#a live service roblox game
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Going forward I refuse to draw anything related to Dandy's World. I am uncomfortable with the game now due to what Rox has done. If you want to see what he has done please click on the document below. I am sorry if that disappoints anyone. I am also unlikely to ever play any games made by BlushCrunch again. It's quite a shame as I enjoyed playing the game with friends from time to time, but I feel incredibly uncomfortable with the game now. This is something I feel the need to state as I had drawn things for Dandy's World before. I have 0 intention of deleting the art I've made if anyone is wondering, but yet again as I stated prior I won't be drawing anything else related to it. https://docs.google.com/document/d/1OJ8pGxyQt2IWd7ZK_TVJQTf_CiaVQvee080RvsSiZ7s/
#sorry for putting drama on everyone's feed but i feel like this is important#i thought that there was a chance that the guy might've changed but uh#nope he didn't#difficult to separate art from the artist when it's like#a live service roblox game#so playing it basically supports rox
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𐙚 — ALL ABOUT SIA 🫦
Figured I might as well make an about me 🤺…
General : My name is Sierra but you can call me sia :3 or any nickname you prefer I don’t mind as long as it’s not mean ! I recently turned 17 (sep 30th) and live in London (have been my whole life unfortunately). Infp-t/introverted extrovert. Pronouns are she/her. I am black British!! Congolesse and Nigerian !
I don’t know what else to add which is a bit concerning cl guys,,
Hyperfixations/hobbies : I crochet every once in a while, writing (obvi), I can play the piano but I barely play it anyways lmfao, I edit every like 2 months because vsp is expensive ashit (yes, £4.99 is expensive to me), I love love love posting on instagram :3, I recently finished death note and have within the last 4 years watched a handful of anime’s and then I stopped in like 2022 idk why but I recently picked it back up with Jjk 🙂↕️ (all my mechamiwa stans stand UP) and am currently watching hxh!! (I want killua’s backpack) Previous hyperfixations : SATSV and ATWOW (avatar). I love playing games, mostly obsessed with gta and rimworld (I can’t play either anymore because my play station was on its last life), Roblox, Minecraft, I wanna play elden ring, tlou and tld so BAD. I used to play Fortnite until til my switch broke 🙎🏾♀️, used to play genshin impact… I don’t anymore do NOT ridicule me because it’s actually a good game but the fan service and the fandom just put in in the bin and it makes me very angry to think about.
favourite shows! : Spiderman ( satsv, snwh, all the spidermans tbf), attack on titan, jujutsu kaisen, avatar, death note, saiki k, wonder egg priority, Tokyo ghoul, Blue lock, future diary, on my block, any k-drama, hunter x hunter, top boy, black panther, marvel, supacell, snowfall.
I watch anything and everything interesting, I wanna watch obx but like I got spoiled and I got angry so had to postpone watching it a bit.
Dislikes ! : people who think the Aot ending was terrible, (it wasn’t you guys just want to hate for the sake of it)homophobes, racists, trump supporters (yes I am in the uk, yes I still hate him.) people who start arguments for no reason, people who gang up on vulnerable people… I can’t really think of anything else to be honest. Just don’t be a poo all the basic Yk
#sierra’s rants 🗣️#this is half assed ngl#in my defense though#it’s#1:15am#about myself#about my blog
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Isn't another issue with Live Service Games the fact that a game that wants you to play it consistently bumps up against other games that have the same need in a slightly different way than "one and done" experiences or even unchanging multiplayer games? Sort of how the vast majority of MMOs cannot compete with WoW, and so many tried and failed to dethrone DOTA and LoL? In contrast, successful visual novel games seem to lift up other visual novel games, but that seems less true for Live Service.
You may be making a very common mistake here - the goal for a given game isn't necessarily to dethrone the genre leader. The goal for most live service games is to attract a sufficiently-large audience so as to sustain continued development costs and earn a reasonable profit. This is why, despite the vast majority of MMOGs not dethroning WoW, games like FF14, Runescape, Path of Exile, Warframe, Lost Ark, ESO, Guild Wars 2, EVE Online, SWTOR, ROBLOX, Black Desert Online, and New World are still continuing to sustain themselves. Sure, League might be the biggest MOBA out there, but there's still DOTA 2, Smite, Arena of Valor, and Pokemon Unite. Setting the bar for success at utter dominance of a genre isn't really feasible. What most live service games aim for isn't unconditional victory, it's sustainable profitability. That's a lot more reasonable as success criteria.
The reason live service games are so attractive is because they are more likely to be sustainable. It costs a lot more resources to develop and build the first bunch of game systems and content than it does the post-launch systems and content. The reason for this is because we don't know exactly what works and what doesn't the first time around, so we have to do a lot of experimentation, tool building, and make a lot of adjustments as we figure out what it is we're doing. Once we have the tools and systems built and earned enough experience using those tools and systems, it's a lot easier and cheaper to create more content with those tools and systems than it is to dump all of those systems and tools to start over fresh on a new game. Some genres lend themselves more to keeping the same tools and features for each game, but most players expect new games to have more new features, new systems, and new content than expanding an existing game. The expectations are lower for an existing game.
You're right in that live service games tend not to share audiences as well as other games. This is because most players have a finite amount of time and attention to play. This is why live service games are often called lifestyle games - it's just a game that their audiences play all the time. You're also right in that live service games don't work for every kind of game. It's just important to note that live service games are extremely attractive to publishers because a successful live service game is worth much, much more than a successful single-sale game. The successful single sale game nets a spike in revenue and the desperate hope that the next game the team builds will do as well or better. A successful live service game means reliable and sustained income for at least a year (possibly longer) after launch. That kind of reliable revenue stream is extremely attractive to businesses and investors.
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Just venting cus my dad came to visit in the weekend...
Having to fight SSDI for so many years to no avail and now Im having to fight to get more food stamps. I'm not able to ever live independently because I'm multiply disabled. It's hard to live here with the lack of services/resources or I just outright wont qualify for most(Texas sucks), Idk if I should even bother anymore.
Having no close family or ever having friends irl, and just lost two online friends cus of me being too dumb and scared. It gets so lonely and frustrating being bed ridden and in pain everyday :(
Atp I don't have much hope to get away from being financially dependent on my father who controls so much of my life for the worse. Recently he took whatever independence I have left by denying me access to a wheelchair unless I prove that I am disabled enough for him to get me one. When he has personally seen me struggling to walk and become incredibly ill during the summers... He blames me for not "getting my life together" even though I've begged for help for over a year and him ignoring me, so I just stopped asking at all. He acts like he's done so much for me despite the many types of neglect and abuse he's put me through my whole life.
I'm just so tired, I wish I could just live in roblox games I love playing instead of being stuck in this situation. ;(
DNI If: anti-agere/petre, nsfw,("sfw")kink, fetish, ddlg+variants, abdl, dualcom, (no)maps, zoos, proship, pedos, bigotry, anti-LGBTQIA+/exclusionists, fatphobic, pro- ed/sh
#agere vent#chronic illness#mexicanagere#chronic pain#sfw interaction only#cpunk#age regression#pet regression#actually disabled#vent post
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i know that i'm beating a dead horse because a lot of other people are saying the same thing and i know that the "golden age" of the internet wasn't 100% flawless either but wow, are a lot of websites are just a cesspool now.
like, searching anything on youtube is difficult because it's mostly just the site recommending you videos that aren't even related to the topic ur searching for and then you see the most disturbing videos being recommended to you out of nowhere along w/ some of the most repulsive "takes" . then u have youtubes very odd policies about using adblock...
instagram was just a photo sharing website and now it keeps recommending me posts from their twitter knockoff that i don't want to use, the comments on nearly every popular post in my recommendations w/ the worst comment section ever, and then u have them trying really hard to make meta AI a thing along w/ ruining the search function - they used to have a "newest posts first" option and then it went to "top newest posts" and then got rid of those options completely last time i checked?????
twitter and tumblr are having a bigot off .
also what is with these websites trying VERY hard to be "all in one" . tumblr is slowly trying to become twitter despite how often they make fun of twitter's decisions while promoting their own app (......lol. also remember tumblr live which was basically instagram live) and oh look at that . youtube has a music streaming service now , and also has its own tiktok knock off too ! and then u have twitter which is also trying to be youtube . even game focused websites like roblox are trying very hard to cash in on the whole "metaverse" thing .
it feels like i'm witnessing the beginning of the end for the internet - i know that sounds really dramatic but there's just so many problems i can't imagine these websites going on for another 10 years or so .
#really long post . sorry guys .#ijsut have so many feelings about social media and the internet as a whole .#also is it just me or are people on pinterest and tiktok just really guillible .#like i don't have tiktok + i don't condone the ban the US is trying to do because its a trojan horse for censorship .#just think its important for me to add that .#anyways . i've seen sooooo much misinfo about my interests and it just frustrates me to no end .#like whatever happened to “don't believe anything you read on the internet” ......#EDIT: oh my god i can't believe i forgot about google trying to input AI which makes research even more difficult .
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You ever get bored when Oswin is at school/working. If so, what do you do to try to entertain yourself? 🤔
Why of course I get bored! I get bored quite often to be frank. It's why Oswin encouraged me to make this blog so I had something to do.
But my blog isn't the only thing I do in my spare time, goodness no. I have a long list in actuality:
Writing. It's primarily for the Parable, though I do want to write other things at some point.
Learning Guitar. I have a question in my inbox about learning the song "Megalovania" so I will see if I can somehow learn the song to be able to show you all!
Watching shows. I haven't had any new shows to watch as of late however. I did watch the BBC 1996 adaptation of Pride and Prejudice that I quite love. I poked fun at Mr. Darcy quite a lot despite Oswin's favoritism over him. It was all in good fun I promise!
Perusing on the Internet. Of course I have this blog, however I do watch a lot of YouTube when the opportunity strikes me. Instagram occasionally though it's through Oswin's account since I have no need to make my own.
Playing Video Games. I've taken up Minecraft here and there and like playing it on certain occasions. Visual Novels too if they have good characterization and story. And the Portal games too, if you would believe it. I quite like a good Puzzle. Also, Stanley and Lynne have introduced me to the game Roblox. Which contains many games within it, however they are all made in the same engine if my memory serves me right. They mainly get me to play those Tycoon games. I consider myself to be an expert on money and how to make millions of of my product! (ex, The Stanley Parable and The Stanley Parable Ultra Deluxe) My Tycoons are some of the best I must say.
^An addendum to this however: They've tried to introduce me to this game with an evil pig called "Piggy". Suffice to say I have been utterly terrified and will never play horror games on Roblox again.
Chores. Oswin is busy most of the time, So if it's particularly bad I do my best to help around in the house, especially when Lynne and Stanley choose to live primarily in the Parable. Oswin always treats me to some treats and snacks in return for my services however, so it's not too bad. Though most of the time it's just Oswin cleaning around.
Gardening. In the warmer months I used to do a lot of gardening around the house. We used to have a lot of potted plants in the kitchen where I would tend to. However, due to a recent...rodent infestation we've had to take them out of the house. I do hope we can get more plants as the weather warms up.
Walking. In the warmer months, I like to walk around the neighbourhood and enjoy the scenery. I usually need someone else with me for this however, and most of the time its Oswin. But for the most part taking walks is part of my repertoire of things-to-do.
This list isn't expansive, as this is all I can think of at the moment. Because most of the time if Oswin has the energy to, he takes me around with him while he goes about his day. So I often visit his University alongside him. But this list only covers the things that I do either without him, or at home by myself. So I suppose I'll update this list should I ever gain another hobby. 🥰
#asks#tsp rp#tsp narrator#rp#(ooc: ive thought abt this a lot if you cant tell askjdh)#(and the last paragraph is kinda a lore reason why my little doodles/memes of me and narry out n about are canon)#(most of the time its just me going out so i take pics n make it canon to the lore skdjfksdhf)
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Is it my autism limiting my career choices? Or am I just stubborn or mentally broken?
I lack the stamina for certain jobs which isn't related to autism, at least not 99% anyway. I want to avoid the food service and retail industry like the plague. And I don't feel capable of certain types of jobs like receptionist at a doctor's office because there is a lot of important information and phone calling and insurance work involved.
Before being fired from the poor excuse for a library I worked at (for BS reasons too) I had been so happy. I longed to work in a library for a long long time and my first job was just that. I actually loved going to work and hated having to leave when my shift ended. But there are very few, practically none, library jobs within a 30-50 mile radius of where I live, or even in my State. I applied to two openings that came around and got an interview for one, but never made it. Something with archives is the only other job I'm comfortable and willing to try out, but there is nothing available with that either.
People keep saying, "well you might just have to find a different job." But I can't, not only am I unwilling, but I become paralyzed and shutdown at the suggestion or thought of shifting my focus and career path. I want so desperately to be a librarian. I am about ready to hit up my local libraries and beg them to take me on, to find a way to hire me, and to trust me.
Why am I so limited and struggle to branch out? I hate this so much. Please, I just want to get the regular elderly lady her books she placed on hold and the kid a video game he was looking for. I want to help an adult that refuses to touch a keyboard apply for a job at Walmart or something. I want to see the parents with 20 kid books smile as their children excitedly deposit the books into the bin one at a time. I want to see the teens come in after school and play Roblox on the computers and to organize the shelves and book displays again. These simple things gave me joy and purpose. And I miss it so much.
#actually autistic#actually adhd#libraries#jobs#personal post#lost#feeling down and pathetic#shouting into the Void
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i know yall don’t like exclusives, but they were the lynchpin of how the industry was modeled. now live service games that need to be on every platform dominate the market, and it makes owning a console - a major investment that gives incentive to keep gaming - much less compelling.
i think our best hope is nintendo and their closest partners because the switch’s ecosystem is closest to the old model. but even that will require a strong games lineup through 2025 to get people to buy the switch 2. indie games will also be fine but are very entrepreneurial, which isn’t for everyone. and outside of that? we’re on track to slowly decline down to the people working on fortnite, rocket league, roblox, minecraft, and the next hot new thing.
Just this week in games:
- EA laid off 700 workers
- Sony laid of 900 workers
- Rockstar announces in-person work mandates for all employees (a 'soft layoff' that will force some staff to quit, which likely means that actual layoffs are forthcoming)
In 2023 6,000 games workers were laid off. Now in 2024 over 10,000 workers have been laid off, and there's still 10 months to go.
Not to be hyperbolic, but I think this is perhaps the worst year for video games ever if we're measuring by number of layoffs.
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2024年12月10日 20時00分 Cloudflareのレポートで「日本ではTwitterが人気」「世界のインターネットトラフィックは2024年に17.2%増加」などさまざまな情報が明らかに
Cloudflareがまとめたレポート「Cloudflare 2024 Year in Review」が公開され、1年を通して観察されたインターネットのトレンドが明らかになりました。世界で最も人気のあるサービスは何なのか、iOSとAndroidはどっちが優勢なのかといった情報が公開されています。
Cloudflare Radar 2024 Year in Review for Japan https://radar.cloudflare.com/year-in-review/2024
Cloudflare 2024 Year in Review https://blog.cloudflare.com/radar-2024-year-in-review/
Cloudflareによると、同社のネットワークは120以上の国または地域で330以上の都市に広がっており、1秒当たり平均4200万件を超えるDNSリクエストや平均6300万件を超えるHTTP(S)リクエストを処理しているとのこと。こうした膨大なデータを元に、セキュリティやトラフィック、使用状況に関するパターンを割り出し、2024年1月1日から12月1日までの情報をまとめたのが「Cloudflare 2024 Year in Review」です。Cloudflareは「トラフィックの傾向」などいくつかの項目に分けてデータを公開しています。
◆トラフィックの傾向 以下のグラフにおいて、橙線が世界、紫線が日本のトラフィックを示しています。年初の休日明け、1月8日~15日の週をベースラインとして増減を計測したところ、世界中の年間トラフィックは2024年に17.2%増加したとのこと。8月中旬まではベースラインから1~2%の増減にとどまっていましたが、それ以降は11月末まで上昇し続けたそうです。このように、下半期にトラフィックが増加するという傾向は2022年と2023年にも見られていたとのことです。一方で、日本では9月2日頃にピークに達してからはほぼ横ばい。なお、最も多くのトラフィックを占めたのは、検索インデックスを作成するGoogleのウェブクローラー「Googlebot」だったそうです。
◆最も人気のあるサービス 2024年、最も人気のあったサービスはGoogleで、2位がFacebook、3位がAppleでした。
日本では2位がApple、3位がX/Twitterになっています。
「生成AI」に限定すると、世界で最も人気だったのはOpenAIの「ChatGPT」、ユーザーがキャラクターを独自に作成できるチャットサービス「character.ai」が2位、AIコードアシスタントプラットフォーム「Codeium」が3位でした。その他のサービスについて、1位から3位までを以下にまとめています。
1位 2位 3位 ソーシャルメディア Facebook TikTok Instagram ビデオストリーミング YouTube Netflix Twitch ニュース Globo BBC NY Times 電子商取引 Amazon Taobao AliExpress メッセージング WhatsApp QQ Telegram メタバースとゲーム Roblox Xbox/Xbox Live Epic Games/Fortnite 金融サービス Stripe TradingView Alipay 仮想通貨サービス Binance Coinbase OKX
◆Starlinkのトラフィック 2万基以上の人工衛星で郊外にもネットワークを提供するサービス「Starlink」のトラフィックは、年間を通じてベースラインから3.3倍に増加しました。特にStarlinkが進出し始めた地域では上がり幅が大きく、東アフリカのマラウイ共和国では38倍、ジョージアでは100倍以上、パラグアイでは900倍以上になったとのこと。
◆AIボットとクローラーのトラフィック 進化し続けるAIモデルをトレーニングするため、AI企業はインターネット上から情報を集め続けています。こうした「クロール」の傾向は以下の通りで、ByteDanceのAIクローラー「Bytespider」からのトラフィックが年末に向けて徐々に減少したこと、AnthropicのAIクローラー「ClaudeBot」が4月に継続的なクロール活動の兆候を示し始め、5月と6月に最初のピークを迎えた後に減少していることなどがわかります。
◆iOS対Android 世界全体では、トラフィックの67.4%がAndroid、32.6%がiOSという結果が示されました。日本では対照的にiOSの方が多く、iOSが57.3%、Androidが42.7%という結果になっています。なお、モバイル端末用OSはAndroidとiOS以外も存在しますが、Cloudflareいわく「こうしたOSからのトラフィックはごくわずかであったため、このグラフには含まれていない」とのことです。
◆上位のウェブサイトで最も人気のあるテクノロジー 広告や分析ツールなどの分野で人気のあるテクノロジーは何なのか、トラフィック上位5000のドメインから集計した結果が示されています。1位から3位までをピックアップして以下にまとめました。
1位 2位 3位 広告 Microsoft Advertising Twitter Ads Linkedin Ads 分析 Google Analytics Facebook Pixel Linkedin Insight Tag A/Bテスト VWO Optimizely Google Optimize CMS WordPress Adobe Experience Manager Contentful Cookieのコンプライアンス OneTrust TrustArc Cookiebot JavaScriptフレームワーク React Vue.js Next.js JavaScriptライブラリ jQuery jQuery Migrate Slick マーケティングオートメーション HubSpot Marketo MailChimp PaaS Amazon Web Services WP Engine Vercel プログラミング技術 PHP Node.js Java タグマネージャー Google Tag Manager Tealium Commanders Act TagCommander ウェブフレームワーク Next.js Express Nuxt.js
◆ブラウザシェア ブラウザのシェアでは、Chromeが全体の65.8%と圧倒的。
Windowsに限定すると「Microsoft Edge」のシェアが6.9%から17.3%に増加しますが、やはりChromeがトップを独走。
iOSだとSafariが81.7%で圧倒的多数を占めます。
◆インターネット遮断 災害や政府の意図によって、インターネットが遮断される地域は少なくありません。大規模な遮断が確認された地域と回数が国別にまとめられた結果、以下のようになりました。特筆すべきは、シリアで32回、イラクで49回も遮断されているという事実です。
原因として最も多かったのは政府の指令、次点がケーブルの断線でした。シリアでは32回中25回、イラクでは49回中48回が政府の指令による遮断だったとのことです。
◆ネットワーク品質 ダウンロード速度とアップロード速度の平均値などがまとめられています。ダウンロード速度が最も高速だったのはスペインで、平均値は292.6Mbpsでした。
アップロード速度もスペインが最も速く、192.6Mbpsでした。アップロード速度に限っては日本が120.9Mbpsでトップ10に食い込んでいます。
◆モバイル対デスクトップ 世界におけるトラフィックの58.7%がデスクトップ、41.3%がモバイルデバイスという結果になりました。日本ではモバイルデバイスが47.8%となり、デスクトップに肉薄しています。
◆トラフィック軽減 全世界のトラフィックの6.5%が「悪意がある可能性あり」または「顧客の定義」を理由として、Cloudflareのシステムによって軽減されたそうです。DDoS緩和ツールとWAF管理ツールにより軽減されたのは全体の3.2%でした。
◆ボットの活動地域 ボットのトラフィックが最も多かったのはアメリカで、全体の34.6を占めていました。日本は2.6%でした。
◆最も攻撃されている業界 業界別にトラフィックが軽減された割合を示し、「最も攻撃されている業界」を算出したグラフが以下。ギャンブル/ゲーム、金融がそれぞれ6.6%で1位タイでしたが、その他の業界もほとんど差があるとは言えません。Cloudflareは「どの業界が最も標的となりやすいのかを予測することはできませんが、すべての業界が攻撃を受けることはわかっています。業界に関係なく、最善の策は気を引き締めることです」と述べました。
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Googleがテスト中のCDN「Google Cloud CDN」は、ベータ版で既に世界最速
人気ポルノサイトが「新型コロナウイルス」による影響を公表、パンデミック後にアクセスが最も増えた国は? << 次の記事
(Cloudflareのレポートで「日本ではTwitterが人気」「世界のインターネットトラフィックは2024年に17.2%増加」などさまざまな情報が明らかに - GIGAZINEから)
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Creating Your Desire Metropolis: The Everlasting Enchantment Of City-Building Game titles
City-developing online games certainly are a cornerstone of technique and simulation gaming, giving gamers the prospect to design and style, take care of, and improve their excellent urban landscapes. Regardless of whether you’re crafting a futuristic metropolis or possibly a quaint medieval city, these games Blend creativity and technique, building them beloved by players of any age.
Exactly what are City-Constructing Online games? Metropolis-creating games put you while in the function of an urban planner, mayor, or ruler. Your endeavor? To create a thriving town by balancing methods, managing populations, and conquering worries like natural disasters or economic downturns. From highway layouts to general public products and services, each determination impacts your citizens and shapes your town’s foreseeable future.
Why Do Gamers Really like City-Building Game titles? Town-constructing games tend to be more than just enjoyable—they’re deeply gratifying. Right here’s why they’re so popular:
Imaginative Independence: You may style and design your metropolis particularly how you wish, from bustling downtowns to tranquil suburbs. Strategic Depth: Balancing advancement, infrastructure, and sources features an remarkable obstacle that retains players engaged. Stress-free Gameplay: Seeing your metropolis come to lifetime, just one developing at any given time, is usually extremely calming and satisfying. Legendary Metropolis-Constructing Online games to Try Seeking to dive in to the genre? Here are some should-Perform city-building game titles:
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SimCity (Collection): The typical that begun everything, letting players to manage every thing from zoning to disaster reaction. Cities: Skylines: A modern masterpiece with comprehensive simulations and practically limitless customization alternatives. Banished: A survival-targeted just take wherever taking care of assets and population wellness is significant. Anno (Collection): A combination of town-making and historic method with beautiful visuals and complicated trade techniques. Frostpunk: A novel metropolis-builder set inside of a frozen, write-up-apocalyptic earth, wherever rough moral options determine survival. The true-Everyday living Competencies Driving the Enjoyable Town-setting up games aren’t just entertaining—they’re educational. Gamers learn the fundamentals of city organizing, useful resource management, and dilemma-fixing. These game titles also foster creativity and endurance, as creating a flourishing city usually takes effort and time.
Why Now Is the greatest Time to start out With improvements in gaming engineering, contemporary town-building video games present beautiful graphics, realistic simulations, and dynamic techniques. Gamers can drop themselves during the intricate facts of website traffic management, zoning policies, and citizen pleasure. Additionally, the growing library of mods and expansions makes sure there’s often a thing new to discover.
Last Feelings Town-building game titles let you Engage in god above your personal miniature worlds, featuring countless possibilities for creativeness and problem. Regardless of whether you happen to be building a utopia or struggling to save lots of a city from disaster, the style promises entertaining, method, and a sense of accomplishment.
What type of metropolis would you build? Share your aspiration styles or favourite city-setting up video games from the feedback down below!
Check out more details here: survival games on roblox
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Leading Metaverse Platform: Transforming Digital Marketing for Bahrain Agencies
The digital marketing landscape is constantly evolving, and the emergence of the metaverse represents a new era of opportunities for agencies worldwide. In Bahrain, where businesses are rapidly embracing innovation, digital marketing agency bahrain are leveraging leading metaverse platforms to redefine brand engagement and customer experiences.
What is the Metaverse?
The metaverse is a collective virtual space that blends augmented reality (AR), virtual reality (VR), and the internet, offering users immersive and interactive experiences. It enables individuals and businesses to connect, collaborate, and transact in a virtual environment that transcends physical boundaries. Platforms such as Decentraland, Roblox, and Meta’s Horizon Worlds are some examples of this revolutionary space.
Why the Metaverse Matters for Digital Marketing in Bahrain
For Bahrain’s digital marketing agencies, the metaverse presents a unique opportunity to enhance their offerings and deliver cutting-edge solutions. Here’s why it’s a game-changer:
Enhanced Customer Engagement: The metaverse allows brands to create immersive experiences, such as virtual showrooms, interactive product demos, and live events. This level of engagement fosters deeper connections with customers.
Innovative Advertising Opportunities: With virtual billboards, branded spaces, and sponsored events, businesses can reach their target audience in non-traditional yet highly impactful ways.
Global Reach with Local Flavor: Bahrain-based agencies can create culturally relevant content while reaching global audiences, allowing local businesses to expand beyond geographical limitations.
Data-Driven Insights: The metaverse provides advanced analytics, offering insights into user behavior and preferences. This data is invaluable for optimizing campaigns and delivering personalized experiences.
How Bahrain’s Agencies are Adapting
Digital marketing agencies in Bahrain are at the forefront of integrating metaverse technologies into their strategies. These agencies are helping local businesses transition into this virtual realm through tailored services such as:
Virtual Store Development: Agencies assist businesses in creating VR-compatible stores, allowing customers to browse and shop from the comfort of their homes.
Metaverse Event Hosting: From product launches to trade shows, Bahrain’s marketers are helping clients host virtual events that attract diverse audiences.
NFT Campaigns: Non-fungible tokens (NFTs) are gaining traction, and agencies are leveraging them to create unique, branded digital assets that drive engagement and revenue.
Challenges and Opportunities
While the metaverse is full of potential, it’s not without its challenges. The high cost of entry, technical complexities, and concerns about privacy and security can be barriers for businesses. However, these obstacles are being mitigated by innovative solutions and strategic partnerships.
For Bahrain’s marketing agencies, the key lies in staying ahead of trends and continually upskilling to meet the demands of this evolving digital frontier. Collaboration with tech companies and investing in talent with expertise in AR, VR, and blockchain will be essential.
The metaverse is transforming the digital marketing consulting services landscape, offering Bahrain’s agencies a powerful tool to enhance their services and elevate client experiences. As the technology matures, the opportunities for businesses to engage customers in innovative ways will only grow. By embracing the metaverse, Bahrain’s digital marketers can position themselves as pioneers in this exciting new space, driving success for local and international brands alike.
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Boost Your Brand In Metaverse Marketing With XDMinds
Metaverse Marketing: The Future of Digital Engagement
The metaverse, a fusion of physical and digital worlds, is revolutionizing how brands connect with consumers. With its immersive experiences and boundless possibilities, the metaverse is becoming the next big frontier for marketers looking to innovate and capture audience attention.
What is Metaverse Marketing
Metaverse marketing involves creating brand experiences within virtual environments. Unlike traditional marketing, it allows for deeper engagement by utilizing interactive 3D spaces, virtual reality (VR), augmented reality (AR), and blockchain technologies like NFTs (Non-Fungible Tokens).
Why Brands Should Care About the Metaverse
Unmatched Engagement: The immersive nature of the metaverse enables brands to interact with users in ways traditional media cannot. Gamified experiences, virtual storefronts, and live events make brand interactions memorable and meaningful.
Access to New Audiences: The metaverse attracts younger, tech-savvy audiences, especially Gen Z and millennials, who value innovation and interactivity.
Global Reach: Virtual environments eliminate geographical limitations, allowing brands to host events and campaigns for a worldwide audience.
Strategies for Effective Metaverse Marketing
Create Virtual Stores: Build 3D replicas of physical stores or entirely new virtual shopping experiences to showcase products in a captivating way.
Host Immersive Events: From product launches to concerts, hosting events in the metaverse can boost brand visibility and create buzz.
Utilize NFTs: Launch exclusive digital collectibles or tokens that resonate with your audience, enhancing loyalty and engagement.
Collaborate with Influencers: Work with metaverse-native influencers who have an established presence in virtual spaces like Decentraland or The Sandbox.
Gamify the Experience: Introduce engaging mini-games or quests that integrate your brand’s narrative and values.
Real-World Examples
Nike’s NIKELAND: Nike created an immersive experience on Roblox, allowing users to interact with their brand, try out virtual sneakers, and participate in branded games.
Gucci Garden: Gucci leveraged the metaverse to showcase its art and sell limited-edition digital items, which resonated with younger audiences.
Coca-Cola’s NFT Campaign: Coca-Cola launched a series of NFT collectibles that celebrated friendships and iconic branding, merging traditional values with futuristic trends.
Challenges in Metaverse Marketing
High Initial Investment: Developing metaverse experiences can require significant resources.
Technical Barriers: Not all users have access to high-end VR or AR devices, limiting participation.
Evolving Standards: As the metaverse is still emerging, marketers must adapt quickly to new platforms and technologies.
The Future of Metaverse Marketing
As technology evolves, the metaverse will only grow in scale and complexity. Brands that embrace this innovation early will position themselves as pioneers in a digital-first world. From virtual worlds to blockchain-based economies, the possibilities are endless for those willing to think beyond traditional boundaries.
At XDMinds, we believe the metaverse is more than a trend—it’s the future of marketing. By blending creativity with cutting-edge technology, businesses can unlock new dimensions of customer engagement. Are you ready to make your mark in the metaverse?
About XDMinds
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entertainment industry trends 2024
The entertainment industry in 2024 is experiencing rapid evolution driven by technology, shifting consumer behaviors, and innovative content formats. Here are the key trends shaping the entertainment landscape in 2024:
1. Rise of AI-Generated Content
AI in Content Creation: AI is increasingly being used for scriptwriting, video editing, music composition, and even generating deepfake characters. This technology speeds up production processes and reduces costs, though it also raises ethical and creative challenges.
Personalized Content Experiences: AI algorithms are helping streaming platforms like Netflix, Disney+, and Spotify deliver hyper-personalized content recommendations, enhancing user engagement.
2. Expansion of the Metaverse
Virtual Worlds and Concerts: The metaverse is expanding as a new frontier for entertainment, with virtual concerts, immersive gaming experiences, and digital hangouts becoming more popular. Platforms like Roblox and Fortnite are hosting virtual events that attract millions.
Digital Avatars and Virtual Influencers: Avatars and AI-generated influencers are becoming mainstream, engaging audiences in new ways on social media and in virtual spaces.
3. Streaming Wars 2.0
Niche Streaming Services: The streaming market is diversifying with more niche platforms catering to specific interests, such as horror, documentaries, or classic films. This segmentation is challenging larger platforms to innovate and retain subscribers.
Ad-Supported Streaming: With subscriber growth slowing, many platforms are offering ad-supported tiers to attract budget-conscious viewers, creating a shift back toward traditional advertising models within digital formats.
4. Immersive and Interactive Content
Augmented Reality (AR) and Virtual Reality (VR): AR and VR are gaining traction in gaming, live events, and interactive storytelling. Enhanced headsets and more accessible pricing are driving adoption, making immersive content more mainstream.
Interactive Storytelling: Platforms like Netflix are experimenting with interactive series and movies, where viewers can make choices that influence the plot, blending gaming and traditional entertainment.
5. Gaming as a Social Platform
Social Gaming: Games are becoming social hubs, with platforms like Fortnite, Minecraft, and Roblox not just for playing but for meeting friends, attending virtual events, and socializing.
Cloud Gaming: The growth of cloud gaming services like Xbox Cloud Gaming and Nvidia GeForce Now is making high-quality gaming accessible without the need for expensive hardware.
6. Online music , movies download etc
Rise of Short-Form Content: TikTok, YouTube videos download, MP3 Songs, online movie downloads and creation, and Instagram Reels continue to dominate, with more brands and creators embracing short-form videos for marketing and engagement.
Direct-to-Consumer Platforms: Creators are leveraging platforms like Patreon, Substack, and OnlyFans to monetize their content directly from their fanbase, bypassing traditional media gatekeepers. Also read chandrayaan 3 quotes
7. Sustainability in Entertainment
Eco-Friendly Productions: There is a growing emphasis on sustainability in film, TV, and live events, with studios adopting green production practices and reducing carbon footprints.
Content with Environmental Themes: Audiences are drawn to stories highlighting environmental issues, influencing creators to integrate themes of sustainability and climate change into their work.
8. Hybrid Events and Live Experiences
Blended Physical and Digital Experiences: The trend of hybrid events that combine in-person and virtual attendance is growing, enhancing accessibility and expanding audiences for concerts, film festivals, and sports.
Enhanced Fan Engagement: Technologies like 5G and AR are improving the live event experience, offering fans real-time stats, interactive content, and augmented views during games or concerts.
9. Nostalgia and Reboots
Reboots and Revivals: There is continued interest in reboots, revivals, and spin-offs of classic movies, TV shows, and video games as studios leverage existing fan bases for guaranteed engagement.
Retro Gaming: The demand for retro gaming consoles and games is rising, appealing to nostalgia and offering simpler, less complex entertainment experiences.
10. Ethical and Inclusive Storytelling
Diversity and Representation: Audiences demand more authentic representation of diverse cultures, genders, and identities. This is leading to a broader range of stories and characters on screen.
Ethical AI Use: As AI becomes more prevalent in content creation, there is growing scrutiny over ethical issues, such as the rights of creators and the authenticity of digital personas.
The entertainment industry in 2024 is marked by technological innovation, evolving content formats, and a stronger focus on personalization and interactivity, shaping the way audiences consume and engage with media.
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I've actually been saying this for years at this point. As a brief background, I'm a game dev who use to do the games journalism thing.
It's hard not to see all the major moves of the industry as an on coming collapse of the triple a when we're seeing the pop of the pandemic bubble in the form of rolling massive layoffs. But this is a movement longtime coming. Basically, there was a shift at about the end of the PS2/Xbox era and into ps3/360 when the media around games shifted from "toy/hobby market/consumer electronic" to "this is the industry making more money than Hollywood" which lead to a lot of outside money and investors from Hollywood to really want a piece of that pie. The industry has long been neighbors but the money started coming from a different source with different expectations. External validation, a chasing of maturity through fidelity and "prestige storytelling", safer more proven gameplay chasing well established markets. Stuff like that. There was a flattening in a definition of games and a start of a consolidation under these big mega studios systems. Really one of the saving graces at this time were the emerging digital marketplaces where people who didn't fit into those systems could skill make games and push for innovation on a mechanical, artistic, and even business level. But the past few years we've been seeing these mass acquirement as these massive AAA system face a brain drain. A combination of worker abuse, burnout, creative frustration. And these giant studios are trying to capitalize off these studio names while loading up with debt to keep this unsustainable system afloat. A lot of these executives don't want some money, but forever money but lack a concept of an economy of attention. Most people have room in their lives, if they are interested in these live service games that they want to chase, for maybe 2 of these in their life. At most. They require too much of your attention. It's not sustainable and you can't have a portfolio of multiple of these.
But there is a special sort of executive hubris that comes from wildly overestimating the perception of their ips and the idea that no, maybe this time, I'll be the roblox/fortnite. They have the golden ticket.
And I get it. I do. 5-6 years for a big game that might not sell vs a constantly updating brand synergy machine with a pleasure button built in is executive saltlick. But boy is that ship not getting out of a harbor especially as the people that DO actually buy into these have a level of sunk cost invested into the ones they already like? So, the eventual collapse will lead into one of these following scenarios, likely all of them at some scale:
-Money gets scared and so less games get made overall (most likely)
-Money decides to just invest in a bunch of smaller studios in the hopes that one of them will become the next bioware or blizzard and pay dividends (some are already doing this)
-A return to a smaller studio and game structure as bigger studios become unsustainable except for a select few (optimistic)
-Indie games, now with structures in place that weren't there in the first video game industry collapse, have a sort of life breathed into them because a frustrating part of human nature is you can't just "quit" art, just quit making art certain ways. However, there will need to be a new way to consume them. No matter what there is gonna be a bodycount.
Unironically I think we might run into another video game crash like back in the day
#the big lesson to take from video games the past few years#is if you want to make video games don't get acquired
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I FUCKING love my friends. I have no regrets on meeting the ones that I have today :..)
Today I just saw in my dms on discord from a friend who I had very high anxiety for because w have been friends for years now.
How I got this heart warming message was because I quit roblox. I only found one game fun which is dinosaur arcade which god discontinued and when I got the news about I wasn't myself FOR MONTHS. One of my friends said "Oh well don't worry this feeling will go away in a week or 2" It fucking didn't But there still a good friend of mine. But I did like other games on roblox. But those games I took long breaks from them and dinosaur arcade I never had 1 break from it. I would go on there DAILY.
I didn't delete my account or anything because I left a message for all my friends there. I said a thanks to a person who was the #1 reason I ended up not killing myself. I was going through a hard time in school even though I had a really good friend and great teachers to talk to but it didn't help me. I suffered a family death on valentines day and the fact that the school said "Oh your uncle FAKED HIS DEATH" LIKE BRO LITTERLY FIVE OTHER PEOPLE SAW HIM DIE WHEN I DIDN'T GET THERE TO SAY THAT I LOVED MY UNCLE EVEN THOUGH I NEVER KNEW THE GUY THAT MUCH LIKE THAT'S A SHITTY MOVE TO PULL. There were other things I dealt with but my uncle was the big one for me.
But like I said The ONE THING THAT KEEPED ME HERE TODAY was my online friend. I could talk to them about my problems and they could relate, They even talked to me about there problems and I would some what relate (I don't have siblings but they do so) I didn't know how much I was to them until I quit roblox and left a message and a special thanks to this friend.
There message says:
"Hey (My name), I just read your profile. I just wanted to say thank you so much for being my best friend through these past 3-4 years, as quite literally the nice person I ever met. If you weren't in my life would have been so much different, you taught me to express myself instead of hiding how I feel. if it weren't for you I wouldn't be walking on this earth, as multiple times I've considered legit jumping off a bridge or hanging myself (not a joke), but you inspired me to keep going instead of ending it all like I originally planning to. Thank you for teaching me to be a better person in general, although I'm quite sad that we won't probably play roblox together anymore I respect you and won't force you as you clearly moved on from roblox general. Thank you so much for everything and i'm so glad I could have been service of you .
Then they sent a heart emoji, a dodo emoji, a camera emoji, and a thumbs up emoji.
If you question the camera emoji they like the show skibiti toilet which I'm not bothered by lol
When I found out that they wanted to KILL THEMSELF MY FUCKING HEART DROPPED. LIKE I WAS FUCKING IN SHOCK LIKE I KNEW THAT THEY WENT THROUGH SHIT BUT IF THEY DID KILL THEMSELF WHEN I WAS FRIENDS WITH THEM BACK THEN I WOULD HAVE BEEN DEAD TODAY.
I FUCKING LOVE THIS PERSON AND IF ANYONE HURT THIS PERSON I WOULD FUCKING BLOW UP THAT PERSONS HOUSE.
When I saw this message after like 2 days (I am on a computer break because I found out I was happy living like that) We all know that I fucking balled my eyes out and shit. BUT THIS HIT ME SO FUCKING HARD RN LIKE I'M STILL SOMEWHAT CRYING AS I'MTYPING THIS OUT LIKE I LOVE THIS PERSON (Not like you know...) (I'm an asexual) (I think idk)
I want to say thanks to those who are my friends today because without ANY OF YALL I WOULDN'T BE HERE. I don't regret leaving roblox because the thing that I needed most was my friends message.
Why you may ask? Well my summer would have been different. I don't get outside much because of loud noises that come across the lake. I thank my dnd friends for allowing m to be able to leave the house without fear. I thank all my friends for making me happy. I thank everyone for liking my art. even if it was only just 5 or less people (and more then 5 sometimes) I Fucking love Love everyone who has supported me even though they didn't know what I was going through.
Thanks again for like the 50th time lol. I'm happy and if you need someone to talk to about your problems Then just message me I don't mind :)
P.S YES I KNOW THAT TALKING TO ME ABOUT YOUR PROBLEMS IS WEIRD. BUT TRUST ME I AM NOT TRYING TO DO ANYTHING WEIRD I LIKE HELPING OTHERS!! also if you are having problems then PLEASE go talk to a person who can help you. PLEASE!!
Thanks for reading and thank you friends for helping me out for the hard times I had. There are a lot of people who I would love to say thanks to because you did something that no one else did in a really long time. But I don't want people to read like a book of thanks so trust me if you are a friend of mine who is reading this then guess what You did do something that no one has done since my childhood (No this is not a joke or anything I am being fr each one of my friends has done something that hasn't been done since my childhood)
Thank you and stay healthy <3 AND GET SOME SLEEP IF YOUR READING THIS AT LIKE 3AM RN!!!
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