#aedra worship
Explore tagged Tumblr posts
Text
Kynareth Quick Start Guide
A guide for beginning with Kynareth, intended to help you begin your practice, but not to serve as the only information you use.
Keep in mind most of this post is UPG versus just based on the fictional canon, based on my personal experiences with this entity. It may directly contrast fictional canon and the experiences of others.
KYNARETH
kin-ah-reth aka. Kyne ◦ Kaan ◦ Kin ◦ Khenarthi ◦ Tava kigh-nn ◦ kah-nn ◦ kin ◦ kay-narr-thee ◦ tah-vah prns. she domain. The Holy Roost date. May 23rd
Kynareth is mostly known as the Goddess of the Elements and Nature. Though, She is also the patron of travelers, of sailors, and of so many more people. 
She can function as the Chief Goddess of the Nine Divines, albeit She is not equal to Akatosh. She is simply very, very important, especially to the Nords. 
Within Nordic tradition, as Kyne (or Kaan within Dovahzul) She is depicted as the Sister Hawk, is the widow of Shor, the Blessed Warrior-Wife, and a favored god of warriors. She’s one of the Hearth Gods, and considered the Chief Deity of the Nordic pantheon. Kyne is known as the Mother of Men and Beasts, as Nords believe the sky exhaled onto the land at the Throat of the World to form them; and as the Kiss at the End, as it’s believed She leads their dead to Sovngarde.
Within Khajiiti tradition, Khenarthi is the most powerful of the Sky Spirits. It’s Khenarthi who guides their soul to Azurah for judgment, or to Llew’er, the Sands Behind The Stars. It will be Her clarion call that will summon the eternal united spirit of all Khajiit to defend creation at the end of time. She’s most often depicted as a great hawk.
Within Redguard tradition, Tava has dominion over the elements of the sun and storm, except for the stars who belong to Ruptga. She led the Yokudans, early Redguards, to the isle of Herne after the destruction of their homeland. The redtail hawk is sacred to Tava, as is the goshawk.
🜚 terms of respect . . .
Term – Goddess Prefix – Lady • Queen Titles – Lady of Nature • Queen of the Elements • Patron of the Travelers • Mother of Men and Beasts • Kiss at the End • Sister Hawk • God of Winds • Gatherer of Waters • the Elder Spirit of the Heavens • Widow of Shor • Mother of Nords
🜲 rulerships . . . the sky and heavens • the winds • the elements • the unseen spirits of the air • rain, storms, and other weather • the sea • good fortune • sailors • travelers • the verbal craft • sun • warriors . . . HELPS WITH . . . ptsd and trauma • watching over and guiding warriors
🝰 commandments . . .
Use Nature’s gifts wisely. Respect her power, and fear her fury.
⛯ main tarot cards & other signs and associations . . .
Tarot Cards — 
II the High Priestess • III the Empress • VII the Chariot • IX the Hermit • X Wheel of Fortune • XII the Hanged Man • XIV Temperance • XXI the World
II of Cups • IV of Cups • VI of Cups • X of Cups
II of Swords • IV of Swords • VI of Swords • King of Swords
VI of Pentacles • VII of Pentacles • IX of Pentacles
III of Wands • Page of Wands
Other Signs & Associations — 
large, tall trees • natural materials • friendly animals, esp if they’re wild or feral
birds
❂ devotional acts . . .
go exist in nature for a little bit. it doesn’t have to be grand, sometimes it’s just your backyard! 
keep and tend to bird feeders, bird baths, etc. squirrel feeders too
cloud gaze, perform divination with the clouds
wear Her amulet
take a bath or shower
understand how nature is within everything, and utilize nature in everything
cook with fresh food
doodle a little birdie
meditate in nature
sit out in the rain (be safe!)
drink sterilized rain water
talk to Her while out in nature
bird-watch
collect feathers (check for mites and etc!)
make a pendulum with a rock / gemstone or use a pendulum with a rock / gemstone
protect nature
donate to nature preservation efforts
donate to zoos
visit a zoo and learn as much as you can about the animals there
pick an animal and study it
watch nature documentaries
devote travel time to Her
. . . offerings ❦
↘ natural ; 
rainwater or stormwater
leaves from plants
naturally felled branches
bird feathers
birds of paradise flowers
opal
↘ foodstuff ; 
freshly cooked meals
any fruits and/or vegetables
beef
oranges
apples
Note: Not a big fan of sweets or sours.
↘ items ; 
bird iconography
windchimes
fake feathers
ornate cups
those little… bird water things?
↘ music ; 
melodic music
things with bird sounds in it
↘ etc ; 
anything collected from nature
the sound of falling rain
sky blue candle
🜾 altar building . . .
This is all suggestions. Please build it however you can, if a physical altar is even possible.
As always, you can use offering items to build an altar.
near a window. open it often for Her
a windchime. make sure it’s hanging and the wind can push it
fake pine garland
a bird statue of some form
a small bowl / cup to hold rainwater / stormwater
🝊 identity . . .
Kynareth is a gentle but commanding force. She shows kindness and sweetness, though has great power and rage that She will show if properly provoked. She is much like nature itself, having a very multifaceted identity, representing all ways that nature can be. 
She can be nurturing and protective, She can be destructive and cruel, She has great power and has earned a certain amount of healthy, respecting fear.
Kynareth usually presents Herself as a tall woman, with long brown hair with bright, grassy green eyes. She dresses in either long, flowy dresses which move like water; or in clothes more befitting for a hike or travel through woodlands.
Kynareth has a middle-pitch feminine voice, and She speaks very strongly and with powerful, grand cadence and tone. She speaks with authority, properly encouraging all to listen to Her and abide by Her.
☘ aspects . . .
. . . Kyne / Nordic ] Kyne is the Chief Goddess of the Nords, especially said to control the storms – rain and wind – even when it brings misery. She leads the dead to Sovngarde, the Warriors afterlife. She also has the power of thu’um, the storm voice – having either taught it to the Nords herself, sent her “daughters” to do so, or sent Paarthurnax to do so. Totemically, She is the Great Hawk. Nords refer to themselves as the “sons and daughters of Kyne”.  Some Nords see Kynareth as a “pale shadow” of Kyne, whereas others do believe Kyne and Kynareth are one and the same.  They also see Mara as Kyne’s handmaiden.
. . . Khenarthi / Khajiiti ] This aspect is specific to the Khajiit people. Born to the first litter of Anhurr and Fadomai, alongside Alkosh, Mara, Magrus, and S’rendarr.  She is responsible for finding the pieces of Alkosh in the event of a dragon break, piecing Him back together. Khenarthi is also seen as a hawk.
. . . Tava / Redguard ] Not much is known, other than this aspect is especially related to sailors and protecting them.
☉ domain . . .
The Holy Roost is Kynareth’s domain, being full of trees and a broad expanse of sky. 
It is welcome and open to all who wish to visit.
⛮ working with . . .
Kynareth is often treated like a “lord” above you, sometimes as a teacher and sometimes even as an Empress, depending on who is worshiping Her.
She is not very keen on being pampered, preferring to more be a casual part of your life. 
Working with Kynareth often involves and includes the honoring of nature and living well alongside nature.
She doesn’t actually request that much being given Her way, as long us followers are still devout to Her and provide nature its proper reverence. While you are still called to give some, it’s nowhere near as much as the others.
The benefits of working with Kyne are that She will guide your hand lovingly and with great respect towards you and for you. She is a very giving woman, who believes that natures bounty should be shared by all. 
However, should one happen to earn Kaan’s ire, which isn’t that easy of a task, She is a blaze of fury. Khenarthi will stop at nothing to deliver a just punishment upon the follower, and will only settle once a lesson has been learned.
Things that slight Kynareth:
disobeying Her commandments
disrespecting nature and animals
using your words for harm on purpose
⚜ holidays & festivals . . .
May 23rd is Kynareth’s day.
My preferred ritual is to greet the morning at dawn by sitting outside with Her. I spend most of the day with our windows open if the weather allows for it, welcoming Her and nature into my day.
♡ prayers . . .
⛤ 01 . . . O Kynareth, blessed be, You of nature and of the Thu’um. I welcome You and Your voice into me and my life, to guide me and nurture me.
⛤ 02 . . . Great Kynareth, great Kyne and Khenarthi and Tava, Goddess of the Storm and of the Rain, of the Thu’um and of the sky, I call upon You now, to join me in this moment, (for Your aid on xyz).
⛤ 03 . . . Blessed Kynareth! Great Kynareth!  I profess now my love and my adoration for You! You, wonderful Kynareth, lady Kynareth!
⛤ 04 . . . Lady of Nature, Queen of the Elements, powerful Kynareth. I ask of You now, humbly and sweetly, for (xyz).
⛤ 05 . . . O Kynareth, please bless my journey. I have need of Your kindness and of Your love for me.
⚿ evoking, invoking, summoning . . .
EVOKATION &&° 
wear loose clothing that the wind can move
leaf patterns
feather jewelry (note: be respectful of Native Cultures in doing so)
— ☆ — 
Things in [] are for making it a summoning.
WHY AND WHEN &&° 
when you’re about to travel a long distance
when you’re wanting to connect more with nature
INGREDIENTS AND OTHER TOOLS &&° 
blue candle, [with a bird carved into it. the v shaped birds count]
bird feathers (fake count)
[opal]
[apple]
IDEALS &&° 
Time – anytime
Location – near a window
STEPS &&° 
[Carve the bird into the candle.]
Dress the area around your candle with the feathers [and opal].
Light the candle.
Say the following while offering the apple: Lady Kynareth, Great Kyne, Khenarthi, and Tava, I call upon You here and now, to join me in this moment. I welcome You into my home and into my space.
Say or do whatever it is you have to do.
Blow out the candle.
NOTES &&° 
Kynareth comes pretty quickly once She notices you even lighting the candle.
𝌁 other vettable information . . .
When meditating on Her presence and name, Kynareth brings:
visions of: birds • falling feathers
smells of: freshly cooked food
sounds of: flapping wings
feelings of: intense wind
❡ notes . . .
Kynareth is best revered outside, by an open window, or by something from nature such as houseplants.
8 notes · View notes
the-college-of-whispers · 25 days ago
Note
I was wondering if you had any ideas for how one could approach worshipping the Aedra. Since we don't have as much information on them in the lore as the Daedric Princes + they're canonically nerfed because of cosmology stuff, I seem to be having trouble connecting with them despite wanting to incorporate them into my practice.
Do you have any tips or ideas?
First thing's first, *slides my Aedra tag over to you*. Secondly... Man, I dunno. We may not get as much lore on them as we do with the Daedric Princes, but they're worshiped more than the Daedric Princes in-universe. They play key roles in the creation of Nirn/Mundus depending on the religion, and there's so much freaking lore to these guys.
If in-universe research and worship don't appeal to you, perhaps you could look at similar deities in our world's religions? For instance, Mara is a goddess of agriculture, fertility, and love. While a lot of people would look at that last one and take a cue from Aphrodite's worship, I would personally look at Demeter instead. Julianos, meanwhile, might draw from the worship of Athena and Apollo for a base. (I am using Greek gods as an example because my primary background is in the Greek pantheons.) It all depends on how much effort you wanna put in on the ground floor and how willing you are to change on the go.
I don't know how much you usually feel the presence of deities, but I'm a person who struggles with that sort of thing. So instead, I just kind of...trust that the deities I call out to are there. Gotta have a little faith and belief in my beliefs, ya know?
Anyway, I hope this gives you a place to start, anon!
~Jasper
6 notes · View notes
morihaus · 5 months ago
Text
seeing people on teslore trying to figure out the tsaesci gods obliquely mentioned in ESO and who they're supposed to be is so funny. bc yes at least two are shoe-ins but then they're like. well um. this one's a girl so maybe mara or dibella idk
8 notes · View notes
da3drat · 1 year ago
Text
Surprised there aren't more holidays dedicated to the imperial cult gods considering how popular they are ? There is one regional one dedicated to Mara and but the rest are dedicated to daedra or gods that are no longer worshiped.
Anyway I'm probably gonna make some up.
12 notes · View notes
mint-in-the-moonlight · 4 months ago
Text
ideas for the worship of Julianos
Julianos is the Aedric god of Wisdom, Logic and Magic. He is associated with the realms of literature, law, history, education and contradiction. He is one of the Divines worshipped by the Empire.
In the Nord pantheon, he was known as Jhunal, who presided over many of the same realms as Julianos. According to some stories, he fell out with the Nord pantheon and left it to become Julianos. For this post I will be using elements from both deities as they cold be considered one and the same, however you may also choose to intepret them as two different deities.
Julianos is often portrayed as an old man with long hair and a beard. His shrines also take the form of a pyramid and his temples often serve as places of education. In the Ten Commands he says: "Know the truth. Observe the law. When in doubt, seek wisdom from the wise." (UESP, link)
Tumblr media Tumblr media
symbols and themes associates with Julianos
a triangle, most often an isosceles triangle with a wide base (see below)
an owl (from Jhunal)
geometric shapes
education, learning
both STEM fields and humanities but specifically mathematics, history, law, literature and language
magick users and magick, alchemy and enchanting
green, blue and yellow/gold seem to often be the colours used when depicting Julianos
Tumblr media Tumblr media
Julianos could be invoked for
help in your studies
legal situations
any magick that you may be doing, and enchanting specifically (see here for ideas on how to enchant in our world)
help with researching or reading
problem solving and coming up with solutions
offering ideas
feathers and objects with owl imagery
handwritten notes
items that relate to geometric shapes, for example marbles or pyramid shaped crystals
items related to studying and/or research such as pens, finished worksheets, notes that you're not using anymore etc...
wine (based on Julianos Firebelly wine)
Tumblr media
Sources:
Julianos by The Unofficial Elder Scrolls Pages
Jhunal by The Unofficial Elder Scrolls Pages
Divines by The Unofficial Elder Scrolls Pages
0 notes
bellamontwasright · 2 years ago
Text
Suna/Rami started out as a normal reachfolk oc but then I got a really good idea.
1 note · View note
vexwerewolf · 1 year ago
Text
I always figured the Imperials were the good guys.
Nnnnnngh… no. Imperials are the better of two bad options, and it's really muddied because Bethesda lost its good writers years before Skyrim came out. I can feel a hyperfixation coming on, so a quick TL;DR: the Empire is an Empire so it's still bad, the Stormcloaks are just racist saboteurs led by a Manchurian agent and Tiber Septim is a gigantic piece of shit who ruined everything.
Okay, so the Empire functionally lost its equivalent of the Mandate of Heaven when Martin Septim died heirless at the end of Oblivion. His sacrifice forged a new compact to end the Daedric incursions, but by that point Imperial infrastructure throughout Tamriel had been so badly damaged that it could no longer maintain order. By the time the Mede dynasty got its feet under it, several provinces had either risen in revolt against the Empire or and were busy violently settling bitter generational rivalries with each other.
Most notably, this included the Thalmor, who are openly and proudly an Altmer supremacist movement. Their primary goal is to end the dominion of Men on Tamriel and institute a second Merethic Era dominated by them. This is the most obvious reason for why they want to ban Talos worship - the idea that a Man could become Divine is grossly incompatible with their worldview. (I must note that there's also a much-discussed fan theory stating that they intend to unmake creation in its current form and destroying Talos worship is part of that, but it's partially based on sources whose canonicity is in doubt, so I'm not going to discuss it further at this time.) The Thalmor are pretty much explicitly Elf Nazis, right down to invading foreign countries and rounding up their religious minorities.
It should be considered, however, that Tiber Septim was an UNBELIEVABLY MASSIVE PIECE OF SHIT. There's credible evidence that during his mortal life he assassinated the Cyrodillian monarch to whom he had sworn fealty and then seized his throne. He had a dalliance with Berenziah that ended up getting her pregnant, then forcibly abducted her and had the child aborted without her consent. After gaining Numidium from a treaty with the Tribunal of Morrowind, he discovered that they hadn't given them its power source (Lorkhan's Heart - understandable, since it was the source of their false divinity), and so he created a new one, the Mantella, by tearing the souls out of Ysmir and Zurin Arctus, two of his most loyal companions. He used Numidium to brutally conquer the rest of Tamriel and then turned it on all the noble families in Cyrodil who hadn't supported him. His empire - as all empires are - was built entirely on murder, pillage and rape. And - as all emperors do - he rewrote his own history because nobody dared openly oppose it. If the Aedra truly did award him a seat amongst them after this (and the fact that his bloody armor counts as "the blood of a divine" in Oblivion suggests that they did), it's questionable whether any of them are worthy of worship.
Nonetheless, worship of Talos was of extreme cultural importance to the Nords, because he was considered by history to have been a Nord, and indeed born in Atmora, the mythic first homeland of the Nords (although, again, it's likely he was just fucking lying - heterodox historical accounts suggest he was born in High Rock and never saw Atmora in his life). The White-Gold Concordat was formulated specifically to provoke division between the remaining provinces of the Empire - the Thalmor correctly predicted that the Nords would never tolerate being stripped of their right to worship Talos, and would rise in revolt against an Empire that mandated it.
The specific cause of the Stormcloak Rebellion is also… dubious. During the war with the Thalmor, the Imperial Legion had all but pulled out of Skyrim. This allowed an uprising by the Reachmen, an ethnic minority within southwestern Skyrim who, notably, had been brutally disenfranchised and stripped of their land by… Tiber Septim! Thanks, Talos, you continue to be a gigantic piece of shit! Anyway, they seized control of Markarth and held it for two years, during which by most accounts they ruled it as an independent kingdom that was making overtures towards being recognised by the Empire. After the signing of the White-Gold Concordat, Ulfric Stormcloak raised an army to retake it, and was promised by the Jarl of the Reach (and, allegedly, the Empire itself) that worship of Talos would be freely allowed in Markarth. Ulfric Stormcloak then proceeded to lay siege to the city and butcher it, ethnically cleansing the city of every last Reachman down to the women and children, slaughtering any Nord who had collaborated with them and allegedly even killing those citizens of Markarth who hadn't answered his call to arms.
Inevitably, the Thalmor found out about the Talos worship anyway and the Jarl was forced to sell out Ulfric and his men. This is generally considered to be the betrayal that sparked the civil war, but at this point we must examine who Ulfric is.
Ulfric was trained in the Thu'um from an early age by the Greybeards, but abandoned his tutelage to fight in the Great War. We know little of his performance other than that he was captured by the Thalmor, tortured extensively, and falsely made to believe that the information he had given under torture was instrumental in the fall of the Imperial City. His father, the Jarl of Windhelm, died while he was in prison, and he was forced to deliver a eulogy via a letter that he had smuggled out of the prison. He claims he escaped from captivity, while Thalmor records claim that they let him go intentionally; neither source is particularly reliable.
From a sociopolitical standpoint, Ulfric is a staunch Nordic traditionalist who openly states that he doesn't believe Skyrim has had a "true" High King for centuries, considering recent monarchs to simply be puppets installed by the Empire. He also seems to be deeply racist: in contrast to his father, he banned Argonians from entering Windhelm proper, confining them to the Assemblage on the docks, and he's allowed racist sentiments towards the Dunmer residents of the Grey Quarter to worsen. Even citizens of Windhelm who support the rebellion comment that isn't doing very much governing, since the civil war eats up most of his attention.
One point I will give to Ulfric is that establishing Skyrim as an independent kingdom that can actively resist the Thalmor isn't actually as far-fetched as it seems. After the White-Gold Concordat ceded half of Hammerfell to the Thalmor, Hammefell said "how about fuck you," broke from the Empire entirely, and smacked the Thalmor down so hard they had to sign the Second Treaty of Stros M'Kai and retreat from Hammerfell entirely. This rendered the nation a haven for those opposed to the Thalmor, and they're in such a strong position that the Alik'r can actively hunt Thalmor collaborators like Saadia in other nations. Hammerfell is in a better position than Skyrim, and it did it without any Imperial aid.
(A hilarious fact about the Hammerfell situation is that the Thalmor tried the exact same thing there - inciting a civil war between the Crowns and the Forebears, two factions that have hated one another for generations. Unfortunately, they fucked it up so badly that it actually managed to end the rivalry and unite both of them against the Thalmor.)
But this is where Bethesda's inability to actually capitalize on the good parts of their writing really gets to me.
The Empire in Skyrim… sucks. Like, from your perspective as a player, the first experience you have of the Empire is "okay, so you were at the border alongside this guy and we're executing him today so I guess you get to die too." The only decent Imperial you meet is Hadvar, who makes a lukewarm plea for your life but doesn't press the issue.
All of the Imperial Jarls except for Balgruuf and Idgrod Ravencrone are dogshit. Elisif is a naive, incompetent teenager. Siddgeir is an arrogant, incompetent ponce. Igmund is a spineless Thalmor toady reigning over stolen land, having broken a promise he made to Ulfric and thus being partially responsible for the civil war. The replacement Jarls you get if you side with the Empire and conquer territories the Stormcloaks hold at the start of the game fall into two categories: "who?" and "oh fuck not you." If I say the names Brina Merilis or Kraldar, I bet you won't even remember who I'm talking about. Brunwulf Free-Winter, the replacement for Ulfric Stormcloak, has ONE personality feature and it's "I'm slightly less racist than Ulfric." But when you capture Riften for the Empire, the new Jarl is MAVEN FUCKING BLACK-BRIAR, THE SECOND-WORST PERSON IN SKYRIM.
But the Stormcloaks suck worse. Laila-Law Giver is a puppet for the Black-Briar crime family. Skald the Elder is a grumpy, hidebound old man. Korir might as well not be ruling anything at all. If you side with them, you have to sell out Balgruuf when the matter of Whiterun comes up - a man who has never been anything but helpful, supportive, trusting and forthright with you. Oh, and let's not forget that if you take the Reach for the Stormcloaks, the new Jarl is THONGVOR SILVER-BLOOD, LITERAL SLAVEOWNER AND WORST PERSON IN SKYRIM.
(There is an absolutely cursed timeline wherein during the "territory trade" at the peace talks you can hold during the main quest if you haven't finished the civil war quest yet where Maven gets the Rift and Thongor gets the Reach, meaning you have just installed the two most powerful crime families in the country into positions of executive power.)
This isn't just a case of "of course both sides aren't perfect and have issues." This is just "both sides fucking suck." A better game would allow you to make some headway in resolving the massive issues that face Skyrim, but I've already written like nine billion words here so maybe I should go into that at a different time.
858 notes · View notes
elderscrollsconceptart · 5 months ago
Text
Remember, TES religion isn't like reality.
There are very very real tangible dangers of pleasing aedra/daedra and there are very real *benefits* as well.
Essentially, this isn't a popularity poll! Please consider your answer honestly and carefully!
Winner of this poll will influence the next poll topic.
178 notes · View notes
mistressofduskanddawn · 2 months ago
Text
Household Worship Of Azura
Tumblr media
[IMG ID: A shrine of Azura from Raven Rock in the Elder Scrolls V: Skyrim, Dragonborn DLC. The shrine is set upon stone, circular, with candles around an image dedicated to Azura. At the top of the image is a star, with a skull below it, then trailed streaks of black. Before the image are some offerings of gems, a coinpurse, fruits, and vegetation to Azura. It is simple, but beautiful.]
THE DAEDRA, IN SOME ASPECTS OF TESLORE, ARE SPOKEN OF BEING FOUND IN THE DANGEROUS WILDS OF NIRN. Daedra worship within itself is controversial in Tamriel, sometimes inconsistently so, for they are often considered more dangerous than the Aedra. In a way this is true, the Daedra are more present than the Aedra, but the Aedra still may cause harm. My dear Kyne, even if she is a kind mother, rules over the storms that destroy. Eventually, I will cover the cut content that shades the worship of the Aedra in favour of Daedra, instead of the usual anti-Daedric worship that the Aedra-loving lore often proclaims.
Household worship of the Daedra seems to depend on the culture: while there are shrines within some Dnemeri households, outside of the realm of traditional worship, many of the daedra appear to be kept from cities—especially in Skyrim, where nearly all the centres of worship for Daedra are outside the strong-walled holds. She out of all of the Daedra appears to be the closest to cities and the likes, but her temple still stands outside Winterhold in Skyrim. 
On Earth, however, we can hopefully worship our deities within our own homes. Azura integrates herself well into the home, providing all her bounty, especially in liminal protection from the dangers of the beyond. 
MODERN HERETICS ON AZURA
I was inspired by doing my scholarly research on Azura as usual, when I re-read a passage on Daedra worship in lore that provided a much more realistic perspective: that on Daedric cults and their actions, without the usual gore and harm that permeates the discussion of Daedra. A portion of the passage Modern Heretics inspired this post, with it focusing on Azura in the majority of the text: 
I personally have discovered one community worshipping theDaedra LordAzura, Queen of Dawn and Dusk. A researcher curious about Daedra worship might research in several ways: through a study of the literature, through exploration and discovery of ancient daedric shrines, through questioning local informants, and through questioning worshippers themselves. I used all these means to discover the shrine of Azura.
First I read books. References like this one may provide a helpful general background concerning Daedric shrines. For example, my researches led me to understand that, in Cyrodiil, Daedric shrines are generally represented by statues of Daedra Lords, are generally situated in wilderness locations far from settlements, that each shrine generally has associated with it a community of worshippers, often referred to as a ‘coven’, that shrines have associated with them a particular time — often a day of the week — when a Daedra lord might be solicited, that Daedra Lord often will not deign to respond unless they regard a petitioner of sufficient prowess or strength of character, that they will only respond if given the proper offering [the secret of which offering often known only to the community of worshippers], and that, in return for the completion of some task or service, the Daedra Lords will often undertake to offer an artifact of power to a successful quester. Then I questioned locals with an intimate knowledge of the wilderness. Two classes of informants I found especially useful — well-traveled hunters and adventurers [who might come across shrines in their travels], and scholars of the Mages Guild. In the case of the Shrine of Azura, both sources were profitable. I discovered aCheydinhal hunter who had chanced across a strange epic statue in his travels. The statue was of a woman with outstretched arms; in one hand she held a star; in the other hand, she held a crescent moon. He had shunned the statue out of superstitious fear, but had marked the location in memory –far north of Cheydinhal, northwest ofLake Arrius, high in theJerall Mountains. Then, proceeding to the local Mages Guild with a description of the statue, I was able to confirm from its description the identity of the Daedra Lord worshipped. Having discovered the location of the shrine, I visited it, and discovered there the community of worshippers. Because of the strength of opinion against Daedra worship, the worshippers were, at first, reluctant to admit their identity. But once I had won their trust, they were willing to divulge to me the secrets of the times when Azura would hear petitions [from dusk to dawn], and that the offering required by Azura wasglow dust, a substance obtained from thewill-o-the-wisp. I am, of course, nothing more than a chapelman and scholar, so it did not lie within my power to find a will-o-the-wisp to obtain glow dust; nor am I certain that Azura would have found me worthy to make such an offering, even had I proffered it. But I was assured that if I had been able to make such an offering, and if it had been accepted, Azura would have given me some sort of quest, which, if completed, might have earned me the reward of Azura’s Star, a Daedric artifact of legendary magical powers.
—Modern Herctics, Haderus of Gottlesfont in Oblivion and ESO.
Undoubtedly the outlawing of Daedra worship is what drew these worshippers into hiding, with the daedra often being seen as dangerous and taboo. I cannot help, as others have noted, that this sounds very much so like paganism. Hiding in covens deep within secret locations, petitioning beings outlawed by common society—the Daedra seem to be coded in such a manner, even if the traditional religions of Tamriel are all polytheistic. The usage of coven also draws my eye—almost relating it to this world’s traditional witchcraft circles, in which a figure, often the Witchfather, is petitioned and met with those seeking something. Often power, as those in these covens seem to commonly pursue. 
Living on Earth does afford the ability to not have to necessarily hide my Azura worship, even if it is something I naturally keep on the quieter side. Among other pagans it is acceptable, sometimes even adored, to be following a goddess from Nirn. While it would be fun to pursue a shrine in the woods to her, it is a comfort to invite the Lady of Dusk and Dawn into my home instead. 
HOUSEHOLD WORSHIP OF AZURA
Household worship has become a norm for pagans, as we are often separated by space and time, and often alone. Praying alone in the home is the standard for most of us, even if we can visit the woods and go deep into dredges to find our gods. The Aedra have handmade shrines designated for home usage within Skyrim, but of course, none for the Daedra without mods. While Wintersun provides a way to express devotion to Azura, it does not fulfil every aspect there is to being a worshipper of a deity in Tamriel. 
To worship Azura in the home, it is as easy as a prayer and some offerings. I do prefer to bring my offers outside before Dawn and Dusk, but prayer can be anywhere. Beyond the title however, once again drawing from my background in Mediterranean religion, I believe that there is more to Azura’s household power than simply placing her within the hearth shrine. 
Prayer to Azura For Home Protection 
Azura’s liminality lends well to a protective goddess. Liminal deities such as Hekate are often invoked to remove spirits as much as to bring them forth, and considering her star, Azura has some sway over souls. To keep spirits from the home, speak this prayer:
AZURA of the Crimson Gate, Rose-bound,  she who wards away spirits amore,  kismet in your designs. Let your silver starlight  grace the doors of my home and  let your dawn and dusk appraise the walls.  Ward the dwellings I as your people call home, As once you did before, and shall do, Again into your liminal passages evermore. 
Prayer to Azura To Banish A Malicious Being 
As a goddess who loves her followers dearly, Azura is more than happy to exercise her power over lesser beings from her world and beyond. To ward off entities who would harm your home, place a statue of Azura by the door and or place an image of her symbol to warn. If a malicious being manages to sneak past the wards and locks, speak this prayer to tell Azura of the spirit that evaded every protection placed. 
AZURA, she of OBLIVION beyond, There is a demon who haunts these halls, A trespasser, unwelcome, unfound, within This home of this worshipper yours.  Roses bloom for your love and command, And here comes this foul being to destroy  The buds containing your altar anew. So come, Azura, the warden of the home  Who blesses with silver and beauty untold Banish them with binds of silver and red, Rim of all holes, to the halls beyond the dead. 
Prayer to Azura To Ward Locks 
As the rim of all holes and possibly enemy of Nocturnal, I see no reason why Azura could not ward a lock against thieves and trespassers who would seek to steal and harm the home. Speak this prayer to her to ward locks against such intrusions, less they face her deserved wrath. 
The night invites holy Nocturnal’s surmise   devotee Thieves speech under her blessings, to come  And rid my locks of the silver we both endure.  Transition the path of stars and light, Banish thieves and tricksters from my home goodnight  Let fate be woven ever so, ward these locks untold  So that Nocturnal may dance in another hearth tonight, And we rest under your lilac Twilight delight. Rim of all holds, master of keys and lock-holes, Azura, ward my locks, let no lockpick be turned, Azura, Azura, the mistress of liminality foretold! 
I do wonder what those people in Tamriel would have thought, seeing as I can freely honour our goddess within my own home. She is a wonderful goddess, kind and caring with her love understanding. Foretold or not, she is a rose-hearted gift to any hearth who seeks her name. In order for our popculture religion to survive in this world, it must be met on the terms of our lives and heart, and household worship is the step before even considering the likes of temples or communal ritual.
References
Lore:Modern Heretics – The Unofficial Elder Scrolls Pages (UESP). (n.d.). https://en.uesp.net/wiki/Lore:Modern_Heretics
Parker, R. C. (2011). On Greek religion. Cornell University Press.
27 notes · View notes
tastesoftamriel · 1 year ago
Text
The issue I see with the ESO Dark Heart of Skyrim depiction of Reachfolk is primarily the division between "ethnic/indigenous" stereotypes, e.g. living in "tribes" in the middle of buttfuck nowhere and being hostile to outsiders, and the "civilised" Reachfolk who are depicted as far smarter because they live within the relatively safe confines of Markarth with taverns and banking services and other city crap that are the benchmarks of modernity and Tamrielic civility.
There is no reason beyond blind ethnocentrism that this is a division that exists, either in real life or in fantasy (if we allow the latter to truly break the bonds of fiction into something *better*). So-called "primitive" peoples, be that the Azande or Trobrianders, have been subject to ridicule due to their indigenous knowledge, myths, and beliefs as unaligned with our post-enlightenment, postmodernist, scientific worldview. In the eyes of many writers, projecting what is deemed within their worldview to be "good" for their characters is really a detriment when it comes to original worldbuilding.
At the risk of sounding like yet another unhinged Marxist, my final comment concerns the structures of Reach society. The hierarchical structure of Reach clans is not something I'm super familiar with so I may come off as sounding like an idiot here, but bear with me. Why are Reachfolk, with supposedly primitive and unchangeable belief systems, upheld to the societal structures of mainstream Tamrielic groups? Why would they trade with gold, if they traded at all; and if they didn't, someone needs to do some research on the historical basis of global trade, which cough cough involves cooperation and amicable relations between disparate groups over huge distances and periods of time. Why are the Reachfolk exempt from this cycle of amicability? Is it more thrilling to write them as hostile savages, ready to attack anyone who supposedly threatens their way of life?
Yes, they would be thoroughly aware of the dangers of colonisation. But why have city Reachfolk been portrayed as sensible citizens of Tamriel while their brethren in the wilderness are presented as wild, IGNOBLE savages? Where is the justice in portraying indigenous peoples as they truly are and are capable of, rather than re-used Western tropes surrounding the division of self and savage Other?
Once again, this ties into the prominent Western tradition of Othering those who don't follow the tenets of a monotheistic, hegemonic, organised religion, or similarly prescribed worldview. By not including Aedra worship in Reachfolk culture, they are seen as savages and people who should be civilised and brought into the fold of the Divines. There is a pervasive undertone of violence linked to so-called "primitive" groups in TES, and this may just be to make convenient NPC bandits, but also perpetuates a stereotype that deeply harms real-life indigenous and culturally marginalised groups.
This is why careful worldbuilding is so so so important because we can project the world WE want, free from the socionormative biases that taint fantasy writing. Yes it's necessary to draw inspiration from real life, I do it all the time, but there's a point where you say "what if real life isn't that great of an idea to project here?"
I'd like to conclude by saying that I'd like to see this decolonisation of fantasy writing extended to other socially marginalised and misunderstood groups in TES, such as Bosmer, Argonians, giants, minotaurs, and the Bandaari (I could rant about them all day but I have other writing to attend to). We can do so much better not only with our ability to create some truly original fantasy worldbuilding, but also by showing others that by decolonising our own writing, we are becoming more sensitive to the worldview of others and incorporating that in an insightful and respectful manner.
245 notes · View notes
the-mercurial-star-o-vesper · 4 months ago
Text
Going on from Trinimac (He's my favorite god of the Elder Scrolls), the way his story goes is interesting.
So.
In story, we know he gets "consumed" by Boethiah and Boethiah takes his form, and talks to people about Truths, and afterwards, Trinimac is diminished into Malacath and Boethiah goes on to lead the Dunmer.
This? This is interesting for several reasons.
( Now for the sake of me not doing a bunch of research, pulling sources, and trying to parse the esoteric deep lore of TES and the manic writings of Kirkbride, I'm sticking with Morrowind's in-game books, such as "The Changed Ones" and "Variaties of Faith". I'll prolly get to more esoteric stuff at a later post? When the thought hits me. )
They know that its Boethiah Talking and not Trinimac.
Trinimac Worship is not picked up again after this, even though he was the strongest and more favored god.
There has been no attempt to turn Malacath back into Trinimac. As impossible as this sounds, I need to point out the power of belief in the Elder Scrolls and the idea of objects and rituals. If you can Break Akatosh, Time itself, you can reverse what happened to Trinimac (who was changed by considerably less strenuous means). If you can mantle the Dead God Lorkhan (Talos), then you can revive the God Knight. ... Nobody has done this, however.
Orismer are then paraih'd from the Aldmer / Altmer, with no attempts to reunite, renegotiate, or anything--just an immediate marking them as no better than Ogres and Goblins. Worse still, if you read "Pig Children", it seems that a lot of the sentience on Tamerial don't like orcs.
Trinimac's story, by his own former people, the Old / High Elves, is reduced to propoganda made against Dunmer worship. And this, is coming from the same peoples who want to return to pre-dawn and despise Lorkhan. You'd think that they'd keep Trinimac worship for that reason, if nothing else.
Boethiah is the deceiver of nations, they're one of the worst daedra to run into given their ruthless bloodthirsty nature, and they're attached to conspiracy and deceit.
... So if they knew it was Boethiah, why listen? Why trust it?
Especially if you know that this Daedric Prince, anathema of Auri-el and Aedra, is prancing around in your most favorite of gods? I'm pretty certain playing puppet with someone else's body is a violation worthy of raising alarm.
There's only one reasonable answer:
It wasn't Boethiah.
Something to note about the Aedra of the Elder Scrolls. They're bound to interpretation. The closest we're gonna get to pre-dawn et'Ada (What everyone was before the creation of Mundus and Nirn, so Before the "dawn") are certain Daedra.
To take example.
Kyne of the Nords, and Kynareth of the Imperials, are of the same "Oversoul" or rather, the same Aedra, but are not the same God. In fact, Kynareth was created / born from Cyrodiilic interpretations of Kyne. Kyne and Kynareth are fully capable of meeting each other as unique individuals, inspite technically being the same person, and potentially, even being against one another.
( Find any Auri-el vs Akatosh argument. Auriel doesn't like Nirn or mortality or probably humans, but Akatosh likes the place and doesn't like anyone fucking with it or the mortals. )
Collective belief will create Gods, provided there's an Aedra niche for them to come from.
( Probably the price of sacrificing bits of yourself to create things, plays into now only having power if someone can perceive you. )
( It also kinda brings in the idea that a Daedra can, in fact, become an Aedra if they are willing to sacrifice parts of themselves to expand the Mundus. Gotta remember that most of them are all Et'Ada, they are fully capable of performing those feats. Daedra and Aedra are just outdated perspectives by Aldmer. )
Anyway.
Why isn't it Boethiah.
Because, following how Aedra work? Boethiah was the Velothi Aspect of Trinimac. But because they were Aldmer undergoing a schism, it wasn't so cleanly defined as Kyne and Kynareth or Stuhn and Stendarr.
The God tore himself, under the schism of multiple interpretations.
And because each interpretation was, in of itself, a live God, and because most of those interpretations didn't fit with the greater popularity...
... Suddenly, your most Favorite God pops up into his Temple and talks about how He was Wrong. Speaks about what the Mundus is really meant to be, and how to work it.
And with that? Because that's a God talking, that's THE God talking, things he says must be true...
That's when you get the massive underlying cultural shift.
Trinimac is branded an oathbreaker, a liar, a hypocrite, and against his own aspect, by the very Aldmeri populace, and the result is that the gods schisms so badly that it divorces itself from the Mundus, and falls to pieces.
Those who still believed in him after this, were changed to Orcs, and were branded just as pariah as their god. And that's how you got Malacath, the only surviving piece and not even that good of one.
Those who believed his new truth, that part walked away as Boethiah, and lead Veloth, and the newly changed Chimer. And in fact, that's where the idea that Boethiah wore him came from, because that was the aspect that survived to keep speaking the new truths.
( There are other surviving fragments, but I'll get into them at a later time. Trinimac didn't completely succeeded in killing his Men-Counterpart )
And though Trinimac is still acknowledged as champion of Auriel, there are no more new worshipers. The truths he spoke were too terrible to return to his old worship. Because why worship what you know are lies?
Of course, as time rode on, Malacath and Boethiah were further and further estranged from their old roots. Boethiah doesn't lead peoples anymore, and Malacath sticks to his strongholds over reigning vengence against people (let alone the Altmer or Dunmer).
But its funny how a certain point of view can make the difference.
ADDENDUM:
And what of Veloth? Well, a dude can't just randomly get visions out of the ether and decide to leave home to go into the wilderness for no reason. Visions, here, are granted by gods.
This schism, it started somewhere. While it ended in the fragmentation of a god...
... It might just have been started by that very god.
There is no greater lie than the lies we tell ourselves, when we know we've done something horrible, to ourselves and to others.
That perhaps, under orders and belief, in a times of war and betrayal, a knight-general over armies killed the shieldbrother of the enemy king, and then tore the heart from that king.
[ down in front of his army and reached in with more than hands to take his Heart ]
Perhaps it was ordered by another king. Perhaps it was justice for lives now forever lost in creation as earth bones. Perhaps it was simply because so he could prove he Could.
[ As their aspects began to die off, many of the et'Ada vanished completely ]
[ shook his head at this, for he was akin to Tsun and did not care much for logic-talk as much as he did only for his own standing ]
And then he was left behind by the new king.
In such grief, its easy to ask... Why. He did everything right. He got Justice, he proved He could. He did everything right, so why?
[ Everything is spoiled, for now, and for all time, and the most we can do is teach the Elven Races to suffer nobly, with dignity, and chastise ourselves for our folly, and avenge ourselves upon Shezarr and his allies ]
Gods aren't meant to feel grief. Perhaps he went a-searching.
Perhaps he consorted with Daedra. Found the xarxes, and read direction. Looked upon Dawn and Dusk, and found beauty. Found the Web, saw the secrets.
( After all, it was murder, wasn't it? When you cut out the heart of a god and kill him perma-dead, leaving only his ghost, that is murder. That is consorting with Mephala. )
[ Know that battle is a blessing. Know that death is an eventuality. Know that you are dust in the eyes of-- ]
Found the Cycle, and he was apart of it. Revenge is always a Cycle. And when your first remembered act is murder, Death becomes your domain.
[ I am alive because that one is dead. I exist because I have the will to do so. And I shall remain as long as there are signs of my handwork, such as the blood dripping from this blade. ]
Perhaps he found himself, in the man he killed to find the now dead king. For after all, if death was his domain, surely he would know where souls go--
[ Died defending Shor from foreign gods ]
-- and merely found himself.
[ fell at sunrise and became replaced by mirrors ]
That perhaps One King over the Other was merely a perspective.
[ would hate the same-twin on the other end of the aurbrilical cord ]
[ I AM NOT ]
Death is merely finding the End, and at the end of it all, was a Tower, and he had the Key.
[ is the heart of the world, for one was made to satisfy the other ]
and you don't become sheild-thane god for another god for no one, and not for no reason.
[ the ashen-amalgamation of his sons that had survived ]
When your various dream selves are bound by interpretation, all this means is waiting for someone to tell the knowledge to. Someone who has just the right belief and understanding, that you can reach.
Especially you cannot reach the wandering, because you felled the self that could have talked to them.
[ and swore blood vengeance on the heirs of Auriel for all time ]
That perhaps this all started, because of the grief and guilt of the son who stole his fathers' lives.
[ then ascended to heaven in full observance of his followers so that they might learn the steps needed to escape the mortal plane ]
[ withdrew from the creation of the world at the last second, though it cost him dearly ]
[ dooming him to the underworld ]
[ He was undone ]
And for those who are trapped--
[ cast down their jailer king ]
--but have a chance to escape.
[ the rules of Psijic Endeavor ]
... And he just needed the right ear.
( Sorry for the trippiness. But I do so like writing something that looks like it could've walked right outta "V for Vendetta". Lots o quotes from lots o places. )
30 notes · View notes
unknownhomosapien · 1 year ago
Text
Tumblr media Tumblr media
finally got time to draw my ocs 🫣
short bio under cut
Eyheilig Sedalu
Got on the thief path very early, in an attempt to protect younger brother from difficult realities. It cost him their relationship as family, although he considered himself deceived and betrayed in the first place, which is why they stopped speak with each other until the Oblivion crisis. After the events, he changed his view on many things, and now holds a large load of guilt, regret, and deep hatred for most Aedra and Daedra, with the exception of I'ffre and Mephala.
Complex nature. Basically, Eyh prefer to live by his own rules that lead him straight into troubles, but has the ability to learn from mistakes and give preference to thinking, telling the truth and lying when needed, although he still an extremely careless and heavily stubborn person. But Elfmer was not afraid to be responsible for the actions he can commit in extreme cases. Somehow for long life malice and the ability to have fun was still with him, but it was the only thing that kept him from wanting to surrender to society.
Supports Green Pact, BUT is not a member of the Aldmeri Dominion. In addition to the Bosmer traditions, he also considers the worship of the saints of Morrowind as his own, as well as to the Tribunal. He continued to worship them as saints in 4E.
Fluent Danmeri, Bosmeri. Knows Nordic quite well.
Eystomand Sedalu
Patriotically served the Tribunal, nearly died from Mannimarco ritual and was in army against Mehrunes Dagon. He literally devoted his life to fighting the House of Troubles and Dagoth Ur, and did it well, but that didn't stop others from treating him like a dirty half-blood anyway.
Avoiding his double nature (which was reflected both in hermaphrodism, mental issues and mixed blood), he was distinguished by extreme conservatism and impatience, which was reflected in his poems as an Buyoant Armiger, in the form of unsentimental, but patriotic lines. That can be a reason why he in a fragile relationship with older brother.
For unknown reason he lost his memory and ends up in the prison of the Imperial City. According to rumors, he died during the Oblivion crisis, but other sources for some reason refer to the Daedric prince Sheogorath. At the time of 3E 433 he was 814 years old. Ironically, he repeated all he did before memory incident, but as new person called Tolin.
Fluent Dunmeri, learned Bosmeri on a bet, but speaks poorly. Also has some knowlege in Chimeris and Daedric.
117 notes · View notes
the-college-of-whispers · 2 years ago
Text
Daedra, Divine, and Undeath
by Palel Jorian, Necromancy Master of the College of Whispers and Fasti Silver-Tongue, Scholar of the College of Whispers
It is very much worth noting that being undead is generally frowned upon in wider Tamriellic society, regardless of whether you’re a shambling zombie, a flesh-less skeleton, or a suave vampire. There are a rare few post-expired persons who have been able to blend more seamlessly into society.
Having said that, most of the Eight Divines are very anti-undead – or, in some cases, more specific in their detestation. There are also many fascinating notes about the undead when compared to different Daedric Princes. This paper hopes to shine light on such a dark topic.
Molag Bal, as the originator of vampirism, is naturally noted as very pro-undead. Beyond being the Daedric Prince of Domination and Rape and the Father of Vampires, he is also the patron of the Order of the Black Worm, an order that wields necromancy in his name. This cult was once led by the Aldmer lich known as Mannimarco, who has also been worshiped as a god (though whether or not he was is a matter of great debate).
An unexpected entry is the Daedric Prince Sheogorath. Despite not being traditionally associated with necromancy, it has been documented that his Gatekeeper of the Fringe – a series of gigantic guardians that protect the Gates of Madness in Sheogorath’s realm of the Shivering Isles – is a powerful undead known as a Flesh Atronach.
The Daedric Prince Sanguine appears in this list of pro-undead Daedra, but only in the form of the Khajiiti god Sangiin. The Blood Cat, as he is known, was the one that gave vampirism to the Khajiit as a form of temptation. Khajiiti vampire clans worship Sanguine as the giver of their dark natures.
Namira, Daedric Prince of Ancient Darkness and the Lady of Decay, has been historically known to favor vampires. It’s unknown if she has any further connection to the undead of Nirn beyond that.
Clavicus Vile is the Daedric Prince of Trickery and Bargains. It is said that he fulfilled a deal with vampires to help them blend into society better. There is also a story of him turning a tribe of Kothringi into undead and has “cured” vampire worshipers (with death). It’s pretty ambiguous about whether or not he cares about the undead just because they’re undead – rather, the interest seems to be in the usual thing he worries about, that being how he can make a deal that he wins in the end.
Similarly, Hircine has been known to use undeath as a revenge curse. The Daedric Prince of the Hunt is believed to be connected to the Noxiphilic Sanguivora strain of vampirism, but this theory originates from a piece of fiction known as “Seventeen Tastes of Infamy” and was popularized by Cinna Scholasticus, who is infamous for his sensationalism.
Finally among the ambiguous Daedric Princes is Peryite, the Daedric Prince of Natural Order and Pestilence. A recipe for summoning incense includes vampire dust. It’s unknown if this is because he favors vampires as the spreaders of disease or dislikes them for another reason.
Continuing the theme of Daedric Princes but pivoting into the list of gods that detest the undead, we have Meridia, the Prince of Life and Lady of Light. She has a well-documented hatred of the undead and is known to give the Daedric Artifact Dawnbreaker to mortals to vanquish the undead in her name. She is also the patron of the Purified, immortals (or undead, it’s very unclear) who serve her unquestioningly to carry out her will.
Azura, Daedric Prince of Dusk and Dawn and the Goddess of Twilight, has historically had her vampirism-afflicted followers killed to bring them the peace of death.
Finally, Vaermina (the Prince of Dreams and Nightmares) has ordered liches killed and is rumored to have a cure for vampirism. Admittedly this report comes from barely-preserved records of the Nerevarine in 3E 427 and is severely lacking in detail.
None of the Eight Divines are known to favor the undead, and four specifically detest the undead: Arkay, Dibella, Stendarr, and Zenithar.
Arkay is the God of the Cycle of Brith and Death whose priests are staunch opponents of necromancy and the undead alike. The teachings of Dibella, Goddess of Love, Beauty, and Affection, agree with the teachings of Arkay that vampires have impure spirits, and discourages love between the living and the undead.
Stendarr’s faithful are known to hunt down four Abominations defined by Vinicius Imbrex, Archbishop of Chorrol between 1E 1051 and 1E 1087. These four Abominations are the Daedra, lycanthropes, the undead, and vampires (despite vampires already being covered by the category of “undead”). The history of Stendarr’s faithful and their battles with these four Abominations is as long and bloody as the rest of Tamriel’s history.
To a far lesser extent than the other Divines, the God of Work and Commerce, Zenithar, is also put in the position of being anti-undead. He is attributed the Mace of the Crusader (also known as the Mace of Zenithar). This Crusader’s Relic is known to turn the undead and make them flee battle for a short period of time. No further information about Zenithar’s teachings on the undead are available to the College of Whispers at this time.
While we here at the College of Whispers do not outlaw the study of necromancy or the act of being undead, it’s very important to choose a patron wisely, if you must deal with the Daedric Princes and the Eight Divines.
Tumblr media
Sources
UESP Lore pages on the following Daedric Princes:
Azura
Clavicus Vile
Hircine
Meridia
Molag Bal
Namira
Peryite
Sanguine
Vaermina
UESP Lore pages on the following Divines:
Arkay
Dibella
Stendarr
Zenithar
Other UESP Lore pages:
Crusader's Relics
Gatekeeper of the Fringe
Mannimarco
Necromancy
Order of the Black Worm
The Four Abominations
74 notes · View notes
daedrabait · 2 years ago
Text
I wanted to make a (serious this time) oc ask game of my own. feel free to ask me any of these on my oc blog if you'd like.
Skyrim OC Asks
What is their birthsign and does it have any large significance to who they are?
Do they worship any deities, be it aedra or daedra?
What factions are they a part of?
Do you consider them canonically dragonborn? If so, how are they faring at their prophetic duties? If not, what made you decide to do away with that part of the vanilla story?
What were they doing before their adventure officially began?
How old are they?
What non-combat skill do they excel at?
What is their combat style?
What skills that they fall short on?
What hold do they dislike the most?
From a story standpoint, what is the general opinion of your character amongst the people of Skyrim?
Who are they closest to?
What questline had the biggest impact on them?
What's their morality like?
Do they consort with Daedra?
Did they feel sympathy for any villains they came into contact with? If so, who and why?
Have they refused any jobs? If so, why?
What's their favorite armor?
Do they have any family?
Whats their least favorite hold?
What is their least favorite minor enemy to fight?
What creature are they most fond of?
Are they prone to boasting?
Who would they consider their biggest rival?
Who is their love interest?
Do they enjoy the cold Skyrim weather?
What kind of terrain do they enjoy the most?
Are they an "explore everything in the area" type of person, or do they go "straight there and back"?
What do they think of Skyrim politics? (Jarls, Thanes, empire, high kings, etc)
What is their favorite type of dungeon?
What is their preferred method of travel? (Ex: Walking, carriage, horse, etc)
Would you consider them to be merciful?
Do they have a specific color scheme?
What is their most preferred weapon type? (Ex: Glass dagger, dwarven bow, etc)
Could this character wield a two handed weapon successfully?
What is their opinion on draugr?
Did you make this character with a certain love interest in mind?
Is there a certain mod that is very important to this character's playthrough?
Has their character design changed?
Do they have any piercings or tattoos? If so, how many and what are they?
Do they wear war paint and if so, is it significant to them in any particular way?
267 notes · View notes
fangsandsoftgrass · 1 month ago
Note
14, 16, and 3!! gimme the juicy lore >:D
OOOOO OKAYYYY
#14 is answered here <3
#16 Languages! How many do they speak? Are they literate?
Cirwedh speaks quite a few! Linguistics are one the easier things to pick up on for her since most of the learning is verbal. Although we know she wasn't literate as far as reading and writing goes until Greymoor, she's learned many languages over her lives. She speaks traditional Bosmeri ofc, she's learned in Valenwood Ayleidoon, Faun (faunish? Faun language fs), she's fluent in bear. She knows the Spriggan language as well!
#3 Which Aedra or Daedra do they worship/champion?
Y'ffre all the way baybe!!!! Cirwedh is a Warden of the Green, but more importantly she was a chosen of Y'ffre from birth. She was gifted an understanding of the Green few others have (Green lady/Silvenar/Wilderqueen/Ancient beings like Selene) and her Magicka has been enhanced by the Storyteller themselves. She can grow plants to heal and harm, summon wildlife to aid her in different ways, she can use the roots beneath her feet to travel distances otherwise difficult. She is deeply devoted to the Pact and the rest of the Bosmeri pantheon, but her faith and devotion to Y'ffre is unrivaled. She is as wild and Green as they come and it shows through every inch of her skin and every drop of blood. Yeah they had a bit of a breakup but every god needs a rabid princess and she's Y'ffre's LMAO
7 notes · View notes
yewphoric · 2 months ago
Note
OH yeah also tell me about Mazzy's relationship with Marty c:
:3 I shall gladly try! Their relationship is not the most developed at the moment unfortunately, but I do have some things to say about them!
So, of course they met when Mazourkh fought her way into Kvatch to rescue Martin. It's sappy and cliche, but it felt like time stopped around them when they first spoke. Martin was awestruck by the sight of a tall, bloodied, and beautiful orsimer woman leaning over him (and can you blame him, really?). Mazourkh was less dumbstruck, as she was on a Mission(tm), and unfortunately Martin's speechlessness went away as the reality of the situation crashed back down onto him.
I think Martin developed feelings first, and they were more like infatuation almost right from the start. Considering his past, not surprising. He knew to ignore it and focus on more important things, as per his priestly training. Mazourkh took longer to come around, as she is demi, but she fell hard once she realized. And once Martin noticed she liked him, he allowed his own feelings to come back <3
Mazourkh likes to yap and writes all her adventures down to tell Martin because he can't leave the Temple. Martin loves it, not only because he gets to hear about the state of Cyrodiil, but also because he likes to hear her talk. She also brings books for him to read. Martin in turn will talk to her about his knowledge of religion-- not just about Akatosh, but his understanding of the Imperial Pantheon as well as what he knows about other cultures' religions. Daedra, Aedra, and worship-- he's studied it. A lot of it goes over Mazourkh's head, but she likes to hear about it anyway.
The two of them had led very different lives until their paths converged, and Martin was always curious to hear about her upbringing and family. One thing they do bond over is not knowing their fathers, but knowing that they were rich and important, and also rejected them. Neither of them are really that torn up about never meeting their biodads, but it is something they have in common. They both get to be mad at their biodads! Together!
I also think they will get married in secret by orsimer tradition :3c
But yeah that's all I've got for now.... holds them gently..... my bi4bi babies.........
7 notes · View notes