#Visual CV Design
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visualcvdesing · 3 months ago
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Best Resume Writing Services Visual CV
Are you trying to find work? Need to write a resume or CV! Best Resume Writing Services by experienced writers at Visual CV Design to give you an extra edge in applying for top Services.To learn more, go to visualcvdesign.com/services.
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linkclickssmallseotoll · 8 months ago
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Professional resume builder | CV Makers Me
CV Maker Me offers a professional resume builder, enabling users to create polished resumes with ease. Our intuitive platform ensures that your resume showcases your skills and experience effectively. With CV Maker Me, you can create a professional-grade resume that impresses employers and helps you stand out in the job market. Join CV Maker Me today and take your career to new heights with a professionally crafted resume.
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crehador · 5 months ago
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well i was planning to write out more thoughts on the first ep after waking up but it turns out this is still the only one i have
that is the most breedable blond man i have seen in a while
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ikemenfangirl · 22 days ago
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Mugenro to Nemure nu chou - Adult Otome game (nsfw)
“Is this really just a dream?”
⚠️ R18 PV & Opening movie
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Title: Mugenro to Nemure nu chou
(夢幻楼と眠れぬ蝶)
By: EXNOA LLC, DMM games
Platform: iOS, Android
Language: Japanese
Website: https://mugenro.jp
STORY
You are suffering from insomnia, you light a mysterious incense for sleep well.
In your dream, you come across a red-light district where demons and humans gather.
A man offers himself gives you a hot and unforgettable night...
This is a story about “love and lust” that is like a dream.
CAST
💙 Jagasaki Yato
CV :#テトラポット登
❤️ Koto Kuzuha
CV :#恋津田蓮也
💛 Narukami Rai
CV :#犬神帝
💜 Onio Ryo
CV:#井伊筋肉
🤍 Fuyuzumi Tsubaki
CV:#あさぎ夕
🖤 Heilong
CV:#四ツ谷サイダー
💚 Komatani Shishio
CV:#オベリスク=絽綺
Sub-Character
🔴 Gashadokuro
CV:#あんのもなか
CHARACTER DESIGN :
ウエハラ蜂 (Uehara Hachi) https://x.com/higanbachi
📌 Special scenario exclusive for adult version
DOWNLOAD store version (Mature)
🍎 App store https://apps.apple.com/jp/app/id6478907371
🤖 Play store: https://play.google.com/store/apps/details?id=com.dmm.games.mugenro.googleplay
ADULT VERSION
⚠️ https://mugenro.jp/ura
⚠️ https://games.dmm.com/detail/mugenrou
⚠️ Adult version only in Japanese zone (vpn required)
✔️ Female Protagonist
✔️ Otome romance, Visual novel game
✔️ Cards gacha
X : https://x.com/roman_mugenro
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izicodes · 2 years ago
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The FreeCodeCamp Study Challenge!
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I literally just completed this challenge and I thought why not share the challenge on here for other people to take part in if they wanted to!
FreeCodeCamp is an open-source platform that offers various coding courses and certifications for web developers. The goal of this challenge is to choose one of the available courses on the FreeCodeCamp platform, complete the course, and earn the certificate at the end.
The challenge is self-paced, so the duration is entirely up to you. The challenge is there to motivate people into coding and/or continue their coding studies! Especially people in the Codeblr community!
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FreeCodeCamp [LINK] offers the following courses:
(NEW) Responsive Web Design Certification (I've done this one)
JavaScript Algorithms and Data Structures Certification (I am going to do this one next)
Front End Libraries Certification
Data Visualization Certification
APIs and Microservices Certification
Quality Assurance Certification
Scientific Computing with Python Certification
Data Analysis with Python Certification
Information Security Certification
Machine Learning with Python Certification
Each course is broken down into multiple sections, and completing all the sections in a course will earn you a certification for that course.
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To start the FreeCodeCamp Challenge, follow the steps below:
Choose a course on the FreeCodeCamp platform that you would like to complete.
Complete the course and earn the certificate.
Post about your progress every day that you study using the #freecodecampchallenge hashtag. You can post about what you have done towards the challenge, what you have learned, and any challenges you faced and how you overcame them.
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The FreeCodeCamp Challenge is an excellent opportunity to improve your coding skills and earn a valuable certification!!!! Even add that to your resume/CV! I completed this challenge and you can see me posting about it - LINK.
Remember to post about your progress using the #freecodecampchallenge hashtag to track your progress and connect with other participants AND you don't have to study straight days, meaning you can take days off whenever you feel like it!
Good luck!
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kachimera · 12 days ago
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🌷, 🍕, 💥, 👀, ⭐️, 🔥
Back onto answering asks haha
🌷 - Problematic fave?
Honestly im on a tactics ogre mood today. Alphonse is a moron grown into a full asshole war criminal what a wonderful character development <3
🍕 - What character would make for the worst date
Hmmm. I'd say cv Dracula, specifically post Lisa's death. He did a good job w Lisa but w others? Just ask Annette and Hector
💥 - Character you wish there were more art of
Again with the tactics ogre mood; i haven't searched for fanart in a while but i just think all the characters there are both visually well designed and with interesting personality, and it would be neat to see more of them (i'll probs do fanart myself once i do some replaying hmmm)
👀 - Most tame ship you enjoy
I am not inmune to Hectaly. The beloveds 💖
⭐ - Most controversial fandom you like the media of
With controversial you mean the fandom itself being insane right? In that case, Final Fantasy vii. Idk it's just that massive fandoms that keep their activity for multiple years lead to insanity, i tell ya.
🔥 - Name a crackship, now convince me why it would work!
Hmmm, why not Isaac and Ortega? I compared Hector and Cornell before, and in the case of these two creatures of the night, i bet they could bond over their bitterness at being always left second place by a cold eyed rival. Plus, Ortega keeps some of his honor code after joining Dracula's forces, which would either give him another thing to simpathize w Isaac pre-curse (going by PtR at least) or would be an interesting contrast w cursed Isaac (Isaac would probably try to maul him after realizing how Ortega has his own interests but hmm hey, free drama).
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imasloid · 10 months ago
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SHINY COLORS FASHION ANALYSIS - Kogane Tsukioka (月岡恋鐘)
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"Ya make me an idol and there'll be no one better! Jus' leave it to me!"
This is a project analyzing and taking a look at the fashion design and application in the multimedia series, The IDOLM@STER: Shiny Colors. This section is about the countryside positive girl of the series, Kogane Tsukioka! If you want to jump to a specific section, go here!
(This is a reprint of my thread on Twitter. I put it on Tumblr for easier reading and for archiving purposes. Enjoy!)
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INTRODUCTION
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“Kogane is a confident girl who always has a bright smile on her face, stylish with an eye-catching cuteness. Though known for being quite clumsy (falling down & making mistakes while dancing), Kogane’s natural positive attitude allows her to quickly recover from her failures.”
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Profile
Age: 19
Birthday: February 25th
Height: 165 cm
Weight: 58 kg
Blood Type: B
Hometown: Nagasaki
Hobbies: “My excellent home cookin'!”
Special Skills: “I can draw the spittin’ image of ya!”
CV: Carin Isobe
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Before starting the analysis, I would suggest if you haven’t already, read her W.I.N.G. (introductory) commu (through the broswer game's English patch or on YouTube). If you don’t play the game, I would listen to her image song and read the lyrics to get a better sense of her character.
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STYLE BREAKDOWN
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Out of all of the Shiny idols, Kogane’s style is the most consistent from her debut to current day. Her fashion is polished and elegant, cutie-sexy while also modest. Kogane’s style is a Japanese take on 1950s fashion, highlighting her figure, fashion sense, and love of pink.
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Most of Kogane’s earlier outfits were in the “girly” style, very cute and sometimes tacky with a bit of a playful edge with oversized floral and bow features and a predominantly pink color scheme. As seen in later outfits, her clothes compliment her figure very well.
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A substyle of her girly fashion, the “cutie sexy” style (as I dub it) keeps her hyperfeminine style, but adds a coy maturity to her outfits that add a bit of sexiness to her cute ensembles. Details include exposed shoulders/cleavage, sheer fabric, & darker/more neutral colors.
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Another notable girly substyle featured is “retro girly,” mostly taking influence from 50s American “housewife” style. A reference to her “countryside hospitality” and love to cook for others, it shows a bit more elegance and class compared to previous style inspirations.
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I want to go more in-depth into the 1950s retro influence in her style, so I made two more graphics detailing the “New Look” style by Dior (made in late 40s but popularized in 50s & beyond) and the “American housewife” influences in her fashion.
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Her final major style influence is “adult girly,” a substyle that still has cuteness that the “girly” style is known for, but leans in more to an elegant/classy vibe. A visual shift that shows her character growth as an idol as well as the leader/center of L’Antica.
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Kogane’s image color is a medium shade of magenta-red, referencing her status of being the center and leader of her unit L’Antica, a trait of pink image color idols. Compared to Mano’s pink, it’s much more vibrant, pointing to her outgoing and larger-than-life self.
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The main colors in Kogane’s wardrobe are pinks, browns, and yellows and are mostly a constant throughout her fashion through time. These colors are often paired together and with white/black as accent colors. Kogane also infrequently wears blue/purple, mostly in earlier outfits.
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FASHION ANALYSIS
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Kogane is known as the leader and center of L’Antica with a huge love for her hometown of Nagasaki. Because of the overwhelming support and love she’s received there, she possesses unbudging positivity. She can say “I am the best idol!” without any self-consciousness.
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Since leaving her hometown to chase her dream, she has went to and failed several auditions but never gave up, strongly persevering. Even after becoming an idol, she tends to mess up often, forgetting dance steps or lyrics, but doesn’t worry too hard and keeps moving forward.
In game, she’s known for having a very cute and “outrageously stylish” image, which fits her perfectly to be a center for an idol unit. Her fashion takes very accessible pre-existing styles like various “girly” substyles and makes a visually clean and unique style that is hers.
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Kogane’s clothes heavily flatter her figure, such as a cinched waist, above-te-knee dresses/skirts to show her long legs, and tops that accentuate her bust. Contrary to assumptions, she doesn’t wear clothes to impress others, but just because she likes the clothes she wears.
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She actually has a sizeable complex about her body type, not liking comments on it or being stared at/touched. Many agencies offered to produce her as a gravure idol, but she turned all of them down. Kogane has even wished to have a smaller frame/body type like Yuika’s.
Though some elements of her fashion are mature, there is a pureness in it seen in the styles it is based off of, especially the “girly” substyles. It balances many contrasting elements (e.g. cute and elegant, pure and mature, sexy and modest) which is quite commendable.
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Though Kogane has such a positive outlook on life, she is not without insecurities. Perhaps as a side-effect of failing auditions due to being a “normal cute girl one can find anywhere,” she sometimes desires traits of others, like Kiriko’s gentleness and Sakuya's dependability.
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Despite this, Kogane doesn’t change herself to appease anyone and wants to fulfill her dreams by being her authentic self. This can be seen visually in how her style evolves over time, keeping the same elements (e.g. silhouette, composition, color) constant with subtle changes.
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Kogane has one of the most consistent styles out of all the idols, a testament to being a steady pillar of support for L’Antica. If you look at all of her outfits, there is little variation in categories like color, composition, fabric, or design elements.
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One variation is how her silhouette changes subtly over time. Her first outfits were very girly and featured more tacky design elements but slowly started to become more clean, elegant, and mature. Her bottoms got less volume but longer, leading to a more linear silhouette.
Symbolically, this stands for her character growth through being an idol. While her positive & strong-minded personality doesn’t change much, her newfound relationships with her unit members & Producer have changed her worldview tremendously, hence a mature albeit subtle change.
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Additionally, due to her family owning a restaurant, she is very skilled in cooking and often cooks for others as a sign of affection. This is a probable reason why there’s 1950’s housewife influence in her fashion, symbolizing her hospitality and love for taking care of others.
Overall, Kogane's fashion style is simple but effective, transmitting her traits of unyielding positivity and cutesy perseverance well. Though it doesn't change much compared to other characters, it shows her commitment to stay true to herself and her subtle development & growth.
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This is it for Sakuya Shirase!
If you liked this thread, check out my Twitter and give me a tip on Ko-Fi so I can do more things like this with other idol series! Thanks for reading <3
Next section: Mamimi Tanaka
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maximumwobblerbanditdonut · 11 months ago
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In The Style, Blue!
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SH presented two watches of the same brand at Nobleman's photo shoot, one of which matched the colour well. The watch chosen to match her blue jacket is a MONOBALANCIER HURACAN STERRATO inspired by a Lamborghini from the Italian luxury sports car manufacturer. The colourful piece was launched simultaneously with the new supercar of the same name.
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Although SH's trousers have no hems, his stylist did not pay attention to the unfinished edge of the trousers.
Styling @mrmontyjackson
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Roger Dubuis has led the charge in daring and innovative watchmaking, earning its reputation as the master of “hyper-horology”. The brand’s creations boast a bold and avant-garde design philosophy, resulting in futuristic and distinctive timepieces incorporating cutting-edge materials and complex mechanical movements.
The Excalibur Spider Monobalancier Huracán Sterrato is a brilliant extension of the brand’s Excalibur line, taking inspiration from the off-road Lamborghini Huracán Sterrato released last year, only this time dressed in an alluring blue attire.
Sporting a blue outfit, the new Huracán Sterrato watch features lines that cut across the dial, echoing the shape of the car’s roof rack. The timepiece boasts a quick-release system for rapid strap changes, allowing seamless adaptation to any occasion. The bright camo-patterned strap is a nod to the gritty abilities of the Huracán Sterrato, a remarkable feat achieved by vulcanising numerous coloured rubber plates.
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The New Roger Dubuis Excalibur Spider Monobalancier Huracán Sterrato. Experience the latest offering from the hyper-horology brand created in partnership with the Lamborghini Squadra Corse.
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The watch is powered by the automatic RD630 calibre movement, explicitly developed for the partnership with Lamborghini Squadra Corse, and it mirrors the hexagonal air intakes of the Huracán. The balance wheel takes centre stage at noon, tilted at a 12° angle to evoke Sterrato’s rev counter. This ingenious design decision adds depth to the dial and potentially enhances precision by averaging out positional errors.
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The date display at 6 o’clock maintains the balance of the dial, while its rotation in front of a coloured decoder makes for a fascinating visual effect. With a transparent case back, you’ll marvel at the semi-skeletonised movement and its full rotor, cleverly resembling a Huracán wheel rim in motion. The dynamic illusion of pure speed is captivating. The watch offers 60 hours of power reserve with twin barrels, ensuring reliability and performance.
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When it comes to telling time, the hour and minute hands might blend into the dial, but there are other focuses. The watch’s essence lies in its experience, just like driving a Lamborghini is more about the thrilling journey than the destination. The Roger Dubuis Excalibur Spider Monobalancier Huracán Sterrato delivers a powerful and exhilarating experience, and it can be yours for £ 59.500 (USD 70,000, taxes not included) Note only 28 will be made.
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Lamborghini Huracán Sterrato. Asphalt and dirt can travel together.
The Excalibur Spider Monobalancier Huracán Sterrato is a timepiece to celebrate the Lamborghini Huracán Sterrato supercar built to conquer off-road terrain. The car is a marvel like no other, with its 5.2-litre V10 engine delivering a breathtaking 610 CV (449 kW) at 8,000 rpm and rocketing from 0 to 100 km/h in a mere 3.4 seconds.
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beevean · 1 year ago
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It really depends on the game Trevorcard shows up in.
In MoF, he wakes up in his tomb with the armor cloak and no shirt, so he has an excuse for being shirtless in that game. He can't exactly go find a shirt to cover up in.
In LoS2, he really doesn't have that excuse. Now, when you play as Gabriel in game, Trevorcard is in Abyssal Armor because he's pretending to be Zobek's Lieutenant, so he's entirely covered up. But when playing the DLC, where you play as Trevorcard, he really doesn't have that excuse.
I personally find it funny how there's very little fan service of the female characters, but there's a ton for the male characters.
I personally find it funny how there's very little fan service of the female characters, but there's a ton for the male characters.
And that is already more in spirit with CV's mentality than the show :P
About Isaac:
Iga: [...] There's also the fact that he's been afflicted with Dracula's curse, so I thought it would be interesting to fight against a dark hero who's gone kind of crazy. We discussed how to represent that visually, and one idea was "how about having him be naked from the chest up." (laughs) [...] Actually, when I asked Kojima to design him, she said "Um, don't tell anyone that I was the one who made him barechested!" (everyone laughs) Takeda: She was really uncomfortable with that wasn't she! I also remember that in the first illustration she handed us, Isaac's underwear was like, as low-cut as it could possible be, but in the next design iteration she raised it a bit. Iga: And then I told her to lower it back down. As far as possible. (laughs)
About Julia:
Originally her legs were bare, but even though she's a witch I thought that might be a little too erotic, so we gave her the leggings you see in her final design.
Perish the thought of designing a woman in an erotic way! Cover her up! Oh but Isaac can go around with his pubes peeking out of his pants, he's fine :P
(not that I would have wanted Julia to be sexier, it wouldn't have fit her character. The contrast is just funny to me. Also "even though she's a witch"? interesting implications)
I'm also reminded of the Succubus in SoTN, who has literally her chest and crotch exposed, but 1) you barely see it in her sprite, and 2) she's not even that sexual, as she uses the memory of Lisa's death to trap Alucard.
Generally speaking, CV has some fanservice, but it's very rarely in your face - even Isaac is not exactly the epitome of handsomeness lmao. Trevorcard... eh he might have pushed it, but if it's only one game where he goes around tiddies out for no reason, I can justify it (maybe they reused models, I don't know). N!Alucard goes so far that he's insulting to me, and the "fanservice " surrounding N!Hector is just revolting.
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thecodeveronica · 3 months ago
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Well I'm dying to talk about Castlevania or I'll explode so here's my tier list for the "modern" era, regular timeline (non-LoS) games (basically SotN and onward), in honor of me getting the Platinum trophy for Dominus Collection last night :)
Reasons under the cut:
S Tier
Portrait of Ruin - LOOOOOVE this one. It's been my fave since pretty much the very first time I played it back on the DS and still is after my recent replay with the collection. Jonathan and Charlotte are just such fun protagonists and stand out a lot in this series, and I think the story is actually pretty decent in this one. By CV standards lol. Soundtrack is AMAZING, please listen to "Gaze Up at the Darkness" because it RULES. PoR also has very fair boss fights and a fair level EXP gain rate, and good drops from enemies too. The paintings are super neat too, mixes up the usual "well, here's Dracula's castle" of most of the games.
Lament of Innocence - I actually think OoE is an objectively better game overall, but I have a lot of love for Lament and am one of its big defenders so I'll put it one slot above lol. Leon! My favorite Belmont! He goes through the wringer in this game, and it's a very interesting origin story for the Belmont fight against Dracula. The gameplay is fun, kind of DMC-lite but with a whip (and cool elemental versions you can get from some optional fights). The level design is a lot of long hallways, but it has good atmosphere, and the game doesn't overstay its welcome as it is pretty short. Another FANTASTIC soundtrack too btw.
Order of Ecclesia - a game I didn't like at all back on the DS but fell in love with after my Dominus replay. Once the gameplay clicks, it is so satisfying swapping glyph loadouts and hitting weaknesses on enemies. You have to play smarter in this game, and it was fun improving. Hype as hell when you finally get to the castle, too. Shanoa is a very cool protagonist and has some of the best lines in the series, and I'm unabashedly obsessed with Albus. GOD he was so asdjfk;ls sorry, but damn was he perfectly tailored to my tastes. Story was good in this one, actually made me a bit emotional ngl, which is something I don't expect from this series lol. I lose my mind over the songs "Sorrow's Distortion" and "Rituals" just so you know
A Tier
Aria of Sorrow - extremely good game where the handheld ones found their footing fully, with a very cool concept of "what if Dracula was gone, but maybe he isn't ;)" Soma is iconic for good reason, and the Soul System is fun with a lot of options, even if I'm not nuts enough to ever try for 100% soul completion lmao. The castle is a little small in this one and it feels oddly short for the Metroidvania-era games, but that's not necessarily a bad thing. I like the almost... soft?... look of the visuals in this one. Graham is also one of the villains I kinda like the most in this series, so that's cool.
Dawn of Sorrow - Pretty much Aria of Sorrow 2 lol. But I think it loses a little without the novelty of AoS's questions about Soma as the Dark Lord and all. Also, the villains in this game are fucking goobers lol, their character designs are godawful. Other than the castle being larger this time around, I think DoS doesn't really do anything different than AoS, and since I'm a freak who values story, I prefer Aria overall. That said, Julius Mode is pretty sick and I think Dawn's soundtrack is a little stronger overall.
B Tier
Symphony of the Night - I feel like it's blasphemy putting SotN this far down, but I honestly think it is a bit overrated. Good certainly and extremely important to the franchise, but also kinda jank to go back and play. I don't like the way equipment or items work in this game, and I'm not... super fond of the castle layout compared to the higher tier games. Inverted castle is also kinda meh, the only time I like that is when PoR did it with the paintings. However, I do love the original PS1 dub of this game. Absolutely iconic. The newer one sucks because it's so safe that it loses the charm. Like, come on. I think a series that has giant Frankenstein's Monster enemies shooting bullets out of its elbows can afford to have some cheesy lines and voice acting.
Harmony of Despair - a really fun multiplayer game! But it could use more maps (that it'll never get since it's long been abandoned 😭), and character balance is a little iffy. But I have a lot of fun with this one, even just with two players! It's functionally co-op Metroidvania, what's not to like? I think this game would do quite well with a revival on modern consoles and cross-play, and I dream of a world where that exists and they add new DLC. why the hell wasn't Albus in this game btw, like wtf he literally was playable in OoE and had sprites available
Harmony of Dissonance - ...this is confusing putting the two games with "Harmony" in their name right next to each other when they're not connected at all lol. Anyway, I like HoD, but it has some definite issues, the most of the games in this tier. The visuals are... hoo boy. The color palette is a bit much. And the music is uh... it's infamous in the series for a reason. The sad thing is that I think the actual compositions are solid, just hamstrung by the shitty Gameboy sound chip or whatever, and I'm someone who usually likes retro game music. Gameplay is solid, though! The A/B castle thing is kind of annoying because this game has some atrocious warp room locations IMO, but it's fun being able to dash and slide with reckless abandon as Juste. Wind+Bible is also a godly subweapon combo
Grimoire of Souls - damn you, Apple Arcade, for having this as an exclusive. I can't speak to the gameplay on this one for that reason, but I watched a whole 3.5 hour playthrough for the story, so I'm judging on that, mostly. A fun little plot that let characters from a lot of different time periods/games interact, which is cool. Lucy and Hermina were good original characters, too. Death in this game was kinda 👀 Lol I kid I kid, I only have eyes for Albus, who was not nearly as important in this game as I'd hoped but had an extremely nice scene with Shanoa, so it was worth. Jonathan and Charlotte were also very entertaining here, as always. I'll be real: those three were the whole reason I watched this tbh
C Tier
Circle of the Moon - this game is SO HARD. Like, I eventually got good in Order of Ecclesia to overcome the difficulty, but that moment of understanding just never hit me in this game. And there are no shops!! Oh my goooooooood, why??? If you could get potions more easily, it might be a little more reasonable, but I don't think the drop rates were even that good to make up for it. The boss fights were so tough, man... If I give this another try, I might have to do the DSS glitch, which I didn't know about at the time.
Curse of Darkness - Real talk, I don't remember this one very well at this point. I mostly just remember not liking the Innocent Devil system or the map design that much and thinking it was disappointing after I loved Lament so much. Maybe I'd like it better if I tried it again now, I dunno. Not much to say here.
D Tier
Judgment - Look, I have some good memories from this game. I used to play it against my sisters. I was super excited for it at the time. But it's just a super jank game. And the story mode is BAD (aside from a few characters). Like, I can handle anime cringe. But this is the BAD kind of anime cringe, the "boob envy"-kind of anime cringe. Maria's story is *gag sounds* Also not a fan of the roster choices here. CV3 in particular gets way too much rep, the GBA-DS era not enough (only Shanoa, and even then they murdered her design???). I can't believe Soma at least didn't make it in, a character with so many moveset options? Good for Cornell being in though, nice seeing the N64 characters actually acknowledged and he had one of the better story modes too. Speaking of characters, who thought it was a good idea to do a game that was functionally a big ol' celebration of the series with character designs that so drastically changed most characters into being unrecognizable? The Death Note expy jokes are played out, but they're so true nonetheless. The worst thing is still Maria's story mode and especially her interaction with Sypha, though. I cannot stress enough how bad it is. It makes me feel embarrassed just thinking about it lmfao
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visualcvdesing · 4 months ago
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Professional CV Writing Service-Visual CV Design
Are you trying to find work? Need to write a resume or CV! Get a professional resume produced by experienced writers at Visual CV Design to give you an extra edge in applying for top jobs. To learn more, go to visualcvdesign.com.
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worklesslady · 7 months ago
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Mondays are tough, job hunting is a jungle but there is light around you
When you are unemployed and looking for a job, Mondays hit you harder. You were more relaxed over the weekend. They can't send you rejection emails over the weekend, and sending applications doesn't make much sense. However, on Monday, you have to get back into the circus, and with each passing week, you feel more and more nauseated.
It had been years since I last faced the job search world, and I wasn't prepared for this storm of information that hits you. Everyone gives advice, often contradicting each other, and you don't know which way to turn. It feels like no matter what you do, you'll do it wrong.
So you start to think it's your fault. Something is wrong with your CV, your profile, the cover letter you wrote, your name, your date of birth… you are wrong!
Looking for a job is one of the most dehumanizing processes I have ever faced. I'm not talking about the interviews, that's different, even though in the end, it's also a dance about who has prepared the best script, but rather the application and the rejection.
Due to these discouraging circumstances, I cried for three days in a row last week. Then I decided to do the right thing. Besides booking an appointment with a psychologist for this week, because I need all the mental support I can get, I visited a dear friend to cry a bit with her too.
And here, my wise friend helped me put things into perspective and gave me confidence. For this reason, I want to share with you some of the things that helped me the most:
Often, HR or those posting job ads have no idea what they want or what they're looking for. She experienced this firsthand at work; she was hired as an Art Director only to discover that even they had no idea what the role entailed. Similarly, when she was looking for a graphic designer, HR posted the job as Visual Designer, believing it would perform better on LinkedIn. Unfortunately, these are two different jobs, and she found herself having to reject numerous portfolios simply because they were Visual Designers, which paradoxically was what the ad asked for. A rejection can have a thousand reasons, some of which have nothing to do with your CV.
Go there and fail. Submit the application even if it's not a perfect match, go to the interview in Dutch even if you're not confident about your language level, it doesn't matter. Go and fail, failing doesn't mean being a failure, but gaining experience.
You don't know where your opportunity lies; hang in there, keep learning, and network as best as you can. All this anxiety and fear will dissolve one day when you finally see that job offer... that day will come!
It might take some time and its ok.
I am very lucky to be surrounded by people who believe in me and support me wholeheartedly. Whenever I ask them, whether it's my girlfriend or all my friends, the response is always: "You will find a job, we have no doubt."
Surround yourself with people who care about you and give you a lot of support, not with those who want to burden you with their worries or judgments (which is why I haven't told my parents).
It's a tough time, but I am truly blessed with my chosen family.
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xenocorner · 11 months ago
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Hello, I'm sorry if this ask seems random. I'm a fine arts student, hoping to career in Illustrator and eventually college professor. I'm curious about how to get from college student to college professor. I am also trying to grow my personal and professional art accounts. if you have any advice for me.
Hi!!! Don't worry about the ask seeming random, I love answering art related questions! (This goes for anyone who wants to send art related questions too, btw. Even if this is a Dr Strange blog, I always welcome those :D)
Everything under the read more because this will be long, probably.
Now, as for the first part about bridging the college student to college professor gap:
I can only speak from my personal experience, which I believe is probably not the norm. I am currently a college student while also being a "college" professor in a different institution. I put college in quotations because while I teach at a college, I don't teach lessons in the degree. Instead, I teach courses offered by the institution that are basically intense boot camps with a 3 month duration (I teach both the Digital Illustration course and the Portfolio course). This allows me to teach at a college level institution without having my own degree yet.
Now, as for how I personally got the job, I didn't apply for it personally, I was 'scouted' by the institution. Meaning, one of the college academic administrators reached out to offer me a position. From there I sent a formal portfolio and CV, did an interview that was more like a briefing about the position, and then just sent my documentation. I've been working there since 2022.
Again, my experience is a bit outside of the norm. However, I can offer some insight about how I got the position.
I was scouted through ArtStation. I don't know if you're familiar with it, but ArtStation is a social media platform focused around visual arts (this includes illustration, character design, 3D modeling, vfx, rigging, etc). Here you can find professional artists in all areas (including people who have worked on productions you love).
This intimately relates to your second point about building your professional art account. Using sites like Tumblr, Twitter, Instagram, etc is great. It helps build a general audience and get your work out there.
However, when one wants to work on this professionally and aims for a position in the industry (whether that's in production or education), it is also important to build a portfolio in a specialized platform. That can be ArtStation, Behance, or The Rookies. These platforms are focused on the creative industry, meaning they not only provide a place for you to display your work, but this sites also offer a 'Jobs' section that show job offers of all kinds in different studios. These are also the places recruiters usually go to for scouting artists.
The Rookies is a specially good place for people who are recently graduated or still studying. It's very similar to ArtStation, but it focuses on young talent, junior level positions, etc. This means that in this platform your work isn't competing with that of people with 15+ years in the industry.
Another pipeline from college student to college professor that I've heard of (but haven't experienced myself) is applying to a position in the same college you're studying at. You can prepare for this by researching opportunities within your institution (like doing your professional practices and/or social services within your school). That can help build a bridge from student to professor status so that it's easier to get that position in the future.
Another useful resource to search for jobs in art education (or jobs in general) is LinkedIn. Yes, it is tedious. But it notifies you about open positions in your preferred area, and it can be a good way to find positions and apply to them. Now, it's important to note that LinkedIn doesn't work like other social media. It's more like a networking platform. So it's not a place where you upload your sketches and expect likes and compliments from it. It's more like a virtual CV where you list your education and experience.
A separate advice would be to separate your personal social media from your art social media. That is, it's adviced you have an account to upload your art, and a different one where you upload photos of your dog or the friend group selfie. That is to separate your content, something that is generally important if you want to pursue art as a career. (For those who post for hobby, feel free to throw this part of advice out the window and just have fun lol).
Those are the most important things to take into account off the top of my head. I really hope this is helpful! If you have any further questions about the subject, feel free to send another ask and I'll do my best to answer them. This also applies to anyone else who has art related questions :D
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ikemenfangirl · 1 year ago
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Hana Awase New Moon (EN, CN, ZH, JP) for Nintendo Switch : October 26, 2023
Hana Awase Saku โอโตเมะเกมฮานาอาวาเซะ เวอร์ชันแปลอังกฤษ ทั้งหมด 4 เกม บนนินเทนโด้สวิทช์ 26 ตุลาคมนี้
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Title: Hana Awase New Moon
By: WoGa, dramatic create
Platform: Nintendo Switch
Languages: English, Japanese, Traditional Chinese, Simplified Chinese (Japanese Voiced)
Website: https://dramaticcreate.com/hana-saku/
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Release date: October 26, 2023
Physical Version : Japan and Asia.
Digital Version : upcoming (available outside of Japan)
● CAST
Iroha CV: Terashima Takuma #寺島拓篤
Mizuchi CV: Fukuyama Jun #福山潤
Karakurenai CV: Hino Satoshi #日野聡
Himeutsugi CV: Tachibana Shinnosuke #立花慎之介
Utsutsu CV: Sugiyama Noriaki #杉山紀彰
Momotose CV: Mizushima Daichuu
Kintokihana / Awahana CV: Toyonaga Toshiyuki
Onosadakurou CV: Kuroda Takaya
Ime CV: Sugiyama Noriaki
Nino CV: Miyashita Eiji
Hinata CV: Yuki Aoi
🀄️ Key visual by game character designer and original artist "Yura"
⚠️ Sneak peek - CGs from 4 games
Official Site: http://hana-awase.net/
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tsreviews · 10 months ago
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AvatoAI Review: Unleashing the Power of AI in One Dashboard
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Here's what Avato Ai can do for you
Data Analysis:
Analyze CV, Excel, or JSON files using Python and libraries like pandas or matplotlib.
Clean data, calculate statistical information and visualize data through charts or plots.
Document Processing:
Extract and manipulate text from text files or PDFs.
​Perform tasks such as searching for specific strings, replacing content, and converting text to different formats.
Image Processing:
Upload image files for manipulation using libraries like OpenCV.
​Perform operations like converting images to grayscale, resizing, and detecting shapes or
Machine Learning:
Utilize Python's machine learning libraries for predictions, clustering, natural language processing, and image recognition by uploading
Versatile & Broad Use Cases:
An incredibly diverse range of applications. From creating inspirational art to modeling scientific scenarios, to designing novel game elements, and more.
User-Friendly API Interface:
Access and control the power of this advanced Al technology through a user-friendly API.
​Even if you're not a machine learning expert, using the API is easy and quick.
Customizable Outputs:
Lets you create custom visual content by inputting a simple text prompt.
​The Al will generate an image based on your provided description, enhancing the creativity and efficiency of your work.
Stable Diffusion API:
Enrich Your Image Generation to Unprecedented Heights.
Stable diffusion API provides a fine balance of quality and speed for the diffusion process, ensuring faster and more reliable results.
Multi-Lingual Support:
Generate captivating visuals based on prompts in multiple languages.
Set the panorama parameter to 'yes' and watch as our API stitches together images to create breathtaking wide-angle views.
Variation for Creative Freedom:
Embrace creative diversity with the Variation parameter. Introduce controlled randomness to your generated images, allowing for a spectrum of unique outputs.
Efficient Image Analysis:
Save time and resources with automated image analysis. The feature allows the Al to sift through bulk volumes of images and sort out vital details or tags that are valuable to your context.
Advance Recognition:
The Vision API integration recognizes prominent elements in images - objects, faces, text, and even emotions or actions.
Interactive "Image within Chat' Feature:
Say goodbye to going back and forth between screens and focus only on productive tasks.
​Here's what you can do with it:
Visualize Data:
Create colorful, informative, and accessible graphs and charts from your data right within the chat.
​Interpret complex data with visual aids, making data analysis a breeze!
Manipulate Images:
Want to demonstrate the raw power of image manipulation? Upload an image, and watch as our Al performs transformations, like resizing, filtering, rotating, and much more, live in the chat.
Generate Visual Content:
Creating and viewing visual content has never been easier. Generate images, simple or complex, right within your conversation
Preview Data Transformation:
If you're working with image data, you can demonstrate live how certain transformations or operations will change your images.
This can be particularly useful for fields like data augmentation in machine learning or image editing in digital graphics.
Effortless Communication:
Say goodbye to static text as our innovative technology crafts natural-sounding voices. Choose from a variety of male and female voice types to tailor the auditory experience, adding a dynamic layer to your content and making communication more effortless and enjoyable.
Enhanced Accessibility:
Break barriers and reach a wider audience. Our Text-to-Speech feature enhances accessibility by converting written content into audio, ensuring inclusivity and understanding for all users.
Customization Options:
Tailor the audio output to suit your brand or project needs.
​From tone and pitch to language preferences, our Text-to-Speech feature offers customizable options for the truest personalized experience.
>>>Get More Info<<<
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pinchraccoon · 2 years ago
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Pinch's Reviews: Castlevania: Rondo Of Blood
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Earlier this month I had the absolute pleasure of playing Castlevania: Rondo of Blood with a dear friend of mine (@montymoelle) who recommended me the game and accompanied through my experience with it.
I played the 1993 title on modern emulation software, as it was the most easily accessible to me at the time, and my opinions are wholly based on my playthrough there. I'm unaware of what may have changed due to this method of play, but if I'm wrong I'm wrong what am I gonna do?
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Released in 1993, Castlevania: Rondo of Blood is considered one of the last "classic-vania" Castlevania titles, which is to say, level based, challenging games that prioritize player knowledge and skill above all else, which would later be largely overshadowed by the Metroidvania style of the rest of the series.
I chose to play Rondo largely because my cohost, Moelle, said that Rondo and its sequel, Symphony of the Night, were a good way to familiarize myself with some of the highs of the series and interest me in further exploration of the gameplay styles on exhibit. At the time of writing this review, I have not yet played Symphony of the Night, but it shouldn't matter as the impression that Rondo left on me was more than strong enough to provide me ample information about the series on which to make some judgements.
To state a thesis toward the points I will explore further momentarily, they are as follows:
Rondo of Blood is one of the most stylistically consistent games I have ever played.
Rondo of Blood utilizes the style that it consistently sticks with to great effect, making an absolutely timeless soundtrack and, more notably, visual style.
The tight gameplay of Rondo of Blood seeks to challenge the player in ways that, with few exceptions, feel fair and reasonable. Even the parts that are comparatively unfair have means by which to work around them as well.
Rondo establishes player exploration as a part of the skill present within the game, as things like health and ammunition pickups need to be planned for, and only with the knowledge of location and enemy placement will the player manage to maintain an advantage state within the levels as they traverse them.
Rondo's use of tools incentives player freedom and exploration in organic and thoughtful ways.
Excellent level design.
A somewhat harsh learning curve.
First, to discuss the game's presentation, Rondo of Blood is absolutely one of the most consistently beautiful games I have ever played. The pixel art is excellent, and would go on to be largely reused for much of the series' immediate future, and much of "nostalgic" CV content sports the same style and trappings, so it's clear to see that I am not alone in my assertion on this aspect. Pixel art of creatures is excellent, and every action is animated simply, but with enough movement and animation to provide life and flavor to the enemies seen ingame. Rondo of Blood also sports an absolutely masterful use of the MS DOS sound chip, and the versions present in even initial release copies of the game are crisp, clear, and every bit as wonderful to listen to as they would have been 30 years ago.
There's something to say about the lasting legacy of a game, and in this case it's extremely hard to ignore that this game and it's aesthetics forever changed the way that Castlevania would look and sound. To make something truly timeless, it has to be good in the first place, and I am happy to say that the aesthetics in question ABSOLUTELY reach the mark.
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Now to discuss gameplay, typically I find myself boiling my thoughts on matters such as these down to "that feels good" or "that feels bad" but in the case of Rondo of Blood I feel that I should explain what the player has the ability to do and why it feels good.
As Richter, players have a few different tools in their kit at all times in order to deal with the adversaries and platforming challenges that they'll find along the way.
First, and most obviously is the ability to walk, this somewhat slow saunter is not a tool with which to flee, but instead a means by which to position the player advantageously. You can achieve a great deal of precision with the walk, as it ends instantly, and tapping of the d-pad or otherwise control scheme will bring the player forward as many or as few pixels as desired, allowing for positioning to become the primary objective within battle.
Richter can also jump, he jumps about 1.3 (ish) times his height, with shorthops being possible by tapping the jump button. The jump also maintains any momentum present when the jump button is pressed, making it a valuable tool for unique maneuvering, especially useful when the screen is full of projectiles and enemies. There is no fall damage in this game, however, when Richter falls from greater heights than his typical jump apex, he experiences some end lag upon landing, that prevents him from walking or any other action until the period ends. This, similarly to the walk, means that jumping too is a tool for positioning, that has to be used wisely.
Additionally, Richter can crouch, when crouching, Richter can attack, but cannot do anything else. This can be used to dodge certain projectiles, and must be used sparingly lest the player become overrun.
To deal damage, players have access to the Vampire Killer, a whip with a short range that has a hitbox that comes out a few frames after a button press, creating wind up and requiring that the player utilize their positioning and timing wisely, both of which can be manipulated and prepared for with the aforementioned walk. Players also cannot walk while swinging the Vampire Killer, meaning that, again, positioning and smart, calculated gameplay are required to deal with the myriad horrors of Dracula's Castle. The whip, while reliable once learned, can be extremely unsafe to use in specific situations. However, despite it's seemingly easy concept to gather, it has significantly further nuance when combined with the jump. Due to it's lingering hitbox, it can be used to hit multiple pixel values in ascending or descending order depending on when in the jump it is activated. This allows the player to, with the proper skill, hit multiple enemies at once, or hit enemies from places that they cannot damage the player from. Similar functionality is found with the crouch as well, allowing for multiple tiles in front of the player to be hit if the player's inputs are good.
These are what the player has access to at all times, but the player also has access to numerous subweapons or tools that require the use of ammunition, found in candles or dropped from enemies. The subweapons serve to augment the player's kit, and which the player uses is largely dependent on what is present in the level, the player's personal strategy, and the enemies present in the level. The player can utilize an axe, which has a large arc up and down, providing rare vertical coverage to the player, daggers which provided long range low damage options that could be spammed quickly, a bottle of holy water which creates a damage over time field on the ground, a grimoire or bible that creates a spiraling projectile around the player that hits much of the screen, a pocket watch that stops time for everyone but the player, and a cross that acts as a boomerang across the screen. Each of these subweapons has their own unique uses, but a few are more useful than others, typically. The pocket watch is usually hard to find, and the knives are typically not worth it, as something like the cross can be used to perform similar functions but with greater damage and better screen coverage. Regardless of the relevance of each of the items, each of them *can* be used to great effect if the player chooses to capitalize on it, and levels, routing, and enemy strategy changes WILDLY based on which the player has and how much ammunition the player has.
While the game has comparatively little by comparison to even other Castlevania games in terms of what you can do, the depth of what can be done by the player is extremely compelling, and while this does make for a somewhat harsh learning curve, as the tools do beget respect so as to not die of recklessness, the tools empower the player in ways that allow for a significant amount of player freedom.
I apologize for how long I spent discussing how Richter walks, but I felt that it would be important to discuss the nuances of the gameplay, as the game is unbelievably fun and feels incredible because of the tiny, seemingly minute nuances.
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As my final positive on the game, I wanted to touch on exploration, as many of the proverbial "bones" the game throws at the player are in the form of health or ammo pickups that are hidden throughout the level. This means that players are rewarded for finding ways to claim these items consistently should they die, making subsequent runs far, far easier, and making the player feel a greater mastery because of it. Similarly, that same exploration can lead the player to find numerous secrets and hidden levels, all of which contain their own secrets that lead to unique boss encounters, unique dialogue, unique collectibles, and even a different player character who many consider an "easy mode."
The only things that I have gripes with are a few specific boss fights, and the occasional instance of a level seeming "mean" because of specific, targeted level placement that seeks to kill the player far quicker and for far fewer mistakes. Both of these issues though can be adapted to or avoided if the player doesn't like doing that in their playthough, so, because the player is free to express themselves, the comparative issues are mitigated.
My final thoughts are the following: I adored this game. It's absolutely delightful to play, to watch, to listen to, and to talk about. I loved every aspect of my time with Rondo of Blood, and found it to be a truly timeless gameplay experience that I'm relatively certain could easily be released today to much of the same fanfare. I am extremely happy to report that Rondo of Blood ages like wine, not like blood.
If you're interested in learning more about my experience leading me to this opinion, I've linked my VODs of the streams below!
Thank you very much for reading, have a lovely day, and play Rondo of Blood, that shit fucks.
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