#We're talking about THAT
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onyx-archer · 20 days ago
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So... Let's Talk About THAT
I want to start this by saying that I haven't purchased Double Exposure, and I have no plans on doing so because of what this post is about. I know very little about the game, but I do know about the Chloe stuff. That was the one thing I wanted to know about going into the game before I committed to a purchase. Not specifically because of a ship or whatever (though that's certainly a factor), but how they go about justifying Chloe not being in the Double Exposure.
I say that because I knew, based on the marketing for the game being as cagey as it is in regards to Chloe. I knew there'd be some kind of justification to not have her around, because how else are they going to make the game's story work with both endings being "respected." And that's the key word here: respect.
Normally, I'd at least abide by my spoiler policy, where I would mark spoilers for stuff that's super new for like, a month. However, because of what this entails, I really can't be nice enough to do that, as everything I've seen has genuinely made me go "how is this 'respecting' the player's choice from LiS1?!"
Under the cut, there will be spoilers for Life Is Strange as a series. As I write this sentence, I don't know how much I'll go into it, so be warned. I know Double Exposure isn't even fully out, but man, I have a lot to say about this ONE THING in it that has me annoyed to no end.
So... in Double Exposure, the one thing a lot of fans of the first game were wondering was "why is Chloe not in the game?" Some were hopeful that she would be, but realistically, there was no way that was possible without the game's budget being higher. At best, we'd get some new voice lines, but that's about it. Why? Because Deck Nine wanted to "respect" the ending of LiS1 for the players who chose the "Bay" ending. Chloe, in case y'all forgot, fucking DIES in that ending, so she'd, at best, get a cameo appearance in the game where Max returns unless it was decided that the game was set in a timeline where Chloe survived.
It is very clear to me from the jump that unless they made that choice, they'd not have Chloe be around. It was likely that they'd make it so the pair broke up in some capacity (be it as friends or lovers, it didn't really matter), and as much as I didn't want that aspect to be true, it ended up actually being the case. As a fan of Pricefield, this sucks, but as a person who understood from the start that the game would have to find a way to dodge the issue of Chloe in some capacity to tell the story Deck Nine wanted to tell, I could accept it. So long as the way they did so was respectful to the original vision of the characters in some capacity.
And because I'm writing this post at all, it's pretty obvious that isn't what happened.
I want to be perfectly clear when I say that the break up, conceptually, makes sense as a mechanism for a story about Max. In my mind, it would make sense that Max and Chloe's relationship would have some bumps caused by the sheer amount of trauma Max endured during the tail end of LiS1. Finding out that a person you looked up to (Jefferson) was a total psycho who was obsessed with you and likely would have tried something worse than just taking gross pictures of you would leave a person pretty fucking messed up for years. Add onto that the fact that she basically had to do the trolly problem in real life, with the choices being her hometown and it's entire population... or a person she loves so much she couldn't imagine living without them (be it as a friend, or as more than that)... and you'd probably have a therapy bill the size of the Olympus Mons before you started feeling "relatively normal" again.
In a world where the people who were writing the game were better at their jobs, at least in this capacity, they'd look at that, and see how it'd affect a relationship. Max being unable to properly move on, with the only person she can reliably talk to about it being someone she very much wouldn't want to trauma dump on (since you can't exactly tell a shrink that you had time travelled so much that you caused a titanic sized waterspout to level an entire costal town without getting institutionalized), given that said person is likely grappling with a lot of shit themselves (survivor's guilt, for one)... yeah a break up of some kind, even if only a temporary one, is kind of inevitable. Time apart might be something you both need to properly heal.
This would also allow the story to at least try to deal with Max's trauma in a way that is comparable in scope based on both decisions, and it would make sense. If Max were the one to break off the relationship, citing a need to have some time apart to get her head on straight (metaphorically speaking, we all know she ain't straight), it'd make sense that said choice could blow up in her face and leave her a bit emotionally frazzled. Chloe is a person who very obvious abandonment issues, so a decision like that from Max, even if it was only for a while, would likely lead to a much more stressful situation, regardless of how close they are.
This, in turn, would allow the "Bay" ending to be about Max not being able to get over her choice to functionally kill her own best friend, and all of the things she never got to say. The grief being something she struggles with for a decade (or however long it is between LiS1 and DE) would make sense. It'd be in character. Max is a character who is indecisive, and is prone to fussing over mistakes she feels she makes, especially with Chloe. She buries those kinds of feelings in a box until she's forced to confront them. Then she tries to over compensate for her shortcomings. We know she does this because she immediately jumps to help Chloe look for Rachel at the first real chance she gets as a way for her to at least sort of make up for the 5 years of basically no contact. Yeah, there are other reasons she does this, but it can be pretty easily inferred that Max, since Max's whole power allows her to go back in time, which is, in theory, the ultimate way to fix your past mistakes.
I'd be fine if the breakup was purely Max running from a problem she doesn't want to properly deal with. With her being reminded of her choice that killed hundreds of people for one person, even if that person means everything to her. Some people crumple under less, and Max is very much an insecure person, so she'd crumple like a wet napkin eventually.
They could have very easily made a core part of the game Max learning to let go of that part of her past, to finally make peace with her choice. You could even have it be a case where her powers leave her for good, with some kind of, I dunno, storm of butterflies (which I feel could very easily serve as a symbol of Max connection to Chloe, and not as just a symbol for Chloe exclusively). Regardless of the Bae or Bay choice, having her powers literally fly away would also be a way of saying that she's finally "grown up," and that her burdens have been eased, with them flying away with her powers. The guilt? Yeah, there'd always be a little, that shit never goes away, but she'd no longer wallow in it. The trauma? She'd be able to accept it as a thing that happened, and move on in a more healthy way.
If Chloe and her were a couple, maybe she'd end the game with a phone call, reaching out to Chloe in an effort to repair their relationship, to say that she's "done living in the past." She could literally say something like "I'm done rewinding, I'm just going to look to the future, and leave the past where it is." We'd probably all cheer at that kind of sappy bullshit. It'd be sapphic as hell, and it'd be awesome.
But no. That's too nice a thought. Deck Nine had other plans.
In the game, as it is now, there is a distinct problem with the breakup working, and that's the way it happens. In Double Exposure (at least up to Episode 2, as that's all that's currently available), the game is quick to brush aside the idea that Max and Chloe were ever really a thing, and wants the player to go right into being interested in having Max romance the New characters that Deck Nine made for the game! Why'd they break up? Because Chloe is afraid that Max is using her rewind powers (which she supposedly hasn't since Blackwell), and that, because of those powers, she's always going to be living in the past. That she, Chloe fucking Price, just wants to be a free spirit and live for the future, and that, "as much as it hurts," that might be a future without Max in it.
ARE YOU FUCKING KIDDING ME???
Chloe Price, the bony sack of trauma, cigarette smoke, and well documented abandonment issues, is the one breaking off a relationship? Are you serious? You gotta be fucking with me Deck Nine! You wrote a whole ass game about this character, and my opinion of that game aside (I think Before the Storm is dogshit btw), you still miss one of the core aspects of Chloe's whole character? How do you miss the point by this much?
And then... a self-proclaimed former staff member at Deck Nine spoke up on Reddit... said some stuff, and it all started to make sense.
See, Deck Nine has, at least somewhat recently, come under fire for their dogshit working conditions. There were several articles showcasing how toxic that place was to work for a number of reasons by several publications. The writing was on the wall, but a lot of people, myself included, tried to not see it, and just be hopeful for a new LiS game. While I really don't like BtS, I very much enjoyed True Colors, so I was at least a little optimistic.
However, if that supposed former employee is to be believed in any capacity (we can at least say they likely are a former employee, as another former employee basically called them out on Twitter for trying to start a hate brigade... even though they didn't), then Double Exposure was doomed from the start. The creative leads on the project, allegedly, HATE Chloe, and would shoot down ideas that would be more respectful of her in All Hands On Deck (Nine) meetings, even though they asked for ideas due to how they wrote themselves into a bloody corner whilst working on the game the way they did.
Then there's the fact that supposedly some people at the publisher dislike Chloe because they feel that Ashly Burch shit on Before the Storm post-launch (which she didn't, btw), despite her working on a game that replaced her voice with another actress due to a strike. They hired a "scab" to voice the characters, and that might have upset Ashly, a union member. Fair enough. But apparently some people didn't like Rhianna DeVries, which the publisher heard, and said "don't bring her back for any big appearances" or something? So they aren't going to recast again, they aren't going to bring back Ashly for petty reasons, and they aren't going to even bring Rhianna back again (she had a small voice role in True Color's Wavelengths DLC), even though most people are fine with her? Hell, I think she's a damn highlight in the cast for BtS, and I hate that game.
Then I got to thinking: is there evidence that Deck Nine hates Chloe, despite working on Before the Storm? Short answer: I think so, yeah. Long answer? Well...
One thing that is notable about Before the Storm, at least from my perspective, is that said game did a pretty middling job with characters that were introduced in the original game, despite being a prequel. Nathan is nothing like how he is in LiS1, nor is David. Rachel doesn't even remotely come off as the kind of character that people would talk about the way they do in LiS1 after she goes missing (what with her being a big Laura Palmer parallel and all). Fuck, they made Victoria willing to roofie someone to get ahead, which a lot of people called out as tone deaf as hell given what happens to her in LiS1.
But in that same breath, the game introduces a handful of new, Deck Nine original characters, and that's clearly where the effort was. Some were better than others, of course, Samantha was largely pointless and amounted to nothing, Rachel's Parents are just not well written, and Damon is such a bland attempt at a villain... Don't even get me started on the Elliot Rogers looking ass character that shares a first name with that whackjob.
But you wanna know who Deck Nine really likes? Steph Gingrich. And you know what, so do I. I like Steph a lot. She's like, the best thing to come out of that game. But when you pull back and analyze who Steph is, something notable stands out: she's basically Deck Nine's take on "what if Chloe wasn't a bitchy bitch?"
Think about it: Steph is a queer girl wearing a beanie (Chloe's basic aesthetic), enjoys nerdy stuff and Blade Runner (Chloe, even before joining their D&D sessions, was a closet weeb back before she lost her dad), is into punk rock (so much so that she forms a punk band, Drugstore Makeup, with a former girlfriend), likes to smoke weed (to be fair, a lot of characters in LiS do), and even gets a healthy dose of trauma from the storm killing her own mom, or losing two very close friends, one of which is the same person Chloe lost (this is more a Max parallel, but you get it). She even has a pretty distinct "voice" in how she talks that most people can pick out of a crowd pretty easily (which, to be fair, isn't hard, since True Colors has a very muted cast in this respect). Hell, she can even romantically end up with a bisexual with super powers! She's literally just "what if Chloe was more of a nerd and less of an asshole."
This isn't to shit on Steph at all, again, I love Steph, she's great. I'm not even mad about the obvious parallels between her and Chloe. They were friends, of course aspects of them are going to be similar. But when you take those things into consideration when reading that Deck Nine supposedly hates Chloe... and you see how hard the series has pushed Steph (Steph has her own DLC story, a full ass novel about stuff she did between her two appearances, and a comic where she and Alex act as the cool lesbian surrogate parents to a runaway girl with powers), you can sort of pick up on some subliminal parallels. It's hard not to when Deck Nine has a clear bias for a character they made, and how they dislike a character they didn't, despite the overlap.
I could just be reaching, but when I put the pieces in front of me in the context of "Deck Nine hates Chloe" it just adds up. It's kind of hard not to think Deck Nine does hate Chloe, given that before we even find out the specifics of the break up, they have Safi ask Max if she's interested in the new female love interest the devs cooked up immediately after Max tries to basically shut down the conversation about why she and Chloe broke up. Even in the context of Chloe dying, it's clear what they're doing here, and it's not even remotely subtle.
Even if a lot of this is just bullshit, it's clear that Deck Nine had no real intention of "respecting" anything. Why? Because Double Exposure very clearly wants to operate under the pretense that you chose to Sacrifice Chloe. It's the only way the game really works in anyway that's even remotely "respectful" to any fans. The fact that they rejected the premise of DE being set in a timeline where Chloe was definitively DEAD, even though members of the team suggested that should be how they approached this game's story, says that they had no real intention of respecting the integrity of the choice LiS1 players made. Regardless of the reasons why they did this, respect is NOT one of those reasons. They had a story they wanted to tell, but forced themselves to try and fit the square peg into the round hole.
This game already decided to not respect the original creators at Don't Nod by having it be about Max, when they said Max and Chloe's stories were "done." I get it, that's a decision they likely didn't make themselves... but they could have at least tried harder to respect the characters they were given to make a story about a little more.
For all I know, the remaining 3 Episodes of Double Exposure may allow the player to have Max and Chloe reconcile at the end if you don't romance any of the new characters. Maybe that's an ending, and I'm mad for basically just bad writing... but I nevertheless won't be supporting this game with my money as things currently stand.
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flouryhedgehog · 10 months ago
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Turning off the reblogs on this. At the time I wrote it, it felt like what I needed to say. There's not as much activity on the post now, but when there is, I feel...sort of hollow. We're so far past the point where this even means anything.
Y'all remember "cops aren't supposed to kill guilty people, either", right?
Palestinians who have done something wrong don't deserve to die beneath the rubble of their homes.
Palestinians who have done something wrong don't deserve to be shot with expanding bullets that cause massive tissue damage leading to amputation.
Palestinians who have done something wrong don't deserve to have their flesh burned away with white phosphorous.
Palestinians who have done something wrong don't deserve their fishing boats blown up.
Palestinians who have done something wrong don't deserve to see their husbands and fathers executed in front of them along evacuation routes.
Palestinians who have done something wrong don't deserve an anonymous phone call threatening to destroy their lives and families.
Palestinians who have done something wrong don't deserve to be detained for years without charges.
Palestinians who have done something wrong don't deserve to be tortured, starved, and sexually assaulted in prison.
Palestinians who have done something wrong don't deserve to be deprived of water.
Palestinians who have done something wrong don't deserve their olive trees to be uprooted while they look on.
Palestinians who have done something wrong don't deserve sixteen years of blockade.
Palestinians who have done something wrong don't deserve to be prevented from traveling for lifesaving medical care.
Palestinians who have done something wrong don't deserve this genocide.
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the-gayest-sky-kid · 11 months ago
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god i love my friends. shout out to people who love their friends. this is a post for friend lovers
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sanct1f1ed · 3 months ago
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favorite stan twins characterization is that they're both equally insane. stanley just gets more air time to show it off. loosely inspired by a post i read earlier but here's some absolutely insane things both of them have done
stanley:
drugged a person and turned them into an exhibit in the mystery shack
had a vegas wedding to a prospector-themed novelty dispenser
gave mabel a grappling hook
failed to steal an animatronic badger
chewed his way out of the trunk of a car
punched at least three bald eagles
is multiply divorced, possibly even with the novelty dispenser
committed premeditated murder on a llama
faked a heart attack to get on Wheel of Fortune
took his clothes off in front of a live studio audience on Wheel of Fortune
has a rivalry with a fifth grader, a grandmother, and a man who exclusively dresses like a corn cob
stanford:
pulled a gun on a bus driver when he wouldn't let a pig on board
directly assisted in mind-controlling ronald reagan during his election in 1980
gave mabel a crossbow
got bitten by a vampire bat and subsequently began sampling human blood
owns contraband outlawed in 9000 dimensions; keeps it in an extremely flimsy plastic case
"accidentally" set a hawk on fire
has exes ranging from as normal as his old college buddy to as weird as a triangle and an alien with 7 eyes who put a metal plate in his head
wears turtlenecks because he's hiding multiple tattoos he regrets, including one themed around "all star" by smash mouth
is an Extremely wanted criminal across hundreds of dimensions; was completely kicked out of one for card counting
is, bizarrely, super into the band Eurythmics
can see shrimp colors
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mrtequilasunset · 1 year ago
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Listen man, you guys can't be like "you guys need to be normal about asexuality" and then turn around and get weirdly judgemental when you find out someone doesn't have sex by choice. Like that's weird that some of you do that.
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hinamie · 3 months ago
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morning glory
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artkaninchenbau · 8 months ago
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A h-heartfelt reunion..?
Bonus
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g1ngerbeer · 10 months ago
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mutual 1: god i sure wish this thing i think about 24/7 was good mutual 2: god i sure wish this thing i think about 24/7 was good mutual 3: god i sure wish this thing i think about 24/7 was good mutual 4: god i sure wish this thing i think about 24/7 was good mutual 5: god i sure wish this thing i think about 24/7 was good mutual 6: god i sure wish this thing i think about 24/7 was good
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anistarrose · 2 months ago
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the under-praised backbone of any fandom:
fan wiki editors
fan wiki editors who move the wiki off of fandom.com and to an independent host, especially
transcript writers
image description writers
fic rec list curators
translators
everyone who archives an ephemeral ARG or website-based lore dump
everyone who archives and preserves related media in general, for that matter
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me-beef · 2 months ago
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@strangeravatar made a great point
i was gonna focus on the spike-hotboxing-celestia aspect but i got distracted somewhere along the way and i think i forgot what joke i was trying to make
but dont you think its interesting how many guards of the exact same color/body type she's managed to accrue?? i do
ooohh you want to go look at our stickers so bad
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chimchiri · 20 days ago
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gideon & harrow OR rd and sf as cowboys please please please
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It's the cowgirl necro and her gunslinger cav! Who is so damn extra she's got three guns: one left, one right, and one in pole position! (She swears the ladies love it!)
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marzipanandminutiae · 1 month ago
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what's with the weird glorification of smoking that's come back lately
like
I've seen so many posts that paint opposing smoking as some impossibly Loser-ish or puritanical stance and I really don't get it
it makes you, your house, and your clothing stink, destroys your teeth, and gives you lung cancer. opposing it is. Correct. obviously addiction is very complicated and quitting can be hard, but just saying "smoking is gross and harmful as a practice (including vaping)" is True and Right actually
some of you have never grown up hearing about how some beloved family member died a slow, agonized, wasting death of smoking-induced cancer, or watching it firsthand for yourself, and it shows
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magnusbae · 1 year ago
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To illustrate this post by @mayahawkse I would like to visualize to you the difference:
A post in 2023:
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A post in 2014:
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A zoom out of the same post:
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This is what a community looks like.
See how in 2023 almost all of the reblogs come from the OP, from their few hours/days in the tag search. Meanwhile in 2014 the % of reblogs from OP is insignificant, because most of the reblogs come from the reblogs within the fandom, within the micro-communities formed there. You didn't need to rely on tags, or search, or being featured. Because the community took care of you, made sure to pass the work between themselves and onto their blog and exposed their followers to it. It kept works alive for years.
It's not JUST the reblog/like ratio that causing this issue, it's the type of interaction people have. They're content with scrolling and liking the search engine, instead of actually having a reblogging relationship with other blogs in their community.
Anyways, if you want to see more content you like, the only true way to make it happen is to reblog it. Likes do not forward content in no way but making OP feel nice. Reblogs on the other hand make content eternal. They make it relevant, they make it exist outside of a fickle tumblr search that hardly works on the best of days.
If you want more of something, reblog it.
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jakeperalta · 1 year ago
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letting celebrities think they can and should "use their platform" to speak on all current events and political issues regardless of how educated they are on them was a grave mistake
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batshaped · 7 months ago
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the continued adventures of an internet user who was frozen in 2004 and defrosted in 2021: some things are just the way you left them
previous 2004 internet user comics are here: one, two, three, four, five; or just in my 2004 tag
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dollya-robinprotector · 7 months ago
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Luka - deciding on what to wear on round 7 to face Till
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