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Ask Masterpost 2/1/2024
Fourth edition! I changed some formatting things for better readability.
Summary:
Permissibility of creator-leaked/teased soundtracks (Not allowed)
Proposal of demographics poll
Permissibility of Simlish covers (Allowed)
What franchise has the most polls?
Permissibility of remixes of licensed music (Allowed)
Inquiry about duplicate submissions
Permissibility of pinball soundtracks (Not Allowed) and Inquiry about ports of older games
Permissibility of unused tracks in the game files (Allowed)
Permissibility of roblox game tracks (Allowed)
Highest "I like & I know it" song?
Inquiry about revealing the composer before the reveal
Proposal of demographics poll
"Can we submit 'leaked' soundtracks from games if the creator leaked/teased them?"
I'm going to say no, because there's a broad spectrum of scenarios that could happen in between the 'leak' and the official launch of the song that would technically make the 'leak' not indicative of the final product and of course you don't know that until the final product is released :').
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@pomrania asked:
Is there any chance we could get a poll on what people mean when they vote for that they like a song, or that it sounds familiar? For me, "I like this song" means "I'd want to listen to it again once it's revealed", and "it sounds familiar" generally means "I'm not sure whether I've heard it before but I might have" also sometimes it's "I know I haven't heard this SPECIFIC song before, but I recognize the motifs in it".
Or if that's not something you'd want to make a poll for, then I'd still be interested in seeing what people say for how they vote on things, like in the comments.
I think this would be super interesting to do for a special event or something like that! I've been curious about demographics and other general statistics for a while now. I'm actually starting to have quite a good rhythm with managing the blog now so I may begin implementing the fun side ideas I've had sometime soon (or at least, I hope so, this semester is looking rough LOL)
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Can we submit simlish versions of popular songs, like simlish Katy Perry?
They're remixes for a game so absolutely! I think we already have some in the submissions queue.
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Which franchise/game has the most polls?
It's probably destiny (forlorn, distant stare).
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@haellen-o asked:
Is licensed music created/remixed for video games allowed?
(examples being the version of rob zombies dragula in the original jet set radio. And ludens by bring my the horizon)
It's an official remix for the game's soundtrack, so absolutely :).
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Out of curiosity, how often do you get duplicate requests from different people (or maybe the same person, worried you never got their first response, lol)? I think you've said you have around 7,000 requests, is that after removing duplicates or before?
We honestly have a lot of duplicate requests for popular games, and we've been shaving down the duplicates as we go along and queue new submissions. I think we've cut down AROUND ~1000 duplicates so far (we're not done!) and these are mostly very popular (at least on tumblr) games such as disco elysium, sonic series games, in stars and time, final fantasy, pokemon, tf2, mass effect, hollow knight, legend of zelda, just off the top of my head. The 7000 number was from before removing duplicates.
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for older games where the music is ported to different consoles, would the soundtracks be considered separate if the soundfonts impact them enough, or do they have to be very, VERY different? Like if a game was released on pc vs a 32x port.
Also, if a pinball cabinet includes a soundtrack, is that considered a video game soundtrack?
I would honestly just submit your PREFERRED version (if the soundfonts did differ), and I would put BOTH versions into the reveal, since I don't think this is a common enough occurrence to be significantly obnoxious/unfair for whatever reason. As for the pinball question, last masterpost answered overwhelmingly 'no', so I'm going to say no as well :').
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Are unused vgms allowed for submission? So in the files but never added to the game itself.
If you can credit the creator of the tracks then yes! (provided they're in the files in the final publicly released version and not from a demo/waiting for a future update to be implemented in a live service game/etc)
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are roblox games allowed?
Yes, if you can credit the creator of the tracks and they were made for that roblox game :).
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what song had the highest "I like it and I've definitely heard it before" percent?
I think it is still #100, which was Megalovania from Undertale (85.20%) Correction: It's Death By Glamour, #460, at 87% :)
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@enderlordisadumbusername asked:
are we allowed to mention song composers before the song has been revealed?
Absolutely!!!!!!!!!!!!!! And please do!!!!!! (This will literally only give away the game if you were already familiar enough to know the composer, so it's actually very perfect)
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Would you or have you ever run a poll to gauge how much of a song your followers listen to before voting?
Definitely considering it after learning a lot of people don't listen to the full song or even at least the first minute...
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messrsrarchives · 3 days ago
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last sunday i was feeling very melancholic and had spent the night on call with my nan for hourssss talking about my transition. she stayed up with me for hours, we spoke about everything from my childhood signs, to my discovery, to my exploration and starting hormones etc etc, we spoke about everything.
but really it felt a bit like a funeral, that's how she described it. she said it felt like a eulogy of what it could have been because that entire phone call started with me saying i need to Stop. she got a random message from me asking if she'd be by my side if i detransitioned, so she called me and we spoke about so many things i hadn't told her before - all of the harrassments, the comments, the friendships that ended that i've pretended haven't for years. literally everything from the stabbing attempt last year to the friend that blocked me when i posted about my first day on T.
literally my entire life in this one phone call and she ended it with "just give it one more day". there's a small dent in the wall from my phone now because,,, what an infuriating reply, right? one more day. one more day??? no, i need to make a choice now? i'm so tired of waiting for things to make sense, i did that for years and then it Did and then it all fell to pieces because even One More Day is one more than they want me to have.
and then the next afternoon i set off to go to my seminar, and i'm walking along listening to a voice note i recorded over and over and over. one to be sent to my friends so that i don't have to type it. one that said it will take a while until i look like "myself" again, and i know this makes no sense to them and i'm glad it doesn't, but that they need to stop calling me robyn. a voice note, because it's easier to say my deadname than to see it written down. i don't know, it feels more official in letters. like maybe if i hear it enough it will blend in with every other sound. and i'm listening to this over and over in the hopes that i can build up the courage to send it.
and i step onto the bridge towards class, not looking where i'm going and i walk straightttt into someone and i'm all apologetic and i'm crying from the voice note and i'm a wreck but i walked into someone else who was typing on their phone
and there's a lil trans sticker on the back of it. and i've never seen this person before ever but they adjusted my tote bag on my shoulder because i was still apologising profusely and i said "i'm sorry" and they said "me too"
and i know we were talking about the crash. i know it's not what they meant because that's not what we were talking about but. idk. it's dumb and there's probably something poetic about us stepping onto the bridge at the same time and managing to bump right into each other but all i know is that they had a trans flag sticker on their phone and they smiled and they said "me too" and,,, idk. rambling.
but sometimes it really is just one more day. that's all you need sometimes. and sometimes you have to tell yourself that everyday, and that's okay. because other times you'll literally and physically bump into another trans person and they'll say "me too" for something entirely unrelated, but it makes you feel a little less alone regardless.
anyway, i'm saved in their phone as Robyn now and i think that's pretty cool actually, we're getting lunch together soon
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bonefall · 1 day ago
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Oh I actually love Angelshade as a name for that grim sibling, it invokes a sort of angelic facade for something darker underneath to me, y'know?
While we're on the Snowtuft subject- is there a Snowtuft-kin motif? I feel like there's already a lot of focus on how being related to Snowtuft affects his descendants, so it'd check out. Is Snowtuft channeled by anyone once he goes to the Dark Forest?
I figured it was best to start with Snowtuft himself, so I did some sketches trying to find something for him to pass down through the generations. Most folks tend to give him a "poof" of fur on the top of the head, but I like manes so much that I kinda wanted to avoid "defaulting" to them, y'know?
A bundle of sketches later, I did some ear tufts in a way I think would be fun to play with. So, for now, the official "Family Trait" the Snowkin Lineage carries is these distinctive "ear puffs."
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I might revise these, though. Blackstar has the iconic black hood and points which would also make for a great family trait, but I couldn't think of how to work that back into a line of cats who's pure white. Maybe I'll put colors on their paws and muzzles, and the "ear tufts" will sort of split away from the line that leads to Blackstar.
(Since Blackstar doesn't have the tufts, which is kind of the point.)
Design and extra stuff;
Lilyfur's ear fluffs are actually based on the yellow center of a lilypad flower, and I couldn't help but give her little lilypad eyebrows.
Even though they look like pacmans <3
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If I go with the idea of points, she'll be having pale yellow paws and a tail.
The family's fur is extremely thick and oily. Most of them are very smooth and well-groomed, Snowtuft's kind of unkempt in comparison.
I've seen Silk/Angel described as "The Chad Cat from Rise of Scourge" so I felt like it was a crime to leave out his ridiculous jawbones.
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I also made his eyes super light to match canon. If I ever did alter his colors, I'd want to make those pale orange.
EDIT: Oh, and, lastly, Snowtuft is actually not channeled very often. He is the sort of spirit who would massively disappoint the one who went through the trouble and blasphemy to do so, because he doesn't remember the parts of his life he wanted to forget.
You can remind him of those parts of his life, but the more that comes back to him, the more upset he will get until he's just kind of crying about it. It's extremely uncomfortable for someone who's definitely trying to get in touch with him because they think killing babies is cool.
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pastorfutureletthembe · 10 hours ago
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I love YINGDU as it is
I don't think I'll read these interviews everyone is talking about :/ I thought hard about it, I've read the general points of it, but I don't think reading them will make me enjoy YINGDU more. Quite the opposite actually.
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Me: thank you but no thank you. Later maybe. Love you, still.
I don't understand why they had to get interviewed to clear things up. By why, I mean, this situation is fucked up and I don't get how things got like this in this industry.
First. Can't the fans just wait and see? We're grownups, stop treating us like children who cried to get a lollipop. We'll still be here next year. Trust your fanbase.
Second... in what kind of world were the animators under pressure to the point they created plot holes and new timelines by accident? I'm extrapolating but, for real, how fucked up is it that they decided to rush a show that popular for the sake of airing it early? I'm sorry, was the money we spend on merch every few weeks not enough? I'm just mad at the production, honestly. Because they made a big mistake.
They're rushing in like bulls in a china shop. The character PVs were a mistake as well. They should have been released after YINGDU, to manage our expectations on characters that were yet to be introduced. I used to think it was an actual teaser, a window on how Lu Guang saw them or what they will become because of Lu Guang's meddling with the timeline. Now, I'm starting to think they needed strong marketing to get people's attention.
The whole thing makes my viewer experience less than optimal. So I'll keep writing meta but I won't take these interviews into account. 🧩Meta is for fun🧩, mere interpretation, only fanon, and that's okay. Meta is gamble. Meta is character study and theories on plot twists.
✨And that's okay✨
We're not suppose to write season 3 in advance. So it makes sense to me to keep having fun on what the show and the official content bring us. But as far as I'm concerned, the interviews didn't happen. It's not denial, just-
When I was studying cinema in university, my teacher once told me a very harsh truth: if you have to explain the sequence you filmed, then you didn't film it right. Sadly, in this context, production limitations were at fault but the lasting impression is the same.
Do you realize how insane it is that a creative team has to spell their work out to their fans? How humiliating it must be? There's revealing easter egg, teasing next season, spilling spoilers on accident, and then there is whatever that was. I feel for the creators and animators who worked themselves to exhaustion to bring something as beautiful as YINGDU to life. Because this season? It isn't perfect and it's inconsistent and different but no one can call it ugly. I would lick my screen because the image does look tasty lmao. My heart bleeds for all the people involved in this season.
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Meta is trying to understand and noticing easter eggs, honouring the writers and animators' work X
Of course, that's only my stand on the topic. I might take different directions in my interpretation than others, that's all. Aaaaaand? Yes. That's okay 🥰
As an artist myself, I feel like the situation is kind of disappointing for the people who worked on YINGDU. That's why I'll take the canon as it is. I don't want to mourn what could be or should have been. I want to enjoy what is.
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Meta is diving in the depth of symbolism X
As a fan, I get that we're happy with every nugget of information on what's coming next. The lore in Link Click is still blurry and while I honestly want to believe it is an artistic choice and will stay under control, I can't help but fear it's the result of bad writing. But. What if it is? Meh, I'm still here, enjoying myself. Because I love this show as it is, I see the flaws and the beauty in it. I'll be there.
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Meta is love and each of us expresses it differently X
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jimblejamblewritings · 2 days ago
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starlight moonlight sunlight — blurb eleven
Title: Two Steps Forward
Pairing: eventual poly!Wolfstar x reader
Warnings: light angst, hurt/comfort, we're approaching the comfort part
blurb series navigation here | previous blurb here
✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾✭ ☾
The first couple of times that you and your friends went to the lake, no one else was there. After you sent a letter by owl, the marauders and company started coming. You didn’t want to take advantage of James’ hospitality. At the end of the day, this was quite literally his home. They could use the lake if they wanted to. So while sometimes you staggered times, most days your friend group and the marauders simply took to separate sides of the lake. 
It was mildly pathetic — Remus and Sirius were aware — that they just stared at you when you and your friends weren't looking but they couldn't help it. Your bathing suits left very little to the imagination. Honestly, sometimes they were sure that you were just using your underwear as a swimsuit. This was one of those times. You slowly came out of the water, drying yourself off with a large fluffy towel.
"I have to go guys. I promised to come in early and help close the store after my book signing."
"Good luck. We'll be the first in line when it's time."
With a laugh, you gave them a wave before heading back inside the cottage to get ready for work. You had finished your book before graduation, with nothing but time thanks to the sudden loneliness you had found yourself in. It had been picked up by an agent relatively quickly and a publisher even quicker than that. And now it was officially out. Ever since the marketing for your book came out the bookstore saw a new light. You weren't sure if you were going to reach bestseller status but at least the bookstore saw customers daily now. And from what you could tell, the pre-order numbers weren't bad.
Only half an hour after you left, Max also got out of the water to go run a few errands. He probably didn't need to leave this early but he wanted to make sure that he and the rest of your friends were in fact the first in line for your signing. He could have apparated to a closer spot near Gringotts but chose to pass by the bookstore instead, chuckling when he saw you promptly reach to change the radio station.
The marauders had been finding some success with their band. They weren't huge and they weren't even sure if they were going to continue it professionally past university but it was fun for now. You, however, had a strict rule that no songs by Mischief Managed were ever allowed to be played while you were on shift.
With the scariest of your friends gone for the better half of the morning, Remus and Sirius found an opportunity to pounce. For once in his life, the raven-haired man kept his mouth shut and let his boyfriend do all the talking. Remus wanted to shrink under the gaze of your friends. They weren't nearly as scary as Max and he was a good bit taller than all of them yet three pairs of eyes focused on him was still fairly intimidating. Pamola, Jace, and Tilda all exchanged glances as they listened to Remus' ramblings. At some point, they weren't even sure what he was going on about anymore.
Pamola finally cut him off. "We'll be at your place for tea in twenty minutes. We can talk then."
They would have thought Remus just one the lottery with how bright he smiled. He and Sirius practically ran back to the main house on Potter Estate to get the sunroom ready. Obviously, they still had to apologize to you but they were more than aware they had to get through your friends first. They didn't have to be liked but Remus and Sirius needed to be tolerated enough to not have all their attempts blocked.
The sunroom looked nice. Pamola, Jace, and Tilda had to admit as they sat down. Sirius was a perfect gentleman as he prepared their tea to each person's liking, continuing to let Remus take the lead. There was much less flustered bumbling this time. Pamola and Matilda put on their best mean glares while Jace motioned for the two men to sit down.
"Do you know why we, especially Max, have been so hostile towards you?"
"Because you're good friends?"
He chuckled. "At least you understand the concept of flattery, Lupin. No, we're this way because she won't be. Garden nymphs are loyal to a fault. So are wood nymphs. Trees and gardens don’t move. They don’t flow with the wind but stay firm. She’s only two generations of wizard. Ancient bloodline of nymphs. She doesn’t know how to leave until that wizard side kicks in.” 
Pamola took a sip of her tea. “She’s been hurt before with other friends. Stayed longer than she should have. Y/N was hurt pretty badly by the whole thing.” 
“What happened?” 
“Nymphs are nature so they are very comfortable with a lack of clothing.” 
“Yeah, we’ve noticed,” Remus said with a laugh. It would be impossible not to be aware at this point.
“She trusted them. Made a little grove in the woods on school grounds and everything. Finally showed them a place where she could just be herself. They went swimming in the river and took pictures of her. Everyone wanted to see what a nymph looked like under her clothes.”
Matilda huffed. “They cut her face out of the pictures and convinced her that it was okay. Just an accident. No one outside of school could tell but we only have two student nymphs and the other one is a guy. Everyone at Ilvermorny knew it was her.” 
“They did that?” 
She nodded. “And she was still friends with them for another three months until we got her to be with us instead. Gardens don’t leave when their tillers stop tending to them. They just stay where they are until they wither. Nymphs are the same. Just be nice to her a few times and you’ve got the garden in your hands. She loves until it destroys her.”
“She never told us.” 
“Of course not.” Jace sat back in his chair. “Look, it’s nothing against you, even before this shit happened she still wouldn’t have told. It accidentally gets out and everyone’s trying to be her friend or get with her while knowing they can treat her like shit and she won’t stop them.” 
Sirius scratched the back of his head, looking up to try and prevent tears from welling in his eyes. It probably took a lot of courage and effort for you to tell him off those times. Even though it ruined your friendship, he was really proud of you for doing so. He sniffled a bit before looking back at your friends. 
“Who’s the other nymph? If you don’t mind me asking.”
“Me,” Jace said, his ears turning pointed at the tips. “Nymphs stick together. I couldn’t live with myself if I didn’t protect Y/N. Look, you two have been decent ever since we've been here. Come after her book signing but don't expect us to help you if she doesn't want to talk to you."
Remus and Sirius nodded with the utmost sincerity. All they wanted was a chance to talk you again. They truly weren't expecting anything else no matter how badly they were hoping for it. Was it torture waiting for the clock to read 6pm? Absolutely. But the marauders weren't going to risk messing anything up by arriving even a second too early.
You smiled in satisfaction as you packed up the little sign in the window that had announced the book signing. Even though he didn't work there, Max stayed behind for a little bit to help you clean up. Like expected, the crowd wasn't going for miles down the road but it was enough people to fill up the store. And that was more than good enough for you. You briefly paused your wiping down of tables when you heard the bell on the store's front entrance chime.
"Hello, welcome to Pages in Bloom. Feel free to look around but it's Sunday so we do close in twenty minutes. Be right wit—.” You paused at seeing the marauders and company.
James and Peter held up multiple bags. “We brought wine to celebrate the debut.” 
Max slung an arm around your shoulder, staring them down. Sirius recognized that look. The one fiercely protective of a friend. The one that threatened everyone around because he had to pick up the pieces and would be damned if someone else came in to shatter your heart again. 
“Do you want me to kick them out?” he whispered against your shoulder. 
“No, I'll be fine. And you have a date, don't want to miss it."
They knew they had no right but Sirius and Remus breathed out sighs of relief at confirmation that he wasn’t your boyfriend. 
“You sure?” 
You nodded. Max walked past the group without saying a word, shoulder checking Sirius who just let it happen. To say there was tension would be the understatement of a century. Quietly, wine bottles were opened and poured into glasses. Congratulations and rave reviews fell from everyone's lips. You politely thanked them back. But no one seemed able to move past pleasantries and address anything deeply. You had a sense that maybe they were avoiding do so, waiting for something or someones, judging by the way they kept glancing over at your ex and his partner. Eventually, the sun started to set and the others slowly began filing out. Remus and Sirius stayed seated.
You preemptively poured another glass of wine, fearing you might need it. Remus gladly took the bottle from you when it was offered and poured himself the largest amount he could muster. He ran a hand through his hair before settling it to rest on the table.
"Firstly, before we say anything else, we want to apologize. Y/N, I'm sorry, truly."
You listened intently as Sirius echoed his sentiments. They didn't mince words, directly apologizing for what they did wrong rather than trying to be vague about it. And they didn't make excuse after excuse either.
"And I know we're in no position to make requests," Sirius started. "But we'd like to start over with you. Well, Moony would. I'd like to be given a chance to simply start something. If you'll have the both of us, that is."
The glass of wine in your hands felt heavy as you traced your finger along the rim. It wasn't a mattered of if you wanted them. Sirius' flirtatious nature wasn't something you were immune to. Remus' nice personality drew you in the first time. And both of them were more than pleasing to the eye. So the problem wasn't if you wanted them. It was should you let yourself want them.
“I don’t want another broken heart,” you admitted. “You hurt me, Remus. You really did.” 
“I know. But we promise that you won’t have another broken heart.” 
“I want to believe you but I can’t. I’m sorry.” 
“Is there any way we can fix this? Any inkling of a small possibility you’ll allow us to fix this?” 
You finally looked at them. “I would love for this to work. You’re both really nice and care for your friends and love each other dearly. I’d love that, to be a part of that. But I don’t think it’ll work. It’s the Remus and Sirius show. No room for other actors.” 
“It’s not. It won’t be. We promise.”
Sirius started to reach for your hand but thought better of it. "Let us prove it. We're not asking for anything right now but when uni starts can you at least close off your dating schedule? Pencil us in for all the slots… or at least half of them?"  
You nodded ever so slightly. Semi-exclusivity was something you were willing to give them.
|next blurb coming soon|
THIS TAGLIST:
@fionaapplelover2010 @hcqwxrtss123 @reggieswriter @bmyva1entine @casey1-2007 @plk-18
PERMANENT TAGLIST:
@venomsvl @peaches-n-sunscreen @summerellaz @supernaturallover2002 @sambucky8 @9daykrisr @thebitchinleo @23victoria @scarlets-widow @pagetpagetpagetpaget @lovexnatasha @awesomebooklover17 @1234-angelika @imatrisk @blackreaderatrisk @princess-jules47 @alexloveskili @a-marie-a @siriuslysirius1107​ @i-have-no-life-charlie
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escape-from-neverland · 5 months ago
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Hey, you're absolutely welcome to join us as our Captain Hook if you're interested! There's a wee audition process (just an rp example really), shouldn't take long at all and you'd be joining just as we're getting started!
Escape From Neverland Discord 🎉
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I'm happy to officially announce the Escape From Neverland Discord server! 🎉🥳
Really, I meant to make this post months ago, but since we're back from a short break and starting fresh on the server, I thought now would be the best time to put the link out there for anyone interested in joining!
Of course, there's still the audition to go through with before people get access to the entire server, but this is really for anyone that wants to get an idea of the characters included in the roleplay so far, as well as general ease for DMing me and getting right into the rp once verified.
Just a reminder as well to check out my pinned post to see which roles are available and to get a general gist of the plot if you haven't checked it out already!
Hope to see you there ✨
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neverendingford · 1 year ago
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#so I have officially been to a club/bar now#tag talk#it was a country bar which was actually cool cause they played like. actual old country none of the post-9/11 shit#except everything else about it was ugh awful. music too loud drinks FUCKING EXPENSIVE holy shit stay home and drink instead pleaseeee#it was a work thing but none of my coworkers I'm friends with actually knew what they were doing so while I wasn't actual awkward they were#and the thing about social interaction is that if no one knows what they're doing it's not very fun#I grabbed someone and started a pool game because the table was open and both of us were absolute garbage at the game#but I was laughing about it and they were like... apologetic about being bad?? d#I did have the classic experience though where your friends disappear and you end up alone because you don't know where they went#all in all an interesting experience but not one I'm eager to repeat.#I did get invited to someone's Christmas Eve Party though which is cool and they gave me their number to make sure I have the info#so probably worth going just for that I think. got their phone number so we can communicate so that's like. successful social connection.#we're already friendly at work but easier to talk to someone when you're both not busy on the opposite side of the store with customers#anyway. who tf out going to clubs. awful environment.#I was like.. twenty percent of the way to being comfortable going out and dancing but hard to just swallow your hesitation#and a) alcohol as liquid courage is hmm not ideal and b) it was expensive anyway#oh well. it'll take more time to come out of my shell and I'd literally never been to a bar/club before in my life.#so I'll have some patience with myself and not be annoyed with how I could have done better or been more confident.#literally totally new environment. also... country music was nice but not a group of people I could really be comfortable around yaknow?#Lotta old white straight couples dancing the country two-step so I didn't really feel like I fit in.#anyway. interesting experience. neat to have. if I ever have a reason to go to a bar again I'll know more about what to expect#also... no one carded me. no one asked for ID? aren't they supposed to#oh wait. comment about the yodeling cause it was actual old country but they didn't do the voice register changes for it#I was like WAIT ARE THEY GONNA YODEL FOR REAL??? but then he didn't he just jumped intervals without shifting voice.#was a little disappointing but maybe a lot to expect from a random stage show at a bar.#wait wait I'm also proud of myself because the bartender asked open or closed and my mind scrambled for half a second to figure it out#but then I realized it meant open tab or closed tab like ordering more drinks and then paying at the end and so obviously closed#cause I ain't buying more than the one drink holy fuck it was so expensive also they mix them way stronger than I like#I like my drink weak ass and pathetic. alcohol is like spice I like a little to taste but not a lot. complimentary not overpowering#I drank it and then remembered I never ate lunch so I was like fuck and immediately went and ate something (work party so free food)
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spectruff · 3 months ago
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checked out that sprunki thing, i don't really get how it has a fanbase? sure the designs are kinda cute, but it's one of the most barebones forms of "cute thing becomes FUCKED UP and SCARY" that i've ever seen. there's also not much scare factor outside of there being simplified gore and the music changing. 2/10
i have nothing against the dev, however, because it's probably the most they could really do with a mod for a music game. they seem to have potential, and i hope they can make better stuff in the future. i'm rooting for them
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kaythefloppa · 6 months ago
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The one good impact Bunk'd had is that it can serves the best example to why shows being renewed for more seasons past their prime is not always something to be celebrated over or fought for.
#disney#disney channel#bunk'd#bunk'd: learning the ropes#The show's final episodes are airing next week#And they're not going to cop-out with it like in S2 or S3 or S5#This is the legit end of the line#Already I am hyped#not for the plot or anything but solely because it's ending#bc it has gone on for way too long and has retconned and replaced too much of its characters to have retained any dignity#the love/hate relationship I have with the show is crazy lmao#The final episodes don't even look to be that great#Apart from some of the old cast coming back [not the Rosses or the OG cast from the old seasons btw]#we're ending the show on a wedding between the two characters and Lou is apparently getting a love interest???#when we only have 2 episodes left in the entire show??#and the ending's gonna be entirely around this new ranch from the previous season and not from the original camp we started off with?#with seemingly no mention of the S1-2 cast or the Ross kids to tie things up full circle?#and we're recycling that whole “will Lou give up on her camp?” plotline that's been present in every single season finale ever?#this is Lion Guard Season 3 levels of bad series finale writing#Everytime someone says that Lion Guard or Tangled or Owl House should've gotten more seasons I just tap the sign and point to Bunk'd#Because when Bunk'd could've ended off on a solid or grand note at 2 or 3 seasons it instead has been milked relentlessly#in such a way when after 7 seasons people are begging for it to end#and now it's ending and the only effect the audience will have is relief that it's not being milked anymore#this effect seems to have gone on to other Disney Channel franchises such as Raven's Home#where they're given new continuations even after they've already reached their prime and should be put to rest#but i digress#I can safely say that I have officially outlived Bunk'd
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nachoaveragejoe234 · 5 months ago
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not just americans
No citizens of any country are somehow inherently bad or evil because of their government. Full stop. That includes Russia citizens, Israeli citizens, Palestinian citizens, Chinese citizens, Iranian citizens, North Korean citizens, etc.
Everyone in this world is just living their lives, each with their own complex needs and desires and interests and emotions. They all have hobbies and friends and families and favorite foods. They all have their own motivations and varying political opinions and views on their governments. They all weigh the risks of standing out or speaking up and they all make their own decisions about that.
They all fear the same in times of danger. They all feel grief and pain and terror the same. They all love and hate and bleed the same.
They are people. They are no different from anyone else, they are not monsters or caricatures or nameless bodies in videos. Complexity and humanity are not exclusive to your country, to people like you.
#americans can't go on about how we're not evil bc of [insert war crime committed by our government here]#and then follow up with “but that country is 100% irredeemable”#but it's not just americans#other asians and australians will bootlick america over their japanophobia when it comes to the nukes and firebombings#and brits will always either bring up poland or more commonly blowing up british cities to say that blowing up germans was payback#and both americans and brits will say that the cities had military targets and that “but the civilians supported the war effort”#to try to push the narrative that in the 40s german and japanese people who disliked their gov didn't exist#to try and say that there was no such thing as a german or japanese victim#to say that the allies did NOT harm anyone#also they will be hypocritical. the war effort excuse is funny bcuz every fucking country shoved war down civilians' throats#and pressured them to support the war effort so....#and when they whine about concentration camps rape and murder of civilians by jpn and ger#they will either cover up ignore or defend when they do the same thing#even during ww2 the allies did some crap that would actually be considered illegal now#sometimes they did crap that was illegal (not necessarily enforced because of the bias but still illegal officially)#such as the mutilation of japanese corpses and taking body parts as gifts and trophies#canadians literally razing an entire german town because of one soldiers personal vendetta#a few instances of brits sinking hospital ships#some murdering of pows#there was internment of german japanese and italians in multiple countries#done in america canada latin america and sometimes the uk#and lastly for ww2 there was cases of americans australians brits and especially russians raping german italian and japanese women#and don't even get me started on vietnam#everything america did in vietnam.. it was war crime after war crime#all of them seem suspiciously similar to what the japanese did in terms of methods#there were way more massacres than just my lai#americans raped vietnamese women at random#literally jumped them when they were minding their own business or surviving#and they bombed laos and cambodia secretly just like their pwecious pearl harbor
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ourceliumnetwork · 9 months ago
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i'm just a dude and my mind is a NIGHTMARE
#the grieving process is hard - i feel like it's harder when they haven't even left yet#but you know it's coming so you just kinda Pre-Grieve and hope it helps later#I also uhhhhhh don't? grieve the dead very well? so i was already going to do a bad job of it#and now i feel like i'm doing even worse than i normally would because of the circumstances of learning the news#and also i hate my parents and my whole family of origin and the way that they're cycles upon cycles of neglect and abuse#and i hate that i'm caught in the middle of it and unable to process my thoughts feelings or emotions around it because i keep getting#caught up in the unfairness and rage and then shoving it all back out of my mind as hard as i can and hiding from it so i don't have to pok#at the box anymore because it fucking *hurts* dude#it hurts to think about these things and work through my feelings and I don't fucking want to right now#but i'm running out of time on a deadline no one fucking controls and if i miss it there are no second chances ever again#and i hate that. i hate that i have no choice i have no agency in this#i know i'm not supposed to but like i still hate it#this will also be my first grandparent death i'll have experienced and i know i'm late to the party#and i'm lucky to be late except i never even had a relationship with my grandparents#and what little i did have dried up because i *did* pull away from the family#and no one fucking chased after me#which is a DIFFERENT kettle of fish we're not even going to get into here#maybe i'll write more Adrien stuff he's good for getting these feelings out#and i started his story line officially yesterday so maybe... maybe i'll write something from further down the timeline
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not-neverland06 · 6 months ago
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we're dating? ♡
logan howlett x fem!mutant!reader
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One-shot A/N: I've decided using the same X-men name/powers for the reader in my Logan fics is easier because coming up with superpowers is hard and stupid. They call you flux, like once, it's really just a nickname incoming warning for fluff so bad you'll get a cavity Summary: You're on probation from the team and official house arrest after a little accident with your powers. Logan knows you're going stir-crazy so he takes you to the arcade for some fun. And then your friendship takes a weird turn. (80's timeline in mind, but characters not from the 80’s will be mentioned) Clueless!reader
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You’d had an accident, a few weeks ago. Well, accident might be downplaying it too much. You’d destroyed the garden and left a ten-foot crater in the backyard of Charles’ prestigious grounds. In your defense, you had warned them all that it wasn’t a good idea to take your cuffs off. 
The metal bands are entirely necessary to make sure you can’t lose control and wipe out everything around you. Manipulation at an atomic level is beyond fatal. You don’t want to think about what would have happened if you’d had the meltdown and the kids were anywhere near you. 
Charles had been able to shut you down, but now he’s keeping you on probation. You’ve been locked up in the mansion, unable to leave until you managed to get your abilities under control. There’s never been a problem with wearing the cuffs before. You don’t understand why he’s so against them now. 
You’re going stir-crazy. There’s only so many times you can pace your room before you start to lose your mind. He’s not even letting you teach classes anymore. You’re stuck training, all day, every day. 
“Focus!” Charles snaps and you resist the urge to turn his bones liquid. Maybe that would get him off your back. 
Instead of killing your friend, you glare at the large tank of water in front of you. You do what you’ve been doing for the past half hour. It fluctuates from liquid to gas to solid, and then liquid again. An endless cycle of repetition that makes you want to melt your brain so you don’t have to do this anymore. 
You drop your hand and huff. “This is pointless, Charles. What’s this even teaching me?”
He crosses his arms, walks over to you, and pointedly glares at the tank in front of you. You roll your eyes and look back at it. “Shit,” you hiss. In your frustration, the glass has cracked and splintered into dust. Water pools around your stool and leaks through the wood of the floor. You flick your wrist, the glass swirling around you before reforming into the tank. The water follows along, droplets lifting from the floor and dropping back into the container. 
“One moment of frustration, of distraction. That’s all it took.” Charles shakes his head and walks back over to his desk. He picks the cuffs up and you slip them silently back onto your wrists. “How can you be trusted to protect your team on the field if you can’t control this? What are you going to do when you’re panicked and fighting for your life?”
Shame bubbles in your gut. It makes you nauseous and forces your eyes to the floor so you don’t have to face him. He sighs, placing his hands on your shoulders and squeezing gently. You glance up at him briefly and he offers a strained smile. 
“This is for your protection, as much as you hate it, Flux. It’s necessary.” You scoff at the use of your X-Men name. Not much of an X-Man if you’re not even on the field anymore. 
“Right,” you mutter. “Thanks for the lesson in incompetency,” you don’t let him respond and slam the door to his office closed behind you. You feel bad the second you get outside and onto the porch. He doesn’t deserve your bitchiness. It’s your own fault you can’t get a handle on this. You don't have anyone to blame but yourself. 
You let out a dramatic sigh, throwing yourself into a rocking chair and running your hands over your face. The once comforting weight of your cuffs is now oppressing. It just feels like a constant reminder of your failure. You should already have a handle on all of this, but you struggle to even manipulate water. 
“Rough day?” You don’t open your eyes as Logan walks by. He takes a seat on the rocking chair beside you, letting out a low groan as he stretches. 
You let your hands drop into your lap, staring at the sunset so you don’t have to face him. You’ve already dealt with enough dejection today. You don’t need to look at him and be reminded that you want him in a way you can never have. 
“Mhm,” you hum, propping your head in your hand as you watch the sun disappear behind the clouds. The sky is painted in hues of pink and orange that seem too hopeful for how you feel right now. 
Logan chuckles, the sound low and gravely. It makes your heart stutter in your chest and you cringe in embarrassment. You know he can hear the way your heart practically beats free of your ribs when you’re around him. You’re sure with that nose of his he can smell some sort of hormonal change in you every time you lay eyes on him. 
You swear you’ve never felt this way about a man before. You haven’t had many boyfriends before, it’s not really common among mutants. Not many people are accepting of you when they know what you are. And some people are too into you. 
But you've had crushes, and none of them have been as bad as this one is. You want to gnaw on him. It sounds fucking insane every time you think about it. But when you train with him and he tears his shirt off, you want to sink your teeth into him and never let go. 
You feel feral around him, a side of you surfacing that you’re not used to. Maybe it’s because of his mutant abilities. They are very animalistic, it’s easy to blame that on how desperately you crave him. 
You hate being around him and despise not being in his presence. It’s conflicting, and more often than not you sound like a bumbling idiot when you speak to him because your brain is going in a million different directions. 
You hear the familiar click of his lighter and then he shifts again. You risk a peek over at him and regret it the second you do. His head is tilted back, eyes closed in relaxation as he stretches across the porch. Smoke leaks out of his lips as he groans in satisfaction. 
You have to pick your jaw up off the floor and make sure there isn’t drool on your chin. This is insane. You’re a grown woman, how does he have this much of an effect on you? He’s not even doing anything! He’s just sitting there and you want to jump his bones. 
You whip your head around, mumbling incoherently to yourself to get it together. Logan peaks an eye open and you miss the mischievous tilt to his lips. “Something wrong?”
I need to have sex with you or I’m going to explode. 
You stutter for a few seconds, getting your mind back together. “Just training with Charles,” you mutter. 
He sits up a little straighter and quirks a brow. When you don’t continue he sighs. “And?” He prods, impatient for your answer. You hope you’re not reading into it, but you think he’s been as disappointed by your absence from the team as you are. He always complains about being partnered up with Scott. You like to think it’s because he misses you. But you’re probably just delusional. 
“And, nothing,” you sigh. Your hands flop against your legs and you glare at the bands on your wrists. “No progress. I still can’t control them without these on, and my abilities are watered down and useless with the cuffs.”
Logan huffs, you’re caught off guard by the sudden warmth on your thigh. You glance down, eyes widening ever so slightly when you see his hand on your leg. It nearly covers the whole thing and when he squeezes your thigh you think you’re going to pass out. 
You’re friendly. But you’ve never been touchy. At least not like this. The placement of his palm is very intimate and you are struggling not to just get on your knees and profess your undying love. You take in a deep breath, looking up at him so you can get your heartbeat under control. 
But looking at him just makes it worse. Because there is so much faith and fondness in his gaze as he looks at you. His lips are tilted up, eyes soft, and you’ve never had someone make you feel so warm and secure from just a look. 
“You aren’t useless,” he tells you. He squeezes your thigh again before he retreats back to his chair. You have to clamp your jaw shut so you don’t beg him to keep touching you and never stop. “You’re just stuck in this house all day. You’ve got nothing to do but sit in your failure.”
You scoff and throw yourself back in your seat. “Don’t remind me. I’ve begged Charles to let me out.” Your gaze drifts to the crater in the backyard. Some of the kids have been working on filling it in, but whatever energy you’d let go of has left a permanent mark. “He refuses to give me permission.”
Logan laughs, the noise teasing and a little mean. Your brows furrow and you glance over at him with a questioning look. He tilts his head in disbelief like you’re an idiot. “Seriously, Flux? Just fuckin’ leave, who gives a shit?”
“Uh,” you think on it for a minute before weakly settling on, “Charles?”
His face falls and you sink lower into your seat. He looks out at the yard, gaze distant. His jaw clenches a few times before he puts the cigar out on the ashtray beside him. He gets to his feet and you think he might just leave. Instead, he turns towards you. 
You’re caught off guard by the little smirk on his face. “Wanna have some fun?”
Only an idiot would say no. 
You grin and place your hand in his, yelping slightly at how easily he pulls you to your feet. You stumble into his chest and are hesitant to back away when his hand drifts to rest on your waist. He looks down at you, smiling, he squeezes your waist once before he backs up. 
“Come on, kid.” He tugs you inside the house, leading you downstairs to the garage. You already know what he’s going for before the door is even open. 
“Didn’t Scott tell you to leave his bike alone?” Logan takes a step inside. He pauses, glancing over his shoulder and grinning at you. It makes your breath catch in your throat, the happiness on his face. You never see him like this around the others. 
You hate thinking like that. Placing too much importance on your relationship with him will only lead to heartbreak down the road. But, you never see him act the way he does with you with anyone else.
“Since when have I ever listened to Cyclops, sweetheart?” 
“Good point,” you mutter, moving to stand next to him. 
He straddles the seat and looks over expectantly at you. “Don’t you need a helmet?”
You shake your head, “Oh, no, it’ll ruin my hair.” You laugh but he gives you a deadpan look. You don’t regenerate the way he does. An accident would be a lot more fatal for you than it would be for him. You huff, “Relax, Lo, I can use my powers.” When he looks like he’s not going to drop it, you let some energy swirl around your fingers. It solidifies the air around your skin, you reach up and flick at his skull hard enough to hear the metal ding. 
He grunts, glaring down at your hand while you grin. “See,” you whisper, sliding onto the back of the bike and wrapping your arms around his waist. “I’m perfectly safe.” He shakes his head and starts the bike. 
The ride to the arcade is spent in silence. Logan always seems to break every speeding law known to man whenever he takes Scott’s bike out. You’re not sure if he does it to purposefully piss the man off, but it makes you cling to him like a wild animal. You feel like if you hit one speed bump you’re going to go flying. 
By the time he parks your legs feel like jello. He laughs a little at the way your face has blanched. Again, he offers you a hand and holds the door open to lead you inside. You’re trying not to look a gift horse in the mouth, but this whole thing is odd. 
You guys are friends. And you’re friendlier with each other than most of the mutants in the school. But this feels different somehow. For one, Logan kind of despises the arcade. It’s an amalgamation of bad smells and loud noises, and it overwhelms his already sensitive senses. You’ve heard him complain about the smell of body odor and fake cheese enough times when you went on a field trip with the kids. 
Secondly, he’s being more touchy than he normally would. You’re not complaining. You weren’t exactly hugged a lot as a kid, mainly just passed between different mutant fetish clubs. Logan isn’t known for handing hugs out so easily. But right now, he doesn’t seem to be ready to not have at least one hand on you. 
Maybe he’s just cheering you up. You need to stop drifting so far into your mind and just enjoy the night. “Alright, what’s first bub?”
You grin and drag him towards the claw machine. “I’m horrible at these things,” you inform him as you put your quarters in. “But, I hold out hope that one day I’ll be able to actually beat this monster.”
Three failed attempts later, it’s become embarrassingly clear that you will never beat the claw machine. Logan isn’t even trying to hide his amusement as you become increasingly more frustrated. There’s a certain point where this game stops being fun and starts to be an affront to your character. 
Logan peers into the machine and asks, “What are you going for?”
“The pigeon,” you mutter. Your tongue pokes between your lips, and your eyes narrow in concentration. You aim the claw over the pigeon perfectly and slam your hand down on the big red button. 
You’re allowed five seconds of celebration before the damn thing slips out of the claws grasp and tumbles into the pile of stuffies below. “Dammit, Bart,” you let the ridiculous name you’ve come up with for the toy slip.
Logan snorts, leaning against the glass while you jam another quarter in the slot. “Bart?” He teases. 
You shake your head and give him a look out the side of your eye. “What, you think I call myself Flux because I’m good at coming up with names?” You give up after the last failed attempt and turn to face him with a huff. 
He clicks his tongue and shakes his head. “Tough luck, kid.” He slings an arm over your shoulder and pulls you towards the concession stand. 
“Shut up,” you laugh, slapping lightly at his chest. 
The rest of the night is nice. He doesn’t play much except for the strength-oriented games. And then you kind of just exploit him for more tickets. By the time you get back to the mansion, you’ve forgotten all about why you were upset in the first place. 
Nothing had gone wrong, you didn’t have a total meltdown and wipe out the entire arcade. You don’t know why Charles was so afraid of letting you out. 
Logan walks you back to your room, his hand heavy on your lower back as you head up the stairs. You’re talking endlessly, filling up any gap of silence with rambling you’ve lost track of. You don’t know what it is about him that invites you to yap the way you do, but you’re always embarrassed by it the second he leaves. 
You reach your door and smile up at him. “Thanks, Lo.”
He gives you a soft smile, his eyes wrinkling endearingly at the corners. He reaches up and brushes some hair off your shoulder. There’s a certain shift in his expression that has your breath stopping short. Whatever else you were going to say to him tumbles off into an incomprehensible whisper. 
He leans down and every inappropriate thought you’ve ever had about him suddenly surges to the front of your mind. Your lips part in anticipation, thinking he’s going to kiss you and your fantasies are going to come to life. 
His lips brush against your cheek so gently you almost don’t feel them. “‘Night Flux,” he leans back and your body goes with him. He backs off with a smile, walking down the hall to his own room. You feel dazed, eyelashes fluttering rapidly as you fan your cheeks and try to come to terms with what just happened.
He didn’t kiss you, but you oddly aren’t disappointed. You go to bed that night with a lovesick grin on your face. Well, you would have. Were it not for the annoyingly British voice ringing out in your head, “Training’s at four tomorrow morning. Consider it your punishment for sneaking out.”
“Fuck,” you hiss to yourself. Stupid fucking telepaths. 
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You thought the arcade was a one-off moment. But Logan keeps sneaking you out of the mansion. Charles hasn’t officially lifted the house arrest, but he’s given up trying to keep you inside. Besides, you’ve essentially got a chaperone since Logan is always with you. 
You make lunch for the two of you and he’ll take you out to the woods for a picnic. Or you’ll go to the movies together. Sometimes you don’t even do anything, just linger around each other. You enjoy the company, and you love having these quiet moments together with no one else around. 
Your favorite part of all of this has to be the way he’s started touching you. He’s always got a hand on your leg or back. And if he can’t do that, then you’re tucked into his side. It’s feeding into a starved part of you that you’ve left neglected for far too long. 
It’s only been about two weeks of these fun little adventures and odd behavior. You’re dreading the moment they’ll stop. You’re not sure when Logan’s going to deem you properly cheered up, but you’re hoping it’s not anytime soon. 
There have been a few more moments where you think your friendship might turn into something more, and every time you’ve been interrupted. You’re actually starting to feel a little edged. You’ve been considering just grabbing him and planting one on him. But every time you think about it you get sick to your stomach. 
You don’t want to make a move on him and end up getting rejected. You know he’s just being a good friend and taking care of you so you don’t end up spiraling too far in your head. It’s happened before, when you’ve been struggling with your abilities. He’s just keeping you from shutting down again and you don’t want to make him uncomfortable because you’re hopelessly in love. 
When you walk out of your room this morning you’re immediately smacked in the face. “What the fuck, guys?” You yell at the two kids running past your room. Not the best language for someone who's supposed to be a role model. You can’t be bothered though, not when they’re running around throwing pink rolls of streamer at your face. 
“Sorry!” Mary calls over her shoulder, laughing as she pins a heart up onto the wall. You’re sure Charles won’t appreciate the hole in his old ass mahogany wood. It’s only as you watch her run down the stairs that you register just what is going on. 
There is pink and red everywhere. It looks like Dollar Store Cupid has thrown up all over the mansion. You’ve been so caught up in your attraction to Logan that, ironically, you’ve forgotten what month it was. 
You grumble bitterly to yourself as you trudge down the stairs. Another Valentine’s Day alone and single. How lovely. You spot two kids giggling to themselves by the banister, they lean in like they’re going to kiss and you gag. “Hey!” You snap, and they jump apart, eyes wide with fear. “Quit it, get out of here.” They scramble off and you feel just a little bit vindicated. 
“Not a fan of young love, Flux?”
You groan and roll your eyes, turning around to find a very smug Scott watching you bully teenagers. “Shut it, Summers,” you warn. You point an accusing finger at him and he raises his hands in surrender. Faux innocence played across his insufferable smirk. “When you’re in a committed relationship, you don’t get to judge me.”
His brows turn down in confusion, “Wait, but aren’t you and Logan-”
He’s cut off by the sound of a loud crash down the hall. You both turn around just as one of the classroom doors slams open. A bright pink explosion hurtles from the doors and a throng of coughing students follows. 
Jubilee walks out a minute later, a guilty expression on her face. “Sorry, I was just trying to make it more Vanetine-y.” 
You glance over at Scott, grinning widely at him while you pat his shoulder and walk past him, leaving him to clean up the mess. “Enjoy the young love, Summers.”
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You actively avoid Logan all day. You’re already facing constant reminders of how lonely you are. You see kids walking around with baskets of bears and chocolates. Or you catch them passing notes in class with scribbled hearts all over the front. 
There’s only so much a girl can take before she loses it. The last thing you need is to be faced with the man you have the worst unrequited crush on in history. But he doesn’t seem to get the hint. He’s everywhere you go, popping up around corners and trying to catch your attention. 
You keep brushing him off and pretending like you have something urgent you’re going to be late for. Eventually, though, he was going to catch up with you. 
It happens in the kitchen. Most of the kids are in their rooms or the library. The noise has died down and you’re alone. You grumble to yourself, ripping down a pink streamer that keeps drifting across the top of your head and pissing you off. You grab a frozen meal from the fridge and are about to microwave it when he speaks. 
“Huh, thought you’d want something a little more romantic than a frozen burrito.” 
You gasp, clutching your chest and whirling around on him while your heart races. “Logan, Jesus, you scared me.” He’s frowning at you, eyes glaring at the frozen package in your hand. “Um,” you toss it back in the freezer but the look on his face isn’t going away. “Yeah, I might just go with cereal instead.”
He looks at you and then glances behind him. You peer around his shoulder but you don’t see anything. Without much warning, he grabs your wrist and pulls you towards the stairs. “Logan?” There’s no point in trying to resist him, he could just toss you up the stairs if he wanted to. Still, the silence is kind of creeping you out. 
You call his name a few more times but give up when he makes it clear he’s not going to be answering you anytime. There’s a rotten feeling in your stomach. You have this awful idea like you’re in trouble for something. Like a little girl who's gotten her hand caught in the cookie jar too many times. 
He stops you in front of his door and nods towards it. “You want me to go inside?” He crosses his arms and glares down at you. You huff and mutter, “Jesus, fine.” What the hell is wrong with him?
You grab the doorknob to his room, glaring at him while you do. You throw the door open dramatically, taking a step inside and surveying the area. “Wow,” you suck your teeth and shake your head. “You have not decorated at all.”
“Shut up, smartass,” he mutters in your ear. Chills prick at your skin from his proximity. A shudder goes down your spine as the low tone of his voice reverberates through you. “Look a little harder.”
You roll your eyes but acquiesce. Another run over the room finally shows you what you missed. You gasp and rush towards his bed, “Holy shit, Bart!” He chuckles behind you as you pick the stuffed pigeon up. 
“Went back for him after we left,” Logan tells you. 
You glare at him, eyes narrowed in suspicion. “How many tries did this take you?” He mouths a smug one and you roll your eyes in irritation. You look back down at the pigeon and smile.
He smells like the inside of a claw machine. His head is sewed on crookedly and you’re pretty sure he’s missing an eye. But he’s absolutely perfect to you. You’re about to thank Logan when you spot something metal wrapped around the stuffie’s neck. “What’s this,” you mumble to yourself. 
You slide your fingers under the chain and tug it off Bart’s neck. Logan’s dog tags dangle off your fingers and you stare at him in shock. A sudden cold dread washes over you and you find yourself immobile. “Logan,” you trail off, an unspoken question following his name. 
He smirks, walking towards you and slipping the tags out of your hand. “I wanted you to have this,” he says, his voice low like this moment is too precious to break, “so you know you’re not alone. You’re always so afraid of what’s going to happen if you lose control out in the field. But you forget, you’re not alone. You have me, you’re always going to have me.” He places the tags over your neck, untucking your hair from the chain. 
You don’t even have words for him. It’s such a deeply personal gift. But this also feels incredibly intimate. There’s no possible way for you to reason this away. This isn’t something “just friends” do. 
He seems to prefer your silence, anyway. One of his hands drifts from your neck and cups your jaw. With the utmost tenderness, he lifts your face to his. “Wanted to do this for a while,” he whispers. You almost ask what he’s talking about, but his lips are already covering yours. 
It’s incredibly soft, this kiss, softer than you’re used to. He’s barely putting any pressure on you and it makes you realize that you’re still not moving. You’re just standing there in shock, eyes wide open while the man you’ve wanted since you’ve known him kisses you. 
You drop Bart to the floor and your arms come up to twine around his neck. You finally close your eyes, let your body melt into his knowing he’ll catch you. The second you reciprocate he really kisses you. Neither of you hold back, each of you pouring all the pent-up desire you’ve felt for each other. 
You’ve spent so long dancing around this, around each other. It’s like a missing puzzle piece is returned to you as Logan holds you. You feel full, complete, warmer than you ever have before. 
You part from him - needing air - painfully slow. You don’t want to spend a second away from him now that you have him. You wish you didn’t have to breathe. Wished you could have kept kissing him and never stopped. 
Logan chuckles, pressing a kiss against your forehead like he can read your thoughts. You can feel the dorky smile that’s about to split your cheeks. You bite your lip, hoping it might suppress it, but you know it’s pointless. 
You look up at him with a cheeky twinkle in your eye. “Are you asking me to be your Valentine, Lo?”
He scoffs and pulls away from you slightly. “Do you have to ask your girlfriend to be your Valentine?”
Your eyes widen and your mouth opens and closes rapidly. “I- Well- I mean,” you take a full step back from him and shake your head. “What?” You finally settle on. “I mean, I’m not objecting, at all, but what?”
Logan tilts his head, a disbelieving look on his face. “What do you think we’ve been doing the past three weeks?”
You shake your head, stuttering and struggling for an answer. “I don’t know. I thought you were being a good friend!”
He smiles, there’s no irritation on his face at your cluelessness. If anything he seems to be more endeared to you. “You think I take all my friends on romantic picnics in the woods?”
You sigh, letting out a long disappointed breath. You can’t believe you’ve been so blind. When you think about it, his behavior lately makes a lot more sense. You’re not sure how you were able to trick yourself for so long. 
“Well,” you start, walking back towards him as he pulls you into a hug, “certainly not Scott.” He huffs and shakes his head. You give him a sheepish smile, brows knitted together. “I can’t believe we’ve been dating this whole time.”
He just presses another kiss to your temple and shrugs. “It’s alright, sweetheart, you can make it up to me by being my Valentine again next year.”
There’s something unspoken in his voice. A promise that he’s planning to be around for a lot longer than a year. You smile at him, silently promising the same. “Only if you’re mine.”
“Wouldn’t have it any other way.”
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a/n: i’m gonna gag actually. Made myself cringe there at the end. I want a valentine next year so bad, it’s sad. But what’s the point of a valentine if it’s not going to be Logan?
end. — I do not own the characters or the comics/movies Wolverine/X-Men, but this writing is my own all rights reserved © not-neverland06 2024. do not copy, repost, translate & recommend elsewhere.
dividers by @/thecutestgrotto
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s-ccaam-era-crepe · 1 year ago
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first sorta half dnd session of the year today lol <3
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nonasuch · 3 months ago
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Miss Universe National Costume 2024, Part 2!
Splitting this off into a new post so I'm not clogging up everyone's dash quite as much.
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Miss Malta is some sort of environmental protection Sailor Scout. I think the giant bow would look better on the back of the skirt but otherwise this is solid.
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It has just come to my attention that I skipped over Miss Albania and several other A/B countries, back at the beginning. I sincerely apologize! She went to all this trouble putting together a Fifth Element cruise ship passenger costume, and I nearly missed it.
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Miss Armenia, in what even I have to admit would be a legit Princess Leia fit.
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Miss Bahrain, adding some green to her Gold And Vaguely Historical look, along with what is either a comically large prop chalice or an upside-down lamp.
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Miss Bangladesh appears to believe that adding two plush tigers from the toy store around the corner from the pageant venue will conceal the fact that she is just wearing a tiger-print evening dress. Miss Bangladesh is incorrect.
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Miss Belgium. Girl. No.
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Miss Belize let the seventh-grade art class do her whole costume, which was a bold choice.
Okay, I think that's everyone I missed! Back to alphabetical order. And I should have to rely less on shitty screenshots, now. Some countries were benefiting from the low resolution, tbh.
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Kind of feel like Miss Maldives had a luggage mishap and she's just wearing the outfit she packed for a slightly dressy dinner.
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Miss Martinique's costume would honestly have looked better in the shitty screencap version. The construction is... bad. It's bad.
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Feel like we're in a little bit of slump here. Miss Mauritius did not stick enough butterfly appliqués to her gown to conceal that it is, in fact, just a regular evening gown.
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Slump officially over! We are so back. Everyone say thank you, Miss Mexico.
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I would like this better if it had just committed to the giant skirt and not felt the need to make it a Sexy Miniskirt look. Sorry, Miss Moldova.
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Miss Mongolia wanted to stand out from all the other gold armor on stage, so she decided to a) wear cooler armor and b) bring a bow and arrow instead of a sword. Great work, Miss Mongolia.
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Starting to feel like I'm picking on the smaller countries that probably don't have a huge pageant culture or the budget for really elaborate costumes, but on the other hand Miss Montenegro's costume is super low-effort AND the fabrics look cheap, so what am I supposed to do?
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Okay, this looks like a pretty standard Miss Universe Sexy Bird, yes? Well, THIS is how Miss Myanmar entered the stage:
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She had to fight her way out of that thing! God only knows what the visibility was like in there.
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I think the hat is doing most of the heavy lifting to keep Miss Namibia's costume from being Just An Evening Dress, sadly.
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Oh, yikes. It's more obvious in motion but Miss Nepal's bodice looks like it's made of craft foam and it fits real weird. The rest of it looks a little like she got together with Miss Cyprus and a pile of tablecloths for a sewing bee last night, I'm sorry to say.
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Miss Netherlands has chosen a Tribute to Delft. I think if I were in charge of this costume I would do a much fuller skirt that falls from the waist, instead of the weird trumpet-skirt-with-hoop we've got here. And, obviously, I would make the windmill on the bodice actually spin.
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It looks like she's having some issues keeping the wings and peplum in place, but I really like Miss New Zealand's costume from a design perspective. It at least slightly resembles the bird it's supposed to be (New Zealand fantail) and I think the feather pattern is meant to be in a Maori art style.
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Miss Nicaragua is a Sexy Cathedral, which I think might be a Miss Universe first and is definitely a big old step closer to drag.
Okay, pausing here to get the next batch ready.
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nobodysuspectsthebutterfly · 11 months ago
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FYI artists and writers: some info regarding tumblr's new "third-party sharing" (aka selling your content to OpenAI and Midjourney)
You may have already seen the post by @staff regarding third-party sharing and how to opt out. You may have also already seen various news articles discussing the matter.
But here's a little further clarity re some questions I had, and you may too. Caveat: Not all of this is on official tumblr pages, so it's possible things may change.
(1) "I heard they already have access to my data and it doesn't really matter if I opt out"
From the 404 article:
A new FAQ section we reviewed is titled “What happens when you opt out?” states “If you opt out from the start, we will block crawlers from accessing your content by adding your site on a disallowed list. If you change your mind later, we also plan to update any partners about people who newly opt-out and ask that their content be removed from past sources and future training.”
So please, go click that opt-out button.
(2) Some future user: "I've been away from tumblr for months, and I just heard about all this. I didn't opt out before, so does it make a difference anymore?"
Another internal document shows that, on February 23, an employee asked in a staff-only thread, “Do we have assurances that if a user opts out of their data being shared with third parties that our existing data partners will be notified of such a change and remove their data?” Andrew Spittle, Automattic’s head of AI replied: “We will notify existing partners on a regular basis about anyone who's opted out since the last time we provided a list. I want this to be an ongoing process where we regularly advocate for past content to be excluded based on current preferences. We will ask that content be deleted and removed from any future training runs. I believe partners will honor this based on our conversations with them to this point. I don't think they gain much overall by retaining it.”
It should make a difference! Go click that button.
(3) "I opted out, but my art posts have been reblogged by so many people, and I don't know if they all opted out. What does that mean for my stuff?"
This answer is actually on the support page for the toggle:
This option will prevent your blog's content, even when reblogged, from being shared with our licensed network of content and research partners, including those that train AI models.
And some further clarification by the COO and a product manager:
zingring: A couple people from work have reached out to let me know that yes, it applies to reblogs of "don't scrape" content. If you opt out, your content is opted out, even in reblog form. cyle: yep, for reblogs, we're taking it so far as "if anybody in the reblog trail has opted out, all of the content in that reblog will be opted out", when a reblog could be scraped/shared.
So not only your reblogged posts, but anyone who contributed in a reblog (such as posts where someone has been inspired to draw fanart of the OP) will presumably be protected by your opt-out. (A good reason to opt out even if you yourself are not a creator.)
Furthermore, if you the OP were offline and didn't know about the opt-out, if someone contributed to a reblog and they are opted out, then your original work is also protected. (Which makes it very tempting to contribute "scrapeable content" now whenever I reblog from an abandoned/disused blog...)
(4) "What about deleted blogs? They can't opt out!"
I was told by someone (not official) that he read "deleted blogs are all opted-out by default". However, he didn't recall the source, and I can't find it, so I can't guarantee that info. If I get more details - like if/when tumblr puts up that FAQ as reported in the 404 article - I will add it here as soon as I can.
Edit, tumblr has updated their help page for the option to opt-out of third-party sharing! It now states:
The content which will not be shared with our licensed network of content and research partners, including those that train AI models, includes: • Posts and reblogs of posts from blogs who have enabled the "Prevent third-party sharing" option. • Posts and reblogs of posts from deleted blogs. • Posts and reblogs of posts from password-protected blogs. • Posts and reblogs of posts from explicit blogs. • Posts and reblogs of posts from suspended/deactivated blogs. • Private posts. • Drafts. • Messages. • Asks and submissions which have not been publicly posted. • Post+ subscriber-only posts. • Explicit posts.
So no need to worry about your old deleted blogs that still have reblogs floating around. *\o/*
But for your existing blogs, please use the opt out option. And a reminder of how to opt out, under the cut:
The opt-out toggle is in Blog Settings, and please note you need to do it for each one of your blogs / sideblogs.
On dashboard, the toggle is at https://www.tumblr.com/settings/blog/blogname [replace "blogname" as applicable] down by Visibility:
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For mobile, you need the most recent update of the app. (Android version 33.4.1.100, iOs version 33.4.) Then go to your blog tab (the little person icon), and then the gear icon for Settings, then click Visibility.
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Again, if you have a sideblog, go back to the blog tab, switch to it, and go to settings again. Repeat as necessary.
If you do not have access to the newest version of the app for whatever reason, you can also log into tumblr in your mobile browser. Same URL as per desktop above, same location.
Note you do not need to change settings in both desktop and the app, just one is fine.
I hope this helps!
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felassan · 8 months ago
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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