#all protags should do this
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as he should
#iconic behavior#role model#all protags should do this#finn ames#live finn#mashle magic and muscles#mashle spoilers#mashle manga#mashle 159
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pygmalion and galatea for aroace people
you should tell your friends what I look like, riz gukgak.
#fantasy high#fantasy high sophomore year#fhsy#riz gukgak#baron from the baronies#fh class quangle#class swap babeyy! bard!riz that's whats goin on!#I really need tags for these now I think lmao#ask to tag#I feel like this should be tagged something. but I dont know what#in my brain after the initial kidnapping class swap baron's thing is every time riz keeps his story abt them up in front of his friends#they get a little bit closer. they send him pictures of where they supposedly are n stuff#theres a scene in my brain only of kristen and riz on top of the van and kristen is like everything kinda sucks rn can u tell me abt baron#cause what you guys have is so nice and beautiful. and riz almost doesn't but he ultimately can't deny kristen a little peace#lmao I feel like dipping into baron stuff with the class swap is like showing my whole ass online again I just. I'm a#horror person before all else... I cant stop myself. canon baron is Great and Cool but that is kind of the thing. for a horror thing theyre#Too Cool. I think cool is kind of the neutralizer of scary. when a monster is a certain amount of cool it overrides the scary#and now u just have a Cool Monster#its so fucked for bard!riz this year bc he doesn't have an office (he's mooching off the school wifi from the AV club room lol)#so there's no buffer between adventure and home life. so baron just shows up in the strongtower apartment lmao#sophomore year bard!riz looks like a slasher protag so I just leaned into it I guess. he gets a mr. x if mr. x is made up by leon kennedy#well. its worse actually. they can show up where he is at any moment theyve proven this. but they dont#they choose to punish him slowly as he lies to his friends instead. baron is mr. x if mr. x is made up by leon and also a bitch#I think its gonna pop up if class swap baron ever speaks in a comic I do but their voice comes from like. inside their hollow face#it sounds like it's a lot deeper in there than that skull should be#tbh what I have rn is kinda like a bag of loose pieces that Can fit together into something great but I dont have the energy to#really sit down with them yet lol. Im doing this inbetween other things#it comes or it doesn't! it's fine. funny how today's bad comic day also. I wont say this is for bad comic day bc all my comics are#flawless and beautiful and perfect and awesome and beautiful and the best#but u should. if u havent drawn a comic today or at all ever u should draw a comic
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So Shen Qingqiu's weird take on masculinity and homosexuality and his internalized homophobia means that he went "binghe's the stallion protagonist, of course he's the husband, so I must be the wife" and conversely Luo Binghe's been dreaming of being Shizun's beloved housewife since he was 14 and he's now living the dream.
I firmly believe that, consciously or not, they more or less take turns. Being called 'Wife' is a baton they pass back and forth as suits them.
When in Cang Qiong, Binghe takes the position of a Peaklord's spouse so seriously, he's going full Shimu and is so smug about getting to making people refer to him as such. Shen Qingqiu ofc would make sure Binghe gets the full rights and respect owed to him as Shen Qingqiu's spouse, but is still too thin faced to refer to Binghe as wife anywhere other than in private.
Luo Binghe does not share this problem when they're in the Demon realm. Visiting demonic dignitaries learn about Shen Qingqiu being Luo Binghe's wife before they learn his name, before they learn that he's a cultivator of a level that fucking with him is dangerous aside from the fact that Binghe would kill you for looking at him wrong. Before they learn that that human cultivator might kill you for looking at the Emperor wrong. In private, though, Binghe's acting about the name as he does on Qing Jing, but the ways he gets to show his shizun off are different between the roles.
Externally, to everyone else, it almost looks like code switching. But to them its just them doing what they want. Which is mostly Shen Qingqiu letting Binghe do as he pleases, which is often Binghe doing his best to make it clear that he belongs to Shen Qingqiu, and vice versa.
#svsss#scum villian self saving system#i should specify theyre freak4freak4real but thats a given#bingqiu#sqq might act like he doesnt want binghe to call him wife but if for some reason someone refered to themselves as a wife/potential wife#sqq would kill them. and binghe would be so pleased like awww shizun 🥰🥺#and sqq would not tolerate anyone disrespecting his protag wife on cang qiong. his darling warcrimes wife who can do no wrong in his eyes#shen qingqiu#i do think sqq is unaware of this switch#its just binghe doing what he wants. Binghe is fuffilling his roles with Gusto tho#moshang is about the same except shang qinghua is the demon wife but does all the work. mobei still shows him off though#sqh also isnt internally homophobic like sqq so he just refers to him and mobei jun as husbands way easier#luo binghe
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THE CREATOR (2023) dir. Gareth Edwards ↳ Wanna play a game? It's called, "Save your friend Joshua from being killed by the fuckin' police".
#filmedit#filmgifs#the creator#the creator 2023#cinemapix#cinematv#userfilm#userstream#junkfooddaily#filmtv#mgifs#mdiary#7.5 out of 10#more anti-american imperialism messaging pls 🤲🤲🥺#these VFX for sub 100M? wow!#that kids performance was caaaaaptivating. toe to toe with JDW!!#and the protag's name is Joshua. which I had such a hard time with#Joshua what r u doing mourning your wife and being a puppet of the American military machine? you should be in the club!!#third act was sloppy :( a few more rewrites and this could have gone all the way.
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supergiant you can't keep toying with my heart like this re: aro mel
#there's more but these are all i can find on a brief screenshot hunt rn#i really REALLY want mel to be aro#i don't trust that she will be#but like i relate to her as aro so fucking hard and i have done since the game came out#and i know they're probably gonna make romance optional like in the first game so like whether she's aro or bi or both is up to the player#(read: everyone on this site will say she's bi and nothing else is acceptable)#but like now sgg's actually gotten pretty popular since hades came out can you imagine getting an actual aro protag#i don't need her to be ace as well she can fuck who she likes not my business#but im just really hoping it doesn't turn into a 'mel realised she'd never known what romance truly felt like and now she's in love'#/'she was wrong for believing she should put her mission first and it turned out to be the low self esteem talking'#like every even mildly aro fictional character gets pushed into eventually#like do i get my hopes up?#supergiant pls#supergiant games#hades 2#melinoe
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No nuance november: If your main headcanon for Gabbro is that they are "a stoner" because "they are so chill" I actually don't want to hear anything else you are saying because I am already bored
#this sounds so mean and is probably such a hot take but I actually really really REALLY dislike thid as a serious thing for their character#It's extremely reductive and derails any interesting discussion about mental health during the time loops#and is just actually kind of toxic??#I should put the nuance under a cut or something instead of the tags before I get blasted#But I actually think it is not cool or fun that Gabbro is repeatedly branded as someone who is hard to take seriously (ie hornfels)#and I actually do not think that they are okay lmao hot take. and I think being like “lmao they are just absolutely BAKED” kind of just#validates the idea of the notion that “well we cant take them seriously since they choose to be high all the time”#also sorry but they are detached. like. emotionally detached. They are not hanging out and Chillin. they literally teach protag to#“meditate” so hard they lose time and don't see their oncoming death lmao my guy weed cannot do that bro#apologies but also. if you think you cannot be detached without drugs. Please seek help or talk to someone who knows what dissociation is#outer wilds
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Yeahlow
#art tag#pokemon#pokespe yellow#pokespe#pokemon special#i wish i had the first ever drawing i did of yellow i think thatd be a fun comparison#i think i do sctually….. shes been w me through so much#when i was 9 i would draw eyelashes onto yellow after the ponytail reveal in gsc but now youll NEVER see me drawing her w eyelashes#i also like pause before i decide what pronouns i should use for her#so i think thats some sort of character development for me#once i bought the last gsc volume onto my school bus and showed it to a friend of mine and she like#pointed to green oak and went why does the boy have eyelashes 😐#n i was like i dont CARE i need to tell you why red x yellow is canon#more character development from me i dont really ship them anymore. same w blue and green. as a pokespe fan ive changed so much#i need to reread dpp i miss the trio so muuuhc…….. i iwhs they couldve returned int he manga and get why not but. i miss the#is swsh nearly over im not up to date at all. i know the dlcs happening but thats it#i wanna see what the scvi protags will be like. and which ones scarlet and which ones violet#and how they handle to version diffs ooo….. two schools? double dead argen parents?#ARVEN sorry. but yea. exciting#WHAT school will each rival be in what about clavel and the teachers ??!!???!??!!?!??!? anyway#thats enougb rambling for one post. goot bye
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ON MY HANDS AND KNEES. GRUNKLE STAN FIC. OLD PEOPLE ROMANCE. SECOND CHANCE ROMANCE??
i am in ur face anon. i am breathing in ur stale air. listen to me. we are gripping hands tightly with our fingers intwined and i am whispering this to you. i am pleading this against ur lips. do not do this to me.
#ofmermaidstories-asks#OLD PEOPLE ROMANCE!!!!!!#ugh#just imagining him pulling up in that stupid ass t-bird or his or whatever the fuck the car is meant to be#his unearnt swagger#US BEING OLD TOO!!#sick of his SHITTTT lmfaoooo#i think writing an older protag would be so fun tho like—not to deviate into the mechanics LOL but like 🧐#what does old age look like for our Reader?? like what sort of limitations do u come to accept at that age#regrets you’ve had to learn to let go of??? is stan one of them?????#did we ever have kids??? if we didn’t do we have a community in other people???#neighbours and friends we’ve made??#what would stan want out of us? what would WE want out of HIM? especially at that age?? idk i’ve never been in my 70s LOL at least not yet#what would you want for yourself at that age??? security???? fun????????????#i think no matter the answers we should go on an adventure tho. gravity falls is full of weirdness after all. 🙂 if we get caught up in it….#oopsies LOL
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A kiss from Death
#prince's art tag#persona 3#persona 3 reload#p3#p3r#persona 3 spoilers#persona 3 reload spoilers#p3r spoilers#ryomina#ryoji mochizuki#persona 3 ryoji#minato arisato#makoto yuki#persona 3 protagonist#I have many feelings about the added Ryoji content one of them being:#THEY SHOULD OF KISSED!!!!!!!!!!!!!!!!!!!!!!!!#LIKE IF THEY COULDNT DO IT ON 12/1 THEN THEY SHOULD OF ON 12/31#like with this piece he does it when you choose to kill him but regardless of your choice I think he should of done it#im glad they added in his love for the protag regardless of gender that was brought up in the femc route in portable but AAAAAAAA#i know whyyyyy but they should of let it happen like dklsghdslg#sorry. when i played 12/1 in reload i lost my shit#and this image that i drew would not leave my mind especially when i got to 12/31#so something i wanna point out: in reload if you choose to kill him the protag wields the evoker with his right hand#BUT in other versions he wields it with his left#I chose to go with the left here one bc you can't see his right eye well bc of his hair#but two theres something there like all game he uses his right hand but to take out death he uses his left#idk i think its neat and i wish they kept it but i guess they changed it bc he never uses his left hand otherwise#also tried a textured layered rendering style. it takes so long to do but i tend to like layering the colors on sooooo there we are#idk if ill remember how to do this next time i draw tho lolol
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Just finished Return of Ultraman!! (i got really attached...)
#return of ultraman#ultraman jack#hideki go#jiro sakata#yuriko oka#ultraman#i've decided to watch all of ultraman in order. Because I love it lmao#did Return of Ultraman get crazy compelling half way through!? When I wasn't looking!? what happened!? AAAA!? It was kinda great!?#My first impression was not super good... and it took me awhile to come back around but damn it they did it#also i ended up really enjoying Go and Jiro towards the end lol.#Good for Go being one of the only toku protags i've seen take responsibility for a child lmao#gonna ignore the final episode... that's not on him... that's Ultraman's fault. Damnit Ultraman.#Also Oka should get to kick more ass. She was so cool when she got to do things ladkfjlek#Siiiiigh... the MAT uniforms are so good.... very Yoshiko aesthetic..... Simple but sleek as hell#(its the chevron pfffff)#also I was aware that Jiro Dan(Go's actor) was the Ryusoul elder but he was also PAPA GORAIGER!? WHAT!? THAT FUCKING GUY!?
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This was the first thing I did during my hiatus as a treat for myself because you know what? Protag is so MISERABLE at all times even after getting his new job. You know where he should be? Out in the fields, living his best life in Stardew Valley.
I actually wanted to do a little more on this, but uh. You know. Got distracted with Elehitch RP stuff and drew a lot of art for that. But I do want to explore this little AU a bit more. For now, you can have him without his silly little straw hat!
#Elevator Hitch#Elehitch#Elehitch Protag#Stardew Valley#(ish)#doodles#doodle#artists on tumblr#hazelnootart#id in alt#i wanted to do a doodle sheet but got completely sidetracked#but for now i will share you two cute fun facts!#one he knitted the sunflower for his little straw hat (that he won)#and two: i imagine when he first arrives at the valley his stamina bar is like HALF of the usual players stamina#his energy is so SHOT to bits. he hoes and plants and waters like 5 parsnip seeds and then passes the fuck out#i can imagine him just sleeping most of the time in year 1 spring and maybe even summer#heat's probably not good for this man at all. forget the MINES#. maybe i should play stardew as protag and see where i go <- the devil talking me to going back and getting perfection or something#maybe then i can like figure out what to rp with pixel lmao
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"Silco didn't create Jinx, you did" lives in my mind rent free because throughout season 1, Vi has been convincing herself that Silco is the obstacle preventing her from getting Powder back. She's traumatized and guilt-ridden. When Vi is traumatized, she simplifies things as a response. She has to believe that getting her sister back is that simple. But when Silco is finally dead, Powder doesn't come back to her. In fact Silco's death is what solidifies Jinx's decision to be Jinx (the complete Jinx aka Jinx + Powder, not the broken version of her that she tried to erase Powder from).
And that's likely why Vi switches on her so quickly. By the time season 2 starts she's fully on board with Piltover wanting to kill Jinx and when she confronts her in ep.3 she says Powder is dead and they're not sisters anymore. Which is wild considering just a few days ago she was reassuring her that they'll always be sisters.
I think Vi meant all of it. At the time she really did want Caitlyn and the enforcers to kill Jinx. But that's because she's still just as traumatized and guilt-ridden as she was before. She can't deal with the fact that Jinx herself is the real reason she can never get Powder back. And as I said, Vi simplifies things as a trauma response. However if they had actually succeeded in killing Jinx, I think Vi would live in regret and self-hatred forever. What someone wants when they're traumatized and hurt is not what they want forever, and Vi does love her sister.
#I love that Vi's goal is getting Powder back. from the beginning she wanted something impossible#she's setting herself up for failure. even jinx says “things changed when you left. i changed” when they first meet after years#vi was warned and she *still* didn't do any self-reflection#like mayyybe you should be prepared for the possibility that your traumatized little sis is never gonna be a sweet innocent girl anymore?#and mayyybe you should still reach out to her despite that instead of just giving up?#thats literally all Jinx wants and Silco was the only one who understood that. It tears me up that Vi still doesnt#“i thought maybe you could love me like you used to. Even though im different” -> another line that lives in my head rent free#im gonna write about that another day. it's too damn good. the insight that gives for jinx's character....#but again it's 100% understandable that Vi doesnt consider this. she's also traumatized and not thinking rationally. i love it#flawed protags that deal with failure and misery >>>>>>>#we'll see how s2 goes but Vi was the perfect protagonist during s1. i loved her writing sooo much#^^ all these tags are technically part of the post but theyre kinda(?) hot takes and im afraid of getting flamed so hah#my post#arcane#arcane season 2#arcane s2 spoilers#arcane vi#vi arcane#jinx arcane#arcane jinx#arcane silco#silco arcane#arcane analysis#arcane meta
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I’m not surprised honestly, but I don’t need an award to validate how much I love it. Veilguard is my personal goty, that being said if it can’t be that. Go Metaphor!
that is very true.
i'm just feeling some kind of ways about the positive aspects being completely dismissed in favour of endless criticisms, some deserved and some not.
the same thing happened with inquisition back when it released.
it's funny when i see large parts of the fandom - and even outside of that - now getting misty-eyed over it.
i do remember all the thinkpieces back then on how the inquisitor is actually the worst protagonist, the companions the weakest, the tone too goofy, the plot and chars too railroaded, the lore and stories retcon'd and/or ignored, and so on and so.
i talked about this before and i suppose it's the cycle of bioware games and the bioware fandom at this point. in additions to that, we sadly live in a time now where grifters picked up on it and i do genuinely think that influenced the decision process to some degree.
#also i should add to clarify: i do not mean legitimate criticism i do mean things that are criticised that are either flat-out wrong#explained or make sense given the make of the series as a whole#anyhow i remember all the endless criticisms of inquisition#and i see v much how it influenced veilguard#it's the game most ppl asked for going by the relentless criticism & dissection of da3#and now it in turn gets criticised for the things it tried to correct#the not the chosen one protag#the sanitisation of social and religious issues of factions#of countries and kingdoms#etc etc etc#it's ironic#very fandom#this is ofc only one aspect of everything that made the game what it is for good and bad#but i do think it's one that cannot be overlooked#i suddenly feel nostalgic for bioware... have been here since bg2 & tob#i was there gandalf i was there 3000 years ago#text: personal#text: asks
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you don't want to know the end of this dream, because it's not the world you wish for; yet still, i wish you'd love even this conclusion.
(redraw of the dreamless dreams PV!)
#omniscient reader's viewpoint#orv#kim dokja#orv spoilers#implied. like i don't think it would spoil you to see this on its own but its heavily implied.#anyways. dreamless dreams is the most kdj song ever to me. i want to redraw multiple other shots as kdj too.#especially the scene in which um the protag like. beheads her past self. wonder who that sounds like lol.#anyhow. this was hard to do bc the torii in the original pv shot breaks up the values really well. this version does not have anything like#that so i had to resort to coloring the train's metal parts darker instead... idk if it works LOL#am i alright even as the failure i am. can i still be loved kindly. can a good for nothing like me even speak of dreams.#hahahaha. lol even#theres a picture book out there all for you. there really is one isnt there#fortune art#like im not the most proud of this but the main point here is that everyone should listen to dreamless dreams.
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
[...]
In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
[...]
It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
#every choice you make while designing your game says something about your experiences and your world view#whether you think it does or not#i think abt that interview with hozier where he talks abt all art being political & someone in the comments tried to disagree#by saying a child's drawing of their house cant possibly be political & someone else replies:#but it is. what does a house look like to them? is it one story or two? is it a trailer? an apartment? these things imply something#about that child's lived experience#another post i reblogged on kithj that talked abt these games like the forest or far cry where you play as a random white guy#that is being hunted by the evil native people. and the game requires you to just indiscriminately kill them#without thinking about it bc it's a game and you're the protag. that says something whether it was intentional or not#allowing the player character to do or say certain things without consequences communicates something to the player!!!#this does not mean you should punish them but that you should think about your narrative design and your choices and their outcomes#think about what makes sense in your world#and think about what it could imply in the real world. to the player#and think about all the different paths you can explore with them in this way#writing
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Can you expand on what you mean by Baron being "too cool" to really fit a horror monster? It's a very interesting concept and I'd love to hear your thoughts. Is it that they're too active/involved/tangible and it detracts from their scariness?
I feel like I should preface this with a wall of disclaimers lmao 1/I am a hardcore, down-to-the-marrow, avid, deeply sincere horror enthusiast, esp. horror creatures. this usually means my mileage is vastly different from the average populace's, and my scaredy bone has been disintegrated by longterm exposure. most things in a piece of horror media won't scare me! so I practically never use that on its own as the scale to talk abt horror experiences, but when something does scare me it's always a special occasion to be treasured. 2/canon d20 is never really meant to be horror horror, and for good reasons: it doesn't fit the company's output, it takes a kind of carelessness in production estimation that is always a huge risk, it's often vulnerable in a way that kinda goes against how TTRPGs usually facilitates vulnerability, and for most people it's just! stressful! d20, even with the "horror-themed" seasons, generally just plays with horror tropes and stays focused in its goal of being a comedy improv tabletop theater show. 3/fantasy high's chosen system is DnD, which as I've mentioned before is before all a combat-based game system, which means the magic circle of play is drawn based on stats that facilitate and prioritize combat. want or not this affects every interaction you have in the game, and given fantasy high's concept from the ground up (everyone's going to school of DnD stuff to get better at DnD) it's doubly relevant. 4/This Is Fine I have no quarrel with this. my meters are internal, I do not ask this show to be anything it doesn't advertise itself to be, and what it is is fucking great! I like it! when I expand on this ask's question it will be like a physicist going insane in a lab. that's the mindset we're going in with.
disclaimers done. my stance on horror as a genre is that it's a utility genre rather than a content genre or a demographic genre; it is the discard of narratives. it's the trash pile. horror, above being scary, is about being ugly and messy, it's the cracks on the ground any story inevitably steps over to stay a genre that isn't horror. the genre's been around long enough to develop a codex and a general language that medias and makers and enthusiasts of the genre can use to talk about and build onto, but if you go into individual pieces there's really no unifying Horror Story. one person's beautiful life can be another's horror story, it's just how it is.
this makes The Monster a deeply intriguing piece of the genre. thing is a monster is in a decent percentage of any story - it's just when the antagonist force steps into something past a certain line traced out in the story's world. monstrousness is in pretty much every western fantasy story, it's in any story with a hero and something to vanquish or win; more than anything it's a proxy of that thing up there. the line in a narrative's world. the monster is the guard of the unknown lands, where heroic, civilized people don't tread.
what does this mean in the context of horror? the genre is about that perceived lawlessness, that "unknown land" so to say. we're in the monster's home. that's the literary context that we often walk into a horror piece with; the monster knows more than you about where you are. it may not understand you, but it holds more information than you, and with that it moves swifter than you, has more covered than you, and is more assured in its existence in this context than you. it's a struggle to catch up to it, it's nigh impossible to get one over it, and you're never sure it'll 100% work, because you just don't have the information necessary to.
with that framing you can kinda see where I'm coming from here: horror's often about the breaking of rules. I always think a monster's most effective when it breaks well-established rules of both existence and visual storytelling. think Possum (2018) or Undertale's Omega Flowey or the Xenomorph Queen - unique change in medium, unique change in graphic, unique change in design language, etc. in that sense I actually really like how canon baron plays out: they don't really function like anything else in the fantasy high universe, the bad kids have not managed to kill them when they've felled literal gods, their domain in fhjy literally introduces new mechanics to encompass their existence! from an experience design standpoint they slap mad shit. BUT! I can't help finding their character, like as a character riz (and the other bad kids, eventually) interact with, to be very... coherent? in design. this is kinda hard for me to articulate in words, it's more often a sense you get once you've looked at enough of these scrumptious fuckers, their general design and the way they show up is just kinda too clean, so to say. always kinda newly made? fresh unboxed. it, once again, makes sense for their lore - they are looking for more about themself from riz - and their function - they're an antagonist in a game experience, they're meant to be interacted with in a way that produces results and meshes with the existing magic circle - but that shininess takes away from the implied history they should have dominion over and the person they're haunting doesn't.
from another angle there is kinda something there about how put-together canon baron is as a concept; the domain they call home is riz's deep-seeded fears, extremely vulnerable things he's drawn borders around to quarantine and refused to walk into. things that from his perspective would irreversibly shatter certain pleasant fictions his world is built on top of. canon baron, While Extremely Cool, I feel is kinda too neat to connect with and signify the apocalyticized mess that'd result from this paradigm shift. the part where they're in riz's briefcase and looking through every mirror is Very Cool And Fucked Up! but ultimately the show draws a line around them as well, by making game-physical, tangible spaces they're in (the mirrors and the haunted mordred manor) and put riz and the bad kids there only when they need to confront stuff. riz is meaningfully narratively away from baron's unknown land for most of fantasy high.
with that and all of my disclaimers in mind my conclusion here is if canon baron wants to be a Horror Monster they'd have to cross way more lines. be a Lot more invasive. hence (holds up my class swap baron like a long cat)
#ask#not art#tldr a lot of fantasy high's and d20's nature plays against having a Horror horror piece in it. there's no space for emptiness or dread#that's one of the most attractive things to me about horror. the monster signifying a new world you don't understand#you see something on the deserted streets and you realize: oh. the world doesn't work how I've been thinking it does#if u've noticed how much this has in common with queer experiences haha. yeag#man. actually I should also put the I Am Not White disclaimer in there too lmao a lot of the notion of The Monstrous is! traditionally#about maintaining and upkeeping a ''social order'' (read: the powers that be)#and a Lot of Wilderness Fiction is deeply and maliciously colonialist#so when I say ''the unknown land'' and ''the monster'' I am pretty much speaking From one of those unknown lands#and from the position of one of those monsters#the fear of the monstrous is so very often the fear of being consumed by - or becoming - the monstrous yourself#and well. when you're already there in the eye of the zeitgeist. You Can Do What You Want Forever#all that to say it Is important to me that baron is made of riz's lies. even more so in this funny class swap thing I make for fun#like as a horror protag he makes me insane. he loves lines! he loves lines he drew himself. he replicates these borders in himself#that mirror the world he lives in that's so hostile to him. that kid Loves rules. he bows to even the ones that hurt him#like. u get where I'm getting to right I did make a whole comic kinda near this subject he's Already The Other#baron is a monster's monster. baron is a mirror image. GODs I cant help but wish they were messier#it's kinda why I make class swap baron to be like. an ever nearing realization. like I warble abt all this but I genuinely do also find#canon baron to be just as visually coherent and thematically perfect as riz if not more. it's hard to beat how cool the mirror stuff is#it's hard to beat that doll face in iconic visuals! I have to strike according to my strength rather than trying to beat canon#so instead of reflection it's captured moments. instead of a blank face it's the lack of one. mmm. maybe I'm just kinda breaking things#for fun also but that's My prerogative in my house awooga <3#well. thats kinda my thoughts on the general subject. thank u for listening. I will bake something soon dyou want some
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