#also dlc confirmed so <3< /div>
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puhpandas · 6 months ago
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hi mutuals im just curious.
#im a ggy lover myself and would obviously love to see it realized in a game#but i also like gregory as a character more than his semi-canon backstory#and have complicated feelings on if i want them to confirm ggy at all.#i love ggy but dont want it to take screentime away from gregory#who alongside vanessa havent been focused on in years#(ruin was mimic basically the whole time#doesnt count) and need the screentime desperately.#personally#after THIS long (2 and a half years since gregory screentime and over a year since GGYs release)#i cant help but always wonder if theyve just. waited too long and they shouldnt confirm it.#at least just that they shouldnt release something just for the sake of confirming it and just leave it as book knowledge.#if they did focus on ggy in a game i'd want it to serve the plot involving multiple characters and progress slowly#i dont want it to be confirmed then its just background knowledge i would want there to be a plotline of#gregory remembering it throughout the plot of a game and dealing with it.#it'd confirm it then but it'd also still be wholly focused on Gregory alone and also be a natural reveal for people who dont read the books#for me its option 3 i guess. by all means its for sure canon at the moment im just talking about how it would be revealed in a game#or if at all and left as knowledge someone who read the books would know#my idea is wishful thinking we'd never get something that intricate#i can hope though#i could be so cool#but damn theyre just handling the story so strangely rn#pandas.txt#pandas talks#poll#thoughts#pre hw2 dlc#jic
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shadow-lag · 9 months ago
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I feel like it's important to note that agent 4 is the only agent (aside from Callie, if you'd like to count her) that chose team chaos back in splat2. So their lack of appearance IS quite strange,,
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chipistrate · 1 year ago
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It's been 3 years since we were first introduced to Princess Quest and we've only been given more questions than answers with every new installment
I kinda love it but also pleaseee Steel Wool what the FUCK is going ON with this GAME!!!!!!
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hamofjustice · 1 year ago
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it's nice that we're getting anything i guess, but, i'm gonna be what may come off as a little petty and whiny here; it'd be cool if either iteration of the gen 9 anime so far was actually about gen 9's characters instead of using them as cameos to promote original stories we have no investment in yet
it's like, i dunno, like the bait and switch with sonic appearing in wreck it ralph ads, except if wreck it ralph existing meant there would never be a sonic movie, and if you were invested in those characters and recognized they weren't generic platformer mascots, sucks for you, nobody cares
maybe they're just giving the DLC space to do its thing with them first (if they do anything at all...) but idk, i was cautiously optimistic about nemona in horizons, only for her to be a character of the day that the episode wasn't about, and pretty excited by "gen 9 prequel anime" only to find out it's going to be like, four short stories about OCs who have quick brushes with them. these are like the lacroix hint of what an anime about the game could've been like and you're left to imagine the rest yourself
i shouldn't be that surprised if the gen 8 anime reduced hero of galar hop to a character of the day with a level 5 wooloo in order to let the galaxy revolve around ash battling his brother because epic charizards, but man. what if it wasn't like that that now that ash is gone.
we haven't seen penny and team star at all because they're the hardest to talk about without bringing up the trauma of school bullying and the fear of being yourself at school when you're way too young to be dealing with all that drama responsibly. she's still learning to love and forgive herself and feel wanted.
arven's story is about, like, being a latchkey kid to a self-absorbed parent, being unsure how to feel about repairing the relationship or how seriously to take them saying they love him, and struggling to make friends due to misdirected resentment toward people he's jealous of for having apparently normal families and the stubborn self-reliance he was forced into. he's still trying to process things, find himself, and let people in.
nemona is supposed to have been a directionless lonely and depressed kid who hated being called gifted when everything was hard for her, until she met the player character and gained a peer who understood and appreciated she was a little different and she didn't have to mask her true self to have friends anymore. she's happy for now, but may still be under a little too much pressure to be perfect at the expense of her own personality, and probably won't deal well with being abandoned.
as much as they resonate with adults and are a little darker than usual pokemon fare, they're also smaller scale and realer. they are all stories that are explicitly about and meant to be relatable to kids going to school! y'know, your audience! you don't need to paint over them with 3-4 new characters and new stories every time like there was nothing there, or something shameful you need to sanitize and cover up! you can just use the game the way it is!
this got a little more heated than i intended, i just feel a little ridiculous waiting anxiously for loose scraps of a sign that this story isn't over and in the trash already and nemona's life-changing attachment to the player character isn't going to go totally ignored, as we are bombarded with what is supposed to be followup material that almost all seems eager to talk about literally anything else like they think the main story was a mistake they need to run away from
now, i'm not one to complain about original stories being told, but this was already a story that had room to grow. imagine a world where the gen 9 anime was actually about nemona, arven, penny, and the friend who brought them together. or what their lives were like before that friend came along. every episode. that would get me to watch the anime again and whatever movie came out for it. ask yourself why we don't have that, or even the traditional, like, 1-2 characters tagging along with the MCs per region thing that would leave us knowing them better than we know some irl friends
how was starting over with 100% original characters and new lore that might conflict hard with the upcoming DLC the safer bet? why is a 44 minute miniseries specifically for fans of the game making up OCs for them to get invested in and scrambling to tell their stories as quickly as possible before throwing them in the trash instead of being about the damn game?
sigh. i shouldn't get invested in a series that's about selling monster plushies just because it had one story that stuck with me
#paldean winds seems to mostly be making fun of the infodumping fat pokemon nerd character until he gets his own episode#y'know. the one that represents a lot of their viewers#while nemona is right there outside the window hyping up little kids about battles as usual because they don't hate her like her peers#honestly her overhearing the conversation and looking a little uncomfortable about it would've been a good touch#confirmation that the subtext i noticed is actually considered part of the canon and not a happy accident they'll never talk about again#something i have only gotten from pokemon masters so far#pokemon sv#pokemon#nemonaposting#pokemon scarvi#pokemon scarlet and violet#yada yada ten million other tags#'well at least there's the manga' the manga that inserted its own wacky main character that will probably also revolve around him#idk that one could still be good but it's also an AU and not the versions of the characters i'm invested in if that makes sense#i've been begging for pokemon to feel in touch with its audience forever and as soon as it is they treat it like a hot potato#i feel fucking obsessed because of how long this tease has been stretching on for no good reason#they could've just let us ACTUALLY hang out with the friend trio in vanilla postgame and shown them in the DLC a single time#and i could have had a normal social media presence for the past 3-6 months#instead of dreaming about a pokemon npc last night because of how little faith i have in her getting any justice outside of a fucking gacha#i am so sorry that this is who i am now except for the 2-3 of you who follow me specifically because i post these things#pennyposting#arvenposting
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daily-linkclick · 1 year ago
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Ok real talk. I think the funeral that we see cxs and ql going to in the teaser might be cb’s. Because currently we don’t know what’s going to happen to lg, yeah he could die but there still is chance he could make it out of there. I’m still unsure if lg is going to die or not? But it’s not looking good 💀
in the bilibili tv app, apparently they have previews for the next ep, so we actually do see chen bin's face for the funeral which confirms the theory!
in the same preview we dooo see lg preparing for the funeral (i think) but iirc we don't see him in the actual funeral? i don't think he's dying next episode, but he is not in the clear yet till the end of the season LOL
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cy-cyborg · 5 months ago
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I'm begging dragonage fans to do a tiny bit of research about arm amputees before loudly shouting their opinions on the inquisitor returning in the next game Please lol.
Apparently, it was confirmed that the inquisitor, your chatacter from the last game (who looses their arm in the final cutscene of the DLC), will return in Veilguard as a customisable character, similar to Hawke, and they will play an active roll in the story. This has caused a lot of people to start speculating on how they'll handle the inquisitor's missing hand, with most people agreeing they'll have to have a prosthetic to be an active part of the story. Which, while I do think this is the rought bioware will take, isn't true, and a part of me really hopes they leave the inquisitor without a prosthetic arm like in the end of Tresspasser
Partially because we already have a companion with a prosthetic (neve) and it would be nice to see some diversity in how amputation is depicted in such a mainstream game, but also because you dont need a prosthetic to fight as any of the main 3 classes from inquisition.
Mage:
mages just need a staff, the game shows them as 2 handed weapons but it's totally beleiveable that it would be usable 1-handed (Neve also uses a dagger-like weapon in the trailer, you can make a "staff" in inquisition that functions more like an energy sword, and the Mage in the chargers uses a staff resembling a bow, so I think it's more that they just need a focus, the shape doesn't matter as much). A knight enchanter may struggle more 1 handed, but I wouldn't write it off as an option with some modifications made to their main staff.
Warrior:
the easiest to justify, because there are several cases of arm amputees fighting with a sword and sheild in history, and while many did have prosthetics, most weren't functional (meaning they were mainly for aesthetic purposes and didn't actually aid the fighter in any way. There were exceptions, like Götz of the iron hand, who's prosthetic was functional, but most were not). The inquisitor looses their arm just above the wrist*, so they still have most of their forearm. Most sheilds strap to the forearm, so it wouldn't take much adjustment to make that work, and you can use the other hand for the weapon. Obviously, two-handed weapons will probably be off the table, though, lol.
*edit to say, as several people pointed out, i got that wrong, my bad 😅. The inquisitors arm is actually amputated through the elbow, the screenshots i was looking at just weren't very clear and it has been a while since i got to trespasser lol. It would still entirely possible to strap a shield to the upper arm though, with some pretty minor adjustments to the existing straps on standard (as in, those used by non-disabled warriors) tall shields, so the point still stands.
Rogue
this is the one people tend to be the loudest about and the one I understand the most. Obviously duel-weilding daggers won't work (unless you give them something like the hidden blades in assassin's creed on their stump side, I guess) but using a single dagger still would, and is a perfectly reasonable approach, given that's how most irl people used daggers. Archery, though, absolutely can work without a prosthetic, despite what people think. Dragonage has crossbows, not something like Bianca (rip) but a small, single-handed crossbow is an option. Even ignoring that though, amputee archery is a thing irl, and not every arm amputee uses prosthetics for it. The bows are modified to be held in one hand and drawn with the mouth using a kind of pully-system built into the bow that I could very easily see being modified into some dwarven-style contraption in game (some double arm amputees use their feet to draw regular bows, but I don't think that would be pheasable in combat).
Like I said, I think bioware will probably go with a prosthetic, but i hope that they don't. Or at the very least, show them with it sometimes and without it other times (the same goes for Neve, no one wears their prosthetic 24/7, I'd love to see them both take them off around the home base, even just occasionally). A lot of arm amputees in particular prefer to go without one, and arm prosthetics in media are some of the worst offenders of the "perfect prosthetic"/"miracle cure prosthetic" tropes. It doesn't count as "diversity" or disability representation if it doesn't actually change anything other than the look of the chatacter, and im really, really desperate for some actually decent amputee representation in games.
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thunderboltage · 2 years ago
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soooo im definitely stalling that pokemon patch update so i can enjoy shiny hunting peaceably
im hearing that the patch actually helped for some, but a good handful of others are experiencing MORE issues than before
just super disappointed how this game is turning out and there aint no way anyone will buy that dlc with each slap after slap in the face game freak dishes out with the excuses
i still havent progressed far into the game since ive been waiting on performance patches soooo i guess i should just move on...
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endiness · 4 months ago
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Debunking misinformation about Netflix's The Witcher (Part 1)
[Part 1] [Part 2] [Part 3] [Part 4] [Part 5] [Part 6] [Part 7]
"Henry Cavill is a massive fan of the books and the games and he quit the show because the writers wouldn't stick to the books and he just cares about the source material so much."
Henry Cavill not only did not know that the books existed when he started pursuing the role of Geralt, but he actually thought that the books were based off of the video games (and he still didn't bother to read them) and he didn't learn that the games were actually based off the books until Lauren told him (even though the first thing in the game credits is that they're based off the books); as of 2021, he as only read the full series once — right before he was cast in 2018; while he has played TW3, he has only played a little of TW2 (and I've never found any evidence that he's played the first game); and he also has not played the DLC for TW3.
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Henry Cavill also started heavily pushing the narrative that he's just such a massive fan of the books and how important adhering to the source material is to him during the press for S2 to deflect from how it was due to his acting choices of cutting Geralt's lines and either saying nothing or just grunting instead that Geralt's characterization — who is much more verbose in the books — was book inaccurate in S1:
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He also lied about the situation and tried to act like Geralt was never originally written as being verbose and blamed the lack of dialogue on Yennefer and Ciri's prominence, which cannot be true as confirmed by Lauren:
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And tried to act like the lines he was cutting weren't that important anyway so it wasn't really a big deal, which also cannot be true as confirmed by Joey:
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He also started pushing the narrative that adhering to the source material is so important to him and it's 'tricky' to do that with Lauren's vision, but his definition of "Lauren's vision" is the show being an ensemble piece with Yennefer and Ciri at the forefront (like the books) and the show in general heavily centering around women (like the books):
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So the idea of him caring so much about "book accuracy" is, in fact, not accurate to the books at all as his problems were the prominence of women in the show when Ciri is the main character of the main book series, which the show started adapting from S2 onwards (which is when Henry Cavill started to complain about wanting "book accuracy" in the first place), and when women are very prominent, central, key figures in the books and they often drive the plot forwards.
Lastly, S3 was the closest adaption of the books out of all the seasons so far, so the idea that he quit after S3 because the writers just weren't respecting the source material and the show wasn't following the books doesn't make any sense anyway.
"Henry Cavill is the only reason why the show was even close to the source material at all."
I've not only never seen any evidence of this, but if anything, I've seen the exact opposite: Henry Cavill was either directly responsible for or at least contributed in some way to a lot of things that went against the books or didn't happen in them.
As I already pointed out, he cut Geralt's lines in S1 and either said nothing or just grunted instead which is inaccurate to Geralt's characterization in the books. Here's another quote from Joey affirming that:
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(Just to note: During the press for S1, he frequently talked about how the games inspired his performance as Geralt — sometimes talking about them even more than the books despite how the show is based off of the books, not the games — and it wasn't until S2 press that he suddenly changed his tune and started talking about how important adhering to the source material ie the books is to him. He also only started advocating for a more book accurate Geralt because he got dunked on by reddit for his book inaccurate performance in S1.)
He didn't want to play Geralt and Jaskier's friendship as directly as in the books and buddy-buddy with each other:
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He didn't want to have any kind of conflict in Geralt and Ciri's relationship in S2 — at least on Geralt's side of things:
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Nor play Geralt struggling with fatherhood at all — all of which led to the domino effect of Yennefer's betrayal:
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Eskel's death (which in itself also led to things like Vesemir trying to create new witchers and Lambert's attitude toward Ciri):
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And Voleth Meir being the big bad of the season:
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He didn't want Geralt and Triss to even just platonically find comfort in each other in S2 — which is what happens in the books:
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He nixed a sex scene between Geralt and Yennefer in S2 because he didn't think it'd be in character of them to have sex after reuniting which, uh, is absolutely in character of them:
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While this is an incredibly inconsequential change, given the prevalence of this idea that Henry Cavill is such an ardent defender of the source material ie the books and how much he wanted the show to adhere to them, I do think it's important to note that he pushed for — and got — more signs into the show even though by his own admission that is more of a game thing than a book thing and he got it into the show for the explicit purpose of catering to game stans:
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This is also another incredibly inconsequential change, but again, given how prevalent the idea of Henry Cavill pushing for perfect source accuracy is, I do just want to point out that he would wear his armor 24/7 to make it look worn down:
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Even though it is canon in the books that Geralt will buy himself brand new clothes, so the idea that Geralt's clothing has to look worn down and can't be brand new is not actually book accurate.
"Lauren wanted to make Roach's death a joke."
Just to address this point specifically, Lauren wanted to make a meta reference about how all of Geralt's horses are named Roach. That in no way, shape, or form means that she wanted to make Roach's death into a joke or even that the scene had to be played comedically. This is what Lauren had to say about the subject and the 'joke' in question (which, js, actually fits the tone of the books more):
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And as far as the "Henry Cavill is the only one who cared about the source material and he's the only reason why the show even stuck to the books at all" front goes... Henry Cavill did change the dialogue in this scene to a book quote/reference; however, the quote in question ("Enjoy your last walk across the meadow and through the mist. Be not afraid of her for she is your friend.") is not something that Geralt himself says and the line/scene from the books foreshadows Geralt's ending in them.
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So, at least imo — especially taking into account the incredibly high standard the fandom has set for Henry Cavill as the #1 defender of the books — I don't think this change was actually book accurate especially given the narrative significance of that exchange in the books.
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razberrypuck · 1 year ago
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so I've noticed A Trend with some of my favorite fnaf characters
obligatory explanations below the cut bc I know some of yall are gonna be annoying if I don't
spring bonnie: its character description in fnaf world reads "male? female? it's a rabbit, who cares?" springtrap and plushtrap are referred to with he/him pronouns, but never spring bonnie on its own.
mangle: this has been a running joke since fnaf 2; but his gender is a resounding "yes," as explicitly confirmed in freddy in space 3, during monty's trivia level. she uses he/she pronouns in all character descriptions.
funtime foxy: in his sister location custom night and ultimate custom night descriptions, he's referred to with exclusively he/him pronouns, but participates the "ladies night" challenges in both games. handunit also refers to funtime foxy with she/her pronouns in sister location.
lolbit: only ever referred to by name. if mangle's gender is yes, lolbit's is likely no.
daycare attendants: glamrock freddy, the only reliable source of information in security breach and only character that refers to the daycare attendants, uses it/its pronouns when talking about them. in the ruin DLC, helpi also refers to the daycare attendants with it/its.
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riding-the-sunset-bird · 6 months ago
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I'm still riding a high from Baxter Week last month so I just wanted to gush about how much I adore Baxter and his DLC! No specific rhyme or reason, but it is a nice break from my usual dives into the code!
Also, I won't be saying anything negative about Cove nor Derek; I don't need nor want to do that. I'll be comparing them to Baxter, but only for contrast/showing the skillfully written differences between them (example: Cove does [x] and Baxter does [y] to account for multiple player preferences).
(might go without saying, but there will be spoilers for basically his entire DLC)
The Background
I actually had no interest in Baxter when my MC first met him in the game. He was fine, I was neutral, but what it came down to was that I was one of Those People who just wanted time with Cove and excluded others (if it's not obvious, I always got a cold Cove unless I used the Cove Creator).
That all changed, funnily enough, during the Cove Wedding DLC. On a whim, I agreed to let Baxter give my MC dance lessons and prodded him on his disappearance after Step 3. Getting a hint of Baxter's underlying problems piqued my interest and I'd had the Baxter DLC downloaded before I even hit the reception!
After the Cove Wedding DLC was over, I rolled back to a save right before Soiree and got to romancing.
Zero regrets.
The Setup
As a character, Baxter is so beautifully designed as both a contrast to Cove and someone to fill out the gaps that Cove and Derek leave. He also completes the "comfort level" of love interests that I had in my head, where the MC can be whatever they want but each guy seems to have a particular comfort level themselves (Cove being Nervous, Derek being more Relaxed, and Baxter being Direct).
When if comes to their actual engagement through the family, Baxter has only brief mentions of his parents, Cove's story is partly connected to his parents whilst still giving focus to one-on-one time, and Derek's family is front-and-center to his conflict. It's all about how much time a player wants to invest in the character versus the time they want to spend with others.
Likewise, Baxter's route features a relationship that ends and gets back together again, Cove's route is a relationship where he and the MC always live close to each other, and Derek's route is a long-distance relationship past Step 2 and before Step 4.
Baxter's undeniably a controversial character, I imagine due to possibly being based on the "playboy" type, which tends to be someone who flirts with anyone they find attractive whether the recipient likes it or not, won't take "no" for an answer, and lies to their dates that they're serious about them when they actually don't care for them at all.
The game cleverly subverts this right out of the gate when Baxter first meets Cove and the MC. Baxter does find the two attractive and initially flirts with the both of them (a great start to confirming that he's pan), but backs off and apologizes the moment he notices that Cove is uncomfortable. He adds as well that he wouldn't mind having a summer fling, but that it's not his core reason for wanting to get to know and spend time with them.
So already, the player is made aware that he's forward but considerate, takes Cove's discomfort more seriously than even the usual residents of Sunset Bird (who enjoy teasing him into embarrassment), and has non-serious flings with a priority on simply having fun connections over the course of his time with them.
He, like Cove, will only propose a relationship with the MC in Step 3 if the MC expresses interest first (the only difference being that the MC expresses the interest in Cove to "the game" while talking to Lee, whereas the MC expresses interest in Baxter by talking to Baxter directly).
This gives the MC a powerful opportunity, as Baxter is a character that the player has the most options in interacting with. He begins as a total stranger, similar to Cove, and the player can decide whether he stays that way or becomes more than that. Even down to the optional moments he appears in, the MC only has to interact with him in Hang and Late Shift, both of which lets them avoid further interaction by going home early and rejecting his invitation to his house/telling him not to come to their workplace respectively. The only mandatory instances of seeing him are the Step 3 intro, a brief goodbye in the ending, Hang, and the very beginning of Late Shift.
Whether it be strangers, friends, friends that fell in love after they met again, a friendship or fling that started well and ended horribly, a fling that turned into genuine feelings in the end, or two people that love each other all the way through, Baxter's route can do it all. In Step 4 as well, the MC can choose to be calm, professional, upset, or angry about seeing Baxter again, which all lead to different conversations/narration with him, and the end of Step 3 makes him the only love interest where there can be a technical "break up."
This is also a rare occasion where the MC, due to Cove not being a fan of Baxter, can form a relationship outside of their normal range. Baxter doesn't live in Sunset Bird and isn't connected to anyone the MC knows - neither Cove's nor the MC's friends and family - at the time of meeting him, fitting the narrative of the MC starting to look at things beyond their little neighborhood and even the people they're close with. It can be further emphasized in Soiree where the MC starts to gain a bit of independence and can end up dancing with a younger Baxter, foreshadowing that little peek into the wider world from a mysterious stranger who's there and then gone.
Something else that's fascinating is that Baxter, due to him leaving at the end of Step 3 and meeting the MC again during Step 4, is the only love interest where players see virtually all of the MC's interactions with him. It does leave out the gaps that Cove and Derek have that can be neatly filled with headcanons, but that ultimately depends on what the player prefers. Point being is that the MC's experiences are the player's experiences when it comes to Baxter: whatever time they spend with him, the player also spends with him.
So already, the setup for Baxter and his route are really strong for me, but the content of his DLC isn't limited to just him.
The Content
Baxter's DLC introduces a total of two new characters and extra content for Terry and Miranda, both of which were absolutely welcomed by me. I was hyper-focused on Cove in the base game, but the Baxter DLC made me appreciate the other characters more.
Even the moms, who already got plenty of screen time, are shown to be rather nosy and gossip-y in Sightseeing (something not showcased overly until then), which ends up being the perfect encouragement towards the MC learning more about Baxter. Then, if the MC meets the requirements and agrees to Baxter's fling, Noelani in particular is stunned into silence. If the MC was upset with Baxter over what happened, then both moms will show a rare coldness to him as well.
These are all things one would miss out on with other interests, due to how the whirlwind relationship and drama in Baxter's route are designed.
Then there's Terry, who becomes Baxter's friend more directly in the DLC whether Baxter is convinced of that or not, and is given more to do in every best way. Baxter's version of Hang allows for more focus on Terry's relationship with Miranda, partly with more hints towards his crush on her but also seeing Terry interact with someone who's "like him." Cove and Miranda are described as "shy" and the MC can be equally as much, allowing for new facets of Terry's character to come through by Baxter's being there.
Even after Baxter goes no contact and Step 4 makes the shift to focus on his relationship with the MC, Terry's friendship with him isn't forgotten: Baxter laments that Terry isn't calling him by his affectionate nickname for him anymore.
Terry getting attention from being Baxter's friend doesn't exclude Miranda from getting any either; far from it. If anything, she gets more than Terry, both with an expansion on her family in the form of her brother (and eventual brother-in-law) plus a moment dedicated to giving her a birthday party. As if that weren't enough, she gets a mini-plot in Step 4 concerning her relationship with Terry and her role in his life.
Seeing more of Terry and Miranda was in every way a case of "thing I didn't know I needed until I had it." Maybe it was the Cove tunnel vision that persisted for so long, but when I first got to re-experience Terry and Miranda in Baxter's version of Hang, it was great and I was so happy any time they were on-screen.
They aren't given extra time just for the sake of it either; they're expertly woven into the overarching story of Step 3 and the themes of Step 4.
Step 3 centers on adulthood with the MC and their friends growing up and having to face the fear of growing apart. The step already does a good job at keeping that a focus, but Planning expands on it in a way that feels almost criminal not to have in the base game. The already high stakes feel even higher when put up against the last birthday party they'll be able to plan before everyone goes off on their own.
Then, Step 4 balances Terry putting forth so much effort for Miranda with her worrying that she's not doing enough for him. She doesn't need to worry, obviously (Terry loves her for every reason), but with Step 4 focusing so much on relationships, self-reflection, and trying to make up for past mistakes (both real and perceived), it's just a cherry on top of an already fantastic story.
Meanwhile, Jude and Scott, despite only appearing for Step 4, are easily some of my favorite characters in the game. They're adorable, they can be sweet with not just Miranda but the MC too (the player has the option for the MC to see them like honorary family/big brothers), and the way the groom's cake ultimately ties into helping bring Baxter and the MC closer again while serving as a callback to Planning is perfection. One may think little of Miranda's initial mention of them (probably assuming that it's just a little bit of character introduction to show that she has family who has things going on), but it all comes together in the end.
The DLC additionally has a potential bonus (depending on player preference) in that it is benefited by most other DLCs. The other DLCs are not required to enjoy it, but they add that little bit of extra flavor.
The Step 2 DLC adds Birthday and Soiree. Birthday is Miranda's birthday party when she's fourteen and before she officially becomes the MC's friend, meaning you get the development of seeing the difference in the MC's and Cove's investment in her party then versus now, as well as how her taste in parties has grown. Soiree allows the MC to possibly meet Baxter earlier than Step 3 and add to the "fate"/"destiny" angle if the player so desires.
The Step 3 DLC obviously allows for more Baxter in general with Boating and Late Shift, the former showing a much needed reaction from Lee if the MC is dating him at the time. It's also a good "starter DLC" for people who aren't sure about Baxter, allowing them to choose to interact with him if they want to get to know him more (as I mentioned before).
Derek's DLC lets the player meet Baxter in a different way during Soiree, something that can be brought back up with Derek in Step 3 and then again in Step 4 (to which he'll joke about the MC's meetings with Baxter in five year increments).
Even Cove's Wedding DLC can have advantage, bringing a soft conclusion to Baxter's story for those who don't want to play Baxter's Step 4 but still care for him, and/or something more dramatic following how he ends off Step 3 with the MC.
So one doesn't just get Baxter content; there's quality content from others and it can be further added to with other DLCs.
Not that the Baxter content isn't worth it all by itself either because I adore this man.
The Man
I'm a simple woman. Give me an intelligent man with simultaneously zero braincells and I am in.
I don't even like "playboy" type characters normally, but Baxter is actually charming and tries to make things clear to the MC from the beginning. He falters during the Step 3 ending but not because he was trying to keep it a secret; he genuinely didn't expect the MC to try to press him and deemed himself unworthy of their company.
I'd seen more than enough of rich boy plots where the rich boy is a perfect do-no-wrong type and it's everyone else's problem that they don't like him. Baxter, however, is a flawed character who not everyone is going to like (which is absolutely 100% fine and valid) and him being rich is not just something that influenced his self-esteem but also what he ultimately gives up despite having relied on that financial safety net for his whole life, showing a deeper sense of awareness as he got older.
I don't normally like fate/destiny stories either, as they often feel as though they're taking agency from one or both characters involved (in terms of forcing them to love/be in a relationship with each other), but Baxter's route isn't like that. It's the player's choice to have that dance in Soiree (which they can just as easily turn down), their choice to form a closer relationship with Baxter outside of the disinterested Cove, and their choice to choose Baxter's Step 4 when they have already one guaranteed "safe" option in Cove's Step 4 and a potential other "safe" choice in Derek's Step 4 if they have Derek's DLC.
The player is the fate, which coincidentally went into my first playthrough, as my MC was initially designed for Cove yet ended up being perfect for Baxter.
Baxter is so absolutely delightful and absolutely stupid at the same time. From his openness to be questioned by the MC followed by this assumption that he's like a stranger to them (meanwhile the MC and Cove being best friends/crushes right out of the gate if the player so chooses), to him talking about the play he and the MC go to while not seeing the obvious parallel to his own issues, to openly admitting that he doesn't want to leave the MC while making the decision himself to go no contact.
He unconvincingly uses the cupcakes as an excuse to not get more intimate with MC, he wants so badly to spend time with the MC that he's willing to risk letting them see him in his useless morning state (and is surprised when it goes wrong, at least in his mind), and tries to convince himself to not stay attached to the MC during Step 4 despite being unable to help constantly reminiscing on their time together.
At his core, he's a funny, charismatic sweetheart who wants to be loved, to be touched, to have someone in his life (even just a friend) that he can make happy, but his upbringing and deep-seeded insecurities make him cynical to the idea of being in a genuine relationship with someone. This causes him to constantly sabotage himself before he can make any progress. It's why he can prefer flings: he can use his money to make a passionate, pleasant time with his temporary partner, but not so long that he feels they'll find something disappointing in him.
Low-risk, high-reward.
This, of course, ultimately backfires by the end of Step 3, and it's perfectly structured to set him up for Step 4. The brilliant foreshadowing of him being skilled with planning events in a pinch, to Jude and Scott's long-distance relationship and Baxter claiming that they won't stay together, to Baxter insisting that it's unlikely for he and the MC to meet again (made funnier if they'd already met again before, if the MC saw him in Soiree), then Step 4 hitting where he's not only a wedding planner planning Jude and Scott's wedding, but accidentally/unconsciously putting himself into situations where he's "stuck" with the MC.
That starting instant where Baxter reacts to the MC in the restaurant, initially shocked and then having to bring himself back into a professional persona, apologizing for his immature self but sticking to only focusing on the wedding?
Not just a wonderfully-written hint to the player as to what they're in for, but very much a "I'm not stuck in here with you, you're stuck in here with me," situation. It's all about making Baxter as uncomfortable as possible so he can reflect, flying in the face of his thought that he could control everything and project what he thought about himself onto others. He can give advice to other people, but refuses to give the same to himself because he held himself to an impossible standard.
Once he finally figures that out, he's feels extremely guilty and apologetic towards the MC and everyone else. Him unloading all of his emotional baggage and work to do better is so satisfying after seeing it affect him in key moments like Drinks, Planning, the Step 3 ending, and finally Step 4. Underneath the facade he (weakly) attempts to put up for himself is a teasing gentleman who hates mornings, wants to see everyone around him be happy, and feels blessed just to simply have a relationship with the MC (real or temporary).
This isn't even talking about Baxter's perspective from a meta standpoint, adding layers on top of what's already there in the canon and adding even further when considering Baxter's appearance in the sidequel Our Life: Now & Forever.
The MC can learn in Sightseeing that Baxter had a crush on a kid who was doing ballet lessons while he did ballroom. Those who know anything about Now & Forever know that this is kid is Qiu, who's one of the two potential love interests there. Naturally, Baxter wouldn't have had a chance with them, as the only person Qiu can possibly fall for is the Now & Forever MC.
Baxter confesses in Step 4 that he's naturally drawn to the people who are "wanted by everyone else," which translates to Qiu (who is widely popular during Now & Forever's Step 1) and the MC (who is liked by most characters in the game and automatically crushed on by at least Derek). In the Cove Wedding DLC specifically, he adds that he is simply someone whereas Cove is the one.
Because here's the thing: in the eyes of the base game, he's not wrong. Cove is the game's focus, taking an active role in every step and being the first that the MC meets out of the potential love interests. He's the only love interest in the base game and his Step 4 is not just free, but the default.
Meanwhile, Baxter is just someone. He's a person who shows up in Sunset Bird for a single step - only showing up thrice - and then is entirely gone without his own Step 4. His DLC costs more than any of Cove's Step DLCs and the player already knows Cove, already has spent two steps with him, thus has far less incentive to get Baxter's DLC over Cove's own Step DLCs.
Then, despite Baxter appearing once in Cove's Step 2 DLC and twice in Cove's Step 3 DLC, most players won't experience the former (either due to focusing on Cove or not wanting to dance) and Baxter can be largely excluded in the latter if he happened to leave a bad first impression on the player.
And let's take it a step further. While Derek, like Baxter, doesn't have a Wedding DLC like Cove does, Derek can get into a marriage pact with the MC as early as Step 2, he can be dating the MC throughout nearly all of his Step 4, and the MC can agree to them moving in together before the ending.
Baxter has none of that. His DLC's story is steeped in drama and the earliest the MC can properly get together with him is after the wedding. There's no chance at a proposal (such as what can happen with Cove's Step 4, where they MC can date and then propose within an equally short timespan), no opportunity to move in with him, nothing.
He takes time, work, and actual money to get into a relationship with, whether platonic or romantic. It's a level of investment that not everyone would be willing to put in for someone, especially when only one Step 4 can be chosen out of the whole bunch.
Baxter's insecurities come from a very real place. His parents treated him like a child, all while expecting him to behave like someone their age, and they deliberately picked a town for him to go to that was near the ocean he feared (where it was unlikely for there to be people his age around) to keep him in check. In his mind, he's "broken" and incapable of being with anyone long-term.
Furthering that, there's a joke he makes about "being too late" if the MC and Cove are in a relationship by the time he appears, back when he wouldn't have considered himself a worthy partner anyway (also a bit of out-of-universe humor over how the MC couldn't get together with him whether they wanted to or not, due to being unable to break up with Cove). Despite that, he's pleased as punch to see the MC dating/married to Cove and hopes the best for them regardless of his potential attraction.
Baxter puts forth so much effort to try and make the MC's last summer in Sunset Bird memorable with the thought that he won't be seeing them ever again. The potential relationship he can have with them is the most stable he's ever had and it scares him when they make him feel wanted and important. All the while, he's convinced that the MC's friends and family are "better" than him and he'll only bore the MC if he remains in contact with them.
With his DLC, the MC - the player - get to prove him wrong: an MC who is liked by everyone and loved by up to three different interests, but end up choosing him in the end. Cove and Derek are "easy" and the MC has undoubtedly spent more time with them in comparison to Baxter - who would feel that either guy could make the MC happier than he could - but they have the chance to show that he is the one that makes them happy.
Baxter is so absolutely amazed to be in a relationship with the MC that he willingly takes in all the shocked reactions and potential backlash from everyone else due to his five years of going no contact. He's regretful when he finds himself back in old habits and eager not just to message the MC multiple times per day after they return home, but also to take time off to go visit them after his Step 4 is over.
I think that makes for an incredibly special experience: to have someone who comes last out of the three possibilities, doubts his true potential, and eventually realizes how misguided he is. It's not about who got the most time with the MC, or who got "dibs" on meeting them first, or what can be accomplished the quickest in their time with them.
It's about the MC forming a bond with someone, picking him despite the difficulties/limitations because they love him that much, the work he's willing to put into it in return, and finally the happiness that comes out of it.
For those reasons and even more, the Baxter DLC is by far my favorite.
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ohno-the-sun · 1 year ago
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Spoiler heavy fnaf ruin dlc rant up ahead
I am so fucking proud of steal wool they really took every criticism from the original game and fixed it and even added more
Like Cassie actually acts like a human being?? And like her knowledge of the original characters and cute little comments on every item are so endearing there is so much detail going into this.
The fact that they expanded on one of the fan faves Roxanne and giving her a great arc I’m in love I’m so happy
They honestly gave more depth to all the animatronics too like we finally see Bonnie’s design and get and get a taste as to what happened, also that poster Freddy gifted him I’m crying they are so cute and gay I love them
😭😭😭
Also the whole dark ride section with Monty is so fascinating like is that narrative kind of true or is it just fabricated by fazbear inc to cover up the decommissioning of Bonnie
Why replace Bonnie with Monty?? Why not make a new Bonnie model?? With the prototype label on Freddy it may be confirmed that they make multiple models (well we already kinda knew that with Freddies comments but oh well)
Also Freddy?? Like is that our Freddy or a different one?? They very clearly highlighted the prototype label so they want to emphasize it, but then the head is still missing like in the princess quest ending so what is the truth??
Feel bad for chica fans tho she really was sidelined hard
Aaaaa and my baby boys!!! There’s 3 now aaahaga
I was really not expecting eclipse to be the way they were, very… normal? Is that the right word?? Like obviously a little delusional on when the daycare is gonna open again, but in the right mindset of like this child needs to leave this place is not safe. It is interesting to me that both he and Roxy thought that it was Cassie’s birthday, maybe that was the last day before she left the plex? Or maybe that was the day the plex caught fire? Or maybe most depressingly we are playing on Cassie’s birthday so the animatronics have it in their systems what her birthday is and wish her a happy one (if they are in the right state of mind lol)
Some peeps are upset moon is a little too villainous
I think you can still say it was mainly the virus but I would argue even if it’s not the virus I feel like moon is kinda justified here. Like sun has been shutting him away for a long time before this (if the books are to be believed but also in general) so when he finally gets a chance to roam free of course he’s gonna take it. And idk about u but if my alternate personality was constantly trying to shut me out and I finally got control, I probably too would try and keep my control for as long as possible. Also from what I have seen so far, not even moon is all that aggressive? Like he grabs you at the beginning, but I think that’s just his very ineffective way to get kids to sleep and other than that he just kinda stays away
Poor sunny baby is stuck in the ar world 🥺🥺 I didn’t notice at first but yeah everytime you talk to him it’s only in the ar world. And the end part where you switch them out for eclipse if you do that in the ar world, he says not for me it’s for moon.
I will say though I noticed the voice acting for them changed a little this game, like both have a higher pitch and are more goofy sounding? Like more gremlin energy than evil villainy. I wonder if that was on purpose? Both of them sounded more like the other so maybe that was the reason? Interest interest
Also their mouth moves?? Sort of?? That’s so silly to me they have a whole working mouth system and their face mask doesn’t work with at all 😭
Does give me lore intrigue tho cause like why do their mouths move but not anymore?? Did something happen?? Are they just not maintained enough?? They also move outward instead of up and down (at least from what I saw) so is the mechanism different?
Also the way that sun and moon talk about eachother is so interesting. Like moon says the light hurts “us” and sun says “no the other me” like they seem to almost consider eachother more connected than we first thought, like they’re not just coworkers or strangers they are almost like two sides of the same person. It’s very interesting and I wonder where people will take this.
Overall great job I’m so excited to comb through the game and find every little secret (especially regarding the dca) aaaa
Ok ok update moon does have a jump scare but it’s ridiculously hard to get and I’d still argue he’s not as vicious as he was base game. I mention in another post but eclipse being as kind as he is and being (presumably) a combination of both AIs, gives even more evidence moon is supposed to be kind and caring like his posters suggest but something went wrong. Also Cassie’s comments on their plushes show that there were kids who truly liked the daycare.
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empyreanwizard · 3 months ago
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about miquella's kidnapping, you know the charm only works if miq gets really close in your face (see heart stolen + freyja's account of being healed) and it doesn't do a 180° in your personality (the npcs in the shadow realm are there to show us how it affects them and we can see it didn't change their personality) what the charm does is: make you non-violent (see heart stolen) makes you forget bad things (see leda and ansbach remembering "cascading sheets of blood" after the charm is broken)
if anything, I'd say the charm would've made him more sane, take thioller for example he's completely obsessed with trina after the charm is broken, to the point where he tries to kill you after she talks to you
compare thioller's dialogue:
"i am her chosen, not you. only I can doze off in the sea of st. trina"
and
"only i am allowed to know. of your velvety sleep. its sweetly gentle embrace. so please, smile—for me, and only me." (st. trina's smile)
to mohg's dialogue:
"miquella is mine and mine alone"
both are possessive and obsessed. miquella's charm nullified thioller's obsession, and I have no reason to believe miquella can just pick and choose the side effects his charm will have.
my points on why miquella did not want to be kidnapped
1 - he wouldn't have cocooned himself for a long ass time like he did otherwise. and you know he was there for a long time because he's all skinny and covered in cocoon liquid stuff. and mohg wouldn't need to break open his cocoon like he did, he would just take it back to his palace
2 - miquella couldn't have known mohg even existed. he lived in the sewers his whole life, and miquella never went to the sewers. also, even if he did, he couldn't have charmed him there bc otherwise ansbach would never know to differentiate a non-charmed mohg from a charmed mohg .
3 - mohg is already a established kidnapper. from the "war surgeon gown":
"Bloodstained white gown of the war surgeons who were effectively mercy killers. Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception."
4 - mohg had his own reasons to kidnap miquella. he wanted to build his blood dynasty and to become a lord, as ansbach says he was seeking lordship, and the consort of an empyrean is a lord by right (see dark moon ring description). miquella is the only empyrean available, as ranni is presumed dead and malenia already has a god inside of her (and he could never kidnap her), leaving only miquella who apparently doesn't have an outer god meddling inside of him, so perfect vessel for the formless mother
now, you're probably wondering "well if the mohg thing wasn't planned, who would be used as a vessel for his consort??" to answer that, miquella probably didn't know he needed a vessel in the first place, as the ">>>secret<<< rite scroll" is only found in the shadow realm, he couldn't have known about that thing while living in the lands between.
verdict: miquella was forced to switch plans after the kidnapping (can't complete anything he starts curse yadda yadda), mohg did not beat the allegations, and miquella got his revenge for being used (mohg was living/sleeping inside his corpse how do yall forget this???) by using mohg's corpse to house his promised consort's soul somehow (which is awful too, but that goes without saying)
remember, the story in the dlc is there to parallel his ascension to marika's ascension. in this case, the hornsent killed and tortured marika's people, and she responds by genociding and terrorizing the hornsent people. mohg used and abused miquella's corpse, and he responded by using mohg's corpse.
marika = miquella
hornsent = omen
I just think it's weird that so many people are running off with the assumption that miquella, who the dlc all but confirm has the body AND mentality of a child, was charming mohg out of malicious intent rather than self-defense. remember he was probably never trained to fight nor does he have the strength to do it, the charm is basically his self-defense mechanism.
I think the main issue is that if you disagree on even the littlest thing here, the whole narrative shifts, and that's why there's so many different interpretations and confused people.
this is all subjective and there's no reason to claim my interpretation is the correct one ofc but I do think I make a good argument.
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floodedatmidnight · 5 months ago
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Everything I collected that has information about Godwyn in the DLC has strengthened my love for him even more than ever.
Spoilers for SOTE under the cut.
I truly didn't expect to learn ANYTHING new about Godwyn in this DLC. Nothing. I wanted new stuff about him, absolutely. Godwyn actually being revived and becoming a boss or a npc to talk too would be amazing. I knew it was a stretch though, as his story appeared to be finished in the base game.
So when I learned there were not only three dungeons that contained lore about him, Two of them dedicated to him, I was pleasantly surprised. A new boss that we fight twice to receive their special weapons and armor relating to Godwyn, the Ancient Dragon Cult, and Duskborn. Then a talisman that speaks further about Godwyn and his loyal inner circle. While it's not groundbreaking, It was more than I ever expected.
As I think about his character now, and compare it to how Miquella was done wrong in this DLC (I am so sorry for your loss, Miquella fans), it makes me so much more grateful for these little pieces of lore about Godwyn.
While they didn't reveal shocking new light or revelations, they confirmed what we already believed about him.
That he was a good man, a good brother, a good friend, and a diplomat.
He was so beloved that his knights - his personal guards, people in his inner circle, were very faithful to him. They showed nothing but loyalty, because that's what he deserved. The fact that these personal guards were so loyal, they "switched sides" after Godwyn's death and aided in the quest to not only revive Godwyn with a replacement cadaver surrogate, but see the age of Duskborn come into fruition should tell you how much people loved him.
I'm so thankful that the new pieces of lore that were given only solidified what a great man he was. Even if we get a sequel to Elden Ring and we see no more new pieces of lore about Godwyn, characters, or boss fights related to him, I'm still happy with what we have.
Items and their descriptions encase if you're curious:
Death Knight Helm: "Golden helm of the death knights, whose own death masks served as the visards of their armor.
Enhances skills and incantations of the capital's ancient dragon cult.
The decayed golden wheel that adorns it represents their unbroken loyalty to Godwyn, he who became Prince of Death." Death Knight set (chest, arms, legs): "These knights, once Godwyn's personal guard, quested to find their transfigured master's cadaver surrogate - for the coming age of the Duskborn." Death Knight Twin Axes & Longshaft Axe: "The Knight, once the personal guard of Godwyn, was also the protector of The Prince of Death's cadaver surrogate."
Crimson Amber Medallion +3: "The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the First Elden Lord.
These Medallions, of the largest variety, were conferred to Godwyn's inner circle of distinguished Golden knights."
Ancient Dragon Knight's Cookbook: "A record of crafting techniques of the ancient dragon knight who followed Godwyn's Golden Knights into the realm of shadow."
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patriamrealm · 11 months ago
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Few questions about our favorite Train Twins.
1. What is the relationship between the Submas Twins and Drayden?
2. Thoughts on Drayton, Drayden's confirmed Grandson (I am just confusedby him)?
3. What do you think Drayton thinks of the Train Twins?
Bonus question if Drayton reacts to Ingo's disappearance in a way that fits his character?
Ok now that I've actually played the DLC and met Drayton I'm more confident answering this.
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So Drayden is the twins bio uncle turned Father when he took them in after their parents were no longer able to care for them/ He had a bit of a time with some toddlers from Sinnoh that barely spoke Unoven and then gained aspects way way earler than normal. By this point his kids were pretty well grown anyway.
2) As for Drayton, from what I can tell from him is that he's pretty nice if a bit lazy. Caring and encouraging with a bit of a manipulative streak. Not in a bad way more in a he seems to just not be good at outright saying what he wants. He's also does not seem very good at "manipulating" as is. And another thing is that he seems to have a lot of expectations and pressure on his shoulders to essentially live up to his family legacy which may contribute to his being held back 3 years at the BB Academy.
As for aspects mmmm I don't see him as being the type to have actually fully evolved, or at all. Not 100% sure what he should be but I kinda like the idea of him having horsea aspects, fits his hair honestly.
3) Relationship wise with the twins, biologically they are cousins but function more as older brothers/silly uncles being only 5 years older than him. He doesn't see them super often but often enough for a decently close family. Family get togethers, visits, birthdays, holidays, ect.
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But also they kind of are just another example in his family to live up to, another expectation on his shoulders. They're punctual, strong, driven, fully evolved, and battle facility heads which are near champion level trainers. Just two other examples in a long line to live up to.
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In the same breath they're incredibly silly and always super encouraging of anything. If he said he wanted to be just a baker or something he's well aware they'd encourage it 100%
Bonus) Now as for his reaction to Ingo's disappearance,
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I think he'd likely be at school when that happened, likely got a phone call that Ingo has been missing for a few days now and hasn't been found. Which is upsetting.
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I can see him being uncharacteristically antsy and worried for a while waiting to hear any news. To the point that his friends are worried about him. But ultimately winds up accepting Ingo is likely dead after a month or two of no one finding him. Drayton can't exactly do anything to help and he does still have school. He is likely still hopeful that there will be news eventually, good or bad but dwelling on something he can't change is ultimately pointless and overall unhealthy.
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felassan · 1 year ago
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Photos of the Dragon Age OST vinyl booklet artwork have appeared online [source]. they were posted over on Reddit in the same thread/by the same user as the post with D'Read Koda in it (Reddit user LegendeRRisCZ17), in an update to said post.
for context, this is what we had seen previously of these art pieces, with the images being skewed and only some being in view. Twitter user Kiranox (@/veranox) was able to do some cool photo manipulation and unskew the skewed ones, but there were still images we hadn't been able to even see to try to unskew in the first place. [previous posts on these art pieces and the vinyl art in general including the cover dragon pieces, so that I'm not repeating myself supermuch in this post more than I am already: one, two, three, four]
in a previous post I wondered,
perhaps there are two pages for each PC/main game - HoF & DA:O (hence the Warden image on page 1), Hawke & DAII, and the Inquisitor & DA:I (hence the Solas Hermit symbols on page 6)? since this 'booklet’ comes with the vinyl, and the vinyl contains music from all 3 past main games
and it seems this may be the case, as here we can see:
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left: Grey Warden imagery - griffon, Joining Chalice with darkspawn blood drop, sword. calls to mind sigils/heraldry of the Grey Wardens. right: this pattern resembles the map of the Fade in DA:O. - the Hero of Ferelden & Dragon Age: Origins.
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left: A diving bird, bearing a resemblance to Hawke’s tarot card in DA:I. In the background the sigil looks like Kirkwall heraldry. right: this pattern brings to mind the ‘companion grid’ from Varric's book in the interrogation scenes in Dragon Age II. - the Champion of Kirkwall & Dragon Age II.
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left: the iconic Inquisitor helmet, the Inquisition hairy eyeball symbol, sword. right: the 'four circles' pattern looks similar to the pattern on Solas’ Hermit Tarot card. (and in the middle is the sense once again of an eclipse - in the very center, a sun-like shape/representation of the sun. and behind that, two overlapping spheres/two shadowed spheres. like we've seen in the in-game cinematic and elsewhere) - the Inquisitor and Dragon Age: Inquisition.
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as for the shattering eluvian image (and the two images of dragons from the covers), I talked about them here and here so I won't repeat myself. but I guess this one represents some of the story of Dragon Age: Dreadwolf. makes sense, there's a disc of DA:O music, a disc of DAII music, a disc of DA:I music, and then on the last disc it's bonus dlc tracks and bard songs from DA:I, but the last one is the one with D'Read Koda, so functionally it could be seen as a 'DA:D disc'.
the images also confirm what was written in the Reddit post before about Hans Zimmer, Lorne Balfe and the track called D'Read Koda.
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[credit and source link: Reddit user LegendeRRisCZ17, link, via]
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resart · 1 year ago
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Wrath of the Righteous features a roster of splendidly written and enjoyable companions, but the majority of their interactions are, sadly, easily missable on individual playthroughs. A collection of camping banter made by the amazing @neverwintrians remedies this issue to some extent by making some of the dialogues easily accessible for all the players. Since the characters’ input goes much further, a good while ago, I started a project to record all their comments and interjections. The idea was to copy-paste them from the localization file into a convenient spreadsheet. Since a new wave of players pick Pathfinder games after playing Baldur’s Gate 3, and we have more DLCs on the way to reignite the interest of the old fans, I figured it’s about time for me to share the results so far. Whether you want to use it for all sorts of analyses, as an inspiration or a reference for fan content, are simply curious, or want to get a few laughs: here you go.
Now, a few notes to keep in mind.
The data is still incomplete. My current playthrough goes very leisurely, and I only finished Act 3 recently. Almost everything past this point, save for some crucial parts of the story I revisited, comes from the run during which I wasn’t yet using Toy Box. I intend to continue slowly patching the holes as I go on, but please take what you see in the later chapters with a grain of salt for now (and don't expect to see Ulbrig's lines there).
Having that said, the branching, especially in later acts, gets crazy, so naturally, I wasn’t and won’t be able to find every last bit of dialogue on my own. What you see is based on my Angel playthrough, in which I haven’t even activated most of the romances. I managed to cheat my way into some interactions that normally would be unavailable to me, but the results were mostly confusing. Cells highlighted in yellow contain dialogues that I found via game files but either have some of the information missing, or I simply wasn’t able to trigger them while playing. There are also red cells that include lines that, to my knowledge, might not have been implemented since I found them in localization files, but the blueprints folder doesn’t confirm their presence in the game.
So here’s where I have a request for you all. If anyone can help me fill in the already existing blanks or spots a dialogue is missing and can provide a screenshot or a transcript of it, please contact me. I will add it to the document and credit you. All I need to know is when and where the conversation occurs, what/who the companions are reacting to, and if there are any specific requirements to see it.
The areas of special interest are:
mythic path exclusive interactions,
romance exclusive lines (especially in Acts 4 and 5),
Greybor’s, Arueshalae’s, and Lich companions’ lines during the celebration in Heaven’s Edge
late game dialogues for corrupted Arueshalae
I also want to thank GardathWhiterock from Pathfinder reddit, who advised me to look into the blueprints folder. Once I figured out how to work with it, filling up the majority of the blanks became super easy.
I will most likely edit this post in the future to note some important updates and milestones. For now, I just hope you guys will find anything of interest in what I have gathered.
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