the reason he upsets me is because he isn’t wrong, in many cases. But he uses that to justify imposing his will on everyone.
And being kind doesn’t mean that you are free from sin. You can be kind and still be manipulative. And selfish. In the end, that’s what separates him and Akira. Akira, despite all of his hesitation, refuses to be selfish. Even when he has every right to be. He will not hurt someone else to prevent himself from being hurt.
He will not hurt Goro by refusing to fight Maruki, even if it will rip his own heart to pieces.
Oh, I like you. At first glance, the silhouette was very similar to one of Mordred’s original pieces of concept art, though, and I was ready to Yell before I looked closer. XD
And so, at 11:30pm, having completely forgotten the several things I needed to have done before the meeting with Maruki, we head in to steal the Treasure.
This man needs to stop. How dare he know how much I love Cool Stairs?
I find it very concerning that the core of Eden is a writhing mess of tentacles. The metaphorical worm in the apple? X’D We were so close to getting Nyarlathotep, but Azathoth is suitably intimidating. And I appreciate that he’s using the same concepts as the Thieves: his will to rebel against what he sees as an unfair reality, and removing his mask to summon his distorted persona. Thanks for validating all of my headcanon meta about Adachi and Palaces all in one go.
But...
I can’t do this. What the fuck are you wearing?
At least Azathoth is cool.
Somehow I managed to bring exactly the right team to get consistent four-person baton passes for the whole first round. That one was about half an hour.
...the second round was an hour and fifteen minutes because holy shit this thing was a tank and had entirely too many arms and really needed to stop healing.
The torch is very pretty, at least.
And then before we can completely book it out of there, he steals the torch back and literally forces his second awakening so he can keep going. And at that point...what is he even hoping to accomplish? What is he going to do? Are you really willing to kill us to maintain this illusion?
The answer is apparently yes because it was a surprisingly poetic battle as each teammate in turn got a chance to fling themselves in the way and stop it from crushing Joker to death with it’s big giant hand.
And THEN he goes even further and validates some canon meta and me all at once by fusing with his own persona in a continuing last-ditch effort to... I really think he’s trying to kill us. I think he’s that far gone. Or at least his persona is. Because after the fusion, it’s specifically called “Adam Kadmon”, not Maruki. The persona is in control. It’s canon that if you try to summon something stronger than you, it can overtake and possess you. I know Maruki seemed to willingly give up control, but it’s also possible that forcing his second awakening like that left him with a persona that was entirely too strong for him.
(Nevermind that him being that strong in the first place is kind of ridiculous. That’s a discussion for after the final credits. I’m just hyped that someone fusing with their persona was a thing that actually happened!)
He’s so big. Where’s Satanael so I can fuse with him and we can have a megazord fight in Collapsing Ideal Tokyo? XD
The kids up the Holy Shit Quotient by a mile by catching the giant fist all together so that Joker can deal the final blow.
And what a final blow it is.
I really like this, because I don’t know if it was deliberate, but I read it as a callback to Daybreakers. Which came out before the game, iirc, so the first real piece of content. It’s just on a bigger, grander scale.
Everything comes full-circle in the end.
I really like the Mona helicopter. XD I just wish it was a little bigger, because poor Goro squished into the bottom. And poor Akira not managing to make it into the helicopter.
And this asshole WILL NOT STAY DOWN.
What is the point of punching it out on top of the collapsing Palace? Are you trying to kill us both? Do you just want to keep going until neither of us can stand? Dude.
And of course Akira won’t let him die. I think the upsetting thing about this, though, is really that you don’t get the chance to say a proper goodbye to Goro. Or anyone, really, but mostly Goro. The Palace crumbles, Akira wakes up in jail, the Thieves wake up the next morning after fighting all night, and Goro is...gone.
At least the Thieves seem properly sad this time. Even if it’s only for one scene.
Lavenza calls it “ironic” that “your wish for other’s happiness prevailed over your own.” I just call it unfair. Once again, hasn’t he done enough? At least he was only technically in jail for nine days from his perspective, but that must have been a whiplash of an adjustment.
Out of jail, Sojiro acknowledges he was Terrible at the beginning of the year, it’s 2:30am, time to do Valentines and then go to bed before the final walkaround.
And then Valentines passes. I spent it with Sumire. They’re cute.
And then it was February 15th and all the rest of the girls gave me chocolate?? It was just a constant ambush of being given chocolate all day?
And then it was March 3rd, and the Thieves are all splitting up and moving away? Are we sure this isn’t Scramble’s timeline? I get it, narratively, they’re taking the opportunities to move forward that Maruki’s reality would have denied them, but it still hurts.
And then it was March 13th and I still can’t save and now it’s 3am and apparently we get to play out White Day and Sojiro is giving me advice for the perfect date because captain idiot here forgot to plan anything and what heckin’ restaurant is getting this flustered that just mentioning Sojiro’s name is enough to get a table when they’re fully booked and---
Now it’s the 14th and I have to go buy flowers for my dinner date and I have finally been given control and saved and I am free.
Now next time I play I have to see if I can go sell my leftover items, because I’ve got a couple-hundred-thousand yen worth, and also rescue Arsene from prison. X’D
More thoughts on Maruki and everything after I see the ending, most likely.
#Li plays P5R#long post#the Longest Post#2.5 hour boss fight O_o#last time I spent that long on a boss it made me so mad I put the game in question down for six months
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Disco Elysium (2019) - A Review and Analysis
A postmodern role-playing game for a much different audience. A combination of skillful artistry and unfulfilled potential. An attempt at tackling difficult topics and pandering to different tastes. A full package, with deceptive contents...
I enjoyed playing through Disco Elysium, but for completely different reasons than those that initially sold the game to me. Going in, I believed that it would be the type of RPG that I had been looking for quite some time – one that is not burdened by most of its interaction with the world happening on a grid, scanning through a list of spells and abilities, franticly pausing every frame, trying to min-max numbers as to not get destroyed by a pack of menacing farm animals of a slightly higher level. Examples of that in the genre would be classics such as Baldur’s Gate or newer re-iterations like Divinity: Original Sin and Shadowrun: Hong Kong. What I would habitually find myself doing is picking up the game, sinking my teeth into it, eventually hitting a numerical roadblock in some quest, and almost immediately retiring to a life of “not playing that game ever again”, as I am faced with the option of either save scumming and beating my head against the numeric wall, until by some fluke of the numbers I get the “good” number and am allowed to proceed; or could just stop doing whatever thing I am currently invested in and go somewhere else on the map, where the numbers are not as disagreeable, so I can get my personal numbers high enough to where the numbers I was having difficulty with before seem less impressive and I can pick up that quest again, but this time only halfway through, struggling to remember contextual cues that were relevant perhaps a few hours ago, but are now a forgotten footnote in some journal entry.
In both cases, the immersion gives way to the idea of gameplay, as the perhaps flawed ideal of an RPG is that which is based on table-top role playing games, such as Dungeons & Dragons, the aforementioned Shadowrun, or anything else that follows the same formula. From my personal experience in TTRPGs, the same issue persists, namely in having meaningful choice and character development take second fiddle to massive 3-5-man 1-2-hour combat encounters in between the more immersive moments of dialogue between players, non-player characters or story development. I’ve always felt that combat is so abstracted from everything else in TTRPGs in the way that it suddenly shifts into an entirely different game, which unlike the elements of role-play is less free-form and bound to a rigid set of rules. You’re no longer interested in how things look, feel or act, but rather how large a number is on a sheet of paper; and this contention of mine seems to always be translated into the video game counterpart of this genre, carrying the same problem from one medium to the other. Games even seem to compound upon the issue, by putting you in charge of multiple characters, where your custom created character is somehow not only equal to them, but at the same time the savior of the universe and all that is holy.
I cannot help but believe that the party ought to be AI controlled pawns, considering that they are supposedly different people with their own goals and aspirations; thus leaving the player to micro-manage their singular character – their avatar in the game world, rather than developing a form of psychogenic schizophrenia by having to deal with each and every one of the party’s members (now, admittedly the remakes of both Baldur’s Gate games have such a feature, but the combat AI is so poor, that you still have to go and remind them that they actually have a whole list of spells that they could be, in fact, using to… for instance, heal you, as you sit there bleeding profusely, crippled and powerless on the ground).
The only games which I have seen managing combat and RPG elements successfully are listed as a fundamentally different genre, known as “immersive sim” or “0451 games”. To name a few, that would be games like those of the Deus Ex, Dishonored and even the Fallout series. Most of those are first-person, for the most part shooters, with some emphasis on a singular character’s development through dialogue and stat point distribution. My main point can roughly be exemplified by comparing the naming convention and the reality for both genres: one is a “role-playing game”, the other is an “immersive simulation”; the first being used deceptively, as you could be playing a multitude of roles at any given time and also suspending that role-play to participate in some rather lengthy tactical combat for what could be 50% of the game’s runtime. On the other hand, you have “immersive sim”, which according to Warren Spector (game designer of Deus Ex and Thief fame) is a game in which “you are there, [and] nothing stands between you and [the] belief that you're in an alternate world”. I simply cannot emphasize enough how even the most engaging narrative and the most skillful writing can be tarnished by this type of abstract combat, which feels so fundamentally foreign and somehow still intrinsic to the idea of role-playing games and immersion.
Disco Elysium seemed to be the odd one out – a RPG that has no combat, except that, initiated by your choices in dialogue (more akin to playing an animation than actual combat). It was also advertised to me as having quite an in-depth ideological system, that was affected by your choices in-game and would automatically adapt dialogue according to your flavor of politics, philosophy or culture through a series of thoughts, which you would internalize, if used often enough. Frankly, it seemed like wish fulfilment for a jaded immersion-loving straight-edge centrist such as myself.
Upon launching the game, I was quickly introduced to the persona that I would be inhabiting – a deranged, drunken amnesiac, who in some cases would pass as a cop, but only if one’s notion of law-abiding is that of a drug-fueled abusive lover; also known as - the farthest thing from me. I already knew that my journey through the game would be that of a redemption arc, where this horrible piece of shit human, was going to become the most squeaky-clean, drug- and alcohol-free centrist known to all of Revachol. A true test of the game’s systems in action – from deranged and corrupt, to the straight and narrow. To my eventual surprise - I could do all of it, and very successfully at that. By the end of my nearly 24-hour playthrough, I had achieved my ideal vision for the character, with only a bit of resistance, which I will briefly mention further down the line. For now, I had succeeded in using all the tools available to me in order to internalize the thoughts for centrism, rejecting any form of drugs, and by the end almost managing to squeeze in the time to internalize being sober, cut short due to the spontaneous conclusion of the game.
The thoughts system was not entirely what I had initially imagined. Namely, what I had envisioned was a system, which converts whatever responses one made throughout the game, into non-internalized thoughts, which would begin to alter the dialogue options available, and only after choosing to emphasize said options, would it eventually internalize and give you a lot more radical options based on said thought. What it would turn out to do instead is make the acquisition of thoughts work in a similar manner, but make the process of internalization a menu, in which you “equip” thoughts into available slots. It seems like a minor inconvenience, but it makes the thoughts feel like yet another item that you just set and forget, rather than the thoughts of a person being actively developed over time, based on what kind of discourse they engage in. I suppose the idea of having it take anywhere from thirty minutes to six hours to internalize is there to be the substitute for the drawn out process of internalization. It is in a way saying “I feel like turning into a centrist in the next thirty minutes.”, while going around doing investigative work around a crime scene. The more active process I envisioned, would indeed take a lot longer, but it would be massively more immersive, as more and more options become available to you over time, rather than after some arbitrary timer has gone down.
Another big detractor is having to use skill points to unlock new slots for thoughts, which would otherwise be put into your more practical skills. Theoretically, one would think a human has an almost infinite capacity for new ideas; and one is surely not going to want to internalize them all. A good example would be the “Volumetric Shit Compressor” thought you gain early into the game, which mainly fulfils its purpose in one skill check for less physically able characters as a part of a single quest and is never made use of again, beyond its flat stat bonuses. No other thought in my playthrough had a temporary pragmatic function like that, which feels like a missed opportunity. Its temporary nature is where the skill-point cost seems absurd, when they could be better used to improve one’s skills. In what way would the character becoming more skillful help them stop “getting their shit together”? Wouldn’t one discard the though immediately after it’s no longer useful? The way the system works currently, meant that I spent most of my points on slots and playing around with thoughts, rather than improving my character until the very last parts of the game, which in effect made the game more difficult than intended. The decision to make thoughts equipable and not persistent passive perks that can upgrade into more radical or complete versions of themselves is perhaps one of my main disappointments with the game. The effect on scope would be minimal, as the game already has the dialogue options for those thoughts written and would only need to change their acquisition and internalization to be less menu-driven and more player-driven.
I tangentially mentioned not having skill-points to freely use until the latter parts of the game: That in turn made skill checks a lot more difficult and perilous, by making white skill checks (ones you can fail and retry upon increasing the skill they require) harder to re-unlock once failed and making red checks (ones that you cannot retry once failed) almost impossible, if not clothed in every stat-boosting piece of apparel in one’s inventory or seasoned with every potentially hazardous bottle of booze or glowing fairy dust left lying on the ground. White checks also do not unlock after one has used a consumable item or changed a piece of clothing to boost said stat, which encourages save scumming, as there is no way to change clothing in the middle of dialogue or knowing what the skill check will be, leading to one of the many pitfalls which I described earlier.
An even greater fault is that some quests just drop dead in their tracks, if the stat check is not completed. Moreover, since one cannot be proficient in all four skill categories, I would regularly hit a brick wall, upon being faced with a Psyche or Physique skill check, as my character mainly specialized in Intellect and Motorics. The thing about hitting a brick wall in Disco Elysium is not so much that you fail and have to face the consequences, but rather cannot continue at all and the narrative stops dead in its tracks until you can succeed the check. Sometimes quests are tied to each other, so not being able to progress in one of them means that you can’t progress in any of them. Suddenly an entire quest chain can just be gone at the click of a button. It got to a point where I would prefer to hear that all my efforts were in vain, fucking everything up irreversibly, rather than having a white check get locked and sit there in my journal, waiting for me to miraculously gain five points in some sub-skill of Physique. One way to fix this would be to have more obfuscated red checks with uncertain odds that lead to failure states. At least that would be more immersive than the current offering, as one could live with the consequences, rather than be left guessing what it could have been if one had slightly higher skills. This, however, could be difficult, as there is a dice roll to every skill. Not being skilled merely means you have less of a chance of succeeding or, alternatively, a higher chance to fail and lock the skill check.
The one thing that the game does great when it comes to skills is the addition of secret tasks. If one were to follow particular lines of inquiry, they often lead to some skill check down the line becoming easier, due to the things learned beforehand about that topic. This system rewards being thorough and attentive and is, perhaps, the best feature of the game. However, observations made through the “shivers” system (where orbs of information will show up contextually above the protagonist’s head, revealing information about the environment or elaborating on something relevant) do not appear to factor into these skill checks. This often leads to you reading something important when it pops up in the overworld, but upon engaging someone in conversation one must often select benign lines of dialogue, acting like one hadn’t made those observations to begin with. The dissonance is even more infuriating whenever Kim (your companion throughout the game) tells you that you are obviously wrong, because he also made those observations but (unlike you) could talk about them. It would have been a lot more diegetic if there were dialogue options available for you to repeat the observation to Kim instead, perhaps as you talk to him in the overworld (a feature that is woefully underutilized, and shows the same five or so options throughout the entire game, except whenever Kim wants to talk to you about something he deems relevant – an ability, which you would think the player should have had as well).
Speaking of the overworld, Disco Elysium does quite a lot with the small real-estate it has on its map. For what feels like a small neighborhood, it packs tens of hours of content, a varied cast of characters and lots of places to explore. Walking around is encouraged by the game, almost to a fault. At many points during the game Kim will remark upon your seemingly absurd ability to run around without getting tired. There even comes a point where you are injured, and are told not to run to avoid further harming yourself. After about twenty hours I realized that this was in order to signal to the player that if they run all over the place, trying to finish everything as quick as possible, they would be left with a lot of extra time at the end of the day, which would have been perhaps better spent looking into side-quests or other optional activities. However, the walk speed is woefully slow and with the amount of backtracking one needs to do, means that you will be seeing the same places plenty of times, which only tempts you even more to not waste your precious time RP-walking. The game has benches, which you can use to pass the time, but they are only available whenever Kim is not with you, which is only durring the night, meaning you can’t make any meaningful progress by resting on one, effectively making them worthless. That and the presence of time-gated tasks, means you will most likely be trying to find ways to waste your time, prompting Kim to berate you even more for straying away from the main focus of the narrative, as he often does. If you’re a fast reader, the game luckily fast-forwards time based on how many options you’ve selected, rather than real-time. This is most apparent whenever you’re save scumming and going though entire trees of dialogue you’ve already read.
And you will be reading a lot, as this is what you signed up for when you relinquished the combat systems of your typical RPGs. A welcome change, I might add, as the dialogue is beautifully written and engaging for tens of hours. (The end credits even thank Chris Avellone for what is probably him lending a bit of his Midas touch when it comes to game writing.) However, there are of course flaws in the way Disco Elysium decides to portray some of its characters, as it is sometimes more interested in making political statements in a very one-note way that might shock some people, rather than what one would think are nuanced and fleshed out personas. A large part of the cast is wearing a thick layer of existentialism, which they seem to flaunt upon every given opportunity. The same goes for characters who clearly exhibit some variety of political radicalism; you’ve got your racist nationalist, your bourgeois-eating communist, your fence-sitting centrist (dubbed moralist) and a whole swath of colorful opinionated people whom you either interact with or endure. Everyone else is mostly pleasant to be around, if not a bit saddening, due to the overall melancholic way of life people of Disco Elysium are forced to lead, influenced by factors that they alone cannot control; an overall sense of futility present at every turn. Most of them have quirks that help them cope with their predicament, which you can explore in full detail through in-depth dialogue trees, leading to some intriguing interactions and ultimately some interesting consequences down the line. Every line of dialogue seems to have a lot of those, which is surprising for a game that so haphazardly makes you select dumb questions for answers you already know. An example of that is the one occasion in which I used a particular brand of alcohol to boost my “Pain Threshold” in order to open a certain mission-critical freezer. Which towards the end had Kim labeling me as someone who “drinks on the job”, even after becoming sober and internalizing the thought that removes all positive effects from alcohol, as well as the action leading to us retrieving an item, which we would later use to further the plot. Instead as a one-off sacrifice of one’s principles, it was seen as a major transgression that would only lead people into thinking of me as even more of a raging alcoholic, rather than someone who is trying to recover and “get their shit together”, as it were.
A major part of the game’s rhetoric is lost to those who do not have a dictionary that has been well tempered through copious forms of political jargon, coming from a various selection of manifestos, academic political analyses and some of the more famous philosophical works for the last century. I would go as far to say that some of the sentiments the game presents are absolutely impenetrable when it comes to wording. I’ll give you an example:
Heartache is powerful, but democracy is *subtle*. Incrementally, you begin to notice a change in the weather. When it snows, the flakes are softer when they stick to your worry-worn forehead. When it rains, the rain is warmer. Democracy is coming to the Administrative Region. The ideals of Dolorian humanism are reinstating themselves. How can they not? These are the ideals of the Coalition and the Moralist International. Those guys are signal blue. And they're not only good -- they're also powerful. What will it be like, once their nuanced plans have been realized?
If you immediately recognized that it was about centrism, then congratulations – you are a lot smarter than me and probably everyone else around you. For you Disco Elysium is the perfect college-level textual experience for your Tuesday-night 1960’s poetry club. For the rest of humanity, it’s a bunch of gibberish. Flowery prose and poetics are riddled everywhere and you're never really sure what you're doing, what thoughts you're thinking or what's happening to you.
I mentioned briefly that the game tries to depict centrism as a form of moralism (a term which it prefers over the former). Even so, it presents centrism as less of an effort to hold multiple perspectives and act with a full and informed range of understanding, but rather as the stereotypical “fence-sitting” argument, where no decision can be made now, and progress can only be obtained through a slow, incremental process. While on the surface, it would seem so – as a self-proclaimed and passionate centrist, I cannot help but disagree with the outsider view that the game seems to be promoting, favoring critique of the right and an emphasis towards the left side of the political compass (making small but insignificant jabs towards both throughout). Contextually, the game’s developers Studio ZA/UM, have displayed a clear favor of the political left in their public appearances, which may explain this somewhat skewed perspective. While it’d be lovely to go on about the politics of ideology, it’s better not judge the contents of the game based on the developers’ ideological affiliation, but rather on its own merits.
Considering the amount of reading one needs to do, I would hesitantly say that Disco Elysium is part RPG, part choose-your-own-adventure visual novel. I say RPG, because of the aforementioned brick walls, inhibiting progress in a way that no immersive sim ever would, as there would be multiple ways to get the same information, which is sadly not a thing Disco Elysium does well. The sheer volume of the text is also a cause for some, I would suppose, aesthetic concerns about the game. Graphically, the game is stunning with its unique painterly style, but it often values it over function, namely in having the UI serve little to no purpose, as Kim and your portraits take up the entire bottom left of the screen. At the same time the dialogue panel is put on the far right side of the screen, even though two thirds of it are spent zoomed in on some 3D models doing their idle animations, instead of having the text front and center, as the thing you will be most likely looking at for 90% of your time with the game. Other technical issues include shadows being displaced from where they should be, especially on stairs, as well as being incredibly jagged for a game that doesn’t really have high hardware requirements and very little real-time lighting, but all of this is frankly unintrusive, compared to the cramps in your neck from looking to your right all the time.
Every once in a while, you get to enjoy not having to read, as a select few scenes are entirely voice-acted by a talented cast. I am unsure, however, of the production team behind the recordings, as they seem to sound as if recorded in home studios with different microphones and sound processors. Other than that, the quality and range of the performances is wonderful, especially since it is coming from some lesser known actors in the industry.
When it comes to sound, the game does a fantastic job of establishing a lot of varied soundscapes for an admittedly small plot of land. The music is ambient, droning and subtle in all the ways that make you not think about it, until you are sitting there listening to the soundtrack on your own time, remembering all the scenes that every piece of music has lifted from monotony. All of the tracks have this aging, somber tone to them, much like the world they are written for, making the music an unavoidable essential part of the experience, as you walk the fields of Revachol with the wind blowing and the small creek near you emitting a slight babble. The only downside is that the mixing of all these layers is often horribly unproportioned. Everything will be quiet, until some random intercom plays two straight minutes of loud white noise into your ear. Those parts are few and far between, but still leave a surprisingly large impression for an otherwise spotless execution of foley and ambience.
Overall, Disco Elysium is a full package. While not necessarily the game that I hoped it would be, it was still an enjoyable experience with an incredible main quest, memorable characters and side quests, elevated by wonderful sound design and fantastic ambient music, with writing that will be unparalleled for years to come. While it is not without its flaws, and some of them are quite major - it does what it set out to do with flying colors and is sure to appeal to a lot of people, who have been looking for an experience such as this. For me, however, it also represents a lot of squandered potential. It is by no means an ideal game – far from it; but I would still recommend you play through it for yourself, just to see where it takes you. It has a way of challenging you intellectually, that not a lot of games can pull off, especially nowadays. It is an admirable endeavor in tackling difficult topics, whilst also spinning an intriguing narrative that keeps you invested until the very end.
Score: 7/10
#game review#review#disco#elysium#disco elysium#harry du bois#kim kitsuragi#game analysis#game design#narrative#analysis#essay#revachol#oranje#politics#thoughts#systems#mechanics#game mechanics#RPG#visual novel#immersive sim#TTRPG#singleplayer#adventure#spoiler free#no spoilers
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All of the fun, random questions! Do it!
Oh lawdy! To quote Ace Ventura: “Aaaaaalrighty, then!” - Apologies for the janky post, since I can’t space them without the site making the numbers all screwy.
Do you have any “yeah I’m good at it but I hate it” kind of skills? - hmmmm. To be honest, leading. If you buy into horoscopes, I’m a Dragon. And maybe it’s natural, maybe it’s theatre experience. But when I apply myself as a leader, I do AMAZING. The issue is that I generally like to be a support. Sometimes I like leading, but usually I’m not into the idea of being this focus or figurehead guiding the way as the leader. Whether projects or even fun, I tend to fall into a like... intermediate leadership role at best.
If you could make one type of food cease to exist, what would you banish? - To be honest, I can’t do that. Even foods I’m not fond of are foods, and I would be remised if I were to remove any.
You’re allowed to know everything about one highly specific thing/topic. What would you choose? - Deep sea thermal based biology. The deep sea is my 100% very favorite place on Earth. If I die and there’s an afterlife, I want endless ocean of all kinds. If I’m reincarnated, I want to be a Dragonfish or something. At any rate, I would do anything to have such a wealth of knowledge. Especially about something as fascinating to me as the ins and out of how the deep sea creatures that survive and thrive around the *extreme* heat and pressure of the vents.
What’s a fictional character who you want to be like? In what way do you want to be like them? - I would love to be like Nathan Ford from Leverage. I want to be able to live my life as freely and wildly as he (though maybe not as illegally lol), and also pursue what I feel is right for me. Live through and persevere through hardship as well as he, even if he struggled.
If you had to live in and not leave a city for the rest of your life, what city would you choose? - That would be a VERY hard call between Avalon on Catalina Island USA, or Sedona, Arizona. While Sedona overall has more of what I love, Avalon has the sea. And I’d probably die without my ocean.
Do you tend to say what you’re thinking? What would people think of you if you did the opposite? - Usually, yes. But in a careful way. It WILL happen periodically, because I’m also an emotional hunk of waste. But in general I do a decent enough job of being honest without being harsh about it. When I’m provoked or something really gets to me, then I can just vent without thinking.
Is there anything that you’ve done/experienced so much you hate it now? Easiest to come up with are like, food or music. - Hmmm. Not really. Halloween got SEVERELY killed for me, though. I still like it, but Haunt people are by and large the most obnoxious and hypocritical. Since I adore haunt, I HAVE to deal with them. Hatred for Christmas and other holidays while spouting about Halloween has drained my interest in Halloween. So yes an no, because that’s really OTHER people killing it for me. But I’m also sort of involved because of my love of the haunt business.
Were you afraid of anything “silly”/irrational as a child that you’ve since outgrown? - Deep water. As a kid I HATED the deep end of pools. Now I’m obsessed with deep water and the dark, unknown, crushing depths. Funny how things work out! I used to hate going near the slope in a pool if it was even a little dark (lighted pools were fine). Now, the only thing stopping me from just continuing to swim down if I go diving is my tank limits.
If you were to impart one moral lesson (think Aesop’s fables, Golden Rule, etc) on the world, what would it be? - Treat others as you wish to be treated. It’s SO easy to say, and yet nobody does it.
If you were a DND character or a game character (or something like that) what would your highest stat be? What would you want your highest stat to be? What about the lowest, to both of those? - HA. I think about this way too much. I’d be a sea elf druid. STR 10 INT 12 CHA 16 DEX 12 END 18 WIS 18 - If I were to apply myself logically as an analog of myself, I’d have good durability and understanding and social capability (again, in specific regards), but my outward strength and dex would be kinda average. I like to think that I’m decently intelligent, as I LOVE books, learning, and figuring things out. But I’m also far from genius. Hence my focus on Wisdom. I’m also surprisingly dexterous, but in certain circumstances more than others, so that’s also pretty average. I don’t think I’ve really have any “bad” stats, but I’d definitely mix average with a couple high ones.
Is there anything you judge others for when you probably shouldn’t? - Probably. I have a huge mistake of expecting others to be courteous and offer a common decency/open perspective on things.
Who are “your kind” of people? - Goths and hippies, my friend. If you want to know my style? Goth Druid. lol
If you had to come up with your last words right now… what would they be? - “Don’t regret not accomplishing what you set out to accomplish. Regret having not tried. I do not regret trying, even if I did not succeed.”
Do you have any “weirdly strong” opinions about things that don’t really matter? - This is VERY obscure (I have others, but it’s late and this came to mind first) But if you play Fate Grand Order.... SET YOUR GOD DAMNED SUPPORTS.
Your goal is to completely confuse the people around you in as short a time as possible– what do you say/do? - Honestly, just start quoting Lorne from Season 5 of Angel. Or act like a Malkavian. One of my VTM characters was a Malkavian who got in a fight with a parachute he had. Her name was Kitten.
What’s the most comfy place you’ve been in? - I don’t know, actually. Maybe the Luxe Hotel in LA during Anime Expo?
Did you have any “silly” beliefs as a kid? Where did they come from (parents, friends, out of nowhere, etc)? - Not that I know of. At least in terms of anything that’d have changed or something. I’m sure there’s Something, but I honestly can’t dig anything up in my memories.
If you were to add or remove one physical feature to yourself… what would it be? Can be from animals, can be from imagination… whatever. - Hahaha, I ALWAYS think about this one. Right now, I’d want maybe the electro-vision of sharks.
What could you happily give a two hour lecture on? - Ocean conservation, and what’s correct and what isn’t.
What would a mirror opposite version of yourself be like? It doesn’t necessarily have to be an evil version– any feature can be reflected! - Someone who’s mostly optimistic. More bright colors than dark, short hair. Focused on socializing and extroverted. More than happy in one place forever, without an interest in travel.
What’s an occasion you’ve done a double take? - Anime Expo a number of times. Seeing weird or unexpected, or legendary cosplays.
If you could only see one color (and its varying shades– dark/light) for the rest of your life… what would you choose? - Blue. Guess that was probably obvious. But it’s a cool color and associated with calming. Between dark midnight and navy blues to vibrant aquamarines pressing towards green (without actually going into it), I feel like there’s a happy spectrum of all kinds that would be enough to get through without going too crazy.
Do your friends all share certain qualities? Major or minor! - Despite my.... unique personality, and preference towards quiet etc (INFJ), I have a lot of radically different kinds of friends. I honestly don’t think I could put any one thing down. Other than that I choose my friends carefully on who I think I can trust and is a good persona at heart. To a sufficient degree anyway. That’s also a huge part of my downsides, too. By being sensitive (and having certain conditions), when a friend does something that hurts me, it REALLY hurts.
How do you motivate yourself to do things? - Oh man, that’s funny. It is entirely circumstantial. As an artist/writer/creative (I use artist in the broad sense, but I figured I’d add that to help specify) I can VERY easily just have motivation on a moments notice. So it’s often pretty random. But if not, I jut need to think of why. I Looooooove gardening. Weeds need pulling? I think about what’ll happen if the roses or tomatos or lemon tree don’t get their water because of weeds sucking it up. Need to write? I’ll never leave my creation for *any*one if I don’t at least crack down on notes, and make slow and steady progress if nothing else. It’s usually just a small thing I think of to act as a spark, but it’s usually very effective.
What’s one of your favorite jokes? Tell it to us! - Okay, so this isn’t a joke, but it’s seriously STILL making me laugh just thinking about it. I was going to reference an old comedian in a previous post (I didn’t end up doing it, but still). Anyway, I was really confused as to why I couldn’t find him in google. It turns out, instead of looking up “Groucho Marx”, I was googling “Marco Grouch”. LOL That’s probably not quite as funny to y’all, but for some reason it’s killing me. XD
Hooooooeeee! Well, that was long, but actually really fun! Thank you @scatteredstoryteller! That was like... an essay. lol But definitely fun. I love asks. XD
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Fire Emblem Three Houses Review: Shin Megami Sensei
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The Fire Emblem series has been on an interesting journey in the past few years. Going into the development of Awakening, the series looked to be on its last legs, only for Awakening to catch on and result in the best sales in the series’ history to that point. While stumbling a bit with Fates and the release of Echoes flying under the radar, all eyes are on the franchise as they make their grand return to home consoles with Three Houses. If the sales data, reviews and word-of-mouth haven’t caught up to you yet, then let me be the first to tell you that Three Houses is an absolute smash hit for the franchise. Engrossing, packed with content, and not afraid to make some bold decisions, it’s an ambitious title that fans, new and old alike, shouldn’t pass up.
ACADEMIA OF THE THREE KINGDOMS
The premise for Three Houses is quite different from your typical franchise entry. Players take the role of Byleth, a young mercenary who is requested to become an instructor at Garreg Mach Academy. The Academy houses students from the three main governing bodies of the continent of Fodlan, and one of the first major decisions players will make is choosing which of the three houses to teach at, which results in many branching pathways after the beginning chapters unfold.
Right from the start, there’s intrigue. The game opens with a stylish, surprisingly bloody battle between two mythological figures, the Goddess Seiros and the King of Liberation, Nemesis, with Byleth’s connection to the two becoming more apparent as time goes on. The Church of Seiros has a tight grip on Garreg Mach, with the archbishop, Rhea, in particular setting her eyes on you. Amidst the schoolyard fun, there’s an undercurrent of rising tensions between the various countries and kingdoms under Fodlan, with certain figures working in the background on some truly gruesome things. While much of Three Houses is fairly lighthearted, when things get serious, it gets dark fast, but thankfully it’s done tastefully and rooted in complex character motivations and excellent world building. Depending on the route you choose, events unfold in different ways and different pieces of the puzzle become clear, though admittedly you’d be losing a lot of context gained from other routes. While each ending is, at least from what I’ve seen and heard, satisfactory, those that want the “whole story” have quite a bit of game to get through to see it all.
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Of course, I personally don’t mind, as I find the narrative extremely interesting. Three Houses is packed with great bits of foreshadowing for many later-game events, the alternate routes give you tons of replay value, and in this game more than almost any other Fire Emblem game, the characters sell the experience. While not all are winners (at least in my book), just about every playable unit has more than meets the eye. Some characters come across as one-note: Raphael loves to eat and get sick gains, Annett is the cute, clumsy girl, Marianne is the shy wall-flower, and so on, but getting to know the students, and seeing how they interact with each other, often leads to some interesting surprises. Certain characters ended up winning me over after a few support conversations gave me a bit more insight into why they act the way they do, and some characters in particular have great chemistry with each other. Seteth comes across as a stern, overprotective brother at first glance, but he’s always there to help others and gives some pretty sound advice to anyone willing to hear it. Bernadetta might seem like the mopey shut-in that just needs to get out of her room more often, but it becomes clear her situation is a lot more complicated (and disturbing) than it seems. As in past games, you can have units raise their Support values to get to these heart-to-heart conversations, and while not every single character can Support with another, there’s enough overlap to help make these characters appear three-dimensional, and prove they’re more than the anime tropes and archetypes they seemingly embody.
A MASTERCLASS OF WAR
Fire Emblem has always been a series about decision-making, though Three Houses extends that past the battlefield, resulting in a very different structure for those used to the old games. Each chapter in the game is laid out on an in-game calendar, in a manner that can remind one of the Persona games. At the end of the month, the chapter’s main mission (or “lesson”) will take place, and it’s up to Byleth to make sure their students are prepared. During the week, Byleth teaches students in the art of warfare, helping them cultivate their skills and in some cases, have them reassess their goals. In past games, playable units had a fairly linear path. This one’s an Archer, and can become a Bow Knight or a Sniper, while this Cleric can choose to become a Mage if you wish, for instance. In Three Houses, however, players have almost total control over how their students grow and what they specialize in. While each student has their own strengths and weaknesses (Lysithea excels at magic rather than, say, melee combat, for one), it’s ultimately the player’s choice who fills what role. Students can focus on up to two skills in their own studies, occasionally asking their professor if they should switch goals and focus on other skills instead, resulting in some interesting customization. Characters can also have Budding Talent in certain fields, resulting in them excelling at classes they’d never do on their own. Hilda tries to player herself off as a fragile weakling, but she has the potential to be one of the best Knights in the game, with bulky armor that repels most attacks.
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Class Changes work quite a bit differently here too: rather than strictly requiring an item to swap to a new class, students also need to pass Certification Exams to gain the right to use a certain class. Depending on the class, they might need to get weapon skills to a certain point, as well as reach a base level requirement. While I appreciate the customization in this system, being able to keep all my favorite characters in one group without becoming over centralized, I do take issue with the late-game Classes in this game. The Master Classes in this game feel a bit too homogenized, almost all requiring high-levels of skill in horse riding or flying, two skills that happen to be rather annoying to level up. Most characters wouldn’t normally bother with horses, but suddenly need them to complete their upgrade path, which just seems odd. Not to mention certain niches, like the Thief Class, being left out and effectively losing out on a final Class Change. A minor problem in the grand scheme, but it’s a bummer.
Outside of studying, Byleth uses Sundays as their free days. Here players can explore around the academy to chat with students and engage in a number of activities. Gardening, fishing, cooking, fighting tournaments and more. Most of these activities grant you some kind of usable item, or at the very least increase Support levels with students, so they’re well worth doing. You can also attend lectures if you want to squeeze in a bit more skill leveling, take a rest day and effectively skip ahead to the next week, or engage in battles. At times Paralogues, character-specific missions, and side missions can be tackled as well. While the game gives you plenty of options, keep in mind that you only have so much time in the day. Everything in-game has a limited amount of “points” attached to it, so you have to plan wisely. Lecture points for students, exploring points on free days, and battle points for…battles. On Normal Mode, however, there are some battles that can be repeated without any point penalty, effectively allowing for grinding for those that need it, though Hard and above lack it. Three Houses is a game all about options, and of course that’s before we even get to the battlefield!
SQUAD UP
When it comes time to battle, the experience has largely stayed the same as the older titles, though not without some refinements and a few new things thrown in for good measure. The game is still a grid-based, turn-based tactical game at its heart. Players move their units into position and move to take the enemy down, hopefully without any casualties along the way. While many traditional rules still exist here, such as arrows ripping right through flying units or magic wrecking bulky knights, the games iconic “weapon triangle” has largely been downplayed. Players can still earn skills in-game that more or less mimics the advantages you’d get in the old games though. Players who picked up Fire Emblem Echoes will surely notice a lot of that game’s mechanics also appearing here, albeit changed slightly. Weapon durability returns, for one, but now Combat Arts, special moves that cost players health in Echoes, now wear down weapons faster, and I personally like the change. There are a couple of neat additions and minor changes to certain unit types that I like too, like being able to dismount from your horse or flying creature once per turn, allowing players to greatly reduce the specific risks those units typically carry. Pair Up, introduced in Awakening, has been turned into the much-less-powerful Adjunct system, where you assign a character in reserve to another unit, where they will occasionally attack alongside your lead character, defend them from an attack, or heal them. They gain a small amount of EXP from this too, without being in danger of dying, which is neat. Though honestly, I barely noticed Adjuncts helping much throughout the game. Fates already rebalanced Pair Up, so I’m not sure why Three Houses felt the need to weaken it further.
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The only out-and-out new mechanics in Three Houses are Battalions. Effectively a small army that is equipped to a given character, Battalions gives a slight boost to stats and also allows for the use of Gambits, special moves that players can only tend to use once or twice a battle. These range from large-scale magic attacks that hit multiple targets, healing or support spells that affect multiple allies, or powerful attacks localized to one enemy. Most of the time, a successful Gambit results in the target becoming “rattled,” unable to move or gain perks from their own Battalion for one turn. While it IS visually interesting to have these battles fought with actual armies as opposed to the dozen or so units seen in most games, Battalions don’t really add too much to the game and if they took them out in the next installment, I wouldn’t miss them much.
One feature that looks like it might become a series staple is the ability to turn back time to undo mistakes. In Echoes it was “Mila’s Turnwheel” and in this game it has been christened “Divine Pulse.” While having limited uses per battle, using Divine Pulse allows players to travel to the turn or action of their choice and have another go at it, undoing a unit’s death or attempting another potential strategy. For all those random “gotcha!” moments these games occasionally dole out, like an unlucky enemy critical hit, or sudden reinforcements, Divine Pulse ends up taking away a lot of the frustration that would otherwise arise. It certainly makes runs on the Classic difficulty toggle, wherein each death in battle is treated as permanent deaths, a lot more manageable. Full disclosure here, I went Normal Casual for this game, and admittedly the game lacks a lot of bite here. Perfect for a newcomer for sure, and there are still some standout missions that required me to reload and try again, no matter how many uses of Divine Pulse I had, but fans that crave challenge might be a tad disappointed. Harder difficulties are coming in a free update, however, so there’s that. On the whole, I think the game did a good job in streamlining some aspects and making it easier to glean information from what’s on screen without reducing depth.
IN CONCLUSION, FEAR THE DEER
The announcement trailer for Three Houses had me nervous, admittedly. After Fates had quite a few missteps, this title needed to be a slam dunk to rebuild faith in the series, at least in my eyes. Hearing all of the positive impressions from reviewers before launch got me interested and upon finishing the Gold Deer route, I was left with a sense of relief. Three Houses surpassed a lot of my expectations, and ultimately delivered on what I wanted out of a home console Fire Emblem experience. The school setting seemed like an odd choice but put into practice, it worked out perfectly for the game and I hope later titles keep finding ways to keep things fresh. Most issues I have with the game are fairly minor, nitpicks at best, and do little to sour me on the title. Yes, there’s the odd nest of menus to navigate for certain things, certain characters aren’t as compelling as they could be, and the game ain’t exactly a looker a lot of the time, but hooked me from the first time I booted it up and it took a lot to pull me away from playing, and that says enough. Fire Emblem: Three Houses is a fantastic starting point for new fans, and a deep, rewarding experience for series veterans. I know strategy RPGs aren’t exactly for everyone, but anyone who has even a passing interest shouldn’t hesitate to add this to your Switch library.
Fear the Deer.
-B
#fire emblem three houses#nintendo switch#golden deer#blue lions#black eagles#edlegard#dimitri#claude#SRPG#Persona#shin megami tensei
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Is The Caligula Effect: Overdose Worth Your Time?
I initially wrote this review for an episode of The Pixcelation Show over on my channel, which you can visit by clicking HERE. If that seems like something you’d enjoy, please scroll to the bottom to find the finished video. Thanks!
In the spring of 2018, an anime by the name of Caligula aired. No; before you ask, it’s not at all connected with the incestuous third emperor of Rome, nor is it connected with the 1979 film about the incestuous third emperor of Rome, but rather, it’s reportedly named after ‘the guilt and excitement that comes with doing something that you shouldn’t do.’ It didn’t really do too much for the anime community at large, only receiving a 6.18 on MyAnimeList as of writing. I remember thinking the series was unnecessarily complicated, and, it being deeply rooted in psychology, it tended to play armchair psychologist to an annoying degree, but it was serviceable, at least.
It wasn’t long after I started the series that I discovered it was based on a game released on the PlayStation Vita called The Caligula Effect, but I would’ve never known about it because there was next to no marketing for it here in the west. I suppose such is the fate of a JRPG on one of the most, if not the most, underappreciated consoles in history.
Welcome to the Pixcelation Show; the only series on YouTube to tackle the questions on everyone’s mind, such as ‘do artificially intelligent idols dream of electric sheep?’ I’m pixcelation, and in today’s episode we’re not gonna be discussing the Caligula anime, nor are we gonna be talking about the original game on the PS Vita. No — in today’s episode, we’ll be talking all about the recently released remaster on PS4, Switch and PC, entitled The Caligula Effect: Overdose. In order to be completely up-front with everyone, I feel obligated to disclose that I was given a code for the PS4 version by NIS America, who published the game in the west.
Imagine, for a moment, that the vocaloid Hatsune Miku gained sentience, and because of songs such as The Disappearance of Hatsune Miku, she comes to the foregone conclusion that we’re all practically suicidal and that being in the real world is what made us this way. So, she does what any rational, sentient AI would, and traps us in the matrix. In the world of The Caligula Effect, their Miku, an AI known as μ, believes she can provide humanity with a happier existence within the artificial world she’s created, called Mobius.
In The Caligula Effect: Overdose, you play as an unnamed protagonist, one of the people invited by μ to live within the simulation. It doesn’t take long before they’re able to see the rift, at which point they join a group of rebels fighting back against μ and her Ostinato Musicians, all of whom desire to keep everyone blind, deaf and dumb to the truth about their world. As you come face-to-face with each of the Ostinato Musicians, you begin to unravel the truth behind the truth, and you’ll be forced to take sides in the battle for the future of both Mobius and the real world.
In my opinion, while the story isn’t necessarily anything revolutionary, the characters drive it home with relatable arcs and … well … character. In the Go-Home Club, as well as the Ostinato Musicians, there are incredibly memorable characters that really twist your arm when it comes to picking the ending you’d prefer. In both groups, there are characters that are foils for characters on the opposing side. For example; Kotono, Mifue and Shogo in the Go-Home Club directly oppose Mirei, Sweet-P and Thorn respectively, in both their actions and character arcs. I really liked how they handled that, as it helps to illustrate the idea that, while the Musicians are the enemy, they’re also only human, and as such, while you may want to return to the real world, each of them has their own compelling motive for remaining within Mobius.
In thinking about each respective arc, one thing that I wasn’t the biggest fan of would be how the writers handled certain social issues through the characters. I’ll provide an example; in one of the early arcs, it’s revealed that one of the Musicians is transgender in the real world, and as a result they’re often the butt of everyone’s jokes just because they’re one of the ‘bad guys.’ I found that, when I was given the option to join the Musicians and learn more about this person, they actually seemed to develop into more than just a stereotype, but players who didn’t choose to become a double agent like I did would never know that, and therefore think of them as a joke. The same can be said of another character, who has developed a hatred of overweight people, and as such the game tends to play said people as stereotypes that only exist to stuff their face. I applaud the game for tackling heavy issues such as body dysmorphia and eating disorders, but I could have gone for less of the victims of these conditions being played for laughs.
In-universe, the cannon fodder enemies, called ‘digiheads,’ are created because:
they aren’t aware that Mobius is a simulation, and
they listen to μ’s songs way too much.
I could see people going insane and attacking each other after listening to the same song in a twenty-four hour loop in this reality, especially since each and every stage in the game has its own unique track … that is played … nonstop. I almost lost my mind at first, but thankfully, I either got used to it, or I’m actually a digihead and I’m trying to pull you into Mobius. I really did enjoy the character songs, though; they’re all produced by well-known artists such as DECO*27, Pinocchio-P, 40mP and OSTER Project, among many others, and they add a whole new layer of depth to these characters who only appear a minimum of times in the main story. I kind of wish the Go-Home Club also had character songs, but that might not make too much sense in the story, so I guess that’s something I’ll have to accept.
I have to admit, I had every intention of quitting the game and writing that it was just as good as the anime adaptation, but then I had a change of heart. I decided to give it another shot, and it was then that I discovered there was an option to join the Musicians, as I mentioned earlier. I can’t really tell you why, but playing as Lucid, the musician version of the protagonist, is very fun. Sure — the game doesn’t really change in any meaningful ways until the final battle, but between the character designs of Lucid and the other Musicians, and the fact that you can learn so much more about your supposed enemies, this addition makes that final decision weigh a lot more than it would’ve otherwise.
I won’t sugar-coat it; as much as I adore this game and its aesthetic, The Caligula Effect: Overdose is so desperate to be the next Persona that it’s practically salivating. Think about it: it’s a third-person, dungeon crawling RPG where you control students fighting back against forced they don’t understand in order to solve a prevalent mystery, and their adventures are rooted in psychological themes and motifs. There’s a social system where you can create bonds with not only your teammates, but also with all five-hundred-and-twenty-four students in the school, and as you deepen said bonds, you can help them overcome the trauma that keeps them in Mobius. Its battle system is reliant on powers your characters can only use after they’ve confronted their true selves and accepted that they want to return to reality. It’s probably not a coincidence; the writer who penned the game was Tadashi Satomi, who worked on the first three games in the Persona franchise, so that most likely explains the unnerving similarities, but I’d argue this game takes the social aspect a bit farther than its more shiny cousins.
I’ll give the social system credit where it’s due; it’s the most simple and most complex of its kind. As I said, there are five-hundred-and-twenty-four students in the school, and you’re able to not only become friends with all of them, but you can invite them into your party and fight with them in the main game if you … dislike the main cast, for some reason. It seems a bit overloaded, because the developers seem to expect the player to max out their bonds with every student in the game, but … that’s just too much to ask when some of the students seem to appear based on a random number generator. It’s almost like they wanted to incorporate a system that’d keep players engaged after the main story had concluded, but it ended up manifesting as a chore to work through. I dunno about y’all, but, when I see that there’s over five-hundred students, and I’m expected to resolve every one of their traumas, that’s where I check out. In Persona 3, 4 and 5, there were actual incentives to maxing out social links — not only did it increase your stats, but there were also less than five-hundred to complete, and they all had unique dialogue options that helped the experience feel less like a chore. As a result, you looked forward to the next chapter of each character. In this game, I’m aware that fully completing bonds does seem to improve your stats, but when the dialogue is recycled so often that I skipped a lot of it, there’s no reason for me to care about anything they’re saying. I think this concept is actually really solid, but if it’s filled to the brim with mediocrity, it’s not gonna realize its full potential. I’d love to see a game utilize the interconnected nature of its NPC cast in the same way that this game did, except there’d be more reason to go along with it.
I really have to give the game props for its intuitive battle system, as it turns the concept of being ready for anything on its head. As you engage your target, you select your given attack as you might in any ordinary JRPG, but you’re then given a chance to see what your attacks would do ahead of time, as well as adjust the timing of said attacks. It seems a tad bit like cheating the system since you can see what moves your enemy will make, and cater your turn accordingly. I must admit, however, that as unique as this prediction system is, I found myself caring about it less and less, instead opting to use the same moves over and over again. It may sound cocky to say that I knew the attacks would land, but it’s a disturbingly accurate segue to my next point.
I started my save file on ‘normal’ difficulty, but the longer I played, the more it felt like the easiest difficulty there was. I was grinding like a madman, sure, but there’s no reason the bosses of each chapter should’ve been taken out like a snap from the Infinity Gauntlet. I just expected more of a challenge from normal difficulty, that is to say, any challenge whatsoever. I thought it might pick up towards the endgame, but even the final boss was a breeze to get through. I say all this, but I know that if they were to patch in a more difficult mode like they did with Kingdom Hearts III, I would probably cry, so … I’ll leave it at that.
Here are some things you might want to keep in mind before playing The Caligula Effect: Overdose:
+ If you haven’t played The Caligula Effect, there is quite a lot added to Overdose that was not present in the original. For example, characters Eiji Biwasaka, Ayana Amamoto, Stork and Kuchinashi are all new additions with entirely new dungeons, but they’re integrated really well into the story and don’t feel like additions.
+ If you’re looking to get that sweet, sweet platinum trophy, make sure you keep up with all the character scenarios on both the Go-Home Club’s side and the Ostinato Musicians’ side. It appears that Eiji’s scenario is critically linked with Kuchinashi’s, and if you don’t complete Eiji’s by the time the story takes you to Landmark Tower, PEOPLE WILL STRAIGHT UP DIE, and you’ll be unable to complete the deceased character’s scenarios.
+ If you choose to accept Thorn’s offer to become one of the Musicians, DON’T FEEL BAD. It may start to weigh on your conscience as you betray your friends, but you’re not on the bad route by handing out with the Musicians. In fact, you’re required to max out all of the character scenarios in order to get the true ending. PLUS, if you refuse to join the Musicians, you’ll miss out on a bunch of adorkable moments involving μ, and you won’t want to miss those!
+ If you want to get the bad end, you don’t need to max anyone out — just accept Thorn’s invitation, then at the final battle, choose to stay in Mobius instead of going home, and … well, I’ll let you see for yourself.
+ I’ve heard whispers that it might not be possible to max out Ayana’s scenario unless you’re playing as a female, because of her androphobia. If you’re having issues with Ayana, maybe try again in a second playthrough.
+ If you’d like to explore Mobius a second time, there’s a New Game + option that’ll allow you to increase the enemy level en masse if you’re wanting a challenge, as well as carry over your levels and NPC bonds. It won’t, however, carry over your progress on character scenarios. You can also pick the female protagonist in a New Game +, which helps if you’d like to get that plat.
+ SAVE. SAVE. SAVE. In a game like this, you want to save every chance you get, as when your party dies, it’s lights out. There is NO autosave, NO continues. It takes you right back to the title screen, so be wary of that.
Is The Caligula Effect: Overdose a perfect game? No — not at all. BUT, is it fun? Yes. It’s a unique JRPG that uses the tried and true tropes found in many others of its kind, but at the same time, experiments with other elements of its presentation to create a memorable experience. I may not be motivated to complete the social element of the game, but I struggle to find fault in other areas, such as the character designs, the music and the overall aesthetic.
It deals with some very serious topics, such as body image issues, gender dysphoria or transgenderism, suicide and androphobia, among others, and while at times it can feel as if its poking fun at these issues, for the most part it does handle them with respect, and ultimately shows that these very human characters deal with things that humans too, often struggle with.
If you’re anything like me, you might be tempted to give up on it after the second stage and call it a day, but I implore you to be patient, as the game hits its stride in and after the third dungeon. If I had given up on it like I planned, let’s just say this review would be quite different.
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#the caligula effect#the caligula effect overdose#caligula#anime#gaming#ps4#nis america#nisa#nippon ichi
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DEATH BATTLE Review: Weiss vs. Misturu
Y’know, I had a gag planned when that required Weiss to be introduced after two other RWBY Characters that I don’t think I can do anymore since Weiss got introduced before them. Maybe I can do a deleted scenes thing later…
Two Ice Queens battle for the true reign over the ice castle!
Weiss′s Preview.
The world of Remnant is full of many things that make it famous. From the vicious creatures of Grimm, to the Huntsman and Huntresses that are sworn to fight them, and many many more. But in this world, you’d be hard pressed to find a person who has never heard of the Schnee family.
And like any famous family, these guys are like royalty. And their princess, is Weiss Schnee.
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Like many children born to great families, Weiss’ home life wasn’t that fun. Her father had high expectations for her, and she was set to just run the place… Whenever that happens. But, in defiance to her father’s wishes, she got out and joined Beacon Academy, an illustrious school where everyone can learn how to fight monsters. And once she joined a team, she put the ‘W’ in team RWBY.
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But Weiss can’t just get by with money. So like most Hunters (Which is what I’m going to be calling them so that I can save some space), Weiss got herself a weapon, which Boomstick nicknamed Merc-Nasty.
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This rapier is nearly three feet in length, and, much like nearly every other weapon in the show, it doubles as a gun (insert “it’s also a gun” joke here)!
Myrtenaster comes equipped with a six-slot Dust chamber. And unlike the dust in our world, the Dust in this world is special. Similar to the materia from Final Fantasy or Crystals from Storm Hawks, these all come with their own stats and effects.
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Weiss is a fan of combining water and wind to create Ice Dust
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But, if you’re going to fight giant shadow monsters, criminals, and godzilla dragons, you’re going to need way more than just a stick to fight them with.
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Think of Semblances as “X-Men” powers. They’re all unique in their own ways. However, Weiss’ Semblance is a bit different. In the sense that instead of it being unique, it’s actually inherited through her family line. Kinda like the mark of the Joestar (Before you ask, no. No Jojo character is up next. I’m upset about it too).
Weiss’ Semblance lets her do all sorts of crazy stuff. From manipulating gravity, to time dilation, to manipulating dust.
But most impressive of all, is the summons, which lets Weiss act like Yuna from FF X and bring out monsters she’s beaten to fight alongside her. And the most powerful one of all, would be knight, the Arma Gigas… Which means “Giant Armor” in Latin.
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But yeah. Weiss’ family is pretty dysfunctional, and kinda abusive at times. Her Colonel Sanders-looking dad up there cut her out of the family line, leaving her piece of shit brother as the sole heir to the company.
But if there are any physical weaknesses Weiss has, it would probably be her durability.
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Aura is finite, and takes time to recharge. Sure, you’re basically invincible when you do have it, but when it’s out, you’re out. And compared to Best Girl Yang (Fight me), Weiss’ durability isn’t that great. And since using her Semblance also burns aura, she’s more likely to run out sooner rather than later.
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But Weiss is pretty tough. She once managed to survive a train crash. Judging by the size of the fragmentation, and applying the appropriate mathematics, the amount of force Weiss withstood comes out to be about…
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Not good enough?- Then how about the time she knocked over a giant mech that was designed to fight giant leviathan grimm?
Judging by the size of her partner beside her, Weiss’ output of force should come around to about…
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And it’s unlikely that Weiss is doing this using only dust. So, by using the water, we can get an estimate as to how much energy is being used for this attack.
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For those of you wondering, this translates to over 230 tons of TNT!
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Forget Dust. Weiss could make a killing on giving people renewable power alone.
Weiss might not be the strongest of her team, but with her newfound family, she’s certainly proven that she is far more than just a name. And she’s out to prove that this life is hers.
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Misturu′s Preview.
In the early 2000s, you’d be hard pressed to find anyone in Japan who hasn’t heard of the Kirjio group, a global conglomerate that was involved in nearly every aspect of daily life. .
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And just like any other major company like this, they had a family. And this princess, was known as Mitsuru Kirijo
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One day, Mitsuru’s Grandfather was experimenting with some sort of mental world called “The Mind Place.” Officially known as “The collective unconscious.” Because companies doing shady business deals is apparently something we should expect. When is news going to break out that Disney does have their founder’s head in a jar?
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Anyways, the Mind Place connects every living being’s subconscious mind. Things known as “Shadows” lived there.
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These things are basically demons. But if you want to see an inner demon, you find a person’s “Shadow Self.”
Surprise surprise, Grandpa Kirijo decided to try and get to the shadows for himself. But, as per usual, summoning demons never works out… Unless you play an Archfiend Deck in Yu-Gi-Oh, in which case, go nuts.
So, everything kinda went to shit because of it, and not only were the shadows released into the world to attack an unsuspecting populace, this tower thing here:
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the Tartarus, arose. It’s basically the citadel between worlds. The earth was changed with a new “Dark Hour.” A period of time where everything freezes at Midnight.
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Most people don’t really notice though. Time resumes as normal when it’s over, and almost nobody really notices.
Almost.
Some people can keep moving around in this time. Mitsuru is one of them. since she felt bad about her family’s company screwing everyone over, so she decided to fix it.
And while her rapier skills are certainly good, on account that she’s in the fencing club at her school, a small sword like that isn’t exactly enough to take down a bunch of evil shadows… Wait, hang on. Do both of these franchises have Heartless ripoffs?- Moving on, Mitsuru also has various abilities that she can use.
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And on top of all of it, she even got a Stand Persona, named Penthesilea, which later grew into Artemisia.
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With Artemisia by her side, Mitsuru has a lot of powerful ice spells that she can call upon in battle. So it’s basically a Stand except they don’t have that rule of “Only a Stand can defeat another Stand” thing going for them… Huh, note to self: Have Jotaro and Mitsuru get into an argument about terminology. Also unlike Stands, Personas can be defeated, but they’ll come back after a short time.
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Similar to Stands, Personas also kinda reflect damage back to the user. But since it’s more linked to the personality rather than the soul or fighting spirit, it’s more mental stress if anything else.
Artemesia gives Mitsuru all sorts of awesome stuff. Like ice powers that could give Elsa a run for her money. It also grants Mitsuru enhanced strength, speed, and durability. In addition, it also makes her completely immune to the cold and ice-based attacks. I’d ask “Why the fur coat?” But, as we all know, Everyone needs a fur coat (And it’s a pretty nice coat). She can also sense her surroundings via analytical clairvoyance, which makes sneaking up on her pretty hard.
But, like all great heroes, nobody really does it on their own. Mitsuru created the S.E.E.S, or the “Specialized Extracurricular Execution Squad.” A group of Persona users that were basically the Teen Titans, if they had Stands instead of superpowers. And, as an added bonus, it’s an after school club, so bonus extra credit!
And you might be thinking “How would one summon a Persona?” Well, since this franchise wasn’t done ripping off Jojo (I looked it up, Stands and the Stand Arrows were introduced about three years prior to Persona 1), they decided to uh… Use the Evoker… Which… Fair warning…
![Tumblr media](https://64.media.tumblr.com/0bfd4537f6eb47bc208de99d8e325181/tumblr_inline_pswq1gTmHP1rwrhtp_540.jpg)
(I think I’ll take the Stand Arrow instead).
The idea behind the Evoker is that it evokes a strong traumatic experience to awaken a person’s Persona, similar to how Mitsuru’s first experience in summoning hers was also traumatic.
To add to the unsettling nature of this, you don’t just have it shot at you. You aim it at your face, and pull the trigger. DEFINITELY taking the Stand Arrow over that.
Anyways, with all that power, Mitsuru’s pulled off some ridiculous stuff.
![Tumblr media](https://64.media.tumblr.com/f361f051a063a3ae0a551a3a626ec95b/tumblr_inline_pswq98ZKyD1rwrhtp_540.jpg)
Here’s an added bonus: One Persona user that could outrun a bullet fired from a Magnum. So it’s reasonable to say that Mitsuru could do this too.
![Tumblr media](https://64.media.tumblr.com/4ad658f161b5af9978584bbf7ad397e9/tumblr_inline_pswqayuLLV1rwrhtp_540.jpg)
If that last feat wasn’t impressive enough for you, Personas can move even faster. One of them reacted to and caught an arrow within milliseconds. And since Mitsuru defeated this user and Persona in a fight.
But if you’re looking for a durability feat, then look no further, because Mitsuru once survived an explosion.
![Tumblr media](https://64.media.tumblr.com/b869c7413e124d36f498cc1142686423/tumblr_inline_pswqg9VyKR1rwrhtp_540.jpg)
This one to be exact.
![Tumblr media](https://64.media.tumblr.com/2f9ef38946d0ba1e673bf8109a1a81e3/tumblr_inline_pswqgkWiQv1rwrhtp_540.jpg)
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This is easily the longest series of images I’ve had to upload in a row. And isn’t Boomstick a Poultry Scientist?- Why’d he say “I’m a scientist now.”?
Ahem, moving on. Artemisia also once helped out in icing these creepy puppet things:
![Tumblr media](https://64.media.tumblr.com/be027401e0704d480be242a19e27678b/tumblr_inline_pswql6OZVG1rwrhtp_540.jpg)
Now, using the surrounding air and accounting for Nitrogen (As it makes up a good chunk of the air we breathe), we can get some calculations for this feat.
![Tumblr media](https://64.media.tumblr.com/727365cd6a69b67816abbd33e31acef3/tumblr_inline_pswqme9Lnv1rwrhtp_540.jpg)
The energy output, after the calculations are done, comes to around…
![Tumblr media](https://64.media.tumblr.com/a5b716f369efa26b7a2e9b09822feb45/tumblr_inline_pswqmlFS5p1rwrhtp_540.jpg)
Okay, forget Weiss supplying people with Power, Mitsuru’s where it’s at. Maybe she could slow down out polar ice caps from melting.
And after ending the Dark Hour and redeeming her family name, Mitsuru continued battling for people everywhere. One shadow at a time.
Not too shabby.
![Tumblr media](https://64.media.tumblr.com/323390e86f609f11f8ef375bff396264/tumblr_inline_pswqt7SH0M1rwrhtp_540.jpg)
The Battle Itself.
Torrian and Kristina are here for animation, Weiss will be voiced by Kara Eberle and Mitsuru will be voiced by Corey Pettit, music (Winter Sonata) by Therewolf, and audio by Chris Kokkinos.
So, we just jump right into the middle of the fight. No explanations, no story build-up, no nothing. It’s just like RWBY Volume 4! Ha ha! … Sorry, I, I just, I had to get that in there… God, that was a garbage volume.
![Tumblr media](https://64.media.tumblr.com/56ea22320c40d85f3f0d78d0bbfb799f/tumblr_inline_pswr0fFtI11rwrhtp_540.jpg)
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So, with swordplay looking to be about even, both sides are basically going to be relying on their other skills for this bout. Y’know, a fencing tournament getting out of hand would have been an interesting story for this fight.
So, a bit of talking later, and the fight just picks up. And it occurs to me that they should have used this as the example fight for why the “FIGHT!” soundbite shouldn’t return. Like, c’mon guys.
Back on the fight, Weiss uses her ice powers to try to give Mitsuru the cold shoulder, but as we’re already aware, that’s not very effective.
![Tumblr media](https://64.media.tumblr.com/bf4ab97c7dbabdf0eacf17c4647dffe1/tumblr_inline_pswr4kaB271rwrhtp_540.jpg)
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And out comes Artemisia, which Weiss manages to parry some of the attacks, and opts to get the hell out of dodge after a quick burst of fire.
![Tumblr media](https://64.media.tumblr.com/fb5415e6bae2aa792c9c1c7b396566a5/tumblr_inline_pswr6wHUqR1rwrhtp_540.jpg)
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The Wasp up there is then sent to fight Mitsuru’s Persona while Weiss opts to fight Mitsuru directly.
![Tumblr media](https://64.media.tumblr.com/3022263379726d7a2b09702fe0185c51/tumblr_inline_pswrboOTvd1rwrhtp_540.jpg)
But, let’s face it. The Rapier Wasp is a Bug Flying type. So Artemisia takes it down.
![Tumblr media](https://64.media.tumblr.com/1b0c6c8af10a2c2afc5ad1cc5bc3c9db/tumblr_inline_pswrd0mMp31rwrhtp_540.jpg)
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And with Weiss distracted, Mitsuru then gives her a kick to the face. That’s the face of someone who was wondering why she was just standing around when there was someone trying to kill you right in front of you.
But Weiss isn’t a fan of being kicked in the face, so she uses her gravity glyphs to make some distance.
![Tumblr media](https://64.media.tumblr.com/456813c3331c06e24f2ee24af58ef918/tumblr_inline_pswrg9Mz5t1rwrhtp_540.jpg)
And with that distance comes…
![Tumblr media](https://64.media.tumblr.com/c04295a3afe4098630005c5022f7fef1/tumblr_inline_pswrglyUwy1rwrhtp_540.jpg)
The Arma Gigas! Let’s be real, we wanted this fight so that we could see this knight fight Artemisia. After a couple of combos where neither side seems to make any headway, Artemisia then fires some frigid projectiles towards Weiss.
![Tumblr media](https://64.media.tumblr.com/1b7ee757477c2513891e4040d8f1ce79/tumblr_inline_pswrihKGoS1rwrhtp_540.jpg)
Her Knight, being a gentleman, takes the blow for her.
![Tumblr media](https://64.media.tumblr.com/7deaa61c75e19c33d926a37e1883bdb5/tumblr_inline_pswrj2DJhR1rwrhtp_540.jpg)
Weiss charges (with added assistance from her time dilation glyphs) and manages to actually stab Mitsuru.
![Tumblr media](https://64.media.tumblr.com/e438eae1182dfb95b41330683ef613f8/tumblr_inline_pswrk0UmQq1rwrhtp_540.jpg)
Unfortunately for her, Mitsuru doesn’t go down that easily. And she uses Artemisia to knock them both down.
![Tumblr media](https://64.media.tumblr.com/67eca9de9a5b3edc58e2a1c1eff21fbe/tumblr_inline_pswrl6Haku1rwrhtp_540.jpg)
Finishing blow in 5…
4…
3…
2…
1…
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Imperious Queen of Executions indeed.
Verdict + Explanation.
So, to Weiss’ credit, her versatility put up a decent fight. But she was pretty outclassed in other categories aside from speed thanks to time dilation.
But with Mitsuru’s analytical clairvoyance, that speed gap gets a lot smaller. To the point that Mitsuru’s the one that can outpace Weiss. Not that it matters, Artemisia outpaces Weiss a few times over.
Now sure, the time powers seem like an insta-win, right? Well, maybe that would give Weiss a win in some scenarios, but not all of them.
Since Weiss is extra reliant on Ice Dust, and her other Dusts are fairly lacking, Mitsuru didn’t really have to deal with fire at all. Especially since Weiss doesn’t have the best track record with fire (As we’ve seen from that fire geyser from before).
It also doesn’t help that the explosion from earlier is pretty up there in terms of destructive power. Power that isn’t really that low for anything Weiss had to really beat it out.
Using calculation provided by Boomstick (Yes, you read that right), the calculations can be made through the height of the bridge.
![Tumblr media](https://64.media.tumblr.com/3eea1e1654082d440d82751e66e625c9/tumblr_inline_psws19Hn511rwrhtp_540.jpg)
This puts the explosive yield to about.
![Tumblr media](https://64.media.tumblr.com/dcb2671bb3869577c81373b763c594ce/tumblr_inline_psws21kwQF1rwrhtp_540.jpg)
And this is even accounting for the fact that the person setting it off wasn’t even planning on killing Mitsuru too.
Also, remember those big ice structures that each of them made?- Well, comparing them directly, Weiss’ energy output doesn’t come close. Even if one were to cut Mitsuru’s stat in half, on account that she had help for this feat, Weiss falls short. About a hundred times short to be exact.
![Tumblr media](https://64.media.tumblr.com/8e19aaac195f57cfe2aba18953c61c8c/tumblr_inline_psws47bihS1rwrhtp_540.jpg)
At the end of the day, Mitsuru had the power, skill, and durability to take Weiss down. Sure Snow White there had versatility, but at the end of it all,
![Tumblr media](https://64.media.tumblr.com/75804b239e743f7b496dbb28dc1871b3/tumblr_inline_psws7pvTJB1rwrhtp_540.jpg)
Overall impression.
I heard from a friend of mine (And I read it on the Persona Wiki) that Personas can’t really be seen by non-persona users. Whilst this doesn’t really make much of a difference since it was more exciting to see the Arma Gigas directly fighting Artemisia instead of having it flailing around while the Persona just chipped away at it, it would have been nice to have seen this acknowledged.
Also, I kinda had like… Ten jokes that I could have used for my own end quip, but I’ll just post that to my Deviantart account as a list.
Overall, the results are solid, the animation is good, and it feels well-made. Sure, Weiss’ death could have been a bit more brutal (I would have liked to have seen her shattering with the ice), but as far as underwhelming deaths go, this one wasn’t that bad.
6.9/10. It would have been higher, but we didn’t get a “Bites the Dust” reference for Boomstick’s end joke (The song, not the Stand).
Next Time…
MORTAL KOMBAT! DO do do do dodo doot do do doot do doot do do do!
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By the Gods I have been wanting to use Johnny Cage for the story. And having another Nintendo rep is always a plus. This… Is gonna be fun!
Is there a fight that you want me to review? - Send an ask/request, and I’ll look into it!
Do you want to read my fanfic based around DEATH BATTLE itself? click here!
Thank you for reading, and I hope to see you next time for…
Falcon Punch vs. Nut Punch
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Popular AWOl Ships in a Nutshell
Long post ahead.
WonderMod
Suwon:
Won x Soomi
Queen of all ships
Intellectual meets philosopher
Funniest couple you will ever meet
Agdjkfdgdaf there’s just so much chemistry
Stans have like written full-length thought-out analyses on this shit
When they dance together it’s the best cause Won can dance like no one’s business and Soomi is just trying her best but they still look awesome together
Gyuju:
Gyuri x Jinju
Both have two siblings
Both play guitar
Both are the two tallest in their group
Both do modern dance
At this point no one knows if the only reason this ship is so popular is cause they just have so much in common
But they do kinda balance each other out
Gyuri’s the drill sergeant and Jinju’s the cheerleader
Hyeju:
Hyerin x Jinju
Leader/maknae stuff, ya know
They’re actually pretty cute together
“Oh my god, they were roommates”
These shippers will never get over the one time Hyerin made Jinju ramen when she was super stressed and helped her to take a break from working
WonderMod stans be like “I ship Hyeju” and LOONA stans be like “but with who tho”
Hareum:
Hanbyeol x Areum
Hanbyeol can cook and Areum loves to eat so
Also lots of dad energy for some reason
This one’s only as big as it is from that one fanfic “I’m Trapped in a Hareum Anime”
Shenanigan
Sangeun:
Sangwoo x Jaegeun
It’s a duo group
Of course it’s a ship
Generates lots of enemies-to-lovers fanfiction for some reason
Sangwoo’s the flirty one and Jaegeun’s the dapper one so you get all the cute shipping dynamics
AK6
2Woo:
K.O. (Kiwoo) x Woori
“Oh my God, they were roommates”
Scary but weak meets buff but softie
Honestly could become real
I mean K.O.’s bi so
The fans feel vaguely justified
Uwu
Lites Out:
K.O. x Lite
Ah yes, the ultimate ship war: 2Woo vs. Lites Out
K.O’s stage persona is almost aggressive enough for Lite’s actual personality
Jk she’s soft for like one person and it’s him
Need to host a variety show stat
DeLite:
Lite x Luxe
Ah yes, the ultimate ship war: Lites Out vs DeLite
Fashion king and queen
They got that yin/yang thing going
Watch them like actually get away with murder tho
Labyrinth:
Miro x Luxe
Ah yes, the ultimate ship war: DeLite vs Labyrinth
The thinking man’s ship
They’re always the ones to sit back and lovingly shake their heads while everyone else does something fun but stupid
No one really sees this ship going anywhere sexual but it’s got all the good memes so
Forget-Me-Not
Hanhwan:
Hanbin x Joohwan
That name tho
Poetry
Absolute softies for each other
If this were a fanfic it’d be a slow burn cause they’re so goddamn oblivious
Hanbin’s a sex-demon on the outside and a cinnamon roll on the inside
Let’s just say people suspect the opposite of Joohwan
Kim Woo:
Kim Gyeong x Siwoo
More leader/maknae
Try and make this one sexy and watch yourself get kicked out of the fandom by angry stans
This is why Forget-Me-Not doesn’t have ship wars
PINEAPPLE
Shinmin:
Shinyoung x Minchul
We don’t know how anyone let this happen
They’re cousins
Like not even distant cousins
I know the internet sucks
Ah yes, the ultimate ship war: Shincest or Mincest
Lots of pining jokes cause gEDDIT they’re in pINEAPPLE
But yeah this one gets all the shame it deserves
a.LOVE
Jangyoung:
Gayoung x Tokki (Jangmi)
Their MV characters have a sorta abusive dynamic so
This one gets a lot of eyebrows raised
But IRL they’re both just trying to out-care for each other
So the fics are either hardcore angst or total fluff
I would say “oh my God, they were roommates” but they’re all roommates so like
Sungyoung:
Gayoung x Sungmi
The Unpopular Ship™
Oh look it’s another enemies-to-lovers Sungyoung fic
Half the time they’re both j chilling and the other half they’re the literal definition of sexual tension
MiMi:
Tokki (Jangmi) x Sungmi
Technically leader/maknae but like
It feels different
It’s just really cute man what can I say
They’ve got that tsundere/genki girl dynamic going
*insert meme man* Show ALL the affection!
GSG
Yangbin:
Yang x Sebin
All the chemistry, all the feels, and sadly also all the annoying straight girls fetishizing Asian men
But like seriously when they dance together it’s absolutely golden
Yang’s all flowing and expressive and Sebin’s all sharp and aggressive
Kinda matches their personalities too
It’s just sad that so many stans have to be all sasaeng-y about it
AB Yang:
AB Young x Yang
Who wants to bet it’s just for the name huh
But no it’s low-key cute
You wouldn’t think they’d have too much chemistry at first
They’re like the “don’t match on paper but perfect irl” kinda couple
More platonic vibes than the Yangbin shipping content
Kyunghorang:
Horang x Kyungho
Literally just Sangeun all over again
Everyone wants to protecc our precious maknae Kyungho from bad boy Horang
But they’re actually both really good for each other and Horang just gets him ya know
You know what it is? It’s Good Omens. That’s the dynamic here.
DGRM
Moyeon:
Moya x Doyeon
Also called Doya by people who are stupid
Should really start their own pranking channel
Who’s ready for h/c fanfiction~~~
No but seriously Moya has helped Doyeon through panic attacks a lot
She’s tall so she can fit all the comfort in her
And Doyeon’s short bc
Um
Ok it’s just cute how much taller Moya is compared to Doyeon lol
Duanjung:
Jung-ah x Duanphen
Softies trying to be baddies
Like Yangbin in their dancing styles
So much poking fun at each other it’s not even funny but like it is tho
All the cuddles, all the selcas with cutesy filters
And then BAM new set of teasers comes out and they look sexy as FUCK
Yufang:
JD Fang x Yuyan
No one would’ve shipped it until the behind-the-scenes vid for Midnight Girl came out
And now they’re just weirdos together
They’re like the Sith: One master, one apprentice
Yuyan is the dark mysterious inner core JD wishes she had
And JD is the stability and reasonableness Yuyan has been searching for her whole life
JD Aika:
JD Fang x Aika
It’s 99% because they kissed in a music video
But like COME ON THEY KISSED IN A MUSIC VIDEO
AND NOT HALFHEARTEDLY EITHER
Honestly gorgeous fan art for this couple
Not as much obvious chemistry as some ships but fans are always like “omg thEIR HANDS tOuChEd”
Yiyan:
Yifei x Yuyan
There’s something about whenever they have lines or screen time together that just works
Both trying to soften each other up but in different ways
And usually succeeding
They’re just really good close friends ya know
The kind you could see accidentally developing a crush on each other
RFei:
Yifei x RJ
“Oh my God, they were roommates”
Ultimate good girl/bad girl ship
But secretly they’re both just nervous wrecks
We know Yifei helped comfort RJ a lot after she came out and heard back from her parents so
Get ready for more h/c fic~~~
Ho-J:
RJ x Hoa
The actual baddies
*stifles laugh* hoe-j
Remember the “sugakookie with a cup of tae” jokes? Yeah it’s that bad
They’re both just too sexy for the fans to handle so naturally what better ship could you get it’s just basic math
Also need to host a variety show stat
Triple D:
Duanphen x DaO x Doyeon
It’s a joke ship that some people started taking seriously
Don’t ask, no one has an explanation
SET! (Korean soloists)
JZo:
Jihoon x Zo
Because Jizo is an objectively bad name (ok sure it looks fine but try saying it out loud)
Also occasionally known as Jezus
Lots of uncle energy (?)
Zo would totally be Jihoon’s real life manic pixie dream girl if she wasn’t, ya know, a strong and badass woman with her own agency who also happens to have quirky hair
Mayoon:
May x Hayoon
Ah yes, the ultimate ship war: Do you pronounce it like “May” or like “Hayoon”
Tbh this ship died pretty quickly
Since we’re all pretty sure now that May’s aroace
And like they’re young, we don’t get in the way of their friendship
That iconic answer-your-tweets vid where someone asked “how do you pronounce Mayoon” and Hayoon was just like “you don’t”
But for real they have the BEST FRIENDSHIP HANDS DOWN
PERFECT FOR EACH OTHER
Mesmere
Jaereum:
Jaegeun x Areum
The thing with Mesmere is that there are canonical “couples” in the MVs
Which were decided based on which members were like “yesss I’m so down for this concept” and which ones were like “this could be fun to try I guess”
Jaegeun and Areum fall into the former category
The shippers tend to be very kinky
So much smut but like most of it’s inspired by Mesmere’s original concept so it shouldn’t be surprising
Is there real chemistry? Who knows? Does it matter? Not to the fans it doesn’t
Robin:
Miro x Hanbin
The “this could be fun to try I guess” gang
Everyone stans bc omg that ship name is adorable
If Jaereum is the “sweet on the outside, sexy on the inside” pair, Robin is the “sexy on the outside, sweet on the inside” pair
This one always throws AK6 and Forget-Me-Not fans for a loop because no one expects them to be THAT SEXY
BUT THEY ARE
Fireflower
Seiko:
Seori x Teiko
Another tsundere/genki girl ship
Except the genki girl is surprisingly intimidating in that “she’s not scary she’s just hot” way
New fans never expect Seori to be the head-over-heels type
But she is~
Someone make this into an actual book please it would be so cute
Harumi:
Haruna x Mega (Megumi)
1 ball of energy + 1 ball of energy = perfection
No but literally they have so much enthusiasm
They could be a perpetual motion machine where they both just survive off the other’s energy
Opposites attract more like no I love Harumi
Firepower
Junto:
Hiroto x Junya
Obligatory main-vocalist ship
Surprisingly pure ship until you realize you just haven’t looked hard enough
Like seriously it’s all fluff or all smut with this one
Irl they’re fairly cute together but mostly because they’re good friends
Good friends who happen to be very sexy
Yoshico:
Yoshi x Nico
The one fans actually care about
Partners in crime except they would suck at any actual crime
All the memes. And when I say all the memes, I mean all. The. Memes.
Wouldn’t surprise anyone to know that Yoshi and Nico made all the memes themselves
They don’t like it when fans box them into a specific romantic relationship but they’re also like “yeah we ship Yoshico too” to be funny and cute about it
Flower+Power
Coco:
Teiko x Nico
The Cute Ones™
Sometimes it seems too perfect and you have to wonder if it’s just an idol personality thing they’re putting on because they’re supposed to
Until you remember this is AWOl we’re talking about
Probably just friends but still
More food puns
Ah yes, the ultimate ship war: Coco vs Ho-J
Ryouna:
Ryouga x Yuuna
So #sophisticated
Shipping Ryouna is a wild ride cause like
First of all they’re both hot as hell, especially together
And there’s just something about most Ryouga/Yuuna biases, they tend to be very hardcore stans (let’s just say neither of them are the Jungkook of their group in terms of popularity so if you stan them you STAN them)
And they are well aware of this fact
And love to tease fans with like “pretend” kisses on stage or during variety shows
There’s just so much Ryouna content like who cares whether or not it’s real
We all know they’re gonna fall in love eventually
Other
WorldWideWoo:
K.O. (Kiwoo) x Sangwoo x Siwoo
AWOL’s version of the Dinosaur Triplets
Sangwoo came up with the name himself so you know it’s legit
All flirtatious bad boys on the outside, all surprisingly courteous once you get to know them
On their own they’re genuinely cool people, but for some reason whenever they get together they all become the kind of person to (un?)ironically use the word “swag”
So of course someone’s gotta ship it
Kim Hyerin:
Hyerin x Kim Gyeong
The pure one
Kinda overdone so
You either love this ship or you hate it
And either way it’s because they’re both such caring people that it becomes an unstoppable-force-meets-immovable-object problem
But everyone tends to agree that it’s at least kinda cute
It’s also funny ‘cause in Korea women don’t take their husband’s names
Hyesang:
Hyerin x Sangwoo
Because Sangrin is an objectively bad name
The sexy one
They did ONE performance on e.LIVE together and now no one can get over how hot they are
Ah yes, the ultimate ship war: Kim Hyerin vs Hyesang
No seriously the number of Kim Hyesang love triangle fanfictions is kinda insane at this point
The shippers love to pull the “they’ve known each other longer, of course they’re emotionally closer” card and then make absolutely no content that reflects that
Naozo:
Ah yes, the ultimate ship war: is this referring to Naoko x Taizō or Naoko x Zo
Of course it’s Naoko x Zo they’re so much cuter together
Naoko and Taizō kinda go together as the two Japanese soloists but like
Naoko and Zo~~~
The chemistry~~~~~
NaoZo > Naozō
Why
Because it’s gay you fools
Cococo
Naoko x Teiko x Nico
Ok this is just ridiculous
#mod june#awol#wondermod#shenanigan#ak6#forgetmenot#pineapple#a.love#gsg#dgrm#set!#fireflower#firepower#flower+power#naoko#taizō#jihoon#may#zo#hayoon
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World of Final Fantasy Review! (Spoiler free)
![Tumblr media](https://64.media.tumblr.com/711d48f95ac5593093b4316682681518/tumblr_inline_pp06omb49u1r5ibd4_540.jpg)
I know the game is pretty old by now. It was released in October, 2016, before Final Fantasy XV wrecked the fandom. I've always wanted to give it a shot, but the apparent light-hearted approach didn't suit me well – so I waited for a decent discount in PSN, and I finally managed to get it in my hands! Disclaimer: this is a review of the vanilla version of the game. Saw there's a big expansion adding quite a a lot of stuff, including gameplay mechanics, so… either way, the game is quite enjoyable as it is, I don't deem an expansion necessary in my case to make me like the game more.
So yes, this is a GUD game. Even GUDER than I'd thought it would be. Like REALLY. Real good.
I'm not explaining myself. You see, this game seems made for younger generations. It was the result of the 30th Square Enix Anniversary, and it's the cocktail boiling in the cauldron every Final Fantasy fan wanted to have. It's a crossover, it's the perfect fanfiction across all the universes we've learned to love and care in this franchise. It's a love letter to fans, and I want to stress this idea, because… this game is great, is awesome, is moving, but only if you're an FF fan.
I mean, you'll still enjoy it for what it is, but… there are a thousand nods and references to the previous FF games that you won't get if you at least are not familiar with their premises. I, for instance, haven't played many of the mainline FF, including I, II, V and XI. I knew about their characters and some of its most characteristic thingies (like Gilgamesh being from FFV), so I still could get some of the references, but it's not the same.
It's not the same, because, like I said, this game is a love letter to fans. And it shows.
But – wait, are those chibis? Is this a children's game? What are you talking about? I know it's hard to take chibis seriously, but hear me out – this game is more serious than it seems at first sight. I expected nothing but RPG tropes and I did get many of those, but DUDE (pun intended) did I had a great (TRAGIC) time with those twists and turns!
So we follow Lann, a fifteen year old ginger boy who goes to work at his usual café. He doesn't seem to notice the Pokémon – I mean, the Mirage on his head, a cute white little fox that seems to defy the laws of gravity by gripping to his hair. In the café, Lann meets Enna Kros, a mysterious woman who asks for a very sugary coffee. Minutes later, we meet our other protagonist, Reynn, Lann's twin sister, who crashes into the place to tell her brother that there's nobody anywhere. Lann is like, hey, there's this woman over here, but truth be told… the neighborhood is empty.
So this woman, Enna Kros, introduces herself and tells them that she's a goddess of some sort (her nature is, eh, well, never fully explained and that's fine). She reveals they are in a place called Nine Wood Hills, a land that looks like it's stuck in time and space. Lann and Reynn had forgotten what the hell they're doing there, or who their parents were, or anything, so Enna Kros gives them (or more like, reminds them of) the Prismariums: the ability to imprism Mirages, like the little fox I mentioned, and bend them to their will. The purpose, she says, is to catch as many Mirages as they can, across Grymoire, the world she's the goddess of, and collect memories about their past. Then the little fox is introduced as Tama, a very important Mirage that is going to accompany the twins for the rest of the journey.
Off they go to Grymoire, and this is where the crossover starts: here people are tiny (chibis) called Lilikins; Reynn and Lann remain normally proportioned (Jiants), but they can turn into Lilikins whenever they want. Jiants had disappeared from this world a hundred years prior, so the twins kind of attract everyone's attention. This only feeds the mystery that shrouds this pair.
Grymoire is full of towns, regions and dungeons. Across all these places, the twins will irremediably come across the chibis we all know and love: the FF characters. Their storylines are so well intertwined that you forget that they belong to an original game, for their personalities and backgrounds fit this story very well. We have a Bahamutian Federation who's conquering everything in its stride, except for a few kingdoms that still fight against it. The League of S, the resistance group, wants to recruit as many people as they can, and it's up to the twins to help this insurgence grow. But this is not everything: it seems that in the Federation there's a prophecy, a Crimson Prophecy, that foretells the arrival of two Jiants twins who are Mirage Keepers…
The story gets more and more complex, until it reaches a point where I couldn't believe my eyes. And this was a game for "children"! But I won't spoil it for you. Instead, let's talk about the gameplay first!
I said Pokémon earlier – It's the closest approximation and I'm not lying. If you wanna be the very best, you gotta catch 'em all. Mirages will appear as your ordinary enemies in dungeons, and every first time you encounter one, Enna Kros will give you a new prismarium to imprism them in it. But to do this, you first have to create a prismunity: a chance that leaves the Mirage vulnerable to the imprism. This prisminuty is quite easy to achieve in the early levels, but they get more and more difficult and specific to attain as you progress. Each Mirage has an ability tree to develop, in which you'll spend SP points, and most Mirages have also evolutions (is it Pokémon enough yet??) that you'll be unlocking once the requirements are met.
Catching Mirages is not everything, though. Mirages are actually useful: you can equip them. Since we don't have equipment or ability tree for the twins, the Mirages are our only source of power, so their stats and their abilities become our own when we fight. Each twin in Jiant form can 'stack' on their heads a Medium and Small size Mirage, and in Lilikin form, they can stack on a Large Mirage and still have one Small Mirage on their heads. The stack becomes your shield in battle, and at first it looks ridiculous, but once you understand how it works, you can create MAGIC out of its mechanics. Careful because the tower you form can topple and your Mirages can fall from your character's head in a quite funny animation.
Twins don't have ability trees, I said. Well, that's partially true. You see, in the ability trees of the Mirages, every now and then you can come across a Mirajewel: this is the equivalent of a skill card in the Persona franchise – meaning that you can equip that Mirajewel into Lann or Reynn as you please. The Mirajewel doesn't lock to just one character, you can switch it between the twins as you like. The slots for these Mirajewels take a while to unlock, though, and it's related to the twins's levels.
Battles are your good old friend turn base combat. And it's great. IT'S GREAT. Like really. They can STILL do this and it's still loved, I don't know why people say that turn base combat is outdated and old fashioned. It's pretty slow paced, but fear not, because there's an ACCELERATOR button that lets you fast forward battles. Isn't it convenient? In fact, everything in this game is so convenient it makes me wanna cry: you wanna leave the dungeon? No prob, just use this unlimited teleport stone; wanna change your Mirages for others? Never fear, you have a save point every half hour. You wanna fast travel to this place? Nine Wood Hills got it covered for you. You're not enjoying this minigame? You can skip it and still advance in the main story! You kinda not dig this new menu we created for this game? Try the old style FF menu and play like you did in the old FF titles!
Really. Everything is there for you, at your disposal. The option to choose how and when you play is available, and it's kind of heart-warming they did this. I just wish every new FF could work like this one, on terms of gameplay! This game is SO Final Fantasy that I wanna cry a river.
Alright! Too much gameplay. What about characters?
Lann and Reynn are just hilarious. Their interactions are natural and casual: they truly make us believe they're twin brother and sister who deeply care for each other. Each of them has their own quirks, like Lann being quite slow, always saying "dude!" and protecting his sister at all costs; and Reynn being determined, direct and fearless, but also hiding her nervousness behind blurting trivia into the void whenever things seem to get nasty. There's one particular funny scene in the game where Reynn is angry with a Cactuar and she wants to, basically, punch it to death, which she can't, because Cactuars have their agility skyrocketed to high heaven more or less, and her hysteria is so relatable that you want to get yourself inside the screen and pat her on the head.
On that note, voice actors for the main protagonists were a delight. I was kind of surprised to discover that the guy who voices Lann also voices Shiro from Voltron: I couldn't recognize my favorite gay spaceship leader anywhere in this upbeat character, but there were moments where Lann became serious and angry, and damn, did that Shirogane emerge! All the other FF characters that we know have their original actors returning –not only that, but also we hear some characters from the older FF games that had never ever had, in any other media, voices. I swear my control almost fell to the floor when I heard Vivi f*cking SPEAK.
The FF characters remain in their personalities and they're never out of character. They bring about a thousand references from their original games, that are not forced at all. The script is clever enough to blend these moments inside the main story in such a way that you never see them coming, and more than once I was at the verge of tears, specially with Tidus and Yuna who belong to, I may very well say it now, my favorite Final Fantasy game (Oh I never wrote a review for FFX, even though I played like six times). I won't tell you, just play the game and discover these scenes for yourself. They make the game ten times more loveable. There are also instances of 4th wall breaking so beware yourself for a good laughter. Read the Mirage's Manual, I fully recommend it.
![Tumblr media](https://64.media.tumblr.com/8d6765f80444017184e5b23a8b1dc516/tumblr_inline_pp06s7c7W21r5ibd4_540.jpg)
The game has all the RPG tropes you can ask for: the mandatory ice, fire and water levels, the really really bad guy you can tell he's bad because of his demoniac appearance bad villain bad oh bad he's bad because reasons, treasure chests, chocobos, cactuars, tomberris, flans, malboro menaces and anything you can expect from an FF game. But this isn't a copycat of previous installments. Towards the second half the game shows its true colors and we're faced with an original story, with huge twists that left me open mouthed, and you forget about the first few hours of the game that seemed taken straight out of any other FF, because, you know it, honk's got real. (Oh, btw, Lann used 'honk' every time he should've used the f-word, it was so funny, once he says 'shut the honk up' I'm cryinggG)
On the music department, I just couldn't really get into it. There were some boss fights that caught my attention but that's all there is to it. Nine Wood Hills background music gets under your skin after a while of continually listening to it, and sometimes it plays during important sequences, so I guess it's the most memorable piece of music. On the other hand, we have remixes of all those FF's themes we liked so much that play during certain characters' arcs and they may bring more than one tear to players' eyes (I did NOT cry when Suteki Da Ne started playing I did NOT). Visuals are nice and all – you can tell it had less production than, let's say, FFXV, its contemporary companion in release dates, but damn, some places were vivid and realistic! And lighting and shadows were real enough! And who cares about an anime appearance or chibi characters when everything SHINES and the story is good either way!
This game made me for some reason ship Cloud with absolutely everyone? What the honk?
All in all, this is a Final Fantasy game in all its glory, and it shines bright in many aspects I believe it was done even better than most of the newest games in the mainline. I just wished it had a more 'independent' story, in the sense of what I first mentioned: that this is a game for fans, that the experience would be very different if you haven't played the majority of the FF titles (and even some spin offs!). Still, the main story holds up well and at the end of the day, the main characters are the twins, not Cloud or Squall.
I do have one or two tiny complaints: there are some FF titles vanished to oblivion in this vanilla version. Firion from FFII only appears in the expansion and Balthier from FFXII, although he is a free dlc, he's not part of the story and he doesn't even have a page in the people's compendium, his appearance being the only silent presence of that title in the game. Also there's something spoilerish I wasn't really fond of – I'm just gonna say, without revealing anything, that I don't like how certain character was handled. And no, I'm not speaking about the masked woman. Anyway, that's all I can complain about, actually.
I think credit must be given where credit is due. And this game is due a lot of credit. For its amazing gameplay, giving us a taste of what we've been asking for years, and for the good use of the Extrauniverse to weave this story for us. Interactions between characters are a delight because of how well written they are. And there's a lot of post game content so, here I go, the route to platinum!
If you enjoy FF, then you'll love this game.
![Tumblr media](https://64.media.tumblr.com/b8af09df10a0ba59913215bcf25393a2/tumblr_inline_pp06td4BLh1r5ibd4_540.jpg)
#world of final fantasy#world of ff#lann#reynn#takashi shirogane#ffvii#ffx#final fantasy#square enix#cloud#tidus#yuna#lightning#ffxiii#videogame review#review#WOFF#ffviii#squall#quistis#vivi
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Kingdom Hearts 3: SEVENTEEN YEARS!
I don’t even know where to begin with Kingdom Hearts 3. I have grown with this series, I have lived this series for so long, and when the wait for an end was finally over, I can’t help but wonder if it was worth it all.
normally the best place to start is the beginning, but honestly, I had problems with the game before it even started. Dearly Beloved has been around since the start of the series. It is the staple start-up menu theme, and even though it is a rather simple melody, it is one of the finest pieces of music to grace an opening screen. With each game, the melody has grown more complex, with accompanying instruments, and added melodies, but the core has always been there. KH3 immediately throws this tradition away, as the core melody for Dearly Beloved is lost in a mess of other instruments. I am truly disappointed by this. The song that plays is still a good song, but it isn’t Dearly Beloved anymore.
Continuing with the music theme, you don’t get very far in the game before you hit the next jarring piece of music. “Face My Fears” is the opening theme of KH3, and it is surprisingly good considering that it was made by Hikaru Utada, the main vocalist for all other Kingdom Hearts themes, and Skrillex, who generally makes a specific type of music that I don’t like. Through some restraint though, “Face My Fears” is a really nice song, and the accompanying video, a CG masterpiece chronicling 17 years of story, is chilling. The power of this combination can’t be understated
It’s hard to talk about the story of KH3 because the game is still so fresh. But it follows the paths of its predecessors by mixing Disney worlds into a Square Enix branded JRPG, a combination that shouldn’t work, but has stood tall over the years. Each world visited in KH3 is unique save for 3 of them, though of those 3 one scoots by on a technicality thanks to a clever troll move at the beginning of the game. Some worlds are retellings of more modern Disney movies, with Sora just kind of being there. Others, seem to take place after the movies that they are based on. If you are a Disney fan, it might be nice to see some characters doing things after their respective movies. It’s after these Disney worlds wrap themselves up that the meat of the plot relevant story bits begin to shine through.
This is also where things get spoiler heavy, so I will try to move about this as elegantly as possible. If you like the characters of previous Kingdom Hearts games, there is bound to be something in this that will make you happy. The endgame is packed with story threads from previous games wrapping themselves up in a way that feels nice. I just wish there was more of it. Honestly this is where things begin to fall apart for me. Because this is all endgame stuff, the content here can feel like its moving too fast, and it can leave you wishing there was more time to fit things in, because not only are we wrapping up the plot threads of a seventeen year long story arc, but we are also wrapping up the plot threads of 10 games worth of original characters. It is a lot to sift through, and there really isn’t enough time to do it all. The game even says this itself as if poking fun at itself for just glossing over plot points. I won’t make too big a deal over how convoluted everything is, because calling Kingdom Hearts confusing is like saying the grass is green.
Also, the game is super short, my clear time was sitting at about 40 hours, but other people have reported right around 30. Mine might also be inflated due to leaving the game running, and also having to backtrack to find the important collectable in the game. It may seem like this is a big game, but honestly, Trails of Cold Steel 2 clocked in at around 60 hours for me, and Persona 5, which doesn’t hold anywhere near the same amount of cultural importance was 105. It may just be me, but it just didn’t feel like enough.
Combat wise, it’s what I’ve come to expect from Kingdom Hearts. Fast paced, stylized, Action RPG content is what the series does best, and it is no slouch in this regard. That being said, some of the additions to the combat mechanics don’t sit very well with me. One of the nice things added is the ability to equip up to 3 keyblades and switch between them on the fly, and each keyblade can be upgraded to ensure it remains viable throughout the game. Performing consecutive combos triggers a formchange, which transforms your keyblade, and give you a new move set to go along with it. Each keyblade has one to two different formchanges that make it unique. This formchange system is fun ad interesting, but it comes with the added burden of non-skippable transformation animations, which trigger frequently enough to make the flow of combat feel very stop and start. There are also team attacks that trigger randomly which can also halt combat with more animations. Finally, there are the attraction attacks, which trigger when you hit an indicated enemy in battle, these attacks are powerful, but they happen far too often, and while you can skip the trigger animations, they still manage to get in the way all the time, and they take you completely out of the combat. I found myself forcing these to stop almost every time I used them. Also, they have their own music, so each time these attacks happen, they cut into whatever battle music was already playing, and that can be jarring. There’s also summons which are even more animations that halt combat, but I never used them, so I can’t really complain about them.
Complaints aside though, the combat when it was flowing properly, felt satisfying, and the formchanges were fun ways to make each keyblade feel unique as opposed to past games where each new keyblade was just a stat buff. My personal favorite keyblades were the Wheel of Fate from The Pirates of the Caribbean world, and the Frozen Keyblade, because I am an ice hoe.
The last thing I want to mention is the ending, without specifics of course. The short version is that I really didn’t like it. Tetsuya Nomura had an opportunity to wrap up the final bits of the story that we’ve been following for 17 years, and he threw it away. The game is left with an ambiguous ending to leave the door open for sequels, because of course it was, and that leaves an extremely bad taste in my mouth. I firmly believe that a good ending is important to a good story, and the if the ending doesn’t leave me feeling satisfied, then what even was the point. This is the same problem I had with Danganronpa V3. We’ve fought this series tooth and nail to get some semblance of closure from its confusing as heck plot, and it really feels like it wasn’t worth it in the end. That is the most important feeling that Kh3 has left me with, a sense of disappointment. I never expected this game to be the be all end all of RPG’s because that would be ridiculous, but I didn’t expect it to disappoint me, and right now, as I finish writing this, that’s all I feel is disappointment, with a twinge of anger. If I did any kind of grading scale I feel like I would give KH3 a 5/10, because there are far too many things holding it down.
If you want to play Kingdom Heart 3, you can buy it on PlayStation 4, and Xbox One.
#Review#kingdom hearts#PlayStation 4#xbox one#Kingdom hearts 3#Video Game#Console#JRPG#Action#Square Enix#Disney
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Tokyo Mirage Sessions #FE review
I said I would give my impressions on #FE and I neglected to do so till now, but better late than never.
![Tumblr media](https://64.media.tumblr.com/8a7ebe3529554969c2a908c5a62a432a/tumblr_inline_pni128FsMb1vi3vuf_540.jpg)
I’ll be talking about:
Story
Setting/Theme
Characters
Gameplay
1. Story
The story is nothing special - I enjoyed it, but it's a fairly typical jrpg "power of friendship and bonds" deal that is only made unique in any capacity by the idol culture that frames it. It's not bad, but it's not groundbreaking either. I wish the story were a bit longer to give more of a build up into the final confrontation. The earlier stages slowly start to set things up but even just one more dedicated chapter to ease into the final arc would have probably made the ending feel less rushed. That and I just enjoyed playing it overall and would liked more content.
The distinct chapters format to the flow may have been meant to simulate FE chapters while still also representing how persona stories often have noticeable breaks between dungeon arcs. In TMS though, it felt a bit more artificial, not damningly so, but I think the plot momentum was a bit worse for it.
The set up for each chapter break also revolves around Itsuki himself improving as an entertainer, even though he doesn’t know what direction he wants to focus on, and while it’s most emphasized early on, this aspect of Itsuki’s development himself feels almost abandoned or ignored through the mid and late game until the very end. The solution does make some sense, but some of the details that enable it to happen are a bit questionably contrived, and like the overall story, it felt a bit rushed in the final hour, based on what I remember.
Otherwise, the story did a good job of setting itself up, providing the characters with adequate motivation and means to seek the goals they set and each dungeon gave reasonable purpose for the main characters to tackle it.
The final chapter seemed to be trying to make up for the lack of build up by twisting and turning a bit more than usual, but most of its attempted twists were fairly standard fair for trying to draw out suspense and unfortunately were somewhat predictable for it. I was a little surprised at the host for the big bad, but mostly because I hadn’t been paying close enough attention so that was on me.
2. Setting/Theme
![Tumblr media](https://64.media.tumblr.com/75c2cd60c67702489065d09df09b2291/tumblr_inline_pnhzwvXpau1vi3vuf_540.jpg)
The Tokyo idol scene setting is the most interesting aspect of the story and while I can see it being polarizing, I found it novel myself. Mechanically, it does a good job of unifying the dungeons under a common theme of "things idols do" - such as posing for photo shoots or acting on TV.
![Tumblr media](https://64.media.tumblr.com/93f2ec76ade163f0fa05a007d6ced608/tumblr_inline_pni0awD88i1vi3vuf_540.jpg)
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![Tumblr media](https://64.media.tumblr.com/7277af3c093d2dd53381f3cfe290dd00/tumblr_inline_pni1wtnYG91vi3vuf_540.jpg)
Beyond dungeon design, the idol theme also naturally informed character designs and the multitude of costumes that appear throughout.
![Tumblr media](https://64.media.tumblr.com/0a437c2950008f154f05bc77644205cc/tumblr_inline_pni1fzLmLn1vi3vuf_540.jpg)
![Tumblr media](https://64.media.tumblr.com/8bcc0eb03e61fcc9bb805fb4bd6d4a08/tumblr_inline_pni1fz1H1N1vi3vuf_540.jpg)
You can even see this thematic flair in the way that spell casting involves a character signing their autograph as a glyph!
![Tumblr media](https://64.media.tumblr.com/6ff6fe2b2015d72b14ab85a9e703d210/tumblr_inline_pni1hhn3kt1vi3vuf_400.jpg)
![Tumblr media](https://64.media.tumblr.com/8852e3db8b2b4e148a7d68b4a5edc473/tumblr_inline_pni1hilDif1vi3vuf_540.jpg)
If there’s one oddity that stands out to me about the aesthetics of the game, it’s that the monster designs seem to be unable to decide whether they should be FE inspired or SMT inspired or neither, but even in the latter case most don’t seem to fit in with the idol theme in any capacity.
![Tumblr media](https://64.media.tumblr.com/ff762d15724fd619667a7eb05aad63d0/tumblr_inline_pni3710LtY1vi3vuf_540.jpg)
Even when enemies are FE inspired, they seem to have gone through a similar (if not more extreme) filter that the Mirage characters went through - becoming dramatically stylized and the only real purpose I can conceive for it is to make enemy classes that were definitely human in FE appear non-human here. For instance, the middle and right monsters above are myrmidon class enemies - unpromoted swordmasters from the FE universe.
Not to mention: Why do their out-of-combat sprites look like Organization XIII members!?
![Tumblr media](https://64.media.tumblr.com/b5c688f0a6eadd1ad580fbf53fc89e7a/tumblr_inline_pni3h7gNiR1vi3vuf_540.jpg)
3. Characters
![Tumblr media](https://64.media.tumblr.com/aff161a6c93b739aa64725649704e063/tumblr_inline_pni0ubXtKk1vi3vuf_540.jpg)
Like the story, the characters are good if nothing particularly revolutionary. Most seem built around one or two tropes but then are fleshed out beyond that which is fine. You learn more about them as you do their individual side quests (social links) and these do a good job of giving the feeling of evolving your bond with that character. The pacing of the side stories is mostly okay, though the gameplay reward for those that are plot locked to be very late doesn't always feel equal to how long you had to wait to do them. There's a bit of persona syndrome wherein all the chars get plenty of opportunities to interact with the MC, but would benefit from more time interacting with each other as well.
I liked all the characters in the end. There's a good variety between both the girls and boys, though because of join times some chars got more focused screen time than others. Again, I think a longer late game with more story side quests (instead of fetch quests) would have helped balance things out.
If I had to be as base as to rank the girls in terms of waifu ratings: 1. Eleonora 2. Tsubasa 3. Kiria 4. Maiko 5. Mamori = Tiki Though it's worth noting that top four are all really close, and each slot only wins out over their competition by a small margin. I don’t dislike Mamori or Tiki, I just am not into the little sister appeal.
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I suppose Barry Goodman is worth mentioning as well. Barry is a foreigner who settled in Japan and behaviorally embodies the most cringe-worthy aspects of otaku culture. He’s heavy-set, roughly groomed, and somewhat aggressive/abrasive about his passions. I’m not one to judge him for the subject of his passions, but the way he interacts with them would make me uncomfortable around him had he been a real person. Ultimately he is a good person at heart, but his poor people skills are unlikely to endear him to anyone on first impressions, and the fact that he doesn’t care only exacerbates his problems.
Finally, and predictably most disappointingly, the FE chars (heroes and villains) are barely developed and could be replaced with persona or persona like motifs without changing the overall plot. The FE aspect is little more than a coat of paint that gives secondary theme to the invading 'otherworld,' and it's a real shame and waste of potential.
Aside from the Mirage characters and Tiki themselves, there are however a few unmarked references that are at least self aware enough to be welcome Easter eggs for fire emblem fans:
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Anna is your convenience store shopkeeper, and there’s even a ‘shadow anna’ who will sell you more dubious dungeon consumables that a normal convenience store wouldn’t stock.
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Ilyana works at the cafe, keeping close to her beloved food.
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Aimee runs the jewelry store as she was the item store merchant in FE9 and 10
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And Cath runs the costume shop. She’s a thief in FE6 with a distinct affinity for money, not unlike Anna, though not as extreme either. Admittedly, it’s been a while since I’ve read over her supports though.
I saw an npc employee at one of the random background shops in Shibuya central street that could also be Brady from FE Awakening, but the camera never got close enough to see him clearly enough to make a positive ID.
Finally, I found it amusing that all the playable chars' names are class puns/references
蒼井樹 = Aoi Itsuki > Aoi means blue in reference to FE lords typically having blue hair
織部つばさ = Oribe Tsubasa > Tsubasa in reference to her peg knight class
赤城斗馬 = Akagi Touma > 赤 (Aka) gives us “red” while 馬(uma) is “horse.” Red cavalier (partnered with a green cavalier) is a reoccurring archetype in FE. The Red cav tends to be the hot-headed one.
I can break down the others if desired, but these will do for examples.
4. Gameplay
Going to break this into a few parts:
General
Combat
Dungeons
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1. General
The real reason this game is compared to Persona; gameplay mirrors a lot of persona's elements and it's almost easier to describe how it deviates from the Persona format than spend time detailing how they're the same. That said, if you like the persona formula (as I do), you'd probably enjoy TMS's gameplay flow as well.
While the lack of daily life and day limits for dungeons removes a lot of the tension of time management for them, I think it's fine since a lot of persona players rush dungeons in 1-2 days anyway and in TMS, once the dungeon is done, you don't have to worry about doing busy work to tick off the days until the plot is allowed to move forward again. The lack of social stats is an element of depth removed, but without a time cost element to activities, it makes sense and is probably a good thing for it to be absent from TMS (even if story wise it could have actually be viable as Aoi and the others grow their skills as performers).
Using the WiiU game pad as a smartphone screen to facilitate off-screen character interactions as well as display more detailed enemy information was clever if perhaps unnecessary (as persona 5 showed). Having the only map on the game pad actually made it a little disorienting to reference for me since my eyes had to leave my tv entirely, leading to me either holding my game pad up or bobbing my head up and down to compare my map with my surroundings. On the DS, the two screens are at least close by. I’d like to say there may have been a better use for the game pad, I’m not thinking of anything off the top of my head, so it may have been wise to minimize its use as a gimmick anyway.
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This is already in your phone history when you start the game, but it’s still probably my favorite moment from the text message logs:
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#relatable.
Replacing persona fusion is a more straightforward crafting system that is the source for your weapons and passive skills, and in turn, much like Tales of Vesperia, your weapons are the source of your skills, both active and passive. The system sounds more grindy than it is in practice though. Simply advancing through the dungeons and fighting 70-80% of the monsters you encounter naturally will provide you with enough materials to forge most weapons as they become available. In fact there were a number of times when I ran out of new weapons to forge and had to push on with already mastered weapons equipped. I liked that bosses and some savage encounters would drop mats of a higher tier than what was readily available from current monsters, and you had to spend them wisely before advancing the plot to the point where those mats became common. It let you preview the next tier of weapons and abilities for select characters but who you gave those weapons to was never overly stressful since you could get the other weapons you passed on later anyway.
Rare monsters drop unique mats that can make weapons that give unusual or otherwise off-type skills to characters and it makes catching rare monsters that flee rather than engage the player rewarding. IIRC, I encountered fewer than ten rare monsters in my entire play through though, so I did not feel it worth the time to actively hunt them unless there was some trick to make them appear more reliably (and catching them was also a bit dependent on the surroundings). Like treasure monsters in P5, they usually had some kind of gimmick where they were only weak to one thing if they had any weakness and the latter ones also came with dodge [weakness] passive and had a chance of just up and running from battle.
2. Combat
The one-more mechanic is replaced by "Sessions" which are not unlike self contained one-more combos anyway. The tag in attacking animations were pretty fun and though late game sessions can get quite long, there’s no way to speed up or skip session animations, possibly in part because of the existence of duo arts which use the session animations as a timer. They could have prohibited skipping prior to deciding on a duo art and then allow skipping or speed up after, though. Long session animations didn’t bother me, personally though, as session attack animations were varied and interesting enough that I never got tired of even the early basic ones (most of which were replaced by late game).
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Openly displayed turn order, plus some late game skills that can actually influence turn order were both welcome features as well.
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Beyond sessions, specials, duo arts, and ad-lib performances were great at providing extra variety and changing the pace of what might otherwise be rote combat. While duo arts and ad-lib performances were rng bonuses that you mostly just take whatever you can get and be grateful, specials were more deliberate, needing a resource that builds slowly at first. Later on, with longer sessions and meter boosting passives, the sp gauge builds up much faster, but even then specials usually should be selected carefully, especially within boss battles where recovering lost sp is a bit trickier.
That said, special skills were not created equal. Even though buffs and debuffs are powerful, some of the later buffing and debuffing specials came late, at a point where I already had normal skills that could buff or debuff at almost if not the same potency without spending SP. Similarly, as my repertoire of skills grew, my ability to hit weaknesses improved and using specials to break through resistances became less necessary, even as monsters began appearing with more resistances.
Finally, Itsuki’s second special - “Strike A Pose,” was absurdly good and only got better as my session combos grew longer late game. The ability to give everyone twice the actions in a turn opens up so many other combos that often times, there was little reason to use offensive specials in favor of either two individual sessions or a concentrate/charge boosted session.
Inversely, I found myself using healing specials a lot less, and perhaps it was because I used Tsubasa a lot less late game - I made Chrom a great lord which gave Itsuki healing and support which was kinda Tsubasa’s niche previously, so with Touma able to out damage Tsubasa and Elly covering flying enemies, Tsubasa just wasn’t out in combat all that often, which meant Mamori was the only one with healing specials (which were helpful on occasion) but in the end using Strike A Pose allowed me to get normal heals out in extra abundance while still enabling attackers to make a play to help clear troublesome enemies.
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The FE weapon triangle’s representation in strengths and weaknesses among weapon types (not extending to magic though) gave a welcome way to predict weaknesses for enemies I had not encountered yet. One of the frustrating things about persona had always been that weakness/strength attributes for new monsters were difficult to predict and late game could cause you to walk into a bad situation that was never really your fault. Not only did the weapon triangle help mitigate some of the arbitrary mystery, but weaknesses were frequently consistent across similar enemy types at different levels even outside of the sword/lance/axe trinity. For example mage type enemies were, with few exceptions, all weak to swords and fire. Skills that deal effective damage (i.e. horseslayer/armorslayer) were also a great addition that gave characters tools to start session combos on enemies that they might otherwise be powerless against. The player also gets other ways to work around pesky resistances, features that are both welcome and necessary because...
If I have one glaring critic of the battle system it’s that Itsuki, like persona protags is mandatory. However, unlike persona protags, Itsuki has static combat tools and extremely limited ability to influence his own strength and weakness attributes. He’s always weak to fire and lances and since you can’t remove him from the front line, you always have someone in combat weak to those elements. Fortunately this is less deal breaking for the fact that Itsuki dying in combat doesn’t immediately game over (hallelujah!). In addition, later in the game most chars get passive skills that greatly increase their avoid against elements they’re weak to, Itsuki included. Still, being able to remove Itsuki from the front line would greatly increase your party diversity and flexibility. For a while after recruiting a second sword character, I had difficulty justifying putting him in the active party because Itsuki already filled the sword role. Eventually, I promoted Itsuki to a more support role and let the other char handle offensive sword plays.
One more minor complaint I have is the inability to swap out fallen allies. Having only three party members means that even one of them dying can be crippling, especially later on and on harder difficulties. I’ve wasted turns reviving downed allies and trying to heal back only for enemies to just repeat what killed someone in the first place and put me exactly where I was last turn with less healing items or sometimes in an even worse situation. While the boss dichotomy of easy/impossible with little in between that some persona bosses suffer from is present here, the existence of specials, ad-lib performances and duo performances that heal or revive greatly alleviate some of the comeback struggle that has a tendency to snowball in this combat system. As the only active non-rng option, specials in particular are important to the system. The severity of boss gimmicks isn’t quite as punishing in TMS compared to persona, but TMS’s smaller party size, can still cause a bad situation to cascade into unsalvageable territory.
3. Dungeons
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The dungeon design of TMS is interesting in that it departs from persona 3/4′s formula of randomly generated floors in favor of deliberately organized floor plans with usually only one correct path to the end. The linearity is sometimes broken up by treasures that you’ll have to backtrack for, but aside from that, there’s little mandatory backtracking within a dungeon. Dungeons stick around even after you clear them, allowing side stories to ask you to venture back over familiar ground for one task or another.
That said, the linear nature isn’t necessarily a bad thing. In TMS’s case, it allows the developers to give the player a learning curve for the dungeon’s mechanics and then challenge how well the player understood the earlier lessons, because the devs can guarantee that the player experienced the earlier sections before the later ones. It may sound obvious on paper, but it means that the developers can have a better awareness of the player’s competency at any given point in any dungeon, which is something that can’t be tracked when the player can go multiple routes at any given time. But I digress.
Another mechanical difference of note is how the player, Itsuki interacts with enemies pre-battle. In persona 3 and later, you could swing your weapon to hit an enemy in the field and that would start combat (at an advantage if they didn’t notice you), but in TMS, striking an opponent on the field knocks them back and stuns them, giving you the choice to then get closer and touch them to begin combat at an advantage or to avoid combat entirely. I like this greater degree of choice and it fits within the philosophy that TMS dungeons are made to be less stressful - less about meticulous resource management - than persona games. There’s still an incentive to engage in combat: you need to keep up a certain amount of level growth just to have the raw stats to beat bosses, but if you’re low on health and/or healing items or just plain short on available play time and you think or know there’s a checkpoint up ahead so you just want to make a push to reach it, you aren’t forced into battles you don’t want to engage in... with the exception of “Savage Encounters,” which are challenge monsters that seem to just exist to screw with you anyway. I think there was only one area prior to the last or second to last dungeons that had savage enemies I could actually beat albeit with great effort.
Playing TMS after Persona 5, it was also apparent that TMS’s idolaspheres were prototype palaces, from the set floor layouts and linear progression to the overarching themes of the dungeon informing its aesthetic and unique mechanics. In fact there are a number of things that TMS pinoeered for Atlus that then went on to feature in P5. You can read about some others here.
Puzzles were almost entirely navigation in nature - that is, how to use the dungeon mechanics and infrastructure to get from your start to your goal. It may be because it’s been a little over a month now, but none particularly stand out in my memory as being exceptionally good, while one or two I remember for being somewhat arduous or tiring. I’m still of the opinion that areas that the player is trying to solve puzzles in should have lower if not 0 encounter rate with random enemies, as battles, especially turn based ones that don’t tend to resolve in a single turn, can disrupt problem solving trains of thought.
Overall the dungeons are good though, and that’s important as they’re the meat of the gameplay. They are generally well paced with plenty to do and some minor stuff to find on your way to your target goal. Each dungeon’s unique mechanics fit with the dungeon theme and aside from a few exceptions the enemies are fairly distributed.
5. Conclusion
It has its flaws but I think, in the end, Tokyo Mirage Sessions #FE gets more right than it gets wrong. Even though the story was standard fair for this genre, I thoroughly enjoyed it and wished it had more content to its core for me to experience. I know there’s dlc, but the nature of dlc means that it’s nothing integral to the story and I’m not sure it would scratch the itch the way I want.
The setting is unique and the game fully embraces the themes it sets up and the themes in turn inform and affect almost every aspect of the game, giving it a unified appeal.
The combat is arguably more interesting than persona. It takes the same core formula of targeting weak points for massive damage but allows players more tools and freedom to circumvent bad matchups, make carefully planned strategic plays, or simply style on enemies with flashy satisfying attacks.
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