#accessible tweets
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describe-things · 24 days ago
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[ID: A screenshot of a tweet by LizzyButterfly / wokinggirl1 that reads: "When my sister married, and changed her title and name, my aunts were all, 'ooh, congratulations Mrs. [newname]'. When I transitioned and changed my title and name they were all 'it's too hard, I've always known you as…' If you're cis and you've done this, maybe reflect on why.". End ID.]
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rjalker · 2 years ago
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[ID: A tweet by Owl!at the Library that reads:
"'Why is everyone suddenly being diagnosed with autism--' Because in the past no one knew about autism, and we were literally thought to be faerie children who had snuck into human homes and taken the place of ordinary children."
monty / visual butch adds on: "The first person to be diagnosed with autism is still alive".
The tweet was posted March 4th, 2023, at 8:53 AM.
It has 1.6m views, 6,640 retweets, 183 quotes, and 59.9k likes.
This is followed by a screenshot of tumblr tags by maculategiraffe that read:
"'Why is everybody queer now' because we used to be your maiden aunt who sadly never married but lived with her best friend Dorothy? 'why is everybody allergic to peanuts now' because a lot fewer toddlers are dying tragically for no known reason? Try to keep up Cynthia".
End ID.]
Unfortunately, Donald Triplett, the first person diagnosed with autism, died on June 17th, 2023, at the age of 89.
"https://www.cnn.com/2023/06/17/us/donald-triplett-autism-dies/index.html"
(Archived link)
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thedreadvampy · 2 years ago
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people seriously pretending EEAAO is overrated suddenly bc it swept awards? it swept awards largely because it is very very very good. I cried like someone who's just had a religious revelation BOTH times I watched it bc it touched something raw and real and beautiful but it was also just very, very funny. everyone's performance kills and the concept is creative and interesting and doesn't distract from the emotional core. you guys are just contrarian.
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felassan · 7 months ago
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
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pygmy--tyrant · 5 months ago
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one trc opinion i have that i don't really have an entire explanation for is that i think blue and henry are the only characters with like a normal knowledge of pop culture. like they've seen movies they've heard music. henry definitely more than blue but despite the fact that blue's tastes would be more weird I DO think she knows about more mainstream things. she has heard top 40 radio she has watched a disney channel movie she is capable of making references. everyone else on the other hand? gansey is not aware of anything that came into being this century. adam gives strong 'doesn't listen to music' energy. you ask him what he likes and he's like i don't know. i just don't listen to music. ronan is probably the most perplexing case because we already know he had a weird fucking childhood in which he only read alice in wonderland (and i believe it) and YET in his routine in cdth he has a designated 'movie night'. WHAT movies is he watching! i simply refuse to believe this man is capable of making a Reference. at least not a normal one. he'll just cite whatever irish myth his dad told him about as if everyone else is gonna be like oh you're so right ronan this is JUST like that part in the táin bó cúailnge. am i making any sense tonight ladies. gansey does not know who taylor swift is
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vexcraft · 1 year ago
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cub's cipher solved :D season 10 announcement soon!
link!
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thoughtportal · 4 months ago
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servants-hall · 4 months ago
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From the Paramount (who owns Channel 5) press website:
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layzeal · 1 year ago
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so i was thinking back to some discussions on the watchtowers jgy built and whole "was there some insidious motivation?" "was it money laundering?" etc etc but imho these questions are not only unfounded but also neglect one point it was actually brought up in the book about them: "why weren't there any watchtowers near yi city?"
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ghul-wein · 1 year ago
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Like cats, these 2
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hychlorions · 12 days ago
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do you have a blank version of that ship chart? :0
yes i do! <- link is the op of the template
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describe-things · 11 months ago
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[ID: A screenshot of a tweet by Doobie Shlonx / 2oruis from February 12th 2024 at 2:55 AM that reads: "My favorite dumb mobie trope is when they don't want to delve fully into substance issues so the character becomes Addicted to Partying". The tweet has 1.5M views, and the words Addicted and Partying are capitalized. End ID.]
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rjalker · 2 years ago
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make the screenshots you're posting accessible or fuck off.
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[ID: A screenshot of three tweets, with the separate responses separated by a black line. The first tweet is by Hank Green / hankgreen, from 10 hours before the screenshots were taken. It reads, "Fighting the urge to do an explainer about what happens to a body during the implosion of a submarine. It's not good news, but it's also not bad news as it would happen so fast it is impossible that you would notice it happening." T / taylor___moon responds: "We need to know if they will find any remains. I think that's the big question". Hank Green replies first: "Oh. No.", then adds on: "It's one of those 'you stop becoming biology and become physics' things.". End ID.]
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kevindavidday · 7 months ago
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All i remember about j&j from nora is that jeremy is a pisces and jean is a scorpio, and jeremy is a service top
omg yess most of the jerejean news on twitter is pretty recent like post-tsc announcement
i remember being in the trenches (ao3) for years before that on nothing but crumbs and now...i am a well-fed individual i must say (they hugged akjsakjdks)
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poststealer · 1 year ago
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some tips for working out your brain
hydrate it by drinking lots of water/water based liquids. if you are someone who cant stand drinking still/unflavored water, thats fine! dont believe the lie that "drinking juice/soda/other non water drink is worse than not drinking anything", the only drink that will actively dehydrate you is alcohol. its better to drink water, but drink what you can drink, your body will get the liquid from it either way
eat foods high in antioxidants; dark chocolate and blueberries and walnuts and salmon are common ones but there are many many others
play little brain games on your phone; wordconnect, water sort puzzle, i love hue, etc. anything that makes you think!
read books. It’s simple but necessary. join a book club (in person or online), read with a friend, post about the book in its fandom tags etc, so you can have discussions about it after. reading fanfic counts too! if you have trouble reading, try finding audiobooks online or finding a text to speech program that will read the books to you. this will improve your reading and media comprehension.
do puzzles - it doesnt have to be sudoku; you can play rhythm games like project sekai or piano tiles on mobile and OSU! or geometry dash on the computer, you can play tetris or pac man, you can do an actual physical puzzle on your coffee table, etc. anything that makes you think and use strategy is a puzzle, and theres a puzzle out there for everyone!
learn a new dance - even a tiktok trend dance. learning new dance moves are proven to strengthen synapses
go bird watching, foraging, hiking, anything outdoors that requires you to explore pattern recognition and visual searching. even if you're just identifying bugs and flowers in your back yard!
watch a movie with the intent of analysis. this is best done with a cinephile friend. talk about tropes and symbolism and character growth
cross stitch, knit, sew, or do anything that gets your hands moving and your brain thinking. if you don't have the dexterity for sewing you can also draw or paint, do coloring or color-by-number pages, connect-the-dots, gem painting, etc.
play or learn an instrument! if you don't have access to a physical instrument, try recreating songs you like (or make your own songs!) in a digital music program, like beepbox
develop a consistent sleep schedule, or as close to consistent as you can get
when eating, try to identify the ingredients and individual flavors you’re perceiving. pretend you're a wine sommelier, or that ice cream taster guy
i hope this helps you take care of your brain 💖
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working-dreamer · 11 months ago
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It’s wild how shipping culture has changed so drastically over time on the internet.
In the old days people shipped characters who either had only one line of dialogue with each other, never even met, or not even from the same piece of media. It was the wild west and sure some ships were uncomfortable but people had the mindset to just block the tag and stay away from ships they didn’t enjoy.
Nowadays? It’s more like people have to clarify that their ship isn’t canon compliant, character adjacent, and story irrelevant otherwise they get a flood of comments saying “but this character isn’t like this in canon” and some people legitimately get angry if you’re not following the canon.
Like- shipping and fandom culture from what I understand it is about engaging with media in a way that caters to you. And if you don’t like a ship or show just… block the relevant tags and don’t engage in the ships? The internet isn’t supposed to cater to us- we have to cater ourselves to our internet environment. And no matter how many times people may harass others over a fandom or ship they don’t like, those ships are not gonna disappear.
The internet has just been getting worse when people have decided to place morality in their opinions by saying things like “if you enjoy the ship then you support (insert horrible thing here that’s usually completely unrelated to the ship itself)” when it used to be “eh, not my thing” and people just moved on.
And for the record this isn’t about a specific ship or anything- just an observation of how fandom has evolved (and regressed) over the years and I find it fascinating from a sociological perspective cause we still don’t know how having the internet from birth affects the development of kids and how that affects how they interact with others- isn’t that scary?
I know that’s slightly unrelated but the way people engage in media has been changing over they years and that also involves fandom and the maturity level thereof in the internet space and someone smarter than me could probably write a whole thesis paper about fandom culture and how the internet has hindered the social development of people and how that affects community specifically from a fandom lens.
Just- for your sanity younger internet children: it’s not worth harassing others over something as trivial as ‘it’s not canon that this character kisses another character.’ Just find ships you like. Block ships you don’t. And just enjoy your time doing what you like!
You can’t control the internet but you can nurture your little corner of it.
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