#Zandalari bear Form
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Zandalari druid "bear" forms would be so much cooler if they included the tails an ankylosaurus should have
#wow#world of warcraft#Zandalar#Zandalari#Troll#Druid#I actually don't find most of the Zandalari forms that impressive#Aquatic and Moonkin are probably my favorites#Travel Raptor is cool too - that probably would have been a better feral form though#it's SO fitting
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Carry Our Song, Shaman
The Depths of Azj-kahet
Their group had set out early that morning, travelling through the subterranean world. Shalandrae and Uh’kue made up the lead. The night elf druid was, as she often was, in her bear form. Stealth would be tricky given the size of their group, so she opted instead to be ready to tear apart any nerubians who found them… or at least nerubians who attacked them. Next to her was the zandalari woman, her body already glowing faintly with the astral power of the Midnight Sky.
Behind them was Nelen, the worgen having already transformed into his more bestial form to bring his enhanced senses to the fore. In his lycanthropic state his sense of smell was increased a thousandfold, the worgen able to scent encroaching threats far before they saw them.
Next to him was Sekhi, the vulpera shamaness scurrying along in the form of a spirit vulpin. Along with Nelen’s sense of smell her innate ability to hear the songs of others would alert her to oncoming threats even if they concealed their scent. The nerubians might know to hide their smell, but they couldn’t hide their song.
Lastly, Samantha brought up the rear. The void elf was the most adapt of any of them at stealth, her own talents combining with Annulus’ void-borne powers to render her virtually invisible. In this state most foes would walk right past her and never know she was there at all… until they found a dagger in their throat.
The five of them were seeking someone specific and hoping that Nelen or Sekhi could track them down even if they weren’t actively using their powers.
The strange elf-troll woman who had saved them when they first arrived in Azj-kahet, the member of the ‘forgotten tribe’ that Uh’kue had been tasked to find.
Sekhi had awoke that morning to a strange sound on the edge of her hearing, like a song but one she had only caught a snatch of before… that day on the Reckoning’s deck just as their savior had vanished into the shadows.
She was following it now, the song just barely at the edge of her hearing, as they went deeper and deeper into the alien landscape of Azj-kahet… and the further they went, the more alien it became.
It was subtle at first. A plant here, or a strange bush there, a patch of ground perhaps. Something that could be mistaken for an even more unusual fungus, or perhaps some bioluminescent moss… but the closer they got, the more prominent it became.
Shalandrae growled low as the strange plants became more common, Uh’kue nodding to her. “I hear ya sistah… somethin’ here be really fookin’ wrong. It be like that pond dey tryin’ ta heal… but… even worse…” she whispered.
Samantha frowned, hidden as she was by her talents and Annulus’ powers. The void creature was whispering to her.
“Samantha… I sense something ahead. Something very dangerous. We should turn back.” warned Annulus in the void elf’s mind.
Sam shook her head in response, “I don’t think they’ll take no for an answer Annulus, but I’ll tell them.” she whispered, then louder, “Guys. Annulus says that there’s something really bad ahead of us. We should be careful.”
The other four nodded, Sekhi letting out a small whimper, but they continued on, deeper and deeper… until they could soon go no deeper… into a realm out of nightmare.
For Shalandrae, the term may as well have been literal. The landscape brought back very uncomfortable memories of the horrors of the Emerald Nightmare when they had fought against Xavius during his opportunistic attack when the Burning Legion invaded for the final time before their defeat. The druidess growled, pawing at the ground, then making a grunt of disgust as she realized what was happening.
The ground was bleeding where she’d pawed at it!
Uh’kue hissed, stepping away. “Pfaugh! Foul!” she spat, “Dis be… really fookin’ bad mon…” she whispered, the group coming to the edge of a hillside, looking out onto the area below them.
It was like that pond that they’d found the elf-trolls working to heal… but everywhere. A huge cavern, all of it twisted and warped into something monstrous. Below them were several nerubians working feverishly, trying to gather fluid from similar ponds below.
As they watched one of the nerubians lost their footing and with a sudden cry fell into a recess of the vile liquid! The arachnid flailed and cried for help as the others scurried away, his panicked splashing sending the pool’s contents flying in all directions… and soon… the nerubian simply faded away, his cries echoing on the wind for a moment… then nothing.
“Gordrinn’s fangs… what happened to him?” whispered Nelen, the magus leaning over the side of the hill.
Sam crept up alongside him, letting Annulus’ shadows bleed away until she was visible once more. “I don’t know… Annulus says that stuff down there is the stuff Sekhi saw in Beledar’s vision. The Black Blood… but… she doesn’t know what it did to him.” she frowned.
Sekhi was whimpering, the vulpera changing back into her true form as her ears folded back. “I… I can still hear ‘im…” she whispered, “He’s cryin’, he’s beggin’ for help… but nobody else can see ‘im now…”
“We call it ‘de Unseeming.’ Once ya get drawn into it, ya be trapped. Forever.” said a voice.
All five of them jumped at the sound as the bushes rustled nearby, and a woman emerged. She had dark violet skin, quills growing through her hair, long wide pointed ears, and tusks growing from her lower jaw. Now that she was closer, they could also see that her eyes glowed emerald green, and she had clothes that incorporated thorny vines into their design as well.
Shalandrae changed back into her elf form almost immediately, the woman slowly rising as she stared at her. “You… you’re the one who saved us… the…” she trailed off, catching herself. It was as if she wanted to say something, but she wouldn’t allow herself to do so.
“I am.” replied the woman simply.
Uh’kue stood, then walked towards her. “Sistah, I be sent by Hireek, de loa o’ de Midnight Skies.” she began, “He told me ta find ya, ta help ya…” she nodded firmly, her eyes looking over the woman’s strange appearance. It was like someone had taken parts of a night elf and a troll and mixed them into a single being.
“Ya found me because I let ya find me.” she stated bluntly, looking at Uh’kue, “As for de other ting… ya come to stop da Harbinger? To end what she’s doin’ with de Black Blood?” she asked.
Nelen nodded to her, stepping forward as he changed back from his massive worgen form into that of a human once more. “We are. Xal’atath is a threat to all of Azeroth, and we need to stop her before her plans can be brought to fruition, whatever they might be.” he replied, “We don’t yet know why she’s using the blood, or what it’s for… but it can’t be anything good.”
“Ya be right wolfmon.” replied the woman. “We’re not supposed to reveal ourselves to outsiders. Normally I would clean up my magic and leave, possibly kill ya before I do so ya can’t tell anyone about me… but Xal’atath be powerful… too powerful for just me ‘n who I brought with me.” she frowned, taking a deep breath as if having a hard time saying what was next, “So… outsiders or not… I be needing ya help.”
Sekhi looked up at her and heard something odd. Her song, now that she could hear it clearly, sounded very very familiar to her. Strongly so. She couldn’t place it, but it was like a song she’d always known and simply forgotten about.
Finally, Samantha spoke up, “Sorry, but… we’re all thinking it, so I’m just going to ask it. What exactly are you? You look like some sort of mix of troll and elf…” she frowned.
Uh’kue glanced at her, giving the void elf a withering look, and Shalandrae’s head snapped around, then back at the woman as if afraid she would answer.
“… dat not be for ya to know, outsider. Its none of ya concern…” she replied icily, folding her arms over her chest, “But… ya can call me ‘Orweyna.’ My people work to stop da corruption caused by de Black Blood.”
Nelen nodded, “Right… well… I am Nelen Fullmoon, and these are…” he began, but Orweyna waved him down.
“It don’t matter. Ya be wanting to stop Xal’atath, once dat happen we never see each other again. But ya need somethin’ ta call me, so dat be doin’ fine.” the woman cut across Nelen’s words, clearly uncomfortable being around those who weren’t of her people.
Shalandrae seemed a bit relieved at that, the night elf stepping forward, “Well… Orweyna. We saw your people trying to heal a pool of this further out in Azj-kahet. Do you want us to help you here? Both she and I are druids, we can work with the will of nature like you can.” she offered.
Orweyna shook her head, “Not here…” she sighed, looking sad for a moment, “Dis place is too far gone. It can’t be healed. Maybe we can seal it away somehow, but it is lost. I wanted ya to see it, so ya know what happen if Xal’atath keep going. If dis be getting worse, all of Azj-kahet will become like this… and it won’t stop dere.” she frowned, narrowing her eyes. “De nerubians be harvesting de blood, carrying it into dere city. We tried to find out why, but all we could see was it being taken into a building. We couldn’t get in…”
Sekhi nodded, “Y-yeah… its bad. Xal’atath has a lotta th’ stuff there… ‘n its song…” she whimpered, shuddering at the memory, made worse by the fact that she could hear it now. It was hard on her, but she’d learned a lot over the past few years and was managing to block out the worst of it. “Its Xal’atath’s song, th’ song from th’ Black Blood, its th’ exact same as her’s…”
Orweyna nodded solemnly, “A song of conquest, of hunger. She wants to consume Azeroth ‘n everyone who live here…” she frowned.
Sekhi paused, blinking slowly at her words, “W-wait… what?” she looked up at Orweyna, her eyes wide.
Orweyna nodded to her, “I hear it too. De Song of de World.”
Sekhi’s jaw fell open as the others looked at Orweyna in surprise. In all their travels across Azeroth, to other worlds and even other planes of reality, none of them had ever encountered anyone else who shared her power.
“Really?” whispered the vulpera, stepping closer, her ears perking up. “Ya hear it too? Azeroth’s song? Not just th’ Radiant Song but…”
Orweyna smirked, just a little, “I knew as soon as I saw de arathi airship ‘n heard what was on it. It be rare, very very rare, but its not just ya.”
Sekhi was stunned. She couldn’t believe it! That’s why Orweyna’s song felt so familiar! She was tied to Azeroth’s song just like Sekhi herself was! The only song that Sekhi couldn’t hear was her own, and now she realized it… Orweyna had to have been hearing the same song Sekhi was… because it was the same song!
Sekhi opened her mouth to reply… then she froze as she heard another song. Orweyna’s eyes went wide as well, then the woman leapt backwards, “LOOK OUT!” she shouted as Sekhi yipped and dove away.
Samantha reacted quickly, diving towards the bushes away from both, but the other three couldn’t react fast enough!
From above came a bolt of darkness, slamming into the ground where Sekhi was standing mere seconds ago, the blast causing a shockwave that threw Nelen, Shalandrae, and Uh’kue backwards!
“Hmph…” came a voice from above as a figure floated into view. The trio had managed to keep from falling off the hillside, but they were right next to the edge now.
Nelen looked up, then growled in fury, “YOU!” he roared as he bared his fangs at the newcomer.
Floating above the group, shadows swirling around their body to hold them aloft, was the sha-possessed pandaren woman Xiaren! “The Harbinger had to punish Garnal for his failure at the Awakening Machine you know… he was very upset about that.” she said in a flat monotone, the woman already charging up another blast of shadows.
Nelen prepared a counterattack, channeling arcane energy into his claws until they glowed like beacons in the cavern’s shadows as Shalandrae fell back, unable to fight well at range. Uh’kue however had no issues there and was already channeling the starlight into her body as she prepared to attack alongside the mage…
But they were all focused on Xiaren… none of them thought to consider where her partner might be.
From behind them a nerubian flier soared downwards, and a man leapt off it’s back, angled towards the ground as an aura shadowfrost swirled around his weapons. Sekhi had her flute out already, prepared to attack Xiaren as well, then she heard his song and her head snapped up. “HEADS UP!” she yelped.
Shalandrae saw him approaching and raced forward, shifting into the shape of a massive bristlebear and raising one huge, clawed hand as if to smash him out of the sky, but he was moving fast now!
Garnal impacted the ground like a falling meteor, a crash echoing through the cave as his swords slammed into the ground and a wave of shadowfrost erupted out of them into the trio! Uh’kue and Nelen were blown off their feet, both of them crying out in pain as they were sent flying clear off the ledge and over it into the twisted landscape below!
The force of the blow caused Shalandrae to fall backwards even in her bristlebear form right to the edge of the hillside. She stumbled to her feet, but before she could react he raced forward and slammed his shoulder into her! Shalandrae roared in pain as she felt as if something had bitten her, then he smashed his elbow into her face and shoved her with every ounce of unholy might his nature as one of the Death Knights had given him. Shalandrae stumbled, then fell after Nelen and Uh’kue!
Garnal stood, then turned towards the other three with a rather unnerving grin. “That’s three down then.” he sneered.
Samantha smirked, “Down? You just knocked them over a hill! That’s not even far enough to hurt them!” she retorted.
“Its not the hill, girl. Its whats at the bottom.” retorted the traitorous knight.
Samantha paused, her eyes going wide as she looked around them. Pools of the Black Blood everywhere… “No.” she whispered, and then she heard it.
Panicked splashing sounds as if someone was frantically swimming towards a shoreline below.
“NO!” she shouted, then vanished in a swirl of shadow to appear down below as Sekhi shifted into her spirit form and raced after her, the vulpera’s eyes wide with fear.
Orweyna had vanished the second Xiaren had attacked, the strange druidess hiding now. She did not want to risk being seen up close by Xal’atath’s minions. The shaman raced down the path to the foot of the hill but as she reached the bottom her fears were confirmed.
The pool was shallow, not too deep to escape, but the damage had been done.
Shalandrae, Nelen, and Uh’kue were on solid ground again but they were soaked through with the Black Blood of the Old Gods! Their hair, their clothes, totally drenched with the vile fluid… and Sekhi could hear what it was doing to them, the vulpera shamaness’ face full of horror as she changed back from her spirit form.
“Ohgods…” gasped Nelen, “I… I feel sick…” he shuddered, the mage on his knees as his body began to shake.
Shalandrae was on all fours, a puddle of vomit under her face as she shuddered, “Its in my head… its in my head! GET IT OUT!” she moaned, gripping her fingers into her hair as she curled into a ball, trying to force the influence of the Black Blood out of her.
Uh’kue clawed at the ground, her eyes screwed up tight as she thrashed her head around. They had only been submerged for a few moments… but it had been enough. The Black Blood was affecting all three of them, and it was rapidly getting worse!
Above, Garnal readied his blades as he prepared to leap off, but Xiaren floated down next to him and held out her hand. “A moment longer Garnal. I want to watch this.” she replied, her lips twitching upwards even as she tried to suppress the emotion she felt, “I want them to know how it feels to know they’re going to go insane from the touch of the Void, and that nobody is going to save them…” she chuckled as, behind her the sha began to manifest, peering over her shoulder with a grin that could only be described as ‘ravenous.’
Samantha stared at them, her eyes wide, as she sheathed her daggers, moving in to try to help them. “No no no no no! Annulus, what do we do?!” she shouted, reaching for them… and suddenly her arms snapped back of their own accord.
“DO NOT TOUCH THEM SAMANTHA!” screamed Annulus in her mind, “It’s too late for them! The Black Blood is already inside them! All we can do is flee!” insisted the void creature.
“LIKE FEL WE WILL!” shouted the ren’dorei, “I’m not leaving them!”
“Samantha… you don’t understand… we must flee, or they will kill us!” warned Annulus.
Samantha paused, then looked back at a strange sound coming from them.
Shalandrae was laughing… a sick, twisted laugh… the kind of laugh that suggests delirium, a fever of the mind that hinted at madness taking root.
The druidess raised her head, and Samantha cried out and backpedaled fast. Shalandrae’s remaining eye had turned jet black, rivulets of inky tears rolling down her cheek. “Its in my heaaaaaaaaaaaaad…” she hissed, clawing at her cheeks now.
Uh’kue shuddered, shaking her head as her own eyes began to darken, “I… I can’t stop it… its in me… r-run…” she hissed through gritted teeth, the troll woman gripping her knees so tight her knuckles were turning white.
Then they heard a growling sound and Samantha felt a chill go down her spine.
Nelen was on all fours, crying the same black tears… and his beard was thickening, his teeth becoming long and sharp as his fingernails began to extend into claws.
“S-sam… Sekhi…” he snarled, his voice distorted as he tried to talk with a human shaped mouth full of rapidly growing fangs. “G-get out of here… I can’t hold it back m-much longer… The voice… it… it wants me to kill you… to… EAT you… I can’t FIGHT IT!” he whined, the sound a beast would make when terribly ill to give voice to its pain.
Sekhi whimpered, her ears folding back, “No… I… Imma shaman! I can heal ya!” she insisted, putting her bag infront of her and pulling out her instruments, “I… Drum? Healin’ waters? N-no there’s no water…” she pulled out a fiddle, “F-fire? Burn away th’ bad blood? No…” she put it down, taking out her bell for communing with earth, but the earth here was even worse off than they were! The flute was all she had left, but it was for the wind and they were miles underground!
“I… N-none of ‘em will work!” she cried out in despair, looking back up at the others. Shalandrae was shaking all over, her teeth elongating into fangs as she began to shift into her dreamsaber form, though she was trying not to. Nelen was halfway between human and worgen now, the magus fighting as hard as he could against the Black Blood’s influence, but it was clear he was losing. Uh’kue’s body wasn’t glowing with starlight anymore either. It was turning dark… too dark… like a hole in reality. A living black hole!
“Its just like the dream… Darkmoon Island…” whispered Samantha under her breath in terror, stepping back again as her mind flashed back to the nightmare she’d had after their return from the Shadowlands. Darkmoon Island, the forests deep within it, Sekhi and Nitika mad and corrupted… the victims were different, but the symptoms…
Sekhi whimpered, “… elements… help me… m-my friends need help!” she whined, gripping her flute tightly. “PLEASE AZEROTH! HELP US!” she cried out.
Then she felt something… a warm breeze, and the smell of sand in her nostrils…
Sekhi’s head snapped up, the vulpera looking around.
She was sitting next to a campfire, at a vulpera encampment, back in Vol’dun. It was nighttime, all was quiet… and yet, she heard something…
… can you hear us…
Sekhi’s eyes widened, she hadn’t heard that in years. Not since that night over a decade ago, when the voice of Azeroth first came to her. When she first put her flute to her muzzle, and the elements had danced with her, and she had become a shaman.
“Azeroth…” she whispered, looking around, “What do I do?! None of my instruments will heal ‘em! Th’ Black Blood ain’t somethin’ th’ water can wash away, or th’ fires can burn away, or anythin’ like that!” she shouted out to the empty encampment.
… join our chorus Sekhi…
“But th’ instruments won’t work! None of ‘em will! Its not somethin’ I can heal like that! What should I use?!” she called out.
… the one you haven’t yet… the fifth element…
… YOU are the instrument of this power… join our chorus Sekhi… carry our song to those who cannot hear…
“Th’ fifth… spirit? But I don’t…” she started, then she paused. Spirit… that was the only element that didn’t sound like a musical instrument to her.
It sounded like voices. The voices of all who dwelled in whatever land she was in.
Raised in song.
“Sekhi!” shouted Samantha’s voice, and suddenly she was back in the caves. Shalandrae was almost fully transformed now, Nelen’s eyes flashing dangerously in the gloom as he fought to contain his bestial side, and Uh’kue was floating off the ground now, her eyes pinpricks in a pure black space.
Sekhi blinked slowly, “… spirit… I… I know how ta fix this… how ta heal ‘em…” she whispered, then she took a deep breath.
“What? Sekhi what are you doing?” asked Samantha. Her daggers were in her hands, though it was clear she didn’t want to use them, but she was afraid that their afflicted allies might not give her the choice!
Then Sekhi invoked the one element that bound all the others together, the element of Spirit.
Up on the hill Garnal frowned as Xiaren cocked her head. “Something is wrong…” warned the death knight, raising his swords.
Xiaren raised her hand, preparing a blast of shadow at the shamaness, and as she did Sekhi began to sing. The Song of the World came from her as, for the first time, she truly joined Azeroth’s chorus.
The song reverberated around the cave, her voice carrying throughout the Maddening Deep, as Garnal let out a sudden cry of alarm! His swords were twisting in his grasp, the blades thrashing about as if trying to escape him! “WHAT?!” he snarled, fighting to keep the living weapons under control as Xiaren’s blast went wild, the pandaren woman falling to her knees and screaming in horror as she clamped her hands over her ears! The sha dug its claws in and howled in fury and pain! Something about the song was hurting it!
Around the cave the nerubian workers paused, the spider-folk hearing something… stunning, incredible! They seemed to fall into a trance, unable to do anything but listen. Some of them were the more humanoid kind, like the one they had encountered in Dalaran, and they reacted quite differently. They fell to their knees and clutched at their heads and stomachs as if in severe distress, some of them falling unconscious, others just crying out in pain at the sound!
Below Uh’kue collapsed back down to the ground, the zandalari woman slowly becoming visible again as she gasped, the black blood falling off her body to pool below her, totally inert. Nelen shuddered and vomited up a glob of shadow as his body began to shrink back down into his human form, the magus raising his head as he adjusted his glasses.
Next to him Shalandrae shook out her body like a great cat, sending a spray of the vile liquid all around her as she coughed several times, then raised her head, “S-sekhi?” she managed.
Sekhi was floating slightly off the ground, her arms held out at her sides and her eyes closed as her song continued, her body glowing with the same light as Beledar, the same glow as the Azerite they saw during the Blood War.
It wasn’t just Sekhi singing either. They could hear her voice mixed into it, but each of them could hear others as well. Uh’kue heard the voices of the Zandalari peoples, other vulpera, the tortollan, and others from her homeland. Shalandrae heard the voices of the kal’dorei of Bel’ameth, as if the cave was suddenly full of her own kin. Nelen heard not voices, but a howl. Worgen voices, howling to the moon, howling to Gordrinn and Elune.
The Song of the World, Azeroth’s Song. There were no words they could recall afterwards, yet somehow, they all understood its meaning. Through the vulpera shamaness, Azeroth sang of hope, of defying those who would harm those you loved, of carrying on through a dark night for a brighter dawn… and all around them the pools of black blood boiled and rolled, the song seeming to hurt the blood of the old gods!
Up on the hill Garnal stumbled, the fanged pauldrons of his armor gnashing their teeth and crying out in fury as his blades trembled and twisted. Xiaren screamed as she pressed her hands to her ears, “NO! STOP! I DON’T WANT TO HEAR THIS! NOT HERE! NOT NOW!” cried out the possessed pandaren, her sha thrashing about behind her as if trying to escape the sound!
“Xiaren!” shouted Garnal, the man not affected mentally by Sekhi’s song, but his armor was reacting with extreme violence! “A voidgate! Now! Back to the city! We MUST tell Mistress Xal’atath of this!” he called out to her!
The pandaren woman gritted her teeth tight, then her arm snapped out and a hole in reality appeared. Garnal stumbled towards it, his armor fighting him every step of the way, as Xiaren wobbled to her feet and raced after him.
Sekhi continued, Azeroth’s power shining from within her for a few moments longer, then slowly the vulpera shamaness floated back down and shivered as the glow faded. She blinked her eyes slowly as she looked around, saw Nelen, Shalandrae, and Uh’kue, and sagged with a relieved sigh.
She smiled at them and opened her mouth to tell them how happy she was to see them back to normal… but nothing came out.
She blinked, then gripped her throat and tried again, but only the barest of whispers came from her muzzle. “…” she tried, her eyes going wide as she realized what had happened.
She had channeled Azeroth’s voice. The Song of the World had come from her, using her very body to make itself heard! That had to have consequences for a mortal! Sekhi had invoked Azeroth’s voice… at the cost of her own! Singing the Song of the World had rendered her mute!
The others ran towards her as Shalandrae knelt next to her and gently felt over the vulpera’s throat. “She doesn’t seem injured…” frowned Shalandrae, “But I’m no healer. She needs Nitika.” nodded the elf. Out of all of them Dawnhoof was the most versed in the healing arts. She would know what to do for Sekhi… or if anything could be done.
“Right, we’re leaving. If that Orweyna person really wants our help she can damn well come find us next time.” nodded Nelen as he stood, “Sam?” he asked, looking around, then he froze.
Samantha Montebank lay nearby, her eyes half lidded and her expression slack. Azeroth’s song had a powerful effect on anything of the Void, and that most definitely included her! She was still breathing, but she was totally unconscious!
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NEW Zandalari FERAL DRUID FORM & All Forms | Battle For Azeroth
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The new Zandalari Troll Feral Druid form is finally here! This is an in-game preview of the new awesome dinosaur looking cat form!
Currently they do not have an animation, but for sure will most likely have animations next build.
The Zendalari Guardian Druid form now also has animations, so I included those in-game, along with a few of the other forms (Travel/Flight) in-game emotes like (sleep/dance, etc)
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#Battle for Azeroth#World of Warcraft#BFA#Feral druid#Zandalari Feral#Zandalari Feral Form#Feral Druid Form#Allied Races#New Allied Race#Blizzard#Blizzard Games#Battle for Azeroth Alpha#8.0.1#Legion#WoW Legion#Zandalari BFA#Zandalari Flight Form#Zandalari bear Form#Zandalari Travel Form#New Zandalari Form#Druid Forms#New Druid Forms#WoW Druid
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how about some small introductions for your wow ocs? 👀
Hell yeah! I would love to ❤️ I apologize in advance as I have a lot of these dudes.
Orla
She’s a human mage that went from no magic to being patroned by a very old deity to revive Vol’jin. She cannot return home unless she is successful. Apparently far from the first person her deity has done this to but the others are implied to have kinda…died. Is just trying to roll with the punches but the pressure is getting to her.
T’sangra
A grumpy old green troll and the captain of a horde trade ship. Once upon a time he was quite the ladies man. Took a sword to the face about a decade ago and the wound never quite healed right.
Eril
She’s 58 years old but hasn’t smiled in 50 thanks to a bargain on behalf of her parents to a demon. She currently studies fae magic and enchantments. Is not actually magic herself. Her neighbor is simply an nuisance. Her two adopted sons are her pride and joy and she has and will again murder to keep them safe.
Gohn
Eril’s first son. A troll that ran away from home as a child. She raised him on her small farm on the Eastern Kingdoms but he’s since gone back to Kalimdor with the intention of reconnection with his tribe and proving himself to them as a hunter. He’s a mama’s boy with a very soft spot for cows. Could easily be described as a mom friend.
Sad’iekke (Sadie)
Eril’s second adopted son. A zandalari boy and an ex-priest of Rezan. He’s young, naive, curious, anxious, and has a considerable amount of family trauma to work through but he’s sweet as honey and ultimately just wants to be a really good healer. Too nice for his own good sometimes.
Basha
My Gurubashi troll. He’s an older dude and kind of an ass. He’s got a big voice, has a hot temper, yells a lot, and will start a fight just for fun. His wife poisoned him right before he left for Zandalar. He gets jumped by goblins and left for dead in a ditch. His pride takes the brunt of the damage.
Roma
Was a knight but sustained an injury in her leg and didn’t treat it properly. Now she can’t put weight on it and now uses magic to float around and travels in hopes that she can find a way to fix it. Can’t bear to cut it off. Is fatigued 110% of the time. Is named after the tomato, yes.
Nao
A dragon! Part of the emerald dragonflight. Their dragon form is very Aztec in design. They’re a partier with a deep love for drums and dancing.
Rasmundy
Is a wizard in a similar situation as Orla. Except he’s also a cowboy whose magic staff is just a gun that fires whatever he tells it to. Still looks, sounds, and requires reloading like a normal gun. He’s a real jovial dude who’s just trying to vibe. Mostly a joke character.
Jeanne & Mintawix
A Gnome and a Goblin respectively who are both very in love but very bad with their emotions so they just send each other hateful poems in the mail with bombs attached and call the other their Pen(emy) pal to cope.
#world of warcraft#my ocs#oc introduction#ask#krch-1982#long post#answer#wow#warcraft#two spirits au#thank you so much#for asking about my ocs#🥺❤️#I will never not love gushing about them#Sad’iekke especially#holy shit#this kid is going through developments 👏👏👏#FF WOW
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SNK characters as world of warcraft players
Eren - Fury Warrior (Human, worgen)
Has 2 mains, human and worgen. Eren thinks human is the superior race even though everyone knows is the most boring. He's the typical alliance player that rages at you. "You horde scum" Not so good at first. Gets better at playing with time. Always in war mode.
Mikasa - Arms Warrior (Human)
Top dps and she's really good at pvp. Overall a natural good player. Eren always asks her do to duels and she always kicks his ass. Not interested at anything, just wants to play with Eren. Does RBGs with him.
Armin - Frost Mage (Human, Female Draenei)
Big nerd that knows all the lore and is pretty much always raid leader, he's really nice when players don't know the mechanics. Always trying to do achievements. Too scared to do pvp. Does freaky shit in rp moonguard.
Jean - Guardian Druid (Worgen)
Every worgen player i've met was a little bit of a simp im sorry. But Jean is genuinely a good guy, he just wanted to get a girlfriend when he was younger then grew out of it when older. Started as a feral until he realized being tank helps to queue faster in dungeons. It's raid leader when Armin can't make it. Main tank
Marco - Holy Priest (Draenei)
Think of the nicest player that ever helped you, that's Marco. He helps new players when they don't understand or get lost. Big patient fella, if you need gold he's gonna help you in that too. Top healer in raid. Sometimes switches to Shadow. Does random bgs with Jean just to have fun (doesn't like it much because it can get toxic)
Sasha - Marksmanship Hunter (Pandaren)
She used to be those hunters who ruined your day by tanking with her pet getting everyone wiped. But learned how to properly play and now she's top dps. She met Jean when he was tanking with his bear and raged at her in the whispers. They are besties now <3 Loves doing cooking proffesion, that's how she met Niccolo.
Connie - Enhancement Shaman (Dwarf)
He think dwarves are a funny looking race that's why he chosed them. Average player who just wants to have fun. Regardless of what he's doing pvp of pve he never rages. As a shaman he let's the elemental pets do all the work and gets overconfident, the reason why he loses. Fools around a lot with Sasha
Reiner - Protection Warrior (Orc)
Used to be Worgen and be part of the same guild as the rest but changed to Horde because of race benefit (everyone does that nowadays) He only did it because his friends did, so he feels sad about it. His new guild is called Marley. Top and main tank of the raid. Still talks with his past guild but Eren is pissed at him for leaving the Alliance and always attacks him when he has the chance.
Bertholdt - Fire Mage (Troll)
He likes trolls because they are tall and chill, just like him. Same story with Reiner. Being a Fire mage pretty much makes him top dps and someone you don't want to fuck with. He could be one of the best pvp players but prefers to keep it low and have fun. Does R Arenas with Reiner.
Annie - Windwalker Monk (Blood elf)
Same story with Bert and Reiner. She's one of the best pvp players, and does R.Arenas. A lone player, when not doing pvp she works in her proffesions and enjoys the beauty of WoW. Her dad showed her the game when she was young. Reiner and Bert asks her to do stuff together but she rejects them. Likes the company of Armin or Bertholdt alone.
Historia - Discipline Priest (Voild elf, Vulpera)
She has 2 mains. Void elf to be with her guild, and Vulpera to be with Ymir. She's always nice and helping other players but most of the time she wants to do achievements with Ymir and do holiday events. Has the BEST transmogs of them all. And pretty mounts.
Ymir - Affliction Warlock (Nightborne)
Amazing pvp player, but not a big fan of it. Specially because it can get really annoying and childish. At first she carried Hisu in dungeons because she was a "noob" giving her advice on how to properly play. Ymir when really bored likes to troll others and sometimes camp them until Historia tells her is enough.
Levi - Assassination Rogue (Gnome)
Known as one of the best players in WoW. Big fanbase. Kenny, his uncle, teached him since he was a kid to play the game and ever since then he mastered it. He chosed Gnome as his main because even though gnomes are always the butt of the jokes he thinks getting your ass kicked by one is satisfying. Used to play with his two friends until they quit the game, then had his own guild and they also quit the game. So he feels nostalgic sometimes.
Hange - Beast Mastery Hunter (Night elf)
Geek. Knows all about lore but also is really good at being BM hunter. You just can't escape their traps ;). Big big fan of WoW, you are not sure how long have they been playing this game. Never misses Blizzcon events. They are always with Moblit who remindes them to take a break from the game and go have some rest. They have a lot of rare objects and mounts. Likes to hang around with Levi.
Erwin - Retribution Paladin (Human)
Do I even have to say something? He's a human paladin. Guild Master of Survey Corps, used to be really active when younger but as he got older doesn't appear much. He did a lot of pvp, one of the best. Was raid leader along with Mike and Nile. Just like Eren he believes in the Alliance and knows a lot about lore. Ask him anything.
Porco - Feral Druid (Zandalari troll)
He thinks zandalari are the coolest race blizz has ever thought of. He's an average good player. Played a lot with his brother Marcel. Until the later quit the game to focus on other stuff. Used to make fun of Reiner for being bad at it, but now they play mythics+ together.
Pieck - Guardian Druid (Tauren)
Average good player, she's calm and trust her teammates in raids even when things might not look so good. Second tank. Loves being a druid because she can carry her party members in deer and bird form. At some point she met Jean and exchanged tips
Zeke - Elemental Shaman (Pandaren)
He's that player that frustrated you so much you wanted to throw your computer at the floor because he wasn't doing the mechanics right or in bgs. And you know he's doing it on purpose. That troll motherfucker that ganks you even when hours passes and you wonder why people like him exist. Has a monkey pet named as "Monke" that he takes everywhere. Has macros where he says weird shit before you kill him. But he's actually a really good player when serious. Raid leader of his guild. If there's one player Zeke won't fuck with, is Levi.
Falco - Restoration Druid (Tauren)
He and Gabi are new players but learn fast, Falco likes to enjoy the game slowly appreciating the stories, characters, and overall have a good time with his friends. Ends up stressed healing Gabi's ass since she keeps tanking without a care. Tells her she should listen to Reiner's advice as a tank.
Gabi - Protection Warrior (Orc)
She saw the way Reiner played and wanted to be just like him. Gabi levels up really fast with war mode and dungeons. Problems comes she lacks experience so she needs Falco by her side healing her. Eren once saw her in war mode not giving a crap she was a low level and ganked her.
Floch - Unholy Death Knight (Human)
Level 58 DK. That dude that all he does is complain in the chat. In bgs he shits at everyone for not doing their job while he has low dps. In trade chat you are always gonna see him having a discussion about how the game is dead, everything sucks, back in the day "when classic was good". Always joins Eren's RBGs.
Im sorry this was so much fun to do. I didnt plan this
#world of warcraft#eren jaeger#mikasa ackerman#armin arlet#jean kirschstein#marco bott#sasha blouse#connie springer#reiner braun#bertholdt hoover#annie leonhardt#ymir#historia reiss#erwin smith#levi ackerman#hange zoe#moblit#zeke jaeger#porco galliard#pieck finger#gabi braun#falco grice#aot floch#snk headcanons#marco bodt
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Shadows Rising Lore Facts
Character Histories
Saurfang’s late wife’s name was Remda [pg. 79].
The name of Thrall’s young daughter is Rehze [pg. 130].
Flynn Fairwind won a boat known as The Prowse in a dice game and renamed it to The Bold Arva after one of his old first mates who died tragically in a harpooning accident [pg. 112, 118].
Flynn also once had a parrot named Bong-bong, although he lost the pet in a card game to a goblin known as Krazzet the Bishop [pg. 120].
Flynn’s mother, Lyra Fairwind, was a thief. When he was but a child, she was caught and hanged [pg. 156-157]. Before Shaw, Flynn had never told anyone about his mother [pg. 166].
Mathias Shaw’s grandmother, Pathonia Shaw – infamously known as the “Silver Cutpurse” –, was also a thief. She was caught three times and eventually given the ultimatum of either joining the Stormwind Guard or hanging for her crimes. Valuing her life, Pathonia agreed to work for the crown. She would eventually pass her trade skills down to her daughter – Shaw’s mother – and Shaw after her when his mother died [pg. 205-206]. Pathonia was known to wear an inordinate number of rings, although for some reason, she bore only a tied red string on her right ring finger [pg. 206].
Shaw likes to spend his free time whittling bird statues [pg. 204].
Shaw once had a small private cabin in the Arathi Highlands [pg. 204].
The Zandalari
Noble houses with connections to the crown’s former spymistress, Yazma, were punished for their ties to the traitorous priestess. That said, families who could prove that they had not been involved in Yazma’s schemes were absolved of any wrongdoing [pg. 63].
Apari, the leader of the rebellious Widow’s Bite organization, is Yazma’s daughter. She was once one of Talanji’s closest childhood friends and was held to be more desirable than the princess herself [pg. 99, 189]. Despite her familial ties, Apari sided with Talanji when news of Yazma’s treason came to light, only to regret her decision when the princess inadvertently left her trapped under a pillar that had fallen on her during the Battle of Dazar’alor [pg. 191, 227]. The injury she sustained from the pillar wounded her grievously, preventing her from bearing children [pg. 188].
Neither Talanji nor Apari ever wanted to have children [pg. 189].
Loa draw their power from worship [pg. 145, Quest: House of the King]. Destroying the shrines and idols of a loa can weaken them severely [pg. 145].
Because of the bond her father made with Bwonsamdi, as the loa weakens, so too does Talanji [pg. 145].
Although the Necropolis may appear somewhat small on the surface, many tunnels run below the great mausoleum [pg. 150].
New Zandalari mothers traditionally bring their infants to the Great Seal to sit among the waters there, which are said to be formed from Rezan’s own tears and capable of blessing one with health and longevity [pg. 188].
The prison in Dazar’alor is made of gold, much like the rest of the city [pg. 202].
While many of the details surrounding blood magic are still vague, Apari and her followers were able to power and command a magical storm using the blood of a lone Zandalari troll they ritually sacrificed as fuel [pg. 100, 190].
Miscellaneous Lore
The Void naturally seeks out and reveals deception in others [pg. 87].
With the power of the Void at her disposal, Alleria can sift through another person’s memories and thoughts, although the process proves to be quite painful for the person having their memories plumbed [pg. 92-93].
The Old Gods are said to be able to use the smallest thought to drive any person mad. They can also wrench any information they want from anyone, no matter how willing the subject [pg. 92].
Shaw despises sailing [pg. 113].
When the armistice was signed between the Horde and the Alliance, the Alliance ceded control of their encampments on Zandalar and abandoned them [pg. 161].
The Proudmoores have a gallery in their keep that hosts a grand collection of maps, charts, sea-faring gizmos, nautical artifacts, and even oil paintings depicting members of the Proudmoore family and beloved friends, including King Anduin Wrynn [pg. 168].
The Pandaren from Wu-Song Village have a saying – “the oldest ginger is the most pungent” [pg. 177].
Thrall can understand Thalassian [pg. 172, 183].
Shaw knows some Zandali but is not fluent in it [pg. 203].
It takes approximately four days to sail from Zandalar to Stormwind on a Zandalari vessel [pg. 264-265].
Although all souls now head directly for the Maw, Bwonsamdi has the power to seize and save the spirits of his followers, which he did with King Rastakhan [pg. 217, 259, 279-280].
#world of warcraft#WoW#warcraft#worldofwarcraft#spoilers#shadows rising#shadows rising spoilers#spoiler
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The horde doesn’t really “need” more races to be able to play druid per se... but you gotta admit it would be cool as hell to have more druids especially if they get super unique forms like the Zandalari do. There’s a lot of potential I think :)
yeah it’d be super sick!!! i cant remember exactly what the troll lore was for darkspear druids in cata but i figure they’re but a stone’s throw from orc druids!! what do you think the cat form would be? just another wolf? bear form is on brand, but what about boomy? my god can you imagine an orcish owlbeast... oh my god
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pulled up to the thunder bluff zepp platform and found what was very obviously a new character there switching between her mounts. hanged out at the back but eventually they keyboard turned around and noticed me and walked up and was like “whats your bear form” (was in flight form on zandalari druid) and i showed her she was just like “cool”. i forgot how inconvenient this zeppelin is and realized i could have flown in the time it took just to wait for it, but i couldnt be bothered to and HS was on cd but god it was awkward. i think this is probably a kid cause they were like “why did’nt you just fly to ogrimmar” and i was just like im too lazy lol and they then just jumped around the zeppelin innocently doing their /mountspecial
#not to get deep but god. it blows my mind that there are still younger folks joining wow#like that could have easily been me back in 2007 lol i would roll taurens and jump around thunder bluff admiring max level characters
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Becoming the Best: Morgo'Boondax
Full Name: Morgo’Boondax
Age: 23 in HY
Race: Zandalari Troll
Gender: Male
Birthplace: Dazar’alor, Zuldazar
Sexual Orientation: Straight
Alignment: Neutral Good
Occupation: Arcanital, sorcerer, enchanter, small-time adventurer
In-Game Character Name: Morgoboondax
Faction: Horde
Server: Wyrmrest Accord
Looking For: Chill people to tell awesome stories with! Long-term RP partners are welcome and encouraged.
You Might Know Him If:
You have visited the golden city itself and frequented the Arcanital wing, or the district in which sorcerers like Morgo would reside.
You have seen him around in Orgrimmar.
You have heard of his great deeds and magical prowess!
You have sought him out for his magical services.
RP Style: Mirroring, adaptable, para (including multi), and novella. I love comedic roleplay, though I can enjoy darker themes as well. Short posts tend to be my go-to when out and about in the city. No snoo-snoo, obviously.
Themes: Comedic, casual RP I’m more inclined to, but Morgo can adapt himself to more dark and serious situations, especially so as of late.
Face/Voice Claim: As seen in-game (FC), Popcaan (VC).
Description: Standing at an average height of 8’2”, Morgo possesses the same lean and muscular build that many of his brethren do, if not a little thinner. He bears the physique of a track athlete, more or less, with a toned pair of legs and some decent meat on his bones, though he is not without the qualities that his bookish disposition would portend to. If put side-to-side with another troll, he’d look dreadfully frail in comparison. The sorcerer could often be seen outfitted in his golden raiment, the look of quality sewn into every stitch, as well as a few of his own magical modifications. Even from afar, the sheen of enchantments and golden lining were present (and ever radiant) upon his form, calling to attention that he was truly a beacon of culture. His hair, on the other hand, was an exotic set of spiked-up curls, bright pink in color. If his taste in fashion wasn’t enough to allure attention, his hair would definitely do the job.
Morgo is an incredibly anxious, but golden-hearted troll that will always set himself aside to prioritize those he loves and cares for. While his quick-to-forgive and scapegoatish nature could at first be seen as naive optimism, he isn’t as gullible as he tends to present himself as, often taking initiative when it comes to revealing injustices and punishing them accordingly.
Likeness: Twinky troll boy.
Morgo's content will always be marked with the hashtag #frogboyfiction
#frogboyfiction#wowrp#worldofwarcraftrp#roleplayblog#RPblog#meetthecharacter#meettheauthor#introductorypost#zandalarforever#zandalaritroll#trollrp#wyrmrestaccord#wyrmrestaccordrp#warcraftoc
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Loa: A Complete Lore Guide
SOURCE
Summary list followed by an individual deep dive.
*Loas are roughly categorised for simplicity and may not 100% fit their section (eg Hakkar the Soulflayer appears serpent-like but may not be one, Jani can be argued to be both dinosaur and reptile).
What is a loa?
A loa is the name trolls give to the beings they worship, such as the Wild Gods. While beings such as the Celestials and Ancient Guardians are Wild Gods, trolls specifically worship what they consider to be loa.
Loa can live on to be reborn if their physical form is destroyed but not their spirit.
Summary list of loa
Aquatic loa
Gral the shark loa (Zandalari).
Krag’wa the frog loa (Darkspear, Zandalari).
Torga the turtle loa (Zandalari, Tortollans).
Bird loa
Akil’zon the eagle loa (Amani, Zandalari).
Jan’alai the dragonhawk loa (Amani, Zandalari).
Bear loa
Nalorakk the bear loa (Amani, Zandalari).
Rhunok the arctic bear loa (Drakkari).
Cat loa
Bethekk the panther loa (Gurubashi, Zandalari).
Eraka no Kimbul (or “Kimbul”, Farraki, Zandalari, Tortollans).
Halazzi the lynx loa (Amani, Zandalari).
Har'koa the snow leopard loa (Drakkari, Zandalari).
Shirvallah the loa of tigers (Darkspear, Gurubashi, Zandalari).
Dinosaur loa
Gonk the raptor loa (Darkspear, Zandalari).
Pa’ku the pterrordax loa (Zandalari).
Rezan the devilsaur loa (Zandalari).
Torcali the direhorn loa (Zandalari).
Insect loa
Elortha no Shadra (or “Shadra”), the spider loa (Vilebranch, Witherbark, Gurubashi, Farraki, Zandalari).
Kith'ix the C'Thraxxi loa (Zan'do's followers).
Reptile loa
Akunda the thunder lizard loa (Zandalari).
Hakkar the Soulflayer (Gurubashi, Vilebranch).
Hethiss the snake loa (Gurubashi, Zandalari).
Jani the saurid loa (Zandalari).
Quetz'lun the wind serpent loa (Drakkari).
Sethraliss the snake loa (Zandalari, Sethrak).
Sseratus the loa of serpents and snakes (Drakkari).
Tharon'ja the wind serpent loa (Drakkari).
Troll loa
Dambala (Darkspear, Zandalari).
Grimath (Zandalari).
Lukou (Darkspear, Zandalari).
Samedi loa of the grave (Darkspear).
Zanza (Zandalari).
Other loa
Akali the rhino loa (Drakkari).
Bwonsamdi the loa of death (Darkspear, Zandalari).
G’huun an Old God of blood (Blood trolls).
Hir’eek the bat loa (Blood trolls, Darkspear, Gurubashi, Zandalari).
Mam’toth the mammoth loa (Drakkari).
Ueetay no Mueh'zala (or “Mueh'zala”), the loa of death (Farraki).
Tip jar
Ko-fi
Paypal
Deep Dive into the loa
Gral
Gral is a shark loa of the sea that is worshipped by the Zandalari tribe. It is said that he knows even the deepest and darkest parts of the ocean and watches over every voyage. He is known to be wise and powerful.
Five years before the war in Zandalar, the naga tore down Gral's temple Atal'Gral and killed every last one of his followers. Gral was weak from the attack and remained missing for many years. When the naga returned, he did too, hoping to defeat the force’s leader Summoner Siavass and he has sworn revenge upon Queen Azshara should she come up from where he knew she currently could not leave.
Krag’wa
Krag’wa is a frog loa honoured by both the Darkspear tribe and the Zandalari. He is known to be powerful, but also impulsive and demanding.
His followers used to bring him offerings from all around the Frogmarsh in Nazmir. The trolls began listening to the whispering darkness and in response Krag'wa stored some of his power in the totems that surround his lair. He refused to bend to the will of G’huun and so the blood trolls began attacking. Every one of his worshippers were slain and he was made weak, having to restore himself. Once strong again, he enacted revenge upon them.
He later participated in the final charge against the blood trolls in Year 33, led by Princess Talanji. He opened the way to their leader Grand Ma'da Ateena and also participated in the defence of Zuldazar when Zul sought to destroy the Great Seal. He held off blood trolls coming from the Blood Gate.
Crawgs are former tadpoles of Krag’wa that have been corrupted by the blood trolls' blood magic.
Torga
Torga is known as a wise and benevolent loa with the tortollan people making pilgrimages to him to hear his stories. He is worshipped by both the Zandalari and the Tortollans.
Torga was killed by the blood trolls in Nazmir. They consumed his flesh and used his blood to raise undead and to summon Jungo, Herald of the Blood God. The location of his body is known as Torga's Rest. Bwonsamdi later summoned the Spirit of Torga to the turtle loa. He later was reincarnated as a young turtle and now sits at the head of the tortollan Lashk.
Akil’zon
Akil’zon is the loa of eagles, worshipped by the Amani and Zandalari.
In Year 26, Hex Lord Malacrass stole his essence, placing it into one of the Amani's most talented shamans. He also appears in Zul'Aman where his spirit is chained by Zul'jin. His is freed when the chieftain troll is killed. In Year 27, Akil'zon appears again in Zul'Aman where his spirit is chained by Daakara. He is freed when Daakara is killed.
Jan’alai
Jan’alai is the dragonhawk loa, honoured by both the Amani and Zandalari.
Alike Akil’zon, Malacrass stole his essence, imbuing it into one of the Amani's deadliest rogues. His spirit is chained by Zul'jin and similarly is freed when the chieftain troll is killed. He again is also chained in Zul’Aman and freed when Draakara is killed.
Nalorakk
Nalorakk is the bear loa worshipped by the Amani and Zandalari.
He, alongside Akil’zon and Jan’alai, also has his essence stolen and chained to Zul’jin as well as in Zul’Aman and is freed alike the former two loas.
The Amani decorate their Amani Battle Bears with magic amulets and ceremonial masks to honour him.
Rhunok
Rhunok is known as the Bear of the North, loa of arctic bears and is worshipped by the Drakkari.
In Year 27, his prophet first tried to absorb the loa's power but absorbed too much and subsequently killed himself. Priests of Rhunok quickly resurrected the prophet and he returned to making attemps to steal the loa’s power. To stop his prophet and end his suffering, Rhunok asked an adventurer to revive him and then slay him. It is said he will one day return as his spirit lives forever.
Bethekk
Bethekk is a panther loa recognised by the Gurubashi and the Zandalari,
She was held in Zul'Gurub against her will when the Hakkari were attempting to resurrect Hakkar in Year 25.
She is represented on Azeroth through a champion of her choosing. High Priestess Kilnara holds this position. Kilnara is the sister of the previous champion, High Priestess Arlokk, who was killed a few years ago, meaning Bethekk was forced to choose another and chose her sister.
Kimbul
Also known as “Eraka no Kimbul”, is a tiger loa worshipped by the Farraki and Zandalari.
Centuries ago, Kimbul's temple in Vol'dun was attacked by a naga army led by Summoner Mepjila. Unfortunately, Kimbul arrived too late to save his followers from death. He hunted the remaining naga down to the last and none escaped, however as he killed the naga leader she cast a spell that cursed the souls of Kimbul's followers into unending torment. Until their souls were freed, Kimbul could not accept new followers. He took a powerful artifact known as the Ring of Tides as his trophy from the battle with Mepjila.
In Year 30, Kimbul was summoned by the Sandfury tribe at Zul'Farrak so they could sacrifice their prisoners - Aramar Thorne, Makasa Flintwill, Taryndrella, Hackle, and Murky - to him. Kimbul showed respect to Makasa and Hackle for they were predators and not prey, and he was the Prey's Doom. Kimbul told them that they had nothing to fear from him and vanished.
In Year 33, Kimbul can be found at the Temple of Kimbul in Vol'dun. The naga attacked Kimbul's territory looking for the Ring of Tides. Seeking his help against the naga threat, the tortollan Tortaka tribe spoke to Kimbul at his temple. Kimbul tasked an adventurer with entering the Shadowlands where his cursed followers continued to fight for eternity and slaying Mepjila's spirit to break her spell. With his followers at peace, Kimbul moved to protect the Tortaka tribe from the naga with the adventurer as his avatar. Afterward he accepted the Tortaka as his followers. Kimbul also participated in the defence of Zuldazar when Zul and his forces sought to destroy the Great Seal.
Halazzi
Halazzi is a lynx loa honoured by the Amani and Zandalari.
He suffered the same incidences in Zul’Drak.
Har'koa
Har’koa is a snow leopard loa honoured by the Drakkari and the Zandalari. Her mate is Loque'nahak.
After the Drakkari turned on their gods in Year 27, Har'koa was the last of the gods to be subdued and the trolls used her power in order to curse her children. Witch Doctor Khufu is able to contact other gods, adventurers are sent to aid Har'koa. After freeing her children Har'koa sends adventurers to help other loa: Rhunok, Quetz'lun, and Akali. She is saddened that she couldn't aid other loa such as Mam'toth.
While able to aid the other loa, Akali is ultimately slain by his prophet, which causes Har'koa and Witch Doctor Khufu to work together. Har'koa helps adventurers in fighting against the prophet to ensure his death.She sends adventurers to meet with Tol'mar, who directs them to destroy the Gundrak leadership.
Shirvallah
Shirvallah is a tiger loa worshipped by the Darkspear, Gurubashi and Zandalari.
Their last champion was High Priest Thekal. Thekal had another high priest, who wielded The Warmace of Shirvallah. Long ago, it was lost to the sea with the high priest who wielded it.
Shirvallah was also held in Zul'Gurub against their will alongside the previously mentioned loa.
By the time of the war against the Iron Horde in Year 31, troll druids had created a way for all druids to take on a half-tiger form like those of Shirvallah's champions, called the Claws of Shirvallah.
Gonk
Gonk is the loa of raptors honoured by the Darkspear and Zandalari. Gonk's high priest is Wardruid Loti. He is the loa of shapes and master of the hunt. The followers of Pa'ku and Gonk do not get along.
Gonk taught the Darkspear tribe how to contact the loa in a different way, allowing them to serve all the nature spirits at the same time instead of only one at a time. The other loa, such as Shirvallah, were against this but Gonk forced their hands in order to defeat Zalazane, who had trapped several loa inside the Emerald Dream. Through this, the Darkspear became druids, although the other loa are not happy about it and want the trolls to continue worshipping them one at a time.
Gonk did not just speak to the Zandalari. For his Raptari, his followers, Gonk is not just a fragment or piece of him, but physically there, a real voice they can listen to in person.
In Year 33, he aided Loti and Hexlord Raal against the Crimson Cultist within of Zanchul, the Speaker of the Horde became imbued with the powers of Gonk and Pa'ku. The Speaker was informed that they had to choose between the loa. Those who chose Gonk went out to find him Garden of the Loa, where in exchange for them raising a shrine for him he accepted them into his pack.
When the Atal'zul began their uprising against Rastakhan, Loti hurried to save Gonk to find Gonk had already slain the attackers who sought to kill him and drain his power. Gonk was among the army that King Rastakhan gathered to kill Zul. He was tasked to lead his followers to the Temple of the Prophet. Following the death of Rezan, Gonk ordered for a full retreat from Atal'Dazar. Noting that only Rezan's power could keep Bwonsamdi from claiming King Rastakhan, who was sorely wounded and ageing fast due to Rezan's death, Gonk revealed that he would offer Rastakhan his own power if not for the fact that it was not Gonk's domain to challenge the loa of death.
Gonk participated in the defense of Zuldazar when Zul and his forces sought to destroy the Great Seal.
During the assault on Zuldazar Gonk discovered that the void elves sought to corrupt his children with their dark magics.
Pa’ku
Pa’ku is a pterrordax loa worshipped by the Zandalari. Pa'ku is the master of the Zandalari's navy and her high priest is Raal. The followers of Pa'ku and Gonk do not get along.
In Year 33, Loti and Raal against the Crimson Cultist within Zanchul, the Speaker of the Horde became imbued with the powers of Gonk and Pa'ku. Following the death of Dregada, the Speaker was informed that they had to choose between the two loa. Those who chose Pa'ku were delivered to the loa by Raal by flying on the back of Ata the Winglord. After the Speaker earned Pa'ku's admiration, the loa instructed them to raise a statue to him so that all the trolls of the land knew they had bargained.[5]
When Zul betrayed Rastakhan and stabbed him, Pa'ku took the king away to Zeb'ahari.
Pa'ku participated in the defence of Zuldazar when Zul and his forces sought to destroy the Great Seal.
Rezan
Rezan is was a devilsaur known as the “Loa of Kings” worshipped by the Zandalari.
Rezan is first encountered in Year 33 when his follower, King Rastakhan, was near death after being betrayed by Zul. Rastakhan was unable to be revived because his soul was in the grip of Bwonsamdi, loa of death. The Zandalari appealed to Rezan to confront Bwonsamdi and claim back Rastakhan's soul. He was successful.
At Rezan's temple, Zul's followers sought to drain Rezan of his power in the same way the Drakkari once did to their loa. Rastakhan and an adventurer killed Vilnak'dor, the troll performing the ritual, and once he was freed Rezan unleashed his fury upon the Atal'zul and their Kao-Tien allies.
Rezan was among the army that Rastakhan gathered and led the charge into Atal'Dazar atop Mount Mugamba. During the confrontation with Zul, Rezan was slain. Without his power keeping Bwonsamdi at bay, Rastakhan began aging fast. Rezan's essence was used by Zul to revive Dazar, first king of the Zandalari.
Torcali
Torcali is a direhorn loa revered by the Zandalari trolls. She is a loa of the harvest.
Shadra
Also known as “Elortha no Shadra”, Shadra is the spider loa honoured by the Witherbark, Gurubashi, Farrak and Zandalari.
The Witherbark one time collected her most potent venom from her. The Forsaken, wanting her venom, wished to summon her and to do so summon her, it was required to know her true name (Elortha no Shadra). After Shadra was summoned and killed, her venom was sent to the Undercity.
Shadra was also held in Zul'Gurub against her will during the time when the Hakkari were attempting to resurrect Hakkar the Soulflayer in Year 25.
At Jintha'alor after the Cataclysm in Year 28, the Vilebranch tribe drank Shadra's blood and performed mass sacrifices for her. The Wildhammer wanted to kill her in advance before she could be directed to them, while the Forsaken once more wanted Shadra's venom for their apothecaries. At Shadra'Alor, she was once more summoned and killed.
In Year 30, Shadra communicated with Vol'jin through visions.
Shadra, alike Kimbul, was summoned by the Sandfury tribe at Zul'Farrak so they could sacrifice their prisoners - Aramar Thorne, Makasa Flintwill, Taryndrella, Hackle, and Murky- to her. But Taryndrella, dryad daughter of Cenarius, stopped her from doing so. Shadra backed away,
In Year 33, her own high priestess Yazma trapped Shadra in the Shrine of Shadra in Zuldazar. Yazma thus consumed Shadra's might in the name of Zul, killing Shadra in the process, and transforming herself into a spider-like troll. Yazma told Shadra to "die forever", suggesting that she is deceased for good.
Kith'ix
Kith’ix was a C'Thraxxi generals and worshipped as a loa by Zan’do’s followers.
Trying to find the Discs of Norgannon keeper Loken unearthed the tombs of Kith'ix and his fellow C'Thraxxi general Zakajz and sent them to slay Tyr and reclaim the discs. Kith'ix and Zakazj overtook Tyr and his allies in the lands that would become the Tirisfal Glades. Tyr chose to hold off the C'Thraxxi alone so his companions could escape. In the end, Tyr sacrificed all of his remaining power and life force in a blinding explosion of arcane energy that killed Zakajz and nearly killed Kith'ix. Kith'ix survived and blindly fled southwest. The ancient loa inhabiting the area buried Kith'ix beneath the earth so that no other creature would disturb it.
Eventually the sentient dagger Xal'atath led the troll Zan'do and his followers to the forbidden mound, where they discovered that it was not rock but the hide of some monstrous creature. Believing it to be an undiscovered loa they performed rituals—offering blood sacrifices and plunging Xal'atath into its hide—to awaken him. Kith'ix brutally slaughtered the trolls.
Kith'ix reached out with his mind and found the aqir, having hidden deep underground since the fall of the Black Empire. The C'Thrax rallied the insectoid swarms to reclaim the surface of Azeroth once more. As both Kith'ix and the aqir expanded their power, they constructed a vast subterranean empire known as Azj'Aqir. The Zandalari rallied the tribes against this new foe and summoned the loa to fight by their side, tearing through the aqiri ranks and even wounding Kith'ix. The aqir were forced to retreat and Kith'ix, gravely wounded by the loa, fled to the northeast with a contingent of its closest aqiri followers.
The Amani tracked the C'Thrax's trail far to the northeastern woodlands. In a final savage battle, the entire tribe flung itself in a suicidal attack against Kith'ix and its remaining insectoid minions. Only a tiny fraction of the troll army survived. Even so, the C'Thrax succumbed to its tireless hunters.
On the site where they had killed Kith'ix, the trolls established a new settlement. It would one day grow into a sprawling temple city known as Zul'Aman.
Akunda
Akunda is thunder lizard loa worshipped by the Zandalari. He represents storms and new beginnings.
Akunda was poisoned by his follower Akunda the Exalted, who took his memories from him. Using Akunda's power, Akunda the Exalted wiped the trolls at the temple of all of their memories. After Meijani and an adventurer from the Horde discovered this, they used Akunda's powers of the storm to slay Akunda the Exalted. Akunda restored the memories of his followers. Akunda offered his gift to the adventurer, allowing them to call upon the Boon of Akunda whenever they commune at an Altar of Akunda.
Akunda later participated in the defence of Zuldazar when Zul and his forces sought to destroy the Great Seal.
Hakkar
Hakkar, also known by his title “The Soulflayer”, is a blood loa honoured by the Gurucashi and Vilebranch. He is known to be destructive and malevolent.
A troll attempted to summon Hakkar on Zandalar many millennia ago. While he was stopped, it led to the breakout of a plague of corrupted blood which tore through the Zandalari Empire killing thousands of trolls.
Around Year -1,500, the Gurubashi trolls sought aid from ancient, mystical forces to aid them in their terro and famine. Hakkar heard the trolls' call and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale. Though he brought them great power, Hakkar wanted more and more for his efforts.[4] He filled his adherents with murderous rage and reveled in their dark emotions and fed off the blood they spilled. The Gurubashi realized what kind of creature they had allied with and turned against him. The strongest tribes rose up against Hakkar and his loyal priests known as the Atal'ai.
As Zul'Gurub continued to expand, the Zandalari's pleased surprise turned to disquiet. When they discovered the nature of Hakkar, they were horrified. The jungle trolls banded together with the Zandalari and rose up in open revolt. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. The trolls succeeded in destroying Hakkar's avatar and banishing him from the world. Even his Atal'ai priests were eventually driven from the capital of Zul'Gurub. After his defeat, the various troll tribes of the jungle began battling each other and the Darkspear tribe left the continent.
The exiled priests fled far to the north, into the Swamp of Sorrows. There they erected the temple to Hakkar. The great dragon Aspect, Ysera, learned of the Atal'ai's plans and smashed the temple beneath the marshes.
Around Year -18-19, some of the Gurubashi would continue to use Hakkar's blood magic, especially in their war against the humans of Stormwind. Green dragons that had been left by Ysera to guard the Temple of Atal'Hakkar had succumbed to another force, the Emerald Nightmare. The descendants of the Atal'ai returne to find that its guardians were disoriented and vulnerable. Both the Nightmare and the trolls dragged the dragons down into the depths of madness and corruption. The Atal'ai began their gruesome rituals to summon Hakkar into the world. Jammal'an believed the summoning of Hakkar will bring the Atal'ai immortality. A green dragon named Itharius called for help from the Cenarion Circle, who in turn sent an Alliance force to cleanse the temple and put an end to the Atal'ai's efforts.
In Year 25, Yeh'kinya tricked adventurers into taking an Ancient Egg from Jintha'Alor and infusing it with the essence of the defeated Avatar of Hakkar into a Filled Egg of Hakkar. Prospector Ironboot revealed that Yeh'kinya wasn't about to keep the world safe, but to bring the god Hakkar back. However, it was too late as Hakkar had already reborn in Zul'Gurub. The Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal Gods but despite their best efforts, they fell under the sway of Hakkar. The Zandalari knew that they did not have the resources to scour the Atal'ai and their leader, Jin'do the Hexxer, from Zul'Gurub. They sent word through the Darkspear tribe. A large Horde strike force was sent to Zul'Gurub in turn. The Horde charged into the temple city, and though they the killed the priests and Jin'do, they were too late to stop Hakkar's summoning. Manifesting as a force of death and insanity, Hakkar poisoned the blood of the Horde's champions but he was unaware of the poison entering his veins as he fed on them and was consumed by his own magic.
The still burning kernel of Hakkar's power, was brought to Molthor and the heart was banished.
In Year 28, the Atal'ai in the Sanctum of the Fallen God have recovered a significant portion of his skeleton and seek to restore Hakkar back to life. The Atal'ai transported most of the blood they produced to Zul'Gurub. Meanwhile, Vilebranch tribe of the Hinterlands left Hakkar in favour of Shadra. Jin'do recovered the body of two high priests, High Priest Venoxis and High Priestess Jeklik, and then enlisted the aid of Zanzil the Outcast to resurrect them to serve Hakkar. Though adventurers working for the Zandalari trolls Maywiki and Chabal only succeeded in destroying Jeklik's body. Some time later, the Zandalari trolls under Zul united most of the tribes and aided in restoring Zul'Gurub to its former glory for the purpose of rebuilding the old troll empire. They hoped to use Hakkar in order to wage war on the other races of Azeroth. Adventurers in Zul'Gurub saw Jin'do, now going by name "the Godbreaker," holding Hakkar in submission and stripping out his power to infuse into himself. Upon destroying the spiritual chains holding the Soulflayer in place, Hakkar turns on Jin'do, and utterly destroys him, leaving only the corpse of Jin'do the Broken. He then vanishes, promising to return.
Hethiss
Hethiss is snake loa worshipped by the Gurubashi and Zandalari.
Like the other Gurubashi loa, Hethiss was held in Zul'Gurub against his will during the time when the Hakkari were attempting to resurrect Hakkar the Soulflayer in Year 25.
Jani
Jani is the saurid loa worshipped by the Zandalari. He is known as Patron of Scavengers, the Lord of Thieves, the God of Garbage, Master of Minions, the Keeper of Secrets and the loa of discarded things. Jani looks out for people such as the orphans and the poor and appears to be very protective of his children, as well as being quite the trickster, polymorphing those that hurt his children to humble them.
In Year 33, while killing some thieving saurid harassing a merchant, Jani appears as "The Big One" and attacks an adventurer. When they go to investigate a pile they are captured in the Big One's jaws, who reveals himself to be Jani. Jani is furious that the adventurer would kill his children and to teach them a lesson, he changes them into a saurid and forces them to go bite the one who originally sent them, Nokano.
Quetz’lun
Quetz'lun is the loa of wind serpents worshipped by the Drakkari.
In Year 27, she was betrayed by her prophet and slain to drain her power. Right before her physical manifestation was destroyed, Quetz'lun created her own private underworld nightmare in which she dragged all her former worshippers and high priests into.
Her spirit will assist players in killing her prophet. After a ritual, she is drawn into the material world where she will be able to reclaim her power from the prophet. Once done, she brings him into her underworld domain to kill him over and over again.
Sethraliss
Sethraliss was a snake loa worshipped by both Zandalari and Sethrak. She had power over lightening.
During the Aqir and Troll War in Year -16,000 years ago, Mythrax the Unraveler slaughtered troll and sethrak.. Sethraliss sacrificed herself to save them, but though she struck Mythrax down Mythrax was still able to destroy the disc at the heart of Atul'Aman. Sethraliss' devoted followers transported her remains and built a temple around them while they awaited her rebirth. Sulthis, Vorrik, and Korthek worked together to seal Mythrax within the great pyramid.[4]
Years later, Korthek grew power hungry and sought to free Mythrax to conquer Zuldazar. He gathered like-minded sethrak and declared himself emperor. Other sethrak who were still loyal to Sethraliss were forced into hiding. Vorrik returned to his personal sanctum years later, he could still feel the ancient power of Sethraliss there, which he took as a sign that his loa endured.
In Year 33, General Jakra'zet of the Zanchuli Council allied with Korthek, and though Korthek was slain Jakra'zet successfully stole the keys to Atul'Aman and completed the ritual to revive Mythrax by sacrificing himself. The sethrak needed Sethraliss but she was yet to be reborn. The adventurer sent by Vorrik to investigate found a group of Zandalari who wanted to corrupt her into a dark loa that would lay waste to Vol'dun. The trolls were defeated and Sethraliss was rejuvenated.
Sseratus
Sseratus is the the loa of serpents and snakes revered by the Drakkari.
Slad'ran was the high prophet of Sseratus. He sacrificed her hoping that it might help them save their home. He swore the Scourge would suffer for the sacrifices the Drakkari had been forced to commit.
Tharon’ja
Tharon'ja is the wind serpent loa honoured by the Drakkari. He is trusted guardian of Drak'Tharon Keep and the patron of those who defended the borders of Zul'Drak.
In Year 27, his own followers turned on him because to the threat of the Scourge and lies of the Lich King. His own Prophet killed him in Drak'Tharon Keep and claimed his power, driving the loa into the spirit world.[2]
Zur'chaka the Bonecrafter summoned Tharon'ja's spirit in order to communicate with him at the Za'Tual boneyard in Year 30.
Dambala
Dambala is a troll loa honoured by the Zandalari.
He is only mentioned in Shadow Hunter Ty'jin's ability Blessing of Dambala.
Grimath
Grimath is an old Zandalari loa spirit honoured by them.
He is known to have been contacted by Zandalari trolls to aid them in tracking a direhorn.
Lukou
Lukou is a troll loa honoured by the Darkspear and Zandalari.
She is mentioned in Shadow Hunter Ty'jin's ability called Blessing of Lukou.
In the RPG, she’s noted as the loa of healing and respite, and grants the ability to heal allies. Her power has no effect against undead in the area - she grants the capacity to heal, but she has no power over the restless dead.
Samedi
Samedi is the loa of the grave, honoured by the Darkspear.
Shadow Hunter Kajassa asked adventurers in Nagrand to use the Samedi Fetish to help shadow hunter souls move on and send them to Samedi.
In the RPG, it is mentioned that he is the loa of cemeteries and the restful sleep of the dead. In Samedi's eyes, the undead are abominations that should be destroyed.
Zanza
Also known as Zanza the Restless, Zanza is a loa of the Zandalar tribe found near the entrance to the Cache of Madness in Zul'Gurub. He is also honoured by them.
He reveals that he created the magic used in Elven Librams which were originally his Savage Guard. They since stole Zanza's magic teachings and used them against the trolls.
Akali
Akali was the rhino loa of rhinos worshipped by the Drakkari.
In Year 27, he was held in chains by his worshippers outside the gates of Gundrak. Adventurers freed Akali who is quick to kill his subduers. However, the Prophet of Akali notices and drinks of the loa's blood, claiming some of his power. Infused by power of the loa, the prophet swiftly kills Akali.
Bwonsamdi
Bwonsamdi is the loa of death worshipped by the Darkspear and the Zandalari. Bwonsamdi's temple is the Necropolis. The spirits of all trolls on Zandalar go to him upon death and he brings the spirits of any who worship him into his realm, the Other Side. He grows more powerful the more souls are in his care.
Before they were driven away from the Echo Isles by Zalazane and his hexed trolls, the Darkspear tribe once worshipped the spirit. During the liberation of the Echo Isles in Year 27, Vol'jin tried to recruit Bwonsamdi to his side for the battle against Zalazane. After Vol'jin and his fellow Horde warriors proved themselves worthy, Bwonsamdi agreed to help them against Zalazane. With the battle won Bwonsamdi took his leave.
In Year 30, Vol'jin found that his shadow hunter powers were being withheld by the loa. Bwonsamdi contacted Vol'jin and told him that his injuries, self doubt, and conflicting loyalty toward the Horde has made the loa forsake him. Bwonsamdi showed him various visions. The Death Loa wished Vol'jin would use his influence to create as much strife and war as possible, for that would mean more souls would be sent to the other side on his behalf. Vol'jin refused. Vol'jin eventually proved his conviction and reaffirmed his identity, regaining both Bwonsamdi's respect and his powers. Bwonsamdi received the souls Vol'jin sent from the battles between the Shado-Pan and the Thunder King's forces.. At the end of the war, Vol'jin's companion Tyrathan Khort was near death. Vol'jin pleaded with Bwonsamdi to spare Tyrathan. The loa complied, knowing he would have his soul now or later, it did not matter.
In Year 33, King Rastakhan was betrayed by Zul and near death, Bwonsamdi claimed his soul and at first refused to give it back because the loa of kings Rezan had been keeping Rastakhan from him for too long. Rezan threatened Bwonsamdi into complying. When Rezan was slain by Zul, Rastakhan began to age quickly.
In Nazmir, the Zandalari forces sought the aid of the local loa to battle the blood trolls. Bwonsamdi's worshipper Hanzabu brought a Horde adventurer to the Necropolis to meet with him. After tasking the adventurer with cleansing his temple of the spirits who had abandoned Bwonsamdi for G'huun, Bwonsamdi agreed to pledge his powers to the fight against the blood trolls in exchange for one million souls. The ritual to finalize their contract was interrupted by Grand Ma'da Ateena, leader of the blood trolls, but she was successfully fought off.
Talanji and the tortollans called on Bwonsamdi to communicate with Torga's spirit. Bwonsamdi would only comply with a deal, the soul of another loa in exchange for communing with Torga, but Talanji refused. Instead, the souls of the blood trolls that had eaten Torga's flesh were used in exchange for communing with Torga.
Bwonsamdi participated in the final charge against the blood trolls led by Talanji. He prevented the adventurer from dying because they still had a debt to pay him.
Rastakhan made a deal with Bwonsamdi: If Bwonsamdi gave him the power to take back his empire, then Rastakhan would elevate Bwonsamdi above all other loa. Bwonsamdi accepted the deal on one condition: that the king's bloodline would be devoted to Bwonsamdi. Later, as Dazar'alor came under attack from Zul and Mythrax, Bwonsamdi empowered Rastakhan to kill Zul.
After the Urn of Vol'jin is delivered to Atal'Dazar. Bwonsamdi appears saying to bring the urn to his necropolis instead, as he hasn't seen Vol'jin in quite some time. There Bwonsamdi discovers that Vol'jin spirit isn't in the urn.
Seeking to learn where Vol'jin's spirit had gone missing, Bwonsamdi tasked the adventurer and Talanji with performing a seance with the aid of some of Vol'jin's friends from life, Gadrin and Rokhan. They succeeded in contacting him deep within the Shadowlands, and he tasked them with slaying G'huun as justice for the sons and daughters of the loa and the heart of Zandalar.
Following the deaths of the Horde's Champion of the Light and Jadefire Masters during the Battle of Dazar'alor, King Rastakhan urged Bwonsamdi to aid his forces. Bwonsamdi created a blood moon and raised the dead to fend off the Alliance. Bwonsamdi also raised Grong into a Revenant and turned him against the Alliance after Horde adventurers slew the giant gorilla. When the Alliance reached King Rastakhan. Rastakhan was still ultimately killed. As Talanji held her dying father, Rastakhan's pact with Bwonsamdi was transferred to her as he took his final breath. Bwonsamdi himself then appeared before Talanji, who demanded to know what he had done to her, unaware of the pact her father made that bound his bloodline to the loa of graves. In response, Bwonsamdi merely revealed that her father never told her about their bargain.
Vol'jin's spirit, Talanji, and Baine Bloodhoof returned to the Necropolis to reveal that Vol'jin had been calling for him. They confronted Bwonsamdi to ask him if he was the one who had told him to make Sylvanas the Warchief, which Bwonsamdi denied. Bwonsamdi agreed to help them find out who had really told Vol'jin to put Sylvanas in charge.
Bwonsamdi opened a Death Gate to one of his rivals in the ownership of souls: the Lich King. Like Bwonsamdi, the Lich King told Vol'jin that he was not responsible and that Sylvanas was upsetting the balance of life and death.Realizing that Vol'jin's spirit was getting help from some other power, Bwonsamdi also sent them to speak to the Val'kyr Eyir Eyir did not allow Talanji to enter her hall as she was a priestess of the death loa. Eyir informed the group that Vol'jin had been "touched by the hand of valor". Back at the Necropolis, Bwonsamdi mused that while Eyir and the Lich King were not his only rivals they were the ones he thought most likely to be behind it. He urged Vol'jin to search not the living world but the Shadowlands for his answers.
G’huun
G’huun was an Old God inadvertently created by the Pantheon during their experiments on the other imprisoned Old Gods, as the titans tried to find a solution to the problem that they posed. He was worshipped as a loa by the blood trolls and they consider themselves to be his children.
In Year 33, his prison began to weaken and G'huun's corruption begun spreading across the land. He also started wresting control over the souls of the dead from Bwonsamdi. G'huun corrupted Hir'eek and turned him into his servant. Adventurers worked alongside Jo'chunga and struck Hir'eek down in order to weaken G'huun's forces.
With the seal of Atul'Aman destroyed by Mythrax, and the seal of Nazwatha destroyed by the Cataclysm, Zul and his allies, General Jakra'zet and Yazma, worked to free the Blood God by undoing the last remaining seal, in Zuldazar. The plan was to have G'huun replace the loa as the trolls' new god. The seal was ultimately destroyed by Mythrax during the invasion of Dazar'alor. A group of adventurers entered Uldir and slew G'huun before he could break free.
Hir’eek
Hir’eek was a bat loa honoured by Blood trolls, Darkspear, the Gurubashi and the Zandalari. He is known as the Lord of the Midnight Sky.
Like the other loa of the Gurubashi tribe, Hir'eek was held in Zul'Gurub against his will during the time when the Hakkari were attempting to resurrect Hakkar in Year 25.
After the Cataclysm in Year 28, adventurers in the Cape of Stranglethorn were guided by the spirit of Hir'eek to spy on Zanzil the Outcast's meeting with the Shade of the Hexxer.
In Year 30, before entering the Ancient Passage just prior to his assassination attempt, Vol'jin noticed a flock of bats flying out of the cave. He thought of Hir'eek and wondered if it was a warning.
In Year 33, was corrupted by G'huun and the blood trolls,[7] and subsequently slain by an adventurer with the aid of Jo'chunga and his poison. His death was mourned by the Zandalari. His spirit presumably returned to the Emerald Dream.
Mam’toth
Mam’toth was the loa of mammoths homoured by the Drakkari. When he learnt of his worshippers' plans to steal his power, he destroyed himself, his temple and all worshippers present, creating in Mam'toth Crater.
Moorabi was the high prophet of Mam'tothdrank of the loa's blood and gained some of his power hoping to defend Zul'Drak.
Mueh'zala
Also known as Ueetay no Mueh'zala, is the loa of death honoured by the Farraki. He is known also as the Father of Sleep, the Son of Time and the Night's Friend.
#guide#wow#World of Warcraft#darkspear#zandalari#bwonsamdi#pa'ku#gonk#rezan#princess talanji#king rastakhan#vol'jin#wow rp character blog#Wow Rp#rp#roleplay#bfa#battle for azeroth#loa#old god#wild god#sen'jin#lore#g'huun#cataclysm
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Thought I'd just list my favorite versions of the druid forms (base versions only) to kill some time
Cat Form - Troll
Bear Form - Kul Tiran
Travel Form - Night Elf/Worgen
Aquatic Form - Zandalari
Flight Form - Worgen
Moonkin Form - Kul Tiran
Tree of Life Form - Tauren
#list#wow#world of warcraft#druid#cenarion circle#raptari#lun'alai#thornspeakers#harvest witches#honestly debated even putting the Tree of Life on it but I felt like I had to complete the set
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Playable Race concept: Ice Trolls
commissioned by @prototype-heart
*disclaimer: This is a post for fun, it is in no way meant to be taken seriously. I have thoroughly combed the lore before making this post and is just a “what if” scenario just for shits and giggles and is meant to be taken with a grain of salt.*
Race: Ice Trolls
Faction: Horde
Languages: Zandali, Orcish
Summary: Ice Trolls are the largest, physically most powerful subspecies of troll still alive. Long ago they formed a powerful empire, the Drakkari, which rivaled the that of the Zandalari in size and power. Claiming the icy wastes of Northrend they clung on, until in recent history they were destroyed by the Scourge and betrayal from within. Now you could probably count the remaining living Drakkari on your fingers, a tribe doomed to extinction.
However from them originated several tribes that left the empire, such as the Winterax, the Icetusk and most notably the Frostmane tribe. The Frostmane tribe is the largest tribe of Ice Trolls that remain, not only numerous but even thriving despite the constant conflict they have with their neighbors the Dwarves of Dun Morogh. They have great respect for the Zandalari and through them have joined the Horde, even integrating the remaining Drakkari into their tribe where they have enriched the tribe for the better.
Classes:
Warrior
Priest
Rogue
Mage
Hunter, starting pet is a white bear (bear)
Shaman, totems resemble those of Darkspear but encrusted with ice.
Monk
Mount: Rhino
Racials:
Breath of the North Wind: Active. The user blows a cold and bitter wind, dealing X frost damage and reducing the melee, ranged and spell haste by 15% of all enemies in a 90 degree cone in front of the caster. 12 yard radius, 10 second duration, 3 minute cooldown.
Dire Fortitude. Passive. Reduces physical and frost damage taken by 1%.
Survivalist: Passive. Increased chance of looting meat and fish.
Clinging to Hope: Passive. Buff duration increased by 25%.
Whippin’ Up Some Voodoo: Passive. Alchemy skill increased by 15%.
Dances: Same as Trolls as new models would be based on those rigs.
Customization: Skin color, hair style, hair color, tusks, tattoos.
Male Flirts:
“10 gold if you can find which part of my body is the warmest.”
“My need for you is dire.”
“You checking out my tusks or should I walk by again?”
“How much does a mammoth weigh? Enough to break the ice”
“I may be blue, but believe me I am happy to see you”
“No need for a fire when I can keep you warm”
Female Flirts:
“If you are cold without a scarf I could wrap around you instead.”
“You know, cuddling is a great way to get warm”
“Is that an icicle in your pocket or are you happy to see me?”
“Never thought I would see something more beautiful than the northern lights, then I saw you”
“My lips are lonely, let them meet yours”
“Black ice ain’t the only thing I’m falling for”
Male Jokes:
“Dwarves are such lousy neighbors, always shouting and drinking and firing their guns!...and not inviting me!”
“Ice ice baby”
“Mammoths are great mounts, they have plenty of space in the trunk!”
“Winter is coming”
“Don’t you have someone else you can annoy? Friends? Family?...Poisonous reptiles?”
“You wanna build a snow troll?”
Female Jokes:
“The cold never bothered me anyway.”
“I’m a frigid bitch? Flattery will get you nowhere”
“Ugh why does Durotar have to be so hot?”
“The Alliance and Horde are fighting again? You guys need to let it go.”
“What is the average temperature in Zul’Drak? There isn’t one.”
“Never play leapfrog with a rhino. *rubs butt* Trust me.”
#wow#world of warfraft#bfa#ice trolls#horde#race concept#playable races#allied races#commission#prototype-heart#ice troll#troll#drakkari#frostmane trolls#zul'drak
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Shattered Glass
“ I couldn't take it, couldn't stand another minute Couldn't bear another day without you in it”
Tali stood outside the gates, she was back home. She stood up and looked at the gates of Zul’Gurub. She had made home here once, and now to return after these long months away, nearly a year. Taking a step, and then another. She had heard whispers of her Drakkari mate Rohun had made his way back from his excursions in Zul’Drak. He would roosting here, maybe even waiting. With hope in her heart she met with Vol’toka at the base of the stairs to complete her induction into the clan. A trial was given, and while Tali hadn’t succeed she was still given leave to enter the clan and return home to prove her self more to the others. Starting back into the role of Quashi, the shaman was eager to see just what trouble the Shadowtusks were vested in. Tali had met with the current Warlord, Ni’gi. The two were eager to speak with one another, building reportage speaking about their pasts. But their talk soon spoke of loved ones, only to have Vol’toka mention about Rohun; just the person Tali was seeking. Vol’toka mentioned then how he had come home and he and Ni’gi were mated. Tali felt her heart give and tug with emotions that she had thought to keep from her face. But the shaman was never as skilled at keeping walls standing, and the wave of emotion took her. The two women stared in horror at each other, one feeling pain and the other aghast that they had caused so much pain. Fleeing from facing the woman Tali took refuge in the hut of one of the clan’s mates she had grown to know Ix’zel.
“I never planned that I would leave you there alone I was sure that I would see you when I made it back home And all the times I swore that it would be okay Now I'm nothing but a liar, and you're thrown into the fray“
The day passed to night, Tali remained in the hut avoiding most contact with the clan; not wishing them to see her in this state. When the cries of her clan woke her, she heard the pained voices calling out through the network through the skull. A healer,...they needed a healer. Gathering her supplies she turned to a scared looking Zandalari Ix’zel; she had heard the pained voice of her mate Xuku’jin. The two raced towards the outskirts where Zhen’tazi seemed to be making a delivery, and to their good fortune could help port them towards where the clan was last seen. Using a bit of clever portal hoping and copied portal workings the two emerged into a scene of chaos. The Mossflayer chief lay dead and dying. Tali’zara took to work immediately healing the wounded and the sick. Spinning on the balls of her feet she wielded the power of water to help wrap about those who were injured in the fight. With grace of the Loa the fight ended soon, with the heavy axe of one holy prelates, Jabblok. The clan spoke with Ren whom was once Mate to the Chief, she had stayed on to over look those of the Mossflayers whom remained. Moving on from the city, they headed deeper still in search for Zul’aman, in hopes of speaking with the Amani leaders.
“Red like roses Fills my head with dreams and finds me Always closer To the emptiness and sadness That has come to take the place of you”
Upon waking Tali found that some of the clan had returned from hunting or rousing from their sleep. She had helped those who were still injured, healing with water and to help mend bone and flesh. When she rested she was staring into the flames, hearing the call of the element pouring out towards her rage to her hurt and pain. When she saw an all to familiar figure step inside the hut with Ni’gi behind him. Tali stood nearly backing away, she hadn’t wanted a confrontation, not here. Her body stood rigid, she wanted to flee, to run away. She made to having nodded to the both of them, making to leave. A grumble of a voice made her stop....his voice. Tears nearly betrayed her as she would have gladly hid behind her fathers wooden mask. Large hands touched her face gently as the mask was removed by a nearby clansmen. Red eyes stared out at Rohun, she could hear Ni’gi speaking with him telling him how could he love her when he already had another mate. Tali felt each of her words stabbing at her as if it were the blows of an axe. Ni’gi gave her a choice, but she knew the choice was made. Tali had always stepped aside for others, allowing love to rule out. She felt the tears stinging her eyes, she didn’t want to see him hurt, more so that she knew she didn’t want Ni’gi to be the one to take his hand. Tali turned and kept her back to the pair, she would not cause issues for the couple. She knew Rohun only ever followed his heart, and if that was with another woman then it was with another mate. Taking her mask from her fellow clansmen she stepped out into the chilly air, the sounds of a knife. Turning back she watched as the Drakkari had thrown his ear down in front of Ni’gi and he too left for the woods. Tali stared out at his retreating form, she let a breath escape her. “Goodbye....my heart....my wolf....” she turned and left for the sanctuary of the stone mountain, tears streaming down her face.
“You're not the only one who needed me; I thought you understood You were the one I needed, and you left me as I always feared you would Would I change it if I could? It doesn't matter how The petals scatter now Every nightmare just discloses It's your blood that's red like roses And no matter what I do Nothing ever takes the place of you”
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Mene’kua & Mene’nui - Zandalari Fanon Loa
-------------- T H E ☀ T I D E B R I N G E R S
The Twins of the Tide - Mene’kua, the Pale, and Mene’nui, the Shadow - are believed, by some, to be two aspects of one loa. Their binary nature is often likened to the layers of the open ocean: the photic layer, where the sun’s rays give life to millions of microscopic creatures, and the aphotic layer, where dwell a untold number of alien beings that have never known light, each relying on the other but never giving ground. However, the Zandalari druids who revere the philosophy of balance understand the Twins to be a representation of the phases of the moon, and thus have named them the Tidebringers, for they give breath to the ocean, causing it to swell and wither in turn, endlessly.
The ceaseless rhythm of the tide forms the basis for the Mene’rai druids’ philosophy: “The tide will bear the willing and drown the unwilling.” In other words, fate cannot be fought, and what is set out before us is immutable and enduring; those that understand this shall prosper, and those who fight it will inevitably fail. These druids walk the world with absolute surety, believing that whatever befalls them is what was always meant to pass.
Mene’rai who find perfect harmony with the philosophy of the tides are said to have the ability to see the future among the waves. Called Tidereaders, these druids gain this valuable insight in exchange for the burdensome knowledge that what they have seen cannot ever be changed. For this reason, Tidereaders are often reclusive, and are disinclined to share their visions with others, lest those poor souls fall victim to the madness of inescapable fate.
{ Big thanks to @thewardancer for the brainstorming and inspiration <3 }
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my new oc is a zandalari troll, which is different from my other troll oc!
for the uninitiated:
Zandalari are taller, and both their ears and tusks are slightly bigger. They also have hardened bumps on their face and shoulders.
They have glowing blue eyes without pupils
They aren’t cannibals
They have a quite rigid class system
They have a king or queen, unlike other trolls who have an elected tribe leader. Troll tribes (esp the Darkspear) act like a kind of communal family with no real class divide, while Zandalari live more in service of their king/queen, and class status.
They’re much closer to their religion than other trolls. Directly communicating with their loa, rather than just receiving signs and messages like the others.
While all trolls have a close affinity for dinosaurs, the zandalari are so close to them that “dinomancer” is a profession, and druids will turn into dinosaur forms, while other troll druids transform into the more classic bear/tiger/owl forms.
Zandalari adorn themselves very liberally in gold jewelry and colorful feathers. While other trolls will decorate themselves with face paint and body mods. ALL troll races use the skulls and bones of their enemies to decorate themselves and their clothes tho.
my girlfriend once described it as:
“Zandalari trolls are city trolls, while tribe trolls are country folk. Even though they both live in the jungle.”
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What determines what druids can shapeshift into?
Judging by quests from the druid class hall, old animal form quest chains, new dialogue from 8.1.5 content, and more, it seems as if the wild gods and senior druids determine what animal forms their followers take on, but druids can ideally shapeshift into any animal they want, even an animal that’s half-man and half-cat. This would explain why druid forms not only vary radically from race to race but also embody a wide range of creatures.
The night elves seem to have been blessed with their specific animal forms in part by the wild gods Cenarius and Ursoc. Ursoc’s dungeon journal entry, while a little vague, says that he’s, “closely linked to the druidic power of shapeshifting” [Dungeon Journal: Emerald Nightmare, Ursoc]. A quote from the Legion Druid Class Preview webpage reads, “Through communion with nature and the demigod Cenarius, Lord of the Forest, Druids are supernaturally endowed with the gift of shapeshifting, allowing them to take the form of all manner of nature’s creature”. Additionally, outdated text from the aquatic form quest says, “The time has come for you to learn more about one of the various animal aspects that Cenarius has blessed us with the ability to change into” [Quest: A Lesson to Learn]. Of course, this dialogue could be interpreted to mean that Cenarius has not necessarily chosen what forms druids take on, but rather given them the ability to shapeshift, since he was the one who brought druidism to the night elves and tauren in the first place. Ursoc, on the other hand, might be the reason why night elves and tauren have bear form, hence his being linked to shapeshifting. The Kul Tirans and Zandalari, however, get their animal forms from somewhere else.
Unfortunately, I do not have a max level horde character, so I’m not terribly familiar with Zandalar content and what the quests dealing with the loa have to say about this topic, although I do know the trolls’ shapeshifting abilities come from their connection to a multitude of loa.
Arthur Tradewind, one of the Kul Tiran Thornspeakers training under the Drust druid Ulfar, says, “I keep trying to convince Ulfar that a goat form would be amazing” [Quest: Balance in All Things]. He goes on to say, “But he always starts talking about ‘dignity’ and I stop listening,” implying that druids can possibly shapeshift into any animal of their choice, provided they have the means and the right teacher.
On a somewhat related note, it appears the Druids of the Talon get their flight form from the Idol of Aviana and, by extension, the wild god Aviana. When the idol was stolen during Legion content, Thisalee Crow commented that she was unable to shift into a storm crow without it [Quest: Defense of Aviana]. Quest text from that chain also says that the “idol acts as a link between the Druids of the Talon and the powers of flight granted to [them] by Aviana” [Quest: You Can’t Take the Sky from Me]. Flight form may be a unique case, however, since it doesn’t appear that any of the other animal forms are currently restricted by the use of or connection to an idol.
To reiterate, it’s a common belief that druids can only adopt animal forms related to the wild gods they worship, but choice bits of dialogue like the aforementioned blurb from the Legion Class Preview webpage or what Arthur Tradewind says about a goat form makes it seem as if druids can generally shapeshift into whatever creature they want. After all, as far as we know, the Drust didn’t base their animal forms off of any wild gods (although it’s surmised they were taught druidism by a wild god).
Druids are, undoubtedly, also influenced by their environment when it comes to first picking their animal forms. Each race’s unique forms have a tendency to resemble creatures native to their homeland and/or surroundings, which would explain why Druids of the Flame opt for an animal like the scorpion while the Zandalari take on forms more reptilian in nature.
One could even conjecture that tapping into new and different power sources provides druids with access to more forms. Fringe druid sects, like the Druids of the Flame, Nightmare, and Fang all employ the use of strange animal forms (scorpion, roc, spider, snake) that aren’t practiced by the druids of the Cenarion Circle.
That said, I suspect that the only thing preventing druids from shapeshifting into anything they want is likely the absence of a teacher that can instruct them how to take on those new forms. The best and most magically endowed teachers for the task would, obviously, be the wild gods, hence why most druid forms appear to resemble them in one way or another (e.g. the bear and Ursoc, the storm crow and Aviana, pack form and Goldrinn, and the troll druid forms and their loa). However, some like Ulfar may well be powerful enough on their own to take on the essence of a new animal and teach it to their followers while others, like Elerethe Renferal and Fandral Staghelm, can use their connection to powerful primal forces like the Emerald Nightmare or the Firelands to learn new animal forms.
Link to #druidweek introduction post here!
Link to previous #druidweek post here!
#world of warcraft#WoW#warcraft#worldofwarcraft#lore#canon lore#world of warcraft lore#battle for azeroth#world of warcraft: battle for azeroth#the burning crusade#druidweek#druid week#world of warcraft druid#druid#world of warcraft druid lore
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