#a character design of a character that already had a design
Explore tagged Tumblr posts
syluslnd · 3 days ago
Note
hii i have a few requests i hope you dont mind 🥺🫶 feel free to pick to do any if they have not been done yet, they are kinda mostly prompts though 😭
sylus with a streamer/gamer s/o. like those fics where the fans go crazy when sylus shows up in the camera out of nowhere or hearing his voice. and sylus just being supportive about their hobby 😞❤️
sylus reaction when they have a cosplayer s/o, especially when they come home every day and they meet a new character daily or every other day 😭🤣
sylus reaction when s/o gets period stains during their date
sylus with s/o who cant cook but not the those exaggerated types where they burn the whole kitchen, they just didnt learn how to cook, but can do the bare minimum of helping like slicing and stuff and very easy recipes (projecting because i can't cook but am helpful 😭)
when you get your period mid date
Tumblr media
The evening had started off perfectly. You and Sylus were sitting across from each other in one of the fanciest restaurants in town, your skin-tight dress fitting you like a glove. The low lights, soft music and clinking of glasses around you added to the elegance of the night. Sylus looked especially handsome tonight, his gaze on you steady and smoldering and his signature teasing smile made your heart flutter.
Everything was going smoothly—that is, until you felt that familiar pang low in your abdomen. You froze, hoping it was just nerves. But then, you felt a sinking dread as the sensation intensified. Trying not to panic, you excused yourself, offering Sylus a nervous smile. “I’ll be right back, okay?”
“Take your time, sweetie” he replied with a slight smirk. “Don’t go missing me too much.”
You rolled your eyes playfully, giving him a quick wave before heading to the bathroom. But once you were inside, your worst fear was confirmed: a noticeable stain had appeared on the back of your dress. Panic bubbled up in your chest as you stared at your reflection in the mirror, mortified. This wasn’t just any dress, either; it was a pale color, practically a magnet for accidents.
Not knowing what else to do, you took a shaky breath and pulled out your phone, dialing Sylus’s number with trembling fingers. He picked up on the first ring.
“Miss me already?” His voice was laced with humor, but you could practically hear the smile on his face.
“Sylus” you whispered, cringing at how shaky you sounded. “Can you… um… can you come to the bathroom? I need your help. It’s an emergency.”
There was a beat of silence. “Are you hurt, kitten?”
“No! No, not hurt” you stammered, feeling your cheeks heat up. “Just…my period..I’m stained!”
“Got it. Stay right there, I’m coming.” He hung up and you leaned against the counter, waiting anxiously. But as the seconds ticked by, you began to feel more and more self-conscious. What was taking him so long?
After what felt like an eternity, the bathroom door finally opened and there stood Sylus—with a designer shopping bag in his hand. You blinked, trying to process the sight.
“Sylus, what…?” You trailed off, completely baffled.
He smirked, holding up the bag. “What? Did you think I was going to leave my sweetie hanging?” He stepped forward, setting the bag down on the counter. “Got you a new dress. I figured you wouldn’t want to be seen with… you know.” He gestured vaguely, clearly trying to spare you any embarrassment.
Your jaw dropped, both at his thoughtfulness and at the brand-name logo on the bag. “Wait, you actually bought me a new dress? From there?” you asked, pointing out the door, toward the designer store just across the street.
He shrugged, feigning nonchalance. “Seemed like the right call. Plus, I got to take my time picking something pretty for you.” His smirk widened. “Had to make sure it’d look perfect on my kitten.”
You let out a small laugh, overwhelmed with relief and gratitude, though your cheeks burned at the thought of him going out of his way for this. “Sylus, I… I don’t know what to say.”
“How about you say you’ll wear it and let me get back to showing you off to the rest of the place?” he teased, handing the bag to you.
You reached for it, heart racing as you peeked inside. The dress was stunning, a rich, deep color that would look amazing on you, with a soft fabric that looked comfortable enough to help you feel more at ease.
“Sylus” you murmured, looking up at him with wide eyes. “Thank you.”
He leaned down, brushing a soft kiss over your forehead. “Anything for you, sweetie” he replied, his voice softer, his teasing tone gone for just a moment.
You felt your chest warm and you tried to look away, but he gently turned your face back toward him. “Hey, don’t get all shy on me now” he said, his smirk returning. “It’s cute, though. Didn’t know I could get my girl so flustered.”
You laughed, half-embarrassed and half-touched and stepped back toward the stall to change. “I’ll be right back” you promised, disappearing inside and slipping on the new dress. When you stepped out, you felt a little self-conscious, smoothing the fabric over your hips.
Sylus’s gaze met yours, his eyes lighting up with admiration. “Beautiful” he said simply, letting his gaze linger as if he were committing the sight to memory.
You felt your cheeks warm under his gaze but a smile crept onto your face as you looked at him. “Think we can go back and pretend like none of this happened?”
He chuckled, offering his arm with a grin. “Of course, kitten. I’ll even let you hold onto the bag—it’s yours, after all.”
You laughed, taking his arm, feeling a surge of confidence as he led you back to your table. Sylus didn’t just make you feel taken care of; he made you feel cherished, like every little detail about you was worth his time.
And as you settled back into your seat, he gave you a wink. “Next time, just call me sooner. Anything to keep my kitten comfortable, you know?”
You smiled, knowing he meant every word. The rest of the night passed in a blur of laughter, stolen glances, and soft whispers and for the first time, you didn’t feel an ounce of insecurity—you were just glad to have Sylus by your side
395 notes · View notes
thenationofzaun · 2 days ago
Text
Thoughts on Act 1 of Arcane Season 2
The positives:
- The animation is fucking incredible.
- Jinx and Sevika teaming up watered my crops and cleansed my skin.
- Underwater goodbye with Jinx and Silco. That scene was made specifically for me.
- Jinx's voice actress continues to be excellent.
- Loved the designs of all the Chembarons. The glimpse we got of the gang wars was also interesting. Unfortunately, too tiny a glimpse. Which brings me to...
The negatives:
- Too many plotlines. They stuffed the season with too much shit which is why each individual plot gets a much shorter screentime than it should. Smeech is introduced and killed in the same episode. Chembarons' gang wars, a huge issue which has repercussions on the entire Undercity, gets only one musical montage before moving on. And this is coming from someone who loved that montage, as well as the song. My favourite on the soundtrack so far. But musical montages shouldn't come at the expense of the story and definitely shouldn't replace the story. There are just way too many music video scenes in general that feel like a way to condense a storyline into the sparknotes version because they don't have the screentime to flesh it out. And they would have the screentime if they cut out all the extra stuffing. Look I'm happy for the League fans who are excited for the Black Rose and all that, but what the hell is it doing in a Piltover/Zaun show. And with zero foreshadowing in Season 1 too. It would definitely be easier to swallow if they had at least hinted at it in the first season. They could have kept Ambessa's beef with this magic cult for a Noxus show. The P/Z narrative has enough to deal with, enough characters to handle already.
- The new side characters are uninteresting and generic. Maddie and the two other enforcers (we don't even know their names after three episodes LMAO) are bland. We know nothing about their characters or personalities. Maddie looks like a rookie, and one of the dudes is an alcoholic, yet they get chosen for an elite strikeforce to capture Jinx? Isha is pretty generic too - the token cute kid that needs protecting. I get the role she will play in Jinx's arc. But that's the problem - she should be a character in her own right, not just a vehicle for someone else's character development. A good example is Mylo. He died for Jinx's arc, but when he was alive he was a distinct character with his own personality. We had a sense of his insecurities, his goals, who he was as a person. Name a single personality trait of Isha and Maddie other than "generically nice person". That's right. You can't.
- Whatever the hell is going on with Viktor. He wakes up from his coma and immediately rejects Jayce so quickly that it was funny. Apparently disapproves of Jayce using the Hexcore to save his life, but then immediately goes to use the Hexcore to save random Undercity people. Bruh. I also don't really like the way the fridged woman from last season seems to be his motivation so far. Nor the way he seems to have no agency in his Machine Herald arc. Instead of Viktor himself believing in transhumanism and mechanizing himself, Jayce does it for him. Instead of Viktor having an ideological drive and wanting a "Glorious Evolution", he is driven by guilt over Sky. Meh. Also he's not even mechanized, instead he's weirdly fleshy?? In a magical way?? More like The Magic Herald :(
- Vi. Her whole character is a mess. Insanely rushed arc which I find unacceptable for one of THE main characters and one of the faces of the show. She and Jinx are supposed to be the leads, their relationship the heart of the story, but so far only Jinx is a well-written fleshed out chaacter with a believable arc. I have too much to say about Vi so I'll expand more on this on another post.
- So much nuance and detail is missing. How does Heimerdinger feel about his ex-colleagues being killed? Does he care? Does he feel guilt? Relieved that he wasn't in the chamber when the bombing happened? No clue! Let's have comedy Mission Impossible instead! How does Ekko feel about the Council attack? Does he approve of it? Think Jinx went too far? How does he feel that she even survived their fight to begin with? No clue! Here, have him joking around with a Councilor for a bit (someone whom Ekko logically should despise), then he can talk Science with Jayce and all three get sent to another dimension together. Yay. What does Vi think happened to Ekko? The last time she saw him, he was fighting Jinx to the death to give Vi and Cait time to escape. He could be dead for all she knows and she doesn't give a fuck. Doesn't even think about him nor mention him once. It's like the writers forgot they're childhood friends. What does the entirety of Zaun make of Silco's death? I assume they heard about it from Piltover (who heard about it from Caitlyn), but how do they think it happened? His body is gone and to Zaun it seems he just mysteriously disappeared. Are there conspiracy theories? Conflicting accounts and rumours? So much nuance that would give the world and characters more depth, sacrificed so we can pack in more rushed subplots and music videos.
- Caitlyn "Wifebeater" Kiramman. And Caitvi in general. So far Caitlyn has guilt-tripped Vi, manipulated her into joining the enforcers, insulted her and then physically abused her. After Vi sacrificed everything for Cait, wore a badge she hates for Cait, even let Cait kill her own fucking sister (and only intervened when the random kid got involved). Why should I give a shit about such a one-sided relationship lmao. "B-but Cait's mom is dead so she's sad about it", every other fucking character in this show has dead parents. Half the cast has faced unfathomable amounts of trauma and pain that make Cait's pale in comparison. Nothing justifies her hitting Vi. "B-b-but it's a parallel to when Vi hit Powder", a shit parallel then. Because the circumstances are not even remotely comparable. "God forbid lesbians do anything🤪", give me a break with this corny bullshit. Be serious for a second. I'm not even a Vi fan and I think she deserves better than this mess of a relationship. The power dynamic between them makes it worse. The way Caitlyn is one of the richest people in the city and Vi is broke. The way Caitlyn is highly educated and Vi never went to school and spent her entire teen years locked in a box. Did the writers think about all this when writing their relationship? Keep in mind, Vi met Caitlyn like a week ago. She barely knows this chick. She's been out of prison FOR A WEEK. Where she was physically abused every fucking day. Putting her in a relationship with a cop who hits her would certainly be a choice! Do I have faith this show will handle it with care? Not really, no. They already ignore Vi's prison trauma. Most likely they will make Vi forgive Cait way too easily because "muh mummy muh grief".
101 notes · View notes
girlwithadragonheart · 21 hours ago
Text
I need to yap desperately about one single gripe I have with this game. MAJOR MAJOR MAJOR SPOILERS AHEAD read at your own discretion
The first half is me ranting about how much certain things mean to me and how impacted I was, and the actual gripe comes closer to the end.
I'll preface this by saying this post is about Varric's death and my rage and despair regarding it, but more so about my Rook's.
I've seen people who said they picked up on the hints about whatnot, who knew before the Fade Prison. I was not one of those people. I was so relieved when I saw him after the Prologue that I didn't think twice, because I knew that it would destroy me the second shit started going wrong.
I was already not having a good time when I started the game simply because Varric was getting older. I don't handle aging well or death, and his design showing his age, and the comments he would make about "getting too old for this" just made my heart break.
And then shit got worse. I sobbed disgustingly when that knife went into Varric's chest.
After Rook woke up from talking to Solas and she heard Varric, I was so gods damned relieved. And my Rook was better taken care of by Varric in that year she spent with him than she was in the rest of her entire life.
I cried from the end of Ghilan'nain's fight until the romance scene and on and off after that. I got so used to visiting Varric just to be comforted by his presence. Inquisition was the biggest part of my life for a year and a half when I was just a kid.
I did really bad middle school age writing for it but regardless of the quality, those characters were built up in my head becoming even more than they were in the game. Varric was my biggest support character through everything I was going through at the time.
I don't talk about it much, but I didn't have a great childhood, and I know a lot of people didn't, but I coped with it through writing and video games. Varric was the one supporting me through the abuse I suffered and writing was the way I processed how bad things really were.
When Rook was in the prison she said "What am I going to find here?" And Varric said "I think you already know, kid." I DIDN'T until he said that. The second he said that my entire chest tightened and I just said "No" out loud as I watched Rook find his body.
Now for my real complaint!!!
Rook never gets the chance to grieve Varric. They go from talking to him every day to finding out he's dead and it was all a lie. I have personally never been more fucking pissed at Solas than I am now. But Rook comes back and they have that kind of "closing off" scene with Varric's empty bed (which was so hard to go through btw). And then they fuck their pookie LIKE I CANNOT BE THE ONLY ONE UPSET ABT THAT
FYM I gotta find out my dad is dead and then Rook is up for boning like there's no fucking way unless it's to cope. And at least pertaining to the Lucanis romance, Rook is processing everything that happened and they can say "So much has happened, I just don't know how to feel."
And rather than getting to process that in some kind of way, the devs said nah this scene serves one singular purpose, and Lucanis says "I do" and then dicks them down.
Personally, I felt very dismissed despite being overjoyed about finally having the romance scene, I couldn't even enjoy it with everything that happened prior.
Rook deserved the chance to completely break down after everything they went through. Tbh i don't know how they kept it together. Varric said "don't get all misty eyed" and i thought to myself that's way too delicate a term for what's happening here, I was fully ugly crying.
Fuck your "I had a good run" I still need you bitch.
All this to say I'm very upset, and I'm running my second playthrough and every time I look at, hear, or talk to Varric I tear up again. Wtf Bioware.
Rook should've gotten the chance to actually talk about what Solas did to them, especially in the sense that he made them believe Varric was still there. Or at least get to properly grieve the person who was their closest friend for a long time.
I have very strong feelings about this obviously
59 notes · View notes
befuddledcinnamonroll · 15 hours ago
Text
As much as I was not emotionally prepared for the end of episode 10 after the utter hell that was last week irl, I keep thinking about how well they constructed this episode.
I know there's a lot of varying opinions out there, but to me, when it came to the core themes, what happened made so much sense, and was crafted really, really well.
Like I couldn't give less of a shit about the ring and how it works, because it doesn't matter - there's always some bastard with power that he's abusing, and how he got it and who is going to get it from him next is irrelevant to those of us just trying to survive. They already spent plenty of time showing it's all a game, the ball has just changed hands. It very well could be a magic ring - just look at how people in real life worship and obey money, which is a creation of humanity, not an inherent truth. The point isn't for us to understand how the system works overall, but to see the ways that those of us lower down get manipulated into exhaustion and despair and self-punishment. That's what we need to know about the system - how it breaks us down.
What mattered with the episode was the escalation, the throwing of the crabs into the bucket where they start to pull and tear each other - and themselves - apart.
And it started early. It started when Jack & Joke saw Jennie's character being harassed, and did nothing. Because they thought they were ok, in their little couple bubble. But that's the whole point. It's not just about the two of them, it's about all of them, the collective community, and how none of them are safe even when it feels that way. How none of us are safe.
Jack and Joke both did things we didn't want to see them do, but those are the things the system is designed to draw out of them. Just look at those of us in the U.S. right now. We live in a country that was founded as a white supremacist patriarchal institution, and last week it worked exactly as it was designed to.
Yes, the angst in this episode hurt, but it had purpose here. Because this shit is insidious and horrible and devastating, and even our heroes are not immune to it.
But you know who is immune? Who sees what's truly happening? Who understands what needs to happen?
Hoy. Sweet innocent, baby Hoy.
Tumblr media
Hoy gets it, and he convinced his cougar girlfriend, and she convinced the people in the temple. Because as horrific and insurmountable as it all feels sometimes, it is possible for holds of power to be broken, for an oppressor to be brought down.
But it has to be collective. It has to be community.
Jack and Joke are suffering because they are not special, they are not perfect. They are us.
But they will get there, because of what they've built in the community up to this point. And the community will come back for them.
Tumblr media
57 notes · View notes
Text
Not understanding your own characters is embarrassing and unprofessional
so if there’s one thing Vivzepop is horrible at doing besides designing her characters and humor is how the way she writes her own characters
all of them are questionable complex characters that never face the consequences of shitty actions or don’t get any development and stay in the same arc
Let’s start with our perfect example of never facing the consequences of their actions which is stolas
Basically this man has cheated on his wife with someone he only met once and embarrassed his daughter and instead of feeling shame and guilty about it he pretty much don’t care about Stella being mad and Octavia feeling miserable so instead the show having facing any punishment or someone calling him out nothing happens the only person who gets shit on and gets the blame is blitzo and yeah while asmodeus and frizz calls him out for the affair the show completely sweeps it under the rug and has those two just forget about it in season two
another good example is angel dust he sexually harassed husk constantly makes sexual comments and doesn’t treat Charlie with respect and yes you can say this is way of coping since he is a victim of sexual abuse but that doesn’t give him the pass to do the same thing to husk and instead of Charlie or vaggie telling him to stop they get mad at husk from pushing him away and suddenly he’s the jerk and he needs to apologize to angel
Then you have the characters who barely never gets any development and stays in the same arc and ooh boy we have many…
Let’s start off with moxxie
to sum up his arc moxxie wants to be strong and brave for Millie which wouldn’t be so bad if those two weren’t married and had a slow burn going on but they are already a married couple plus moxxie is literally the son of a mafia boss so why does he keeps having the same arc even though Millie told him he’s good enough for her
Then there’s loona the show has her being the edgy moody girl that secretly has a nervous shy side and wants some friends the beelzebub episode have you thinking she’s going to meet some other girls and become friends but nothing happens all the girls she’s talked to are mean bitchy girls and loona just ends up going home with no friends which leads to this question what was the whole point of her own episode where nothing happens except some stupid conflict and her babysitting blitzo
But hey that doesn’t matter because her true friend is the 17 year old who gets gaslit into thinking her father is trying his best sarcasm 😒/
and last we have Blitzo having his millionth character angst is not really helping his character development like frizz already except his apology after the fire accident verosiks has (sorta) moved on and enjoying her life and let’s not forget his creepy behavior towards moxxie and Millie (and yes I’m aware ghostfuckers bought that up but let’s be real by next episode he will go back to his creepy behavior) we have two episodes left in this season will Blitzo actually change his ways or will he still be the same person except for being stuck with stolas this time
There’s more I wanna say but this will take forever so have this
50 notes · View notes
Text
After spending most of the day just drawing for it, I am excited to introduce my take on the Zorua/Zoroark submas au concept!
I haven’t decided on a title for it and the Google doc is just called “Zoro-character ark” but I do have many thoughts about it. The ways it differs from other Zoroark aus is that a) it is one of the ones where both twins are pokemon and b) they are an incredibly rare phenomenon where their human appearances aren’t illusions but are instead actual fully developed forms that are indistinguishable from a regular human in almost every way. They were found in the forest as human children and taken in by Drayden and had to learn how to access and control their pokemon forms later in life.
Tumblr media
Emmet was the first to accidentlly discover what he actually is but Ingo proved that neither was fully human not long after. They have three kinds of forms as described in these VERY quickly made guide sketches
Tumblr media Tumblr media Tumblr media
Other than that, which just outlines the base world the au takes place in, any of the au I write would focus on Hisui and/or post reunion. In Hisui, during a terrible storm near the cliffs that overlook the sea, Ingo ordered his Pokémon to prioritize getting themselves to saftey and ends up dying. His pokemon find him as a Hisuian Zorua very quickly, before he is really conscious, and take him in. When he becomes strong and healthy enough to regain access to his human form (he thankfully still has one) he excuses the many months of absence as getting caught up in bad weather. Only Akari ever learns that he isn’t only human in Hisui and she meets him a months after he has already convinced everyone that he never died so she doesn’t know that hewas ever different. The only other creatures he speaks to in Hisui, his pokemon and charge, already know the story- knew what happened to him before even he did. Due to this, he never had to really think about or explain what happened to him. When he gets back to modern day and his family, he avoids as many situations where he would otherwise shift as possible before finally running out of excuses (and his pokemon’s patience). He didn’t want to acknowledge what happened and he feared that learning of his fate would make it harder for his family to look at him but being able to be himself around them again and gaining help on carrying the burden turns out to be verrrrry much so worth it.
Here are the rest of the sketches/information pages I have so far, focusing on their adult designs/life. I hope you’ve enjoyed looking at this au and hope to write or draw more for it in the future.
Tumblr media Tumblr media Tumblr media Tumblr media
33 notes · View notes
jojotichakorn · 24 hours ago
Text
i started penning a post about how i always find it narratively unsatisfying when an arc ends with a conclusion the following arc breaks, regardless of how realistic the repetition of the same mistake might be, which is still true, but i actually want to talk about something else right now.
i feel like, at least at this stage, jack is in a position that is both generally unrealistic and untrue to the specific events of the series. 'jack and joker' has a clear focus on poverty and money and class issues, but it seems to treat jack in a very special way. he somehow manages to stand on the moral high ground above other characters. specifically, other poor characters. which is, first of all, a little ridiculous, since he was indeed a debt collector and, in fact, almost became the boss's son. and, second of all, is generally Not Great, because it does idolise the idea that if you "just try hard enough", you won't "allow" yourself to be backed into a corner and therefore won't have to do bad things.
now, don't get me wrong, i am not saying that our characters who have made mistakes are completely blameless. tattoo did shitty things (and hoy followed suit), safe did shitty things, hope frankly admitted to enjoying doing shitty things. however, if we zoom out a little, we will see that all these characters are in a situation that is inherently unfair to them. we have all of these poor people in immense amounts of debt and then we have this disgusting rich motherfucker whose entire wealth is literally based on making their lives as miserable and unfair as they are. and i think that, in this particular case, the series would have actually benefited from a dichotomy. don't get me wrong, i'm usually absolutely brimming with nuance and also asking "what lies outside of it?" but this shall be my exception. (though you could say that joke already brings some nuance to it - he is initially from a well-off family and he actively makes choices to the benefit of poor people, despite it resulting in him being ostracised from said family and its riches).
jack walks the line of being poor and managing not to do anything "too bad" like he is a fucking circus performer on a wire. and, don't get me wrong, he is genuinely a selfless character. he makes choices that a lot of other characters in the same circumstances wouldn't make. he remains in debt and continues working for the boss because he keeps trying to help people and pay off their debts first - that is admirable. however, he himself was already set up for more success than others. sure, being forced to become a debt collector isn't a walk in the park, but most other debtors didn't even have that choice. jack has to work for the boss in order to stay afloat - that is an undeniably hard task. the other people the boss collects debts from, however, have to come up with a lot of money out of thin air - that is not simply a hard task, that is an impossible one that is designed to trap them in the cycle of doing this impossible task forever. that being said, ultimately, jack is still poor. his own hamster wheel should be somewhere around the corner, that's always the case. this idea is where i wish they would have taken jack's arc.
from the moment when he refused to marry rose, there was no escape for him. finally, much like our other poor characters, he found himself stuck between a rock and a hard place. (and i think that it's very thematically appropriate for jack's particular "i can't do this anymore, i deserve to live a full life" sentiment to be connected to love, since he is, after all, a lead of a romance drama). he made the decision to say "no" and from that point on, he was completely and utterly fucked. because, realistically, that conversation that he had with the boss after refusing rose was insane. i don't know what he would have done to jack exactly, if that was a genuine conversation and there was no exchange of jack's freedom for the ring, but it would not have been anything good.
so i wish jack had to make the actual tough call there, instead of having joke save him all on his own (and later take the fall for it). and if it was, at least in some capacity, jack's decision to steal that ring, he would finally be placed in a situation where every other poor character already inevitably found themselves in. because the entire system is rigged against all of them and they are eventually always forced to do things that they should have never even had to consider in the first place. but they deserve better than living a life set up for them by evil rich people who literally live off of their suffering and they are allowed - no, at some point they simply have no choice but to - fight for a better life.
this, in my opinion, would have been a much more powerful message and - not to circle back to my personal preferences - would have also not left us with joke making the very same mistake that we decided we should never make again at the end of the previous arc.
40 notes · View notes
vagueandominousvibes · 3 days ago
Note
Saw your tags and YES OFC. I love your art style, and im honored you made the choice to follow me. I was SHOCKED
Thank you!!! I really love the ideas you’re playing with and I’m looking forward to seeing where you take them!
Regarding my own ideas … y’know how I said I’ve already got a number of Four Swords AUs projects to complete and that this would be something to get around to eventually? Well, my brain decided to ignore all of those:
Tumblr media
For those not in the know, demon-nayra shared an awesome idea earlier this week that essentially boils down to Vio, Red, and Blue being directly tied to the Four Sword and being the same characters in both Four Swords games (this is demon-nayra’s original post about it). My brain grabbed the idea with both hands and ran head-first into another AU, which I’m going to call “Goddesses AU”.
In the Goddess AU, Green is Link, Hylia’s chosen hero. Vio, Red, and Blue’s spirits have been tied to the Four Sword by the Golden Three, so when the Four Sword is drawn, they’re released to assist Hylia’s chosen hero. Each of them is tied to one of the Golden Goddesses: Vio to Farore; Red to Din; and Blue to Nayru (I recognise the irony of Blue being tied to the Goddess of Wisdom, but I think it’s really, really funny). Whether they were created by the Goddesses or whether they were regular Hylians once is unknown—all they know is that when they defeat Vaati for good, they’ll be released to live out the rest of their lives like regular Hylians.
Back during FS (as opposed to FSA), they assumed they would be released once this particular adventure was completed, and were making preparations accordingly—Vio was setting up to study and research, while Red got engaged. Blue didn’t have any particular plans, but would have been happy to travel. An amount of their character development happens during this adventure. At the end, however, instead of being released, they were locked back into the Four Sword again.
When FSA occurs, they’ve been locked in the Four Sword for centuries, but for them it’s only been the blink of an eye. They emerge, and at first they mistake the new hero for the previous Green. Then they realise what’s happened. Red especially is deeply distraught—not at anyone in particular, but grieves losing a person he loved and had prepared to spend the rest of his life with. Vio and Blue both get a bit protective of him, in their own ways: Vio tries to distract him, while Blue tries to fend off anyone or anything that might hurt him further (physically AND emotionally) and argues with the Goddesses. The new hero (who gains the name Green) has no idea what’s going on and tries to get everyone to focus on the task at hand.
Idk how much of this I’ll write, but I had a lot of fun redesigning the characters! (Not convinced by Vio though …) Regarding the designs, I drew inspiration from Din and Nayru in the Oracle games for Red and Blue. I really like the parallel of the Goddesses having stand-ins in at least two of the timelines, so using concepts and symbols from Din and Nayru’s designs felt like a good approach. I’m also very tempted to say that Red’s a good dancer and that Blue plays the harp (when nobody is listening, of course).
29 notes · View notes
wyrm-wuud · 20 hours ago
Text
(SPOILERS: Season 2 of ARCANE)
has anyone pointed this out cuz like- the subtle character design changes from Season 1 to Season 2 makes my brain itch.. From what I've realized while doing my art studies today, I noticed Caitlyn had some interesting design edits.
Season 1 Cait has had her hair switch from well kept with a slight misplaced bang to Season 2's Cait with a more straight neat tied up style. She might seem neater outwardly, but we all know whats really happening inwards..
The lace around her neck also got switched from a blue color to a red color. I find already that makes her character arch kind of show a lot more? She's really going.. out there. I don't remember at what point it swaps, or if theres a reason as to why other than to show her change in demeanor. I like it though, its subtle storytelling!
Tumblr media Tumblr media
I also realized after the confrontation with Jinx, she earned a scar on her lower lip.. In relatively the same spot as Vi's upper lip cut. It's kind of like a permanent reminder of Vi's presence, which makes my heart ache 💔 can't have shit bro.. Y'ALL JUST KISSED 😭
Tumblr media Tumblr media
It's likely as I keep studying I'll see more design changes but I always love me subtle character design edits!! Feels like they're actually existing, its a good touch.
49 notes · View notes
hetalian-veteran · 1 day ago
Text
Art Styles I Personally Think the Hetalia Characters Looked Their Best In (and Why) Part 2
Link to Part 1, Link to Part 3
Please note that I am referring to the show and not the webcomic. This is primarily because I didn't always have access to the webcomic and thus the show is what I've always been most familiar with. I will also refrain from talking about characters that have only appeared in one season.
Also, please keep in mind that these are just my opinions. And if you have any different ideas of what designs looked better, that's totally okay. At the end of the day, I'm just here to have fun.
Tumblr media
America: Seasons 1-4
It was kind of hard to choose which design was best for America, seeing as they are all very similar to one another while also having different qualities that I liked. But I ultimately settled on the one from the first four seasons. I adore the WWII bomber jacket, as well as how the character in general was animated back then. Not to mention that the older art style just fits him so well. A lot of Americans have an "if it ain't broke don't fix it" attitude about things, so I find it fitting that, at least in my opinion, this also works for aph America. He looks great everywhere else, but I won't deny I have a nostalgia for the original. This was an exceptionally close tie with his design for season 5. Not to mention I once drew aph America fanart for an art project in middle school and got an A on it.
Tumblr media
England: Season 5
Okay, I'm gonna be real here. This all came down to the eyebrows. Well, not entirely, but it definitely played a large part. I never had a problem with England's design in seasons 1-4, but those eyebrows though. They were so distracting. I understand wanting to give characters a prominent feature that makes you go, "Yep this is (insert character here)." But I think England's eyebrows were too overdone in the previous seasons. However, I also believe they were far too thin and lightened up in seasons 6-7. Season 5 had a good balance. Not too thick but not too thin. Also, I feel like his facial structure and design made him look kinda weird in season 7.
Tumblr media
China: Season 5
So... I'm gonna be honest here. All of the other designs for China make him look like a young girl to me. Yes, he still looks sorta feminine in season 5, but not like he appears in seasons 1-4 and 6-7. In season 5 he actually looks more like an adult man to me. Not to mention his hair. Because holy crap that is some of the most beautiful hair I have ever seen put to animation
Tumblr media
Russia: Season 6
This was a close tie between all his designs, but it ultimately came down the hair. Yes, I know, I talk about the characters hair a lot. But that really was the deciding factor for Russia. All his designs look great in that the long coat and vertical lines throughout give me the impression of a Russian nesting doll. Now, whether that was intentional on Hima's part or not, I cannot say. But it's a cool detail that I always notice whenever I see him. When it comes to his season 6 design, I like not only how innocent he looks (which is an important part of the design Hima intended from the beginning), but that his hair has some more fun detail too it. It looks so soft and fluffy, not like the previous designs that made it look like he had water dumped on his head.
Tumblr media
France: Season 5
What can I say about this design that hasn't been said already? The only other character who had a bigger glow-up than France was Spain (who you can see my opinions on in a previous post). Literally everything here is an upgrade from his design through seasons 1-4. His hair looks so silky and soft, not like that yellow plastic we had earlier. Also, the hair ribbon tying it back looks so elegant and refined, fitting perfectly with the character. I also love the small detail of the ribbon being the same color of his eyes. It's a nice touch. His outfits this season are great as well. They are very simple, but still elegant, with soft, curved lines and balancing both warm and cool colors. Especially in his outfit during the Joan of Arc episode.
Tumblr media
Canada: Season 5
I think I'm starting to have a favorite season in terms of character designs here. Canada just looks his cutest here, primarily because of his outfits. He has one of the most adorable and cozy wardrobes this season, and I want to raid this man's entire closet. I love the flannels and cozy jackets and hoodies that he has. As someone who grew up most of her life in northwest Montana (which, if you ask the rest of the US, is basically just lower Canada), I think I have to be a little biased here. Canada's design gives me the feeling of home in a way, and this is definitely a wardrobe that I embrace for a time growing up.
Tumblr media
Austria: Seasons 1-4
The hair curl in his cowlick hits harder here, just getting that out of the way. There's more of a curl to it, which is more reflective of Himaruya's art style. And even though his wardrobe in the latter seasons is great, this one all around looks better to me. I like the royal blue lined with the deep red. And the cravat is just a fabulous detail that I love. Now that I think about it, everything about this design just feels very Himaruya. Like, this is one of his best character designs. There's also the placement of the mole on the bottom right-hand side of his face. In other designs, it's not as prominent. But here it's easier to see. I feel like it makes the design all the more unique.
Tumblr media
Hungary: Seasons 1-4
THIS. This design for aph Hungary is top tier, and nobody can convince me otherwise. Something that has always intrigued me about Hungary is that she was raised primarily around men. So much so to the point where she saw herself as one growing up. But when she got older and realized she was actually a woman, she ended up adopting more feminine clothing and characteristics. Aph Hungary is a female character who balances both feminine and masculine traits. And her design from seasons 1-4 emulate this balance perfectly. Her long hair is a pale brown color, and her eyes a dark green. Unlike later seasons where she's given long, shiny, elegant hair and sparkling eyes. She's often found wearing either military uniforms or pretty dresses. We even see the evolution of her fashion from child to adult, where she goes from wearing her hair shorter to wearing it longer and with a flower. Her design encapsulates the idea that, yes, she is a woman. Yes, she is feminine. But at the same time, this is someone who has seen war and battle. (I might have to do a separate post about Hungary, because her design and character are honestly fascinating).
35 notes · View notes
theoutcastrogue · 2 days ago
Text
Bounded Accuracy, why it was necessary, and why it doesn't have to apply to skills
"Why Bounded Accuracy?", by Justin Alexander
"Let’s start by talking about bounded accuracy. Endless ink has been spilt on this topic, but I think one of the clearest way to understand bounded accuracy — what it is, why it works the way it does, how it’s supposed to be used — is to look at the design lineage which created it.
To do that, we need to go back about twenty years to the development of the Epic Level Handbook for 3rd Edition. The concept was to extend play past 20th level, allowing players to continue leveling up their characters forever.
The big problem the designers faced was that different classes gained bonuses to core abilities — attacks, saving throws, etc. — at different rates, which meant that their values diverged over time. By 20th level, the highest and lowest bonuses had already diverged so much that the difference exceeded the range of the d20 roll. This meant that any AC or DC you set would either be an automatic success for some PCs or impossible for others.
The designers of the Epic Level Handbook tried jumping through a whole bunch of hoops to solve or ameliorate this problem, but largely failed. As a result, the Epic Level Handbook was a pretty flawed experience at a fundamental level (and its failure may have actually played a major role in Wizards of the Coast abandoning the OGL and the doom of 4th Edition, but that’s a tale for another time)."
[The Rogue notes: I think the big problem with 3.5 was that the breaking of the d20 roll (where the AC or DC you set could be auto-fail for some and auto-success for others) happened LONG before epic levels, if players made characters with different levels of optimisation. Which was sometimes a result of, well, studying, pouring through splatbooks and looking up combos on the internet, but other times it just happened, without any effort. Some classes had to jump through hoops to keep up with the rest, and that was bad.]
"On that note, fast forward to 4th Edition: The designers knew this was a problem. (Several of the designers had actually worked on the Epic Level Handbook.) They wanted to avoid this problem with the new edition.
Their solution was to level up everyone’s bonuses across the board: Classes would be strong at some things and weak at others, but the values wouldn’t diverge. This methodology was, furthermore, wedded to 4th Edition’s design ethos of “level up the whole world with the PCs” and more or less fundamental to its My Precious Encounter school of encounter design.
Fast forward again, this time to 5th Edition: The 4th Edition of the game had burned down, fell over, and then sank into the swamp, and 5th Edition’s mission was to win back the D&D players they had lost. The whole “level up the world” ethos was widely identified as one of the things people who hated 4th Edition hated about 4th Edition, so it had go.
Bounded accuracy was the solution. Importantly, bounded accuracy was about two things:
Controlling AC & DC so that the target numbers never become impossible for some of the PCs.
Controlling bonuses so that the results don’t become automatic successes for some of the PCs.
In other words, all of the results exist within that boundary. Hence, “bounded accuracy.”
If you go back to the original problem experienced in 3rd Edition (and which metastasized in the Epic Level Handbook), you can see how this solves the problem. It also avoids the 4th Edition problem where your numbers get bigger, but your results never actually improve because the numbers increase in lockstep: As long as the DCs remain consistently in bounds, the moderate increases to the PCs’ bonuses will see them succeed more often as they increase in level, resulting in high-level characters who feel (and are!) more effective than 1st level characters."
– Justin Alexander | The Alexandrian, September 2022
Commentary: Bounded Accuracy and Skills
This very well-written summary was part of an article roasting the 5e skill system, and specifically arguing that Expertise is bad because it breaks Bounded Accuracy, and Reliable Talent makes it worse. And with this, I disagree.
I think that Bounded Accuracy is excellent for combat's standard rolls: attack vs AC, and saving throw vs DC. That's when you need numbers that challenge the whole party: some characters may have a better chance than others, sure, but the d20 roll doesn't become irrelevant because this one is guaranteed to succeed and that one is doomed to fail.
But for otherwise interacting with the world, I actually don't think the numbers need to challenge the whole party. I think immersion and simulation (I like these!) are better served by making such challenges tricky. Occasionally they will be too easy for some, and/or too hard for others, depending on where the characters focused their training. And when that happens, it's up to the party to figure out ways to make up for it, to look for other, creative solutions rather than get stuck on a skill check that one or more of them are doomed to fail, and in the end to acknowledge that some tasks are suited for only some of them.
So maybe half the party auto-failing to scale that wall means they need to find another way in, or use their spells, or have the athletic ones climb up and throw down a knotted rope. That's good! It's a complication that requires a solution other than rolling a single check! Maybe only the Wizard (with 2024 rules) has a chance of making that extreme Arcana check about a long lost artifact. That's great! It makes sense and it's immersive, they should be the only one able to make it. And maybe, if your goal is to stealthily scout ahead, don't send forth the clanging armoured warriors, only send the sneaky rogues. That's fantastic! It's basic tactics! What's not to like?
I have BIG beefs with the 5e skill system, on account that it's half-baked (and 5.5 is somehow even less baked), and doesn't give details or DCs even for the most bog-standard skill uses that you expect to come up at every campaign. A generic DC table from very easy to nearly impossible is great as a guideline for niche cases, and crazy things the players came up with. But things like climbing walls and picking pockets should come with instructions and numbers. As is, the DM is either winging it every time and the players are in the dark, or the DM is doing the designers' work for them, and homebrewing DC tables for everything. But bounded accuracy is not the problem here, imo.
23 notes · View notes
mrabubu · 2 days ago
Note
maybe someone asked you about this!! how did you come up with the design for Ana?
Hi, no, no one asked this before.
So, I think her design could be described mostly by "what if...?". My au came from a c. ai bot, so her basic appearance came with one of my characters I'm using to chat with bots. But she seemed boring, so I started to think how to make her appearance more interesting and catchy.
And then I just thought, "what if the Kraang flesh formed a horn on her head?", "what if it wrapped around her ear the way it made it pointy?" and etc.
With the wing, it was like a spontaneous thought. I like moths and the whole "butterfly/metamorphosis" theme, and considering Ana's story, it really suited her, so I gave her a wing.
With her clothes, at first I gave her a simple shirt and shorts because it's the most basic thing I could think of that she could be given after Leo brought her to the resistance base.
After I gave her a wing, it was obvious that wearing a shirt with that thing on your back isn't so comfortable, and I also wanted to make her design more catchy. So I went to pinterest. I had these shorts pinned to one of my desks that I really like, and I thought they would suit Ana.
For her upper body she surely needed something with her back opened.
And for legs, by that time I already had a thought she feels uncomfortable wearing shoes, and then I thought "what if she started wearing those bandages boys got after they unlocked their ninpo...?"
So, yeah, a lot of "what if" and references searching, basically.
Tumblr media Tumblr media Tumblr media
24 notes · View notes
q8qwertyuiop8p · 3 days ago
Text
My thoughts on season 2 Act one-
Overall: Not as good as season one for sure, but still pretty good. Needs more silco. Too fast paced, but good music, loved the Hellfire scene and Vi/Jinx fight, plus Viktor went biblical and lost his manhood. Magic stuff too confusing with not enough buildup in season 1 and parallels way too obvious.
Now more specifically.
Screw Heimerdinger. Screw Smeech. Screw Renni. And guess what? I'm going to say it.
Yes
Screw Vi.
We were in such denial with her being an Enforcer, we convinced ourselves she was lying to Cait about giving up on Jinx just to protect her. I was really surprised that she genuinely turned on Jinx. I think Vi would have killed Jinx if it weren't for Isha. I'm not going to pretend like Vi was totally wrong, totally evil- Jinx did kill everyone, so I can see why Vi would give up on her. But personally I cannot forgive Vi this, so it was pretty disappointing seeing her take a complete 180 and hate Jinx like that. Also not fond of Cait, and it actually seems like she's to be a major villian now.
Heimerdinger better die, I'm so done with him. He seemed to get better in s1 act 3 but no. He is still annoying and has too much screentime in season 2.
Smeech is somehow even worse, my new least favorite character. He has a cool design visually but I'm glad he died so soon. Same with Renni, seriously launching an attack on Piltover, escalating tensions like that, because the one guy killed your son?
I'll miss the flashbacks we had at the beginning of the episodes in s1. The new intro was alright, it felt less interesting than the season one intro to me.
Jayce has too much screentime, the way he doesn't realize viktor was naked until after he hugs him was a little questionable, but it's OK because we find out later that the hexcore stole Viktor's privates. The JayVik breakup was very rushed, disappointing, and unclimactic, jayce acts like it didn't even happen. The Viktor in Zaun scenes felt like I was watching an animated version of the Bible, I'm not sure how Viktor knew that touching huck, who I thought (and wished) died in episode 6 would do that, but manhood or not, I think viktor has become hotter.
The leblanc thing was cool, but incredibly random and confusing, and I even knew a little about leblanc beforehand. There was literally zero buildup for this not just in season 1, but even in season 2 before all this happened. The Arcane in general was practically absent in season one besides the mage and hexcore, and then is suddenly thrown in our face in season two, which I thing contributed to the feeling of things being too fast-paced.
I'm mad we have not yet seen a silco hallucination. We better get one. The scene with Jinx letting him go was heartbreaking, but the way they kept flashing back to his death and baptism scene was incredibly annoying. We get it, this is a parallel to that, no one is thinking otherwise. In season one the parallels were nice and subtle, you don't even realize until looking deeper and it's a nice treat, but that is no longer the case. And then as he sinks we hear him say "have you had enough?" Again, we get it. We know what that is a parallel of.
I'm confused as to how singed just got up, went to the snowy place, found and killed a murk wolf, dragged it all the way back to his lair, and hoisted it up singlehandedly. Also confused about how literally everyone knows silco is dead already. Did jinx tell everyone? Did she admit that she killed him to sevika? Why doesn't sevika see jinx as a traitor?
21 notes · View notes
raezlove · 2 days ago
Text
Dragon Age: The Veilguard
I finished it after 90 hours over the last week. I did all quests and side content available to me and was pretty thorough with notes and momentos. I was hooked from the start, definitely saw why the writing got criticized during the middle, and then was continually surprised by the end sequence.
For me this was a solid 7/10 game if looking at it from a linear story game rather than a branching rpg.
Thoughts below. Some spoilers.
Starting with some general categories then moving on to larger issues I had.
I’d say the majority of the voice actor performances were really good. There were moments throughout where they weren’t great but that was combined from the very cringe/generic writing. But when the characters needed the emotion for a moving scene, I felt it. Even characters I, at the time didn’t care for or were biased against, the voice actor’s performance made me hurt for them.
Companion cast had some gems as well as some underwhelming members. For me I was taken by Lucanis, Emmrich, Neve, and Davrin as characters. They still weren’t spared from poor lines throughout though. Bellara came around for me by the end as I had initially been biased hearing she was incredibly annoying but I also didn’t have her in my party very often for gameplay reasons. Taash and Harding I also rarely took out for gameplay reasons nor did they pull me in as companion characters.
Companion arc quest lines I enjoyed them all well enough but I liked Davrin and Harding’s the best for world and lore building,though I admit the actual quests for Harding felt lacking to me. The map locations also didn’t feel utilized as they were only ever seen those couple times. Bellara’s quest was also interesting for lore but other than the ending, which was not unexpected, felt mundane to me. Lucanis’s and Emmrich’s were decent arcs though they didn’t feel like anything groundbreaking, it just helped that I had already found their characters compelling. Neve’s was very underwhelming to me which was disappointing because I initially was quite intrigued by Neve. Taash’s was done as well as they could’ve with the direction they decided paired with their safe writing. I mean no disrespect for them wanting to include a gender queer story but something about this didn’t land. I saw someone else say it but the modern lingo in this fantasy setting made it seem out of place just for the sake of it. I don’t know how they could’ve implemented that aspect of Taash better but their writing and performance came across too stiff at times. ((This is not an issue of including lgbt characters, rather how they are written and if they are pushed to be defined solely by that one sole aspect of their identity))
Art design and world direction was never an issue for me even from the trailers (except for that first one where I thought I was watching a live service mobile trailer). I don’t mind brighter exaggerated designs or flashy colors. Nothing stood out but nothing was bad either, it was just an average design to me. As mentioned above though there were specific locations I felt were underutilized and sometimes felt included just to make the map seem bigger. I liked the character designs but outfit choices were definitely not my favorite and I wished they had an all black outfit for Rook but that’s just an irrelevant personal wish.
The callbacks to Inquisition were something I was incredibly curious to how they would handle and was looking forward to. For transparency, my original Inquisitor romanced Solas and refused to give up on him so I was holding out for my Solavellan heart to be fixed or at least something that dulled the ache. The Inquisitor appearances were about what I expected. Lavellan shows up a couple times, sends some letters, then shows up for the finale. I did get my Solavellan ending and while selfishly I wish it could’ve been more, I think it was adequate (though that kiss animation left something to be desired). It felt like an appropriate end for my Lavellan who was so sad and beaten down for so long after losing someone she loved with her entire being and after having the weight of so many people looking to her for guidance for the last decade when she never asked for the responsibility in the first place. She finally got to save her person and leave the world’s problems to someone else. As for Dorian, I’m not sure if he shows up/is mentioned more if you saved Minrathos but his appearances kind of felt unnecessary. I loved him in Inquisition but he didn’t feel properly utilized in the Minrathos story lines I saw. He could’ve just been a name in letters and he would’ve had the same impact.
Main Story was a trip. Overall I found it intriguing and compelling, though sometimes it dragged or some missions were boring. I enjoyed Ghilan’nain and Elgar’nan as villains though Ghilan’nain was more interesting with her molding the blight. Elgar’nan was compelling as a direct comparison to Solas with their pride and arrogance. Their dragons were cool though I really wondered how we were supposed to fight Elgar’nan’s dragon after seeing its size. The end solution did make my jaw drop but also made me chuckle after because I can’t imagine how else they would’ve had the player fight that. Again, I’m biased as I loved Solas as a character for all his complexities and flaws so I enjoyed any of his scenes and appearances. I especially enjoyed the story’s direction in terms of regrets and guilt. Prison sequence was a highlight to be sure. I will also say I really wasn’t expecting them to commit to main companion cast consequences at the end considering how safe they had played it to that point.
Gameplay was a welcome improvement to me over Inquisition. I played Inquisition for the first time about 3 years ago as a mage but I played it again in the last year as a rogue. Both times I played on easy difficulty because I found combat such a nuisance. I am biased as I prefer combat systems more in the realm of Witcher 3 and Breath of the Wild so this fit in with that if a bit busier. I played my Rook as a mage and I tended to use the ability wheel rather than the shortcuts because I needed the time to process and think about what I wanted to do, also the fact I kept switching companions and their abilities depending on the situation I couldn’t remember what abilities were mapped to what buttons. Dodge and parry didn’t feel the best, although I admit that could be fully on me (especially parry). For parry it constantly felt like there was a delay in pressing it though it could very well have been made worse depending on which tv my Xbox was connected to. My issue with dodge was the fact that after a double it basically left you halted with no momentum. Again, very possible it’s just a me thing and I need to “get good” but for how much certain encounters were chaotic enough to be constantly dodging it did become annoying especially if you get hit once and then get caught repeatedly. On normal difficulty as a mage, fights usually felt fair and doable with some more challenging than others depending on wave size or vulnerability paired with specific companions. There was only one fight in a miscellaneous side quest for a haunting that I got too annoyed with and even after trying multiple companion pairings I lowered the difficulty to just get it over with because I couldn’t be bothered. For a random side quest with no real story or likely payoff it didn’t feel worth it.
Now for the largest problem I had with this game: it’s gall to call it an RPG. I don’t expect or need Balder’s Gate level in every RPG game. But this didn’t feel like it even met the level of RPG that Inquisition offered. Whether it was world choices or companion choices very few things felt consequential. For the world, I can only think of 2 or 3 choices that I felt would have any change on the world one of which is literally just a 50/50 of which city is getting destroyed. And of course for the others you never saw or heard and real consequences or reactions aside from initially following the decision. There was nothing that made me second guess myself like deciding to forgive or banish the wardens like in Inquisition, who drinks from the well, the inquisitions fate. And for companion arcs, the choices all felt underwhelming and more a direct effect on gameplay/rewards than any story ramifications. There was never a moment that felt like it mattered to the companion story or their future interactions with me or others. Nothing that felt like it mattered like making Bull choose between his friends and the Qun, encouraging/dissuading Cullen from taking Lyrium, or having a hand in choosing the new Divine. A common thought I had throughout this game was it seemed really hard to get a “so and so disapproves”. There seemed to be more instances in Inquisition where decisions would inevitably be both approved and disapproved by various characters so it was never going to be a case of pleasing everyone. I remember seeing the disapprove notification maybe three times in Veilguard. The critique of the dialogue wheel is also very valid. There is no real choice as all options typically lead to the same outcome just with a different line. You can’t even really be mean or an asshole from what I could tell. Options were sincere, joking/less serious, and stern. None of this I think would’ve mattered as much if it weren’t for the fact this was advertised as a choice based RPG when that just isn’t the case and going in with those expectations is bound for disappointment.
As a last issue it had to do with romance. I liked Lucanis. I like him as a character and I like the voice actor’s delivery. There were lines of his that made me giggle and smile. But the overall writing of the romance and their moments sometimes came across as awkward with the subpar writing. There also wasn’t the same charm I got from Inquisition when at the base. Part of that comes from the lack of actual interactions of being able to talk with your companions in the lighthouse. I hate to keep comparing it but in Inquisition you could still talk to the characters even if they had no new dialogue. In that, you’d have the moments where Solas would call you vhenan or speak Elven or like in my second with Cullen you always had the stealing away for a kiss option. It just felt warmer in a way where in The Veilguard I would get a random one off line when I stood in front of Lucanis and, while some of them were sweet, the lack of player input and interaction caused more disconnect.
So overall as a game I think it’s a good buy assuming you go in with the right framing of what you’re going to be getting. A competent story, some interesting characters, good performance, good gameplay marred by a good helping of juvenile safe writing and lack of choice.
20 notes · View notes
balkanradfem · 42 minutes ago
Text
So I've been looking to read some books about living in nature, written by women, to get an idea of how it goes in practice, and the first book I found was 'The Great Alone' by Hannah Kirstin. It was about a family who decided to move to Alaska and live self-sufficiently, and it was written from the point of view of the daughter, Leni. I did not realize right away that this was a piece of fiction! However I do want to tell you about this book because something very specific happened in it that made me have.. ideas.
Right on the first page, it was spelled out to me clearly that this is a story about domestic violence. The father was drinking, had ptsd from war, sometimes 'blew up', and I was like, oh, I know what that is. Okay, let's see what happens then.
The father decided to move them all to Alaska because a buddy who died in the war left him a cabin there, and he wasn't earning money to pay rent, so Alaska it is. He talked his wife into it, promising that he will 'be better over there', and I'm like yeah sure you will.
I have to say, at the beginning this book was just heavily enabling me. They went over to Alaska and everyone was saying 'you need to prepare for winter immediately', even though it was spring, and they were bewildered. People were coming to help them to build a garden and homesteading infrastructure. And I'm looking at that like hell yeah I'm already 100% introduced to this, I am prepairing my garden from January, as soon as spring hits I am looking for food to can, dry, cure, I'm filling my stash from the moment cherries arrive. I'm certified to live in nature. (I'm not, I'm just entertaining myself with this fiction).
Alaskan winter is long and dangerous, and somehow these folks were already at the end of their food stash by the end of January, which is so early. They were in trouble, had no money, it was cold, Alaskan winter also brings 18 hours of darkness a day, so everyone was bummed and anxious. As you can imagine, the father found himself some alt-right conspiracy theorists to hang out there and drink with, every day they were talking about the government or minorities 'coming for their land' and prepairing to shoot people at the moment's notice, so it's no wonder he became more violent, aggressive and dangerous to his wife and child. He would end up beating his wife, and she would forgive him, and the daughter watching all this felt insane and desperate to save her mother. But there was no help, no police, nobody could even reach them in the deep winter, they had no food, they relied on him to catch something in the forest.
This is where the story got interesting. 
He breaks her nose, and the daughter decides that's enough, takes her mother into the car, and they escape. They crash. Daughter seeks help. They end up in a hospital. Father finds them and cries and promises to never do it again. Mother forgives him, seemingly out of fear that he's going to start killing people if she leaves him. Alaskan folk now know that she is being abused, because of her bruises and broken nose. And something unexpected happens.
One of the first Alaskan characters introduced in the story is Large Marge, a big woman owning a shop where she trades food and other survival goods. She is strong, resourceful, down to earth, incredible, helpful in every possible way. She is our star. Because once the word is out about the abuse, and the domestic violence family is back in the cabin, she comes over. She tells them all to sit the hell down, like she's a parent sorting out her unruly children. She then tells this story:
'I used to be a lawyer. Big city prosecutor. High heels and designer suits. I loved it. And I loved my sister, who married the man of her dreams. Only he turned out to have a few problems. A few quirks. Turned out he drank too much and liked to use my baby sis as a punching bag. I tried everything to get her to leave him, but she refused. Maybe she was scared, maybe she loved him, maybe she was as sick and broken as he was. I know that when I called the police it was worse for her and she begged me not to do it again. I backed off. Biggest mistake of my life. He went after her with a hammer. We had to have a closet-casket funeral. He claimed he'd taken the hammer from her to protect himself. The law isn't kind to battered women. He's still out there. Free. I came up here to get away from all that.“ She looked at the abuser. ''And here you are.''
The tension was insane. Everyone tried to get a word in, but she shut then down, and then she looked at the abuser again. ''We've talked about your situation here, we have a few solutions, but really, our favourite one is where we take you out and kill you.''
And I am reading this like oh my god. That's the freaking solution. It doesn't need to be that complicated. We just need someone who is 100% done with this shit who takes him out and shoots him. Problem solved. You hit your wife? Out and shot. Bye loser. Nobody losing sleep over you anymore.
I would love to tell you that she did take him out and shoot him, of how would I love to tell you that. I prayed it would happen as soon as the option was presented to me. However she told him he is either being taken out and shot, or he is leaving, getting a job and then providing money for his wife and daughter, and not returning until the spring comes again, which, he agreed to, since the alternative was to be taken out and shot. But I was still saying we should shoot him. She then decided to stay with the mother and daughter to keep them safe and fed during the winter. Like the hero she fucking is.
So, I haven't read this entire book yet, this is the middle of it, I have to go back and read the other half in order to know what happened next, but, I love this, I love the author, I love the representation of domestic violence and cycle of abuse, and how it is to be a female child in this situation, I love Large Marge, I love the resolution she provides, we need her, someone please, put her in reality. I want to be her, I want to barge into people's home and make death threats to abusers. To randomly stumble on a book like this is incredible to me. Thank you women for writing books. I love you all.
15 notes · View notes
not-the-darknight · 9 hours ago
Text
Diluc examined the sketches with a sharp eye, leaning in to absorb every detail. Each design had a distinct charm, a craftsmanship that reflected Itto’s unmistakable precision and care. It was refreshing, almost grounding, to see how meticulously Itto considered every element, and Diluc found himself unexpectedly drawn to the idea of an estate that could reflect both Mondstadt’s rugged spirit and Inazuma’s refined natural beauty.
Tumblr media
“These are impressive,” he said, his tone genuinely appreciative as he ran his finger just above the sketches. “Each one brings something unique. For the cellars, though, I think we should go with a structure that will create the most stable environment for the wine over the long term—temperature is key for wine preservation. I’m thinking of a barrel-vaulted stone ceiling, actually. It’s a design that could work very well with the bamboo and metal reinforcement you mentioned, and it’s one of the best at stabilizing internal temperature fluctuations.” He looked to Itto, explaining further. “The vaulted structure allows cool air to settle low, keeping the temperature even. It’s a design that’s been used since ancient times in Mondstadt, and it’s still used because it works. If we combine it with the layers you’re planning—stone, metal, bamboo—it would create a natural insulation that’s almost immune to external changes. Inazuma’s humidity would have a hard time disturbing that balance.”
Diluc’s gaze flicked from the sketches back to Itto, a faint hint of warmth crossing his expression. “The estate itself, though, I trust entirely to your sense of style. Whatever you feel would best blend with the landscape and respect the character of Inazuma. The aesthetic, I think, should reflect you as much as it does Mondstadt or even my preferences. After all, you’re crafting a place that will, in some ways, be a home as well as a business.” He imagined this blend of styles—Mondstadt’s open, fortified structures meeting Inazuma’s refined natural integration, something balanced between Itto’s vision and his own need for function. For a man who tended to prize control in his projects, it surprised him how much he trusted Itto’s judgment here.
Diluc nodded at the sketches once more, his tone light. “I can tell how much thought you’ve already put into this. Let’s go with the stone you’ve chosen here for the cellar, but when it comes to the estate’s visible stonework… Well, let it reflect what you think would bring out the character of this place.”
Diluc listened intently as Itto outlined his plans, the Oni’s excitement spilling over in the details. It was clear Itto was skilled with his hands, not only because of his element but because he had genuinely pursued knowledge in crafting and construction. The Oni’s mix of pride and humility—an eagerness to take on a project outside his usual work—was almost contagious.
A subtle smile flickered on Diluc’s lips as he imagined Itto tearing up old floorboards with his usual gusto. “You’ve thought this through exceptionally well. The idea of layering metal with bamboo and stone… it’s inventive. And ideal for Inazuma’s climate. The floors will stay resilient against any weather, and the cooling effect of the materials should work better than anything I’d use back in Mondstadt.” His words were precise, analytical—part praise, part acknowledgment of Itto’s genuine talent.
Diluc felt something pull at him as he watched Itto, who had already started down the garden path. There was a sense of pride, admiration even, seeing Itto so invested in making this work. Diluc held that feeling in check, schooling his face to remain stoic, unwilling to show that undefined pull.
As they walked toward the small gate, Diluc’s gaze lingered for a moment on Itto’s back, tracing the easy, confident way he moved. The man who was regarded as a troublemaker for no reason, had always shown him nothing but loyalty and a hidden strength. There was a warmth in Itto’s spirit, a sense of joy in the work that Diluc envied, perhaps even admired.
At the mention of the estate’s land, he nodded, already imagining the future possibilities. “Fruit trees would be excellent. Some Mondstadt varieties should adapt well here. And a perimeter fence might be necessary, especially when the winery’s operational.”
They continued up to the Gang’s headquarters, and as Itto went to retrieve his sketchbook, Diluc allowed himself a moment of reflection. Itto was an anchor of sorts—unrelenting, unpretentious, with the kind of loyalty that didn’t ask for much in return. And though he’d never say it outright, Diluc knew he trusted Itto with this endeavor more than he would have with anyone else. This wasn’t simply a business project; it felt like a shared collaboration, one that bridged their past with an unspoken understanding.
25 notes · View notes