#also for those who are reading this
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ratatoast · 1 year ago
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the fact that the most morally good (virtuous?) person in death note is both a cop and a father (the main character's nonetheless !) will never not be interesting to me.
also, ik that the musical is a bit different from the original, but he slayed so hard in secrets and lies
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so true bestie !!!
also don't get me wrong, I know most ppl are either on Light's or L's side, and so am I (not gonna tell you which one tho hehe) !! but I think it's important to know that objectively neither of them were in the right tbh lol
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spooksier · 2 years ago
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me when the emotionally repressed character is revealed to have had something happen in their childhood that was completely out of their control but changed them in a way they can never come back from
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ryssbelle · 7 months ago
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Drew a bunch of Marinettes in a bunch of different artists styles it was a lot of fun!!
Artists who's styles I mimicked: @buggachat @hamsternamedmarinette @ladybeug @sabertoothwalrus and @anna-scribbles all epic artists 🤟😎
#my art#marinette dupain cheng#miraculous ladybug#miraculous fanart#style mimic#sorry for the @s btw#yall should go follow those artists if you dont already also#this was sort of inspired by a post the three artists on the top row made#i think they all got together and drew with one another#which is really cool#but i was genuinely confused because i mimic styles a lot#and ive seen others do it too so i was just like#wow they really know each others styles really well#until i thought about it and read their posts some more#style mimicking is really freaking fun and i think its really good practice#and a good way to explore other ways of doing things#like you really have to learn new techniques and get out of your comfort zone#also anna scribbles i could not find a recent pic of marinette in her main outfit#so thats the only marinette i drew in different clothes cuz i couldnt find a more recent ref of you drawing it#anna scribble marinette has privileges thats the others dont#but ye#i also threw my own style in there as a frame of reference to what me draw like#ive drawn marinette before just not in a loooong while#sabertooth walrus was the hardest for me to mimic cuz they have a broad range in their style#so its like which sabertooth do i wanna be in this pic#Buggachat has such a distinct style thats very clean and consistent which is amazing so they were easy#being easy or hard arent bad things either it also has to do with like styles meeting up with one another#buggachats and mine arent too too different in some shapes and aspects#so yeah itd be easier plus they drew marinette like 3 sec ago so i have more recent of a ref#as opposed to sabertooth who i have a recent ref of ladybug but not marinette so we got two diff styles in one
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oh-gh0st · 11 months ago
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i heart these rivals so much. maybe they'll kill each other. maybe they'll kiss. maybe they'll make ou
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poorly-drawn-mdzs · 1 month ago
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This wine tastes like pigs blood!
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#poorly drawn mdzs#mdzs#lan wangji#jin zixun#wei wuxian#su she#(Su She needs to have his carrie moment before he can have his Carrie Moment.#Which means he needs to exist as a punching bag before he can hit 'em with the rebound).#My first draft of this comic had WWX slurping LWJ's wine per actual scene canon#As it really is a great scene of how WWX is willing to absorb the scandal and harm that befalls others.#It had a lot less to do with it being LWJ and more so that WWX just happens to be the kind of person who refuses to turn a blind eye.#It could have been any Lan who was being pressured (inappropriately) to drink (do not pressure anyone to drink irl PLEASE).#Because this is a romance plot it of course *is* LWJ. But don't forget that in this moment they aren't on great terms.#It's not a knight in shining armor moment - it's a 'you were being treated unjustly and I have the power to absolve you from that.'#And as we are very soon about to see - WWX certainly cannot turn away from those who need aid he can provide.#And like Jin Guangyao; that kindness is also his downfall.#By the way - that you all for the amazing community commentary on the last comic. I really loved reading everyone's thoughts!#Suyao shippers...I get it now. You had me at 'wen ning and WWX parallels'. I'll be back with a treat for you soon.#And yes 'everyone' does include the ironically named tumblr user jin zixun.#Who blocked me right before the character makes his pd-mdzs debut.#I hope you are well. You seem like you were having a real bad time yesterday.
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originalartblog · 10 months ago
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Apparently much-needed reminder that reposting artists' art (by saving the images or screenshotting them and reuploading them yourself) on other platforms without the artists' expressed permission and without credit is theft and an insult to their passion and craft. You are profiting (in views, in attention, in feedback) from someone else's work and ideas, who do not get that feedback for sharing their creation.
If you are an art reposter, you are a thief and I have no respect for you.
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cutiesigh · 6 months ago
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❤️🖤🩷
Wuthering Waves has taken over all of my free time recently, so here's a sketch of Scar!Ren I originally shared in da 14DWY Discord!!
#14 days with you#to be tagged later#Sometimes a team is just Sephiroth; some random flower girl; and a dragoon from FFXIV#Like....... Look me in my eyes and tell me that one of Jiyan's abilities isn't just stardiver /silly#Anyways!! Sharing dis on my main only because it's just a sketch and doesn't feel ''official'' enough for da 14DWY blog#If I come back to this piece + retouch/put more effort into it maybe I'll reupload it there instead#But ya!! Any inconsistencies in Scar's outfit is because I was too busy staring at Taoqi <3#There was also absolutely no rhyme or reason as to why I drew Ren as Scar specifically too—#—Other than the fact that he WOULD rock da onigiri strip (RIP T_T) /ij /silly#Plus I was going to draw [REDACTED] as (WUWA SPOILERS AHEAD!!!!!!!) Geshu but?? Babes I don't think the timeline works out??#I really saw the marks in the same spot and was like “oh!! they're the same person :3” LIKE GIRL NO?? This is what happens when you skip cs#Geshu is still my number 1 next to Taoqi though (in terms of design) <3 I have a type teehee#Mayhaps I will draw [REDACTED] after all...... (It's currently 3pm and I'm nowhere near my tablet)#Also also!! A treat for those who've read this far: Day 3.5 will be made public very soon!! It's pride month n I wanna celebrate—#—With everyone's fave demi/pansexual enby (who sometimes does a bit of stalking) (as a treat) (he's a yandere)#Violet's birthday is also June 10!! Early birthday gift!! Yippeee!!#Ok I'll shuddup now <3
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meamiiikiii · 5 months ago
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silly comic based on a time i struggled to read live on stream :thumbsup:
context clip compilation below ASDASDFASA
(cw for brief mention of hospitals/strokes)
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hinamie · 4 months ago
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new limited edition firefighter spacesuit hazmat itfs just dropped
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spores-and-petals · 1 month ago
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🌙 Pearlypop! 🌙
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˚₊‧꒰ა . ——— ˗ˏˋ ✮ ˎˊ˗ ——— ˖ ໒꒱ ‧₊˚
Rai (🍂🐾) is usually on designer duty, but I had to put the comic down for one second and do Pearl myself. I wanted to add more pins to her bag but I ran out of ideas sobs
I know people usually go with the moth motifs for her but I really needed her to be a bird (for reasons), so owl it is,,
-🌘✨
also you should like totally check out the masterpost for S&P 👉👈
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prahacat · 9 months ago
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when the horrors catch up and you take an evening off to batch-process
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bixels · 1 month ago
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trying something very radical and weird with one of the pony redesigns as a villain. can anyone guess who this is supposed to be?
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haunthouse · 2 years ago
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because i've seen 3 other polls like this and they were all missing the best options
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falmerbrook · 6 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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poorly-drawn-mdzs · 3 months ago
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I'm not going back to Gusu with you.
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gralixe · 1 year ago
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Ronan & Adam, while Adam is mourning
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