#War Rock Meteoragon
Explore tagged Tumblr posts
fyeahygocardart · 23 days ago
Text
Tumblr media
War Rock Meteoragon
62 notes · View notes
sonicasura · 2 years ago
Text
Diarbbitmon (Digimon, Storage: Data/Elec.Devices)
Tumblr media
War Rock Meteoragon (Yu-Gi-Oh, Storage: Card/Charm)
Tumblr media Tumblr media
Thanatos (Persona, Storage: Tarot Card/Mask)
Tumblr media Tumblr media
Hisuian Samerott (Pokemon, Storage: Pokeball/ Charm)
Tumblr media Tumblr media
Harumitey (Spectrobes, Storage: Data/Crystal)
Tumblr media Tumblr media
Tumblr media
11 notes · View notes
darkshadowduelist · 4 years ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
LIGHTNING OVERDRIVE - WAR ROCK
LIOV-EN086 War Rock Wento
Level 4 EARTH Warrior Effect Monster
ATK 1800
DEF 1800
If your EARTH Warrior monster battles an opponent’s monster, during damage calculation (Quick Effect): You can pay 800 LP; your battling monster gains 800 ATK, until the end of this turn. If this card is sent from your Monster Zone to your GY by an opponent’s card effect: You can Special Summon 1 Level 5 or higher “War Rock” monster from your hand or Deck. You can only use each effect of “War Rock Wento” once per turn.
LIOV-EN087 War Rock Mammud
Level 5 EARTH Warrior Effect Monster
ATK 2000
DEF 2000
If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all “War Rock” monsters you currently control gain 200 ATK until the end of your opponent’s turn. You can only use this effect of “War Rock Mammud” once per turn.
LIOV-EN088 War Rock Meteoragon
Level 8 EARTH Warrior Effect Monster
ATK 2600
DEF 2600
Cannot be destroyed by your opponent’s card effects. When an attack is declared involving this card and an opponent’s monster: You can negate the effects of that opponent’s monster this turn, as well as the activated effects and effects on the field of monsters with that same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all “War Rock” monsters you currently control gain 200 ATK until the end of your opponent’s turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn.
LIOV-EN089 War Rock Dignity
Quick-Play Spell Card
You must control a “War Rock” monster to activate either of these effects.
● When a monster your opponent controls activates its effect: Negate that effect.
● During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect.
You can only activate 1 “War Rock Dignity” per turn.
LIOV-EN090 War Rock Spirit
Quick-Play Spell Card
During the Battle Phase: Target 1 “War Rock” monster in your GY, then activate 1 of these effects;
● Special Summon that target in Attack Position, but for the rest of this turn, its effects are negated, also it cannot attack directly.
● Special Summon that target in Defense Position, also the first time each “War Rock” monster you control would be destroyed by battle this turn, it is not destroyed.
You can only activate 1 “War Rock Spirit” per turn.
LIOV-EN091 War Rock Generations
Normal Trap Card
During the Battle Phase, if your opponent controls more monsters than you do: Special Summon 1 “War Rock” monster from your Deck, and if you activated this card during your opponent’s turn, for the rest of this turn while you control the face-up Special Summoned monster, your opponent’s monsters cannot attack, except to attack that monster. You can only activate 1 “War Rock Generations” per turn.
LIOV-EN092 War Rock Big Blow
Normal Trap Card
During the Main Phase, if a face-up “War Rock” monster(s) you control leaves the field by an opponent’s card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 “War Rock Big Blow” per turn.
8 notes · View notes
sonicasura · 2 years ago
Text
Trollhunters: Path of the Blade
Based on this poll.
To make voting easier, here's how each possible familiar for Jim shall affect events in the show. There will be shared changes despite what you pick. Post is quite long so here's the heads up. Poll Status updates from 7 am to 10 pm here so don't forget to check it out!
Toby will already know about Jim's partner. He is five years old after all and plus his friend needs more moral support. Barbara does find out but how it happens is different each time.
Douxie gets involved early than in canon. I can imagine he monitors Arcadia multiple times each year whether by visiting or magical means. A child with an unknown and no doubt powerful familiar is enough reason to get involved. Plus Archie gets a 'work buddy' to vibe with.
Jim learns magic that relates to his chosen familiar. They also assist in personal training whether as Trollhunter or an ally to the Trollhunter. Jim gets tricked into becoming part troll and not voluntarily goes with Merlin's plan.
Physical Troll Jim traits and fighting style changes thanks to familiar.
With that out of the way, let's get started.
Rabbit Knight's Cape: Diarbbitmon
Nickname: Peter (Short for Peter Cottontail as Diarbbitmon is a bit hard for a child to say), Stage: Mega Digimon, Element Alignment: Nature, Height: 13'2, Terms for children: Pyonmon(the baby stage for his species) or Bunny
Jim sneaks out to the forest to release his frustration after today's events. He accidentally finds Diarbbitmon who he vents to. The knight sympathetically listens and comforts Jim, using his fur like cape as a blanket. A familiar bond is formed while Peter takes the now tired boy home. Rabbit dad? Absolutely considering Diarbbitmon's gentle personality and well mannered nature.
James is lucky he got outta town as this Digimon is very dangerous when something they care about is harmed. I am very serious since it states in the entry that Diarbbitmon will not stop until nothing remains of the enemy and even hunts down their opponent's allies. Jim has Peter promise to not go that far unless with his permission.
He might've taken after his familiar a bit too. Often play sword fighting with Toby, got a few rabbit based accessories like a pendant, took fencing classes and indulging in various poetry. Jim tends to use Peter's cape as a blanket moreso when he becomes half troll. A childhood comfort that never fails to calm him, not even a Corrupted/Beast Jim is immune.
Peter is taught how to take a human form or rabbit form with training from Archie. He also revert to Pyonmon or Bosamon as well. Jim can use minor nature spells such as minor plant growth from Douxie and later masters his craft under Vendel's watchful care.
Trollhunter Jim: Peter will not only help his training but come with a schedule for this new lifestyle. He's quite concerned about his little Pyonmon's health. Strickler is on very thin ice as Peter can hold one nasty grudge. Draal gets dolted on too once he starts living in Jim's basement. Trollhunter armor bears a rabbit insignia, fluffy blue cape and the blade is closer to a rapier through the familiar bond.
NotTrollhunter Jim: Diarbbitmon often travels around Arcadia at late hours, half of the time to look for a present to give his precious human. He accidentally comes across the scuffle between Kanijar and Bular so Peter chases off the latter before daylight. The Trollhunter seeks out the Diarbbitmon which inconsequentally leads to Jim getting put on kidnap style house arrest in Trollmarket. A magic swordsman who wields twin rapiers and a dark blue outfit similar to Peter.
Troll Jim: Thick platinum blonde fur around the chest, back, elbows and calves. Has a big poofy rabbit tail alongside rabbit like ears behind his horns. Feet become rabbit like too but his legs are spared the change. Got beans and paw pads. Jim is often called Troll Bunny or Jackelope thanks to this.
New War Rock: War Rock Meteoragon
Nickname: Drago or Draco, Species: Duel Monster, Subspecies: War Rock/Earth Warrior, Height: 12'6, Element Alignment: Earth, Terms for children: whelp or little warrior
Jim stumbles upon his card in the canal and later accidentally summons Drago inside his room. (This immediately establishes the familiar bond.) Barbara finds out in an instant as she hears Jim talk to the War Rock about his 'father'. Pretty sure the only reason she didn't beam Drago on the head with a lamp is from his warrior physique and less modest clothing.
A quite cheery noble duel spirit who often likes to tease Jim or Toby. Drago gave the two piggyback rides when they were little and still carries them when not in a human guise. Playfully clashes horns with Troll Jim as I see this being a troll habit for younglings which the War Rock would easily oblige. Drago also uses his fluffy white fur cape like a blanket too and it has the same calming effect.
Jim plans to get a tattoo based on the warrior once he's an adult, a dragon wielding two swords. He also dyed his bangs white, wears dragon accessories such as charms, and taken parkour specifically mountain climbing. The latter is partly from how War Rock monsters like Meteoragon live on a steep mountain range called War Rock Mountain.
Drago can take a small lizard form thanks to some magic training. Douxie teaches Jim a few earth spells that later gets refined under Vendel's tutelage but the duel spirit also teaches his whelp War Rock magic. War Rock magic ensures a battle remains fair such as negating any effects that sabotage allies, set up the battlefield and call upon reinforcements even if they fell in battle. The embodiment of fair war tactics.
Trollhunter Jim: Helps carry the load of responsibilities so his whelp nor his friends get overwhelmed. Drago also teaches different battle tactics than just improve Jim's swordsmanship. Not as hostile around Strickler, partly cause of war knowledge, but the life bonding spell definitely pissed him off. Merlin earned his red hot ire though. Can easily connect with Draal since Trolls are a warrior race too. Draconic flairs decorates Jim's armor, helm bears forward oni horns, and sword is more like a claymore.
Not Trollhunter Jim: Teaches his whelp the ways of a tactician and war general. An early morning leads to Drago coming across the clash between both trolls so he uses his cape to shield Kanijar from the sun. The Trollhunter does take a small piece of the cape to look for the War Rock later. Jim and Barbara end up taking shelter in Trollmarket later due to goblins. Wields twin blade but also traditional War Rock armor with thick chainmail.
Troll Jim: His hair turned white with brown tips, has white fur all over his back, chest and waist. Two sets of horns with the small pair facing frontwards. Red markings that look like a fierce roaring troll spans across the right side of his abdomen. Small Heartstone gems grow off his back. Given the tribe name: War Rock Trollheart.
Heir of Death, Thanatos
Nickname: Crow (his mask looks like a crow to child Jim), Species: Curse Type Persona, Element Alignment: Curse/Almighty, Height: 14'3, Terms for children: fledgling or candlelight
Barbara had accidentally bought Thanatos' dormant mask in a magic kit and Jim awakened the Persona through an emotional outburst. The young boy bears a strong connection to the Death Arcana alongside the Fool Arcana. Like a caring grandfather, the Persona comforts Jim as their contract allows Thanatos to read the youth's heart. 'I Am Thou and Thou Art I.'
He often takes the facade of an well dressed elderly gentleman with his sword mimicking a cane. Thanatos is a kind, wise and soft-spoken being that often gives guidance to Jim or his companions. Quite a delightful person to chat with especially around older company like Nana, Archie and Vendel.
Although Thanato' kind nature can become ferociously animalistic if 'Frenzy Mode' is triggered, often using his coffin chain wings to bash threats whilst ruthlessly cutting them down. Only Jim can snap the death god out of this state while others have to redirect his fury. Frenzy Mode rarely occurs as it takes a magic overload or great rage to trigger it.
Jim wears a crow pendant, tends to tell morbid jokes and overall is quite calm around the topic of death. He often gives a treat to visiting ravens, crows, or vultures. Thanatos finds it cute when his fletchling finds gifts from the various birds and even moreso if one perches on his shoulder.
Douxie gives Jim basic magic training but the Persona is his primary teacher mainly in various Persona based magic. Thanatos does acquire multiple spell books including a grimoire for spirit, dark, and voodoo magic.
Trollhunter Jim: Serves as Jim's teacher in swordplay and magic(later with Toby and Claire.) Helps ease his fletchling's frustration while providing needed advice when things feel too much. Allows Kanijar to deliver one last heartfelt message to his son Draal and help the Troll mourn. Neutral around Strickler since he gone frenzy at the Changeling. Loathes Merlin and went into Frenzy Mode when Jim forcefully became half troll. Death markings cover his armor, helm is more avian and sword shifts closer to a katana in form.
Not Trollhunter Jim: Purposely saves Kanijar as he senses the amulet's next choice in time. Bular is chased off while the Trollhunter has no clue who Thanatos is bound to. It was by chance that Jim ends up in Trollmarket as he summons the Persona when AAARRRGGHH was nearby. He got kidnapped in his sleep and whisked away much to Thanstos' annoyance. A dark mage who uses curses alongside his trusty katana. Jim's battle attire is a dark blue and resembles a plague doctor uniform.
Troll Jim: Has white feathery fluff that leads to black feathers all over his back and chest but also thin feathery wings on his arms. Ears are furry at the tips while Jim's nose is a bit more pointed like its meant to become a beak. Feet became bird talons specifically a crow's and has tail feathers. Often called a Crow or Bird's Nest.
Ceaseless Blade, Hisuian Samurott
Nickname: Harper, Species: Hisuian variant Samurott/Pokemon, Element Alignment: Water/Dark, Gender: Female, Size: 7'8, Terms for children: pups or little Oshawott
Jim came across Harper when he snuck out to reflect at the creek. She sensed his sorrow and comfort the boy. The Samurott carries him back home, leaving behind a small seashell as a gift. This leads to Jim frequently visiting the Water/Dark Type and a familiar bond.
Harper is quite motherly despite her bold and pushy nature. She often gives Jim or Toby the shove they need to face their problems as soon as possible. Harper also tends to pick a fight with any supernatural oriented creature that gets too close to what's hers. She drove off Bular twice from the creek and left a hefty scar on his back. (The Gum-Gum is terrified of the Hisuian Samurott.)
Harper moves into the Lake household when Jim and his mother get caught in a nasty forest fire on a camping trip. A small pond was added to the backyard for the Pokemon to relax alongside some tall bamboo to provide privacy. Being able to pet Harper is a sign of trust as she either walks away or uses Water Gun on someone who does it without permission. What happens depends on her mood.
Jim wears the shell Harper gave him as a pendant and carries otter charms. Douxie taught the boy minor water magic alongside charm making. Vendel helps Jim master it while the Hisuian Samurott guides him through dark magic.
Trollhunter Jim: Serves as his training partner and helps improve his swordsmanship. Harper corrects any error in Jim's fighting style while she teaches how to fight with brutal swiftness like a Hisuian Samurott does. Later becomes protective of Draal as the Water/Dark Type adopted him too. Comically uses Water Gun on Strickler at random intervals out of spite. Definitely tried to bite Merlin and decides to Scald him after the Troll Jim fiasco. Armor slightly mimics samurai armor as shell insignia decorates the surface and the sword becomes similar to a Hisuian Samurott's seamitar.
Not Trollhunter Jim: Harper takes on a more protective role and becomes quite territorial around the house. She was coming back from a late night swim at the creek when she came across the two trolls fighting. The Hisuian Samurott chased both of them off as they were too close to the house for her comfort. Kanijar was originally hunting the volatile Pokemon only to accidentally discover she is Jim's familiar. Instant Trollmarket house arrest for Jimbo outta concern to every bystander's safety. He wears traditional samurai armor with a wave design and wields a scimitar alongside his magic.
Troll Jim: Skin is closer to sea stone with a black shell like caparace growing on his wrists, elbows, ankles plus thighs. Hands and feet have hot pink webbing while he has a short fin for a tail. Bears a black third caparace horn akin to Harper. White scruffy fur around the edges of his cheek with thick dark blue hair cover his back, waist, then finally shoulders. Sometimes called a Troll Otter because of it.
Shell Knight's Might, Harumitey
Nickname: Mighty, Species: Spectrobe/Harumitey, Gender: Female, Element Alignment: Ice/Water(Flash in Spectrobe terms), Size: 6'3, Terms for children: Harumi(Child form of Harumitey) or zoea (term for baby hermit crab)
Jim finds her crystal at the creek during the day and accidentally summons Mighty when threatened by his father's cruel actions. (James Senior ran in fear from the very angry shellfish knight ready to stab him.) Barbara finds her son being gently hugged by the Spectrobe and hears what happens from Jim.
Mighty is a playful gentle giant who likes to join in on the boys' fun. Jim and Toby often find themselves getting nuzzled or have any fish dish stolen from the Harumitey. A custom pond, sand pit, and house for her was put in the backyard alongside some bamboo for privacy. Jim learns what crystals are compatible with Mighty plus some ice spells from Douxie. He later refine those while learning water spells from Vendel. Jim wears shell bracelets, a lapis lazuli crystal pendant and a violet beanie that looks like a helmet.
Trollhunter Jim: Helps the boy with his sword style but also teaches him a defensive fighting style. Mighty provides emotional support and tries to make Jim smile when it feels like the world's crashing down. Quite mild around Strickler as she often threatens with a stab. Will definitely skewer Merlin on sight especially during the Troll Jim fiasco. Somehow became a emotional support companion to Draal but Mighty doesn't mind, she smells the daddy issues. Jim's armor takes a slight hermit crab shell design, wave insignia decorates it, and the Daylight blade is closer to a lance.
Not Trollhunter Jim: Harumitey likes to lurk in the sewers in search of treasure. She stumbles upon the two trolls' fight and chases them off when they break a shiny necklace the Spectrobe wanted. Like with Hisuian Samurott, Kanijar hunts Mighty down only to discover she's a familiar to a human. She takes Jim to Trollmarket when he gets badly injured from a goblin surprise attack. The two stay there until he's recovered although Barbara later breaks in like an angry mama bear. Jim is a paladin type fighter who wields a lance and shield in battle. He wears shell style knight armor similar to Mighty.
Troll Jim: Has a spikey shell caparace on his back, front arms, upper chest and legs. Grew a pair of smaller arms with crablike claws under his normal ones. Horns are spiky and curve like a spiral shell. Amethyst crystals grow on his neck alongside his shoulder blades. Someone called Jim a 'Hermit Troll' and the name stuck just like Shellhead.
And that's it! Until next time folks, I'll see you back in Arcadia.
Tumblr media
10 notes · View notes
sonicasura · 2 days ago
Note
I have been thinking about this for a bit but for the Original Yu-Gi-Oh for Phos/Frontier's Deck I want too mess around a bit.
Now I know Frontier has War Rock and Phos Rescue-Ace but how about we bridge that gap and have both Archetypes for Phos/Frontier along with the Charmers and Familiar Possessed
Why well I looked into War Rock a bit and the Archetype has been described as a tragedy. Great potential but no support or new Monsters too help build upon the strength.
So than I thought how about we add upon the rotation of the Deck with adding War Rock into the mix around Season 2. I like War Rock and it's strengths but I see why people say the deck can not really hold it's own as besides Meteoragon and a few other cards
So why not make Phos/Frontier's Deck a big mix of different Monsters supporting each other.
Plus I think it could be super fun for rotation of Duels too keep Phos/Frontier's opponent guessing along with Phos/Frontier having too deal with the Monsters constantly wanting too be in this battle and them just having too plan and have meetings on who is going into this next battle
That would be interesting to see. (War Rocks seriously need a wave of support than more waifus and buffing already insane decks like Galaxy.)
Tumblr media
1 note · View note