#aAa Gaming
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lmaverick123 · 1 year ago
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IGN's Good Take on the Baldur's Gate 3 Debate
I don’t think I would ever be saying the words that IGN had a genuinely good take about a game.  It feels alien to have those words be typed by me.  IGN is basically where game coverage goes to die.  Their takes are so notoriously bad that seeing them say something that is good and meaningful is almost shocking beyond belief.  When I saw the video I’m about to share, I was in awe that a company…
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calvincell · 9 months ago
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Kunitsu-Gami seems to be exactly the type of action game out of the mainstream gaming industry I’ve been eager for lately. A Shinto-influenced Mythological Fantasy setting that steps away from straight up and down western medieval fantasy, one part plate-spinning Tower Defense + one part flashy character action, and an Original IP not locked to the current obsession with live service elements or always online requirements which gaming execs have drooled over the past near decade. Shot up to the top of my wishlist after the Gameplay Overview Trailer:
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In many ways, like Hi-Fi Rush before it, it injects a similar bit of hope in me for at least a part of the AAA gaming industry that has been sapped away through tripe like Kill The Justice League, Marvel Avengers, Starfield, Gotham Knights, AC Valhalla, Skull & Bones, Silent Hill Ascension etc. I’ve got nothing but kudos to grant Capcom for both this & Dragon’s Dogma 2!
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yod-studio · 6 days ago
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bit.ly/4g7ONZe
💻🏆 #LeagueofLegends
Mercato : #LoL : G2 Esports dévoile son #roster pour la saison 2025 ! 🔥
(via aAaGaming) ~
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devsgames · 10 months ago
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Me: "hey game developers, especially AAA ones, are getting laid off en-mass and it's awful for our industry" Gamer: "well I only play INDIE games and the problem with AAA games is they are creatively bankrupt"
Me, slamming my fists on the table like a baby: "WHAT ARE YOU TALKING ABOUT THIS IS ABOUT A BUSINESS PROBLEM PERPETUATED BY CAPITALISM NOT A STATEMENT ON CREATIVE DECISION MAKING"
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prokopetz · 10 months ago
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"Oh, great, another game falls prey to Yellow Paint Syndrome" well, gee, my guy, maybe if we didn't demand hyper-photorealism in every game regardless of context, modern platformers might be able to develop a visual language that doesn't require painting a sign on every single interactable feature to render it distinguishable from the clutter.
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basofy · 2 months ago
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thanks wrong organ now i'll remember to have a glaceon named anya
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viceandmature · 2 months ago
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Green and Purple Magic
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taffywabbit · 4 months ago
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so like. at what point are we going to stop listening to game companies saying "the game was poorly received and didn't meet our sales targets, and that's why we're removing it from storefronts and taking down all the servers mere months or even weeks after release" for titles that had a long expensive development, were barely marketed, and nobody knew they'd even released until after they heard they were getting shut down and couldn't be played/purchased anymore?
I feel like the prevailing takeaway for anyone who doesn't just conclude "yeah, game was pretty mid, makes sense to me" has usually been "this company just has unreasonably impossible sales expectations and treats every project like a failure if it doesn't print a trillion dollars". but these ARE allegedly experienced business execs who aren't complete idiots, and after this most recent debacle with Concord I'm starting to wonder if a bunch of these "games getting wiped out of existence when they underperform instead of just being allowed to persist as they are and maybe improve with time" cases in recent years might be more of a Warner-Discovery type situation, like nuking an entire animated series or film that was worked on for years and preventing it from being sold because it has to be officially unprofitable for the company to use it as a tax write-off. I look at a game that was worked on for 8 years and only made available for 2 weeks, and it's hard not to see the parallels.
great work, AAA games industry, really normal and sustainable stuff you're doing over there as usual
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nervouswreck-96 · 2 years ago
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I gotta admire the balls of video game publishers, man. Governments were starting to come down hard on lootboxes, so they went ahead and devised an even more predatory and anti-consumer monetization system.
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murderspice · 1 year ago
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aaa games: we have some of the most CUTTING EDGE character customization options for you!! you can't make them fat tho, only cause we'd have to design more clothing models and adjust the animation for them and we just don't have the resources for that haha you understand right. that's totally the only reason we don't let you do that. anyways which of these 6 cocks would you like your character to have
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mawrrbid · 4 months ago
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Good boys get headpats <3
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lmaverick123 · 1 year ago
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AAA Gaming Is Being Killed By Its Audience
I saw an article today that talked about the budget of The Last of Us: Part II and how that isn’t sustainable.  The game cost $220 million to make.  I read that and I thought to myself – they’re right.  That isn’t sustainable.  This isn’t even AAA gaming anymore.  Now it’s going into the S tier.  And yeah, that isn’t sustainable.  I have some thoughts about why this is the case, and they aren’t…
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slitherpunk · 10 months ago
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going to break into the piracy discourse and argue that it isn't ethical to buy a AAA video game. you shouldn't give them your money. it's only ethical to play if you pirate it.
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bl00dmilky · 3 months ago
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pirate goromi :D
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pigeon-noises · 6 months ago
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Falling Star (See you soon) I finished Nine Sols last week and I'm not over it yet
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frootertooter · 1 year ago
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Been watching Jacksepticeye's God of War: Ragnarok playthrough the past couple of days while busy with stuff, and did a couple of doodly doodads while going through it
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