Harold Henry Hazard was born March 9, 1900 in Mobile, Alabama. Coming from a poor family Harold or Hap as he was more commonly known, worked nights as a school janitor while concentrating on his studies by day; Hazard's hard work would pay off as he soon received an appointment to the United States Naval Academy. Hazard would graduate with a degree in mechanical engineering and was commissioned as an Ensign in 1921, he was soon assigned to the U.S. Navy Civil Engineer Corps were he would be posted to various ships and bases over the course of next six years. Hazard grow tired of the military life and resigned his commission leaving the Navy at the rank Lieutenant, he soon took a marketing executive job with the Packard Motor Car Company in Detroit , Michigan.
Hazard would work for Packard from 1927-1931 before being laid off due to the Great Depression, He would work various odd jobs over the next five years before moving to the United Kingdom. In 1936 Hazard arrived in Canterbury, Kent with hopes of starting a new business selling used farm equipment called Hazard Supply & Engineering, the company would do well for three years turning a small profit until the outbreak of the second world war in 1939.
After Britain declared war against Nazi Germany Hazard joined the Canterbury Home Guard eager to fight the supposed coming invasion, Hazard built a wide variety weapons out of worn out farm equipment he could not sell. Many of his fellow Home Guard volunteers thought him mad but welcomed his ingenuity nonetheless, Hap was ahead of his time with several of his ideas such a Mini Smoke Machine and a Hand Held Rocket launcher. He was often seen at Home Guard meetings wearing his Makeshift Suit of Armor, Hap took great pride in his contribution to British defense. When the United States enter the War Hazard rejoined the U.S. Navy and served as an aide to the Commander of Naval Forces in Europe Admiral Harold Stark; Hazard was disappointed not to have a frontline assignment but was proud to wear a U.S. Navy Uniform once again. After the war Hazard was discharged with the rank of Captain, he returned to Canterbury were he continued to run his business until his death from stomach cancer in 1983.
After seeing several posts with the #Influenceindiechallenge which was started by the folks at NRGComics, I decided to throw my own hat into the preverbal ring with listing off influences for my original character Hap Hazard.
Hap's physical appearance without his armor is modeled off that of famous NASCAR driver Bill Elliott, as you can see they both have curly red hair, blue eyes and both possess a tall slim build; However that's were similarities the end as Elliott is more down to earth then Hazard and has much more soft spoken personality; Awesome Bill from Dawsonville holds several records in NASCAR too numerous to mention here.
Two historical figures from the actual time period who played a small role in helping me create his backstory were British military engineer Percy "Hobo" Hobart and American architect C. Howard Crane; Major General Sir Percy Hobart came up with several ideas for specialized tanks, dubbed 'Hobart's Funnies' the vehicles which proved to play a key role in the D-Day landings; Hobo and Hap both served in the Home Guard before returning to full time military service, but his story shares more parallels with fellow American C. Howard Crane; He was the architect who designed both the Fox Theatre and the Olympia Stadium in Detroit, Michigan, Crane's Career was sadly effected by the Great Depression and he moved to London, England to find work; During World War 2 Crane served in the 1st American Squadron of the Home Guard, a unit made up of several Americans who lived in Britain at the time; Hazard's key different is that he's younger then both Crane and Hobart, nevertheless both men inspired me to create the character.
The United States Navy Civil Engineering Corps plays a key role building and maintaining several of Naval Bases, since their formation in 1867 during the 1920s and 1930 they played a key role in the Navy's Airship program; it is possible that Hazard worked in the constitution of at least one these Airships during his time in the Navy from 1921-1927; During World War 2 Admiral Ben Moreell modernized the Civil Engineering Corps by forming the Naval Construction Battalions or Seabees these units were mobilized to deal with a variety engineering tasks often during heavy combat; Hap would have tried to get a command assignment to one of these units, He was passed over likely due to being the Engineering Advisor to Admiral Stark's staff.
Mick Jagger's portrayal of real life 1870s Australian Outlaw Ned Kelly in titular 1970 film, Jagger gives strong subtle performance in the role considering he's normally a singer rather then a full time actor; Ned like Hap created his own suit of armor out of used Farmer equipment, thought his goals were much less heroic then Hazard's were.
Two fictional characters also inspired the creation of Hap Hazard were Tony Stark and Angus MacGyver, Tony Stark or Iron Man created his own suit of armor to escape his captive in Vietnam during his first appearance Tales of Suspense #39; Iron Man's armor he wore in his first appearance was not the slick red gold look we know today but rather a grey bulky utilitarian no thrills design, it was this version that gave me the idea for Hazard's own suit of armor; MacGyver is the titular character of the American action television series, MacGyver is secret agent who is well known for his scientific abilities; MacGyver like Hazard often uses improvised gadgets to get him out of tricky situations.
Finally the setting I was largely Influenced by the hit British television series Dad's Army which told story of a fictional Home Guard unit, the series was set during the early days of World War 2 and was partially based on co creator Jimmy Perry experiences in the Home Guard; I also used the 1964 film The Americanization of Emily were James Gardner played an aide to American Admiral on the eve of the Normandy Landings, the film was loosely based off a novel written by William Bradford Huie who also served as an Naval Officer during World War 2.
Well that's story behind my latest creation I hope didn't bore y'all too much hearing about it, this was a lot of work to write down but it was also a lot of fun thanks for reading.
1 note
·
View note
Say what you will about Martin's writing style (and I've said plenty) but I do think he's got the White Walkers' mythos worked out for a future book and IT WOULD HAVE BEEN SO NICE IF THE SHOWRUNNERS HAD DONE 1/100TH OF THAT WORK SETTING THEM UP
Gus: I am mad all over again that there was absolutely zero explanation given as to why/how the Night King operates or how his powers work or why he chose now to attack or ANYTHING ELSE
Gus: on the plus side it means I get to make up a whole subplot that, not to brag, I'm comfortable saying is at least as good as anything D&D could've made up IF THEY HAD EVER EVEN BOTHERED
Gus: but like - okay so craster's infant sons get sacrificed to the Night King, who them magics them into White Walkers as babies
Mardia: Yep yep
Gus: so does that mean there's a white walker nursery
Mardia: Omg
Gus: do they have to change diapers
Mardia: LOOOOOOOL
Gus: is there a white walker daycare center
Gus: how does the night king TEACH his lil adopted monster babies
Gus: is there like storytime around the - well not fire
Gus: does the Night King remember what it was like to sit around a fire?
Gus: does he miss being a human and all his rage at the spell the Children of the Forest put on him to kill the First Men has curdled his brain?
Gus: what was he DOING for like 8 millennia, just hanging out?
Gus: did he get really good at ice fishing?
Gus: DO THEY EAT?
Gus: where the fuck do they get their snazzy outfits from
Gus: are there white walker tailors
Gus: what's the currency situation
Mardia: Lololololololol
Gus: I'M JUST SAYING
25 notes
·
View notes
I will always be in favor of playersexuality. Until the day game designers have more nuanced understandings of sexuality.
Game designers still only understand flamboyant gay, mean lesbian, slutty bisexual, and quirky queer. Any identities not those are not even recognized. And any complex characterizations are only afforded to "normal" straight characters.
While Larian gave us a step in the right direction, they are still coming from the above framework and trying to reiterate upon that. And you have to understand that framework in order to recognize why their implementation is still somewhat shallow while still being the best offered compared to other games in the genre.
In the past, every time I encountered a woman in a romanceable video game who correctly represents my own experience of bisexual/pansexual identity, she was only romanceable by male characters.
These are women who have tough exteriors on a spectrum of "bitchy femme", a midpoint of "aloof androgynous", to "tough masc". All points that are gnc in some way, but all are women who also have a soft interior that is interpreted as conventionally feminine.
Game designers interpret these two traits (outward gnc and inner softness) as a nullification to heterosexual woman. Time and time again. Falling into the stereotype of being a woman for a man to tame.
Will they ever understand? Or do people as a whole just don't understand the many ways bisexuality can take shape?
11 notes
·
View notes