#Witch of Doom
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lint-beetle4 · 6 months ago
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Gotta revamp the old classpects, because the first one I did was kinda ugly
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homestuck-hell · 2 months ago
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Noriko Yazaki, Witch of Doom, Derse
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She/Her
A very respectful troll
Has an amazing hold on her temper
Makes for a great commiserater
Land of Wilt and Sorrow
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homestucksimplified · 1 year ago
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The 12 Classes of Doom.
“Doom is the Aspect of inevitability, destiny, fate, conformity… Doom Players are known to be good listeners, people who understand and will empathize, even if they don’t know how to fix many issues. They seem to be okay with fate, with the way things work, with both contentment and pain. Doom Player Sollux knew that he was going to die, and he accepted it, knowing nothing could be done about it. Doom can be heavily emotional”.
“Doom is a poetic Aspect, and it’s extremely interesting, although rarely depicted in the comic. A Doom Player’s struggle might be about acceptance, a doubt about how it all is supposed to work. It is realistic and skeptical, not always pessimistic instead. Doom can be stability, having an outlook on life that is healing in their own way. I have heard from a Doom Player that “the Life-Doom Aspect pair is the facet of a person that deals with healing. While Life heals through change and improvement, Doom heals through acceptance and adjustment”. This difference is sometimes described as “the vent friend” (Doom) and “the advice friend” (Life). Life is the opposite Aspect to Doom, and it is serving and helpful”.
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Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*)
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Doom will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Doom
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect, both literally and figuratively. A Witch of Doom, specifically, would be one of the most repressed people in their lives, always shutting off what should be natural (though they would not be blind to it, they’re not naive about what fate is supposed to bring, they simply no not want to accept that it is true). Witches are characterized by rebellion, and Doom’s rebellion is against fate, the condemnation, sometimes even death. It is impossible to escape from your Aspect but they try their best, but does escaping from destiny not end up becoming your destiny?
Witches of Doom are the most frightened of Witches, but they’re also probably the strongest. I can see them being good liars, and pretty optimistic people, maybe trying to hide the realism or nihilism that might be building up inside them, begging to be seen. They would want to appear more as a Life Player, be helpful and free from destiny and/or suffering. It is through accepting suffering that they will become well-developed Doom Players.
2nd God Tier: Heir of Doom
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Doom, specifically, would passively manipulate fate in a way that might be shown as “coping”, maybe tricking themselves and those around them into believing the opposite of the truth, for example, that everything will be okay when in reality they know it won’t. It can also be the opposite, if they are mostly negative; they could bring people to believe that a perfectly safe and fine situation will actually end in great tragedy. They don’t do this on purpose all the time, though, and unlike Witches, they have more control of that power. It’s not only their way of dealing with fate, it is also what they are naturally inclined to do. The challenge in an Heir of Doom’s life would be not being in control of what is to come.
Heir of Doom is a canon Homestuck God Tier. Mituna Captor is the character that holds that title.
3rd God Tier: Mage of Doom
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Doom, specifically, would be aware of everyone’s fates and their own as well. I guess in a non-fantasy world that would be through “connecting the dots” and great observation skills. Mages are the most aware of where they are and of what their Aspect means, so Mages of Doom would be completely accepting of, you know, acceptance itself. In subtle cases they might be realistic people who don’t try to defeat their doom, and in extreme cases they might be people who are completely in peace with the fact that they are going to die. It will depend from Player to Player, but Doom will usually have a connection with suffering. Mages of Doom would be understanding of everyone’s suffering, maybe the perfect empaths. Their mind would never be focused on fixing the inevitable, they only accept it as it is; because if it’s meant to go this way, it’s for a good reason. They don’t go against fate.
I like to believe a Mage of Doom would read this and go “yeah. Guess I’m a Mage of Doom then”.
Mage of Doom is a canon Homestuck God Tier. Sollux Captor is the character that holds that title.
4th God Tier: Seer of Doom
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Doom, specifically, would analyse fates and what they might be, what might be hidden behind them, what the reasons for them might be… They are analysts, like every Seer, but of what wouldn’t really appeal to others; of death, suffering, drama, the inevitability of many aspects of life. Seers of Doom would be really interesting people with many interesting hobbies. I can see them, like some of the Time Players, enjoying collecting bones, or rocks that not everyone would notice on the beach. They are probably drawn to endings, and I mean this in the most innocent way. I can connect Doom and Time pretty often, because both overlap when talking about finality; Time for the rush reason and Doom for the fate reason. Does that make sense? Seers of Doom might be really good at understanding how something is going to end, studying situations to figure out motives. What differs them the most from Mages is that they would watch from afar and not feel as intimate with destiny as Mages would.
I don’t know why, but “Mary On A Cross” by Ghost gives me Seer of Doom vibes.
5th God Tier: Thief of Doom
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Doom, specifically, would take advantage of their own ideas of destiny to try to benefit other areas of their life. I see the stealing classes as the most unrelated classes to their Aspects, it is harder for me to figure out who is a Thief or a Rogue, but I can tell that most Thieves are tempted to steal “for themselves”. This has never meant they are self-focused or self-fulfilling, it just means they are less naturally inclined to sacrifice themselves in the name of others. Thieves are usually very comfortable in their Aspects, not ever doubting it, and instead taking every chance they have to perfect it. In a concrete way, a Thief of Doom would, for example, use other’s pessimistic moments to lecture them about it, showing off their certainty in whatever destiny they believe is coming to them. Being comfortable in their Aspect, they would not be affected by suffering as much, they would feel at ease with pessimism. They are confident that if it is the right thing, it’s going to benefit them one day.
6th God Tier: Rogue of Doom
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Doom, specifically, would be either defined by sweetness or by incapability. Let me explain, Rogue is a Class that is described to be giving, and with this particular Aspect, it could mean sweet but also dangerous things. A Rogue of Doom might be a great listener, giving away their time to empathize with people or make them feel heard at least, but they might also have extreme sides, like (taking the Aspect more literally) leaving their fate in others�� hands or even being killed by them, due to their own incapability to center their Aspects on themselves.But this being said, every God Tier has macabre interpretations that are not great to think about, but this one stood out to me. Being a Rogue of Doom doesn’t guarantee that a person will leave their destiny up to others, but it facilitates it.
7th God Tier: Knight of Doom
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Doom, specifically, would be the biggest stereotype of Doom, pessimistic and used to suffering and being in the middle of the action. “The action”, in the Doom Aspect, can mean death of relatives, for example, and a Knight of Doom might be used to dealing with that. (This characteristic is also present in Knights of Time!) Otherwise, it can mean constantly having to handle and/or explain inevitability to others. Knights might not be the biggest fans of their Aspect, but they will accept it and not even complain that much. This is an interesting fact in Doom too, would they accept… acceptance?
The song “As the World Caves In” reminds me of this God Tier.
8th God Tier: Page of Doom
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Doom, specifically, would carefully and sometimes accidentally deal with the sensitive topics of suffering, death, finality of all things. It will all naturally come to them, in a way they really have no control or awareness over, and they will accept and accept and just handle everything because that’s the only thing they can do. Differently from Knights, they might feel like they’re useless in relation to the inevitability of change. Their main challenge will be learning how they are balanced in whatever chaos of destiny is happening around them. Pages have the potential of being the strongest Class when they learn the patterns of how they deal and how they should deal with their Aspect. I can see a Page of Doom just feel like they are following and not adding anything to the world, because things always happen without their input so how are they affecting anything? (If there’s any Page of Doom reading this, it’s not true; we are all affecting the world.)
9th God Tier: Maid of Doom
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Doom, specifically, would create their own fates! Maids are MADE of their Aspect, Maids of Doom are made of destiny and the ideas of suffering and comformity! Though it is the Active Class of construction, it is also a Class that serves, so it is also important to note that Maids of Doom would do anything to benefit destiny, whatever it might be. They are not the class that knows, they are the class that is.
I find Maids of Doom interesting, because how do you create something that to most others, just comes along on its own? Well, Maids have their technique of building, they will do what it takes until they feel like they are doing their job in a satisfying way. A Maid of Doom might be obsessed with living a perfectly spontaneous life, if that makes sense. They are attending to fate and building themselves from it!
10th God Tier: Sylph of Doom
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Doom, specifically, would passively work with fate in order to make it easier to deal with, and then build upon it. I can see them as controlling and bossy about the Aspect. To use a random example, I can see them getting angry at someone who gives them advice, because that is not how Doom works. It’s inevitable and unchangeable, and it is the right thing to follow. I always see Sylphs as possessive of their Aspects, like they are the only ones who can take care of it, even if abstractedly. A Sylph of Doom would make their own interpretations of what their doom should be (maybe even macabrely, how their end should be) and will live their lives with those opinions very close to them at night.
11th God Tier: Prince of Doom
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Doom, specifically, would seem pretty edgy. They’d want to be as positive as Life Players, but would fail miserably and fall back into their inevitable pessimism about inevitability. Unhealthy Princes try to escape from their Aspect, and everyone starts unhealthy. They would be constantly worried and angry at their own destiny, and would be awfully aware of it (Mage is the Class of knowledge, but Prince is the one of awareness!) despite their attempts. Destruction can be literal, in this case it might be breaking objects related to fate, like breaking the weapon that is trying to kill you, “biting the hand that feeds you”.
I like to use the song Call Me What You Like by Lovejoy for this God Tier. Especially “I’m not paranoid, I’m a realist; I know you’re gonna kill me”. I also like to say that, while fate is the correct and natural thing to most Classes, to Princes of Doom, it is the wrongest path of all.
12th God Tier: Bard of Doom
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Doom, specifically, would not purposefully ruin fate’s plans, but would definitely cause that ruin. Think of the term “back to black”, and the inevitability of going back to old patterns and to what happens spontaneously. Bards have a hard time accepting their Aspects, and can go through weird and unbelievable phases with it. This particular Bard could have a complicated relationship with the fact that everything ends, and other times that some things are infinite, they might at one time be okay with death and at another lose their minds about it. Regarding fate, they don’t know they’re against it, but everything they do works in favor to annulate it. Like Princes, they might prefer the idea of belonging to the opposite Aspect (Life), being more positive and less complicated and ever-changing.
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theatsthetic · 1 year ago
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new homestuck oc she's very normal
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dirksawesomesprites · 1 month ago
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HEYHII could I request witch of doom Dave sprite edit?? - Dave introject who is nothing like source teehee
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irradiatedpathogen · 2 months ago
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voice claims
Cane - McCafferty
Irah - Stacy (phineas & ferb)
Dola - Misery (ruby gloom)
I hope this actually gets made in the future lol, if not i still hope people fw my ocs 8ecaus i might start making more content with them ::::3
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mewezzy · 3 months ago
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Couldra and her classpect, the Witch of Doom
Most likely a Derse dreamer as well
I might Classpect other OCs later, or SPR characters
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giftofclasspects · 11 months ago
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doom playlists! below the cut!
maid of doom
page of doom
mage of doom
knight of doom
rogue of doom
sylph of doom
seer of doom
thief of doom
heir of doom
bard of doom
prince of doom
witch of doom
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starlit1daydream · 4 months ago
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rudimentary thoughts
Monika is a Witch of Doom with a Dersite sway
Sayori is a Page of Blood with a Prospit sway
Yuri is a Mage of Void with a Dersite sway
Natsuki is a Knight of Life with a Prospit sway
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sukisukidaysook · 6 months ago
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If two trolls sprite^2 and then reached God Tier would that be fucked up or what
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[ID: Two images depicting Homestuck Troll OCs. The first image shows a male purpleblood named “Jester Hypkno” with long, thick horns that curl at the tip, large ears, and white facepaint typical of purples. He’s wearing a black and purple clown outfit with rainbow stripes on his shorts, and a bow tie with the Capriza sign. The second troll is a female bronzeblood named “Vickie Faerie” wearing a simple black shirt and skirt, with bronze on the inside of the skirt, and pink shoes. Her horns are large and stick out straight, she has a pale scar on her cheek, and she has the Taurmino sign on her shirt.
The second image depicts a combination of the trolls in a God Tier outfit (named “Victer Hyprie”), depicted as a combo of the Prince of Mind and Witch of Doom, as shown on the side. The shirt, shorts, and tiara of the prince are combined with the skirt, shoes, and stripes of a witch. Her outfit is in shades of green, with a bright Doom symbol that includes the spirals of the Mind, and their shoes are both yellow on the left and red on the right. The fusion has both troll’s horns, the face paint, shorter ears, and a plush tail and white wings, with crosses for pupils. A chart on the side shows that Jester was combined with a plush jester-dinosaur, and Vickie was combined with a Fairybull lusus. The God Tier is labeled as “Knave of Choice”. /End ID]
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tavtiers · 9 months ago
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quadrants and/or song recs for a mage of mind?
♥ Matespriteship: Witch of Doom, Witch of Time, Seer of Doom, Witch of Blood, Seer of Time, Prince of Doom, Seer of Blood, Prince of Time, Maid of Doom, Prince of Blood, Maid of Time, Maid of Blood
♦ Moirallegiance: Page of Light, Maid of Light
♠ Kismesissitude: Prince of Breath, Prince of Space, Prince of Rage
♣ Auspisticism: n/a
Songs for a Mage of Mind:
La Luna by Deafinition
Song Title Unknown
Warsaw by Dessa
Thoughts Pt. 1 by Spock's Beard
Migraine by Twenty One Pilots
An Awful Thing to Waste by Supertramp
Hope this helps!
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sylph-o-life · 1 year ago
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I'm not gonna be finishing this piece BUT isn't she neat? :3
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homestuck-hell · 2 months ago
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Iinies D'Onor, Witch of Doom, Derse
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She/It
Grunge is not dead because she refuses to let it die
Hides how much it cares under a layer of apathy
How can she be pleased when she's handed the keys to a town they call misery?
Land of Antipathy and Grunge
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yourfaveisclasspected · 11 months ago
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NAGITO KOMAEDA is a WITCH of DOOM!
Requested by anonymous!
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godtiertalk · 1 year ago
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Can you describe a Witch of Doom?
In terms of raw combat power, probably one of the most destructive classes you could name, with none of the side casualties you might expect from a heavy hitter on that scale. The weapon/magic/etc used would likely vary by the person, but whatever it is, it hits hard. We're talking OHKO shit with no friendly fire.
The flip side being that total control over when and how something ends/the literal or metaphysical boundary lines, means you can likely expect this person to be their own worst enemy. They devise the very constraints that bound them. Getting caught up in their own concerns, overloaded by too much data, decision fatigued or anxiety paralyzed, etc.
Let's imagine three players facing an unbreakable wall. A Hope player, a Void player, and the Witch of Doom.
The hope player's certainty in themself, their team, their weapon, etc allows them to achieve the impossible and break the wall.
The void player inverts the nature of reality around them in such a way as to render the wall breakable.
The Witch of Doom rewrites reality such that the wall was always breakable, and moreso, was destined to be broken by them.
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into-the-fraymotif · 1 month ago
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How my party would work? It have a Thief of Blood, Witch of Doom, Rogue of Light and Seer of Hope (we bound to lose ik, but i didn't wanted to change my friends god tiers. Lol) but a combo of these 4 seems really interesting
CW: Bloody Zombie stuff
I don't know the exact dynamics between the people of your session, or even what the plot would be (lowkey Witch of Doom mite b your saving grace, ironically), but I can tell you what I think your epic team x4 combo move would be. You won't succeed in your session, of course, but hell if you aren't going down without a fight. Case in point:
Destined Calamity of the Sanguine Oratorio
Rogue of Light [one who redistributes and redistributes through information, relevance, and fortune] + Thief of Blood [one who steals and steals through bonds, connections, and sacrifice] + Witch of Doom [one who manipulates and manipulates through death, decay, and finality] + Seer of Hope [one who knows and knows through beliefs, ideals, and positive emotion]
Destined (fated to happen, inescapable) + Calamity (an event causing great and often sudden damage or distress; a disaster) + Sanguine (double meaning: optimistic or positive, especially in an apparently bad or difficult situation. And having to do with blood; literally bloody) + Oratorio (a large-scale musical composition on a sacred or semisacred subject, for solo voices, chorus, and orchestra)
The Witch does a lot of heavy lifting here, partially from being the most active class, but also because their Doom Aspect is crazy effective in terms of a "special attack". The Seer, not usually being a combat Class, would act as a coordinator, helping their allies take the actions that most closely aligns them with the ideal of their Classpects, basically making everything more efficient. The Witch inflicts a powerful malaise on the Target group, changing their fate into one of certain Doom. This is where the Rogue and Thief come in. The Rogue transfers the luck of the Targets to their allies, resulting in any attempt to attack the Heroes to fail and result in further weakness and illness from the Witch's ongoing affliction. Any action the Targets make, even if they were to be benign under normal circumstances, will result in their further injury. The Thief draws the Blood of Targets to the surface of their bodies, such that even a prick on the finger would begin to drain the body of their Blood. Once the Blood hits the floor, then the intensity of the Fraymotif picks up. The Seer watches as Hope leaves the Doomed Targets, and their knowledge of such a state is granted to their allies, directing their actions in a way that interacts directly with the Hope of the Targets.
Unfortunately for the Targets, the Seer's allies have a taste of Blood now. The Thief steals the Targets' previous loyalties, giving the Target a sense of "this person could be our leader, our Hero", and has them begging for their lives. The Rogue continues to sap the Light from the Targets' fate through the Witch's twisting of it, leaving the Targets in both darkness and despair, while through the redistribution of Light, the Rogue and their allies may shine. The Witch contorts and breaks the deaths of the Targets, causing them to become almost like a zombie army. Unfortunately, the zombies are currently loyal to the Thief, but as they have no more Blood to steal, and having been stripped of their information-processing, are Doomed to turn on each other until you are left with a field of bloody, mangled, undead, and undying zombies who can't go on any further.
So yeah. If your session is Doomed to fail, then SBURB will have to get through...that...first, and if that fails, then your Witch and tbh probs the Seer will be your only and last chance at anything resembling victory.
...Good luck!
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