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#agriculture hand tools
tataagrico1 · 8 months
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Usage of Cane Choppers in Sustainable Agriculture | Tata Agrico
Can hand harvesting of sugarcane with cane choppers aid in sustaining the Indian agricultural sector? Learn more here. https://www.tataagrico.com/blog-post/the-role-of-cane-choppers-in-sustainable-agriculture/
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queers4years · 6 months
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Indigenous Hawaiians really had a good system going: wake up reaaally early and do most of the days work while it's cool and by the time the sun was up and it got hot the work was done and you're free to surf and socialize. I wish the white people realized they themselves could work smarter and not harder and get time to relax. Instead of calling Hawaiians lazy (and being genocidal about it)
#Ik this happened in most if not all tropical regions that got colonized#they were so pissed that these 'lazy' people got all sorts of fruit and natural bounty 'handed to them'#when those indigenous people were just working before the colonizers woke up and felt no need to kill themselves in midday heat#Which is what's natural for an apex predator: lazing around#Like u see lions in big cuddle puddles during the hottest part of the day. And they have the privilege of laziness by being the top predato#Idk if lions have a specific time they hunt but ik they will hunt at night when people can't observe them#Also Europeans failed to recognize indigenous agriculture and the /purposeful / cultivation of helpful plants (done w/out clearing the land#And even if they were only foraging. Like. If you love the earth and care for it (and not clear it) the earth will love you back idk#Gah! It's just like we coulda eradicated capitalism in its cradle if Euroamericans werent so arrogant and sure their way of life was correc#Like what if they were explorers and not conquistadors and colonizers. And there was a true cultural exchange#Would it have been better if the Europeans never crossed the ocean (even if they weren't there to colonize)? yeah probably#Like while the disease thing wasn't on purpose (initially) Europeans did inadvertently kill a lot of people bc they had no immunity#But I also acknowledge the human desire to explore and see what's out there#But I wish it was like#Europeans: here's some horses and metal tools#Indigenous people: thanks. Here's a way of life more in harmony with nature and an understanding that we're part of the ecosystem#Europeans: oh cool let me bring these ideas back to Europe. Maybe we won't deforest all of England#(I say Europeans but eventually when Canada and America became independent entities they also were responsible for these things)#Capitalism#capitalism is hell#anti capitalism#Colonization#colonialism#colonial violence#Imperialism#conquistador#age of exploration#anti colonialism#anti colonization#hawaiʻi
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farmerstrend · 2 days
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How Our Pixie Orange Farm Tour and Training Unfolded in Makueni County
“Discover how our recent Farm Tour and Training in Makueni County empowered farmers with expert advice on pixie orange production, from nursery management to harvesting techniques.” “Our Farm Tour and Training at Aaron Agronomy Services provided hands-on experience in pixie orange farming, offering farmers valuable insights into sustainable farming practices and pest control methods.” After a…
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richardkeown12-blog · 5 months
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The Key to Success: Choosing the Right Industrial Tools Supplier
Introduction:
 In the world of manufacturing and industrial operations, having access to high-quality tools and equipment is essential for success. Whether you are running a small workshop or a large factory, the right tools can make a significant difference in the efficiency and productivity of your operations. This is why finding a reliable and reputable industrial tools supplier is crucial for businesses in this sector. Visit our website if you are looking to Buy Best Hand Tools Online in India. 
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The Role of Industrial Tools in Success
Industrial tools play a critical role in the success of any manufacturing or industrial operation. From power tools and machinery to hand tools and accessories, having the right equipment can help streamline processes, improve productivity, and ensure the quality of the final products. Without the proper tools, businesses may struggle to meet production deadlines, maintain quality standards, and keep up with the competition.
Why Quality Matters
When it comes to industrial tools, quality is key. Low-quality tools can lead to inefficiencies, production delays, and even safety hazards in the workplace. Investing in high-quality tools from a reputable supplier can help you avoid these issues and ensure that your operations run smoothly and efficiently. Additionally, quality tools are more durable and reliable, which can save you money in the long run by reducing the need for frequent repairs or replacements. Buy bearing online in India from our company and have the best products at discounted rates for sure. 
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The Importance of Reliability
Reliability is another crucial factor to consider when choosing an industrial tools supplier. A reliable supplier will not only offer high-quality products but also provide excellent customer service and support. They should be able to deliver orders on time, offer technical assistance when needed, and quickly address any issues or concerns that may arise. By partnering with a reliable supplier, you can have peace of mind knowing that your tool needs are in good hands.
Expertise and Knowledge
When selecting an industrial tools supplier, look for a company with expertise and knowledge in the industry. A knowledgeable supplier can help you choose the right tools for your specific needs, recommend innovative solutions to improve your operations and provide valuable insights on the latest trends and technologies in the industry. Working with a supplier who understands your business and its unique requirements can be incredibly beneficial in the long run. If you are searching for Agriculture Equipment Online, you can check with us and have the best products. 
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Trust and Reputation
Last but not least, trust and reputation are essential when choosing an industrial tools supplier. A supplier with a solid reputation in the industry is more likely to deliver on their promises, provide high-quality products, and offer excellent customer service. Before making a decision, take the time to research different suppliers, read customer reviews, and ask for recommendations from other businesses in your industry. Building a relationship based on trust with your supplier can lead to a successful partnership that benefits both parties.
In conclusion, the importance of finding a good industrial tools supplier cannot be overstated. By investing in high-quality tools from a reliable and reputable supplier, businesses can improve their operations, enhance productivity, and maintain a competitive edge in the market. When choosing a supplier, consider factors such as quality, reliability, expertise, and reputation to ensure that your tool needs are met effectively. With the right supplier by your side, you can take your industrial operations to the next level and achieve greater success in the long run. If you are looking for high-quality industrial power tools online in India then you need to check our website. 
Ensure the success of your industrial operations by choosing a reliable and reputable industrial tools supplier for high-quality equipment and excellent service.
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free-gaza2 · 2 months
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🛑 Stop 🛑‼️🙏
Hello all I am Doaa Jad Al Haq from Gaza I studied a diploma in fashion design and clothing manufacturing at the Palestine Technical College in Deir al-Balah and graduated with a very good grade. I was first in my class during the two years. I worked for a year in a center affiliated with UNRWA, and after that I created my own project and began Palestinian agricultural hand embroidery, which is part of the Palestinian heritage. I embroidered on clothes and bags, then After that, I focused more on making bags in all their forms. I embroidered the bag with different drawings, shapes, and colors, then I completely detailed it. I had my own workshop. Unfortunately, everything was gone from the beginning of October 7, so the occupation destroyed the place where I was working, and by destroying my house, I had nothing left, and during the last four months, I borrowed money from a friend to leave Gaza with my autistic child. The situation was very bad for him and for all of us. I left behind my husband and my family. Now, with your help and generosity, I hope that you will help me buy a machine and the necessary tools to start my project again in Egypt so that I can treat my child and help my family. I trust your generosity and I am sorry to ask you for this. Your donation, no matter how simple, will contribute to starting a new life. Thank you all. Best regards, Doaa"
Link to verification (same gofundme)
https://gofund.me/9e4024a3
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memealhajeri · 2 years
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Best Building Material Machine From Middle East International Enterprises
In order to move from one construction site to another, mobile cranes are typically installed on wheels or tracks. Mobile cranes, in comparison to stationary cranes, are more maneuverable and may thus be used in tighter spaces for loading and unloading. We have the best special hand tools in addition to our cranes.
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writers-potion · 4 months
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Writing Weapons (3): Staffs, Spears and Polearms
Staffs
The staff is inexpensive and in the hand of a skilled fighter - deadly.
Particularly useful for entertaining fight scene, or for spontaneous fights.
A seasoned fighter can fight with a broomstick or garden hoe.
Useful for petite heroine: much lighter, long enough to fight at a distance so that he can't tackle or grapple
Spears
In most period, spears were the most common weapon for warfare
spears are cheaper than swords (better for large armies&peasants)
Spears can be tipped wth metal, stone, or anything at hand (bone, glass shards), or simply have one end sharpened to a point.
The Throwing Spear
An army would throw lots of spear at the enemy to do as much damage as possible before closing in
Each soldier may hold multiple throwing spears
The 'atatl' is used for loading the spear on the shoulder and catapulating it forward. This sllows women to hurl a spear with as much strength as a man.
Some spears are designed so their tips break on impact to prevent re-use.
Throwing spears are fairly lightweight. It is sometimes called 'javelin'.
The Thrusting Spear
The main weapon for peasants pressed into military service
Very long, often made from farming implement
The first row of soldiers kneels with spears low in hand. The second row kneels with spear at hip height. The third row stands with spears at waist height. The fouth holds the spears at shoulder hieight and the fith holds them above.
The thrusting spear is sometimes called 'lance'. If it's very long, it's called a 'pike'.
A warrior can hold a spear in the right and a shield in the left.
Polearms
Polearms are thrusting spears with cleverly designed, large heads which can stab, cut, hook, twist, cleave, push or pull.
Can be used as lances or as staffs
They serve best at a distance (preventing a sword-armed fighter), but can use them close-up as well. Some are even designed to pry open plate armour.
Can add authenticity to a medieval fight scene.
Poleaxe
spear with a tip for thrusting combined with an axe-blade for cleaving.
Billhook
Originally an agricultural tool, a hook-shaped blade for clearing brush.
Billhook has a long handle, a long sharp spike as a tip, and a pronounced hook.blade which serves to pull and cut the enemy's legs and ankles.
Halerd
Axe-blade on one side and a hook on the other
Developed to repel horses and to stop swordsmen getting close.
It became a ceremonial weapon, sometimes worn by guardsmen on parade
Blunders to Avoid
Medieval battles where every soldier fights with a sword
Soldier carrying polearms and not using them
adapted from <Writer's Craft> by Rayne Hall
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audreyscribes · 8 months
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Ω PJO DEMIGOD HEADCANONS: 🌾 DEMETER: Goddess of Agriculture and Fertility, of the Harvest & Sacred Law, of the Earth, of the Seasons, Nourishment & Bread 🌽
author's note: I had a sudden idea about writing some headcanons Camp Halfblood demigods being claimed and what it's like for each respective god and cabin, followed by a small blurb afterwards. Thank you for reading and please like and reblog! The order is not in order of the cabin numbers. [PJO DEMIGOD HEADCANONS MASTERLIST]
When you get claimed, the ground beneath you bursts with vegetation. You look around you and notice that among the vegetation, it’s your favourites. Your favourite flowers, fruit, vegetable, and plants. It’s almost like Demeter had been keeping an eye on you this entire time and this was her bouquet for you. A wreath of corn and plants sit upon your crown.
Your siblings cheer and help you take the bouquet of vegetation, taking the roots of each plant to be planted later on, and the rest is gathered. You’re introduced to your cabin and siblings with a small impromptu picnic of said-bouquet as you all break bread together. As you sink your teeth into the nearest food, it fills you with energy you’re not sure how to place other than it’s good. 
There are plants everywhere in your cabin and the inside of the cabin is almost like a botanical garden that is also never uncomfortable to sleep in. You look around and you see plants hanging from above and/or rising above. Your bed smells like earth and flowers, and there are vines curling up around the frames. As soon you touch the bed, your bunk bed bursts into your favourite flowers and plants, providing you a little bit of comfort. 
The wreath you were given hangs above your head and it remains fresh. It’s like a soft reminder of Demeter’s presence.
You help with the camp’s business of growing and maintaining the strawberries they grow, and you find out you and your siblings all get a small portion of the profits. It’s almost like an allowance for doing your chores. 
Being a child of Demeter, you get along with the children of Dionysus and Mr. D. 
You also get along with the dryads at camp, being the child of Demeter. There’s a sense of love and respect directed towards you. If you don’t know, you’re later told by one of your siblings, the dryads, or Mr. D himself. 
Let’s just say, Demeter is very, very terrifying and you know when they say to never mess with Mother Nature. 
Do not mistaken for weakness and unimportance as a child of Demeter. Demeter herself is powerful, and hopefully no one earns her ire. 
People might not find your particularly threatening, but know that when the time comes, your hand that has handled the tools that till the earth, is just as practiced as a sword. 
Flower power to the max. You can sprout the plants beneath your feet, from the smallest of weeds that can tear apart stone through their cracks, to the network of tree roots beneath your feet that grow and grow. Fungi are also on the table and boy, there's no way more terrifying then razing down enemies with the power of fungi. You carry an assortment of seeds with you and let me tell you, a whip made out of Rose thorns go hard.
You looked at the miniature garden beneath your feet. You quickly take in the fact the plants around you are your favourites. Your favourite fruits, flowers, herbs, plants in general. You can’t tell if it is the pollen or dust, but you feel your eyes prickling at the fact that maybe, Demeter had been keeping an eye on you when her claim brought about your favourites. 
You felt the wreath of corn grow on top of your head, the vines and leaves moving and parting your hair behind your ear. It is soft, gentle, and deliberate, almost like a mother’s touch. 
You see a bunch of campers take out shovels, spades, and other gardening tools and begin working at your feet, gathering the plants. A girl steps forward and she had her hands on her hips, giving you a smile. 
“Don’t worry about the plants. Each new child of Demeter’s claim is different and their plants are a representation of them, so we like to gather the plants to celebrate. My name is Katie Gardner, child of Demeter and cabin leader. Welcome!” 
You introduced yourself before catching some of the children of Demeter talk excitedly about what to make with the produce they had gathered. “So what’s going on now?”
Katie gently guides you to the Demeter Cabin as she explains. “To welcome each new addition to our cabin, we also like to hold an impromptu picnic if its early or late enough before meal times, and we use the plants from their claim as the centrepiece. This also lets us get to know each other, a bit of an ice breaker if you get what I mean.”
“That’s actually pretty cool” you said as she led you to your bunk.
“It is, right? I know we may not seem as cool compared to the other gods, but trust me, being a child of Demeter is just as great as the others. We’re just…more down to earth.”
The reaction you gave to Katie as she let out a laugh. “Got you right there” she giggled. “Come on, there’s plenty to show you!”
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icedb1ackcoffee · 6 months
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Corrupted by Design CH 1 | Feyd-Rautha x Reader
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After generations of pillaging and destroying their ecosystem, you are assigned by the Emperor to work on with the Harkonnens to improve their planet’s agriculture as Imperial Ecologist. However, Giedi Prime is far from welcoming, and you must fight to survive the horrors you endure at the hands of the Harkonnens. When you catch the eye of the Baron’s youngest nephew, and most prized possession, you step into a world complicated by politics and revenge.
Tags: Unbeta'd, AFAB Reader, multiple OCs, Dead Dove: Do Not Eat, enemy to friends to lovers/enemy lovers, slow burn, fake science, blood, violence, gore, body horror, cannibalism, uncle/nephew incest (implied), eventual smut, etc.
A/N: I’ve never read the books, so this is a combination of the Villeneuve films, the Dune Wiki, and a heavy dose of just making shit up lol. I try my best to make Reader as nondescript as possible, but there are mentions of having periods and body hair in later chapters. As a warning up front, this will not have a Happily Ever After ending, but maybe more like Happy For Now?
Please mind the tags; this is very dark, but that comes with the territory.
Chapter One: Like Meat (Spoiled)
Previous Chapter ⦾ Next Chapter
When you first arrived at Giedi Prime, nothing could have adequately prepared you for the shock the harsh environment brought. 
Approaching the planet, dark, heavy clouds of pollution choked its atmosphere, seen even from your descent into the atmosphere. Any hope you’d had on your mission here began to wither as you saw the goliath manufacturing plants and landfills that scarred the horizon on all sides. Even the advanced Sardakaur technology on this ship couldn’t soften the harsh winds. Could this be the reason why they accepted you— a last-ditch effort to salvage whatever was left of this godforsaken planet…?
When you landed, you rose unsteadily to your feet and grabbed your luggage. Two large bags and one satchel tied at your waist. The rest unloaded off the ship, full of your tools and plants. Your entire life packed away, always ready for the next move. An escort accompanied you off ship, the rest staying inside. Not that you would blame them; if it was not required of you, you would not leave, either.
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muwapsturniolo · 7 months
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✯Sturniolos as Half-bloods✯
Goddess version
God version
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Chris would be the son of Aphrodite
Aphrodite is the goddess, of love, beauty, and desire. I think it makes perfect sense for him to be her son. I could see him always wearing some shade of pink (preferably a baby pink), pearl earrings, and just being the most wholesome person ever. He already is wholesome (besides the times when he is being an absolute menace) but it would definitely be elevated. With his mother being the goddess of love and beauty, he would do his best to ensure everyone feels loved and beautiful. Being stationed in camp half-blood, he would give all the girls flowers, brightening up their day and complimenting them on their beauty. When it comes to males, he would hype them up and play cupid, encouraging them to talk to the girls/males they have a crush on.
His cabin is number ten, and I would imagine it to be right by the water, the sun always shining in. His room in the cabin would be white with pink and creme accents. Pink silk bedding, a white desk, and a gold-encrusted mirror. It's no secret that Aphrodite is a bit vain, so he would put a lot of effort into his looks. His hair would sit perfectly, being brushed and combed with a rose-quartz hair tool. His skin would be clear and almost reflective. His lips would never be chapped, tinted softly with a pink lip balm. He would often show off his body, going for swims with the son of Poseiden (Nate possibly) his shirt being off, his abs prominent. A smirk would adorn his face knowing both males and females were fawning over him.
Going on to the desire and sexuality aspect. He knows he's handsome asf and he would use it to his advantage. He would flirt with multiple girls, even managing to get a few in his bed, but it would stop when he meets who he believes is the love of his life. The daughter of Hades.
Aphrodite's animal representation is usually doves and swans. In Chris's case, I think his would be a baby doe.
In the Percy Jackson series, Aphrodite's children didn't have many powers but the one that stands out would be charm speaking, almost like a siren song. Chris would definitely possess this power, being a smooth talker to get who and what he wants. As for a weapon, I could see him having a rose quartz shield paired with a sword, the handle of the sword being gold and white. The shield would be disguised as a ring, and the sword would be in the form of a pearl necklace.
his songs:
" He want lipstick, lipgloss, hickeys too" kiss me more- Doja cat
"Drop of a hat she's as willing as ,playful as a pussy cat" killer queen- queen (i like the 5sos version)
"i was made for lovin you baby and you were made for loving me" I was made for loving you-kiss
can't lie, all I was thinking about while writing Chris's part was @gamermattsgf fic silk ribbons 😭
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Matt would be the son of Demeter
Demeter is the goddess of agriculture/harvest. Considering Matt has been the designated driver, does the laundry, and is labeled the navigator, I feel like this suits him. Agriculture is very important and tbh, without it, nothing in the world would work. I could see him always wearing jeans or overalls (barking at the thought of him wearing overalls omfg), he would wear a wife beater or a simple black t-shirt (preferably cropped teehee). He always would have his horse chain on, never taking it off, even when he's getting his hands dirty. Matt's quiet so I feel like that would carry on into the halfblood universe. He would stay near his cabin unless he was training or cooking in the camp kitchen. He would talk to a few people but would mostly keep to himself.
His cabin is number four, I would imagine it to be located near the back of the camp, close to mountains, and having a lot of land to farm. I would think it would be more of a rustic vibe, very serene. A lot of browns, cremes, with hints of green. A statue of his mother would be perched right in the middle of his backyard. He would sit next to it, offering her grains and cups of water as the sound of nature buzzed around them. Due to his mother being the goddess of harvest, he was in control of the food for the camp. He's basically a farmer. With being a farmer, there are multiple animals, his favorite being the horse. He would have an array of horses, his favorite being a pearl white horse he named Lucky. He would always take hikes along the trails, and teach other half-bloods how to care for the horses and how to ride them as well.
I could see him having a crush on Poesiden's daughter. It would be a beautiful relationship, after all, you cant grow plants or food without water.
In the Percy Jackson series, Demeter's children did possess powers. The ones I feel Matt would possess would be enhanced growth, (manipulate plant growth which would come in handy during battle.. He would also possess the power to manipulate seasons. It wouldn't be anything crazy, but he could make the temperature rise or fall drastically. His weapon of choice would definitely be a lasso, made with a golden thread. He would definitely ride on a horse, Lucky being the horse in question. The lasso would be disguised as the chain to his horse necklace, and the horse pendant itself would be Lucky.
Demeter's animal representation is usually a snake, pig, turtle doves, and a screech owl. The horse was also mentioned due to Poseiden creating the horse as a form of affection for Demeter. For Matt, I know for a fact his animal would be a horse (like I said multiple times) and a dog. Since I do think his love choice would be the daughter of Poseidon, he would gift her a horse.
His songs:
"I climbed a mountain and I turned around, and saw my reflection in the snow-covered hills" Landslide-fleetwood mac
"The dog days are over, the dog days are over. Can you hear the horses? Cause here they come." dog days are over- florence + the machine
"I've been searching for a trail to follow again, take me back to the night we met." the night we met- lord heron.
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Nick would be the son of Athena
Athena is the goddess of war, wisdom, and craft. It's no secret Nick loves the idea of wielding a sword in a horse-drawn chariot, so this is perfect for him! He would always wear reds, golds, and black. I can deff see him wearing black docs for training, as well as jeans and some type of long sleeve. His attitude is very fierce, and he has a slick mouth. With his slick mouth comes wisdom, he's just very harsh with it. He is definitely the best fighter in the camp, being labeled as the winner and leader. I wouldn't say he was always looking for a fight but, he isn't afraid to get his hands dirty.
With his cabin being number six, I would think it's located near the training center of the camp. Lots of dirt and mud trails, and weapons being thrown across the front of the cabin. His room would have wooden flooring, with a four-post bed. The bedding would be plain white sheets with red satin pillowcases and a big red blanket. A bust of his mother would sit on his nightstand, a blade perched next to it. With fighting being in his blood, I could see multiple shields and swords in the bedroom as well, maybe some mounted on the walls.
As far as relationships go, he would want someone who is equally as skilled in fighting and can handle his mouth. With that being said, he would deff have his eyes on the son of Apollo. His archery skills and knowledge would captivate Nick.
In the Percy Jackson series, Athena's kids didn't have powers, they just had really good intelligence and fighting skills, as well as craftsmanship. Nick would have very good craftsmanship, constantly fixing things for people in camp half-blood, building buildings, etc. I also think he would be the one to come up with battle strategies during dire situations. His choice of weapon would switch between a sword and a staff. The sword and staff would be much like the son of Poseidon's, disguised as a pen. His staff would be disguised as a ring as well, throwing it up into the air and catching it in a dramatic yet impressive fashion. A horse-drawn chariot wouldn't be possible, so he does take one of Matt's horses instead.
Athena's animal representation is an owl. Despite Nick's fear of birds in real life, I do think he would take after his mother with the owl. The owl would alert him when there is danger near , and guide him in battle.
His songs:
"If it makes me a king, a star in your eyes" all for us- labyrinth
"And if you complain once more, you'll meet an army of me" army of me- Bjork
"And I had a thought about wreaking havoc on an opposition, kinda shocking, they want static with precision." enemy- imagine dragons
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im in love with this!!!! im deff going to do a version for the gods!!!
TAGLIST🍑
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@st7rnioioss @carolinalikesthings @mattslolita @suyqa @xxloveralways14 @pepsiimaxx @judespoision
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torchship-rpg · 21 days
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Dev Diary 18 - Zinovians
Right, let’s talk another major species! The Zinovians are the other really ‘big’ species in Torchship on the level of the Aquillians, the folks you’ll be dealing with often. They’re not as widespread or numerous as the Aquillians, but they’re a powerful and highly present political force in multiple astrostates, and the shared history they have with humanity have set us on a collision course.
The most important thing to know about the Zinovians is that they got exiled from their own homeworld by the Aquillian Empire about four hundred years prior to the events of the game and scattered across the stars. This has created several very distinct groups of Zinovians to encounter or play as, with sizable cultural, political, and even genetic differences between them. The majority settled in a single state which humanity allied with during their war against the Aquillians; the Zinovians are the reason we caught up to Local Space’s tech level so quickly. 
We promptly paid them back by making peace with the Empire instead of helping them take their homeworld back. They’re still not over it.
Oh, also; all the alien species names in Torchship are exonyms. The Zinovians weren’t originally called that by humans; it’s a (derogatory) descriptive name that emerged after the war to describe the structure of their government by unflatteringly comparing it to the guy whose bureaucratic decisions laid the groundwork for Stalin’s rise to power, and it stuck where the competing approximations of their endonyms failed. As is a general theme with the Zinovians, this is a mutual kind of awful; their name for us is, literally, “The Little Traitors”.
Biology
The Zinovians are another of the local humanoid species, though they’re a little more alien looking than the Aquillians, who could pass for human with a hat on. They’re one of the most diverse species in Local Space; like Humans, they have no taboo on genetic engineering and have used it to adapt themselves to a variety of physical and social environments. But there’s still some commonalities across groups.
Zinovians are cat-people, though this is less ‘cute kittycat girl’ and more ‘oh god, there’s a panther on the loose!’. Think the Puma Sisters from Dominion Tank Police. They have tall tufted ears, retractable claws on their hands and feet for both climbing and hunting, and a lot of subgroups have vestigial tails. They’re descended from apex ambush predators with a similar hunting strategy to leopards, complete with hauling kills up trees, which gradually developed complex social structures in response to changing environmental pressures. 
As the only major sapient species of obligate carnivores in Local Space, their transition to sapience was largely driven by the complex competitive politics of reproductive suppression to avoid overhunting, which gradually shifted toward tool use for reshaping the environment to increase hunting yields. Their version of the agricultural revolution was the invention of the fishing net and nomadic groups settling along coastlines.
That gives us our first trait, the aptly named Ambush Predator Evolutionary Outlier trait. This gives some pretty meaty bonuses to short bursts of physical activity, but means you take Fatigue more quickly in return.
Zinovians have distinct structures of long hair and short fur; their fur and skin share pigmentation, which can make it hard to tell which is which at a glance. The amount, lengths, and colouration of fur has a dizzying degree of variance (with colours mostly clustered in the red/yellow/green range) thanks to their ancestors having some pretty cool camo fur patterns; those largely became solid colours in the transition to sapience, but you get deliberate or accidental genetic throwbacks. 
The claws give you the Built-In Weapons Trait; these are serious business, about as dangerous as walking around with iron daggers on hand at all times. This is connected to the somewhat-muted Zinovian pain response; with sociability being a relatively recent evolutionary development, pain’s signalling function of ‘stop and get help’ is less neurologically developed, meaning that Stiff Upper Lip here represents quite literally feeling less pain.
Finally, Zinovian sexual dimorphism and gender politics are a fascinatingly complex subject. Their crash evolutionary development of sociability has left rather significant holdovers from when their ancestors were highly hierarchical matrilineal fission-fusion societies resembling something between spotted hyena clans and lion prides. The psychological developments are no more present than in humans, of course (though, like in humans, pop science evolutionary psychology does crop up socially), but some of the physiological aspects have stuck around.
So, first off, baseline Zinovian sexual dimorphism is a bit exaggerated compared to humans, with females being larger. This is a bit more than the relatively small differences between human sexes; their evolutionary adaptation trait suggests you can take Efficient Metabolism over Ambush Predator if you want to play the far end of baseliner male dimorphism, more optimised for wandering off to find groups with gaps in the hierarchy than challenging it. This dimorphism has been genetically reduced in some Zinovian groups and exaggerated in others.
The other big thing is that Zinovians have two sets of sex expression, termed ‘major’ and ‘minor’ sexes, which is a holdover from alternative reproductive strategies that developed around the strict hierarchies of their presapient ancestors. Essentially, about 3-5% of Zinovians naturally develop what we might term inverted secondary sexual characteristics, with no way to tell before they hit puberty. Like, naturally occurring transgender hormone balances, sorta kinda. And then you layer socially constructed gender on top of that, and it gets complicated, with different cultures having vastly different answers to the social status of sex expressions, transgender people, etc…
Yeah, it’s an excuse to roll up your sleeves and get on some next-level gender stuff with these cat people. Don’t let it be said we don’t know our audience.
In the Zinovian Sphere
Okay, first off, they don’t call it that. We call it that, because it makes them sound like an evil hegemony. They call themselves the Universal Republic, and call us the Human Star Empire. See? This is a whole thing.
The Zinovian Universal Sphere Republic is the largest political body the Zinovians have and are in many ways the ‘second power’ of Local Space, being the largest unified group after the Star Union in the aftermath of the Aquillian Empire shattering like a pane of glass. Unified is being kind of generous, though; the Zinovian Sphere is more like a loose federation of eight semi-independent ministries which once had specific duties in the unified government, but who have gradually developed into messy mini-states within the larger whole. 
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The logos of the Ministries. Resources, Loyalty, Labour, Peace, Space, Life, Sanitation, and Security. Once specialized, all now form mini-governments in their own right, complete with their own militaries.
They symbolize a borehole mine, a watchful eye, a churning vat, an interstellar transmission, a rocket launch, cell division, water purification, and a watchtower.
The Universal Republic began with the ragged survivors of their homeworld’s uprising against the Aquillians being directed to a group of marginally-habitable high-gravity worlds in a star cluster near the Aquillian border with one of their distant rivals, to be used as a buffer state and early warning system. Their founding ideology of hopeful liberation was one of the many victims of starvation, decompression, dehydration, and radiation poisoning that characterised this exodus and the crash terraforming projects that followed.
As a direct result, the Universal Republic adheres to an apocalyptic socialism the Union calls Social Triage; resources must be held in common to be distributed to maximise return. In accordance with ability, disregarding need.  It’s the cold logic of a mass casualty event, applied to entire societies and lingering long after the emergency is over. It’s a relic of the days when a community leader had to stand up in the shelter and tell a thousand people they will only have calories for eight hundred, when neighbouring communities would exchange rosters of their population so unbiased choices could be made as to who gets to live. 
They’re past the days of anyone actually starving, but that, uh, is going to leave a bit of a psychological mark. It’s the reason why their government can be eight Ministries in a trenchcoat and yet survive; for all their squabbling, the Ministries are dedicated with absolute zeal to not rocking the boat too much, in case it means somebody somewhere doesn’t get fed, and are equally dedicated to the dream of one day getting Lost Homeworld back and making the fucking elves pay for it.
Republican Zinovians are divided into three Identities for gameplay purposes. The first two represent the civilian population of the Republic, and share a bunch of interesting Traits. You get Heavyworlder, because the 12 worlds the Zinovians were forced to settle on were largely hovering around 1g. You get Radiation Hardened (Lesser type, with Radiation Absorbing Structures) and/or Built-In Armour, which represents the subdermal steel plates which are affected by most of the population; these plates are largely cultural now, but at one time these were there to keep major bones from absorbing too much radiation on worlds with marginal magnetic fields. You’re encouraged to take Psychrophile/Thermophile, or any other trait which reflects the harsh nature of whichever world you ended up on.
You also lose some traits. In the Republic, genetic engineering efforts have at times been directed to reducing sexual dimorphism as part of various (largely unsuccessful) efforts to combat matriarchal social structures. Republican citizens also get their claws removed as a public health and safety measure at a young age; this is largely seen as a kind of sad-but-necessary reality of modernity, and a lot of defectors to the Star Union go get them regrown or have mechanical replacements installed.
The first of the identities is the Citizens; these are the regular people of the Republic, the politically disenfranchised common folk with no overt loyalties to any one Ministry. As with all the major powers in Local Space, the Republic is dealing with an overabundance of labour; in the Republic this manifests as waiting. You don’t want for anything vital, the local Ministries work together to ensure you have food, shelter, education, and distraction, but what you’re issued is what you get, and what you’re issued is decided by a bureaucrat somewhere. If you want more, you sign up for a waiting list for job openings in the Ministries, and you wait.
Which is why there’s a wild black market among the common citizens, hence a recommendation for the Entrepreneur trait. Polyglot represents how these colonies were haphazard multicultural endeavours which maintain enclaves carrying on the traditions of Lost Homeworld, and War Veteran represents how the only widespread employment available to common citizens was the recruitment drive during the war.
The second group are the Ministry Families. The Ministries operate as densely entangled networks of nepotistic family groups, with entire departments run by extended clans. The definition of ‘family’ is pretty loose; Zinovian norms about adoption are extremely flexible. Ministry families live marginally better lives than the regular Citizens in material terms, but do so under constant scrutiny and the intense expectations of their families, creating an intense political thunderdome of inter- and intra-family competition.
This gets so serious that it's reflected in the main Ministry trait, Augment. If you’re a ministry couple expecting a kid, it’s not uncommon for the clan matriarch to drop by and talk about the job they have lined up for them when they grow up, so wouldn’t it be a good idea to make sure they’re well-suited for the role? This dovetails well with just about any other trait; you’re encouraged to think about what you were destined for and how your family tried to achieve that.
The final recommended trait is Foreign Connections, a Trait which gives you both friends and enemies in another state. Maybe those friends are family who still have your back… or maybe they’re the department you betrayed your family to in order to smuggle yourself out of the Sphere.
A fun detail about the Republic is that they’re intensely maltheistic; organised religion was one of the main tools of the Aquillian occupation, and a lot of them were very devout people. Given the subsequent traumatic Everything, the natural cultural conclusion was that their gods had sold them out to the occupiers, and when Lost Homeworld is taken back they’re going to make a point to lock their deities inside the temples and light a match. In the meantime, they practise with effigies. Their kids make them out of paper mache. It’s great fun for the whole family.
There’s one last Identity within the Republic, and they’re very different from the other two. The Republican Marines are a cultural group inside the state descended from a seafaring culture who had been given a position as warrior nobility under the Aquillian hierarchy; the uprising largely kicked off because they got sick of getting increasingly sidelined for foreign mercenaries and defected to the rebels. The Marines are essentially a separate nation bound by treaty to the Republic to serve as an apolitical military arm; though in theory they’re all soldiers, in practice the majority of them work the logistics that allow a small handful of them to be the scariest power-armoured infantrymen in the history of the galaxy.
Seriously. The main narrative purpose of Zinovian Marines is to act as a thing the GM can put in a scene to say to the players “nope, you need to talk your way out of this one, because you aren’t winning this fight”. They have rotary chainguns with sufficient armour penetration to shoot up your reactor from the top deck of your spacecraft, and their armour has articulating ERA shields that double as deck-clearing fragmentation mines. Your redshirts going up against them is going to look like that sick Astartes animation on youtube. Just don’t.
Marines get to keep their claws, and obviously get recommended the War Veteran trait. It’s also noted that you are extremely visually distinct and it's impossible to hide it; Marines get elaborate facial tattoos and piercings specifically so they cannot shirk their duties to the Republic and try to become a civilian. 
In the CNFT
The Zinovian Marines are one offshoot of the seafaring warrior culture, one that ended up in the Republic. But a lot of them ended up elsewhere, either through surrendering to Aquillian forces during the war and being repurposed, or fleeing reprisals. Like most refugees in Local Space before the Star Union became a thing, those people ended up in the CNFT, alongside some other Zinovians who quickly became culturally integrated.
So what do a bunch of soldiers do when they arrive somewhere with combat experience but no money? They offered their services as mercenaries within the cutthroat anarcho-capitalist nightmare of the Territories, and they were good at it.
The modern SEA-WARRIORS OF ZINOVIA! are what happens when an entire culture’s financial security depends on being able to sell themselves as the best mercenaries in the entire galaxy, playing up their foreign heritage and biological quirks as an intergenerational advertising scheme. According to the marketing, the Sea-Warriors are a barely-civilised society of bloodthirsty warrior women whose rigid codes of honour demand they seek out war and conquest, and they can be yours for the low low price of $29.99! They wear the furs of exotic animals and get cool tattoos and carry four-foot long cultasses around in public and pick fights in bars with the hope of getting cool scars. Where the Republicans downplayed their sexual dimorphism with genetic engineering, the Sea-Warriors exaggerated it (mostly in that the ladies got even taller). They even gene-modded their tails back in and made them fuzzier to look more animalistic.
And it worked. Every politician has a Zinovian bodyguard, every criminal kingpin has Zinovian enforcers, and when you turn on the TV you’ll see Zinovian athletes playing full-contact sports, chasing perps in cop shows, and selling gene-therapy treatments at the commercial break. The CNFT’s image of physical prowess is a six-foot-five cat woman with tattooed abs and a massive machete leading a platoon in the conflict zone of the week.
The thing is… it’s not entirely an act. It started as one, sure, and the ones pushing the envelope will wink and nod and admit to exaggerating, but a culture can’t perform a persona this long without becoming true believers. Yes, they put the furs and swords away and fight in power armour under a swarm of autonomous drones like everyone else when it comes down to it, their mercenary corporations have slick PR operations and genetic modification programs and R&D departments, there’s Zinovians in suits negotiating with the government over protection contracts, but at the end of the day this still is a culture growing up with a self-image that the coolest thing they can possibly be is a barbarian warlord with a laser pistol in one hand and a sword in the other.
The first recommended Trait from all this is Augment, because you don’t keep your edge in a market like this without a bit of help. Imposing reflects the brand, obviously, and you still have your Built-In Weapons (getting declawed is seen as a fate worse than death). You have the fun Cultural Tool trait to represent the exaggerated cutlasses that your honour demands you carry in public, and War Veteran is an obvious pick for a culture where the Territorial Army and then subsequent mercenary work is the only real career path for most. 
Finally, you’re encouraged to take Redundant Vitals, because a lot of Sea Warriors opt into a series of genetic and surgical procedures to duplicate a few of their vital organs, just in case. It makes getting life insurance so much cheaper that it’s always worth it. 
The Greater Diaspora
The final set of identities is a bit of a catch-all for everyone else, and is more a high-level summary than the detailed Trait lists for other identities by its nature. There’s a ton of Zinovians living spread out in Local Space; descendents of refugees, migrant workers, and ancient settler projects. Like with the Aquillians (or the human wildcat colonies), it's an excuse to take the basic archetype and make it your own. One part of this characterisation is the fact that the Universal Republic wants very badly to use this diaspora as an arm of state power, and its various Ministries attempt to do so, with various levels of influence and success. There’s also a fair number integrated into the Star Union, many of them advisors who came over during the war and decided they liked it better.
Finally, there’s a note that the Zinovian Sphere is, well, not just a Universal Republic in name; they actually do have a number of alien species among their ranks as well, who will be culturally integrated at various levels using the above Identities. There’s a fair number of humans who have jumped ship to the Universal Republic in the same way, mostly people who think the Star Union is too pacifist or forgiving for its own good, or advisors horrified by the voters back home leaving their allies in the lurch. Said humans are largely integrating into Ministry families at this point.
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tataagrico1 · 10 months
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Let the creativity run free in the garden with tools! Farm tools and garden tools—DIY unique decorations now.
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egypt-museum · 2 months
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Three wooden ushabtis from tomb of Tutankhamun
Ushabtis, also known as shabtis or shawabtis, are small figurines that were commonly found in ancient Egyptian tombs. These figurines were intended to act as servants for the deceased in the afterlife, performing tasks that would otherwise be required of the deceased person themselves. The term "ushabti" comes from the ancient Egyptian word "wsḥb," which means "answerer."
The ushabtis, or funerary figures were intended to perform work in the place of the deceased in the afterlife. They were usually made of faience, wood, or pottery and were various sizes. They were divided according to their functions and to the Egyptian calendar as follows: 365 workmen, each for one day of the year, and 36 overseers, each as a chief of a week of ten days or ten workers. They typically depict a mummiform figure with agricultural tools in hand, symbolizing their role as laborers or workers in the fields of the afterlife. In the tomb of Tutankhamun, 12 supplementary foremen were added, one for each month, totaling 413.
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vashtijoy · 11 months
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shido's conspiracy is big: koenkai (supporters associations) in japanese politics
How do you take over Japan, if you're a corrupt piece of shit?
On 11/25, when the Shido's Palace mission starts and you're finally released from captivity in Leblanc, the Modest Housewife in the Shibuya underground mall suddenly becomes the Not-So-Modest Housewife. And what does she tell us?
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shido has a what now
What's the "supporters association"? In Japanese, it's a 後援会 kouenkai. From Wikipedia:
Koenkai (後援会, lit. "local support groups") are an invaluable tool of Japanese Diet members, especially of the Liberal Democratic Party (LDP). (note: in P5, this is the "Liberal Co-Prosperity Party" or LCP, Shido's original party and the original ruling party.) These groups serve as pipelines through which funds and other support are conveyed to legislators and through which the legislators can distribute favors to constituents in return.
The article is fascinating; do give it a read, as I can't possibly do it justice here. These are massive organisations, and relay vast amounts of cash to their members. They organise endless activities for their members—that meeting at the Wilton Hotel on 5/5 is one. They often require a personal connection to be invited, which is why the Housewife says this to her friend:
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... she knows she wasn't invited.
Though koenkai are weaker in modern times, there are many examples of them being involved with corruption; here are a couple.
"The Asahi reported in the mid-1970s that the [koenkai of former Prime Minister Tanaka Kakuei] "virtually controls… agricultural committees, popular welfare committees, election management committees". This thorough penetration of Tanaka's koenkai into all important facets of Niigata's people's lives propelled him into becoming the father figure of the district. After his arrest in 1976 on corruption charges, many of Niigata's residents still expressed deep respect towards him."
"Due to the huge support [former Prime Minister] Takeshita Noboru enjoyed as a result of his koenkai, his electoral district in Shimane came to be known as ‘Takeshita Kingdom'. Despite being embroiled in many political scandals, related to insider trading and corruption (for which he was never charged), Takeshita's immense local support never waned."
so what does this tell us
In short, Shido's conspiracy is not a few corrupt high-level officials. It's not just Shido, Akechi, the SIU Director and those people on the ship. It is a vast organisation.
It recruits people by reputation (remember those five recommendations in the Palace?) from all levels of society—and those recruits then operate as a bloc, networking, doing favours for each other, advancing their mutual interests, connected via a hierarchy to Shido at the top. This is why Shido can control everything.
It also explains why everyone seems to be linked to the conspiracy—including the hapless Principal Kobayakawa. Did you think it was unrealistic for him to be involved? It seems likely that he was just a low-level member of Shido's koenkai.
When Shido needed someone at Shujin to investigate the Phantom Thieves, Kobayakawa was there—because they have people everywhere. A quick phone call from a higher-up in the organisation—the SIU Director, most likely, who we know Kobayakawa speaks to—and he's eating out of Shido's hand. And will do anything he wants....
So Kobayakawa wasn't anybody at all. He wasn't important. He wasn't somehow part of the deep state. He was just one of likely hundreds of thousands of paid-up Shido supporters looking to advance themselves, getting the vote out, and funding the cause.
He was in the right place at the right time. After all, the koenkai got Kobayakawa his job at Shujin. All his hopes for advancement are centred on it:
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Because just like the two housewives in the underground mall, and probably like everyone else in the koenkai, Kobayakawa is a desperate social climber, impressed by wealth and fame and power and flashy titles.
I hope he thought it was worth it.
revision history
Click here for the latest version.
v1.0 (2023/10/31)—first posted.
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richardkeown12-blog · 5 months
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yousadclownofaman · 5 months
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HIFRIZA (GOBLINS)
Hifriza, or Goblins in the Common Tongue, are one of the five fingers of Orckind (with Orcs, Ogres, Onibao, and Trolls) residing on the main continent of Crodecca, and have spread to inhabit many of the continental archipelago’s sister-islands. Goblins stand shorter than Dwarves when fully erect, but usually lope about with a forward-leaning gait & often employ their long forearms as well to cover ground at alarming speeds. They are intelligent, at least as intelligent as an average human child, with a deep fascination with fire & toolmaking. Their hands are small but startlingly dextrous, and their musculature is lean and well-insulated against cold desert nights with a fine layer of hairs for trapping heat, and another layer of coarser, sparser bristles for protection against insects. Goblins live active lives, siring relatively small batches of offspring at once; they mate & develop at an incredible rate to offset this hiccup.
Groups of Hifriza develop distinct traditions & modes of feeding themselves depending on environmental pressures—there has yet to be recorded, however, even a single Goblin society successfully cultivating crops, or developing agriculture beyond their natural proclivities towards wild seeds, fruits and ground-nuts which they dig from the earth or crudely harvest from trees. It is speculated among Councilarium anatomists that their bodyplan—with relatively narrow shoulder-span and a deep, hatchet-blade shaped chest similar to some canines that allow for swift quadrupedal movement—inhibits the use of complex tools & activities needed to domesticate animals or plant food. Evidence exists to the contrary, at least in regards to complex tool use; Goblin gangs living on the outskirts of settled areas or in close-enough proximity to metropolitan cities have been reported to mimic behavior observed on trade roads. One witness recalls several Hifriza attempting to yoke a docile Oxdrake to a ramshackle cart-and-wagon contraption.
Gangs can be differentiated through visual identifiers; Goblins are highly visual beings, and it’s theorized that some of their compulsive looting behavior may be drawn by this very visual fixation. Tightly organized raiding parties and their families will decorate themselves distinct hairstyles, with various degrees of grooming or plucking hairs at the root, which reinforces social bonds. Bright body paint & patterned scars along the arms, back, thighs and face can denote rank or familial affiliation. Conventional armor weighs down these agile fighters, and so in favor of mobility Goblins usually lean towards padding & carrying capacity. Ropes, twine, reeds, rough-hewn animal leathers, looted baubles and clothing, piercings and loose jewelry are all to be expected when facing down a Goblin gang. Raiding gangs have been known to charge into a fight from all angles, hurling flaming arrows & tossing fat-soaked torches on anything they can find to suffocate their quarry out of their homes. Looters scurry into any open crevice, and Knocks batter down resistant structures or more heavily-armored defenders.
Though not particularly widespread, sorcorial magic use has been observed among isolated Goblin bloodlines.
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