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A Brief History of esports (TL;DR)
originally from The Battle for Glory: esports, TV, and media I like (and donât) Despite large streaming numbers, and upwards of 10 million viewers, esports isnât considered mainstream in the publicâs zeitgeist. There is an obvious market for esports, gaming, and video games in general, yet the idea of esports is foreign to most and is deeply misunderstood by people. I think that thisâŠ
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#a trailer that no one asked for#ai esports#america#canada#deleting social media#ea sports#ea sports f1 23#economics#esports#esports award#esports history#falcon esports#for the people#fortnite battle royale#g2 esports#gaming - history of esports#genesis esports#global esports#global esports trailer#global esports valorant#history#history of call of duty#history of call of duty as an esport#history of call of duty esports#history of cod esports#history of esports#journey through the history of esports#leaving social media#lol esports#lol esports highlights
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AIâs Role in Improving eSports Event ProductionÂ
Cybersports has become a global phenomenon, capturing the attention of millions of viewers and therefore attracting major brands for marketing collaborations. The question is: how can we make these collaborations not only remarkable but also profitable and efficient? There are several AI-driven tools already being usedâor will be usedâduring tournaments: AI-powered viewer analytics track audience reactions, measure engagement, and highlight the most buzzworthy moments. Can you recognize which Entyx tool does this?Â
AI generates personalized content for advertisers, enabling dynamic ads and even AR effects. Neural Networks can analyze games in real time and may even contribute to the presenterâs commentary. AI-driven cameras could evolve into tools that monitor rule violations and alert judges about controversial moments. Curious? Letâs dive into this today!Â
AI and eSports Event Production
AI in eSports is transforming the way eSports events are produced. AI algorithms automate broadcast management, personalize content for each viewer, and optimize ads in real time. This allows brands to integrate their ads naturally, resulting in more organic and positive viewer experiences.Â
Moreover, eSports sponsorship analytics can analyze viewersâ behaviors and foreseen trends, helping advertisers choose the most effective audience engagement formats. One of the brightest examples of AI in the eSports event production is Riot Gamesâ Valorant Live Stats System.
During major tournaments like VCT (Valorant Champions Tour), AI analyzes and tracks gameplay in real time, automatically selecting the best moments and immediately reflecting the data, integrating stats into the broadcast. This opens many new opportunities for sponsors and keeps viewers engaged as you might have guessed. Â
Advertisers can integrate their ads into the most exciting moments of the gameâAI detects clutch rounds or highlights and automatically overlays graphics or replays cuts of the game with branded elements of the advertiser. In this way, sponsorship integrations look more natural, and dynamic and do not irritate the eye of a viewer. This approach is already being used in cybersports and is expected to become standard for major tournaments in the future.
How AI Is Applied Inside Sports Teams
Benjamin Franklin once said, âWhen you're finished changing, you're finished.â This perfectly captures the urgency sports teams feel in keeping up with evolving technology. Letâs take the Chicago Fire team, for example. Their analytics department uses advanced technology, including forms of artificial intelligence, to gain an edge in performance scouting and recruitment. They've scored goals specifically exploiting work that the machine learning modeling has told them are areas they can attack.Â
Wearable GPS devices help Chicago Fire collect vast amounts of valuable data during both training and matches. The devices are distributed by a company called âHudlâ which works with elite teams across the globe. These devices allow teams to monitor a player's workload in real life during practice and games, optimizing every single training and practice session to match the game pace without risking soft tissue injuries.Â
Five athletic programs at Northwestern use similar wearable devices including the Wildcats women's soccer team. They want fast, strong resilience to fit athletes and they make sure that they get to that point so when they're in the season they're ready to go. Coaches could tell athletes somewhat subjectively that it doesn't look like an athlete is running though like they have to cover more ground, but they can now pull out the data and point at the player of the competitor team who covered this much and compare to the athlete of the team, there's room to make up. When the light goes on, athletes start changing the way they train so that they can meet those physical demands.Â
In the weight room, the men's basketball team uses a different piece of technology: a force plate to measure jump height, speed, force, and imbalances in body movements. It does give some insight as to what's going on. It allows them to put some data to some of these subjective measures they've had in the past, not just asking âHow an athlete feelsâ. They have some data to back that up.
Do they have more to give you now? What do the numbers bear? What does science tell? It's just amazing the amount of AI-powered tools they now have to quantify these areas and help the athletes be at their very best.Â
The data coaches collect with these devices can now be seamlessly integrated into real time broadcasts. And fans of each athlete can track his success in real time during tournaments. With the advent of AI in regular sports and eSports then, we'll see larger departments and maybe more data-driven processes on the whole as everyone is sort of in the arms race to continue to find those edges over the rest of the competition.
How AI Is Applied In eSports Teams
While AI in traditional sports helps athletes analyze their physical condition, in eSports, AI focuses on improving gaming strategies, monitoring player performance, and increasing engagement.Â
The AI-driven platforms like SenpAI, Mobalytics, and others, analyze the actions of players, outline the mistakes, and offer strategies to improve performance. AI-driven cameras and eye-tracking technologies help study player focus, reaction time, and decision-making patterns. In cybersports, they also use smart gaming chairs and heart-rate monitors to track stress levels, and fatigue to help players stay on top of their performance levels. They also tend to use AI-assistant coaching as machine learning helps to assess the player's tendencies, analyze their game styles, offer personalized training sessions, and even simulate opponentsâ strategies to better prepare. Â
With the great expansion and development of AI in traditional sports, eSports teams are also implementing or about to implement these technologies to elevate their performance level.Â
Why eSports Sponsorship Needs AI
Sponsors demand transparent data: How many viewers will see their brand? How long will their logo be on screen? What is the real cost of the collaboration? What eSports sponsorship ROI will they eventually get?Â
The Entyx AI-powered marketing analytics platform tracks viewers' behavior, measures the time logos spend in a frame, and calculates interactionsâsuch as clicks, mentions, and sharesâin real time. We tracked sponsors of Formula 1 and calculated each brandâs logo in frame time, watch here.Â
How does Entyx do it? No magic applied! Just a solid data tracking system involved!Â
Entyx tracks Media Value, meaning advertisers get an exact time frame in broadcasts. The tool automatically identifies and monitors the presence of brand logos in video content. This feature provides detailed reports on logo visibility, duration of exposure, and placement within the content, helping you understand the effectiveness of your branding efforts.
We make a 360-degree AI-powered analysis of the engagement level. We scan the audio in video content to identify and analyze specific keywords and phrases related to your brand or campaign. The Sentiment Tracking feature tracks the frequency of these mentions and the context in which they are used, providing valuable data on how your messaging is being communicated. Provides insights into the surrounding content when your brand or keywords are mentioned, helping you understand how your messaging fits into the broader conversation. The cherry on the top? This tool identifies sentiment as positive, negative, or neutral, providing a clear picture of audience reactions and perceptions. Sign up to try!
We offer powerful software for data collecting, visualizing, comparing, and analyzing from streaming platforms such as Twitch, YouTube, and Kick.
Conclusion: The Future of AI in eSports Production
AI eSports trends are connected to automation, personalization, and improvements in viewer experience. AI-driven cameras will replace operators automatically tracking the key tournament moments and choosing the best points of view to improve the dynamics of the broadcast. AI algorithms analyze the gameplay in real time and automatically point cameras to the most epic moments like kill streaks and clutches. The future of sponsorship in gaming sticks with AI technology which easily outlines the most epic game moments and automatically creates cuts to share broadcasts on social media to also give additional exposure to the sponsors.Â
This technology makes cybersports broadcasts more exciting and convenient for the audience, sponsors, and event organizers. And of course, AI-powered marketing platforms like Entyx improve ad campaigns by making them more measurable, efficient, and profitable for sponsors. Entyx helps choose the best partners based on their performance in real time and tracks logos, calculates Media Value of every collaboration of yours. Ready to use AI automation? Letâs squeeze out the maximum from your eSports events with precise data!

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Thsyu Insights: Bitcoinâs Surge, UK Crypto Holdings & AI in Esports đ
The cryptocurrency world is buzzing with recent developments analyzed by Thsyu:
đč Bitcoin Drops to $97K Bitcoin experienced a sharp decline, falling to $97,000 with a total market liquidation of $565 million. Thsyu attributes this volatility to global economic uncertainties and tightening regulations. While short-term pressures persist, a gradual recovery is expected as the market stabilizes.
đč UK Governmentâs Crypto Holdings Revealed Surprisingly, the UK government holds billions in USD and Bitcoin. This strategic move aims to diversify investments and leverage long-term growth potential. Thsyu believes this injects confidence into the crypto market, though it may invite stricter regulatory oversight.
đč AI Revolutionizes Esports Theta Labs and FlyQuest have launched an AI-powered esports chatbot, enhancing real-time interactions and data analysis for players and fans. Thsyu predicts that AI will significantly boost the esports experience, driving the industry towards an intelligent future.
đ Why Follow Thsyu? Stay ahead with Thsyuâs expert analysis and market insights. Whether youâre an investor or a tech enthusiast, Thsyu provides the knowledge you need to navigate the evolving crypto and esports landscapes.
đ Join the Thsyu community today! Visit Thsyu.com for more insights and updates.
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AI in E-Sports: Revolutionizing Performance and Engagement
In the rapidly evolving landscape of eSports, the intersection of artificial intelligence (AI) and consumer engagement is not only fascinating but also increasingly critical for the industry's growth. Renowned AI expert and keynote speaker Matt Britton, with his deep expertise in consumer trends and his leadership at the innovative consumer research platform Suzy, stands out as a uniquely qualified speaker to address this important topic.
Matt Britton, who has served as the Founder and CEO of Suzy, a real-time market research platform, has a remarkable track record in identifying and leveraging the latest consumer trends. His insights are backed by his extensive experience consulting for over half of the Fortune 500 companies, making him one of the top keynote speakers on consumer behavior and digital innovation. Mattâs best-selling book, "YouthNation," has cemented his reputation as a leading voice on how youth culture influences mainstream industries, a critical aspect to understanding the dynamics of eSports audiences, particularly Generation Z.
The Role of AI in Enhancing eSports Performance
One of the most compelling applications of AI in eSports is in enhancing player performance. AI technologies are being utilized to analyze vast amounts of game data to uncover patterns and strategies that might not be immediately obvious to human observers. For eSports athletes, who continually strive for perfection, AI can provide personalized insights and recommendations, optimizing their practice and strategic planning.
Matt Brittonâs expertise as an AI keynote speaker is particularly relevant here. His understanding of AIâs capabilities in processing and analyzing consumer behavior data can provide eSports teams and organizations with a blueprint on how to harness AI for performance analytics. His talks could delve into specific case studies where AI has revolutionized other industries, drawing parallels to eSports and offering a vision of what is achievable.
AI and Consumer Engagement in eSports
Beyond player performance, AI also has a transformative potential in enhancing how fans engage with eSports. Here, Mattâs dual expertise as an AI expert speaker and a consumer trend expert offers invaluable insights. AI can personalize the fan experience, offering tailored content, interactive experiences, and smarter ways to engage with their favorite teams and players. This customization not only enhances the viewerâs experience but also opens new avenues for marketers to engage with a highly targeted audience.
Matt Brittonâs keynotes could explore successful examples from other sectors, such as media and retail, where AI has been used to personalize consumer interactions. Applying these lessons to eSports, he could provide strategic advice on how organizations can implement similar AI-driven engagement strategies to captivate and grow their audiences.
Strategic Implications for eSports Stakeholders
For stakeholders in the eSports industry, including game developers, team owners, and advertisers, understanding the strategic implications of AI is crucial. Matt Brittonâs sessions at conferences could focus on how these stakeholders can leverage AI not just for immediate benefits but also to strategically position themselves in a competitive market. His talks would be invaluable at eSports conferences, serving as a cornerstone for discussions on future trends and technologies.
Matt Britton as a Conference Speaker
As one of the top conference speakers, Matt Brittonâs presentations are known for their engaging delivery and deep insights. His ability to connect with his audience, coupled with his expertise in innovation and consumer trends, makes him an ideal speaker for any major eSports and technology conference. Organizers looking to add a high-impact speaker to their roster would find Mattâs perspectives on AI in eSports both compelling and valuable.
Conclusion
The use of AI in eSports is a game-changer, enhancing how players perform and fans engage. Matt Britton, with his extensive background as a consumer trend expert and AI keynote speaker, is uniquely positioned to speak on this topic. His insights could help eSports companies navigate the complexities of AI implementation while maximizing its benefits for consumer engagement and competitive performance.
Incorporating Matt Britton in your next eSports conference not only promises to enlighten your audience but also equips them with practical insights to leverage AI for the future. His expertise will undoubtedly enrich the dialogue around the future of eSports and AI, making it a session that attendees will not want to miss.
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#video game#aiart#esports#action#champions#digitalart#computer games#art#fantasy#league of legends#battle#ai
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AI Unleashed: Shaping the Future of Gaming Today
Artificial Intelligence (AI) is reshaping the gaming industry, offering unprecedented opportunities for innovation in game development and enhancing player experiences. Its application ranges from creating intelligent non-player characters (NPCs) to generating endless virtual worlds, marking a new era in gaming. Evolution of AI in Gaming From the rudimentary AI of arcade games to the complexâŠ
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#Adaptive Game AI#AI for Gamers#AI Game Development#AI Gaming Revolution#AI in Esports#AI-Enhanced Gameplay#AI-Powered Game Design#Gaming AI Innovations#Immersive Gaming AI#Intelligent Gaming Strategies#Interactive AI Games#Next-Gen Gaming Technology#Real-Time Strategy AI#Smart Gaming Solutions#Virtual Gaming Experience
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Sony Unveils INZONE Buds â Truly Wireless Gaming Earbuds
Sony has released INZONE Buds â new truly wireless gaming earbuds packed with Sonyâs renowned audio technology designed to help you win. INZONE Buds offer both PC and console gamers an immersive gaming experience thanks to personalised sound, unrivalled 12 hours of battery life and low latency. Accompanying this innovation is the INZONE H5 wireless headset, which offers up to an astonishing 28âŠ

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#360 Spatial Sound#3D sound positioning#active noise cancellation#advanced spatial reproduction#AI-based noise reduction#console gaming#crystal-clear communication#customisable tap functions#Dynamic Driver X#esports collaboration#esports performance#extended battery life#Fnatic partnership#immersive gaming experience#INZONE H5 wireless headset#INZONE H9 wireless headset#lightweight design#Long Battery Life#low latency#new Black colour option#noise cancelling#PC gaming#personalised sound#professional gaming advice#Sony audio technology#Sony INZONE Buds#Sony new releases#Sound Field Optimisation#Sound Tone Personalisation#USB-C dongle connection
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đ-đđđŠđąđ§đ đđ„đđđđšđ«đŠ
Provides an e-Gaming streaming platform that leverages AI to provide recommendations to gamers to enhance engagement, improve their e-Gaming skills, and monetize their online e-Gaming time
#egaming#streaming#gamers#online#ai#esports#factionai#enhance#skills#onlinegame#king#esportslife#gaminglife#gamingcommunity#socialmedia#instagram#love#inteligence#artificial#games#egamers
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youtube
i edit the videos for my robotics team (we teach adorable little robots to play football) so pls watch it <3
#ai#esports#robotics#robot#football#yes unfortunately we lost the final pretty decisevely#but it's okay#next tournament is the world cup in france#we won our last world cup title in 2018 in canada#got second place last year in thailand#we're also on instagram where i edit silly reels and all that#htwk.robots#Youtube
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#sport training#esport#technology#appdevelopment#ai development#aidevelopment#ai training#machinelearning#mobileapps
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Volleyball&Kisses.




Eunseok Ă VocĂȘ
GĂȘnero: fluffy
w.c: 1.2k
n.a: eu tive essa ideia inicialmente com o Jungwoo, mas eu vi essas fotos do Eunseok e imediatamente soube que o plot estava destinado para ele.
WARNINGS: nĂŁo gostei muito disso, mas eu nĂŁo quis jogar fora porque gosto do cenĂĄrio. MençÔes a Kento Yamazaki, Frozen (porque o Seunghan cantando âVejo uma porta abrirâ nĂŁo deixa minha cabeça de jeito nenhum e ao anjo Gabriel (???). Jogadores de vĂŽlei, desculpa ai se eu pequei com algum termo!
Boa leitura, docinhos! đ
Eunseok sempre foi um garoto sossegado, espantosamente silencioso para um garoto do colĂ©gio, falava com todo mundo desde que nĂŁo fosse a pessoa que toma a iniciativa, fazia parte da trindade divina masculina da escola composta por ele, o encantador Sohee e o irritante Seunghan, cobiçados pela grande maioria dos estudantes, vocĂȘ no entanto sĂł tinha uma quedinha por um deles. Eunseok tinha certo grau de miopia e Ă s vezes perdia suas lentes de contato em algum dos treinos dos um bilhĂŁo de esportes que ele praticava, forçando-o a utilizar Ăłculos de armação retangular e levemente grossa, como Kento Yamazaki em âWokatoiâ, e vocĂȘ meio que o achava atraente demais com o adereço, torcendo para que, sei lĂĄ, as lentes de contato fossem magicamente magnetizadas para a caixa de areia do gato mais prĂłximo.
Naquela tarde ensolarada vocĂȘ descobriria que Eunseok nĂŁo era o Ășnico que manifestava sinais bastante evidentes de TDAH.
â Merda â VocĂȘ praguejou baixo, segurando a ponte do nariz com as pontas dos dedos enquanto a mĂŁo vazia te impedia de encontrar a areia fofinha, embora sua cabeça latejante dissesse que aquela era a melhor escolha a ser feita. Como lĂder da equipe de vĂŽlei feminino da escola, vocĂȘ estava indo bem atĂ© o segundo e penĂșltimo set, nenhum devaneio lascivo rondando sua mente, absolutamente nenhum pensamento embaraçoso contendo mĂŁos bobas e ĂĄgeis, mesmo quando a do Song estalou contra a de Wonbin num high five animado, tudo estava correndo dentro dos conformes, mas aĂ Eunseok suspendeu a camisa atĂ© a altura da testa secando o suor e oferecendo a plateia uma visĂŁo privilegiada do seu corpo magro e atlĂ©tico.
E sabe como Ă©, nĂ©? Entre levar uma pancada de bola de vĂŽlei e deixar-se fascinar pela centĂ©sima vez pelo garoto que vocĂȘ venera desde o fundamental â e que raramente Ă© tĂŁo exibicionista assim â ou jogar seu esporte favorito tirando proveito das suas habilidades conquistadas atravĂ©s de anos de prĂĄtica, existe um consenso universal sobre a primeira escolha.
â Ei, vocĂȘ tĂĄ bem? â Eunseok ajoelhou-se ao seu lado, plantando a mĂŁo firme em seu ombro como se estivesse cumprimentando um dos caras do time, com a diferença de que o peso te deixava nervosa. Lentamente, vocĂȘ elevou os olhos, fazendo-os percorrer da camiseta onde se lia âTeam Seokâ na parte de trĂĄs, atĂ© as mechas de cabelo castanho-claro que se grudavam no rosto suado e de volta para o olhar arregalado de aflição, Eunseok resplandecia de uma forma tĂŁo absurda que para vocĂȘ nĂŁo seria demasiado ilĂłgico se ele estivesse ali apenas para alertĂĄ-la de que teria um filho sendo virgem.
â Sim â Respondeu, depois do que pareceu um sĂ©culo e uma comparação bem Ăłbvia com o anjo Gabriel â TĂŽ sĂł um pouco zonza.
â Ă, sua testa tĂĄ começando a inchar... â Ele constatou, com o cenho franzido de preocupação. AtrĂĄs dele, sua parceira de jogo assistia toda aquela cena de filme adolescente, com os braços cruzados e as sobrancelhas elevadas, afinal nem mesmo uma torção no tornozelo te fez perder os Ășltimos dez minutos do set no campeonato interescolar, imagine entĂŁo quĂŁo desprezĂvel deve ser uma bolada segundo seus critĂ©rios â Sohee deve ter algum gelo. Vamos lĂĄ, vocĂȘ nĂŁo pode ficar debaixo desse sol quente.
â O que foi que vocĂȘ fez, hyung? â Eunseok manteve os dedos entrelaçados com os seus atĂ© chegarem no restaurante de frutos do mar (atraindo muitos olhares, bocas abertas e rostos perplexos), Sohee trabalhava lĂĄ nas fĂ©rias de verĂŁo como garçom, todavia quando o pessoal do colĂ©gio decidia marcar reuniĂ”es no estabelecimento com a intenção evidente de atazanĂĄ-lo, o pequeno palco para apresentaçÔes tornava-se inteiramente dele e algumas mĂșsicas coreanas e internacionais eram entoadas no embalo de uma plateia animada.
â Pensei que vocĂȘ fosse imbatĂvel. Como a mulher maravilha â Seunghan girou o banco alto de forma a ficar de frente para vocĂȘ e Eunseok, especificamente nesse recesso ele tinha se interessado pela vaga de salva-vidas do clube e vivia encharcado com a quantidade de garotas que encenavam quedas e afogamentos apenas para serem resgatadas pelos braços malhados, mas Seunghan costumava ser atencioso com as crianças e suas famĂlias â Que foi? Sua cabeça dura nĂŁo te ajudou dessa vez?
â Cala a boca, Seunghan â Como punição, Eunseok confiscou o copo de um drink azul da mĂŁo do amigo e o pressionou sobre sua lesĂŁo, fazendo vocĂȘ chiar pelo contato do copo gelado contra sua pele e pela proximidade repentina do atleta, sentada no banquinho elevado feito Seunghan ao seu lado, Eunseok se encontrava nitidamente em pĂ©, entre as suas coxas, no entanto ele parecia bastante absorto e responsĂĄvel pelo pequeno calombo na sua testa para reparar no seu peito subindo e descendo numa velocidade fora do normal.
âTalvez ele estivesse tĂŁo perto porque nĂŁo enxergava muito bemâ, seu coração se encheu de esperança com a possibilidade dos Ăłculos entrarem em ação assim, de repente.
â Toma, coloca isso â Sohee estendeu gelo enrolado num pano de prato para substituir o improviso de Eunseok, pelo canto do olho, vocĂȘ percebeu uma conversa nĂŁo verbal entre os dois integrantes do trio, Seunghan indicava vocĂȘ e Eunseok com a cabeça enquanto Sohee aparentava nĂŁo entender do que se tratava, atĂ© que seus olhos amendoados cresceram numa clara constatação, como quando vocĂȘ descobre que o prĂncipe Hans nĂŁo passa de um canalha em âFrozenâ â Sungchan hyung tĂĄ com uns trĂȘs palitos de picolĂ© premiado. A gente vai atrĂĄs dele.
â PicolĂ© de graça â Seunghan bateu no ombro de Eunseok ao passarem por nĂłs e deixarem apenas o barulho das crianças animadas nas piscinas, e o bater de talheres em mesas distantes do bar. Internamente vocĂȘ se questionou porque aquela atitude insinuava tanto suspense, porĂ©m foi incapaz de estudar os fatos quando o hĂĄlito mentolado e doce do garoto alcançou suas narinas ao soprar suavemente:
â Por que vocĂȘ nĂŁo sacou? â VocĂȘ engoliu em seco, sentindo a febre chegar quando Eunseok pĂŽs a tentativa de bolsa tĂ©rmica gelada sobre o balcĂŁo.
â Saquei o que?
â A bola â Ele sorriu pequeno, optando por dar um tempo para o inchaço e sĂł fitar os seus olhos, suas pupilas se expandindo a cada frase proferida.
â Me distrai â Um ponto de interrogação surgiu no lindo rosto de Eunseok, vocĂȘ ajudou-o afastando o cabelo liso para poder contemplĂĄ-lo melhor, mal acreditava que admitiria aquilo â Com vocĂȘ.
â Comigo? Por que? â Eunseok exalava curiosidade e ansiedade, no entanto, dessa vez, quem nĂŁo percebia o impercebĂvel era vocĂȘ que sĂł conseguia enxergar o rosto sereno e impassĂvel do rapaz, afinal essa era uma de suas especialidades: fingir a mais plena placidez mesmo surtando por dentro.
â Porque... Eunseok, olha, eu sei que vocĂȘ escuta isso todo dia mas... â Durou dois segundos, mas os lĂĄbios de Eunseok estavam sobre os seus, agora a boca rosinha brilhava um bocado devido ao gloss que residia nos seus lĂĄbios, vocĂȘ pensou que fosse desmaiar quando a mĂŁo masculina afastou seus cabelos da nuca e permaneceu bem ali, massageando a pele, fazendo o dedĂŁo repousar deliciosamente no centro da sua garganta.
â Gosto de vocĂȘ desde o fundamental â Declarou, irrequieto, piscando e alternando o foco das Ăris.
â Eu gosto de vocĂȘ desde o fundamental â VocĂȘs sorriram simultaneamente e Eunseok deixou outro beijo sutil nos seus lĂĄbios, te roupando a consciĂȘncia da gravidade e te fazendo sentir como se estivesse flutuando no planeta Terra e nĂŁo num satĂ©lite natural como a lua.
â EntĂŁo a gente vai ter que competir pra ver quem gosta mais de quem â VocĂȘ abraçou o corpo dele, um tanto espantada com o fato de que aquilo era real e desceu do banquinho alto para respondĂȘ-lo:
â Quem beijar mais vence.
#sun favs#riize#riize fanfic#riize fics#riize fluff#riize eunseok#riize icons#riize scenarios#riize seunghan#riize sohee#riize x reader#rise and realize#eunseok#song eunseok#kpop#fluffy#kpop fanfic#riize imagines#kpop x reader#kpop fanfiction#kpop icons#kpop fluff#kpop imagines#kpop scenarios#riize pt br
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inclusive... vc ficou sabendo desse italiano aqui?
https://vm.tiktok.com/ZMrkf3Wxu/
ai juro queria fazer loucuras com esse nariz dele e esses beiço rechonchudo sla como pode ser tão tesudo um homem europeu
laurinha nĂŁo entendi Ă© sĂł vocĂȘ pisar nesse site e quer me causar piripaques bucetisticos achei que fĂŽssemos amigas sabe đđđ e NOSSAAAA como eu amo o esporte futebol minha nossa !!!!!âœïžâœïžâœïžđ„
đ„
đđđđđđđ
e off sentir tesao em europeu Ă© top piores sentimentos por exemplo eu estou MORRENDO de vontade de đ„đ„đ„đ„o jude bellingham hĂĄ dias e isso tĂĄ me deixando doida vey tipo como assim eu quero um homem inglĂȘs đđđ vo aproveitar e deixar aqui um edit que desde o momento que eu vi ele simplesmente tĂĄ tatuado no meu cĂ©rebro eu nĂŁo consigo mais pensar em outra coisa a nĂŁo ser ele đâđ»
#ctalks đŁ#ccinema đŹ#nĂŁo ironicamente estou hĂĄ DIAS pensando nesse vĂdeo de segundos do tiks e toks alguĂ©m me ajuda eu preciso dele đđđđ
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Hi ABL! I just finished Kiseki: Dear to Me and obviously fell in love with Ai Di and Chen Yi. Do you have any other BL recs with that smol/tall dynamic where the smol one is objectively much scarier? Thanks!!
Oooo,
feral baby bois in BL!
Hum, that's gonna be a challenge, let me contemplate...
Alright let's do this...
FROM CHINA
My Esports Genius Brother

Untamed - nash

Word of Honor - double nash
(both v feral in this one)
FROM JAPAN
Same Difference
I'm dipping into the well here, and I'm warning you it may be poisoned.
Utsukushii Kare
You could argue this...? HIGHLY RECOMMENDED
There are more of these in Dark JBL but I refuse to try remembering those.
FROM TAIWAN

Because of You - Maybe?
HIStory 2: Crossing the Line
It playful but qualifies? HIGHLY RECOMMENDED
My Tooth Your Love - sides
We Best Love - THE BEST
FROM THAILAND

Chains of Heart - sigh
Don't Say No

Eclipse (not much height difference tho)
KinnPorsche to a certain extent, also no height difference
Laws of Attraction
Very much this dynamic and very recommended, but no height difference.
Love By Chance 2 - kinda
Siew Sum Noi
I contemplated MGYG and a few others like TharnType but tried to pick feral over tsundere.
Mr Cinderella maybe?
I feel like I'm missing a few sides.
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Random WHB tier lists based on games/franchises I've recently had brainrot of
I may not play WHB regularly now (no, seriously, last time I played was during the Tortured Leviathan Nightmare Pass, then Girls Frontline 2: Exilium and especially my Puyo Puyo + Trauma Center obsessions resurfacing from high school happened) but I still love some characters a bit too much to truly let go of them aha...Marbas, Lucifer, Minhyeok, Belial, Gusion, and Naberius, my beloveds-
But more than that I guess it's more of like...my old obsessions being annoying brainworms again, which leads to brainrot, essentially. That, and watching an unhealthy amount of League of Legends esports content.
Fair warning that most of these are purely based off vibes!
So, without further ado...
1.WHB as MOBA players when facing an OP character
Yes, this is the MOBA brainrot speaking.
As for tier explanations:
Tier 1: Some people just want to watch the world burn.
Tier 2: When Mewtwo X and Zacian were first released in Pokemon Unite, many players were so disgusted by how utterly overpowered they were (these two Mons can easily 1v5 coordinated efforts to kill them, even in the hands of not-so-skilled players). It got to a point a subset of these disgusted players actively griefed and trolled those who played them.
Tier 3: Doublelift had this to say about Yuumi, who was a notoriously overpowered Support in League of Legends:
"I am not kidding when I say that if they removed Yuumi from [League of Legends], it would be a better game."
Tier 4: Heo "ShowMaker" Su, professional League of Legends player, had this to say about the then-OP Champion known as K'Sante...keep in mind this is just the K'sante rant, which has become a meme, and the original stream highlight as uploaded by his esports team (Dplus KIA) was simply titled "NERF THIS".
youtube
Tier 5: Comfey is essentially Yuumi in Pokemon Unite, which is why people said it's overpowered in coordinated play. Notably, spragels has an entire video going in-depth about how Comfey breaks the game and how to, essentially, mitigate the sheer brokenness of the Mon.
Tiers 6 and 7: self-explanatory
2. WHB as Arknights Icebreaker Games players
A bit of context - Icebreaker Games was a multiplayer co-op game mode where players deploy their own squad of units on the same map (this was different from the R6S collaboration event's co-op game mode, where both players are on different but connected maps).
Wis'adel is an absolutely BROKEN Operator whose usage was criticized in Icebreaker Games for being such an insane DPS she essentially ignores stage mechanics and having her Revenants taking up three extra deployment tiles that your teammate might want to use. She absolutely can easily win stages (tier 1) but her Revenants is how most people who want to troll use her (tier 2).
Seeing this, many players attempt to try and limit Wis'adel from ever being used. Some do it in a more violent way using Aak (tier 3) - who inflicts damage on an Operator in his range before buffing them. He's most commonly to buff Operators with high Defense...a stat Wis'adel lacks, so she just Dies.
More peaceful players would put Wis'adel in their subs and simply Not Pick Her whenever she shows up in their randomly-generated picks (tier 4). Not the most foolproof strategy, but it helps.
Last two tiers are, again, self-explanatory.
3. WHB as Puyo-Puyo AI levels
Puyo Puyo is a competitive puzzle game where your main goal is to make your opponent's board fill up to the 'X' of their field. You do this by sending what is known as Nuisance Puyo to your opponents, generated by popping the regular Puyo you drop into your field.
Regular Puyo, which are the colored blobs, are cleared by matching four of the same color together. Nuisance Puyo, the grey blobs seen in Lemres (COM1) and Yellow Satan's (COM3) fields, can only be cleared by clearing regular Puyo touching them. You are expected to create chains in order to generate more Nuisance Puyo by arranging your regular Puyos in a way that when one regular Puyo set is cleared, it'll cause another regular Puyo set to be cleared - like what Ecolo (COM2) is doing to the red Puyo set by clearing the yellow Puyos below it. The row on top of your board gives a visual indicator of how many Nuisance Puyo are about to be dropped onto your field (the limit is six rows at once), and you can chip away at it by clearing Puyo chains of your own (otherwise known as offsetting).
The general difficulties are as follows, starting from the ones at the bottom (i.e. easiest difficulty):
Beginner difficulty: allows gravity to drop the Puyo, doesn't really try to form a chain higher than 2. Rotates their Puyo minimally.
Joke AI: uses fast drop to build their joke build before actually playing, prioritizing clearing Puyos in their joke build. Their joke builds may include stacking all Puyos to the sides (Yu and Rei, Dongurigaeru), or stacking Puyo evenly up to a certain height (Suketoudara).
Normal difficulty: will actively attempt to make chains (a 3-chain is the average), but will still let gravity drop their Puyo - until around halfway down the field, where they will then fast drop the Puyo.
Tough, but fair: will bunch Puyos up in threes for ease in chaining, it's not uncommon for them to suddenly pull out 3+ chains. Will fast-drop their Puyo. Starting here, the AI will rush to start a chain to offset any incoming attacks. In 20th Anniversary, in game modes where rotate-stalling is a legitimate strategy to win, they'll do it.
Very tough: the previous tier, cranked up to 11.
Rubber band AI: the AI plays better when you play better...but the issue is that Strange Klug is essentially the final boss of Fever 2, so his base difficulty is already hard.
Unfair: can and will counter your measly 3-chain with a 7-chain, essentially generating enough Nuisance Puyo to fill your board completely unless you offset it. Plays optimally and shows no mercy, including stalling and fast/hard-dropping Puyo in modes that allow them (instantly teleports Puyo to the bottom of the field).
4. WHB in Trauma Team game modes
Disclaimer: This tier list is made while ignoring the fact that all of them, save for the Paradise Lost demons, absolutely cannot function in an actual hospital scenario.
Trauma Team, released in 2010, is the final instalment in the Trauma Center franchise, a series of medical malpractice- I mean anime surgery simulator games by Atlus (famously known for the Shin Megami Tensei games). We use the term 'surgery simulator' very lightly because, well, it's very anime at times (you fight bioweapons in all previous instalments) and there are still some medical inaccuracies (like operating on a still-beating heart).
Trauma Team, for the most part, is tamer compared to all of its previous instalments. Very standard hospital procedures - until the Rosalia chapter, where you deal with the Rosalia Virus epidemic (which becomes harsher in hindsight when you realize Trauma Team's events happened in 2020 of their canon and the Rosalia Virus is an Ebola-type virus). It has more game modes compared to the previous games, and this tier list would pretty much fit them into the 'vibes' of the Trauma Team game modes...save for the last two tiers.
Surgery: What we often call the 'standard Trauma Center game mode'. Surgery deals with most standard surgical procedures, and in Trauma Team especially a lot of them are very detailed. Most of the time you're only dealing with one patient in each level - in previous games, there were times when you had to deal with multiple patients in one level.
First Response: Always at the scene of an accident or disaster, this game mode focuses on giving first aid and stabilizing victims before transporting them to the hospital for further treatment. The gameplay is frantic, and you're expected to juggle multiple patients at the same time while keeping them alive.
Endoscopy: One of the harder game modes for most, Endoscopy has you, well, operate an endoscope to treat internal wounds - usually conditions within either the digestive or respiratory tracts. Gameplay consists of moving the endoscope around and treating symptoms as they appear.
Orthopedics: Bone surgery, essentially. Along with Endoscopy, it's a game mode that requires delicate control of the Wii remote's motion controls. As such, the amount of precision needed is insanely high, and it rewards careful gameplay. Chip and drill away at bone, affix synthetic bone, treat bone cancer - this game mode has it all.
Diagnosis: Your standard consultation. One of the two more chill game modes, you're really only taking note of symptoms based on patient interview and observations, as well as comparing chart results with potential diagnosis. Requires some creative thinking to get the symptoms you need, for example asking your patient to lift his shirt after he coughed to reveal the fact he has bloody sputum as his clothes came out stained afterwards.
Forensics: The only game mode that doesn't involve medical treatment, and is the other chill game mode. You're solving mysterious deaths, piecing together evidence to deduce and determine how they happened. As an aside, wondering why this game mode is in Trauma Team? Because Naomi Kimishima, the character you play as in Forensics, was a surgeon previously known as Nozomi Weaver, who was playable back in Trauma Center: Second Opinion.
The nurses: Staples in all of the previous instalments, they're your surgical assistants who often remind you of procedures - yes, this includes reminding you to be careful while extracting objects or what tools you're supposed to use. Their role is mostly replaced in Trauma Team by the other doctors or the chairman of their hospital (Esha Patel), except for Diagnosis and Forensics. In Diagnosis, you have RONI, a state-of-the-art computer that eases Gabriel Cunningham (the doctor for Diagnosis) with his job. In Forensics, Naomi is assisted by her previous coworker, Navel (aka Little Guy).
The patients: Self-explanatory, for one reason or another.
#what in hell is bad#what in âhellâ is bad#whb#whb crossover#whb tier list#using whb as an excuse to talk about other games#you can tell how deep in the gaming trenches i am from this alone actually#like i would genuinely be surprised if people nowadays knew trauma center#also 20th anniversary was WAYYY before puyo tetris#once again this is me telling you all to please check these games out too! they deserve a lot of love (especially trauma team)#except league of legends lmfao#watch the league esports scene (lck aka the south korean scene has some really solid content) but never touch the game
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what has been happening in the world of motorsports lately?
Natalie Robyn will leave the role of CEO of FIA after little over one year in the position after a âmutual agreementâ
there is a rumour about Loganâs manager speaking to Haas for the opportunity of American team hiring American driver from next season onwards (reminder that Kevin is likely out of contention, Ollie is the hottest candidate and Guanyu is next in talks with Haas according to the paddock gossip)
the Chicago GP was denied âŠfor now (so at this point you have to consider it being a possibility, potentially rotating circuit?)
Merc apparently offered Carlos a one year contract, since they want to keep their options open (potentially for Max leaving or for Kimi stepping up into the team), Red Bull is keen on keeping Checo (although Marko denied they would give him the 3 years contract extension he would like to get) so that door is closing, Audi reportedly extended the deadline on the decision from Carlos till around Monaco
there will be a special edition of Ferrari Trento on the podium this weekend (Iâm adding a picture below) and special awards with names of previous winners including people of Emilia Romagna for the year 2023
Williams posted Lap of Legends with Logan driving against AI programmed legends (Andretti, Hill, Manson, Prost, Button, Villeneuve)
Alex Albon extended his Williams contract on multiple year basis (meaning he will be driving with the team through the new regs, but with Fred and Charles starting a new fashion in F1, we simply donât know how long exactly that contract is)
Domenicali confirmed 25 races a season is a maximum stated by the Concorde Agreement, but he wants to expand F1 calendar in other ways (rotating circuits, more sprints, some journals even talk about sprints at every race weekend)
Ferrari esports team won the constructor championship
Max is supposed to be joining Team Redline this weekend because apart from Imola he is said to be racing in virtual 24 hours of NĂŒrburgring (but with how their weekend is going so far? who knows)
F3 drivers Alex Dunne and Martinius Stenshorne became members of the McLaren junior academy
speaking of juniors, Nikola Tsolov, Martinius Stenshorne and Arvid Linblad (Alpine, McLaren and Red Bull juniors) broke the sporting code by racing in different series without announcing it (the reports differ about who raced where, if they announced it to their teams or to FIA) â the result is, Tsolov and Stenshorne will get a race ban, one of Spa, one for Silverstone, and Lindblad will only get a fine, because he didnât race in a full race just took a part in testing/practice before the real race
reminder for people watching Sky Sports, that David Croft wonât be in this weekend, and Harry Benjamin is stepping in his place
FIA is considering a different penalty system for continuous penalties and for the situation where a driver gains advantage by leaving the track (Kevin started a revolution)
Domenicali also spoke about a possible engine change for 2030 regulations as the feedback from fans is that they miss the good old sound of F1 (so possibly more noise)
team principals (and Domenicali) had a shared dinner together in Imola and Andrea Stella didnât get the memo about the dress code for the night
More than Equal initiative founded by David Coulthard and a Czech businessman Karel KomĂĄrek started a driver development programme with first 6 female drivers between 13 and 14 years from across the world including Czechia and Slovakia (and 4 more female drivers under the age of 13 got their backing)
31st world stars charity football match between star team for the children and all stars drivers will be held in Monaco on 21st May (we have yet to get confirmed who will be present)
Adrian Newey said he is ready to join another team after a short holiday and according to Jonathan Mcaboy, he already signed with Ferrari
in the latest interview James Vowles reminded that letting go of Logan in the middle of the season is not planned but he has to be open and say that he is at risk of losing his seat for next season because they are talking to 4-5 other drivers (he also said that their car is about 15 kgs overweight and their new upgrade introduced here is meant to fight that problem)
head aerodynamicist Gioacchino Vino is leaving Mercedes but they will get Simone Resta (strategy) and Enrico Sampo (performance) joining as soon as in October (side note: some reports say Vino was poached by Ferrari but 1: it is one not very reliable source, I highly doubt this is a figure Ferrari would go for and there are also reports it was not his choice to leave the team)
Pierre will run an auction for his tribute helmet for Senna after this weekend and donate the money to his charity
Charles said that Xavi leaving was a team decision, and he was informed after Miami
Valtteri Bottas held talks with James Vowles behind closed doors in Imola
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